From 53e78c503e6e9c7d15e2eefc480755fe37dd7077 Mon Sep 17 00:00:00 2001 From: Joe Ludwig Date: Thu, 15 May 2014 13:59:18 -0700 Subject: General: * Upgraded Steamworks SDK to v1.29 * Fixed mod compatibility problem with Multiplayer Base that was introduced in September. * In Hammer, while using the Vertex Tool, pressing CTRL+B will snap selected vertices to the grid. MIME-Version: 1.0 Content-Type: text/plain; charset=UTF-8 Content-Transfer-Encoding: 8bit Virtual Reality: * Mods that support virtual reality now need to have a line in gameinfo.txt that says “supportsvr 1”. This indicates to gameui and engine that certain UI should be enabled. * VR-enabled mods will now start up in VR mode when launched from Steam’s VR mode. Windows: * Upgraded to Visual Studio 2013. If you need to build projects for VS 2010, add /2010 to your VPC command line. OSX: * Upgraded to XCode 5. --- sp/src/game/shared/util_shared.cpp | 2 +- 1 file changed, 1 insertion(+), 1 deletion(-) (limited to 'sp/src/game/shared/util_shared.cpp') diff --git a/sp/src/game/shared/util_shared.cpp b/sp/src/game/shared/util_shared.cpp index de7aea4e..67f46825 100644 --- a/sp/src/game/shared/util_shared.cpp +++ b/sp/src/game/shared/util_shared.cpp @@ -39,7 +39,7 @@ bool NPC_CheckBrushExclude( CBaseEntity *pEntity, CBaseEntity *pBrush ); #include "tier0/memdbgon.h" ConVar r_visualizetraces( "r_visualizetraces", "0", FCVAR_CHEAT ); -ConVar developer("developer", "0", 0, "Set developer message level" ); // developer mode +ConVar developer("developer", "0", 0, "Set developer message level." ); // developer mode float UTIL_VecToYaw( const Vector &vec ) { -- cgit v1.2.3