From 55ed12f8d1eb6887d348be03aee5573d44177ffb Mon Sep 17 00:00:00 2001 From: Michael Sartain Date: Thu, 2 Oct 2014 08:25:55 -0700 Subject: Updated the SDK with the latest code from the TF and HL2 branches. --- .../LightmappedGeneric_SSBumpmappedLightmap.psh | 68 +++++++++++----------- 1 file changed, 34 insertions(+), 34 deletions(-) (limited to 'sp/src/materialsystem/stdshaders/LightmappedGeneric_SSBumpmappedLightmap.psh') diff --git a/sp/src/materialsystem/stdshaders/LightmappedGeneric_SSBumpmappedLightmap.psh b/sp/src/materialsystem/stdshaders/LightmappedGeneric_SSBumpmappedLightmap.psh index bdcb7783..29be70ca 100644 --- a/sp/src/materialsystem/stdshaders/LightmappedGeneric_SSBumpmappedLightmap.psh +++ b/sp/src/materialsystem/stdshaders/LightmappedGeneric_SSBumpmappedLightmap.psh @@ -1,34 +1,34 @@ -ps.1.1 -def c0, 1,0,0,0 -def c1, 0,1,0,0 -def c2, 0,0,1,0 - -;------------------------------------------------------------------------------ -; Computes the diffuse component of lighting using lightmap + bumpmap -; t0 - Normalmap -; t1 - Lightmap1 -; t2 - Lightmap2 -; t3 - Lightmap3 -; -; The texture coordinates need to be defined as follows: -; tc0 - Normalmap and lightmap texture coordinates -;------------------------------------------------------------------------------ - -; Get the 3-vector from the normal map -tex t0 - -; Sample the lightmaps -tex t1 -tex t2 -tex t3 - -; output = lightmapColor[0] * n.r + lightmapColor[1] * n.g + lightmapColor[2] * n.b - - -mov r0, t0 -dp3 r1, t0, c0 -mul r0.rgb, r1, t1 -dp3 r1, t0, c1 -mad r0.rgb, r1, t2, r0 -dp3 r1, t0, c2 -mad r0.rgb, r1, t3, r0 +ps.1.1 +def c0, 1,0,0,0 +def c1, 0,1,0,0 +def c2, 0,0,1,0 + +;------------------------------------------------------------------------------ +; Computes the diffuse component of lighting using lightmap + bumpmap +; t0 - Normalmap +; t1 - Lightmap1 +; t2 - Lightmap2 +; t3 - Lightmap3 +; +; The texture coordinates need to be defined as follows: +; tc0 - Normalmap and lightmap texture coordinates +;------------------------------------------------------------------------------ + +; Get the 3-vector from the normal map +tex t0 + +; Sample the lightmaps +tex t1 +tex t2 +tex t3 + +; output = lightmapColor[0] * n.r + lightmapColor[1] * n.g + lightmapColor[2] * n.b + + +mov r0, t0 +dp3 r1, t0, c0 +mul r0.rgb, r1, t1 +dp3 r1, t0, c1 +mad r0.rgb, r1, t2, r0 +dp3 r1, t0, c2 +mad r0.rgb, r1, t3, r0 -- cgit v1.2.3