From d9ac276a957034bba99d71c1ecbfb53c3d2d1c87 Mon Sep 17 00:00:00 2001 From: Joe Ludwig Date: Tue, 30 Jul 2013 15:10:15 -0700 Subject: Added bloom shader and screenspace effect helpers as examples for the SDK. --- sp/src/materialsystem/stdshaders/Bloom.cpp | 90 ++++++++++++++++++++++++++++++ 1 file changed, 90 insertions(+) create mode 100644 sp/src/materialsystem/stdshaders/Bloom.cpp (limited to 'sp/src/materialsystem/stdshaders/Bloom.cpp') diff --git a/sp/src/materialsystem/stdshaders/Bloom.cpp b/sp/src/materialsystem/stdshaders/Bloom.cpp new file mode 100644 index 00000000..620a6edb --- /dev/null +++ b/sp/src/materialsystem/stdshaders/Bloom.cpp @@ -0,0 +1,90 @@ +//===== Copyright © 1996-2005, Valve Corporation, All rights reserved. ======// +// +// Purpose: +// +// $NoKeywords: $ +//===========================================================================// + +#include "BaseVSShader.h" + +#include "SDK_screenspaceeffect_vs20.inc" +#include "SDK_Bloom_ps20.inc" +#include "SDK_Bloom_ps20b.inc" + +BEGIN_VS_SHADER_FLAGS( SDK_Bloom, "Help for Bloom", SHADER_NOT_EDITABLE ) + BEGIN_SHADER_PARAMS + SHADER_PARAM( FBTEXTURE, SHADER_PARAM_TYPE_TEXTURE, "_rt_FullFrameFB", "" ) + SHADER_PARAM( BLURTEXTURE, SHADER_PARAM_TYPE_TEXTURE, "_rt_SmallHDR0", "" ) + END_SHADER_PARAMS + + SHADER_INIT + { + if( params[FBTEXTURE]->IsDefined() ) + { + LoadTexture( FBTEXTURE ); + } + if( params[BLURTEXTURE]->IsDefined() ) + { + LoadTexture( BLURTEXTURE ); + } + } + + SHADER_FALLBACK + { + // Requires DX9 + above + if ( g_pHardwareConfig->GetDXSupportLevel() < 90 ) + { + Assert( 0 ); + return "Wireframe"; + } + return 0; + } + + SHADER_DRAW + { + SHADOW_STATE + { + pShaderShadow->EnableDepthWrites( false ); + + pShaderShadow->EnableTexture( SHADER_SAMPLER0, true ); + pShaderShadow->EnableTexture( SHADER_SAMPLER1, true ); + int fmt = VERTEX_POSITION; + pShaderShadow->VertexShaderVertexFormat( fmt, 1, 0, 0 ); + + // Pre-cache shaders + DECLARE_STATIC_VERTEX_SHADER( sdk_screenspaceeffect_vs20 ); + SET_STATIC_VERTEX_SHADER( sdk_screenspaceeffect_vs20 ); + + if( g_pHardwareConfig->SupportsPixelShaders_2_b() ) + { + DECLARE_STATIC_PIXEL_SHADER( sdk_bloom_ps20b ); + SET_STATIC_PIXEL_SHADER( sdk_bloom_ps20b ); + } + else + { + DECLARE_STATIC_PIXEL_SHADER( sdk_bloom_ps20 ); + SET_STATIC_PIXEL_SHADER( sdk_bloom_ps20 ); + } + } + + DYNAMIC_STATE + { + BindTexture( SHADER_SAMPLER0, FBTEXTURE, -1 ); + BindTexture( SHADER_SAMPLER1, BLURTEXTURE, -1 ); + DECLARE_DYNAMIC_VERTEX_SHADER( sdk_screenspaceeffect_vs20 ); + SET_DYNAMIC_VERTEX_SHADER( sdk_screenspaceeffect_vs20 ); + + if( g_pHardwareConfig->SupportsPixelShaders_2_b() ) + { + DECLARE_DYNAMIC_PIXEL_SHADER( sdk_bloom_ps20b ); + SET_DYNAMIC_PIXEL_SHADER( sdk_bloom_ps20b ); + } + else + { + DECLARE_DYNAMIC_PIXEL_SHADER( sdk_bloom_ps20 ); + SET_DYNAMIC_PIXEL_SHADER( sdk_bloom_ps20 ); + } + } + Draw(); + } +END_SHADER -- cgit v1.2.3