From 77b376f8a0d8d172c51729762f80bb394534aa41 Mon Sep 17 00:00:00 2001 From: Joe Ludwig Date: Thu, 4 Jul 2013 11:20:31 -0700 Subject: * Switched the SDK from checked-in projects to VPC, the Valve Project Creator. See the Getting Started document on the wiki for details. * Pulled in bug fixes from HL2 and HL2MP. --- sp/src/game/server/ai_networkmanager.cpp | 4 +- sp/src/game/server/server_base.vpc | 1044 ++++ sp/src/game/server/server_episodic-2010.vcxproj | 1477 ------ .../server/server_episodic-2010.vcxproj.filters | 3512 ------------- sp/src/game/server/server_episodic.vpc | 303 ++ sp/src/game/server/server_hl2-2010.vcxproj | 1447 ------ sp/src/game/server/server_hl2-2010.vcxproj.filters | 3440 ------------- sp/src/game/server/server_hl2.vpc | 269 + sp/src/game/server/server_linux32_episodic.mak | 5220 ------------------- sp/src/game/server/server_linux32_hl2.mak | 5058 ------------------- sp/src/game/server/server_osx32_episodic.mak | 5229 -------------------- sp/src/game/server/server_osx32_hl2.mak | 5067 ------------------- 12 files changed, 1617 insertions(+), 30453 deletions(-) create mode 100644 sp/src/game/server/server_base.vpc delete mode 100644 sp/src/game/server/server_episodic-2010.vcxproj delete mode 100644 sp/src/game/server/server_episodic-2010.vcxproj.filters create mode 100644 sp/src/game/server/server_episodic.vpc delete mode 100644 sp/src/game/server/server_hl2-2010.vcxproj delete mode 100644 sp/src/game/server/server_hl2-2010.vcxproj.filters create mode 100644 sp/src/game/server/server_hl2.vpc delete mode 100644 sp/src/game/server/server_linux32_episodic.mak delete mode 100644 sp/src/game/server/server_linux32_hl2.mak delete mode 100644 sp/src/game/server/server_osx32_episodic.mak delete mode 100644 sp/src/game/server/server_osx32_hl2.mak (limited to 'sp/src/game/server') diff --git a/sp/src/game/server/ai_networkmanager.cpp b/sp/src/game/server/ai_networkmanager.cpp index 3dc9f0ee..953e2884 100644 --- a/sp/src/game/server/ai_networkmanager.cpp +++ b/sp/src/game/server/ai_networkmanager.cpp @@ -576,8 +576,7 @@ void CAI_NetworkManager::LoadNetworkGraph( void ) // older node graphs to load for these maps if ( !V_stricmp( szLoweredGameDir, "hl2" ) || !V_stricmp( szLoweredGameDir, "episodic" ) ) { - if ( filesystem->IsSteam() ) - bOK = true; + bOK = true; } if ( !bOK ) @@ -978,7 +977,6 @@ bool CAI_NetworkManager::IsAIFileCurrent ( const char *szMapName ) return true; } - //if ( filesystem && filesystem->IsSteam() ) { const char *pGameDir = CommandLine()->ParmValue( "-game", "hl2" ); char szLoweredGameDir[256]; diff --git a/sp/src/game/server/server_base.vpc b/sp/src/game/server/server_base.vpc new file mode 100644 index 00000000..8b24610b --- /dev/null +++ b/sp/src/game/server/server_base.vpc @@ -0,0 +1,1044 @@ +//----------------------------------------------------------------------------- +// SERVER_BASE.VPC +// +// Project Base Script +//----------------------------------------------------------------------------- + +$Macro OUTBINNAME "server" +$Macro OUTBINDIR "$SRCDIR\..\game\$GAMENAME\bin" +$Macro DEVKITBINDIR "$GAMENAME\bin" [$X360] +// It's important to include $GAMENAME in the generated_proto directory +// to avoid race conditions when multiple games are in one solution. +$Macro GENERATED_PROTO_DIR "$SRCDIR\game\server\generated_proto_$GAMENAME" + +$MacroRequired "GAMENAME" + +$include "$SRCDIR\vpc_scripts\source_dll_base.vpc" +$include "$SRCDIR\vpc_scripts\protobuf_builder.vpc" +$Include "$SRCDIR\vpc_scripts\source_replay.vpc" [$TF] +$Include "$SRCDIR\game\protobuf_include.vpc" + +$Configuration "Debug" +{ + $General + { + $OutputDirectory ".\Debug_$GAMENAME" [$WIN32] + $IntermediateDirectory ".\Debug_$GAMENAME" [$WIN32] + + $OutputDirectory ".\Debug_$GAMENAME_360" [$X360] + $IntermediateDirectory ".\Debug_$GAMENAME_360" [$X360] + } +} + +$Configuration "Release" +{ + $General + { + $OutputDirectory ".\Release_$GAMENAME" [$WIN32] + $IntermediateDirectory ".\Release_$GAMENAME" [$WIN32] + + $OutputDirectory ".\Release_$GAMENAME_360" [$X360] + $IntermediateDirectory ".\Release_$GAMENAME_360" [$X360] + } +} + +$Configuration +{ + $Compiler + { + $AdditionalIncludeDirectories "$BASE;.\;$SRCDIR\game\shared;$SRCDIR\utils\common;$SRCDIR\game\shared\econ;$SRCDIR\game\server\NextBot" + $PreprocessorDefinitions "$BASE;GAME_DLL;VECTOR;VERSION_SAFE_STEAM_API_INTERFACES;PROTECTED_THINGS_ENABLE;sprintf=use_Q_snprintf_instead_of_sprintf;strncpy=use_Q_strncpy_instead;_snprintf=use_Q_snprintf_instead" + $PreprocessorDefinitions "$BASE;SWDS" [$POSIX] + $PreprocessorDefinitions "$BASE;fopen=dont_use_fopen" [$WINDOWS||$X360] + $Create/UsePrecompiledHeader "Use Precompiled Header (/Yu)" + $Create/UsePCHThroughFile "cbase.h" + } + + $Linker + { + $AdditionalDependencies "$BASE winmm.lib" [$WIN32] + $SystemLibraries "iconv" [$OSXALL] + } +} + +$Project +{ + $Folder "Replay" + { + $File "gamedll_replay.cpp" + $File "$SRCDIR\common\replay\ireplaysessionrecorder.h" + + $File "$SRCDIR\game\shared\replay_gamestats_shared.cpp" [$BUILD_REPLAY] + $File "$SRCDIR\game\shared\replay_gamestats_shared.h" [$BUILD_REPLAY] + } + + $Folder "Source Files" + { + $File "$SRCDIR\game\shared\achievement_saverestore.cpp" + $File "$SRCDIR\game\shared\achievement_saverestore.h" + $File "$SRCDIR\game\shared\achievementmgr.cpp" + $File "$SRCDIR\game\shared\achievementmgr.h" + $File "$SRCDIR\game\shared\achievements_hlx.cpp" + $File "$SRCDIR\game\shared\activitylist.cpp" + $File "$SRCDIR\game\shared\activitylist.h" + $File "ai_activity.cpp" + $File "$SRCDIR\game\shared\ai_activity.h" + $File "ai_baseactor.cpp" + $File "ai_baseactor.h" + $File "ai_basehumanoid.cpp" + $File "ai_basehumanoid.h" + $File "ai_basenpc.cpp" + $File "ai_basenpc.h" + $File "ai_basenpc_flyer.cpp" + $File "ai_basenpc_flyer.h" + $File "ai_basenpc_flyer_new.cpp" + $File "ai_basenpc_flyer_new.h" + $File "ai_basenpc_movement.cpp" + $File "ai_basenpc_physicsflyer.cpp" + $File "ai_basenpc_physicsflyer.h" + $File "ai_basenpc_schedule.cpp" + $File "ai_basenpc_squad.cpp" + $File "ai_behavior.cpp" + $File "ai_behavior.h" + $File "ai_behavior_assault.cpp" + $File "ai_behavior_assault.h" + $File "ai_behavior_fear.cpp" + $File "ai_behavior_fear.h" + $File "ai_behavior_follow.cpp" + $File "ai_behavior_follow.h" + $File "ai_behavior_lead.cpp" + $File "ai_behavior_lead.h" + $File "ai_behavior_rappel.cpp" + $File "ai_behavior_rappel.h" + $File "ai_behavior_standoff.cpp" + $File "ai_behavior_standoff.h" + $File "ai_blended_movement.cpp" + $File "ai_blended_movement.h" + $File "ai_component.h" + $File "ai_concommands.cpp" + $File "ai_condition.cpp" + $File "ai_condition.h" + $File "AI_Criteria.cpp" + $File "AI_Criteria.h" + $File "ai_debug.h" + $File "$SRCDIR\game\shared\ai_debug_shared.h" + $File "ai_default.cpp" + $File "ai_default.h" + $File "ai_dynamiclink.cpp" + $File "ai_dynamiclink.h" + $File "ai_event.cpp" + $File "ai_goalentity.cpp" + $File "ai_goalentity.h" + $File "ai_hint.cpp" + $File "ai_hint.h" + $File "ai_hull.cpp" + $File "ai_hull.h" + $File "ai_initutils.cpp" + $File "ai_initutils.h" + $File "AI_Interest_Target.cpp" + $File "AI_Interest_Target.h" + $File "ai_link.cpp" + $File "ai_link.h" + $File "ai_localnavigator.cpp" + $File "ai_localnavigator.h" + $File "ai_looktarget.cpp" + $File "ai_looktarget.h" + $File "ai_memory.cpp" + $File "ai_memory.h" + $File "ai_motor.cpp" + $File "ai_motor.h" + $File "ai_moveprobe.cpp" + $File "ai_moveprobe.h" + $File "ai_moveshoot.cpp" + $File "ai_moveshoot.h" + $File "ai_movesolver.cpp" + $File "ai_movesolver.h" + $File "ai_movetypes.h" + $File "ai_namespaces.cpp" + $File "ai_namespaces.h" + $File "ai_navgoaltype.h" + $File "ai_navigator.cpp" + $File "ai_navigator.h" + $File "ai_navtype.h" + $File "ai_network.cpp" + $File "ai_network.h" + $File "ai_networkmanager.cpp" + $File "ai_networkmanager.h" + $File "ai_node.cpp" + $File "ai_node.h" + $File "ai_npcstate.h" + $File "ai_obstacle_type.h" + $File "ai_pathfinder.cpp" + $File "ai_pathfinder.h" + $File "ai_planesolver.cpp" + $File "ai_planesolver.h" + $File "ai_playerally.cpp" + $File "ai_playerally.h" + $File "AI_ResponseSystem.cpp" + $File "AI_ResponseSystem.h" + $File "ai_route.cpp" + $File "ai_route.h" + $File "ai_routedist.h" + $File "ai_saverestore.cpp" + $File "ai_saverestore.h" + $File "ai_schedule.cpp" + $File "ai_schedule.h" + $File "ai_scriptconditions.cpp" + $File "ai_scriptconditions.h" + $File "ai_senses.cpp" + $File "ai_senses.h" + $File "ai_sentence.cpp" + $File "ai_sentence.h" + $File "ai_speech.cpp" + $File "ai_speech.h" + $File "ai_speechfilter.cpp" + $File "ai_speechfilter.h" + $File "ai_squad.cpp" + $File "ai_squad.h" + $File "ai_squadslot.cpp" + $File "ai_squadslot.h" + $File "ai_tacticalservices.cpp" + $File "ai_tacticalservices.h" + $File "ai_task.cpp" + $File "ai_task.h" + $File "ai_trackpather.cpp" + $File "ai_trackpather.h" + $File "ai_utils.cpp" + $File "ai_utils.h" + $File "ai_waypoint.cpp" + $File "ai_waypoint.h" + $File "$SRCDIR\game\shared\ammodef.cpp" + $File "$SRCDIR\game\shared\animation.cpp" + $File "$SRCDIR\game\shared\animation.h" + $File "$SRCDIR\game\shared\apparent_velocity_helper.h" + $File "$SRCDIR\game\shared\base_playeranimstate.cpp" + $File "base_transmit_proxy.cpp" + $File "$SRCDIR\game\shared\baseachievement.cpp" + $File "$SRCDIR\game\shared\baseachievement.h" + $File "baseanimating.cpp" + $File "baseanimating.h" + $File "BaseAnimatingOverlay.cpp" + $File "BaseAnimatingOverlay.h" + $File "basecombatcharacter.cpp" + $File "basecombatcharacter.h" + $File "$SRCDIR\game\shared\basecombatcharacter_shared.cpp" + $File "basecombatweapon.cpp" + $File "basecombatweapon.h" + $File "$SRCDIR\game\shared\basecombatweapon_shared.cpp" + $File "$SRCDIR\game\shared\basecombatweapon_shared.h" + $File "baseentity.cpp" + $File "baseentity.h" + $File "$SRCDIR\game\shared\baseentity_shared.cpp" + $File "$SRCDIR\game\shared\baseentity_shared.h" + $File "baseflex.cpp" + $File "baseflex.h" + $File "$SRCDIR\game\shared\basegrenade_shared.cpp" + $File "$SRCDIR\game\shared\basegrenade_shared.h" + $File "basemultiplayerplayer.cpp" + $File "basemultiplayerplayer.h" + $File "$SRCDIR\game\shared\baseparticleentity.cpp" + $File "$SRCDIR\game\shared\baseparticleentity.h" + $File "$SRCDIR\game\shared\baseplayer_shared.cpp" + $File "$SRCDIR\game\shared\baseplayer_shared.h" + $File "BasePropDoor.h" + $File "basetoggle.h" + $File "baseviewmodel.cpp" + $File "baseviewmodel.h" + $File "$SRCDIR\game\shared\baseviewmodel_shared.cpp" + $File "$SRCDIR\game\shared\baseviewmodel_shared.h" + $File "$SRCDIR\game\shared\beam_shared.cpp" + $File "$SRCDIR\game\shared\beam_shared.h" + $File "bitstring.cpp" + $File "bitstring.h" + $File "bmodels.cpp" + $File "$SRCDIR\public\bone_setup.h" + $File "buttons.cpp" + $File "buttons.h" + $File "cbase.cpp" + $File "cbase.h" + $File "$SRCDIR\game\shared\choreoactor.h" + $File "$SRCDIR\game\shared\choreochannel.h" + $File "$SRCDIR\game\shared\choreoevent.h" + $File "$SRCDIR\game\shared\choreoscene.h" + $File "client.cpp" + $File "client.h" + $File "$SRCDIR\game\shared\collisionproperty.cpp" + $File "$SRCDIR\game\shared\collisionproperty.h" + $File "$SRCDIR\public\collisionutils.h" + $File "colorcorrection.cpp" + $File "colorcorrectionvolume.cpp" + $File "CommentarySystem.cpp" + $File "controlentities.cpp" + $File "cplane.cpp" + $File "CRagdollMagnet.cpp" + $File "CRagdollMagnet.h" + $File "damagemodifier.cpp" + $File "$SRCDIR\game\shared\death_pose.cpp" + $File "$SRCDIR\game\shared\debugoverlay_shared.cpp" + $File "$SRCDIR\game\shared\debugoverlay_shared.h" + $File "$SRCDIR\game\shared\decals.cpp" + $File "doors.cpp" + $File "doors.h" + $File "dynamiclight.cpp" + $File "$SRCDIR\public\edict.h" + $File "$SRCDIR\public\editor_sendcommand.h" + $File "$SRCDIR\game\shared\effect_color_tables.h" + $File "$SRCDIR\game\shared\effect_dispatch_data.cpp" + $File "effects.cpp" + $File "effects.h" + $File "EffectsServer.cpp" + $File "$SRCDIR\game\shared\ehandle.cpp" + $File "$SRCDIR\public\eiface.h" + $File "enginecallback.h" + $File "entityapi.h" + $File "entityblocker.cpp" + $File "entityblocker.h" + $File "EntityDissolve.cpp" + $File "EntityDissolve.h" + $File "EntityFlame.cpp" + $File "entityinput.h" + $File "entitylist.cpp" + $File "entitylist.h" + $File "$SRCDIR\game\shared\entitylist_base.cpp" + $File "entityoutput.h" + $File "EntityParticleTrail.cpp" + $File "EntityParticleTrail.h" + $File "$SRCDIR\game\shared\EntityParticleTrail_Shared.cpp" + $File "$SRCDIR\game\shared\entityparticletrail_shared.h" + $File "env_debughistory.cpp" + $File "env_debughistory.h" + $File "$SRCDIR\game\shared\env_detail_controller.cpp" + $File "env_effectsscript.cpp" + $File "env_entity_maker.cpp" + $File "env_particlescript.cpp" + $File "env_player_surface_trigger.cpp" + $File "env_player_surface_trigger.h" + $File "env_projectedtexture.cpp" + $File "env_screenoverlay.cpp" + $File "env_texturetoggle.cpp" + $File "env_tonemap_controller.cpp" + $File "$SRCDIR\game\shared\env_wind_shared.cpp" + $File "$SRCDIR\game\shared\env_wind_shared.h" + $File "env_zoom.cpp" + $File "env_zoom.h" + $File "EnvBeam.cpp" + $File "EnvFade.cpp" + $File "EnvHudHint.cpp" + $File "EnvLaser.cpp" + $File "EnvLaser.h" + $File "EnvMessage.cpp" + $File "EnvMessage.h" + $File "envmicrophone.cpp" + $File "envmicrophone.h" + $File "EnvShake.cpp" + $File "EnvSpark.cpp" + $File "envspark.h" + $File "$SRCDIR\public\event_flags.h" + $File "event_tempentity_tester.h" + $File "$SRCDIR\game\shared\eventlist.cpp" + $File "$SRCDIR\game\shared\eventlist.h" + $File "EventLog.cpp" + $File "eventqueue.h" + $File "explode.cpp" + $File "explode.h" + $File "filters.cpp" + $File "filters.h" + $File "fire.cpp" + $File "fire.h" + $File "fire_smoke.cpp" + $File "fire_smoke.h" + $File "fish.cpp" + $File "fish.h" + $File "fogcontroller.cpp" + $File "fourwheelvehiclephysics.cpp" + $File "fourwheelvehiclephysics.h" + $File "func_areaportal.cpp" + $File "func_areaportalbase.cpp" + $File "func_areaportalbase.h" + $File "func_areaportalwindow.cpp" + $File "func_areaportalwindow.h" + $File "func_break.cpp" + $File "func_break.h" + $File "func_breakablesurf.cpp" + $File "func_breakablesurf.h" + $File "func_dust.cpp" + $File "$SRCDIR\game\shared\func_dust_shared.h" + $File "$SRCDIR\game\shared\func_ladder.cpp" + $File "func_ladder_endpoint.cpp" + $File "func_lod.cpp" + $File "func_movelinear.cpp" + $File "func_movelinear.h" + $File "func_occluder.cpp" + $File "func_reflective_glass.cpp" + $File "func_smokevolume.cpp" + $File "game.cpp" + $File "game.h" + $File "game_ui.cpp" + $File "gameinterface.cpp" + $File "gameinterface.h" + $File "$SRCDIR\game\shared\gamemovement.cpp" + $File "$SRCDIR\game\shared\gamemovement.h" + $File "$SRCDIR\game\shared\gamerules.cpp" + $File "$SRCDIR\game\shared\gamerules.h" + $File "$SRCDIR\game\shared\gamerules_register.cpp" + $File "$SRCDIR\game\shared\GameStats.cpp" + $File "$SRCDIR\game\shared\gamestats.h" + $File "$SRCDIR\game\shared\gamestringpool.cpp" + $File "$SRCDIR\game\shared\gamestringpool.h" + $File "gametrace_dll.cpp" + $File "$SRCDIR\game\shared\gamevars_shared.cpp" + $File "$SRCDIR\game\shared\gamevars_shared.h" + $File "gameweaponmanager.cpp" + $File "gameweaponmanager.h" + $File "genericactor.cpp" + $File "genericmonster.cpp" + $File "gib.cpp" + $File "gib.h" + $File "globals.cpp" + $File "globalstate.cpp" + $File "globalstate.h" + $File "globalstate_private.h" + $File "guntarget.cpp" + $File "h_ai.cpp" + $File "hierarchy.cpp" + $File "hierarchy.h" + $file "$SRCDIR\common\hl2orange.spa.h" + $File "hltvdirector.cpp" + $File "hltvdirector.h" + $File "$SRCDIR\game\shared\hintmessage.cpp" + $File "$SRCDIR\game\shared\hintmessage.h" + $File "$SRCDIR\game\shared\hintsystem.cpp" + $File "$SRCDIR\game\shared\hintsystem.h" + $File "$SRCDIR\game\shared\ichoreoeventcallback.h" + $File "$SRCDIR\game\shared\igamesystem.cpp" + $File "$SRCDIR\game\shared\igamesystem.h" + $File "info_camera_link.cpp" + $File "info_camera_link.h" + $File "info_overlay_accessor.cpp" + $File "init_factory.h" + $File "intermission.cpp" + $File "$SRCDIR\public\interpolatortypes.h" + $File "$SRCDIR\game\shared\interval.h" + $File "$SRCDIR\public\iregistry.h" + $File "$SRCDIR\game\shared\iscenetokenprocessor.h" + $File "iservervehicle.h" + $File "item_world.cpp" + $File "items.h" + $File "$SRCDIR\public\ivoiceserver.h" + $File "$SRCDIR\public\keyframe\keyframe.h" + $File "lightglow.cpp" + $File "lights.cpp" + $File "lights.h" + $File "locksounds.h" + $File "logic_measure_movement.cpp" + $File "logic_navigation.cpp" + $File "logicauto.cpp" + $File "logicentities.cpp" + $File "logicrelay.cpp" + $File "mapentities.cpp" + $File "$SRCDIR\game\shared\mapentities_shared.cpp" + $File "maprules.cpp" + $File "maprules.h" + $File "MaterialModifyControl.cpp" + $File "$SRCDIR\public\mathlib\mathlib.h" + $File "message_entity.cpp" + $File "$SRCDIR\public\model_types.h" + $File "modelentities.cpp" + $File "$SRCDIR\game\shared\ModelSoundsCache.cpp" + $File "movehelper_server.cpp" + $File "movehelper_server.h" + $File "movement.cpp" + $File "$SRCDIR\game\shared\movevars_shared.cpp" + $File "movie_explosion.h" + $File "$SRCDIR\game\shared\multiplay_gamerules.cpp" + $File "$SRCDIR\game\shared\multiplay_gamerules.h" + $File "ndebugoverlay.cpp" + $File "ndebugoverlay.h" + $File "networkstringtable_gamedll.h" + $File "$SRCDIR\public\networkstringtabledefs.h" + $File "npc_vehicledriver.cpp" + $File "$SRCDIR\game\shared\obstacle_pushaway.cpp" + $File "$SRCDIR\game\shared\obstacle_pushaway.h" + $File "particle_fire.h" + $File "particle_light.cpp" + $File "particle_light.h" + $File "$SRCDIR\game\shared\particle_parse.cpp" + $File "$SRCDIR\game\shared\particle_parse.h" + $File "particle_smokegrenade.h" + $File "particle_system.cpp" + $File "$SRCDIR\game\shared\particlesystemquery.cpp" + $File "pathcorner.cpp" + $File "pathtrack.cpp" + $File "pathtrack.h" + $File "$SRCDIR\public\vphysics\performance.h" + $File "phys_controller.cpp" + $File "phys_controller.h" + $File "physconstraint.cpp" + $File "physconstraint.h" + $File "physics.cpp" + $File "physics.h" + $File "physics_bone_follower.cpp" + $File "physics_cannister.cpp" + $File "physics_collisionevent.h" + $File "physics_fx.cpp" + $File "physics_impact_damage.cpp" + $File "pushentity.h" + $File "physics_main.cpp" + $File "$SRCDIR\game\shared\physics_main_shared.cpp" + $File "physics_npc_solver.cpp" + $File "physics_npc_solver.h" + $File "physics_prop_ragdoll.cpp" + $File "physics_prop_ragdoll.h" + $File "$SRCDIR\game\shared\physics_saverestore.cpp" + $File "$SRCDIR\game\shared\physics_saverestore.h" + $File "$SRCDIR\game\shared\physics_shared.cpp" + $File "$SRCDIR\game\shared\physics_shared.h" + $File "physobj.cpp" + $File "physobj.h" + $File "player.cpp" + $File "player.h" + $File "player_command.cpp" + $File "player_command.h" + $File "player_lagcompensation.cpp" + $File "player_pickup.cpp" + $File "player_pickup.h" + $File "player_resource.cpp" + $File "player_resource.h" + $File "playerinfomanager.cpp" + $File "playerlocaldata.cpp" + $File "playerlocaldata.h" + $File "plugin_check.cpp" + $File "$SRCDIR\game\shared\point_bonusmaps_accessor.cpp" + $File "$SRCDIR\game\shared\point_bonusmaps_accessor.h" + $File "point_camera.cpp" + $File "point_camera.h" + $File "point_devshot_camera.cpp" + $File "point_playermoveconstraint.cpp" + $File "$SRCDIR\game\shared\point_posecontroller.cpp" + $File "$SRCDIR\game\shared\point_posecontroller.h" + $File "point_spotlight.cpp" + $File "point_template.cpp" + $File "point_template.h" + $File "pointanglesensor.cpp" + $File "PointAngularVelocitySensor.cpp" + $File "pointhurt.cpp" + $File "pointteleport.cpp" + $File "$SRCDIR\public\mathlib\polyhedron.h" + $File "$SRCDIR\game\shared\positionwatcher.h" + $File "$SRCDIR\game\shared\precache_register.cpp" + $File "$SRCDIR\game\shared\precache_register.h" + $File "$SRCDIR\game\shared\predictableid.cpp" + $File "$SRCDIR\game\shared\predictableid.h" + $File "props.cpp" + $File "props.h" + $File "$SRCDIR\game\shared\props_shared.cpp" + $File "$SRCDIR\game\shared\querycache.cpp" + $File "ragdoll_manager.cpp" + $File "$SRCDIR\game\shared\ragdoll_shared.cpp" + $File "RagdollBoogie.cpp" + $File "RagdollBoogie.h" + $File "recipientfilter.cpp" + $File "recipientfilter.h" + $File "rope.cpp" + $File "rope.h" + $File "$SRCDIR\game\shared\rope_helpers.cpp" + $File "$SRCDIR\public\rope_physics.h" + $File "$SRCDIR\public\rope_shared.h" + $File "$SRCDIR\game\shared\saverestore.cpp" + $File "$SRCDIR\game\shared\saverestore.h" + $File "$SRCDIR\game\shared\saverestore_bitstring.h" + $File "saverestore_gamedll.cpp" + $File "$SRCDIR\game\shared\saverestore_utlsymbol.h" + $File "$SRCDIR\game\shared\saverestore_utlvector.h" + $File "$SRCDIR\game\shared\SceneCache.cpp" + $File "sceneentity.cpp" + $File "sceneentity.h" + $File "$SRCDIR\game\shared\sceneentity_shared.cpp" + $File "scratchpad_gamedll_helpers.cpp" + $File "scripted.cpp" + $File "scripted.h" + $File "scriptedtarget.cpp" + $File "scriptedtarget.h" + $File "$SRCDIR\game\shared\scriptevent.h" + $File "sendproxy.cpp" + $File "$SRCDIR\game\shared\sequence_Transitioner.cpp" + $File "$SRCDIR\game\server\serverbenchmark_base.cpp" + $File "$SRCDIR\game\server\serverbenchmark_base.h" + $File "$SRCDIR\public\server_class.h" + $File "ServerNetworkProperty.cpp" + $File "ServerNetworkProperty.h" + $File "shadowcontrol.cpp" + $File "$SRCDIR\public\shattersurfacetypes.h" + $File "$SRCDIR\game\shared\sheetsimulator.h" + $File "$SRCDIR\public\simple_physics.h" + $File "$SRCDIR\game\shared\simtimer.cpp" + $File "$SRCDIR\game\shared\simtimer.h" + $File "$SRCDIR\game\shared\singleplay_gamerules.cpp" + $File "$SRCDIR\game\shared\singleplay_gamerules.h" + $File "SkyCamera.cpp" + $File "slideshow_display.cpp" + $File "sound.cpp" + $File "$SRCDIR\game\shared\SoundEmitterSystem.cpp" + $File "soundent.cpp" + $File "soundent.h" + $File "$SRCDIR\game\shared\soundenvelope.cpp" + $File "$SRCDIR\public\SoundParametersInternal.cpp" + $File "soundscape.cpp" + $File "soundscape.h" + $File "soundscape_system.cpp" + $File "spark.h" + $File "spotlightend.cpp" + $File "spotlightend.h" + $File "$SRCDIR\game\shared\Sprite.cpp" + $File "$SRCDIR\game\shared\Sprite.h" + $File "sprite_perfmonitor.cpp" + $File "$SRCDIR\game\shared\SpriteTrail.h" + $File "$SRCDIR\public\vphysics\stats.h" + $File "$SRCDIR\public\steam\steam_api.h" + $File "$SRCDIR\public\stringregistry.h" + $File "$SRCDIR\game\shared\studio_shared.cpp" + $File "subs.cpp" + $File "sun.cpp" + $File "tactical_mission.cpp" + $File "tactical_mission.h" + $File "$SRCDIR\game\shared\takedamageinfo.cpp" + $File "tanktrain.cpp" + $File "team.cpp" + $File "team.h" + $File "$SRCDIR\game\shared\teamplay_gamerules.cpp" + $File "$SRCDIR\game\shared\teamplay_gamerules.h" + $File "$SRCDIR\game\shared\tempentity.h" + $File "TemplateEntities.cpp" + $File "TemplateEntities.h" + $File "tempmonster.cpp" + $File "tesla.cpp" + $File "$SRCDIR\game\shared\test_ehandle.cpp" + $File "test_proxytoggle.cpp" + $File "test_stressentities.cpp" + $File "testfunctions.cpp" + $File "testtraceline.cpp" + $File "textstatsmgr.cpp" + $File "timedeventmgr.cpp" + $File "trains.cpp" + $File "trains.h" + $File "triggers.cpp" + $File "triggers.h" + $File "$SRCDIR\game\shared\usercmd.cpp" + $File "util.cpp" + $File "util.h" + $File "$SRCDIR\game\shared\util_shared.cpp" + $File "variant_t.cpp" + $File "vehicle_base.cpp" + $File "vehicle_baseserver.cpp" + $File "vehicle_sounds.h" + $File "$SRCDIR\game\shared\vehicle_viewblend_shared.cpp" + $File "vguiscreen.cpp" + $File "vguiscreen.h" + $File "$SRCDIR\public\mathlib\vmatrix.h" + $File "$SRCDIR\game\shared\voice_common.h" + $File "$SRCDIR\game\shared\voice_gamemgr.cpp" + $File "$SRCDIR\game\shared\voice_gamemgr.h" + $File "waterbullet.cpp" + $File "waterbullet.h" + $File "WaterLODControl.cpp" + $File "wcedit.cpp" + $File "wcedit.h" + $File "$SRCDIR\game\shared\weapon_parse.cpp" + $File "$SRCDIR\game\shared\weapon_parse.h" + $File "$SRCDIR\game\shared\weapon_proficiency.cpp" + $File "$SRCDIR\game\shared\weapon_proficiency.h" + $File "weight_button.cpp" + $File "world.cpp" + $File "world.h" + $File "$SRCDIR\game\shared\mp_shareddefs.cpp" + $File "$SRCDIR\game\shared\SharedFunctorUtils.h" + $File "$SRCDIR\game\server\vote_controller.h" + $File "$SRCDIR\game\server\vote_controller.cpp" + //Haptics + $File "$SRCDIR\public\haptics\haptic_msgs.cpp" + $File "$SRCDIR\public\haptics\haptic_utils.cpp" [$WIN32] + + // Not using precompiled header cbase.h + + $File "$SRCDIR\public\bone_setup.cpp" \ + "$SRCDIR\public\collisionutils.cpp" \ + "$SRCDIR\public\dt_send.cpp" \ + "$SRCDIR\public\dt_utlvector_common.cpp" \ + "$SRCDIR\public\dt_utlvector_send.cpp" \ + "$SRCDIR\public\editor_sendcommand.cpp" \ + "$SRCDIR\public\filesystem_helpers.cpp" \ + "gamehandle.cpp" \ + "h_export.cpp" \ + "init_factory.cpp" \ + "$SRCDIR\public\interpolatortypes.cpp" \ + "$SRCDIR\game\shared\interval.cpp" \ + "$SRCDIR\public\keyframe\keyframe.cpp" \ + "$SRCDIR\common\language.cpp" \ + "$SRCDIR\public\map_utils.cpp" \ + "$SRCDIR\public\networkvar.cpp" \ + "$SRCDIR\common\randoverride.cpp" \ + "$SRCDIR\public\registry.cpp" \ + "$SRCDIR\public\rope_physics.cpp" \ + "$SRCDIR\public\scratchpad3d.cpp" \ + "$SRCDIR\public\ScratchPadUtils.cpp" \ + "$SRCDIR\public\server_class.cpp" \ + "$SRCDIR\game\shared\sheetsimulator.cpp" \ + "$SRCDIR\public\simple_physics.cpp" \ + "$SRCDIR\public\stringregistry.cpp" \ + "$SRCDIR\public\studio.cpp" \ + "GameStats_BasicStatsFunctions.cpp" + { + $Configuration + { + $Compiler + { + $Create/UsePrecompiledHeader "Not Using Precompiled Headers" + } + } + } + + $Folder "Precompiled Header" + { + $File "stdafx.cpp" + { + $Configuration + { + $Compiler + { + $Create/UsePrecompiledHeader "Create Precompiled Header (/Yc)" + } + } + } + } + + $Folder "temporary entities" + { + $File "basetempentity.cpp" + $File "event_tempentity_tester.cpp" + $File "movie_explosion.cpp" + $File "particle_fire.cpp" + $File "particle_smokegrenade.cpp" + $File "plasma.cpp" + $File "plasma.h" + $File "smoke_trail.h" + $File "smokestack.cpp" + $File "smokestack.h" + $File "smoke_trail.cpp" + $File "$SRCDIR\game\shared\SpriteTrail.cpp" + $File "steamjet.cpp" + $File "steamjet.h" + $File "te.cpp" + $File "te.h" + $File "te_armorricochet.cpp" + $File "te_basebeam.cpp" + $File "te_basebeam.h" + $File "te_beamentpoint.cpp" + $File "te_beaments.cpp" + $File "te_beamfollow.cpp" + $File "te_beamlaser.cpp" + $File "te_beampoints.cpp" + $File "te_beamring.cpp" + $File "te_beamringpoint.cpp" + $File "te_beamspline.cpp" + $File "te_bloodsprite.cpp" + $File "te_bloodstream.cpp" + $File "te_breakmodel.cpp" + $File "te_bspdecal.cpp" + $File "te_bubbles.cpp" + $File "te_bubbletrail.cpp" + $File "te_clientprojectile.cpp" + $File "te_decal.cpp" + $File "te_dynamiclight.cpp" + $File "te_effect_dispatch.cpp" + $File "te_energysplash.cpp" + $File "te_explosion.cpp" + $File "te_fizz.cpp" + $File "te_footprintdecal.cpp" + $File "hl2\te_gaussexplosion.cpp" + $File "te_glassshatter.cpp" + $File "te_glowsprite.cpp" + $File "te_impact.cpp" + $File "te_killplayerattachments.cpp" + $File "te_largefunnel.cpp" + $File "te_muzzleflash.cpp" + $File "te_particlesystem.cpp" + $File "te_particlesystem.h" + $File "te_physicsprop.cpp" + $File "te_playerdecal.cpp" + $File "te_projecteddecal.cpp" + $File "te_showline.cpp" + $File "te_smoke.cpp" + $File "te_sparks.cpp" + $File "te_sprite.cpp" + $File "te_spritespray.cpp" + $File "te_worlddecal.cpp" + $File "$SRCDIR\game\shared\usermessages.cpp" + } + + } + + $Folder "Header Files" + { + $File "$SRCDIR\public\mathlib\amd3dx.h" + $File "$SRCDIR\game\shared\ammodef.h" + $File "$SRCDIR\game\shared\base_playeranimstate.h" + $File "base_transmit_proxy.h" + $File "$SRCDIR\public\basehandle.h" + $File "basetempentity.h" + $File "$SRCDIR\public\tier0\basetypes.h" + $File "$SRCDIR\game\shared\beam_flags.h" + $File "$SRCDIR\public\tier1\bitbuf.h" + $File "$SRCDIR\public\bitvec.h" + $File "$SRCDIR\public\bone_accessor.h" + $File "$SRCDIR\public\bspfile.h" + $File "$SRCDIR\public\bspflags.h" + $File "$SRCDIR\public\mathlib\bumpvects.h" + $File "$SRCDIR\public\tier1\characterset.h" + $File "$SRCDIR\public\tier1\checksum_md5.h" + $File "$SRCDIR\public\client_class.h" + $File "$SRCDIR\public\client_textmessage.h" + $File "$SRCDIR\public\cmodel.h" + $File "$SRCDIR\public\vphysics\collision_set.h" + $File "$SRCDIR\public\Color.h" + $File "$SRCDIR\public\tier0\commonmacros.h" + $File "$SRCDIR\public\mathlib\compressed_light_cube.h" + $File "$SRCDIR\public\mathlib\compressed_vector.h" + $File "$SRCDIR\public\const.h" + $File "$SRCDIR\public\vphysics\constraints.h" + $File "$SRCDIR\public\coordsize.h" + $File "cplane.h" + $File "damagemodifier.h" + $File "$SRCDIR\public\datamap.h" + $File "$SRCDIR\public\tier0\dbg.h" + $File "$SRCDIR\game\shared\death_pose.h" + $File "$SRCDIR\game\shared\decals.h" + $File "$SRCDIR\public\dlight.h" + $File "$SRCDIR\public\dt_common.h" + $File "$SRCDIR\public\dt_recv.h" + $File "$SRCDIR\public\dt_send.h" + $File "$SRCDIR\public\dt_utlvector_common.h" + $File "$SRCDIR\public\dt_utlvector_send.h" + $File "$SRCDIR\game\shared\effect_dispatch_data.h" + $File "$SRCDIR\game\shared\ehandle.h" + $File "$SRCDIR\game\shared\entitydatainstantiator.h" + $File "$SRCDIR\game\shared\entitylist_base.h" + $File "$SRCDIR\game\shared\env_detail_controller.h" + $File "EventLog.h" + $File "$SRCDIR\game\shared\expressionsample.h" + $File "$SRCDIR\public\tier0\fasttimer.h" + $File "$SRCDIR\public\filesystem.h" + $File "$SRCDIR\public\filesystem_helpers.h" + $File "$SRCDIR\public\tier1\fmtstr.h" + $File "fogcontroller.h" + $File "$SRCDIR\public\vphysics\friction.h" + $File "$SRCDIR\game\shared\func_ladder.h" + $File "$SRCDIR\game\shared\gameeventdefs.h" + $File "$SRCDIR\game\shared\GameEventListener.h" + $File "$SRCDIR\game\shared\gamerules_register.h" + $File "$SRCDIR\public\gametrace.h" + $File "globals.h" + $File "$SRCDIR\public\globalvars_base.h" + $File "$SRCDIR\game\shared\groundlink.h" + $File "$SRCDIR\game\shared\hl2\hl2_vehicle_radar.h" + $File "$SRCDIR\public\iachievementmgr.h" + $File "$SRCDIR\public\appframework\IAppSystem.h" + $File "$SRCDIR\public\icliententity.h" + $File "$SRCDIR\public\iclientnetworkable.h" + $File "$SRCDIR\public\iclientrenderable.h" + $File "$SRCDIR\public\iclientunknown.h" + $File "$SRCDIR\public\engine\ICollideable.h" + $File "$SRCDIR\public\tier0\icommandline.h" + $File "$SRCDIR\public\icvar.h" + $File "$SRCDIR\game\shared\IEffects.h" + $File "$SRCDIR\public\engine\IEngineSound.h" + $File "$SRCDIR\public\engine\IEngineTrace.h" + $File "$SRCDIR\public\igameevents.h" + $File "$SRCDIR\game\shared\igamemovement.h" + $File "$SRCDIR\public\ihandleentity.h" + $File "$SRCDIR\public\ihltv.h" + $File "$SRCDIR\public\ihltvdirector.h" + $File "$SRCDIR\public\vstdlib\IKeyValuesSystem.h" + $File "ilagcompensationmanager.h" + $File "$SRCDIR\public\vgui\ILocalize.h" + $File "$SRCDIR\public\materialsystem\imaterial.h" + $File "$SRCDIR\public\materialsystem\imaterialsystem.h" + $File "$SRCDIR\public\materialsystem\imaterialvar.h" + $File "$SRCDIR\game\shared\imovehelper.h" + $File "$SRCDIR\game\shared\in_buttons.h" + $File "$SRCDIR\public\inetchannelinfo.h" + $File "$SRCDIR\game\shared\iplayeranimstate.h" + $File "$SRCDIR\game\shared\ipredictionsystem.h" + $File "$SRCDIR\public\irecipientfilter.h" + $File "$SRCDIR\public\isaverestore.h" + $File "$SRCDIR\public\iscratchpad3d.h" + $File "$SRCDIR\public\iserverentity.h" + $File "$SRCDIR\public\iservernetworkable.h" + $File "$SRCDIR\public\iserverunknown.h" + $File "$SRCDIR\public\SoundEmitterSystem\isoundemittersystembase.h" + $File "$SRCDIR\public\ispatialpartition.h" + $File "$SRCDIR\public\engine\IStaticPropMgr.h" + $File "$SRCDIR\game\shared\itempents.h" + $File "$SRCDIR\public\engine\ivdebugoverlay.h" + $File "$SRCDIR\game\shared\IVehicle.h" + $File "$SRCDIR\public\engine\ivmodelinfo.h" + $File "$SRCDIR\public\tier1\KeyValues.h" + $File "$SRCDIR\common\language.h" + $File "$SRCDIR\public\tier0\l2cache.h" + $File "logicrelay.h" + $File "$SRCDIR\public\map_utils.h" + $File "mapentities.h" + $File "$SRCDIR\game\shared\mapentities_shared.h" + $File "$SRCDIR\public\tier0\mem.h" + $File "$SRCDIR\public\tier0\memalloc.h" + $File "$SRCDIR\public\tier0\memdbgoff.h" + $File "$SRCDIR\public\tier0\memdbgon.h" + $File "modelentities.h" + $File "$SRCDIR\game\shared\movevars_shared.h" + $File "$SRCDIR\public\networkvar.h" + $File "npc_vehicledriver.h" + $File "$SRCDIR\game\shared\npcevent.h" + $File "$SRCDIR\public\vphysics\object_hash.h" + $File "particle_system.h" + $File "physics_cannister.h" + $File "physics_fx.h" + $File "physics_impact_damage.h" + $File "$SRCDIR\public\tier0\platform.h" + $File "$SRCDIR\public\vphysics\player_controller.h" + $File "playerinfomanager.h" + $File "$SRCDIR\game\shared\playernet_vars.h" + $File "$SRCDIR\public\PlayerState.h" + $File "$SRCDIR\game\shared\precipitation_shared.h" + $File "$SRCDIR\game\shared\predictable_entity.h" + $File "$SRCDIR\game\shared\predictioncopy.h" + $File "$SRCDIR\public\tier1\processor_detect.h" + $File "$SRCDIR\game\shared\querycache.h" + $File "$SRCDIR\game\shared\props_shared.h" + $File "$SRCDIR\public\tier0\protected_things.h" + $File "$SRCDIR\public\vstdlib\random.h" + $File "$SRCDIR\game\shared\rope_helpers.h" + $File "$SRCDIR\game\shared\saverestore_stringtable.h" + $File "$SRCDIR\game\shared\saverestore_utlclass.h" + $File "$SRCDIR\game\shared\saverestore_utlmap.h" + $File "$SRCDIR\game\shared\saverestore_utlrbtree.h" + $File "$SRCDIR\public\saverestoretypes.h" + $File "$SRCDIR\public\scratchpad3d.h" + $File "scratchpad_gamedll_helpers.h" + $File "$SRCDIR\public\ScratchPadUtils.h" + $File "sendproxy.h" + $File "$SRCDIR\public\shake.h" + $File "$SRCDIR\game\shared\shared_classnames.h" + $File "$SRCDIR\game\shared\shareddefs.h" + $File "$SRCDIR\game\shared\sharedInterface.h" + $File "$SRCDIR\game\shared\shot_manipulator.h" + $File "SkyCamera.h" + $File "$SRCDIR\public\soundchars.h" + $File "$SRCDIR\game\shared\soundenvelope.h" + $File "$SRCDIR\public\soundflags.h" + $File "soundscape_system.h" + $File "$SRCDIR\public\stdstring.h" + $File "$SRCDIR\public\string_t.h" + $File "$SRCDIR\public\tier1\stringpool.h" + $File "$SRCDIR\public\tier1\strtools.h" + $File "$SRCDIR\public\studio.h" + $File "$SRCDIR\game\shared\sun_shared.h" + $File "$SRCDIR\game\shared\takedamageinfo.h" + $File "te_effect_dispatch.h" + $File "tesla.h" + $File "test_stressentities.h" + $File "textstatsmgr.h" + $File "$SRCDIR\public\texture_group_names.h" + $File "timedeventmgr.h" + $File "$SRCDIR\game\shared\usercmd.h" + $File "$SRCDIR\game\shared\usermessages.h" + $File "$SRCDIR\game\shared\util_shared.h" + $File "$SRCDIR\public\UtlCachedFileData.h" + $File "$SRCDIR\public\tier1\utldict.h" + $File "$SRCDIR\public\tier1\utlfixedmemory.h" + $File "$SRCDIR\public\tier1\utlhash.h" + $File "$SRCDIR\public\tier1\utllinkedlist.h" + $File "$SRCDIR\public\tier1\utlmap.h" + $File "$SRCDIR\public\tier1\utlmemory.h" + $File "$SRCDIR\public\tier1\utlmultilist.h" + $File "$SRCDIR\public\tier1\utlpriorityqueue.h" + $File "$SRCDIR\public\tier1\utlrbtree.h" + $File "$SRCDIR\public\tier1\UtlSortVector.h" + $File "$SRCDIR\public\tier1\utlvector.h" + $File "$SRCDIR\public\vallocator.h" + $File "variant_t.h" + $File "$SRCDIR\public\vcollide.h" + $File "$SRCDIR\public\vcollide_parse.h" + $File "$SRCDIR\public\tier0\vcr_shared.h" + $File "$SRCDIR\public\tier0\vcrmode.h" + $File "$SRCDIR\public\mathlib\vector.h" + $File "$SRCDIR\public\mathlib\vector2d.h" + $File "$SRCDIR\public\mathlib\vector4d.h" + $File "vehicle_base.h" + $File "vehicle_baseserver.h" + $File "$SRCDIR\game\shared\vehicle_viewblend_shared.h" + $File "$SRCDIR\public\vphysics\vehicles.h" + $File "$SRCDIR\public\vgui\VGUI.h" + $File "$SRCDIR\public\vphysics_interface.h" + $File "$SRCDIR\game\shared\vphysics_sound.h" + $File "$SRCDIR\public\mathlib\vplane.h" + $File "$SRCDIR\public\tier0\vprof.h" + $File "$SRCDIR\public\vstdlib\vstdlib.h" + $File "$SRCDIR\public\winlite.h" + $File "$SRCDIR\public\worldsize.h" + $File "$SRCDIR\public\zip_uncompressed.h" + $File "$SRCDIR\game\shared\mp_shareddefs.h" + $File "$SRCDIR\game\shared\econ\ihasowner.h" + //Haptics + $File "$SRCDIR\public\haptics\haptic_utils.h" [$WIN32] + } + + $Folder "Tools Framework" + { + $File "entity_tools_server.cpp" + $File "toolframework_server.cpp" + $File "toolframework_server.h" + } + + + $Folder "Link Libraries" [$WIN32] + { + $DynamicFile "$SRCDIR\lib\public\choreoobjects.lib" + $DynamicFile "$SRCDIR\lib\public\dmxloader.lib" + $DynamicFile "$SRCDIR\lib\public\mathlib.lib" + $DynamicFile "$SRCDIR\lib\public\particles.lib" + $DynamicFile "$SRCDIR\lib\public\tier2.lib" + $DynamicFile "$SRCDIR\lib\public\tier3.lib" + $DynamicFile "$SRCDIR\lib\public\steam_api.lib" + } + + $Folder "Link Libraries" [$X360] + { + $DynamicFile "$SRCDIR\lib\public\choreoobjects_360.lib" + $DynamicFile "$SRCDIR\lib\public\dmxloader_360.lib" + $DynamicFile "$SRCDIR\lib\public\mathlib_360.lib" + $DynamicFile "$SRCDIR\lib\public\particles_360.lib" + $DynamicFile "$SRCDIR\lib\public\tier2_360.lib" + $DynamicFile "$SRCDIR\lib\public\tier3_360.lib" + } + + $Folder "Link Libraries" [$POSIX && !$LINUX] + { + $DynamicFile "$SRCDIR\lib\$PLATFORM\choreoobjects$_STATICLIB_EXT" + $DynamicFile "$SRCDIR\lib\$PLATFORM\dmxloader$_STATICLIB_EXT" + $DynamicFile "$SRCDIR\lib\$PLATFORM\mathlib$_STATICLIB_EXT" + $DynamicFile "$SRCDIR\lib\$PLATFORM\particles$_STATICLIB_EXT" + $DynamicFile "$SRCDIR\lib\$PLATFORM\tier2$_STATICLIB_EXT" + $DynamicFile "$SRCDIR\lib\$PLATFORM\tier3$_STATICLIB_EXT" + $DynamicFile "$SRCDIR\lib\$PLATFORM\$_IMPLIB_PREFIXsteam_api$_IMPLIB_EXT" + } + + $Folder "Link Libraries" [$LINUX] + { + $Lib choreoobjects + $Lib dmxloader + $Lib mathlib + $Lib particles + $Lib tier2 + $Lib tier3 + $DynamicFile "$SRCDIR\lib\$PLATFORM\$_IMPLIB_PREFIXsteam_api$_EXTERNAL_IMPLIB_EXT" + } +} diff --git a/sp/src/game/server/server_episodic-2010.vcxproj b/sp/src/game/server/server_episodic-2010.vcxproj deleted file mode 100644 index 6246064c..00000000 --- a/sp/src/game/server/server_episodic-2010.vcxproj +++ /dev/null @@ -1,1477 +0,0 @@ - - - - - Debug - Win32 - - - Release - Win32 - - - - Server (Episodic) - {7855B476-B6D4-535D-F7A9-D623245F8B07} - - - - DynamicLibrary - MultiByte - server - - - DynamicLibrary - MultiByte - server - - - - - - - - - - - - - <_ProjectFileVersion>10.0.30319.1 - .\Debug_mod_episodic\ - .\Debug_mod_episodic\ - ..\..\devtools\vstools;$(ExecutablePath);$(Path) - true - true - true - false - true - .\Release_mod_episodic\ - .\Release_mod_episodic\ - ..\..\devtools\vstools;$(ExecutablePath);$(Path) - true - true - false - false - true - - - - - - /MP - Disabled - ..\..\common;..\..\public;..\..\public\tier0;..\..\public\tier1;..\..\game\server\generated_proto_mod_episodic;..\..\thirdparty\protobuf-2.3.0\src;.\;..\..\game\shared;..\..\utils\common;..\..\game\shared\econ;..\..\game\server\NextBot;..\..\game\shared\hl2;..\..\game\shared\episodic;.\hl2;.\episodic - _HAS_ITERATOR_DEBUGGING=0;WIN32;_WIN32;_DEBUG;DEBUG;_WINDOWS;_USRDLL;_CRT_SECURE_NO_DEPRECATE;_CRT_NONSTDC_NO_DEPRECATE;DLLNAME=server;RAD_TELEMETRY_DISABLED;COMPILER_MSVC32;BINK_VIDEO;AVI_VIDEO;WMV_VIDEO;GAME_DLL;VECTOR;VERSION_SAFE_STEAM_API_INTERFACES;PROTECTED_THINGS_ENABLE;sprintf=use_Q_snprintf_instead_of_sprintf;strncpy=use_Q_strncpy_instead;_snprintf=use_Q_snprintf_instead;fopen=dont_use_fopen;HL2_DLL;HL2_EPISODIC;USES_SAVERESTORE;VPCGAMECAPS=VALVE;PROJECTDIR=D:\dev\games\rel\singleplayer\src\game\server;_DLL_EXT=.dll;VPCGAME=valve - true - false - Default - MultiThreadedDebug - true - StreamingSIMDExtensions - Fast - true - true - Use - cbase.h - $(IntDir)/ - $(IntDir)/ - $(IntDir)/ - false - false - Level4 - true - EditAndContinue - CompileAsCpp - $(IntDir)/ - Prompt - - - _DEBUG;_CRT_SECURE_NO_DEPRECATE;_CRT_NONSTDC_NO_DEPRECATE - 1033 - - - - - /ignore:4221 - %(AdditionalDependencies);winmm.lib - NotSet - $(OutDir)\server.dll - true - ..\..\lib\common;..\..\lib\public - libc;libcd;libcmt - true - $(IntDir)/$(TargetName).pdb - false - $(IntDir)/$(TargetName).map - Windows - - MachineX86 - PromptImmediately - false - false - - - true - - - true - - - true - $(OutDir)/server.bsc - - - Publishing to ..\..\..\game\mod_episodic\bin - if not exist "..\..\..\game\mod_episodic\bin" mkdir "..\..\..\game\mod_episodic\bin" copy "$(TargetDir)"$(TargetFileName) "..\..\..\game\mod_episodic\bin\$(TargetFileName)" if ERRORLEVEL 1 goto BuildEventFailed if exist "$(TargetDir)"$(TargetName).map copy "$(TargetDir)"$(TargetName).map ..\..\..\game\mod_episodic\bin\$(TargetName).map copy "$(TargetDir)"$(TargetName).pdb ..\..\..\game\mod_episodic\bin\$(TargetName).pdb if ERRORLEVEL 1 goto BuildEventFailed goto BuildEventOK :BuildEventFailed echo *** ERROR! PostBuildStep FAILED for $(ProjectName)! EXE or DLL is probably running. *** del /q "$(TargetDir)"$(TargetFileName) exit 1 :BuildEventOK - - - - - - - - - /MP /d2Zi+ - MaxSpeed - AnySuitable - true - Speed - ..\..\common;..\..\public;..\..\public\tier0;..\..\public\tier1;..\..\game\server\generated_proto_mod_episodic;..\..\thirdparty\protobuf-2.3.0\src;.\;..\..\game\shared;..\..\utils\common;..\..\game\shared\econ;..\..\game\server\NextBot;..\..\game\shared\hl2;..\..\game\shared\episodic;.\hl2;.\episodic - WIN32;_WIN32;NDEBUG;_WINDOWS;_USRDLL;_CRT_SECURE_NO_DEPRECATE;_CRT_NONSTDC_NO_DEPRECATE;DLLNAME=server;RAD_TELEMETRY_DISABLED;COMPILER_MSVC32;BINK_VIDEO;AVI_VIDEO;WMV_VIDEO;GAME_DLL;VECTOR;VERSION_SAFE_STEAM_API_INTERFACES;PROTECTED_THINGS_ENABLE;sprintf=use_Q_snprintf_instead_of_sprintf;strncpy=use_Q_strncpy_instead;_snprintf=use_Q_snprintf_instead;fopen=dont_use_fopen;HL2_DLL;HL2_EPISODIC;USES_SAVERESTORE;VPCGAMECAPS=VALVE;PROJECTDIR=D:\dev\games\rel\singleplayer\src\game\server;_DLL_EXT=.dll;VPCGAME=valve - true - false - MultiThreaded - false - true - StreamingSIMDExtensions - Fast - true - true - Use - cbase.h - $(IntDir)/ - $(IntDir)/ - $(IntDir)/ - false - false - Level4 - true - ProgramDatabase - CompileAsCpp - $(IntDir)/ - Prompt - - - NDEBUG;_CRT_SECURE_NO_DEPRECATE;_CRT_NONSTDC_NO_DEPRECATE - 1033 - - - - - /DYNAMICBASE /ignore:4221 - %(AdditionalDependencies);winmm.lib - NotSet - $(OutDir)\server.dll - true - ..\..\lib\common;..\..\lib\public - libc;libcd;libcmtd - true - $(IntDir)/$(TargetName).pdb - false - $(IntDir)/$(TargetName).map - Windows - true - true - - MachineX86 - PromptImmediately - false - - - true - - - true - - - true - $(OutDir)/server.bsc - - - Publishing to ..\..\..\game\mod_episodic\bin - if not exist "..\..\..\game\mod_episodic\bin" mkdir "..\..\..\game\mod_episodic\bin" copy "$(TargetDir)"$(TargetFileName) "..\..\..\game\mod_episodic\bin\$(TargetFileName)" if ERRORLEVEL 1 goto BuildEventFailed if exist "$(TargetDir)"$(TargetName).map copy "$(TargetDir)"$(TargetName).map ..\..\..\game\mod_episodic\bin\$(TargetName).map copy "$(TargetDir)"$(TargetName).pdb ..\..\..\game\mod_episodic\bin\$(TargetName).pdb if ERRORLEVEL 1 goto BuildEventFailed goto BuildEventOK :BuildEventFailed echo *** ERROR! PostBuildStep FAILED for $(ProjectName)! EXE or DLL is probably running. *** del /q "$(TargetDir)"$(TargetFileName) exit 1 :BuildEventOK - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - NotUsing - NotUsing - - - - - - - NotUsing - NotUsing - - - - - - - - - - - - - - NotUsing - NotUsing - - - NotUsing - NotUsing - - - NotUsing - NotUsing - - - - NotUsing - NotUsing - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - NotUsing - NotUsing - - - - - - - - - - - - - - - - - - - - - - - - NotUsing - NotUsing - - - - - - - - NotUsing - NotUsing - - - - - - - - - - - - - - - - NotUsing - NotUsing - - - - - - - - - - - - NotUsing - NotUsing - - - - NotUsing - NotUsing - - - NotUsing - NotUsing - - - - NotUsing - NotUsing - - - NotUsing - NotUsing - - - - - - - - - - - NotUsing - NotUsing - - - - - - - NotUsing - NotUsing - - - - - - - - - - - - - NotUsing - NotUsing - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - NotUsing - NotUsing - - - - NotUsing - NotUsing - - - - - NotUsing - NotUsing - - - - - - - - NotUsing - NotUsing - - - - NotUsing - NotUsing - - - - - - - NotUsing - NotUsing - - - - - - NotUsing - NotUsing - - - NotUsing - NotUsing - - - - - - - - - - - - - - - - - NotUsing - NotUsing - - - NotUsing - NotUsing - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - NotUsing - NotUsing - - - NotUsing - NotUsing - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - Create - Create - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - Compiling pointeroverride.asm - "$(VCInstallDir)bin\ml.exe" /c /Cp /Zi /Fo"$(IntDir)\%(Filename).obj" "%(FullPath)" - $(IntDir)\%(Filename).obj - Compiling pointeroverride.asm - "$(VCInstallDir)bin\ml.exe" /c /Cp /Zi /Fo"$(IntDir)\%(Filename).obj" "%(FullPath)" - $(IntDir)\%(Filename).obj - - - - - - - - diff --git a/sp/src/game/server/server_episodic-2010.vcxproj.filters b/sp/src/game/server/server_episodic-2010.vcxproj.filters deleted file mode 100644 index a265dd4a..00000000 --- a/sp/src/game/server/server_episodic-2010.vcxproj.filters +++ /dev/null @@ -1,3512 +0,0 @@ - - - - - {1680C80B-FF1E-EA4D-9817-CC12254F2E40} - - - {AEB42855-4A0A-CC6C-C503-A2E4DA6AE61A} - - - {C5D73B3A-C648-896C-B7CE-F174808E5BA5} - - - {56E8FAC7-007D-E50D-7147-90732D5ACFB9} - - - {BA03E055-4FA2-FCE3-8A1C-D348547D379C} - - - {3C43D38A-46AF-2183-A5E5-44383B1D2652} - - - {A52C827A-EB95-73A5-F031-C0395B5E2677} - - - {A7D26A13-21F4-C6B5-5922-8A4FB05AF07D} - - - {EE0D1E04-BD60-DE4A-710E-2457C590BA24} - - - {7B72D9D0-E55D-2A74-4A7B-5D5B7AFE85C6} - - - - - Libraries - - - Link Libraries - - - Link Libraries - - - Link Libraries - - - Link Libraries - - - Link Libraries - - - Link Libraries - - - Link Libraries - - - Link Libraries - - - Link Libraries - - - Link Libraries - - - - - Header Files - - - Header Files - - - Header Files - - - Header Files - - - Header Files - - - Header Files - - - Header Files - - - Header Files - - - Header Files - - - Header Files - - - Header Files - - - Header Files - - - Header Files - - - Header Files - - - Header Files - - - Header Files - - - Header Files - - - Header Files - - - Header Files - - - Header Files - - - Header Files - - - Header Files - - - Header Files - - - Header Files - - - Header Files - - - Header Files - - - Header Files - - - Header Files - - - Header Files - - - Header Files - - - Header Files - - - Header Files - - - Header Files - - - Header Files - - - Header Files - - - Header Files - - - Header Files - - - Header Files - - - Header Files - - - Header Files - - - Header Files - - - Header Files - - - Header Files - - - Header Files - - - Header Files - - - Header Files - - - Header Files - - - Header Files - - - Header Files - - - Header Files - - - Header Files - - - Header Files - - - Header Files - - - Header Files - - - Header Files - - - Header Files - - - Header Files - - - Header Files - - - Header Files - - - Header Files - - - Header Files - - - Header Files - - - Header Files - - - Header Files - - - Header Files - - - Header Files - - - Header Files - - - Header Files - - - Header Files - - - Header Files - - - Header Files - - - Header Files - - - Header Files - - - Header Files - - - Header Files - - - Header Files - - - Header Files - - - Header Files - - - Header Files - - - Header Files - - - Header Files - - - Header Files - - - Header Files - - - Header Files - - - Header Files - - - Header Files - - - Header Files - - - Header Files - - - Header Files - - - Header Files - - - Header Files - - - Header Files - - - Header Files - - - Header Files - - - Header Files - - - Header Files - - - Header Files - - - Header Files - - - Header Files - - - Header Files - - - Header Files - - - Header Files - - - Header Files - - - Header Files - - - Header Files - - - Header Files - - - Header Files - - - Header Files - - - Header Files - - - Header Files - - - Header Files - - - Header Files - - - Header Files - - - Header Files - - - Header Files - - - Header Files - - - Header Files - - - Header Files - - - Header Files - - - Header Files - - - Header Files - - - Header Files - - - Header Files - - - Header Files - - - Header Files - - - Header Files - - - Header Files - - - Header Files - - - Header Files - - - Header Files - - - Header Files - - - Header Files - - - Header Files - - - Header Files - - - Header Files - - - Header Files - - - Header Files - - - Header Files - - - Header Files - - - Header Files - - - Header Files - - - Header Files - - - Header Files - - - Header Files - - - Header Files - - - Header Files - - - Header Files - - - Header Files - - - Header Files - - - Header Files - - - Header Files - - - Header Files - - - Header Files - - - Header Files - - - Header Files - - - Header Files - - - Header Files - - - Header Files - - - Header Files - - - Header Files - - - Header Files - - - Header Files - - - Header Files - - - Header Files - - - Header Files - - - Header Files - - - Header Files - - - Header Files - - - Header Files - - - Header Files - - - Header Files - - - Header Files - - - Header Files - - - Header Files - - - Header Files - - - Header Files - - - Header Files - - - Header Files - - - Header Files - - - Header Files - - - Header Files - - - Header Files - - - Header Files - - - Header Files - - - Header Files - - - Header Files - - - Header Files - - - Header Files - - - Header Files - - - Header Files - - - Header Files - - - Header Files - - - Header Files - - - Header Files - - - Header Files - - - Header Files - - - Header Files - - - Header Files - - - Header Files - - - Header Files - - - Header Files - - - Header Files - - - Header Files - - - Header Files - - - Header Files - - - Header Files - - - Header Files - - - Header Files - - - Header Files - - - Replay - - - Source Files - - - Source Files - - - Source Files - - - Source Files - - - Source Files - - - Source Files - - - Source Files - - - Source Files - - - Source Files - - - Source Files - - - Source Files - - - Source Files - - - Source Files - - - Source Files - - - Source Files - - - Source Files - - - Source Files - - - Source Files - - - Source Files - - - Source Files - - - Source Files - - - Source Files - - - Source Files - - - Source Files - - - Source Files - - - Source Files - - - Source Files - - - Source Files - - - Source Files - - - Source Files - - - Source Files - - - Source Files - - - Source Files - - - Source Files - - - Source Files - - - Source Files - - - Source Files - - - Source Files - - - Source Files - - - Source Files - - - Source Files - - - Source Files - - - Source Files - - - Source Files - - - Source Files - - - Source Files - - - Source Files - - - Source Files - - - Source Files - - - Source Files - - - Source Files - - - Source Files - - - Source Files - - - Source Files - - - Source Files - - - Source Files - - - Source Files - - - Source Files - - - Source Files - - - Source Files - - - Source Files - - - Source Files - - - Source Files - - - Source Files - - - Source Files - - - Source Files - - - Source Files - - - Source Files - - - Source Files - - - Source Files - - - Source Files - - - Source Files - - - Source Files - - - Source Files - - - Source Files - - - Source Files - - - Source Files - - - Source Files - - - Source Files - - - Source Files - - - Source Files - - - Source Files - - - Source Files - - - Source Files - - - Source Files - - - Source Files - - - Source Files - - - Source Files - - - Source Files - - - Source Files - - - Source Files - - - Source Files - - - Source Files - - - Source Files - - - Source Files - - - Source Files - - - Source Files - - - Source Files - - - Source Files - - - Source Files - - - Source Files - - - Source Files - - - Source Files - - - Source Files - - - Source Files - - - Source Files - - - Source Files - - - Source Files - - - Source Files - - - Source Files - - - Source Files - - - Source Files - - - Source Files - - - Source Files - - - Source Files - - - Source Files - - - Source Files - - - Source Files - - - Source Files - - - Source Files - - - Source Files - - - Source Files - - - Source Files - - - Source Files - - - Source Files - - - Source Files - - - Source Files - - - Source Files - - - Source Files - - - Source Files - - - Source Files - - - Source Files - - - Source Files - - - Source Files - - - Source Files - - - Source Files - - - Source Files - - - Source Files - - - Source Files - - - Source Files - - - Source Files - - - Source Files - - - Source Files - - - Source Files - - - Source Files - - - Source Files - - - Source Files - - - Source Files - - - Source Files - - - Source Files - - - Source Files - - - Source Files - - - Source Files - - - Source Files - - - Source Files - - - Source Files - - - Source Files - - - Source Files - - - Source Files - - - Source Files - - - Source Files - - - Source Files - - - Source Files - - - Source Files - - - Source Files - - - Source Files - - - Source Files - - - Source Files - - - Source Files - - - Source Files - - - Source Files - - - Source Files - - - Source Files - - - Source Files - - - Source Files - - - Source Files - - - Source Files - - - Source Files - - - Source Files - - - Source Files - - - Source Files - - - Source Files - - - Source Files - - - Source Files - - - Source Files - - - Source Files - - - Source Files - - - Source Files - - - Source Files - - - Source Files - - - Source Files - - - Source Files - - - Source Files - - - Source Files - - - Source Files - - - Source Files - - - Source Files - - - Source Files - - - Source Files - - - Source Files - - - Source Files - - - Source Files - - - Source Files - - - Source Files - - - Source Files - - - Source Files - - - Source Files - - - Source Files - - - Source Files - - - Source Files - - - Source Files - - - Source Files - - - Source Files - - - Source Files - - - Source Files - - - Source Files - - - Source Files - - - Source Files - - - Source Files - - - Source Files - - - Source Files - - - Source Files - - - Source Files - - - Source Files - - - Source Files - - - Source Files - - - Source Files - - - Source Files - - - Source Files - - - Source Files - - - Source Files - - - Source Files - - - Source Files - - - Source Files - - - Source Files - - - Source Files - - - Source Files - - - Source Files - - - Source Files - - - Source Files - - - Source Files - - - Source Files - - - Source Files - - - Source Files - - - Source Files - - - Source Files - - - Source Files - - - Source Files - - - Source Files - - - Source Files - - - Source Files - - - Source Files - - - Source Files - - - Source Files - - - Source Files - - - Source Files - - - Source Files - - - Source Files - - - Source Files - - - Source Files - - - Source Files - - - Source Files - - - Source Files - - - Source Files - - - Source Files - - - Source Files - - - Source Files - - - Source Files - - - Source Files - - - Source Files - - - Source Files\HL2 DLL - - - Source Files\HL2 DLL - - - Source Files\HL2 DLL - - - Source Files\HL2 DLL - - - Source Files\HL2 DLL - - - Source Files\HL2 DLL - - - Source Files\HL2 DLL - - - Source Files\HL2 DLL - - - Source Files\HL2 DLL - - - Source Files\HL2 DLL - - - Source Files\HL2 DLL - - - Source Files\HL2 DLL - - - Source Files\HL2 DLL - - - Source Files\HL2 DLL - - - Source Files\HL2 DLL - - - Source Files\HL2 DLL - - - Source Files\HL2 DLL - - - Source Files\HL2 DLL - - - Source Files\HL2 DLL - - - Source Files\HL2 DLL - - - Source Files\HL2 DLL - - - Source Files\HL2 DLL - - - Source Files\HL2 DLL - - - Source Files\HL2 DLL - - - Source Files\HL2 DLL - - - Source Files\HL2 DLL - - - Source Files\HL2 DLL - - - Source Files\HL2 DLL - - - Source Files\HL2 DLL - - - Source Files\HL2 DLL - - - Source Files\HL2 DLL - - - Source Files\HL2 DLL - - - Source Files\HL2 DLL - - - Source Files\HL2 DLL - - - Source Files\HL2 DLL - - - Source Files\HL2 DLL - - - Source Files\HL2 DLL - - - Source Files\HL2 DLL - - - Source Files\HL2 DLL - - - Source Files\HL2 DLL - - - Source Files\HL2 DLL - - - Source Files\HL2 DLL - - - Source Files\HL2 DLL - - - Source Files\HL2 DLL - - - Source Files\HL2 DLL - - - Source Files\HL2 DLL - - - Source Files\HL2 DLL - - - Source Files\HL2 DLL - - - Source Files\HL2 DLL - - - Source Files\HL2 DLL - - - Source Files\HL2 DLL - - - Source Files\HL2 DLL - - - Source Files\HL2 DLL - - - Source Files\HL2 DLL - - - Source Files\HL2 DLL - - - Source Files\HL2 DLL - - - Source Files\HL2 DLL - - - Source Files\HL2 DLL - - - Source Files\HL2 DLL - - - Source Files\HL2 DLL - - - Source Files\HL2 DLL - - - Source Files\HL2 DLL - - - Source Files\HL2 DLL - - - Source Files\HL2 DLL - - - Source Files\HL2 DLL - - - Source Files\HL2 DLL - - - Source Files\HL2 DLL - - - Source Files\HL2 DLL - - - Source Files\HL2 DLL - - - Source Files\HL2 DLL - - - Source Files\HL2 DLL - - - Source Files\HL2 DLL - - - Source Files\HL2 DLL - - - Source Files\HL2 DLL - - - Source Files\HL2 DLL - - - Source Files\HL2 DLL - - - Source Files\HL2 DLL - - - Source Files\HL2 DLL - - - Source Files\HL2 DLL - - - Source Files\HL2 DLL\unused - - - Source Files\HL2 DLL\unused - - - Source Files\HL2 DLL\unused - - - Source Files\HL2 DLL\unused - - - Source Files\temporary entities - - - Source Files\temporary entities - - - Source Files\temporary entities - - - Source Files\temporary entities - - - Source Files\temporary entities - - - Source Files\temporary entities - - - Source Files\temporary entities - - - Tools Framework - - - - - Replay - - - Source Files - - - Source Files - - - Source Files - - - Source Files - - - Source Files - - - Source Files - - - Source Files - - - Source Files - - - Source Files - - - Source Files - - - Source Files - - - Source Files - - - Source Files - - - Source Files - - - Source Files - - - Source Files - - - Source Files - - - Source Files - - - Source Files - - - Source Files - - - Source Files - - - Source Files - - - Source Files - - - Source Files - - - Source Files - - - Source Files - - - Source Files - - - Source Files - - - Source Files - - - Source Files - - - Source Files - - - Source Files - - - Source Files - - - Source Files - - - Source Files - - - Source Files - - - Source Files - - - Source Files - - - Source Files - - - Source Files - - - Source Files - - - Source Files - - - Source Files - - - Source Files - - - Source Files - - - Source Files - - - Source Files - - - Source Files - - - Source Files - - - Source Files - - - Source Files - - - Source Files - - - Source Files - - - Source Files - - - Source Files - - - Source Files - - - Source Files - - - Source Files - - - Source Files - - - Source Files - - - Source Files - - - Source Files - - - Source Files - - - Source Files - - - Source Files - - - Source Files - - - Source Files - - - Source Files - - - Source Files - - - Source Files - - - Source Files - - - Source Files - - - Source Files - - - Source Files - - - Source Files - - - Source Files - - - Source Files - - - Source Files - - - Source Files - - - Source Files - - - Source Files - - - Source Files - - - Source Files - - - Source Files - - - Source Files - - - Source Files - - - Source Files - - - Source Files - - - Source Files - - - Source Files - - - Source Files - - - Source Files - - - Source Files - - - Source Files - - - Source Files - - - Source Files - - - Source Files - - - Source Files - - - Source Files - - - Source Files - - - Source Files - - - Source Files - - - Source Files - - - Source Files - - - Source Files - - - Source Files - - - Source Files - - - Source Files - - - Source Files - - - Source Files - - - Source Files - - - Source Files - - - Source Files - - - Source Files - - - Source Files - - - Source Files - - - Source Files - - - Source Files - - - Source Files - - - Source Files - - - Source Files - - - Source Files - - - Source Files - - - Source Files - - - Source Files - - - Source Files - - - Source Files - - - Source Files - - - Source Files - - - Source Files - - - Source Files - - - Source Files - - - Source Files - - - Source Files - - - Source Files - - - Source Files - - - Source Files - - - Source Files - - - Source Files - - - Source Files - - - Source Files - - - Source Files - - - Source Files - - - Source Files - - - Source Files - - - Source Files - - - Source Files - - - Source Files - - - Source Files - - - Source Files - - - Source Files - - - Source Files - - - Source Files - - - Source Files - - - Source Files - - - Source Files - - - Source Files - - - Source Files - - - Source Files - - - Source Files - - - Source Files - - - Source Files - - - Source Files - - - Source Files - - - Source Files - - - Source Files - - - Source Files - - - Source Files - - - Source Files - - - Source Files - - - Source Files - - - Source Files - - - Source Files - - - Source Files - - - Source Files - - - Source Files - - - Source Files - - - Source Files - - - Source Files - - - Source Files - - - Source Files - - - Source Files - - - Source Files - - - Source Files - - - Source Files - - - Source Files - - - Source Files - - - Source Files - - - Source Files - - - Source Files - - - Source Files - - - Source Files - - - Source Files - - - Source Files - - - Source Files - - - Source Files - - - Source Files - - - Source Files - - - Source Files - - - Source Files - - - Source Files - - - Source Files - - - Source Files - - - Source Files - - - Source Files - - - Source Files - - - Source Files - - - Source Files - - - Source Files - - - Source Files - - - Source Files - - - Source Files - - - Source Files - - - Source Files - - - Source Files - - - Source Files - - - Source Files - - - Source Files - - - Source Files - - - Source Files - - - Source Files - - - Source Files - - - Source Files - - - Source Files - - - Source Files - - - Source Files - - - Source Files - - - Source Files - - - Source Files - - - Source Files - - - Source Files - - - Source Files - - - Source Files - - - Source Files - - - Source Files - - - Source Files - - - Source Files - - - Source Files - - - Source Files - - - Source Files - - - Source Files - - - Source Files - - - Source Files - - - Source Files - - - Source Files - - - Source Files - - - Source Files - - - Source Files - - - Source Files - - - Source Files - - - Source Files - - - Source Files - - - Source Files - - - Source Files - - - Source Files - - - Source Files - - - Source Files - - - Source Files - - - Source Files - - - Source Files - - - Source Files - - - Source Files - - - Source Files - - - Source Files - - - Source Files - - - Source Files - - - Source Files - - - Source Files - - - Source Files - - - Source Files - - - Source Files - - - Source Files - - - Source Files - - - Source Files - - - Source Files - - - Source Files - - - Source Files - - - Source Files - - - Source Files - - - Source Files - - - Source Files - - - Source Files - - - Source Files - - - Source Files - - - Source Files - - - Source Files - - - Source Files - - - Source Files - - - Source Files - - - Source Files - - - Source Files - - - Source Files - - - Source Files - - - Source Files - - - Source Files - - - Source Files - - - Source Files - - - Source Files - - - Source Files - - - Source Files - - - Source Files - - - Source Files - - - Source Files - - - Source Files - - - Source Files - - - Source Files - - - Source Files - - - Source Files - - - Source Files - - - Source Files - - - Source Files - - - Source Files - - - Source Files - - - Source Files - - - Source Files - - - Source Files - - - Source Files - - - Source Files - - - Source Files - - - Source Files - - - Source Files - - - Source Files - - - Source Files - - - Source Files - - - Source Files - - - Source Files - - - Source Files - - - Source Files - - - Source Files - - - Source Files - - - Source Files - - - Source Files - - - Source Files - - - Source Files - - - Source Files - - - Source Files - - - Source Files - - - Source Files - - - Source Files - - - Source Files - - - Source Files - - - Source Files - - - Source Files - - - Source Files - - - Source Files - - - Source Files - - - Source Files - - - Source Files - - - Source Files - - - Source Files - - - Source Files - - - Source Files - - - Source Files - - - Source Files - - - Source Files - - - Source Files - - - Source Files - - - Source Files - - - Source Files - - - Source Files - - - Source Files - - - Source Files - - - Source Files - - - Source Files - - - Source Files\HL2 DLL - - - Source Files\HL2 DLL - - - Source Files\HL2 DLL - - - Source Files\HL2 DLL - - - Source Files\HL2 DLL - - - Source Files\HL2 DLL - - - Source Files\HL2 DLL - - - Source Files\HL2 DLL - - - Source Files\HL2 DLL - - - Source Files\HL2 DLL - - - Source Files\HL2 DLL - - - Source Files\HL2 DLL - - - Source Files\HL2 DLL - - - Source Files\HL2 DLL - - - Source Files\HL2 DLL - - - Source Files\HL2 DLL - - - Source Files\HL2 DLL - - - Source Files\HL2 DLL - - - Source Files\HL2 DLL - - - Source Files\HL2 DLL - - - Source Files\HL2 DLL - - - Source Files\HL2 DLL - - - Source Files\HL2 DLL - - - Source Files\HL2 DLL - - - Source Files\HL2 DLL - - - Source Files\HL2 DLL - - - Source Files\HL2 DLL - - - Source Files\HL2 DLL - - - Source Files\HL2 DLL - - - Source Files\HL2 DLL - - - Source Files\HL2 DLL - - - Source Files\HL2 DLL - - - Source Files\HL2 DLL - - - Source Files\HL2 DLL - - - Source Files\HL2 DLL - - - Source Files\HL2 DLL - - - Source Files\HL2 DLL - - - Source Files\HL2 DLL - - - Source Files\HL2 DLL - - - Source Files\HL2 DLL - - - Source Files\HL2 DLL - - - Source Files\HL2 DLL - - - Source Files\HL2 DLL - - - Source Files\HL2 DLL - - - Source Files\HL2 DLL - - - Source Files\HL2 DLL - - - Source Files\HL2 DLL - - - Source Files\HL2 DLL - - - Source Files\HL2 DLL - - - Source Files\HL2 DLL - - - Source Files\HL2 DLL - - - Source Files\HL2 DLL - - - Source Files\HL2 DLL - - - Source Files\HL2 DLL - - - Source Files\HL2 DLL - - - Source Files\HL2 DLL - - - Source Files\HL2 DLL - - - Source Files\HL2 DLL - - - Source Files\HL2 DLL - - - Source Files\HL2 DLL - - - Source Files\HL2 DLL - - - Source Files\HL2 DLL - - - Source Files\HL2 DLL - - - Source Files\HL2 DLL - - - Source Files\HL2 DLL - - - Source Files\HL2 DLL - - - Source Files\HL2 DLL - - - Source Files\HL2 DLL - - - Source Files\HL2 DLL - - - Source Files\HL2 DLL - - - Source Files\HL2 DLL - - - Source Files\HL2 DLL - - - Source Files\HL2 DLL - - - Source Files\HL2 DLL - - - Source Files\HL2 DLL - - - Source Files\HL2 DLL - - - Source Files\HL2 DLL - - - Source Files\HL2 DLL - - - Source Files\HL2 DLL - - - Source Files\HL2 DLL - - - Source Files\HL2 DLL - - - Source Files\HL2 DLL - - - Source Files\HL2 DLL - - - Source Files\HL2 DLL - - - Source Files\HL2 DLL - - - Source Files\HL2 DLL - - - Source Files\HL2 DLL - - - Source Files\HL2 DLL - - - Source Files\HL2 DLL - - - Source Files\HL2 DLL - - - Source Files\HL2 DLL - - - Source Files\HL2 DLL - - - Source Files\HL2 DLL - - - Source Files\HL2 DLL - - - Source Files\HL2 DLL - - - Source Files\HL2 DLL - - - Source Files\HL2 DLL - - - Source Files\HL2 DLL - - - Source Files\HL2 DLL - - - Source Files\HL2 DLL - - - Source Files\HL2 DLL - - - Source Files\HL2 DLL - - - Source Files\HL2 DLL - - - Source Files\HL2 DLL - - - Source Files\HL2 DLL - - - Source Files\HL2 DLL - - - Source Files\HL2 DLL - - - Source Files\HL2 DLL - - - Source Files\HL2 DLL - - - Source Files\HL2 DLL - - - Source Files\HL2 DLL - - - Source Files\HL2 DLL - - - Source Files\HL2 DLL - - - Source Files\HL2 DLL - - - Source Files\HL2 DLL - - - Source Files\HL2 DLL - - - Source Files\HL2 DLL - - - Source Files\HL2 DLL - - - Source Files\HL2 DLL - - - Source Files\HL2 DLL - - - Source Files\HL2 DLL - - - Source Files\HL2 DLL - - - Source Files\HL2 DLL - - - Source Files\HL2 DLL - - - Source Files\HL2 DLL - - - Source Files\HL2 DLL - - - Source Files\HL2 DLL - - - Source Files\HL2 DLL - - - Source Files\HL2 DLL - - - Source Files\HL2 DLL - - - Source Files\HL2 DLL - - - Source Files\HL2 DLL - - - Source Files\HL2 DLL - - - Source Files\HL2 DLL - - - Source Files\HL2 DLL - - - Source Files\HL2 DLL - - - Source Files\HL2 DLL - - - Source Files\HL2 DLL - - - Source Files\HL2 DLL - - - Source Files\HL2 DLL - - - Source Files\HL2 DLL - - - Source Files\HL2 DLL - - - Source Files\HL2 DLL - - - Source Files\HL2 DLL - - - Source Files\HL2 DLL\unused - - - Source Files\HL2 DLL\unused - - - Source Files\HL2 DLL\unused - - - Source Files\HL2 DLL\unused - - - Source Files\HL2 DLL\unused - - - Source Files\HL2 DLL\unused - - - Source Files\HL2 DLL\unused - - - Source Files\Precompiled Header - - - Source Files\temporary entities - - - Source Files\temporary entities - - - Source Files\temporary entities - - - Source Files\temporary entities - - - Source Files\temporary entities - - - Source Files\temporary entities - - - Source Files\temporary entities - - - Source Files\temporary entities - - - Source Files\temporary entities - - - Source Files\temporary entities - - - Source Files\temporary entities - - - Source Files\temporary entities - - - Source Files\temporary entities - - - Source Files\temporary entities - - - Source Files\temporary entities - - - Source Files\temporary entities - - - Source Files\temporary entities - - - Source Files\temporary entities - - - Source Files\temporary entities - - - Source Files\temporary entities - - - Source Files\temporary entities - - - Source Files\temporary entities - - - Source Files\temporary entities - - - Source Files\temporary entities - - - Source Files\temporary entities - - - Source Files\temporary entities - - - Source Files\temporary entities - - - Source Files\temporary entities - - - Source Files\temporary entities - - - Source Files\temporary entities - - - Source Files\temporary entities - - - Source Files\temporary entities - - - Source Files\temporary entities - - - Source Files\temporary entities - - - Source Files\temporary entities - - - Source Files\temporary entities - - - Source Files\temporary entities - - - Source Files\temporary entities - - - Source Files\temporary entities - - - Source Files\temporary entities - - - Source Files\temporary entities - - - Source Files\temporary entities - - - Source Files\temporary entities - - - Source Files\temporary entities - - - Source Files\temporary entities - - - Source Files\temporary entities - - - Source Files\temporary entities - - - Source Files\temporary entities - - - Source Files\temporary entities - - - Source Files\temporary entities - - - Source Files\temporary entities - - - Source Files\temporary entities - - - Source Files\temporary entities - - - Tools Framework - - - Tools Framework - - - - - - - Source Files - - - - - diff --git a/sp/src/game/server/server_episodic.vpc b/sp/src/game/server/server_episodic.vpc new file mode 100644 index 00000000..e8dd7580 --- /dev/null +++ b/sp/src/game/server/server_episodic.vpc @@ -0,0 +1,303 @@ +//----------------------------------------------------------------------------- +// SERVER_EPISODIC.VPC +// +// Project Script +//----------------------------------------------------------------------------- + +$Macro SRCDIR "..\.." +$Macro GAMENAME "episodic" [!$SOURCESDK] +$Macro GAMENAME "mod_episodic" [$SOURCESDK] + +$Include "$SRCDIR\game\server\server_base.vpc" + +$Configuration +{ + $Compiler + { + $AdditionalIncludeDirectories "$BASE;$SRCDIR\game\shared\hl2;$SRCDIR\game\shared\episodic;.\hl2;.\episodic" + $PreprocessorDefinitions "$BASE;HL2_DLL;HL2_EPISODIC;USES_SAVERESTORE" + } +} + +$Project "Server (Episodic)" +{ + $Folder "Source Files" + { + $File "ai_eventresponse.cpp" + $File "ai_eventresponse.h" + $File "ai_relationship.cpp" + $File "base_gameinterface.cpp" + $File "basegrenade_concussion.cpp" + $File "basegrenade_contact.cpp" + $File "basegrenade_timed.cpp" + $File "grenadethrown.cpp" + $File "grenadethrown.h" + $File "h_cycler.cpp" + $File "h_cycler.h" + $File "logic_achievement.cpp" + $File "monstermaker.cpp" + $File "monstermaker.h" + $File "physics_bone_follower.h" + $File "$SRCDIR\game\shared\ragdoll_shared.h" + $File "$SRCDIR\game\shared\solidsetdefaults.h" + $File "$SRCDIR\game\shared\hl2\survival_gamerules.cpp" + $File "team_spawnpoint.cpp" + $File "team_spawnpoint.h" + $File "$SRCDIR\game\shared\touchlink.h" + $File "vehicle_choreo_generic.cpp" + $File "$SRCDIR\game\shared\vehicle_choreo_generic_shared.h" + $File "$SRCDIR\game\shared\weapon_parse_default.cpp" + + $Folder "HL2 DLL" + { + $File "$SRCDIR\game\shared\episodic\achievements_ep1.cpp" + $File "$SRCDIR\game\shared\episodic\achievements_ep2.cpp" + $File "$SRCDIR\game\shared\episodic\achievements_epx.cpp" + $File "hl2\ai_allymanager.cpp" + $File "hl2\ai_behavior_actbusy.cpp" + $File "hl2\ai_behavior_actbusy.h" + $File "episodic\ai_behavior_alyx_injured.cpp" + $File "episodic\ai_behavior_alyx_injured.h" + $File "hl2\ai_behavior_functank.cpp" + $File "hl2\ai_behavior_functank.h" + $File "hl2\ai_behavior_holster.cpp" + $File "hl2\ai_behavior_holster.h" + $File "hl2\ai_behavior_operator.cpp" + $File "hl2\ai_behavior_operator.h" + $File "ai_behavior_passenger.cpp" + $File "ai_behavior_passenger.h" + $File "episodic\ai_behavior_passenger_companion.cpp" + $File "episodic\ai_behavior_passenger_companion.h" + $File "episodic\ai_behavior_passenger_zombie.cpp" + $File "episodic\ai_behavior_passenger_zombie.h" + $File "hl2\ai_behavior_police.cpp" + $File "hl2\ai_behavior_police.h" + $File "hl2\ai_goal_police.cpp" + $File "hl2\ai_goal_police.h" + $File "hl2\ai_interactions.h" + $File "hl2\ai_spotlight.cpp" + $File "hl2\ai_spotlight.h" + $File "hl2\antlion_dust.cpp" + $File "hl2\antlion_dust.h" + $File "hl2\antlion_maker.cpp" + $File "hl2\antlion_maker.h" + $File "hl2\ar2_explosion.cpp" + $File "hl2\ar2_explosion.h" + $File "basebludgeonweapon.cpp" + $File "basebludgeonweapon.h" + $File "hl2\basehlcombatweapon.cpp" + $File "hl2\basehlcombatweapon.h" + $File "$SRCDIR\game\shared\hl2\basehlcombatweapon_shared.cpp" + $File "$SRCDIR\game\shared\hl2\basehlcombatweapon_shared.h" + $File "hl2\cbasehelicopter.cpp" + $File "hl2\cbasehelicopter.h" + $File "hl2\cbasespriteprojectile.cpp" + $File "hl2\cbasespriteprojectile.h" + $File "hl2\citadel_effects.cpp" + $File "$SRCDIR\game\shared\hl2\citadel_effects_shared.h" + $File "hl2\combine_mine.cpp" + $File "hl2\combine_mine.h" + $File "hl2\energy_wave.h" + $File "hl2\env_alyxemp.cpp" + $File "$SRCDIR\game\shared\hl2\env_alyxemp_shared.h" + $File "hl2\env_headcrabcanister.cpp" + $File "$SRCDIR\game\shared\hl2\env_headcrabcanister_shared.cpp" + $File "$SRCDIR\game\shared\hl2\env_headcrabcanister_shared.h" + $File "hl2\env_speaker.cpp" + $File "hl2\env_starfield.cpp" + $File "hl2\Func_Monitor.cpp" + $File "hl2\func_recharge.cpp" + $File "hl2\func_tank.cpp" + $File "hl2\func_tank.h" + $File "hl2\grenade_ar2.cpp" + $File "hl2\grenade_ar2.h" + $File "hl2\grenade_bugbait.cpp" + $File "hl2\grenade_bugbait.h" + $File "hl2\grenade_frag.cpp" + $File "hl2\grenade_frag.h" + $File "hl2\grenade_spit.cpp" + $File "hl2\grenade_spit.h" + $File "hl2\hl2_ai_network.cpp" + $File "hl2\hl2_client.cpp" + $File "hl2\hl2_eventlog.cpp" + $File "$SRCDIR\game\shared\hl2\hl2_gamerules.cpp" + $File "$SRCDIR\game\shared\hl2\hl2_gamerules.h" + $File "hl2\hl2_player.cpp" + $File "hl2\hl2_player.h" + $File "$SRCDIR\game\shared\hl2\hl2_player_shared.h" + $File "hl2\hl2_playerlocaldata.cpp" + $File "hl2\hl2_playerlocaldata.h" + $File "$SRCDIR\game\shared\hl2\hl2_shareddefs.h" + $File "hl2\hl2_triggers.cpp" + $File "$SRCDIR\game\shared\hl2\hl2_usermessages.cpp" + $File "$SRCDIR\game\shared\hl2\hl_gamemovement.cpp" + $File "$SRCDIR\game\shared\hl2\hl_gamemovement.h" + $File "$SRCDIR\game\shared\hl2\hl_movedata.h" + $File "hl2\hl_playermove.cpp" + $File "hl2\info_darknessmode_lightsource.cpp" + $File "hl2\info_darknessmode_lightsource.h" + $File "hl2\info_teleporter_countdown.cpp" + $File "hl2\item_ammo.cpp" + $File "hl2\item_battery.cpp" + $File "hl2\item_dynamic_resupply.cpp" + $File "hl2\item_dynamic_resupply.h" + $File "hl2\item_healthkit.cpp" + $File "hl2\item_itemcrate.cpp" + $File "hl2\item_suit.cpp" + $File "hl2\look_door.cpp" + $File "hl2\monster_dummy.cpp" + $File "$SRCDIR\game\shared\episodic\npc_advisor_shared.h" + $File "episodic\npc_advisor.cpp" + $File "hl2\npc_alyx_episodic.cpp" + $File "hl2\npc_alyx_episodic.h" + $File "hl2\npc_antlion.cpp" + $File "hl2\npc_antlion.h" + $File "hl2\npc_antlionguard.cpp" + $File "hl2\npc_antliongrub.cpp" + $File "hl2\npc_apcdriver.cpp" + $File "hl2\npc_attackchopper.cpp" + $File "hl2\npc_attackchopper.h" + $File "hl2\npc_barnacle.cpp" + $File "hl2\npc_barnacle.h" + $File "hl2\npc_barney.cpp" + $File "hl2\npc_basescanner.cpp" + $File "hl2\npc_basescanner.h" + $File "hl2\npc_BaseZombie.cpp" + $File "hl2\npc_BaseZombie.h" + $File "hl2\npc_breen.cpp" + $File "hl2\npc_bullseye.cpp" + $File "hl2\npc_bullseye.h" + $File "hl2\npc_citizen17.cpp" + $File "hl2\npc_citizen17.h" + $File "episodic\npc_combine_cannon.cpp" + $File "hl2\npc_combine.cpp" + $File "hl2\npc_combine.h" + $File "hl2\npc_combinecamera.cpp" + $File "hl2\npc_combinedropship.cpp" + $File "hl2\npc_combinegunship.cpp" + $File "hl2\npc_combines.cpp" + $File "hl2\npc_combines.h" + $File "hl2\npc_cranedriver.cpp" + $File "hl2\npc_crow.cpp" + $File "hl2\npc_crow.h" + $File "hl2\npc_dog.cpp" + $File "hl2\npc_eli.cpp" + $File "hl2\npc_enemyfinder.cpp" + $File "hl2\npc_fastzombie.cpp" + $File "hl2\npc_fisherman.cpp" + $File "hl2\npc_gman.cpp" + $File "hl2\npc_headcrab.cpp" + $File "hl2\npc_headcrab.h" + $File "episodic\npc_hunter.cpp" + $File "episodic\npc_hunter.h" + $File "hl2\npc_ichthyosaur.cpp" + $File "hl2\npc_kleiner.cpp" + $File "hl2\npc_launcher.cpp" + $File "episodic\npc_magnusson.cpp" + $File "hl2\npc_manhack.cpp" + $File "hl2\npc_manhack.h" + $File "hl2\npc_metropolice.cpp" + $File "hl2\npc_metropolice.h" + $File "hl2\npc_monk.cpp" + $File "hl2\npc_mossman.cpp" + $File "hl2\npc_playercompanion.cpp" + $File "hl2\npc_playercompanion.h" + $File "hl2\npc_PoisonZombie.cpp" + $File "hl2\npc_rollermine.cpp" + $File "hl2\npc_rollermine.h" + $File "hl2\npc_scanner.cpp" + $File "hl2\npc_scanner.h" + $File "hl2\npc_stalker.cpp" + $File "hl2\npc_stalker.h" + $File "hl2\npc_strider.cpp" + $File "hl2\npc_strider.h" + $File "npc_talker.cpp" + $File "npc_talker.h" + $File "hl2\npc_turret_ceiling.cpp" + $File "hl2\npc_turret_floor.cpp" + $File "hl2\npc_turret_ground.cpp" + $File "hl2\npc_vortigaunt_episodic.cpp" + $File "hl2\npc_vortigaunt_episodic.h" + $File "hl2\npc_zombie.cpp" + $File "hl2\npc_zombine.cpp" + $File "hl2\point_apc_controller.cpp" + $File "hl2\prop_combine_ball.cpp" + $File "hl2\prop_combine_ball.h" + $File "episodic\prop_scalable.cpp" + $File "hl2\prop_thumper.cpp" + $File "hl2\proto_sniper.cpp" + $File "hl2\rotorwash.cpp" + $File "hl2\rotorwash.h" + $File "hl2\script_intro.cpp" + $File "hl2\script_intro.h" + $File "$SRCDIR\game\shared\script_intro_shared.cpp" + $File "hl2\vehicle_airboat.cpp" + $File "hl2\vehicle_apc.h" + $File "hl2\vehicle_cannon.cpp" + $File "hl2\vehicle_crane.cpp" + $File "hl2\vehicle_crane.h" + $File "hl2\vehicle_jeep.cpp" + $File "episodic\vehicle_jeep_episodic.cpp" + $File "episodic\vehicle_jeep_episodic.h" + $File "hl2\vehicle_prisoner_pod.cpp" + $File "hl2\vehicle_viewcontroller.cpp" + $File "hl2\weapon_357.cpp" + $File "hl2\weapon_alyxgun.cpp" + $File "hl2\weapon_alyxgun.h" + $File "hl2\weapon_annabelle.cpp" + $File "hl2\weapon_ar2.cpp" + $File "hl2\weapon_ar2.h" + $File "hl2\weapon_bugbait.cpp" + $File "hl2\weapon_citizenpackage.cpp" + $File "hl2\weapon_citizenpackage.h" + $File "hl2\weapon_crossbow.cpp" + $File "hl2\weapon_crowbar.cpp" + $File "hl2\weapon_crowbar.h" + $File "weapon_cubemap.cpp" + $File "hl2\weapon_frag.cpp" + $File "hl2\weapon_physcannon.cpp" + $File "hl2\weapon_physcannon.h" + $File "hl2\weapon_pistol.cpp" + $File "hl2\weapon_rpg.cpp" + $File "hl2\weapon_rpg.h" + $File "hl2\weapon_shotgun.cpp" + $File "hl2\weapon_smg1.cpp" + $File "episodic\weapon_striderbuster.cpp" + $File "episodic\weapon_striderbuster.h" + $File "hl2\weapon_stunstick.cpp" + $File "hl2\weapon_stunstick.h" + $File "episodic\ep1_gamestats.h" + $File "episodic\ep2_gamestats.h" + $File "episodic\ep1_gamestats.cpp" \ + "episodic\ep2_gamestats.cpp" + { + $Configuration + { + $Compiler + { + $Create/UsePrecompiledHeader "Not Using Precompiled Headers" + } + } + } + $File "hl2\func_bulletshield.cpp" + $File "hl2\func_bulletshield.h" + $File "episodic\npc_puppet.cpp" + + + $Folder "unused" + { + $File "hl2\grenade_beam.cpp" + $File "hl2\grenade_beam.h" + $File "hl2\grenade_homer.cpp" + $File "hl2\grenade_homer.h" + $File "hl2\grenade_pathfollower.cpp" + $File "hl2\grenade_pathfollower.h" + $File "hl2\npc_missiledefense.cpp" + $File "hl2\vehicle_apc.cpp" + $File "hl2\weapon_cguard.cpp" + $File "hl2\weapon_flaregun.cpp" + $File "hl2\weapon_flaregun.h" + } + } + } +} diff --git a/sp/src/game/server/server_hl2-2010.vcxproj b/sp/src/game/server/server_hl2-2010.vcxproj deleted file mode 100644 index a1d60cfc..00000000 --- a/sp/src/game/server/server_hl2-2010.vcxproj +++ /dev/null @@ -1,1447 +0,0 @@ - - - - - Debug - Win32 - - - Release - Win32 - - - - Server (HL2) - {C3EE918E-6836-5578-1FA2-5703048552B9} - - - - DynamicLibrary - MultiByte - server - - - DynamicLibrary - MultiByte - server - - - - - - - - - - - - - <_ProjectFileVersion>10.0.30319.1 - .\Debug_mod_hl2\ - .\Debug_mod_hl2\ - ..\..\devtools\vstools;$(ExecutablePath);$(Path) - true - true - true - false - true - .\Release_mod_hl2\ - .\Release_mod_hl2\ - ..\..\devtools\vstools;$(ExecutablePath);$(Path) - true - true - false - false - true - - - - - - /MP - Disabled - ..\..\common;..\..\public;..\..\public\tier0;..\..\public\tier1;..\..\game\server\generated_proto_mod_hl2;..\..\thirdparty\protobuf-2.3.0\src;.\;..\..\game\shared;..\..\utils\common;..\..\game\shared\econ;..\..\game\server\NextBot;..\..\game\shared\hl2;.\hl2 - _HAS_ITERATOR_DEBUGGING=0;WIN32;_WIN32;_DEBUG;DEBUG;_WINDOWS;_USRDLL;_CRT_SECURE_NO_DEPRECATE;_CRT_NONSTDC_NO_DEPRECATE;DLLNAME=server;RAD_TELEMETRY_DISABLED;COMPILER_MSVC32;BINK_VIDEO;AVI_VIDEO;WMV_VIDEO;GAME_DLL;VECTOR;VERSION_SAFE_STEAM_API_INTERFACES;PROTECTED_THINGS_ENABLE;sprintf=use_Q_snprintf_instead_of_sprintf;strncpy=use_Q_strncpy_instead;_snprintf=use_Q_snprintf_instead;fopen=dont_use_fopen;HL2_DLL;USES_SAVERESTORE;VPCGAMECAPS=VALVE;PROJECTDIR=D:\dev\games\rel\singleplayer\src\game\server;_DLL_EXT=.dll;VPCGAME=valve - true - false - Default - MultiThreadedDebug - true - StreamingSIMDExtensions - Fast - true - true - Use - cbase.h - $(IntDir)/ - $(IntDir)/ - $(IntDir)/ - false - false - Level4 - true - EditAndContinue - CompileAsCpp - $(IntDir)/ - Prompt - - - _DEBUG;_CRT_SECURE_NO_DEPRECATE;_CRT_NONSTDC_NO_DEPRECATE - 1033 - - - - - /ignore:4221 - %(AdditionalDependencies);winmm.lib - NotSet - $(OutDir)\server.dll - true - ..\..\lib\common;..\..\lib\public - libc;libcd;libcmt - true - $(IntDir)/$(TargetName).pdb - false - $(IntDir)/$(TargetName).map - Windows - - MachineX86 - PromptImmediately - false - false - - - true - - - true - - - true - $(OutDir)/server.bsc - - - Publishing to ..\..\..\game\mod_hl2\bin - if not exist "..\..\..\game\mod_hl2\bin" mkdir "..\..\..\game\mod_hl2\bin" copy "$(TargetDir)"$(TargetFileName) "..\..\..\game\mod_hl2\bin\$(TargetFileName)" if ERRORLEVEL 1 goto BuildEventFailed if exist "$(TargetDir)"$(TargetName).map copy "$(TargetDir)"$(TargetName).map ..\..\..\game\mod_hl2\bin\$(TargetName).map copy "$(TargetDir)"$(TargetName).pdb ..\..\..\game\mod_hl2\bin\$(TargetName).pdb if ERRORLEVEL 1 goto BuildEventFailed goto BuildEventOK :BuildEventFailed echo *** ERROR! PostBuildStep FAILED for $(ProjectName)! EXE or DLL is probably running. *** del /q "$(TargetDir)"$(TargetFileName) exit 1 :BuildEventOK - - - - - - - - - /MP /d2Zi+ - MaxSpeed - AnySuitable - true - Speed - ..\..\common;..\..\public;..\..\public\tier0;..\..\public\tier1;..\..\game\server\generated_proto_mod_hl2;..\..\thirdparty\protobuf-2.3.0\src;.\;..\..\game\shared;..\..\utils\common;..\..\game\shared\econ;..\..\game\server\NextBot;..\..\game\shared\hl2;.\hl2 - WIN32;_WIN32;NDEBUG;_WINDOWS;_USRDLL;_CRT_SECURE_NO_DEPRECATE;_CRT_NONSTDC_NO_DEPRECATE;DLLNAME=server;RAD_TELEMETRY_DISABLED;COMPILER_MSVC32;BINK_VIDEO;AVI_VIDEO;WMV_VIDEO;GAME_DLL;VECTOR;VERSION_SAFE_STEAM_API_INTERFACES;PROTECTED_THINGS_ENABLE;sprintf=use_Q_snprintf_instead_of_sprintf;strncpy=use_Q_strncpy_instead;_snprintf=use_Q_snprintf_instead;fopen=dont_use_fopen;HL2_DLL;USES_SAVERESTORE;VPCGAMECAPS=VALVE;PROJECTDIR=D:\dev\games\rel\singleplayer\src\game\server;_DLL_EXT=.dll;VPCGAME=valve - true - false - MultiThreaded - false - true - StreamingSIMDExtensions - Fast - true - true - Use - cbase.h - $(IntDir)/ - $(IntDir)/ - $(IntDir)/ - false - false - Level4 - true - ProgramDatabase - CompileAsCpp - $(IntDir)/ - Prompt - - - NDEBUG;_CRT_SECURE_NO_DEPRECATE;_CRT_NONSTDC_NO_DEPRECATE - 1033 - - - - - /DYNAMICBASE /ignore:4221 - %(AdditionalDependencies);winmm.lib - NotSet - $(OutDir)\server.dll - true - ..\..\lib\common;..\..\lib\public - libc;libcd;libcmtd - true - $(IntDir)/$(TargetName).pdb - false - $(IntDir)/$(TargetName).map - Windows - true - true - - MachineX86 - PromptImmediately - false - - - true - - - true - - - true - $(OutDir)/server.bsc - - - Publishing to ..\..\..\game\mod_hl2\bin - if not exist "..\..\..\game\mod_hl2\bin" mkdir "..\..\..\game\mod_hl2\bin" copy "$(TargetDir)"$(TargetFileName) "..\..\..\game\mod_hl2\bin\$(TargetFileName)" if ERRORLEVEL 1 goto BuildEventFailed if exist "$(TargetDir)"$(TargetName).map copy "$(TargetDir)"$(TargetName).map ..\..\..\game\mod_hl2\bin\$(TargetName).map copy "$(TargetDir)"$(TargetName).pdb ..\..\..\game\mod_hl2\bin\$(TargetName).pdb if ERRORLEVEL 1 goto BuildEventFailed goto BuildEventOK :BuildEventFailed echo *** ERROR! PostBuildStep FAILED for $(ProjectName)! EXE or DLL is probably running. *** del /q "$(TargetDir)"$(TargetFileName) exit 1 :BuildEventOK - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - NotUsing - NotUsing - - - - - - - NotUsing - NotUsing - - - - - - - - - - - - - - NotUsing - NotUsing - - - NotUsing - NotUsing - - - NotUsing - NotUsing - - - - NotUsing - NotUsing - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - NotUsing - NotUsing - - - - - - - - - - - - - - - - - - - - - - - - - NotUsing - NotUsing - - - - - - - - NotUsing - NotUsing - - - - - - - - - - - - - - - - NotUsing - NotUsing - - - - - - - - - - - - NotUsing - NotUsing - - - - NotUsing - NotUsing - - - NotUsing - NotUsing - - - - NotUsing - NotUsing - - - NotUsing - NotUsing - - - - - - - - - - - NotUsing - NotUsing - - - - - - - NotUsing - NotUsing - - - - - - - - - - - - - NotUsing - NotUsing - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - NotUsing - NotUsing - - - - NotUsing - NotUsing - - - - - NotUsing - NotUsing - - - - - - - - NotUsing - NotUsing - - - - NotUsing - NotUsing - - - - - - - NotUsing - NotUsing - - - - - - NotUsing - NotUsing - - - NotUsing - NotUsing - - - - - - - - - - - - - - - - - NotUsing - NotUsing - - - NotUsing - NotUsing - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - Create - Create - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - Compiling pointeroverride.asm - "$(VCInstallDir)bin\ml.exe" /c /Cp /Zi /Fo"$(IntDir)\%(Filename).obj" "%(FullPath)" - $(IntDir)\%(Filename).obj - Compiling pointeroverride.asm - "$(VCInstallDir)bin\ml.exe" /c /Cp /Zi /Fo"$(IntDir)\%(Filename).obj" "%(FullPath)" - $(IntDir)\%(Filename).obj - - - - - - - - diff --git a/sp/src/game/server/server_hl2-2010.vcxproj.filters b/sp/src/game/server/server_hl2-2010.vcxproj.filters deleted file mode 100644 index 128b4e5f..00000000 --- a/sp/src/game/server/server_hl2-2010.vcxproj.filters +++ /dev/null @@ -1,3440 +0,0 @@ - - - - - {1680C80B-FF1E-EA4D-9817-CC12254F2E40} - - - {AEB42855-4A0A-CC6C-C503-A2E4DA6AE61A} - - - {C5D73B3A-C648-896C-B7CE-F174808E5BA5} - - - {56E8FAC7-007D-E50D-7147-90732D5ACFB9} - - - {BA03E055-4FA2-FCE3-8A1C-D348547D379C} - - - {3C43D38A-46AF-2183-A5E5-44383B1D2652} - - - {20D13233-B4FE-1001-0E2E-FD22C227892B} - - - {A7D26A13-21F4-C6B5-5922-8A4FB05AF07D} - - - {EE0D1E04-BD60-DE4A-710E-2457C590BA24} - - - {7B72D9D0-E55D-2A74-4A7B-5D5B7AFE85C6} - - - - - Libraries - - - Link Libraries - - - Link Libraries - - - Link Libraries - - - Link Libraries - - - Link Libraries - - - Link Libraries - - - Link Libraries - - - Link Libraries - - - Link Libraries - - - Link Libraries - - - - - Header Files - - - Header Files - - - Header Files - - - Header Files - - - Header Files - - - Header Files - - - Header Files - - - Header Files - - - Header Files - - - Header Files - - - Header Files - - - Header Files - - - Header Files - - - Header Files - - - Header Files - - - Header Files - - - Header Files - - - Header Files - - - Header Files - - - Header Files - - - Header Files - - - Header Files - - - Header Files - - - Header Files - - - Header Files - - - Header Files - - - Header Files - - - Header Files - - - Header Files - - - Header Files - - - Header Files - - - Header Files - - - Header Files - - - Header Files - - - Header Files - - - Header Files - - - Header Files - - - Header Files - - - Header Files - - - Header Files - - - Header Files - - - Header Files - - - Header Files - - - Header Files - - - Header Files - - - Header Files - - - Header Files - - - Header Files - - - Header Files - - - Header Files - - - Header Files - - - Header Files - - - Header Files - - - Header Files - - - Header Files - - - Header Files - - - Header Files - - - Header Files - - - Header Files - - - Header Files - - - Header Files - - - Header Files - - - Header Files - - - Header Files - - - Header Files - - - Header Files - - - Header Files - - - Header Files - - - Header Files - - - Header Files - - - Header Files - - - Header Files - - - Header Files - - - Header Files - - - Header Files - - - Header Files - - - Header Files - - - Header Files - - - Header Files - - - Header Files - - - Header Files - - - Header Files - - - Header Files - - - Header Files - - - Header Files - - - Header Files - - - Header Files - - - Header Files - - - Header Files - - - Header Files - - - Header Files - - - Header Files - - - Header Files - - - Header Files - - - Header Files - - - Header Files - - - Header Files - - - Header Files - - - Header Files - - - Header Files - - - Header Files - - - Header Files - - - Header Files - - - Header Files - - - Header Files - - - Header Files - - - Header Files - - - Header Files - - - Header Files - - - Header Files - - - Header Files - - - Header Files - - - Header Files - - - Header Files - - - Header Files - - - Header Files - - - Header Files - - - Header Files - - - Header Files - - - Header Files - - - Header Files - - - Header Files - - - Header Files - - - Header Files - - - Header Files - - - Header Files - - - Header Files - - - Header Files - - - Header Files - - - Header Files - - - Header Files - - - Header Files - - - Header Files - - - Header Files - - - Header Files - - - Header Files - - - Header Files - - - Header Files - - - Header Files - - - Header Files - - - Header Files - - - Header Files - - - Header Files - - - Header Files - - - Header Files - - - Header Files - - - Header Files - - - Header Files - - - Header Files - - - Header Files - - - Header Files - - - Header Files - - - Header Files - - - Header Files - - - Header Files - - - Header Files - - - Header Files - - - Header Files - - - Header Files - - - Header Files - - - Header Files - - - Header Files - - - Header Files - - - Header Files - - - Header Files - - - Header Files - - - Header Files - - - Header Files - - - Header Files - - - Header Files - - - Header Files - - - Header Files - - - Header Files - - - Header Files - - - Header Files - - - Header Files - - - Header Files - - - Header Files - - - Header Files - - - Header Files - - - Header Files - - - Header Files - - - Header Files - - - Header Files - - - Header Files - - - Header Files - - - Header Files - - - Header Files - - - Header Files - - - Header Files - - - Header Files - - - Header Files - - - Header Files - - - Header Files - - - Header Files - - - Header Files - - - Header Files - - - Header Files - - - Header Files - - - Header Files - - - Header Files - - - Header Files - - - Header Files - - - Header Files - - - Header Files - - - Header Files - - - Header Files - - - Header Files - - - Header Files - - - Replay - - - Source Files - - - Source Files - - - Source Files - - - Source Files - - - Source Files - - - Source Files - - - Source Files - - - Source Files - - - Source Files - - - Source Files - - - Source Files - - - Source Files - - - Source Files - - - Source Files - - - Source Files - - - Source Files - - - Source Files - - - Source Files - - - Source Files - - - Source Files - - - Source Files - - - Source Files - - - Source Files - - - Source Files - - - Source Files - - - Source Files - - - Source Files - - - Source Files - - - Source Files - - - Source Files - - - Source Files - - - Source Files - - - Source Files - - - Source Files - - - Source Files - - - Source Files - - - Source Files - - - Source Files - - - Source Files - - - Source Files - - - Source Files - - - Source Files - - - Source Files - - - Source Files - - - Source Files - - - Source Files - - - Source Files - - - Source Files - - - Source Files - - - Source Files - - - Source Files - - - Source Files - - - Source Files - - - Source Files - - - Source Files - - - Source Files - - - Source Files - - - Source Files - - - Source Files - - - Source Files - - - Source Files - - - Source Files - - - Source Files - - - Source Files - - - Source Files - - - Source Files - - - Source Files - - - Source Files - - - Source Files - - - Source Files - - - Source Files - - - Source Files - - - Source Files - - - Source Files - - - Source Files - - - Source Files - - - Source Files - - - Source Files - - - Source Files - - - Source Files - - - Source Files - - - Source Files - - - Source Files - - - Source Files - - - Source Files - - - Source Files - - - Source Files - - - Source Files - - - Source Files - - - Source Files - - - Source Files - - - Source Files - - - Source Files - - - Source Files - - - Source Files - - - Source Files - - - Source Files - - - Source Files - - - Source Files - - - Source Files - - - Source Files - - - Source Files - - - Source Files - - - Source Files - - - Source Files - - - Source Files - - - Source Files - - - Source Files - - - Source Files - - - Source Files - - - Source Files - - - Source Files - - - Source Files - - - Source Files - - - Source Files - - - Source Files - - - Source Files - - - Source Files - - - Source Files - - - Source Files - - - Source Files - - - Source Files - - - Source Files - - - Source Files - - - Source Files - - - Source Files - - - Source Files - - - Source Files - - - Source Files - - - Source Files - - - Source Files - - - Source Files - - - Source Files - - - Source Files - - - Source Files - - - Source Files - - - Source Files - - - Source Files - - - Source Files - - - Source Files - - - Source Files - - - Source Files - - - Source Files - - - Source Files - - - Source Files - - - Source Files - - - Source Files - - - Source Files - - - Source Files - - - Source Files - - - Source Files - - - Source Files - - - Source Files - - - Source Files - - - Source Files - - - Source Files - - - Source Files - - - Source Files - - - Source Files - - - Source Files - - - Source Files - - - Source Files - - - Source Files - - - Source Files - - - Source Files - - - Source Files - - - Source Files - - - Source Files - - - Source Files - - - Source Files - - - Source Files - - - Source Files - - - Source Files - - - Source Files - - - Source Files - - - Source Files - - - Source Files - - - Source Files - - - Source Files - - - Source Files - - - Source Files - - - Source Files - - - Source Files - - - Source Files - - - Source Files - - - Source Files - - - Source Files - - - Source Files - - - Source Files - - - Source Files - - - Source Files - - - Source Files - - - Source Files - - - Source Files - - - Source Files - - - Source Files - - - Source Files - - - Source Files - - - Source Files - - - Source Files - - - Source Files - - - Source Files - - - Source Files - - - Source Files - - - Source Files - - - Source Files - - - Source Files - - - Source Files - - - Source Files - - - Source Files - - - Source Files - - - Source Files - - - Source Files - - - Source Files - - - Source Files - - - Source Files - - - Source Files - - - Source Files - - - Source Files - - - Source Files - - - Source Files - - - Source Files - - - Source Files - - - Source Files - - - Source Files - - - Source Files - - - Source Files - - - Source Files - - - Source Files - - - Source Files - - - Source Files - - - Source Files - - - Source Files - - - Source Files - - - Source Files - - - Source Files - - - Source Files - - - Source Files - - - Source Files - - - Source Files - - - Source Files - - - Source Files - - - Source Files - - - Source Files - - - Source Files - - - Source Files - - - Source Files - - - Source Files - - - Source Files - - - Source Files - - - Source Files - - - Source Files - - - Source Files - - - Source Files - - - Source Files - - - Source Files - - - Source Files - - - Source Files - - - Source Files - - - Source Files - - - Source Files - - - Source Files - - - Source Files - - - Source Files - - - Source Files - - - Source Files - - - Source Files - - - Source Files - - - Source Files - - - Source Files - - - Source Files - - - Source Files\HL2 DLL - - - Source Files\HL2 DLL - - - Source Files\HL2 DLL - - - Source Files\HL2 DLL - - - Source Files\HL2 DLL - - - Source Files\HL2 DLL - - - Source Files\HL2 DLL - - - Source Files\HL2 DLL - - - Source Files\HL2 DLL - - - Source Files\HL2 DLL - - - Source Files\HL2 DLL - - - Source Files\HL2 DLL - - - Source Files\HL2 DLL - - - Source Files\HL2 DLL - - - Source Files\HL2 DLL - - - Source Files\HL2 DLL - - - Source Files\HL2 DLL - - - Source Files\HL2 DLL - - - Source Files\HL2 DLL - - - Source Files\HL2 DLL - - - Source Files\HL2 DLL - - - Source Files\HL2 DLL - - - Source Files\HL2 DLL - - - Source Files\HL2 DLL - - - Source Files\HL2 DLL - - - Source Files\HL2 DLL - - - Source Files\HL2 DLL - - - Source Files\HL2 DLL - - - Source Files\HL2 DLL - - - Source Files\HL2 DLL - - - Source Files\HL2 DLL - - - Source Files\HL2 DLL - - - Source Files\HL2 DLL - - - Source Files\HL2 DLL - - - Source Files\HL2 DLL - - - Source Files\HL2 DLL - - - Source Files\HL2 DLL - - - Source Files\HL2 DLL - - - Source Files\HL2 DLL - - - Source Files\HL2 DLL - - - Source Files\HL2 DLL - - - Source Files\HL2 DLL - - - Source Files\HL2 DLL - - - Source Files\HL2 DLL - - - Source Files\HL2 DLL - - - Source Files\HL2 DLL - - - Source Files\HL2 DLL - - - Source Files\HL2 DLL - - - Source Files\HL2 DLL - - - Source Files\HL2 DLL - - - Source Files\HL2 DLL - - - Source Files\HL2 DLL - - - Source Files\HL2 DLL - - - Source Files\HL2 DLL - - - Source Files\HL2 DLL - - - Source Files\HL2 DLL - - - Source Files\HL2 DLL - - - Source Files\HL2 DLL - - - Source Files\HL2 DLL - - - Source Files\HL2 DLL - - - Source Files\HL2 DLL - - - Source Files\HL2 DLL - - - Source Files\HL2 DLL - - - Source Files\HL2 DLL - - - Source Files\HL2 DLL - - - Source Files\HL2 DLL - - - Source Files\HL2 DLL - - - Source Files\HL2 DLL - - - Source Files\HL2 DLL - - - Source Files\HL2 DLL - - - Source Files\HL2 DLL - - - Source Files\HL2 DLL - - - Source Files\HL2 DLL\Unused - - - Source Files\HL2 DLL\Unused - - - Source Files\HL2 DLL\Unused - - - Source Files\HL2 DLL\Unused - - - Source Files\temporary entities - - - Source Files\temporary entities - - - Source Files\temporary entities - - - Source Files\temporary entities - - - Source Files\temporary entities - - - Source Files\temporary entities - - - Source Files\temporary entities - - - Tools Framework - - - - - Replay - - - Source Files - - - Source Files - - - Source Files - - - Source Files - - - Source Files - - - Source Files - - - Source Files - - - Source Files - - - Source Files - - - Source Files - - - Source Files - - - Source Files - - - Source Files - - - Source Files - - - Source Files - - - Source Files - - - Source Files - - - Source Files - - - Source Files - - - Source Files - - - Source Files - - - Source Files - - - Source Files - - - Source Files - - - Source Files - - - Source Files - - - Source Files - - - Source Files - - - Source Files - - - Source Files - - - Source Files - - - Source Files - - - Source Files - - - Source Files - - - Source Files - - - Source Files - - - Source Files - - - Source Files - - - Source Files - - - Source Files - - - Source Files - - - Source Files - - - Source Files - - - Source Files - - - Source Files - - - Source Files - - - Source Files - - - Source Files - - - Source Files - - - Source Files - - - Source Files - - - Source Files - - - Source Files - - - Source Files - - - Source Files - - - Source Files - - - Source Files - - - Source Files - - - Source Files - - - Source Files - - - Source Files - - - Source Files - - - Source Files - - - Source Files - - - Source Files - - - Source Files - - - Source Files - - - Source Files - - - Source Files - - - Source Files - - - Source Files - - - Source Files - - - Source Files - - - Source Files - - - Source Files - - - Source Files - - - Source Files - - - Source Files - - - Source Files - - - Source Files - - - Source Files - - - Source Files - - - Source Files - - - Source Files - - - Source Files - - - Source Files - - - Source Files - - - Source Files - - - Source Files - - - Source Files - - - Source Files - - - Source Files - - - Source Files - - - Source Files - - - Source Files - - - Source Files - - - Source Files - - - Source Files - - - Source Files - - - Source Files - - - Source Files - - - Source Files - - - Source Files - - - Source Files - - - Source Files - - - Source Files - - - Source Files - - - Source Files - - - Source Files - - - Source Files - - - Source Files - - - Source Files - - - Source Files - - - Source Files - - - Source Files - - - Source Files - - - Source Files - - - Source Files - - - Source Files - - - Source Files - - - Source Files - - - Source Files - - - Source Files - - - Source Files - - - Source Files - - - Source Files - - - Source Files - - - Source Files - - - Source Files - - - Source Files - - - Source Files - - - Source Files - - - Source Files - - - Source Files - - - Source Files - - - Source Files - - - Source Files - - - Source Files - - - Source Files - - - Source Files - - - Source Files - - - Source Files - - - Source Files - - - Source Files - - - Source Files - - - Source Files - - - Source Files - - - Source Files - - - Source Files - - - Source Files - - - Source Files - - - Source Files - - - Source Files - - - Source Files - - - Source Files - - - Source Files - - - Source Files - - - Source Files - - - Source Files - - - Source Files - - - Source Files - - - Source Files - - - Source Files - - - Source Files - - - Source Files - - - Source Files - - - Source Files - - - Source Files - - - Source Files - - - Source Files - - - Source Files - - - Source Files - - - Source Files - - - Source Files - - - Source Files - - - Source Files - - - Source Files - - - Source Files - - - Source Files - - - Source Files - - - Source Files - - - Source Files - - - Source Files - - - Source Files - - - Source Files - - - Source Files - - - Source Files - - - Source Files - - - Source Files - - - Source Files - - - Source Files - - - Source Files - - - Source Files - - - Source Files - - - Source Files - - - Source Files - - - Source Files - - - Source Files - - - Source Files - - - Source Files - - - Source Files - - - Source Files - - - Source Files - - - Source Files - - - Source Files - - - Source Files - - - Source Files - - - Source Files - - - Source Files - - - Source Files - - - Source Files - - - Source Files - - - Source Files - - - Source Files - - - Source Files - - - Source Files - - - Source Files - - - Source Files - - - Source Files - - - Source Files - - - Source Files - - - Source Files - - - Source Files - - - Source Files - - - Source Files - - - Source Files - - - Source Files - - - Source Files - - - Source Files - - - Source Files - - - Source Files - - - Source Files - - - Source Files - - - Source Files - - - Source Files - - - Source Files - - - Source Files - - - Source Files - - - Source Files - - - Source Files - - - Source Files - - - Source Files - - - Source Files - - - Source Files - - - Source Files - - - Source Files - - - Source Files - - - Source Files - - - Source Files - - - Source Files - - - Source Files - - - Source Files - - - Source Files - - - Source Files - - - Source Files - - - Source Files - - - Source Files - - - Source Files - - - Source Files - - - Source Files - - - Source Files - - - Source Files - - - Source Files - - - Source Files - - - Source Files - - - Source Files - - - Source Files - - - Source Files - - - Source Files - - - Source Files - - - Source Files - - - Source Files - - - Source Files - - - Source Files - - - Source Files - - - Source Files - - - Source Files - - - Source Files - - - Source Files - - - Source Files - - - Source Files - - - Source Files - - - Source Files - - - Source Files - - - Source Files - - - Source Files - - - Source Files - - - Source Files - - - Source Files - - - Source Files - - - Source Files - - - Source Files - - - Source Files - - - Source Files - - - Source Files - - - Source Files - - - Source Files - - - Source Files - - - Source Files - - - Source Files - - - Source Files - - - Source Files - - - Source Files - - - Source Files - - - Source Files - - - Source Files - - - Source Files - - - Source Files - - - Source Files - - - Source Files - - - Source Files - - - Source Files - - - Source Files - - - Source Files - - - Source Files - - - Source Files - - - Source Files - - - Source Files - - - Source Files - - - Source Files - - - Source Files - - - Source Files - - - Source Files - - - Source Files - - - Source Files - - - Source Files - - - Source Files - - - Source Files - - - Source Files - - - Source Files - - - Source Files - - - Source Files - - - Source Files - - - Source Files - - - Source Files - - - Source Files - - - Source Files - - - Source Files - - - Source Files - - - Source Files - - - Source Files - - - Source Files - - - Source Files - - - Source Files - - - Source Files - - - Source Files - - - Source Files - - - Source Files - - - Source Files - - - Source Files - - - Source Files - - - Source Files - - - Source Files - - - Source Files - - - Source Files - - - Source Files - - - Source Files - - - Source Files - - - Source Files - - - Source Files - - - Source Files - - - Source Files - - - Source Files - - - Source Files - - - Source Files - - - Source Files\HL2 DLL - - - Source Files\HL2 DLL - - - Source Files\HL2 DLL - - - Source Files\HL2 DLL - - - Source Files\HL2 DLL - - - Source Files\HL2 DLL - - - Source Files\HL2 DLL - - - Source Files\HL2 DLL - - - Source Files\HL2 DLL - - - Source Files\HL2 DLL - - - Source Files\HL2 DLL - - - Source Files\HL2 DLL - - - Source Files\HL2 DLL - - - Source Files\HL2 DLL - - - Source Files\HL2 DLL - - - Source Files\HL2 DLL - - - Source Files\HL2 DLL - - - Source Files\HL2 DLL - - - Source Files\HL2 DLL - - - Source Files\HL2 DLL - - - Source Files\HL2 DLL - - - Source Files\HL2 DLL - - - Source Files\HL2 DLL - - - Source Files\HL2 DLL - - - Source Files\HL2 DLL - - - Source Files\HL2 DLL - - - Source Files\HL2 DLL - - - Source Files\HL2 DLL - - - Source Files\HL2 DLL - - - Source Files\HL2 DLL - - - Source Files\HL2 DLL - - - Source Files\HL2 DLL - - - Source Files\HL2 DLL - - - Source Files\HL2 DLL - - - Source Files\HL2 DLL - - - Source Files\HL2 DLL - - - Source Files\HL2 DLL - - - Source Files\HL2 DLL - - - Source Files\HL2 DLL - - - Source Files\HL2 DLL - - - Source Files\HL2 DLL - - - Source Files\HL2 DLL - - - Source Files\HL2 DLL - - - Source Files\HL2 DLL - - - Source Files\HL2 DLL - - - Source Files\HL2 DLL - - - Source Files\HL2 DLL - - - Source Files\HL2 DLL - - - Source Files\HL2 DLL - - - Source Files\HL2 DLL - - - Source Files\HL2 DLL - - - Source Files\HL2 DLL - - - Source Files\HL2 DLL - - - Source Files\HL2 DLL - - - Source Files\HL2 DLL - - - Source Files\HL2 DLL - - - Source Files\HL2 DLL - - - Source Files\HL2 DLL - - - Source Files\HL2 DLL - - - Source Files\HL2 DLL - - - Source Files\HL2 DLL - - - Source Files\HL2 DLL - - - Source Files\HL2 DLL - - - Source Files\HL2 DLL - - - Source Files\HL2 DLL - - - Source Files\HL2 DLL - - - Source Files\HL2 DLL - - - Source Files\HL2 DLL - - - Source Files\HL2 DLL - - - Source Files\HL2 DLL - - - Source Files\HL2 DLL - - - Source Files\HL2 DLL - - - Source Files\HL2 DLL - - - Source Files\HL2 DLL - - - Source Files\HL2 DLL - - - Source Files\HL2 DLL - - - Source Files\HL2 DLL - - - Source Files\HL2 DLL - - - Source Files\HL2 DLL - - - Source Files\HL2 DLL - - - Source Files\HL2 DLL - - - Source Files\HL2 DLL - - - Source Files\HL2 DLL - - - Source Files\HL2 DLL - - - Source Files\HL2 DLL - - - Source Files\HL2 DLL - - - Source Files\HL2 DLL - - - Source Files\HL2 DLL - - - Source Files\HL2 DLL - - - Source Files\HL2 DLL - - - Source Files\HL2 DLL - - - Source Files\HL2 DLL - - - Source Files\HL2 DLL - - - Source Files\HL2 DLL - - - Source Files\HL2 DLL - - - Source Files\HL2 DLL - - - Source Files\HL2 DLL - - - Source Files\HL2 DLL - - - Source Files\HL2 DLL - - - Source Files\HL2 DLL - - - Source Files\HL2 DLL - - - Source Files\HL2 DLL - - - Source Files\HL2 DLL - - - Source Files\HL2 DLL - - - Source Files\HL2 DLL - - - Source Files\HL2 DLL - - - Source Files\HL2 DLL - - - Source Files\HL2 DLL - - - Source Files\HL2 DLL - - - Source Files\HL2 DLL - - - Source Files\HL2 DLL - - - Source Files\HL2 DLL - - - Source Files\HL2 DLL - - - Source Files\HL2 DLL - - - Source Files\HL2 DLL - - - Source Files\HL2 DLL - - - Source Files\HL2 DLL - - - Source Files\HL2 DLL - - - Source Files\HL2 DLL - - - Source Files\HL2 DLL - - - Source Files\HL2 DLL - - - Source Files\HL2 DLL - - - Source Files\HL2 DLL - - - Source Files\HL2 DLL - - - Source Files\HL2 DLL - - - Source Files\HL2 DLL\Unused - - - Source Files\HL2 DLL\Unused - - - Source Files\HL2 DLL\Unused - - - Source Files\HL2 DLL\Unused - - - Source Files\HL2 DLL\Unused - - - Source Files\HL2 DLL\Unused - - - Source Files\HL2 DLL\Unused - - - Source Files\Precompiled Header - - - Source Files\temporary entities - - - Source Files\temporary entities - - - Source Files\temporary entities - - - Source Files\temporary entities - - - Source Files\temporary entities - - - Source Files\temporary entities - - - Source Files\temporary entities - - - Source Files\temporary entities - - - Source Files\temporary entities - - - Source Files\temporary entities - - - Source Files\temporary entities - - - Source Files\temporary entities - - - Source Files\temporary entities - - - Source Files\temporary entities - - - Source Files\temporary entities - - - Source Files\temporary entities - - - Source Files\temporary entities - - - Source Files\temporary entities - - - Source Files\temporary entities - - - Source Files\temporary entities - - - Source Files\temporary entities - - - Source Files\temporary entities - - - Source Files\temporary entities - - - Source Files\temporary entities - - - Source Files\temporary entities - - - Source Files\temporary entities - - - Source Files\temporary entities - - - Source Files\temporary entities - - - Source Files\temporary entities - - - Source Files\temporary entities - - - Source Files\temporary entities - - - Source Files\temporary entities - - - Source Files\temporary entities - - - Source Files\temporary entities - - - Source Files\temporary entities - - - Source Files\temporary entities - - - Source Files\temporary entities - - - Source Files\temporary entities - - - Source Files\temporary entities - - - Source Files\temporary entities - - - Source Files\temporary entities - - - Source Files\temporary entities - - - Source Files\temporary entities - - - Source Files\temporary entities - - - Source Files\temporary entities - - - Source Files\temporary entities - - - Source Files\temporary entities - - - Source Files\temporary entities - - - Source Files\temporary entities - - - Source Files\temporary entities - - - Source Files\temporary entities - - - Source Files\temporary entities - - - Source Files\temporary entities - - - Tools Framework - - - Tools Framework - - - - - - - Source Files - - - - - diff --git a/sp/src/game/server/server_hl2.vpc b/sp/src/game/server/server_hl2.vpc new file mode 100644 index 00000000..d5643b44 --- /dev/null +++ b/sp/src/game/server/server_hl2.vpc @@ -0,0 +1,269 @@ +//----------------------------------------------------------------------------- +// SERVER_HL2.VPC +// +// Project Script +//----------------------------------------------------------------------------- + +$Macro SRCDIR "..\.." +$Macro GAMENAME "hl2" [!$SOURCESDK] +$Macro GAMENAME "mod_hl2" [$SOURCESDK] + +$Include "$SRCDIR\game\server\server_base.vpc" + +$Configuration +{ + $Compiler + { + $AdditionalIncludeDirectories "$BASE;$SRCDIR\game\shared\hl2;.\hl2" + $PreprocessorDefinitions "$BASE;HL2_DLL;USES_SAVERESTORE" + } +} + +$Project "Server (HL2)" +{ + $Folder "Source Files" + { + $File "ai_eventresponse.cpp" + $File "ai_eventresponse.h" + $File "ai_relationship.cpp" + $File "base_gameinterface.cpp" + $File "basegrenade_concussion.cpp" + $File "basegrenade_contact.cpp" + $File "basegrenade_timed.cpp" + $File "EntityFlame.h" + $File "hl2\Func_Monitor.cpp" + $File "grenadethrown.cpp" + $File "grenadethrown.h" + $File "h_cycler.cpp" + $File "h_cycler.h" + $File "logic_achievement.cpp" + $File "monstermaker.cpp" + $File "monstermaker.h" + $File "physics_bone_follower.h" + $File "$SRCDIR\game\shared\ragdoll_shared.h" + $File "$SRCDIR\game\shared\solidsetdefaults.h" + $File "$SRCDIR\game\shared\hl2\survival_gamerules.cpp" + $File "team_spawnpoint.cpp" + $File "team_spawnpoint.h" + $File "$SRCDIR\game\shared\touchlink.h" + $File "vehicle_choreo_generic.cpp" + $File "$SRCDIR\game\shared\vehicle_choreo_generic_shared.h" + $File "$SRCDIR\game\shared\weapon_parse_default.cpp" + + $Folder "HL2 DLL" + { + $File "$SRCDIR\game\shared\hl2\achievements_hl2.cpp" + $File "hl2\ai_allymanager.cpp" + $File "hl2\ai_behavior_actbusy.cpp" + $File "hl2\ai_behavior_actbusy.h" + $File "hl2\ai_behavior_functank.cpp" + $File "hl2\ai_behavior_functank.h" + $File "hl2\ai_behavior_holster.cpp" + $File "hl2\ai_behavior_holster.h" + $File "hl2\ai_behavior_operator.cpp" + $File "hl2\ai_behavior_operator.h" + $File "hl2\ai_behavior_police.cpp" + $File "hl2\ai_behavior_police.h" + $File "hl2\ai_goal_police.cpp" + $File "hl2\ai_goal_police.h" + $File "hl2\ai_interactions.h" + $File "hl2\ai_spotlight.cpp" + $File "hl2\ai_spotlight.h" + $File "hl2\antlion_dust.cpp" + $File "hl2\antlion_dust.h" + $File "hl2\antlion_maker.cpp" + $File "hl2\antlion_maker.h" + $File "hl2\ar2_explosion.cpp" + $File "hl2\ar2_explosion.h" + $File "basebludgeonweapon.cpp" + $File "basebludgeonweapon.h" + $File "hl2\basehlcombatweapon.cpp" + $File "hl2\basehlcombatweapon.h" + $File "$SRCDIR\game\shared\hl2\basehlcombatweapon_shared.cpp" + $File "$SRCDIR\game\shared\hl2\basehlcombatweapon_shared.h" + $File "hl2\cbasehelicopter.cpp" + $File "hl2\cbasehelicopter.h" + $File "hl2\cbasespriteprojectile.cpp" + $File "hl2\cbasespriteprojectile.h" + $File "hl2\citadel_effects.cpp" + $File "$SRCDIR\game\shared\hl2\citadel_effects_shared.h" + $File "hl2\combine_mine.cpp" + $File "hl2\combine_mine.h" + $File "hl2\energy_wave.h" + $File "hl2\env_alyxemp.cpp" + $File "$SRCDIR\game\shared\hl2\env_alyxemp_shared.h" + $File "hl2\env_headcrabcanister.cpp" + $File "$SRCDIR\game\shared\hl2\env_headcrabcanister_shared.cpp" + $File "$SRCDIR\game\shared\hl2\env_headcrabcanister_shared.h" + $File "hl2\env_speaker.cpp" + $File "hl2\env_speaker.h" + $File "hl2\env_starfield.cpp" + $File "hl2\func_recharge.cpp" + $File "hl2\func_tank.cpp" + $File "hl2\func_tank.h" + $File "hl2\grenade_ar2.cpp" + $File "hl2\grenade_ar2.h" + $File "hl2\grenade_bugbait.cpp" + $File "hl2\grenade_bugbait.h" + $File "hl2\grenade_frag.cpp" + $File "hl2\grenade_frag.h" + $File "hl2\hl2_ai_network.cpp" + $File "hl2\hl2_client.cpp" + $File "hl2\hl2_eventlog.cpp" + $File "$SRCDIR\game\shared\hl2\hl2_gamerules.cpp" + $File "$SRCDIR\game\shared\hl2\hl2_gamerules.h" + $File "hl2\hl2_gamestats.cpp" + $File "hl2\hl2_gamestats.h" + $File "hl2\hl2_player.cpp" + $File "hl2\hl2_player.h" + $File "$SRCDIR\game\shared\hl2\hl2_player_shared.h" + $File "hl2\hl2_playerlocaldata.cpp" + $File "hl2\hl2_playerlocaldata.h" + $File "$SRCDIR\game\shared\hl2\hl2_shareddefs.h" + $File "hl2\hl2_triggers.cpp" + $File "$SRCDIR\game\shared\hl2\hl2_usermessages.cpp" + $File "$SRCDIR\game\shared\hl2\hl_gamemovement.cpp" + $File "$SRCDIR\game\shared\hl2\hl_gamemovement.h" + $File "$SRCDIR\game\shared\hl2\hl_movedata.h" + $File "hl2\hl_playermove.cpp" + $File "hl2\info_darknessmode_lightsource.cpp" + $File "hl2\info_darknessmode_lightsource.h" + $File "hl2\info_teleporter_countdown.cpp" + $File "hl2\item_ammo.cpp" + $File "hl2\item_battery.cpp" + $File "hl2\item_dynamic_resupply.cpp" + $File "hl2\item_dynamic_resupply.h" + $File "hl2\item_healthkit.cpp" + $File "hl2\item_itemcrate.cpp" + $File "hl2\item_suit.cpp" + $File "hl2\look_door.cpp" + $File "hl2\monster_dummy.cpp" + $File "hl2\npc_alyx.cpp" + $File "hl2\npc_alyx.h" + $File "hl2\npc_alyx_episodic.h" + $File "hl2\npc_antlion.cpp" + $File "hl2\npc_antlion.h" + $File "hl2\npc_antlionguard.cpp" + $File "hl2\npc_apcdriver.cpp" + $File "hl2\npc_attackchopper.cpp" + $File "hl2\npc_attackchopper.h" + $File "hl2\npc_barnacle.cpp" + $File "hl2\npc_barnacle.h" + $File "hl2\npc_barney.cpp" + $File "hl2\npc_basescanner.cpp" + $File "hl2\npc_basescanner.h" + $File "hl2\npc_BaseZombie.cpp" + $File "hl2\npc_BaseZombie.h" + $File "hl2\npc_blob.cpp" + $File "hl2\npc_breen.cpp" + $File "hl2\npc_bullseye.cpp" + $File "hl2\npc_bullseye.h" + $File "hl2\npc_citizen17.cpp" + $File "hl2\npc_citizen17.h" + $File "hl2\npc_combine.cpp" + $File "hl2\npc_combine.h" + $File "hl2\npc_combinecamera.cpp" + $File "hl2\npc_combinedropship.cpp" + $File "hl2\npc_combinegunship.cpp" + $File "hl2\npc_combines.cpp" + $File "hl2\npc_combines.h" + $File "hl2\npc_cranedriver.cpp" + $File "hl2\npc_crow.cpp" + $File "hl2\npc_crow.h" + $File "hl2\npc_dog.cpp" + $File "hl2\npc_eli.cpp" + $File "hl2\npc_enemyfinder.cpp" + $File "hl2\npc_fastzombie.cpp" + $File "hl2\npc_fisherman.cpp" + $File "hl2\npc_gman.cpp" + $File "hl2\npc_headcrab.cpp" + $File "hl2\npc_headcrab.h" + $File "hl2\npc_ichthyosaur.cpp" + $File "hl2\npc_kleiner.cpp" + $File "hl2\npc_launcher.cpp" + $File "hl2\npc_manhack.cpp" + $File "hl2\npc_manhack.h" + $File "hl2\npc_metropolice.cpp" + $File "hl2\npc_metropolice.h" + $File "hl2\npc_monk.cpp" + $File "hl2\npc_mossman.cpp" + $File "hl2\npc_playercompanion.cpp" + $File "hl2\npc_playercompanion.h" + $File "hl2\npc_PoisonZombie.cpp" + $File "hl2\npc_rollermine.cpp" + $File "hl2\npc_rollermine.h" + $File "hl2\npc_scanner.cpp" + $File "hl2\npc_scanner.h" + $File "hl2\npc_stalker.cpp" + $File "hl2\npc_stalker.h" + $File "hl2\npc_strider.cpp" + $File "hl2\npc_strider.h" + $File "npc_talker.cpp" + $File "npc_talker.h" + $File "hl2\npc_turret_ceiling.cpp" + $File "hl2\npc_turret_floor.cpp" + $File "hl2\npc_turret_floor.h" + $File "hl2\npc_turret_ground.cpp" + $File "hl2\npc_turret_ground.h" + $File "hl2\npc_vortigaunt_episodic.cpp" + $File "hl2\npc_vortigaunt_episodic.h" + $File "hl2\npc_zombie.cpp" + $File "hl2\point_apc_controller.cpp" + $File "hl2\prop_combine_ball.cpp" + $File "hl2\prop_combine_ball.h" + $File "hl2\prop_thumper.cpp" + $File "hl2\proto_sniper.cpp" + $File "hl2\rotorwash.cpp" + $File "hl2\rotorwash.h" + $File "hl2\script_intro.cpp" + $File "hl2\script_intro.h" + $File "$SRCDIR\game\shared\script_intro_shared.cpp" + $File "hl2\vehicle_airboat.cpp" + $File "hl2\vehicle_apc.h" + $File "hl2\vehicle_cannon.cpp" + $File "hl2\vehicle_crane.cpp" + $File "hl2\vehicle_crane.h" + $File "hl2\vehicle_jeep.cpp" + $File "hl2\vehicle_prisoner_pod.cpp" + $File "hl2\vehicle_viewcontroller.cpp" + $File "hl2\weapon_357.cpp" + $File "hl2\weapon_alyxgun.cpp" + $File "hl2\weapon_alyxgun.h" + $File "hl2\weapon_annabelle.cpp" + $File "hl2\weapon_ar2.cpp" + $File "hl2\weapon_ar2.h" + $File "hl2\weapon_bugbait.cpp" + $File "hl2\weapon_citizenpackage.cpp" + $File "hl2\weapon_citizenpackage.h" + $File "hl2\weapon_crossbow.cpp" + $File "hl2\weapon_crowbar.cpp" + $File "hl2\weapon_crowbar.h" + $File "weapon_cubemap.cpp" + $File "hl2\weapon_frag.cpp" + $File "hl2\weapon_physcannon.cpp" + $File "hl2\weapon_physcannon.h" + $File "hl2\weapon_pistol.cpp" + $File "hl2\weapon_rpg.cpp" + $File "hl2\weapon_rpg.h" + $File "hl2\weapon_shotgun.cpp" + $File "hl2\weapon_smg1.cpp" + $File "hl2\weapon_stunstick.cpp" + $File "hl2\weapon_stunstick.h" + + $Folder "Unused" + { + $File "hl2\grenade_beam.cpp" + $File "hl2\grenade_beam.h" + $File "hl2\grenade_homer.cpp" + $File "hl2\grenade_homer.h" + $File "hl2\grenade_pathfollower.cpp" + $File "hl2\grenade_pathfollower.h" + $File "hl2\npc_missiledefense.cpp" + $File "hl2\vehicle_apc.cpp" + $File "hl2\weapon_cguard.cpp" + $File "hl2\weapon_flaregun.cpp" + $File "hl2\weapon_flaregun.h" + } + } + } +} diff --git a/sp/src/game/server/server_linux32_episodic.mak b/sp/src/game/server/server_linux32_episodic.mak deleted file mode 100644 index 675f5c9f..00000000 --- a/sp/src/game/server/server_linux32_episodic.mak +++ /dev/null @@ -1,5220 +0,0 @@ -NAME=server_episodic -SRCROOT=../.. -TARGET_PLATFORM=linux32 -TARGET_PLATFORM_EXT= -USE_VALVE_BINDIR=0 -PWD := $(shell pwd) -# If no configuration is specified, "release" will be used. -ifeq "$(CFG)" "" - CFG = release -endif - -GCC_ExtraCompilerFlags= -U_FORTIFY_SOURCE -GCC_ExtraLinkerFlags = -SymbolVisibility = hidden -OptimizerLevel = -gdwarf-2 -g $(OptimizerLevel_CompilerSpecific) -SystemLibraries = -DLL_EXT = .so -SYM_EXT = .dbg -FORCEINCLUDES= -ifeq "$(CFG)" "debug" -DEFINES += -DDEBUG -D_DEBUG -DPOSIX -DGNUC -DLINUX -D_LINUX -DRAD_TELEMETRY_DISABLED -DBINK_VIDEO -DGL_GLEXT_PROTOTYPES -DDX_TO_GL_ABSTRACTION -DUSE_SDL -DGAME_DLL -DVECTOR -DVERSION_SAFE_STEAM_API_INTERFACES -DPROTECTED_THINGS_ENABLE -Dsprintf=use_Q_snprintf_instead_of_sprintf -Dstrncpy=use_Q_strncpy_instead -D_snprintf=use_Q_snprintf_instead -DSWDS -DHL2_DLL -DHL2_EPISODIC -DUSES_SAVERESTORE -D_EXTERNAL_DLL_EXT=.so -DVPCGAMECAPS=VALVE -DPROJECTDIR=/home/VALVE/joe/p4clients/linuxsdk/singleplayer/src/game/server -D_DLL_EXT=.so -DVPCGAME=valve -D_LINUX=1 -D_POSIX=1 -DLINUX=1 -DPOSIX=1 -else -DEFINES += -DNDEBUG -DPOSIX -DGNUC -DLINUX -D_LINUX -DRAD_TELEMETRY_DISABLED -DBINK_VIDEO -DGL_GLEXT_PROTOTYPES -DDX_TO_GL_ABSTRACTION -DUSE_SDL -DGAME_DLL -DVECTOR -DVERSION_SAFE_STEAM_API_INTERFACES -DPROTECTED_THINGS_ENABLE -Dsprintf=use_Q_snprintf_instead_of_sprintf -Dstrncpy=use_Q_strncpy_instead -D_snprintf=use_Q_snprintf_instead -DSWDS -DHL2_DLL -DHL2_EPISODIC -DUSES_SAVERESTORE -D_EXTERNAL_DLL_EXT=.so -DVPCGAMECAPS=VALVE -DPROJECTDIR=/home/VALVE/joe/p4clients/linuxsdk/singleplayer/src/game/server -D_DLL_EXT=.so -DVPCGAME=valve -D_LINUX=1 -D_POSIX=1 -DLINUX=1 -DPOSIX=1 -endif -INCLUDEDIRS += ../../common ../../public ../../public/tier0 ../../public/tier1 ../../thirdparty/SDL2 ../../game/server/generated_proto_mod_episodic ../../thirdparty/protobuf-2.3.0/src ./ ../../game/shared ../../utils/common ../../game/shared/econ ../../game/server/NextBot ../../game/shared/hl2 ../../game/shared/episodic ./hl2 ./episodic -CONFTYPE = dll -IMPORTLIBRARY = -GAMEOUTPUTFILE = ../../../game/mod_episodic/bin/server.so -OUTPUTFILE=$(OBJ_DIR)/server.so -THIS_MAKEFILE = $(PWD)/server_linux32_episodic.mak -MAKEFILE_BASE = $(SRCROOT)/devtools/makefile_base_posix.mak - - -POSTBUILDCOMMAND = true - - - -CPPFILES= \ - ../../common/language.cpp \ - ../../common/randoverride.cpp \ - ../../game/server/serverbenchmark_base.cpp \ - ../../game/server/vote_controller.cpp \ - ../../game/shared/achievementmgr.cpp \ - ../../game/shared/achievements_hlx.cpp \ - ../../game/shared/achievement_saverestore.cpp \ - ../../game/shared/activitylist.cpp \ - ../../game/shared/ammodef.cpp \ - ../../game/shared/animation.cpp \ - ../../game/shared/baseachievement.cpp \ - ../../game/shared/basecombatcharacter_shared.cpp \ - ../../game/shared/basecombatweapon_shared.cpp \ - ../../game/shared/baseentity_shared.cpp \ - ../../game/shared/basegrenade_shared.cpp \ - ../../game/shared/baseparticleentity.cpp \ - ../../game/shared/baseplayer_shared.cpp \ - ../../game/shared/baseviewmodel_shared.cpp \ - ../../game/shared/base_playeranimstate.cpp \ - ../../game/shared/beam_shared.cpp \ - ../../game/shared/collisionproperty.cpp \ - ../../game/shared/death_pose.cpp \ - ../../game/shared/debugoverlay_shared.cpp \ - ../../game/shared/decals.cpp \ - ../../game/shared/effect_dispatch_data.cpp \ - ../../game/shared/ehandle.cpp \ - ../../game/shared/entitylist_base.cpp \ - ../../game/shared/EntityParticleTrail_Shared.cpp \ - ../../game/shared/env_detail_controller.cpp \ - ../../game/shared/env_wind_shared.cpp \ - ../../game/shared/episodic/achievements_ep1.cpp \ - ../../game/shared/episodic/achievements_ep2.cpp \ - ../../game/shared/episodic/achievements_epx.cpp \ - ../../game/shared/eventlist.cpp \ - ../../game/shared/func_ladder.cpp \ - ../../game/shared/gamemovement.cpp \ - ../../game/shared/gamerules.cpp \ - ../../game/shared/gamerules_register.cpp \ - ../../game/shared/GameStats.cpp \ - ../../game/shared/gamestringpool.cpp \ - ../../game/shared/gamevars_shared.cpp \ - ../../game/shared/hintmessage.cpp \ - ../../game/shared/hintsystem.cpp \ - ../../game/shared/hl2/basehlcombatweapon_shared.cpp \ - ../../game/shared/hl2/env_headcrabcanister_shared.cpp \ - ../../game/shared/hl2/hl2_gamerules.cpp \ - ../../game/shared/hl2/hl2_usermessages.cpp \ - ../../game/shared/hl2/hl_gamemovement.cpp \ - ../../game/shared/hl2/survival_gamerules.cpp \ - ../../game/shared/igamesystem.cpp \ - ../../game/shared/interval.cpp \ - ../../game/shared/mapentities_shared.cpp \ - ../../game/shared/ModelSoundsCache.cpp \ - ../../game/shared/movevars_shared.cpp \ - ../../game/shared/mp_shareddefs.cpp \ - ../../game/shared/multiplay_gamerules.cpp \ - ../../game/shared/obstacle_pushaway.cpp \ - ../../game/shared/particlesystemquery.cpp \ - ../../game/shared/particle_parse.cpp \ - ../../game/shared/physics_main_shared.cpp \ - ../../game/shared/physics_saverestore.cpp \ - ../../game/shared/physics_shared.cpp \ - ../../game/shared/point_bonusmaps_accessor.cpp \ - ../../game/shared/point_posecontroller.cpp \ - ../../game/shared/precache_register.cpp \ - ../../game/shared/predictableid.cpp \ - ../../game/shared/props_shared.cpp \ - ../../game/shared/querycache.cpp \ - ../../game/shared/ragdoll_shared.cpp \ - ../../game/shared/rope_helpers.cpp \ - ../../game/shared/saverestore.cpp \ - ../../game/shared/SceneCache.cpp \ - ../../game/shared/sceneentity_shared.cpp \ - ../../game/shared/script_intro_shared.cpp \ - ../../game/shared/sequence_Transitioner.cpp \ - ../../game/shared/sheetsimulator.cpp \ - ../../game/shared/simtimer.cpp \ - ../../game/shared/singleplay_gamerules.cpp \ - ../../game/shared/SoundEmitterSystem.cpp \ - ../../game/shared/soundenvelope.cpp \ - ../../game/shared/Sprite.cpp \ - ../../game/shared/SpriteTrail.cpp \ - ../../game/shared/studio_shared.cpp \ - ../../game/shared/takedamageinfo.cpp \ - ../../game/shared/teamplay_gamerules.cpp \ - ../../game/shared/test_ehandle.cpp \ - ../../game/shared/usercmd.cpp \ - ../../game/shared/usermessages.cpp \ - ../../game/shared/util_shared.cpp \ - ../../game/shared/vehicle_viewblend_shared.cpp \ - ../../game/shared/voice_gamemgr.cpp \ - ../../game/shared/weapon_parse.cpp \ - ../../game/shared/weapon_parse_default.cpp \ - ../../game/shared/weapon_proficiency.cpp \ - ../../public/bone_setup.cpp \ - ../../public/collisionutils.cpp \ - ../../public/dt_send.cpp \ - ../../public/dt_utlvector_common.cpp \ - ../../public/dt_utlvector_send.cpp \ - ../../public/editor_sendcommand.cpp \ - ../../public/filesystem_helpers.cpp \ - ../../public/haptics/haptic_msgs.cpp \ - ../../public/interpolatortypes.cpp \ - ../../public/keyframe/keyframe.cpp \ - ../../public/map_utils.cpp \ - ../../public/networkvar.cpp \ - ../../public/registry.cpp \ - ../../public/rope_physics.cpp \ - ../../public/scratchpad3d.cpp \ - ../../public/ScratchPadUtils.cpp \ - ../../public/server_class.cpp \ - ../../public/simple_physics.cpp \ - ../../public/SoundParametersInternal.cpp \ - ../../public/stringregistry.cpp \ - ../../public/studio.cpp \ - ai_activity.cpp \ - ai_baseactor.cpp \ - ai_basehumanoid.cpp \ - ai_basenpc.cpp \ - ai_basenpc_flyer.cpp \ - ai_basenpc_flyer_new.cpp \ - ai_basenpc_movement.cpp \ - ai_basenpc_physicsflyer.cpp \ - ai_basenpc_schedule.cpp \ - ai_basenpc_squad.cpp \ - ai_behavior.cpp \ - ai_behavior_assault.cpp \ - ai_behavior_fear.cpp \ - ai_behavior_follow.cpp \ - ai_behavior_lead.cpp \ - ai_behavior_passenger.cpp \ - ai_behavior_rappel.cpp \ - ai_behavior_standoff.cpp \ - ai_blended_movement.cpp \ - ai_concommands.cpp \ - ai_condition.cpp \ - AI_Criteria.cpp \ - ai_default.cpp \ - ai_dynamiclink.cpp \ - ai_event.cpp \ - ai_eventresponse.cpp \ - ai_goalentity.cpp \ - ai_hint.cpp \ - ai_hull.cpp \ - ai_initutils.cpp \ - AI_Interest_Target.cpp \ - ai_link.cpp \ - ai_localnavigator.cpp \ - ai_looktarget.cpp \ - ai_memory.cpp \ - ai_motor.cpp \ - ai_moveprobe.cpp \ - ai_moveshoot.cpp \ - ai_movesolver.cpp \ - ai_namespaces.cpp \ - ai_navigator.cpp \ - ai_network.cpp \ - ai_networkmanager.cpp \ - ai_node.cpp \ - ai_pathfinder.cpp \ - ai_planesolver.cpp \ - ai_playerally.cpp \ - ai_relationship.cpp \ - AI_ResponseSystem.cpp \ - ai_route.cpp \ - ai_saverestore.cpp \ - ai_schedule.cpp \ - ai_scriptconditions.cpp \ - ai_senses.cpp \ - ai_sentence.cpp \ - ai_speech.cpp \ - ai_speechfilter.cpp \ - ai_squad.cpp \ - ai_squadslot.cpp \ - ai_tacticalservices.cpp \ - ai_task.cpp \ - ai_trackpather.cpp \ - ai_utils.cpp \ - ai_waypoint.cpp \ - baseanimating.cpp \ - BaseAnimatingOverlay.cpp \ - basebludgeonweapon.cpp \ - basecombatcharacter.cpp \ - basecombatweapon.cpp \ - baseentity.cpp \ - baseflex.cpp \ - basegrenade_concussion.cpp \ - basegrenade_contact.cpp \ - basegrenade_timed.cpp \ - basemultiplayerplayer.cpp \ - basetempentity.cpp \ - baseviewmodel.cpp \ - base_gameinterface.cpp \ - base_transmit_proxy.cpp \ - bitstring.cpp \ - bmodels.cpp \ - buttons.cpp \ - cbase.cpp \ - client.cpp \ - colorcorrection.cpp \ - colorcorrectionvolume.cpp \ - CommentarySystem.cpp \ - controlentities.cpp \ - cplane.cpp \ - CRagdollMagnet.cpp \ - damagemodifier.cpp \ - doors.cpp \ - dynamiclight.cpp \ - effects.cpp \ - EffectsServer.cpp \ - entityblocker.cpp \ - EntityDissolve.cpp \ - EntityFlame.cpp \ - entitylist.cpp \ - EntityParticleTrail.cpp \ - entity_tools_server.cpp \ - EnvBeam.cpp \ - EnvFade.cpp \ - EnvHudHint.cpp \ - EnvLaser.cpp \ - EnvMessage.cpp \ - envmicrophone.cpp \ - EnvShake.cpp \ - EnvSpark.cpp \ - env_debughistory.cpp \ - env_effectsscript.cpp \ - env_entity_maker.cpp \ - env_particlescript.cpp \ - env_player_surface_trigger.cpp \ - env_projectedtexture.cpp \ - env_screenoverlay.cpp \ - env_texturetoggle.cpp \ - env_tonemap_controller.cpp \ - env_zoom.cpp \ - episodic/ai_behavior_alyx_injured.cpp \ - episodic/ai_behavior_passenger_companion.cpp \ - episodic/ai_behavior_passenger_zombie.cpp \ - episodic/ep1_gamestats.cpp \ - episodic/ep2_gamestats.cpp \ - episodic/npc_advisor.cpp \ - episodic/npc_combine_cannon.cpp \ - episodic/npc_hunter.cpp \ - episodic/npc_magnusson.cpp \ - episodic/npc_puppet.cpp \ - episodic/prop_scalable.cpp \ - episodic/vehicle_jeep_episodic.cpp \ - episodic/weapon_striderbuster.cpp \ - EventLog.cpp \ - event_tempentity_tester.cpp \ - explode.cpp \ - filters.cpp \ - fire.cpp \ - fire_smoke.cpp \ - fish.cpp \ - fogcontroller.cpp \ - fourwheelvehiclephysics.cpp \ - func_areaportal.cpp \ - func_areaportalbase.cpp \ - func_areaportalwindow.cpp \ - func_break.cpp \ - func_breakablesurf.cpp \ - func_dust.cpp \ - func_ladder_endpoint.cpp \ - func_lod.cpp \ - func_movelinear.cpp \ - func_occluder.cpp \ - func_reflective_glass.cpp \ - func_smokevolume.cpp \ - game.cpp \ - gamedll_replay.cpp \ - gamehandle.cpp \ - gameinterface.cpp \ - GameStats_BasicStatsFunctions.cpp \ - gametrace_dll.cpp \ - gameweaponmanager.cpp \ - game_ui.cpp \ - genericactor.cpp \ - genericmonster.cpp \ - gib.cpp \ - globals.cpp \ - globalstate.cpp \ - grenadethrown.cpp \ - guntarget.cpp \ - hierarchy.cpp \ - hl2/ai_allymanager.cpp \ - hl2/ai_behavior_actbusy.cpp \ - hl2/ai_behavior_functank.cpp \ - hl2/ai_behavior_holster.cpp \ - hl2/ai_behavior_operator.cpp \ - hl2/ai_behavior_police.cpp \ - hl2/ai_goal_police.cpp \ - hl2/ai_spotlight.cpp \ - hl2/antlion_dust.cpp \ - hl2/antlion_maker.cpp \ - hl2/ar2_explosion.cpp \ - hl2/basehlcombatweapon.cpp \ - hl2/cbasehelicopter.cpp \ - hl2/cbasespriteprojectile.cpp \ - hl2/citadel_effects.cpp \ - hl2/combine_mine.cpp \ - hl2/env_alyxemp.cpp \ - hl2/env_headcrabcanister.cpp \ - hl2/env_speaker.cpp \ - hl2/env_starfield.cpp \ - hl2/func_bulletshield.cpp \ - hl2/Func_Monitor.cpp \ - hl2/func_recharge.cpp \ - hl2/func_tank.cpp \ - hl2/grenade_ar2.cpp \ - hl2/grenade_beam.cpp \ - hl2/grenade_bugbait.cpp \ - hl2/grenade_frag.cpp \ - hl2/grenade_homer.cpp \ - hl2/grenade_pathfollower.cpp \ - hl2/grenade_spit.cpp \ - hl2/hl2_ai_network.cpp \ - hl2/hl2_client.cpp \ - hl2/hl2_eventlog.cpp \ - hl2/hl2_player.cpp \ - hl2/hl2_playerlocaldata.cpp \ - hl2/hl2_triggers.cpp \ - hl2/hl_playermove.cpp \ - hl2/info_darknessmode_lightsource.cpp \ - hl2/info_teleporter_countdown.cpp \ - hl2/item_ammo.cpp \ - hl2/item_battery.cpp \ - hl2/item_dynamic_resupply.cpp \ - hl2/item_healthkit.cpp \ - hl2/item_itemcrate.cpp \ - hl2/item_suit.cpp \ - hl2/look_door.cpp \ - hl2/monster_dummy.cpp \ - hl2/npc_alyx_episodic.cpp \ - hl2/npc_antlion.cpp \ - hl2/npc_antliongrub.cpp \ - hl2/npc_antlionguard.cpp \ - hl2/npc_apcdriver.cpp \ - hl2/npc_attackchopper.cpp \ - hl2/npc_barnacle.cpp \ - hl2/npc_barney.cpp \ - hl2/npc_basescanner.cpp \ - hl2/npc_BaseZombie.cpp \ - hl2/npc_breen.cpp \ - hl2/npc_bullseye.cpp \ - hl2/npc_citizen17.cpp \ - hl2/npc_combine.cpp \ - hl2/npc_combinecamera.cpp \ - hl2/npc_combinedropship.cpp \ - hl2/npc_combinegunship.cpp \ - hl2/npc_combines.cpp \ - hl2/npc_cranedriver.cpp \ - hl2/npc_crow.cpp \ - hl2/npc_dog.cpp \ - hl2/npc_eli.cpp \ - hl2/npc_enemyfinder.cpp \ - hl2/npc_fastzombie.cpp \ - hl2/npc_fisherman.cpp \ - hl2/npc_gman.cpp \ - hl2/npc_headcrab.cpp \ - hl2/npc_ichthyosaur.cpp \ - hl2/npc_kleiner.cpp \ - hl2/npc_launcher.cpp \ - hl2/npc_manhack.cpp \ - hl2/npc_metropolice.cpp \ - hl2/npc_missiledefense.cpp \ - hl2/npc_monk.cpp \ - hl2/npc_mossman.cpp \ - hl2/npc_playercompanion.cpp \ - hl2/npc_PoisonZombie.cpp \ - hl2/npc_rollermine.cpp \ - hl2/npc_scanner.cpp \ - hl2/npc_stalker.cpp \ - hl2/npc_strider.cpp \ - hl2/npc_turret_ceiling.cpp \ - hl2/npc_turret_floor.cpp \ - hl2/npc_turret_ground.cpp \ - hl2/npc_vortigaunt_episodic.cpp \ - hl2/npc_zombie.cpp \ - hl2/npc_zombine.cpp \ - hl2/point_apc_controller.cpp \ - hl2/prop_combine_ball.cpp \ - hl2/prop_thumper.cpp \ - hl2/proto_sniper.cpp \ - hl2/rotorwash.cpp \ - hl2/script_intro.cpp \ - hl2/te_gaussexplosion.cpp \ - hl2/vehicle_airboat.cpp \ - hl2/vehicle_apc.cpp \ - hl2/vehicle_cannon.cpp \ - hl2/vehicle_crane.cpp \ - hl2/vehicle_jeep.cpp \ - hl2/vehicle_prisoner_pod.cpp \ - hl2/vehicle_viewcontroller.cpp \ - hl2/weapon_357.cpp \ - hl2/weapon_alyxgun.cpp \ - hl2/weapon_annabelle.cpp \ - hl2/weapon_ar2.cpp \ - hl2/weapon_bugbait.cpp \ - hl2/weapon_cguard.cpp \ - hl2/weapon_citizenpackage.cpp \ - hl2/weapon_crossbow.cpp \ - hl2/weapon_crowbar.cpp \ - hl2/weapon_flaregun.cpp \ - hl2/weapon_frag.cpp \ - hl2/weapon_physcannon.cpp \ - hl2/weapon_pistol.cpp \ - hl2/weapon_rpg.cpp \ - hl2/weapon_shotgun.cpp \ - hl2/weapon_smg1.cpp \ - hl2/weapon_stunstick.cpp \ - hltvdirector.cpp \ - h_ai.cpp \ - h_cycler.cpp \ - h_export.cpp \ - info_camera_link.cpp \ - info_overlay_accessor.cpp \ - init_factory.cpp \ - intermission.cpp \ - item_world.cpp \ - lightglow.cpp \ - lights.cpp \ - logicauto.cpp \ - logicentities.cpp \ - logicrelay.cpp \ - logic_achievement.cpp \ - logic_measure_movement.cpp \ - logic_navigation.cpp \ - mapentities.cpp \ - maprules.cpp \ - MaterialModifyControl.cpp \ - message_entity.cpp \ - modelentities.cpp \ - monstermaker.cpp \ - movehelper_server.cpp \ - movement.cpp \ - movie_explosion.cpp \ - ndebugoverlay.cpp \ - npc_talker.cpp \ - npc_vehicledriver.cpp \ - particle_fire.cpp \ - particle_light.cpp \ - particle_smokegrenade.cpp \ - particle_system.cpp \ - pathcorner.cpp \ - pathtrack.cpp \ - physconstraint.cpp \ - physics.cpp \ - physics_bone_follower.cpp \ - physics_cannister.cpp \ - physics_fx.cpp \ - physics_impact_damage.cpp \ - physics_main.cpp \ - physics_npc_solver.cpp \ - physics_prop_ragdoll.cpp \ - physobj.cpp \ - phys_controller.cpp \ - plasma.cpp \ - player.cpp \ - playerinfomanager.cpp \ - playerlocaldata.cpp \ - player_command.cpp \ - player_lagcompensation.cpp \ - player_pickup.cpp \ - player_resource.cpp \ - plugin_check.cpp \ - pointanglesensor.cpp \ - PointAngularVelocitySensor.cpp \ - pointhurt.cpp \ - pointteleport.cpp \ - point_camera.cpp \ - point_devshot_camera.cpp \ - point_playermoveconstraint.cpp \ - point_spotlight.cpp \ - point_template.cpp \ - props.cpp \ - RagdollBoogie.cpp \ - ragdoll_manager.cpp \ - recipientfilter.cpp \ - rope.cpp \ - saverestore_gamedll.cpp \ - sceneentity.cpp \ - scratchpad_gamedll_helpers.cpp \ - scripted.cpp \ - scriptedtarget.cpp \ - sendproxy.cpp \ - ServerNetworkProperty.cpp \ - shadowcontrol.cpp \ - SkyCamera.cpp \ - slideshow_display.cpp \ - smokestack.cpp \ - smoke_trail.cpp \ - sound.cpp \ - soundent.cpp \ - soundscape.cpp \ - soundscape_system.cpp \ - spotlightend.cpp \ - sprite_perfmonitor.cpp \ - stdafx.cpp \ - steamjet.cpp \ - subs.cpp \ - sun.cpp \ - tactical_mission.cpp \ - tanktrain.cpp \ - te.cpp \ - team.cpp \ - team_spawnpoint.cpp \ - TemplateEntities.cpp \ - tempmonster.cpp \ - tesla.cpp \ - testfunctions.cpp \ - testtraceline.cpp \ - test_proxytoggle.cpp \ - test_stressentities.cpp \ - textstatsmgr.cpp \ - te_armorricochet.cpp \ - te_basebeam.cpp \ - te_beamentpoint.cpp \ - te_beaments.cpp \ - te_beamfollow.cpp \ - te_beamlaser.cpp \ - te_beampoints.cpp \ - te_beamring.cpp \ - te_beamringpoint.cpp \ - te_beamspline.cpp \ - te_bloodsprite.cpp \ - te_bloodstream.cpp \ - te_breakmodel.cpp \ - te_bspdecal.cpp \ - te_bubbles.cpp \ - te_bubbletrail.cpp \ - te_clientprojectile.cpp \ - te_decal.cpp \ - te_dynamiclight.cpp \ - te_effect_dispatch.cpp \ - te_energysplash.cpp \ - te_explosion.cpp \ - te_fizz.cpp \ - te_footprintdecal.cpp \ - te_glassshatter.cpp \ - te_glowsprite.cpp \ - te_impact.cpp \ - te_killplayerattachments.cpp \ - te_largefunnel.cpp \ - te_muzzleflash.cpp \ - te_particlesystem.cpp \ - te_physicsprop.cpp \ - te_playerdecal.cpp \ - te_projecteddecal.cpp \ - te_showline.cpp \ - te_smoke.cpp \ - te_sparks.cpp \ - te_sprite.cpp \ - te_spritespray.cpp \ - te_worlddecal.cpp \ - timedeventmgr.cpp \ - toolframework_server.cpp \ - trains.cpp \ - triggers.cpp \ - util.cpp \ - variant_t.cpp \ - vehicle_base.cpp \ - vehicle_baseserver.cpp \ - vehicle_choreo_generic.cpp \ - vguiscreen.cpp \ - waterbullet.cpp \ - WaterLODControl.cpp \ - wcedit.cpp \ - weapon_cubemap.cpp \ - weight_button.cpp \ - world.cpp \ - - -LIBFILES = \ - ../../lib/public/linux32/tier1.a \ - ../../lib/linux32/release/libprotobuf.a \ - ../../lib/public/linux32/choreoobjects.a \ - ../../lib/public/linux32/dmxloader.a \ - ../../lib/public/linux32/mathlib.a \ - ../../lib/public/linux32/particles.a \ - ../../lib/public/linux32/tier2.a \ - ../../lib/public/linux32/tier3.a \ - -L../../lib/public/linux32 -ltier0 \ - -L../../lib/public/linux32 -lvstdlib \ - -L../../lib/linux32 -lsteam_api \ - - -LIBFILENAMES = \ - ../../lib/linux32/libsteam_api.so \ - ../../lib/linux32/release/libprotobuf.a \ - ../../lib/public/linux32/choreoobjects.a \ - ../../lib/public/linux32/dmxloader.a \ - ../../lib/public/linux32/libtier0.so \ - ../../lib/public/linux32/libvstdlib.so \ - ../../lib/public/linux32/mathlib.a \ - ../../lib/public/linux32/particles.a \ - ../../lib/public/linux32/tier1.a \ - ../../lib/public/linux32/tier2.a \ - ../../lib/public/linux32/tier3.a \ - - -# Include the base makefile now. -include $(SRCROOT)/devtools/makefile_base_posix.mak - - - -OTHER_DEPENDENCIES = \ - - -$(OBJ_DIR)/_other_deps.P : $(OTHER_DEPENDENCIES) - $(GEN_OTHER_DEPS) - --include $(OBJ_DIR)/_other_deps.P - - - -ifneq (clean, $(findstring clean, $(MAKECMDGOALS))) --include $(OBJ_DIR)/language.P -endif - -$(OBJ_DIR)/language.o : $(PWD)/../../common/language.cpp $(THIS_MAKEFILE) $(MAKEFILE_BASE) - $(PRE_COMPILE_FILE) - $(COMPILE_FILE) $(POST_COMPILE_FILE) - -ifneq (clean, $(findstring clean, $(MAKECMDGOALS))) --include $(OBJ_DIR)/randoverride.P -endif - -$(OBJ_DIR)/randoverride.o : $(PWD)/../../common/randoverride.cpp $(THIS_MAKEFILE) $(MAKEFILE_BASE) - $(PRE_COMPILE_FILE) - $(COMPILE_FILE) $(POST_COMPILE_FILE) - -ifneq (clean, $(findstring clean, $(MAKECMDGOALS))) --include $(OBJ_DIR)/serverbenchmark_base.P -endif - -$(OBJ_DIR)/serverbenchmark_base.o : $(PWD)/../../game/server/serverbenchmark_base.cpp $(THIS_MAKEFILE) $(MAKEFILE_BASE) - $(PRE_COMPILE_FILE) - $(COMPILE_FILE) $(POST_COMPILE_FILE) - -ifneq (clean, $(findstring clean, $(MAKECMDGOALS))) --include $(OBJ_DIR)/vote_controller.P -endif - -$(OBJ_DIR)/vote_controller.o : $(PWD)/../../game/server/vote_controller.cpp $(THIS_MAKEFILE) $(MAKEFILE_BASE) - $(PRE_COMPILE_FILE) - $(COMPILE_FILE) $(POST_COMPILE_FILE) - -ifneq (clean, $(findstring clean, $(MAKECMDGOALS))) --include $(OBJ_DIR)/achievementmgr.P -endif - -$(OBJ_DIR)/achievementmgr.o : $(PWD)/../../game/shared/achievementmgr.cpp $(THIS_MAKEFILE) $(MAKEFILE_BASE) - $(PRE_COMPILE_FILE) - $(COMPILE_FILE) $(POST_COMPILE_FILE) - -ifneq (clean, $(findstring clean, $(MAKECMDGOALS))) --include $(OBJ_DIR)/achievements_hlx.P -endif - -$(OBJ_DIR)/achievements_hlx.o : $(PWD)/../../game/shared/achievements_hlx.cpp $(THIS_MAKEFILE) $(MAKEFILE_BASE) - $(PRE_COMPILE_FILE) - $(COMPILE_FILE) $(POST_COMPILE_FILE) - -ifneq (clean, $(findstring clean, $(MAKECMDGOALS))) --include $(OBJ_DIR)/achievement_saverestore.P -endif - -$(OBJ_DIR)/achievement_saverestore.o : $(PWD)/../../game/shared/achievement_saverestore.cpp $(THIS_MAKEFILE) $(MAKEFILE_BASE) - $(PRE_COMPILE_FILE) - $(COMPILE_FILE) $(POST_COMPILE_FILE) - -ifneq (clean, $(findstring clean, $(MAKECMDGOALS))) --include $(OBJ_DIR)/activitylist.P -endif - -$(OBJ_DIR)/activitylist.o : $(PWD)/../../game/shared/activitylist.cpp $(THIS_MAKEFILE) $(MAKEFILE_BASE) - $(PRE_COMPILE_FILE) - $(COMPILE_FILE) $(POST_COMPILE_FILE) - -ifneq (clean, $(findstring clean, $(MAKECMDGOALS))) --include $(OBJ_DIR)/ammodef.P -endif - -$(OBJ_DIR)/ammodef.o : $(PWD)/../../game/shared/ammodef.cpp $(THIS_MAKEFILE) $(MAKEFILE_BASE) - $(PRE_COMPILE_FILE) - $(COMPILE_FILE) $(POST_COMPILE_FILE) - -ifneq (clean, $(findstring clean, $(MAKECMDGOALS))) --include $(OBJ_DIR)/animation.P -endif - -$(OBJ_DIR)/animation.o : $(PWD)/../../game/shared/animation.cpp $(THIS_MAKEFILE) $(MAKEFILE_BASE) - $(PRE_COMPILE_FILE) - $(COMPILE_FILE) $(POST_COMPILE_FILE) - -ifneq (clean, $(findstring clean, $(MAKECMDGOALS))) --include $(OBJ_DIR)/baseachievement.P -endif - -$(OBJ_DIR)/baseachievement.o : $(PWD)/../../game/shared/baseachievement.cpp $(THIS_MAKEFILE) $(MAKEFILE_BASE) - $(PRE_COMPILE_FILE) - $(COMPILE_FILE) $(POST_COMPILE_FILE) - -ifneq (clean, $(findstring clean, $(MAKECMDGOALS))) --include $(OBJ_DIR)/basecombatcharacter_shared.P -endif - -$(OBJ_DIR)/basecombatcharacter_shared.o : $(PWD)/../../game/shared/basecombatcharacter_shared.cpp $(THIS_MAKEFILE) $(MAKEFILE_BASE) - $(PRE_COMPILE_FILE) - $(COMPILE_FILE) $(POST_COMPILE_FILE) - -ifneq (clean, $(findstring clean, $(MAKECMDGOALS))) --include $(OBJ_DIR)/basecombatweapon_shared.P -endif - -$(OBJ_DIR)/basecombatweapon_shared.o : $(PWD)/../../game/shared/basecombatweapon_shared.cpp $(THIS_MAKEFILE) $(MAKEFILE_BASE) - $(PRE_COMPILE_FILE) - $(COMPILE_FILE) $(POST_COMPILE_FILE) - -ifneq (clean, $(findstring clean, $(MAKECMDGOALS))) --include $(OBJ_DIR)/baseentity_shared.P -endif - -$(OBJ_DIR)/baseentity_shared.o : $(PWD)/../../game/shared/baseentity_shared.cpp $(THIS_MAKEFILE) $(MAKEFILE_BASE) - $(PRE_COMPILE_FILE) - $(COMPILE_FILE) $(POST_COMPILE_FILE) - -ifneq (clean, $(findstring clean, $(MAKECMDGOALS))) --include $(OBJ_DIR)/basegrenade_shared.P -endif - -$(OBJ_DIR)/basegrenade_shared.o : $(PWD)/../../game/shared/basegrenade_shared.cpp $(THIS_MAKEFILE) $(MAKEFILE_BASE) - $(PRE_COMPILE_FILE) - $(COMPILE_FILE) $(POST_COMPILE_FILE) - -ifneq (clean, $(findstring clean, $(MAKECMDGOALS))) --include $(OBJ_DIR)/baseparticleentity.P -endif - -$(OBJ_DIR)/baseparticleentity.o : $(PWD)/../../game/shared/baseparticleentity.cpp $(THIS_MAKEFILE) $(MAKEFILE_BASE) - $(PRE_COMPILE_FILE) - $(COMPILE_FILE) $(POST_COMPILE_FILE) - -ifneq (clean, $(findstring clean, $(MAKECMDGOALS))) --include $(OBJ_DIR)/baseplayer_shared.P -endif - -$(OBJ_DIR)/baseplayer_shared.o : $(PWD)/../../game/shared/baseplayer_shared.cpp $(THIS_MAKEFILE) $(MAKEFILE_BASE) - $(PRE_COMPILE_FILE) - $(COMPILE_FILE) $(POST_COMPILE_FILE) - -ifneq (clean, $(findstring clean, $(MAKECMDGOALS))) --include $(OBJ_DIR)/baseviewmodel_shared.P -endif - -$(OBJ_DIR)/baseviewmodel_shared.o : $(PWD)/../../game/shared/baseviewmodel_shared.cpp $(THIS_MAKEFILE) $(MAKEFILE_BASE) - $(PRE_COMPILE_FILE) - $(COMPILE_FILE) $(POST_COMPILE_FILE) - -ifneq (clean, $(findstring clean, $(MAKECMDGOALS))) --include $(OBJ_DIR)/base_playeranimstate.P -endif - -$(OBJ_DIR)/base_playeranimstate.o : $(PWD)/../../game/shared/base_playeranimstate.cpp $(THIS_MAKEFILE) $(MAKEFILE_BASE) - $(PRE_COMPILE_FILE) - $(COMPILE_FILE) $(POST_COMPILE_FILE) - -ifneq (clean, $(findstring clean, $(MAKECMDGOALS))) --include $(OBJ_DIR)/beam_shared.P -endif - -$(OBJ_DIR)/beam_shared.o : $(PWD)/../../game/shared/beam_shared.cpp $(THIS_MAKEFILE) $(MAKEFILE_BASE) - $(PRE_COMPILE_FILE) - $(COMPILE_FILE) $(POST_COMPILE_FILE) - -ifneq (clean, $(findstring clean, $(MAKECMDGOALS))) --include $(OBJ_DIR)/collisionproperty.P -endif - -$(OBJ_DIR)/collisionproperty.o : $(PWD)/../../game/shared/collisionproperty.cpp $(THIS_MAKEFILE) $(MAKEFILE_BASE) - $(PRE_COMPILE_FILE) - $(COMPILE_FILE) $(POST_COMPILE_FILE) - -ifneq (clean, $(findstring clean, $(MAKECMDGOALS))) --include $(OBJ_DIR)/death_pose.P -endif - -$(OBJ_DIR)/death_pose.o : $(PWD)/../../game/shared/death_pose.cpp $(THIS_MAKEFILE) $(MAKEFILE_BASE) - $(PRE_COMPILE_FILE) - $(COMPILE_FILE) $(POST_COMPILE_FILE) - -ifneq (clean, $(findstring clean, $(MAKECMDGOALS))) --include $(OBJ_DIR)/debugoverlay_shared.P -endif - -$(OBJ_DIR)/debugoverlay_shared.o : $(PWD)/../../game/shared/debugoverlay_shared.cpp $(THIS_MAKEFILE) $(MAKEFILE_BASE) - $(PRE_COMPILE_FILE) - $(COMPILE_FILE) $(POST_COMPILE_FILE) - -ifneq (clean, $(findstring clean, $(MAKECMDGOALS))) --include $(OBJ_DIR)/decals.P -endif - -$(OBJ_DIR)/decals.o : $(PWD)/../../game/shared/decals.cpp $(THIS_MAKEFILE) $(MAKEFILE_BASE) - $(PRE_COMPILE_FILE) - $(COMPILE_FILE) $(POST_COMPILE_FILE) - -ifneq (clean, $(findstring clean, $(MAKECMDGOALS))) --include $(OBJ_DIR)/effect_dispatch_data.P -endif - -$(OBJ_DIR)/effect_dispatch_data.o : $(PWD)/../../game/shared/effect_dispatch_data.cpp $(THIS_MAKEFILE) $(MAKEFILE_BASE) - $(PRE_COMPILE_FILE) - $(COMPILE_FILE) $(POST_COMPILE_FILE) - -ifneq (clean, $(findstring clean, $(MAKECMDGOALS))) --include $(OBJ_DIR)/ehandle.P -endif - -$(OBJ_DIR)/ehandle.o : $(PWD)/../../game/shared/ehandle.cpp $(THIS_MAKEFILE) $(MAKEFILE_BASE) - $(PRE_COMPILE_FILE) - $(COMPILE_FILE) $(POST_COMPILE_FILE) - -ifneq (clean, $(findstring clean, $(MAKECMDGOALS))) --include $(OBJ_DIR)/entitylist_base.P -endif - -$(OBJ_DIR)/entitylist_base.o : $(PWD)/../../game/shared/entitylist_base.cpp $(THIS_MAKEFILE) $(MAKEFILE_BASE) - $(PRE_COMPILE_FILE) - $(COMPILE_FILE) $(POST_COMPILE_FILE) - -ifneq (clean, $(findstring clean, $(MAKECMDGOALS))) --include $(OBJ_DIR)/EntityParticleTrail_Shared.P -endif - -$(OBJ_DIR)/EntityParticleTrail_Shared.o : $(PWD)/../../game/shared/EntityParticleTrail_Shared.cpp $(THIS_MAKEFILE) $(MAKEFILE_BASE) - $(PRE_COMPILE_FILE) - $(COMPILE_FILE) $(POST_COMPILE_FILE) - -ifneq (clean, $(findstring clean, $(MAKECMDGOALS))) --include $(OBJ_DIR)/env_detail_controller.P -endif - -$(OBJ_DIR)/env_detail_controller.o : $(PWD)/../../game/shared/env_detail_controller.cpp $(THIS_MAKEFILE) $(MAKEFILE_BASE) - $(PRE_COMPILE_FILE) - $(COMPILE_FILE) $(POST_COMPILE_FILE) - -ifneq (clean, $(findstring clean, $(MAKECMDGOALS))) --include $(OBJ_DIR)/env_wind_shared.P -endif - -$(OBJ_DIR)/env_wind_shared.o : $(PWD)/../../game/shared/env_wind_shared.cpp $(THIS_MAKEFILE) $(MAKEFILE_BASE) - $(PRE_COMPILE_FILE) - $(COMPILE_FILE) $(POST_COMPILE_FILE) - -ifneq (clean, $(findstring clean, $(MAKECMDGOALS))) --include $(OBJ_DIR)/achievements_ep1.P -endif - -$(OBJ_DIR)/achievements_ep1.o : $(PWD)/../../game/shared/episodic/achievements_ep1.cpp $(THIS_MAKEFILE) $(MAKEFILE_BASE) - $(PRE_COMPILE_FILE) - $(COMPILE_FILE) $(POST_COMPILE_FILE) - -ifneq (clean, $(findstring clean, $(MAKECMDGOALS))) --include $(OBJ_DIR)/achievements_ep2.P -endif - -$(OBJ_DIR)/achievements_ep2.o : $(PWD)/../../game/shared/episodic/achievements_ep2.cpp $(THIS_MAKEFILE) $(MAKEFILE_BASE) - $(PRE_COMPILE_FILE) - $(COMPILE_FILE) $(POST_COMPILE_FILE) - -ifneq (clean, $(findstring clean, $(MAKECMDGOALS))) --include $(OBJ_DIR)/achievements_epx.P -endif - -$(OBJ_DIR)/achievements_epx.o : $(PWD)/../../game/shared/episodic/achievements_epx.cpp $(THIS_MAKEFILE) $(MAKEFILE_BASE) - $(PRE_COMPILE_FILE) - $(COMPILE_FILE) $(POST_COMPILE_FILE) - -ifneq (clean, $(findstring clean, $(MAKECMDGOALS))) --include $(OBJ_DIR)/eventlist.P -endif - -$(OBJ_DIR)/eventlist.o : $(PWD)/../../game/shared/eventlist.cpp $(THIS_MAKEFILE) $(MAKEFILE_BASE) - $(PRE_COMPILE_FILE) - $(COMPILE_FILE) $(POST_COMPILE_FILE) - -ifneq (clean, $(findstring clean, $(MAKECMDGOALS))) --include $(OBJ_DIR)/func_ladder.P -endif - -$(OBJ_DIR)/func_ladder.o : $(PWD)/../../game/shared/func_ladder.cpp $(THIS_MAKEFILE) $(MAKEFILE_BASE) - $(PRE_COMPILE_FILE) - $(COMPILE_FILE) $(POST_COMPILE_FILE) - -ifneq (clean, $(findstring clean, $(MAKECMDGOALS))) --include $(OBJ_DIR)/gamemovement.P -endif - -$(OBJ_DIR)/gamemovement.o : $(PWD)/../../game/shared/gamemovement.cpp $(THIS_MAKEFILE) $(MAKEFILE_BASE) - $(PRE_COMPILE_FILE) - $(COMPILE_FILE) $(POST_COMPILE_FILE) - -ifneq (clean, $(findstring clean, $(MAKECMDGOALS))) --include $(OBJ_DIR)/gamerules.P -endif - -$(OBJ_DIR)/gamerules.o : $(PWD)/../../game/shared/gamerules.cpp $(THIS_MAKEFILE) $(MAKEFILE_BASE) - $(PRE_COMPILE_FILE) - $(COMPILE_FILE) $(POST_COMPILE_FILE) - -ifneq (clean, $(findstring clean, $(MAKECMDGOALS))) --include $(OBJ_DIR)/gamerules_register.P -endif - -$(OBJ_DIR)/gamerules_register.o : $(PWD)/../../game/shared/gamerules_register.cpp $(THIS_MAKEFILE) $(MAKEFILE_BASE) - $(PRE_COMPILE_FILE) - $(COMPILE_FILE) $(POST_COMPILE_FILE) - -ifneq (clean, $(findstring clean, $(MAKECMDGOALS))) --include $(OBJ_DIR)/GameStats.P -endif - -$(OBJ_DIR)/GameStats.o : $(PWD)/../../game/shared/GameStats.cpp $(THIS_MAKEFILE) $(MAKEFILE_BASE) - $(PRE_COMPILE_FILE) - $(COMPILE_FILE) $(POST_COMPILE_FILE) - -ifneq (clean, $(findstring clean, $(MAKECMDGOALS))) --include $(OBJ_DIR)/gamestringpool.P -endif - -$(OBJ_DIR)/gamestringpool.o : $(PWD)/../../game/shared/gamestringpool.cpp $(THIS_MAKEFILE) $(MAKEFILE_BASE) - $(PRE_COMPILE_FILE) - $(COMPILE_FILE) $(POST_COMPILE_FILE) - -ifneq (clean, $(findstring clean, $(MAKECMDGOALS))) --include $(OBJ_DIR)/gamevars_shared.P -endif - -$(OBJ_DIR)/gamevars_shared.o : $(PWD)/../../game/shared/gamevars_shared.cpp $(THIS_MAKEFILE) $(MAKEFILE_BASE) - $(PRE_COMPILE_FILE) - $(COMPILE_FILE) $(POST_COMPILE_FILE) - -ifneq (clean, $(findstring clean, $(MAKECMDGOALS))) --include $(OBJ_DIR)/hintmessage.P -endif - -$(OBJ_DIR)/hintmessage.o : $(PWD)/../../game/shared/hintmessage.cpp $(THIS_MAKEFILE) $(MAKEFILE_BASE) - $(PRE_COMPILE_FILE) - $(COMPILE_FILE) $(POST_COMPILE_FILE) - -ifneq (clean, $(findstring clean, $(MAKECMDGOALS))) --include $(OBJ_DIR)/hintsystem.P -endif - -$(OBJ_DIR)/hintsystem.o : $(PWD)/../../game/shared/hintsystem.cpp $(THIS_MAKEFILE) $(MAKEFILE_BASE) - $(PRE_COMPILE_FILE) - $(COMPILE_FILE) $(POST_COMPILE_FILE) - -ifneq (clean, $(findstring clean, $(MAKECMDGOALS))) --include $(OBJ_DIR)/basehlcombatweapon_shared.P -endif - -$(OBJ_DIR)/basehlcombatweapon_shared.o : $(PWD)/../../game/shared/hl2/basehlcombatweapon_shared.cpp $(THIS_MAKEFILE) $(MAKEFILE_BASE) - $(PRE_COMPILE_FILE) - $(COMPILE_FILE) $(POST_COMPILE_FILE) - -ifneq (clean, $(findstring clean, $(MAKECMDGOALS))) --include $(OBJ_DIR)/env_headcrabcanister_shared.P -endif - -$(OBJ_DIR)/env_headcrabcanister_shared.o : $(PWD)/../../game/shared/hl2/env_headcrabcanister_shared.cpp $(THIS_MAKEFILE) $(MAKEFILE_BASE) - $(PRE_COMPILE_FILE) - $(COMPILE_FILE) $(POST_COMPILE_FILE) - -ifneq (clean, $(findstring clean, $(MAKECMDGOALS))) --include $(OBJ_DIR)/hl2_gamerules.P -endif - -$(OBJ_DIR)/hl2_gamerules.o : $(PWD)/../../game/shared/hl2/hl2_gamerules.cpp $(THIS_MAKEFILE) $(MAKEFILE_BASE) - $(PRE_COMPILE_FILE) - $(COMPILE_FILE) $(POST_COMPILE_FILE) - -ifneq (clean, $(findstring clean, $(MAKECMDGOALS))) --include $(OBJ_DIR)/hl2_usermessages.P -endif - -$(OBJ_DIR)/hl2_usermessages.o : $(PWD)/../../game/shared/hl2/hl2_usermessages.cpp $(THIS_MAKEFILE) $(MAKEFILE_BASE) - $(PRE_COMPILE_FILE) - $(COMPILE_FILE) $(POST_COMPILE_FILE) - -ifneq (clean, $(findstring clean, $(MAKECMDGOALS))) --include $(OBJ_DIR)/hl_gamemovement.P -endif - -$(OBJ_DIR)/hl_gamemovement.o : $(PWD)/../../game/shared/hl2/hl_gamemovement.cpp $(THIS_MAKEFILE) $(MAKEFILE_BASE) - $(PRE_COMPILE_FILE) - $(COMPILE_FILE) $(POST_COMPILE_FILE) - -ifneq (clean, $(findstring clean, $(MAKECMDGOALS))) --include $(OBJ_DIR)/survival_gamerules.P -endif - -$(OBJ_DIR)/survival_gamerules.o : $(PWD)/../../game/shared/hl2/survival_gamerules.cpp $(THIS_MAKEFILE) $(MAKEFILE_BASE) - $(PRE_COMPILE_FILE) - $(COMPILE_FILE) $(POST_COMPILE_FILE) - -ifneq (clean, $(findstring clean, $(MAKECMDGOALS))) --include $(OBJ_DIR)/igamesystem.P -endif - -$(OBJ_DIR)/igamesystem.o : $(PWD)/../../game/shared/igamesystem.cpp $(THIS_MAKEFILE) $(MAKEFILE_BASE) - $(PRE_COMPILE_FILE) - $(COMPILE_FILE) $(POST_COMPILE_FILE) - -ifneq (clean, $(findstring clean, $(MAKECMDGOALS))) --include $(OBJ_DIR)/interval.P -endif - -$(OBJ_DIR)/interval.o : $(PWD)/../../game/shared/interval.cpp $(THIS_MAKEFILE) $(MAKEFILE_BASE) - $(PRE_COMPILE_FILE) - $(COMPILE_FILE) $(POST_COMPILE_FILE) - -ifneq (clean, $(findstring clean, $(MAKECMDGOALS))) --include $(OBJ_DIR)/mapentities_shared.P -endif - -$(OBJ_DIR)/mapentities_shared.o : $(PWD)/../../game/shared/mapentities_shared.cpp $(THIS_MAKEFILE) $(MAKEFILE_BASE) - $(PRE_COMPILE_FILE) - $(COMPILE_FILE) $(POST_COMPILE_FILE) - -ifneq (clean, $(findstring clean, $(MAKECMDGOALS))) --include $(OBJ_DIR)/ModelSoundsCache.P -endif - -$(OBJ_DIR)/ModelSoundsCache.o : $(PWD)/../../game/shared/ModelSoundsCache.cpp $(THIS_MAKEFILE) $(MAKEFILE_BASE) - $(PRE_COMPILE_FILE) - $(COMPILE_FILE) $(POST_COMPILE_FILE) - -ifneq (clean, $(findstring clean, $(MAKECMDGOALS))) --include $(OBJ_DIR)/movevars_shared.P -endif - -$(OBJ_DIR)/movevars_shared.o : $(PWD)/../../game/shared/movevars_shared.cpp $(THIS_MAKEFILE) $(MAKEFILE_BASE) - $(PRE_COMPILE_FILE) - $(COMPILE_FILE) $(POST_COMPILE_FILE) - -ifneq (clean, $(findstring clean, $(MAKECMDGOALS))) --include $(OBJ_DIR)/mp_shareddefs.P -endif - -$(OBJ_DIR)/mp_shareddefs.o : $(PWD)/../../game/shared/mp_shareddefs.cpp $(THIS_MAKEFILE) $(MAKEFILE_BASE) - $(PRE_COMPILE_FILE) - $(COMPILE_FILE) $(POST_COMPILE_FILE) - -ifneq (clean, $(findstring clean, $(MAKECMDGOALS))) --include $(OBJ_DIR)/multiplay_gamerules.P -endif - -$(OBJ_DIR)/multiplay_gamerules.o : $(PWD)/../../game/shared/multiplay_gamerules.cpp $(THIS_MAKEFILE) $(MAKEFILE_BASE) - $(PRE_COMPILE_FILE) - $(COMPILE_FILE) $(POST_COMPILE_FILE) - -ifneq (clean, $(findstring clean, $(MAKECMDGOALS))) --include $(OBJ_DIR)/obstacle_pushaway.P -endif - -$(OBJ_DIR)/obstacle_pushaway.o : $(PWD)/../../game/shared/obstacle_pushaway.cpp $(THIS_MAKEFILE) $(MAKEFILE_BASE) - $(PRE_COMPILE_FILE) - $(COMPILE_FILE) $(POST_COMPILE_FILE) - -ifneq (clean, $(findstring clean, $(MAKECMDGOALS))) --include $(OBJ_DIR)/particlesystemquery.P -endif - -$(OBJ_DIR)/particlesystemquery.o : $(PWD)/../../game/shared/particlesystemquery.cpp $(THIS_MAKEFILE) $(MAKEFILE_BASE) - $(PRE_COMPILE_FILE) - $(COMPILE_FILE) $(POST_COMPILE_FILE) - -ifneq (clean, $(findstring clean, $(MAKECMDGOALS))) --include $(OBJ_DIR)/particle_parse.P -endif - -$(OBJ_DIR)/particle_parse.o : $(PWD)/../../game/shared/particle_parse.cpp $(THIS_MAKEFILE) $(MAKEFILE_BASE) - $(PRE_COMPILE_FILE) - $(COMPILE_FILE) $(POST_COMPILE_FILE) - -ifneq (clean, $(findstring clean, $(MAKECMDGOALS))) --include $(OBJ_DIR)/physics_main_shared.P -endif - -$(OBJ_DIR)/physics_main_shared.o : $(PWD)/../../game/shared/physics_main_shared.cpp $(THIS_MAKEFILE) $(MAKEFILE_BASE) - $(PRE_COMPILE_FILE) - $(COMPILE_FILE) $(POST_COMPILE_FILE) - -ifneq (clean, $(findstring clean, $(MAKECMDGOALS))) --include $(OBJ_DIR)/physics_saverestore.P -endif - -$(OBJ_DIR)/physics_saverestore.o : $(PWD)/../../game/shared/physics_saverestore.cpp $(THIS_MAKEFILE) $(MAKEFILE_BASE) - $(PRE_COMPILE_FILE) - $(COMPILE_FILE) $(POST_COMPILE_FILE) - -ifneq (clean, $(findstring clean, $(MAKECMDGOALS))) --include $(OBJ_DIR)/physics_shared.P -endif - -$(OBJ_DIR)/physics_shared.o : $(PWD)/../../game/shared/physics_shared.cpp $(THIS_MAKEFILE) $(MAKEFILE_BASE) - $(PRE_COMPILE_FILE) - $(COMPILE_FILE) $(POST_COMPILE_FILE) - -ifneq (clean, $(findstring clean, $(MAKECMDGOALS))) --include $(OBJ_DIR)/point_bonusmaps_accessor.P -endif - -$(OBJ_DIR)/point_bonusmaps_accessor.o : $(PWD)/../../game/shared/point_bonusmaps_accessor.cpp $(THIS_MAKEFILE) $(MAKEFILE_BASE) - $(PRE_COMPILE_FILE) - $(COMPILE_FILE) $(POST_COMPILE_FILE) - -ifneq (clean, $(findstring clean, $(MAKECMDGOALS))) --include $(OBJ_DIR)/point_posecontroller.P -endif - -$(OBJ_DIR)/point_posecontroller.o : $(PWD)/../../game/shared/point_posecontroller.cpp $(THIS_MAKEFILE) $(MAKEFILE_BASE) - $(PRE_COMPILE_FILE) - $(COMPILE_FILE) $(POST_COMPILE_FILE) - -ifneq (clean, $(findstring clean, $(MAKECMDGOALS))) --include $(OBJ_DIR)/precache_register.P -endif - -$(OBJ_DIR)/precache_register.o : $(PWD)/../../game/shared/precache_register.cpp $(THIS_MAKEFILE) $(MAKEFILE_BASE) - $(PRE_COMPILE_FILE) - $(COMPILE_FILE) $(POST_COMPILE_FILE) - -ifneq (clean, $(findstring clean, $(MAKECMDGOALS))) --include $(OBJ_DIR)/predictableid.P -endif - -$(OBJ_DIR)/predictableid.o : $(PWD)/../../game/shared/predictableid.cpp $(THIS_MAKEFILE) $(MAKEFILE_BASE) - $(PRE_COMPILE_FILE) - $(COMPILE_FILE) $(POST_COMPILE_FILE) - -ifneq (clean, $(findstring clean, $(MAKECMDGOALS))) --include $(OBJ_DIR)/props_shared.P -endif - -$(OBJ_DIR)/props_shared.o : $(PWD)/../../game/shared/props_shared.cpp $(THIS_MAKEFILE) $(MAKEFILE_BASE) - $(PRE_COMPILE_FILE) - $(COMPILE_FILE) $(POST_COMPILE_FILE) - -ifneq (clean, $(findstring clean, $(MAKECMDGOALS))) --include $(OBJ_DIR)/querycache.P -endif - -$(OBJ_DIR)/querycache.o : $(PWD)/../../game/shared/querycache.cpp $(THIS_MAKEFILE) $(MAKEFILE_BASE) - $(PRE_COMPILE_FILE) - $(COMPILE_FILE) $(POST_COMPILE_FILE) - -ifneq (clean, $(findstring clean, $(MAKECMDGOALS))) --include $(OBJ_DIR)/ragdoll_shared.P -endif - -$(OBJ_DIR)/ragdoll_shared.o : $(PWD)/../../game/shared/ragdoll_shared.cpp $(THIS_MAKEFILE) $(MAKEFILE_BASE) - $(PRE_COMPILE_FILE) - $(COMPILE_FILE) $(POST_COMPILE_FILE) - -ifneq (clean, $(findstring clean, $(MAKECMDGOALS))) --include $(OBJ_DIR)/rope_helpers.P -endif - -$(OBJ_DIR)/rope_helpers.o : $(PWD)/../../game/shared/rope_helpers.cpp $(THIS_MAKEFILE) $(MAKEFILE_BASE) - $(PRE_COMPILE_FILE) - $(COMPILE_FILE) $(POST_COMPILE_FILE) - -ifneq (clean, $(findstring clean, $(MAKECMDGOALS))) --include $(OBJ_DIR)/saverestore.P -endif - -$(OBJ_DIR)/saverestore.o : $(PWD)/../../game/shared/saverestore.cpp $(THIS_MAKEFILE) $(MAKEFILE_BASE) - $(PRE_COMPILE_FILE) - $(COMPILE_FILE) $(POST_COMPILE_FILE) - -ifneq (clean, $(findstring clean, $(MAKECMDGOALS))) --include $(OBJ_DIR)/SceneCache.P -endif - -$(OBJ_DIR)/SceneCache.o : $(PWD)/../../game/shared/SceneCache.cpp $(THIS_MAKEFILE) $(MAKEFILE_BASE) - $(PRE_COMPILE_FILE) - $(COMPILE_FILE) $(POST_COMPILE_FILE) - -ifneq (clean, $(findstring clean, $(MAKECMDGOALS))) --include $(OBJ_DIR)/sceneentity_shared.P -endif - -$(OBJ_DIR)/sceneentity_shared.o : $(PWD)/../../game/shared/sceneentity_shared.cpp $(THIS_MAKEFILE) $(MAKEFILE_BASE) - $(PRE_COMPILE_FILE) - $(COMPILE_FILE) $(POST_COMPILE_FILE) - -ifneq (clean, $(findstring clean, $(MAKECMDGOALS))) --include $(OBJ_DIR)/script_intro_shared.P -endif - -$(OBJ_DIR)/script_intro_shared.o : $(PWD)/../../game/shared/script_intro_shared.cpp $(THIS_MAKEFILE) $(MAKEFILE_BASE) - $(PRE_COMPILE_FILE) - $(COMPILE_FILE) $(POST_COMPILE_FILE) - -ifneq (clean, $(findstring clean, $(MAKECMDGOALS))) --include $(OBJ_DIR)/sequence_Transitioner.P -endif - -$(OBJ_DIR)/sequence_Transitioner.o : $(PWD)/../../game/shared/sequence_Transitioner.cpp $(THIS_MAKEFILE) $(MAKEFILE_BASE) - $(PRE_COMPILE_FILE) - $(COMPILE_FILE) $(POST_COMPILE_FILE) - -ifneq (clean, $(findstring clean, $(MAKECMDGOALS))) --include $(OBJ_DIR)/sheetsimulator.P -endif - -$(OBJ_DIR)/sheetsimulator.o : $(PWD)/../../game/shared/sheetsimulator.cpp $(THIS_MAKEFILE) $(MAKEFILE_BASE) - $(PRE_COMPILE_FILE) - $(COMPILE_FILE) $(POST_COMPILE_FILE) - -ifneq (clean, $(findstring clean, $(MAKECMDGOALS))) --include $(OBJ_DIR)/simtimer.P -endif - -$(OBJ_DIR)/simtimer.o : $(PWD)/../../game/shared/simtimer.cpp $(THIS_MAKEFILE) $(MAKEFILE_BASE) - $(PRE_COMPILE_FILE) - $(COMPILE_FILE) $(POST_COMPILE_FILE) - -ifneq (clean, $(findstring clean, $(MAKECMDGOALS))) --include $(OBJ_DIR)/singleplay_gamerules.P -endif - -$(OBJ_DIR)/singleplay_gamerules.o : $(PWD)/../../game/shared/singleplay_gamerules.cpp $(THIS_MAKEFILE) $(MAKEFILE_BASE) - $(PRE_COMPILE_FILE) - $(COMPILE_FILE) $(POST_COMPILE_FILE) - -ifneq (clean, $(findstring clean, $(MAKECMDGOALS))) --include $(OBJ_DIR)/SoundEmitterSystem.P -endif - -$(OBJ_DIR)/SoundEmitterSystem.o : $(PWD)/../../game/shared/SoundEmitterSystem.cpp $(THIS_MAKEFILE) $(MAKEFILE_BASE) - $(PRE_COMPILE_FILE) - $(COMPILE_FILE) $(POST_COMPILE_FILE) - -ifneq (clean, $(findstring clean, $(MAKECMDGOALS))) --include $(OBJ_DIR)/soundenvelope.P -endif - -$(OBJ_DIR)/soundenvelope.o : $(PWD)/../../game/shared/soundenvelope.cpp $(THIS_MAKEFILE) $(MAKEFILE_BASE) - $(PRE_COMPILE_FILE) - $(COMPILE_FILE) $(POST_COMPILE_FILE) - -ifneq (clean, $(findstring clean, $(MAKECMDGOALS))) --include $(OBJ_DIR)/Sprite.P -endif - -$(OBJ_DIR)/Sprite.o : $(PWD)/../../game/shared/Sprite.cpp $(THIS_MAKEFILE) $(MAKEFILE_BASE) - $(PRE_COMPILE_FILE) - $(COMPILE_FILE) $(POST_COMPILE_FILE) - -ifneq (clean, $(findstring clean, $(MAKECMDGOALS))) --include $(OBJ_DIR)/SpriteTrail.P -endif - -$(OBJ_DIR)/SpriteTrail.o : $(PWD)/../../game/shared/SpriteTrail.cpp $(THIS_MAKEFILE) $(MAKEFILE_BASE) - $(PRE_COMPILE_FILE) - $(COMPILE_FILE) $(POST_COMPILE_FILE) - -ifneq (clean, $(findstring clean, $(MAKECMDGOALS))) --include $(OBJ_DIR)/studio_shared.P -endif - -$(OBJ_DIR)/studio_shared.o : $(PWD)/../../game/shared/studio_shared.cpp $(THIS_MAKEFILE) $(MAKEFILE_BASE) - $(PRE_COMPILE_FILE) - $(COMPILE_FILE) $(POST_COMPILE_FILE) - -ifneq (clean, $(findstring clean, $(MAKECMDGOALS))) --include $(OBJ_DIR)/takedamageinfo.P -endif - -$(OBJ_DIR)/takedamageinfo.o : $(PWD)/../../game/shared/takedamageinfo.cpp $(THIS_MAKEFILE) $(MAKEFILE_BASE) - $(PRE_COMPILE_FILE) - $(COMPILE_FILE) $(POST_COMPILE_FILE) - -ifneq (clean, $(findstring clean, $(MAKECMDGOALS))) --include $(OBJ_DIR)/teamplay_gamerules.P -endif - -$(OBJ_DIR)/teamplay_gamerules.o : $(PWD)/../../game/shared/teamplay_gamerules.cpp $(THIS_MAKEFILE) $(MAKEFILE_BASE) - $(PRE_COMPILE_FILE) - $(COMPILE_FILE) $(POST_COMPILE_FILE) - -ifneq (clean, $(findstring clean, $(MAKECMDGOALS))) --include $(OBJ_DIR)/test_ehandle.P -endif - -$(OBJ_DIR)/test_ehandle.o : $(PWD)/../../game/shared/test_ehandle.cpp $(THIS_MAKEFILE) $(MAKEFILE_BASE) - $(PRE_COMPILE_FILE) - $(COMPILE_FILE) $(POST_COMPILE_FILE) - -ifneq (clean, $(findstring clean, $(MAKECMDGOALS))) --include $(OBJ_DIR)/usercmd.P -endif - -$(OBJ_DIR)/usercmd.o : $(PWD)/../../game/shared/usercmd.cpp $(THIS_MAKEFILE) $(MAKEFILE_BASE) - $(PRE_COMPILE_FILE) - $(COMPILE_FILE) $(POST_COMPILE_FILE) - -ifneq (clean, $(findstring clean, $(MAKECMDGOALS))) --include $(OBJ_DIR)/usermessages.P -endif - -$(OBJ_DIR)/usermessages.o : $(PWD)/../../game/shared/usermessages.cpp $(THIS_MAKEFILE) $(MAKEFILE_BASE) - $(PRE_COMPILE_FILE) - $(COMPILE_FILE) $(POST_COMPILE_FILE) - -ifneq (clean, $(findstring clean, $(MAKECMDGOALS))) --include $(OBJ_DIR)/util_shared.P -endif - -$(OBJ_DIR)/util_shared.o : $(PWD)/../../game/shared/util_shared.cpp $(THIS_MAKEFILE) $(MAKEFILE_BASE) - $(PRE_COMPILE_FILE) - $(COMPILE_FILE) $(POST_COMPILE_FILE) - -ifneq (clean, $(findstring clean, $(MAKECMDGOALS))) --include $(OBJ_DIR)/vehicle_viewblend_shared.P -endif - -$(OBJ_DIR)/vehicle_viewblend_shared.o : $(PWD)/../../game/shared/vehicle_viewblend_shared.cpp $(THIS_MAKEFILE) $(MAKEFILE_BASE) - $(PRE_COMPILE_FILE) - $(COMPILE_FILE) $(POST_COMPILE_FILE) - -ifneq (clean, $(findstring clean, $(MAKECMDGOALS))) --include $(OBJ_DIR)/voice_gamemgr.P -endif - -$(OBJ_DIR)/voice_gamemgr.o : $(PWD)/../../game/shared/voice_gamemgr.cpp $(THIS_MAKEFILE) $(MAKEFILE_BASE) - $(PRE_COMPILE_FILE) - $(COMPILE_FILE) $(POST_COMPILE_FILE) - -ifneq (clean, $(findstring clean, $(MAKECMDGOALS))) --include $(OBJ_DIR)/weapon_parse.P -endif - -$(OBJ_DIR)/weapon_parse.o : $(PWD)/../../game/shared/weapon_parse.cpp $(THIS_MAKEFILE) $(MAKEFILE_BASE) - $(PRE_COMPILE_FILE) - $(COMPILE_FILE) $(POST_COMPILE_FILE) - -ifneq (clean, $(findstring clean, $(MAKECMDGOALS))) --include $(OBJ_DIR)/weapon_parse_default.P -endif - -$(OBJ_DIR)/weapon_parse_default.o : $(PWD)/../../game/shared/weapon_parse_default.cpp $(THIS_MAKEFILE) $(MAKEFILE_BASE) - $(PRE_COMPILE_FILE) - $(COMPILE_FILE) $(POST_COMPILE_FILE) - -ifneq (clean, $(findstring clean, $(MAKECMDGOALS))) --include $(OBJ_DIR)/weapon_proficiency.P -endif - -$(OBJ_DIR)/weapon_proficiency.o : $(PWD)/../../game/shared/weapon_proficiency.cpp $(THIS_MAKEFILE) $(MAKEFILE_BASE) - $(PRE_COMPILE_FILE) - $(COMPILE_FILE) $(POST_COMPILE_FILE) - -ifneq (clean, $(findstring clean, $(MAKECMDGOALS))) --include $(OBJ_DIR)/bone_setup.P -endif - -$(OBJ_DIR)/bone_setup.o : $(PWD)/../../public/bone_setup.cpp $(THIS_MAKEFILE) $(MAKEFILE_BASE) - $(PRE_COMPILE_FILE) - $(COMPILE_FILE) $(POST_COMPILE_FILE) - -ifneq (clean, $(findstring clean, $(MAKECMDGOALS))) --include $(OBJ_DIR)/collisionutils.P -endif - -$(OBJ_DIR)/collisionutils.o : $(PWD)/../../public/collisionutils.cpp $(THIS_MAKEFILE) $(MAKEFILE_BASE) - $(PRE_COMPILE_FILE) - $(COMPILE_FILE) $(POST_COMPILE_FILE) - -ifneq (clean, $(findstring clean, $(MAKECMDGOALS))) --include $(OBJ_DIR)/dt_send.P -endif - -$(OBJ_DIR)/dt_send.o : $(PWD)/../../public/dt_send.cpp $(THIS_MAKEFILE) $(MAKEFILE_BASE) - $(PRE_COMPILE_FILE) - $(COMPILE_FILE) $(POST_COMPILE_FILE) - -ifneq (clean, $(findstring clean, $(MAKECMDGOALS))) --include $(OBJ_DIR)/dt_utlvector_common.P -endif - -$(OBJ_DIR)/dt_utlvector_common.o : $(PWD)/../../public/dt_utlvector_common.cpp $(THIS_MAKEFILE) $(MAKEFILE_BASE) - $(PRE_COMPILE_FILE) - $(COMPILE_FILE) $(POST_COMPILE_FILE) - -ifneq (clean, $(findstring clean, $(MAKECMDGOALS))) --include $(OBJ_DIR)/dt_utlvector_send.P -endif - -$(OBJ_DIR)/dt_utlvector_send.o : $(PWD)/../../public/dt_utlvector_send.cpp $(THIS_MAKEFILE) $(MAKEFILE_BASE) - $(PRE_COMPILE_FILE) - $(COMPILE_FILE) $(POST_COMPILE_FILE) - -ifneq (clean, $(findstring clean, $(MAKECMDGOALS))) --include $(OBJ_DIR)/editor_sendcommand.P -endif - -$(OBJ_DIR)/editor_sendcommand.o : $(PWD)/../../public/editor_sendcommand.cpp $(THIS_MAKEFILE) $(MAKEFILE_BASE) - $(PRE_COMPILE_FILE) - $(COMPILE_FILE) $(POST_COMPILE_FILE) - -ifneq (clean, $(findstring clean, $(MAKECMDGOALS))) --include $(OBJ_DIR)/filesystem_helpers.P -endif - -$(OBJ_DIR)/filesystem_helpers.o : $(PWD)/../../public/filesystem_helpers.cpp $(THIS_MAKEFILE) $(MAKEFILE_BASE) - $(PRE_COMPILE_FILE) - $(COMPILE_FILE) $(POST_COMPILE_FILE) - -ifneq (clean, $(findstring clean, $(MAKECMDGOALS))) --include $(OBJ_DIR)/haptic_msgs.P -endif - -$(OBJ_DIR)/haptic_msgs.o : $(PWD)/../../public/haptics/haptic_msgs.cpp $(THIS_MAKEFILE) $(MAKEFILE_BASE) - $(PRE_COMPILE_FILE) - $(COMPILE_FILE) $(POST_COMPILE_FILE) - -ifneq (clean, $(findstring clean, $(MAKECMDGOALS))) --include $(OBJ_DIR)/interpolatortypes.P -endif - -$(OBJ_DIR)/interpolatortypes.o : $(PWD)/../../public/interpolatortypes.cpp $(THIS_MAKEFILE) $(MAKEFILE_BASE) - $(PRE_COMPILE_FILE) - $(COMPILE_FILE) $(POST_COMPILE_FILE) - -ifneq (clean, $(findstring clean, $(MAKECMDGOALS))) --include $(OBJ_DIR)/keyframe.P -endif - -$(OBJ_DIR)/keyframe.o : $(PWD)/../../public/keyframe/keyframe.cpp $(THIS_MAKEFILE) $(MAKEFILE_BASE) - $(PRE_COMPILE_FILE) - $(COMPILE_FILE) $(POST_COMPILE_FILE) - -ifneq (clean, $(findstring clean, $(MAKECMDGOALS))) --include $(OBJ_DIR)/map_utils.P -endif - -$(OBJ_DIR)/map_utils.o : $(PWD)/../../public/map_utils.cpp $(THIS_MAKEFILE) $(MAKEFILE_BASE) - $(PRE_COMPILE_FILE) - $(COMPILE_FILE) $(POST_COMPILE_FILE) - -ifneq (clean, $(findstring clean, $(MAKECMDGOALS))) --include $(OBJ_DIR)/networkvar.P -endif - -$(OBJ_DIR)/networkvar.o : $(PWD)/../../public/networkvar.cpp $(THIS_MAKEFILE) $(MAKEFILE_BASE) - $(PRE_COMPILE_FILE) - $(COMPILE_FILE) $(POST_COMPILE_FILE) - -ifneq (clean, $(findstring clean, $(MAKECMDGOALS))) --include $(OBJ_DIR)/registry.P -endif - -$(OBJ_DIR)/registry.o : $(PWD)/../../public/registry.cpp $(THIS_MAKEFILE) $(MAKEFILE_BASE) - $(PRE_COMPILE_FILE) - $(COMPILE_FILE) $(POST_COMPILE_FILE) - -ifneq (clean, $(findstring clean, $(MAKECMDGOALS))) --include $(OBJ_DIR)/rope_physics.P -endif - -$(OBJ_DIR)/rope_physics.o : $(PWD)/../../public/rope_physics.cpp $(THIS_MAKEFILE) $(MAKEFILE_BASE) - $(PRE_COMPILE_FILE) - $(COMPILE_FILE) $(POST_COMPILE_FILE) - -ifneq (clean, $(findstring clean, $(MAKECMDGOALS))) --include $(OBJ_DIR)/scratchpad3d.P -endif - -$(OBJ_DIR)/scratchpad3d.o : $(PWD)/../../public/scratchpad3d.cpp $(THIS_MAKEFILE) $(MAKEFILE_BASE) - $(PRE_COMPILE_FILE) - $(COMPILE_FILE) $(POST_COMPILE_FILE) - -ifneq (clean, $(findstring clean, $(MAKECMDGOALS))) --include $(OBJ_DIR)/ScratchPadUtils.P -endif - -$(OBJ_DIR)/ScratchPadUtils.o : $(PWD)/../../public/ScratchPadUtils.cpp $(THIS_MAKEFILE) $(MAKEFILE_BASE) - $(PRE_COMPILE_FILE) - $(COMPILE_FILE) $(POST_COMPILE_FILE) - -ifneq (clean, $(findstring clean, $(MAKECMDGOALS))) --include $(OBJ_DIR)/server_class.P -endif - -$(OBJ_DIR)/server_class.o : $(PWD)/../../public/server_class.cpp $(THIS_MAKEFILE) $(MAKEFILE_BASE) - $(PRE_COMPILE_FILE) - $(COMPILE_FILE) $(POST_COMPILE_FILE) - -ifneq (clean, $(findstring clean, $(MAKECMDGOALS))) --include $(OBJ_DIR)/simple_physics.P -endif - -$(OBJ_DIR)/simple_physics.o : $(PWD)/../../public/simple_physics.cpp $(THIS_MAKEFILE) $(MAKEFILE_BASE) - $(PRE_COMPILE_FILE) - $(COMPILE_FILE) $(POST_COMPILE_FILE) - -ifneq (clean, $(findstring clean, $(MAKECMDGOALS))) --include $(OBJ_DIR)/SoundParametersInternal.P -endif - -$(OBJ_DIR)/SoundParametersInternal.o : $(PWD)/../../public/SoundParametersInternal.cpp $(THIS_MAKEFILE) $(MAKEFILE_BASE) - $(PRE_COMPILE_FILE) - $(COMPILE_FILE) $(POST_COMPILE_FILE) - -ifneq (clean, $(findstring clean, $(MAKECMDGOALS))) --include $(OBJ_DIR)/stringregistry.P -endif - -$(OBJ_DIR)/stringregistry.o : $(PWD)/../../public/stringregistry.cpp $(THIS_MAKEFILE) $(MAKEFILE_BASE) - $(PRE_COMPILE_FILE) - $(COMPILE_FILE) $(POST_COMPILE_FILE) - -ifneq (clean, $(findstring clean, $(MAKECMDGOALS))) --include $(OBJ_DIR)/studio.P -endif - -$(OBJ_DIR)/studio.o : $(PWD)/../../public/studio.cpp $(THIS_MAKEFILE) $(MAKEFILE_BASE) - $(PRE_COMPILE_FILE) - $(COMPILE_FILE) $(POST_COMPILE_FILE) - -ifneq (clean, $(findstring clean, $(MAKECMDGOALS))) --include $(OBJ_DIR)/ai_activity.P -endif - -$(OBJ_DIR)/ai_activity.o : $(PWD)/ai_activity.cpp $(THIS_MAKEFILE) $(MAKEFILE_BASE) - $(PRE_COMPILE_FILE) - $(COMPILE_FILE) $(POST_COMPILE_FILE) - -ifneq (clean, $(findstring clean, $(MAKECMDGOALS))) --include $(OBJ_DIR)/ai_baseactor.P -endif - -$(OBJ_DIR)/ai_baseactor.o : $(PWD)/ai_baseactor.cpp $(THIS_MAKEFILE) $(MAKEFILE_BASE) - $(PRE_COMPILE_FILE) - $(COMPILE_FILE) $(POST_COMPILE_FILE) - -ifneq (clean, $(findstring clean, $(MAKECMDGOALS))) --include $(OBJ_DIR)/ai_basehumanoid.P -endif - -$(OBJ_DIR)/ai_basehumanoid.o : $(PWD)/ai_basehumanoid.cpp $(THIS_MAKEFILE) $(MAKEFILE_BASE) - $(PRE_COMPILE_FILE) - $(COMPILE_FILE) $(POST_COMPILE_FILE) - -ifneq (clean, $(findstring clean, $(MAKECMDGOALS))) --include $(OBJ_DIR)/ai_basenpc.P -endif - -$(OBJ_DIR)/ai_basenpc.o : $(PWD)/ai_basenpc.cpp $(THIS_MAKEFILE) $(MAKEFILE_BASE) - $(PRE_COMPILE_FILE) - $(COMPILE_FILE) $(POST_COMPILE_FILE) - -ifneq (clean, $(findstring clean, $(MAKECMDGOALS))) --include $(OBJ_DIR)/ai_basenpc_flyer.P -endif - -$(OBJ_DIR)/ai_basenpc_flyer.o : $(PWD)/ai_basenpc_flyer.cpp $(THIS_MAKEFILE) $(MAKEFILE_BASE) - $(PRE_COMPILE_FILE) - $(COMPILE_FILE) $(POST_COMPILE_FILE) - -ifneq (clean, $(findstring clean, $(MAKECMDGOALS))) --include $(OBJ_DIR)/ai_basenpc_flyer_new.P -endif - -$(OBJ_DIR)/ai_basenpc_flyer_new.o : $(PWD)/ai_basenpc_flyer_new.cpp $(THIS_MAKEFILE) $(MAKEFILE_BASE) - $(PRE_COMPILE_FILE) - $(COMPILE_FILE) $(POST_COMPILE_FILE) - -ifneq (clean, $(findstring clean, $(MAKECMDGOALS))) --include $(OBJ_DIR)/ai_basenpc_movement.P -endif - -$(OBJ_DIR)/ai_basenpc_movement.o : $(PWD)/ai_basenpc_movement.cpp $(THIS_MAKEFILE) $(MAKEFILE_BASE) - $(PRE_COMPILE_FILE) - $(COMPILE_FILE) $(POST_COMPILE_FILE) - -ifneq (clean, $(findstring clean, $(MAKECMDGOALS))) --include $(OBJ_DIR)/ai_basenpc_physicsflyer.P -endif - -$(OBJ_DIR)/ai_basenpc_physicsflyer.o : $(PWD)/ai_basenpc_physicsflyer.cpp $(THIS_MAKEFILE) $(MAKEFILE_BASE) - $(PRE_COMPILE_FILE) - $(COMPILE_FILE) $(POST_COMPILE_FILE) - -ifneq (clean, $(findstring clean, $(MAKECMDGOALS))) --include $(OBJ_DIR)/ai_basenpc_schedule.P -endif - -$(OBJ_DIR)/ai_basenpc_schedule.o : $(PWD)/ai_basenpc_schedule.cpp $(THIS_MAKEFILE) $(MAKEFILE_BASE) - $(PRE_COMPILE_FILE) - $(COMPILE_FILE) $(POST_COMPILE_FILE) - -ifneq (clean, $(findstring clean, $(MAKECMDGOALS))) --include $(OBJ_DIR)/ai_basenpc_squad.P -endif - -$(OBJ_DIR)/ai_basenpc_squad.o : $(PWD)/ai_basenpc_squad.cpp $(THIS_MAKEFILE) $(MAKEFILE_BASE) - $(PRE_COMPILE_FILE) - $(COMPILE_FILE) $(POST_COMPILE_FILE) - -ifneq (clean, $(findstring clean, $(MAKECMDGOALS))) --include $(OBJ_DIR)/ai_behavior.P -endif - -$(OBJ_DIR)/ai_behavior.o : $(PWD)/ai_behavior.cpp $(THIS_MAKEFILE) $(MAKEFILE_BASE) - $(PRE_COMPILE_FILE) - $(COMPILE_FILE) $(POST_COMPILE_FILE) - -ifneq (clean, $(findstring clean, $(MAKECMDGOALS))) --include $(OBJ_DIR)/ai_behavior_assault.P -endif - -$(OBJ_DIR)/ai_behavior_assault.o : $(PWD)/ai_behavior_assault.cpp $(THIS_MAKEFILE) $(MAKEFILE_BASE) - $(PRE_COMPILE_FILE) - $(COMPILE_FILE) $(POST_COMPILE_FILE) - -ifneq (clean, $(findstring clean, $(MAKECMDGOALS))) --include $(OBJ_DIR)/ai_behavior_fear.P -endif - -$(OBJ_DIR)/ai_behavior_fear.o : $(PWD)/ai_behavior_fear.cpp $(THIS_MAKEFILE) $(MAKEFILE_BASE) - $(PRE_COMPILE_FILE) - $(COMPILE_FILE) $(POST_COMPILE_FILE) - -ifneq (clean, $(findstring clean, $(MAKECMDGOALS))) --include $(OBJ_DIR)/ai_behavior_follow.P -endif - -$(OBJ_DIR)/ai_behavior_follow.o : $(PWD)/ai_behavior_follow.cpp $(THIS_MAKEFILE) $(MAKEFILE_BASE) - $(PRE_COMPILE_FILE) - $(COMPILE_FILE) $(POST_COMPILE_FILE) - -ifneq (clean, $(findstring clean, $(MAKECMDGOALS))) --include $(OBJ_DIR)/ai_behavior_lead.P -endif - -$(OBJ_DIR)/ai_behavior_lead.o : $(PWD)/ai_behavior_lead.cpp $(THIS_MAKEFILE) $(MAKEFILE_BASE) - $(PRE_COMPILE_FILE) - $(COMPILE_FILE) $(POST_COMPILE_FILE) - -ifneq (clean, $(findstring clean, $(MAKECMDGOALS))) --include $(OBJ_DIR)/ai_behavior_passenger.P -endif - -$(OBJ_DIR)/ai_behavior_passenger.o : $(PWD)/ai_behavior_passenger.cpp $(THIS_MAKEFILE) $(MAKEFILE_BASE) - $(PRE_COMPILE_FILE) - $(COMPILE_FILE) $(POST_COMPILE_FILE) - -ifneq (clean, $(findstring clean, $(MAKECMDGOALS))) --include $(OBJ_DIR)/ai_behavior_rappel.P -endif - -$(OBJ_DIR)/ai_behavior_rappel.o : $(PWD)/ai_behavior_rappel.cpp $(THIS_MAKEFILE) $(MAKEFILE_BASE) - $(PRE_COMPILE_FILE) - $(COMPILE_FILE) $(POST_COMPILE_FILE) - -ifneq (clean, $(findstring clean, $(MAKECMDGOALS))) --include $(OBJ_DIR)/ai_behavior_standoff.P -endif - -$(OBJ_DIR)/ai_behavior_standoff.o : $(PWD)/ai_behavior_standoff.cpp $(THIS_MAKEFILE) $(MAKEFILE_BASE) - $(PRE_COMPILE_FILE) - $(COMPILE_FILE) $(POST_COMPILE_FILE) - -ifneq (clean, $(findstring clean, $(MAKECMDGOALS))) --include $(OBJ_DIR)/ai_blended_movement.P -endif - -$(OBJ_DIR)/ai_blended_movement.o : $(PWD)/ai_blended_movement.cpp $(THIS_MAKEFILE) $(MAKEFILE_BASE) - $(PRE_COMPILE_FILE) - $(COMPILE_FILE) $(POST_COMPILE_FILE) - -ifneq (clean, $(findstring clean, $(MAKECMDGOALS))) --include $(OBJ_DIR)/ai_concommands.P -endif - -$(OBJ_DIR)/ai_concommands.o : $(PWD)/ai_concommands.cpp $(THIS_MAKEFILE) $(MAKEFILE_BASE) - $(PRE_COMPILE_FILE) - $(COMPILE_FILE) $(POST_COMPILE_FILE) - -ifneq (clean, $(findstring clean, $(MAKECMDGOALS))) --include $(OBJ_DIR)/ai_condition.P -endif - -$(OBJ_DIR)/ai_condition.o : $(PWD)/ai_condition.cpp $(THIS_MAKEFILE) $(MAKEFILE_BASE) - $(PRE_COMPILE_FILE) - $(COMPILE_FILE) $(POST_COMPILE_FILE) - -ifneq (clean, $(findstring clean, $(MAKECMDGOALS))) --include $(OBJ_DIR)/AI_Criteria.P -endif - -$(OBJ_DIR)/AI_Criteria.o : $(PWD)/AI_Criteria.cpp $(THIS_MAKEFILE) $(MAKEFILE_BASE) - $(PRE_COMPILE_FILE) - $(COMPILE_FILE) $(POST_COMPILE_FILE) - -ifneq (clean, $(findstring clean, $(MAKECMDGOALS))) --include $(OBJ_DIR)/ai_default.P -endif - -$(OBJ_DIR)/ai_default.o : $(PWD)/ai_default.cpp $(THIS_MAKEFILE) $(MAKEFILE_BASE) - $(PRE_COMPILE_FILE) - $(COMPILE_FILE) $(POST_COMPILE_FILE) - -ifneq (clean, $(findstring clean, $(MAKECMDGOALS))) --include $(OBJ_DIR)/ai_dynamiclink.P -endif - -$(OBJ_DIR)/ai_dynamiclink.o : $(PWD)/ai_dynamiclink.cpp $(THIS_MAKEFILE) $(MAKEFILE_BASE) - $(PRE_COMPILE_FILE) - $(COMPILE_FILE) $(POST_COMPILE_FILE) - -ifneq (clean, $(findstring clean, $(MAKECMDGOALS))) --include $(OBJ_DIR)/ai_event.P -endif - -$(OBJ_DIR)/ai_event.o : $(PWD)/ai_event.cpp $(THIS_MAKEFILE) $(MAKEFILE_BASE) - $(PRE_COMPILE_FILE) - $(COMPILE_FILE) $(POST_COMPILE_FILE) - -ifneq (clean, $(findstring clean, $(MAKECMDGOALS))) --include $(OBJ_DIR)/ai_eventresponse.P -endif - -$(OBJ_DIR)/ai_eventresponse.o : $(PWD)/ai_eventresponse.cpp $(THIS_MAKEFILE) $(MAKEFILE_BASE) - $(PRE_COMPILE_FILE) - $(COMPILE_FILE) $(POST_COMPILE_FILE) - -ifneq (clean, $(findstring clean, $(MAKECMDGOALS))) --include $(OBJ_DIR)/ai_goalentity.P -endif - -$(OBJ_DIR)/ai_goalentity.o : $(PWD)/ai_goalentity.cpp $(THIS_MAKEFILE) $(MAKEFILE_BASE) - $(PRE_COMPILE_FILE) - $(COMPILE_FILE) $(POST_COMPILE_FILE) - -ifneq (clean, $(findstring clean, $(MAKECMDGOALS))) --include $(OBJ_DIR)/ai_hint.P -endif - -$(OBJ_DIR)/ai_hint.o : $(PWD)/ai_hint.cpp $(THIS_MAKEFILE) $(MAKEFILE_BASE) - $(PRE_COMPILE_FILE) - $(COMPILE_FILE) $(POST_COMPILE_FILE) - -ifneq (clean, $(findstring clean, $(MAKECMDGOALS))) --include $(OBJ_DIR)/ai_hull.P -endif - -$(OBJ_DIR)/ai_hull.o : $(PWD)/ai_hull.cpp $(THIS_MAKEFILE) $(MAKEFILE_BASE) - $(PRE_COMPILE_FILE) - $(COMPILE_FILE) $(POST_COMPILE_FILE) - -ifneq (clean, $(findstring clean, $(MAKECMDGOALS))) --include $(OBJ_DIR)/ai_initutils.P -endif - -$(OBJ_DIR)/ai_initutils.o : $(PWD)/ai_initutils.cpp $(THIS_MAKEFILE) $(MAKEFILE_BASE) - $(PRE_COMPILE_FILE) - $(COMPILE_FILE) $(POST_COMPILE_FILE) - -ifneq (clean, $(findstring clean, $(MAKECMDGOALS))) --include $(OBJ_DIR)/AI_Interest_Target.P -endif - -$(OBJ_DIR)/AI_Interest_Target.o : $(PWD)/AI_Interest_Target.cpp $(THIS_MAKEFILE) $(MAKEFILE_BASE) - $(PRE_COMPILE_FILE) - $(COMPILE_FILE) $(POST_COMPILE_FILE) - -ifneq (clean, $(findstring clean, $(MAKECMDGOALS))) --include $(OBJ_DIR)/ai_link.P -endif - -$(OBJ_DIR)/ai_link.o : $(PWD)/ai_link.cpp $(THIS_MAKEFILE) $(MAKEFILE_BASE) - $(PRE_COMPILE_FILE) - $(COMPILE_FILE) $(POST_COMPILE_FILE) - -ifneq (clean, $(findstring clean, $(MAKECMDGOALS))) --include $(OBJ_DIR)/ai_localnavigator.P -endif - -$(OBJ_DIR)/ai_localnavigator.o : $(PWD)/ai_localnavigator.cpp $(THIS_MAKEFILE) $(MAKEFILE_BASE) - $(PRE_COMPILE_FILE) - $(COMPILE_FILE) $(POST_COMPILE_FILE) - -ifneq (clean, $(findstring clean, $(MAKECMDGOALS))) --include $(OBJ_DIR)/ai_looktarget.P -endif - -$(OBJ_DIR)/ai_looktarget.o : $(PWD)/ai_looktarget.cpp $(THIS_MAKEFILE) $(MAKEFILE_BASE) - $(PRE_COMPILE_FILE) - $(COMPILE_FILE) $(POST_COMPILE_FILE) - -ifneq (clean, $(findstring clean, $(MAKECMDGOALS))) --include $(OBJ_DIR)/ai_memory.P -endif - -$(OBJ_DIR)/ai_memory.o : $(PWD)/ai_memory.cpp $(THIS_MAKEFILE) $(MAKEFILE_BASE) - $(PRE_COMPILE_FILE) - $(COMPILE_FILE) $(POST_COMPILE_FILE) - -ifneq (clean, $(findstring clean, $(MAKECMDGOALS))) --include $(OBJ_DIR)/ai_motor.P -endif - -$(OBJ_DIR)/ai_motor.o : $(PWD)/ai_motor.cpp $(THIS_MAKEFILE) $(MAKEFILE_BASE) - $(PRE_COMPILE_FILE) - $(COMPILE_FILE) $(POST_COMPILE_FILE) - -ifneq (clean, $(findstring clean, $(MAKECMDGOALS))) --include $(OBJ_DIR)/ai_moveprobe.P -endif - -$(OBJ_DIR)/ai_moveprobe.o : $(PWD)/ai_moveprobe.cpp $(THIS_MAKEFILE) $(MAKEFILE_BASE) - $(PRE_COMPILE_FILE) - $(COMPILE_FILE) $(POST_COMPILE_FILE) - -ifneq (clean, $(findstring clean, $(MAKECMDGOALS))) --include $(OBJ_DIR)/ai_moveshoot.P -endif - -$(OBJ_DIR)/ai_moveshoot.o : $(PWD)/ai_moveshoot.cpp $(THIS_MAKEFILE) $(MAKEFILE_BASE) - $(PRE_COMPILE_FILE) - $(COMPILE_FILE) $(POST_COMPILE_FILE) - -ifneq (clean, $(findstring clean, $(MAKECMDGOALS))) --include $(OBJ_DIR)/ai_movesolver.P -endif - -$(OBJ_DIR)/ai_movesolver.o : $(PWD)/ai_movesolver.cpp $(THIS_MAKEFILE) $(MAKEFILE_BASE) - $(PRE_COMPILE_FILE) - $(COMPILE_FILE) $(POST_COMPILE_FILE) - -ifneq (clean, $(findstring clean, $(MAKECMDGOALS))) --include $(OBJ_DIR)/ai_namespaces.P -endif - -$(OBJ_DIR)/ai_namespaces.o : $(PWD)/ai_namespaces.cpp $(THIS_MAKEFILE) $(MAKEFILE_BASE) - $(PRE_COMPILE_FILE) - $(COMPILE_FILE) $(POST_COMPILE_FILE) - -ifneq (clean, $(findstring clean, $(MAKECMDGOALS))) --include $(OBJ_DIR)/ai_navigator.P -endif - -$(OBJ_DIR)/ai_navigator.o : $(PWD)/ai_navigator.cpp $(THIS_MAKEFILE) $(MAKEFILE_BASE) - $(PRE_COMPILE_FILE) - $(COMPILE_FILE) $(POST_COMPILE_FILE) - -ifneq (clean, $(findstring clean, $(MAKECMDGOALS))) --include $(OBJ_DIR)/ai_network.P -endif - -$(OBJ_DIR)/ai_network.o : $(PWD)/ai_network.cpp $(THIS_MAKEFILE) $(MAKEFILE_BASE) - $(PRE_COMPILE_FILE) - $(COMPILE_FILE) $(POST_COMPILE_FILE) - -ifneq (clean, $(findstring clean, $(MAKECMDGOALS))) --include $(OBJ_DIR)/ai_networkmanager.P -endif - -$(OBJ_DIR)/ai_networkmanager.o : $(PWD)/ai_networkmanager.cpp $(THIS_MAKEFILE) $(MAKEFILE_BASE) - $(PRE_COMPILE_FILE) - $(COMPILE_FILE) $(POST_COMPILE_FILE) - -ifneq (clean, $(findstring clean, $(MAKECMDGOALS))) --include $(OBJ_DIR)/ai_node.P -endif - -$(OBJ_DIR)/ai_node.o : $(PWD)/ai_node.cpp $(THIS_MAKEFILE) $(MAKEFILE_BASE) - $(PRE_COMPILE_FILE) - $(COMPILE_FILE) $(POST_COMPILE_FILE) - -ifneq (clean, $(findstring clean, $(MAKECMDGOALS))) --include $(OBJ_DIR)/ai_pathfinder.P -endif - -$(OBJ_DIR)/ai_pathfinder.o : $(PWD)/ai_pathfinder.cpp $(THIS_MAKEFILE) $(MAKEFILE_BASE) - $(PRE_COMPILE_FILE) - $(COMPILE_FILE) $(POST_COMPILE_FILE) - -ifneq (clean, $(findstring clean, $(MAKECMDGOALS))) --include $(OBJ_DIR)/ai_planesolver.P -endif - -$(OBJ_DIR)/ai_planesolver.o : $(PWD)/ai_planesolver.cpp $(THIS_MAKEFILE) $(MAKEFILE_BASE) - $(PRE_COMPILE_FILE) - $(COMPILE_FILE) $(POST_COMPILE_FILE) - -ifneq (clean, $(findstring clean, $(MAKECMDGOALS))) --include $(OBJ_DIR)/ai_playerally.P -endif - -$(OBJ_DIR)/ai_playerally.o : $(PWD)/ai_playerally.cpp $(THIS_MAKEFILE) $(MAKEFILE_BASE) - $(PRE_COMPILE_FILE) - $(COMPILE_FILE) $(POST_COMPILE_FILE) - -ifneq (clean, $(findstring clean, $(MAKECMDGOALS))) --include $(OBJ_DIR)/ai_relationship.P -endif - -$(OBJ_DIR)/ai_relationship.o : $(PWD)/ai_relationship.cpp $(THIS_MAKEFILE) $(MAKEFILE_BASE) - $(PRE_COMPILE_FILE) - $(COMPILE_FILE) $(POST_COMPILE_FILE) - -ifneq (clean, $(findstring clean, $(MAKECMDGOALS))) --include $(OBJ_DIR)/AI_ResponseSystem.P -endif - -$(OBJ_DIR)/AI_ResponseSystem.o : $(PWD)/AI_ResponseSystem.cpp $(THIS_MAKEFILE) $(MAKEFILE_BASE) - $(PRE_COMPILE_FILE) - $(COMPILE_FILE) $(POST_COMPILE_FILE) - -ifneq (clean, $(findstring clean, $(MAKECMDGOALS))) --include $(OBJ_DIR)/ai_route.P -endif - -$(OBJ_DIR)/ai_route.o : $(PWD)/ai_route.cpp $(THIS_MAKEFILE) $(MAKEFILE_BASE) - $(PRE_COMPILE_FILE) - $(COMPILE_FILE) $(POST_COMPILE_FILE) - -ifneq (clean, $(findstring clean, $(MAKECMDGOALS))) --include $(OBJ_DIR)/ai_saverestore.P -endif - -$(OBJ_DIR)/ai_saverestore.o : $(PWD)/ai_saverestore.cpp $(THIS_MAKEFILE) $(MAKEFILE_BASE) - $(PRE_COMPILE_FILE) - $(COMPILE_FILE) $(POST_COMPILE_FILE) - -ifneq (clean, $(findstring clean, $(MAKECMDGOALS))) --include $(OBJ_DIR)/ai_schedule.P -endif - -$(OBJ_DIR)/ai_schedule.o : $(PWD)/ai_schedule.cpp $(THIS_MAKEFILE) $(MAKEFILE_BASE) - $(PRE_COMPILE_FILE) - $(COMPILE_FILE) $(POST_COMPILE_FILE) - -ifneq (clean, $(findstring clean, $(MAKECMDGOALS))) --include $(OBJ_DIR)/ai_scriptconditions.P -endif - -$(OBJ_DIR)/ai_scriptconditions.o : $(PWD)/ai_scriptconditions.cpp $(THIS_MAKEFILE) $(MAKEFILE_BASE) - $(PRE_COMPILE_FILE) - $(COMPILE_FILE) $(POST_COMPILE_FILE) - -ifneq (clean, $(findstring clean, $(MAKECMDGOALS))) --include $(OBJ_DIR)/ai_senses.P -endif - -$(OBJ_DIR)/ai_senses.o : $(PWD)/ai_senses.cpp $(THIS_MAKEFILE) $(MAKEFILE_BASE) - $(PRE_COMPILE_FILE) - $(COMPILE_FILE) $(POST_COMPILE_FILE) - -ifneq (clean, $(findstring clean, $(MAKECMDGOALS))) --include $(OBJ_DIR)/ai_sentence.P -endif - -$(OBJ_DIR)/ai_sentence.o : $(PWD)/ai_sentence.cpp $(THIS_MAKEFILE) $(MAKEFILE_BASE) - $(PRE_COMPILE_FILE) - $(COMPILE_FILE) $(POST_COMPILE_FILE) - -ifneq (clean, $(findstring clean, $(MAKECMDGOALS))) --include $(OBJ_DIR)/ai_speech.P -endif - -$(OBJ_DIR)/ai_speech.o : $(PWD)/ai_speech.cpp $(THIS_MAKEFILE) $(MAKEFILE_BASE) - $(PRE_COMPILE_FILE) - $(COMPILE_FILE) $(POST_COMPILE_FILE) - -ifneq (clean, $(findstring clean, $(MAKECMDGOALS))) --include $(OBJ_DIR)/ai_speechfilter.P -endif - -$(OBJ_DIR)/ai_speechfilter.o : $(PWD)/ai_speechfilter.cpp $(THIS_MAKEFILE) $(MAKEFILE_BASE) - $(PRE_COMPILE_FILE) - $(COMPILE_FILE) $(POST_COMPILE_FILE) - -ifneq (clean, $(findstring clean, $(MAKECMDGOALS))) --include $(OBJ_DIR)/ai_squad.P -endif - -$(OBJ_DIR)/ai_squad.o : $(PWD)/ai_squad.cpp $(THIS_MAKEFILE) $(MAKEFILE_BASE) - $(PRE_COMPILE_FILE) - $(COMPILE_FILE) $(POST_COMPILE_FILE) - -ifneq (clean, $(findstring clean, $(MAKECMDGOALS))) --include $(OBJ_DIR)/ai_squadslot.P -endif - -$(OBJ_DIR)/ai_squadslot.o : $(PWD)/ai_squadslot.cpp $(THIS_MAKEFILE) $(MAKEFILE_BASE) - $(PRE_COMPILE_FILE) - $(COMPILE_FILE) $(POST_COMPILE_FILE) - -ifneq (clean, $(findstring clean, $(MAKECMDGOALS))) --include $(OBJ_DIR)/ai_tacticalservices.P -endif - -$(OBJ_DIR)/ai_tacticalservices.o : $(PWD)/ai_tacticalservices.cpp $(THIS_MAKEFILE) $(MAKEFILE_BASE) - $(PRE_COMPILE_FILE) - $(COMPILE_FILE) $(POST_COMPILE_FILE) - -ifneq (clean, $(findstring clean, $(MAKECMDGOALS))) --include $(OBJ_DIR)/ai_task.P -endif - -$(OBJ_DIR)/ai_task.o : $(PWD)/ai_task.cpp $(THIS_MAKEFILE) $(MAKEFILE_BASE) - $(PRE_COMPILE_FILE) - $(COMPILE_FILE) $(POST_COMPILE_FILE) - -ifneq (clean, $(findstring clean, $(MAKECMDGOALS))) --include $(OBJ_DIR)/ai_trackpather.P -endif - -$(OBJ_DIR)/ai_trackpather.o : $(PWD)/ai_trackpather.cpp $(THIS_MAKEFILE) $(MAKEFILE_BASE) - $(PRE_COMPILE_FILE) - $(COMPILE_FILE) $(POST_COMPILE_FILE) - -ifneq (clean, $(findstring clean, $(MAKECMDGOALS))) --include $(OBJ_DIR)/ai_utils.P -endif - -$(OBJ_DIR)/ai_utils.o : $(PWD)/ai_utils.cpp $(THIS_MAKEFILE) $(MAKEFILE_BASE) - $(PRE_COMPILE_FILE) - $(COMPILE_FILE) $(POST_COMPILE_FILE) - -ifneq (clean, $(findstring clean, $(MAKECMDGOALS))) --include $(OBJ_DIR)/ai_waypoint.P -endif - -$(OBJ_DIR)/ai_waypoint.o : $(PWD)/ai_waypoint.cpp $(THIS_MAKEFILE) $(MAKEFILE_BASE) - $(PRE_COMPILE_FILE) - $(COMPILE_FILE) $(POST_COMPILE_FILE) - -ifneq (clean, $(findstring clean, $(MAKECMDGOALS))) --include $(OBJ_DIR)/baseanimating.P -endif - -$(OBJ_DIR)/baseanimating.o : $(PWD)/baseanimating.cpp $(THIS_MAKEFILE) $(MAKEFILE_BASE) - $(PRE_COMPILE_FILE) - $(COMPILE_FILE) $(POST_COMPILE_FILE) - -ifneq (clean, $(findstring clean, $(MAKECMDGOALS))) --include $(OBJ_DIR)/BaseAnimatingOverlay.P -endif - -$(OBJ_DIR)/BaseAnimatingOverlay.o : $(PWD)/BaseAnimatingOverlay.cpp $(THIS_MAKEFILE) $(MAKEFILE_BASE) - $(PRE_COMPILE_FILE) - $(COMPILE_FILE) $(POST_COMPILE_FILE) - -ifneq (clean, $(findstring clean, $(MAKECMDGOALS))) --include $(OBJ_DIR)/basebludgeonweapon.P -endif - -$(OBJ_DIR)/basebludgeonweapon.o : $(PWD)/basebludgeonweapon.cpp $(THIS_MAKEFILE) $(MAKEFILE_BASE) - $(PRE_COMPILE_FILE) - $(COMPILE_FILE) $(POST_COMPILE_FILE) - -ifneq (clean, $(findstring clean, $(MAKECMDGOALS))) --include $(OBJ_DIR)/basecombatcharacter.P -endif - -$(OBJ_DIR)/basecombatcharacter.o : $(PWD)/basecombatcharacter.cpp $(THIS_MAKEFILE) $(MAKEFILE_BASE) - $(PRE_COMPILE_FILE) - $(COMPILE_FILE) $(POST_COMPILE_FILE) - -ifneq (clean, $(findstring clean, $(MAKECMDGOALS))) --include $(OBJ_DIR)/basecombatweapon.P -endif - -$(OBJ_DIR)/basecombatweapon.o : $(PWD)/basecombatweapon.cpp $(THIS_MAKEFILE) $(MAKEFILE_BASE) - $(PRE_COMPILE_FILE) - $(COMPILE_FILE) $(POST_COMPILE_FILE) - -ifneq (clean, $(findstring clean, $(MAKECMDGOALS))) --include $(OBJ_DIR)/baseentity.P -endif - -$(OBJ_DIR)/baseentity.o : $(PWD)/baseentity.cpp $(THIS_MAKEFILE) $(MAKEFILE_BASE) - $(PRE_COMPILE_FILE) - $(COMPILE_FILE) $(POST_COMPILE_FILE) - -ifneq (clean, $(findstring clean, $(MAKECMDGOALS))) --include $(OBJ_DIR)/baseflex.P -endif - -$(OBJ_DIR)/baseflex.o : $(PWD)/baseflex.cpp $(THIS_MAKEFILE) $(MAKEFILE_BASE) - $(PRE_COMPILE_FILE) - $(COMPILE_FILE) $(POST_COMPILE_FILE) - -ifneq (clean, $(findstring clean, $(MAKECMDGOALS))) --include $(OBJ_DIR)/basegrenade_concussion.P -endif - -$(OBJ_DIR)/basegrenade_concussion.o : $(PWD)/basegrenade_concussion.cpp $(THIS_MAKEFILE) $(MAKEFILE_BASE) - $(PRE_COMPILE_FILE) - $(COMPILE_FILE) $(POST_COMPILE_FILE) - -ifneq (clean, $(findstring clean, $(MAKECMDGOALS))) --include $(OBJ_DIR)/basegrenade_contact.P -endif - -$(OBJ_DIR)/basegrenade_contact.o : $(PWD)/basegrenade_contact.cpp $(THIS_MAKEFILE) $(MAKEFILE_BASE) - $(PRE_COMPILE_FILE) - $(COMPILE_FILE) $(POST_COMPILE_FILE) - -ifneq (clean, $(findstring clean, $(MAKECMDGOALS))) --include $(OBJ_DIR)/basegrenade_timed.P -endif - -$(OBJ_DIR)/basegrenade_timed.o : $(PWD)/basegrenade_timed.cpp $(THIS_MAKEFILE) $(MAKEFILE_BASE) - $(PRE_COMPILE_FILE) - $(COMPILE_FILE) $(POST_COMPILE_FILE) - -ifneq (clean, $(findstring clean, $(MAKECMDGOALS))) --include $(OBJ_DIR)/basemultiplayerplayer.P -endif - -$(OBJ_DIR)/basemultiplayerplayer.o : $(PWD)/basemultiplayerplayer.cpp $(THIS_MAKEFILE) $(MAKEFILE_BASE) - $(PRE_COMPILE_FILE) - $(COMPILE_FILE) $(POST_COMPILE_FILE) - -ifneq (clean, $(findstring clean, $(MAKECMDGOALS))) --include $(OBJ_DIR)/basetempentity.P -endif - -$(OBJ_DIR)/basetempentity.o : $(PWD)/basetempentity.cpp $(THIS_MAKEFILE) $(MAKEFILE_BASE) - $(PRE_COMPILE_FILE) - $(COMPILE_FILE) $(POST_COMPILE_FILE) - -ifneq (clean, $(findstring clean, $(MAKECMDGOALS))) --include $(OBJ_DIR)/baseviewmodel.P -endif - -$(OBJ_DIR)/baseviewmodel.o : $(PWD)/baseviewmodel.cpp $(THIS_MAKEFILE) $(MAKEFILE_BASE) - $(PRE_COMPILE_FILE) - $(COMPILE_FILE) $(POST_COMPILE_FILE) - -ifneq (clean, $(findstring clean, $(MAKECMDGOALS))) --include $(OBJ_DIR)/base_gameinterface.P -endif - -$(OBJ_DIR)/base_gameinterface.o : $(PWD)/base_gameinterface.cpp $(THIS_MAKEFILE) $(MAKEFILE_BASE) - $(PRE_COMPILE_FILE) - $(COMPILE_FILE) $(POST_COMPILE_FILE) - -ifneq (clean, $(findstring clean, $(MAKECMDGOALS))) --include $(OBJ_DIR)/base_transmit_proxy.P -endif - -$(OBJ_DIR)/base_transmit_proxy.o : $(PWD)/base_transmit_proxy.cpp $(THIS_MAKEFILE) $(MAKEFILE_BASE) - $(PRE_COMPILE_FILE) - $(COMPILE_FILE) $(POST_COMPILE_FILE) - -ifneq (clean, $(findstring clean, $(MAKECMDGOALS))) --include $(OBJ_DIR)/bitstring.P -endif - -$(OBJ_DIR)/bitstring.o : $(PWD)/bitstring.cpp $(THIS_MAKEFILE) $(MAKEFILE_BASE) - $(PRE_COMPILE_FILE) - $(COMPILE_FILE) $(POST_COMPILE_FILE) - -ifneq (clean, $(findstring clean, $(MAKECMDGOALS))) --include $(OBJ_DIR)/bmodels.P -endif - -$(OBJ_DIR)/bmodels.o : $(PWD)/bmodels.cpp $(THIS_MAKEFILE) $(MAKEFILE_BASE) - $(PRE_COMPILE_FILE) - $(COMPILE_FILE) $(POST_COMPILE_FILE) - -ifneq (clean, $(findstring clean, $(MAKECMDGOALS))) --include $(OBJ_DIR)/buttons.P -endif - -$(OBJ_DIR)/buttons.o : $(PWD)/buttons.cpp $(THIS_MAKEFILE) $(MAKEFILE_BASE) - $(PRE_COMPILE_FILE) - $(COMPILE_FILE) $(POST_COMPILE_FILE) - -ifneq (clean, $(findstring clean, $(MAKECMDGOALS))) --include $(OBJ_DIR)/cbase.P -endif - -$(OBJ_DIR)/cbase.o : $(PWD)/cbase.cpp $(THIS_MAKEFILE) $(MAKEFILE_BASE) - $(PRE_COMPILE_FILE) - $(COMPILE_FILE) $(POST_COMPILE_FILE) - -ifneq (clean, $(findstring clean, $(MAKECMDGOALS))) --include $(OBJ_DIR)/client.P -endif - -$(OBJ_DIR)/client.o : $(PWD)/client.cpp $(THIS_MAKEFILE) $(MAKEFILE_BASE) - $(PRE_COMPILE_FILE) - $(COMPILE_FILE) $(POST_COMPILE_FILE) - -ifneq (clean, $(findstring clean, $(MAKECMDGOALS))) --include $(OBJ_DIR)/colorcorrection.P -endif - -$(OBJ_DIR)/colorcorrection.o : $(PWD)/colorcorrection.cpp $(THIS_MAKEFILE) $(MAKEFILE_BASE) - $(PRE_COMPILE_FILE) - $(COMPILE_FILE) $(POST_COMPILE_FILE) - -ifneq (clean, $(findstring clean, $(MAKECMDGOALS))) --include $(OBJ_DIR)/colorcorrectionvolume.P -endif - -$(OBJ_DIR)/colorcorrectionvolume.o : $(PWD)/colorcorrectionvolume.cpp $(THIS_MAKEFILE) $(MAKEFILE_BASE) - $(PRE_COMPILE_FILE) - $(COMPILE_FILE) $(POST_COMPILE_FILE) - -ifneq (clean, $(findstring clean, $(MAKECMDGOALS))) --include $(OBJ_DIR)/CommentarySystem.P -endif - -$(OBJ_DIR)/CommentarySystem.o : $(PWD)/CommentarySystem.cpp $(THIS_MAKEFILE) $(MAKEFILE_BASE) - $(PRE_COMPILE_FILE) - $(COMPILE_FILE) $(POST_COMPILE_FILE) - -ifneq (clean, $(findstring clean, $(MAKECMDGOALS))) --include $(OBJ_DIR)/controlentities.P -endif - -$(OBJ_DIR)/controlentities.o : $(PWD)/controlentities.cpp $(THIS_MAKEFILE) $(MAKEFILE_BASE) - $(PRE_COMPILE_FILE) - $(COMPILE_FILE) $(POST_COMPILE_FILE) - -ifneq (clean, $(findstring clean, $(MAKECMDGOALS))) --include $(OBJ_DIR)/cplane.P -endif - -$(OBJ_DIR)/cplane.o : $(PWD)/cplane.cpp $(THIS_MAKEFILE) $(MAKEFILE_BASE) - $(PRE_COMPILE_FILE) - $(COMPILE_FILE) $(POST_COMPILE_FILE) - -ifneq (clean, $(findstring clean, $(MAKECMDGOALS))) --include $(OBJ_DIR)/CRagdollMagnet.P -endif - -$(OBJ_DIR)/CRagdollMagnet.o : $(PWD)/CRagdollMagnet.cpp $(THIS_MAKEFILE) $(MAKEFILE_BASE) - $(PRE_COMPILE_FILE) - $(COMPILE_FILE) $(POST_COMPILE_FILE) - -ifneq (clean, $(findstring clean, $(MAKECMDGOALS))) --include $(OBJ_DIR)/damagemodifier.P -endif - -$(OBJ_DIR)/damagemodifier.o : $(PWD)/damagemodifier.cpp $(THIS_MAKEFILE) $(MAKEFILE_BASE) - $(PRE_COMPILE_FILE) - $(COMPILE_FILE) $(POST_COMPILE_FILE) - -ifneq (clean, $(findstring clean, $(MAKECMDGOALS))) --include $(OBJ_DIR)/doors.P -endif - -$(OBJ_DIR)/doors.o : $(PWD)/doors.cpp $(THIS_MAKEFILE) $(MAKEFILE_BASE) - $(PRE_COMPILE_FILE) - $(COMPILE_FILE) $(POST_COMPILE_FILE) - -ifneq (clean, $(findstring clean, $(MAKECMDGOALS))) --include $(OBJ_DIR)/dynamiclight.P -endif - -$(OBJ_DIR)/dynamiclight.o : $(PWD)/dynamiclight.cpp $(THIS_MAKEFILE) $(MAKEFILE_BASE) - $(PRE_COMPILE_FILE) - $(COMPILE_FILE) $(POST_COMPILE_FILE) - -ifneq (clean, $(findstring clean, $(MAKECMDGOALS))) --include $(OBJ_DIR)/effects.P -endif - -$(OBJ_DIR)/effects.o : $(PWD)/effects.cpp $(THIS_MAKEFILE) $(MAKEFILE_BASE) - $(PRE_COMPILE_FILE) - $(COMPILE_FILE) $(POST_COMPILE_FILE) - -ifneq (clean, $(findstring clean, $(MAKECMDGOALS))) --include $(OBJ_DIR)/EffectsServer.P -endif - -$(OBJ_DIR)/EffectsServer.o : $(PWD)/EffectsServer.cpp $(THIS_MAKEFILE) $(MAKEFILE_BASE) - $(PRE_COMPILE_FILE) - $(COMPILE_FILE) $(POST_COMPILE_FILE) - -ifneq (clean, $(findstring clean, $(MAKECMDGOALS))) --include $(OBJ_DIR)/entityblocker.P -endif - -$(OBJ_DIR)/entityblocker.o : $(PWD)/entityblocker.cpp $(THIS_MAKEFILE) $(MAKEFILE_BASE) - $(PRE_COMPILE_FILE) - $(COMPILE_FILE) $(POST_COMPILE_FILE) - -ifneq (clean, $(findstring clean, $(MAKECMDGOALS))) --include $(OBJ_DIR)/EntityDissolve.P -endif - -$(OBJ_DIR)/EntityDissolve.o : $(PWD)/EntityDissolve.cpp $(THIS_MAKEFILE) $(MAKEFILE_BASE) - $(PRE_COMPILE_FILE) - $(COMPILE_FILE) $(POST_COMPILE_FILE) - -ifneq (clean, $(findstring clean, $(MAKECMDGOALS))) --include $(OBJ_DIR)/EntityFlame.P -endif - -$(OBJ_DIR)/EntityFlame.o : $(PWD)/EntityFlame.cpp $(THIS_MAKEFILE) $(MAKEFILE_BASE) - $(PRE_COMPILE_FILE) - $(COMPILE_FILE) $(POST_COMPILE_FILE) - -ifneq (clean, $(findstring clean, $(MAKECMDGOALS))) --include $(OBJ_DIR)/entitylist.P -endif - -$(OBJ_DIR)/entitylist.o : $(PWD)/entitylist.cpp $(THIS_MAKEFILE) $(MAKEFILE_BASE) - $(PRE_COMPILE_FILE) - $(COMPILE_FILE) $(POST_COMPILE_FILE) - -ifneq (clean, $(findstring clean, $(MAKECMDGOALS))) --include $(OBJ_DIR)/EntityParticleTrail.P -endif - -$(OBJ_DIR)/EntityParticleTrail.o : $(PWD)/EntityParticleTrail.cpp $(THIS_MAKEFILE) $(MAKEFILE_BASE) - $(PRE_COMPILE_FILE) - $(COMPILE_FILE) $(POST_COMPILE_FILE) - -ifneq (clean, $(findstring clean, $(MAKECMDGOALS))) --include $(OBJ_DIR)/entity_tools_server.P -endif - -$(OBJ_DIR)/entity_tools_server.o : $(PWD)/entity_tools_server.cpp $(THIS_MAKEFILE) $(MAKEFILE_BASE) - $(PRE_COMPILE_FILE) - $(COMPILE_FILE) $(POST_COMPILE_FILE) - -ifneq (clean, $(findstring clean, $(MAKECMDGOALS))) --include $(OBJ_DIR)/EnvBeam.P -endif - -$(OBJ_DIR)/EnvBeam.o : $(PWD)/EnvBeam.cpp $(THIS_MAKEFILE) $(MAKEFILE_BASE) - $(PRE_COMPILE_FILE) - $(COMPILE_FILE) $(POST_COMPILE_FILE) - -ifneq (clean, $(findstring clean, $(MAKECMDGOALS))) --include $(OBJ_DIR)/EnvFade.P -endif - -$(OBJ_DIR)/EnvFade.o : $(PWD)/EnvFade.cpp $(THIS_MAKEFILE) $(MAKEFILE_BASE) - $(PRE_COMPILE_FILE) - $(COMPILE_FILE) $(POST_COMPILE_FILE) - -ifneq (clean, $(findstring clean, $(MAKECMDGOALS))) --include $(OBJ_DIR)/EnvHudHint.P -endif - -$(OBJ_DIR)/EnvHudHint.o : $(PWD)/EnvHudHint.cpp $(THIS_MAKEFILE) $(MAKEFILE_BASE) - $(PRE_COMPILE_FILE) - $(COMPILE_FILE) $(POST_COMPILE_FILE) - -ifneq (clean, $(findstring clean, $(MAKECMDGOALS))) --include $(OBJ_DIR)/EnvLaser.P -endif - -$(OBJ_DIR)/EnvLaser.o : $(PWD)/EnvLaser.cpp $(THIS_MAKEFILE) $(MAKEFILE_BASE) - $(PRE_COMPILE_FILE) - $(COMPILE_FILE) $(POST_COMPILE_FILE) - -ifneq (clean, $(findstring clean, $(MAKECMDGOALS))) --include $(OBJ_DIR)/EnvMessage.P -endif - -$(OBJ_DIR)/EnvMessage.o : $(PWD)/EnvMessage.cpp $(THIS_MAKEFILE) $(MAKEFILE_BASE) - $(PRE_COMPILE_FILE) - $(COMPILE_FILE) $(POST_COMPILE_FILE) - -ifneq (clean, $(findstring clean, $(MAKECMDGOALS))) --include $(OBJ_DIR)/envmicrophone.P -endif - -$(OBJ_DIR)/envmicrophone.o : $(PWD)/envmicrophone.cpp $(THIS_MAKEFILE) $(MAKEFILE_BASE) - $(PRE_COMPILE_FILE) - $(COMPILE_FILE) $(POST_COMPILE_FILE) - -ifneq (clean, $(findstring clean, $(MAKECMDGOALS))) --include $(OBJ_DIR)/EnvShake.P -endif - -$(OBJ_DIR)/EnvShake.o : $(PWD)/EnvShake.cpp $(THIS_MAKEFILE) $(MAKEFILE_BASE) - $(PRE_COMPILE_FILE) - $(COMPILE_FILE) $(POST_COMPILE_FILE) - -ifneq (clean, $(findstring clean, $(MAKECMDGOALS))) --include $(OBJ_DIR)/EnvSpark.P -endif - -$(OBJ_DIR)/EnvSpark.o : $(PWD)/EnvSpark.cpp $(THIS_MAKEFILE) $(MAKEFILE_BASE) - $(PRE_COMPILE_FILE) - $(COMPILE_FILE) $(POST_COMPILE_FILE) - -ifneq (clean, $(findstring clean, $(MAKECMDGOALS))) --include $(OBJ_DIR)/env_debughistory.P -endif - -$(OBJ_DIR)/env_debughistory.o : $(PWD)/env_debughistory.cpp $(THIS_MAKEFILE) $(MAKEFILE_BASE) - $(PRE_COMPILE_FILE) - $(COMPILE_FILE) $(POST_COMPILE_FILE) - -ifneq (clean, $(findstring clean, $(MAKECMDGOALS))) --include $(OBJ_DIR)/env_effectsscript.P -endif - -$(OBJ_DIR)/env_effectsscript.o : $(PWD)/env_effectsscript.cpp $(THIS_MAKEFILE) $(MAKEFILE_BASE) - $(PRE_COMPILE_FILE) - $(COMPILE_FILE) $(POST_COMPILE_FILE) - -ifneq (clean, $(findstring clean, $(MAKECMDGOALS))) --include $(OBJ_DIR)/env_entity_maker.P -endif - -$(OBJ_DIR)/env_entity_maker.o : $(PWD)/env_entity_maker.cpp $(THIS_MAKEFILE) $(MAKEFILE_BASE) - $(PRE_COMPILE_FILE) - $(COMPILE_FILE) $(POST_COMPILE_FILE) - -ifneq (clean, $(findstring clean, $(MAKECMDGOALS))) --include $(OBJ_DIR)/env_particlescript.P -endif - -$(OBJ_DIR)/env_particlescript.o : $(PWD)/env_particlescript.cpp $(THIS_MAKEFILE) $(MAKEFILE_BASE) - $(PRE_COMPILE_FILE) - $(COMPILE_FILE) $(POST_COMPILE_FILE) - -ifneq (clean, $(findstring clean, $(MAKECMDGOALS))) --include $(OBJ_DIR)/env_player_surface_trigger.P -endif - -$(OBJ_DIR)/env_player_surface_trigger.o : $(PWD)/env_player_surface_trigger.cpp $(THIS_MAKEFILE) $(MAKEFILE_BASE) - $(PRE_COMPILE_FILE) - $(COMPILE_FILE) $(POST_COMPILE_FILE) - -ifneq (clean, $(findstring clean, $(MAKECMDGOALS))) --include $(OBJ_DIR)/env_projectedtexture.P -endif - -$(OBJ_DIR)/env_projectedtexture.o : $(PWD)/env_projectedtexture.cpp $(THIS_MAKEFILE) $(MAKEFILE_BASE) - $(PRE_COMPILE_FILE) - $(COMPILE_FILE) $(POST_COMPILE_FILE) - -ifneq (clean, $(findstring clean, $(MAKECMDGOALS))) --include $(OBJ_DIR)/env_screenoverlay.P -endif - -$(OBJ_DIR)/env_screenoverlay.o : $(PWD)/env_screenoverlay.cpp $(THIS_MAKEFILE) $(MAKEFILE_BASE) - $(PRE_COMPILE_FILE) - $(COMPILE_FILE) $(POST_COMPILE_FILE) - -ifneq (clean, $(findstring clean, $(MAKECMDGOALS))) --include $(OBJ_DIR)/env_texturetoggle.P -endif - -$(OBJ_DIR)/env_texturetoggle.o : $(PWD)/env_texturetoggle.cpp $(THIS_MAKEFILE) $(MAKEFILE_BASE) - $(PRE_COMPILE_FILE) - $(COMPILE_FILE) $(POST_COMPILE_FILE) - -ifneq (clean, $(findstring clean, $(MAKECMDGOALS))) --include $(OBJ_DIR)/env_tonemap_controller.P -endif - -$(OBJ_DIR)/env_tonemap_controller.o : $(PWD)/env_tonemap_controller.cpp $(THIS_MAKEFILE) $(MAKEFILE_BASE) - $(PRE_COMPILE_FILE) - $(COMPILE_FILE) $(POST_COMPILE_FILE) - -ifneq (clean, $(findstring clean, $(MAKECMDGOALS))) --include $(OBJ_DIR)/env_zoom.P -endif - -$(OBJ_DIR)/env_zoom.o : $(PWD)/env_zoom.cpp $(THIS_MAKEFILE) $(MAKEFILE_BASE) - $(PRE_COMPILE_FILE) - $(COMPILE_FILE) $(POST_COMPILE_FILE) - -ifneq (clean, $(findstring clean, $(MAKECMDGOALS))) --include $(OBJ_DIR)/ai_behavior_alyx_injured.P -endif - -$(OBJ_DIR)/ai_behavior_alyx_injured.o : $(PWD)/episodic/ai_behavior_alyx_injured.cpp $(THIS_MAKEFILE) $(MAKEFILE_BASE) - $(PRE_COMPILE_FILE) - $(COMPILE_FILE) $(POST_COMPILE_FILE) - -ifneq (clean, $(findstring clean, $(MAKECMDGOALS))) --include $(OBJ_DIR)/ai_behavior_passenger_companion.P -endif - -$(OBJ_DIR)/ai_behavior_passenger_companion.o : $(PWD)/episodic/ai_behavior_passenger_companion.cpp $(THIS_MAKEFILE) $(MAKEFILE_BASE) - $(PRE_COMPILE_FILE) - $(COMPILE_FILE) $(POST_COMPILE_FILE) - -ifneq (clean, $(findstring clean, $(MAKECMDGOALS))) --include $(OBJ_DIR)/ai_behavior_passenger_zombie.P -endif - -$(OBJ_DIR)/ai_behavior_passenger_zombie.o : $(PWD)/episodic/ai_behavior_passenger_zombie.cpp $(THIS_MAKEFILE) $(MAKEFILE_BASE) - $(PRE_COMPILE_FILE) - $(COMPILE_FILE) $(POST_COMPILE_FILE) - -ifneq (clean, $(findstring clean, $(MAKECMDGOALS))) --include $(OBJ_DIR)/ep1_gamestats.P -endif - -$(OBJ_DIR)/ep1_gamestats.o : $(PWD)/episodic/ep1_gamestats.cpp $(THIS_MAKEFILE) $(MAKEFILE_BASE) - $(PRE_COMPILE_FILE) - $(COMPILE_FILE) $(POST_COMPILE_FILE) - -ifneq (clean, $(findstring clean, $(MAKECMDGOALS))) --include $(OBJ_DIR)/ep2_gamestats.P -endif - -$(OBJ_DIR)/ep2_gamestats.o : $(PWD)/episodic/ep2_gamestats.cpp $(THIS_MAKEFILE) $(MAKEFILE_BASE) - $(PRE_COMPILE_FILE) - $(COMPILE_FILE) $(POST_COMPILE_FILE) - -ifneq (clean, $(findstring clean, $(MAKECMDGOALS))) --include $(OBJ_DIR)/npc_advisor.P -endif - -$(OBJ_DIR)/npc_advisor.o : $(PWD)/episodic/npc_advisor.cpp $(THIS_MAKEFILE) $(MAKEFILE_BASE) - $(PRE_COMPILE_FILE) - $(COMPILE_FILE) $(POST_COMPILE_FILE) - -ifneq (clean, $(findstring clean, $(MAKECMDGOALS))) --include $(OBJ_DIR)/npc_combine_cannon.P -endif - -$(OBJ_DIR)/npc_combine_cannon.o : $(PWD)/episodic/npc_combine_cannon.cpp $(THIS_MAKEFILE) $(MAKEFILE_BASE) - $(PRE_COMPILE_FILE) - $(COMPILE_FILE) $(POST_COMPILE_FILE) - -ifneq (clean, $(findstring clean, $(MAKECMDGOALS))) --include $(OBJ_DIR)/npc_hunter.P -endif - -$(OBJ_DIR)/npc_hunter.o : $(PWD)/episodic/npc_hunter.cpp $(THIS_MAKEFILE) $(MAKEFILE_BASE) - $(PRE_COMPILE_FILE) - $(COMPILE_FILE) $(POST_COMPILE_FILE) - -ifneq (clean, $(findstring clean, $(MAKECMDGOALS))) --include $(OBJ_DIR)/npc_magnusson.P -endif - -$(OBJ_DIR)/npc_magnusson.o : $(PWD)/episodic/npc_magnusson.cpp $(THIS_MAKEFILE) $(MAKEFILE_BASE) - $(PRE_COMPILE_FILE) - $(COMPILE_FILE) $(POST_COMPILE_FILE) - -ifneq (clean, $(findstring clean, $(MAKECMDGOALS))) --include $(OBJ_DIR)/npc_puppet.P -endif - -$(OBJ_DIR)/npc_puppet.o : $(PWD)/episodic/npc_puppet.cpp $(THIS_MAKEFILE) $(MAKEFILE_BASE) - $(PRE_COMPILE_FILE) - $(COMPILE_FILE) $(POST_COMPILE_FILE) - -ifneq (clean, $(findstring clean, $(MAKECMDGOALS))) --include $(OBJ_DIR)/prop_scalable.P -endif - -$(OBJ_DIR)/prop_scalable.o : $(PWD)/episodic/prop_scalable.cpp $(THIS_MAKEFILE) $(MAKEFILE_BASE) - $(PRE_COMPILE_FILE) - $(COMPILE_FILE) $(POST_COMPILE_FILE) - -ifneq (clean, $(findstring clean, $(MAKECMDGOALS))) --include $(OBJ_DIR)/vehicle_jeep_episodic.P -endif - -$(OBJ_DIR)/vehicle_jeep_episodic.o : $(PWD)/episodic/vehicle_jeep_episodic.cpp $(THIS_MAKEFILE) $(MAKEFILE_BASE) - $(PRE_COMPILE_FILE) - $(COMPILE_FILE) $(POST_COMPILE_FILE) - -ifneq (clean, $(findstring clean, $(MAKECMDGOALS))) --include $(OBJ_DIR)/weapon_striderbuster.P -endif - -$(OBJ_DIR)/weapon_striderbuster.o : $(PWD)/episodic/weapon_striderbuster.cpp $(THIS_MAKEFILE) $(MAKEFILE_BASE) - $(PRE_COMPILE_FILE) - $(COMPILE_FILE) $(POST_COMPILE_FILE) - -ifneq (clean, $(findstring clean, $(MAKECMDGOALS))) --include $(OBJ_DIR)/EventLog.P -endif - -$(OBJ_DIR)/EventLog.o : $(PWD)/EventLog.cpp $(THIS_MAKEFILE) $(MAKEFILE_BASE) - $(PRE_COMPILE_FILE) - $(COMPILE_FILE) $(POST_COMPILE_FILE) - -ifneq (clean, $(findstring clean, $(MAKECMDGOALS))) --include $(OBJ_DIR)/event_tempentity_tester.P -endif - -$(OBJ_DIR)/event_tempentity_tester.o : $(PWD)/event_tempentity_tester.cpp $(THIS_MAKEFILE) $(MAKEFILE_BASE) - $(PRE_COMPILE_FILE) - $(COMPILE_FILE) $(POST_COMPILE_FILE) - -ifneq (clean, $(findstring clean, $(MAKECMDGOALS))) --include $(OBJ_DIR)/explode.P -endif - -$(OBJ_DIR)/explode.o : $(PWD)/explode.cpp $(THIS_MAKEFILE) $(MAKEFILE_BASE) - $(PRE_COMPILE_FILE) - $(COMPILE_FILE) $(POST_COMPILE_FILE) - -ifneq (clean, $(findstring clean, $(MAKECMDGOALS))) --include $(OBJ_DIR)/filters.P -endif - -$(OBJ_DIR)/filters.o : $(PWD)/filters.cpp $(THIS_MAKEFILE) $(MAKEFILE_BASE) - $(PRE_COMPILE_FILE) - $(COMPILE_FILE) $(POST_COMPILE_FILE) - -ifneq (clean, $(findstring clean, $(MAKECMDGOALS))) --include $(OBJ_DIR)/fire.P -endif - -$(OBJ_DIR)/fire.o : $(PWD)/fire.cpp $(THIS_MAKEFILE) $(MAKEFILE_BASE) - $(PRE_COMPILE_FILE) - $(COMPILE_FILE) $(POST_COMPILE_FILE) - -ifneq (clean, $(findstring clean, $(MAKECMDGOALS))) --include $(OBJ_DIR)/fire_smoke.P -endif - -$(OBJ_DIR)/fire_smoke.o : $(PWD)/fire_smoke.cpp $(THIS_MAKEFILE) $(MAKEFILE_BASE) - $(PRE_COMPILE_FILE) - $(COMPILE_FILE) $(POST_COMPILE_FILE) - -ifneq (clean, $(findstring clean, $(MAKECMDGOALS))) --include $(OBJ_DIR)/fish.P -endif - -$(OBJ_DIR)/fish.o : $(PWD)/fish.cpp $(THIS_MAKEFILE) $(MAKEFILE_BASE) - $(PRE_COMPILE_FILE) - $(COMPILE_FILE) $(POST_COMPILE_FILE) - -ifneq (clean, $(findstring clean, $(MAKECMDGOALS))) --include $(OBJ_DIR)/fogcontroller.P -endif - -$(OBJ_DIR)/fogcontroller.o : $(PWD)/fogcontroller.cpp $(THIS_MAKEFILE) $(MAKEFILE_BASE) - $(PRE_COMPILE_FILE) - $(COMPILE_FILE) $(POST_COMPILE_FILE) - -ifneq (clean, $(findstring clean, $(MAKECMDGOALS))) --include $(OBJ_DIR)/fourwheelvehiclephysics.P -endif - -$(OBJ_DIR)/fourwheelvehiclephysics.o : $(PWD)/fourwheelvehiclephysics.cpp $(THIS_MAKEFILE) $(MAKEFILE_BASE) - $(PRE_COMPILE_FILE) - $(COMPILE_FILE) $(POST_COMPILE_FILE) - -ifneq (clean, $(findstring clean, $(MAKECMDGOALS))) --include $(OBJ_DIR)/func_areaportal.P -endif - -$(OBJ_DIR)/func_areaportal.o : $(PWD)/func_areaportal.cpp $(THIS_MAKEFILE) $(MAKEFILE_BASE) - $(PRE_COMPILE_FILE) - $(COMPILE_FILE) $(POST_COMPILE_FILE) - -ifneq (clean, $(findstring clean, $(MAKECMDGOALS))) --include $(OBJ_DIR)/func_areaportalbase.P -endif - -$(OBJ_DIR)/func_areaportalbase.o : $(PWD)/func_areaportalbase.cpp $(THIS_MAKEFILE) $(MAKEFILE_BASE) - $(PRE_COMPILE_FILE) - $(COMPILE_FILE) $(POST_COMPILE_FILE) - -ifneq (clean, $(findstring clean, $(MAKECMDGOALS))) --include $(OBJ_DIR)/func_areaportalwindow.P -endif - -$(OBJ_DIR)/func_areaportalwindow.o : $(PWD)/func_areaportalwindow.cpp $(THIS_MAKEFILE) $(MAKEFILE_BASE) - $(PRE_COMPILE_FILE) - $(COMPILE_FILE) $(POST_COMPILE_FILE) - -ifneq (clean, $(findstring clean, $(MAKECMDGOALS))) --include $(OBJ_DIR)/func_break.P -endif - -$(OBJ_DIR)/func_break.o : $(PWD)/func_break.cpp $(THIS_MAKEFILE) $(MAKEFILE_BASE) - $(PRE_COMPILE_FILE) - $(COMPILE_FILE) $(POST_COMPILE_FILE) - -ifneq (clean, $(findstring clean, $(MAKECMDGOALS))) --include $(OBJ_DIR)/func_breakablesurf.P -endif - -$(OBJ_DIR)/func_breakablesurf.o : $(PWD)/func_breakablesurf.cpp $(THIS_MAKEFILE) $(MAKEFILE_BASE) - $(PRE_COMPILE_FILE) - $(COMPILE_FILE) $(POST_COMPILE_FILE) - -ifneq (clean, $(findstring clean, $(MAKECMDGOALS))) --include $(OBJ_DIR)/func_dust.P -endif - -$(OBJ_DIR)/func_dust.o : $(PWD)/func_dust.cpp $(THIS_MAKEFILE) $(MAKEFILE_BASE) - $(PRE_COMPILE_FILE) - $(COMPILE_FILE) $(POST_COMPILE_FILE) - -ifneq (clean, $(findstring clean, $(MAKECMDGOALS))) --include $(OBJ_DIR)/func_ladder_endpoint.P -endif - -$(OBJ_DIR)/func_ladder_endpoint.o : $(PWD)/func_ladder_endpoint.cpp $(THIS_MAKEFILE) $(MAKEFILE_BASE) - $(PRE_COMPILE_FILE) - $(COMPILE_FILE) $(POST_COMPILE_FILE) - -ifneq (clean, $(findstring clean, $(MAKECMDGOALS))) --include $(OBJ_DIR)/func_lod.P -endif - -$(OBJ_DIR)/func_lod.o : $(PWD)/func_lod.cpp $(THIS_MAKEFILE) $(MAKEFILE_BASE) - $(PRE_COMPILE_FILE) - $(COMPILE_FILE) $(POST_COMPILE_FILE) - -ifneq (clean, $(findstring clean, $(MAKECMDGOALS))) --include $(OBJ_DIR)/func_movelinear.P -endif - -$(OBJ_DIR)/func_movelinear.o : $(PWD)/func_movelinear.cpp $(THIS_MAKEFILE) $(MAKEFILE_BASE) - $(PRE_COMPILE_FILE) - $(COMPILE_FILE) $(POST_COMPILE_FILE) - -ifneq (clean, $(findstring clean, $(MAKECMDGOALS))) --include $(OBJ_DIR)/func_occluder.P -endif - -$(OBJ_DIR)/func_occluder.o : $(PWD)/func_occluder.cpp $(THIS_MAKEFILE) $(MAKEFILE_BASE) - $(PRE_COMPILE_FILE) - $(COMPILE_FILE) $(POST_COMPILE_FILE) - -ifneq (clean, $(findstring clean, $(MAKECMDGOALS))) --include $(OBJ_DIR)/func_reflective_glass.P -endif - -$(OBJ_DIR)/func_reflective_glass.o : $(PWD)/func_reflective_glass.cpp $(THIS_MAKEFILE) $(MAKEFILE_BASE) - $(PRE_COMPILE_FILE) - $(COMPILE_FILE) $(POST_COMPILE_FILE) - -ifneq (clean, $(findstring clean, $(MAKECMDGOALS))) --include $(OBJ_DIR)/func_smokevolume.P -endif - -$(OBJ_DIR)/func_smokevolume.o : $(PWD)/func_smokevolume.cpp $(THIS_MAKEFILE) $(MAKEFILE_BASE) - $(PRE_COMPILE_FILE) - $(COMPILE_FILE) $(POST_COMPILE_FILE) - -ifneq (clean, $(findstring clean, $(MAKECMDGOALS))) --include $(OBJ_DIR)/game.P -endif - -$(OBJ_DIR)/game.o : $(PWD)/game.cpp $(THIS_MAKEFILE) $(MAKEFILE_BASE) - $(PRE_COMPILE_FILE) - $(COMPILE_FILE) $(POST_COMPILE_FILE) - -ifneq (clean, $(findstring clean, $(MAKECMDGOALS))) --include $(OBJ_DIR)/gamedll_replay.P -endif - -$(OBJ_DIR)/gamedll_replay.o : $(PWD)/gamedll_replay.cpp $(THIS_MAKEFILE) $(MAKEFILE_BASE) - $(PRE_COMPILE_FILE) - $(COMPILE_FILE) $(POST_COMPILE_FILE) - -ifneq (clean, $(findstring clean, $(MAKECMDGOALS))) --include $(OBJ_DIR)/gamehandle.P -endif - -$(OBJ_DIR)/gamehandle.o : $(PWD)/gamehandle.cpp $(THIS_MAKEFILE) $(MAKEFILE_BASE) - $(PRE_COMPILE_FILE) - $(COMPILE_FILE) $(POST_COMPILE_FILE) - -ifneq (clean, $(findstring clean, $(MAKECMDGOALS))) --include $(OBJ_DIR)/gameinterface.P -endif - -$(OBJ_DIR)/gameinterface.o : $(PWD)/gameinterface.cpp $(THIS_MAKEFILE) $(MAKEFILE_BASE) - $(PRE_COMPILE_FILE) - $(COMPILE_FILE) $(POST_COMPILE_FILE) - -ifneq (clean, $(findstring clean, $(MAKECMDGOALS))) --include $(OBJ_DIR)/GameStats_BasicStatsFunctions.P -endif - -$(OBJ_DIR)/GameStats_BasicStatsFunctions.o : $(PWD)/GameStats_BasicStatsFunctions.cpp $(THIS_MAKEFILE) $(MAKEFILE_BASE) - $(PRE_COMPILE_FILE) - $(COMPILE_FILE) $(POST_COMPILE_FILE) - -ifneq (clean, $(findstring clean, $(MAKECMDGOALS))) --include $(OBJ_DIR)/gametrace_dll.P -endif - -$(OBJ_DIR)/gametrace_dll.o : $(PWD)/gametrace_dll.cpp $(THIS_MAKEFILE) $(MAKEFILE_BASE) - $(PRE_COMPILE_FILE) - $(COMPILE_FILE) $(POST_COMPILE_FILE) - -ifneq (clean, $(findstring clean, $(MAKECMDGOALS))) --include $(OBJ_DIR)/gameweaponmanager.P -endif - -$(OBJ_DIR)/gameweaponmanager.o : $(PWD)/gameweaponmanager.cpp $(THIS_MAKEFILE) $(MAKEFILE_BASE) - $(PRE_COMPILE_FILE) - $(COMPILE_FILE) $(POST_COMPILE_FILE) - -ifneq (clean, $(findstring clean, $(MAKECMDGOALS))) --include $(OBJ_DIR)/game_ui.P -endif - -$(OBJ_DIR)/game_ui.o : $(PWD)/game_ui.cpp $(THIS_MAKEFILE) $(MAKEFILE_BASE) - $(PRE_COMPILE_FILE) - $(COMPILE_FILE) $(POST_COMPILE_FILE) - -ifneq (clean, $(findstring clean, $(MAKECMDGOALS))) --include $(OBJ_DIR)/genericactor.P -endif - -$(OBJ_DIR)/genericactor.o : $(PWD)/genericactor.cpp $(THIS_MAKEFILE) $(MAKEFILE_BASE) - $(PRE_COMPILE_FILE) - $(COMPILE_FILE) $(POST_COMPILE_FILE) - -ifneq (clean, $(findstring clean, $(MAKECMDGOALS))) --include $(OBJ_DIR)/genericmonster.P -endif - -$(OBJ_DIR)/genericmonster.o : $(PWD)/genericmonster.cpp $(THIS_MAKEFILE) $(MAKEFILE_BASE) - $(PRE_COMPILE_FILE) - $(COMPILE_FILE) $(POST_COMPILE_FILE) - -ifneq (clean, $(findstring clean, $(MAKECMDGOALS))) --include $(OBJ_DIR)/gib.P -endif - -$(OBJ_DIR)/gib.o : $(PWD)/gib.cpp $(THIS_MAKEFILE) $(MAKEFILE_BASE) - $(PRE_COMPILE_FILE) - $(COMPILE_FILE) $(POST_COMPILE_FILE) - -ifneq (clean, $(findstring clean, $(MAKECMDGOALS))) --include $(OBJ_DIR)/globals.P -endif - -$(OBJ_DIR)/globals.o : $(PWD)/globals.cpp $(THIS_MAKEFILE) $(MAKEFILE_BASE) - $(PRE_COMPILE_FILE) - $(COMPILE_FILE) $(POST_COMPILE_FILE) - -ifneq (clean, $(findstring clean, $(MAKECMDGOALS))) --include $(OBJ_DIR)/globalstate.P -endif - -$(OBJ_DIR)/globalstate.o : $(PWD)/globalstate.cpp $(THIS_MAKEFILE) $(MAKEFILE_BASE) - $(PRE_COMPILE_FILE) - $(COMPILE_FILE) $(POST_COMPILE_FILE) - -ifneq (clean, $(findstring clean, $(MAKECMDGOALS))) --include $(OBJ_DIR)/grenadethrown.P -endif - -$(OBJ_DIR)/grenadethrown.o : $(PWD)/grenadethrown.cpp $(THIS_MAKEFILE) $(MAKEFILE_BASE) - $(PRE_COMPILE_FILE) - $(COMPILE_FILE) $(POST_COMPILE_FILE) - -ifneq (clean, $(findstring clean, $(MAKECMDGOALS))) --include $(OBJ_DIR)/guntarget.P -endif - -$(OBJ_DIR)/guntarget.o : $(PWD)/guntarget.cpp $(THIS_MAKEFILE) $(MAKEFILE_BASE) - $(PRE_COMPILE_FILE) - $(COMPILE_FILE) $(POST_COMPILE_FILE) - -ifneq (clean, $(findstring clean, $(MAKECMDGOALS))) --include $(OBJ_DIR)/hierarchy.P -endif - -$(OBJ_DIR)/hierarchy.o : $(PWD)/hierarchy.cpp $(THIS_MAKEFILE) $(MAKEFILE_BASE) - $(PRE_COMPILE_FILE) - $(COMPILE_FILE) $(POST_COMPILE_FILE) - -ifneq (clean, $(findstring clean, $(MAKECMDGOALS))) --include $(OBJ_DIR)/ai_allymanager.P -endif - -$(OBJ_DIR)/ai_allymanager.o : $(PWD)/hl2/ai_allymanager.cpp $(THIS_MAKEFILE) $(MAKEFILE_BASE) - $(PRE_COMPILE_FILE) - $(COMPILE_FILE) $(POST_COMPILE_FILE) - -ifneq (clean, $(findstring clean, $(MAKECMDGOALS))) --include $(OBJ_DIR)/ai_behavior_actbusy.P -endif - -$(OBJ_DIR)/ai_behavior_actbusy.o : $(PWD)/hl2/ai_behavior_actbusy.cpp $(THIS_MAKEFILE) $(MAKEFILE_BASE) - $(PRE_COMPILE_FILE) - $(COMPILE_FILE) $(POST_COMPILE_FILE) - -ifneq (clean, $(findstring clean, $(MAKECMDGOALS))) --include $(OBJ_DIR)/ai_behavior_functank.P -endif - -$(OBJ_DIR)/ai_behavior_functank.o : $(PWD)/hl2/ai_behavior_functank.cpp $(THIS_MAKEFILE) $(MAKEFILE_BASE) - $(PRE_COMPILE_FILE) - $(COMPILE_FILE) $(POST_COMPILE_FILE) - -ifneq (clean, $(findstring clean, $(MAKECMDGOALS))) --include $(OBJ_DIR)/ai_behavior_holster.P -endif - -$(OBJ_DIR)/ai_behavior_holster.o : $(PWD)/hl2/ai_behavior_holster.cpp $(THIS_MAKEFILE) $(MAKEFILE_BASE) - $(PRE_COMPILE_FILE) - $(COMPILE_FILE) $(POST_COMPILE_FILE) - -ifneq (clean, $(findstring clean, $(MAKECMDGOALS))) --include $(OBJ_DIR)/ai_behavior_operator.P -endif - -$(OBJ_DIR)/ai_behavior_operator.o : $(PWD)/hl2/ai_behavior_operator.cpp $(THIS_MAKEFILE) $(MAKEFILE_BASE) - $(PRE_COMPILE_FILE) - $(COMPILE_FILE) $(POST_COMPILE_FILE) - -ifneq (clean, $(findstring clean, $(MAKECMDGOALS))) --include $(OBJ_DIR)/ai_behavior_police.P -endif - -$(OBJ_DIR)/ai_behavior_police.o : $(PWD)/hl2/ai_behavior_police.cpp $(THIS_MAKEFILE) $(MAKEFILE_BASE) - $(PRE_COMPILE_FILE) - $(COMPILE_FILE) $(POST_COMPILE_FILE) - -ifneq (clean, $(findstring clean, $(MAKECMDGOALS))) --include $(OBJ_DIR)/ai_goal_police.P -endif - -$(OBJ_DIR)/ai_goal_police.o : $(PWD)/hl2/ai_goal_police.cpp $(THIS_MAKEFILE) $(MAKEFILE_BASE) - $(PRE_COMPILE_FILE) - $(COMPILE_FILE) $(POST_COMPILE_FILE) - -ifneq (clean, $(findstring clean, $(MAKECMDGOALS))) --include $(OBJ_DIR)/ai_spotlight.P -endif - -$(OBJ_DIR)/ai_spotlight.o : $(PWD)/hl2/ai_spotlight.cpp $(THIS_MAKEFILE) $(MAKEFILE_BASE) - $(PRE_COMPILE_FILE) - $(COMPILE_FILE) $(POST_COMPILE_FILE) - -ifneq (clean, $(findstring clean, $(MAKECMDGOALS))) --include $(OBJ_DIR)/antlion_dust.P -endif - -$(OBJ_DIR)/antlion_dust.o : $(PWD)/hl2/antlion_dust.cpp $(THIS_MAKEFILE) $(MAKEFILE_BASE) - $(PRE_COMPILE_FILE) - $(COMPILE_FILE) $(POST_COMPILE_FILE) - -ifneq (clean, $(findstring clean, $(MAKECMDGOALS))) --include $(OBJ_DIR)/antlion_maker.P -endif - -$(OBJ_DIR)/antlion_maker.o : $(PWD)/hl2/antlion_maker.cpp $(THIS_MAKEFILE) $(MAKEFILE_BASE) - $(PRE_COMPILE_FILE) - $(COMPILE_FILE) $(POST_COMPILE_FILE) - -ifneq (clean, $(findstring clean, $(MAKECMDGOALS))) --include $(OBJ_DIR)/ar2_explosion.P -endif - -$(OBJ_DIR)/ar2_explosion.o : $(PWD)/hl2/ar2_explosion.cpp $(THIS_MAKEFILE) $(MAKEFILE_BASE) - $(PRE_COMPILE_FILE) - $(COMPILE_FILE) $(POST_COMPILE_FILE) - -ifneq (clean, $(findstring clean, $(MAKECMDGOALS))) --include $(OBJ_DIR)/basehlcombatweapon.P -endif - -$(OBJ_DIR)/basehlcombatweapon.o : $(PWD)/hl2/basehlcombatweapon.cpp $(THIS_MAKEFILE) $(MAKEFILE_BASE) - $(PRE_COMPILE_FILE) - $(COMPILE_FILE) $(POST_COMPILE_FILE) - -ifneq (clean, $(findstring clean, $(MAKECMDGOALS))) --include $(OBJ_DIR)/cbasehelicopter.P -endif - -$(OBJ_DIR)/cbasehelicopter.o : $(PWD)/hl2/cbasehelicopter.cpp $(THIS_MAKEFILE) $(MAKEFILE_BASE) - $(PRE_COMPILE_FILE) - $(COMPILE_FILE) $(POST_COMPILE_FILE) - -ifneq (clean, $(findstring clean, $(MAKECMDGOALS))) --include $(OBJ_DIR)/cbasespriteprojectile.P -endif - -$(OBJ_DIR)/cbasespriteprojectile.o : $(PWD)/hl2/cbasespriteprojectile.cpp $(THIS_MAKEFILE) $(MAKEFILE_BASE) - $(PRE_COMPILE_FILE) - $(COMPILE_FILE) $(POST_COMPILE_FILE) - -ifneq (clean, $(findstring clean, $(MAKECMDGOALS))) --include $(OBJ_DIR)/citadel_effects.P -endif - -$(OBJ_DIR)/citadel_effects.o : $(PWD)/hl2/citadel_effects.cpp $(THIS_MAKEFILE) $(MAKEFILE_BASE) - $(PRE_COMPILE_FILE) - $(COMPILE_FILE) $(POST_COMPILE_FILE) - -ifneq (clean, $(findstring clean, $(MAKECMDGOALS))) --include $(OBJ_DIR)/combine_mine.P -endif - -$(OBJ_DIR)/combine_mine.o : $(PWD)/hl2/combine_mine.cpp $(THIS_MAKEFILE) $(MAKEFILE_BASE) - $(PRE_COMPILE_FILE) - $(COMPILE_FILE) $(POST_COMPILE_FILE) - -ifneq (clean, $(findstring clean, $(MAKECMDGOALS))) --include $(OBJ_DIR)/env_alyxemp.P -endif - -$(OBJ_DIR)/env_alyxemp.o : $(PWD)/hl2/env_alyxemp.cpp $(THIS_MAKEFILE) $(MAKEFILE_BASE) - $(PRE_COMPILE_FILE) - $(COMPILE_FILE) $(POST_COMPILE_FILE) - -ifneq (clean, $(findstring clean, $(MAKECMDGOALS))) --include $(OBJ_DIR)/env_headcrabcanister.P -endif - -$(OBJ_DIR)/env_headcrabcanister.o : $(PWD)/hl2/env_headcrabcanister.cpp $(THIS_MAKEFILE) $(MAKEFILE_BASE) - $(PRE_COMPILE_FILE) - $(COMPILE_FILE) $(POST_COMPILE_FILE) - -ifneq (clean, $(findstring clean, $(MAKECMDGOALS))) --include $(OBJ_DIR)/env_speaker.P -endif - -$(OBJ_DIR)/env_speaker.o : $(PWD)/hl2/env_speaker.cpp $(THIS_MAKEFILE) $(MAKEFILE_BASE) - $(PRE_COMPILE_FILE) - $(COMPILE_FILE) $(POST_COMPILE_FILE) - -ifneq (clean, $(findstring clean, $(MAKECMDGOALS))) --include $(OBJ_DIR)/env_starfield.P -endif - -$(OBJ_DIR)/env_starfield.o : $(PWD)/hl2/env_starfield.cpp $(THIS_MAKEFILE) $(MAKEFILE_BASE) - $(PRE_COMPILE_FILE) - $(COMPILE_FILE) $(POST_COMPILE_FILE) - -ifneq (clean, $(findstring clean, $(MAKECMDGOALS))) --include $(OBJ_DIR)/func_bulletshield.P -endif - -$(OBJ_DIR)/func_bulletshield.o : $(PWD)/hl2/func_bulletshield.cpp $(THIS_MAKEFILE) $(MAKEFILE_BASE) - $(PRE_COMPILE_FILE) - $(COMPILE_FILE) $(POST_COMPILE_FILE) - -ifneq (clean, $(findstring clean, $(MAKECMDGOALS))) --include $(OBJ_DIR)/Func_Monitor.P -endif - -$(OBJ_DIR)/Func_Monitor.o : $(PWD)/hl2/Func_Monitor.cpp $(THIS_MAKEFILE) $(MAKEFILE_BASE) - $(PRE_COMPILE_FILE) - $(COMPILE_FILE) $(POST_COMPILE_FILE) - -ifneq (clean, $(findstring clean, $(MAKECMDGOALS))) --include $(OBJ_DIR)/func_recharge.P -endif - -$(OBJ_DIR)/func_recharge.o : $(PWD)/hl2/func_recharge.cpp $(THIS_MAKEFILE) $(MAKEFILE_BASE) - $(PRE_COMPILE_FILE) - $(COMPILE_FILE) $(POST_COMPILE_FILE) - -ifneq (clean, $(findstring clean, $(MAKECMDGOALS))) --include $(OBJ_DIR)/func_tank.P -endif - -$(OBJ_DIR)/func_tank.o : $(PWD)/hl2/func_tank.cpp $(THIS_MAKEFILE) $(MAKEFILE_BASE) - $(PRE_COMPILE_FILE) - $(COMPILE_FILE) $(POST_COMPILE_FILE) - -ifneq (clean, $(findstring clean, $(MAKECMDGOALS))) --include $(OBJ_DIR)/grenade_ar2.P -endif - -$(OBJ_DIR)/grenade_ar2.o : $(PWD)/hl2/grenade_ar2.cpp $(THIS_MAKEFILE) $(MAKEFILE_BASE) - $(PRE_COMPILE_FILE) - $(COMPILE_FILE) $(POST_COMPILE_FILE) - -ifneq (clean, $(findstring clean, $(MAKECMDGOALS))) --include $(OBJ_DIR)/grenade_beam.P -endif - -$(OBJ_DIR)/grenade_beam.o : $(PWD)/hl2/grenade_beam.cpp $(THIS_MAKEFILE) $(MAKEFILE_BASE) - $(PRE_COMPILE_FILE) - $(COMPILE_FILE) $(POST_COMPILE_FILE) - -ifneq (clean, $(findstring clean, $(MAKECMDGOALS))) --include $(OBJ_DIR)/grenade_bugbait.P -endif - -$(OBJ_DIR)/grenade_bugbait.o : $(PWD)/hl2/grenade_bugbait.cpp $(THIS_MAKEFILE) $(MAKEFILE_BASE) - $(PRE_COMPILE_FILE) - $(COMPILE_FILE) $(POST_COMPILE_FILE) - -ifneq (clean, $(findstring clean, $(MAKECMDGOALS))) --include $(OBJ_DIR)/grenade_frag.P -endif - -$(OBJ_DIR)/grenade_frag.o : $(PWD)/hl2/grenade_frag.cpp $(THIS_MAKEFILE) $(MAKEFILE_BASE) - $(PRE_COMPILE_FILE) - $(COMPILE_FILE) $(POST_COMPILE_FILE) - -ifneq (clean, $(findstring clean, $(MAKECMDGOALS))) --include $(OBJ_DIR)/grenade_homer.P -endif - -$(OBJ_DIR)/grenade_homer.o : $(PWD)/hl2/grenade_homer.cpp $(THIS_MAKEFILE) $(MAKEFILE_BASE) - $(PRE_COMPILE_FILE) - $(COMPILE_FILE) $(POST_COMPILE_FILE) - -ifneq (clean, $(findstring clean, $(MAKECMDGOALS))) --include $(OBJ_DIR)/grenade_pathfollower.P -endif - -$(OBJ_DIR)/grenade_pathfollower.o : $(PWD)/hl2/grenade_pathfollower.cpp $(THIS_MAKEFILE) $(MAKEFILE_BASE) - $(PRE_COMPILE_FILE) - $(COMPILE_FILE) $(POST_COMPILE_FILE) - -ifneq (clean, $(findstring clean, $(MAKECMDGOALS))) --include $(OBJ_DIR)/grenade_spit.P -endif - -$(OBJ_DIR)/grenade_spit.o : $(PWD)/hl2/grenade_spit.cpp $(THIS_MAKEFILE) $(MAKEFILE_BASE) - $(PRE_COMPILE_FILE) - $(COMPILE_FILE) $(POST_COMPILE_FILE) - -ifneq (clean, $(findstring clean, $(MAKECMDGOALS))) --include $(OBJ_DIR)/hl2_ai_network.P -endif - -$(OBJ_DIR)/hl2_ai_network.o : $(PWD)/hl2/hl2_ai_network.cpp $(THIS_MAKEFILE) $(MAKEFILE_BASE) - $(PRE_COMPILE_FILE) - $(COMPILE_FILE) $(POST_COMPILE_FILE) - -ifneq (clean, $(findstring clean, $(MAKECMDGOALS))) --include $(OBJ_DIR)/hl2_client.P -endif - -$(OBJ_DIR)/hl2_client.o : $(PWD)/hl2/hl2_client.cpp $(THIS_MAKEFILE) $(MAKEFILE_BASE) - $(PRE_COMPILE_FILE) - $(COMPILE_FILE) $(POST_COMPILE_FILE) - -ifneq (clean, $(findstring clean, $(MAKECMDGOALS))) --include $(OBJ_DIR)/hl2_eventlog.P -endif - -$(OBJ_DIR)/hl2_eventlog.o : $(PWD)/hl2/hl2_eventlog.cpp $(THIS_MAKEFILE) $(MAKEFILE_BASE) - $(PRE_COMPILE_FILE) - $(COMPILE_FILE) $(POST_COMPILE_FILE) - -ifneq (clean, $(findstring clean, $(MAKECMDGOALS))) --include $(OBJ_DIR)/hl2_player.P -endif - -$(OBJ_DIR)/hl2_player.o : $(PWD)/hl2/hl2_player.cpp $(THIS_MAKEFILE) $(MAKEFILE_BASE) - $(PRE_COMPILE_FILE) - $(COMPILE_FILE) $(POST_COMPILE_FILE) - -ifneq (clean, $(findstring clean, $(MAKECMDGOALS))) --include $(OBJ_DIR)/hl2_playerlocaldata.P -endif - -$(OBJ_DIR)/hl2_playerlocaldata.o : $(PWD)/hl2/hl2_playerlocaldata.cpp $(THIS_MAKEFILE) $(MAKEFILE_BASE) - $(PRE_COMPILE_FILE) - $(COMPILE_FILE) $(POST_COMPILE_FILE) - -ifneq (clean, $(findstring clean, $(MAKECMDGOALS))) --include $(OBJ_DIR)/hl2_triggers.P -endif - -$(OBJ_DIR)/hl2_triggers.o : $(PWD)/hl2/hl2_triggers.cpp $(THIS_MAKEFILE) $(MAKEFILE_BASE) - $(PRE_COMPILE_FILE) - $(COMPILE_FILE) $(POST_COMPILE_FILE) - -ifneq (clean, $(findstring clean, $(MAKECMDGOALS))) --include $(OBJ_DIR)/hl_playermove.P -endif - -$(OBJ_DIR)/hl_playermove.o : $(PWD)/hl2/hl_playermove.cpp $(THIS_MAKEFILE) $(MAKEFILE_BASE) - $(PRE_COMPILE_FILE) - $(COMPILE_FILE) $(POST_COMPILE_FILE) - -ifneq (clean, $(findstring clean, $(MAKECMDGOALS))) --include $(OBJ_DIR)/info_darknessmode_lightsource.P -endif - -$(OBJ_DIR)/info_darknessmode_lightsource.o : $(PWD)/hl2/info_darknessmode_lightsource.cpp $(THIS_MAKEFILE) $(MAKEFILE_BASE) - $(PRE_COMPILE_FILE) - $(COMPILE_FILE) $(POST_COMPILE_FILE) - -ifneq (clean, $(findstring clean, $(MAKECMDGOALS))) --include $(OBJ_DIR)/info_teleporter_countdown.P -endif - -$(OBJ_DIR)/info_teleporter_countdown.o : $(PWD)/hl2/info_teleporter_countdown.cpp $(THIS_MAKEFILE) $(MAKEFILE_BASE) - $(PRE_COMPILE_FILE) - $(COMPILE_FILE) $(POST_COMPILE_FILE) - -ifneq (clean, $(findstring clean, $(MAKECMDGOALS))) --include $(OBJ_DIR)/item_ammo.P -endif - -$(OBJ_DIR)/item_ammo.o : $(PWD)/hl2/item_ammo.cpp $(THIS_MAKEFILE) $(MAKEFILE_BASE) - $(PRE_COMPILE_FILE) - $(COMPILE_FILE) $(POST_COMPILE_FILE) - -ifneq (clean, $(findstring clean, $(MAKECMDGOALS))) --include $(OBJ_DIR)/item_battery.P -endif - -$(OBJ_DIR)/item_battery.o : $(PWD)/hl2/item_battery.cpp $(THIS_MAKEFILE) $(MAKEFILE_BASE) - $(PRE_COMPILE_FILE) - $(COMPILE_FILE) $(POST_COMPILE_FILE) - -ifneq (clean, $(findstring clean, $(MAKECMDGOALS))) --include $(OBJ_DIR)/item_dynamic_resupply.P -endif - -$(OBJ_DIR)/item_dynamic_resupply.o : $(PWD)/hl2/item_dynamic_resupply.cpp $(THIS_MAKEFILE) $(MAKEFILE_BASE) - $(PRE_COMPILE_FILE) - $(COMPILE_FILE) $(POST_COMPILE_FILE) - -ifneq (clean, $(findstring clean, $(MAKECMDGOALS))) --include $(OBJ_DIR)/item_healthkit.P -endif - -$(OBJ_DIR)/item_healthkit.o : $(PWD)/hl2/item_healthkit.cpp $(THIS_MAKEFILE) $(MAKEFILE_BASE) - $(PRE_COMPILE_FILE) - $(COMPILE_FILE) $(POST_COMPILE_FILE) - -ifneq (clean, $(findstring clean, $(MAKECMDGOALS))) --include $(OBJ_DIR)/item_itemcrate.P -endif - -$(OBJ_DIR)/item_itemcrate.o : $(PWD)/hl2/item_itemcrate.cpp $(THIS_MAKEFILE) $(MAKEFILE_BASE) - $(PRE_COMPILE_FILE) - $(COMPILE_FILE) $(POST_COMPILE_FILE) - -ifneq (clean, $(findstring clean, $(MAKECMDGOALS))) --include $(OBJ_DIR)/item_suit.P -endif - -$(OBJ_DIR)/item_suit.o : $(PWD)/hl2/item_suit.cpp $(THIS_MAKEFILE) $(MAKEFILE_BASE) - $(PRE_COMPILE_FILE) - $(COMPILE_FILE) $(POST_COMPILE_FILE) - -ifneq (clean, $(findstring clean, $(MAKECMDGOALS))) --include $(OBJ_DIR)/look_door.P -endif - -$(OBJ_DIR)/look_door.o : $(PWD)/hl2/look_door.cpp $(THIS_MAKEFILE) $(MAKEFILE_BASE) - $(PRE_COMPILE_FILE) - $(COMPILE_FILE) $(POST_COMPILE_FILE) - -ifneq (clean, $(findstring clean, $(MAKECMDGOALS))) --include $(OBJ_DIR)/monster_dummy.P -endif - -$(OBJ_DIR)/monster_dummy.o : $(PWD)/hl2/monster_dummy.cpp $(THIS_MAKEFILE) $(MAKEFILE_BASE) - $(PRE_COMPILE_FILE) - $(COMPILE_FILE) $(POST_COMPILE_FILE) - -ifneq (clean, $(findstring clean, $(MAKECMDGOALS))) --include $(OBJ_DIR)/npc_alyx_episodic.P -endif - -$(OBJ_DIR)/npc_alyx_episodic.o : $(PWD)/hl2/npc_alyx_episodic.cpp $(THIS_MAKEFILE) $(MAKEFILE_BASE) - $(PRE_COMPILE_FILE) - $(COMPILE_FILE) $(POST_COMPILE_FILE) - -ifneq (clean, $(findstring clean, $(MAKECMDGOALS))) --include $(OBJ_DIR)/npc_antlion.P -endif - -$(OBJ_DIR)/npc_antlion.o : $(PWD)/hl2/npc_antlion.cpp $(THIS_MAKEFILE) $(MAKEFILE_BASE) - $(PRE_COMPILE_FILE) - $(COMPILE_FILE) $(POST_COMPILE_FILE) - -ifneq (clean, $(findstring clean, $(MAKECMDGOALS))) --include $(OBJ_DIR)/npc_antliongrub.P -endif - -$(OBJ_DIR)/npc_antliongrub.o : $(PWD)/hl2/npc_antliongrub.cpp $(THIS_MAKEFILE) $(MAKEFILE_BASE) - $(PRE_COMPILE_FILE) - $(COMPILE_FILE) $(POST_COMPILE_FILE) - -ifneq (clean, $(findstring clean, $(MAKECMDGOALS))) --include $(OBJ_DIR)/npc_antlionguard.P -endif - -$(OBJ_DIR)/npc_antlionguard.o : $(PWD)/hl2/npc_antlionguard.cpp $(THIS_MAKEFILE) $(MAKEFILE_BASE) - $(PRE_COMPILE_FILE) - $(COMPILE_FILE) $(POST_COMPILE_FILE) - -ifneq (clean, $(findstring clean, $(MAKECMDGOALS))) --include $(OBJ_DIR)/npc_apcdriver.P -endif - -$(OBJ_DIR)/npc_apcdriver.o : $(PWD)/hl2/npc_apcdriver.cpp $(THIS_MAKEFILE) $(MAKEFILE_BASE) - $(PRE_COMPILE_FILE) - $(COMPILE_FILE) $(POST_COMPILE_FILE) - -ifneq (clean, $(findstring clean, $(MAKECMDGOALS))) --include $(OBJ_DIR)/npc_attackchopper.P -endif - -$(OBJ_DIR)/npc_attackchopper.o : $(PWD)/hl2/npc_attackchopper.cpp $(THIS_MAKEFILE) $(MAKEFILE_BASE) - $(PRE_COMPILE_FILE) - $(COMPILE_FILE) $(POST_COMPILE_FILE) - -ifneq (clean, $(findstring clean, $(MAKECMDGOALS))) --include $(OBJ_DIR)/npc_barnacle.P -endif - -$(OBJ_DIR)/npc_barnacle.o : $(PWD)/hl2/npc_barnacle.cpp $(THIS_MAKEFILE) $(MAKEFILE_BASE) - $(PRE_COMPILE_FILE) - $(COMPILE_FILE) $(POST_COMPILE_FILE) - -ifneq (clean, $(findstring clean, $(MAKECMDGOALS))) --include $(OBJ_DIR)/npc_barney.P -endif - -$(OBJ_DIR)/npc_barney.o : $(PWD)/hl2/npc_barney.cpp $(THIS_MAKEFILE) $(MAKEFILE_BASE) - $(PRE_COMPILE_FILE) - $(COMPILE_FILE) $(POST_COMPILE_FILE) - -ifneq (clean, $(findstring clean, $(MAKECMDGOALS))) --include $(OBJ_DIR)/npc_basescanner.P -endif - -$(OBJ_DIR)/npc_basescanner.o : $(PWD)/hl2/npc_basescanner.cpp $(THIS_MAKEFILE) $(MAKEFILE_BASE) - $(PRE_COMPILE_FILE) - $(COMPILE_FILE) $(POST_COMPILE_FILE) - -ifneq (clean, $(findstring clean, $(MAKECMDGOALS))) --include $(OBJ_DIR)/npc_BaseZombie.P -endif - -$(OBJ_DIR)/npc_BaseZombie.o : $(PWD)/hl2/npc_BaseZombie.cpp $(THIS_MAKEFILE) $(MAKEFILE_BASE) - $(PRE_COMPILE_FILE) - $(COMPILE_FILE) $(POST_COMPILE_FILE) - -ifneq (clean, $(findstring clean, $(MAKECMDGOALS))) --include $(OBJ_DIR)/npc_breen.P -endif - -$(OBJ_DIR)/npc_breen.o : $(PWD)/hl2/npc_breen.cpp $(THIS_MAKEFILE) $(MAKEFILE_BASE) - $(PRE_COMPILE_FILE) - $(COMPILE_FILE) $(POST_COMPILE_FILE) - -ifneq (clean, $(findstring clean, $(MAKECMDGOALS))) --include $(OBJ_DIR)/npc_bullseye.P -endif - -$(OBJ_DIR)/npc_bullseye.o : $(PWD)/hl2/npc_bullseye.cpp $(THIS_MAKEFILE) $(MAKEFILE_BASE) - $(PRE_COMPILE_FILE) - $(COMPILE_FILE) $(POST_COMPILE_FILE) - -ifneq (clean, $(findstring clean, $(MAKECMDGOALS))) --include $(OBJ_DIR)/npc_citizen17.P -endif - -$(OBJ_DIR)/npc_citizen17.o : $(PWD)/hl2/npc_citizen17.cpp $(THIS_MAKEFILE) $(MAKEFILE_BASE) - $(PRE_COMPILE_FILE) - $(COMPILE_FILE) $(POST_COMPILE_FILE) - -ifneq (clean, $(findstring clean, $(MAKECMDGOALS))) --include $(OBJ_DIR)/npc_combine.P -endif - -$(OBJ_DIR)/npc_combine.o : $(PWD)/hl2/npc_combine.cpp $(THIS_MAKEFILE) $(MAKEFILE_BASE) - $(PRE_COMPILE_FILE) - $(COMPILE_FILE) $(POST_COMPILE_FILE) - -ifneq (clean, $(findstring clean, $(MAKECMDGOALS))) --include $(OBJ_DIR)/npc_combinecamera.P -endif - -$(OBJ_DIR)/npc_combinecamera.o : $(PWD)/hl2/npc_combinecamera.cpp $(THIS_MAKEFILE) $(MAKEFILE_BASE) - $(PRE_COMPILE_FILE) - $(COMPILE_FILE) $(POST_COMPILE_FILE) - -ifneq (clean, $(findstring clean, $(MAKECMDGOALS))) --include $(OBJ_DIR)/npc_combinedropship.P -endif - -$(OBJ_DIR)/npc_combinedropship.o : $(PWD)/hl2/npc_combinedropship.cpp $(THIS_MAKEFILE) $(MAKEFILE_BASE) - $(PRE_COMPILE_FILE) - $(COMPILE_FILE) $(POST_COMPILE_FILE) - -ifneq (clean, $(findstring clean, $(MAKECMDGOALS))) --include $(OBJ_DIR)/npc_combinegunship.P -endif - -$(OBJ_DIR)/npc_combinegunship.o : $(PWD)/hl2/npc_combinegunship.cpp $(THIS_MAKEFILE) $(MAKEFILE_BASE) - $(PRE_COMPILE_FILE) - $(COMPILE_FILE) $(POST_COMPILE_FILE) - -ifneq (clean, $(findstring clean, $(MAKECMDGOALS))) --include $(OBJ_DIR)/npc_combines.P -endif - -$(OBJ_DIR)/npc_combines.o : $(PWD)/hl2/npc_combines.cpp $(THIS_MAKEFILE) $(MAKEFILE_BASE) - $(PRE_COMPILE_FILE) - $(COMPILE_FILE) $(POST_COMPILE_FILE) - -ifneq (clean, $(findstring clean, $(MAKECMDGOALS))) --include $(OBJ_DIR)/npc_cranedriver.P -endif - -$(OBJ_DIR)/npc_cranedriver.o : $(PWD)/hl2/npc_cranedriver.cpp $(THIS_MAKEFILE) $(MAKEFILE_BASE) - $(PRE_COMPILE_FILE) - $(COMPILE_FILE) $(POST_COMPILE_FILE) - -ifneq (clean, $(findstring clean, $(MAKECMDGOALS))) --include $(OBJ_DIR)/npc_crow.P -endif - -$(OBJ_DIR)/npc_crow.o : $(PWD)/hl2/npc_crow.cpp $(THIS_MAKEFILE) $(MAKEFILE_BASE) - $(PRE_COMPILE_FILE) - $(COMPILE_FILE) $(POST_COMPILE_FILE) - -ifneq (clean, $(findstring clean, $(MAKECMDGOALS))) --include $(OBJ_DIR)/npc_dog.P -endif - -$(OBJ_DIR)/npc_dog.o : $(PWD)/hl2/npc_dog.cpp $(THIS_MAKEFILE) $(MAKEFILE_BASE) - $(PRE_COMPILE_FILE) - $(COMPILE_FILE) $(POST_COMPILE_FILE) - -ifneq (clean, $(findstring clean, $(MAKECMDGOALS))) --include $(OBJ_DIR)/npc_eli.P -endif - -$(OBJ_DIR)/npc_eli.o : $(PWD)/hl2/npc_eli.cpp $(THIS_MAKEFILE) $(MAKEFILE_BASE) - $(PRE_COMPILE_FILE) - $(COMPILE_FILE) $(POST_COMPILE_FILE) - -ifneq (clean, $(findstring clean, $(MAKECMDGOALS))) --include $(OBJ_DIR)/npc_enemyfinder.P -endif - -$(OBJ_DIR)/npc_enemyfinder.o : $(PWD)/hl2/npc_enemyfinder.cpp $(THIS_MAKEFILE) $(MAKEFILE_BASE) - $(PRE_COMPILE_FILE) - $(COMPILE_FILE) $(POST_COMPILE_FILE) - -ifneq (clean, $(findstring clean, $(MAKECMDGOALS))) --include $(OBJ_DIR)/npc_fastzombie.P -endif - -$(OBJ_DIR)/npc_fastzombie.o : $(PWD)/hl2/npc_fastzombie.cpp $(THIS_MAKEFILE) $(MAKEFILE_BASE) - $(PRE_COMPILE_FILE) - $(COMPILE_FILE) $(POST_COMPILE_FILE) - -ifneq (clean, $(findstring clean, $(MAKECMDGOALS))) --include $(OBJ_DIR)/npc_fisherman.P -endif - -$(OBJ_DIR)/npc_fisherman.o : $(PWD)/hl2/npc_fisherman.cpp $(THIS_MAKEFILE) $(MAKEFILE_BASE) - $(PRE_COMPILE_FILE) - $(COMPILE_FILE) $(POST_COMPILE_FILE) - -ifneq (clean, $(findstring clean, $(MAKECMDGOALS))) --include $(OBJ_DIR)/npc_gman.P -endif - -$(OBJ_DIR)/npc_gman.o : $(PWD)/hl2/npc_gman.cpp $(THIS_MAKEFILE) $(MAKEFILE_BASE) - $(PRE_COMPILE_FILE) - $(COMPILE_FILE) $(POST_COMPILE_FILE) - -ifneq (clean, $(findstring clean, $(MAKECMDGOALS))) --include $(OBJ_DIR)/npc_headcrab.P -endif - -$(OBJ_DIR)/npc_headcrab.o : $(PWD)/hl2/npc_headcrab.cpp $(THIS_MAKEFILE) $(MAKEFILE_BASE) - $(PRE_COMPILE_FILE) - $(COMPILE_FILE) $(POST_COMPILE_FILE) - -ifneq (clean, $(findstring clean, $(MAKECMDGOALS))) --include $(OBJ_DIR)/npc_ichthyosaur.P -endif - -$(OBJ_DIR)/npc_ichthyosaur.o : $(PWD)/hl2/npc_ichthyosaur.cpp $(THIS_MAKEFILE) $(MAKEFILE_BASE) - $(PRE_COMPILE_FILE) - $(COMPILE_FILE) $(POST_COMPILE_FILE) - -ifneq (clean, $(findstring clean, $(MAKECMDGOALS))) --include $(OBJ_DIR)/npc_kleiner.P -endif - -$(OBJ_DIR)/npc_kleiner.o : $(PWD)/hl2/npc_kleiner.cpp $(THIS_MAKEFILE) $(MAKEFILE_BASE) - $(PRE_COMPILE_FILE) - $(COMPILE_FILE) $(POST_COMPILE_FILE) - -ifneq (clean, $(findstring clean, $(MAKECMDGOALS))) --include $(OBJ_DIR)/npc_launcher.P -endif - -$(OBJ_DIR)/npc_launcher.o : $(PWD)/hl2/npc_launcher.cpp $(THIS_MAKEFILE) $(MAKEFILE_BASE) - $(PRE_COMPILE_FILE) - $(COMPILE_FILE) $(POST_COMPILE_FILE) - -ifneq (clean, $(findstring clean, $(MAKECMDGOALS))) --include $(OBJ_DIR)/npc_manhack.P -endif - -$(OBJ_DIR)/npc_manhack.o : $(PWD)/hl2/npc_manhack.cpp $(THIS_MAKEFILE) $(MAKEFILE_BASE) - $(PRE_COMPILE_FILE) - $(COMPILE_FILE) $(POST_COMPILE_FILE) - -ifneq (clean, $(findstring clean, $(MAKECMDGOALS))) --include $(OBJ_DIR)/npc_metropolice.P -endif - -$(OBJ_DIR)/npc_metropolice.o : $(PWD)/hl2/npc_metropolice.cpp $(THIS_MAKEFILE) $(MAKEFILE_BASE) - $(PRE_COMPILE_FILE) - $(COMPILE_FILE) $(POST_COMPILE_FILE) - -ifneq (clean, $(findstring clean, $(MAKECMDGOALS))) --include $(OBJ_DIR)/npc_missiledefense.P -endif - -$(OBJ_DIR)/npc_missiledefense.o : $(PWD)/hl2/npc_missiledefense.cpp $(THIS_MAKEFILE) $(MAKEFILE_BASE) - $(PRE_COMPILE_FILE) - $(COMPILE_FILE) $(POST_COMPILE_FILE) - -ifneq (clean, $(findstring clean, $(MAKECMDGOALS))) --include $(OBJ_DIR)/npc_monk.P -endif - -$(OBJ_DIR)/npc_monk.o : $(PWD)/hl2/npc_monk.cpp $(THIS_MAKEFILE) $(MAKEFILE_BASE) - $(PRE_COMPILE_FILE) - $(COMPILE_FILE) $(POST_COMPILE_FILE) - -ifneq (clean, $(findstring clean, $(MAKECMDGOALS))) --include $(OBJ_DIR)/npc_mossman.P -endif - -$(OBJ_DIR)/npc_mossman.o : $(PWD)/hl2/npc_mossman.cpp $(THIS_MAKEFILE) $(MAKEFILE_BASE) - $(PRE_COMPILE_FILE) - $(COMPILE_FILE) $(POST_COMPILE_FILE) - -ifneq (clean, $(findstring clean, $(MAKECMDGOALS))) --include $(OBJ_DIR)/npc_playercompanion.P -endif - -$(OBJ_DIR)/npc_playercompanion.o : $(PWD)/hl2/npc_playercompanion.cpp $(THIS_MAKEFILE) $(MAKEFILE_BASE) - $(PRE_COMPILE_FILE) - $(COMPILE_FILE) $(POST_COMPILE_FILE) - -ifneq (clean, $(findstring clean, $(MAKECMDGOALS))) --include $(OBJ_DIR)/npc_PoisonZombie.P -endif - -$(OBJ_DIR)/npc_PoisonZombie.o : $(PWD)/hl2/npc_PoisonZombie.cpp $(THIS_MAKEFILE) $(MAKEFILE_BASE) - $(PRE_COMPILE_FILE) - $(COMPILE_FILE) $(POST_COMPILE_FILE) - -ifneq (clean, $(findstring clean, $(MAKECMDGOALS))) --include $(OBJ_DIR)/npc_rollermine.P -endif - -$(OBJ_DIR)/npc_rollermine.o : $(PWD)/hl2/npc_rollermine.cpp $(THIS_MAKEFILE) $(MAKEFILE_BASE) - $(PRE_COMPILE_FILE) - $(COMPILE_FILE) $(POST_COMPILE_FILE) - -ifneq (clean, $(findstring clean, $(MAKECMDGOALS))) --include $(OBJ_DIR)/npc_scanner.P -endif - -$(OBJ_DIR)/npc_scanner.o : $(PWD)/hl2/npc_scanner.cpp $(THIS_MAKEFILE) $(MAKEFILE_BASE) - $(PRE_COMPILE_FILE) - $(COMPILE_FILE) $(POST_COMPILE_FILE) - -ifneq (clean, $(findstring clean, $(MAKECMDGOALS))) --include $(OBJ_DIR)/npc_stalker.P -endif - -$(OBJ_DIR)/npc_stalker.o : $(PWD)/hl2/npc_stalker.cpp $(THIS_MAKEFILE) $(MAKEFILE_BASE) - $(PRE_COMPILE_FILE) - $(COMPILE_FILE) $(POST_COMPILE_FILE) - -ifneq (clean, $(findstring clean, $(MAKECMDGOALS))) --include $(OBJ_DIR)/npc_strider.P -endif - -$(OBJ_DIR)/npc_strider.o : $(PWD)/hl2/npc_strider.cpp $(THIS_MAKEFILE) $(MAKEFILE_BASE) - $(PRE_COMPILE_FILE) - $(COMPILE_FILE) $(POST_COMPILE_FILE) - -ifneq (clean, $(findstring clean, $(MAKECMDGOALS))) --include $(OBJ_DIR)/npc_turret_ceiling.P -endif - -$(OBJ_DIR)/npc_turret_ceiling.o : $(PWD)/hl2/npc_turret_ceiling.cpp $(THIS_MAKEFILE) $(MAKEFILE_BASE) - $(PRE_COMPILE_FILE) - $(COMPILE_FILE) $(POST_COMPILE_FILE) - -ifneq (clean, $(findstring clean, $(MAKECMDGOALS))) --include $(OBJ_DIR)/npc_turret_floor.P -endif - -$(OBJ_DIR)/npc_turret_floor.o : $(PWD)/hl2/npc_turret_floor.cpp $(THIS_MAKEFILE) $(MAKEFILE_BASE) - $(PRE_COMPILE_FILE) - $(COMPILE_FILE) $(POST_COMPILE_FILE) - -ifneq (clean, $(findstring clean, $(MAKECMDGOALS))) --include $(OBJ_DIR)/npc_turret_ground.P -endif - -$(OBJ_DIR)/npc_turret_ground.o : $(PWD)/hl2/npc_turret_ground.cpp $(THIS_MAKEFILE) $(MAKEFILE_BASE) - $(PRE_COMPILE_FILE) - $(COMPILE_FILE) $(POST_COMPILE_FILE) - -ifneq (clean, $(findstring clean, $(MAKECMDGOALS))) --include $(OBJ_DIR)/npc_vortigaunt_episodic.P -endif - -$(OBJ_DIR)/npc_vortigaunt_episodic.o : $(PWD)/hl2/npc_vortigaunt_episodic.cpp $(THIS_MAKEFILE) $(MAKEFILE_BASE) - $(PRE_COMPILE_FILE) - $(COMPILE_FILE) $(POST_COMPILE_FILE) - -ifneq (clean, $(findstring clean, $(MAKECMDGOALS))) --include $(OBJ_DIR)/npc_zombie.P -endif - -$(OBJ_DIR)/npc_zombie.o : $(PWD)/hl2/npc_zombie.cpp $(THIS_MAKEFILE) $(MAKEFILE_BASE) - $(PRE_COMPILE_FILE) - $(COMPILE_FILE) $(POST_COMPILE_FILE) - -ifneq (clean, $(findstring clean, $(MAKECMDGOALS))) --include $(OBJ_DIR)/npc_zombine.P -endif - -$(OBJ_DIR)/npc_zombine.o : $(PWD)/hl2/npc_zombine.cpp $(THIS_MAKEFILE) $(MAKEFILE_BASE) - $(PRE_COMPILE_FILE) - $(COMPILE_FILE) $(POST_COMPILE_FILE) - -ifneq (clean, $(findstring clean, $(MAKECMDGOALS))) --include $(OBJ_DIR)/point_apc_controller.P -endif - -$(OBJ_DIR)/point_apc_controller.o : $(PWD)/hl2/point_apc_controller.cpp $(THIS_MAKEFILE) $(MAKEFILE_BASE) - $(PRE_COMPILE_FILE) - $(COMPILE_FILE) $(POST_COMPILE_FILE) - -ifneq (clean, $(findstring clean, $(MAKECMDGOALS))) --include $(OBJ_DIR)/prop_combine_ball.P -endif - -$(OBJ_DIR)/prop_combine_ball.o : $(PWD)/hl2/prop_combine_ball.cpp $(THIS_MAKEFILE) $(MAKEFILE_BASE) - $(PRE_COMPILE_FILE) - $(COMPILE_FILE) $(POST_COMPILE_FILE) - -ifneq (clean, $(findstring clean, $(MAKECMDGOALS))) --include $(OBJ_DIR)/prop_thumper.P -endif - -$(OBJ_DIR)/prop_thumper.o : $(PWD)/hl2/prop_thumper.cpp $(THIS_MAKEFILE) $(MAKEFILE_BASE) - $(PRE_COMPILE_FILE) - $(COMPILE_FILE) $(POST_COMPILE_FILE) - -ifneq (clean, $(findstring clean, $(MAKECMDGOALS))) --include $(OBJ_DIR)/proto_sniper.P -endif - -$(OBJ_DIR)/proto_sniper.o : $(PWD)/hl2/proto_sniper.cpp $(THIS_MAKEFILE) $(MAKEFILE_BASE) - $(PRE_COMPILE_FILE) - $(COMPILE_FILE) $(POST_COMPILE_FILE) - -ifneq (clean, $(findstring clean, $(MAKECMDGOALS))) --include $(OBJ_DIR)/rotorwash.P -endif - -$(OBJ_DIR)/rotorwash.o : $(PWD)/hl2/rotorwash.cpp $(THIS_MAKEFILE) $(MAKEFILE_BASE) - $(PRE_COMPILE_FILE) - $(COMPILE_FILE) $(POST_COMPILE_FILE) - -ifneq (clean, $(findstring clean, $(MAKECMDGOALS))) --include $(OBJ_DIR)/script_intro.P -endif - -$(OBJ_DIR)/script_intro.o : $(PWD)/hl2/script_intro.cpp $(THIS_MAKEFILE) $(MAKEFILE_BASE) - $(PRE_COMPILE_FILE) - $(COMPILE_FILE) $(POST_COMPILE_FILE) - -ifneq (clean, $(findstring clean, $(MAKECMDGOALS))) --include $(OBJ_DIR)/te_gaussexplosion.P -endif - -$(OBJ_DIR)/te_gaussexplosion.o : $(PWD)/hl2/te_gaussexplosion.cpp $(THIS_MAKEFILE) $(MAKEFILE_BASE) - $(PRE_COMPILE_FILE) - $(COMPILE_FILE) $(POST_COMPILE_FILE) - -ifneq (clean, $(findstring clean, $(MAKECMDGOALS))) --include $(OBJ_DIR)/vehicle_airboat.P -endif - -$(OBJ_DIR)/vehicle_airboat.o : $(PWD)/hl2/vehicle_airboat.cpp $(THIS_MAKEFILE) $(MAKEFILE_BASE) - $(PRE_COMPILE_FILE) - $(COMPILE_FILE) $(POST_COMPILE_FILE) - -ifneq (clean, $(findstring clean, $(MAKECMDGOALS))) --include $(OBJ_DIR)/vehicle_apc.P -endif - -$(OBJ_DIR)/vehicle_apc.o : $(PWD)/hl2/vehicle_apc.cpp $(THIS_MAKEFILE) $(MAKEFILE_BASE) - $(PRE_COMPILE_FILE) - $(COMPILE_FILE) $(POST_COMPILE_FILE) - -ifneq (clean, $(findstring clean, $(MAKECMDGOALS))) --include $(OBJ_DIR)/vehicle_cannon.P -endif - -$(OBJ_DIR)/vehicle_cannon.o : $(PWD)/hl2/vehicle_cannon.cpp $(THIS_MAKEFILE) $(MAKEFILE_BASE) - $(PRE_COMPILE_FILE) - $(COMPILE_FILE) $(POST_COMPILE_FILE) - -ifneq (clean, $(findstring clean, $(MAKECMDGOALS))) --include $(OBJ_DIR)/vehicle_crane.P -endif - -$(OBJ_DIR)/vehicle_crane.o : $(PWD)/hl2/vehicle_crane.cpp $(THIS_MAKEFILE) $(MAKEFILE_BASE) - $(PRE_COMPILE_FILE) - $(COMPILE_FILE) $(POST_COMPILE_FILE) - -ifneq (clean, $(findstring clean, $(MAKECMDGOALS))) --include $(OBJ_DIR)/vehicle_jeep.P -endif - -$(OBJ_DIR)/vehicle_jeep.o : $(PWD)/hl2/vehicle_jeep.cpp $(THIS_MAKEFILE) $(MAKEFILE_BASE) - $(PRE_COMPILE_FILE) - $(COMPILE_FILE) $(POST_COMPILE_FILE) - -ifneq (clean, $(findstring clean, $(MAKECMDGOALS))) --include $(OBJ_DIR)/vehicle_prisoner_pod.P -endif - -$(OBJ_DIR)/vehicle_prisoner_pod.o : $(PWD)/hl2/vehicle_prisoner_pod.cpp $(THIS_MAKEFILE) $(MAKEFILE_BASE) - $(PRE_COMPILE_FILE) - $(COMPILE_FILE) $(POST_COMPILE_FILE) - -ifneq (clean, $(findstring clean, $(MAKECMDGOALS))) --include $(OBJ_DIR)/vehicle_viewcontroller.P -endif - -$(OBJ_DIR)/vehicle_viewcontroller.o : $(PWD)/hl2/vehicle_viewcontroller.cpp $(THIS_MAKEFILE) $(MAKEFILE_BASE) - $(PRE_COMPILE_FILE) - $(COMPILE_FILE) $(POST_COMPILE_FILE) - -ifneq (clean, $(findstring clean, $(MAKECMDGOALS))) --include $(OBJ_DIR)/weapon_357.P -endif - -$(OBJ_DIR)/weapon_357.o : $(PWD)/hl2/weapon_357.cpp $(THIS_MAKEFILE) $(MAKEFILE_BASE) - $(PRE_COMPILE_FILE) - $(COMPILE_FILE) $(POST_COMPILE_FILE) - -ifneq (clean, $(findstring clean, $(MAKECMDGOALS))) --include $(OBJ_DIR)/weapon_alyxgun.P -endif - -$(OBJ_DIR)/weapon_alyxgun.o : $(PWD)/hl2/weapon_alyxgun.cpp $(THIS_MAKEFILE) $(MAKEFILE_BASE) - $(PRE_COMPILE_FILE) - $(COMPILE_FILE) $(POST_COMPILE_FILE) - -ifneq (clean, $(findstring clean, $(MAKECMDGOALS))) --include $(OBJ_DIR)/weapon_annabelle.P -endif - -$(OBJ_DIR)/weapon_annabelle.o : $(PWD)/hl2/weapon_annabelle.cpp $(THIS_MAKEFILE) $(MAKEFILE_BASE) - $(PRE_COMPILE_FILE) - $(COMPILE_FILE) $(POST_COMPILE_FILE) - -ifneq (clean, $(findstring clean, $(MAKECMDGOALS))) --include $(OBJ_DIR)/weapon_ar2.P -endif - -$(OBJ_DIR)/weapon_ar2.o : $(PWD)/hl2/weapon_ar2.cpp $(THIS_MAKEFILE) $(MAKEFILE_BASE) - $(PRE_COMPILE_FILE) - $(COMPILE_FILE) $(POST_COMPILE_FILE) - -ifneq (clean, $(findstring clean, $(MAKECMDGOALS))) --include $(OBJ_DIR)/weapon_bugbait.P -endif - -$(OBJ_DIR)/weapon_bugbait.o : $(PWD)/hl2/weapon_bugbait.cpp $(THIS_MAKEFILE) $(MAKEFILE_BASE) - $(PRE_COMPILE_FILE) - $(COMPILE_FILE) $(POST_COMPILE_FILE) - -ifneq (clean, $(findstring clean, $(MAKECMDGOALS))) --include $(OBJ_DIR)/weapon_cguard.P -endif - -$(OBJ_DIR)/weapon_cguard.o : $(PWD)/hl2/weapon_cguard.cpp $(THIS_MAKEFILE) $(MAKEFILE_BASE) - $(PRE_COMPILE_FILE) - $(COMPILE_FILE) $(POST_COMPILE_FILE) - -ifneq (clean, $(findstring clean, $(MAKECMDGOALS))) --include $(OBJ_DIR)/weapon_citizenpackage.P -endif - -$(OBJ_DIR)/weapon_citizenpackage.o : $(PWD)/hl2/weapon_citizenpackage.cpp $(THIS_MAKEFILE) $(MAKEFILE_BASE) - $(PRE_COMPILE_FILE) - $(COMPILE_FILE) $(POST_COMPILE_FILE) - -ifneq (clean, $(findstring clean, $(MAKECMDGOALS))) --include $(OBJ_DIR)/weapon_crossbow.P -endif - -$(OBJ_DIR)/weapon_crossbow.o : $(PWD)/hl2/weapon_crossbow.cpp $(THIS_MAKEFILE) $(MAKEFILE_BASE) - $(PRE_COMPILE_FILE) - $(COMPILE_FILE) $(POST_COMPILE_FILE) - -ifneq (clean, $(findstring clean, $(MAKECMDGOALS))) --include $(OBJ_DIR)/weapon_crowbar.P -endif - -$(OBJ_DIR)/weapon_crowbar.o : $(PWD)/hl2/weapon_crowbar.cpp $(THIS_MAKEFILE) $(MAKEFILE_BASE) - $(PRE_COMPILE_FILE) - $(COMPILE_FILE) $(POST_COMPILE_FILE) - -ifneq (clean, $(findstring clean, $(MAKECMDGOALS))) --include $(OBJ_DIR)/weapon_flaregun.P -endif - -$(OBJ_DIR)/weapon_flaregun.o : $(PWD)/hl2/weapon_flaregun.cpp $(THIS_MAKEFILE) $(MAKEFILE_BASE) - $(PRE_COMPILE_FILE) - $(COMPILE_FILE) $(POST_COMPILE_FILE) - -ifneq (clean, $(findstring clean, $(MAKECMDGOALS))) --include $(OBJ_DIR)/weapon_frag.P -endif - -$(OBJ_DIR)/weapon_frag.o : $(PWD)/hl2/weapon_frag.cpp $(THIS_MAKEFILE) $(MAKEFILE_BASE) - $(PRE_COMPILE_FILE) - $(COMPILE_FILE) $(POST_COMPILE_FILE) - -ifneq (clean, $(findstring clean, $(MAKECMDGOALS))) --include $(OBJ_DIR)/weapon_physcannon.P -endif - -$(OBJ_DIR)/weapon_physcannon.o : $(PWD)/hl2/weapon_physcannon.cpp $(THIS_MAKEFILE) $(MAKEFILE_BASE) - $(PRE_COMPILE_FILE) - $(COMPILE_FILE) $(POST_COMPILE_FILE) - -ifneq (clean, $(findstring clean, $(MAKECMDGOALS))) --include $(OBJ_DIR)/weapon_pistol.P -endif - -$(OBJ_DIR)/weapon_pistol.o : $(PWD)/hl2/weapon_pistol.cpp $(THIS_MAKEFILE) $(MAKEFILE_BASE) - $(PRE_COMPILE_FILE) - $(COMPILE_FILE) $(POST_COMPILE_FILE) - -ifneq (clean, $(findstring clean, $(MAKECMDGOALS))) --include $(OBJ_DIR)/weapon_rpg.P -endif - -$(OBJ_DIR)/weapon_rpg.o : $(PWD)/hl2/weapon_rpg.cpp $(THIS_MAKEFILE) $(MAKEFILE_BASE) - $(PRE_COMPILE_FILE) - $(COMPILE_FILE) $(POST_COMPILE_FILE) - -ifneq (clean, $(findstring clean, $(MAKECMDGOALS))) --include $(OBJ_DIR)/weapon_shotgun.P -endif - -$(OBJ_DIR)/weapon_shotgun.o : $(PWD)/hl2/weapon_shotgun.cpp $(THIS_MAKEFILE) $(MAKEFILE_BASE) - $(PRE_COMPILE_FILE) - $(COMPILE_FILE) $(POST_COMPILE_FILE) - -ifneq (clean, $(findstring clean, $(MAKECMDGOALS))) --include $(OBJ_DIR)/weapon_smg1.P -endif - -$(OBJ_DIR)/weapon_smg1.o : $(PWD)/hl2/weapon_smg1.cpp $(THIS_MAKEFILE) $(MAKEFILE_BASE) - $(PRE_COMPILE_FILE) - $(COMPILE_FILE) $(POST_COMPILE_FILE) - -ifneq (clean, $(findstring clean, $(MAKECMDGOALS))) --include $(OBJ_DIR)/weapon_stunstick.P -endif - -$(OBJ_DIR)/weapon_stunstick.o : $(PWD)/hl2/weapon_stunstick.cpp $(THIS_MAKEFILE) $(MAKEFILE_BASE) - $(PRE_COMPILE_FILE) - $(COMPILE_FILE) $(POST_COMPILE_FILE) - -ifneq (clean, $(findstring clean, $(MAKECMDGOALS))) --include $(OBJ_DIR)/hltvdirector.P -endif - -$(OBJ_DIR)/hltvdirector.o : $(PWD)/hltvdirector.cpp $(THIS_MAKEFILE) $(MAKEFILE_BASE) - $(PRE_COMPILE_FILE) - $(COMPILE_FILE) $(POST_COMPILE_FILE) - -ifneq (clean, $(findstring clean, $(MAKECMDGOALS))) --include $(OBJ_DIR)/h_ai.P -endif - -$(OBJ_DIR)/h_ai.o : $(PWD)/h_ai.cpp $(THIS_MAKEFILE) $(MAKEFILE_BASE) - $(PRE_COMPILE_FILE) - $(COMPILE_FILE) $(POST_COMPILE_FILE) - -ifneq (clean, $(findstring clean, $(MAKECMDGOALS))) --include $(OBJ_DIR)/h_cycler.P -endif - -$(OBJ_DIR)/h_cycler.o : $(PWD)/h_cycler.cpp $(THIS_MAKEFILE) $(MAKEFILE_BASE) - $(PRE_COMPILE_FILE) - $(COMPILE_FILE) $(POST_COMPILE_FILE) - -ifneq (clean, $(findstring clean, $(MAKECMDGOALS))) --include $(OBJ_DIR)/h_export.P -endif - -$(OBJ_DIR)/h_export.o : $(PWD)/h_export.cpp $(THIS_MAKEFILE) $(MAKEFILE_BASE) - $(PRE_COMPILE_FILE) - $(COMPILE_FILE) $(POST_COMPILE_FILE) - -ifneq (clean, $(findstring clean, $(MAKECMDGOALS))) --include $(OBJ_DIR)/info_camera_link.P -endif - -$(OBJ_DIR)/info_camera_link.o : $(PWD)/info_camera_link.cpp $(THIS_MAKEFILE) $(MAKEFILE_BASE) - $(PRE_COMPILE_FILE) - $(COMPILE_FILE) $(POST_COMPILE_FILE) - -ifneq (clean, $(findstring clean, $(MAKECMDGOALS))) --include $(OBJ_DIR)/info_overlay_accessor.P -endif - -$(OBJ_DIR)/info_overlay_accessor.o : $(PWD)/info_overlay_accessor.cpp $(THIS_MAKEFILE) $(MAKEFILE_BASE) - $(PRE_COMPILE_FILE) - $(COMPILE_FILE) $(POST_COMPILE_FILE) - -ifneq (clean, $(findstring clean, $(MAKECMDGOALS))) --include $(OBJ_DIR)/init_factory.P -endif - -$(OBJ_DIR)/init_factory.o : $(PWD)/init_factory.cpp $(THIS_MAKEFILE) $(MAKEFILE_BASE) - $(PRE_COMPILE_FILE) - $(COMPILE_FILE) $(POST_COMPILE_FILE) - -ifneq (clean, $(findstring clean, $(MAKECMDGOALS))) --include $(OBJ_DIR)/intermission.P -endif - -$(OBJ_DIR)/intermission.o : $(PWD)/intermission.cpp $(THIS_MAKEFILE) $(MAKEFILE_BASE) - $(PRE_COMPILE_FILE) - $(COMPILE_FILE) $(POST_COMPILE_FILE) - -ifneq (clean, $(findstring clean, $(MAKECMDGOALS))) --include $(OBJ_DIR)/item_world.P -endif - -$(OBJ_DIR)/item_world.o : $(PWD)/item_world.cpp $(THIS_MAKEFILE) $(MAKEFILE_BASE) - $(PRE_COMPILE_FILE) - $(COMPILE_FILE) $(POST_COMPILE_FILE) - -ifneq (clean, $(findstring clean, $(MAKECMDGOALS))) --include $(OBJ_DIR)/lightglow.P -endif - -$(OBJ_DIR)/lightglow.o : $(PWD)/lightglow.cpp $(THIS_MAKEFILE) $(MAKEFILE_BASE) - $(PRE_COMPILE_FILE) - $(COMPILE_FILE) $(POST_COMPILE_FILE) - -ifneq (clean, $(findstring clean, $(MAKECMDGOALS))) --include $(OBJ_DIR)/lights.P -endif - -$(OBJ_DIR)/lights.o : $(PWD)/lights.cpp $(THIS_MAKEFILE) $(MAKEFILE_BASE) - $(PRE_COMPILE_FILE) - $(COMPILE_FILE) $(POST_COMPILE_FILE) - -ifneq (clean, $(findstring clean, $(MAKECMDGOALS))) --include $(OBJ_DIR)/logicauto.P -endif - -$(OBJ_DIR)/logicauto.o : $(PWD)/logicauto.cpp $(THIS_MAKEFILE) $(MAKEFILE_BASE) - $(PRE_COMPILE_FILE) - $(COMPILE_FILE) $(POST_COMPILE_FILE) - -ifneq (clean, $(findstring clean, $(MAKECMDGOALS))) --include $(OBJ_DIR)/logicentities.P -endif - -$(OBJ_DIR)/logicentities.o : $(PWD)/logicentities.cpp $(THIS_MAKEFILE) $(MAKEFILE_BASE) - $(PRE_COMPILE_FILE) - $(COMPILE_FILE) $(POST_COMPILE_FILE) - -ifneq (clean, $(findstring clean, $(MAKECMDGOALS))) --include $(OBJ_DIR)/logicrelay.P -endif - -$(OBJ_DIR)/logicrelay.o : $(PWD)/logicrelay.cpp $(THIS_MAKEFILE) $(MAKEFILE_BASE) - $(PRE_COMPILE_FILE) - $(COMPILE_FILE) $(POST_COMPILE_FILE) - -ifneq (clean, $(findstring clean, $(MAKECMDGOALS))) --include $(OBJ_DIR)/logic_achievement.P -endif - -$(OBJ_DIR)/logic_achievement.o : $(PWD)/logic_achievement.cpp $(THIS_MAKEFILE) $(MAKEFILE_BASE) - $(PRE_COMPILE_FILE) - $(COMPILE_FILE) $(POST_COMPILE_FILE) - -ifneq (clean, $(findstring clean, $(MAKECMDGOALS))) --include $(OBJ_DIR)/logic_measure_movement.P -endif - -$(OBJ_DIR)/logic_measure_movement.o : $(PWD)/logic_measure_movement.cpp $(THIS_MAKEFILE) $(MAKEFILE_BASE) - $(PRE_COMPILE_FILE) - $(COMPILE_FILE) $(POST_COMPILE_FILE) - -ifneq (clean, $(findstring clean, $(MAKECMDGOALS))) --include $(OBJ_DIR)/logic_navigation.P -endif - -$(OBJ_DIR)/logic_navigation.o : $(PWD)/logic_navigation.cpp $(THIS_MAKEFILE) $(MAKEFILE_BASE) - $(PRE_COMPILE_FILE) - $(COMPILE_FILE) $(POST_COMPILE_FILE) - -ifneq (clean, $(findstring clean, $(MAKECMDGOALS))) --include $(OBJ_DIR)/mapentities.P -endif - -$(OBJ_DIR)/mapentities.o : $(PWD)/mapentities.cpp $(THIS_MAKEFILE) $(MAKEFILE_BASE) - $(PRE_COMPILE_FILE) - $(COMPILE_FILE) $(POST_COMPILE_FILE) - -ifneq (clean, $(findstring clean, $(MAKECMDGOALS))) --include $(OBJ_DIR)/maprules.P -endif - -$(OBJ_DIR)/maprules.o : $(PWD)/maprules.cpp $(THIS_MAKEFILE) $(MAKEFILE_BASE) - $(PRE_COMPILE_FILE) - $(COMPILE_FILE) $(POST_COMPILE_FILE) - -ifneq (clean, $(findstring clean, $(MAKECMDGOALS))) --include $(OBJ_DIR)/MaterialModifyControl.P -endif - -$(OBJ_DIR)/MaterialModifyControl.o : $(PWD)/MaterialModifyControl.cpp $(THIS_MAKEFILE) $(MAKEFILE_BASE) - $(PRE_COMPILE_FILE) - $(COMPILE_FILE) $(POST_COMPILE_FILE) - -ifneq (clean, $(findstring clean, $(MAKECMDGOALS))) --include $(OBJ_DIR)/message_entity.P -endif - -$(OBJ_DIR)/message_entity.o : $(PWD)/message_entity.cpp $(THIS_MAKEFILE) $(MAKEFILE_BASE) - $(PRE_COMPILE_FILE) - $(COMPILE_FILE) $(POST_COMPILE_FILE) - -ifneq (clean, $(findstring clean, $(MAKECMDGOALS))) --include $(OBJ_DIR)/modelentities.P -endif - -$(OBJ_DIR)/modelentities.o : $(PWD)/modelentities.cpp $(THIS_MAKEFILE) $(MAKEFILE_BASE) - $(PRE_COMPILE_FILE) - $(COMPILE_FILE) $(POST_COMPILE_FILE) - -ifneq (clean, $(findstring clean, $(MAKECMDGOALS))) --include $(OBJ_DIR)/monstermaker.P -endif - -$(OBJ_DIR)/monstermaker.o : $(PWD)/monstermaker.cpp $(THIS_MAKEFILE) $(MAKEFILE_BASE) - $(PRE_COMPILE_FILE) - $(COMPILE_FILE) $(POST_COMPILE_FILE) - -ifneq (clean, $(findstring clean, $(MAKECMDGOALS))) --include $(OBJ_DIR)/movehelper_server.P -endif - -$(OBJ_DIR)/movehelper_server.o : $(PWD)/movehelper_server.cpp $(THIS_MAKEFILE) $(MAKEFILE_BASE) - $(PRE_COMPILE_FILE) - $(COMPILE_FILE) $(POST_COMPILE_FILE) - -ifneq (clean, $(findstring clean, $(MAKECMDGOALS))) --include $(OBJ_DIR)/movement.P -endif - -$(OBJ_DIR)/movement.o : $(PWD)/movement.cpp $(THIS_MAKEFILE) $(MAKEFILE_BASE) - $(PRE_COMPILE_FILE) - $(COMPILE_FILE) $(POST_COMPILE_FILE) - -ifneq (clean, $(findstring clean, $(MAKECMDGOALS))) --include $(OBJ_DIR)/movie_explosion.P -endif - -$(OBJ_DIR)/movie_explosion.o : $(PWD)/movie_explosion.cpp $(THIS_MAKEFILE) $(MAKEFILE_BASE) - $(PRE_COMPILE_FILE) - $(COMPILE_FILE) $(POST_COMPILE_FILE) - -ifneq (clean, $(findstring clean, $(MAKECMDGOALS))) --include $(OBJ_DIR)/ndebugoverlay.P -endif - -$(OBJ_DIR)/ndebugoverlay.o : $(PWD)/ndebugoverlay.cpp $(THIS_MAKEFILE) $(MAKEFILE_BASE) - $(PRE_COMPILE_FILE) - $(COMPILE_FILE) $(POST_COMPILE_FILE) - -ifneq (clean, $(findstring clean, $(MAKECMDGOALS))) --include $(OBJ_DIR)/npc_talker.P -endif - -$(OBJ_DIR)/npc_talker.o : $(PWD)/npc_talker.cpp $(THIS_MAKEFILE) $(MAKEFILE_BASE) - $(PRE_COMPILE_FILE) - $(COMPILE_FILE) $(POST_COMPILE_FILE) - -ifneq (clean, $(findstring clean, $(MAKECMDGOALS))) --include $(OBJ_DIR)/npc_vehicledriver.P -endif - -$(OBJ_DIR)/npc_vehicledriver.o : $(PWD)/npc_vehicledriver.cpp $(THIS_MAKEFILE) $(MAKEFILE_BASE) - $(PRE_COMPILE_FILE) - $(COMPILE_FILE) $(POST_COMPILE_FILE) - -ifneq (clean, $(findstring clean, $(MAKECMDGOALS))) --include $(OBJ_DIR)/particle_fire.P -endif - -$(OBJ_DIR)/particle_fire.o : $(PWD)/particle_fire.cpp $(THIS_MAKEFILE) $(MAKEFILE_BASE) - $(PRE_COMPILE_FILE) - $(COMPILE_FILE) $(POST_COMPILE_FILE) - -ifneq (clean, $(findstring clean, $(MAKECMDGOALS))) --include $(OBJ_DIR)/particle_light.P -endif - -$(OBJ_DIR)/particle_light.o : $(PWD)/particle_light.cpp $(THIS_MAKEFILE) $(MAKEFILE_BASE) - $(PRE_COMPILE_FILE) - $(COMPILE_FILE) $(POST_COMPILE_FILE) - -ifneq (clean, $(findstring clean, $(MAKECMDGOALS))) --include $(OBJ_DIR)/particle_smokegrenade.P -endif - -$(OBJ_DIR)/particle_smokegrenade.o : $(PWD)/particle_smokegrenade.cpp $(THIS_MAKEFILE) $(MAKEFILE_BASE) - $(PRE_COMPILE_FILE) - $(COMPILE_FILE) $(POST_COMPILE_FILE) - -ifneq (clean, $(findstring clean, $(MAKECMDGOALS))) --include $(OBJ_DIR)/particle_system.P -endif - -$(OBJ_DIR)/particle_system.o : $(PWD)/particle_system.cpp $(THIS_MAKEFILE) $(MAKEFILE_BASE) - $(PRE_COMPILE_FILE) - $(COMPILE_FILE) $(POST_COMPILE_FILE) - -ifneq (clean, $(findstring clean, $(MAKECMDGOALS))) --include $(OBJ_DIR)/pathcorner.P -endif - -$(OBJ_DIR)/pathcorner.o : $(PWD)/pathcorner.cpp $(THIS_MAKEFILE) $(MAKEFILE_BASE) - $(PRE_COMPILE_FILE) - $(COMPILE_FILE) $(POST_COMPILE_FILE) - -ifneq (clean, $(findstring clean, $(MAKECMDGOALS))) --include $(OBJ_DIR)/pathtrack.P -endif - -$(OBJ_DIR)/pathtrack.o : $(PWD)/pathtrack.cpp $(THIS_MAKEFILE) $(MAKEFILE_BASE) - $(PRE_COMPILE_FILE) - $(COMPILE_FILE) $(POST_COMPILE_FILE) - -ifneq (clean, $(findstring clean, $(MAKECMDGOALS))) --include $(OBJ_DIR)/physconstraint.P -endif - -$(OBJ_DIR)/physconstraint.o : $(PWD)/physconstraint.cpp $(THIS_MAKEFILE) $(MAKEFILE_BASE) - $(PRE_COMPILE_FILE) - $(COMPILE_FILE) $(POST_COMPILE_FILE) - -ifneq (clean, $(findstring clean, $(MAKECMDGOALS))) --include $(OBJ_DIR)/physics.P -endif - -$(OBJ_DIR)/physics.o : $(PWD)/physics.cpp $(THIS_MAKEFILE) $(MAKEFILE_BASE) - $(PRE_COMPILE_FILE) - $(COMPILE_FILE) $(POST_COMPILE_FILE) - -ifneq (clean, $(findstring clean, $(MAKECMDGOALS))) --include $(OBJ_DIR)/physics_bone_follower.P -endif - -$(OBJ_DIR)/physics_bone_follower.o : $(PWD)/physics_bone_follower.cpp $(THIS_MAKEFILE) $(MAKEFILE_BASE) - $(PRE_COMPILE_FILE) - $(COMPILE_FILE) $(POST_COMPILE_FILE) - -ifneq (clean, $(findstring clean, $(MAKECMDGOALS))) --include $(OBJ_DIR)/physics_cannister.P -endif - -$(OBJ_DIR)/physics_cannister.o : $(PWD)/physics_cannister.cpp $(THIS_MAKEFILE) $(MAKEFILE_BASE) - $(PRE_COMPILE_FILE) - $(COMPILE_FILE) $(POST_COMPILE_FILE) - -ifneq (clean, $(findstring clean, $(MAKECMDGOALS))) --include $(OBJ_DIR)/physics_fx.P -endif - -$(OBJ_DIR)/physics_fx.o : $(PWD)/physics_fx.cpp $(THIS_MAKEFILE) $(MAKEFILE_BASE) - $(PRE_COMPILE_FILE) - $(COMPILE_FILE) $(POST_COMPILE_FILE) - -ifneq (clean, $(findstring clean, $(MAKECMDGOALS))) --include $(OBJ_DIR)/physics_impact_damage.P -endif - -$(OBJ_DIR)/physics_impact_damage.o : $(PWD)/physics_impact_damage.cpp $(THIS_MAKEFILE) $(MAKEFILE_BASE) - $(PRE_COMPILE_FILE) - $(COMPILE_FILE) $(POST_COMPILE_FILE) - -ifneq (clean, $(findstring clean, $(MAKECMDGOALS))) --include $(OBJ_DIR)/physics_main.P -endif - -$(OBJ_DIR)/physics_main.o : $(PWD)/physics_main.cpp $(THIS_MAKEFILE) $(MAKEFILE_BASE) - $(PRE_COMPILE_FILE) - $(COMPILE_FILE) $(POST_COMPILE_FILE) - -ifneq (clean, $(findstring clean, $(MAKECMDGOALS))) --include $(OBJ_DIR)/physics_npc_solver.P -endif - -$(OBJ_DIR)/physics_npc_solver.o : $(PWD)/physics_npc_solver.cpp $(THIS_MAKEFILE) $(MAKEFILE_BASE) - $(PRE_COMPILE_FILE) - $(COMPILE_FILE) $(POST_COMPILE_FILE) - -ifneq (clean, $(findstring clean, $(MAKECMDGOALS))) --include $(OBJ_DIR)/physics_prop_ragdoll.P -endif - -$(OBJ_DIR)/physics_prop_ragdoll.o : $(PWD)/physics_prop_ragdoll.cpp $(THIS_MAKEFILE) $(MAKEFILE_BASE) - $(PRE_COMPILE_FILE) - $(COMPILE_FILE) $(POST_COMPILE_FILE) - -ifneq (clean, $(findstring clean, $(MAKECMDGOALS))) --include $(OBJ_DIR)/physobj.P -endif - -$(OBJ_DIR)/physobj.o : $(PWD)/physobj.cpp $(THIS_MAKEFILE) $(MAKEFILE_BASE) - $(PRE_COMPILE_FILE) - $(COMPILE_FILE) $(POST_COMPILE_FILE) - -ifneq (clean, $(findstring clean, $(MAKECMDGOALS))) --include $(OBJ_DIR)/phys_controller.P -endif - -$(OBJ_DIR)/phys_controller.o : $(PWD)/phys_controller.cpp $(THIS_MAKEFILE) $(MAKEFILE_BASE) - $(PRE_COMPILE_FILE) - $(COMPILE_FILE) $(POST_COMPILE_FILE) - -ifneq (clean, $(findstring clean, $(MAKECMDGOALS))) --include $(OBJ_DIR)/plasma.P -endif - -$(OBJ_DIR)/plasma.o : $(PWD)/plasma.cpp $(THIS_MAKEFILE) $(MAKEFILE_BASE) - $(PRE_COMPILE_FILE) - $(COMPILE_FILE) $(POST_COMPILE_FILE) - -ifneq (clean, $(findstring clean, $(MAKECMDGOALS))) --include $(OBJ_DIR)/player.P -endif - -$(OBJ_DIR)/player.o : $(PWD)/player.cpp $(THIS_MAKEFILE) $(MAKEFILE_BASE) - $(PRE_COMPILE_FILE) - $(COMPILE_FILE) $(POST_COMPILE_FILE) - -ifneq (clean, $(findstring clean, $(MAKECMDGOALS))) --include $(OBJ_DIR)/playerinfomanager.P -endif - -$(OBJ_DIR)/playerinfomanager.o : $(PWD)/playerinfomanager.cpp $(THIS_MAKEFILE) $(MAKEFILE_BASE) - $(PRE_COMPILE_FILE) - $(COMPILE_FILE) $(POST_COMPILE_FILE) - -ifneq (clean, $(findstring clean, $(MAKECMDGOALS))) --include $(OBJ_DIR)/playerlocaldata.P -endif - -$(OBJ_DIR)/playerlocaldata.o : $(PWD)/playerlocaldata.cpp $(THIS_MAKEFILE) $(MAKEFILE_BASE) - $(PRE_COMPILE_FILE) - $(COMPILE_FILE) $(POST_COMPILE_FILE) - -ifneq (clean, $(findstring clean, $(MAKECMDGOALS))) --include $(OBJ_DIR)/player_command.P -endif - -$(OBJ_DIR)/player_command.o : $(PWD)/player_command.cpp $(THIS_MAKEFILE) $(MAKEFILE_BASE) - $(PRE_COMPILE_FILE) - $(COMPILE_FILE) $(POST_COMPILE_FILE) - -ifneq (clean, $(findstring clean, $(MAKECMDGOALS))) --include $(OBJ_DIR)/player_lagcompensation.P -endif - -$(OBJ_DIR)/player_lagcompensation.o : $(PWD)/player_lagcompensation.cpp $(THIS_MAKEFILE) $(MAKEFILE_BASE) - $(PRE_COMPILE_FILE) - $(COMPILE_FILE) $(POST_COMPILE_FILE) - -ifneq (clean, $(findstring clean, $(MAKECMDGOALS))) --include $(OBJ_DIR)/player_pickup.P -endif - -$(OBJ_DIR)/player_pickup.o : $(PWD)/player_pickup.cpp $(THIS_MAKEFILE) $(MAKEFILE_BASE) - $(PRE_COMPILE_FILE) - $(COMPILE_FILE) $(POST_COMPILE_FILE) - -ifneq (clean, $(findstring clean, $(MAKECMDGOALS))) --include $(OBJ_DIR)/player_resource.P -endif - -$(OBJ_DIR)/player_resource.o : $(PWD)/player_resource.cpp $(THIS_MAKEFILE) $(MAKEFILE_BASE) - $(PRE_COMPILE_FILE) - $(COMPILE_FILE) $(POST_COMPILE_FILE) - -ifneq (clean, $(findstring clean, $(MAKECMDGOALS))) --include $(OBJ_DIR)/plugin_check.P -endif - -$(OBJ_DIR)/plugin_check.o : $(PWD)/plugin_check.cpp $(THIS_MAKEFILE) $(MAKEFILE_BASE) - $(PRE_COMPILE_FILE) - $(COMPILE_FILE) $(POST_COMPILE_FILE) - -ifneq (clean, $(findstring clean, $(MAKECMDGOALS))) --include $(OBJ_DIR)/pointanglesensor.P -endif - -$(OBJ_DIR)/pointanglesensor.o : $(PWD)/pointanglesensor.cpp $(THIS_MAKEFILE) $(MAKEFILE_BASE) - $(PRE_COMPILE_FILE) - $(COMPILE_FILE) $(POST_COMPILE_FILE) - -ifneq (clean, $(findstring clean, $(MAKECMDGOALS))) --include $(OBJ_DIR)/PointAngularVelocitySensor.P -endif - -$(OBJ_DIR)/PointAngularVelocitySensor.o : $(PWD)/PointAngularVelocitySensor.cpp $(THIS_MAKEFILE) $(MAKEFILE_BASE) - $(PRE_COMPILE_FILE) - $(COMPILE_FILE) $(POST_COMPILE_FILE) - -ifneq (clean, $(findstring clean, $(MAKECMDGOALS))) --include $(OBJ_DIR)/pointhurt.P -endif - -$(OBJ_DIR)/pointhurt.o : $(PWD)/pointhurt.cpp $(THIS_MAKEFILE) $(MAKEFILE_BASE) - $(PRE_COMPILE_FILE) - $(COMPILE_FILE) $(POST_COMPILE_FILE) - -ifneq (clean, $(findstring clean, $(MAKECMDGOALS))) --include $(OBJ_DIR)/pointteleport.P -endif - -$(OBJ_DIR)/pointteleport.o : $(PWD)/pointteleport.cpp $(THIS_MAKEFILE) $(MAKEFILE_BASE) - $(PRE_COMPILE_FILE) - $(COMPILE_FILE) $(POST_COMPILE_FILE) - -ifneq (clean, $(findstring clean, $(MAKECMDGOALS))) --include $(OBJ_DIR)/point_camera.P -endif - -$(OBJ_DIR)/point_camera.o : $(PWD)/point_camera.cpp $(THIS_MAKEFILE) $(MAKEFILE_BASE) - $(PRE_COMPILE_FILE) - $(COMPILE_FILE) $(POST_COMPILE_FILE) - -ifneq (clean, $(findstring clean, $(MAKECMDGOALS))) --include $(OBJ_DIR)/point_devshot_camera.P -endif - -$(OBJ_DIR)/point_devshot_camera.o : $(PWD)/point_devshot_camera.cpp $(THIS_MAKEFILE) $(MAKEFILE_BASE) - $(PRE_COMPILE_FILE) - $(COMPILE_FILE) $(POST_COMPILE_FILE) - -ifneq (clean, $(findstring clean, $(MAKECMDGOALS))) --include $(OBJ_DIR)/point_playermoveconstraint.P -endif - -$(OBJ_DIR)/point_playermoveconstraint.o : $(PWD)/point_playermoveconstraint.cpp $(THIS_MAKEFILE) $(MAKEFILE_BASE) - $(PRE_COMPILE_FILE) - $(COMPILE_FILE) $(POST_COMPILE_FILE) - -ifneq (clean, $(findstring clean, $(MAKECMDGOALS))) --include $(OBJ_DIR)/point_spotlight.P -endif - -$(OBJ_DIR)/point_spotlight.o : $(PWD)/point_spotlight.cpp $(THIS_MAKEFILE) $(MAKEFILE_BASE) - $(PRE_COMPILE_FILE) - $(COMPILE_FILE) $(POST_COMPILE_FILE) - -ifneq (clean, $(findstring clean, $(MAKECMDGOALS))) --include $(OBJ_DIR)/point_template.P -endif - -$(OBJ_DIR)/point_template.o : $(PWD)/point_template.cpp $(THIS_MAKEFILE) $(MAKEFILE_BASE) - $(PRE_COMPILE_FILE) - $(COMPILE_FILE) $(POST_COMPILE_FILE) - -ifneq (clean, $(findstring clean, $(MAKECMDGOALS))) --include $(OBJ_DIR)/props.P -endif - -$(OBJ_DIR)/props.o : $(PWD)/props.cpp $(THIS_MAKEFILE) $(MAKEFILE_BASE) - $(PRE_COMPILE_FILE) - $(COMPILE_FILE) $(POST_COMPILE_FILE) - -ifneq (clean, $(findstring clean, $(MAKECMDGOALS))) --include $(OBJ_DIR)/RagdollBoogie.P -endif - -$(OBJ_DIR)/RagdollBoogie.o : $(PWD)/RagdollBoogie.cpp $(THIS_MAKEFILE) $(MAKEFILE_BASE) - $(PRE_COMPILE_FILE) - $(COMPILE_FILE) $(POST_COMPILE_FILE) - -ifneq (clean, $(findstring clean, $(MAKECMDGOALS))) --include $(OBJ_DIR)/ragdoll_manager.P -endif - -$(OBJ_DIR)/ragdoll_manager.o : $(PWD)/ragdoll_manager.cpp $(THIS_MAKEFILE) $(MAKEFILE_BASE) - $(PRE_COMPILE_FILE) - $(COMPILE_FILE) $(POST_COMPILE_FILE) - -ifneq (clean, $(findstring clean, $(MAKECMDGOALS))) --include $(OBJ_DIR)/recipientfilter.P -endif - -$(OBJ_DIR)/recipientfilter.o : $(PWD)/recipientfilter.cpp $(THIS_MAKEFILE) $(MAKEFILE_BASE) - $(PRE_COMPILE_FILE) - $(COMPILE_FILE) $(POST_COMPILE_FILE) - -ifneq (clean, $(findstring clean, $(MAKECMDGOALS))) --include $(OBJ_DIR)/rope.P -endif - -$(OBJ_DIR)/rope.o : $(PWD)/rope.cpp $(THIS_MAKEFILE) $(MAKEFILE_BASE) - $(PRE_COMPILE_FILE) - $(COMPILE_FILE) $(POST_COMPILE_FILE) - -ifneq (clean, $(findstring clean, $(MAKECMDGOALS))) --include $(OBJ_DIR)/saverestore_gamedll.P -endif - -$(OBJ_DIR)/saverestore_gamedll.o : $(PWD)/saverestore_gamedll.cpp $(THIS_MAKEFILE) $(MAKEFILE_BASE) - $(PRE_COMPILE_FILE) - $(COMPILE_FILE) $(POST_COMPILE_FILE) - -ifneq (clean, $(findstring clean, $(MAKECMDGOALS))) --include $(OBJ_DIR)/sceneentity.P -endif - -$(OBJ_DIR)/sceneentity.o : $(PWD)/sceneentity.cpp $(THIS_MAKEFILE) $(MAKEFILE_BASE) - $(PRE_COMPILE_FILE) - $(COMPILE_FILE) $(POST_COMPILE_FILE) - -ifneq (clean, $(findstring clean, $(MAKECMDGOALS))) --include $(OBJ_DIR)/scratchpad_gamedll_helpers.P -endif - -$(OBJ_DIR)/scratchpad_gamedll_helpers.o : $(PWD)/scratchpad_gamedll_helpers.cpp $(THIS_MAKEFILE) $(MAKEFILE_BASE) - $(PRE_COMPILE_FILE) - $(COMPILE_FILE) $(POST_COMPILE_FILE) - -ifneq (clean, $(findstring clean, $(MAKECMDGOALS))) --include $(OBJ_DIR)/scripted.P -endif - -$(OBJ_DIR)/scripted.o : $(PWD)/scripted.cpp $(THIS_MAKEFILE) $(MAKEFILE_BASE) - $(PRE_COMPILE_FILE) - $(COMPILE_FILE) $(POST_COMPILE_FILE) - -ifneq (clean, $(findstring clean, $(MAKECMDGOALS))) --include $(OBJ_DIR)/scriptedtarget.P -endif - -$(OBJ_DIR)/scriptedtarget.o : $(PWD)/scriptedtarget.cpp $(THIS_MAKEFILE) $(MAKEFILE_BASE) - $(PRE_COMPILE_FILE) - $(COMPILE_FILE) $(POST_COMPILE_FILE) - -ifneq (clean, $(findstring clean, $(MAKECMDGOALS))) --include $(OBJ_DIR)/sendproxy.P -endif - -$(OBJ_DIR)/sendproxy.o : $(PWD)/sendproxy.cpp $(THIS_MAKEFILE) $(MAKEFILE_BASE) - $(PRE_COMPILE_FILE) - $(COMPILE_FILE) $(POST_COMPILE_FILE) - -ifneq (clean, $(findstring clean, $(MAKECMDGOALS))) --include $(OBJ_DIR)/ServerNetworkProperty.P -endif - -$(OBJ_DIR)/ServerNetworkProperty.o : $(PWD)/ServerNetworkProperty.cpp $(THIS_MAKEFILE) $(MAKEFILE_BASE) - $(PRE_COMPILE_FILE) - $(COMPILE_FILE) $(POST_COMPILE_FILE) - -ifneq (clean, $(findstring clean, $(MAKECMDGOALS))) --include $(OBJ_DIR)/shadowcontrol.P -endif - -$(OBJ_DIR)/shadowcontrol.o : $(PWD)/shadowcontrol.cpp $(THIS_MAKEFILE) $(MAKEFILE_BASE) - $(PRE_COMPILE_FILE) - $(COMPILE_FILE) $(POST_COMPILE_FILE) - -ifneq (clean, $(findstring clean, $(MAKECMDGOALS))) --include $(OBJ_DIR)/SkyCamera.P -endif - -$(OBJ_DIR)/SkyCamera.o : $(PWD)/SkyCamera.cpp $(THIS_MAKEFILE) $(MAKEFILE_BASE) - $(PRE_COMPILE_FILE) - $(COMPILE_FILE) $(POST_COMPILE_FILE) - -ifneq (clean, $(findstring clean, $(MAKECMDGOALS))) --include $(OBJ_DIR)/slideshow_display.P -endif - -$(OBJ_DIR)/slideshow_display.o : $(PWD)/slideshow_display.cpp $(THIS_MAKEFILE) $(MAKEFILE_BASE) - $(PRE_COMPILE_FILE) - $(COMPILE_FILE) $(POST_COMPILE_FILE) - -ifneq (clean, $(findstring clean, $(MAKECMDGOALS))) --include $(OBJ_DIR)/smokestack.P -endif - -$(OBJ_DIR)/smokestack.o : $(PWD)/smokestack.cpp $(THIS_MAKEFILE) $(MAKEFILE_BASE) - $(PRE_COMPILE_FILE) - $(COMPILE_FILE) $(POST_COMPILE_FILE) - -ifneq (clean, $(findstring clean, $(MAKECMDGOALS))) --include $(OBJ_DIR)/smoke_trail.P -endif - -$(OBJ_DIR)/smoke_trail.o : $(PWD)/smoke_trail.cpp $(THIS_MAKEFILE) $(MAKEFILE_BASE) - $(PRE_COMPILE_FILE) - $(COMPILE_FILE) $(POST_COMPILE_FILE) - -ifneq (clean, $(findstring clean, $(MAKECMDGOALS))) --include $(OBJ_DIR)/sound.P -endif - -$(OBJ_DIR)/sound.o : $(PWD)/sound.cpp $(THIS_MAKEFILE) $(MAKEFILE_BASE) - $(PRE_COMPILE_FILE) - $(COMPILE_FILE) $(POST_COMPILE_FILE) - -ifneq (clean, $(findstring clean, $(MAKECMDGOALS))) --include $(OBJ_DIR)/soundent.P -endif - -$(OBJ_DIR)/soundent.o : $(PWD)/soundent.cpp $(THIS_MAKEFILE) $(MAKEFILE_BASE) - $(PRE_COMPILE_FILE) - $(COMPILE_FILE) $(POST_COMPILE_FILE) - -ifneq (clean, $(findstring clean, $(MAKECMDGOALS))) --include $(OBJ_DIR)/soundscape.P -endif - -$(OBJ_DIR)/soundscape.o : $(PWD)/soundscape.cpp $(THIS_MAKEFILE) $(MAKEFILE_BASE) - $(PRE_COMPILE_FILE) - $(COMPILE_FILE) $(POST_COMPILE_FILE) - -ifneq (clean, $(findstring clean, $(MAKECMDGOALS))) --include $(OBJ_DIR)/soundscape_system.P -endif - -$(OBJ_DIR)/soundscape_system.o : $(PWD)/soundscape_system.cpp $(THIS_MAKEFILE) $(MAKEFILE_BASE) - $(PRE_COMPILE_FILE) - $(COMPILE_FILE) $(POST_COMPILE_FILE) - -ifneq (clean, $(findstring clean, $(MAKECMDGOALS))) --include $(OBJ_DIR)/spotlightend.P -endif - -$(OBJ_DIR)/spotlightend.o : $(PWD)/spotlightend.cpp $(THIS_MAKEFILE) $(MAKEFILE_BASE) - $(PRE_COMPILE_FILE) - $(COMPILE_FILE) $(POST_COMPILE_FILE) - -ifneq (clean, $(findstring clean, $(MAKECMDGOALS))) --include $(OBJ_DIR)/sprite_perfmonitor.P -endif - -$(OBJ_DIR)/sprite_perfmonitor.o : $(PWD)/sprite_perfmonitor.cpp $(THIS_MAKEFILE) $(MAKEFILE_BASE) - $(PRE_COMPILE_FILE) - $(COMPILE_FILE) $(POST_COMPILE_FILE) - -ifneq (clean, $(findstring clean, $(MAKECMDGOALS))) --include $(OBJ_DIR)/stdafx.P -endif - -$(OBJ_DIR)/stdafx.o : $(PWD)/stdafx.cpp $(THIS_MAKEFILE) $(MAKEFILE_BASE) - $(PRE_COMPILE_FILE) - $(COMPILE_FILE) $(POST_COMPILE_FILE) - -ifneq (clean, $(findstring clean, $(MAKECMDGOALS))) --include $(OBJ_DIR)/steamjet.P -endif - -$(OBJ_DIR)/steamjet.o : $(PWD)/steamjet.cpp $(THIS_MAKEFILE) $(MAKEFILE_BASE) - $(PRE_COMPILE_FILE) - $(COMPILE_FILE) $(POST_COMPILE_FILE) - -ifneq (clean, $(findstring clean, $(MAKECMDGOALS))) --include $(OBJ_DIR)/subs.P -endif - -$(OBJ_DIR)/subs.o : $(PWD)/subs.cpp $(THIS_MAKEFILE) $(MAKEFILE_BASE) - $(PRE_COMPILE_FILE) - $(COMPILE_FILE) $(POST_COMPILE_FILE) - -ifneq (clean, $(findstring clean, $(MAKECMDGOALS))) --include $(OBJ_DIR)/sun.P -endif - -$(OBJ_DIR)/sun.o : $(PWD)/sun.cpp $(THIS_MAKEFILE) $(MAKEFILE_BASE) - $(PRE_COMPILE_FILE) - $(COMPILE_FILE) $(POST_COMPILE_FILE) - -ifneq (clean, $(findstring clean, $(MAKECMDGOALS))) --include $(OBJ_DIR)/tactical_mission.P -endif - -$(OBJ_DIR)/tactical_mission.o : $(PWD)/tactical_mission.cpp $(THIS_MAKEFILE) $(MAKEFILE_BASE) - $(PRE_COMPILE_FILE) - $(COMPILE_FILE) $(POST_COMPILE_FILE) - -ifneq (clean, $(findstring clean, $(MAKECMDGOALS))) --include $(OBJ_DIR)/tanktrain.P -endif - -$(OBJ_DIR)/tanktrain.o : $(PWD)/tanktrain.cpp $(THIS_MAKEFILE) $(MAKEFILE_BASE) - $(PRE_COMPILE_FILE) - $(COMPILE_FILE) $(POST_COMPILE_FILE) - -ifneq (clean, $(findstring clean, $(MAKECMDGOALS))) --include $(OBJ_DIR)/te.P -endif - -$(OBJ_DIR)/te.o : $(PWD)/te.cpp $(THIS_MAKEFILE) $(MAKEFILE_BASE) - $(PRE_COMPILE_FILE) - $(COMPILE_FILE) $(POST_COMPILE_FILE) - -ifneq (clean, $(findstring clean, $(MAKECMDGOALS))) --include $(OBJ_DIR)/team.P -endif - -$(OBJ_DIR)/team.o : $(PWD)/team.cpp $(THIS_MAKEFILE) $(MAKEFILE_BASE) - $(PRE_COMPILE_FILE) - $(COMPILE_FILE) $(POST_COMPILE_FILE) - -ifneq (clean, $(findstring clean, $(MAKECMDGOALS))) --include $(OBJ_DIR)/team_spawnpoint.P -endif - -$(OBJ_DIR)/team_spawnpoint.o : $(PWD)/team_spawnpoint.cpp $(THIS_MAKEFILE) $(MAKEFILE_BASE) - $(PRE_COMPILE_FILE) - $(COMPILE_FILE) $(POST_COMPILE_FILE) - -ifneq (clean, $(findstring clean, $(MAKECMDGOALS))) --include $(OBJ_DIR)/TemplateEntities.P -endif - -$(OBJ_DIR)/TemplateEntities.o : $(PWD)/TemplateEntities.cpp $(THIS_MAKEFILE) $(MAKEFILE_BASE) - $(PRE_COMPILE_FILE) - $(COMPILE_FILE) $(POST_COMPILE_FILE) - -ifneq (clean, $(findstring clean, $(MAKECMDGOALS))) --include $(OBJ_DIR)/tempmonster.P -endif - -$(OBJ_DIR)/tempmonster.o : $(PWD)/tempmonster.cpp $(THIS_MAKEFILE) $(MAKEFILE_BASE) - $(PRE_COMPILE_FILE) - $(COMPILE_FILE) $(POST_COMPILE_FILE) - -ifneq (clean, $(findstring clean, $(MAKECMDGOALS))) --include $(OBJ_DIR)/tesla.P -endif - -$(OBJ_DIR)/tesla.o : $(PWD)/tesla.cpp $(THIS_MAKEFILE) $(MAKEFILE_BASE) - $(PRE_COMPILE_FILE) - $(COMPILE_FILE) $(POST_COMPILE_FILE) - -ifneq (clean, $(findstring clean, $(MAKECMDGOALS))) --include $(OBJ_DIR)/testfunctions.P -endif - -$(OBJ_DIR)/testfunctions.o : $(PWD)/testfunctions.cpp $(THIS_MAKEFILE) $(MAKEFILE_BASE) - $(PRE_COMPILE_FILE) - $(COMPILE_FILE) $(POST_COMPILE_FILE) - -ifneq (clean, $(findstring clean, $(MAKECMDGOALS))) --include $(OBJ_DIR)/testtraceline.P -endif - -$(OBJ_DIR)/testtraceline.o : $(PWD)/testtraceline.cpp $(THIS_MAKEFILE) $(MAKEFILE_BASE) - $(PRE_COMPILE_FILE) - $(COMPILE_FILE) $(POST_COMPILE_FILE) - -ifneq (clean, $(findstring clean, $(MAKECMDGOALS))) --include $(OBJ_DIR)/test_proxytoggle.P -endif - -$(OBJ_DIR)/test_proxytoggle.o : $(PWD)/test_proxytoggle.cpp $(THIS_MAKEFILE) $(MAKEFILE_BASE) - $(PRE_COMPILE_FILE) - $(COMPILE_FILE) $(POST_COMPILE_FILE) - -ifneq (clean, $(findstring clean, $(MAKECMDGOALS))) --include $(OBJ_DIR)/test_stressentities.P -endif - -$(OBJ_DIR)/test_stressentities.o : $(PWD)/test_stressentities.cpp $(THIS_MAKEFILE) $(MAKEFILE_BASE) - $(PRE_COMPILE_FILE) - $(COMPILE_FILE) $(POST_COMPILE_FILE) - -ifneq (clean, $(findstring clean, $(MAKECMDGOALS))) --include $(OBJ_DIR)/textstatsmgr.P -endif - -$(OBJ_DIR)/textstatsmgr.o : $(PWD)/textstatsmgr.cpp $(THIS_MAKEFILE) $(MAKEFILE_BASE) - $(PRE_COMPILE_FILE) - $(COMPILE_FILE) $(POST_COMPILE_FILE) - -ifneq (clean, $(findstring clean, $(MAKECMDGOALS))) --include $(OBJ_DIR)/te_armorricochet.P -endif - -$(OBJ_DIR)/te_armorricochet.o : $(PWD)/te_armorricochet.cpp $(THIS_MAKEFILE) $(MAKEFILE_BASE) - $(PRE_COMPILE_FILE) - $(COMPILE_FILE) $(POST_COMPILE_FILE) - -ifneq (clean, $(findstring clean, $(MAKECMDGOALS))) --include $(OBJ_DIR)/te_basebeam.P -endif - -$(OBJ_DIR)/te_basebeam.o : $(PWD)/te_basebeam.cpp $(THIS_MAKEFILE) $(MAKEFILE_BASE) - $(PRE_COMPILE_FILE) - $(COMPILE_FILE) $(POST_COMPILE_FILE) - -ifneq (clean, $(findstring clean, $(MAKECMDGOALS))) --include $(OBJ_DIR)/te_beamentpoint.P -endif - -$(OBJ_DIR)/te_beamentpoint.o : $(PWD)/te_beamentpoint.cpp $(THIS_MAKEFILE) $(MAKEFILE_BASE) - $(PRE_COMPILE_FILE) - $(COMPILE_FILE) $(POST_COMPILE_FILE) - -ifneq (clean, $(findstring clean, $(MAKECMDGOALS))) --include $(OBJ_DIR)/te_beaments.P -endif - -$(OBJ_DIR)/te_beaments.o : $(PWD)/te_beaments.cpp $(THIS_MAKEFILE) $(MAKEFILE_BASE) - $(PRE_COMPILE_FILE) - $(COMPILE_FILE) $(POST_COMPILE_FILE) - -ifneq (clean, $(findstring clean, $(MAKECMDGOALS))) --include $(OBJ_DIR)/te_beamfollow.P -endif - -$(OBJ_DIR)/te_beamfollow.o : $(PWD)/te_beamfollow.cpp $(THIS_MAKEFILE) $(MAKEFILE_BASE) - $(PRE_COMPILE_FILE) - $(COMPILE_FILE) $(POST_COMPILE_FILE) - -ifneq (clean, $(findstring clean, $(MAKECMDGOALS))) --include $(OBJ_DIR)/te_beamlaser.P -endif - -$(OBJ_DIR)/te_beamlaser.o : $(PWD)/te_beamlaser.cpp $(THIS_MAKEFILE) $(MAKEFILE_BASE) - $(PRE_COMPILE_FILE) - $(COMPILE_FILE) $(POST_COMPILE_FILE) - -ifneq (clean, $(findstring clean, $(MAKECMDGOALS))) --include $(OBJ_DIR)/te_beampoints.P -endif - -$(OBJ_DIR)/te_beampoints.o : $(PWD)/te_beampoints.cpp $(THIS_MAKEFILE) $(MAKEFILE_BASE) - $(PRE_COMPILE_FILE) - $(COMPILE_FILE) $(POST_COMPILE_FILE) - -ifneq (clean, $(findstring clean, $(MAKECMDGOALS))) --include $(OBJ_DIR)/te_beamring.P -endif - -$(OBJ_DIR)/te_beamring.o : $(PWD)/te_beamring.cpp $(THIS_MAKEFILE) $(MAKEFILE_BASE) - $(PRE_COMPILE_FILE) - $(COMPILE_FILE) $(POST_COMPILE_FILE) - -ifneq (clean, $(findstring clean, $(MAKECMDGOALS))) --include $(OBJ_DIR)/te_beamringpoint.P -endif - -$(OBJ_DIR)/te_beamringpoint.o : $(PWD)/te_beamringpoint.cpp $(THIS_MAKEFILE) $(MAKEFILE_BASE) - $(PRE_COMPILE_FILE) - $(COMPILE_FILE) $(POST_COMPILE_FILE) - -ifneq (clean, $(findstring clean, $(MAKECMDGOALS))) --include $(OBJ_DIR)/te_beamspline.P -endif - -$(OBJ_DIR)/te_beamspline.o : $(PWD)/te_beamspline.cpp $(THIS_MAKEFILE) $(MAKEFILE_BASE) - $(PRE_COMPILE_FILE) - $(COMPILE_FILE) $(POST_COMPILE_FILE) - -ifneq (clean, $(findstring clean, $(MAKECMDGOALS))) --include $(OBJ_DIR)/te_bloodsprite.P -endif - -$(OBJ_DIR)/te_bloodsprite.o : $(PWD)/te_bloodsprite.cpp $(THIS_MAKEFILE) $(MAKEFILE_BASE) - $(PRE_COMPILE_FILE) - $(COMPILE_FILE) $(POST_COMPILE_FILE) - -ifneq (clean, $(findstring clean, $(MAKECMDGOALS))) --include $(OBJ_DIR)/te_bloodstream.P -endif - -$(OBJ_DIR)/te_bloodstream.o : $(PWD)/te_bloodstream.cpp $(THIS_MAKEFILE) $(MAKEFILE_BASE) - $(PRE_COMPILE_FILE) - $(COMPILE_FILE) $(POST_COMPILE_FILE) - -ifneq (clean, $(findstring clean, $(MAKECMDGOALS))) --include $(OBJ_DIR)/te_breakmodel.P -endif - -$(OBJ_DIR)/te_breakmodel.o : $(PWD)/te_breakmodel.cpp $(THIS_MAKEFILE) $(MAKEFILE_BASE) - $(PRE_COMPILE_FILE) - $(COMPILE_FILE) $(POST_COMPILE_FILE) - -ifneq (clean, $(findstring clean, $(MAKECMDGOALS))) --include $(OBJ_DIR)/te_bspdecal.P -endif - -$(OBJ_DIR)/te_bspdecal.o : $(PWD)/te_bspdecal.cpp $(THIS_MAKEFILE) $(MAKEFILE_BASE) - $(PRE_COMPILE_FILE) - $(COMPILE_FILE) $(POST_COMPILE_FILE) - -ifneq (clean, $(findstring clean, $(MAKECMDGOALS))) --include $(OBJ_DIR)/te_bubbles.P -endif - -$(OBJ_DIR)/te_bubbles.o : $(PWD)/te_bubbles.cpp $(THIS_MAKEFILE) $(MAKEFILE_BASE) - $(PRE_COMPILE_FILE) - $(COMPILE_FILE) $(POST_COMPILE_FILE) - -ifneq (clean, $(findstring clean, $(MAKECMDGOALS))) --include $(OBJ_DIR)/te_bubbletrail.P -endif - -$(OBJ_DIR)/te_bubbletrail.o : $(PWD)/te_bubbletrail.cpp $(THIS_MAKEFILE) $(MAKEFILE_BASE) - $(PRE_COMPILE_FILE) - $(COMPILE_FILE) $(POST_COMPILE_FILE) - -ifneq (clean, $(findstring clean, $(MAKECMDGOALS))) --include $(OBJ_DIR)/te_clientprojectile.P -endif - -$(OBJ_DIR)/te_clientprojectile.o : $(PWD)/te_clientprojectile.cpp $(THIS_MAKEFILE) $(MAKEFILE_BASE) - $(PRE_COMPILE_FILE) - $(COMPILE_FILE) $(POST_COMPILE_FILE) - -ifneq (clean, $(findstring clean, $(MAKECMDGOALS))) --include $(OBJ_DIR)/te_decal.P -endif - -$(OBJ_DIR)/te_decal.o : $(PWD)/te_decal.cpp $(THIS_MAKEFILE) $(MAKEFILE_BASE) - $(PRE_COMPILE_FILE) - $(COMPILE_FILE) $(POST_COMPILE_FILE) - -ifneq (clean, $(findstring clean, $(MAKECMDGOALS))) --include $(OBJ_DIR)/te_dynamiclight.P -endif - -$(OBJ_DIR)/te_dynamiclight.o : $(PWD)/te_dynamiclight.cpp $(THIS_MAKEFILE) $(MAKEFILE_BASE) - $(PRE_COMPILE_FILE) - $(COMPILE_FILE) $(POST_COMPILE_FILE) - -ifneq (clean, $(findstring clean, $(MAKECMDGOALS))) --include $(OBJ_DIR)/te_effect_dispatch.P -endif - -$(OBJ_DIR)/te_effect_dispatch.o : $(PWD)/te_effect_dispatch.cpp $(THIS_MAKEFILE) $(MAKEFILE_BASE) - $(PRE_COMPILE_FILE) - $(COMPILE_FILE) $(POST_COMPILE_FILE) - -ifneq (clean, $(findstring clean, $(MAKECMDGOALS))) --include $(OBJ_DIR)/te_energysplash.P -endif - -$(OBJ_DIR)/te_energysplash.o : $(PWD)/te_energysplash.cpp $(THIS_MAKEFILE) $(MAKEFILE_BASE) - $(PRE_COMPILE_FILE) - $(COMPILE_FILE) $(POST_COMPILE_FILE) - -ifneq (clean, $(findstring clean, $(MAKECMDGOALS))) --include $(OBJ_DIR)/te_explosion.P -endif - -$(OBJ_DIR)/te_explosion.o : $(PWD)/te_explosion.cpp $(THIS_MAKEFILE) $(MAKEFILE_BASE) - $(PRE_COMPILE_FILE) - $(COMPILE_FILE) $(POST_COMPILE_FILE) - -ifneq (clean, $(findstring clean, $(MAKECMDGOALS))) --include $(OBJ_DIR)/te_fizz.P -endif - -$(OBJ_DIR)/te_fizz.o : $(PWD)/te_fizz.cpp $(THIS_MAKEFILE) $(MAKEFILE_BASE) - $(PRE_COMPILE_FILE) - $(COMPILE_FILE) $(POST_COMPILE_FILE) - -ifneq (clean, $(findstring clean, $(MAKECMDGOALS))) --include $(OBJ_DIR)/te_footprintdecal.P -endif - -$(OBJ_DIR)/te_footprintdecal.o : $(PWD)/te_footprintdecal.cpp $(THIS_MAKEFILE) $(MAKEFILE_BASE) - $(PRE_COMPILE_FILE) - $(COMPILE_FILE) $(POST_COMPILE_FILE) - -ifneq (clean, $(findstring clean, $(MAKECMDGOALS))) --include $(OBJ_DIR)/te_glassshatter.P -endif - -$(OBJ_DIR)/te_glassshatter.o : $(PWD)/te_glassshatter.cpp $(THIS_MAKEFILE) $(MAKEFILE_BASE) - $(PRE_COMPILE_FILE) - $(COMPILE_FILE) $(POST_COMPILE_FILE) - -ifneq (clean, $(findstring clean, $(MAKECMDGOALS))) --include $(OBJ_DIR)/te_glowsprite.P -endif - -$(OBJ_DIR)/te_glowsprite.o : $(PWD)/te_glowsprite.cpp $(THIS_MAKEFILE) $(MAKEFILE_BASE) - $(PRE_COMPILE_FILE) - $(COMPILE_FILE) $(POST_COMPILE_FILE) - -ifneq (clean, $(findstring clean, $(MAKECMDGOALS))) --include $(OBJ_DIR)/te_impact.P -endif - -$(OBJ_DIR)/te_impact.o : $(PWD)/te_impact.cpp $(THIS_MAKEFILE) $(MAKEFILE_BASE) - $(PRE_COMPILE_FILE) - $(COMPILE_FILE) $(POST_COMPILE_FILE) - -ifneq (clean, $(findstring clean, $(MAKECMDGOALS))) --include $(OBJ_DIR)/te_killplayerattachments.P -endif - -$(OBJ_DIR)/te_killplayerattachments.o : $(PWD)/te_killplayerattachments.cpp $(THIS_MAKEFILE) $(MAKEFILE_BASE) - $(PRE_COMPILE_FILE) - $(COMPILE_FILE) $(POST_COMPILE_FILE) - -ifneq (clean, $(findstring clean, $(MAKECMDGOALS))) --include $(OBJ_DIR)/te_largefunnel.P -endif - -$(OBJ_DIR)/te_largefunnel.o : $(PWD)/te_largefunnel.cpp $(THIS_MAKEFILE) $(MAKEFILE_BASE) - $(PRE_COMPILE_FILE) - $(COMPILE_FILE) $(POST_COMPILE_FILE) - -ifneq (clean, $(findstring clean, $(MAKECMDGOALS))) --include $(OBJ_DIR)/te_muzzleflash.P -endif - -$(OBJ_DIR)/te_muzzleflash.o : $(PWD)/te_muzzleflash.cpp $(THIS_MAKEFILE) $(MAKEFILE_BASE) - $(PRE_COMPILE_FILE) - $(COMPILE_FILE) $(POST_COMPILE_FILE) - -ifneq (clean, $(findstring clean, $(MAKECMDGOALS))) --include $(OBJ_DIR)/te_particlesystem.P -endif - -$(OBJ_DIR)/te_particlesystem.o : $(PWD)/te_particlesystem.cpp $(THIS_MAKEFILE) $(MAKEFILE_BASE) - $(PRE_COMPILE_FILE) - $(COMPILE_FILE) $(POST_COMPILE_FILE) - -ifneq (clean, $(findstring clean, $(MAKECMDGOALS))) --include $(OBJ_DIR)/te_physicsprop.P -endif - -$(OBJ_DIR)/te_physicsprop.o : $(PWD)/te_physicsprop.cpp $(THIS_MAKEFILE) $(MAKEFILE_BASE) - $(PRE_COMPILE_FILE) - $(COMPILE_FILE) $(POST_COMPILE_FILE) - -ifneq (clean, $(findstring clean, $(MAKECMDGOALS))) --include $(OBJ_DIR)/te_playerdecal.P -endif - -$(OBJ_DIR)/te_playerdecal.o : $(PWD)/te_playerdecal.cpp $(THIS_MAKEFILE) $(MAKEFILE_BASE) - $(PRE_COMPILE_FILE) - $(COMPILE_FILE) $(POST_COMPILE_FILE) - -ifneq (clean, $(findstring clean, $(MAKECMDGOALS))) --include $(OBJ_DIR)/te_projecteddecal.P -endif - -$(OBJ_DIR)/te_projecteddecal.o : $(PWD)/te_projecteddecal.cpp $(THIS_MAKEFILE) $(MAKEFILE_BASE) - $(PRE_COMPILE_FILE) - $(COMPILE_FILE) $(POST_COMPILE_FILE) - -ifneq (clean, $(findstring clean, $(MAKECMDGOALS))) --include $(OBJ_DIR)/te_showline.P -endif - -$(OBJ_DIR)/te_showline.o : $(PWD)/te_showline.cpp $(THIS_MAKEFILE) $(MAKEFILE_BASE) - $(PRE_COMPILE_FILE) - $(COMPILE_FILE) $(POST_COMPILE_FILE) - -ifneq (clean, $(findstring clean, $(MAKECMDGOALS))) --include $(OBJ_DIR)/te_smoke.P -endif - -$(OBJ_DIR)/te_smoke.o : $(PWD)/te_smoke.cpp $(THIS_MAKEFILE) $(MAKEFILE_BASE) - $(PRE_COMPILE_FILE) - $(COMPILE_FILE) $(POST_COMPILE_FILE) - -ifneq (clean, $(findstring clean, $(MAKECMDGOALS))) --include $(OBJ_DIR)/te_sparks.P -endif - -$(OBJ_DIR)/te_sparks.o : $(PWD)/te_sparks.cpp $(THIS_MAKEFILE) $(MAKEFILE_BASE) - $(PRE_COMPILE_FILE) - $(COMPILE_FILE) $(POST_COMPILE_FILE) - -ifneq (clean, $(findstring clean, $(MAKECMDGOALS))) --include $(OBJ_DIR)/te_sprite.P -endif - -$(OBJ_DIR)/te_sprite.o : $(PWD)/te_sprite.cpp $(THIS_MAKEFILE) $(MAKEFILE_BASE) - $(PRE_COMPILE_FILE) - $(COMPILE_FILE) $(POST_COMPILE_FILE) - -ifneq (clean, $(findstring clean, $(MAKECMDGOALS))) --include $(OBJ_DIR)/te_spritespray.P -endif - -$(OBJ_DIR)/te_spritespray.o : $(PWD)/te_spritespray.cpp $(THIS_MAKEFILE) $(MAKEFILE_BASE) - $(PRE_COMPILE_FILE) - $(COMPILE_FILE) $(POST_COMPILE_FILE) - -ifneq (clean, $(findstring clean, $(MAKECMDGOALS))) --include $(OBJ_DIR)/te_worlddecal.P -endif - -$(OBJ_DIR)/te_worlddecal.o : $(PWD)/te_worlddecal.cpp $(THIS_MAKEFILE) $(MAKEFILE_BASE) - $(PRE_COMPILE_FILE) - $(COMPILE_FILE) $(POST_COMPILE_FILE) - -ifneq (clean, $(findstring clean, $(MAKECMDGOALS))) --include $(OBJ_DIR)/timedeventmgr.P -endif - -$(OBJ_DIR)/timedeventmgr.o : $(PWD)/timedeventmgr.cpp $(THIS_MAKEFILE) $(MAKEFILE_BASE) - $(PRE_COMPILE_FILE) - $(COMPILE_FILE) $(POST_COMPILE_FILE) - -ifneq (clean, $(findstring clean, $(MAKECMDGOALS))) --include $(OBJ_DIR)/toolframework_server.P -endif - -$(OBJ_DIR)/toolframework_server.o : $(PWD)/toolframework_server.cpp $(THIS_MAKEFILE) $(MAKEFILE_BASE) - $(PRE_COMPILE_FILE) - $(COMPILE_FILE) $(POST_COMPILE_FILE) - -ifneq (clean, $(findstring clean, $(MAKECMDGOALS))) --include $(OBJ_DIR)/trains.P -endif - -$(OBJ_DIR)/trains.o : $(PWD)/trains.cpp $(THIS_MAKEFILE) $(MAKEFILE_BASE) - $(PRE_COMPILE_FILE) - $(COMPILE_FILE) $(POST_COMPILE_FILE) - -ifneq (clean, $(findstring clean, $(MAKECMDGOALS))) --include $(OBJ_DIR)/triggers.P -endif - -$(OBJ_DIR)/triggers.o : $(PWD)/triggers.cpp $(THIS_MAKEFILE) $(MAKEFILE_BASE) - $(PRE_COMPILE_FILE) - $(COMPILE_FILE) $(POST_COMPILE_FILE) - -ifneq (clean, $(findstring clean, $(MAKECMDGOALS))) --include $(OBJ_DIR)/util.P -endif - -$(OBJ_DIR)/util.o : $(PWD)/util.cpp $(THIS_MAKEFILE) $(MAKEFILE_BASE) - $(PRE_COMPILE_FILE) - $(COMPILE_FILE) $(POST_COMPILE_FILE) - -ifneq (clean, $(findstring clean, $(MAKECMDGOALS))) --include $(OBJ_DIR)/variant_t.P -endif - -$(OBJ_DIR)/variant_t.o : $(PWD)/variant_t.cpp $(THIS_MAKEFILE) $(MAKEFILE_BASE) - $(PRE_COMPILE_FILE) - $(COMPILE_FILE) $(POST_COMPILE_FILE) - -ifneq (clean, $(findstring clean, $(MAKECMDGOALS))) --include $(OBJ_DIR)/vehicle_base.P -endif - -$(OBJ_DIR)/vehicle_base.o : $(PWD)/vehicle_base.cpp $(THIS_MAKEFILE) $(MAKEFILE_BASE) - $(PRE_COMPILE_FILE) - $(COMPILE_FILE) $(POST_COMPILE_FILE) - -ifneq (clean, $(findstring clean, $(MAKECMDGOALS))) --include $(OBJ_DIR)/vehicle_baseserver.P -endif - -$(OBJ_DIR)/vehicle_baseserver.o : $(PWD)/vehicle_baseserver.cpp $(THIS_MAKEFILE) $(MAKEFILE_BASE) - $(PRE_COMPILE_FILE) - $(COMPILE_FILE) $(POST_COMPILE_FILE) - -ifneq (clean, $(findstring clean, $(MAKECMDGOALS))) --include $(OBJ_DIR)/vehicle_choreo_generic.P -endif - -$(OBJ_DIR)/vehicle_choreo_generic.o : $(PWD)/vehicle_choreo_generic.cpp $(THIS_MAKEFILE) $(MAKEFILE_BASE) - $(PRE_COMPILE_FILE) - $(COMPILE_FILE) $(POST_COMPILE_FILE) - -ifneq (clean, $(findstring clean, $(MAKECMDGOALS))) --include $(OBJ_DIR)/vguiscreen.P -endif - -$(OBJ_DIR)/vguiscreen.o : $(PWD)/vguiscreen.cpp $(THIS_MAKEFILE) $(MAKEFILE_BASE) - $(PRE_COMPILE_FILE) - $(COMPILE_FILE) $(POST_COMPILE_FILE) - -ifneq (clean, $(findstring clean, $(MAKECMDGOALS))) --include $(OBJ_DIR)/waterbullet.P -endif - -$(OBJ_DIR)/waterbullet.o : $(PWD)/waterbullet.cpp $(THIS_MAKEFILE) $(MAKEFILE_BASE) - $(PRE_COMPILE_FILE) - $(COMPILE_FILE) $(POST_COMPILE_FILE) - -ifneq (clean, $(findstring clean, $(MAKECMDGOALS))) --include $(OBJ_DIR)/WaterLODControl.P -endif - -$(OBJ_DIR)/WaterLODControl.o : $(PWD)/WaterLODControl.cpp $(THIS_MAKEFILE) $(MAKEFILE_BASE) - $(PRE_COMPILE_FILE) - $(COMPILE_FILE) $(POST_COMPILE_FILE) - -ifneq (clean, $(findstring clean, $(MAKECMDGOALS))) --include $(OBJ_DIR)/wcedit.P -endif - -$(OBJ_DIR)/wcedit.o : $(PWD)/wcedit.cpp $(THIS_MAKEFILE) $(MAKEFILE_BASE) - $(PRE_COMPILE_FILE) - $(COMPILE_FILE) $(POST_COMPILE_FILE) - -ifneq (clean, $(findstring clean, $(MAKECMDGOALS))) --include $(OBJ_DIR)/weapon_cubemap.P -endif - -$(OBJ_DIR)/weapon_cubemap.o : $(PWD)/weapon_cubemap.cpp $(THIS_MAKEFILE) $(MAKEFILE_BASE) - $(PRE_COMPILE_FILE) - $(COMPILE_FILE) $(POST_COMPILE_FILE) - -ifneq (clean, $(findstring clean, $(MAKECMDGOALS))) --include $(OBJ_DIR)/weight_button.P -endif - -$(OBJ_DIR)/weight_button.o : $(PWD)/weight_button.cpp $(THIS_MAKEFILE) $(MAKEFILE_BASE) - $(PRE_COMPILE_FILE) - $(COMPILE_FILE) $(POST_COMPILE_FILE) - -ifneq (clean, $(findstring clean, $(MAKECMDGOALS))) --include $(OBJ_DIR)/world.P -endif - -$(OBJ_DIR)/world.o : $(PWD)/world.cpp $(THIS_MAKEFILE) $(MAKEFILE_BASE) - $(PRE_COMPILE_FILE) - $(COMPILE_FILE) $(POST_COMPILE_FILE) - -# Uncomment this, and set FILENAME to file you want built without optimizations enabled. -# $(OBJ_DIR)/FILENAME.o : CFLAGS := $(subst -O2,-O0,$(CFLAGS)) - -# Uncomment this to disable optimizations for the entire project. -# $(OBJ_DIR)/%.o : CFLAGS := $(subst -O2,-O0,$(CFLAGS)) - - diff --git a/sp/src/game/server/server_linux32_hl2.mak b/sp/src/game/server/server_linux32_hl2.mak deleted file mode 100644 index f48deb7c..00000000 --- a/sp/src/game/server/server_linux32_hl2.mak +++ /dev/null @@ -1,5058 +0,0 @@ -NAME=server_hl2 -SRCROOT=../.. -TARGET_PLATFORM=linux32 -TARGET_PLATFORM_EXT= -USE_VALVE_BINDIR=0 -PWD := $(shell pwd) -# If no configuration is specified, "release" will be used. -ifeq "$(CFG)" "" - CFG = release -endif - -GCC_ExtraCompilerFlags= -U_FORTIFY_SOURCE -GCC_ExtraLinkerFlags = -SymbolVisibility = hidden -OptimizerLevel = -gdwarf-2 -g $(OptimizerLevel_CompilerSpecific) -SystemLibraries = -DLL_EXT = .so -SYM_EXT = .dbg -FORCEINCLUDES= -ifeq "$(CFG)" "debug" -DEFINES += -DDEBUG -D_DEBUG -DPOSIX -DGNUC -DLINUX -D_LINUX -DRAD_TELEMETRY_DISABLED -DBINK_VIDEO -DGL_GLEXT_PROTOTYPES -DDX_TO_GL_ABSTRACTION -DUSE_SDL -DGAME_DLL -DVECTOR -DVERSION_SAFE_STEAM_API_INTERFACES -DPROTECTED_THINGS_ENABLE -Dsprintf=use_Q_snprintf_instead_of_sprintf -Dstrncpy=use_Q_strncpy_instead -D_snprintf=use_Q_snprintf_instead -DSWDS -DHL2_DLL -DUSES_SAVERESTORE -D_EXTERNAL_DLL_EXT=.so -DVPCGAMECAPS=VALVE -DPROJECTDIR=/home/VALVE/joe/p4clients/linuxsdk/singleplayer/src/game/server -D_DLL_EXT=.so -DVPCGAME=valve -D_LINUX=1 -D_POSIX=1 -DLINUX=1 -DPOSIX=1 -else -DEFINES += -DNDEBUG -DPOSIX -DGNUC -DLINUX -D_LINUX -DRAD_TELEMETRY_DISABLED -DBINK_VIDEO -DGL_GLEXT_PROTOTYPES -DDX_TO_GL_ABSTRACTION -DUSE_SDL -DGAME_DLL -DVECTOR -DVERSION_SAFE_STEAM_API_INTERFACES -DPROTECTED_THINGS_ENABLE -Dsprintf=use_Q_snprintf_instead_of_sprintf -Dstrncpy=use_Q_strncpy_instead -D_snprintf=use_Q_snprintf_instead -DSWDS -DHL2_DLL -DUSES_SAVERESTORE -D_EXTERNAL_DLL_EXT=.so -DVPCGAMECAPS=VALVE -DPROJECTDIR=/home/VALVE/joe/p4clients/linuxsdk/singleplayer/src/game/server -D_DLL_EXT=.so -DVPCGAME=valve -D_LINUX=1 -D_POSIX=1 -DLINUX=1 -DPOSIX=1 -endif -INCLUDEDIRS += ../../common ../../public ../../public/tier0 ../../public/tier1 ../../thirdparty/SDL2 ../../game/server/generated_proto_mod_hl2 ../../thirdparty/protobuf-2.3.0/src ./ ../../game/shared ../../utils/common ../../game/shared/econ ../../game/server/NextBot ../../game/shared/hl2 ./hl2 -CONFTYPE = dll -IMPORTLIBRARY = -GAMEOUTPUTFILE = ../../../game/mod_hl2/bin/server.so -OUTPUTFILE=$(OBJ_DIR)/server.so -THIS_MAKEFILE = $(PWD)/server_linux32_hl2.mak -MAKEFILE_BASE = $(SRCROOT)/devtools/makefile_base_posix.mak - - -POSTBUILDCOMMAND = true - - - -CPPFILES= \ - ../../common/language.cpp \ - ../../common/randoverride.cpp \ - ../../game/server/serverbenchmark_base.cpp \ - ../../game/server/vote_controller.cpp \ - ../../game/shared/achievementmgr.cpp \ - ../../game/shared/achievements_hlx.cpp \ - ../../game/shared/achievement_saverestore.cpp \ - ../../game/shared/activitylist.cpp \ - ../../game/shared/ammodef.cpp \ - ../../game/shared/animation.cpp \ - ../../game/shared/baseachievement.cpp \ - ../../game/shared/basecombatcharacter_shared.cpp \ - ../../game/shared/basecombatweapon_shared.cpp \ - ../../game/shared/baseentity_shared.cpp \ - ../../game/shared/basegrenade_shared.cpp \ - ../../game/shared/baseparticleentity.cpp \ - ../../game/shared/baseplayer_shared.cpp \ - ../../game/shared/baseviewmodel_shared.cpp \ - ../../game/shared/base_playeranimstate.cpp \ - ../../game/shared/beam_shared.cpp \ - ../../game/shared/collisionproperty.cpp \ - ../../game/shared/death_pose.cpp \ - ../../game/shared/debugoverlay_shared.cpp \ - ../../game/shared/decals.cpp \ - ../../game/shared/effect_dispatch_data.cpp \ - ../../game/shared/ehandle.cpp \ - ../../game/shared/entitylist_base.cpp \ - ../../game/shared/EntityParticleTrail_Shared.cpp \ - ../../game/shared/env_detail_controller.cpp \ - ../../game/shared/env_wind_shared.cpp \ - ../../game/shared/eventlist.cpp \ - ../../game/shared/func_ladder.cpp \ - ../../game/shared/gamemovement.cpp \ - ../../game/shared/gamerules.cpp \ - ../../game/shared/gamerules_register.cpp \ - ../../game/shared/GameStats.cpp \ - ../../game/shared/gamestringpool.cpp \ - ../../game/shared/gamevars_shared.cpp \ - ../../game/shared/hintmessage.cpp \ - ../../game/shared/hintsystem.cpp \ - ../../game/shared/hl2/achievements_hl2.cpp \ - ../../game/shared/hl2/basehlcombatweapon_shared.cpp \ - ../../game/shared/hl2/env_headcrabcanister_shared.cpp \ - ../../game/shared/hl2/hl2_gamerules.cpp \ - ../../game/shared/hl2/hl2_usermessages.cpp \ - ../../game/shared/hl2/hl_gamemovement.cpp \ - ../../game/shared/hl2/survival_gamerules.cpp \ - ../../game/shared/igamesystem.cpp \ - ../../game/shared/interval.cpp \ - ../../game/shared/mapentities_shared.cpp \ - ../../game/shared/ModelSoundsCache.cpp \ - ../../game/shared/movevars_shared.cpp \ - ../../game/shared/mp_shareddefs.cpp \ - ../../game/shared/multiplay_gamerules.cpp \ - ../../game/shared/obstacle_pushaway.cpp \ - ../../game/shared/particlesystemquery.cpp \ - ../../game/shared/particle_parse.cpp \ - ../../game/shared/physics_main_shared.cpp \ - ../../game/shared/physics_saverestore.cpp \ - ../../game/shared/physics_shared.cpp \ - ../../game/shared/point_bonusmaps_accessor.cpp \ - ../../game/shared/point_posecontroller.cpp \ - ../../game/shared/precache_register.cpp \ - ../../game/shared/predictableid.cpp \ - ../../game/shared/props_shared.cpp \ - ../../game/shared/querycache.cpp \ - ../../game/shared/ragdoll_shared.cpp \ - ../../game/shared/rope_helpers.cpp \ - ../../game/shared/saverestore.cpp \ - ../../game/shared/SceneCache.cpp \ - ../../game/shared/sceneentity_shared.cpp \ - ../../game/shared/script_intro_shared.cpp \ - ../../game/shared/sequence_Transitioner.cpp \ - ../../game/shared/sheetsimulator.cpp \ - ../../game/shared/simtimer.cpp \ - ../../game/shared/singleplay_gamerules.cpp \ - ../../game/shared/SoundEmitterSystem.cpp \ - ../../game/shared/soundenvelope.cpp \ - ../../game/shared/Sprite.cpp \ - ../../game/shared/SpriteTrail.cpp \ - ../../game/shared/studio_shared.cpp \ - ../../game/shared/takedamageinfo.cpp \ - ../../game/shared/teamplay_gamerules.cpp \ - ../../game/shared/test_ehandle.cpp \ - ../../game/shared/usercmd.cpp \ - ../../game/shared/usermessages.cpp \ - ../../game/shared/util_shared.cpp \ - ../../game/shared/vehicle_viewblend_shared.cpp \ - ../../game/shared/voice_gamemgr.cpp \ - ../../game/shared/weapon_parse.cpp \ - ../../game/shared/weapon_parse_default.cpp \ - ../../game/shared/weapon_proficiency.cpp \ - ../../public/bone_setup.cpp \ - ../../public/collisionutils.cpp \ - ../../public/dt_send.cpp \ - ../../public/dt_utlvector_common.cpp \ - ../../public/dt_utlvector_send.cpp \ - ../../public/editor_sendcommand.cpp \ - ../../public/filesystem_helpers.cpp \ - ../../public/haptics/haptic_msgs.cpp \ - ../../public/interpolatortypes.cpp \ - ../../public/keyframe/keyframe.cpp \ - ../../public/map_utils.cpp \ - ../../public/networkvar.cpp \ - ../../public/registry.cpp \ - ../../public/rope_physics.cpp \ - ../../public/scratchpad3d.cpp \ - ../../public/ScratchPadUtils.cpp \ - ../../public/server_class.cpp \ - ../../public/simple_physics.cpp \ - ../../public/SoundParametersInternal.cpp \ - ../../public/stringregistry.cpp \ - ../../public/studio.cpp \ - ai_activity.cpp \ - ai_baseactor.cpp \ - ai_basehumanoid.cpp \ - ai_basenpc.cpp \ - ai_basenpc_flyer.cpp \ - ai_basenpc_flyer_new.cpp \ - ai_basenpc_movement.cpp \ - ai_basenpc_physicsflyer.cpp \ - ai_basenpc_schedule.cpp \ - ai_basenpc_squad.cpp \ - ai_behavior.cpp \ - ai_behavior_assault.cpp \ - ai_behavior_fear.cpp \ - ai_behavior_follow.cpp \ - ai_behavior_lead.cpp \ - ai_behavior_rappel.cpp \ - ai_behavior_standoff.cpp \ - ai_blended_movement.cpp \ - ai_concommands.cpp \ - ai_condition.cpp \ - AI_Criteria.cpp \ - ai_default.cpp \ - ai_dynamiclink.cpp \ - ai_event.cpp \ - ai_eventresponse.cpp \ - ai_goalentity.cpp \ - ai_hint.cpp \ - ai_hull.cpp \ - ai_initutils.cpp \ - AI_Interest_Target.cpp \ - ai_link.cpp \ - ai_localnavigator.cpp \ - ai_looktarget.cpp \ - ai_memory.cpp \ - ai_motor.cpp \ - ai_moveprobe.cpp \ - ai_moveshoot.cpp \ - ai_movesolver.cpp \ - ai_namespaces.cpp \ - ai_navigator.cpp \ - ai_network.cpp \ - ai_networkmanager.cpp \ - ai_node.cpp \ - ai_pathfinder.cpp \ - ai_planesolver.cpp \ - ai_playerally.cpp \ - ai_relationship.cpp \ - AI_ResponseSystem.cpp \ - ai_route.cpp \ - ai_saverestore.cpp \ - ai_schedule.cpp \ - ai_scriptconditions.cpp \ - ai_senses.cpp \ - ai_sentence.cpp \ - ai_speech.cpp \ - ai_speechfilter.cpp \ - ai_squad.cpp \ - ai_squadslot.cpp \ - ai_tacticalservices.cpp \ - ai_task.cpp \ - ai_trackpather.cpp \ - ai_utils.cpp \ - ai_waypoint.cpp \ - baseanimating.cpp \ - BaseAnimatingOverlay.cpp \ - basebludgeonweapon.cpp \ - basecombatcharacter.cpp \ - basecombatweapon.cpp \ - baseentity.cpp \ - baseflex.cpp \ - basegrenade_concussion.cpp \ - basegrenade_contact.cpp \ - basegrenade_timed.cpp \ - basemultiplayerplayer.cpp \ - basetempentity.cpp \ - baseviewmodel.cpp \ - base_gameinterface.cpp \ - base_transmit_proxy.cpp \ - bitstring.cpp \ - bmodels.cpp \ - buttons.cpp \ - cbase.cpp \ - client.cpp \ - colorcorrection.cpp \ - colorcorrectionvolume.cpp \ - CommentarySystem.cpp \ - controlentities.cpp \ - cplane.cpp \ - CRagdollMagnet.cpp \ - damagemodifier.cpp \ - doors.cpp \ - dynamiclight.cpp \ - effects.cpp \ - EffectsServer.cpp \ - entityblocker.cpp \ - EntityDissolve.cpp \ - EntityFlame.cpp \ - entitylist.cpp \ - EntityParticleTrail.cpp \ - entity_tools_server.cpp \ - EnvBeam.cpp \ - EnvFade.cpp \ - EnvHudHint.cpp \ - EnvLaser.cpp \ - EnvMessage.cpp \ - envmicrophone.cpp \ - EnvShake.cpp \ - EnvSpark.cpp \ - env_debughistory.cpp \ - env_effectsscript.cpp \ - env_entity_maker.cpp \ - env_particlescript.cpp \ - env_player_surface_trigger.cpp \ - env_projectedtexture.cpp \ - env_screenoverlay.cpp \ - env_texturetoggle.cpp \ - env_tonemap_controller.cpp \ - env_zoom.cpp \ - EventLog.cpp \ - event_tempentity_tester.cpp \ - explode.cpp \ - filters.cpp \ - fire.cpp \ - fire_smoke.cpp \ - fish.cpp \ - fogcontroller.cpp \ - fourwheelvehiclephysics.cpp \ - func_areaportal.cpp \ - func_areaportalbase.cpp \ - func_areaportalwindow.cpp \ - func_break.cpp \ - func_breakablesurf.cpp \ - func_dust.cpp \ - func_ladder_endpoint.cpp \ - func_lod.cpp \ - func_movelinear.cpp \ - func_occluder.cpp \ - func_reflective_glass.cpp \ - func_smokevolume.cpp \ - game.cpp \ - gamedll_replay.cpp \ - gamehandle.cpp \ - gameinterface.cpp \ - GameStats_BasicStatsFunctions.cpp \ - gametrace_dll.cpp \ - gameweaponmanager.cpp \ - game_ui.cpp \ - genericactor.cpp \ - genericmonster.cpp \ - gib.cpp \ - globals.cpp \ - globalstate.cpp \ - grenadethrown.cpp \ - guntarget.cpp \ - hierarchy.cpp \ - hl2/ai_allymanager.cpp \ - hl2/ai_behavior_actbusy.cpp \ - hl2/ai_behavior_functank.cpp \ - hl2/ai_behavior_holster.cpp \ - hl2/ai_behavior_operator.cpp \ - hl2/ai_behavior_police.cpp \ - hl2/ai_goal_police.cpp \ - hl2/ai_spotlight.cpp \ - hl2/antlion_dust.cpp \ - hl2/antlion_maker.cpp \ - hl2/ar2_explosion.cpp \ - hl2/basehlcombatweapon.cpp \ - hl2/cbasehelicopter.cpp \ - hl2/cbasespriteprojectile.cpp \ - hl2/citadel_effects.cpp \ - hl2/combine_mine.cpp \ - hl2/env_alyxemp.cpp \ - hl2/env_headcrabcanister.cpp \ - hl2/env_speaker.cpp \ - hl2/env_starfield.cpp \ - hl2/Func_Monitor.cpp \ - hl2/func_recharge.cpp \ - hl2/func_tank.cpp \ - hl2/grenade_ar2.cpp \ - hl2/grenade_beam.cpp \ - hl2/grenade_bugbait.cpp \ - hl2/grenade_frag.cpp \ - hl2/grenade_homer.cpp \ - hl2/grenade_pathfollower.cpp \ - hl2/hl2_ai_network.cpp \ - hl2/hl2_client.cpp \ - hl2/hl2_eventlog.cpp \ - hl2/hl2_gamestats.cpp \ - hl2/hl2_player.cpp \ - hl2/hl2_playerlocaldata.cpp \ - hl2/hl2_triggers.cpp \ - hl2/hl_playermove.cpp \ - hl2/info_darknessmode_lightsource.cpp \ - hl2/info_teleporter_countdown.cpp \ - hl2/item_ammo.cpp \ - hl2/item_battery.cpp \ - hl2/item_dynamic_resupply.cpp \ - hl2/item_healthkit.cpp \ - hl2/item_itemcrate.cpp \ - hl2/item_suit.cpp \ - hl2/look_door.cpp \ - hl2/monster_dummy.cpp \ - hl2/npc_alyx.cpp \ - hl2/npc_antlion.cpp \ - hl2/npc_antlionguard.cpp \ - hl2/npc_apcdriver.cpp \ - hl2/npc_attackchopper.cpp \ - hl2/npc_barnacle.cpp \ - hl2/npc_barney.cpp \ - hl2/npc_basescanner.cpp \ - hl2/npc_BaseZombie.cpp \ - hl2/npc_blob.cpp \ - hl2/npc_breen.cpp \ - hl2/npc_bullseye.cpp \ - hl2/npc_citizen17.cpp \ - hl2/npc_combine.cpp \ - hl2/npc_combinecamera.cpp \ - hl2/npc_combinedropship.cpp \ - hl2/npc_combinegunship.cpp \ - hl2/npc_combines.cpp \ - hl2/npc_cranedriver.cpp \ - hl2/npc_crow.cpp \ - hl2/npc_dog.cpp \ - hl2/npc_eli.cpp \ - hl2/npc_enemyfinder.cpp \ - hl2/npc_fastzombie.cpp \ - hl2/npc_fisherman.cpp \ - hl2/npc_gman.cpp \ - hl2/npc_headcrab.cpp \ - hl2/npc_ichthyosaur.cpp \ - hl2/npc_kleiner.cpp \ - hl2/npc_launcher.cpp \ - hl2/npc_manhack.cpp \ - hl2/npc_metropolice.cpp \ - hl2/npc_missiledefense.cpp \ - hl2/npc_monk.cpp \ - hl2/npc_mossman.cpp \ - hl2/npc_playercompanion.cpp \ - hl2/npc_PoisonZombie.cpp \ - hl2/npc_rollermine.cpp \ - hl2/npc_scanner.cpp \ - hl2/npc_stalker.cpp \ - hl2/npc_strider.cpp \ - hl2/npc_turret_ceiling.cpp \ - hl2/npc_turret_floor.cpp \ - hl2/npc_turret_ground.cpp \ - hl2/npc_vortigaunt_episodic.cpp \ - hl2/npc_zombie.cpp \ - hl2/point_apc_controller.cpp \ - hl2/prop_combine_ball.cpp \ - hl2/prop_thumper.cpp \ - hl2/proto_sniper.cpp \ - hl2/rotorwash.cpp \ - hl2/script_intro.cpp \ - hl2/te_gaussexplosion.cpp \ - hl2/vehicle_airboat.cpp \ - hl2/vehicle_apc.cpp \ - hl2/vehicle_cannon.cpp \ - hl2/vehicle_crane.cpp \ - hl2/vehicle_jeep.cpp \ - hl2/vehicle_prisoner_pod.cpp \ - hl2/vehicle_viewcontroller.cpp \ - hl2/weapon_357.cpp \ - hl2/weapon_alyxgun.cpp \ - hl2/weapon_annabelle.cpp \ - hl2/weapon_ar2.cpp \ - hl2/weapon_bugbait.cpp \ - hl2/weapon_cguard.cpp \ - hl2/weapon_citizenpackage.cpp \ - hl2/weapon_crossbow.cpp \ - hl2/weapon_crowbar.cpp \ - hl2/weapon_flaregun.cpp \ - hl2/weapon_frag.cpp \ - hl2/weapon_physcannon.cpp \ - hl2/weapon_pistol.cpp \ - hl2/weapon_rpg.cpp \ - hl2/weapon_shotgun.cpp \ - hl2/weapon_smg1.cpp \ - hl2/weapon_stunstick.cpp \ - hltvdirector.cpp \ - h_ai.cpp \ - h_cycler.cpp \ - h_export.cpp \ - info_camera_link.cpp \ - info_overlay_accessor.cpp \ - init_factory.cpp \ - intermission.cpp \ - item_world.cpp \ - lightglow.cpp \ - lights.cpp \ - logicauto.cpp \ - logicentities.cpp \ - logicrelay.cpp \ - logic_achievement.cpp \ - logic_measure_movement.cpp \ - logic_navigation.cpp \ - mapentities.cpp \ - maprules.cpp \ - MaterialModifyControl.cpp \ - message_entity.cpp \ - modelentities.cpp \ - monstermaker.cpp \ - movehelper_server.cpp \ - movement.cpp \ - movie_explosion.cpp \ - ndebugoverlay.cpp \ - npc_talker.cpp \ - npc_vehicledriver.cpp \ - particle_fire.cpp \ - particle_light.cpp \ - particle_smokegrenade.cpp \ - particle_system.cpp \ - pathcorner.cpp \ - pathtrack.cpp \ - physconstraint.cpp \ - physics.cpp \ - physics_bone_follower.cpp \ - physics_cannister.cpp \ - physics_fx.cpp \ - physics_impact_damage.cpp \ - physics_main.cpp \ - physics_npc_solver.cpp \ - physics_prop_ragdoll.cpp \ - physobj.cpp \ - phys_controller.cpp \ - plasma.cpp \ - player.cpp \ - playerinfomanager.cpp \ - playerlocaldata.cpp \ - player_command.cpp \ - player_lagcompensation.cpp \ - player_pickup.cpp \ - player_resource.cpp \ - plugin_check.cpp \ - pointanglesensor.cpp \ - PointAngularVelocitySensor.cpp \ - pointhurt.cpp \ - pointteleport.cpp \ - point_camera.cpp \ - point_devshot_camera.cpp \ - point_playermoveconstraint.cpp \ - point_spotlight.cpp \ - point_template.cpp \ - props.cpp \ - RagdollBoogie.cpp \ - ragdoll_manager.cpp \ - recipientfilter.cpp \ - rope.cpp \ - saverestore_gamedll.cpp \ - sceneentity.cpp \ - scratchpad_gamedll_helpers.cpp \ - scripted.cpp \ - scriptedtarget.cpp \ - sendproxy.cpp \ - ServerNetworkProperty.cpp \ - shadowcontrol.cpp \ - SkyCamera.cpp \ - slideshow_display.cpp \ - smokestack.cpp \ - smoke_trail.cpp \ - sound.cpp \ - soundent.cpp \ - soundscape.cpp \ - soundscape_system.cpp \ - spotlightend.cpp \ - sprite_perfmonitor.cpp \ - stdafx.cpp \ - steamjet.cpp \ - subs.cpp \ - sun.cpp \ - tactical_mission.cpp \ - tanktrain.cpp \ - te.cpp \ - team.cpp \ - team_spawnpoint.cpp \ - TemplateEntities.cpp \ - tempmonster.cpp \ - tesla.cpp \ - testfunctions.cpp \ - testtraceline.cpp \ - test_proxytoggle.cpp \ - test_stressentities.cpp \ - textstatsmgr.cpp \ - te_armorricochet.cpp \ - te_basebeam.cpp \ - te_beamentpoint.cpp \ - te_beaments.cpp \ - te_beamfollow.cpp \ - te_beamlaser.cpp \ - te_beampoints.cpp \ - te_beamring.cpp \ - te_beamringpoint.cpp \ - te_beamspline.cpp \ - te_bloodsprite.cpp \ - te_bloodstream.cpp \ - te_breakmodel.cpp \ - te_bspdecal.cpp \ - te_bubbles.cpp \ - te_bubbletrail.cpp \ - te_clientprojectile.cpp \ - te_decal.cpp \ - te_dynamiclight.cpp \ - te_effect_dispatch.cpp \ - te_energysplash.cpp \ - te_explosion.cpp \ - te_fizz.cpp \ - te_footprintdecal.cpp \ - te_glassshatter.cpp \ - te_glowsprite.cpp \ - te_impact.cpp \ - te_killplayerattachments.cpp \ - te_largefunnel.cpp \ - te_muzzleflash.cpp \ - te_particlesystem.cpp \ - te_physicsprop.cpp \ - te_playerdecal.cpp \ - te_projecteddecal.cpp \ - te_showline.cpp \ - te_smoke.cpp \ - te_sparks.cpp \ - te_sprite.cpp \ - te_spritespray.cpp \ - te_worlddecal.cpp \ - timedeventmgr.cpp \ - toolframework_server.cpp \ - trains.cpp \ - triggers.cpp \ - util.cpp \ - variant_t.cpp \ - vehicle_base.cpp \ - vehicle_baseserver.cpp \ - vehicle_choreo_generic.cpp \ - vguiscreen.cpp \ - waterbullet.cpp \ - WaterLODControl.cpp \ - wcedit.cpp \ - weapon_cubemap.cpp \ - weight_button.cpp \ - world.cpp \ - - -LIBFILES = \ - ../../lib/public/linux32/tier1.a \ - ../../lib/linux32/release/libprotobuf.a \ - ../../lib/public/linux32/choreoobjects.a \ - ../../lib/public/linux32/dmxloader.a \ - ../../lib/public/linux32/mathlib.a \ - ../../lib/public/linux32/particles.a \ - ../../lib/public/linux32/tier2.a \ - ../../lib/public/linux32/tier3.a \ - -L../../lib/public/linux32 -ltier0 \ - -L../../lib/public/linux32 -lvstdlib \ - -L../../lib/linux32 -lsteam_api \ - - -LIBFILENAMES = \ - ../../lib/linux32/libsteam_api.so \ - ../../lib/linux32/release/libprotobuf.a \ - ../../lib/public/linux32/choreoobjects.a \ - ../../lib/public/linux32/dmxloader.a \ - ../../lib/public/linux32/libtier0.so \ - ../../lib/public/linux32/libvstdlib.so \ - ../../lib/public/linux32/mathlib.a \ - ../../lib/public/linux32/particles.a \ - ../../lib/public/linux32/tier1.a \ - ../../lib/public/linux32/tier2.a \ - ../../lib/public/linux32/tier3.a \ - - -# Include the base makefile now. -include $(SRCROOT)/devtools/makefile_base_posix.mak - - - -OTHER_DEPENDENCIES = \ - - -$(OBJ_DIR)/_other_deps.P : $(OTHER_DEPENDENCIES) - $(GEN_OTHER_DEPS) - --include $(OBJ_DIR)/_other_deps.P - - - -ifneq (clean, $(findstring clean, $(MAKECMDGOALS))) --include $(OBJ_DIR)/language.P -endif - -$(OBJ_DIR)/language.o : $(PWD)/../../common/language.cpp $(THIS_MAKEFILE) $(MAKEFILE_BASE) - $(PRE_COMPILE_FILE) - $(COMPILE_FILE) $(POST_COMPILE_FILE) - -ifneq (clean, $(findstring clean, $(MAKECMDGOALS))) --include $(OBJ_DIR)/randoverride.P -endif - -$(OBJ_DIR)/randoverride.o : $(PWD)/../../common/randoverride.cpp $(THIS_MAKEFILE) $(MAKEFILE_BASE) - $(PRE_COMPILE_FILE) - $(COMPILE_FILE) $(POST_COMPILE_FILE) - -ifneq (clean, $(findstring clean, $(MAKECMDGOALS))) --include $(OBJ_DIR)/serverbenchmark_base.P -endif - -$(OBJ_DIR)/serverbenchmark_base.o : $(PWD)/../../game/server/serverbenchmark_base.cpp $(THIS_MAKEFILE) $(MAKEFILE_BASE) - $(PRE_COMPILE_FILE) - $(COMPILE_FILE) $(POST_COMPILE_FILE) - -ifneq (clean, $(findstring clean, $(MAKECMDGOALS))) --include $(OBJ_DIR)/vote_controller.P -endif - -$(OBJ_DIR)/vote_controller.o : $(PWD)/../../game/server/vote_controller.cpp $(THIS_MAKEFILE) $(MAKEFILE_BASE) - $(PRE_COMPILE_FILE) - $(COMPILE_FILE) $(POST_COMPILE_FILE) - -ifneq (clean, $(findstring clean, $(MAKECMDGOALS))) --include $(OBJ_DIR)/achievementmgr.P -endif - -$(OBJ_DIR)/achievementmgr.o : $(PWD)/../../game/shared/achievementmgr.cpp $(THIS_MAKEFILE) $(MAKEFILE_BASE) - $(PRE_COMPILE_FILE) - $(COMPILE_FILE) $(POST_COMPILE_FILE) - -ifneq (clean, $(findstring clean, $(MAKECMDGOALS))) --include $(OBJ_DIR)/achievements_hlx.P -endif - -$(OBJ_DIR)/achievements_hlx.o : $(PWD)/../../game/shared/achievements_hlx.cpp $(THIS_MAKEFILE) $(MAKEFILE_BASE) - $(PRE_COMPILE_FILE) - $(COMPILE_FILE) $(POST_COMPILE_FILE) - -ifneq (clean, $(findstring clean, $(MAKECMDGOALS))) --include $(OBJ_DIR)/achievement_saverestore.P -endif - -$(OBJ_DIR)/achievement_saverestore.o : $(PWD)/../../game/shared/achievement_saverestore.cpp $(THIS_MAKEFILE) $(MAKEFILE_BASE) - $(PRE_COMPILE_FILE) - $(COMPILE_FILE) $(POST_COMPILE_FILE) - -ifneq (clean, $(findstring clean, $(MAKECMDGOALS))) --include $(OBJ_DIR)/activitylist.P -endif - -$(OBJ_DIR)/activitylist.o : $(PWD)/../../game/shared/activitylist.cpp $(THIS_MAKEFILE) $(MAKEFILE_BASE) - $(PRE_COMPILE_FILE) - $(COMPILE_FILE) $(POST_COMPILE_FILE) - -ifneq (clean, $(findstring clean, $(MAKECMDGOALS))) --include $(OBJ_DIR)/ammodef.P -endif - -$(OBJ_DIR)/ammodef.o : $(PWD)/../../game/shared/ammodef.cpp $(THIS_MAKEFILE) $(MAKEFILE_BASE) - $(PRE_COMPILE_FILE) - $(COMPILE_FILE) $(POST_COMPILE_FILE) - -ifneq (clean, $(findstring clean, $(MAKECMDGOALS))) --include $(OBJ_DIR)/animation.P -endif - -$(OBJ_DIR)/animation.o : $(PWD)/../../game/shared/animation.cpp $(THIS_MAKEFILE) $(MAKEFILE_BASE) - $(PRE_COMPILE_FILE) - $(COMPILE_FILE) $(POST_COMPILE_FILE) - -ifneq (clean, $(findstring clean, $(MAKECMDGOALS))) --include $(OBJ_DIR)/baseachievement.P -endif - -$(OBJ_DIR)/baseachievement.o : $(PWD)/../../game/shared/baseachievement.cpp $(THIS_MAKEFILE) $(MAKEFILE_BASE) - $(PRE_COMPILE_FILE) - $(COMPILE_FILE) $(POST_COMPILE_FILE) - -ifneq (clean, $(findstring clean, $(MAKECMDGOALS))) --include $(OBJ_DIR)/basecombatcharacter_shared.P -endif - -$(OBJ_DIR)/basecombatcharacter_shared.o : $(PWD)/../../game/shared/basecombatcharacter_shared.cpp $(THIS_MAKEFILE) $(MAKEFILE_BASE) - $(PRE_COMPILE_FILE) - $(COMPILE_FILE) $(POST_COMPILE_FILE) - -ifneq (clean, $(findstring clean, $(MAKECMDGOALS))) --include $(OBJ_DIR)/basecombatweapon_shared.P -endif - -$(OBJ_DIR)/basecombatweapon_shared.o : $(PWD)/../../game/shared/basecombatweapon_shared.cpp $(THIS_MAKEFILE) $(MAKEFILE_BASE) - $(PRE_COMPILE_FILE) - $(COMPILE_FILE) $(POST_COMPILE_FILE) - -ifneq (clean, $(findstring clean, $(MAKECMDGOALS))) --include $(OBJ_DIR)/baseentity_shared.P -endif - -$(OBJ_DIR)/baseentity_shared.o : $(PWD)/../../game/shared/baseentity_shared.cpp $(THIS_MAKEFILE) $(MAKEFILE_BASE) - $(PRE_COMPILE_FILE) - $(COMPILE_FILE) $(POST_COMPILE_FILE) - -ifneq (clean, $(findstring clean, $(MAKECMDGOALS))) --include $(OBJ_DIR)/basegrenade_shared.P -endif - -$(OBJ_DIR)/basegrenade_shared.o : $(PWD)/../../game/shared/basegrenade_shared.cpp $(THIS_MAKEFILE) $(MAKEFILE_BASE) - $(PRE_COMPILE_FILE) - $(COMPILE_FILE) $(POST_COMPILE_FILE) - -ifneq (clean, $(findstring clean, $(MAKECMDGOALS))) --include $(OBJ_DIR)/baseparticleentity.P -endif - -$(OBJ_DIR)/baseparticleentity.o : $(PWD)/../../game/shared/baseparticleentity.cpp $(THIS_MAKEFILE) $(MAKEFILE_BASE) - $(PRE_COMPILE_FILE) - $(COMPILE_FILE) $(POST_COMPILE_FILE) - -ifneq (clean, $(findstring clean, $(MAKECMDGOALS))) --include $(OBJ_DIR)/baseplayer_shared.P -endif - -$(OBJ_DIR)/baseplayer_shared.o : $(PWD)/../../game/shared/baseplayer_shared.cpp $(THIS_MAKEFILE) $(MAKEFILE_BASE) - $(PRE_COMPILE_FILE) - $(COMPILE_FILE) $(POST_COMPILE_FILE) - -ifneq (clean, $(findstring clean, $(MAKECMDGOALS))) --include $(OBJ_DIR)/baseviewmodel_shared.P -endif - -$(OBJ_DIR)/baseviewmodel_shared.o : $(PWD)/../../game/shared/baseviewmodel_shared.cpp $(THIS_MAKEFILE) $(MAKEFILE_BASE) - $(PRE_COMPILE_FILE) - $(COMPILE_FILE) $(POST_COMPILE_FILE) - -ifneq (clean, $(findstring clean, $(MAKECMDGOALS))) --include $(OBJ_DIR)/base_playeranimstate.P -endif - -$(OBJ_DIR)/base_playeranimstate.o : $(PWD)/../../game/shared/base_playeranimstate.cpp $(THIS_MAKEFILE) $(MAKEFILE_BASE) - $(PRE_COMPILE_FILE) - $(COMPILE_FILE) $(POST_COMPILE_FILE) - -ifneq (clean, $(findstring clean, $(MAKECMDGOALS))) --include $(OBJ_DIR)/beam_shared.P -endif - -$(OBJ_DIR)/beam_shared.o : $(PWD)/../../game/shared/beam_shared.cpp $(THIS_MAKEFILE) $(MAKEFILE_BASE) - $(PRE_COMPILE_FILE) - $(COMPILE_FILE) $(POST_COMPILE_FILE) - -ifneq (clean, $(findstring clean, $(MAKECMDGOALS))) --include $(OBJ_DIR)/collisionproperty.P -endif - -$(OBJ_DIR)/collisionproperty.o : $(PWD)/../../game/shared/collisionproperty.cpp $(THIS_MAKEFILE) $(MAKEFILE_BASE) - $(PRE_COMPILE_FILE) - $(COMPILE_FILE) $(POST_COMPILE_FILE) - -ifneq (clean, $(findstring clean, $(MAKECMDGOALS))) --include $(OBJ_DIR)/death_pose.P -endif - -$(OBJ_DIR)/death_pose.o : $(PWD)/../../game/shared/death_pose.cpp $(THIS_MAKEFILE) $(MAKEFILE_BASE) - $(PRE_COMPILE_FILE) - $(COMPILE_FILE) $(POST_COMPILE_FILE) - -ifneq (clean, $(findstring clean, $(MAKECMDGOALS))) --include $(OBJ_DIR)/debugoverlay_shared.P -endif - -$(OBJ_DIR)/debugoverlay_shared.o : $(PWD)/../../game/shared/debugoverlay_shared.cpp $(THIS_MAKEFILE) $(MAKEFILE_BASE) - $(PRE_COMPILE_FILE) - $(COMPILE_FILE) $(POST_COMPILE_FILE) - -ifneq (clean, $(findstring clean, $(MAKECMDGOALS))) --include $(OBJ_DIR)/decals.P -endif - -$(OBJ_DIR)/decals.o : $(PWD)/../../game/shared/decals.cpp $(THIS_MAKEFILE) $(MAKEFILE_BASE) - $(PRE_COMPILE_FILE) - $(COMPILE_FILE) $(POST_COMPILE_FILE) - -ifneq (clean, $(findstring clean, $(MAKECMDGOALS))) --include $(OBJ_DIR)/effect_dispatch_data.P -endif - -$(OBJ_DIR)/effect_dispatch_data.o : $(PWD)/../../game/shared/effect_dispatch_data.cpp $(THIS_MAKEFILE) $(MAKEFILE_BASE) - $(PRE_COMPILE_FILE) - $(COMPILE_FILE) $(POST_COMPILE_FILE) - -ifneq (clean, $(findstring clean, $(MAKECMDGOALS))) --include $(OBJ_DIR)/ehandle.P -endif - -$(OBJ_DIR)/ehandle.o : $(PWD)/../../game/shared/ehandle.cpp $(THIS_MAKEFILE) $(MAKEFILE_BASE) - $(PRE_COMPILE_FILE) - $(COMPILE_FILE) $(POST_COMPILE_FILE) - -ifneq (clean, $(findstring clean, $(MAKECMDGOALS))) --include $(OBJ_DIR)/entitylist_base.P -endif - -$(OBJ_DIR)/entitylist_base.o : $(PWD)/../../game/shared/entitylist_base.cpp $(THIS_MAKEFILE) $(MAKEFILE_BASE) - $(PRE_COMPILE_FILE) - $(COMPILE_FILE) $(POST_COMPILE_FILE) - -ifneq (clean, $(findstring clean, $(MAKECMDGOALS))) --include $(OBJ_DIR)/EntityParticleTrail_Shared.P -endif - -$(OBJ_DIR)/EntityParticleTrail_Shared.o : $(PWD)/../../game/shared/EntityParticleTrail_Shared.cpp $(THIS_MAKEFILE) $(MAKEFILE_BASE) - $(PRE_COMPILE_FILE) - $(COMPILE_FILE) $(POST_COMPILE_FILE) - -ifneq (clean, $(findstring clean, $(MAKECMDGOALS))) --include $(OBJ_DIR)/env_detail_controller.P -endif - -$(OBJ_DIR)/env_detail_controller.o : $(PWD)/../../game/shared/env_detail_controller.cpp $(THIS_MAKEFILE) $(MAKEFILE_BASE) - $(PRE_COMPILE_FILE) - $(COMPILE_FILE) $(POST_COMPILE_FILE) - -ifneq (clean, $(findstring clean, $(MAKECMDGOALS))) --include $(OBJ_DIR)/env_wind_shared.P -endif - -$(OBJ_DIR)/env_wind_shared.o : $(PWD)/../../game/shared/env_wind_shared.cpp $(THIS_MAKEFILE) $(MAKEFILE_BASE) - $(PRE_COMPILE_FILE) - $(COMPILE_FILE) $(POST_COMPILE_FILE) - -ifneq (clean, $(findstring clean, $(MAKECMDGOALS))) --include $(OBJ_DIR)/eventlist.P -endif - -$(OBJ_DIR)/eventlist.o : $(PWD)/../../game/shared/eventlist.cpp $(THIS_MAKEFILE) $(MAKEFILE_BASE) - $(PRE_COMPILE_FILE) - $(COMPILE_FILE) $(POST_COMPILE_FILE) - -ifneq (clean, $(findstring clean, $(MAKECMDGOALS))) --include $(OBJ_DIR)/func_ladder.P -endif - -$(OBJ_DIR)/func_ladder.o : $(PWD)/../../game/shared/func_ladder.cpp $(THIS_MAKEFILE) $(MAKEFILE_BASE) - $(PRE_COMPILE_FILE) - $(COMPILE_FILE) $(POST_COMPILE_FILE) - -ifneq (clean, $(findstring clean, $(MAKECMDGOALS))) --include $(OBJ_DIR)/gamemovement.P -endif - -$(OBJ_DIR)/gamemovement.o : $(PWD)/../../game/shared/gamemovement.cpp $(THIS_MAKEFILE) $(MAKEFILE_BASE) - $(PRE_COMPILE_FILE) - $(COMPILE_FILE) $(POST_COMPILE_FILE) - -ifneq (clean, $(findstring clean, $(MAKECMDGOALS))) --include $(OBJ_DIR)/gamerules.P -endif - -$(OBJ_DIR)/gamerules.o : $(PWD)/../../game/shared/gamerules.cpp $(THIS_MAKEFILE) $(MAKEFILE_BASE) - $(PRE_COMPILE_FILE) - $(COMPILE_FILE) $(POST_COMPILE_FILE) - -ifneq (clean, $(findstring clean, $(MAKECMDGOALS))) --include $(OBJ_DIR)/gamerules_register.P -endif - -$(OBJ_DIR)/gamerules_register.o : $(PWD)/../../game/shared/gamerules_register.cpp $(THIS_MAKEFILE) $(MAKEFILE_BASE) - $(PRE_COMPILE_FILE) - $(COMPILE_FILE) $(POST_COMPILE_FILE) - -ifneq (clean, $(findstring clean, $(MAKECMDGOALS))) --include $(OBJ_DIR)/GameStats.P -endif - -$(OBJ_DIR)/GameStats.o : $(PWD)/../../game/shared/GameStats.cpp $(THIS_MAKEFILE) $(MAKEFILE_BASE) - $(PRE_COMPILE_FILE) - $(COMPILE_FILE) $(POST_COMPILE_FILE) - -ifneq (clean, $(findstring clean, $(MAKECMDGOALS))) --include $(OBJ_DIR)/gamestringpool.P -endif - -$(OBJ_DIR)/gamestringpool.o : $(PWD)/../../game/shared/gamestringpool.cpp $(THIS_MAKEFILE) $(MAKEFILE_BASE) - $(PRE_COMPILE_FILE) - $(COMPILE_FILE) $(POST_COMPILE_FILE) - -ifneq (clean, $(findstring clean, $(MAKECMDGOALS))) --include $(OBJ_DIR)/gamevars_shared.P -endif - -$(OBJ_DIR)/gamevars_shared.o : $(PWD)/../../game/shared/gamevars_shared.cpp $(THIS_MAKEFILE) $(MAKEFILE_BASE) - $(PRE_COMPILE_FILE) - $(COMPILE_FILE) $(POST_COMPILE_FILE) - -ifneq (clean, $(findstring clean, $(MAKECMDGOALS))) --include $(OBJ_DIR)/hintmessage.P -endif - -$(OBJ_DIR)/hintmessage.o : $(PWD)/../../game/shared/hintmessage.cpp $(THIS_MAKEFILE) $(MAKEFILE_BASE) - $(PRE_COMPILE_FILE) - $(COMPILE_FILE) $(POST_COMPILE_FILE) - -ifneq (clean, $(findstring clean, $(MAKECMDGOALS))) --include $(OBJ_DIR)/hintsystem.P -endif - -$(OBJ_DIR)/hintsystem.o : $(PWD)/../../game/shared/hintsystem.cpp $(THIS_MAKEFILE) $(MAKEFILE_BASE) - $(PRE_COMPILE_FILE) - $(COMPILE_FILE) $(POST_COMPILE_FILE) - -ifneq (clean, $(findstring clean, $(MAKECMDGOALS))) --include $(OBJ_DIR)/achievements_hl2.P -endif - -$(OBJ_DIR)/achievements_hl2.o : $(PWD)/../../game/shared/hl2/achievements_hl2.cpp $(THIS_MAKEFILE) $(MAKEFILE_BASE) - $(PRE_COMPILE_FILE) - $(COMPILE_FILE) $(POST_COMPILE_FILE) - -ifneq (clean, $(findstring clean, $(MAKECMDGOALS))) --include $(OBJ_DIR)/basehlcombatweapon_shared.P -endif - -$(OBJ_DIR)/basehlcombatweapon_shared.o : $(PWD)/../../game/shared/hl2/basehlcombatweapon_shared.cpp $(THIS_MAKEFILE) $(MAKEFILE_BASE) - $(PRE_COMPILE_FILE) - $(COMPILE_FILE) $(POST_COMPILE_FILE) - -ifneq (clean, $(findstring clean, $(MAKECMDGOALS))) --include $(OBJ_DIR)/env_headcrabcanister_shared.P -endif - -$(OBJ_DIR)/env_headcrabcanister_shared.o : $(PWD)/../../game/shared/hl2/env_headcrabcanister_shared.cpp $(THIS_MAKEFILE) $(MAKEFILE_BASE) - $(PRE_COMPILE_FILE) - $(COMPILE_FILE) $(POST_COMPILE_FILE) - -ifneq (clean, $(findstring clean, $(MAKECMDGOALS))) --include $(OBJ_DIR)/hl2_gamerules.P -endif - -$(OBJ_DIR)/hl2_gamerules.o : $(PWD)/../../game/shared/hl2/hl2_gamerules.cpp $(THIS_MAKEFILE) $(MAKEFILE_BASE) - $(PRE_COMPILE_FILE) - $(COMPILE_FILE) $(POST_COMPILE_FILE) - -ifneq (clean, $(findstring clean, $(MAKECMDGOALS))) --include $(OBJ_DIR)/hl2_usermessages.P -endif - -$(OBJ_DIR)/hl2_usermessages.o : $(PWD)/../../game/shared/hl2/hl2_usermessages.cpp $(THIS_MAKEFILE) $(MAKEFILE_BASE) - $(PRE_COMPILE_FILE) - $(COMPILE_FILE) $(POST_COMPILE_FILE) - -ifneq (clean, $(findstring clean, $(MAKECMDGOALS))) --include $(OBJ_DIR)/hl_gamemovement.P -endif - -$(OBJ_DIR)/hl_gamemovement.o : $(PWD)/../../game/shared/hl2/hl_gamemovement.cpp $(THIS_MAKEFILE) $(MAKEFILE_BASE) - $(PRE_COMPILE_FILE) - $(COMPILE_FILE) $(POST_COMPILE_FILE) - -ifneq (clean, $(findstring clean, $(MAKECMDGOALS))) --include $(OBJ_DIR)/survival_gamerules.P -endif - -$(OBJ_DIR)/survival_gamerules.o : $(PWD)/../../game/shared/hl2/survival_gamerules.cpp $(THIS_MAKEFILE) $(MAKEFILE_BASE) - $(PRE_COMPILE_FILE) - $(COMPILE_FILE) $(POST_COMPILE_FILE) - -ifneq (clean, $(findstring clean, $(MAKECMDGOALS))) --include $(OBJ_DIR)/igamesystem.P -endif - -$(OBJ_DIR)/igamesystem.o : $(PWD)/../../game/shared/igamesystem.cpp $(THIS_MAKEFILE) $(MAKEFILE_BASE) - $(PRE_COMPILE_FILE) - $(COMPILE_FILE) $(POST_COMPILE_FILE) - -ifneq (clean, $(findstring clean, $(MAKECMDGOALS))) --include $(OBJ_DIR)/interval.P -endif - -$(OBJ_DIR)/interval.o : $(PWD)/../../game/shared/interval.cpp $(THIS_MAKEFILE) $(MAKEFILE_BASE) - $(PRE_COMPILE_FILE) - $(COMPILE_FILE) $(POST_COMPILE_FILE) - -ifneq (clean, $(findstring clean, $(MAKECMDGOALS))) --include $(OBJ_DIR)/mapentities_shared.P -endif - -$(OBJ_DIR)/mapentities_shared.o : $(PWD)/../../game/shared/mapentities_shared.cpp $(THIS_MAKEFILE) $(MAKEFILE_BASE) - $(PRE_COMPILE_FILE) - $(COMPILE_FILE) $(POST_COMPILE_FILE) - -ifneq (clean, $(findstring clean, $(MAKECMDGOALS))) --include $(OBJ_DIR)/ModelSoundsCache.P -endif - -$(OBJ_DIR)/ModelSoundsCache.o : $(PWD)/../../game/shared/ModelSoundsCache.cpp $(THIS_MAKEFILE) $(MAKEFILE_BASE) - $(PRE_COMPILE_FILE) - $(COMPILE_FILE) $(POST_COMPILE_FILE) - -ifneq (clean, $(findstring clean, $(MAKECMDGOALS))) --include $(OBJ_DIR)/movevars_shared.P -endif - -$(OBJ_DIR)/movevars_shared.o : $(PWD)/../../game/shared/movevars_shared.cpp $(THIS_MAKEFILE) $(MAKEFILE_BASE) - $(PRE_COMPILE_FILE) - $(COMPILE_FILE) $(POST_COMPILE_FILE) - -ifneq (clean, $(findstring clean, $(MAKECMDGOALS))) --include $(OBJ_DIR)/mp_shareddefs.P -endif - -$(OBJ_DIR)/mp_shareddefs.o : $(PWD)/../../game/shared/mp_shareddefs.cpp $(THIS_MAKEFILE) $(MAKEFILE_BASE) - $(PRE_COMPILE_FILE) - $(COMPILE_FILE) $(POST_COMPILE_FILE) - -ifneq (clean, $(findstring clean, $(MAKECMDGOALS))) --include $(OBJ_DIR)/multiplay_gamerules.P -endif - -$(OBJ_DIR)/multiplay_gamerules.o : $(PWD)/../../game/shared/multiplay_gamerules.cpp $(THIS_MAKEFILE) $(MAKEFILE_BASE) - $(PRE_COMPILE_FILE) - $(COMPILE_FILE) $(POST_COMPILE_FILE) - -ifneq (clean, $(findstring clean, $(MAKECMDGOALS))) --include $(OBJ_DIR)/obstacle_pushaway.P -endif - -$(OBJ_DIR)/obstacle_pushaway.o : $(PWD)/../../game/shared/obstacle_pushaway.cpp $(THIS_MAKEFILE) $(MAKEFILE_BASE) - $(PRE_COMPILE_FILE) - $(COMPILE_FILE) $(POST_COMPILE_FILE) - -ifneq (clean, $(findstring clean, $(MAKECMDGOALS))) --include $(OBJ_DIR)/particlesystemquery.P -endif - -$(OBJ_DIR)/particlesystemquery.o : $(PWD)/../../game/shared/particlesystemquery.cpp $(THIS_MAKEFILE) $(MAKEFILE_BASE) - $(PRE_COMPILE_FILE) - $(COMPILE_FILE) $(POST_COMPILE_FILE) - -ifneq (clean, $(findstring clean, $(MAKECMDGOALS))) --include $(OBJ_DIR)/particle_parse.P -endif - -$(OBJ_DIR)/particle_parse.o : $(PWD)/../../game/shared/particle_parse.cpp $(THIS_MAKEFILE) $(MAKEFILE_BASE) - $(PRE_COMPILE_FILE) - $(COMPILE_FILE) $(POST_COMPILE_FILE) - -ifneq (clean, $(findstring clean, $(MAKECMDGOALS))) --include $(OBJ_DIR)/physics_main_shared.P -endif - -$(OBJ_DIR)/physics_main_shared.o : $(PWD)/../../game/shared/physics_main_shared.cpp $(THIS_MAKEFILE) $(MAKEFILE_BASE) - $(PRE_COMPILE_FILE) - $(COMPILE_FILE) $(POST_COMPILE_FILE) - -ifneq (clean, $(findstring clean, $(MAKECMDGOALS))) --include $(OBJ_DIR)/physics_saverestore.P -endif - -$(OBJ_DIR)/physics_saverestore.o : $(PWD)/../../game/shared/physics_saverestore.cpp $(THIS_MAKEFILE) $(MAKEFILE_BASE) - $(PRE_COMPILE_FILE) - $(COMPILE_FILE) $(POST_COMPILE_FILE) - -ifneq (clean, $(findstring clean, $(MAKECMDGOALS))) --include $(OBJ_DIR)/physics_shared.P -endif - -$(OBJ_DIR)/physics_shared.o : $(PWD)/../../game/shared/physics_shared.cpp $(THIS_MAKEFILE) $(MAKEFILE_BASE) - $(PRE_COMPILE_FILE) - $(COMPILE_FILE) $(POST_COMPILE_FILE) - -ifneq (clean, $(findstring clean, $(MAKECMDGOALS))) --include $(OBJ_DIR)/point_bonusmaps_accessor.P -endif - -$(OBJ_DIR)/point_bonusmaps_accessor.o : $(PWD)/../../game/shared/point_bonusmaps_accessor.cpp $(THIS_MAKEFILE) $(MAKEFILE_BASE) - $(PRE_COMPILE_FILE) - $(COMPILE_FILE) $(POST_COMPILE_FILE) - -ifneq (clean, $(findstring clean, $(MAKECMDGOALS))) --include $(OBJ_DIR)/point_posecontroller.P -endif - -$(OBJ_DIR)/point_posecontroller.o : $(PWD)/../../game/shared/point_posecontroller.cpp $(THIS_MAKEFILE) $(MAKEFILE_BASE) - $(PRE_COMPILE_FILE) - $(COMPILE_FILE) $(POST_COMPILE_FILE) - -ifneq (clean, $(findstring clean, $(MAKECMDGOALS))) --include $(OBJ_DIR)/precache_register.P -endif - -$(OBJ_DIR)/precache_register.o : $(PWD)/../../game/shared/precache_register.cpp $(THIS_MAKEFILE) $(MAKEFILE_BASE) - $(PRE_COMPILE_FILE) - $(COMPILE_FILE) $(POST_COMPILE_FILE) - -ifneq (clean, $(findstring clean, $(MAKECMDGOALS))) --include $(OBJ_DIR)/predictableid.P -endif - -$(OBJ_DIR)/predictableid.o : $(PWD)/../../game/shared/predictableid.cpp $(THIS_MAKEFILE) $(MAKEFILE_BASE) - $(PRE_COMPILE_FILE) - $(COMPILE_FILE) $(POST_COMPILE_FILE) - -ifneq (clean, $(findstring clean, $(MAKECMDGOALS))) --include $(OBJ_DIR)/props_shared.P -endif - -$(OBJ_DIR)/props_shared.o : $(PWD)/../../game/shared/props_shared.cpp $(THIS_MAKEFILE) $(MAKEFILE_BASE) - $(PRE_COMPILE_FILE) - $(COMPILE_FILE) $(POST_COMPILE_FILE) - -ifneq (clean, $(findstring clean, $(MAKECMDGOALS))) --include $(OBJ_DIR)/querycache.P -endif - -$(OBJ_DIR)/querycache.o : $(PWD)/../../game/shared/querycache.cpp $(THIS_MAKEFILE) $(MAKEFILE_BASE) - $(PRE_COMPILE_FILE) - $(COMPILE_FILE) $(POST_COMPILE_FILE) - -ifneq (clean, $(findstring clean, $(MAKECMDGOALS))) --include $(OBJ_DIR)/ragdoll_shared.P -endif - -$(OBJ_DIR)/ragdoll_shared.o : $(PWD)/../../game/shared/ragdoll_shared.cpp $(THIS_MAKEFILE) $(MAKEFILE_BASE) - $(PRE_COMPILE_FILE) - $(COMPILE_FILE) $(POST_COMPILE_FILE) - -ifneq (clean, $(findstring clean, $(MAKECMDGOALS))) --include $(OBJ_DIR)/rope_helpers.P -endif - -$(OBJ_DIR)/rope_helpers.o : $(PWD)/../../game/shared/rope_helpers.cpp $(THIS_MAKEFILE) $(MAKEFILE_BASE) - $(PRE_COMPILE_FILE) - $(COMPILE_FILE) $(POST_COMPILE_FILE) - -ifneq (clean, $(findstring clean, $(MAKECMDGOALS))) --include $(OBJ_DIR)/saverestore.P -endif - -$(OBJ_DIR)/saverestore.o : $(PWD)/../../game/shared/saverestore.cpp $(THIS_MAKEFILE) $(MAKEFILE_BASE) - $(PRE_COMPILE_FILE) - $(COMPILE_FILE) $(POST_COMPILE_FILE) - -ifneq (clean, $(findstring clean, $(MAKECMDGOALS))) --include $(OBJ_DIR)/SceneCache.P -endif - -$(OBJ_DIR)/SceneCache.o : $(PWD)/../../game/shared/SceneCache.cpp $(THIS_MAKEFILE) $(MAKEFILE_BASE) - $(PRE_COMPILE_FILE) - $(COMPILE_FILE) $(POST_COMPILE_FILE) - -ifneq (clean, $(findstring clean, $(MAKECMDGOALS))) --include $(OBJ_DIR)/sceneentity_shared.P -endif - -$(OBJ_DIR)/sceneentity_shared.o : $(PWD)/../../game/shared/sceneentity_shared.cpp $(THIS_MAKEFILE) $(MAKEFILE_BASE) - $(PRE_COMPILE_FILE) - $(COMPILE_FILE) $(POST_COMPILE_FILE) - -ifneq (clean, $(findstring clean, $(MAKECMDGOALS))) --include $(OBJ_DIR)/script_intro_shared.P -endif - -$(OBJ_DIR)/script_intro_shared.o : $(PWD)/../../game/shared/script_intro_shared.cpp $(THIS_MAKEFILE) $(MAKEFILE_BASE) - $(PRE_COMPILE_FILE) - $(COMPILE_FILE) $(POST_COMPILE_FILE) - -ifneq (clean, $(findstring clean, $(MAKECMDGOALS))) --include $(OBJ_DIR)/sequence_Transitioner.P -endif - -$(OBJ_DIR)/sequence_Transitioner.o : $(PWD)/../../game/shared/sequence_Transitioner.cpp $(THIS_MAKEFILE) $(MAKEFILE_BASE) - $(PRE_COMPILE_FILE) - $(COMPILE_FILE) $(POST_COMPILE_FILE) - -ifneq (clean, $(findstring clean, $(MAKECMDGOALS))) --include $(OBJ_DIR)/sheetsimulator.P -endif - -$(OBJ_DIR)/sheetsimulator.o : $(PWD)/../../game/shared/sheetsimulator.cpp $(THIS_MAKEFILE) $(MAKEFILE_BASE) - $(PRE_COMPILE_FILE) - $(COMPILE_FILE) $(POST_COMPILE_FILE) - -ifneq (clean, $(findstring clean, $(MAKECMDGOALS))) --include $(OBJ_DIR)/simtimer.P -endif - -$(OBJ_DIR)/simtimer.o : $(PWD)/../../game/shared/simtimer.cpp $(THIS_MAKEFILE) $(MAKEFILE_BASE) - $(PRE_COMPILE_FILE) - $(COMPILE_FILE) $(POST_COMPILE_FILE) - -ifneq (clean, $(findstring clean, $(MAKECMDGOALS))) --include $(OBJ_DIR)/singleplay_gamerules.P -endif - -$(OBJ_DIR)/singleplay_gamerules.o : $(PWD)/../../game/shared/singleplay_gamerules.cpp $(THIS_MAKEFILE) $(MAKEFILE_BASE) - $(PRE_COMPILE_FILE) - $(COMPILE_FILE) $(POST_COMPILE_FILE) - -ifneq (clean, $(findstring clean, $(MAKECMDGOALS))) --include $(OBJ_DIR)/SoundEmitterSystem.P -endif - -$(OBJ_DIR)/SoundEmitterSystem.o : $(PWD)/../../game/shared/SoundEmitterSystem.cpp $(THIS_MAKEFILE) $(MAKEFILE_BASE) - $(PRE_COMPILE_FILE) - $(COMPILE_FILE) $(POST_COMPILE_FILE) - -ifneq (clean, $(findstring clean, $(MAKECMDGOALS))) --include $(OBJ_DIR)/soundenvelope.P -endif - -$(OBJ_DIR)/soundenvelope.o : $(PWD)/../../game/shared/soundenvelope.cpp $(THIS_MAKEFILE) $(MAKEFILE_BASE) - $(PRE_COMPILE_FILE) - $(COMPILE_FILE) $(POST_COMPILE_FILE) - -ifneq (clean, $(findstring clean, $(MAKECMDGOALS))) --include $(OBJ_DIR)/Sprite.P -endif - -$(OBJ_DIR)/Sprite.o : $(PWD)/../../game/shared/Sprite.cpp $(THIS_MAKEFILE) $(MAKEFILE_BASE) - $(PRE_COMPILE_FILE) - $(COMPILE_FILE) $(POST_COMPILE_FILE) - -ifneq (clean, $(findstring clean, $(MAKECMDGOALS))) --include $(OBJ_DIR)/SpriteTrail.P -endif - -$(OBJ_DIR)/SpriteTrail.o : $(PWD)/../../game/shared/SpriteTrail.cpp $(THIS_MAKEFILE) $(MAKEFILE_BASE) - $(PRE_COMPILE_FILE) - $(COMPILE_FILE) $(POST_COMPILE_FILE) - -ifneq (clean, $(findstring clean, $(MAKECMDGOALS))) --include $(OBJ_DIR)/studio_shared.P -endif - -$(OBJ_DIR)/studio_shared.o : $(PWD)/../../game/shared/studio_shared.cpp $(THIS_MAKEFILE) $(MAKEFILE_BASE) - $(PRE_COMPILE_FILE) - $(COMPILE_FILE) $(POST_COMPILE_FILE) - -ifneq (clean, $(findstring clean, $(MAKECMDGOALS))) --include $(OBJ_DIR)/takedamageinfo.P -endif - -$(OBJ_DIR)/takedamageinfo.o : $(PWD)/../../game/shared/takedamageinfo.cpp $(THIS_MAKEFILE) $(MAKEFILE_BASE) - $(PRE_COMPILE_FILE) - $(COMPILE_FILE) $(POST_COMPILE_FILE) - -ifneq (clean, $(findstring clean, $(MAKECMDGOALS))) --include $(OBJ_DIR)/teamplay_gamerules.P -endif - -$(OBJ_DIR)/teamplay_gamerules.o : $(PWD)/../../game/shared/teamplay_gamerules.cpp $(THIS_MAKEFILE) $(MAKEFILE_BASE) - $(PRE_COMPILE_FILE) - $(COMPILE_FILE) $(POST_COMPILE_FILE) - -ifneq (clean, $(findstring clean, $(MAKECMDGOALS))) --include $(OBJ_DIR)/test_ehandle.P -endif - -$(OBJ_DIR)/test_ehandle.o : $(PWD)/../../game/shared/test_ehandle.cpp $(THIS_MAKEFILE) $(MAKEFILE_BASE) - $(PRE_COMPILE_FILE) - $(COMPILE_FILE) $(POST_COMPILE_FILE) - -ifneq (clean, $(findstring clean, $(MAKECMDGOALS))) --include $(OBJ_DIR)/usercmd.P -endif - -$(OBJ_DIR)/usercmd.o : $(PWD)/../../game/shared/usercmd.cpp $(THIS_MAKEFILE) $(MAKEFILE_BASE) - $(PRE_COMPILE_FILE) - $(COMPILE_FILE) $(POST_COMPILE_FILE) - -ifneq (clean, $(findstring clean, $(MAKECMDGOALS))) --include $(OBJ_DIR)/usermessages.P -endif - -$(OBJ_DIR)/usermessages.o : $(PWD)/../../game/shared/usermessages.cpp $(THIS_MAKEFILE) $(MAKEFILE_BASE) - $(PRE_COMPILE_FILE) - $(COMPILE_FILE) $(POST_COMPILE_FILE) - -ifneq (clean, $(findstring clean, $(MAKECMDGOALS))) --include $(OBJ_DIR)/util_shared.P -endif - -$(OBJ_DIR)/util_shared.o : $(PWD)/../../game/shared/util_shared.cpp $(THIS_MAKEFILE) $(MAKEFILE_BASE) - $(PRE_COMPILE_FILE) - $(COMPILE_FILE) $(POST_COMPILE_FILE) - -ifneq (clean, $(findstring clean, $(MAKECMDGOALS))) --include $(OBJ_DIR)/vehicle_viewblend_shared.P -endif - -$(OBJ_DIR)/vehicle_viewblend_shared.o : $(PWD)/../../game/shared/vehicle_viewblend_shared.cpp $(THIS_MAKEFILE) $(MAKEFILE_BASE) - $(PRE_COMPILE_FILE) - $(COMPILE_FILE) $(POST_COMPILE_FILE) - -ifneq (clean, $(findstring clean, $(MAKECMDGOALS))) --include $(OBJ_DIR)/voice_gamemgr.P -endif - -$(OBJ_DIR)/voice_gamemgr.o : $(PWD)/../../game/shared/voice_gamemgr.cpp $(THIS_MAKEFILE) $(MAKEFILE_BASE) - $(PRE_COMPILE_FILE) - $(COMPILE_FILE) $(POST_COMPILE_FILE) - -ifneq (clean, $(findstring clean, $(MAKECMDGOALS))) --include $(OBJ_DIR)/weapon_parse.P -endif - -$(OBJ_DIR)/weapon_parse.o : $(PWD)/../../game/shared/weapon_parse.cpp $(THIS_MAKEFILE) $(MAKEFILE_BASE) - $(PRE_COMPILE_FILE) - $(COMPILE_FILE) $(POST_COMPILE_FILE) - -ifneq (clean, $(findstring clean, $(MAKECMDGOALS))) --include $(OBJ_DIR)/weapon_parse_default.P -endif - -$(OBJ_DIR)/weapon_parse_default.o : $(PWD)/../../game/shared/weapon_parse_default.cpp $(THIS_MAKEFILE) $(MAKEFILE_BASE) - $(PRE_COMPILE_FILE) - $(COMPILE_FILE) $(POST_COMPILE_FILE) - -ifneq (clean, $(findstring clean, $(MAKECMDGOALS))) --include $(OBJ_DIR)/weapon_proficiency.P -endif - -$(OBJ_DIR)/weapon_proficiency.o : $(PWD)/../../game/shared/weapon_proficiency.cpp $(THIS_MAKEFILE) $(MAKEFILE_BASE) - $(PRE_COMPILE_FILE) - $(COMPILE_FILE) $(POST_COMPILE_FILE) - -ifneq (clean, $(findstring clean, $(MAKECMDGOALS))) --include $(OBJ_DIR)/bone_setup.P -endif - -$(OBJ_DIR)/bone_setup.o : $(PWD)/../../public/bone_setup.cpp $(THIS_MAKEFILE) $(MAKEFILE_BASE) - $(PRE_COMPILE_FILE) - $(COMPILE_FILE) $(POST_COMPILE_FILE) - -ifneq (clean, $(findstring clean, $(MAKECMDGOALS))) --include $(OBJ_DIR)/collisionutils.P -endif - -$(OBJ_DIR)/collisionutils.o : $(PWD)/../../public/collisionutils.cpp $(THIS_MAKEFILE) $(MAKEFILE_BASE) - $(PRE_COMPILE_FILE) - $(COMPILE_FILE) $(POST_COMPILE_FILE) - -ifneq (clean, $(findstring clean, $(MAKECMDGOALS))) --include $(OBJ_DIR)/dt_send.P -endif - -$(OBJ_DIR)/dt_send.o : $(PWD)/../../public/dt_send.cpp $(THIS_MAKEFILE) $(MAKEFILE_BASE) - $(PRE_COMPILE_FILE) - $(COMPILE_FILE) $(POST_COMPILE_FILE) - -ifneq (clean, $(findstring clean, $(MAKECMDGOALS))) --include $(OBJ_DIR)/dt_utlvector_common.P -endif - -$(OBJ_DIR)/dt_utlvector_common.o : $(PWD)/../../public/dt_utlvector_common.cpp $(THIS_MAKEFILE) $(MAKEFILE_BASE) - $(PRE_COMPILE_FILE) - $(COMPILE_FILE) $(POST_COMPILE_FILE) - -ifneq (clean, $(findstring clean, $(MAKECMDGOALS))) --include $(OBJ_DIR)/dt_utlvector_send.P -endif - -$(OBJ_DIR)/dt_utlvector_send.o : $(PWD)/../../public/dt_utlvector_send.cpp $(THIS_MAKEFILE) $(MAKEFILE_BASE) - $(PRE_COMPILE_FILE) - $(COMPILE_FILE) $(POST_COMPILE_FILE) - -ifneq (clean, $(findstring clean, $(MAKECMDGOALS))) --include $(OBJ_DIR)/editor_sendcommand.P -endif - -$(OBJ_DIR)/editor_sendcommand.o : $(PWD)/../../public/editor_sendcommand.cpp $(THIS_MAKEFILE) $(MAKEFILE_BASE) - $(PRE_COMPILE_FILE) - $(COMPILE_FILE) $(POST_COMPILE_FILE) - -ifneq (clean, $(findstring clean, $(MAKECMDGOALS))) --include $(OBJ_DIR)/filesystem_helpers.P -endif - -$(OBJ_DIR)/filesystem_helpers.o : $(PWD)/../../public/filesystem_helpers.cpp $(THIS_MAKEFILE) $(MAKEFILE_BASE) - $(PRE_COMPILE_FILE) - $(COMPILE_FILE) $(POST_COMPILE_FILE) - -ifneq (clean, $(findstring clean, $(MAKECMDGOALS))) --include $(OBJ_DIR)/haptic_msgs.P -endif - -$(OBJ_DIR)/haptic_msgs.o : $(PWD)/../../public/haptics/haptic_msgs.cpp $(THIS_MAKEFILE) $(MAKEFILE_BASE) - $(PRE_COMPILE_FILE) - $(COMPILE_FILE) $(POST_COMPILE_FILE) - -ifneq (clean, $(findstring clean, $(MAKECMDGOALS))) --include $(OBJ_DIR)/interpolatortypes.P -endif - -$(OBJ_DIR)/interpolatortypes.o : $(PWD)/../../public/interpolatortypes.cpp $(THIS_MAKEFILE) $(MAKEFILE_BASE) - $(PRE_COMPILE_FILE) - $(COMPILE_FILE) $(POST_COMPILE_FILE) - -ifneq (clean, $(findstring clean, $(MAKECMDGOALS))) --include $(OBJ_DIR)/keyframe.P -endif - -$(OBJ_DIR)/keyframe.o : $(PWD)/../../public/keyframe/keyframe.cpp $(THIS_MAKEFILE) $(MAKEFILE_BASE) - $(PRE_COMPILE_FILE) - $(COMPILE_FILE) $(POST_COMPILE_FILE) - -ifneq (clean, $(findstring clean, $(MAKECMDGOALS))) --include $(OBJ_DIR)/map_utils.P -endif - -$(OBJ_DIR)/map_utils.o : $(PWD)/../../public/map_utils.cpp $(THIS_MAKEFILE) $(MAKEFILE_BASE) - $(PRE_COMPILE_FILE) - $(COMPILE_FILE) $(POST_COMPILE_FILE) - -ifneq (clean, $(findstring clean, $(MAKECMDGOALS))) --include $(OBJ_DIR)/networkvar.P -endif - -$(OBJ_DIR)/networkvar.o : $(PWD)/../../public/networkvar.cpp $(THIS_MAKEFILE) $(MAKEFILE_BASE) - $(PRE_COMPILE_FILE) - $(COMPILE_FILE) $(POST_COMPILE_FILE) - -ifneq (clean, $(findstring clean, $(MAKECMDGOALS))) --include $(OBJ_DIR)/registry.P -endif - -$(OBJ_DIR)/registry.o : $(PWD)/../../public/registry.cpp $(THIS_MAKEFILE) $(MAKEFILE_BASE) - $(PRE_COMPILE_FILE) - $(COMPILE_FILE) $(POST_COMPILE_FILE) - -ifneq (clean, $(findstring clean, $(MAKECMDGOALS))) --include $(OBJ_DIR)/rope_physics.P -endif - -$(OBJ_DIR)/rope_physics.o : $(PWD)/../../public/rope_physics.cpp $(THIS_MAKEFILE) $(MAKEFILE_BASE) - $(PRE_COMPILE_FILE) - $(COMPILE_FILE) $(POST_COMPILE_FILE) - -ifneq (clean, $(findstring clean, $(MAKECMDGOALS))) --include $(OBJ_DIR)/scratchpad3d.P -endif - -$(OBJ_DIR)/scratchpad3d.o : $(PWD)/../../public/scratchpad3d.cpp $(THIS_MAKEFILE) $(MAKEFILE_BASE) - $(PRE_COMPILE_FILE) - $(COMPILE_FILE) $(POST_COMPILE_FILE) - -ifneq (clean, $(findstring clean, $(MAKECMDGOALS))) --include $(OBJ_DIR)/ScratchPadUtils.P -endif - -$(OBJ_DIR)/ScratchPadUtils.o : $(PWD)/../../public/ScratchPadUtils.cpp $(THIS_MAKEFILE) $(MAKEFILE_BASE) - $(PRE_COMPILE_FILE) - $(COMPILE_FILE) $(POST_COMPILE_FILE) - -ifneq (clean, $(findstring clean, $(MAKECMDGOALS))) --include $(OBJ_DIR)/server_class.P -endif - -$(OBJ_DIR)/server_class.o : $(PWD)/../../public/server_class.cpp $(THIS_MAKEFILE) $(MAKEFILE_BASE) - $(PRE_COMPILE_FILE) - $(COMPILE_FILE) $(POST_COMPILE_FILE) - -ifneq (clean, $(findstring clean, $(MAKECMDGOALS))) --include $(OBJ_DIR)/simple_physics.P -endif - -$(OBJ_DIR)/simple_physics.o : $(PWD)/../../public/simple_physics.cpp $(THIS_MAKEFILE) $(MAKEFILE_BASE) - $(PRE_COMPILE_FILE) - $(COMPILE_FILE) $(POST_COMPILE_FILE) - -ifneq (clean, $(findstring clean, $(MAKECMDGOALS))) --include $(OBJ_DIR)/SoundParametersInternal.P -endif - -$(OBJ_DIR)/SoundParametersInternal.o : $(PWD)/../../public/SoundParametersInternal.cpp $(THIS_MAKEFILE) $(MAKEFILE_BASE) - $(PRE_COMPILE_FILE) - $(COMPILE_FILE) $(POST_COMPILE_FILE) - -ifneq (clean, $(findstring clean, $(MAKECMDGOALS))) --include $(OBJ_DIR)/stringregistry.P -endif - -$(OBJ_DIR)/stringregistry.o : $(PWD)/../../public/stringregistry.cpp $(THIS_MAKEFILE) $(MAKEFILE_BASE) - $(PRE_COMPILE_FILE) - $(COMPILE_FILE) $(POST_COMPILE_FILE) - -ifneq (clean, $(findstring clean, $(MAKECMDGOALS))) --include $(OBJ_DIR)/studio.P -endif - -$(OBJ_DIR)/studio.o : $(PWD)/../../public/studio.cpp $(THIS_MAKEFILE) $(MAKEFILE_BASE) - $(PRE_COMPILE_FILE) - $(COMPILE_FILE) $(POST_COMPILE_FILE) - -ifneq (clean, $(findstring clean, $(MAKECMDGOALS))) --include $(OBJ_DIR)/ai_activity.P -endif - -$(OBJ_DIR)/ai_activity.o : $(PWD)/ai_activity.cpp $(THIS_MAKEFILE) $(MAKEFILE_BASE) - $(PRE_COMPILE_FILE) - $(COMPILE_FILE) $(POST_COMPILE_FILE) - -ifneq (clean, $(findstring clean, $(MAKECMDGOALS))) --include $(OBJ_DIR)/ai_baseactor.P -endif - -$(OBJ_DIR)/ai_baseactor.o : $(PWD)/ai_baseactor.cpp $(THIS_MAKEFILE) $(MAKEFILE_BASE) - $(PRE_COMPILE_FILE) - $(COMPILE_FILE) $(POST_COMPILE_FILE) - -ifneq (clean, $(findstring clean, $(MAKECMDGOALS))) --include $(OBJ_DIR)/ai_basehumanoid.P -endif - -$(OBJ_DIR)/ai_basehumanoid.o : $(PWD)/ai_basehumanoid.cpp $(THIS_MAKEFILE) $(MAKEFILE_BASE) - $(PRE_COMPILE_FILE) - $(COMPILE_FILE) $(POST_COMPILE_FILE) - -ifneq (clean, $(findstring clean, $(MAKECMDGOALS))) --include $(OBJ_DIR)/ai_basenpc.P -endif - -$(OBJ_DIR)/ai_basenpc.o : $(PWD)/ai_basenpc.cpp $(THIS_MAKEFILE) $(MAKEFILE_BASE) - $(PRE_COMPILE_FILE) - $(COMPILE_FILE) $(POST_COMPILE_FILE) - -ifneq (clean, $(findstring clean, $(MAKECMDGOALS))) --include $(OBJ_DIR)/ai_basenpc_flyer.P -endif - -$(OBJ_DIR)/ai_basenpc_flyer.o : $(PWD)/ai_basenpc_flyer.cpp $(THIS_MAKEFILE) $(MAKEFILE_BASE) - $(PRE_COMPILE_FILE) - $(COMPILE_FILE) $(POST_COMPILE_FILE) - -ifneq (clean, $(findstring clean, $(MAKECMDGOALS))) --include $(OBJ_DIR)/ai_basenpc_flyer_new.P -endif - -$(OBJ_DIR)/ai_basenpc_flyer_new.o : $(PWD)/ai_basenpc_flyer_new.cpp $(THIS_MAKEFILE) $(MAKEFILE_BASE) - $(PRE_COMPILE_FILE) - $(COMPILE_FILE) $(POST_COMPILE_FILE) - -ifneq (clean, $(findstring clean, $(MAKECMDGOALS))) --include $(OBJ_DIR)/ai_basenpc_movement.P -endif - -$(OBJ_DIR)/ai_basenpc_movement.o : $(PWD)/ai_basenpc_movement.cpp $(THIS_MAKEFILE) $(MAKEFILE_BASE) - $(PRE_COMPILE_FILE) - $(COMPILE_FILE) $(POST_COMPILE_FILE) - -ifneq (clean, $(findstring clean, $(MAKECMDGOALS))) --include $(OBJ_DIR)/ai_basenpc_physicsflyer.P -endif - -$(OBJ_DIR)/ai_basenpc_physicsflyer.o : $(PWD)/ai_basenpc_physicsflyer.cpp $(THIS_MAKEFILE) $(MAKEFILE_BASE) - $(PRE_COMPILE_FILE) - $(COMPILE_FILE) $(POST_COMPILE_FILE) - -ifneq (clean, $(findstring clean, $(MAKECMDGOALS))) --include $(OBJ_DIR)/ai_basenpc_schedule.P -endif - -$(OBJ_DIR)/ai_basenpc_schedule.o : $(PWD)/ai_basenpc_schedule.cpp $(THIS_MAKEFILE) $(MAKEFILE_BASE) - $(PRE_COMPILE_FILE) - $(COMPILE_FILE) $(POST_COMPILE_FILE) - -ifneq (clean, $(findstring clean, $(MAKECMDGOALS))) --include $(OBJ_DIR)/ai_basenpc_squad.P -endif - -$(OBJ_DIR)/ai_basenpc_squad.o : $(PWD)/ai_basenpc_squad.cpp $(THIS_MAKEFILE) $(MAKEFILE_BASE) - $(PRE_COMPILE_FILE) - $(COMPILE_FILE) $(POST_COMPILE_FILE) - -ifneq (clean, $(findstring clean, $(MAKECMDGOALS))) --include $(OBJ_DIR)/ai_behavior.P -endif - -$(OBJ_DIR)/ai_behavior.o : $(PWD)/ai_behavior.cpp $(THIS_MAKEFILE) $(MAKEFILE_BASE) - $(PRE_COMPILE_FILE) - $(COMPILE_FILE) $(POST_COMPILE_FILE) - -ifneq (clean, $(findstring clean, $(MAKECMDGOALS))) --include $(OBJ_DIR)/ai_behavior_assault.P -endif - -$(OBJ_DIR)/ai_behavior_assault.o : $(PWD)/ai_behavior_assault.cpp $(THIS_MAKEFILE) $(MAKEFILE_BASE) - $(PRE_COMPILE_FILE) - $(COMPILE_FILE) $(POST_COMPILE_FILE) - -ifneq (clean, $(findstring clean, $(MAKECMDGOALS))) --include $(OBJ_DIR)/ai_behavior_fear.P -endif - -$(OBJ_DIR)/ai_behavior_fear.o : $(PWD)/ai_behavior_fear.cpp $(THIS_MAKEFILE) $(MAKEFILE_BASE) - $(PRE_COMPILE_FILE) - $(COMPILE_FILE) $(POST_COMPILE_FILE) - -ifneq (clean, $(findstring clean, $(MAKECMDGOALS))) --include $(OBJ_DIR)/ai_behavior_follow.P -endif - -$(OBJ_DIR)/ai_behavior_follow.o : $(PWD)/ai_behavior_follow.cpp $(THIS_MAKEFILE) $(MAKEFILE_BASE) - $(PRE_COMPILE_FILE) - $(COMPILE_FILE) $(POST_COMPILE_FILE) - -ifneq (clean, $(findstring clean, $(MAKECMDGOALS))) --include $(OBJ_DIR)/ai_behavior_lead.P -endif - -$(OBJ_DIR)/ai_behavior_lead.o : $(PWD)/ai_behavior_lead.cpp $(THIS_MAKEFILE) $(MAKEFILE_BASE) - $(PRE_COMPILE_FILE) - $(COMPILE_FILE) $(POST_COMPILE_FILE) - -ifneq (clean, $(findstring clean, $(MAKECMDGOALS))) --include $(OBJ_DIR)/ai_behavior_rappel.P -endif - -$(OBJ_DIR)/ai_behavior_rappel.o : $(PWD)/ai_behavior_rappel.cpp $(THIS_MAKEFILE) $(MAKEFILE_BASE) - $(PRE_COMPILE_FILE) - $(COMPILE_FILE) $(POST_COMPILE_FILE) - -ifneq (clean, $(findstring clean, $(MAKECMDGOALS))) --include $(OBJ_DIR)/ai_behavior_standoff.P -endif - -$(OBJ_DIR)/ai_behavior_standoff.o : $(PWD)/ai_behavior_standoff.cpp $(THIS_MAKEFILE) $(MAKEFILE_BASE) - $(PRE_COMPILE_FILE) - $(COMPILE_FILE) $(POST_COMPILE_FILE) - -ifneq (clean, $(findstring clean, $(MAKECMDGOALS))) --include $(OBJ_DIR)/ai_blended_movement.P -endif - -$(OBJ_DIR)/ai_blended_movement.o : $(PWD)/ai_blended_movement.cpp $(THIS_MAKEFILE) $(MAKEFILE_BASE) - $(PRE_COMPILE_FILE) - $(COMPILE_FILE) $(POST_COMPILE_FILE) - -ifneq (clean, $(findstring clean, $(MAKECMDGOALS))) --include $(OBJ_DIR)/ai_concommands.P -endif - -$(OBJ_DIR)/ai_concommands.o : $(PWD)/ai_concommands.cpp $(THIS_MAKEFILE) $(MAKEFILE_BASE) - $(PRE_COMPILE_FILE) - $(COMPILE_FILE) $(POST_COMPILE_FILE) - -ifneq (clean, $(findstring clean, $(MAKECMDGOALS))) --include $(OBJ_DIR)/ai_condition.P -endif - -$(OBJ_DIR)/ai_condition.o : $(PWD)/ai_condition.cpp $(THIS_MAKEFILE) $(MAKEFILE_BASE) - $(PRE_COMPILE_FILE) - $(COMPILE_FILE) $(POST_COMPILE_FILE) - -ifneq (clean, $(findstring clean, $(MAKECMDGOALS))) --include $(OBJ_DIR)/AI_Criteria.P -endif - -$(OBJ_DIR)/AI_Criteria.o : $(PWD)/AI_Criteria.cpp $(THIS_MAKEFILE) $(MAKEFILE_BASE) - $(PRE_COMPILE_FILE) - $(COMPILE_FILE) $(POST_COMPILE_FILE) - -ifneq (clean, $(findstring clean, $(MAKECMDGOALS))) --include $(OBJ_DIR)/ai_default.P -endif - -$(OBJ_DIR)/ai_default.o : $(PWD)/ai_default.cpp $(THIS_MAKEFILE) $(MAKEFILE_BASE) - $(PRE_COMPILE_FILE) - $(COMPILE_FILE) $(POST_COMPILE_FILE) - -ifneq (clean, $(findstring clean, $(MAKECMDGOALS))) --include $(OBJ_DIR)/ai_dynamiclink.P -endif - -$(OBJ_DIR)/ai_dynamiclink.o : $(PWD)/ai_dynamiclink.cpp $(THIS_MAKEFILE) $(MAKEFILE_BASE) - $(PRE_COMPILE_FILE) - $(COMPILE_FILE) $(POST_COMPILE_FILE) - -ifneq (clean, $(findstring clean, $(MAKECMDGOALS))) --include $(OBJ_DIR)/ai_event.P -endif - -$(OBJ_DIR)/ai_event.o : $(PWD)/ai_event.cpp $(THIS_MAKEFILE) $(MAKEFILE_BASE) - $(PRE_COMPILE_FILE) - $(COMPILE_FILE) $(POST_COMPILE_FILE) - -ifneq (clean, $(findstring clean, $(MAKECMDGOALS))) --include $(OBJ_DIR)/ai_eventresponse.P -endif - -$(OBJ_DIR)/ai_eventresponse.o : $(PWD)/ai_eventresponse.cpp $(THIS_MAKEFILE) $(MAKEFILE_BASE) - $(PRE_COMPILE_FILE) - $(COMPILE_FILE) $(POST_COMPILE_FILE) - -ifneq (clean, $(findstring clean, $(MAKECMDGOALS))) --include $(OBJ_DIR)/ai_goalentity.P -endif - -$(OBJ_DIR)/ai_goalentity.o : $(PWD)/ai_goalentity.cpp $(THIS_MAKEFILE) $(MAKEFILE_BASE) - $(PRE_COMPILE_FILE) - $(COMPILE_FILE) $(POST_COMPILE_FILE) - -ifneq (clean, $(findstring clean, $(MAKECMDGOALS))) --include $(OBJ_DIR)/ai_hint.P -endif - -$(OBJ_DIR)/ai_hint.o : $(PWD)/ai_hint.cpp $(THIS_MAKEFILE) $(MAKEFILE_BASE) - $(PRE_COMPILE_FILE) - $(COMPILE_FILE) $(POST_COMPILE_FILE) - -ifneq (clean, $(findstring clean, $(MAKECMDGOALS))) --include $(OBJ_DIR)/ai_hull.P -endif - -$(OBJ_DIR)/ai_hull.o : $(PWD)/ai_hull.cpp $(THIS_MAKEFILE) $(MAKEFILE_BASE) - $(PRE_COMPILE_FILE) - $(COMPILE_FILE) $(POST_COMPILE_FILE) - -ifneq (clean, $(findstring clean, $(MAKECMDGOALS))) --include $(OBJ_DIR)/ai_initutils.P -endif - -$(OBJ_DIR)/ai_initutils.o : $(PWD)/ai_initutils.cpp $(THIS_MAKEFILE) $(MAKEFILE_BASE) - $(PRE_COMPILE_FILE) - $(COMPILE_FILE) $(POST_COMPILE_FILE) - -ifneq (clean, $(findstring clean, $(MAKECMDGOALS))) --include $(OBJ_DIR)/AI_Interest_Target.P -endif - -$(OBJ_DIR)/AI_Interest_Target.o : $(PWD)/AI_Interest_Target.cpp $(THIS_MAKEFILE) $(MAKEFILE_BASE) - $(PRE_COMPILE_FILE) - $(COMPILE_FILE) $(POST_COMPILE_FILE) - -ifneq (clean, $(findstring clean, $(MAKECMDGOALS))) --include $(OBJ_DIR)/ai_link.P -endif - -$(OBJ_DIR)/ai_link.o : $(PWD)/ai_link.cpp $(THIS_MAKEFILE) $(MAKEFILE_BASE) - $(PRE_COMPILE_FILE) - $(COMPILE_FILE) $(POST_COMPILE_FILE) - -ifneq (clean, $(findstring clean, $(MAKECMDGOALS))) --include $(OBJ_DIR)/ai_localnavigator.P -endif - -$(OBJ_DIR)/ai_localnavigator.o : $(PWD)/ai_localnavigator.cpp $(THIS_MAKEFILE) $(MAKEFILE_BASE) - $(PRE_COMPILE_FILE) - $(COMPILE_FILE) $(POST_COMPILE_FILE) - -ifneq (clean, $(findstring clean, $(MAKECMDGOALS))) --include $(OBJ_DIR)/ai_looktarget.P -endif - -$(OBJ_DIR)/ai_looktarget.o : $(PWD)/ai_looktarget.cpp $(THIS_MAKEFILE) $(MAKEFILE_BASE) - $(PRE_COMPILE_FILE) - $(COMPILE_FILE) $(POST_COMPILE_FILE) - -ifneq (clean, $(findstring clean, $(MAKECMDGOALS))) --include $(OBJ_DIR)/ai_memory.P -endif - -$(OBJ_DIR)/ai_memory.o : $(PWD)/ai_memory.cpp $(THIS_MAKEFILE) $(MAKEFILE_BASE) - $(PRE_COMPILE_FILE) - $(COMPILE_FILE) $(POST_COMPILE_FILE) - -ifneq (clean, $(findstring clean, $(MAKECMDGOALS))) --include $(OBJ_DIR)/ai_motor.P -endif - -$(OBJ_DIR)/ai_motor.o : $(PWD)/ai_motor.cpp $(THIS_MAKEFILE) $(MAKEFILE_BASE) - $(PRE_COMPILE_FILE) - $(COMPILE_FILE) $(POST_COMPILE_FILE) - -ifneq (clean, $(findstring clean, $(MAKECMDGOALS))) --include $(OBJ_DIR)/ai_moveprobe.P -endif - -$(OBJ_DIR)/ai_moveprobe.o : $(PWD)/ai_moveprobe.cpp $(THIS_MAKEFILE) $(MAKEFILE_BASE) - $(PRE_COMPILE_FILE) - $(COMPILE_FILE) $(POST_COMPILE_FILE) - -ifneq (clean, $(findstring clean, $(MAKECMDGOALS))) --include $(OBJ_DIR)/ai_moveshoot.P -endif - -$(OBJ_DIR)/ai_moveshoot.o : $(PWD)/ai_moveshoot.cpp $(THIS_MAKEFILE) $(MAKEFILE_BASE) - $(PRE_COMPILE_FILE) - $(COMPILE_FILE) $(POST_COMPILE_FILE) - -ifneq (clean, $(findstring clean, $(MAKECMDGOALS))) --include $(OBJ_DIR)/ai_movesolver.P -endif - -$(OBJ_DIR)/ai_movesolver.o : $(PWD)/ai_movesolver.cpp $(THIS_MAKEFILE) $(MAKEFILE_BASE) - $(PRE_COMPILE_FILE) - $(COMPILE_FILE) $(POST_COMPILE_FILE) - -ifneq (clean, $(findstring clean, $(MAKECMDGOALS))) --include $(OBJ_DIR)/ai_namespaces.P -endif - -$(OBJ_DIR)/ai_namespaces.o : $(PWD)/ai_namespaces.cpp $(THIS_MAKEFILE) $(MAKEFILE_BASE) - $(PRE_COMPILE_FILE) - $(COMPILE_FILE) $(POST_COMPILE_FILE) - -ifneq (clean, $(findstring clean, $(MAKECMDGOALS))) --include $(OBJ_DIR)/ai_navigator.P -endif - -$(OBJ_DIR)/ai_navigator.o : $(PWD)/ai_navigator.cpp $(THIS_MAKEFILE) $(MAKEFILE_BASE) - $(PRE_COMPILE_FILE) - $(COMPILE_FILE) $(POST_COMPILE_FILE) - -ifneq (clean, $(findstring clean, $(MAKECMDGOALS))) --include $(OBJ_DIR)/ai_network.P -endif - -$(OBJ_DIR)/ai_network.o : $(PWD)/ai_network.cpp $(THIS_MAKEFILE) $(MAKEFILE_BASE) - $(PRE_COMPILE_FILE) - $(COMPILE_FILE) $(POST_COMPILE_FILE) - -ifneq (clean, $(findstring clean, $(MAKECMDGOALS))) --include $(OBJ_DIR)/ai_networkmanager.P -endif - -$(OBJ_DIR)/ai_networkmanager.o : $(PWD)/ai_networkmanager.cpp $(THIS_MAKEFILE) $(MAKEFILE_BASE) - $(PRE_COMPILE_FILE) - $(COMPILE_FILE) $(POST_COMPILE_FILE) - -ifneq (clean, $(findstring clean, $(MAKECMDGOALS))) --include $(OBJ_DIR)/ai_node.P -endif - -$(OBJ_DIR)/ai_node.o : $(PWD)/ai_node.cpp $(THIS_MAKEFILE) $(MAKEFILE_BASE) - $(PRE_COMPILE_FILE) - $(COMPILE_FILE) $(POST_COMPILE_FILE) - -ifneq (clean, $(findstring clean, $(MAKECMDGOALS))) --include $(OBJ_DIR)/ai_pathfinder.P -endif - -$(OBJ_DIR)/ai_pathfinder.o : $(PWD)/ai_pathfinder.cpp $(THIS_MAKEFILE) $(MAKEFILE_BASE) - $(PRE_COMPILE_FILE) - $(COMPILE_FILE) $(POST_COMPILE_FILE) - -ifneq (clean, $(findstring clean, $(MAKECMDGOALS))) --include $(OBJ_DIR)/ai_planesolver.P -endif - -$(OBJ_DIR)/ai_planesolver.o : $(PWD)/ai_planesolver.cpp $(THIS_MAKEFILE) $(MAKEFILE_BASE) - $(PRE_COMPILE_FILE) - $(COMPILE_FILE) $(POST_COMPILE_FILE) - -ifneq (clean, $(findstring clean, $(MAKECMDGOALS))) --include $(OBJ_DIR)/ai_playerally.P -endif - -$(OBJ_DIR)/ai_playerally.o : $(PWD)/ai_playerally.cpp $(THIS_MAKEFILE) $(MAKEFILE_BASE) - $(PRE_COMPILE_FILE) - $(COMPILE_FILE) $(POST_COMPILE_FILE) - -ifneq (clean, $(findstring clean, $(MAKECMDGOALS))) --include $(OBJ_DIR)/ai_relationship.P -endif - -$(OBJ_DIR)/ai_relationship.o : $(PWD)/ai_relationship.cpp $(THIS_MAKEFILE) $(MAKEFILE_BASE) - $(PRE_COMPILE_FILE) - $(COMPILE_FILE) $(POST_COMPILE_FILE) - -ifneq (clean, $(findstring clean, $(MAKECMDGOALS))) --include $(OBJ_DIR)/AI_ResponseSystem.P -endif - -$(OBJ_DIR)/AI_ResponseSystem.o : $(PWD)/AI_ResponseSystem.cpp $(THIS_MAKEFILE) $(MAKEFILE_BASE) - $(PRE_COMPILE_FILE) - $(COMPILE_FILE) $(POST_COMPILE_FILE) - -ifneq (clean, $(findstring clean, $(MAKECMDGOALS))) --include $(OBJ_DIR)/ai_route.P -endif - -$(OBJ_DIR)/ai_route.o : $(PWD)/ai_route.cpp $(THIS_MAKEFILE) $(MAKEFILE_BASE) - $(PRE_COMPILE_FILE) - $(COMPILE_FILE) $(POST_COMPILE_FILE) - -ifneq (clean, $(findstring clean, $(MAKECMDGOALS))) --include $(OBJ_DIR)/ai_saverestore.P -endif - -$(OBJ_DIR)/ai_saverestore.o : $(PWD)/ai_saverestore.cpp $(THIS_MAKEFILE) $(MAKEFILE_BASE) - $(PRE_COMPILE_FILE) - $(COMPILE_FILE) $(POST_COMPILE_FILE) - -ifneq (clean, $(findstring clean, $(MAKECMDGOALS))) --include $(OBJ_DIR)/ai_schedule.P -endif - -$(OBJ_DIR)/ai_schedule.o : $(PWD)/ai_schedule.cpp $(THIS_MAKEFILE) $(MAKEFILE_BASE) - $(PRE_COMPILE_FILE) - $(COMPILE_FILE) $(POST_COMPILE_FILE) - -ifneq (clean, $(findstring clean, $(MAKECMDGOALS))) --include $(OBJ_DIR)/ai_scriptconditions.P -endif - -$(OBJ_DIR)/ai_scriptconditions.o : $(PWD)/ai_scriptconditions.cpp $(THIS_MAKEFILE) $(MAKEFILE_BASE) - $(PRE_COMPILE_FILE) - $(COMPILE_FILE) $(POST_COMPILE_FILE) - -ifneq (clean, $(findstring clean, $(MAKECMDGOALS))) --include $(OBJ_DIR)/ai_senses.P -endif - -$(OBJ_DIR)/ai_senses.o : $(PWD)/ai_senses.cpp $(THIS_MAKEFILE) $(MAKEFILE_BASE) - $(PRE_COMPILE_FILE) - $(COMPILE_FILE) $(POST_COMPILE_FILE) - -ifneq (clean, $(findstring clean, $(MAKECMDGOALS))) --include $(OBJ_DIR)/ai_sentence.P -endif - -$(OBJ_DIR)/ai_sentence.o : $(PWD)/ai_sentence.cpp $(THIS_MAKEFILE) $(MAKEFILE_BASE) - $(PRE_COMPILE_FILE) - $(COMPILE_FILE) $(POST_COMPILE_FILE) - -ifneq (clean, $(findstring clean, $(MAKECMDGOALS))) --include $(OBJ_DIR)/ai_speech.P -endif - -$(OBJ_DIR)/ai_speech.o : $(PWD)/ai_speech.cpp $(THIS_MAKEFILE) $(MAKEFILE_BASE) - $(PRE_COMPILE_FILE) - $(COMPILE_FILE) $(POST_COMPILE_FILE) - -ifneq (clean, $(findstring clean, $(MAKECMDGOALS))) --include $(OBJ_DIR)/ai_speechfilter.P -endif - -$(OBJ_DIR)/ai_speechfilter.o : $(PWD)/ai_speechfilter.cpp $(THIS_MAKEFILE) $(MAKEFILE_BASE) - $(PRE_COMPILE_FILE) - $(COMPILE_FILE) $(POST_COMPILE_FILE) - -ifneq (clean, $(findstring clean, $(MAKECMDGOALS))) --include $(OBJ_DIR)/ai_squad.P -endif - -$(OBJ_DIR)/ai_squad.o : $(PWD)/ai_squad.cpp $(THIS_MAKEFILE) $(MAKEFILE_BASE) - $(PRE_COMPILE_FILE) - $(COMPILE_FILE) $(POST_COMPILE_FILE) - -ifneq (clean, $(findstring clean, $(MAKECMDGOALS))) --include $(OBJ_DIR)/ai_squadslot.P -endif - -$(OBJ_DIR)/ai_squadslot.o : $(PWD)/ai_squadslot.cpp $(THIS_MAKEFILE) $(MAKEFILE_BASE) - $(PRE_COMPILE_FILE) - $(COMPILE_FILE) $(POST_COMPILE_FILE) - -ifneq (clean, $(findstring clean, $(MAKECMDGOALS))) --include $(OBJ_DIR)/ai_tacticalservices.P -endif - -$(OBJ_DIR)/ai_tacticalservices.o : $(PWD)/ai_tacticalservices.cpp $(THIS_MAKEFILE) $(MAKEFILE_BASE) - $(PRE_COMPILE_FILE) - $(COMPILE_FILE) $(POST_COMPILE_FILE) - -ifneq (clean, $(findstring clean, $(MAKECMDGOALS))) --include $(OBJ_DIR)/ai_task.P -endif - -$(OBJ_DIR)/ai_task.o : $(PWD)/ai_task.cpp $(THIS_MAKEFILE) $(MAKEFILE_BASE) - $(PRE_COMPILE_FILE) - $(COMPILE_FILE) $(POST_COMPILE_FILE) - -ifneq (clean, $(findstring clean, $(MAKECMDGOALS))) --include $(OBJ_DIR)/ai_trackpather.P -endif - -$(OBJ_DIR)/ai_trackpather.o : $(PWD)/ai_trackpather.cpp $(THIS_MAKEFILE) $(MAKEFILE_BASE) - $(PRE_COMPILE_FILE) - $(COMPILE_FILE) $(POST_COMPILE_FILE) - -ifneq (clean, $(findstring clean, $(MAKECMDGOALS))) --include $(OBJ_DIR)/ai_utils.P -endif - -$(OBJ_DIR)/ai_utils.o : $(PWD)/ai_utils.cpp $(THIS_MAKEFILE) $(MAKEFILE_BASE) - $(PRE_COMPILE_FILE) - $(COMPILE_FILE) $(POST_COMPILE_FILE) - -ifneq (clean, $(findstring clean, $(MAKECMDGOALS))) --include $(OBJ_DIR)/ai_waypoint.P -endif - -$(OBJ_DIR)/ai_waypoint.o : $(PWD)/ai_waypoint.cpp $(THIS_MAKEFILE) $(MAKEFILE_BASE) - $(PRE_COMPILE_FILE) - $(COMPILE_FILE) $(POST_COMPILE_FILE) - -ifneq (clean, $(findstring clean, $(MAKECMDGOALS))) --include $(OBJ_DIR)/baseanimating.P -endif - -$(OBJ_DIR)/baseanimating.o : $(PWD)/baseanimating.cpp $(THIS_MAKEFILE) $(MAKEFILE_BASE) - $(PRE_COMPILE_FILE) - $(COMPILE_FILE) $(POST_COMPILE_FILE) - -ifneq (clean, $(findstring clean, $(MAKECMDGOALS))) --include $(OBJ_DIR)/BaseAnimatingOverlay.P -endif - -$(OBJ_DIR)/BaseAnimatingOverlay.o : $(PWD)/BaseAnimatingOverlay.cpp $(THIS_MAKEFILE) $(MAKEFILE_BASE) - $(PRE_COMPILE_FILE) - $(COMPILE_FILE) $(POST_COMPILE_FILE) - -ifneq (clean, $(findstring clean, $(MAKECMDGOALS))) --include $(OBJ_DIR)/basebludgeonweapon.P -endif - -$(OBJ_DIR)/basebludgeonweapon.o : $(PWD)/basebludgeonweapon.cpp $(THIS_MAKEFILE) $(MAKEFILE_BASE) - $(PRE_COMPILE_FILE) - $(COMPILE_FILE) $(POST_COMPILE_FILE) - -ifneq (clean, $(findstring clean, $(MAKECMDGOALS))) --include $(OBJ_DIR)/basecombatcharacter.P -endif - -$(OBJ_DIR)/basecombatcharacter.o : $(PWD)/basecombatcharacter.cpp $(THIS_MAKEFILE) $(MAKEFILE_BASE) - $(PRE_COMPILE_FILE) - $(COMPILE_FILE) $(POST_COMPILE_FILE) - -ifneq (clean, $(findstring clean, $(MAKECMDGOALS))) --include $(OBJ_DIR)/basecombatweapon.P -endif - -$(OBJ_DIR)/basecombatweapon.o : $(PWD)/basecombatweapon.cpp $(THIS_MAKEFILE) $(MAKEFILE_BASE) - $(PRE_COMPILE_FILE) - $(COMPILE_FILE) $(POST_COMPILE_FILE) - -ifneq (clean, $(findstring clean, $(MAKECMDGOALS))) --include $(OBJ_DIR)/baseentity.P -endif - -$(OBJ_DIR)/baseentity.o : $(PWD)/baseentity.cpp $(THIS_MAKEFILE) $(MAKEFILE_BASE) - $(PRE_COMPILE_FILE) - $(COMPILE_FILE) $(POST_COMPILE_FILE) - -ifneq (clean, $(findstring clean, $(MAKECMDGOALS))) --include $(OBJ_DIR)/baseflex.P -endif - -$(OBJ_DIR)/baseflex.o : $(PWD)/baseflex.cpp $(THIS_MAKEFILE) $(MAKEFILE_BASE) - $(PRE_COMPILE_FILE) - $(COMPILE_FILE) $(POST_COMPILE_FILE) - -ifneq (clean, $(findstring clean, $(MAKECMDGOALS))) --include $(OBJ_DIR)/basegrenade_concussion.P -endif - -$(OBJ_DIR)/basegrenade_concussion.o : $(PWD)/basegrenade_concussion.cpp $(THIS_MAKEFILE) $(MAKEFILE_BASE) - $(PRE_COMPILE_FILE) - $(COMPILE_FILE) $(POST_COMPILE_FILE) - -ifneq (clean, $(findstring clean, $(MAKECMDGOALS))) --include $(OBJ_DIR)/basegrenade_contact.P -endif - -$(OBJ_DIR)/basegrenade_contact.o : $(PWD)/basegrenade_contact.cpp $(THIS_MAKEFILE) $(MAKEFILE_BASE) - $(PRE_COMPILE_FILE) - $(COMPILE_FILE) $(POST_COMPILE_FILE) - -ifneq (clean, $(findstring clean, $(MAKECMDGOALS))) --include $(OBJ_DIR)/basegrenade_timed.P -endif - -$(OBJ_DIR)/basegrenade_timed.o : $(PWD)/basegrenade_timed.cpp $(THIS_MAKEFILE) $(MAKEFILE_BASE) - $(PRE_COMPILE_FILE) - $(COMPILE_FILE) $(POST_COMPILE_FILE) - -ifneq (clean, $(findstring clean, $(MAKECMDGOALS))) --include $(OBJ_DIR)/basemultiplayerplayer.P -endif - -$(OBJ_DIR)/basemultiplayerplayer.o : $(PWD)/basemultiplayerplayer.cpp $(THIS_MAKEFILE) $(MAKEFILE_BASE) - $(PRE_COMPILE_FILE) - $(COMPILE_FILE) $(POST_COMPILE_FILE) - -ifneq (clean, $(findstring clean, $(MAKECMDGOALS))) --include $(OBJ_DIR)/basetempentity.P -endif - -$(OBJ_DIR)/basetempentity.o : $(PWD)/basetempentity.cpp $(THIS_MAKEFILE) $(MAKEFILE_BASE) - $(PRE_COMPILE_FILE) - $(COMPILE_FILE) $(POST_COMPILE_FILE) - -ifneq (clean, $(findstring clean, $(MAKECMDGOALS))) --include $(OBJ_DIR)/baseviewmodel.P -endif - -$(OBJ_DIR)/baseviewmodel.o : $(PWD)/baseviewmodel.cpp $(THIS_MAKEFILE) $(MAKEFILE_BASE) - $(PRE_COMPILE_FILE) - $(COMPILE_FILE) $(POST_COMPILE_FILE) - -ifneq (clean, $(findstring clean, $(MAKECMDGOALS))) --include $(OBJ_DIR)/base_gameinterface.P -endif - -$(OBJ_DIR)/base_gameinterface.o : $(PWD)/base_gameinterface.cpp $(THIS_MAKEFILE) $(MAKEFILE_BASE) - $(PRE_COMPILE_FILE) - $(COMPILE_FILE) $(POST_COMPILE_FILE) - -ifneq (clean, $(findstring clean, $(MAKECMDGOALS))) --include $(OBJ_DIR)/base_transmit_proxy.P -endif - -$(OBJ_DIR)/base_transmit_proxy.o : $(PWD)/base_transmit_proxy.cpp $(THIS_MAKEFILE) $(MAKEFILE_BASE) - $(PRE_COMPILE_FILE) - $(COMPILE_FILE) $(POST_COMPILE_FILE) - -ifneq (clean, $(findstring clean, $(MAKECMDGOALS))) --include $(OBJ_DIR)/bitstring.P -endif - -$(OBJ_DIR)/bitstring.o : $(PWD)/bitstring.cpp $(THIS_MAKEFILE) $(MAKEFILE_BASE) - $(PRE_COMPILE_FILE) - $(COMPILE_FILE) $(POST_COMPILE_FILE) - -ifneq (clean, $(findstring clean, $(MAKECMDGOALS))) --include $(OBJ_DIR)/bmodels.P -endif - -$(OBJ_DIR)/bmodels.o : $(PWD)/bmodels.cpp $(THIS_MAKEFILE) $(MAKEFILE_BASE) - $(PRE_COMPILE_FILE) - $(COMPILE_FILE) $(POST_COMPILE_FILE) - -ifneq (clean, $(findstring clean, $(MAKECMDGOALS))) --include $(OBJ_DIR)/buttons.P -endif - -$(OBJ_DIR)/buttons.o : $(PWD)/buttons.cpp $(THIS_MAKEFILE) $(MAKEFILE_BASE) - $(PRE_COMPILE_FILE) - $(COMPILE_FILE) $(POST_COMPILE_FILE) - -ifneq (clean, $(findstring clean, $(MAKECMDGOALS))) --include $(OBJ_DIR)/cbase.P -endif - -$(OBJ_DIR)/cbase.o : $(PWD)/cbase.cpp $(THIS_MAKEFILE) $(MAKEFILE_BASE) - $(PRE_COMPILE_FILE) - $(COMPILE_FILE) $(POST_COMPILE_FILE) - -ifneq (clean, $(findstring clean, $(MAKECMDGOALS))) --include $(OBJ_DIR)/client.P -endif - -$(OBJ_DIR)/client.o : $(PWD)/client.cpp $(THIS_MAKEFILE) $(MAKEFILE_BASE) - $(PRE_COMPILE_FILE) - $(COMPILE_FILE) $(POST_COMPILE_FILE) - -ifneq (clean, $(findstring clean, $(MAKECMDGOALS))) --include $(OBJ_DIR)/colorcorrection.P -endif - -$(OBJ_DIR)/colorcorrection.o : $(PWD)/colorcorrection.cpp $(THIS_MAKEFILE) $(MAKEFILE_BASE) - $(PRE_COMPILE_FILE) - $(COMPILE_FILE) $(POST_COMPILE_FILE) - -ifneq (clean, $(findstring clean, $(MAKECMDGOALS))) --include $(OBJ_DIR)/colorcorrectionvolume.P -endif - -$(OBJ_DIR)/colorcorrectionvolume.o : $(PWD)/colorcorrectionvolume.cpp $(THIS_MAKEFILE) $(MAKEFILE_BASE) - $(PRE_COMPILE_FILE) - $(COMPILE_FILE) $(POST_COMPILE_FILE) - -ifneq (clean, $(findstring clean, $(MAKECMDGOALS))) --include $(OBJ_DIR)/CommentarySystem.P -endif - -$(OBJ_DIR)/CommentarySystem.o : $(PWD)/CommentarySystem.cpp $(THIS_MAKEFILE) $(MAKEFILE_BASE) - $(PRE_COMPILE_FILE) - $(COMPILE_FILE) $(POST_COMPILE_FILE) - -ifneq (clean, $(findstring clean, $(MAKECMDGOALS))) --include $(OBJ_DIR)/controlentities.P -endif - -$(OBJ_DIR)/controlentities.o : $(PWD)/controlentities.cpp $(THIS_MAKEFILE) $(MAKEFILE_BASE) - $(PRE_COMPILE_FILE) - $(COMPILE_FILE) $(POST_COMPILE_FILE) - -ifneq (clean, $(findstring clean, $(MAKECMDGOALS))) --include $(OBJ_DIR)/cplane.P -endif - -$(OBJ_DIR)/cplane.o : $(PWD)/cplane.cpp $(THIS_MAKEFILE) $(MAKEFILE_BASE) - $(PRE_COMPILE_FILE) - $(COMPILE_FILE) $(POST_COMPILE_FILE) - -ifneq (clean, $(findstring clean, $(MAKECMDGOALS))) --include $(OBJ_DIR)/CRagdollMagnet.P -endif - -$(OBJ_DIR)/CRagdollMagnet.o : $(PWD)/CRagdollMagnet.cpp $(THIS_MAKEFILE) $(MAKEFILE_BASE) - $(PRE_COMPILE_FILE) - $(COMPILE_FILE) $(POST_COMPILE_FILE) - -ifneq (clean, $(findstring clean, $(MAKECMDGOALS))) --include $(OBJ_DIR)/damagemodifier.P -endif - -$(OBJ_DIR)/damagemodifier.o : $(PWD)/damagemodifier.cpp $(THIS_MAKEFILE) $(MAKEFILE_BASE) - $(PRE_COMPILE_FILE) - $(COMPILE_FILE) $(POST_COMPILE_FILE) - -ifneq (clean, $(findstring clean, $(MAKECMDGOALS))) --include $(OBJ_DIR)/doors.P -endif - -$(OBJ_DIR)/doors.o : $(PWD)/doors.cpp $(THIS_MAKEFILE) $(MAKEFILE_BASE) - $(PRE_COMPILE_FILE) - $(COMPILE_FILE) $(POST_COMPILE_FILE) - -ifneq (clean, $(findstring clean, $(MAKECMDGOALS))) --include $(OBJ_DIR)/dynamiclight.P -endif - -$(OBJ_DIR)/dynamiclight.o : $(PWD)/dynamiclight.cpp $(THIS_MAKEFILE) $(MAKEFILE_BASE) - $(PRE_COMPILE_FILE) - $(COMPILE_FILE) $(POST_COMPILE_FILE) - -ifneq (clean, $(findstring clean, $(MAKECMDGOALS))) --include $(OBJ_DIR)/effects.P -endif - -$(OBJ_DIR)/effects.o : $(PWD)/effects.cpp $(THIS_MAKEFILE) $(MAKEFILE_BASE) - $(PRE_COMPILE_FILE) - $(COMPILE_FILE) $(POST_COMPILE_FILE) - -ifneq (clean, $(findstring clean, $(MAKECMDGOALS))) --include $(OBJ_DIR)/EffectsServer.P -endif - -$(OBJ_DIR)/EffectsServer.o : $(PWD)/EffectsServer.cpp $(THIS_MAKEFILE) $(MAKEFILE_BASE) - $(PRE_COMPILE_FILE) - $(COMPILE_FILE) $(POST_COMPILE_FILE) - -ifneq (clean, $(findstring clean, $(MAKECMDGOALS))) --include $(OBJ_DIR)/entityblocker.P -endif - -$(OBJ_DIR)/entityblocker.o : $(PWD)/entityblocker.cpp $(THIS_MAKEFILE) $(MAKEFILE_BASE) - $(PRE_COMPILE_FILE) - $(COMPILE_FILE) $(POST_COMPILE_FILE) - -ifneq (clean, $(findstring clean, $(MAKECMDGOALS))) --include $(OBJ_DIR)/EntityDissolve.P -endif - -$(OBJ_DIR)/EntityDissolve.o : $(PWD)/EntityDissolve.cpp $(THIS_MAKEFILE) $(MAKEFILE_BASE) - $(PRE_COMPILE_FILE) - $(COMPILE_FILE) $(POST_COMPILE_FILE) - -ifneq (clean, $(findstring clean, $(MAKECMDGOALS))) --include $(OBJ_DIR)/EntityFlame.P -endif - -$(OBJ_DIR)/EntityFlame.o : $(PWD)/EntityFlame.cpp $(THIS_MAKEFILE) $(MAKEFILE_BASE) - $(PRE_COMPILE_FILE) - $(COMPILE_FILE) $(POST_COMPILE_FILE) - -ifneq (clean, $(findstring clean, $(MAKECMDGOALS))) --include $(OBJ_DIR)/entitylist.P -endif - -$(OBJ_DIR)/entitylist.o : $(PWD)/entitylist.cpp $(THIS_MAKEFILE) $(MAKEFILE_BASE) - $(PRE_COMPILE_FILE) - $(COMPILE_FILE) $(POST_COMPILE_FILE) - -ifneq (clean, $(findstring clean, $(MAKECMDGOALS))) --include $(OBJ_DIR)/EntityParticleTrail.P -endif - -$(OBJ_DIR)/EntityParticleTrail.o : $(PWD)/EntityParticleTrail.cpp $(THIS_MAKEFILE) $(MAKEFILE_BASE) - $(PRE_COMPILE_FILE) - $(COMPILE_FILE) $(POST_COMPILE_FILE) - -ifneq (clean, $(findstring clean, $(MAKECMDGOALS))) --include $(OBJ_DIR)/entity_tools_server.P -endif - -$(OBJ_DIR)/entity_tools_server.o : $(PWD)/entity_tools_server.cpp $(THIS_MAKEFILE) $(MAKEFILE_BASE) - $(PRE_COMPILE_FILE) - $(COMPILE_FILE) $(POST_COMPILE_FILE) - -ifneq (clean, $(findstring clean, $(MAKECMDGOALS))) --include $(OBJ_DIR)/EnvBeam.P -endif - -$(OBJ_DIR)/EnvBeam.o : $(PWD)/EnvBeam.cpp $(THIS_MAKEFILE) $(MAKEFILE_BASE) - $(PRE_COMPILE_FILE) - $(COMPILE_FILE) $(POST_COMPILE_FILE) - -ifneq (clean, $(findstring clean, $(MAKECMDGOALS))) --include $(OBJ_DIR)/EnvFade.P -endif - -$(OBJ_DIR)/EnvFade.o : $(PWD)/EnvFade.cpp $(THIS_MAKEFILE) $(MAKEFILE_BASE) - $(PRE_COMPILE_FILE) - $(COMPILE_FILE) $(POST_COMPILE_FILE) - -ifneq (clean, $(findstring clean, $(MAKECMDGOALS))) --include $(OBJ_DIR)/EnvHudHint.P -endif - -$(OBJ_DIR)/EnvHudHint.o : $(PWD)/EnvHudHint.cpp $(THIS_MAKEFILE) $(MAKEFILE_BASE) - $(PRE_COMPILE_FILE) - $(COMPILE_FILE) $(POST_COMPILE_FILE) - -ifneq (clean, $(findstring clean, $(MAKECMDGOALS))) --include $(OBJ_DIR)/EnvLaser.P -endif - -$(OBJ_DIR)/EnvLaser.o : $(PWD)/EnvLaser.cpp $(THIS_MAKEFILE) $(MAKEFILE_BASE) - $(PRE_COMPILE_FILE) - $(COMPILE_FILE) $(POST_COMPILE_FILE) - -ifneq (clean, $(findstring clean, $(MAKECMDGOALS))) --include $(OBJ_DIR)/EnvMessage.P -endif - -$(OBJ_DIR)/EnvMessage.o : $(PWD)/EnvMessage.cpp $(THIS_MAKEFILE) $(MAKEFILE_BASE) - $(PRE_COMPILE_FILE) - $(COMPILE_FILE) $(POST_COMPILE_FILE) - -ifneq (clean, $(findstring clean, $(MAKECMDGOALS))) --include $(OBJ_DIR)/envmicrophone.P -endif - -$(OBJ_DIR)/envmicrophone.o : $(PWD)/envmicrophone.cpp $(THIS_MAKEFILE) $(MAKEFILE_BASE) - $(PRE_COMPILE_FILE) - $(COMPILE_FILE) $(POST_COMPILE_FILE) - -ifneq (clean, $(findstring clean, $(MAKECMDGOALS))) --include $(OBJ_DIR)/EnvShake.P -endif - -$(OBJ_DIR)/EnvShake.o : $(PWD)/EnvShake.cpp $(THIS_MAKEFILE) $(MAKEFILE_BASE) - $(PRE_COMPILE_FILE) - $(COMPILE_FILE) $(POST_COMPILE_FILE) - -ifneq (clean, $(findstring clean, $(MAKECMDGOALS))) --include $(OBJ_DIR)/EnvSpark.P -endif - -$(OBJ_DIR)/EnvSpark.o : $(PWD)/EnvSpark.cpp $(THIS_MAKEFILE) $(MAKEFILE_BASE) - $(PRE_COMPILE_FILE) - $(COMPILE_FILE) $(POST_COMPILE_FILE) - -ifneq (clean, $(findstring clean, $(MAKECMDGOALS))) --include $(OBJ_DIR)/env_debughistory.P -endif - -$(OBJ_DIR)/env_debughistory.o : $(PWD)/env_debughistory.cpp $(THIS_MAKEFILE) $(MAKEFILE_BASE) - $(PRE_COMPILE_FILE) - $(COMPILE_FILE) $(POST_COMPILE_FILE) - -ifneq (clean, $(findstring clean, $(MAKECMDGOALS))) --include $(OBJ_DIR)/env_effectsscript.P -endif - -$(OBJ_DIR)/env_effectsscript.o : $(PWD)/env_effectsscript.cpp $(THIS_MAKEFILE) $(MAKEFILE_BASE) - $(PRE_COMPILE_FILE) - $(COMPILE_FILE) $(POST_COMPILE_FILE) - -ifneq (clean, $(findstring clean, $(MAKECMDGOALS))) --include $(OBJ_DIR)/env_entity_maker.P -endif - -$(OBJ_DIR)/env_entity_maker.o : $(PWD)/env_entity_maker.cpp $(THIS_MAKEFILE) $(MAKEFILE_BASE) - $(PRE_COMPILE_FILE) - $(COMPILE_FILE) $(POST_COMPILE_FILE) - -ifneq (clean, $(findstring clean, $(MAKECMDGOALS))) --include $(OBJ_DIR)/env_particlescript.P -endif - -$(OBJ_DIR)/env_particlescript.o : $(PWD)/env_particlescript.cpp $(THIS_MAKEFILE) $(MAKEFILE_BASE) - $(PRE_COMPILE_FILE) - $(COMPILE_FILE) $(POST_COMPILE_FILE) - -ifneq (clean, $(findstring clean, $(MAKECMDGOALS))) --include $(OBJ_DIR)/env_player_surface_trigger.P -endif - -$(OBJ_DIR)/env_player_surface_trigger.o : $(PWD)/env_player_surface_trigger.cpp $(THIS_MAKEFILE) $(MAKEFILE_BASE) - $(PRE_COMPILE_FILE) - $(COMPILE_FILE) $(POST_COMPILE_FILE) - -ifneq (clean, $(findstring clean, $(MAKECMDGOALS))) --include $(OBJ_DIR)/env_projectedtexture.P -endif - -$(OBJ_DIR)/env_projectedtexture.o : $(PWD)/env_projectedtexture.cpp $(THIS_MAKEFILE) $(MAKEFILE_BASE) - $(PRE_COMPILE_FILE) - $(COMPILE_FILE) $(POST_COMPILE_FILE) - -ifneq (clean, $(findstring clean, $(MAKECMDGOALS))) --include $(OBJ_DIR)/env_screenoverlay.P -endif - -$(OBJ_DIR)/env_screenoverlay.o : $(PWD)/env_screenoverlay.cpp $(THIS_MAKEFILE) $(MAKEFILE_BASE) - $(PRE_COMPILE_FILE) - $(COMPILE_FILE) $(POST_COMPILE_FILE) - -ifneq (clean, $(findstring clean, $(MAKECMDGOALS))) --include $(OBJ_DIR)/env_texturetoggle.P -endif - -$(OBJ_DIR)/env_texturetoggle.o : $(PWD)/env_texturetoggle.cpp $(THIS_MAKEFILE) $(MAKEFILE_BASE) - $(PRE_COMPILE_FILE) - $(COMPILE_FILE) $(POST_COMPILE_FILE) - -ifneq (clean, $(findstring clean, $(MAKECMDGOALS))) --include $(OBJ_DIR)/env_tonemap_controller.P -endif - -$(OBJ_DIR)/env_tonemap_controller.o : $(PWD)/env_tonemap_controller.cpp $(THIS_MAKEFILE) $(MAKEFILE_BASE) - $(PRE_COMPILE_FILE) - $(COMPILE_FILE) $(POST_COMPILE_FILE) - -ifneq (clean, $(findstring clean, $(MAKECMDGOALS))) --include $(OBJ_DIR)/env_zoom.P -endif - -$(OBJ_DIR)/env_zoom.o : $(PWD)/env_zoom.cpp $(THIS_MAKEFILE) $(MAKEFILE_BASE) - $(PRE_COMPILE_FILE) - $(COMPILE_FILE) $(POST_COMPILE_FILE) - -ifneq (clean, $(findstring clean, $(MAKECMDGOALS))) --include $(OBJ_DIR)/EventLog.P -endif - -$(OBJ_DIR)/EventLog.o : $(PWD)/EventLog.cpp $(THIS_MAKEFILE) $(MAKEFILE_BASE) - $(PRE_COMPILE_FILE) - $(COMPILE_FILE) $(POST_COMPILE_FILE) - -ifneq (clean, $(findstring clean, $(MAKECMDGOALS))) --include $(OBJ_DIR)/event_tempentity_tester.P -endif - -$(OBJ_DIR)/event_tempentity_tester.o : $(PWD)/event_tempentity_tester.cpp $(THIS_MAKEFILE) $(MAKEFILE_BASE) - $(PRE_COMPILE_FILE) - $(COMPILE_FILE) $(POST_COMPILE_FILE) - -ifneq (clean, $(findstring clean, $(MAKECMDGOALS))) --include $(OBJ_DIR)/explode.P -endif - -$(OBJ_DIR)/explode.o : $(PWD)/explode.cpp $(THIS_MAKEFILE) $(MAKEFILE_BASE) - $(PRE_COMPILE_FILE) - $(COMPILE_FILE) $(POST_COMPILE_FILE) - -ifneq (clean, $(findstring clean, $(MAKECMDGOALS))) --include $(OBJ_DIR)/filters.P -endif - -$(OBJ_DIR)/filters.o : $(PWD)/filters.cpp $(THIS_MAKEFILE) $(MAKEFILE_BASE) - $(PRE_COMPILE_FILE) - $(COMPILE_FILE) $(POST_COMPILE_FILE) - -ifneq (clean, $(findstring clean, $(MAKECMDGOALS))) --include $(OBJ_DIR)/fire.P -endif - -$(OBJ_DIR)/fire.o : $(PWD)/fire.cpp $(THIS_MAKEFILE) $(MAKEFILE_BASE) - $(PRE_COMPILE_FILE) - $(COMPILE_FILE) $(POST_COMPILE_FILE) - -ifneq (clean, $(findstring clean, $(MAKECMDGOALS))) --include $(OBJ_DIR)/fire_smoke.P -endif - -$(OBJ_DIR)/fire_smoke.o : $(PWD)/fire_smoke.cpp $(THIS_MAKEFILE) $(MAKEFILE_BASE) - $(PRE_COMPILE_FILE) - $(COMPILE_FILE) $(POST_COMPILE_FILE) - -ifneq (clean, $(findstring clean, $(MAKECMDGOALS))) --include $(OBJ_DIR)/fish.P -endif - -$(OBJ_DIR)/fish.o : $(PWD)/fish.cpp $(THIS_MAKEFILE) $(MAKEFILE_BASE) - $(PRE_COMPILE_FILE) - $(COMPILE_FILE) $(POST_COMPILE_FILE) - -ifneq (clean, $(findstring clean, $(MAKECMDGOALS))) --include $(OBJ_DIR)/fogcontroller.P -endif - -$(OBJ_DIR)/fogcontroller.o : $(PWD)/fogcontroller.cpp $(THIS_MAKEFILE) $(MAKEFILE_BASE) - $(PRE_COMPILE_FILE) - $(COMPILE_FILE) $(POST_COMPILE_FILE) - -ifneq (clean, $(findstring clean, $(MAKECMDGOALS))) --include $(OBJ_DIR)/fourwheelvehiclephysics.P -endif - -$(OBJ_DIR)/fourwheelvehiclephysics.o : $(PWD)/fourwheelvehiclephysics.cpp $(THIS_MAKEFILE) $(MAKEFILE_BASE) - $(PRE_COMPILE_FILE) - $(COMPILE_FILE) $(POST_COMPILE_FILE) - -ifneq (clean, $(findstring clean, $(MAKECMDGOALS))) --include $(OBJ_DIR)/func_areaportal.P -endif - -$(OBJ_DIR)/func_areaportal.o : $(PWD)/func_areaportal.cpp $(THIS_MAKEFILE) $(MAKEFILE_BASE) - $(PRE_COMPILE_FILE) - $(COMPILE_FILE) $(POST_COMPILE_FILE) - -ifneq (clean, $(findstring clean, $(MAKECMDGOALS))) --include $(OBJ_DIR)/func_areaportalbase.P -endif - -$(OBJ_DIR)/func_areaportalbase.o : $(PWD)/func_areaportalbase.cpp $(THIS_MAKEFILE) $(MAKEFILE_BASE) - $(PRE_COMPILE_FILE) - $(COMPILE_FILE) $(POST_COMPILE_FILE) - -ifneq (clean, $(findstring clean, $(MAKECMDGOALS))) --include $(OBJ_DIR)/func_areaportalwindow.P -endif - -$(OBJ_DIR)/func_areaportalwindow.o : $(PWD)/func_areaportalwindow.cpp $(THIS_MAKEFILE) $(MAKEFILE_BASE) - $(PRE_COMPILE_FILE) - $(COMPILE_FILE) $(POST_COMPILE_FILE) - -ifneq (clean, $(findstring clean, $(MAKECMDGOALS))) --include $(OBJ_DIR)/func_break.P -endif - -$(OBJ_DIR)/func_break.o : $(PWD)/func_break.cpp $(THIS_MAKEFILE) $(MAKEFILE_BASE) - $(PRE_COMPILE_FILE) - $(COMPILE_FILE) $(POST_COMPILE_FILE) - -ifneq (clean, $(findstring clean, $(MAKECMDGOALS))) --include $(OBJ_DIR)/func_breakablesurf.P -endif - -$(OBJ_DIR)/func_breakablesurf.o : $(PWD)/func_breakablesurf.cpp $(THIS_MAKEFILE) $(MAKEFILE_BASE) - $(PRE_COMPILE_FILE) - $(COMPILE_FILE) $(POST_COMPILE_FILE) - -ifneq (clean, $(findstring clean, $(MAKECMDGOALS))) --include $(OBJ_DIR)/func_dust.P -endif - -$(OBJ_DIR)/func_dust.o : $(PWD)/func_dust.cpp $(THIS_MAKEFILE) $(MAKEFILE_BASE) - $(PRE_COMPILE_FILE) - $(COMPILE_FILE) $(POST_COMPILE_FILE) - -ifneq (clean, $(findstring clean, $(MAKECMDGOALS))) --include $(OBJ_DIR)/func_ladder_endpoint.P -endif - -$(OBJ_DIR)/func_ladder_endpoint.o : $(PWD)/func_ladder_endpoint.cpp $(THIS_MAKEFILE) $(MAKEFILE_BASE) - $(PRE_COMPILE_FILE) - $(COMPILE_FILE) $(POST_COMPILE_FILE) - -ifneq (clean, $(findstring clean, $(MAKECMDGOALS))) --include $(OBJ_DIR)/func_lod.P -endif - -$(OBJ_DIR)/func_lod.o : $(PWD)/func_lod.cpp $(THIS_MAKEFILE) $(MAKEFILE_BASE) - $(PRE_COMPILE_FILE) - $(COMPILE_FILE) $(POST_COMPILE_FILE) - -ifneq (clean, $(findstring clean, $(MAKECMDGOALS))) --include $(OBJ_DIR)/func_movelinear.P -endif - -$(OBJ_DIR)/func_movelinear.o : $(PWD)/func_movelinear.cpp $(THIS_MAKEFILE) $(MAKEFILE_BASE) - $(PRE_COMPILE_FILE) - $(COMPILE_FILE) $(POST_COMPILE_FILE) - -ifneq (clean, $(findstring clean, $(MAKECMDGOALS))) --include $(OBJ_DIR)/func_occluder.P -endif - -$(OBJ_DIR)/func_occluder.o : $(PWD)/func_occluder.cpp $(THIS_MAKEFILE) $(MAKEFILE_BASE) - $(PRE_COMPILE_FILE) - $(COMPILE_FILE) $(POST_COMPILE_FILE) - -ifneq (clean, $(findstring clean, $(MAKECMDGOALS))) --include $(OBJ_DIR)/func_reflective_glass.P -endif - -$(OBJ_DIR)/func_reflective_glass.o : $(PWD)/func_reflective_glass.cpp $(THIS_MAKEFILE) $(MAKEFILE_BASE) - $(PRE_COMPILE_FILE) - $(COMPILE_FILE) $(POST_COMPILE_FILE) - -ifneq (clean, $(findstring clean, $(MAKECMDGOALS))) --include $(OBJ_DIR)/func_smokevolume.P -endif - -$(OBJ_DIR)/func_smokevolume.o : $(PWD)/func_smokevolume.cpp $(THIS_MAKEFILE) $(MAKEFILE_BASE) - $(PRE_COMPILE_FILE) - $(COMPILE_FILE) $(POST_COMPILE_FILE) - -ifneq (clean, $(findstring clean, $(MAKECMDGOALS))) --include $(OBJ_DIR)/game.P -endif - -$(OBJ_DIR)/game.o : $(PWD)/game.cpp $(THIS_MAKEFILE) $(MAKEFILE_BASE) - $(PRE_COMPILE_FILE) - $(COMPILE_FILE) $(POST_COMPILE_FILE) - -ifneq (clean, $(findstring clean, $(MAKECMDGOALS))) --include $(OBJ_DIR)/gamedll_replay.P -endif - -$(OBJ_DIR)/gamedll_replay.o : $(PWD)/gamedll_replay.cpp $(THIS_MAKEFILE) $(MAKEFILE_BASE) - $(PRE_COMPILE_FILE) - $(COMPILE_FILE) $(POST_COMPILE_FILE) - -ifneq (clean, $(findstring clean, $(MAKECMDGOALS))) --include $(OBJ_DIR)/gamehandle.P -endif - -$(OBJ_DIR)/gamehandle.o : $(PWD)/gamehandle.cpp $(THIS_MAKEFILE) $(MAKEFILE_BASE) - $(PRE_COMPILE_FILE) - $(COMPILE_FILE) $(POST_COMPILE_FILE) - -ifneq (clean, $(findstring clean, $(MAKECMDGOALS))) --include $(OBJ_DIR)/gameinterface.P -endif - -$(OBJ_DIR)/gameinterface.o : $(PWD)/gameinterface.cpp $(THIS_MAKEFILE) $(MAKEFILE_BASE) - $(PRE_COMPILE_FILE) - $(COMPILE_FILE) $(POST_COMPILE_FILE) - -ifneq (clean, $(findstring clean, $(MAKECMDGOALS))) --include $(OBJ_DIR)/GameStats_BasicStatsFunctions.P -endif - -$(OBJ_DIR)/GameStats_BasicStatsFunctions.o : $(PWD)/GameStats_BasicStatsFunctions.cpp $(THIS_MAKEFILE) $(MAKEFILE_BASE) - $(PRE_COMPILE_FILE) - $(COMPILE_FILE) $(POST_COMPILE_FILE) - -ifneq (clean, $(findstring clean, $(MAKECMDGOALS))) --include $(OBJ_DIR)/gametrace_dll.P -endif - -$(OBJ_DIR)/gametrace_dll.o : $(PWD)/gametrace_dll.cpp $(THIS_MAKEFILE) $(MAKEFILE_BASE) - $(PRE_COMPILE_FILE) - $(COMPILE_FILE) $(POST_COMPILE_FILE) - -ifneq (clean, $(findstring clean, $(MAKECMDGOALS))) --include $(OBJ_DIR)/gameweaponmanager.P -endif - -$(OBJ_DIR)/gameweaponmanager.o : $(PWD)/gameweaponmanager.cpp $(THIS_MAKEFILE) $(MAKEFILE_BASE) - $(PRE_COMPILE_FILE) - $(COMPILE_FILE) $(POST_COMPILE_FILE) - -ifneq (clean, $(findstring clean, $(MAKECMDGOALS))) --include $(OBJ_DIR)/game_ui.P -endif - -$(OBJ_DIR)/game_ui.o : $(PWD)/game_ui.cpp $(THIS_MAKEFILE) $(MAKEFILE_BASE) - $(PRE_COMPILE_FILE) - $(COMPILE_FILE) $(POST_COMPILE_FILE) - -ifneq (clean, $(findstring clean, $(MAKECMDGOALS))) --include $(OBJ_DIR)/genericactor.P -endif - -$(OBJ_DIR)/genericactor.o : $(PWD)/genericactor.cpp $(THIS_MAKEFILE) $(MAKEFILE_BASE) - $(PRE_COMPILE_FILE) - $(COMPILE_FILE) $(POST_COMPILE_FILE) - -ifneq (clean, $(findstring clean, $(MAKECMDGOALS))) --include $(OBJ_DIR)/genericmonster.P -endif - -$(OBJ_DIR)/genericmonster.o : $(PWD)/genericmonster.cpp $(THIS_MAKEFILE) $(MAKEFILE_BASE) - $(PRE_COMPILE_FILE) - $(COMPILE_FILE) $(POST_COMPILE_FILE) - -ifneq (clean, $(findstring clean, $(MAKECMDGOALS))) --include $(OBJ_DIR)/gib.P -endif - -$(OBJ_DIR)/gib.o : $(PWD)/gib.cpp $(THIS_MAKEFILE) $(MAKEFILE_BASE) - $(PRE_COMPILE_FILE) - $(COMPILE_FILE) $(POST_COMPILE_FILE) - -ifneq (clean, $(findstring clean, $(MAKECMDGOALS))) --include $(OBJ_DIR)/globals.P -endif - -$(OBJ_DIR)/globals.o : $(PWD)/globals.cpp $(THIS_MAKEFILE) $(MAKEFILE_BASE) - $(PRE_COMPILE_FILE) - $(COMPILE_FILE) $(POST_COMPILE_FILE) - -ifneq (clean, $(findstring clean, $(MAKECMDGOALS))) --include $(OBJ_DIR)/globalstate.P -endif - -$(OBJ_DIR)/globalstate.o : $(PWD)/globalstate.cpp $(THIS_MAKEFILE) $(MAKEFILE_BASE) - $(PRE_COMPILE_FILE) - $(COMPILE_FILE) $(POST_COMPILE_FILE) - -ifneq (clean, $(findstring clean, $(MAKECMDGOALS))) --include $(OBJ_DIR)/grenadethrown.P -endif - -$(OBJ_DIR)/grenadethrown.o : $(PWD)/grenadethrown.cpp $(THIS_MAKEFILE) $(MAKEFILE_BASE) - $(PRE_COMPILE_FILE) - $(COMPILE_FILE) $(POST_COMPILE_FILE) - -ifneq (clean, $(findstring clean, $(MAKECMDGOALS))) --include $(OBJ_DIR)/guntarget.P -endif - -$(OBJ_DIR)/guntarget.o : $(PWD)/guntarget.cpp $(THIS_MAKEFILE) $(MAKEFILE_BASE) - $(PRE_COMPILE_FILE) - $(COMPILE_FILE) $(POST_COMPILE_FILE) - -ifneq (clean, $(findstring clean, $(MAKECMDGOALS))) --include $(OBJ_DIR)/hierarchy.P -endif - -$(OBJ_DIR)/hierarchy.o : $(PWD)/hierarchy.cpp $(THIS_MAKEFILE) $(MAKEFILE_BASE) - $(PRE_COMPILE_FILE) - $(COMPILE_FILE) $(POST_COMPILE_FILE) - -ifneq (clean, $(findstring clean, $(MAKECMDGOALS))) --include $(OBJ_DIR)/ai_allymanager.P -endif - -$(OBJ_DIR)/ai_allymanager.o : $(PWD)/hl2/ai_allymanager.cpp $(THIS_MAKEFILE) $(MAKEFILE_BASE) - $(PRE_COMPILE_FILE) - $(COMPILE_FILE) $(POST_COMPILE_FILE) - -ifneq (clean, $(findstring clean, $(MAKECMDGOALS))) --include $(OBJ_DIR)/ai_behavior_actbusy.P -endif - -$(OBJ_DIR)/ai_behavior_actbusy.o : $(PWD)/hl2/ai_behavior_actbusy.cpp $(THIS_MAKEFILE) $(MAKEFILE_BASE) - $(PRE_COMPILE_FILE) - $(COMPILE_FILE) $(POST_COMPILE_FILE) - -ifneq (clean, $(findstring clean, $(MAKECMDGOALS))) --include $(OBJ_DIR)/ai_behavior_functank.P -endif - -$(OBJ_DIR)/ai_behavior_functank.o : $(PWD)/hl2/ai_behavior_functank.cpp $(THIS_MAKEFILE) $(MAKEFILE_BASE) - $(PRE_COMPILE_FILE) - $(COMPILE_FILE) $(POST_COMPILE_FILE) - -ifneq (clean, $(findstring clean, $(MAKECMDGOALS))) --include $(OBJ_DIR)/ai_behavior_holster.P -endif - -$(OBJ_DIR)/ai_behavior_holster.o : $(PWD)/hl2/ai_behavior_holster.cpp $(THIS_MAKEFILE) $(MAKEFILE_BASE) - $(PRE_COMPILE_FILE) - $(COMPILE_FILE) $(POST_COMPILE_FILE) - -ifneq (clean, $(findstring clean, $(MAKECMDGOALS))) --include $(OBJ_DIR)/ai_behavior_operator.P -endif - -$(OBJ_DIR)/ai_behavior_operator.o : $(PWD)/hl2/ai_behavior_operator.cpp $(THIS_MAKEFILE) $(MAKEFILE_BASE) - $(PRE_COMPILE_FILE) - $(COMPILE_FILE) $(POST_COMPILE_FILE) - -ifneq (clean, $(findstring clean, $(MAKECMDGOALS))) --include $(OBJ_DIR)/ai_behavior_police.P -endif - -$(OBJ_DIR)/ai_behavior_police.o : $(PWD)/hl2/ai_behavior_police.cpp $(THIS_MAKEFILE) $(MAKEFILE_BASE) - $(PRE_COMPILE_FILE) - $(COMPILE_FILE) $(POST_COMPILE_FILE) - -ifneq (clean, $(findstring clean, $(MAKECMDGOALS))) --include $(OBJ_DIR)/ai_goal_police.P -endif - -$(OBJ_DIR)/ai_goal_police.o : $(PWD)/hl2/ai_goal_police.cpp $(THIS_MAKEFILE) $(MAKEFILE_BASE) - $(PRE_COMPILE_FILE) - $(COMPILE_FILE) $(POST_COMPILE_FILE) - -ifneq (clean, $(findstring clean, $(MAKECMDGOALS))) --include $(OBJ_DIR)/ai_spotlight.P -endif - -$(OBJ_DIR)/ai_spotlight.o : $(PWD)/hl2/ai_spotlight.cpp $(THIS_MAKEFILE) $(MAKEFILE_BASE) - $(PRE_COMPILE_FILE) - $(COMPILE_FILE) $(POST_COMPILE_FILE) - -ifneq (clean, $(findstring clean, $(MAKECMDGOALS))) --include $(OBJ_DIR)/antlion_dust.P -endif - -$(OBJ_DIR)/antlion_dust.o : $(PWD)/hl2/antlion_dust.cpp $(THIS_MAKEFILE) $(MAKEFILE_BASE) - $(PRE_COMPILE_FILE) - $(COMPILE_FILE) $(POST_COMPILE_FILE) - -ifneq (clean, $(findstring clean, $(MAKECMDGOALS))) --include $(OBJ_DIR)/antlion_maker.P -endif - -$(OBJ_DIR)/antlion_maker.o : $(PWD)/hl2/antlion_maker.cpp $(THIS_MAKEFILE) $(MAKEFILE_BASE) - $(PRE_COMPILE_FILE) - $(COMPILE_FILE) $(POST_COMPILE_FILE) - -ifneq (clean, $(findstring clean, $(MAKECMDGOALS))) --include $(OBJ_DIR)/ar2_explosion.P -endif - -$(OBJ_DIR)/ar2_explosion.o : $(PWD)/hl2/ar2_explosion.cpp $(THIS_MAKEFILE) $(MAKEFILE_BASE) - $(PRE_COMPILE_FILE) - $(COMPILE_FILE) $(POST_COMPILE_FILE) - -ifneq (clean, $(findstring clean, $(MAKECMDGOALS))) --include $(OBJ_DIR)/basehlcombatweapon.P -endif - -$(OBJ_DIR)/basehlcombatweapon.o : $(PWD)/hl2/basehlcombatweapon.cpp $(THIS_MAKEFILE) $(MAKEFILE_BASE) - $(PRE_COMPILE_FILE) - $(COMPILE_FILE) $(POST_COMPILE_FILE) - -ifneq (clean, $(findstring clean, $(MAKECMDGOALS))) --include $(OBJ_DIR)/cbasehelicopter.P -endif - -$(OBJ_DIR)/cbasehelicopter.o : $(PWD)/hl2/cbasehelicopter.cpp $(THIS_MAKEFILE) $(MAKEFILE_BASE) - $(PRE_COMPILE_FILE) - $(COMPILE_FILE) $(POST_COMPILE_FILE) - -ifneq (clean, $(findstring clean, $(MAKECMDGOALS))) --include $(OBJ_DIR)/cbasespriteprojectile.P -endif - -$(OBJ_DIR)/cbasespriteprojectile.o : $(PWD)/hl2/cbasespriteprojectile.cpp $(THIS_MAKEFILE) $(MAKEFILE_BASE) - $(PRE_COMPILE_FILE) - $(COMPILE_FILE) $(POST_COMPILE_FILE) - -ifneq (clean, $(findstring clean, $(MAKECMDGOALS))) --include $(OBJ_DIR)/citadel_effects.P -endif - -$(OBJ_DIR)/citadel_effects.o : $(PWD)/hl2/citadel_effects.cpp $(THIS_MAKEFILE) $(MAKEFILE_BASE) - $(PRE_COMPILE_FILE) - $(COMPILE_FILE) $(POST_COMPILE_FILE) - -ifneq (clean, $(findstring clean, $(MAKECMDGOALS))) --include $(OBJ_DIR)/combine_mine.P -endif - -$(OBJ_DIR)/combine_mine.o : $(PWD)/hl2/combine_mine.cpp $(THIS_MAKEFILE) $(MAKEFILE_BASE) - $(PRE_COMPILE_FILE) - $(COMPILE_FILE) $(POST_COMPILE_FILE) - -ifneq (clean, $(findstring clean, $(MAKECMDGOALS))) --include $(OBJ_DIR)/env_alyxemp.P -endif - -$(OBJ_DIR)/env_alyxemp.o : $(PWD)/hl2/env_alyxemp.cpp $(THIS_MAKEFILE) $(MAKEFILE_BASE) - $(PRE_COMPILE_FILE) - $(COMPILE_FILE) $(POST_COMPILE_FILE) - -ifneq (clean, $(findstring clean, $(MAKECMDGOALS))) --include $(OBJ_DIR)/env_headcrabcanister.P -endif - -$(OBJ_DIR)/env_headcrabcanister.o : $(PWD)/hl2/env_headcrabcanister.cpp $(THIS_MAKEFILE) $(MAKEFILE_BASE) - $(PRE_COMPILE_FILE) - $(COMPILE_FILE) $(POST_COMPILE_FILE) - -ifneq (clean, $(findstring clean, $(MAKECMDGOALS))) --include $(OBJ_DIR)/env_speaker.P -endif - -$(OBJ_DIR)/env_speaker.o : $(PWD)/hl2/env_speaker.cpp $(THIS_MAKEFILE) $(MAKEFILE_BASE) - $(PRE_COMPILE_FILE) - $(COMPILE_FILE) $(POST_COMPILE_FILE) - -ifneq (clean, $(findstring clean, $(MAKECMDGOALS))) --include $(OBJ_DIR)/env_starfield.P -endif - -$(OBJ_DIR)/env_starfield.o : $(PWD)/hl2/env_starfield.cpp $(THIS_MAKEFILE) $(MAKEFILE_BASE) - $(PRE_COMPILE_FILE) - $(COMPILE_FILE) $(POST_COMPILE_FILE) - -ifneq (clean, $(findstring clean, $(MAKECMDGOALS))) --include $(OBJ_DIR)/Func_Monitor.P -endif - -$(OBJ_DIR)/Func_Monitor.o : $(PWD)/hl2/Func_Monitor.cpp $(THIS_MAKEFILE) $(MAKEFILE_BASE) - $(PRE_COMPILE_FILE) - $(COMPILE_FILE) $(POST_COMPILE_FILE) - -ifneq (clean, $(findstring clean, $(MAKECMDGOALS))) --include $(OBJ_DIR)/func_recharge.P -endif - -$(OBJ_DIR)/func_recharge.o : $(PWD)/hl2/func_recharge.cpp $(THIS_MAKEFILE) $(MAKEFILE_BASE) - $(PRE_COMPILE_FILE) - $(COMPILE_FILE) $(POST_COMPILE_FILE) - -ifneq (clean, $(findstring clean, $(MAKECMDGOALS))) --include $(OBJ_DIR)/func_tank.P -endif - -$(OBJ_DIR)/func_tank.o : $(PWD)/hl2/func_tank.cpp $(THIS_MAKEFILE) $(MAKEFILE_BASE) - $(PRE_COMPILE_FILE) - $(COMPILE_FILE) $(POST_COMPILE_FILE) - -ifneq (clean, $(findstring clean, $(MAKECMDGOALS))) --include $(OBJ_DIR)/grenade_ar2.P -endif - -$(OBJ_DIR)/grenade_ar2.o : $(PWD)/hl2/grenade_ar2.cpp $(THIS_MAKEFILE) $(MAKEFILE_BASE) - $(PRE_COMPILE_FILE) - $(COMPILE_FILE) $(POST_COMPILE_FILE) - -ifneq (clean, $(findstring clean, $(MAKECMDGOALS))) --include $(OBJ_DIR)/grenade_beam.P -endif - -$(OBJ_DIR)/grenade_beam.o : $(PWD)/hl2/grenade_beam.cpp $(THIS_MAKEFILE) $(MAKEFILE_BASE) - $(PRE_COMPILE_FILE) - $(COMPILE_FILE) $(POST_COMPILE_FILE) - -ifneq (clean, $(findstring clean, $(MAKECMDGOALS))) --include $(OBJ_DIR)/grenade_bugbait.P -endif - -$(OBJ_DIR)/grenade_bugbait.o : $(PWD)/hl2/grenade_bugbait.cpp $(THIS_MAKEFILE) $(MAKEFILE_BASE) - $(PRE_COMPILE_FILE) - $(COMPILE_FILE) $(POST_COMPILE_FILE) - -ifneq (clean, $(findstring clean, $(MAKECMDGOALS))) --include $(OBJ_DIR)/grenade_frag.P -endif - -$(OBJ_DIR)/grenade_frag.o : $(PWD)/hl2/grenade_frag.cpp $(THIS_MAKEFILE) $(MAKEFILE_BASE) - $(PRE_COMPILE_FILE) - $(COMPILE_FILE) $(POST_COMPILE_FILE) - -ifneq (clean, $(findstring clean, $(MAKECMDGOALS))) --include $(OBJ_DIR)/grenade_homer.P -endif - -$(OBJ_DIR)/grenade_homer.o : $(PWD)/hl2/grenade_homer.cpp $(THIS_MAKEFILE) $(MAKEFILE_BASE) - $(PRE_COMPILE_FILE) - $(COMPILE_FILE) $(POST_COMPILE_FILE) - -ifneq (clean, $(findstring clean, $(MAKECMDGOALS))) --include $(OBJ_DIR)/grenade_pathfollower.P -endif - -$(OBJ_DIR)/grenade_pathfollower.o : $(PWD)/hl2/grenade_pathfollower.cpp $(THIS_MAKEFILE) $(MAKEFILE_BASE) - $(PRE_COMPILE_FILE) - $(COMPILE_FILE) $(POST_COMPILE_FILE) - -ifneq (clean, $(findstring clean, $(MAKECMDGOALS))) --include $(OBJ_DIR)/hl2_ai_network.P -endif - -$(OBJ_DIR)/hl2_ai_network.o : $(PWD)/hl2/hl2_ai_network.cpp $(THIS_MAKEFILE) $(MAKEFILE_BASE) - $(PRE_COMPILE_FILE) - $(COMPILE_FILE) $(POST_COMPILE_FILE) - -ifneq (clean, $(findstring clean, $(MAKECMDGOALS))) --include $(OBJ_DIR)/hl2_client.P -endif - -$(OBJ_DIR)/hl2_client.o : $(PWD)/hl2/hl2_client.cpp $(THIS_MAKEFILE) $(MAKEFILE_BASE) - $(PRE_COMPILE_FILE) - $(COMPILE_FILE) $(POST_COMPILE_FILE) - -ifneq (clean, $(findstring clean, $(MAKECMDGOALS))) --include $(OBJ_DIR)/hl2_eventlog.P -endif - -$(OBJ_DIR)/hl2_eventlog.o : $(PWD)/hl2/hl2_eventlog.cpp $(THIS_MAKEFILE) $(MAKEFILE_BASE) - $(PRE_COMPILE_FILE) - $(COMPILE_FILE) $(POST_COMPILE_FILE) - -ifneq (clean, $(findstring clean, $(MAKECMDGOALS))) --include $(OBJ_DIR)/hl2_gamestats.P -endif - -$(OBJ_DIR)/hl2_gamestats.o : $(PWD)/hl2/hl2_gamestats.cpp $(THIS_MAKEFILE) $(MAKEFILE_BASE) - $(PRE_COMPILE_FILE) - $(COMPILE_FILE) $(POST_COMPILE_FILE) - -ifneq (clean, $(findstring clean, $(MAKECMDGOALS))) --include $(OBJ_DIR)/hl2_player.P -endif - -$(OBJ_DIR)/hl2_player.o : $(PWD)/hl2/hl2_player.cpp $(THIS_MAKEFILE) $(MAKEFILE_BASE) - $(PRE_COMPILE_FILE) - $(COMPILE_FILE) $(POST_COMPILE_FILE) - -ifneq (clean, $(findstring clean, $(MAKECMDGOALS))) --include $(OBJ_DIR)/hl2_playerlocaldata.P -endif - -$(OBJ_DIR)/hl2_playerlocaldata.o : $(PWD)/hl2/hl2_playerlocaldata.cpp $(THIS_MAKEFILE) $(MAKEFILE_BASE) - $(PRE_COMPILE_FILE) - $(COMPILE_FILE) $(POST_COMPILE_FILE) - -ifneq (clean, $(findstring clean, $(MAKECMDGOALS))) --include $(OBJ_DIR)/hl2_triggers.P -endif - -$(OBJ_DIR)/hl2_triggers.o : $(PWD)/hl2/hl2_triggers.cpp $(THIS_MAKEFILE) $(MAKEFILE_BASE) - $(PRE_COMPILE_FILE) - $(COMPILE_FILE) $(POST_COMPILE_FILE) - -ifneq (clean, $(findstring clean, $(MAKECMDGOALS))) --include $(OBJ_DIR)/hl_playermove.P -endif - -$(OBJ_DIR)/hl_playermove.o : $(PWD)/hl2/hl_playermove.cpp $(THIS_MAKEFILE) $(MAKEFILE_BASE) - $(PRE_COMPILE_FILE) - $(COMPILE_FILE) $(POST_COMPILE_FILE) - -ifneq (clean, $(findstring clean, $(MAKECMDGOALS))) --include $(OBJ_DIR)/info_darknessmode_lightsource.P -endif - -$(OBJ_DIR)/info_darknessmode_lightsource.o : $(PWD)/hl2/info_darknessmode_lightsource.cpp $(THIS_MAKEFILE) $(MAKEFILE_BASE) - $(PRE_COMPILE_FILE) - $(COMPILE_FILE) $(POST_COMPILE_FILE) - -ifneq (clean, $(findstring clean, $(MAKECMDGOALS))) --include $(OBJ_DIR)/info_teleporter_countdown.P -endif - -$(OBJ_DIR)/info_teleporter_countdown.o : $(PWD)/hl2/info_teleporter_countdown.cpp $(THIS_MAKEFILE) $(MAKEFILE_BASE) - $(PRE_COMPILE_FILE) - $(COMPILE_FILE) $(POST_COMPILE_FILE) - -ifneq (clean, $(findstring clean, $(MAKECMDGOALS))) --include $(OBJ_DIR)/item_ammo.P -endif - -$(OBJ_DIR)/item_ammo.o : $(PWD)/hl2/item_ammo.cpp $(THIS_MAKEFILE) $(MAKEFILE_BASE) - $(PRE_COMPILE_FILE) - $(COMPILE_FILE) $(POST_COMPILE_FILE) - -ifneq (clean, $(findstring clean, $(MAKECMDGOALS))) --include $(OBJ_DIR)/item_battery.P -endif - -$(OBJ_DIR)/item_battery.o : $(PWD)/hl2/item_battery.cpp $(THIS_MAKEFILE) $(MAKEFILE_BASE) - $(PRE_COMPILE_FILE) - $(COMPILE_FILE) $(POST_COMPILE_FILE) - -ifneq (clean, $(findstring clean, $(MAKECMDGOALS))) --include $(OBJ_DIR)/item_dynamic_resupply.P -endif - -$(OBJ_DIR)/item_dynamic_resupply.o : $(PWD)/hl2/item_dynamic_resupply.cpp $(THIS_MAKEFILE) $(MAKEFILE_BASE) - $(PRE_COMPILE_FILE) - $(COMPILE_FILE) $(POST_COMPILE_FILE) - -ifneq (clean, $(findstring clean, $(MAKECMDGOALS))) --include $(OBJ_DIR)/item_healthkit.P -endif - -$(OBJ_DIR)/item_healthkit.o : $(PWD)/hl2/item_healthkit.cpp $(THIS_MAKEFILE) $(MAKEFILE_BASE) - $(PRE_COMPILE_FILE) - $(COMPILE_FILE) $(POST_COMPILE_FILE) - -ifneq (clean, $(findstring clean, $(MAKECMDGOALS))) --include $(OBJ_DIR)/item_itemcrate.P -endif - -$(OBJ_DIR)/item_itemcrate.o : $(PWD)/hl2/item_itemcrate.cpp $(THIS_MAKEFILE) $(MAKEFILE_BASE) - $(PRE_COMPILE_FILE) - $(COMPILE_FILE) $(POST_COMPILE_FILE) - -ifneq (clean, $(findstring clean, $(MAKECMDGOALS))) --include $(OBJ_DIR)/item_suit.P -endif - -$(OBJ_DIR)/item_suit.o : $(PWD)/hl2/item_suit.cpp $(THIS_MAKEFILE) $(MAKEFILE_BASE) - $(PRE_COMPILE_FILE) - $(COMPILE_FILE) $(POST_COMPILE_FILE) - -ifneq (clean, $(findstring clean, $(MAKECMDGOALS))) --include $(OBJ_DIR)/look_door.P -endif - -$(OBJ_DIR)/look_door.o : $(PWD)/hl2/look_door.cpp $(THIS_MAKEFILE) $(MAKEFILE_BASE) - $(PRE_COMPILE_FILE) - $(COMPILE_FILE) $(POST_COMPILE_FILE) - -ifneq (clean, $(findstring clean, $(MAKECMDGOALS))) --include $(OBJ_DIR)/monster_dummy.P -endif - -$(OBJ_DIR)/monster_dummy.o : $(PWD)/hl2/monster_dummy.cpp $(THIS_MAKEFILE) $(MAKEFILE_BASE) - $(PRE_COMPILE_FILE) - $(COMPILE_FILE) $(POST_COMPILE_FILE) - -ifneq (clean, $(findstring clean, $(MAKECMDGOALS))) --include $(OBJ_DIR)/npc_alyx.P -endif - -$(OBJ_DIR)/npc_alyx.o : $(PWD)/hl2/npc_alyx.cpp $(THIS_MAKEFILE) $(MAKEFILE_BASE) - $(PRE_COMPILE_FILE) - $(COMPILE_FILE) $(POST_COMPILE_FILE) - -ifneq (clean, $(findstring clean, $(MAKECMDGOALS))) --include $(OBJ_DIR)/npc_antlion.P -endif - -$(OBJ_DIR)/npc_antlion.o : $(PWD)/hl2/npc_antlion.cpp $(THIS_MAKEFILE) $(MAKEFILE_BASE) - $(PRE_COMPILE_FILE) - $(COMPILE_FILE) $(POST_COMPILE_FILE) - -ifneq (clean, $(findstring clean, $(MAKECMDGOALS))) --include $(OBJ_DIR)/npc_antlionguard.P -endif - -$(OBJ_DIR)/npc_antlionguard.o : $(PWD)/hl2/npc_antlionguard.cpp $(THIS_MAKEFILE) $(MAKEFILE_BASE) - $(PRE_COMPILE_FILE) - $(COMPILE_FILE) $(POST_COMPILE_FILE) - -ifneq (clean, $(findstring clean, $(MAKECMDGOALS))) --include $(OBJ_DIR)/npc_apcdriver.P -endif - -$(OBJ_DIR)/npc_apcdriver.o : $(PWD)/hl2/npc_apcdriver.cpp $(THIS_MAKEFILE) $(MAKEFILE_BASE) - $(PRE_COMPILE_FILE) - $(COMPILE_FILE) $(POST_COMPILE_FILE) - -ifneq (clean, $(findstring clean, $(MAKECMDGOALS))) --include $(OBJ_DIR)/npc_attackchopper.P -endif - -$(OBJ_DIR)/npc_attackchopper.o : $(PWD)/hl2/npc_attackchopper.cpp $(THIS_MAKEFILE) $(MAKEFILE_BASE) - $(PRE_COMPILE_FILE) - $(COMPILE_FILE) $(POST_COMPILE_FILE) - -ifneq (clean, $(findstring clean, $(MAKECMDGOALS))) --include $(OBJ_DIR)/npc_barnacle.P -endif - -$(OBJ_DIR)/npc_barnacle.o : $(PWD)/hl2/npc_barnacle.cpp $(THIS_MAKEFILE) $(MAKEFILE_BASE) - $(PRE_COMPILE_FILE) - $(COMPILE_FILE) $(POST_COMPILE_FILE) - -ifneq (clean, $(findstring clean, $(MAKECMDGOALS))) --include $(OBJ_DIR)/npc_barney.P -endif - -$(OBJ_DIR)/npc_barney.o : $(PWD)/hl2/npc_barney.cpp $(THIS_MAKEFILE) $(MAKEFILE_BASE) - $(PRE_COMPILE_FILE) - $(COMPILE_FILE) $(POST_COMPILE_FILE) - -ifneq (clean, $(findstring clean, $(MAKECMDGOALS))) --include $(OBJ_DIR)/npc_basescanner.P -endif - -$(OBJ_DIR)/npc_basescanner.o : $(PWD)/hl2/npc_basescanner.cpp $(THIS_MAKEFILE) $(MAKEFILE_BASE) - $(PRE_COMPILE_FILE) - $(COMPILE_FILE) $(POST_COMPILE_FILE) - -ifneq (clean, $(findstring clean, $(MAKECMDGOALS))) --include $(OBJ_DIR)/npc_BaseZombie.P -endif - -$(OBJ_DIR)/npc_BaseZombie.o : $(PWD)/hl2/npc_BaseZombie.cpp $(THIS_MAKEFILE) $(MAKEFILE_BASE) - $(PRE_COMPILE_FILE) - $(COMPILE_FILE) $(POST_COMPILE_FILE) - -ifneq (clean, $(findstring clean, $(MAKECMDGOALS))) --include $(OBJ_DIR)/npc_blob.P -endif - -$(OBJ_DIR)/npc_blob.o : $(PWD)/hl2/npc_blob.cpp $(THIS_MAKEFILE) $(MAKEFILE_BASE) - $(PRE_COMPILE_FILE) - $(COMPILE_FILE) $(POST_COMPILE_FILE) - -ifneq (clean, $(findstring clean, $(MAKECMDGOALS))) --include $(OBJ_DIR)/npc_breen.P -endif - -$(OBJ_DIR)/npc_breen.o : $(PWD)/hl2/npc_breen.cpp $(THIS_MAKEFILE) $(MAKEFILE_BASE) - $(PRE_COMPILE_FILE) - $(COMPILE_FILE) $(POST_COMPILE_FILE) - -ifneq (clean, $(findstring clean, $(MAKECMDGOALS))) --include $(OBJ_DIR)/npc_bullseye.P -endif - -$(OBJ_DIR)/npc_bullseye.o : $(PWD)/hl2/npc_bullseye.cpp $(THIS_MAKEFILE) $(MAKEFILE_BASE) - $(PRE_COMPILE_FILE) - $(COMPILE_FILE) $(POST_COMPILE_FILE) - -ifneq (clean, $(findstring clean, $(MAKECMDGOALS))) --include $(OBJ_DIR)/npc_citizen17.P -endif - -$(OBJ_DIR)/npc_citizen17.o : $(PWD)/hl2/npc_citizen17.cpp $(THIS_MAKEFILE) $(MAKEFILE_BASE) - $(PRE_COMPILE_FILE) - $(COMPILE_FILE) $(POST_COMPILE_FILE) - -ifneq (clean, $(findstring clean, $(MAKECMDGOALS))) --include $(OBJ_DIR)/npc_combine.P -endif - -$(OBJ_DIR)/npc_combine.o : $(PWD)/hl2/npc_combine.cpp $(THIS_MAKEFILE) $(MAKEFILE_BASE) - $(PRE_COMPILE_FILE) - $(COMPILE_FILE) $(POST_COMPILE_FILE) - -ifneq (clean, $(findstring clean, $(MAKECMDGOALS))) --include $(OBJ_DIR)/npc_combinecamera.P -endif - -$(OBJ_DIR)/npc_combinecamera.o : $(PWD)/hl2/npc_combinecamera.cpp $(THIS_MAKEFILE) $(MAKEFILE_BASE) - $(PRE_COMPILE_FILE) - $(COMPILE_FILE) $(POST_COMPILE_FILE) - -ifneq (clean, $(findstring clean, $(MAKECMDGOALS))) --include $(OBJ_DIR)/npc_combinedropship.P -endif - -$(OBJ_DIR)/npc_combinedropship.o : $(PWD)/hl2/npc_combinedropship.cpp $(THIS_MAKEFILE) $(MAKEFILE_BASE) - $(PRE_COMPILE_FILE) - $(COMPILE_FILE) $(POST_COMPILE_FILE) - -ifneq (clean, $(findstring clean, $(MAKECMDGOALS))) --include $(OBJ_DIR)/npc_combinegunship.P -endif - -$(OBJ_DIR)/npc_combinegunship.o : $(PWD)/hl2/npc_combinegunship.cpp $(THIS_MAKEFILE) $(MAKEFILE_BASE) - $(PRE_COMPILE_FILE) - $(COMPILE_FILE) $(POST_COMPILE_FILE) - -ifneq (clean, $(findstring clean, $(MAKECMDGOALS))) --include $(OBJ_DIR)/npc_combines.P -endif - -$(OBJ_DIR)/npc_combines.o : $(PWD)/hl2/npc_combines.cpp $(THIS_MAKEFILE) $(MAKEFILE_BASE) - $(PRE_COMPILE_FILE) - $(COMPILE_FILE) $(POST_COMPILE_FILE) - -ifneq (clean, $(findstring clean, $(MAKECMDGOALS))) --include $(OBJ_DIR)/npc_cranedriver.P -endif - -$(OBJ_DIR)/npc_cranedriver.o : $(PWD)/hl2/npc_cranedriver.cpp $(THIS_MAKEFILE) $(MAKEFILE_BASE) - $(PRE_COMPILE_FILE) - $(COMPILE_FILE) $(POST_COMPILE_FILE) - -ifneq (clean, $(findstring clean, $(MAKECMDGOALS))) --include $(OBJ_DIR)/npc_crow.P -endif - -$(OBJ_DIR)/npc_crow.o : $(PWD)/hl2/npc_crow.cpp $(THIS_MAKEFILE) $(MAKEFILE_BASE) - $(PRE_COMPILE_FILE) - $(COMPILE_FILE) $(POST_COMPILE_FILE) - -ifneq (clean, $(findstring clean, $(MAKECMDGOALS))) --include $(OBJ_DIR)/npc_dog.P -endif - -$(OBJ_DIR)/npc_dog.o : $(PWD)/hl2/npc_dog.cpp $(THIS_MAKEFILE) $(MAKEFILE_BASE) - $(PRE_COMPILE_FILE) - $(COMPILE_FILE) $(POST_COMPILE_FILE) - -ifneq (clean, $(findstring clean, $(MAKECMDGOALS))) --include $(OBJ_DIR)/npc_eli.P -endif - -$(OBJ_DIR)/npc_eli.o : $(PWD)/hl2/npc_eli.cpp $(THIS_MAKEFILE) $(MAKEFILE_BASE) - $(PRE_COMPILE_FILE) - $(COMPILE_FILE) $(POST_COMPILE_FILE) - -ifneq (clean, $(findstring clean, $(MAKECMDGOALS))) --include $(OBJ_DIR)/npc_enemyfinder.P -endif - -$(OBJ_DIR)/npc_enemyfinder.o : $(PWD)/hl2/npc_enemyfinder.cpp $(THIS_MAKEFILE) $(MAKEFILE_BASE) - $(PRE_COMPILE_FILE) - $(COMPILE_FILE) $(POST_COMPILE_FILE) - -ifneq (clean, $(findstring clean, $(MAKECMDGOALS))) --include $(OBJ_DIR)/npc_fastzombie.P -endif - -$(OBJ_DIR)/npc_fastzombie.o : $(PWD)/hl2/npc_fastzombie.cpp $(THIS_MAKEFILE) $(MAKEFILE_BASE) - $(PRE_COMPILE_FILE) - $(COMPILE_FILE) $(POST_COMPILE_FILE) - -ifneq (clean, $(findstring clean, $(MAKECMDGOALS))) --include $(OBJ_DIR)/npc_fisherman.P -endif - -$(OBJ_DIR)/npc_fisherman.o : $(PWD)/hl2/npc_fisherman.cpp $(THIS_MAKEFILE) $(MAKEFILE_BASE) - $(PRE_COMPILE_FILE) - $(COMPILE_FILE) $(POST_COMPILE_FILE) - -ifneq (clean, $(findstring clean, $(MAKECMDGOALS))) --include $(OBJ_DIR)/npc_gman.P -endif - -$(OBJ_DIR)/npc_gman.o : $(PWD)/hl2/npc_gman.cpp $(THIS_MAKEFILE) $(MAKEFILE_BASE) - $(PRE_COMPILE_FILE) - $(COMPILE_FILE) $(POST_COMPILE_FILE) - -ifneq (clean, $(findstring clean, $(MAKECMDGOALS))) --include $(OBJ_DIR)/npc_headcrab.P -endif - -$(OBJ_DIR)/npc_headcrab.o : $(PWD)/hl2/npc_headcrab.cpp $(THIS_MAKEFILE) $(MAKEFILE_BASE) - $(PRE_COMPILE_FILE) - $(COMPILE_FILE) $(POST_COMPILE_FILE) - -ifneq (clean, $(findstring clean, $(MAKECMDGOALS))) --include $(OBJ_DIR)/npc_ichthyosaur.P -endif - -$(OBJ_DIR)/npc_ichthyosaur.o : $(PWD)/hl2/npc_ichthyosaur.cpp $(THIS_MAKEFILE) $(MAKEFILE_BASE) - $(PRE_COMPILE_FILE) - $(COMPILE_FILE) $(POST_COMPILE_FILE) - -ifneq (clean, $(findstring clean, $(MAKECMDGOALS))) --include $(OBJ_DIR)/npc_kleiner.P -endif - -$(OBJ_DIR)/npc_kleiner.o : $(PWD)/hl2/npc_kleiner.cpp $(THIS_MAKEFILE) $(MAKEFILE_BASE) - $(PRE_COMPILE_FILE) - $(COMPILE_FILE) $(POST_COMPILE_FILE) - -ifneq (clean, $(findstring clean, $(MAKECMDGOALS))) --include $(OBJ_DIR)/npc_launcher.P -endif - -$(OBJ_DIR)/npc_launcher.o : $(PWD)/hl2/npc_launcher.cpp $(THIS_MAKEFILE) $(MAKEFILE_BASE) - $(PRE_COMPILE_FILE) - $(COMPILE_FILE) $(POST_COMPILE_FILE) - -ifneq (clean, $(findstring clean, $(MAKECMDGOALS))) --include $(OBJ_DIR)/npc_manhack.P -endif - -$(OBJ_DIR)/npc_manhack.o : $(PWD)/hl2/npc_manhack.cpp $(THIS_MAKEFILE) $(MAKEFILE_BASE) - $(PRE_COMPILE_FILE) - $(COMPILE_FILE) $(POST_COMPILE_FILE) - -ifneq (clean, $(findstring clean, $(MAKECMDGOALS))) --include $(OBJ_DIR)/npc_metropolice.P -endif - -$(OBJ_DIR)/npc_metropolice.o : $(PWD)/hl2/npc_metropolice.cpp $(THIS_MAKEFILE) $(MAKEFILE_BASE) - $(PRE_COMPILE_FILE) - $(COMPILE_FILE) $(POST_COMPILE_FILE) - -ifneq (clean, $(findstring clean, $(MAKECMDGOALS))) --include $(OBJ_DIR)/npc_missiledefense.P -endif - -$(OBJ_DIR)/npc_missiledefense.o : $(PWD)/hl2/npc_missiledefense.cpp $(THIS_MAKEFILE) $(MAKEFILE_BASE) - $(PRE_COMPILE_FILE) - $(COMPILE_FILE) $(POST_COMPILE_FILE) - -ifneq (clean, $(findstring clean, $(MAKECMDGOALS))) --include $(OBJ_DIR)/npc_monk.P -endif - -$(OBJ_DIR)/npc_monk.o : $(PWD)/hl2/npc_monk.cpp $(THIS_MAKEFILE) $(MAKEFILE_BASE) - $(PRE_COMPILE_FILE) - $(COMPILE_FILE) $(POST_COMPILE_FILE) - -ifneq (clean, $(findstring clean, $(MAKECMDGOALS))) --include $(OBJ_DIR)/npc_mossman.P -endif - -$(OBJ_DIR)/npc_mossman.o : $(PWD)/hl2/npc_mossman.cpp $(THIS_MAKEFILE) $(MAKEFILE_BASE) - $(PRE_COMPILE_FILE) - $(COMPILE_FILE) $(POST_COMPILE_FILE) - -ifneq (clean, $(findstring clean, $(MAKECMDGOALS))) --include $(OBJ_DIR)/npc_playercompanion.P -endif - -$(OBJ_DIR)/npc_playercompanion.o : $(PWD)/hl2/npc_playercompanion.cpp $(THIS_MAKEFILE) $(MAKEFILE_BASE) - $(PRE_COMPILE_FILE) - $(COMPILE_FILE) $(POST_COMPILE_FILE) - -ifneq (clean, $(findstring clean, $(MAKECMDGOALS))) --include $(OBJ_DIR)/npc_PoisonZombie.P -endif - -$(OBJ_DIR)/npc_PoisonZombie.o : $(PWD)/hl2/npc_PoisonZombie.cpp $(THIS_MAKEFILE) $(MAKEFILE_BASE) - $(PRE_COMPILE_FILE) - $(COMPILE_FILE) $(POST_COMPILE_FILE) - -ifneq (clean, $(findstring clean, $(MAKECMDGOALS))) --include $(OBJ_DIR)/npc_rollermine.P -endif - -$(OBJ_DIR)/npc_rollermine.o : $(PWD)/hl2/npc_rollermine.cpp $(THIS_MAKEFILE) $(MAKEFILE_BASE) - $(PRE_COMPILE_FILE) - $(COMPILE_FILE) $(POST_COMPILE_FILE) - -ifneq (clean, $(findstring clean, $(MAKECMDGOALS))) --include $(OBJ_DIR)/npc_scanner.P -endif - -$(OBJ_DIR)/npc_scanner.o : $(PWD)/hl2/npc_scanner.cpp $(THIS_MAKEFILE) $(MAKEFILE_BASE) - $(PRE_COMPILE_FILE) - $(COMPILE_FILE) $(POST_COMPILE_FILE) - -ifneq (clean, $(findstring clean, $(MAKECMDGOALS))) --include $(OBJ_DIR)/npc_stalker.P -endif - -$(OBJ_DIR)/npc_stalker.o : $(PWD)/hl2/npc_stalker.cpp $(THIS_MAKEFILE) $(MAKEFILE_BASE) - $(PRE_COMPILE_FILE) - $(COMPILE_FILE) $(POST_COMPILE_FILE) - -ifneq (clean, $(findstring clean, $(MAKECMDGOALS))) --include $(OBJ_DIR)/npc_strider.P -endif - -$(OBJ_DIR)/npc_strider.o : $(PWD)/hl2/npc_strider.cpp $(THIS_MAKEFILE) $(MAKEFILE_BASE) - $(PRE_COMPILE_FILE) - $(COMPILE_FILE) $(POST_COMPILE_FILE) - -ifneq (clean, $(findstring clean, $(MAKECMDGOALS))) --include $(OBJ_DIR)/npc_turret_ceiling.P -endif - -$(OBJ_DIR)/npc_turret_ceiling.o : $(PWD)/hl2/npc_turret_ceiling.cpp $(THIS_MAKEFILE) $(MAKEFILE_BASE) - $(PRE_COMPILE_FILE) - $(COMPILE_FILE) $(POST_COMPILE_FILE) - -ifneq (clean, $(findstring clean, $(MAKECMDGOALS))) --include $(OBJ_DIR)/npc_turret_floor.P -endif - -$(OBJ_DIR)/npc_turret_floor.o : $(PWD)/hl2/npc_turret_floor.cpp $(THIS_MAKEFILE) $(MAKEFILE_BASE) - $(PRE_COMPILE_FILE) - $(COMPILE_FILE) $(POST_COMPILE_FILE) - -ifneq (clean, $(findstring clean, $(MAKECMDGOALS))) --include $(OBJ_DIR)/npc_turret_ground.P -endif - -$(OBJ_DIR)/npc_turret_ground.o : $(PWD)/hl2/npc_turret_ground.cpp $(THIS_MAKEFILE) $(MAKEFILE_BASE) - $(PRE_COMPILE_FILE) - $(COMPILE_FILE) $(POST_COMPILE_FILE) - -ifneq (clean, $(findstring clean, $(MAKECMDGOALS))) --include $(OBJ_DIR)/npc_vortigaunt_episodic.P -endif - -$(OBJ_DIR)/npc_vortigaunt_episodic.o : $(PWD)/hl2/npc_vortigaunt_episodic.cpp $(THIS_MAKEFILE) $(MAKEFILE_BASE) - $(PRE_COMPILE_FILE) - $(COMPILE_FILE) $(POST_COMPILE_FILE) - -ifneq (clean, $(findstring clean, $(MAKECMDGOALS))) --include $(OBJ_DIR)/npc_zombie.P -endif - -$(OBJ_DIR)/npc_zombie.o : $(PWD)/hl2/npc_zombie.cpp $(THIS_MAKEFILE) $(MAKEFILE_BASE) - $(PRE_COMPILE_FILE) - $(COMPILE_FILE) $(POST_COMPILE_FILE) - -ifneq (clean, $(findstring clean, $(MAKECMDGOALS))) --include $(OBJ_DIR)/point_apc_controller.P -endif - -$(OBJ_DIR)/point_apc_controller.o : $(PWD)/hl2/point_apc_controller.cpp $(THIS_MAKEFILE) $(MAKEFILE_BASE) - $(PRE_COMPILE_FILE) - $(COMPILE_FILE) $(POST_COMPILE_FILE) - -ifneq (clean, $(findstring clean, $(MAKECMDGOALS))) --include $(OBJ_DIR)/prop_combine_ball.P -endif - -$(OBJ_DIR)/prop_combine_ball.o : $(PWD)/hl2/prop_combine_ball.cpp $(THIS_MAKEFILE) $(MAKEFILE_BASE) - $(PRE_COMPILE_FILE) - $(COMPILE_FILE) $(POST_COMPILE_FILE) - -ifneq (clean, $(findstring clean, $(MAKECMDGOALS))) --include $(OBJ_DIR)/prop_thumper.P -endif - -$(OBJ_DIR)/prop_thumper.o : $(PWD)/hl2/prop_thumper.cpp $(THIS_MAKEFILE) $(MAKEFILE_BASE) - $(PRE_COMPILE_FILE) - $(COMPILE_FILE) $(POST_COMPILE_FILE) - -ifneq (clean, $(findstring clean, $(MAKECMDGOALS))) --include $(OBJ_DIR)/proto_sniper.P -endif - -$(OBJ_DIR)/proto_sniper.o : $(PWD)/hl2/proto_sniper.cpp $(THIS_MAKEFILE) $(MAKEFILE_BASE) - $(PRE_COMPILE_FILE) - $(COMPILE_FILE) $(POST_COMPILE_FILE) - -ifneq (clean, $(findstring clean, $(MAKECMDGOALS))) --include $(OBJ_DIR)/rotorwash.P -endif - -$(OBJ_DIR)/rotorwash.o : $(PWD)/hl2/rotorwash.cpp $(THIS_MAKEFILE) $(MAKEFILE_BASE) - $(PRE_COMPILE_FILE) - $(COMPILE_FILE) $(POST_COMPILE_FILE) - -ifneq (clean, $(findstring clean, $(MAKECMDGOALS))) --include $(OBJ_DIR)/script_intro.P -endif - -$(OBJ_DIR)/script_intro.o : $(PWD)/hl2/script_intro.cpp $(THIS_MAKEFILE) $(MAKEFILE_BASE) - $(PRE_COMPILE_FILE) - $(COMPILE_FILE) $(POST_COMPILE_FILE) - -ifneq (clean, $(findstring clean, $(MAKECMDGOALS))) --include $(OBJ_DIR)/te_gaussexplosion.P -endif - -$(OBJ_DIR)/te_gaussexplosion.o : $(PWD)/hl2/te_gaussexplosion.cpp $(THIS_MAKEFILE) $(MAKEFILE_BASE) - $(PRE_COMPILE_FILE) - $(COMPILE_FILE) $(POST_COMPILE_FILE) - -ifneq (clean, $(findstring clean, $(MAKECMDGOALS))) --include $(OBJ_DIR)/vehicle_airboat.P -endif - -$(OBJ_DIR)/vehicle_airboat.o : $(PWD)/hl2/vehicle_airboat.cpp $(THIS_MAKEFILE) $(MAKEFILE_BASE) - $(PRE_COMPILE_FILE) - $(COMPILE_FILE) $(POST_COMPILE_FILE) - -ifneq (clean, $(findstring clean, $(MAKECMDGOALS))) --include $(OBJ_DIR)/vehicle_apc.P -endif - -$(OBJ_DIR)/vehicle_apc.o : $(PWD)/hl2/vehicle_apc.cpp $(THIS_MAKEFILE) $(MAKEFILE_BASE) - $(PRE_COMPILE_FILE) - $(COMPILE_FILE) $(POST_COMPILE_FILE) - -ifneq (clean, $(findstring clean, $(MAKECMDGOALS))) --include $(OBJ_DIR)/vehicle_cannon.P -endif - -$(OBJ_DIR)/vehicle_cannon.o : $(PWD)/hl2/vehicle_cannon.cpp $(THIS_MAKEFILE) $(MAKEFILE_BASE) - $(PRE_COMPILE_FILE) - $(COMPILE_FILE) $(POST_COMPILE_FILE) - -ifneq (clean, $(findstring clean, $(MAKECMDGOALS))) --include $(OBJ_DIR)/vehicle_crane.P -endif - -$(OBJ_DIR)/vehicle_crane.o : $(PWD)/hl2/vehicle_crane.cpp $(THIS_MAKEFILE) $(MAKEFILE_BASE) - $(PRE_COMPILE_FILE) - $(COMPILE_FILE) $(POST_COMPILE_FILE) - -ifneq (clean, $(findstring clean, $(MAKECMDGOALS))) --include $(OBJ_DIR)/vehicle_jeep.P -endif - -$(OBJ_DIR)/vehicle_jeep.o : $(PWD)/hl2/vehicle_jeep.cpp $(THIS_MAKEFILE) $(MAKEFILE_BASE) - $(PRE_COMPILE_FILE) - $(COMPILE_FILE) $(POST_COMPILE_FILE) - -ifneq (clean, $(findstring clean, $(MAKECMDGOALS))) --include $(OBJ_DIR)/vehicle_prisoner_pod.P -endif - -$(OBJ_DIR)/vehicle_prisoner_pod.o : $(PWD)/hl2/vehicle_prisoner_pod.cpp $(THIS_MAKEFILE) $(MAKEFILE_BASE) - $(PRE_COMPILE_FILE) - $(COMPILE_FILE) $(POST_COMPILE_FILE) - -ifneq (clean, $(findstring clean, $(MAKECMDGOALS))) --include $(OBJ_DIR)/vehicle_viewcontroller.P -endif - -$(OBJ_DIR)/vehicle_viewcontroller.o : $(PWD)/hl2/vehicle_viewcontroller.cpp $(THIS_MAKEFILE) $(MAKEFILE_BASE) - $(PRE_COMPILE_FILE) - $(COMPILE_FILE) $(POST_COMPILE_FILE) - -ifneq (clean, $(findstring clean, $(MAKECMDGOALS))) --include $(OBJ_DIR)/weapon_357.P -endif - -$(OBJ_DIR)/weapon_357.o : $(PWD)/hl2/weapon_357.cpp $(THIS_MAKEFILE) $(MAKEFILE_BASE) - $(PRE_COMPILE_FILE) - $(COMPILE_FILE) $(POST_COMPILE_FILE) - -ifneq (clean, $(findstring clean, $(MAKECMDGOALS))) --include $(OBJ_DIR)/weapon_alyxgun.P -endif - -$(OBJ_DIR)/weapon_alyxgun.o : $(PWD)/hl2/weapon_alyxgun.cpp $(THIS_MAKEFILE) $(MAKEFILE_BASE) - $(PRE_COMPILE_FILE) - $(COMPILE_FILE) $(POST_COMPILE_FILE) - -ifneq (clean, $(findstring clean, $(MAKECMDGOALS))) --include $(OBJ_DIR)/weapon_annabelle.P -endif - -$(OBJ_DIR)/weapon_annabelle.o : $(PWD)/hl2/weapon_annabelle.cpp $(THIS_MAKEFILE) $(MAKEFILE_BASE) - $(PRE_COMPILE_FILE) - $(COMPILE_FILE) $(POST_COMPILE_FILE) - -ifneq (clean, $(findstring clean, $(MAKECMDGOALS))) --include $(OBJ_DIR)/weapon_ar2.P -endif - -$(OBJ_DIR)/weapon_ar2.o : $(PWD)/hl2/weapon_ar2.cpp $(THIS_MAKEFILE) $(MAKEFILE_BASE) - $(PRE_COMPILE_FILE) - $(COMPILE_FILE) $(POST_COMPILE_FILE) - -ifneq (clean, $(findstring clean, $(MAKECMDGOALS))) --include $(OBJ_DIR)/weapon_bugbait.P -endif - -$(OBJ_DIR)/weapon_bugbait.o : $(PWD)/hl2/weapon_bugbait.cpp $(THIS_MAKEFILE) $(MAKEFILE_BASE) - $(PRE_COMPILE_FILE) - $(COMPILE_FILE) $(POST_COMPILE_FILE) - -ifneq (clean, $(findstring clean, $(MAKECMDGOALS))) --include $(OBJ_DIR)/weapon_cguard.P -endif - -$(OBJ_DIR)/weapon_cguard.o : $(PWD)/hl2/weapon_cguard.cpp $(THIS_MAKEFILE) $(MAKEFILE_BASE) - $(PRE_COMPILE_FILE) - $(COMPILE_FILE) $(POST_COMPILE_FILE) - -ifneq (clean, $(findstring clean, $(MAKECMDGOALS))) --include $(OBJ_DIR)/weapon_citizenpackage.P -endif - -$(OBJ_DIR)/weapon_citizenpackage.o : $(PWD)/hl2/weapon_citizenpackage.cpp $(THIS_MAKEFILE) $(MAKEFILE_BASE) - $(PRE_COMPILE_FILE) - $(COMPILE_FILE) $(POST_COMPILE_FILE) - -ifneq (clean, $(findstring clean, $(MAKECMDGOALS))) --include $(OBJ_DIR)/weapon_crossbow.P -endif - -$(OBJ_DIR)/weapon_crossbow.o : $(PWD)/hl2/weapon_crossbow.cpp $(THIS_MAKEFILE) $(MAKEFILE_BASE) - $(PRE_COMPILE_FILE) - $(COMPILE_FILE) $(POST_COMPILE_FILE) - -ifneq (clean, $(findstring clean, $(MAKECMDGOALS))) --include $(OBJ_DIR)/weapon_crowbar.P -endif - -$(OBJ_DIR)/weapon_crowbar.o : $(PWD)/hl2/weapon_crowbar.cpp $(THIS_MAKEFILE) $(MAKEFILE_BASE) - $(PRE_COMPILE_FILE) - $(COMPILE_FILE) $(POST_COMPILE_FILE) - -ifneq (clean, $(findstring clean, $(MAKECMDGOALS))) --include $(OBJ_DIR)/weapon_flaregun.P -endif - -$(OBJ_DIR)/weapon_flaregun.o : $(PWD)/hl2/weapon_flaregun.cpp $(THIS_MAKEFILE) $(MAKEFILE_BASE) - $(PRE_COMPILE_FILE) - $(COMPILE_FILE) $(POST_COMPILE_FILE) - -ifneq (clean, $(findstring clean, $(MAKECMDGOALS))) --include $(OBJ_DIR)/weapon_frag.P -endif - -$(OBJ_DIR)/weapon_frag.o : $(PWD)/hl2/weapon_frag.cpp $(THIS_MAKEFILE) $(MAKEFILE_BASE) - $(PRE_COMPILE_FILE) - $(COMPILE_FILE) $(POST_COMPILE_FILE) - -ifneq (clean, $(findstring clean, $(MAKECMDGOALS))) --include $(OBJ_DIR)/weapon_physcannon.P -endif - -$(OBJ_DIR)/weapon_physcannon.o : $(PWD)/hl2/weapon_physcannon.cpp $(THIS_MAKEFILE) $(MAKEFILE_BASE) - $(PRE_COMPILE_FILE) - $(COMPILE_FILE) $(POST_COMPILE_FILE) - -ifneq (clean, $(findstring clean, $(MAKECMDGOALS))) --include $(OBJ_DIR)/weapon_pistol.P -endif - -$(OBJ_DIR)/weapon_pistol.o : $(PWD)/hl2/weapon_pistol.cpp $(THIS_MAKEFILE) $(MAKEFILE_BASE) - $(PRE_COMPILE_FILE) - $(COMPILE_FILE) $(POST_COMPILE_FILE) - -ifneq (clean, $(findstring clean, $(MAKECMDGOALS))) --include $(OBJ_DIR)/weapon_rpg.P -endif - -$(OBJ_DIR)/weapon_rpg.o : $(PWD)/hl2/weapon_rpg.cpp $(THIS_MAKEFILE) $(MAKEFILE_BASE) - $(PRE_COMPILE_FILE) - $(COMPILE_FILE) $(POST_COMPILE_FILE) - -ifneq (clean, $(findstring clean, $(MAKECMDGOALS))) --include $(OBJ_DIR)/weapon_shotgun.P -endif - -$(OBJ_DIR)/weapon_shotgun.o : $(PWD)/hl2/weapon_shotgun.cpp $(THIS_MAKEFILE) $(MAKEFILE_BASE) - $(PRE_COMPILE_FILE) - $(COMPILE_FILE) $(POST_COMPILE_FILE) - -ifneq (clean, $(findstring clean, $(MAKECMDGOALS))) --include $(OBJ_DIR)/weapon_smg1.P -endif - -$(OBJ_DIR)/weapon_smg1.o : $(PWD)/hl2/weapon_smg1.cpp $(THIS_MAKEFILE) $(MAKEFILE_BASE) - $(PRE_COMPILE_FILE) - $(COMPILE_FILE) $(POST_COMPILE_FILE) - -ifneq (clean, $(findstring clean, $(MAKECMDGOALS))) --include $(OBJ_DIR)/weapon_stunstick.P -endif - -$(OBJ_DIR)/weapon_stunstick.o : $(PWD)/hl2/weapon_stunstick.cpp $(THIS_MAKEFILE) $(MAKEFILE_BASE) - $(PRE_COMPILE_FILE) - $(COMPILE_FILE) $(POST_COMPILE_FILE) - -ifneq (clean, $(findstring clean, $(MAKECMDGOALS))) --include $(OBJ_DIR)/hltvdirector.P -endif - -$(OBJ_DIR)/hltvdirector.o : $(PWD)/hltvdirector.cpp $(THIS_MAKEFILE) $(MAKEFILE_BASE) - $(PRE_COMPILE_FILE) - $(COMPILE_FILE) $(POST_COMPILE_FILE) - -ifneq (clean, $(findstring clean, $(MAKECMDGOALS))) --include $(OBJ_DIR)/h_ai.P -endif - -$(OBJ_DIR)/h_ai.o : $(PWD)/h_ai.cpp $(THIS_MAKEFILE) $(MAKEFILE_BASE) - $(PRE_COMPILE_FILE) - $(COMPILE_FILE) $(POST_COMPILE_FILE) - -ifneq (clean, $(findstring clean, $(MAKECMDGOALS))) --include $(OBJ_DIR)/h_cycler.P -endif - -$(OBJ_DIR)/h_cycler.o : $(PWD)/h_cycler.cpp $(THIS_MAKEFILE) $(MAKEFILE_BASE) - $(PRE_COMPILE_FILE) - $(COMPILE_FILE) $(POST_COMPILE_FILE) - -ifneq (clean, $(findstring clean, $(MAKECMDGOALS))) --include $(OBJ_DIR)/h_export.P -endif - -$(OBJ_DIR)/h_export.o : $(PWD)/h_export.cpp $(THIS_MAKEFILE) $(MAKEFILE_BASE) - $(PRE_COMPILE_FILE) - $(COMPILE_FILE) $(POST_COMPILE_FILE) - -ifneq (clean, $(findstring clean, $(MAKECMDGOALS))) --include $(OBJ_DIR)/info_camera_link.P -endif - -$(OBJ_DIR)/info_camera_link.o : $(PWD)/info_camera_link.cpp $(THIS_MAKEFILE) $(MAKEFILE_BASE) - $(PRE_COMPILE_FILE) - $(COMPILE_FILE) $(POST_COMPILE_FILE) - -ifneq (clean, $(findstring clean, $(MAKECMDGOALS))) --include $(OBJ_DIR)/info_overlay_accessor.P -endif - -$(OBJ_DIR)/info_overlay_accessor.o : $(PWD)/info_overlay_accessor.cpp $(THIS_MAKEFILE) $(MAKEFILE_BASE) - $(PRE_COMPILE_FILE) - $(COMPILE_FILE) $(POST_COMPILE_FILE) - -ifneq (clean, $(findstring clean, $(MAKECMDGOALS))) --include $(OBJ_DIR)/init_factory.P -endif - -$(OBJ_DIR)/init_factory.o : $(PWD)/init_factory.cpp $(THIS_MAKEFILE) $(MAKEFILE_BASE) - $(PRE_COMPILE_FILE) - $(COMPILE_FILE) $(POST_COMPILE_FILE) - -ifneq (clean, $(findstring clean, $(MAKECMDGOALS))) --include $(OBJ_DIR)/intermission.P -endif - -$(OBJ_DIR)/intermission.o : $(PWD)/intermission.cpp $(THIS_MAKEFILE) $(MAKEFILE_BASE) - $(PRE_COMPILE_FILE) - $(COMPILE_FILE) $(POST_COMPILE_FILE) - -ifneq (clean, $(findstring clean, $(MAKECMDGOALS))) --include $(OBJ_DIR)/item_world.P -endif - -$(OBJ_DIR)/item_world.o : $(PWD)/item_world.cpp $(THIS_MAKEFILE) $(MAKEFILE_BASE) - $(PRE_COMPILE_FILE) - $(COMPILE_FILE) $(POST_COMPILE_FILE) - -ifneq (clean, $(findstring clean, $(MAKECMDGOALS))) --include $(OBJ_DIR)/lightglow.P -endif - -$(OBJ_DIR)/lightglow.o : $(PWD)/lightglow.cpp $(THIS_MAKEFILE) $(MAKEFILE_BASE) - $(PRE_COMPILE_FILE) - $(COMPILE_FILE) $(POST_COMPILE_FILE) - -ifneq (clean, $(findstring clean, $(MAKECMDGOALS))) --include $(OBJ_DIR)/lights.P -endif - -$(OBJ_DIR)/lights.o : $(PWD)/lights.cpp $(THIS_MAKEFILE) $(MAKEFILE_BASE) - $(PRE_COMPILE_FILE) - $(COMPILE_FILE) $(POST_COMPILE_FILE) - -ifneq (clean, $(findstring clean, $(MAKECMDGOALS))) --include $(OBJ_DIR)/logicauto.P -endif - -$(OBJ_DIR)/logicauto.o : $(PWD)/logicauto.cpp $(THIS_MAKEFILE) $(MAKEFILE_BASE) - $(PRE_COMPILE_FILE) - $(COMPILE_FILE) $(POST_COMPILE_FILE) - -ifneq (clean, $(findstring clean, $(MAKECMDGOALS))) --include $(OBJ_DIR)/logicentities.P -endif - -$(OBJ_DIR)/logicentities.o : $(PWD)/logicentities.cpp $(THIS_MAKEFILE) $(MAKEFILE_BASE) - $(PRE_COMPILE_FILE) - $(COMPILE_FILE) $(POST_COMPILE_FILE) - -ifneq (clean, $(findstring clean, $(MAKECMDGOALS))) --include $(OBJ_DIR)/logicrelay.P -endif - -$(OBJ_DIR)/logicrelay.o : $(PWD)/logicrelay.cpp $(THIS_MAKEFILE) $(MAKEFILE_BASE) - $(PRE_COMPILE_FILE) - $(COMPILE_FILE) $(POST_COMPILE_FILE) - -ifneq (clean, $(findstring clean, $(MAKECMDGOALS))) --include $(OBJ_DIR)/logic_achievement.P -endif - -$(OBJ_DIR)/logic_achievement.o : $(PWD)/logic_achievement.cpp $(THIS_MAKEFILE) $(MAKEFILE_BASE) - $(PRE_COMPILE_FILE) - $(COMPILE_FILE) $(POST_COMPILE_FILE) - -ifneq (clean, $(findstring clean, $(MAKECMDGOALS))) --include $(OBJ_DIR)/logic_measure_movement.P -endif - -$(OBJ_DIR)/logic_measure_movement.o : $(PWD)/logic_measure_movement.cpp $(THIS_MAKEFILE) $(MAKEFILE_BASE) - $(PRE_COMPILE_FILE) - $(COMPILE_FILE) $(POST_COMPILE_FILE) - -ifneq (clean, $(findstring clean, $(MAKECMDGOALS))) --include $(OBJ_DIR)/logic_navigation.P -endif - -$(OBJ_DIR)/logic_navigation.o : $(PWD)/logic_navigation.cpp $(THIS_MAKEFILE) $(MAKEFILE_BASE) - $(PRE_COMPILE_FILE) - $(COMPILE_FILE) $(POST_COMPILE_FILE) - -ifneq (clean, $(findstring clean, $(MAKECMDGOALS))) --include $(OBJ_DIR)/mapentities.P -endif - -$(OBJ_DIR)/mapentities.o : $(PWD)/mapentities.cpp $(THIS_MAKEFILE) $(MAKEFILE_BASE) - $(PRE_COMPILE_FILE) - $(COMPILE_FILE) $(POST_COMPILE_FILE) - -ifneq (clean, $(findstring clean, $(MAKECMDGOALS))) --include $(OBJ_DIR)/maprules.P -endif - -$(OBJ_DIR)/maprules.o : $(PWD)/maprules.cpp $(THIS_MAKEFILE) $(MAKEFILE_BASE) - $(PRE_COMPILE_FILE) - $(COMPILE_FILE) $(POST_COMPILE_FILE) - -ifneq (clean, $(findstring clean, $(MAKECMDGOALS))) --include $(OBJ_DIR)/MaterialModifyControl.P -endif - -$(OBJ_DIR)/MaterialModifyControl.o : $(PWD)/MaterialModifyControl.cpp $(THIS_MAKEFILE) $(MAKEFILE_BASE) - $(PRE_COMPILE_FILE) - $(COMPILE_FILE) $(POST_COMPILE_FILE) - -ifneq (clean, $(findstring clean, $(MAKECMDGOALS))) --include $(OBJ_DIR)/message_entity.P -endif - -$(OBJ_DIR)/message_entity.o : $(PWD)/message_entity.cpp $(THIS_MAKEFILE) $(MAKEFILE_BASE) - $(PRE_COMPILE_FILE) - $(COMPILE_FILE) $(POST_COMPILE_FILE) - -ifneq (clean, $(findstring clean, $(MAKECMDGOALS))) --include $(OBJ_DIR)/modelentities.P -endif - -$(OBJ_DIR)/modelentities.o : $(PWD)/modelentities.cpp $(THIS_MAKEFILE) $(MAKEFILE_BASE) - $(PRE_COMPILE_FILE) - $(COMPILE_FILE) $(POST_COMPILE_FILE) - -ifneq (clean, $(findstring clean, $(MAKECMDGOALS))) --include $(OBJ_DIR)/monstermaker.P -endif - -$(OBJ_DIR)/monstermaker.o : $(PWD)/monstermaker.cpp $(THIS_MAKEFILE) $(MAKEFILE_BASE) - $(PRE_COMPILE_FILE) - $(COMPILE_FILE) $(POST_COMPILE_FILE) - -ifneq (clean, $(findstring clean, $(MAKECMDGOALS))) --include $(OBJ_DIR)/movehelper_server.P -endif - -$(OBJ_DIR)/movehelper_server.o : $(PWD)/movehelper_server.cpp $(THIS_MAKEFILE) $(MAKEFILE_BASE) - $(PRE_COMPILE_FILE) - $(COMPILE_FILE) $(POST_COMPILE_FILE) - -ifneq (clean, $(findstring clean, $(MAKECMDGOALS))) --include $(OBJ_DIR)/movement.P -endif - -$(OBJ_DIR)/movement.o : $(PWD)/movement.cpp $(THIS_MAKEFILE) $(MAKEFILE_BASE) - $(PRE_COMPILE_FILE) - $(COMPILE_FILE) $(POST_COMPILE_FILE) - -ifneq (clean, $(findstring clean, $(MAKECMDGOALS))) --include $(OBJ_DIR)/movie_explosion.P -endif - -$(OBJ_DIR)/movie_explosion.o : $(PWD)/movie_explosion.cpp $(THIS_MAKEFILE) $(MAKEFILE_BASE) - $(PRE_COMPILE_FILE) - $(COMPILE_FILE) $(POST_COMPILE_FILE) - -ifneq (clean, $(findstring clean, $(MAKECMDGOALS))) --include $(OBJ_DIR)/ndebugoverlay.P -endif - -$(OBJ_DIR)/ndebugoverlay.o : $(PWD)/ndebugoverlay.cpp $(THIS_MAKEFILE) $(MAKEFILE_BASE) - $(PRE_COMPILE_FILE) - $(COMPILE_FILE) $(POST_COMPILE_FILE) - -ifneq (clean, $(findstring clean, $(MAKECMDGOALS))) --include $(OBJ_DIR)/npc_talker.P -endif - -$(OBJ_DIR)/npc_talker.o : $(PWD)/npc_talker.cpp $(THIS_MAKEFILE) $(MAKEFILE_BASE) - $(PRE_COMPILE_FILE) - $(COMPILE_FILE) $(POST_COMPILE_FILE) - -ifneq (clean, $(findstring clean, $(MAKECMDGOALS))) --include $(OBJ_DIR)/npc_vehicledriver.P -endif - -$(OBJ_DIR)/npc_vehicledriver.o : $(PWD)/npc_vehicledriver.cpp $(THIS_MAKEFILE) $(MAKEFILE_BASE) - $(PRE_COMPILE_FILE) - $(COMPILE_FILE) $(POST_COMPILE_FILE) - -ifneq (clean, $(findstring clean, $(MAKECMDGOALS))) --include $(OBJ_DIR)/particle_fire.P -endif - -$(OBJ_DIR)/particle_fire.o : $(PWD)/particle_fire.cpp $(THIS_MAKEFILE) $(MAKEFILE_BASE) - $(PRE_COMPILE_FILE) - $(COMPILE_FILE) $(POST_COMPILE_FILE) - -ifneq (clean, $(findstring clean, $(MAKECMDGOALS))) --include $(OBJ_DIR)/particle_light.P -endif - -$(OBJ_DIR)/particle_light.o : $(PWD)/particle_light.cpp $(THIS_MAKEFILE) $(MAKEFILE_BASE) - $(PRE_COMPILE_FILE) - $(COMPILE_FILE) $(POST_COMPILE_FILE) - -ifneq (clean, $(findstring clean, $(MAKECMDGOALS))) --include $(OBJ_DIR)/particle_smokegrenade.P -endif - -$(OBJ_DIR)/particle_smokegrenade.o : $(PWD)/particle_smokegrenade.cpp $(THIS_MAKEFILE) $(MAKEFILE_BASE) - $(PRE_COMPILE_FILE) - $(COMPILE_FILE) $(POST_COMPILE_FILE) - -ifneq (clean, $(findstring clean, $(MAKECMDGOALS))) --include $(OBJ_DIR)/particle_system.P -endif - -$(OBJ_DIR)/particle_system.o : $(PWD)/particle_system.cpp $(THIS_MAKEFILE) $(MAKEFILE_BASE) - $(PRE_COMPILE_FILE) - $(COMPILE_FILE) $(POST_COMPILE_FILE) - -ifneq (clean, $(findstring clean, $(MAKECMDGOALS))) --include $(OBJ_DIR)/pathcorner.P -endif - -$(OBJ_DIR)/pathcorner.o : $(PWD)/pathcorner.cpp $(THIS_MAKEFILE) $(MAKEFILE_BASE) - $(PRE_COMPILE_FILE) - $(COMPILE_FILE) $(POST_COMPILE_FILE) - -ifneq (clean, $(findstring clean, $(MAKECMDGOALS))) --include $(OBJ_DIR)/pathtrack.P -endif - -$(OBJ_DIR)/pathtrack.o : $(PWD)/pathtrack.cpp $(THIS_MAKEFILE) $(MAKEFILE_BASE) - $(PRE_COMPILE_FILE) - $(COMPILE_FILE) $(POST_COMPILE_FILE) - -ifneq (clean, $(findstring clean, $(MAKECMDGOALS))) --include $(OBJ_DIR)/physconstraint.P -endif - -$(OBJ_DIR)/physconstraint.o : $(PWD)/physconstraint.cpp $(THIS_MAKEFILE) $(MAKEFILE_BASE) - $(PRE_COMPILE_FILE) - $(COMPILE_FILE) $(POST_COMPILE_FILE) - -ifneq (clean, $(findstring clean, $(MAKECMDGOALS))) --include $(OBJ_DIR)/physics.P -endif - -$(OBJ_DIR)/physics.o : $(PWD)/physics.cpp $(THIS_MAKEFILE) $(MAKEFILE_BASE) - $(PRE_COMPILE_FILE) - $(COMPILE_FILE) $(POST_COMPILE_FILE) - -ifneq (clean, $(findstring clean, $(MAKECMDGOALS))) --include $(OBJ_DIR)/physics_bone_follower.P -endif - -$(OBJ_DIR)/physics_bone_follower.o : $(PWD)/physics_bone_follower.cpp $(THIS_MAKEFILE) $(MAKEFILE_BASE) - $(PRE_COMPILE_FILE) - $(COMPILE_FILE) $(POST_COMPILE_FILE) - -ifneq (clean, $(findstring clean, $(MAKECMDGOALS))) --include $(OBJ_DIR)/physics_cannister.P -endif - -$(OBJ_DIR)/physics_cannister.o : $(PWD)/physics_cannister.cpp $(THIS_MAKEFILE) $(MAKEFILE_BASE) - $(PRE_COMPILE_FILE) - $(COMPILE_FILE) $(POST_COMPILE_FILE) - -ifneq (clean, $(findstring clean, $(MAKECMDGOALS))) --include $(OBJ_DIR)/physics_fx.P -endif - -$(OBJ_DIR)/physics_fx.o : $(PWD)/physics_fx.cpp $(THIS_MAKEFILE) $(MAKEFILE_BASE) - $(PRE_COMPILE_FILE) - $(COMPILE_FILE) $(POST_COMPILE_FILE) - -ifneq (clean, $(findstring clean, $(MAKECMDGOALS))) --include $(OBJ_DIR)/physics_impact_damage.P -endif - -$(OBJ_DIR)/physics_impact_damage.o : $(PWD)/physics_impact_damage.cpp $(THIS_MAKEFILE) $(MAKEFILE_BASE) - $(PRE_COMPILE_FILE) - $(COMPILE_FILE) $(POST_COMPILE_FILE) - -ifneq (clean, $(findstring clean, $(MAKECMDGOALS))) --include $(OBJ_DIR)/physics_main.P -endif - -$(OBJ_DIR)/physics_main.o : $(PWD)/physics_main.cpp $(THIS_MAKEFILE) $(MAKEFILE_BASE) - $(PRE_COMPILE_FILE) - $(COMPILE_FILE) $(POST_COMPILE_FILE) - -ifneq (clean, $(findstring clean, $(MAKECMDGOALS))) --include $(OBJ_DIR)/physics_npc_solver.P -endif - -$(OBJ_DIR)/physics_npc_solver.o : $(PWD)/physics_npc_solver.cpp $(THIS_MAKEFILE) $(MAKEFILE_BASE) - $(PRE_COMPILE_FILE) - $(COMPILE_FILE) $(POST_COMPILE_FILE) - -ifneq (clean, $(findstring clean, $(MAKECMDGOALS))) --include $(OBJ_DIR)/physics_prop_ragdoll.P -endif - -$(OBJ_DIR)/physics_prop_ragdoll.o : $(PWD)/physics_prop_ragdoll.cpp $(THIS_MAKEFILE) $(MAKEFILE_BASE) - $(PRE_COMPILE_FILE) - $(COMPILE_FILE) $(POST_COMPILE_FILE) - -ifneq (clean, $(findstring clean, $(MAKECMDGOALS))) --include $(OBJ_DIR)/physobj.P -endif - -$(OBJ_DIR)/physobj.o : $(PWD)/physobj.cpp $(THIS_MAKEFILE) $(MAKEFILE_BASE) - $(PRE_COMPILE_FILE) - $(COMPILE_FILE) $(POST_COMPILE_FILE) - -ifneq (clean, $(findstring clean, $(MAKECMDGOALS))) --include $(OBJ_DIR)/phys_controller.P -endif - -$(OBJ_DIR)/phys_controller.o : $(PWD)/phys_controller.cpp $(THIS_MAKEFILE) $(MAKEFILE_BASE) - $(PRE_COMPILE_FILE) - $(COMPILE_FILE) $(POST_COMPILE_FILE) - -ifneq (clean, $(findstring clean, $(MAKECMDGOALS))) --include $(OBJ_DIR)/plasma.P -endif - -$(OBJ_DIR)/plasma.o : $(PWD)/plasma.cpp $(THIS_MAKEFILE) $(MAKEFILE_BASE) - $(PRE_COMPILE_FILE) - $(COMPILE_FILE) $(POST_COMPILE_FILE) - -ifneq (clean, $(findstring clean, $(MAKECMDGOALS))) --include $(OBJ_DIR)/player.P -endif - -$(OBJ_DIR)/player.o : $(PWD)/player.cpp $(THIS_MAKEFILE) $(MAKEFILE_BASE) - $(PRE_COMPILE_FILE) - $(COMPILE_FILE) $(POST_COMPILE_FILE) - -ifneq (clean, $(findstring clean, $(MAKECMDGOALS))) --include $(OBJ_DIR)/playerinfomanager.P -endif - -$(OBJ_DIR)/playerinfomanager.o : $(PWD)/playerinfomanager.cpp $(THIS_MAKEFILE) $(MAKEFILE_BASE) - $(PRE_COMPILE_FILE) - $(COMPILE_FILE) $(POST_COMPILE_FILE) - -ifneq (clean, $(findstring clean, $(MAKECMDGOALS))) --include $(OBJ_DIR)/playerlocaldata.P -endif - -$(OBJ_DIR)/playerlocaldata.o : $(PWD)/playerlocaldata.cpp $(THIS_MAKEFILE) $(MAKEFILE_BASE) - $(PRE_COMPILE_FILE) - $(COMPILE_FILE) $(POST_COMPILE_FILE) - -ifneq (clean, $(findstring clean, $(MAKECMDGOALS))) --include $(OBJ_DIR)/player_command.P -endif - -$(OBJ_DIR)/player_command.o : $(PWD)/player_command.cpp $(THIS_MAKEFILE) $(MAKEFILE_BASE) - $(PRE_COMPILE_FILE) - $(COMPILE_FILE) $(POST_COMPILE_FILE) - -ifneq (clean, $(findstring clean, $(MAKECMDGOALS))) --include $(OBJ_DIR)/player_lagcompensation.P -endif - -$(OBJ_DIR)/player_lagcompensation.o : $(PWD)/player_lagcompensation.cpp $(THIS_MAKEFILE) $(MAKEFILE_BASE) - $(PRE_COMPILE_FILE) - $(COMPILE_FILE) $(POST_COMPILE_FILE) - -ifneq (clean, $(findstring clean, $(MAKECMDGOALS))) --include $(OBJ_DIR)/player_pickup.P -endif - -$(OBJ_DIR)/player_pickup.o : $(PWD)/player_pickup.cpp $(THIS_MAKEFILE) $(MAKEFILE_BASE) - $(PRE_COMPILE_FILE) - $(COMPILE_FILE) $(POST_COMPILE_FILE) - -ifneq (clean, $(findstring clean, $(MAKECMDGOALS))) --include $(OBJ_DIR)/player_resource.P -endif - -$(OBJ_DIR)/player_resource.o : $(PWD)/player_resource.cpp $(THIS_MAKEFILE) $(MAKEFILE_BASE) - $(PRE_COMPILE_FILE) - $(COMPILE_FILE) $(POST_COMPILE_FILE) - -ifneq (clean, $(findstring clean, $(MAKECMDGOALS))) --include $(OBJ_DIR)/plugin_check.P -endif - -$(OBJ_DIR)/plugin_check.o : $(PWD)/plugin_check.cpp $(THIS_MAKEFILE) $(MAKEFILE_BASE) - $(PRE_COMPILE_FILE) - $(COMPILE_FILE) $(POST_COMPILE_FILE) - -ifneq (clean, $(findstring clean, $(MAKECMDGOALS))) --include $(OBJ_DIR)/pointanglesensor.P -endif - -$(OBJ_DIR)/pointanglesensor.o : $(PWD)/pointanglesensor.cpp $(THIS_MAKEFILE) $(MAKEFILE_BASE) - $(PRE_COMPILE_FILE) - $(COMPILE_FILE) $(POST_COMPILE_FILE) - -ifneq (clean, $(findstring clean, $(MAKECMDGOALS))) --include $(OBJ_DIR)/PointAngularVelocitySensor.P -endif - -$(OBJ_DIR)/PointAngularVelocitySensor.o : $(PWD)/PointAngularVelocitySensor.cpp $(THIS_MAKEFILE) $(MAKEFILE_BASE) - $(PRE_COMPILE_FILE) - $(COMPILE_FILE) $(POST_COMPILE_FILE) - -ifneq (clean, $(findstring clean, $(MAKECMDGOALS))) --include $(OBJ_DIR)/pointhurt.P -endif - -$(OBJ_DIR)/pointhurt.o : $(PWD)/pointhurt.cpp $(THIS_MAKEFILE) $(MAKEFILE_BASE) - $(PRE_COMPILE_FILE) - $(COMPILE_FILE) $(POST_COMPILE_FILE) - -ifneq (clean, $(findstring clean, $(MAKECMDGOALS))) --include $(OBJ_DIR)/pointteleport.P -endif - -$(OBJ_DIR)/pointteleport.o : $(PWD)/pointteleport.cpp $(THIS_MAKEFILE) $(MAKEFILE_BASE) - $(PRE_COMPILE_FILE) - $(COMPILE_FILE) $(POST_COMPILE_FILE) - -ifneq (clean, $(findstring clean, $(MAKECMDGOALS))) --include $(OBJ_DIR)/point_camera.P -endif - -$(OBJ_DIR)/point_camera.o : $(PWD)/point_camera.cpp $(THIS_MAKEFILE) $(MAKEFILE_BASE) - $(PRE_COMPILE_FILE) - $(COMPILE_FILE) $(POST_COMPILE_FILE) - -ifneq (clean, $(findstring clean, $(MAKECMDGOALS))) --include $(OBJ_DIR)/point_devshot_camera.P -endif - -$(OBJ_DIR)/point_devshot_camera.o : $(PWD)/point_devshot_camera.cpp $(THIS_MAKEFILE) $(MAKEFILE_BASE) - $(PRE_COMPILE_FILE) - $(COMPILE_FILE) $(POST_COMPILE_FILE) - -ifneq (clean, $(findstring clean, $(MAKECMDGOALS))) --include $(OBJ_DIR)/point_playermoveconstraint.P -endif - -$(OBJ_DIR)/point_playermoveconstraint.o : $(PWD)/point_playermoveconstraint.cpp $(THIS_MAKEFILE) $(MAKEFILE_BASE) - $(PRE_COMPILE_FILE) - $(COMPILE_FILE) $(POST_COMPILE_FILE) - -ifneq (clean, $(findstring clean, $(MAKECMDGOALS))) --include $(OBJ_DIR)/point_spotlight.P -endif - -$(OBJ_DIR)/point_spotlight.o : $(PWD)/point_spotlight.cpp $(THIS_MAKEFILE) $(MAKEFILE_BASE) - $(PRE_COMPILE_FILE) - $(COMPILE_FILE) $(POST_COMPILE_FILE) - -ifneq (clean, $(findstring clean, $(MAKECMDGOALS))) --include $(OBJ_DIR)/point_template.P -endif - -$(OBJ_DIR)/point_template.o : $(PWD)/point_template.cpp $(THIS_MAKEFILE) $(MAKEFILE_BASE) - $(PRE_COMPILE_FILE) - $(COMPILE_FILE) $(POST_COMPILE_FILE) - -ifneq (clean, $(findstring clean, $(MAKECMDGOALS))) --include $(OBJ_DIR)/props.P -endif - -$(OBJ_DIR)/props.o : $(PWD)/props.cpp $(THIS_MAKEFILE) $(MAKEFILE_BASE) - $(PRE_COMPILE_FILE) - $(COMPILE_FILE) $(POST_COMPILE_FILE) - -ifneq (clean, $(findstring clean, $(MAKECMDGOALS))) --include $(OBJ_DIR)/RagdollBoogie.P -endif - -$(OBJ_DIR)/RagdollBoogie.o : $(PWD)/RagdollBoogie.cpp $(THIS_MAKEFILE) $(MAKEFILE_BASE) - $(PRE_COMPILE_FILE) - $(COMPILE_FILE) $(POST_COMPILE_FILE) - -ifneq (clean, $(findstring clean, $(MAKECMDGOALS))) --include $(OBJ_DIR)/ragdoll_manager.P -endif - -$(OBJ_DIR)/ragdoll_manager.o : $(PWD)/ragdoll_manager.cpp $(THIS_MAKEFILE) $(MAKEFILE_BASE) - $(PRE_COMPILE_FILE) - $(COMPILE_FILE) $(POST_COMPILE_FILE) - -ifneq (clean, $(findstring clean, $(MAKECMDGOALS))) --include $(OBJ_DIR)/recipientfilter.P -endif - -$(OBJ_DIR)/recipientfilter.o : $(PWD)/recipientfilter.cpp $(THIS_MAKEFILE) $(MAKEFILE_BASE) - $(PRE_COMPILE_FILE) - $(COMPILE_FILE) $(POST_COMPILE_FILE) - -ifneq (clean, $(findstring clean, $(MAKECMDGOALS))) --include $(OBJ_DIR)/rope.P -endif - -$(OBJ_DIR)/rope.o : $(PWD)/rope.cpp $(THIS_MAKEFILE) $(MAKEFILE_BASE) - $(PRE_COMPILE_FILE) - $(COMPILE_FILE) $(POST_COMPILE_FILE) - -ifneq (clean, $(findstring clean, $(MAKECMDGOALS))) --include $(OBJ_DIR)/saverestore_gamedll.P -endif - -$(OBJ_DIR)/saverestore_gamedll.o : $(PWD)/saverestore_gamedll.cpp $(THIS_MAKEFILE) $(MAKEFILE_BASE) - $(PRE_COMPILE_FILE) - $(COMPILE_FILE) $(POST_COMPILE_FILE) - -ifneq (clean, $(findstring clean, $(MAKECMDGOALS))) --include $(OBJ_DIR)/sceneentity.P -endif - -$(OBJ_DIR)/sceneentity.o : $(PWD)/sceneentity.cpp $(THIS_MAKEFILE) $(MAKEFILE_BASE) - $(PRE_COMPILE_FILE) - $(COMPILE_FILE) $(POST_COMPILE_FILE) - -ifneq (clean, $(findstring clean, $(MAKECMDGOALS))) --include $(OBJ_DIR)/scratchpad_gamedll_helpers.P -endif - -$(OBJ_DIR)/scratchpad_gamedll_helpers.o : $(PWD)/scratchpad_gamedll_helpers.cpp $(THIS_MAKEFILE) $(MAKEFILE_BASE) - $(PRE_COMPILE_FILE) - $(COMPILE_FILE) $(POST_COMPILE_FILE) - -ifneq (clean, $(findstring clean, $(MAKECMDGOALS))) --include $(OBJ_DIR)/scripted.P -endif - -$(OBJ_DIR)/scripted.o : $(PWD)/scripted.cpp $(THIS_MAKEFILE) $(MAKEFILE_BASE) - $(PRE_COMPILE_FILE) - $(COMPILE_FILE) $(POST_COMPILE_FILE) - -ifneq (clean, $(findstring clean, $(MAKECMDGOALS))) --include $(OBJ_DIR)/scriptedtarget.P -endif - -$(OBJ_DIR)/scriptedtarget.o : $(PWD)/scriptedtarget.cpp $(THIS_MAKEFILE) $(MAKEFILE_BASE) - $(PRE_COMPILE_FILE) - $(COMPILE_FILE) $(POST_COMPILE_FILE) - -ifneq (clean, $(findstring clean, $(MAKECMDGOALS))) --include $(OBJ_DIR)/sendproxy.P -endif - -$(OBJ_DIR)/sendproxy.o : $(PWD)/sendproxy.cpp $(THIS_MAKEFILE) $(MAKEFILE_BASE) - $(PRE_COMPILE_FILE) - $(COMPILE_FILE) $(POST_COMPILE_FILE) - -ifneq (clean, $(findstring clean, $(MAKECMDGOALS))) --include $(OBJ_DIR)/ServerNetworkProperty.P -endif - -$(OBJ_DIR)/ServerNetworkProperty.o : $(PWD)/ServerNetworkProperty.cpp $(THIS_MAKEFILE) $(MAKEFILE_BASE) - $(PRE_COMPILE_FILE) - $(COMPILE_FILE) $(POST_COMPILE_FILE) - -ifneq (clean, $(findstring clean, $(MAKECMDGOALS))) --include $(OBJ_DIR)/shadowcontrol.P -endif - -$(OBJ_DIR)/shadowcontrol.o : $(PWD)/shadowcontrol.cpp $(THIS_MAKEFILE) $(MAKEFILE_BASE) - $(PRE_COMPILE_FILE) - $(COMPILE_FILE) $(POST_COMPILE_FILE) - -ifneq (clean, $(findstring clean, $(MAKECMDGOALS))) --include $(OBJ_DIR)/SkyCamera.P -endif - -$(OBJ_DIR)/SkyCamera.o : $(PWD)/SkyCamera.cpp $(THIS_MAKEFILE) $(MAKEFILE_BASE) - $(PRE_COMPILE_FILE) - $(COMPILE_FILE) $(POST_COMPILE_FILE) - -ifneq (clean, $(findstring clean, $(MAKECMDGOALS))) --include $(OBJ_DIR)/slideshow_display.P -endif - -$(OBJ_DIR)/slideshow_display.o : $(PWD)/slideshow_display.cpp $(THIS_MAKEFILE) $(MAKEFILE_BASE) - $(PRE_COMPILE_FILE) - $(COMPILE_FILE) $(POST_COMPILE_FILE) - -ifneq (clean, $(findstring clean, $(MAKECMDGOALS))) --include $(OBJ_DIR)/smokestack.P -endif - -$(OBJ_DIR)/smokestack.o : $(PWD)/smokestack.cpp $(THIS_MAKEFILE) $(MAKEFILE_BASE) - $(PRE_COMPILE_FILE) - $(COMPILE_FILE) $(POST_COMPILE_FILE) - -ifneq (clean, $(findstring clean, $(MAKECMDGOALS))) --include $(OBJ_DIR)/smoke_trail.P -endif - -$(OBJ_DIR)/smoke_trail.o : $(PWD)/smoke_trail.cpp $(THIS_MAKEFILE) $(MAKEFILE_BASE) - $(PRE_COMPILE_FILE) - $(COMPILE_FILE) $(POST_COMPILE_FILE) - -ifneq (clean, $(findstring clean, $(MAKECMDGOALS))) --include $(OBJ_DIR)/sound.P -endif - -$(OBJ_DIR)/sound.o : $(PWD)/sound.cpp $(THIS_MAKEFILE) $(MAKEFILE_BASE) - $(PRE_COMPILE_FILE) - $(COMPILE_FILE) $(POST_COMPILE_FILE) - -ifneq (clean, $(findstring clean, $(MAKECMDGOALS))) --include $(OBJ_DIR)/soundent.P -endif - -$(OBJ_DIR)/soundent.o : $(PWD)/soundent.cpp $(THIS_MAKEFILE) $(MAKEFILE_BASE) - $(PRE_COMPILE_FILE) - $(COMPILE_FILE) $(POST_COMPILE_FILE) - -ifneq (clean, $(findstring clean, $(MAKECMDGOALS))) --include $(OBJ_DIR)/soundscape.P -endif - -$(OBJ_DIR)/soundscape.o : $(PWD)/soundscape.cpp $(THIS_MAKEFILE) $(MAKEFILE_BASE) - $(PRE_COMPILE_FILE) - $(COMPILE_FILE) $(POST_COMPILE_FILE) - -ifneq (clean, $(findstring clean, $(MAKECMDGOALS))) --include $(OBJ_DIR)/soundscape_system.P -endif - -$(OBJ_DIR)/soundscape_system.o : $(PWD)/soundscape_system.cpp $(THIS_MAKEFILE) $(MAKEFILE_BASE) - $(PRE_COMPILE_FILE) - $(COMPILE_FILE) $(POST_COMPILE_FILE) - -ifneq (clean, $(findstring clean, $(MAKECMDGOALS))) --include $(OBJ_DIR)/spotlightend.P -endif - -$(OBJ_DIR)/spotlightend.o : $(PWD)/spotlightend.cpp $(THIS_MAKEFILE) $(MAKEFILE_BASE) - $(PRE_COMPILE_FILE) - $(COMPILE_FILE) $(POST_COMPILE_FILE) - -ifneq (clean, $(findstring clean, $(MAKECMDGOALS))) --include $(OBJ_DIR)/sprite_perfmonitor.P -endif - -$(OBJ_DIR)/sprite_perfmonitor.o : $(PWD)/sprite_perfmonitor.cpp $(THIS_MAKEFILE) $(MAKEFILE_BASE) - $(PRE_COMPILE_FILE) - $(COMPILE_FILE) $(POST_COMPILE_FILE) - -ifneq (clean, $(findstring clean, $(MAKECMDGOALS))) --include $(OBJ_DIR)/stdafx.P -endif - -$(OBJ_DIR)/stdafx.o : $(PWD)/stdafx.cpp $(THIS_MAKEFILE) $(MAKEFILE_BASE) - $(PRE_COMPILE_FILE) - $(COMPILE_FILE) $(POST_COMPILE_FILE) - -ifneq (clean, $(findstring clean, $(MAKECMDGOALS))) --include $(OBJ_DIR)/steamjet.P -endif - -$(OBJ_DIR)/steamjet.o : $(PWD)/steamjet.cpp $(THIS_MAKEFILE) $(MAKEFILE_BASE) - $(PRE_COMPILE_FILE) - $(COMPILE_FILE) $(POST_COMPILE_FILE) - -ifneq (clean, $(findstring clean, $(MAKECMDGOALS))) --include $(OBJ_DIR)/subs.P -endif - -$(OBJ_DIR)/subs.o : $(PWD)/subs.cpp $(THIS_MAKEFILE) $(MAKEFILE_BASE) - $(PRE_COMPILE_FILE) - $(COMPILE_FILE) $(POST_COMPILE_FILE) - -ifneq (clean, $(findstring clean, $(MAKECMDGOALS))) --include $(OBJ_DIR)/sun.P -endif - -$(OBJ_DIR)/sun.o : $(PWD)/sun.cpp $(THIS_MAKEFILE) $(MAKEFILE_BASE) - $(PRE_COMPILE_FILE) - $(COMPILE_FILE) $(POST_COMPILE_FILE) - -ifneq (clean, $(findstring clean, $(MAKECMDGOALS))) --include $(OBJ_DIR)/tactical_mission.P -endif - -$(OBJ_DIR)/tactical_mission.o : $(PWD)/tactical_mission.cpp $(THIS_MAKEFILE) $(MAKEFILE_BASE) - $(PRE_COMPILE_FILE) - $(COMPILE_FILE) $(POST_COMPILE_FILE) - -ifneq (clean, $(findstring clean, $(MAKECMDGOALS))) --include $(OBJ_DIR)/tanktrain.P -endif - -$(OBJ_DIR)/tanktrain.o : $(PWD)/tanktrain.cpp $(THIS_MAKEFILE) $(MAKEFILE_BASE) - $(PRE_COMPILE_FILE) - $(COMPILE_FILE) $(POST_COMPILE_FILE) - -ifneq (clean, $(findstring clean, $(MAKECMDGOALS))) --include $(OBJ_DIR)/te.P -endif - -$(OBJ_DIR)/te.o : $(PWD)/te.cpp $(THIS_MAKEFILE) $(MAKEFILE_BASE) - $(PRE_COMPILE_FILE) - $(COMPILE_FILE) $(POST_COMPILE_FILE) - -ifneq (clean, $(findstring clean, $(MAKECMDGOALS))) --include $(OBJ_DIR)/team.P -endif - -$(OBJ_DIR)/team.o : $(PWD)/team.cpp $(THIS_MAKEFILE) $(MAKEFILE_BASE) - $(PRE_COMPILE_FILE) - $(COMPILE_FILE) $(POST_COMPILE_FILE) - -ifneq (clean, $(findstring clean, $(MAKECMDGOALS))) --include $(OBJ_DIR)/team_spawnpoint.P -endif - -$(OBJ_DIR)/team_spawnpoint.o : $(PWD)/team_spawnpoint.cpp $(THIS_MAKEFILE) $(MAKEFILE_BASE) - $(PRE_COMPILE_FILE) - $(COMPILE_FILE) $(POST_COMPILE_FILE) - -ifneq (clean, $(findstring clean, $(MAKECMDGOALS))) --include $(OBJ_DIR)/TemplateEntities.P -endif - -$(OBJ_DIR)/TemplateEntities.o : $(PWD)/TemplateEntities.cpp $(THIS_MAKEFILE) $(MAKEFILE_BASE) - $(PRE_COMPILE_FILE) - $(COMPILE_FILE) $(POST_COMPILE_FILE) - -ifneq (clean, $(findstring clean, $(MAKECMDGOALS))) --include $(OBJ_DIR)/tempmonster.P -endif - -$(OBJ_DIR)/tempmonster.o : $(PWD)/tempmonster.cpp $(THIS_MAKEFILE) $(MAKEFILE_BASE) - $(PRE_COMPILE_FILE) - $(COMPILE_FILE) $(POST_COMPILE_FILE) - -ifneq (clean, $(findstring clean, $(MAKECMDGOALS))) --include $(OBJ_DIR)/tesla.P -endif - -$(OBJ_DIR)/tesla.o : $(PWD)/tesla.cpp $(THIS_MAKEFILE) $(MAKEFILE_BASE) - $(PRE_COMPILE_FILE) - $(COMPILE_FILE) $(POST_COMPILE_FILE) - -ifneq (clean, $(findstring clean, $(MAKECMDGOALS))) --include $(OBJ_DIR)/testfunctions.P -endif - -$(OBJ_DIR)/testfunctions.o : $(PWD)/testfunctions.cpp $(THIS_MAKEFILE) $(MAKEFILE_BASE) - $(PRE_COMPILE_FILE) - $(COMPILE_FILE) $(POST_COMPILE_FILE) - -ifneq (clean, $(findstring clean, $(MAKECMDGOALS))) --include $(OBJ_DIR)/testtraceline.P -endif - -$(OBJ_DIR)/testtraceline.o : $(PWD)/testtraceline.cpp $(THIS_MAKEFILE) $(MAKEFILE_BASE) - $(PRE_COMPILE_FILE) - $(COMPILE_FILE) $(POST_COMPILE_FILE) - -ifneq (clean, $(findstring clean, $(MAKECMDGOALS))) --include $(OBJ_DIR)/test_proxytoggle.P -endif - -$(OBJ_DIR)/test_proxytoggle.o : $(PWD)/test_proxytoggle.cpp $(THIS_MAKEFILE) $(MAKEFILE_BASE) - $(PRE_COMPILE_FILE) - $(COMPILE_FILE) $(POST_COMPILE_FILE) - -ifneq (clean, $(findstring clean, $(MAKECMDGOALS))) --include $(OBJ_DIR)/test_stressentities.P -endif - -$(OBJ_DIR)/test_stressentities.o : $(PWD)/test_stressentities.cpp $(THIS_MAKEFILE) $(MAKEFILE_BASE) - $(PRE_COMPILE_FILE) - $(COMPILE_FILE) $(POST_COMPILE_FILE) - -ifneq (clean, $(findstring clean, $(MAKECMDGOALS))) --include $(OBJ_DIR)/textstatsmgr.P -endif - -$(OBJ_DIR)/textstatsmgr.o : $(PWD)/textstatsmgr.cpp $(THIS_MAKEFILE) $(MAKEFILE_BASE) - $(PRE_COMPILE_FILE) - $(COMPILE_FILE) $(POST_COMPILE_FILE) - -ifneq (clean, $(findstring clean, $(MAKECMDGOALS))) --include $(OBJ_DIR)/te_armorricochet.P -endif - -$(OBJ_DIR)/te_armorricochet.o : $(PWD)/te_armorricochet.cpp $(THIS_MAKEFILE) $(MAKEFILE_BASE) - $(PRE_COMPILE_FILE) - $(COMPILE_FILE) $(POST_COMPILE_FILE) - -ifneq (clean, $(findstring clean, $(MAKECMDGOALS))) --include $(OBJ_DIR)/te_basebeam.P -endif - -$(OBJ_DIR)/te_basebeam.o : $(PWD)/te_basebeam.cpp $(THIS_MAKEFILE) $(MAKEFILE_BASE) - $(PRE_COMPILE_FILE) - $(COMPILE_FILE) $(POST_COMPILE_FILE) - -ifneq (clean, $(findstring clean, $(MAKECMDGOALS))) --include $(OBJ_DIR)/te_beamentpoint.P -endif - -$(OBJ_DIR)/te_beamentpoint.o : $(PWD)/te_beamentpoint.cpp $(THIS_MAKEFILE) $(MAKEFILE_BASE) - $(PRE_COMPILE_FILE) - $(COMPILE_FILE) $(POST_COMPILE_FILE) - -ifneq (clean, $(findstring clean, $(MAKECMDGOALS))) --include $(OBJ_DIR)/te_beaments.P -endif - -$(OBJ_DIR)/te_beaments.o : $(PWD)/te_beaments.cpp $(THIS_MAKEFILE) $(MAKEFILE_BASE) - $(PRE_COMPILE_FILE) - $(COMPILE_FILE) $(POST_COMPILE_FILE) - -ifneq (clean, $(findstring clean, $(MAKECMDGOALS))) --include $(OBJ_DIR)/te_beamfollow.P -endif - -$(OBJ_DIR)/te_beamfollow.o : $(PWD)/te_beamfollow.cpp $(THIS_MAKEFILE) $(MAKEFILE_BASE) - $(PRE_COMPILE_FILE) - $(COMPILE_FILE) $(POST_COMPILE_FILE) - -ifneq (clean, $(findstring clean, $(MAKECMDGOALS))) --include $(OBJ_DIR)/te_beamlaser.P -endif - -$(OBJ_DIR)/te_beamlaser.o : $(PWD)/te_beamlaser.cpp $(THIS_MAKEFILE) $(MAKEFILE_BASE) - $(PRE_COMPILE_FILE) - $(COMPILE_FILE) $(POST_COMPILE_FILE) - -ifneq (clean, $(findstring clean, $(MAKECMDGOALS))) --include $(OBJ_DIR)/te_beampoints.P -endif - -$(OBJ_DIR)/te_beampoints.o : $(PWD)/te_beampoints.cpp $(THIS_MAKEFILE) $(MAKEFILE_BASE) - $(PRE_COMPILE_FILE) - $(COMPILE_FILE) $(POST_COMPILE_FILE) - -ifneq (clean, $(findstring clean, $(MAKECMDGOALS))) --include $(OBJ_DIR)/te_beamring.P -endif - -$(OBJ_DIR)/te_beamring.o : $(PWD)/te_beamring.cpp $(THIS_MAKEFILE) $(MAKEFILE_BASE) - $(PRE_COMPILE_FILE) - $(COMPILE_FILE) $(POST_COMPILE_FILE) - -ifneq (clean, $(findstring clean, $(MAKECMDGOALS))) --include $(OBJ_DIR)/te_beamringpoint.P -endif - -$(OBJ_DIR)/te_beamringpoint.o : $(PWD)/te_beamringpoint.cpp $(THIS_MAKEFILE) $(MAKEFILE_BASE) - $(PRE_COMPILE_FILE) - $(COMPILE_FILE) $(POST_COMPILE_FILE) - -ifneq (clean, $(findstring clean, $(MAKECMDGOALS))) --include $(OBJ_DIR)/te_beamspline.P -endif - -$(OBJ_DIR)/te_beamspline.o : $(PWD)/te_beamspline.cpp $(THIS_MAKEFILE) $(MAKEFILE_BASE) - $(PRE_COMPILE_FILE) - $(COMPILE_FILE) $(POST_COMPILE_FILE) - -ifneq (clean, $(findstring clean, $(MAKECMDGOALS))) --include $(OBJ_DIR)/te_bloodsprite.P -endif - -$(OBJ_DIR)/te_bloodsprite.o : $(PWD)/te_bloodsprite.cpp $(THIS_MAKEFILE) $(MAKEFILE_BASE) - $(PRE_COMPILE_FILE) - $(COMPILE_FILE) $(POST_COMPILE_FILE) - -ifneq (clean, $(findstring clean, $(MAKECMDGOALS))) --include $(OBJ_DIR)/te_bloodstream.P -endif - -$(OBJ_DIR)/te_bloodstream.o : $(PWD)/te_bloodstream.cpp $(THIS_MAKEFILE) $(MAKEFILE_BASE) - $(PRE_COMPILE_FILE) - $(COMPILE_FILE) $(POST_COMPILE_FILE) - -ifneq (clean, $(findstring clean, $(MAKECMDGOALS))) --include $(OBJ_DIR)/te_breakmodel.P -endif - -$(OBJ_DIR)/te_breakmodel.o : $(PWD)/te_breakmodel.cpp $(THIS_MAKEFILE) $(MAKEFILE_BASE) - $(PRE_COMPILE_FILE) - $(COMPILE_FILE) $(POST_COMPILE_FILE) - -ifneq (clean, $(findstring clean, $(MAKECMDGOALS))) --include $(OBJ_DIR)/te_bspdecal.P -endif - -$(OBJ_DIR)/te_bspdecal.o : $(PWD)/te_bspdecal.cpp $(THIS_MAKEFILE) $(MAKEFILE_BASE) - $(PRE_COMPILE_FILE) - $(COMPILE_FILE) $(POST_COMPILE_FILE) - -ifneq (clean, $(findstring clean, $(MAKECMDGOALS))) --include $(OBJ_DIR)/te_bubbles.P -endif - -$(OBJ_DIR)/te_bubbles.o : $(PWD)/te_bubbles.cpp $(THIS_MAKEFILE) $(MAKEFILE_BASE) - $(PRE_COMPILE_FILE) - $(COMPILE_FILE) $(POST_COMPILE_FILE) - -ifneq (clean, $(findstring clean, $(MAKECMDGOALS))) --include $(OBJ_DIR)/te_bubbletrail.P -endif - -$(OBJ_DIR)/te_bubbletrail.o : $(PWD)/te_bubbletrail.cpp $(THIS_MAKEFILE) $(MAKEFILE_BASE) - $(PRE_COMPILE_FILE) - $(COMPILE_FILE) $(POST_COMPILE_FILE) - -ifneq (clean, $(findstring clean, $(MAKECMDGOALS))) --include $(OBJ_DIR)/te_clientprojectile.P -endif - -$(OBJ_DIR)/te_clientprojectile.o : $(PWD)/te_clientprojectile.cpp $(THIS_MAKEFILE) $(MAKEFILE_BASE) - $(PRE_COMPILE_FILE) - $(COMPILE_FILE) $(POST_COMPILE_FILE) - -ifneq (clean, $(findstring clean, $(MAKECMDGOALS))) --include $(OBJ_DIR)/te_decal.P -endif - -$(OBJ_DIR)/te_decal.o : $(PWD)/te_decal.cpp $(THIS_MAKEFILE) $(MAKEFILE_BASE) - $(PRE_COMPILE_FILE) - $(COMPILE_FILE) $(POST_COMPILE_FILE) - -ifneq (clean, $(findstring clean, $(MAKECMDGOALS))) --include $(OBJ_DIR)/te_dynamiclight.P -endif - -$(OBJ_DIR)/te_dynamiclight.o : $(PWD)/te_dynamiclight.cpp $(THIS_MAKEFILE) $(MAKEFILE_BASE) - $(PRE_COMPILE_FILE) - $(COMPILE_FILE) $(POST_COMPILE_FILE) - -ifneq (clean, $(findstring clean, $(MAKECMDGOALS))) --include $(OBJ_DIR)/te_effect_dispatch.P -endif - -$(OBJ_DIR)/te_effect_dispatch.o : $(PWD)/te_effect_dispatch.cpp $(THIS_MAKEFILE) $(MAKEFILE_BASE) - $(PRE_COMPILE_FILE) - $(COMPILE_FILE) $(POST_COMPILE_FILE) - -ifneq (clean, $(findstring clean, $(MAKECMDGOALS))) --include $(OBJ_DIR)/te_energysplash.P -endif - -$(OBJ_DIR)/te_energysplash.o : $(PWD)/te_energysplash.cpp $(THIS_MAKEFILE) $(MAKEFILE_BASE) - $(PRE_COMPILE_FILE) - $(COMPILE_FILE) $(POST_COMPILE_FILE) - -ifneq (clean, $(findstring clean, $(MAKECMDGOALS))) --include $(OBJ_DIR)/te_explosion.P -endif - -$(OBJ_DIR)/te_explosion.o : $(PWD)/te_explosion.cpp $(THIS_MAKEFILE) $(MAKEFILE_BASE) - $(PRE_COMPILE_FILE) - $(COMPILE_FILE) $(POST_COMPILE_FILE) - -ifneq (clean, $(findstring clean, $(MAKECMDGOALS))) --include $(OBJ_DIR)/te_fizz.P -endif - -$(OBJ_DIR)/te_fizz.o : $(PWD)/te_fizz.cpp $(THIS_MAKEFILE) $(MAKEFILE_BASE) - $(PRE_COMPILE_FILE) - $(COMPILE_FILE) $(POST_COMPILE_FILE) - -ifneq (clean, $(findstring clean, $(MAKECMDGOALS))) --include $(OBJ_DIR)/te_footprintdecal.P -endif - -$(OBJ_DIR)/te_footprintdecal.o : $(PWD)/te_footprintdecal.cpp $(THIS_MAKEFILE) $(MAKEFILE_BASE) - $(PRE_COMPILE_FILE) - $(COMPILE_FILE) $(POST_COMPILE_FILE) - -ifneq (clean, $(findstring clean, $(MAKECMDGOALS))) --include $(OBJ_DIR)/te_glassshatter.P -endif - -$(OBJ_DIR)/te_glassshatter.o : $(PWD)/te_glassshatter.cpp $(THIS_MAKEFILE) $(MAKEFILE_BASE) - $(PRE_COMPILE_FILE) - $(COMPILE_FILE) $(POST_COMPILE_FILE) - -ifneq (clean, $(findstring clean, $(MAKECMDGOALS))) --include $(OBJ_DIR)/te_glowsprite.P -endif - -$(OBJ_DIR)/te_glowsprite.o : $(PWD)/te_glowsprite.cpp $(THIS_MAKEFILE) $(MAKEFILE_BASE) - $(PRE_COMPILE_FILE) - $(COMPILE_FILE) $(POST_COMPILE_FILE) - -ifneq (clean, $(findstring clean, $(MAKECMDGOALS))) --include $(OBJ_DIR)/te_impact.P -endif - -$(OBJ_DIR)/te_impact.o : $(PWD)/te_impact.cpp $(THIS_MAKEFILE) $(MAKEFILE_BASE) - $(PRE_COMPILE_FILE) - $(COMPILE_FILE) $(POST_COMPILE_FILE) - -ifneq (clean, $(findstring clean, $(MAKECMDGOALS))) --include $(OBJ_DIR)/te_killplayerattachments.P -endif - -$(OBJ_DIR)/te_killplayerattachments.o : $(PWD)/te_killplayerattachments.cpp $(THIS_MAKEFILE) $(MAKEFILE_BASE) - $(PRE_COMPILE_FILE) - $(COMPILE_FILE) $(POST_COMPILE_FILE) - -ifneq (clean, $(findstring clean, $(MAKECMDGOALS))) --include $(OBJ_DIR)/te_largefunnel.P -endif - -$(OBJ_DIR)/te_largefunnel.o : $(PWD)/te_largefunnel.cpp $(THIS_MAKEFILE) $(MAKEFILE_BASE) - $(PRE_COMPILE_FILE) - $(COMPILE_FILE) $(POST_COMPILE_FILE) - -ifneq (clean, $(findstring clean, $(MAKECMDGOALS))) --include $(OBJ_DIR)/te_muzzleflash.P -endif - -$(OBJ_DIR)/te_muzzleflash.o : $(PWD)/te_muzzleflash.cpp $(THIS_MAKEFILE) $(MAKEFILE_BASE) - $(PRE_COMPILE_FILE) - $(COMPILE_FILE) $(POST_COMPILE_FILE) - -ifneq (clean, $(findstring clean, $(MAKECMDGOALS))) --include $(OBJ_DIR)/te_particlesystem.P -endif - -$(OBJ_DIR)/te_particlesystem.o : $(PWD)/te_particlesystem.cpp $(THIS_MAKEFILE) $(MAKEFILE_BASE) - $(PRE_COMPILE_FILE) - $(COMPILE_FILE) $(POST_COMPILE_FILE) - -ifneq (clean, $(findstring clean, $(MAKECMDGOALS))) --include $(OBJ_DIR)/te_physicsprop.P -endif - -$(OBJ_DIR)/te_physicsprop.o : $(PWD)/te_physicsprop.cpp $(THIS_MAKEFILE) $(MAKEFILE_BASE) - $(PRE_COMPILE_FILE) - $(COMPILE_FILE) $(POST_COMPILE_FILE) - -ifneq (clean, $(findstring clean, $(MAKECMDGOALS))) --include $(OBJ_DIR)/te_playerdecal.P -endif - -$(OBJ_DIR)/te_playerdecal.o : $(PWD)/te_playerdecal.cpp $(THIS_MAKEFILE) $(MAKEFILE_BASE) - $(PRE_COMPILE_FILE) - $(COMPILE_FILE) $(POST_COMPILE_FILE) - -ifneq (clean, $(findstring clean, $(MAKECMDGOALS))) --include $(OBJ_DIR)/te_projecteddecal.P -endif - -$(OBJ_DIR)/te_projecteddecal.o : $(PWD)/te_projecteddecal.cpp $(THIS_MAKEFILE) $(MAKEFILE_BASE) - $(PRE_COMPILE_FILE) - $(COMPILE_FILE) $(POST_COMPILE_FILE) - -ifneq (clean, $(findstring clean, $(MAKECMDGOALS))) --include $(OBJ_DIR)/te_showline.P -endif - -$(OBJ_DIR)/te_showline.o : $(PWD)/te_showline.cpp $(THIS_MAKEFILE) $(MAKEFILE_BASE) - $(PRE_COMPILE_FILE) - $(COMPILE_FILE) $(POST_COMPILE_FILE) - -ifneq (clean, $(findstring clean, $(MAKECMDGOALS))) --include $(OBJ_DIR)/te_smoke.P -endif - -$(OBJ_DIR)/te_smoke.o : $(PWD)/te_smoke.cpp $(THIS_MAKEFILE) $(MAKEFILE_BASE) - $(PRE_COMPILE_FILE) - $(COMPILE_FILE) $(POST_COMPILE_FILE) - -ifneq (clean, $(findstring clean, $(MAKECMDGOALS))) --include $(OBJ_DIR)/te_sparks.P -endif - -$(OBJ_DIR)/te_sparks.o : $(PWD)/te_sparks.cpp $(THIS_MAKEFILE) $(MAKEFILE_BASE) - $(PRE_COMPILE_FILE) - $(COMPILE_FILE) $(POST_COMPILE_FILE) - -ifneq (clean, $(findstring clean, $(MAKECMDGOALS))) --include $(OBJ_DIR)/te_sprite.P -endif - -$(OBJ_DIR)/te_sprite.o : $(PWD)/te_sprite.cpp $(THIS_MAKEFILE) $(MAKEFILE_BASE) - $(PRE_COMPILE_FILE) - $(COMPILE_FILE) $(POST_COMPILE_FILE) - -ifneq (clean, $(findstring clean, $(MAKECMDGOALS))) --include $(OBJ_DIR)/te_spritespray.P -endif - -$(OBJ_DIR)/te_spritespray.o : $(PWD)/te_spritespray.cpp $(THIS_MAKEFILE) $(MAKEFILE_BASE) - $(PRE_COMPILE_FILE) - $(COMPILE_FILE) $(POST_COMPILE_FILE) - -ifneq (clean, $(findstring clean, $(MAKECMDGOALS))) --include $(OBJ_DIR)/te_worlddecal.P -endif - -$(OBJ_DIR)/te_worlddecal.o : $(PWD)/te_worlddecal.cpp $(THIS_MAKEFILE) $(MAKEFILE_BASE) - $(PRE_COMPILE_FILE) - $(COMPILE_FILE) $(POST_COMPILE_FILE) - -ifneq (clean, $(findstring clean, $(MAKECMDGOALS))) --include $(OBJ_DIR)/timedeventmgr.P -endif - -$(OBJ_DIR)/timedeventmgr.o : $(PWD)/timedeventmgr.cpp $(THIS_MAKEFILE) $(MAKEFILE_BASE) - $(PRE_COMPILE_FILE) - $(COMPILE_FILE) $(POST_COMPILE_FILE) - -ifneq (clean, $(findstring clean, $(MAKECMDGOALS))) --include $(OBJ_DIR)/toolframework_server.P -endif - -$(OBJ_DIR)/toolframework_server.o : $(PWD)/toolframework_server.cpp $(THIS_MAKEFILE) $(MAKEFILE_BASE) - $(PRE_COMPILE_FILE) - $(COMPILE_FILE) $(POST_COMPILE_FILE) - -ifneq (clean, $(findstring clean, $(MAKECMDGOALS))) --include $(OBJ_DIR)/trains.P -endif - -$(OBJ_DIR)/trains.o : $(PWD)/trains.cpp $(THIS_MAKEFILE) $(MAKEFILE_BASE) - $(PRE_COMPILE_FILE) - $(COMPILE_FILE) $(POST_COMPILE_FILE) - -ifneq (clean, $(findstring clean, $(MAKECMDGOALS))) --include $(OBJ_DIR)/triggers.P -endif - -$(OBJ_DIR)/triggers.o : $(PWD)/triggers.cpp $(THIS_MAKEFILE) $(MAKEFILE_BASE) - $(PRE_COMPILE_FILE) - $(COMPILE_FILE) $(POST_COMPILE_FILE) - -ifneq (clean, $(findstring clean, $(MAKECMDGOALS))) --include $(OBJ_DIR)/util.P -endif - -$(OBJ_DIR)/util.o : $(PWD)/util.cpp $(THIS_MAKEFILE) $(MAKEFILE_BASE) - $(PRE_COMPILE_FILE) - $(COMPILE_FILE) $(POST_COMPILE_FILE) - -ifneq (clean, $(findstring clean, $(MAKECMDGOALS))) --include $(OBJ_DIR)/variant_t.P -endif - -$(OBJ_DIR)/variant_t.o : $(PWD)/variant_t.cpp $(THIS_MAKEFILE) $(MAKEFILE_BASE) - $(PRE_COMPILE_FILE) - $(COMPILE_FILE) $(POST_COMPILE_FILE) - -ifneq (clean, $(findstring clean, $(MAKECMDGOALS))) --include $(OBJ_DIR)/vehicle_base.P -endif - -$(OBJ_DIR)/vehicle_base.o : $(PWD)/vehicle_base.cpp $(THIS_MAKEFILE) $(MAKEFILE_BASE) - $(PRE_COMPILE_FILE) - $(COMPILE_FILE) $(POST_COMPILE_FILE) - -ifneq (clean, $(findstring clean, $(MAKECMDGOALS))) --include $(OBJ_DIR)/vehicle_baseserver.P -endif - -$(OBJ_DIR)/vehicle_baseserver.o : $(PWD)/vehicle_baseserver.cpp $(THIS_MAKEFILE) $(MAKEFILE_BASE) - $(PRE_COMPILE_FILE) - $(COMPILE_FILE) $(POST_COMPILE_FILE) - -ifneq (clean, $(findstring clean, $(MAKECMDGOALS))) --include $(OBJ_DIR)/vehicle_choreo_generic.P -endif - -$(OBJ_DIR)/vehicle_choreo_generic.o : $(PWD)/vehicle_choreo_generic.cpp $(THIS_MAKEFILE) $(MAKEFILE_BASE) - $(PRE_COMPILE_FILE) - $(COMPILE_FILE) $(POST_COMPILE_FILE) - -ifneq (clean, $(findstring clean, $(MAKECMDGOALS))) --include $(OBJ_DIR)/vguiscreen.P -endif - -$(OBJ_DIR)/vguiscreen.o : $(PWD)/vguiscreen.cpp $(THIS_MAKEFILE) $(MAKEFILE_BASE) - $(PRE_COMPILE_FILE) - $(COMPILE_FILE) $(POST_COMPILE_FILE) - -ifneq (clean, $(findstring clean, $(MAKECMDGOALS))) --include $(OBJ_DIR)/waterbullet.P -endif - -$(OBJ_DIR)/waterbullet.o : $(PWD)/waterbullet.cpp $(THIS_MAKEFILE) $(MAKEFILE_BASE) - $(PRE_COMPILE_FILE) - $(COMPILE_FILE) $(POST_COMPILE_FILE) - -ifneq (clean, $(findstring clean, $(MAKECMDGOALS))) --include $(OBJ_DIR)/WaterLODControl.P -endif - -$(OBJ_DIR)/WaterLODControl.o : $(PWD)/WaterLODControl.cpp $(THIS_MAKEFILE) $(MAKEFILE_BASE) - $(PRE_COMPILE_FILE) - $(COMPILE_FILE) $(POST_COMPILE_FILE) - -ifneq (clean, $(findstring clean, $(MAKECMDGOALS))) --include $(OBJ_DIR)/wcedit.P -endif - -$(OBJ_DIR)/wcedit.o : $(PWD)/wcedit.cpp $(THIS_MAKEFILE) $(MAKEFILE_BASE) - $(PRE_COMPILE_FILE) - $(COMPILE_FILE) $(POST_COMPILE_FILE) - -ifneq (clean, $(findstring clean, $(MAKECMDGOALS))) --include $(OBJ_DIR)/weapon_cubemap.P -endif - -$(OBJ_DIR)/weapon_cubemap.o : $(PWD)/weapon_cubemap.cpp $(THIS_MAKEFILE) $(MAKEFILE_BASE) - $(PRE_COMPILE_FILE) - $(COMPILE_FILE) $(POST_COMPILE_FILE) - -ifneq (clean, $(findstring clean, $(MAKECMDGOALS))) --include $(OBJ_DIR)/weight_button.P -endif - -$(OBJ_DIR)/weight_button.o : $(PWD)/weight_button.cpp $(THIS_MAKEFILE) $(MAKEFILE_BASE) - $(PRE_COMPILE_FILE) - $(COMPILE_FILE) $(POST_COMPILE_FILE) - -ifneq (clean, $(findstring clean, $(MAKECMDGOALS))) --include $(OBJ_DIR)/world.P -endif - -$(OBJ_DIR)/world.o : $(PWD)/world.cpp $(THIS_MAKEFILE) $(MAKEFILE_BASE) - $(PRE_COMPILE_FILE) - $(COMPILE_FILE) $(POST_COMPILE_FILE) - -# Uncomment this, and set FILENAME to file you want built without optimizations enabled. -# $(OBJ_DIR)/FILENAME.o : CFLAGS := $(subst -O2,-O0,$(CFLAGS)) - -# Uncomment this to disable optimizations for the entire project. -# $(OBJ_DIR)/%.o : CFLAGS := $(subst -O2,-O0,$(CFLAGS)) - - diff --git a/sp/src/game/server/server_osx32_episodic.mak b/sp/src/game/server/server_osx32_episodic.mak deleted file mode 100644 index 14c67c18..00000000 --- a/sp/src/game/server/server_osx32_episodic.mak +++ /dev/null @@ -1,5229 +0,0 @@ -NAME=server_episodic -SRCROOT=../.. -TARGET_PLATFORM=osx32 -TARGET_PLATFORM_EXT= -USE_VALVE_BINDIR=0 -PWD := $(shell pwd) -# If no configuration is specified, "release" will be used. -ifeq "$(CFG)" "" - CFG = release -endif - -GCC_ExtraCompilerFlags= -GCC_ExtraLinkerFlags = -SymbolVisibility = hidden -OptimizerLevel = -gdwarf-2 -g $(OptimizerLevel_CompilerSpecific) -SystemLibraries = -liconv -DLL_EXT = .dylib -SYM_EXT = .dSYM -FORCEINCLUDES= -ifeq "$(CFG)" "debug" -DEFINES += -DDEBUG -D_DEBUG -DGNUC -DPOSIX -D_OSX -DOSX -D_DARWIN_UNLIMITED_SELECT -DFD_SETSIZE=10240 -DQUICKTIME_VIDEO -DFORCE_QUICKTIME -DGL_GLEXT_PROTOTYPES -DDX_TO_GL_ABSTRACTION -DGAME_DLL -DVECTOR -DVERSION_SAFE_STEAM_API_INTERFACES -DPROTECTED_THINGS_ENABLE -Dsprintf=use_Q_snprintf_instead_of_sprintf -Dstrncpy=use_Q_strncpy_instead -D_snprintf=use_Q_snprintf_instead -DSWDS -DHL2_DLL -DHL2_EPISODIC -DUSES_SAVERESTORE -DVPCGAMECAPS=VALVE -DPROJECTDIR=/Users/joe/p4/ValveGames/rel/singleplayer/src/game/server -D_DLL_EXT=.dylib -DVPCGAME=valve -D_POSIX=1 -else -DEFINES += -DNDEBUG -DGNUC -DPOSIX -D_OSX -DOSX -D_DARWIN_UNLIMITED_SELECT -DFD_SETSIZE=10240 -DQUICKTIME_VIDEO -DFORCE_QUICKTIME -DGL_GLEXT_PROTOTYPES -DDX_TO_GL_ABSTRACTION -DGAME_DLL -DVECTOR -DVERSION_SAFE_STEAM_API_INTERFACES -DPROTECTED_THINGS_ENABLE -Dsprintf=use_Q_snprintf_instead_of_sprintf -Dstrncpy=use_Q_strncpy_instead -D_snprintf=use_Q_snprintf_instead -DSWDS -DHL2_DLL -DHL2_EPISODIC -DUSES_SAVERESTORE -DVPCGAMECAPS=VALVE -DPROJECTDIR=/Users/joe/p4/ValveGames/rel/singleplayer/src/game/server -D_DLL_EXT=.dylib -DVPCGAME=valve -D_POSIX=1 -endif -INCLUDEDIRS += ../../common ../../public ../../public/tier0 ../../public/tier1 ../../game/server/generated_proto_mod_episodic ../../thirdparty/protobuf-2.3.0/src ./ ../../game/shared ../../utils/common ../../game/shared/econ ../../game/server/NextBot ../../game/shared/hl2 ../../game/shared/episodic ./hl2 ./episodic -CONFTYPE = dll -IMPORTLIBRARY = -GAMEOUTPUTFILE = ../../../game/mod_episodic/bin/server.dylib -OUTPUTFILE=$(OBJ_DIR)/server.dylib -THIS_MAKEFILE = $(PWD)/server_osx32_episodic.mak -MAKEFILE_BASE = $(SRCROOT)/devtools/makefile_base_posix.mak - - -POSTBUILDCOMMAND = true - - - -CPPFILES= \ - ../../common/language.cpp \ - ../../common/randoverride.cpp \ - ../../game/server/serverbenchmark_base.cpp \ - ../../game/server/vote_controller.cpp \ - ../../game/shared/achievementmgr.cpp \ - ../../game/shared/achievements_hlx.cpp \ - ../../game/shared/achievement_saverestore.cpp \ - ../../game/shared/activitylist.cpp \ - ../../game/shared/ammodef.cpp \ - ../../game/shared/animation.cpp \ - ../../game/shared/baseachievement.cpp \ - ../../game/shared/basecombatcharacter_shared.cpp \ - ../../game/shared/basecombatweapon_shared.cpp \ - ../../game/shared/baseentity_shared.cpp \ - ../../game/shared/basegrenade_shared.cpp \ - ../../game/shared/baseparticleentity.cpp \ - ../../game/shared/baseplayer_shared.cpp \ - ../../game/shared/baseviewmodel_shared.cpp \ - ../../game/shared/base_playeranimstate.cpp \ - ../../game/shared/beam_shared.cpp \ - ../../game/shared/collisionproperty.cpp \ - ../../game/shared/death_pose.cpp \ - ../../game/shared/debugoverlay_shared.cpp \ - ../../game/shared/decals.cpp \ - ../../game/shared/effect_dispatch_data.cpp \ - ../../game/shared/ehandle.cpp \ - ../../game/shared/entitylist_base.cpp \ - ../../game/shared/EntityParticleTrail_Shared.cpp \ - ../../game/shared/env_detail_controller.cpp \ - ../../game/shared/env_wind_shared.cpp \ - ../../game/shared/episodic/achievements_ep1.cpp \ - ../../game/shared/episodic/achievements_ep2.cpp \ - ../../game/shared/episodic/achievements_epx.cpp \ - ../../game/shared/eventlist.cpp \ - ../../game/shared/func_ladder.cpp \ - ../../game/shared/gamemovement.cpp \ - ../../game/shared/gamerules.cpp \ - ../../game/shared/gamerules_register.cpp \ - ../../game/shared/GameStats.cpp \ - ../../game/shared/gamestringpool.cpp \ - ../../game/shared/gamevars_shared.cpp \ - ../../game/shared/hintmessage.cpp \ - ../../game/shared/hintsystem.cpp \ - ../../game/shared/hl2/basehlcombatweapon_shared.cpp \ - ../../game/shared/hl2/env_headcrabcanister_shared.cpp \ - ../../game/shared/hl2/hl2_gamerules.cpp \ - ../../game/shared/hl2/hl2_usermessages.cpp \ - ../../game/shared/hl2/hl_gamemovement.cpp \ - ../../game/shared/hl2/survival_gamerules.cpp \ - ../../game/shared/igamesystem.cpp \ - ../../game/shared/interval.cpp \ - ../../game/shared/mapentities_shared.cpp \ - ../../game/shared/ModelSoundsCache.cpp \ - ../../game/shared/movevars_shared.cpp \ - ../../game/shared/mp_shareddefs.cpp \ - ../../game/shared/multiplay_gamerules.cpp \ - ../../game/shared/obstacle_pushaway.cpp \ - ../../game/shared/particlesystemquery.cpp \ - ../../game/shared/particle_parse.cpp \ - ../../game/shared/physics_main_shared.cpp \ - ../../game/shared/physics_saverestore.cpp \ - ../../game/shared/physics_shared.cpp \ - ../../game/shared/point_bonusmaps_accessor.cpp \ - ../../game/shared/point_posecontroller.cpp \ - ../../game/shared/precache_register.cpp \ - ../../game/shared/predictableid.cpp \ - ../../game/shared/props_shared.cpp \ - ../../game/shared/querycache.cpp \ - ../../game/shared/ragdoll_shared.cpp \ - ../../game/shared/rope_helpers.cpp \ - ../../game/shared/saverestore.cpp \ - ../../game/shared/SceneCache.cpp \ - ../../game/shared/sceneentity_shared.cpp \ - ../../game/shared/script_intro_shared.cpp \ - ../../game/shared/sequence_Transitioner.cpp \ - ../../game/shared/sheetsimulator.cpp \ - ../../game/shared/simtimer.cpp \ - ../../game/shared/singleplay_gamerules.cpp \ - ../../game/shared/SoundEmitterSystem.cpp \ - ../../game/shared/soundenvelope.cpp \ - ../../game/shared/Sprite.cpp \ - ../../game/shared/SpriteTrail.cpp \ - ../../game/shared/studio_shared.cpp \ - ../../game/shared/takedamageinfo.cpp \ - ../../game/shared/teamplay_gamerules.cpp \ - ../../game/shared/test_ehandle.cpp \ - ../../game/shared/usercmd.cpp \ - ../../game/shared/usermessages.cpp \ - ../../game/shared/util_shared.cpp \ - ../../game/shared/vehicle_viewblend_shared.cpp \ - ../../game/shared/voice_gamemgr.cpp \ - ../../game/shared/weapon_parse.cpp \ - ../../game/shared/weapon_parse_default.cpp \ - ../../game/shared/weapon_proficiency.cpp \ - ../../public/bone_setup.cpp \ - ../../public/collisionutils.cpp \ - ../../public/dt_send.cpp \ - ../../public/dt_utlvector_common.cpp \ - ../../public/dt_utlvector_send.cpp \ - ../../public/editor_sendcommand.cpp \ - ../../public/filesystem_helpers.cpp \ - ../../public/haptics/haptic_msgs.cpp \ - ../../public/interpolatortypes.cpp \ - ../../public/keyframe/keyframe.cpp \ - ../../public/map_utils.cpp \ - ../../public/networkvar.cpp \ - ../../public/registry.cpp \ - ../../public/rope_physics.cpp \ - ../../public/scratchpad3d.cpp \ - ../../public/ScratchPadUtils.cpp \ - ../../public/server_class.cpp \ - ../../public/simple_physics.cpp \ - ../../public/SoundParametersInternal.cpp \ - ../../public/stringregistry.cpp \ - ../../public/studio.cpp \ - ../../public/tier0/memoverride.cpp \ - ai_activity.cpp \ - ai_baseactor.cpp \ - ai_basehumanoid.cpp \ - ai_basenpc.cpp \ - ai_basenpc_flyer.cpp \ - ai_basenpc_flyer_new.cpp \ - ai_basenpc_movement.cpp \ - ai_basenpc_physicsflyer.cpp \ - ai_basenpc_schedule.cpp \ - ai_basenpc_squad.cpp \ - ai_behavior.cpp \ - ai_behavior_assault.cpp \ - ai_behavior_fear.cpp \ - ai_behavior_follow.cpp \ - ai_behavior_lead.cpp \ - ai_behavior_passenger.cpp \ - ai_behavior_rappel.cpp \ - ai_behavior_standoff.cpp \ - ai_blended_movement.cpp \ - ai_concommands.cpp \ - ai_condition.cpp \ - AI_Criteria.cpp \ - ai_default.cpp \ - ai_dynamiclink.cpp \ - ai_event.cpp \ - ai_eventresponse.cpp \ - ai_goalentity.cpp \ - ai_hint.cpp \ - ai_hull.cpp \ - ai_initutils.cpp \ - AI_Interest_Target.cpp \ - ai_link.cpp \ - ai_localnavigator.cpp \ - ai_looktarget.cpp \ - ai_memory.cpp \ - ai_motor.cpp \ - ai_moveprobe.cpp \ - ai_moveshoot.cpp \ - ai_movesolver.cpp \ - ai_namespaces.cpp \ - ai_navigator.cpp \ - ai_network.cpp \ - ai_networkmanager.cpp \ - ai_node.cpp \ - ai_pathfinder.cpp \ - ai_planesolver.cpp \ - ai_playerally.cpp \ - ai_relationship.cpp \ - AI_ResponseSystem.cpp \ - ai_route.cpp \ - ai_saverestore.cpp \ - ai_schedule.cpp \ - ai_scriptconditions.cpp \ - ai_senses.cpp \ - ai_sentence.cpp \ - ai_speech.cpp \ - ai_speechfilter.cpp \ - ai_squad.cpp \ - ai_squadslot.cpp \ - ai_tacticalservices.cpp \ - ai_task.cpp \ - ai_trackpather.cpp \ - ai_utils.cpp \ - ai_waypoint.cpp \ - baseanimating.cpp \ - BaseAnimatingOverlay.cpp \ - basebludgeonweapon.cpp \ - basecombatcharacter.cpp \ - basecombatweapon.cpp \ - baseentity.cpp \ - baseflex.cpp \ - basegrenade_concussion.cpp \ - basegrenade_contact.cpp \ - basegrenade_timed.cpp \ - basemultiplayerplayer.cpp \ - basetempentity.cpp \ - baseviewmodel.cpp \ - base_gameinterface.cpp \ - base_transmit_proxy.cpp \ - bitstring.cpp \ - bmodels.cpp \ - buttons.cpp \ - cbase.cpp \ - client.cpp \ - colorcorrection.cpp \ - colorcorrectionvolume.cpp \ - CommentarySystem.cpp \ - controlentities.cpp \ - cplane.cpp \ - CRagdollMagnet.cpp \ - damagemodifier.cpp \ - doors.cpp \ - dynamiclight.cpp \ - effects.cpp \ - EffectsServer.cpp \ - entityblocker.cpp \ - EntityDissolve.cpp \ - EntityFlame.cpp \ - entitylist.cpp \ - EntityParticleTrail.cpp \ - entity_tools_server.cpp \ - EnvBeam.cpp \ - EnvFade.cpp \ - EnvHudHint.cpp \ - EnvLaser.cpp \ - EnvMessage.cpp \ - envmicrophone.cpp \ - EnvShake.cpp \ - EnvSpark.cpp \ - env_debughistory.cpp \ - env_effectsscript.cpp \ - env_entity_maker.cpp \ - env_particlescript.cpp \ - env_player_surface_trigger.cpp \ - env_projectedtexture.cpp \ - env_screenoverlay.cpp \ - env_texturetoggle.cpp \ - env_tonemap_controller.cpp \ - env_zoom.cpp \ - episodic/ai_behavior_alyx_injured.cpp \ - episodic/ai_behavior_passenger_companion.cpp \ - episodic/ai_behavior_passenger_zombie.cpp \ - episodic/ep1_gamestats.cpp \ - episodic/ep2_gamestats.cpp \ - episodic/npc_advisor.cpp \ - episodic/npc_combine_cannon.cpp \ - episodic/npc_hunter.cpp \ - episodic/npc_magnusson.cpp \ - episodic/npc_puppet.cpp \ - episodic/prop_scalable.cpp \ - episodic/vehicle_jeep_episodic.cpp \ - episodic/weapon_striderbuster.cpp \ - EventLog.cpp \ - event_tempentity_tester.cpp \ - explode.cpp \ - filters.cpp \ - fire.cpp \ - fire_smoke.cpp \ - fish.cpp \ - fogcontroller.cpp \ - fourwheelvehiclephysics.cpp \ - func_areaportal.cpp \ - func_areaportalbase.cpp \ - func_areaportalwindow.cpp \ - func_break.cpp \ - func_breakablesurf.cpp \ - func_dust.cpp \ - func_ladder_endpoint.cpp \ - func_lod.cpp \ - func_movelinear.cpp \ - func_occluder.cpp \ - func_reflective_glass.cpp \ - func_smokevolume.cpp \ - game.cpp \ - gamedll_replay.cpp \ - gamehandle.cpp \ - gameinterface.cpp \ - GameStats_BasicStatsFunctions.cpp \ - gametrace_dll.cpp \ - gameweaponmanager.cpp \ - game_ui.cpp \ - genericactor.cpp \ - genericmonster.cpp \ - gib.cpp \ - globals.cpp \ - globalstate.cpp \ - grenadethrown.cpp \ - guntarget.cpp \ - hierarchy.cpp \ - hl2/ai_allymanager.cpp \ - hl2/ai_behavior_actbusy.cpp \ - hl2/ai_behavior_functank.cpp \ - hl2/ai_behavior_holster.cpp \ - hl2/ai_behavior_operator.cpp \ - hl2/ai_behavior_police.cpp \ - hl2/ai_goal_police.cpp \ - hl2/ai_spotlight.cpp \ - hl2/antlion_dust.cpp \ - hl2/antlion_maker.cpp \ - hl2/ar2_explosion.cpp \ - hl2/basehlcombatweapon.cpp \ - hl2/cbasehelicopter.cpp \ - hl2/cbasespriteprojectile.cpp \ - hl2/citadel_effects.cpp \ - hl2/combine_mine.cpp \ - hl2/env_alyxemp.cpp \ - hl2/env_headcrabcanister.cpp \ - hl2/env_speaker.cpp \ - hl2/env_starfield.cpp \ - hl2/func_bulletshield.cpp \ - hl2/Func_Monitor.cpp \ - hl2/func_recharge.cpp \ - hl2/func_tank.cpp \ - hl2/grenade_ar2.cpp \ - hl2/grenade_beam.cpp \ - hl2/grenade_bugbait.cpp \ - hl2/grenade_frag.cpp \ - hl2/grenade_homer.cpp \ - hl2/grenade_pathfollower.cpp \ - hl2/grenade_spit.cpp \ - hl2/hl2_ai_network.cpp \ - hl2/hl2_client.cpp \ - hl2/hl2_eventlog.cpp \ - hl2/hl2_player.cpp \ - hl2/hl2_playerlocaldata.cpp \ - hl2/hl2_triggers.cpp \ - hl2/hl_playermove.cpp \ - hl2/info_darknessmode_lightsource.cpp \ - hl2/info_teleporter_countdown.cpp \ - hl2/item_ammo.cpp \ - hl2/item_battery.cpp \ - hl2/item_dynamic_resupply.cpp \ - hl2/item_healthkit.cpp \ - hl2/item_itemcrate.cpp \ - hl2/item_suit.cpp \ - hl2/look_door.cpp \ - hl2/monster_dummy.cpp \ - hl2/npc_alyx_episodic.cpp \ - hl2/npc_antlion.cpp \ - hl2/npc_antliongrub.cpp \ - hl2/npc_antlionguard.cpp \ - hl2/npc_apcdriver.cpp \ - hl2/npc_attackchopper.cpp \ - hl2/npc_barnacle.cpp \ - hl2/npc_barney.cpp \ - hl2/npc_basescanner.cpp \ - hl2/npc_BaseZombie.cpp \ - hl2/npc_breen.cpp \ - hl2/npc_bullseye.cpp \ - hl2/npc_citizen17.cpp \ - hl2/npc_combine.cpp \ - hl2/npc_combinecamera.cpp \ - hl2/npc_combinedropship.cpp \ - hl2/npc_combinegunship.cpp \ - hl2/npc_combines.cpp \ - hl2/npc_cranedriver.cpp \ - hl2/npc_crow.cpp \ - hl2/npc_dog.cpp \ - hl2/npc_eli.cpp \ - hl2/npc_enemyfinder.cpp \ - hl2/npc_fastzombie.cpp \ - hl2/npc_fisherman.cpp \ - hl2/npc_gman.cpp \ - hl2/npc_headcrab.cpp \ - hl2/npc_ichthyosaur.cpp \ - hl2/npc_kleiner.cpp \ - hl2/npc_launcher.cpp \ - hl2/npc_manhack.cpp \ - hl2/npc_metropolice.cpp \ - hl2/npc_missiledefense.cpp \ - hl2/npc_monk.cpp \ - hl2/npc_mossman.cpp \ - hl2/npc_playercompanion.cpp \ - hl2/npc_PoisonZombie.cpp \ - hl2/npc_rollermine.cpp \ - hl2/npc_scanner.cpp \ - hl2/npc_stalker.cpp \ - hl2/npc_strider.cpp \ - hl2/npc_turret_ceiling.cpp \ - hl2/npc_turret_floor.cpp \ - hl2/npc_turret_ground.cpp \ - hl2/npc_vortigaunt_episodic.cpp \ - hl2/npc_zombie.cpp \ - hl2/npc_zombine.cpp \ - hl2/point_apc_controller.cpp \ - hl2/prop_combine_ball.cpp \ - hl2/prop_thumper.cpp \ - hl2/proto_sniper.cpp \ - hl2/rotorwash.cpp \ - hl2/script_intro.cpp \ - hl2/te_gaussexplosion.cpp \ - hl2/vehicle_airboat.cpp \ - hl2/vehicle_apc.cpp \ - hl2/vehicle_cannon.cpp \ - hl2/vehicle_crane.cpp \ - hl2/vehicle_jeep.cpp \ - hl2/vehicle_prisoner_pod.cpp \ - hl2/vehicle_viewcontroller.cpp \ - hl2/weapon_357.cpp \ - hl2/weapon_alyxgun.cpp \ - hl2/weapon_annabelle.cpp \ - hl2/weapon_ar2.cpp \ - hl2/weapon_bugbait.cpp \ - hl2/weapon_cguard.cpp \ - hl2/weapon_citizenpackage.cpp \ - hl2/weapon_crossbow.cpp \ - hl2/weapon_crowbar.cpp \ - hl2/weapon_flaregun.cpp \ - hl2/weapon_frag.cpp \ - hl2/weapon_physcannon.cpp \ - hl2/weapon_pistol.cpp \ - hl2/weapon_rpg.cpp \ - hl2/weapon_shotgun.cpp \ - hl2/weapon_smg1.cpp \ - hl2/weapon_stunstick.cpp \ - hltvdirector.cpp \ - h_ai.cpp \ - h_cycler.cpp \ - h_export.cpp \ - info_camera_link.cpp \ - info_overlay_accessor.cpp \ - init_factory.cpp \ - intermission.cpp \ - item_world.cpp \ - lightglow.cpp \ - lights.cpp \ - logicauto.cpp \ - logicentities.cpp \ - logicrelay.cpp \ - logic_achievement.cpp \ - logic_measure_movement.cpp \ - logic_navigation.cpp \ - mapentities.cpp \ - maprules.cpp \ - MaterialModifyControl.cpp \ - message_entity.cpp \ - modelentities.cpp \ - monstermaker.cpp \ - movehelper_server.cpp \ - movement.cpp \ - movie_explosion.cpp \ - ndebugoverlay.cpp \ - npc_talker.cpp \ - npc_vehicledriver.cpp \ - particle_fire.cpp \ - particle_light.cpp \ - particle_smokegrenade.cpp \ - particle_system.cpp \ - pathcorner.cpp \ - pathtrack.cpp \ - physconstraint.cpp \ - physics.cpp \ - physics_bone_follower.cpp \ - physics_cannister.cpp \ - physics_fx.cpp \ - physics_impact_damage.cpp \ - physics_main.cpp \ - physics_npc_solver.cpp \ - physics_prop_ragdoll.cpp \ - physobj.cpp \ - phys_controller.cpp \ - plasma.cpp \ - player.cpp \ - playerinfomanager.cpp \ - playerlocaldata.cpp \ - player_command.cpp \ - player_lagcompensation.cpp \ - player_pickup.cpp \ - player_resource.cpp \ - plugin_check.cpp \ - pointanglesensor.cpp \ - PointAngularVelocitySensor.cpp \ - pointhurt.cpp \ - pointteleport.cpp \ - point_camera.cpp \ - point_devshot_camera.cpp \ - point_playermoveconstraint.cpp \ - point_spotlight.cpp \ - point_template.cpp \ - props.cpp \ - RagdollBoogie.cpp \ - ragdoll_manager.cpp \ - recipientfilter.cpp \ - rope.cpp \ - saverestore_gamedll.cpp \ - sceneentity.cpp \ - scratchpad_gamedll_helpers.cpp \ - scripted.cpp \ - scriptedtarget.cpp \ - sendproxy.cpp \ - ServerNetworkProperty.cpp \ - shadowcontrol.cpp \ - SkyCamera.cpp \ - slideshow_display.cpp \ - smokestack.cpp \ - smoke_trail.cpp \ - sound.cpp \ - soundent.cpp \ - soundscape.cpp \ - soundscape_system.cpp \ - spotlightend.cpp \ - sprite_perfmonitor.cpp \ - stdafx.cpp \ - steamjet.cpp \ - subs.cpp \ - sun.cpp \ - tactical_mission.cpp \ - tanktrain.cpp \ - te.cpp \ - team.cpp \ - team_spawnpoint.cpp \ - TemplateEntities.cpp \ - tempmonster.cpp \ - tesla.cpp \ - testfunctions.cpp \ - testtraceline.cpp \ - test_proxytoggle.cpp \ - test_stressentities.cpp \ - textstatsmgr.cpp \ - te_armorricochet.cpp \ - te_basebeam.cpp \ - te_beamentpoint.cpp \ - te_beaments.cpp \ - te_beamfollow.cpp \ - te_beamlaser.cpp \ - te_beampoints.cpp \ - te_beamring.cpp \ - te_beamringpoint.cpp \ - te_beamspline.cpp \ - te_bloodsprite.cpp \ - te_bloodstream.cpp \ - te_breakmodel.cpp \ - te_bspdecal.cpp \ - te_bubbles.cpp \ - te_bubbletrail.cpp \ - te_clientprojectile.cpp \ - te_decal.cpp \ - te_dynamiclight.cpp \ - te_effect_dispatch.cpp \ - te_energysplash.cpp \ - te_explosion.cpp \ - te_fizz.cpp \ - te_footprintdecal.cpp \ - te_glassshatter.cpp \ - te_glowsprite.cpp \ - te_impact.cpp \ - te_killplayerattachments.cpp \ - te_largefunnel.cpp \ - te_muzzleflash.cpp \ - te_particlesystem.cpp \ - te_physicsprop.cpp \ - te_playerdecal.cpp \ - te_projecteddecal.cpp \ - te_showline.cpp \ - te_smoke.cpp \ - te_sparks.cpp \ - te_sprite.cpp \ - te_spritespray.cpp \ - te_worlddecal.cpp \ - timedeventmgr.cpp \ - toolframework_server.cpp \ - trains.cpp \ - triggers.cpp \ - util.cpp \ - variant_t.cpp \ - vehicle_base.cpp \ - vehicle_baseserver.cpp \ - vehicle_choreo_generic.cpp \ - vguiscreen.cpp \ - waterbullet.cpp \ - WaterLODControl.cpp \ - wcedit.cpp \ - weapon_cubemap.cpp \ - weight_button.cpp \ - world.cpp \ - - -LIBFILES = \ - ../../lib/osx32/libtier0.dylib \ - ../../lib/osx32/libvstdlib.dylib \ - ../../lib/osx32/tier1.a \ - ../../lib/osx32/release/libprotobuf.a \ - ../../lib/osx32/choreoobjects.a \ - ../../lib/osx32/dmxloader.a \ - ../../lib/osx32/mathlib.a \ - ../../lib/osx32/particles.a \ - ../../lib/osx32/tier2.a \ - ../../lib/osx32/tier3.a \ - ../../lib/osx32/libsteam_api.dylib \ - - -LIBFILENAMES = \ - ../../lib/osx32/choreoobjects.a \ - ../../lib/osx32/dmxloader.a \ - ../../lib/osx32/libsteam_api.dylib \ - ../../lib/osx32/libtier0.dylib \ - ../../lib/osx32/libvstdlib.dylib \ - ../../lib/osx32/mathlib.a \ - ../../lib/osx32/particles.a \ - ../../lib/osx32/release/libprotobuf.a \ - ../../lib/osx32/tier1.a \ - ../../lib/osx32/tier2.a \ - ../../lib/osx32/tier3.a \ - - -# Include the base makefile now. -include $(SRCROOT)/devtools/makefile_base_posix.mak - - - -OTHER_DEPENDENCIES = \ - - -$(OBJ_DIR)/_other_deps.P : $(OTHER_DEPENDENCIES) - $(GEN_OTHER_DEPS) - --include $(OBJ_DIR)/_other_deps.P - - - -ifneq (clean, $(findstring clean, $(MAKECMDGOALS))) --include $(OBJ_DIR)/language.P -endif - -$(OBJ_DIR)/language.o : $(PWD)/../../common/language.cpp $(THIS_MAKEFILE) $(MAKEFILE_BASE) - $(PRE_COMPILE_FILE) - $(COMPILE_FILE) $(POST_COMPILE_FILE) - -ifneq (clean, $(findstring clean, $(MAKECMDGOALS))) --include $(OBJ_DIR)/randoverride.P -endif - -$(OBJ_DIR)/randoverride.o : $(PWD)/../../common/randoverride.cpp $(THIS_MAKEFILE) $(MAKEFILE_BASE) - $(PRE_COMPILE_FILE) - $(COMPILE_FILE) $(POST_COMPILE_FILE) - -ifneq (clean, $(findstring clean, $(MAKECMDGOALS))) --include $(OBJ_DIR)/serverbenchmark_base.P -endif - -$(OBJ_DIR)/serverbenchmark_base.o : $(PWD)/../../game/server/serverbenchmark_base.cpp $(THIS_MAKEFILE) $(MAKEFILE_BASE) - $(PRE_COMPILE_FILE) - $(COMPILE_FILE) $(POST_COMPILE_FILE) - -ifneq (clean, $(findstring clean, $(MAKECMDGOALS))) --include $(OBJ_DIR)/vote_controller.P -endif - -$(OBJ_DIR)/vote_controller.o : $(PWD)/../../game/server/vote_controller.cpp $(THIS_MAKEFILE) $(MAKEFILE_BASE) - $(PRE_COMPILE_FILE) - $(COMPILE_FILE) $(POST_COMPILE_FILE) - -ifneq (clean, $(findstring clean, $(MAKECMDGOALS))) --include $(OBJ_DIR)/achievementmgr.P -endif - -$(OBJ_DIR)/achievementmgr.o : $(PWD)/../../game/shared/achievementmgr.cpp $(THIS_MAKEFILE) $(MAKEFILE_BASE) - $(PRE_COMPILE_FILE) - $(COMPILE_FILE) $(POST_COMPILE_FILE) - -ifneq (clean, $(findstring clean, $(MAKECMDGOALS))) --include $(OBJ_DIR)/achievements_hlx.P -endif - -$(OBJ_DIR)/achievements_hlx.o : $(PWD)/../../game/shared/achievements_hlx.cpp $(THIS_MAKEFILE) $(MAKEFILE_BASE) - $(PRE_COMPILE_FILE) - $(COMPILE_FILE) $(POST_COMPILE_FILE) - -ifneq (clean, $(findstring clean, $(MAKECMDGOALS))) --include $(OBJ_DIR)/achievement_saverestore.P -endif - -$(OBJ_DIR)/achievement_saverestore.o : $(PWD)/../../game/shared/achievement_saverestore.cpp $(THIS_MAKEFILE) $(MAKEFILE_BASE) - $(PRE_COMPILE_FILE) - $(COMPILE_FILE) $(POST_COMPILE_FILE) - -ifneq (clean, $(findstring clean, $(MAKECMDGOALS))) --include $(OBJ_DIR)/activitylist.P -endif - -$(OBJ_DIR)/activitylist.o : $(PWD)/../../game/shared/activitylist.cpp $(THIS_MAKEFILE) $(MAKEFILE_BASE) - $(PRE_COMPILE_FILE) - $(COMPILE_FILE) $(POST_COMPILE_FILE) - -ifneq (clean, $(findstring clean, $(MAKECMDGOALS))) --include $(OBJ_DIR)/ammodef.P -endif - -$(OBJ_DIR)/ammodef.o : $(PWD)/../../game/shared/ammodef.cpp $(THIS_MAKEFILE) $(MAKEFILE_BASE) - $(PRE_COMPILE_FILE) - $(COMPILE_FILE) $(POST_COMPILE_FILE) - -ifneq (clean, $(findstring clean, $(MAKECMDGOALS))) --include $(OBJ_DIR)/animation.P -endif - -$(OBJ_DIR)/animation.o : $(PWD)/../../game/shared/animation.cpp $(THIS_MAKEFILE) $(MAKEFILE_BASE) - $(PRE_COMPILE_FILE) - $(COMPILE_FILE) $(POST_COMPILE_FILE) - -ifneq (clean, $(findstring clean, $(MAKECMDGOALS))) --include $(OBJ_DIR)/baseachievement.P -endif - -$(OBJ_DIR)/baseachievement.o : $(PWD)/../../game/shared/baseachievement.cpp $(THIS_MAKEFILE) $(MAKEFILE_BASE) - $(PRE_COMPILE_FILE) - $(COMPILE_FILE) $(POST_COMPILE_FILE) - -ifneq (clean, $(findstring clean, $(MAKECMDGOALS))) --include $(OBJ_DIR)/basecombatcharacter_shared.P -endif - -$(OBJ_DIR)/basecombatcharacter_shared.o : $(PWD)/../../game/shared/basecombatcharacter_shared.cpp $(THIS_MAKEFILE) $(MAKEFILE_BASE) - $(PRE_COMPILE_FILE) - $(COMPILE_FILE) $(POST_COMPILE_FILE) - -ifneq (clean, $(findstring clean, $(MAKECMDGOALS))) --include $(OBJ_DIR)/basecombatweapon_shared.P -endif - -$(OBJ_DIR)/basecombatweapon_shared.o : $(PWD)/../../game/shared/basecombatweapon_shared.cpp $(THIS_MAKEFILE) $(MAKEFILE_BASE) - $(PRE_COMPILE_FILE) - $(COMPILE_FILE) $(POST_COMPILE_FILE) - -ifneq (clean, $(findstring clean, $(MAKECMDGOALS))) --include $(OBJ_DIR)/baseentity_shared.P -endif - -$(OBJ_DIR)/baseentity_shared.o : $(PWD)/../../game/shared/baseentity_shared.cpp $(THIS_MAKEFILE) $(MAKEFILE_BASE) - $(PRE_COMPILE_FILE) - $(COMPILE_FILE) $(POST_COMPILE_FILE) - -ifneq (clean, $(findstring clean, $(MAKECMDGOALS))) --include $(OBJ_DIR)/basegrenade_shared.P -endif - -$(OBJ_DIR)/basegrenade_shared.o : $(PWD)/../../game/shared/basegrenade_shared.cpp $(THIS_MAKEFILE) $(MAKEFILE_BASE) - $(PRE_COMPILE_FILE) - $(COMPILE_FILE) $(POST_COMPILE_FILE) - -ifneq (clean, $(findstring clean, $(MAKECMDGOALS))) --include $(OBJ_DIR)/baseparticleentity.P -endif - -$(OBJ_DIR)/baseparticleentity.o : $(PWD)/../../game/shared/baseparticleentity.cpp $(THIS_MAKEFILE) $(MAKEFILE_BASE) - $(PRE_COMPILE_FILE) - $(COMPILE_FILE) $(POST_COMPILE_FILE) - -ifneq (clean, $(findstring clean, $(MAKECMDGOALS))) --include $(OBJ_DIR)/baseplayer_shared.P -endif - -$(OBJ_DIR)/baseplayer_shared.o : $(PWD)/../../game/shared/baseplayer_shared.cpp $(THIS_MAKEFILE) $(MAKEFILE_BASE) - $(PRE_COMPILE_FILE) - $(COMPILE_FILE) $(POST_COMPILE_FILE) - -ifneq (clean, $(findstring clean, $(MAKECMDGOALS))) --include $(OBJ_DIR)/baseviewmodel_shared.P -endif - -$(OBJ_DIR)/baseviewmodel_shared.o : $(PWD)/../../game/shared/baseviewmodel_shared.cpp $(THIS_MAKEFILE) $(MAKEFILE_BASE) - $(PRE_COMPILE_FILE) - $(COMPILE_FILE) $(POST_COMPILE_FILE) - -ifneq (clean, $(findstring clean, $(MAKECMDGOALS))) --include $(OBJ_DIR)/base_playeranimstate.P -endif - -$(OBJ_DIR)/base_playeranimstate.o : $(PWD)/../../game/shared/base_playeranimstate.cpp $(THIS_MAKEFILE) $(MAKEFILE_BASE) - $(PRE_COMPILE_FILE) - $(COMPILE_FILE) $(POST_COMPILE_FILE) - -ifneq (clean, $(findstring clean, $(MAKECMDGOALS))) --include $(OBJ_DIR)/beam_shared.P -endif - -$(OBJ_DIR)/beam_shared.o : $(PWD)/../../game/shared/beam_shared.cpp $(THIS_MAKEFILE) $(MAKEFILE_BASE) - $(PRE_COMPILE_FILE) - $(COMPILE_FILE) $(POST_COMPILE_FILE) - -ifneq (clean, $(findstring clean, $(MAKECMDGOALS))) --include $(OBJ_DIR)/collisionproperty.P -endif - -$(OBJ_DIR)/collisionproperty.o : $(PWD)/../../game/shared/collisionproperty.cpp $(THIS_MAKEFILE) $(MAKEFILE_BASE) - $(PRE_COMPILE_FILE) - $(COMPILE_FILE) $(POST_COMPILE_FILE) - -ifneq (clean, $(findstring clean, $(MAKECMDGOALS))) --include $(OBJ_DIR)/death_pose.P -endif - -$(OBJ_DIR)/death_pose.o : $(PWD)/../../game/shared/death_pose.cpp $(THIS_MAKEFILE) $(MAKEFILE_BASE) - $(PRE_COMPILE_FILE) - $(COMPILE_FILE) $(POST_COMPILE_FILE) - -ifneq (clean, $(findstring clean, $(MAKECMDGOALS))) --include $(OBJ_DIR)/debugoverlay_shared.P -endif - -$(OBJ_DIR)/debugoverlay_shared.o : $(PWD)/../../game/shared/debugoverlay_shared.cpp $(THIS_MAKEFILE) $(MAKEFILE_BASE) - $(PRE_COMPILE_FILE) - $(COMPILE_FILE) $(POST_COMPILE_FILE) - -ifneq (clean, $(findstring clean, $(MAKECMDGOALS))) --include $(OBJ_DIR)/decals.P -endif - -$(OBJ_DIR)/decals.o : $(PWD)/../../game/shared/decals.cpp $(THIS_MAKEFILE) $(MAKEFILE_BASE) - $(PRE_COMPILE_FILE) - $(COMPILE_FILE) $(POST_COMPILE_FILE) - -ifneq (clean, $(findstring clean, $(MAKECMDGOALS))) --include $(OBJ_DIR)/effect_dispatch_data.P -endif - -$(OBJ_DIR)/effect_dispatch_data.o : $(PWD)/../../game/shared/effect_dispatch_data.cpp $(THIS_MAKEFILE) $(MAKEFILE_BASE) - $(PRE_COMPILE_FILE) - $(COMPILE_FILE) $(POST_COMPILE_FILE) - -ifneq (clean, $(findstring clean, $(MAKECMDGOALS))) --include $(OBJ_DIR)/ehandle.P -endif - -$(OBJ_DIR)/ehandle.o : $(PWD)/../../game/shared/ehandle.cpp $(THIS_MAKEFILE) $(MAKEFILE_BASE) - $(PRE_COMPILE_FILE) - $(COMPILE_FILE) $(POST_COMPILE_FILE) - -ifneq (clean, $(findstring clean, $(MAKECMDGOALS))) --include $(OBJ_DIR)/entitylist_base.P -endif - -$(OBJ_DIR)/entitylist_base.o : $(PWD)/../../game/shared/entitylist_base.cpp $(THIS_MAKEFILE) $(MAKEFILE_BASE) - $(PRE_COMPILE_FILE) - $(COMPILE_FILE) $(POST_COMPILE_FILE) - -ifneq (clean, $(findstring clean, $(MAKECMDGOALS))) --include $(OBJ_DIR)/EntityParticleTrail_Shared.P -endif - -$(OBJ_DIR)/EntityParticleTrail_Shared.o : $(PWD)/../../game/shared/EntityParticleTrail_Shared.cpp $(THIS_MAKEFILE) $(MAKEFILE_BASE) - $(PRE_COMPILE_FILE) - $(COMPILE_FILE) $(POST_COMPILE_FILE) - -ifneq (clean, $(findstring clean, $(MAKECMDGOALS))) --include $(OBJ_DIR)/env_detail_controller.P -endif - -$(OBJ_DIR)/env_detail_controller.o : $(PWD)/../../game/shared/env_detail_controller.cpp $(THIS_MAKEFILE) $(MAKEFILE_BASE) - $(PRE_COMPILE_FILE) - $(COMPILE_FILE) $(POST_COMPILE_FILE) - -ifneq (clean, $(findstring clean, $(MAKECMDGOALS))) --include $(OBJ_DIR)/env_wind_shared.P -endif - -$(OBJ_DIR)/env_wind_shared.o : $(PWD)/../../game/shared/env_wind_shared.cpp $(THIS_MAKEFILE) $(MAKEFILE_BASE) - $(PRE_COMPILE_FILE) - $(COMPILE_FILE) $(POST_COMPILE_FILE) - -ifneq (clean, $(findstring clean, $(MAKECMDGOALS))) --include $(OBJ_DIR)/achievements_ep1.P -endif - -$(OBJ_DIR)/achievements_ep1.o : $(PWD)/../../game/shared/episodic/achievements_ep1.cpp $(THIS_MAKEFILE) $(MAKEFILE_BASE) - $(PRE_COMPILE_FILE) - $(COMPILE_FILE) $(POST_COMPILE_FILE) - -ifneq (clean, $(findstring clean, $(MAKECMDGOALS))) --include $(OBJ_DIR)/achievements_ep2.P -endif - -$(OBJ_DIR)/achievements_ep2.o : $(PWD)/../../game/shared/episodic/achievements_ep2.cpp $(THIS_MAKEFILE) $(MAKEFILE_BASE) - $(PRE_COMPILE_FILE) - $(COMPILE_FILE) $(POST_COMPILE_FILE) - -ifneq (clean, $(findstring clean, $(MAKECMDGOALS))) --include $(OBJ_DIR)/achievements_epx.P -endif - -$(OBJ_DIR)/achievements_epx.o : $(PWD)/../../game/shared/episodic/achievements_epx.cpp $(THIS_MAKEFILE) $(MAKEFILE_BASE) - $(PRE_COMPILE_FILE) - $(COMPILE_FILE) $(POST_COMPILE_FILE) - -ifneq (clean, $(findstring clean, $(MAKECMDGOALS))) --include $(OBJ_DIR)/eventlist.P -endif - -$(OBJ_DIR)/eventlist.o : $(PWD)/../../game/shared/eventlist.cpp $(THIS_MAKEFILE) $(MAKEFILE_BASE) - $(PRE_COMPILE_FILE) - $(COMPILE_FILE) $(POST_COMPILE_FILE) - -ifneq (clean, $(findstring clean, $(MAKECMDGOALS))) --include $(OBJ_DIR)/func_ladder.P -endif - -$(OBJ_DIR)/func_ladder.o : $(PWD)/../../game/shared/func_ladder.cpp $(THIS_MAKEFILE) $(MAKEFILE_BASE) - $(PRE_COMPILE_FILE) - $(COMPILE_FILE) $(POST_COMPILE_FILE) - -ifneq (clean, $(findstring clean, $(MAKECMDGOALS))) --include $(OBJ_DIR)/gamemovement.P -endif - -$(OBJ_DIR)/gamemovement.o : $(PWD)/../../game/shared/gamemovement.cpp $(THIS_MAKEFILE) $(MAKEFILE_BASE) - $(PRE_COMPILE_FILE) - $(COMPILE_FILE) $(POST_COMPILE_FILE) - -ifneq (clean, $(findstring clean, $(MAKECMDGOALS))) --include $(OBJ_DIR)/gamerules.P -endif - -$(OBJ_DIR)/gamerules.o : $(PWD)/../../game/shared/gamerules.cpp $(THIS_MAKEFILE) $(MAKEFILE_BASE) - $(PRE_COMPILE_FILE) - $(COMPILE_FILE) $(POST_COMPILE_FILE) - -ifneq (clean, $(findstring clean, $(MAKECMDGOALS))) --include $(OBJ_DIR)/gamerules_register.P -endif - -$(OBJ_DIR)/gamerules_register.o : $(PWD)/../../game/shared/gamerules_register.cpp $(THIS_MAKEFILE) $(MAKEFILE_BASE) - $(PRE_COMPILE_FILE) - $(COMPILE_FILE) $(POST_COMPILE_FILE) - -ifneq (clean, $(findstring clean, $(MAKECMDGOALS))) --include $(OBJ_DIR)/GameStats.P -endif - -$(OBJ_DIR)/GameStats.o : $(PWD)/../../game/shared/GameStats.cpp $(THIS_MAKEFILE) $(MAKEFILE_BASE) - $(PRE_COMPILE_FILE) - $(COMPILE_FILE) $(POST_COMPILE_FILE) - -ifneq (clean, $(findstring clean, $(MAKECMDGOALS))) --include $(OBJ_DIR)/gamestringpool.P -endif - -$(OBJ_DIR)/gamestringpool.o : $(PWD)/../../game/shared/gamestringpool.cpp $(THIS_MAKEFILE) $(MAKEFILE_BASE) - $(PRE_COMPILE_FILE) - $(COMPILE_FILE) $(POST_COMPILE_FILE) - -ifneq (clean, $(findstring clean, $(MAKECMDGOALS))) --include $(OBJ_DIR)/gamevars_shared.P -endif - -$(OBJ_DIR)/gamevars_shared.o : $(PWD)/../../game/shared/gamevars_shared.cpp $(THIS_MAKEFILE) $(MAKEFILE_BASE) - $(PRE_COMPILE_FILE) - $(COMPILE_FILE) $(POST_COMPILE_FILE) - -ifneq (clean, $(findstring clean, $(MAKECMDGOALS))) --include $(OBJ_DIR)/hintmessage.P -endif - -$(OBJ_DIR)/hintmessage.o : $(PWD)/../../game/shared/hintmessage.cpp $(THIS_MAKEFILE) $(MAKEFILE_BASE) - $(PRE_COMPILE_FILE) - $(COMPILE_FILE) $(POST_COMPILE_FILE) - -ifneq (clean, $(findstring clean, $(MAKECMDGOALS))) --include $(OBJ_DIR)/hintsystem.P -endif - -$(OBJ_DIR)/hintsystem.o : $(PWD)/../../game/shared/hintsystem.cpp $(THIS_MAKEFILE) $(MAKEFILE_BASE) - $(PRE_COMPILE_FILE) - $(COMPILE_FILE) $(POST_COMPILE_FILE) - -ifneq (clean, $(findstring clean, $(MAKECMDGOALS))) --include $(OBJ_DIR)/basehlcombatweapon_shared.P -endif - -$(OBJ_DIR)/basehlcombatweapon_shared.o : $(PWD)/../../game/shared/hl2/basehlcombatweapon_shared.cpp $(THIS_MAKEFILE) $(MAKEFILE_BASE) - $(PRE_COMPILE_FILE) - $(COMPILE_FILE) $(POST_COMPILE_FILE) - -ifneq (clean, $(findstring clean, $(MAKECMDGOALS))) --include $(OBJ_DIR)/env_headcrabcanister_shared.P -endif - -$(OBJ_DIR)/env_headcrabcanister_shared.o : $(PWD)/../../game/shared/hl2/env_headcrabcanister_shared.cpp $(THIS_MAKEFILE) $(MAKEFILE_BASE) - $(PRE_COMPILE_FILE) - $(COMPILE_FILE) $(POST_COMPILE_FILE) - -ifneq (clean, $(findstring clean, $(MAKECMDGOALS))) --include $(OBJ_DIR)/hl2_gamerules.P -endif - -$(OBJ_DIR)/hl2_gamerules.o : $(PWD)/../../game/shared/hl2/hl2_gamerules.cpp $(THIS_MAKEFILE) $(MAKEFILE_BASE) - $(PRE_COMPILE_FILE) - $(COMPILE_FILE) $(POST_COMPILE_FILE) - -ifneq (clean, $(findstring clean, $(MAKECMDGOALS))) --include $(OBJ_DIR)/hl2_usermessages.P -endif - -$(OBJ_DIR)/hl2_usermessages.o : $(PWD)/../../game/shared/hl2/hl2_usermessages.cpp $(THIS_MAKEFILE) $(MAKEFILE_BASE) - $(PRE_COMPILE_FILE) - $(COMPILE_FILE) $(POST_COMPILE_FILE) - -ifneq (clean, $(findstring clean, $(MAKECMDGOALS))) --include $(OBJ_DIR)/hl_gamemovement.P -endif - -$(OBJ_DIR)/hl_gamemovement.o : $(PWD)/../../game/shared/hl2/hl_gamemovement.cpp $(THIS_MAKEFILE) $(MAKEFILE_BASE) - $(PRE_COMPILE_FILE) - $(COMPILE_FILE) $(POST_COMPILE_FILE) - -ifneq (clean, $(findstring clean, $(MAKECMDGOALS))) --include $(OBJ_DIR)/survival_gamerules.P -endif - -$(OBJ_DIR)/survival_gamerules.o : $(PWD)/../../game/shared/hl2/survival_gamerules.cpp $(THIS_MAKEFILE) $(MAKEFILE_BASE) - $(PRE_COMPILE_FILE) - $(COMPILE_FILE) $(POST_COMPILE_FILE) - -ifneq (clean, $(findstring clean, $(MAKECMDGOALS))) --include $(OBJ_DIR)/igamesystem.P -endif - -$(OBJ_DIR)/igamesystem.o : $(PWD)/../../game/shared/igamesystem.cpp $(THIS_MAKEFILE) $(MAKEFILE_BASE) - $(PRE_COMPILE_FILE) - $(COMPILE_FILE) $(POST_COMPILE_FILE) - -ifneq (clean, $(findstring clean, $(MAKECMDGOALS))) --include $(OBJ_DIR)/interval.P -endif - -$(OBJ_DIR)/interval.o : $(PWD)/../../game/shared/interval.cpp $(THIS_MAKEFILE) $(MAKEFILE_BASE) - $(PRE_COMPILE_FILE) - $(COMPILE_FILE) $(POST_COMPILE_FILE) - -ifneq (clean, $(findstring clean, $(MAKECMDGOALS))) --include $(OBJ_DIR)/mapentities_shared.P -endif - -$(OBJ_DIR)/mapentities_shared.o : $(PWD)/../../game/shared/mapentities_shared.cpp $(THIS_MAKEFILE) $(MAKEFILE_BASE) - $(PRE_COMPILE_FILE) - $(COMPILE_FILE) $(POST_COMPILE_FILE) - -ifneq (clean, $(findstring clean, $(MAKECMDGOALS))) --include $(OBJ_DIR)/ModelSoundsCache.P -endif - -$(OBJ_DIR)/ModelSoundsCache.o : $(PWD)/../../game/shared/ModelSoundsCache.cpp $(THIS_MAKEFILE) $(MAKEFILE_BASE) - $(PRE_COMPILE_FILE) - $(COMPILE_FILE) $(POST_COMPILE_FILE) - -ifneq (clean, $(findstring clean, $(MAKECMDGOALS))) --include $(OBJ_DIR)/movevars_shared.P -endif - -$(OBJ_DIR)/movevars_shared.o : $(PWD)/../../game/shared/movevars_shared.cpp $(THIS_MAKEFILE) $(MAKEFILE_BASE) - $(PRE_COMPILE_FILE) - $(COMPILE_FILE) $(POST_COMPILE_FILE) - -ifneq (clean, $(findstring clean, $(MAKECMDGOALS))) --include $(OBJ_DIR)/mp_shareddefs.P -endif - -$(OBJ_DIR)/mp_shareddefs.o : $(PWD)/../../game/shared/mp_shareddefs.cpp $(THIS_MAKEFILE) $(MAKEFILE_BASE) - $(PRE_COMPILE_FILE) - $(COMPILE_FILE) $(POST_COMPILE_FILE) - -ifneq (clean, $(findstring clean, $(MAKECMDGOALS))) --include $(OBJ_DIR)/multiplay_gamerules.P -endif - -$(OBJ_DIR)/multiplay_gamerules.o : $(PWD)/../../game/shared/multiplay_gamerules.cpp $(THIS_MAKEFILE) $(MAKEFILE_BASE) - $(PRE_COMPILE_FILE) - $(COMPILE_FILE) $(POST_COMPILE_FILE) - -ifneq (clean, $(findstring clean, $(MAKECMDGOALS))) --include $(OBJ_DIR)/obstacle_pushaway.P -endif - -$(OBJ_DIR)/obstacle_pushaway.o : $(PWD)/../../game/shared/obstacle_pushaway.cpp $(THIS_MAKEFILE) $(MAKEFILE_BASE) - $(PRE_COMPILE_FILE) - $(COMPILE_FILE) $(POST_COMPILE_FILE) - -ifneq (clean, $(findstring clean, $(MAKECMDGOALS))) --include $(OBJ_DIR)/particlesystemquery.P -endif - -$(OBJ_DIR)/particlesystemquery.o : $(PWD)/../../game/shared/particlesystemquery.cpp $(THIS_MAKEFILE) $(MAKEFILE_BASE) - $(PRE_COMPILE_FILE) - $(COMPILE_FILE) $(POST_COMPILE_FILE) - -ifneq (clean, $(findstring clean, $(MAKECMDGOALS))) --include $(OBJ_DIR)/particle_parse.P -endif - -$(OBJ_DIR)/particle_parse.o : $(PWD)/../../game/shared/particle_parse.cpp $(THIS_MAKEFILE) $(MAKEFILE_BASE) - $(PRE_COMPILE_FILE) - $(COMPILE_FILE) $(POST_COMPILE_FILE) - -ifneq (clean, $(findstring clean, $(MAKECMDGOALS))) --include $(OBJ_DIR)/physics_main_shared.P -endif - -$(OBJ_DIR)/physics_main_shared.o : $(PWD)/../../game/shared/physics_main_shared.cpp $(THIS_MAKEFILE) $(MAKEFILE_BASE) - $(PRE_COMPILE_FILE) - $(COMPILE_FILE) $(POST_COMPILE_FILE) - -ifneq (clean, $(findstring clean, $(MAKECMDGOALS))) --include $(OBJ_DIR)/physics_saverestore.P -endif - -$(OBJ_DIR)/physics_saverestore.o : $(PWD)/../../game/shared/physics_saverestore.cpp $(THIS_MAKEFILE) $(MAKEFILE_BASE) - $(PRE_COMPILE_FILE) - $(COMPILE_FILE) $(POST_COMPILE_FILE) - -ifneq (clean, $(findstring clean, $(MAKECMDGOALS))) --include $(OBJ_DIR)/physics_shared.P -endif - -$(OBJ_DIR)/physics_shared.o : $(PWD)/../../game/shared/physics_shared.cpp $(THIS_MAKEFILE) $(MAKEFILE_BASE) - $(PRE_COMPILE_FILE) - $(COMPILE_FILE) $(POST_COMPILE_FILE) - -ifneq (clean, $(findstring clean, $(MAKECMDGOALS))) --include $(OBJ_DIR)/point_bonusmaps_accessor.P -endif - -$(OBJ_DIR)/point_bonusmaps_accessor.o : $(PWD)/../../game/shared/point_bonusmaps_accessor.cpp $(THIS_MAKEFILE) $(MAKEFILE_BASE) - $(PRE_COMPILE_FILE) - $(COMPILE_FILE) $(POST_COMPILE_FILE) - -ifneq (clean, $(findstring clean, $(MAKECMDGOALS))) --include $(OBJ_DIR)/point_posecontroller.P -endif - -$(OBJ_DIR)/point_posecontroller.o : $(PWD)/../../game/shared/point_posecontroller.cpp $(THIS_MAKEFILE) $(MAKEFILE_BASE) - $(PRE_COMPILE_FILE) - $(COMPILE_FILE) $(POST_COMPILE_FILE) - -ifneq (clean, $(findstring clean, $(MAKECMDGOALS))) --include $(OBJ_DIR)/precache_register.P -endif - -$(OBJ_DIR)/precache_register.o : $(PWD)/../../game/shared/precache_register.cpp $(THIS_MAKEFILE) $(MAKEFILE_BASE) - $(PRE_COMPILE_FILE) - $(COMPILE_FILE) $(POST_COMPILE_FILE) - -ifneq (clean, $(findstring clean, $(MAKECMDGOALS))) --include $(OBJ_DIR)/predictableid.P -endif - -$(OBJ_DIR)/predictableid.o : $(PWD)/../../game/shared/predictableid.cpp $(THIS_MAKEFILE) $(MAKEFILE_BASE) - $(PRE_COMPILE_FILE) - $(COMPILE_FILE) $(POST_COMPILE_FILE) - -ifneq (clean, $(findstring clean, $(MAKECMDGOALS))) --include $(OBJ_DIR)/props_shared.P -endif - -$(OBJ_DIR)/props_shared.o : $(PWD)/../../game/shared/props_shared.cpp $(THIS_MAKEFILE) $(MAKEFILE_BASE) - $(PRE_COMPILE_FILE) - $(COMPILE_FILE) $(POST_COMPILE_FILE) - -ifneq (clean, $(findstring clean, $(MAKECMDGOALS))) --include $(OBJ_DIR)/querycache.P -endif - -$(OBJ_DIR)/querycache.o : $(PWD)/../../game/shared/querycache.cpp $(THIS_MAKEFILE) $(MAKEFILE_BASE) - $(PRE_COMPILE_FILE) - $(COMPILE_FILE) $(POST_COMPILE_FILE) - -ifneq (clean, $(findstring clean, $(MAKECMDGOALS))) --include $(OBJ_DIR)/ragdoll_shared.P -endif - -$(OBJ_DIR)/ragdoll_shared.o : $(PWD)/../../game/shared/ragdoll_shared.cpp $(THIS_MAKEFILE) $(MAKEFILE_BASE) - $(PRE_COMPILE_FILE) - $(COMPILE_FILE) $(POST_COMPILE_FILE) - -ifneq (clean, $(findstring clean, $(MAKECMDGOALS))) --include $(OBJ_DIR)/rope_helpers.P -endif - -$(OBJ_DIR)/rope_helpers.o : $(PWD)/../../game/shared/rope_helpers.cpp $(THIS_MAKEFILE) $(MAKEFILE_BASE) - $(PRE_COMPILE_FILE) - $(COMPILE_FILE) $(POST_COMPILE_FILE) - -ifneq (clean, $(findstring clean, $(MAKECMDGOALS))) --include $(OBJ_DIR)/saverestore.P -endif - -$(OBJ_DIR)/saverestore.o : $(PWD)/../../game/shared/saverestore.cpp $(THIS_MAKEFILE) $(MAKEFILE_BASE) - $(PRE_COMPILE_FILE) - $(COMPILE_FILE) $(POST_COMPILE_FILE) - -ifneq (clean, $(findstring clean, $(MAKECMDGOALS))) --include $(OBJ_DIR)/SceneCache.P -endif - -$(OBJ_DIR)/SceneCache.o : $(PWD)/../../game/shared/SceneCache.cpp $(THIS_MAKEFILE) $(MAKEFILE_BASE) - $(PRE_COMPILE_FILE) - $(COMPILE_FILE) $(POST_COMPILE_FILE) - -ifneq (clean, $(findstring clean, $(MAKECMDGOALS))) --include $(OBJ_DIR)/sceneentity_shared.P -endif - -$(OBJ_DIR)/sceneentity_shared.o : $(PWD)/../../game/shared/sceneentity_shared.cpp $(THIS_MAKEFILE) $(MAKEFILE_BASE) - $(PRE_COMPILE_FILE) - $(COMPILE_FILE) $(POST_COMPILE_FILE) - -ifneq (clean, $(findstring clean, $(MAKECMDGOALS))) --include $(OBJ_DIR)/script_intro_shared.P -endif - -$(OBJ_DIR)/script_intro_shared.o : $(PWD)/../../game/shared/script_intro_shared.cpp $(THIS_MAKEFILE) $(MAKEFILE_BASE) - $(PRE_COMPILE_FILE) - $(COMPILE_FILE) $(POST_COMPILE_FILE) - -ifneq (clean, $(findstring clean, $(MAKECMDGOALS))) --include $(OBJ_DIR)/sequence_Transitioner.P -endif - -$(OBJ_DIR)/sequence_Transitioner.o : $(PWD)/../../game/shared/sequence_Transitioner.cpp $(THIS_MAKEFILE) $(MAKEFILE_BASE) - $(PRE_COMPILE_FILE) - $(COMPILE_FILE) $(POST_COMPILE_FILE) - -ifneq (clean, $(findstring clean, $(MAKECMDGOALS))) --include $(OBJ_DIR)/sheetsimulator.P -endif - -$(OBJ_DIR)/sheetsimulator.o : $(PWD)/../../game/shared/sheetsimulator.cpp $(THIS_MAKEFILE) $(MAKEFILE_BASE) - $(PRE_COMPILE_FILE) - $(COMPILE_FILE) $(POST_COMPILE_FILE) - -ifneq (clean, $(findstring clean, $(MAKECMDGOALS))) --include $(OBJ_DIR)/simtimer.P -endif - -$(OBJ_DIR)/simtimer.o : $(PWD)/../../game/shared/simtimer.cpp $(THIS_MAKEFILE) $(MAKEFILE_BASE) - $(PRE_COMPILE_FILE) - $(COMPILE_FILE) $(POST_COMPILE_FILE) - -ifneq (clean, $(findstring clean, $(MAKECMDGOALS))) --include $(OBJ_DIR)/singleplay_gamerules.P -endif - -$(OBJ_DIR)/singleplay_gamerules.o : $(PWD)/../../game/shared/singleplay_gamerules.cpp $(THIS_MAKEFILE) $(MAKEFILE_BASE) - $(PRE_COMPILE_FILE) - $(COMPILE_FILE) $(POST_COMPILE_FILE) - -ifneq (clean, $(findstring clean, $(MAKECMDGOALS))) --include $(OBJ_DIR)/SoundEmitterSystem.P -endif - -$(OBJ_DIR)/SoundEmitterSystem.o : $(PWD)/../../game/shared/SoundEmitterSystem.cpp $(THIS_MAKEFILE) $(MAKEFILE_BASE) - $(PRE_COMPILE_FILE) - $(COMPILE_FILE) $(POST_COMPILE_FILE) - -ifneq (clean, $(findstring clean, $(MAKECMDGOALS))) --include $(OBJ_DIR)/soundenvelope.P -endif - -$(OBJ_DIR)/soundenvelope.o : $(PWD)/../../game/shared/soundenvelope.cpp $(THIS_MAKEFILE) $(MAKEFILE_BASE) - $(PRE_COMPILE_FILE) - $(COMPILE_FILE) $(POST_COMPILE_FILE) - -ifneq (clean, $(findstring clean, $(MAKECMDGOALS))) --include $(OBJ_DIR)/Sprite.P -endif - -$(OBJ_DIR)/Sprite.o : $(PWD)/../../game/shared/Sprite.cpp $(THIS_MAKEFILE) $(MAKEFILE_BASE) - $(PRE_COMPILE_FILE) - $(COMPILE_FILE) $(POST_COMPILE_FILE) - -ifneq (clean, $(findstring clean, $(MAKECMDGOALS))) --include $(OBJ_DIR)/SpriteTrail.P -endif - -$(OBJ_DIR)/SpriteTrail.o : $(PWD)/../../game/shared/SpriteTrail.cpp $(THIS_MAKEFILE) $(MAKEFILE_BASE) - $(PRE_COMPILE_FILE) - $(COMPILE_FILE) $(POST_COMPILE_FILE) - -ifneq (clean, $(findstring clean, $(MAKECMDGOALS))) --include $(OBJ_DIR)/studio_shared.P -endif - -$(OBJ_DIR)/studio_shared.o : $(PWD)/../../game/shared/studio_shared.cpp $(THIS_MAKEFILE) $(MAKEFILE_BASE) - $(PRE_COMPILE_FILE) - $(COMPILE_FILE) $(POST_COMPILE_FILE) - -ifneq (clean, $(findstring clean, $(MAKECMDGOALS))) --include $(OBJ_DIR)/takedamageinfo.P -endif - -$(OBJ_DIR)/takedamageinfo.o : $(PWD)/../../game/shared/takedamageinfo.cpp $(THIS_MAKEFILE) $(MAKEFILE_BASE) - $(PRE_COMPILE_FILE) - $(COMPILE_FILE) $(POST_COMPILE_FILE) - -ifneq (clean, $(findstring clean, $(MAKECMDGOALS))) --include $(OBJ_DIR)/teamplay_gamerules.P -endif - -$(OBJ_DIR)/teamplay_gamerules.o : $(PWD)/../../game/shared/teamplay_gamerules.cpp $(THIS_MAKEFILE) $(MAKEFILE_BASE) - $(PRE_COMPILE_FILE) - $(COMPILE_FILE) $(POST_COMPILE_FILE) - -ifneq (clean, $(findstring clean, $(MAKECMDGOALS))) --include $(OBJ_DIR)/test_ehandle.P -endif - -$(OBJ_DIR)/test_ehandle.o : $(PWD)/../../game/shared/test_ehandle.cpp $(THIS_MAKEFILE) $(MAKEFILE_BASE) - $(PRE_COMPILE_FILE) - $(COMPILE_FILE) $(POST_COMPILE_FILE) - -ifneq (clean, $(findstring clean, $(MAKECMDGOALS))) --include $(OBJ_DIR)/usercmd.P -endif - -$(OBJ_DIR)/usercmd.o : $(PWD)/../../game/shared/usercmd.cpp $(THIS_MAKEFILE) $(MAKEFILE_BASE) - $(PRE_COMPILE_FILE) - $(COMPILE_FILE) $(POST_COMPILE_FILE) - -ifneq (clean, $(findstring clean, $(MAKECMDGOALS))) --include $(OBJ_DIR)/usermessages.P -endif - -$(OBJ_DIR)/usermessages.o : $(PWD)/../../game/shared/usermessages.cpp $(THIS_MAKEFILE) $(MAKEFILE_BASE) - $(PRE_COMPILE_FILE) - $(COMPILE_FILE) $(POST_COMPILE_FILE) - -ifneq (clean, $(findstring clean, $(MAKECMDGOALS))) --include $(OBJ_DIR)/util_shared.P -endif - -$(OBJ_DIR)/util_shared.o : $(PWD)/../../game/shared/util_shared.cpp $(THIS_MAKEFILE) $(MAKEFILE_BASE) - $(PRE_COMPILE_FILE) - $(COMPILE_FILE) $(POST_COMPILE_FILE) - -ifneq (clean, $(findstring clean, $(MAKECMDGOALS))) --include $(OBJ_DIR)/vehicle_viewblend_shared.P -endif - -$(OBJ_DIR)/vehicle_viewblend_shared.o : $(PWD)/../../game/shared/vehicle_viewblend_shared.cpp $(THIS_MAKEFILE) $(MAKEFILE_BASE) - $(PRE_COMPILE_FILE) - $(COMPILE_FILE) $(POST_COMPILE_FILE) - -ifneq (clean, $(findstring clean, $(MAKECMDGOALS))) --include $(OBJ_DIR)/voice_gamemgr.P -endif - -$(OBJ_DIR)/voice_gamemgr.o : $(PWD)/../../game/shared/voice_gamemgr.cpp $(THIS_MAKEFILE) $(MAKEFILE_BASE) - $(PRE_COMPILE_FILE) - $(COMPILE_FILE) $(POST_COMPILE_FILE) - -ifneq (clean, $(findstring clean, $(MAKECMDGOALS))) --include $(OBJ_DIR)/weapon_parse.P -endif - -$(OBJ_DIR)/weapon_parse.o : $(PWD)/../../game/shared/weapon_parse.cpp $(THIS_MAKEFILE) $(MAKEFILE_BASE) - $(PRE_COMPILE_FILE) - $(COMPILE_FILE) $(POST_COMPILE_FILE) - -ifneq (clean, $(findstring clean, $(MAKECMDGOALS))) --include $(OBJ_DIR)/weapon_parse_default.P -endif - -$(OBJ_DIR)/weapon_parse_default.o : $(PWD)/../../game/shared/weapon_parse_default.cpp $(THIS_MAKEFILE) $(MAKEFILE_BASE) - $(PRE_COMPILE_FILE) - $(COMPILE_FILE) $(POST_COMPILE_FILE) - -ifneq (clean, $(findstring clean, $(MAKECMDGOALS))) --include $(OBJ_DIR)/weapon_proficiency.P -endif - -$(OBJ_DIR)/weapon_proficiency.o : $(PWD)/../../game/shared/weapon_proficiency.cpp $(THIS_MAKEFILE) $(MAKEFILE_BASE) - $(PRE_COMPILE_FILE) - $(COMPILE_FILE) $(POST_COMPILE_FILE) - -ifneq (clean, $(findstring clean, $(MAKECMDGOALS))) --include $(OBJ_DIR)/bone_setup.P -endif - -$(OBJ_DIR)/bone_setup.o : $(PWD)/../../public/bone_setup.cpp $(THIS_MAKEFILE) $(MAKEFILE_BASE) - $(PRE_COMPILE_FILE) - $(COMPILE_FILE) $(POST_COMPILE_FILE) - -ifneq (clean, $(findstring clean, $(MAKECMDGOALS))) --include $(OBJ_DIR)/collisionutils.P -endif - -$(OBJ_DIR)/collisionutils.o : $(PWD)/../../public/collisionutils.cpp $(THIS_MAKEFILE) $(MAKEFILE_BASE) - $(PRE_COMPILE_FILE) - $(COMPILE_FILE) $(POST_COMPILE_FILE) - -ifneq (clean, $(findstring clean, $(MAKECMDGOALS))) --include $(OBJ_DIR)/dt_send.P -endif - -$(OBJ_DIR)/dt_send.o : $(PWD)/../../public/dt_send.cpp $(THIS_MAKEFILE) $(MAKEFILE_BASE) - $(PRE_COMPILE_FILE) - $(COMPILE_FILE) $(POST_COMPILE_FILE) - -ifneq (clean, $(findstring clean, $(MAKECMDGOALS))) --include $(OBJ_DIR)/dt_utlvector_common.P -endif - -$(OBJ_DIR)/dt_utlvector_common.o : $(PWD)/../../public/dt_utlvector_common.cpp $(THIS_MAKEFILE) $(MAKEFILE_BASE) - $(PRE_COMPILE_FILE) - $(COMPILE_FILE) $(POST_COMPILE_FILE) - -ifneq (clean, $(findstring clean, $(MAKECMDGOALS))) --include $(OBJ_DIR)/dt_utlvector_send.P -endif - -$(OBJ_DIR)/dt_utlvector_send.o : $(PWD)/../../public/dt_utlvector_send.cpp $(THIS_MAKEFILE) $(MAKEFILE_BASE) - $(PRE_COMPILE_FILE) - $(COMPILE_FILE) $(POST_COMPILE_FILE) - -ifneq (clean, $(findstring clean, $(MAKECMDGOALS))) --include $(OBJ_DIR)/editor_sendcommand.P -endif - -$(OBJ_DIR)/editor_sendcommand.o : $(PWD)/../../public/editor_sendcommand.cpp $(THIS_MAKEFILE) $(MAKEFILE_BASE) - $(PRE_COMPILE_FILE) - $(COMPILE_FILE) $(POST_COMPILE_FILE) - -ifneq (clean, $(findstring clean, $(MAKECMDGOALS))) --include $(OBJ_DIR)/filesystem_helpers.P -endif - -$(OBJ_DIR)/filesystem_helpers.o : $(PWD)/../../public/filesystem_helpers.cpp $(THIS_MAKEFILE) $(MAKEFILE_BASE) - $(PRE_COMPILE_FILE) - $(COMPILE_FILE) $(POST_COMPILE_FILE) - -ifneq (clean, $(findstring clean, $(MAKECMDGOALS))) --include $(OBJ_DIR)/haptic_msgs.P -endif - -$(OBJ_DIR)/haptic_msgs.o : $(PWD)/../../public/haptics/haptic_msgs.cpp $(THIS_MAKEFILE) $(MAKEFILE_BASE) - $(PRE_COMPILE_FILE) - $(COMPILE_FILE) $(POST_COMPILE_FILE) - -ifneq (clean, $(findstring clean, $(MAKECMDGOALS))) --include $(OBJ_DIR)/interpolatortypes.P -endif - -$(OBJ_DIR)/interpolatortypes.o : $(PWD)/../../public/interpolatortypes.cpp $(THIS_MAKEFILE) $(MAKEFILE_BASE) - $(PRE_COMPILE_FILE) - $(COMPILE_FILE) $(POST_COMPILE_FILE) - -ifneq (clean, $(findstring clean, $(MAKECMDGOALS))) --include $(OBJ_DIR)/keyframe.P -endif - -$(OBJ_DIR)/keyframe.o : $(PWD)/../../public/keyframe/keyframe.cpp $(THIS_MAKEFILE) $(MAKEFILE_BASE) - $(PRE_COMPILE_FILE) - $(COMPILE_FILE) $(POST_COMPILE_FILE) - -ifneq (clean, $(findstring clean, $(MAKECMDGOALS))) --include $(OBJ_DIR)/map_utils.P -endif - -$(OBJ_DIR)/map_utils.o : $(PWD)/../../public/map_utils.cpp $(THIS_MAKEFILE) $(MAKEFILE_BASE) - $(PRE_COMPILE_FILE) - $(COMPILE_FILE) $(POST_COMPILE_FILE) - -ifneq (clean, $(findstring clean, $(MAKECMDGOALS))) --include $(OBJ_DIR)/networkvar.P -endif - -$(OBJ_DIR)/networkvar.o : $(PWD)/../../public/networkvar.cpp $(THIS_MAKEFILE) $(MAKEFILE_BASE) - $(PRE_COMPILE_FILE) - $(COMPILE_FILE) $(POST_COMPILE_FILE) - -ifneq (clean, $(findstring clean, $(MAKECMDGOALS))) --include $(OBJ_DIR)/registry.P -endif - -$(OBJ_DIR)/registry.o : $(PWD)/../../public/registry.cpp $(THIS_MAKEFILE) $(MAKEFILE_BASE) - $(PRE_COMPILE_FILE) - $(COMPILE_FILE) $(POST_COMPILE_FILE) - -ifneq (clean, $(findstring clean, $(MAKECMDGOALS))) --include $(OBJ_DIR)/rope_physics.P -endif - -$(OBJ_DIR)/rope_physics.o : $(PWD)/../../public/rope_physics.cpp $(THIS_MAKEFILE) $(MAKEFILE_BASE) - $(PRE_COMPILE_FILE) - $(COMPILE_FILE) $(POST_COMPILE_FILE) - -ifneq (clean, $(findstring clean, $(MAKECMDGOALS))) --include $(OBJ_DIR)/scratchpad3d.P -endif - -$(OBJ_DIR)/scratchpad3d.o : $(PWD)/../../public/scratchpad3d.cpp $(THIS_MAKEFILE) $(MAKEFILE_BASE) - $(PRE_COMPILE_FILE) - $(COMPILE_FILE) $(POST_COMPILE_FILE) - -ifneq (clean, $(findstring clean, $(MAKECMDGOALS))) --include $(OBJ_DIR)/ScratchPadUtils.P -endif - -$(OBJ_DIR)/ScratchPadUtils.o : $(PWD)/../../public/ScratchPadUtils.cpp $(THIS_MAKEFILE) $(MAKEFILE_BASE) - $(PRE_COMPILE_FILE) - $(COMPILE_FILE) $(POST_COMPILE_FILE) - -ifneq (clean, $(findstring clean, $(MAKECMDGOALS))) --include $(OBJ_DIR)/server_class.P -endif - -$(OBJ_DIR)/server_class.o : $(PWD)/../../public/server_class.cpp $(THIS_MAKEFILE) $(MAKEFILE_BASE) - $(PRE_COMPILE_FILE) - $(COMPILE_FILE) $(POST_COMPILE_FILE) - -ifneq (clean, $(findstring clean, $(MAKECMDGOALS))) --include $(OBJ_DIR)/simple_physics.P -endif - -$(OBJ_DIR)/simple_physics.o : $(PWD)/../../public/simple_physics.cpp $(THIS_MAKEFILE) $(MAKEFILE_BASE) - $(PRE_COMPILE_FILE) - $(COMPILE_FILE) $(POST_COMPILE_FILE) - -ifneq (clean, $(findstring clean, $(MAKECMDGOALS))) --include $(OBJ_DIR)/SoundParametersInternal.P -endif - -$(OBJ_DIR)/SoundParametersInternal.o : $(PWD)/../../public/SoundParametersInternal.cpp $(THIS_MAKEFILE) $(MAKEFILE_BASE) - $(PRE_COMPILE_FILE) - $(COMPILE_FILE) $(POST_COMPILE_FILE) - -ifneq (clean, $(findstring clean, $(MAKECMDGOALS))) --include $(OBJ_DIR)/stringregistry.P -endif - -$(OBJ_DIR)/stringregistry.o : $(PWD)/../../public/stringregistry.cpp $(THIS_MAKEFILE) $(MAKEFILE_BASE) - $(PRE_COMPILE_FILE) - $(COMPILE_FILE) $(POST_COMPILE_FILE) - -ifneq (clean, $(findstring clean, $(MAKECMDGOALS))) --include $(OBJ_DIR)/studio.P -endif - -$(OBJ_DIR)/studio.o : $(PWD)/../../public/studio.cpp $(THIS_MAKEFILE) $(MAKEFILE_BASE) - $(PRE_COMPILE_FILE) - $(COMPILE_FILE) $(POST_COMPILE_FILE) - -ifneq (clean, $(findstring clean, $(MAKECMDGOALS))) --include $(OBJ_DIR)/memoverride.P -endif - -$(OBJ_DIR)/memoverride.o : $(PWD)/../../public/tier0/memoverride.cpp $(THIS_MAKEFILE) $(MAKEFILE_BASE) - $(PRE_COMPILE_FILE) - $(COMPILE_FILE) $(POST_COMPILE_FILE) - -ifneq (clean, $(findstring clean, $(MAKECMDGOALS))) --include $(OBJ_DIR)/ai_activity.P -endif - -$(OBJ_DIR)/ai_activity.o : $(PWD)/ai_activity.cpp $(THIS_MAKEFILE) $(MAKEFILE_BASE) - $(PRE_COMPILE_FILE) - $(COMPILE_FILE) $(POST_COMPILE_FILE) - -ifneq (clean, $(findstring clean, $(MAKECMDGOALS))) --include $(OBJ_DIR)/ai_baseactor.P -endif - -$(OBJ_DIR)/ai_baseactor.o : $(PWD)/ai_baseactor.cpp $(THIS_MAKEFILE) $(MAKEFILE_BASE) - $(PRE_COMPILE_FILE) - $(COMPILE_FILE) $(POST_COMPILE_FILE) - -ifneq (clean, $(findstring clean, $(MAKECMDGOALS))) --include $(OBJ_DIR)/ai_basehumanoid.P -endif - -$(OBJ_DIR)/ai_basehumanoid.o : $(PWD)/ai_basehumanoid.cpp $(THIS_MAKEFILE) $(MAKEFILE_BASE) - $(PRE_COMPILE_FILE) - $(COMPILE_FILE) $(POST_COMPILE_FILE) - -ifneq (clean, $(findstring clean, $(MAKECMDGOALS))) --include $(OBJ_DIR)/ai_basenpc.P -endif - -$(OBJ_DIR)/ai_basenpc.o : $(PWD)/ai_basenpc.cpp $(THIS_MAKEFILE) $(MAKEFILE_BASE) - $(PRE_COMPILE_FILE) - $(COMPILE_FILE) $(POST_COMPILE_FILE) - -ifneq (clean, $(findstring clean, $(MAKECMDGOALS))) --include $(OBJ_DIR)/ai_basenpc_flyer.P -endif - -$(OBJ_DIR)/ai_basenpc_flyer.o : $(PWD)/ai_basenpc_flyer.cpp $(THIS_MAKEFILE) $(MAKEFILE_BASE) - $(PRE_COMPILE_FILE) - $(COMPILE_FILE) $(POST_COMPILE_FILE) - -ifneq (clean, $(findstring clean, $(MAKECMDGOALS))) --include $(OBJ_DIR)/ai_basenpc_flyer_new.P -endif - -$(OBJ_DIR)/ai_basenpc_flyer_new.o : $(PWD)/ai_basenpc_flyer_new.cpp $(THIS_MAKEFILE) $(MAKEFILE_BASE) - $(PRE_COMPILE_FILE) - $(COMPILE_FILE) $(POST_COMPILE_FILE) - -ifneq (clean, $(findstring clean, $(MAKECMDGOALS))) --include $(OBJ_DIR)/ai_basenpc_movement.P -endif - -$(OBJ_DIR)/ai_basenpc_movement.o : $(PWD)/ai_basenpc_movement.cpp $(THIS_MAKEFILE) $(MAKEFILE_BASE) - $(PRE_COMPILE_FILE) - $(COMPILE_FILE) $(POST_COMPILE_FILE) - -ifneq (clean, $(findstring clean, $(MAKECMDGOALS))) --include $(OBJ_DIR)/ai_basenpc_physicsflyer.P -endif - -$(OBJ_DIR)/ai_basenpc_physicsflyer.o : $(PWD)/ai_basenpc_physicsflyer.cpp $(THIS_MAKEFILE) $(MAKEFILE_BASE) - $(PRE_COMPILE_FILE) - $(COMPILE_FILE) $(POST_COMPILE_FILE) - -ifneq (clean, $(findstring clean, $(MAKECMDGOALS))) --include $(OBJ_DIR)/ai_basenpc_schedule.P -endif - -$(OBJ_DIR)/ai_basenpc_schedule.o : $(PWD)/ai_basenpc_schedule.cpp $(THIS_MAKEFILE) $(MAKEFILE_BASE) - $(PRE_COMPILE_FILE) - $(COMPILE_FILE) $(POST_COMPILE_FILE) - -ifneq (clean, $(findstring clean, $(MAKECMDGOALS))) --include $(OBJ_DIR)/ai_basenpc_squad.P -endif - -$(OBJ_DIR)/ai_basenpc_squad.o : $(PWD)/ai_basenpc_squad.cpp $(THIS_MAKEFILE) $(MAKEFILE_BASE) - $(PRE_COMPILE_FILE) - $(COMPILE_FILE) $(POST_COMPILE_FILE) - -ifneq (clean, $(findstring clean, $(MAKECMDGOALS))) --include $(OBJ_DIR)/ai_behavior.P -endif - -$(OBJ_DIR)/ai_behavior.o : $(PWD)/ai_behavior.cpp $(THIS_MAKEFILE) $(MAKEFILE_BASE) - $(PRE_COMPILE_FILE) - $(COMPILE_FILE) $(POST_COMPILE_FILE) - -ifneq (clean, $(findstring clean, $(MAKECMDGOALS))) --include $(OBJ_DIR)/ai_behavior_assault.P -endif - -$(OBJ_DIR)/ai_behavior_assault.o : $(PWD)/ai_behavior_assault.cpp $(THIS_MAKEFILE) $(MAKEFILE_BASE) - $(PRE_COMPILE_FILE) - $(COMPILE_FILE) $(POST_COMPILE_FILE) - -ifneq (clean, $(findstring clean, $(MAKECMDGOALS))) --include $(OBJ_DIR)/ai_behavior_fear.P -endif - -$(OBJ_DIR)/ai_behavior_fear.o : $(PWD)/ai_behavior_fear.cpp $(THIS_MAKEFILE) $(MAKEFILE_BASE) - $(PRE_COMPILE_FILE) - $(COMPILE_FILE) $(POST_COMPILE_FILE) - -ifneq (clean, $(findstring clean, $(MAKECMDGOALS))) --include $(OBJ_DIR)/ai_behavior_follow.P -endif - -$(OBJ_DIR)/ai_behavior_follow.o : $(PWD)/ai_behavior_follow.cpp $(THIS_MAKEFILE) $(MAKEFILE_BASE) - $(PRE_COMPILE_FILE) - $(COMPILE_FILE) $(POST_COMPILE_FILE) - -ifneq (clean, $(findstring clean, $(MAKECMDGOALS))) --include $(OBJ_DIR)/ai_behavior_lead.P -endif - -$(OBJ_DIR)/ai_behavior_lead.o : $(PWD)/ai_behavior_lead.cpp $(THIS_MAKEFILE) $(MAKEFILE_BASE) - $(PRE_COMPILE_FILE) - $(COMPILE_FILE) $(POST_COMPILE_FILE) - -ifneq (clean, $(findstring clean, $(MAKECMDGOALS))) --include $(OBJ_DIR)/ai_behavior_passenger.P -endif - -$(OBJ_DIR)/ai_behavior_passenger.o : $(PWD)/ai_behavior_passenger.cpp $(THIS_MAKEFILE) $(MAKEFILE_BASE) - $(PRE_COMPILE_FILE) - $(COMPILE_FILE) $(POST_COMPILE_FILE) - -ifneq (clean, $(findstring clean, $(MAKECMDGOALS))) --include $(OBJ_DIR)/ai_behavior_rappel.P -endif - -$(OBJ_DIR)/ai_behavior_rappel.o : $(PWD)/ai_behavior_rappel.cpp $(THIS_MAKEFILE) $(MAKEFILE_BASE) - $(PRE_COMPILE_FILE) - $(COMPILE_FILE) $(POST_COMPILE_FILE) - -ifneq (clean, $(findstring clean, $(MAKECMDGOALS))) --include $(OBJ_DIR)/ai_behavior_standoff.P -endif - -$(OBJ_DIR)/ai_behavior_standoff.o : $(PWD)/ai_behavior_standoff.cpp $(THIS_MAKEFILE) $(MAKEFILE_BASE) - $(PRE_COMPILE_FILE) - $(COMPILE_FILE) $(POST_COMPILE_FILE) - -ifneq (clean, $(findstring clean, $(MAKECMDGOALS))) --include $(OBJ_DIR)/ai_blended_movement.P -endif - -$(OBJ_DIR)/ai_blended_movement.o : $(PWD)/ai_blended_movement.cpp $(THIS_MAKEFILE) $(MAKEFILE_BASE) - $(PRE_COMPILE_FILE) - $(COMPILE_FILE) $(POST_COMPILE_FILE) - -ifneq (clean, $(findstring clean, $(MAKECMDGOALS))) --include $(OBJ_DIR)/ai_concommands.P -endif - -$(OBJ_DIR)/ai_concommands.o : $(PWD)/ai_concommands.cpp $(THIS_MAKEFILE) $(MAKEFILE_BASE) - $(PRE_COMPILE_FILE) - $(COMPILE_FILE) $(POST_COMPILE_FILE) - -ifneq (clean, $(findstring clean, $(MAKECMDGOALS))) --include $(OBJ_DIR)/ai_condition.P -endif - -$(OBJ_DIR)/ai_condition.o : $(PWD)/ai_condition.cpp $(THIS_MAKEFILE) $(MAKEFILE_BASE) - $(PRE_COMPILE_FILE) - $(COMPILE_FILE) $(POST_COMPILE_FILE) - -ifneq (clean, $(findstring clean, $(MAKECMDGOALS))) --include $(OBJ_DIR)/AI_Criteria.P -endif - -$(OBJ_DIR)/AI_Criteria.o : $(PWD)/AI_Criteria.cpp $(THIS_MAKEFILE) $(MAKEFILE_BASE) - $(PRE_COMPILE_FILE) - $(COMPILE_FILE) $(POST_COMPILE_FILE) - -ifneq (clean, $(findstring clean, $(MAKECMDGOALS))) --include $(OBJ_DIR)/ai_default.P -endif - -$(OBJ_DIR)/ai_default.o : $(PWD)/ai_default.cpp $(THIS_MAKEFILE) $(MAKEFILE_BASE) - $(PRE_COMPILE_FILE) - $(COMPILE_FILE) $(POST_COMPILE_FILE) - -ifneq (clean, $(findstring clean, $(MAKECMDGOALS))) --include $(OBJ_DIR)/ai_dynamiclink.P -endif - -$(OBJ_DIR)/ai_dynamiclink.o : $(PWD)/ai_dynamiclink.cpp $(THIS_MAKEFILE) $(MAKEFILE_BASE) - $(PRE_COMPILE_FILE) - $(COMPILE_FILE) $(POST_COMPILE_FILE) - -ifneq (clean, $(findstring clean, $(MAKECMDGOALS))) --include $(OBJ_DIR)/ai_event.P -endif - -$(OBJ_DIR)/ai_event.o : $(PWD)/ai_event.cpp $(THIS_MAKEFILE) $(MAKEFILE_BASE) - $(PRE_COMPILE_FILE) - $(COMPILE_FILE) $(POST_COMPILE_FILE) - -ifneq (clean, $(findstring clean, $(MAKECMDGOALS))) --include $(OBJ_DIR)/ai_eventresponse.P -endif - -$(OBJ_DIR)/ai_eventresponse.o : $(PWD)/ai_eventresponse.cpp $(THIS_MAKEFILE) $(MAKEFILE_BASE) - $(PRE_COMPILE_FILE) - $(COMPILE_FILE) $(POST_COMPILE_FILE) - -ifneq (clean, $(findstring clean, $(MAKECMDGOALS))) --include $(OBJ_DIR)/ai_goalentity.P -endif - -$(OBJ_DIR)/ai_goalentity.o : $(PWD)/ai_goalentity.cpp $(THIS_MAKEFILE) $(MAKEFILE_BASE) - $(PRE_COMPILE_FILE) - $(COMPILE_FILE) $(POST_COMPILE_FILE) - -ifneq (clean, $(findstring clean, $(MAKECMDGOALS))) --include $(OBJ_DIR)/ai_hint.P -endif - -$(OBJ_DIR)/ai_hint.o : $(PWD)/ai_hint.cpp $(THIS_MAKEFILE) $(MAKEFILE_BASE) - $(PRE_COMPILE_FILE) - $(COMPILE_FILE) $(POST_COMPILE_FILE) - -ifneq (clean, $(findstring clean, $(MAKECMDGOALS))) --include $(OBJ_DIR)/ai_hull.P -endif - -$(OBJ_DIR)/ai_hull.o : $(PWD)/ai_hull.cpp $(THIS_MAKEFILE) $(MAKEFILE_BASE) - $(PRE_COMPILE_FILE) - $(COMPILE_FILE) $(POST_COMPILE_FILE) - -ifneq (clean, $(findstring clean, $(MAKECMDGOALS))) --include $(OBJ_DIR)/ai_initutils.P -endif - -$(OBJ_DIR)/ai_initutils.o : $(PWD)/ai_initutils.cpp $(THIS_MAKEFILE) $(MAKEFILE_BASE) - $(PRE_COMPILE_FILE) - $(COMPILE_FILE) $(POST_COMPILE_FILE) - -ifneq (clean, $(findstring clean, $(MAKECMDGOALS))) --include $(OBJ_DIR)/AI_Interest_Target.P -endif - -$(OBJ_DIR)/AI_Interest_Target.o : $(PWD)/AI_Interest_Target.cpp $(THIS_MAKEFILE) $(MAKEFILE_BASE) - $(PRE_COMPILE_FILE) - $(COMPILE_FILE) $(POST_COMPILE_FILE) - -ifneq (clean, $(findstring clean, $(MAKECMDGOALS))) --include $(OBJ_DIR)/ai_link.P -endif - -$(OBJ_DIR)/ai_link.o : $(PWD)/ai_link.cpp $(THIS_MAKEFILE) $(MAKEFILE_BASE) - $(PRE_COMPILE_FILE) - $(COMPILE_FILE) $(POST_COMPILE_FILE) - -ifneq (clean, $(findstring clean, $(MAKECMDGOALS))) --include $(OBJ_DIR)/ai_localnavigator.P -endif - -$(OBJ_DIR)/ai_localnavigator.o : $(PWD)/ai_localnavigator.cpp $(THIS_MAKEFILE) $(MAKEFILE_BASE) - $(PRE_COMPILE_FILE) - $(COMPILE_FILE) $(POST_COMPILE_FILE) - -ifneq (clean, $(findstring clean, $(MAKECMDGOALS))) --include $(OBJ_DIR)/ai_looktarget.P -endif - -$(OBJ_DIR)/ai_looktarget.o : $(PWD)/ai_looktarget.cpp $(THIS_MAKEFILE) $(MAKEFILE_BASE) - $(PRE_COMPILE_FILE) - $(COMPILE_FILE) $(POST_COMPILE_FILE) - -ifneq (clean, $(findstring clean, $(MAKECMDGOALS))) --include $(OBJ_DIR)/ai_memory.P -endif - -$(OBJ_DIR)/ai_memory.o : $(PWD)/ai_memory.cpp $(THIS_MAKEFILE) $(MAKEFILE_BASE) - $(PRE_COMPILE_FILE) - $(COMPILE_FILE) $(POST_COMPILE_FILE) - -ifneq (clean, $(findstring clean, $(MAKECMDGOALS))) --include $(OBJ_DIR)/ai_motor.P -endif - -$(OBJ_DIR)/ai_motor.o : $(PWD)/ai_motor.cpp $(THIS_MAKEFILE) $(MAKEFILE_BASE) - $(PRE_COMPILE_FILE) - $(COMPILE_FILE) $(POST_COMPILE_FILE) - -ifneq (clean, $(findstring clean, $(MAKECMDGOALS))) --include $(OBJ_DIR)/ai_moveprobe.P -endif - -$(OBJ_DIR)/ai_moveprobe.o : $(PWD)/ai_moveprobe.cpp $(THIS_MAKEFILE) $(MAKEFILE_BASE) - $(PRE_COMPILE_FILE) - $(COMPILE_FILE) $(POST_COMPILE_FILE) - -ifneq (clean, $(findstring clean, $(MAKECMDGOALS))) --include $(OBJ_DIR)/ai_moveshoot.P -endif - -$(OBJ_DIR)/ai_moveshoot.o : $(PWD)/ai_moveshoot.cpp $(THIS_MAKEFILE) $(MAKEFILE_BASE) - $(PRE_COMPILE_FILE) - $(COMPILE_FILE) $(POST_COMPILE_FILE) - -ifneq (clean, $(findstring clean, $(MAKECMDGOALS))) --include $(OBJ_DIR)/ai_movesolver.P -endif - -$(OBJ_DIR)/ai_movesolver.o : $(PWD)/ai_movesolver.cpp $(THIS_MAKEFILE) $(MAKEFILE_BASE) - $(PRE_COMPILE_FILE) - $(COMPILE_FILE) $(POST_COMPILE_FILE) - -ifneq (clean, $(findstring clean, $(MAKECMDGOALS))) --include $(OBJ_DIR)/ai_namespaces.P -endif - -$(OBJ_DIR)/ai_namespaces.o : $(PWD)/ai_namespaces.cpp $(THIS_MAKEFILE) $(MAKEFILE_BASE) - $(PRE_COMPILE_FILE) - $(COMPILE_FILE) $(POST_COMPILE_FILE) - -ifneq (clean, $(findstring clean, $(MAKECMDGOALS))) --include $(OBJ_DIR)/ai_navigator.P -endif - -$(OBJ_DIR)/ai_navigator.o : $(PWD)/ai_navigator.cpp $(THIS_MAKEFILE) $(MAKEFILE_BASE) - $(PRE_COMPILE_FILE) - $(COMPILE_FILE) $(POST_COMPILE_FILE) - -ifneq (clean, $(findstring clean, $(MAKECMDGOALS))) --include $(OBJ_DIR)/ai_network.P -endif - -$(OBJ_DIR)/ai_network.o : $(PWD)/ai_network.cpp $(THIS_MAKEFILE) $(MAKEFILE_BASE) - $(PRE_COMPILE_FILE) - $(COMPILE_FILE) $(POST_COMPILE_FILE) - -ifneq (clean, $(findstring clean, $(MAKECMDGOALS))) --include $(OBJ_DIR)/ai_networkmanager.P -endif - -$(OBJ_DIR)/ai_networkmanager.o : $(PWD)/ai_networkmanager.cpp $(THIS_MAKEFILE) $(MAKEFILE_BASE) - $(PRE_COMPILE_FILE) - $(COMPILE_FILE) $(POST_COMPILE_FILE) - -ifneq (clean, $(findstring clean, $(MAKECMDGOALS))) --include $(OBJ_DIR)/ai_node.P -endif - -$(OBJ_DIR)/ai_node.o : $(PWD)/ai_node.cpp $(THIS_MAKEFILE) $(MAKEFILE_BASE) - $(PRE_COMPILE_FILE) - $(COMPILE_FILE) $(POST_COMPILE_FILE) - -ifneq (clean, $(findstring clean, $(MAKECMDGOALS))) --include $(OBJ_DIR)/ai_pathfinder.P -endif - -$(OBJ_DIR)/ai_pathfinder.o : $(PWD)/ai_pathfinder.cpp $(THIS_MAKEFILE) $(MAKEFILE_BASE) - $(PRE_COMPILE_FILE) - $(COMPILE_FILE) $(POST_COMPILE_FILE) - -ifneq (clean, $(findstring clean, $(MAKECMDGOALS))) --include $(OBJ_DIR)/ai_planesolver.P -endif - -$(OBJ_DIR)/ai_planesolver.o : $(PWD)/ai_planesolver.cpp $(THIS_MAKEFILE) $(MAKEFILE_BASE) - $(PRE_COMPILE_FILE) - $(COMPILE_FILE) $(POST_COMPILE_FILE) - -ifneq (clean, $(findstring clean, $(MAKECMDGOALS))) --include $(OBJ_DIR)/ai_playerally.P -endif - -$(OBJ_DIR)/ai_playerally.o : $(PWD)/ai_playerally.cpp $(THIS_MAKEFILE) $(MAKEFILE_BASE) - $(PRE_COMPILE_FILE) - $(COMPILE_FILE) $(POST_COMPILE_FILE) - -ifneq (clean, $(findstring clean, $(MAKECMDGOALS))) --include $(OBJ_DIR)/ai_relationship.P -endif - -$(OBJ_DIR)/ai_relationship.o : $(PWD)/ai_relationship.cpp $(THIS_MAKEFILE) $(MAKEFILE_BASE) - $(PRE_COMPILE_FILE) - $(COMPILE_FILE) $(POST_COMPILE_FILE) - -ifneq (clean, $(findstring clean, $(MAKECMDGOALS))) --include $(OBJ_DIR)/AI_ResponseSystem.P -endif - -$(OBJ_DIR)/AI_ResponseSystem.o : $(PWD)/AI_ResponseSystem.cpp $(THIS_MAKEFILE) $(MAKEFILE_BASE) - $(PRE_COMPILE_FILE) - $(COMPILE_FILE) $(POST_COMPILE_FILE) - -ifneq (clean, $(findstring clean, $(MAKECMDGOALS))) --include $(OBJ_DIR)/ai_route.P -endif - -$(OBJ_DIR)/ai_route.o : $(PWD)/ai_route.cpp $(THIS_MAKEFILE) $(MAKEFILE_BASE) - $(PRE_COMPILE_FILE) - $(COMPILE_FILE) $(POST_COMPILE_FILE) - -ifneq (clean, $(findstring clean, $(MAKECMDGOALS))) --include $(OBJ_DIR)/ai_saverestore.P -endif - -$(OBJ_DIR)/ai_saverestore.o : $(PWD)/ai_saverestore.cpp $(THIS_MAKEFILE) $(MAKEFILE_BASE) - $(PRE_COMPILE_FILE) - $(COMPILE_FILE) $(POST_COMPILE_FILE) - -ifneq (clean, $(findstring clean, $(MAKECMDGOALS))) --include $(OBJ_DIR)/ai_schedule.P -endif - -$(OBJ_DIR)/ai_schedule.o : $(PWD)/ai_schedule.cpp $(THIS_MAKEFILE) $(MAKEFILE_BASE) - $(PRE_COMPILE_FILE) - $(COMPILE_FILE) $(POST_COMPILE_FILE) - -ifneq (clean, $(findstring clean, $(MAKECMDGOALS))) --include $(OBJ_DIR)/ai_scriptconditions.P -endif - -$(OBJ_DIR)/ai_scriptconditions.o : $(PWD)/ai_scriptconditions.cpp $(THIS_MAKEFILE) $(MAKEFILE_BASE) - $(PRE_COMPILE_FILE) - $(COMPILE_FILE) $(POST_COMPILE_FILE) - -ifneq (clean, $(findstring clean, $(MAKECMDGOALS))) --include $(OBJ_DIR)/ai_senses.P -endif - -$(OBJ_DIR)/ai_senses.o : $(PWD)/ai_senses.cpp $(THIS_MAKEFILE) $(MAKEFILE_BASE) - $(PRE_COMPILE_FILE) - $(COMPILE_FILE) $(POST_COMPILE_FILE) - -ifneq (clean, $(findstring clean, $(MAKECMDGOALS))) --include $(OBJ_DIR)/ai_sentence.P -endif - -$(OBJ_DIR)/ai_sentence.o : $(PWD)/ai_sentence.cpp $(THIS_MAKEFILE) $(MAKEFILE_BASE) - $(PRE_COMPILE_FILE) - $(COMPILE_FILE) $(POST_COMPILE_FILE) - -ifneq (clean, $(findstring clean, $(MAKECMDGOALS))) --include $(OBJ_DIR)/ai_speech.P -endif - -$(OBJ_DIR)/ai_speech.o : $(PWD)/ai_speech.cpp $(THIS_MAKEFILE) $(MAKEFILE_BASE) - $(PRE_COMPILE_FILE) - $(COMPILE_FILE) $(POST_COMPILE_FILE) - -ifneq (clean, $(findstring clean, $(MAKECMDGOALS))) --include $(OBJ_DIR)/ai_speechfilter.P -endif - -$(OBJ_DIR)/ai_speechfilter.o : $(PWD)/ai_speechfilter.cpp $(THIS_MAKEFILE) $(MAKEFILE_BASE) - $(PRE_COMPILE_FILE) - $(COMPILE_FILE) $(POST_COMPILE_FILE) - -ifneq (clean, $(findstring clean, $(MAKECMDGOALS))) --include $(OBJ_DIR)/ai_squad.P -endif - -$(OBJ_DIR)/ai_squad.o : $(PWD)/ai_squad.cpp $(THIS_MAKEFILE) $(MAKEFILE_BASE) - $(PRE_COMPILE_FILE) - $(COMPILE_FILE) $(POST_COMPILE_FILE) - -ifneq (clean, $(findstring clean, $(MAKECMDGOALS))) --include $(OBJ_DIR)/ai_squadslot.P -endif - -$(OBJ_DIR)/ai_squadslot.o : $(PWD)/ai_squadslot.cpp $(THIS_MAKEFILE) $(MAKEFILE_BASE) - $(PRE_COMPILE_FILE) - $(COMPILE_FILE) $(POST_COMPILE_FILE) - -ifneq (clean, $(findstring clean, $(MAKECMDGOALS))) --include $(OBJ_DIR)/ai_tacticalservices.P -endif - -$(OBJ_DIR)/ai_tacticalservices.o : $(PWD)/ai_tacticalservices.cpp $(THIS_MAKEFILE) $(MAKEFILE_BASE) - $(PRE_COMPILE_FILE) - $(COMPILE_FILE) $(POST_COMPILE_FILE) - -ifneq (clean, $(findstring clean, $(MAKECMDGOALS))) --include $(OBJ_DIR)/ai_task.P -endif - -$(OBJ_DIR)/ai_task.o : $(PWD)/ai_task.cpp $(THIS_MAKEFILE) $(MAKEFILE_BASE) - $(PRE_COMPILE_FILE) - $(COMPILE_FILE) $(POST_COMPILE_FILE) - -ifneq (clean, $(findstring clean, $(MAKECMDGOALS))) --include $(OBJ_DIR)/ai_trackpather.P -endif - -$(OBJ_DIR)/ai_trackpather.o : $(PWD)/ai_trackpather.cpp $(THIS_MAKEFILE) $(MAKEFILE_BASE) - $(PRE_COMPILE_FILE) - $(COMPILE_FILE) $(POST_COMPILE_FILE) - -ifneq (clean, $(findstring clean, $(MAKECMDGOALS))) --include $(OBJ_DIR)/ai_utils.P -endif - -$(OBJ_DIR)/ai_utils.o : $(PWD)/ai_utils.cpp $(THIS_MAKEFILE) $(MAKEFILE_BASE) - $(PRE_COMPILE_FILE) - $(COMPILE_FILE) $(POST_COMPILE_FILE) - -ifneq (clean, $(findstring clean, $(MAKECMDGOALS))) --include $(OBJ_DIR)/ai_waypoint.P -endif - -$(OBJ_DIR)/ai_waypoint.o : $(PWD)/ai_waypoint.cpp $(THIS_MAKEFILE) $(MAKEFILE_BASE) - $(PRE_COMPILE_FILE) - $(COMPILE_FILE) $(POST_COMPILE_FILE) - -ifneq (clean, $(findstring clean, $(MAKECMDGOALS))) --include $(OBJ_DIR)/baseanimating.P -endif - -$(OBJ_DIR)/baseanimating.o : $(PWD)/baseanimating.cpp $(THIS_MAKEFILE) $(MAKEFILE_BASE) - $(PRE_COMPILE_FILE) - $(COMPILE_FILE) $(POST_COMPILE_FILE) - -ifneq (clean, $(findstring clean, $(MAKECMDGOALS))) --include $(OBJ_DIR)/BaseAnimatingOverlay.P -endif - -$(OBJ_DIR)/BaseAnimatingOverlay.o : $(PWD)/BaseAnimatingOverlay.cpp $(THIS_MAKEFILE) $(MAKEFILE_BASE) - $(PRE_COMPILE_FILE) - $(COMPILE_FILE) $(POST_COMPILE_FILE) - -ifneq (clean, $(findstring clean, $(MAKECMDGOALS))) --include $(OBJ_DIR)/basebludgeonweapon.P -endif - -$(OBJ_DIR)/basebludgeonweapon.o : $(PWD)/basebludgeonweapon.cpp $(THIS_MAKEFILE) $(MAKEFILE_BASE) - $(PRE_COMPILE_FILE) - $(COMPILE_FILE) $(POST_COMPILE_FILE) - -ifneq (clean, $(findstring clean, $(MAKECMDGOALS))) --include $(OBJ_DIR)/basecombatcharacter.P -endif - -$(OBJ_DIR)/basecombatcharacter.o : $(PWD)/basecombatcharacter.cpp $(THIS_MAKEFILE) $(MAKEFILE_BASE) - $(PRE_COMPILE_FILE) - $(COMPILE_FILE) $(POST_COMPILE_FILE) - -ifneq (clean, $(findstring clean, $(MAKECMDGOALS))) --include $(OBJ_DIR)/basecombatweapon.P -endif - -$(OBJ_DIR)/basecombatweapon.o : $(PWD)/basecombatweapon.cpp $(THIS_MAKEFILE) $(MAKEFILE_BASE) - $(PRE_COMPILE_FILE) - $(COMPILE_FILE) $(POST_COMPILE_FILE) - -ifneq (clean, $(findstring clean, $(MAKECMDGOALS))) --include $(OBJ_DIR)/baseentity.P -endif - -$(OBJ_DIR)/baseentity.o : $(PWD)/baseentity.cpp $(THIS_MAKEFILE) $(MAKEFILE_BASE) - $(PRE_COMPILE_FILE) - $(COMPILE_FILE) $(POST_COMPILE_FILE) - -ifneq (clean, $(findstring clean, $(MAKECMDGOALS))) --include $(OBJ_DIR)/baseflex.P -endif - -$(OBJ_DIR)/baseflex.o : $(PWD)/baseflex.cpp $(THIS_MAKEFILE) $(MAKEFILE_BASE) - $(PRE_COMPILE_FILE) - $(COMPILE_FILE) $(POST_COMPILE_FILE) - -ifneq (clean, $(findstring clean, $(MAKECMDGOALS))) --include $(OBJ_DIR)/basegrenade_concussion.P -endif - -$(OBJ_DIR)/basegrenade_concussion.o : $(PWD)/basegrenade_concussion.cpp $(THIS_MAKEFILE) $(MAKEFILE_BASE) - $(PRE_COMPILE_FILE) - $(COMPILE_FILE) $(POST_COMPILE_FILE) - -ifneq (clean, $(findstring clean, $(MAKECMDGOALS))) --include $(OBJ_DIR)/basegrenade_contact.P -endif - -$(OBJ_DIR)/basegrenade_contact.o : $(PWD)/basegrenade_contact.cpp $(THIS_MAKEFILE) $(MAKEFILE_BASE) - $(PRE_COMPILE_FILE) - $(COMPILE_FILE) $(POST_COMPILE_FILE) - -ifneq (clean, $(findstring clean, $(MAKECMDGOALS))) --include $(OBJ_DIR)/basegrenade_timed.P -endif - -$(OBJ_DIR)/basegrenade_timed.o : $(PWD)/basegrenade_timed.cpp $(THIS_MAKEFILE) $(MAKEFILE_BASE) - $(PRE_COMPILE_FILE) - $(COMPILE_FILE) $(POST_COMPILE_FILE) - -ifneq (clean, $(findstring clean, $(MAKECMDGOALS))) --include $(OBJ_DIR)/basemultiplayerplayer.P -endif - -$(OBJ_DIR)/basemultiplayerplayer.o : $(PWD)/basemultiplayerplayer.cpp $(THIS_MAKEFILE) $(MAKEFILE_BASE) - $(PRE_COMPILE_FILE) - $(COMPILE_FILE) $(POST_COMPILE_FILE) - -ifneq (clean, $(findstring clean, $(MAKECMDGOALS))) --include $(OBJ_DIR)/basetempentity.P -endif - -$(OBJ_DIR)/basetempentity.o : $(PWD)/basetempentity.cpp $(THIS_MAKEFILE) $(MAKEFILE_BASE) - $(PRE_COMPILE_FILE) - $(COMPILE_FILE) $(POST_COMPILE_FILE) - -ifneq (clean, $(findstring clean, $(MAKECMDGOALS))) --include $(OBJ_DIR)/baseviewmodel.P -endif - -$(OBJ_DIR)/baseviewmodel.o : $(PWD)/baseviewmodel.cpp $(THIS_MAKEFILE) $(MAKEFILE_BASE) - $(PRE_COMPILE_FILE) - $(COMPILE_FILE) $(POST_COMPILE_FILE) - -ifneq (clean, $(findstring clean, $(MAKECMDGOALS))) --include $(OBJ_DIR)/base_gameinterface.P -endif - -$(OBJ_DIR)/base_gameinterface.o : $(PWD)/base_gameinterface.cpp $(THIS_MAKEFILE) $(MAKEFILE_BASE) - $(PRE_COMPILE_FILE) - $(COMPILE_FILE) $(POST_COMPILE_FILE) - -ifneq (clean, $(findstring clean, $(MAKECMDGOALS))) --include $(OBJ_DIR)/base_transmit_proxy.P -endif - -$(OBJ_DIR)/base_transmit_proxy.o : $(PWD)/base_transmit_proxy.cpp $(THIS_MAKEFILE) $(MAKEFILE_BASE) - $(PRE_COMPILE_FILE) - $(COMPILE_FILE) $(POST_COMPILE_FILE) - -ifneq (clean, $(findstring clean, $(MAKECMDGOALS))) --include $(OBJ_DIR)/bitstring.P -endif - -$(OBJ_DIR)/bitstring.o : $(PWD)/bitstring.cpp $(THIS_MAKEFILE) $(MAKEFILE_BASE) - $(PRE_COMPILE_FILE) - $(COMPILE_FILE) $(POST_COMPILE_FILE) - -ifneq (clean, $(findstring clean, $(MAKECMDGOALS))) --include $(OBJ_DIR)/bmodels.P -endif - -$(OBJ_DIR)/bmodels.o : $(PWD)/bmodels.cpp $(THIS_MAKEFILE) $(MAKEFILE_BASE) - $(PRE_COMPILE_FILE) - $(COMPILE_FILE) $(POST_COMPILE_FILE) - -ifneq (clean, $(findstring clean, $(MAKECMDGOALS))) --include $(OBJ_DIR)/buttons.P -endif - -$(OBJ_DIR)/buttons.o : $(PWD)/buttons.cpp $(THIS_MAKEFILE) $(MAKEFILE_BASE) - $(PRE_COMPILE_FILE) - $(COMPILE_FILE) $(POST_COMPILE_FILE) - -ifneq (clean, $(findstring clean, $(MAKECMDGOALS))) --include $(OBJ_DIR)/cbase.P -endif - -$(OBJ_DIR)/cbase.o : $(PWD)/cbase.cpp $(THIS_MAKEFILE) $(MAKEFILE_BASE) - $(PRE_COMPILE_FILE) - $(COMPILE_FILE) $(POST_COMPILE_FILE) - -ifneq (clean, $(findstring clean, $(MAKECMDGOALS))) --include $(OBJ_DIR)/client.P -endif - -$(OBJ_DIR)/client.o : $(PWD)/client.cpp $(THIS_MAKEFILE) $(MAKEFILE_BASE) - $(PRE_COMPILE_FILE) - $(COMPILE_FILE) $(POST_COMPILE_FILE) - -ifneq (clean, $(findstring clean, $(MAKECMDGOALS))) --include $(OBJ_DIR)/colorcorrection.P -endif - -$(OBJ_DIR)/colorcorrection.o : $(PWD)/colorcorrection.cpp $(THIS_MAKEFILE) $(MAKEFILE_BASE) - $(PRE_COMPILE_FILE) - $(COMPILE_FILE) $(POST_COMPILE_FILE) - -ifneq (clean, $(findstring clean, $(MAKECMDGOALS))) --include $(OBJ_DIR)/colorcorrectionvolume.P -endif - -$(OBJ_DIR)/colorcorrectionvolume.o : $(PWD)/colorcorrectionvolume.cpp $(THIS_MAKEFILE) $(MAKEFILE_BASE) - $(PRE_COMPILE_FILE) - $(COMPILE_FILE) $(POST_COMPILE_FILE) - -ifneq (clean, $(findstring clean, $(MAKECMDGOALS))) --include $(OBJ_DIR)/CommentarySystem.P -endif - -$(OBJ_DIR)/CommentarySystem.o : $(PWD)/CommentarySystem.cpp $(THIS_MAKEFILE) $(MAKEFILE_BASE) - $(PRE_COMPILE_FILE) - $(COMPILE_FILE) $(POST_COMPILE_FILE) - -ifneq (clean, $(findstring clean, $(MAKECMDGOALS))) --include $(OBJ_DIR)/controlentities.P -endif - -$(OBJ_DIR)/controlentities.o : $(PWD)/controlentities.cpp $(THIS_MAKEFILE) $(MAKEFILE_BASE) - $(PRE_COMPILE_FILE) - $(COMPILE_FILE) $(POST_COMPILE_FILE) - -ifneq (clean, $(findstring clean, $(MAKECMDGOALS))) --include $(OBJ_DIR)/cplane.P -endif - -$(OBJ_DIR)/cplane.o : $(PWD)/cplane.cpp $(THIS_MAKEFILE) $(MAKEFILE_BASE) - $(PRE_COMPILE_FILE) - $(COMPILE_FILE) $(POST_COMPILE_FILE) - -ifneq (clean, $(findstring clean, $(MAKECMDGOALS))) --include $(OBJ_DIR)/CRagdollMagnet.P -endif - -$(OBJ_DIR)/CRagdollMagnet.o : $(PWD)/CRagdollMagnet.cpp $(THIS_MAKEFILE) $(MAKEFILE_BASE) - $(PRE_COMPILE_FILE) - $(COMPILE_FILE) $(POST_COMPILE_FILE) - -ifneq (clean, $(findstring clean, $(MAKECMDGOALS))) --include $(OBJ_DIR)/damagemodifier.P -endif - -$(OBJ_DIR)/damagemodifier.o : $(PWD)/damagemodifier.cpp $(THIS_MAKEFILE) $(MAKEFILE_BASE) - $(PRE_COMPILE_FILE) - $(COMPILE_FILE) $(POST_COMPILE_FILE) - -ifneq (clean, $(findstring clean, $(MAKECMDGOALS))) --include $(OBJ_DIR)/doors.P -endif - -$(OBJ_DIR)/doors.o : $(PWD)/doors.cpp $(THIS_MAKEFILE) $(MAKEFILE_BASE) - $(PRE_COMPILE_FILE) - $(COMPILE_FILE) $(POST_COMPILE_FILE) - -ifneq (clean, $(findstring clean, $(MAKECMDGOALS))) --include $(OBJ_DIR)/dynamiclight.P -endif - -$(OBJ_DIR)/dynamiclight.o : $(PWD)/dynamiclight.cpp $(THIS_MAKEFILE) $(MAKEFILE_BASE) - $(PRE_COMPILE_FILE) - $(COMPILE_FILE) $(POST_COMPILE_FILE) - -ifneq (clean, $(findstring clean, $(MAKECMDGOALS))) --include $(OBJ_DIR)/effects.P -endif - -$(OBJ_DIR)/effects.o : $(PWD)/effects.cpp $(THIS_MAKEFILE) $(MAKEFILE_BASE) - $(PRE_COMPILE_FILE) - $(COMPILE_FILE) $(POST_COMPILE_FILE) - -ifneq (clean, $(findstring clean, $(MAKECMDGOALS))) --include $(OBJ_DIR)/EffectsServer.P -endif - -$(OBJ_DIR)/EffectsServer.o : $(PWD)/EffectsServer.cpp $(THIS_MAKEFILE) $(MAKEFILE_BASE) - $(PRE_COMPILE_FILE) - $(COMPILE_FILE) $(POST_COMPILE_FILE) - -ifneq (clean, $(findstring clean, $(MAKECMDGOALS))) --include $(OBJ_DIR)/entityblocker.P -endif - -$(OBJ_DIR)/entityblocker.o : $(PWD)/entityblocker.cpp $(THIS_MAKEFILE) $(MAKEFILE_BASE) - $(PRE_COMPILE_FILE) - $(COMPILE_FILE) $(POST_COMPILE_FILE) - -ifneq (clean, $(findstring clean, $(MAKECMDGOALS))) --include $(OBJ_DIR)/EntityDissolve.P -endif - -$(OBJ_DIR)/EntityDissolve.o : $(PWD)/EntityDissolve.cpp $(THIS_MAKEFILE) $(MAKEFILE_BASE) - $(PRE_COMPILE_FILE) - $(COMPILE_FILE) $(POST_COMPILE_FILE) - -ifneq (clean, $(findstring clean, $(MAKECMDGOALS))) --include $(OBJ_DIR)/EntityFlame.P -endif - -$(OBJ_DIR)/EntityFlame.o : $(PWD)/EntityFlame.cpp $(THIS_MAKEFILE) $(MAKEFILE_BASE) - $(PRE_COMPILE_FILE) - $(COMPILE_FILE) $(POST_COMPILE_FILE) - -ifneq (clean, $(findstring clean, $(MAKECMDGOALS))) --include $(OBJ_DIR)/entitylist.P -endif - -$(OBJ_DIR)/entitylist.o : $(PWD)/entitylist.cpp $(THIS_MAKEFILE) $(MAKEFILE_BASE) - $(PRE_COMPILE_FILE) - $(COMPILE_FILE) $(POST_COMPILE_FILE) - -ifneq (clean, $(findstring clean, $(MAKECMDGOALS))) --include $(OBJ_DIR)/EntityParticleTrail.P -endif - -$(OBJ_DIR)/EntityParticleTrail.o : $(PWD)/EntityParticleTrail.cpp $(THIS_MAKEFILE) $(MAKEFILE_BASE) - $(PRE_COMPILE_FILE) - $(COMPILE_FILE) $(POST_COMPILE_FILE) - -ifneq (clean, $(findstring clean, $(MAKECMDGOALS))) --include $(OBJ_DIR)/entity_tools_server.P -endif - -$(OBJ_DIR)/entity_tools_server.o : $(PWD)/entity_tools_server.cpp $(THIS_MAKEFILE) $(MAKEFILE_BASE) - $(PRE_COMPILE_FILE) - $(COMPILE_FILE) $(POST_COMPILE_FILE) - -ifneq (clean, $(findstring clean, $(MAKECMDGOALS))) --include $(OBJ_DIR)/EnvBeam.P -endif - -$(OBJ_DIR)/EnvBeam.o : $(PWD)/EnvBeam.cpp $(THIS_MAKEFILE) $(MAKEFILE_BASE) - $(PRE_COMPILE_FILE) - $(COMPILE_FILE) $(POST_COMPILE_FILE) - -ifneq (clean, $(findstring clean, $(MAKECMDGOALS))) --include $(OBJ_DIR)/EnvFade.P -endif - -$(OBJ_DIR)/EnvFade.o : $(PWD)/EnvFade.cpp $(THIS_MAKEFILE) $(MAKEFILE_BASE) - $(PRE_COMPILE_FILE) - $(COMPILE_FILE) $(POST_COMPILE_FILE) - -ifneq (clean, $(findstring clean, $(MAKECMDGOALS))) --include $(OBJ_DIR)/EnvHudHint.P -endif - -$(OBJ_DIR)/EnvHudHint.o : $(PWD)/EnvHudHint.cpp $(THIS_MAKEFILE) $(MAKEFILE_BASE) - $(PRE_COMPILE_FILE) - $(COMPILE_FILE) $(POST_COMPILE_FILE) - -ifneq (clean, $(findstring clean, $(MAKECMDGOALS))) --include $(OBJ_DIR)/EnvLaser.P -endif - -$(OBJ_DIR)/EnvLaser.o : $(PWD)/EnvLaser.cpp $(THIS_MAKEFILE) $(MAKEFILE_BASE) - $(PRE_COMPILE_FILE) - $(COMPILE_FILE) $(POST_COMPILE_FILE) - -ifneq (clean, $(findstring clean, $(MAKECMDGOALS))) --include $(OBJ_DIR)/EnvMessage.P -endif - -$(OBJ_DIR)/EnvMessage.o : $(PWD)/EnvMessage.cpp $(THIS_MAKEFILE) $(MAKEFILE_BASE) - $(PRE_COMPILE_FILE) - $(COMPILE_FILE) $(POST_COMPILE_FILE) - -ifneq (clean, $(findstring clean, $(MAKECMDGOALS))) --include $(OBJ_DIR)/envmicrophone.P -endif - -$(OBJ_DIR)/envmicrophone.o : $(PWD)/envmicrophone.cpp $(THIS_MAKEFILE) $(MAKEFILE_BASE) - $(PRE_COMPILE_FILE) - $(COMPILE_FILE) $(POST_COMPILE_FILE) - -ifneq (clean, $(findstring clean, $(MAKECMDGOALS))) --include $(OBJ_DIR)/EnvShake.P -endif - -$(OBJ_DIR)/EnvShake.o : $(PWD)/EnvShake.cpp $(THIS_MAKEFILE) $(MAKEFILE_BASE) - $(PRE_COMPILE_FILE) - $(COMPILE_FILE) $(POST_COMPILE_FILE) - -ifneq (clean, $(findstring clean, $(MAKECMDGOALS))) --include $(OBJ_DIR)/EnvSpark.P -endif - -$(OBJ_DIR)/EnvSpark.o : $(PWD)/EnvSpark.cpp $(THIS_MAKEFILE) $(MAKEFILE_BASE) - $(PRE_COMPILE_FILE) - $(COMPILE_FILE) $(POST_COMPILE_FILE) - -ifneq (clean, $(findstring clean, $(MAKECMDGOALS))) --include $(OBJ_DIR)/env_debughistory.P -endif - -$(OBJ_DIR)/env_debughistory.o : $(PWD)/env_debughistory.cpp $(THIS_MAKEFILE) $(MAKEFILE_BASE) - $(PRE_COMPILE_FILE) - $(COMPILE_FILE) $(POST_COMPILE_FILE) - -ifneq (clean, $(findstring clean, $(MAKECMDGOALS))) --include $(OBJ_DIR)/env_effectsscript.P -endif - -$(OBJ_DIR)/env_effectsscript.o : $(PWD)/env_effectsscript.cpp $(THIS_MAKEFILE) $(MAKEFILE_BASE) - $(PRE_COMPILE_FILE) - $(COMPILE_FILE) $(POST_COMPILE_FILE) - -ifneq (clean, $(findstring clean, $(MAKECMDGOALS))) --include $(OBJ_DIR)/env_entity_maker.P -endif - -$(OBJ_DIR)/env_entity_maker.o : $(PWD)/env_entity_maker.cpp $(THIS_MAKEFILE) $(MAKEFILE_BASE) - $(PRE_COMPILE_FILE) - $(COMPILE_FILE) $(POST_COMPILE_FILE) - -ifneq (clean, $(findstring clean, $(MAKECMDGOALS))) --include $(OBJ_DIR)/env_particlescript.P -endif - -$(OBJ_DIR)/env_particlescript.o : $(PWD)/env_particlescript.cpp $(THIS_MAKEFILE) $(MAKEFILE_BASE) - $(PRE_COMPILE_FILE) - $(COMPILE_FILE) $(POST_COMPILE_FILE) - -ifneq (clean, $(findstring clean, $(MAKECMDGOALS))) --include $(OBJ_DIR)/env_player_surface_trigger.P -endif - -$(OBJ_DIR)/env_player_surface_trigger.o : $(PWD)/env_player_surface_trigger.cpp $(THIS_MAKEFILE) $(MAKEFILE_BASE) - $(PRE_COMPILE_FILE) - $(COMPILE_FILE) $(POST_COMPILE_FILE) - -ifneq (clean, $(findstring clean, $(MAKECMDGOALS))) --include $(OBJ_DIR)/env_projectedtexture.P -endif - -$(OBJ_DIR)/env_projectedtexture.o : $(PWD)/env_projectedtexture.cpp $(THIS_MAKEFILE) $(MAKEFILE_BASE) - $(PRE_COMPILE_FILE) - $(COMPILE_FILE) $(POST_COMPILE_FILE) - -ifneq (clean, $(findstring clean, $(MAKECMDGOALS))) --include $(OBJ_DIR)/env_screenoverlay.P -endif - -$(OBJ_DIR)/env_screenoverlay.o : $(PWD)/env_screenoverlay.cpp $(THIS_MAKEFILE) $(MAKEFILE_BASE) - $(PRE_COMPILE_FILE) - $(COMPILE_FILE) $(POST_COMPILE_FILE) - -ifneq (clean, $(findstring clean, $(MAKECMDGOALS))) --include $(OBJ_DIR)/env_texturetoggle.P -endif - -$(OBJ_DIR)/env_texturetoggle.o : $(PWD)/env_texturetoggle.cpp $(THIS_MAKEFILE) $(MAKEFILE_BASE) - $(PRE_COMPILE_FILE) - $(COMPILE_FILE) $(POST_COMPILE_FILE) - -ifneq (clean, $(findstring clean, $(MAKECMDGOALS))) --include $(OBJ_DIR)/env_tonemap_controller.P -endif - -$(OBJ_DIR)/env_tonemap_controller.o : $(PWD)/env_tonemap_controller.cpp $(THIS_MAKEFILE) $(MAKEFILE_BASE) - $(PRE_COMPILE_FILE) - $(COMPILE_FILE) $(POST_COMPILE_FILE) - -ifneq (clean, $(findstring clean, $(MAKECMDGOALS))) --include $(OBJ_DIR)/env_zoom.P -endif - -$(OBJ_DIR)/env_zoom.o : $(PWD)/env_zoom.cpp $(THIS_MAKEFILE) $(MAKEFILE_BASE) - $(PRE_COMPILE_FILE) - $(COMPILE_FILE) $(POST_COMPILE_FILE) - -ifneq (clean, $(findstring clean, $(MAKECMDGOALS))) --include $(OBJ_DIR)/ai_behavior_alyx_injured.P -endif - -$(OBJ_DIR)/ai_behavior_alyx_injured.o : $(PWD)/episodic/ai_behavior_alyx_injured.cpp $(THIS_MAKEFILE) $(MAKEFILE_BASE) - $(PRE_COMPILE_FILE) - $(COMPILE_FILE) $(POST_COMPILE_FILE) - -ifneq (clean, $(findstring clean, $(MAKECMDGOALS))) --include $(OBJ_DIR)/ai_behavior_passenger_companion.P -endif - -$(OBJ_DIR)/ai_behavior_passenger_companion.o : $(PWD)/episodic/ai_behavior_passenger_companion.cpp $(THIS_MAKEFILE) $(MAKEFILE_BASE) - $(PRE_COMPILE_FILE) - $(COMPILE_FILE) $(POST_COMPILE_FILE) - -ifneq (clean, $(findstring clean, $(MAKECMDGOALS))) --include $(OBJ_DIR)/ai_behavior_passenger_zombie.P -endif - -$(OBJ_DIR)/ai_behavior_passenger_zombie.o : $(PWD)/episodic/ai_behavior_passenger_zombie.cpp $(THIS_MAKEFILE) $(MAKEFILE_BASE) - $(PRE_COMPILE_FILE) - $(COMPILE_FILE) $(POST_COMPILE_FILE) - -ifneq (clean, $(findstring clean, $(MAKECMDGOALS))) --include $(OBJ_DIR)/ep1_gamestats.P -endif - -$(OBJ_DIR)/ep1_gamestats.o : $(PWD)/episodic/ep1_gamestats.cpp $(THIS_MAKEFILE) $(MAKEFILE_BASE) - $(PRE_COMPILE_FILE) - $(COMPILE_FILE) $(POST_COMPILE_FILE) - -ifneq (clean, $(findstring clean, $(MAKECMDGOALS))) --include $(OBJ_DIR)/ep2_gamestats.P -endif - -$(OBJ_DIR)/ep2_gamestats.o : $(PWD)/episodic/ep2_gamestats.cpp $(THIS_MAKEFILE) $(MAKEFILE_BASE) - $(PRE_COMPILE_FILE) - $(COMPILE_FILE) $(POST_COMPILE_FILE) - -ifneq (clean, $(findstring clean, $(MAKECMDGOALS))) --include $(OBJ_DIR)/npc_advisor.P -endif - -$(OBJ_DIR)/npc_advisor.o : $(PWD)/episodic/npc_advisor.cpp $(THIS_MAKEFILE) $(MAKEFILE_BASE) - $(PRE_COMPILE_FILE) - $(COMPILE_FILE) $(POST_COMPILE_FILE) - -ifneq (clean, $(findstring clean, $(MAKECMDGOALS))) --include $(OBJ_DIR)/npc_combine_cannon.P -endif - -$(OBJ_DIR)/npc_combine_cannon.o : $(PWD)/episodic/npc_combine_cannon.cpp $(THIS_MAKEFILE) $(MAKEFILE_BASE) - $(PRE_COMPILE_FILE) - $(COMPILE_FILE) $(POST_COMPILE_FILE) - -ifneq (clean, $(findstring clean, $(MAKECMDGOALS))) --include $(OBJ_DIR)/npc_hunter.P -endif - -$(OBJ_DIR)/npc_hunter.o : $(PWD)/episodic/npc_hunter.cpp $(THIS_MAKEFILE) $(MAKEFILE_BASE) - $(PRE_COMPILE_FILE) - $(COMPILE_FILE) $(POST_COMPILE_FILE) - -ifneq (clean, $(findstring clean, $(MAKECMDGOALS))) --include $(OBJ_DIR)/npc_magnusson.P -endif - -$(OBJ_DIR)/npc_magnusson.o : $(PWD)/episodic/npc_magnusson.cpp $(THIS_MAKEFILE) $(MAKEFILE_BASE) - $(PRE_COMPILE_FILE) - $(COMPILE_FILE) $(POST_COMPILE_FILE) - -ifneq (clean, $(findstring clean, $(MAKECMDGOALS))) --include $(OBJ_DIR)/npc_puppet.P -endif - -$(OBJ_DIR)/npc_puppet.o : $(PWD)/episodic/npc_puppet.cpp $(THIS_MAKEFILE) $(MAKEFILE_BASE) - $(PRE_COMPILE_FILE) - $(COMPILE_FILE) $(POST_COMPILE_FILE) - -ifneq (clean, $(findstring clean, $(MAKECMDGOALS))) --include $(OBJ_DIR)/prop_scalable.P -endif - -$(OBJ_DIR)/prop_scalable.o : $(PWD)/episodic/prop_scalable.cpp $(THIS_MAKEFILE) $(MAKEFILE_BASE) - $(PRE_COMPILE_FILE) - $(COMPILE_FILE) $(POST_COMPILE_FILE) - -ifneq (clean, $(findstring clean, $(MAKECMDGOALS))) --include $(OBJ_DIR)/vehicle_jeep_episodic.P -endif - -$(OBJ_DIR)/vehicle_jeep_episodic.o : $(PWD)/episodic/vehicle_jeep_episodic.cpp $(THIS_MAKEFILE) $(MAKEFILE_BASE) - $(PRE_COMPILE_FILE) - $(COMPILE_FILE) $(POST_COMPILE_FILE) - -ifneq (clean, $(findstring clean, $(MAKECMDGOALS))) --include $(OBJ_DIR)/weapon_striderbuster.P -endif - -$(OBJ_DIR)/weapon_striderbuster.o : $(PWD)/episodic/weapon_striderbuster.cpp $(THIS_MAKEFILE) $(MAKEFILE_BASE) - $(PRE_COMPILE_FILE) - $(COMPILE_FILE) $(POST_COMPILE_FILE) - -ifneq (clean, $(findstring clean, $(MAKECMDGOALS))) --include $(OBJ_DIR)/EventLog.P -endif - -$(OBJ_DIR)/EventLog.o : $(PWD)/EventLog.cpp $(THIS_MAKEFILE) $(MAKEFILE_BASE) - $(PRE_COMPILE_FILE) - $(COMPILE_FILE) $(POST_COMPILE_FILE) - -ifneq (clean, $(findstring clean, $(MAKECMDGOALS))) --include $(OBJ_DIR)/event_tempentity_tester.P -endif - -$(OBJ_DIR)/event_tempentity_tester.o : $(PWD)/event_tempentity_tester.cpp $(THIS_MAKEFILE) $(MAKEFILE_BASE) - $(PRE_COMPILE_FILE) - $(COMPILE_FILE) $(POST_COMPILE_FILE) - -ifneq (clean, $(findstring clean, $(MAKECMDGOALS))) --include $(OBJ_DIR)/explode.P -endif - -$(OBJ_DIR)/explode.o : $(PWD)/explode.cpp $(THIS_MAKEFILE) $(MAKEFILE_BASE) - $(PRE_COMPILE_FILE) - $(COMPILE_FILE) $(POST_COMPILE_FILE) - -ifneq (clean, $(findstring clean, $(MAKECMDGOALS))) --include $(OBJ_DIR)/filters.P -endif - -$(OBJ_DIR)/filters.o : $(PWD)/filters.cpp $(THIS_MAKEFILE) $(MAKEFILE_BASE) - $(PRE_COMPILE_FILE) - $(COMPILE_FILE) $(POST_COMPILE_FILE) - -ifneq (clean, $(findstring clean, $(MAKECMDGOALS))) --include $(OBJ_DIR)/fire.P -endif - -$(OBJ_DIR)/fire.o : $(PWD)/fire.cpp $(THIS_MAKEFILE) $(MAKEFILE_BASE) - $(PRE_COMPILE_FILE) - $(COMPILE_FILE) $(POST_COMPILE_FILE) - -ifneq (clean, $(findstring clean, $(MAKECMDGOALS))) --include $(OBJ_DIR)/fire_smoke.P -endif - -$(OBJ_DIR)/fire_smoke.o : $(PWD)/fire_smoke.cpp $(THIS_MAKEFILE) $(MAKEFILE_BASE) - $(PRE_COMPILE_FILE) - $(COMPILE_FILE) $(POST_COMPILE_FILE) - -ifneq (clean, $(findstring clean, $(MAKECMDGOALS))) --include $(OBJ_DIR)/fish.P -endif - -$(OBJ_DIR)/fish.o : $(PWD)/fish.cpp $(THIS_MAKEFILE) $(MAKEFILE_BASE) - $(PRE_COMPILE_FILE) - $(COMPILE_FILE) $(POST_COMPILE_FILE) - -ifneq (clean, $(findstring clean, $(MAKECMDGOALS))) --include $(OBJ_DIR)/fogcontroller.P -endif - -$(OBJ_DIR)/fogcontroller.o : $(PWD)/fogcontroller.cpp $(THIS_MAKEFILE) $(MAKEFILE_BASE) - $(PRE_COMPILE_FILE) - $(COMPILE_FILE) $(POST_COMPILE_FILE) - -ifneq (clean, $(findstring clean, $(MAKECMDGOALS))) --include $(OBJ_DIR)/fourwheelvehiclephysics.P -endif - -$(OBJ_DIR)/fourwheelvehiclephysics.o : $(PWD)/fourwheelvehiclephysics.cpp $(THIS_MAKEFILE) $(MAKEFILE_BASE) - $(PRE_COMPILE_FILE) - $(COMPILE_FILE) $(POST_COMPILE_FILE) - -ifneq (clean, $(findstring clean, $(MAKECMDGOALS))) --include $(OBJ_DIR)/func_areaportal.P -endif - -$(OBJ_DIR)/func_areaportal.o : $(PWD)/func_areaportal.cpp $(THIS_MAKEFILE) $(MAKEFILE_BASE) - $(PRE_COMPILE_FILE) - $(COMPILE_FILE) $(POST_COMPILE_FILE) - -ifneq (clean, $(findstring clean, $(MAKECMDGOALS))) --include $(OBJ_DIR)/func_areaportalbase.P -endif - -$(OBJ_DIR)/func_areaportalbase.o : $(PWD)/func_areaportalbase.cpp $(THIS_MAKEFILE) $(MAKEFILE_BASE) - $(PRE_COMPILE_FILE) - $(COMPILE_FILE) $(POST_COMPILE_FILE) - -ifneq (clean, $(findstring clean, $(MAKECMDGOALS))) --include $(OBJ_DIR)/func_areaportalwindow.P -endif - -$(OBJ_DIR)/func_areaportalwindow.o : $(PWD)/func_areaportalwindow.cpp $(THIS_MAKEFILE) $(MAKEFILE_BASE) - $(PRE_COMPILE_FILE) - $(COMPILE_FILE) $(POST_COMPILE_FILE) - -ifneq (clean, $(findstring clean, $(MAKECMDGOALS))) --include $(OBJ_DIR)/func_break.P -endif - -$(OBJ_DIR)/func_break.o : $(PWD)/func_break.cpp $(THIS_MAKEFILE) $(MAKEFILE_BASE) - $(PRE_COMPILE_FILE) - $(COMPILE_FILE) $(POST_COMPILE_FILE) - -ifneq (clean, $(findstring clean, $(MAKECMDGOALS))) --include $(OBJ_DIR)/func_breakablesurf.P -endif - -$(OBJ_DIR)/func_breakablesurf.o : $(PWD)/func_breakablesurf.cpp $(THIS_MAKEFILE) $(MAKEFILE_BASE) - $(PRE_COMPILE_FILE) - $(COMPILE_FILE) $(POST_COMPILE_FILE) - -ifneq (clean, $(findstring clean, $(MAKECMDGOALS))) --include $(OBJ_DIR)/func_dust.P -endif - -$(OBJ_DIR)/func_dust.o : $(PWD)/func_dust.cpp $(THIS_MAKEFILE) $(MAKEFILE_BASE) - $(PRE_COMPILE_FILE) - $(COMPILE_FILE) $(POST_COMPILE_FILE) - -ifneq (clean, $(findstring clean, $(MAKECMDGOALS))) --include $(OBJ_DIR)/func_ladder_endpoint.P -endif - -$(OBJ_DIR)/func_ladder_endpoint.o : $(PWD)/func_ladder_endpoint.cpp $(THIS_MAKEFILE) $(MAKEFILE_BASE) - $(PRE_COMPILE_FILE) - $(COMPILE_FILE) $(POST_COMPILE_FILE) - -ifneq (clean, $(findstring clean, $(MAKECMDGOALS))) --include $(OBJ_DIR)/func_lod.P -endif - -$(OBJ_DIR)/func_lod.o : $(PWD)/func_lod.cpp $(THIS_MAKEFILE) $(MAKEFILE_BASE) - $(PRE_COMPILE_FILE) - $(COMPILE_FILE) $(POST_COMPILE_FILE) - -ifneq (clean, $(findstring clean, $(MAKECMDGOALS))) --include $(OBJ_DIR)/func_movelinear.P -endif - -$(OBJ_DIR)/func_movelinear.o : $(PWD)/func_movelinear.cpp $(THIS_MAKEFILE) $(MAKEFILE_BASE) - $(PRE_COMPILE_FILE) - $(COMPILE_FILE) $(POST_COMPILE_FILE) - -ifneq (clean, $(findstring clean, $(MAKECMDGOALS))) --include $(OBJ_DIR)/func_occluder.P -endif - -$(OBJ_DIR)/func_occluder.o : $(PWD)/func_occluder.cpp $(THIS_MAKEFILE) $(MAKEFILE_BASE) - $(PRE_COMPILE_FILE) - $(COMPILE_FILE) $(POST_COMPILE_FILE) - -ifneq (clean, $(findstring clean, $(MAKECMDGOALS))) --include $(OBJ_DIR)/func_reflective_glass.P -endif - -$(OBJ_DIR)/func_reflective_glass.o : $(PWD)/func_reflective_glass.cpp $(THIS_MAKEFILE) $(MAKEFILE_BASE) - $(PRE_COMPILE_FILE) - $(COMPILE_FILE) $(POST_COMPILE_FILE) - -ifneq (clean, $(findstring clean, $(MAKECMDGOALS))) --include $(OBJ_DIR)/func_smokevolume.P -endif - -$(OBJ_DIR)/func_smokevolume.o : $(PWD)/func_smokevolume.cpp $(THIS_MAKEFILE) $(MAKEFILE_BASE) - $(PRE_COMPILE_FILE) - $(COMPILE_FILE) $(POST_COMPILE_FILE) - -ifneq (clean, $(findstring clean, $(MAKECMDGOALS))) --include $(OBJ_DIR)/game.P -endif - -$(OBJ_DIR)/game.o : $(PWD)/game.cpp $(THIS_MAKEFILE) $(MAKEFILE_BASE) - $(PRE_COMPILE_FILE) - $(COMPILE_FILE) $(POST_COMPILE_FILE) - -ifneq (clean, $(findstring clean, $(MAKECMDGOALS))) --include $(OBJ_DIR)/gamedll_replay.P -endif - -$(OBJ_DIR)/gamedll_replay.o : $(PWD)/gamedll_replay.cpp $(THIS_MAKEFILE) $(MAKEFILE_BASE) - $(PRE_COMPILE_FILE) - $(COMPILE_FILE) $(POST_COMPILE_FILE) - -ifneq (clean, $(findstring clean, $(MAKECMDGOALS))) --include $(OBJ_DIR)/gamehandle.P -endif - -$(OBJ_DIR)/gamehandle.o : $(PWD)/gamehandle.cpp $(THIS_MAKEFILE) $(MAKEFILE_BASE) - $(PRE_COMPILE_FILE) - $(COMPILE_FILE) $(POST_COMPILE_FILE) - -ifneq (clean, $(findstring clean, $(MAKECMDGOALS))) --include $(OBJ_DIR)/gameinterface.P -endif - -$(OBJ_DIR)/gameinterface.o : $(PWD)/gameinterface.cpp $(THIS_MAKEFILE) $(MAKEFILE_BASE) - $(PRE_COMPILE_FILE) - $(COMPILE_FILE) $(POST_COMPILE_FILE) - -ifneq (clean, $(findstring clean, $(MAKECMDGOALS))) --include $(OBJ_DIR)/GameStats_BasicStatsFunctions.P -endif - -$(OBJ_DIR)/GameStats_BasicStatsFunctions.o : $(PWD)/GameStats_BasicStatsFunctions.cpp $(THIS_MAKEFILE) $(MAKEFILE_BASE) - $(PRE_COMPILE_FILE) - $(COMPILE_FILE) $(POST_COMPILE_FILE) - -ifneq (clean, $(findstring clean, $(MAKECMDGOALS))) --include $(OBJ_DIR)/gametrace_dll.P -endif - -$(OBJ_DIR)/gametrace_dll.o : $(PWD)/gametrace_dll.cpp $(THIS_MAKEFILE) $(MAKEFILE_BASE) - $(PRE_COMPILE_FILE) - $(COMPILE_FILE) $(POST_COMPILE_FILE) - -ifneq (clean, $(findstring clean, $(MAKECMDGOALS))) --include $(OBJ_DIR)/gameweaponmanager.P -endif - -$(OBJ_DIR)/gameweaponmanager.o : $(PWD)/gameweaponmanager.cpp $(THIS_MAKEFILE) $(MAKEFILE_BASE) - $(PRE_COMPILE_FILE) - $(COMPILE_FILE) $(POST_COMPILE_FILE) - -ifneq (clean, $(findstring clean, $(MAKECMDGOALS))) --include $(OBJ_DIR)/game_ui.P -endif - -$(OBJ_DIR)/game_ui.o : $(PWD)/game_ui.cpp $(THIS_MAKEFILE) $(MAKEFILE_BASE) - $(PRE_COMPILE_FILE) - $(COMPILE_FILE) $(POST_COMPILE_FILE) - -ifneq (clean, $(findstring clean, $(MAKECMDGOALS))) --include $(OBJ_DIR)/genericactor.P -endif - -$(OBJ_DIR)/genericactor.o : $(PWD)/genericactor.cpp $(THIS_MAKEFILE) $(MAKEFILE_BASE) - $(PRE_COMPILE_FILE) - $(COMPILE_FILE) $(POST_COMPILE_FILE) - -ifneq (clean, $(findstring clean, $(MAKECMDGOALS))) --include $(OBJ_DIR)/genericmonster.P -endif - -$(OBJ_DIR)/genericmonster.o : $(PWD)/genericmonster.cpp $(THIS_MAKEFILE) $(MAKEFILE_BASE) - $(PRE_COMPILE_FILE) - $(COMPILE_FILE) $(POST_COMPILE_FILE) - -ifneq (clean, $(findstring clean, $(MAKECMDGOALS))) --include $(OBJ_DIR)/gib.P -endif - -$(OBJ_DIR)/gib.o : $(PWD)/gib.cpp $(THIS_MAKEFILE) $(MAKEFILE_BASE) - $(PRE_COMPILE_FILE) - $(COMPILE_FILE) $(POST_COMPILE_FILE) - -ifneq (clean, $(findstring clean, $(MAKECMDGOALS))) --include $(OBJ_DIR)/globals.P -endif - -$(OBJ_DIR)/globals.o : $(PWD)/globals.cpp $(THIS_MAKEFILE) $(MAKEFILE_BASE) - $(PRE_COMPILE_FILE) - $(COMPILE_FILE) $(POST_COMPILE_FILE) - -ifneq (clean, $(findstring clean, $(MAKECMDGOALS))) --include $(OBJ_DIR)/globalstate.P -endif - -$(OBJ_DIR)/globalstate.o : $(PWD)/globalstate.cpp $(THIS_MAKEFILE) $(MAKEFILE_BASE) - $(PRE_COMPILE_FILE) - $(COMPILE_FILE) $(POST_COMPILE_FILE) - -ifneq (clean, $(findstring clean, $(MAKECMDGOALS))) --include $(OBJ_DIR)/grenadethrown.P -endif - -$(OBJ_DIR)/grenadethrown.o : $(PWD)/grenadethrown.cpp $(THIS_MAKEFILE) $(MAKEFILE_BASE) - $(PRE_COMPILE_FILE) - $(COMPILE_FILE) $(POST_COMPILE_FILE) - -ifneq (clean, $(findstring clean, $(MAKECMDGOALS))) --include $(OBJ_DIR)/guntarget.P -endif - -$(OBJ_DIR)/guntarget.o : $(PWD)/guntarget.cpp $(THIS_MAKEFILE) $(MAKEFILE_BASE) - $(PRE_COMPILE_FILE) - $(COMPILE_FILE) $(POST_COMPILE_FILE) - -ifneq (clean, $(findstring clean, $(MAKECMDGOALS))) --include $(OBJ_DIR)/hierarchy.P -endif - -$(OBJ_DIR)/hierarchy.o : $(PWD)/hierarchy.cpp $(THIS_MAKEFILE) $(MAKEFILE_BASE) - $(PRE_COMPILE_FILE) - $(COMPILE_FILE) $(POST_COMPILE_FILE) - -ifneq (clean, $(findstring clean, $(MAKECMDGOALS))) --include $(OBJ_DIR)/ai_allymanager.P -endif - -$(OBJ_DIR)/ai_allymanager.o : $(PWD)/hl2/ai_allymanager.cpp $(THIS_MAKEFILE) $(MAKEFILE_BASE) - $(PRE_COMPILE_FILE) - $(COMPILE_FILE) $(POST_COMPILE_FILE) - -ifneq (clean, $(findstring clean, $(MAKECMDGOALS))) --include $(OBJ_DIR)/ai_behavior_actbusy.P -endif - -$(OBJ_DIR)/ai_behavior_actbusy.o : $(PWD)/hl2/ai_behavior_actbusy.cpp $(THIS_MAKEFILE) $(MAKEFILE_BASE) - $(PRE_COMPILE_FILE) - $(COMPILE_FILE) $(POST_COMPILE_FILE) - -ifneq (clean, $(findstring clean, $(MAKECMDGOALS))) --include $(OBJ_DIR)/ai_behavior_functank.P -endif - -$(OBJ_DIR)/ai_behavior_functank.o : $(PWD)/hl2/ai_behavior_functank.cpp $(THIS_MAKEFILE) $(MAKEFILE_BASE) - $(PRE_COMPILE_FILE) - $(COMPILE_FILE) $(POST_COMPILE_FILE) - -ifneq (clean, $(findstring clean, $(MAKECMDGOALS))) --include $(OBJ_DIR)/ai_behavior_holster.P -endif - -$(OBJ_DIR)/ai_behavior_holster.o : $(PWD)/hl2/ai_behavior_holster.cpp $(THIS_MAKEFILE) $(MAKEFILE_BASE) - $(PRE_COMPILE_FILE) - $(COMPILE_FILE) $(POST_COMPILE_FILE) - -ifneq (clean, $(findstring clean, $(MAKECMDGOALS))) --include $(OBJ_DIR)/ai_behavior_operator.P -endif - -$(OBJ_DIR)/ai_behavior_operator.o : $(PWD)/hl2/ai_behavior_operator.cpp $(THIS_MAKEFILE) $(MAKEFILE_BASE) - $(PRE_COMPILE_FILE) - $(COMPILE_FILE) $(POST_COMPILE_FILE) - -ifneq (clean, $(findstring clean, $(MAKECMDGOALS))) --include $(OBJ_DIR)/ai_behavior_police.P -endif - -$(OBJ_DIR)/ai_behavior_police.o : $(PWD)/hl2/ai_behavior_police.cpp $(THIS_MAKEFILE) $(MAKEFILE_BASE) - $(PRE_COMPILE_FILE) - $(COMPILE_FILE) $(POST_COMPILE_FILE) - -ifneq (clean, $(findstring clean, $(MAKECMDGOALS))) --include $(OBJ_DIR)/ai_goal_police.P -endif - -$(OBJ_DIR)/ai_goal_police.o : $(PWD)/hl2/ai_goal_police.cpp $(THIS_MAKEFILE) $(MAKEFILE_BASE) - $(PRE_COMPILE_FILE) - $(COMPILE_FILE) $(POST_COMPILE_FILE) - -ifneq (clean, $(findstring clean, $(MAKECMDGOALS))) --include $(OBJ_DIR)/ai_spotlight.P -endif - -$(OBJ_DIR)/ai_spotlight.o : $(PWD)/hl2/ai_spotlight.cpp $(THIS_MAKEFILE) $(MAKEFILE_BASE) - $(PRE_COMPILE_FILE) - $(COMPILE_FILE) $(POST_COMPILE_FILE) - -ifneq (clean, $(findstring clean, $(MAKECMDGOALS))) --include $(OBJ_DIR)/antlion_dust.P -endif - -$(OBJ_DIR)/antlion_dust.o : $(PWD)/hl2/antlion_dust.cpp $(THIS_MAKEFILE) $(MAKEFILE_BASE) - $(PRE_COMPILE_FILE) - $(COMPILE_FILE) $(POST_COMPILE_FILE) - -ifneq (clean, $(findstring clean, $(MAKECMDGOALS))) --include $(OBJ_DIR)/antlion_maker.P -endif - -$(OBJ_DIR)/antlion_maker.o : $(PWD)/hl2/antlion_maker.cpp $(THIS_MAKEFILE) $(MAKEFILE_BASE) - $(PRE_COMPILE_FILE) - $(COMPILE_FILE) $(POST_COMPILE_FILE) - -ifneq (clean, $(findstring clean, $(MAKECMDGOALS))) --include $(OBJ_DIR)/ar2_explosion.P -endif - -$(OBJ_DIR)/ar2_explosion.o : $(PWD)/hl2/ar2_explosion.cpp $(THIS_MAKEFILE) $(MAKEFILE_BASE) - $(PRE_COMPILE_FILE) - $(COMPILE_FILE) $(POST_COMPILE_FILE) - -ifneq (clean, $(findstring clean, $(MAKECMDGOALS))) --include $(OBJ_DIR)/basehlcombatweapon.P -endif - -$(OBJ_DIR)/basehlcombatweapon.o : $(PWD)/hl2/basehlcombatweapon.cpp $(THIS_MAKEFILE) $(MAKEFILE_BASE) - $(PRE_COMPILE_FILE) - $(COMPILE_FILE) $(POST_COMPILE_FILE) - -ifneq (clean, $(findstring clean, $(MAKECMDGOALS))) --include $(OBJ_DIR)/cbasehelicopter.P -endif - -$(OBJ_DIR)/cbasehelicopter.o : $(PWD)/hl2/cbasehelicopter.cpp $(THIS_MAKEFILE) $(MAKEFILE_BASE) - $(PRE_COMPILE_FILE) - $(COMPILE_FILE) $(POST_COMPILE_FILE) - -ifneq (clean, $(findstring clean, $(MAKECMDGOALS))) --include $(OBJ_DIR)/cbasespriteprojectile.P -endif - -$(OBJ_DIR)/cbasespriteprojectile.o : $(PWD)/hl2/cbasespriteprojectile.cpp $(THIS_MAKEFILE) $(MAKEFILE_BASE) - $(PRE_COMPILE_FILE) - $(COMPILE_FILE) $(POST_COMPILE_FILE) - -ifneq (clean, $(findstring clean, $(MAKECMDGOALS))) --include $(OBJ_DIR)/citadel_effects.P -endif - -$(OBJ_DIR)/citadel_effects.o : $(PWD)/hl2/citadel_effects.cpp $(THIS_MAKEFILE) $(MAKEFILE_BASE) - $(PRE_COMPILE_FILE) - $(COMPILE_FILE) $(POST_COMPILE_FILE) - -ifneq (clean, $(findstring clean, $(MAKECMDGOALS))) --include $(OBJ_DIR)/combine_mine.P -endif - -$(OBJ_DIR)/combine_mine.o : $(PWD)/hl2/combine_mine.cpp $(THIS_MAKEFILE) $(MAKEFILE_BASE) - $(PRE_COMPILE_FILE) - $(COMPILE_FILE) $(POST_COMPILE_FILE) - -ifneq (clean, $(findstring clean, $(MAKECMDGOALS))) --include $(OBJ_DIR)/env_alyxemp.P -endif - -$(OBJ_DIR)/env_alyxemp.o : $(PWD)/hl2/env_alyxemp.cpp $(THIS_MAKEFILE) $(MAKEFILE_BASE) - $(PRE_COMPILE_FILE) - $(COMPILE_FILE) $(POST_COMPILE_FILE) - -ifneq (clean, $(findstring clean, $(MAKECMDGOALS))) --include $(OBJ_DIR)/env_headcrabcanister.P -endif - -$(OBJ_DIR)/env_headcrabcanister.o : $(PWD)/hl2/env_headcrabcanister.cpp $(THIS_MAKEFILE) $(MAKEFILE_BASE) - $(PRE_COMPILE_FILE) - $(COMPILE_FILE) $(POST_COMPILE_FILE) - -ifneq (clean, $(findstring clean, $(MAKECMDGOALS))) --include $(OBJ_DIR)/env_speaker.P -endif - -$(OBJ_DIR)/env_speaker.o : $(PWD)/hl2/env_speaker.cpp $(THIS_MAKEFILE) $(MAKEFILE_BASE) - $(PRE_COMPILE_FILE) - $(COMPILE_FILE) $(POST_COMPILE_FILE) - -ifneq (clean, $(findstring clean, $(MAKECMDGOALS))) --include $(OBJ_DIR)/env_starfield.P -endif - -$(OBJ_DIR)/env_starfield.o : $(PWD)/hl2/env_starfield.cpp $(THIS_MAKEFILE) $(MAKEFILE_BASE) - $(PRE_COMPILE_FILE) - $(COMPILE_FILE) $(POST_COMPILE_FILE) - -ifneq (clean, $(findstring clean, $(MAKECMDGOALS))) --include $(OBJ_DIR)/func_bulletshield.P -endif - -$(OBJ_DIR)/func_bulletshield.o : $(PWD)/hl2/func_bulletshield.cpp $(THIS_MAKEFILE) $(MAKEFILE_BASE) - $(PRE_COMPILE_FILE) - $(COMPILE_FILE) $(POST_COMPILE_FILE) - -ifneq (clean, $(findstring clean, $(MAKECMDGOALS))) --include $(OBJ_DIR)/Func_Monitor.P -endif - -$(OBJ_DIR)/Func_Monitor.o : $(PWD)/hl2/Func_Monitor.cpp $(THIS_MAKEFILE) $(MAKEFILE_BASE) - $(PRE_COMPILE_FILE) - $(COMPILE_FILE) $(POST_COMPILE_FILE) - -ifneq (clean, $(findstring clean, $(MAKECMDGOALS))) --include $(OBJ_DIR)/func_recharge.P -endif - -$(OBJ_DIR)/func_recharge.o : $(PWD)/hl2/func_recharge.cpp $(THIS_MAKEFILE) $(MAKEFILE_BASE) - $(PRE_COMPILE_FILE) - $(COMPILE_FILE) $(POST_COMPILE_FILE) - -ifneq (clean, $(findstring clean, $(MAKECMDGOALS))) --include $(OBJ_DIR)/func_tank.P -endif - -$(OBJ_DIR)/func_tank.o : $(PWD)/hl2/func_tank.cpp $(THIS_MAKEFILE) $(MAKEFILE_BASE) - $(PRE_COMPILE_FILE) - $(COMPILE_FILE) $(POST_COMPILE_FILE) - -ifneq (clean, $(findstring clean, $(MAKECMDGOALS))) --include $(OBJ_DIR)/grenade_ar2.P -endif - -$(OBJ_DIR)/grenade_ar2.o : $(PWD)/hl2/grenade_ar2.cpp $(THIS_MAKEFILE) $(MAKEFILE_BASE) - $(PRE_COMPILE_FILE) - $(COMPILE_FILE) $(POST_COMPILE_FILE) - -ifneq (clean, $(findstring clean, $(MAKECMDGOALS))) --include $(OBJ_DIR)/grenade_beam.P -endif - -$(OBJ_DIR)/grenade_beam.o : $(PWD)/hl2/grenade_beam.cpp $(THIS_MAKEFILE) $(MAKEFILE_BASE) - $(PRE_COMPILE_FILE) - $(COMPILE_FILE) $(POST_COMPILE_FILE) - -ifneq (clean, $(findstring clean, $(MAKECMDGOALS))) --include $(OBJ_DIR)/grenade_bugbait.P -endif - -$(OBJ_DIR)/grenade_bugbait.o : $(PWD)/hl2/grenade_bugbait.cpp $(THIS_MAKEFILE) $(MAKEFILE_BASE) - $(PRE_COMPILE_FILE) - $(COMPILE_FILE) $(POST_COMPILE_FILE) - -ifneq (clean, $(findstring clean, $(MAKECMDGOALS))) --include $(OBJ_DIR)/grenade_frag.P -endif - -$(OBJ_DIR)/grenade_frag.o : $(PWD)/hl2/grenade_frag.cpp $(THIS_MAKEFILE) $(MAKEFILE_BASE) - $(PRE_COMPILE_FILE) - $(COMPILE_FILE) $(POST_COMPILE_FILE) - -ifneq (clean, $(findstring clean, $(MAKECMDGOALS))) --include $(OBJ_DIR)/grenade_homer.P -endif - -$(OBJ_DIR)/grenade_homer.o : $(PWD)/hl2/grenade_homer.cpp $(THIS_MAKEFILE) $(MAKEFILE_BASE) - $(PRE_COMPILE_FILE) - $(COMPILE_FILE) $(POST_COMPILE_FILE) - -ifneq (clean, $(findstring clean, $(MAKECMDGOALS))) --include $(OBJ_DIR)/grenade_pathfollower.P -endif - -$(OBJ_DIR)/grenade_pathfollower.o : $(PWD)/hl2/grenade_pathfollower.cpp $(THIS_MAKEFILE) $(MAKEFILE_BASE) - $(PRE_COMPILE_FILE) - $(COMPILE_FILE) $(POST_COMPILE_FILE) - -ifneq (clean, $(findstring clean, $(MAKECMDGOALS))) --include $(OBJ_DIR)/grenade_spit.P -endif - -$(OBJ_DIR)/grenade_spit.o : $(PWD)/hl2/grenade_spit.cpp $(THIS_MAKEFILE) $(MAKEFILE_BASE) - $(PRE_COMPILE_FILE) - $(COMPILE_FILE) $(POST_COMPILE_FILE) - -ifneq (clean, $(findstring clean, $(MAKECMDGOALS))) --include $(OBJ_DIR)/hl2_ai_network.P -endif - -$(OBJ_DIR)/hl2_ai_network.o : $(PWD)/hl2/hl2_ai_network.cpp $(THIS_MAKEFILE) $(MAKEFILE_BASE) - $(PRE_COMPILE_FILE) - $(COMPILE_FILE) $(POST_COMPILE_FILE) - -ifneq (clean, $(findstring clean, $(MAKECMDGOALS))) --include $(OBJ_DIR)/hl2_client.P -endif - -$(OBJ_DIR)/hl2_client.o : $(PWD)/hl2/hl2_client.cpp $(THIS_MAKEFILE) $(MAKEFILE_BASE) - $(PRE_COMPILE_FILE) - $(COMPILE_FILE) $(POST_COMPILE_FILE) - -ifneq (clean, $(findstring clean, $(MAKECMDGOALS))) --include $(OBJ_DIR)/hl2_eventlog.P -endif - -$(OBJ_DIR)/hl2_eventlog.o : $(PWD)/hl2/hl2_eventlog.cpp $(THIS_MAKEFILE) $(MAKEFILE_BASE) - $(PRE_COMPILE_FILE) - $(COMPILE_FILE) $(POST_COMPILE_FILE) - -ifneq (clean, $(findstring clean, $(MAKECMDGOALS))) --include $(OBJ_DIR)/hl2_player.P -endif - -$(OBJ_DIR)/hl2_player.o : $(PWD)/hl2/hl2_player.cpp $(THIS_MAKEFILE) $(MAKEFILE_BASE) - $(PRE_COMPILE_FILE) - $(COMPILE_FILE) $(POST_COMPILE_FILE) - -ifneq (clean, $(findstring clean, $(MAKECMDGOALS))) --include $(OBJ_DIR)/hl2_playerlocaldata.P -endif - -$(OBJ_DIR)/hl2_playerlocaldata.o : $(PWD)/hl2/hl2_playerlocaldata.cpp $(THIS_MAKEFILE) $(MAKEFILE_BASE) - $(PRE_COMPILE_FILE) - $(COMPILE_FILE) $(POST_COMPILE_FILE) - -ifneq (clean, $(findstring clean, $(MAKECMDGOALS))) --include $(OBJ_DIR)/hl2_triggers.P -endif - -$(OBJ_DIR)/hl2_triggers.o : $(PWD)/hl2/hl2_triggers.cpp $(THIS_MAKEFILE) $(MAKEFILE_BASE) - $(PRE_COMPILE_FILE) - $(COMPILE_FILE) $(POST_COMPILE_FILE) - -ifneq (clean, $(findstring clean, $(MAKECMDGOALS))) --include $(OBJ_DIR)/hl_playermove.P -endif - -$(OBJ_DIR)/hl_playermove.o : $(PWD)/hl2/hl_playermove.cpp $(THIS_MAKEFILE) $(MAKEFILE_BASE) - $(PRE_COMPILE_FILE) - $(COMPILE_FILE) $(POST_COMPILE_FILE) - -ifneq (clean, $(findstring clean, $(MAKECMDGOALS))) --include $(OBJ_DIR)/info_darknessmode_lightsource.P -endif - -$(OBJ_DIR)/info_darknessmode_lightsource.o : $(PWD)/hl2/info_darknessmode_lightsource.cpp $(THIS_MAKEFILE) $(MAKEFILE_BASE) - $(PRE_COMPILE_FILE) - $(COMPILE_FILE) $(POST_COMPILE_FILE) - -ifneq (clean, $(findstring clean, $(MAKECMDGOALS))) --include $(OBJ_DIR)/info_teleporter_countdown.P -endif - -$(OBJ_DIR)/info_teleporter_countdown.o : $(PWD)/hl2/info_teleporter_countdown.cpp $(THIS_MAKEFILE) $(MAKEFILE_BASE) - $(PRE_COMPILE_FILE) - $(COMPILE_FILE) $(POST_COMPILE_FILE) - -ifneq (clean, $(findstring clean, $(MAKECMDGOALS))) --include $(OBJ_DIR)/item_ammo.P -endif - -$(OBJ_DIR)/item_ammo.o : $(PWD)/hl2/item_ammo.cpp $(THIS_MAKEFILE) $(MAKEFILE_BASE) - $(PRE_COMPILE_FILE) - $(COMPILE_FILE) $(POST_COMPILE_FILE) - -ifneq (clean, $(findstring clean, $(MAKECMDGOALS))) --include $(OBJ_DIR)/item_battery.P -endif - -$(OBJ_DIR)/item_battery.o : $(PWD)/hl2/item_battery.cpp $(THIS_MAKEFILE) $(MAKEFILE_BASE) - $(PRE_COMPILE_FILE) - $(COMPILE_FILE) $(POST_COMPILE_FILE) - -ifneq (clean, $(findstring clean, $(MAKECMDGOALS))) --include $(OBJ_DIR)/item_dynamic_resupply.P -endif - -$(OBJ_DIR)/item_dynamic_resupply.o : $(PWD)/hl2/item_dynamic_resupply.cpp $(THIS_MAKEFILE) $(MAKEFILE_BASE) - $(PRE_COMPILE_FILE) - $(COMPILE_FILE) $(POST_COMPILE_FILE) - -ifneq (clean, $(findstring clean, $(MAKECMDGOALS))) --include $(OBJ_DIR)/item_healthkit.P -endif - -$(OBJ_DIR)/item_healthkit.o : $(PWD)/hl2/item_healthkit.cpp $(THIS_MAKEFILE) $(MAKEFILE_BASE) - $(PRE_COMPILE_FILE) - $(COMPILE_FILE) $(POST_COMPILE_FILE) - -ifneq (clean, $(findstring clean, $(MAKECMDGOALS))) --include $(OBJ_DIR)/item_itemcrate.P -endif - -$(OBJ_DIR)/item_itemcrate.o : $(PWD)/hl2/item_itemcrate.cpp $(THIS_MAKEFILE) $(MAKEFILE_BASE) - $(PRE_COMPILE_FILE) - $(COMPILE_FILE) $(POST_COMPILE_FILE) - -ifneq (clean, $(findstring clean, $(MAKECMDGOALS))) --include $(OBJ_DIR)/item_suit.P -endif - -$(OBJ_DIR)/item_suit.o : $(PWD)/hl2/item_suit.cpp $(THIS_MAKEFILE) $(MAKEFILE_BASE) - $(PRE_COMPILE_FILE) - $(COMPILE_FILE) $(POST_COMPILE_FILE) - -ifneq (clean, $(findstring clean, $(MAKECMDGOALS))) --include $(OBJ_DIR)/look_door.P -endif - -$(OBJ_DIR)/look_door.o : $(PWD)/hl2/look_door.cpp $(THIS_MAKEFILE) $(MAKEFILE_BASE) - $(PRE_COMPILE_FILE) - $(COMPILE_FILE) $(POST_COMPILE_FILE) - -ifneq (clean, $(findstring clean, $(MAKECMDGOALS))) --include $(OBJ_DIR)/monster_dummy.P -endif - -$(OBJ_DIR)/monster_dummy.o : $(PWD)/hl2/monster_dummy.cpp $(THIS_MAKEFILE) $(MAKEFILE_BASE) - $(PRE_COMPILE_FILE) - $(COMPILE_FILE) $(POST_COMPILE_FILE) - -ifneq (clean, $(findstring clean, $(MAKECMDGOALS))) --include $(OBJ_DIR)/npc_alyx_episodic.P -endif - -$(OBJ_DIR)/npc_alyx_episodic.o : $(PWD)/hl2/npc_alyx_episodic.cpp $(THIS_MAKEFILE) $(MAKEFILE_BASE) - $(PRE_COMPILE_FILE) - $(COMPILE_FILE) $(POST_COMPILE_FILE) - -ifneq (clean, $(findstring clean, $(MAKECMDGOALS))) --include $(OBJ_DIR)/npc_antlion.P -endif - -$(OBJ_DIR)/npc_antlion.o : $(PWD)/hl2/npc_antlion.cpp $(THIS_MAKEFILE) $(MAKEFILE_BASE) - $(PRE_COMPILE_FILE) - $(COMPILE_FILE) $(POST_COMPILE_FILE) - -ifneq (clean, $(findstring clean, $(MAKECMDGOALS))) --include $(OBJ_DIR)/npc_antliongrub.P -endif - -$(OBJ_DIR)/npc_antliongrub.o : $(PWD)/hl2/npc_antliongrub.cpp $(THIS_MAKEFILE) $(MAKEFILE_BASE) - $(PRE_COMPILE_FILE) - $(COMPILE_FILE) $(POST_COMPILE_FILE) - -ifneq (clean, $(findstring clean, $(MAKECMDGOALS))) --include $(OBJ_DIR)/npc_antlionguard.P -endif - -$(OBJ_DIR)/npc_antlionguard.o : $(PWD)/hl2/npc_antlionguard.cpp $(THIS_MAKEFILE) $(MAKEFILE_BASE) - $(PRE_COMPILE_FILE) - $(COMPILE_FILE) $(POST_COMPILE_FILE) - -ifneq (clean, $(findstring clean, $(MAKECMDGOALS))) --include $(OBJ_DIR)/npc_apcdriver.P -endif - -$(OBJ_DIR)/npc_apcdriver.o : $(PWD)/hl2/npc_apcdriver.cpp $(THIS_MAKEFILE) $(MAKEFILE_BASE) - $(PRE_COMPILE_FILE) - $(COMPILE_FILE) $(POST_COMPILE_FILE) - -ifneq (clean, $(findstring clean, $(MAKECMDGOALS))) --include $(OBJ_DIR)/npc_attackchopper.P -endif - -$(OBJ_DIR)/npc_attackchopper.o : $(PWD)/hl2/npc_attackchopper.cpp $(THIS_MAKEFILE) $(MAKEFILE_BASE) - $(PRE_COMPILE_FILE) - $(COMPILE_FILE) $(POST_COMPILE_FILE) - -ifneq (clean, $(findstring clean, $(MAKECMDGOALS))) --include $(OBJ_DIR)/npc_barnacle.P -endif - -$(OBJ_DIR)/npc_barnacle.o : $(PWD)/hl2/npc_barnacle.cpp $(THIS_MAKEFILE) $(MAKEFILE_BASE) - $(PRE_COMPILE_FILE) - $(COMPILE_FILE) $(POST_COMPILE_FILE) - -ifneq (clean, $(findstring clean, $(MAKECMDGOALS))) --include $(OBJ_DIR)/npc_barney.P -endif - -$(OBJ_DIR)/npc_barney.o : $(PWD)/hl2/npc_barney.cpp $(THIS_MAKEFILE) $(MAKEFILE_BASE) - $(PRE_COMPILE_FILE) - $(COMPILE_FILE) $(POST_COMPILE_FILE) - -ifneq (clean, $(findstring clean, $(MAKECMDGOALS))) --include $(OBJ_DIR)/npc_basescanner.P -endif - -$(OBJ_DIR)/npc_basescanner.o : $(PWD)/hl2/npc_basescanner.cpp $(THIS_MAKEFILE) $(MAKEFILE_BASE) - $(PRE_COMPILE_FILE) - $(COMPILE_FILE) $(POST_COMPILE_FILE) - -ifneq (clean, $(findstring clean, $(MAKECMDGOALS))) --include $(OBJ_DIR)/npc_BaseZombie.P -endif - -$(OBJ_DIR)/npc_BaseZombie.o : $(PWD)/hl2/npc_BaseZombie.cpp $(THIS_MAKEFILE) $(MAKEFILE_BASE) - $(PRE_COMPILE_FILE) - $(COMPILE_FILE) $(POST_COMPILE_FILE) - -ifneq (clean, $(findstring clean, $(MAKECMDGOALS))) --include $(OBJ_DIR)/npc_breen.P -endif - -$(OBJ_DIR)/npc_breen.o : $(PWD)/hl2/npc_breen.cpp $(THIS_MAKEFILE) $(MAKEFILE_BASE) - $(PRE_COMPILE_FILE) - $(COMPILE_FILE) $(POST_COMPILE_FILE) - -ifneq (clean, $(findstring clean, $(MAKECMDGOALS))) --include $(OBJ_DIR)/npc_bullseye.P -endif - -$(OBJ_DIR)/npc_bullseye.o : $(PWD)/hl2/npc_bullseye.cpp $(THIS_MAKEFILE) $(MAKEFILE_BASE) - $(PRE_COMPILE_FILE) - $(COMPILE_FILE) $(POST_COMPILE_FILE) - -ifneq (clean, $(findstring clean, $(MAKECMDGOALS))) --include $(OBJ_DIR)/npc_citizen17.P -endif - -$(OBJ_DIR)/npc_citizen17.o : $(PWD)/hl2/npc_citizen17.cpp $(THIS_MAKEFILE) $(MAKEFILE_BASE) - $(PRE_COMPILE_FILE) - $(COMPILE_FILE) $(POST_COMPILE_FILE) - -ifneq (clean, $(findstring clean, $(MAKECMDGOALS))) --include $(OBJ_DIR)/npc_combine.P -endif - -$(OBJ_DIR)/npc_combine.o : $(PWD)/hl2/npc_combine.cpp $(THIS_MAKEFILE) $(MAKEFILE_BASE) - $(PRE_COMPILE_FILE) - $(COMPILE_FILE) $(POST_COMPILE_FILE) - -ifneq (clean, $(findstring clean, $(MAKECMDGOALS))) --include $(OBJ_DIR)/npc_combinecamera.P -endif - -$(OBJ_DIR)/npc_combinecamera.o : $(PWD)/hl2/npc_combinecamera.cpp $(THIS_MAKEFILE) $(MAKEFILE_BASE) - $(PRE_COMPILE_FILE) - $(COMPILE_FILE) $(POST_COMPILE_FILE) - -ifneq (clean, $(findstring clean, $(MAKECMDGOALS))) --include $(OBJ_DIR)/npc_combinedropship.P -endif - -$(OBJ_DIR)/npc_combinedropship.o : $(PWD)/hl2/npc_combinedropship.cpp $(THIS_MAKEFILE) $(MAKEFILE_BASE) - $(PRE_COMPILE_FILE) - $(COMPILE_FILE) $(POST_COMPILE_FILE) - -ifneq (clean, $(findstring clean, $(MAKECMDGOALS))) --include $(OBJ_DIR)/npc_combinegunship.P -endif - -$(OBJ_DIR)/npc_combinegunship.o : $(PWD)/hl2/npc_combinegunship.cpp $(THIS_MAKEFILE) $(MAKEFILE_BASE) - $(PRE_COMPILE_FILE) - $(COMPILE_FILE) $(POST_COMPILE_FILE) - -ifneq (clean, $(findstring clean, $(MAKECMDGOALS))) --include $(OBJ_DIR)/npc_combines.P -endif - -$(OBJ_DIR)/npc_combines.o : $(PWD)/hl2/npc_combines.cpp $(THIS_MAKEFILE) $(MAKEFILE_BASE) - $(PRE_COMPILE_FILE) - $(COMPILE_FILE) $(POST_COMPILE_FILE) - -ifneq (clean, $(findstring clean, $(MAKECMDGOALS))) --include $(OBJ_DIR)/npc_cranedriver.P -endif - -$(OBJ_DIR)/npc_cranedriver.o : $(PWD)/hl2/npc_cranedriver.cpp $(THIS_MAKEFILE) $(MAKEFILE_BASE) - $(PRE_COMPILE_FILE) - $(COMPILE_FILE) $(POST_COMPILE_FILE) - -ifneq (clean, $(findstring clean, $(MAKECMDGOALS))) --include $(OBJ_DIR)/npc_crow.P -endif - -$(OBJ_DIR)/npc_crow.o : $(PWD)/hl2/npc_crow.cpp $(THIS_MAKEFILE) $(MAKEFILE_BASE) - $(PRE_COMPILE_FILE) - $(COMPILE_FILE) $(POST_COMPILE_FILE) - -ifneq (clean, $(findstring clean, $(MAKECMDGOALS))) --include $(OBJ_DIR)/npc_dog.P -endif - -$(OBJ_DIR)/npc_dog.o : $(PWD)/hl2/npc_dog.cpp $(THIS_MAKEFILE) $(MAKEFILE_BASE) - $(PRE_COMPILE_FILE) - $(COMPILE_FILE) $(POST_COMPILE_FILE) - -ifneq (clean, $(findstring clean, $(MAKECMDGOALS))) --include $(OBJ_DIR)/npc_eli.P -endif - -$(OBJ_DIR)/npc_eli.o : $(PWD)/hl2/npc_eli.cpp $(THIS_MAKEFILE) $(MAKEFILE_BASE) - $(PRE_COMPILE_FILE) - $(COMPILE_FILE) $(POST_COMPILE_FILE) - -ifneq (clean, $(findstring clean, $(MAKECMDGOALS))) --include $(OBJ_DIR)/npc_enemyfinder.P -endif - -$(OBJ_DIR)/npc_enemyfinder.o : $(PWD)/hl2/npc_enemyfinder.cpp $(THIS_MAKEFILE) $(MAKEFILE_BASE) - $(PRE_COMPILE_FILE) - $(COMPILE_FILE) $(POST_COMPILE_FILE) - -ifneq (clean, $(findstring clean, $(MAKECMDGOALS))) --include $(OBJ_DIR)/npc_fastzombie.P -endif - -$(OBJ_DIR)/npc_fastzombie.o : $(PWD)/hl2/npc_fastzombie.cpp $(THIS_MAKEFILE) $(MAKEFILE_BASE) - $(PRE_COMPILE_FILE) - $(COMPILE_FILE) $(POST_COMPILE_FILE) - -ifneq (clean, $(findstring clean, $(MAKECMDGOALS))) --include $(OBJ_DIR)/npc_fisherman.P -endif - -$(OBJ_DIR)/npc_fisherman.o : $(PWD)/hl2/npc_fisherman.cpp $(THIS_MAKEFILE) $(MAKEFILE_BASE) - $(PRE_COMPILE_FILE) - $(COMPILE_FILE) $(POST_COMPILE_FILE) - -ifneq (clean, $(findstring clean, $(MAKECMDGOALS))) --include $(OBJ_DIR)/npc_gman.P -endif - -$(OBJ_DIR)/npc_gman.o : $(PWD)/hl2/npc_gman.cpp $(THIS_MAKEFILE) $(MAKEFILE_BASE) - $(PRE_COMPILE_FILE) - $(COMPILE_FILE) $(POST_COMPILE_FILE) - -ifneq (clean, $(findstring clean, $(MAKECMDGOALS))) --include $(OBJ_DIR)/npc_headcrab.P -endif - -$(OBJ_DIR)/npc_headcrab.o : $(PWD)/hl2/npc_headcrab.cpp $(THIS_MAKEFILE) $(MAKEFILE_BASE) - $(PRE_COMPILE_FILE) - $(COMPILE_FILE) $(POST_COMPILE_FILE) - -ifneq (clean, $(findstring clean, $(MAKECMDGOALS))) --include $(OBJ_DIR)/npc_ichthyosaur.P -endif - -$(OBJ_DIR)/npc_ichthyosaur.o : $(PWD)/hl2/npc_ichthyosaur.cpp $(THIS_MAKEFILE) $(MAKEFILE_BASE) - $(PRE_COMPILE_FILE) - $(COMPILE_FILE) $(POST_COMPILE_FILE) - -ifneq (clean, $(findstring clean, $(MAKECMDGOALS))) --include $(OBJ_DIR)/npc_kleiner.P -endif - -$(OBJ_DIR)/npc_kleiner.o : $(PWD)/hl2/npc_kleiner.cpp $(THIS_MAKEFILE) $(MAKEFILE_BASE) - $(PRE_COMPILE_FILE) - $(COMPILE_FILE) $(POST_COMPILE_FILE) - -ifneq (clean, $(findstring clean, $(MAKECMDGOALS))) --include $(OBJ_DIR)/npc_launcher.P -endif - -$(OBJ_DIR)/npc_launcher.o : $(PWD)/hl2/npc_launcher.cpp $(THIS_MAKEFILE) $(MAKEFILE_BASE) - $(PRE_COMPILE_FILE) - $(COMPILE_FILE) $(POST_COMPILE_FILE) - -ifneq (clean, $(findstring clean, $(MAKECMDGOALS))) --include $(OBJ_DIR)/npc_manhack.P -endif - -$(OBJ_DIR)/npc_manhack.o : $(PWD)/hl2/npc_manhack.cpp $(THIS_MAKEFILE) $(MAKEFILE_BASE) - $(PRE_COMPILE_FILE) - $(COMPILE_FILE) $(POST_COMPILE_FILE) - -ifneq (clean, $(findstring clean, $(MAKECMDGOALS))) --include $(OBJ_DIR)/npc_metropolice.P -endif - -$(OBJ_DIR)/npc_metropolice.o : $(PWD)/hl2/npc_metropolice.cpp $(THIS_MAKEFILE) $(MAKEFILE_BASE) - $(PRE_COMPILE_FILE) - $(COMPILE_FILE) $(POST_COMPILE_FILE) - -ifneq (clean, $(findstring clean, $(MAKECMDGOALS))) --include $(OBJ_DIR)/npc_missiledefense.P -endif - -$(OBJ_DIR)/npc_missiledefense.o : $(PWD)/hl2/npc_missiledefense.cpp $(THIS_MAKEFILE) $(MAKEFILE_BASE) - $(PRE_COMPILE_FILE) - $(COMPILE_FILE) $(POST_COMPILE_FILE) - -ifneq (clean, $(findstring clean, $(MAKECMDGOALS))) --include $(OBJ_DIR)/npc_monk.P -endif - -$(OBJ_DIR)/npc_monk.o : $(PWD)/hl2/npc_monk.cpp $(THIS_MAKEFILE) $(MAKEFILE_BASE) - $(PRE_COMPILE_FILE) - $(COMPILE_FILE) $(POST_COMPILE_FILE) - -ifneq (clean, $(findstring clean, $(MAKECMDGOALS))) --include $(OBJ_DIR)/npc_mossman.P -endif - -$(OBJ_DIR)/npc_mossman.o : $(PWD)/hl2/npc_mossman.cpp $(THIS_MAKEFILE) $(MAKEFILE_BASE) - $(PRE_COMPILE_FILE) - $(COMPILE_FILE) $(POST_COMPILE_FILE) - -ifneq (clean, $(findstring clean, $(MAKECMDGOALS))) --include $(OBJ_DIR)/npc_playercompanion.P -endif - -$(OBJ_DIR)/npc_playercompanion.o : $(PWD)/hl2/npc_playercompanion.cpp $(THIS_MAKEFILE) $(MAKEFILE_BASE) - $(PRE_COMPILE_FILE) - $(COMPILE_FILE) $(POST_COMPILE_FILE) - -ifneq (clean, $(findstring clean, $(MAKECMDGOALS))) --include $(OBJ_DIR)/npc_PoisonZombie.P -endif - -$(OBJ_DIR)/npc_PoisonZombie.o : $(PWD)/hl2/npc_PoisonZombie.cpp $(THIS_MAKEFILE) $(MAKEFILE_BASE) - $(PRE_COMPILE_FILE) - $(COMPILE_FILE) $(POST_COMPILE_FILE) - -ifneq (clean, $(findstring clean, $(MAKECMDGOALS))) --include $(OBJ_DIR)/npc_rollermine.P -endif - -$(OBJ_DIR)/npc_rollermine.o : $(PWD)/hl2/npc_rollermine.cpp $(THIS_MAKEFILE) $(MAKEFILE_BASE) - $(PRE_COMPILE_FILE) - $(COMPILE_FILE) $(POST_COMPILE_FILE) - -ifneq (clean, $(findstring clean, $(MAKECMDGOALS))) --include $(OBJ_DIR)/npc_scanner.P -endif - -$(OBJ_DIR)/npc_scanner.o : $(PWD)/hl2/npc_scanner.cpp $(THIS_MAKEFILE) $(MAKEFILE_BASE) - $(PRE_COMPILE_FILE) - $(COMPILE_FILE) $(POST_COMPILE_FILE) - -ifneq (clean, $(findstring clean, $(MAKECMDGOALS))) --include $(OBJ_DIR)/npc_stalker.P -endif - -$(OBJ_DIR)/npc_stalker.o : $(PWD)/hl2/npc_stalker.cpp $(THIS_MAKEFILE) $(MAKEFILE_BASE) - $(PRE_COMPILE_FILE) - $(COMPILE_FILE) $(POST_COMPILE_FILE) - -ifneq (clean, $(findstring clean, $(MAKECMDGOALS))) --include $(OBJ_DIR)/npc_strider.P -endif - -$(OBJ_DIR)/npc_strider.o : $(PWD)/hl2/npc_strider.cpp $(THIS_MAKEFILE) $(MAKEFILE_BASE) - $(PRE_COMPILE_FILE) - $(COMPILE_FILE) $(POST_COMPILE_FILE) - -ifneq (clean, $(findstring clean, $(MAKECMDGOALS))) --include $(OBJ_DIR)/npc_turret_ceiling.P -endif - -$(OBJ_DIR)/npc_turret_ceiling.o : $(PWD)/hl2/npc_turret_ceiling.cpp $(THIS_MAKEFILE) $(MAKEFILE_BASE) - $(PRE_COMPILE_FILE) - $(COMPILE_FILE) $(POST_COMPILE_FILE) - -ifneq (clean, $(findstring clean, $(MAKECMDGOALS))) --include $(OBJ_DIR)/npc_turret_floor.P -endif - -$(OBJ_DIR)/npc_turret_floor.o : $(PWD)/hl2/npc_turret_floor.cpp $(THIS_MAKEFILE) $(MAKEFILE_BASE) - $(PRE_COMPILE_FILE) - $(COMPILE_FILE) $(POST_COMPILE_FILE) - -ifneq (clean, $(findstring clean, $(MAKECMDGOALS))) --include $(OBJ_DIR)/npc_turret_ground.P -endif - -$(OBJ_DIR)/npc_turret_ground.o : $(PWD)/hl2/npc_turret_ground.cpp $(THIS_MAKEFILE) $(MAKEFILE_BASE) - $(PRE_COMPILE_FILE) - $(COMPILE_FILE) $(POST_COMPILE_FILE) - -ifneq (clean, $(findstring clean, $(MAKECMDGOALS))) --include $(OBJ_DIR)/npc_vortigaunt_episodic.P -endif - -$(OBJ_DIR)/npc_vortigaunt_episodic.o : $(PWD)/hl2/npc_vortigaunt_episodic.cpp $(THIS_MAKEFILE) $(MAKEFILE_BASE) - $(PRE_COMPILE_FILE) - $(COMPILE_FILE) $(POST_COMPILE_FILE) - -ifneq (clean, $(findstring clean, $(MAKECMDGOALS))) --include $(OBJ_DIR)/npc_zombie.P -endif - -$(OBJ_DIR)/npc_zombie.o : $(PWD)/hl2/npc_zombie.cpp $(THIS_MAKEFILE) $(MAKEFILE_BASE) - $(PRE_COMPILE_FILE) - $(COMPILE_FILE) $(POST_COMPILE_FILE) - -ifneq (clean, $(findstring clean, $(MAKECMDGOALS))) --include $(OBJ_DIR)/npc_zombine.P -endif - -$(OBJ_DIR)/npc_zombine.o : $(PWD)/hl2/npc_zombine.cpp $(THIS_MAKEFILE) $(MAKEFILE_BASE) - $(PRE_COMPILE_FILE) - $(COMPILE_FILE) $(POST_COMPILE_FILE) - -ifneq (clean, $(findstring clean, $(MAKECMDGOALS))) --include $(OBJ_DIR)/point_apc_controller.P -endif - -$(OBJ_DIR)/point_apc_controller.o : $(PWD)/hl2/point_apc_controller.cpp $(THIS_MAKEFILE) $(MAKEFILE_BASE) - $(PRE_COMPILE_FILE) - $(COMPILE_FILE) $(POST_COMPILE_FILE) - -ifneq (clean, $(findstring clean, $(MAKECMDGOALS))) --include $(OBJ_DIR)/prop_combine_ball.P -endif - -$(OBJ_DIR)/prop_combine_ball.o : $(PWD)/hl2/prop_combine_ball.cpp $(THIS_MAKEFILE) $(MAKEFILE_BASE) - $(PRE_COMPILE_FILE) - $(COMPILE_FILE) $(POST_COMPILE_FILE) - -ifneq (clean, $(findstring clean, $(MAKECMDGOALS))) --include $(OBJ_DIR)/prop_thumper.P -endif - -$(OBJ_DIR)/prop_thumper.o : $(PWD)/hl2/prop_thumper.cpp $(THIS_MAKEFILE) $(MAKEFILE_BASE) - $(PRE_COMPILE_FILE) - $(COMPILE_FILE) $(POST_COMPILE_FILE) - -ifneq (clean, $(findstring clean, $(MAKECMDGOALS))) --include $(OBJ_DIR)/proto_sniper.P -endif - -$(OBJ_DIR)/proto_sniper.o : $(PWD)/hl2/proto_sniper.cpp $(THIS_MAKEFILE) $(MAKEFILE_BASE) - $(PRE_COMPILE_FILE) - $(COMPILE_FILE) $(POST_COMPILE_FILE) - -ifneq (clean, $(findstring clean, $(MAKECMDGOALS))) --include $(OBJ_DIR)/rotorwash.P -endif - -$(OBJ_DIR)/rotorwash.o : $(PWD)/hl2/rotorwash.cpp $(THIS_MAKEFILE) $(MAKEFILE_BASE) - $(PRE_COMPILE_FILE) - $(COMPILE_FILE) $(POST_COMPILE_FILE) - -ifneq (clean, $(findstring clean, $(MAKECMDGOALS))) --include $(OBJ_DIR)/script_intro.P -endif - -$(OBJ_DIR)/script_intro.o : $(PWD)/hl2/script_intro.cpp $(THIS_MAKEFILE) $(MAKEFILE_BASE) - $(PRE_COMPILE_FILE) - $(COMPILE_FILE) $(POST_COMPILE_FILE) - -ifneq (clean, $(findstring clean, $(MAKECMDGOALS))) --include $(OBJ_DIR)/te_gaussexplosion.P -endif - -$(OBJ_DIR)/te_gaussexplosion.o : $(PWD)/hl2/te_gaussexplosion.cpp $(THIS_MAKEFILE) $(MAKEFILE_BASE) - $(PRE_COMPILE_FILE) - $(COMPILE_FILE) $(POST_COMPILE_FILE) - -ifneq (clean, $(findstring clean, $(MAKECMDGOALS))) --include $(OBJ_DIR)/vehicle_airboat.P -endif - -$(OBJ_DIR)/vehicle_airboat.o : $(PWD)/hl2/vehicle_airboat.cpp $(THIS_MAKEFILE) $(MAKEFILE_BASE) - $(PRE_COMPILE_FILE) - $(COMPILE_FILE) $(POST_COMPILE_FILE) - -ifneq (clean, $(findstring clean, $(MAKECMDGOALS))) --include $(OBJ_DIR)/vehicle_apc.P -endif - -$(OBJ_DIR)/vehicle_apc.o : $(PWD)/hl2/vehicle_apc.cpp $(THIS_MAKEFILE) $(MAKEFILE_BASE) - $(PRE_COMPILE_FILE) - $(COMPILE_FILE) $(POST_COMPILE_FILE) - -ifneq (clean, $(findstring clean, $(MAKECMDGOALS))) --include $(OBJ_DIR)/vehicle_cannon.P -endif - -$(OBJ_DIR)/vehicle_cannon.o : $(PWD)/hl2/vehicle_cannon.cpp $(THIS_MAKEFILE) $(MAKEFILE_BASE) - $(PRE_COMPILE_FILE) - $(COMPILE_FILE) $(POST_COMPILE_FILE) - -ifneq (clean, $(findstring clean, $(MAKECMDGOALS))) --include $(OBJ_DIR)/vehicle_crane.P -endif - -$(OBJ_DIR)/vehicle_crane.o : $(PWD)/hl2/vehicle_crane.cpp $(THIS_MAKEFILE) $(MAKEFILE_BASE) - $(PRE_COMPILE_FILE) - $(COMPILE_FILE) $(POST_COMPILE_FILE) - -ifneq (clean, $(findstring clean, $(MAKECMDGOALS))) --include $(OBJ_DIR)/vehicle_jeep.P -endif - -$(OBJ_DIR)/vehicle_jeep.o : $(PWD)/hl2/vehicle_jeep.cpp $(THIS_MAKEFILE) $(MAKEFILE_BASE) - $(PRE_COMPILE_FILE) - $(COMPILE_FILE) $(POST_COMPILE_FILE) - -ifneq (clean, $(findstring clean, $(MAKECMDGOALS))) --include $(OBJ_DIR)/vehicle_prisoner_pod.P -endif - -$(OBJ_DIR)/vehicle_prisoner_pod.o : $(PWD)/hl2/vehicle_prisoner_pod.cpp $(THIS_MAKEFILE) $(MAKEFILE_BASE) - $(PRE_COMPILE_FILE) - $(COMPILE_FILE) $(POST_COMPILE_FILE) - -ifneq (clean, $(findstring clean, $(MAKECMDGOALS))) --include $(OBJ_DIR)/vehicle_viewcontroller.P -endif - -$(OBJ_DIR)/vehicle_viewcontroller.o : $(PWD)/hl2/vehicle_viewcontroller.cpp $(THIS_MAKEFILE) $(MAKEFILE_BASE) - $(PRE_COMPILE_FILE) - $(COMPILE_FILE) $(POST_COMPILE_FILE) - -ifneq (clean, $(findstring clean, $(MAKECMDGOALS))) --include $(OBJ_DIR)/weapon_357.P -endif - -$(OBJ_DIR)/weapon_357.o : $(PWD)/hl2/weapon_357.cpp $(THIS_MAKEFILE) $(MAKEFILE_BASE) - $(PRE_COMPILE_FILE) - $(COMPILE_FILE) $(POST_COMPILE_FILE) - -ifneq (clean, $(findstring clean, $(MAKECMDGOALS))) --include $(OBJ_DIR)/weapon_alyxgun.P -endif - -$(OBJ_DIR)/weapon_alyxgun.o : $(PWD)/hl2/weapon_alyxgun.cpp $(THIS_MAKEFILE) $(MAKEFILE_BASE) - $(PRE_COMPILE_FILE) - $(COMPILE_FILE) $(POST_COMPILE_FILE) - -ifneq (clean, $(findstring clean, $(MAKECMDGOALS))) --include $(OBJ_DIR)/weapon_annabelle.P -endif - -$(OBJ_DIR)/weapon_annabelle.o : $(PWD)/hl2/weapon_annabelle.cpp $(THIS_MAKEFILE) $(MAKEFILE_BASE) - $(PRE_COMPILE_FILE) - $(COMPILE_FILE) $(POST_COMPILE_FILE) - -ifneq (clean, $(findstring clean, $(MAKECMDGOALS))) --include $(OBJ_DIR)/weapon_ar2.P -endif - -$(OBJ_DIR)/weapon_ar2.o : $(PWD)/hl2/weapon_ar2.cpp $(THIS_MAKEFILE) $(MAKEFILE_BASE) - $(PRE_COMPILE_FILE) - $(COMPILE_FILE) $(POST_COMPILE_FILE) - -ifneq (clean, $(findstring clean, $(MAKECMDGOALS))) --include $(OBJ_DIR)/weapon_bugbait.P -endif - -$(OBJ_DIR)/weapon_bugbait.o : $(PWD)/hl2/weapon_bugbait.cpp $(THIS_MAKEFILE) $(MAKEFILE_BASE) - $(PRE_COMPILE_FILE) - $(COMPILE_FILE) $(POST_COMPILE_FILE) - -ifneq (clean, $(findstring clean, $(MAKECMDGOALS))) --include $(OBJ_DIR)/weapon_cguard.P -endif - -$(OBJ_DIR)/weapon_cguard.o : $(PWD)/hl2/weapon_cguard.cpp $(THIS_MAKEFILE) $(MAKEFILE_BASE) - $(PRE_COMPILE_FILE) - $(COMPILE_FILE) $(POST_COMPILE_FILE) - -ifneq (clean, $(findstring clean, $(MAKECMDGOALS))) --include $(OBJ_DIR)/weapon_citizenpackage.P -endif - -$(OBJ_DIR)/weapon_citizenpackage.o : $(PWD)/hl2/weapon_citizenpackage.cpp $(THIS_MAKEFILE) $(MAKEFILE_BASE) - $(PRE_COMPILE_FILE) - $(COMPILE_FILE) $(POST_COMPILE_FILE) - -ifneq (clean, $(findstring clean, $(MAKECMDGOALS))) --include $(OBJ_DIR)/weapon_crossbow.P -endif - -$(OBJ_DIR)/weapon_crossbow.o : $(PWD)/hl2/weapon_crossbow.cpp $(THIS_MAKEFILE) $(MAKEFILE_BASE) - $(PRE_COMPILE_FILE) - $(COMPILE_FILE) $(POST_COMPILE_FILE) - -ifneq (clean, $(findstring clean, $(MAKECMDGOALS))) --include $(OBJ_DIR)/weapon_crowbar.P -endif - -$(OBJ_DIR)/weapon_crowbar.o : $(PWD)/hl2/weapon_crowbar.cpp $(THIS_MAKEFILE) $(MAKEFILE_BASE) - $(PRE_COMPILE_FILE) - $(COMPILE_FILE) $(POST_COMPILE_FILE) - -ifneq (clean, $(findstring clean, $(MAKECMDGOALS))) --include $(OBJ_DIR)/weapon_flaregun.P -endif - -$(OBJ_DIR)/weapon_flaregun.o : $(PWD)/hl2/weapon_flaregun.cpp $(THIS_MAKEFILE) $(MAKEFILE_BASE) - $(PRE_COMPILE_FILE) - $(COMPILE_FILE) $(POST_COMPILE_FILE) - -ifneq (clean, $(findstring clean, $(MAKECMDGOALS))) --include $(OBJ_DIR)/weapon_frag.P -endif - -$(OBJ_DIR)/weapon_frag.o : $(PWD)/hl2/weapon_frag.cpp $(THIS_MAKEFILE) $(MAKEFILE_BASE) - $(PRE_COMPILE_FILE) - $(COMPILE_FILE) $(POST_COMPILE_FILE) - -ifneq (clean, $(findstring clean, $(MAKECMDGOALS))) --include $(OBJ_DIR)/weapon_physcannon.P -endif - -$(OBJ_DIR)/weapon_physcannon.o : $(PWD)/hl2/weapon_physcannon.cpp $(THIS_MAKEFILE) $(MAKEFILE_BASE) - $(PRE_COMPILE_FILE) - $(COMPILE_FILE) $(POST_COMPILE_FILE) - -ifneq (clean, $(findstring clean, $(MAKECMDGOALS))) --include $(OBJ_DIR)/weapon_pistol.P -endif - -$(OBJ_DIR)/weapon_pistol.o : $(PWD)/hl2/weapon_pistol.cpp $(THIS_MAKEFILE) $(MAKEFILE_BASE) - $(PRE_COMPILE_FILE) - $(COMPILE_FILE) $(POST_COMPILE_FILE) - -ifneq (clean, $(findstring clean, $(MAKECMDGOALS))) --include $(OBJ_DIR)/weapon_rpg.P -endif - -$(OBJ_DIR)/weapon_rpg.o : $(PWD)/hl2/weapon_rpg.cpp $(THIS_MAKEFILE) $(MAKEFILE_BASE) - $(PRE_COMPILE_FILE) - $(COMPILE_FILE) $(POST_COMPILE_FILE) - -ifneq (clean, $(findstring clean, $(MAKECMDGOALS))) --include $(OBJ_DIR)/weapon_shotgun.P -endif - -$(OBJ_DIR)/weapon_shotgun.o : $(PWD)/hl2/weapon_shotgun.cpp $(THIS_MAKEFILE) $(MAKEFILE_BASE) - $(PRE_COMPILE_FILE) - $(COMPILE_FILE) $(POST_COMPILE_FILE) - -ifneq (clean, $(findstring clean, $(MAKECMDGOALS))) --include $(OBJ_DIR)/weapon_smg1.P -endif - -$(OBJ_DIR)/weapon_smg1.o : $(PWD)/hl2/weapon_smg1.cpp $(THIS_MAKEFILE) $(MAKEFILE_BASE) - $(PRE_COMPILE_FILE) - $(COMPILE_FILE) $(POST_COMPILE_FILE) - -ifneq (clean, $(findstring clean, $(MAKECMDGOALS))) --include $(OBJ_DIR)/weapon_stunstick.P -endif - -$(OBJ_DIR)/weapon_stunstick.o : $(PWD)/hl2/weapon_stunstick.cpp $(THIS_MAKEFILE) $(MAKEFILE_BASE) - $(PRE_COMPILE_FILE) - $(COMPILE_FILE) $(POST_COMPILE_FILE) - -ifneq (clean, $(findstring clean, $(MAKECMDGOALS))) --include $(OBJ_DIR)/hltvdirector.P -endif - -$(OBJ_DIR)/hltvdirector.o : $(PWD)/hltvdirector.cpp $(THIS_MAKEFILE) $(MAKEFILE_BASE) - $(PRE_COMPILE_FILE) - $(COMPILE_FILE) $(POST_COMPILE_FILE) - -ifneq (clean, $(findstring clean, $(MAKECMDGOALS))) --include $(OBJ_DIR)/h_ai.P -endif - -$(OBJ_DIR)/h_ai.o : $(PWD)/h_ai.cpp $(THIS_MAKEFILE) $(MAKEFILE_BASE) - $(PRE_COMPILE_FILE) - $(COMPILE_FILE) $(POST_COMPILE_FILE) - -ifneq (clean, $(findstring clean, $(MAKECMDGOALS))) --include $(OBJ_DIR)/h_cycler.P -endif - -$(OBJ_DIR)/h_cycler.o : $(PWD)/h_cycler.cpp $(THIS_MAKEFILE) $(MAKEFILE_BASE) - $(PRE_COMPILE_FILE) - $(COMPILE_FILE) $(POST_COMPILE_FILE) - -ifneq (clean, $(findstring clean, $(MAKECMDGOALS))) --include $(OBJ_DIR)/h_export.P -endif - -$(OBJ_DIR)/h_export.o : $(PWD)/h_export.cpp $(THIS_MAKEFILE) $(MAKEFILE_BASE) - $(PRE_COMPILE_FILE) - $(COMPILE_FILE) $(POST_COMPILE_FILE) - -ifneq (clean, $(findstring clean, $(MAKECMDGOALS))) --include $(OBJ_DIR)/info_camera_link.P -endif - -$(OBJ_DIR)/info_camera_link.o : $(PWD)/info_camera_link.cpp $(THIS_MAKEFILE) $(MAKEFILE_BASE) - $(PRE_COMPILE_FILE) - $(COMPILE_FILE) $(POST_COMPILE_FILE) - -ifneq (clean, $(findstring clean, $(MAKECMDGOALS))) --include $(OBJ_DIR)/info_overlay_accessor.P -endif - -$(OBJ_DIR)/info_overlay_accessor.o : $(PWD)/info_overlay_accessor.cpp $(THIS_MAKEFILE) $(MAKEFILE_BASE) - $(PRE_COMPILE_FILE) - $(COMPILE_FILE) $(POST_COMPILE_FILE) - -ifneq (clean, $(findstring clean, $(MAKECMDGOALS))) --include $(OBJ_DIR)/init_factory.P -endif - -$(OBJ_DIR)/init_factory.o : $(PWD)/init_factory.cpp $(THIS_MAKEFILE) $(MAKEFILE_BASE) - $(PRE_COMPILE_FILE) - $(COMPILE_FILE) $(POST_COMPILE_FILE) - -ifneq (clean, $(findstring clean, $(MAKECMDGOALS))) --include $(OBJ_DIR)/intermission.P -endif - -$(OBJ_DIR)/intermission.o : $(PWD)/intermission.cpp $(THIS_MAKEFILE) $(MAKEFILE_BASE) - $(PRE_COMPILE_FILE) - $(COMPILE_FILE) $(POST_COMPILE_FILE) - -ifneq (clean, $(findstring clean, $(MAKECMDGOALS))) --include $(OBJ_DIR)/item_world.P -endif - -$(OBJ_DIR)/item_world.o : $(PWD)/item_world.cpp $(THIS_MAKEFILE) $(MAKEFILE_BASE) - $(PRE_COMPILE_FILE) - $(COMPILE_FILE) $(POST_COMPILE_FILE) - -ifneq (clean, $(findstring clean, $(MAKECMDGOALS))) --include $(OBJ_DIR)/lightglow.P -endif - -$(OBJ_DIR)/lightglow.o : $(PWD)/lightglow.cpp $(THIS_MAKEFILE) $(MAKEFILE_BASE) - $(PRE_COMPILE_FILE) - $(COMPILE_FILE) $(POST_COMPILE_FILE) - -ifneq (clean, $(findstring clean, $(MAKECMDGOALS))) --include $(OBJ_DIR)/lights.P -endif - -$(OBJ_DIR)/lights.o : $(PWD)/lights.cpp $(THIS_MAKEFILE) $(MAKEFILE_BASE) - $(PRE_COMPILE_FILE) - $(COMPILE_FILE) $(POST_COMPILE_FILE) - -ifneq (clean, $(findstring clean, $(MAKECMDGOALS))) --include $(OBJ_DIR)/logicauto.P -endif - -$(OBJ_DIR)/logicauto.o : $(PWD)/logicauto.cpp $(THIS_MAKEFILE) $(MAKEFILE_BASE) - $(PRE_COMPILE_FILE) - $(COMPILE_FILE) $(POST_COMPILE_FILE) - -ifneq (clean, $(findstring clean, $(MAKECMDGOALS))) --include $(OBJ_DIR)/logicentities.P -endif - -$(OBJ_DIR)/logicentities.o : $(PWD)/logicentities.cpp $(THIS_MAKEFILE) $(MAKEFILE_BASE) - $(PRE_COMPILE_FILE) - $(COMPILE_FILE) $(POST_COMPILE_FILE) - -ifneq (clean, $(findstring clean, $(MAKECMDGOALS))) --include $(OBJ_DIR)/logicrelay.P -endif - -$(OBJ_DIR)/logicrelay.o : $(PWD)/logicrelay.cpp $(THIS_MAKEFILE) $(MAKEFILE_BASE) - $(PRE_COMPILE_FILE) - $(COMPILE_FILE) $(POST_COMPILE_FILE) - -ifneq (clean, $(findstring clean, $(MAKECMDGOALS))) --include $(OBJ_DIR)/logic_achievement.P -endif - -$(OBJ_DIR)/logic_achievement.o : $(PWD)/logic_achievement.cpp $(THIS_MAKEFILE) $(MAKEFILE_BASE) - $(PRE_COMPILE_FILE) - $(COMPILE_FILE) $(POST_COMPILE_FILE) - -ifneq (clean, $(findstring clean, $(MAKECMDGOALS))) --include $(OBJ_DIR)/logic_measure_movement.P -endif - -$(OBJ_DIR)/logic_measure_movement.o : $(PWD)/logic_measure_movement.cpp $(THIS_MAKEFILE) $(MAKEFILE_BASE) - $(PRE_COMPILE_FILE) - $(COMPILE_FILE) $(POST_COMPILE_FILE) - -ifneq (clean, $(findstring clean, $(MAKECMDGOALS))) --include $(OBJ_DIR)/logic_navigation.P -endif - -$(OBJ_DIR)/logic_navigation.o : $(PWD)/logic_navigation.cpp $(THIS_MAKEFILE) $(MAKEFILE_BASE) - $(PRE_COMPILE_FILE) - $(COMPILE_FILE) $(POST_COMPILE_FILE) - -ifneq (clean, $(findstring clean, $(MAKECMDGOALS))) --include $(OBJ_DIR)/mapentities.P -endif - -$(OBJ_DIR)/mapentities.o : $(PWD)/mapentities.cpp $(THIS_MAKEFILE) $(MAKEFILE_BASE) - $(PRE_COMPILE_FILE) - $(COMPILE_FILE) $(POST_COMPILE_FILE) - -ifneq (clean, $(findstring clean, $(MAKECMDGOALS))) --include $(OBJ_DIR)/maprules.P -endif - -$(OBJ_DIR)/maprules.o : $(PWD)/maprules.cpp $(THIS_MAKEFILE) $(MAKEFILE_BASE) - $(PRE_COMPILE_FILE) - $(COMPILE_FILE) $(POST_COMPILE_FILE) - -ifneq (clean, $(findstring clean, $(MAKECMDGOALS))) --include $(OBJ_DIR)/MaterialModifyControl.P -endif - -$(OBJ_DIR)/MaterialModifyControl.o : $(PWD)/MaterialModifyControl.cpp $(THIS_MAKEFILE) $(MAKEFILE_BASE) - $(PRE_COMPILE_FILE) - $(COMPILE_FILE) $(POST_COMPILE_FILE) - -ifneq (clean, $(findstring clean, $(MAKECMDGOALS))) --include $(OBJ_DIR)/message_entity.P -endif - -$(OBJ_DIR)/message_entity.o : $(PWD)/message_entity.cpp $(THIS_MAKEFILE) $(MAKEFILE_BASE) - $(PRE_COMPILE_FILE) - $(COMPILE_FILE) $(POST_COMPILE_FILE) - -ifneq (clean, $(findstring clean, $(MAKECMDGOALS))) --include $(OBJ_DIR)/modelentities.P -endif - -$(OBJ_DIR)/modelentities.o : $(PWD)/modelentities.cpp $(THIS_MAKEFILE) $(MAKEFILE_BASE) - $(PRE_COMPILE_FILE) - $(COMPILE_FILE) $(POST_COMPILE_FILE) - -ifneq (clean, $(findstring clean, $(MAKECMDGOALS))) --include $(OBJ_DIR)/monstermaker.P -endif - -$(OBJ_DIR)/monstermaker.o : $(PWD)/monstermaker.cpp $(THIS_MAKEFILE) $(MAKEFILE_BASE) - $(PRE_COMPILE_FILE) - $(COMPILE_FILE) $(POST_COMPILE_FILE) - -ifneq (clean, $(findstring clean, $(MAKECMDGOALS))) --include $(OBJ_DIR)/movehelper_server.P -endif - -$(OBJ_DIR)/movehelper_server.o : $(PWD)/movehelper_server.cpp $(THIS_MAKEFILE) $(MAKEFILE_BASE) - $(PRE_COMPILE_FILE) - $(COMPILE_FILE) $(POST_COMPILE_FILE) - -ifneq (clean, $(findstring clean, $(MAKECMDGOALS))) --include $(OBJ_DIR)/movement.P -endif - -$(OBJ_DIR)/movement.o : $(PWD)/movement.cpp $(THIS_MAKEFILE) $(MAKEFILE_BASE) - $(PRE_COMPILE_FILE) - $(COMPILE_FILE) $(POST_COMPILE_FILE) - -ifneq (clean, $(findstring clean, $(MAKECMDGOALS))) --include $(OBJ_DIR)/movie_explosion.P -endif - -$(OBJ_DIR)/movie_explosion.o : $(PWD)/movie_explosion.cpp $(THIS_MAKEFILE) $(MAKEFILE_BASE) - $(PRE_COMPILE_FILE) - $(COMPILE_FILE) $(POST_COMPILE_FILE) - -ifneq (clean, $(findstring clean, $(MAKECMDGOALS))) --include $(OBJ_DIR)/ndebugoverlay.P -endif - -$(OBJ_DIR)/ndebugoverlay.o : $(PWD)/ndebugoverlay.cpp $(THIS_MAKEFILE) $(MAKEFILE_BASE) - $(PRE_COMPILE_FILE) - $(COMPILE_FILE) $(POST_COMPILE_FILE) - -ifneq (clean, $(findstring clean, $(MAKECMDGOALS))) --include $(OBJ_DIR)/npc_talker.P -endif - -$(OBJ_DIR)/npc_talker.o : $(PWD)/npc_talker.cpp $(THIS_MAKEFILE) $(MAKEFILE_BASE) - $(PRE_COMPILE_FILE) - $(COMPILE_FILE) $(POST_COMPILE_FILE) - -ifneq (clean, $(findstring clean, $(MAKECMDGOALS))) --include $(OBJ_DIR)/npc_vehicledriver.P -endif - -$(OBJ_DIR)/npc_vehicledriver.o : $(PWD)/npc_vehicledriver.cpp $(THIS_MAKEFILE) $(MAKEFILE_BASE) - $(PRE_COMPILE_FILE) - $(COMPILE_FILE) $(POST_COMPILE_FILE) - -ifneq (clean, $(findstring clean, $(MAKECMDGOALS))) --include $(OBJ_DIR)/particle_fire.P -endif - -$(OBJ_DIR)/particle_fire.o : $(PWD)/particle_fire.cpp $(THIS_MAKEFILE) $(MAKEFILE_BASE) - $(PRE_COMPILE_FILE) - $(COMPILE_FILE) $(POST_COMPILE_FILE) - -ifneq (clean, $(findstring clean, $(MAKECMDGOALS))) --include $(OBJ_DIR)/particle_light.P -endif - -$(OBJ_DIR)/particle_light.o : $(PWD)/particle_light.cpp $(THIS_MAKEFILE) $(MAKEFILE_BASE) - $(PRE_COMPILE_FILE) - $(COMPILE_FILE) $(POST_COMPILE_FILE) - -ifneq (clean, $(findstring clean, $(MAKECMDGOALS))) --include $(OBJ_DIR)/particle_smokegrenade.P -endif - -$(OBJ_DIR)/particle_smokegrenade.o : $(PWD)/particle_smokegrenade.cpp $(THIS_MAKEFILE) $(MAKEFILE_BASE) - $(PRE_COMPILE_FILE) - $(COMPILE_FILE) $(POST_COMPILE_FILE) - -ifneq (clean, $(findstring clean, $(MAKECMDGOALS))) --include $(OBJ_DIR)/particle_system.P -endif - -$(OBJ_DIR)/particle_system.o : $(PWD)/particle_system.cpp $(THIS_MAKEFILE) $(MAKEFILE_BASE) - $(PRE_COMPILE_FILE) - $(COMPILE_FILE) $(POST_COMPILE_FILE) - -ifneq (clean, $(findstring clean, $(MAKECMDGOALS))) --include $(OBJ_DIR)/pathcorner.P -endif - -$(OBJ_DIR)/pathcorner.o : $(PWD)/pathcorner.cpp $(THIS_MAKEFILE) $(MAKEFILE_BASE) - $(PRE_COMPILE_FILE) - $(COMPILE_FILE) $(POST_COMPILE_FILE) - -ifneq (clean, $(findstring clean, $(MAKECMDGOALS))) --include $(OBJ_DIR)/pathtrack.P -endif - -$(OBJ_DIR)/pathtrack.o : $(PWD)/pathtrack.cpp $(THIS_MAKEFILE) $(MAKEFILE_BASE) - $(PRE_COMPILE_FILE) - $(COMPILE_FILE) $(POST_COMPILE_FILE) - -ifneq (clean, $(findstring clean, $(MAKECMDGOALS))) --include $(OBJ_DIR)/physconstraint.P -endif - -$(OBJ_DIR)/physconstraint.o : $(PWD)/physconstraint.cpp $(THIS_MAKEFILE) $(MAKEFILE_BASE) - $(PRE_COMPILE_FILE) - $(COMPILE_FILE) $(POST_COMPILE_FILE) - -ifneq (clean, $(findstring clean, $(MAKECMDGOALS))) --include $(OBJ_DIR)/physics.P -endif - -$(OBJ_DIR)/physics.o : $(PWD)/physics.cpp $(THIS_MAKEFILE) $(MAKEFILE_BASE) - $(PRE_COMPILE_FILE) - $(COMPILE_FILE) $(POST_COMPILE_FILE) - -ifneq (clean, $(findstring clean, $(MAKECMDGOALS))) --include $(OBJ_DIR)/physics_bone_follower.P -endif - -$(OBJ_DIR)/physics_bone_follower.o : $(PWD)/physics_bone_follower.cpp $(THIS_MAKEFILE) $(MAKEFILE_BASE) - $(PRE_COMPILE_FILE) - $(COMPILE_FILE) $(POST_COMPILE_FILE) - -ifneq (clean, $(findstring clean, $(MAKECMDGOALS))) --include $(OBJ_DIR)/physics_cannister.P -endif - -$(OBJ_DIR)/physics_cannister.o : $(PWD)/physics_cannister.cpp $(THIS_MAKEFILE) $(MAKEFILE_BASE) - $(PRE_COMPILE_FILE) - $(COMPILE_FILE) $(POST_COMPILE_FILE) - -ifneq (clean, $(findstring clean, $(MAKECMDGOALS))) --include $(OBJ_DIR)/physics_fx.P -endif - -$(OBJ_DIR)/physics_fx.o : $(PWD)/physics_fx.cpp $(THIS_MAKEFILE) $(MAKEFILE_BASE) - $(PRE_COMPILE_FILE) - $(COMPILE_FILE) $(POST_COMPILE_FILE) - -ifneq (clean, $(findstring clean, $(MAKECMDGOALS))) --include $(OBJ_DIR)/physics_impact_damage.P -endif - -$(OBJ_DIR)/physics_impact_damage.o : $(PWD)/physics_impact_damage.cpp $(THIS_MAKEFILE) $(MAKEFILE_BASE) - $(PRE_COMPILE_FILE) - $(COMPILE_FILE) $(POST_COMPILE_FILE) - -ifneq (clean, $(findstring clean, $(MAKECMDGOALS))) --include $(OBJ_DIR)/physics_main.P -endif - -$(OBJ_DIR)/physics_main.o : $(PWD)/physics_main.cpp $(THIS_MAKEFILE) $(MAKEFILE_BASE) - $(PRE_COMPILE_FILE) - $(COMPILE_FILE) $(POST_COMPILE_FILE) - -ifneq (clean, $(findstring clean, $(MAKECMDGOALS))) --include $(OBJ_DIR)/physics_npc_solver.P -endif - -$(OBJ_DIR)/physics_npc_solver.o : $(PWD)/physics_npc_solver.cpp $(THIS_MAKEFILE) $(MAKEFILE_BASE) - $(PRE_COMPILE_FILE) - $(COMPILE_FILE) $(POST_COMPILE_FILE) - -ifneq (clean, $(findstring clean, $(MAKECMDGOALS))) --include $(OBJ_DIR)/physics_prop_ragdoll.P -endif - -$(OBJ_DIR)/physics_prop_ragdoll.o : $(PWD)/physics_prop_ragdoll.cpp $(THIS_MAKEFILE) $(MAKEFILE_BASE) - $(PRE_COMPILE_FILE) - $(COMPILE_FILE) $(POST_COMPILE_FILE) - -ifneq (clean, $(findstring clean, $(MAKECMDGOALS))) --include $(OBJ_DIR)/physobj.P -endif - -$(OBJ_DIR)/physobj.o : $(PWD)/physobj.cpp $(THIS_MAKEFILE) $(MAKEFILE_BASE) - $(PRE_COMPILE_FILE) - $(COMPILE_FILE) $(POST_COMPILE_FILE) - -ifneq (clean, $(findstring clean, $(MAKECMDGOALS))) --include $(OBJ_DIR)/phys_controller.P -endif - -$(OBJ_DIR)/phys_controller.o : $(PWD)/phys_controller.cpp $(THIS_MAKEFILE) $(MAKEFILE_BASE) - $(PRE_COMPILE_FILE) - $(COMPILE_FILE) $(POST_COMPILE_FILE) - -ifneq (clean, $(findstring clean, $(MAKECMDGOALS))) --include $(OBJ_DIR)/plasma.P -endif - -$(OBJ_DIR)/plasma.o : $(PWD)/plasma.cpp $(THIS_MAKEFILE) $(MAKEFILE_BASE) - $(PRE_COMPILE_FILE) - $(COMPILE_FILE) $(POST_COMPILE_FILE) - -ifneq (clean, $(findstring clean, $(MAKECMDGOALS))) --include $(OBJ_DIR)/player.P -endif - -$(OBJ_DIR)/player.o : $(PWD)/player.cpp $(THIS_MAKEFILE) $(MAKEFILE_BASE) - $(PRE_COMPILE_FILE) - $(COMPILE_FILE) $(POST_COMPILE_FILE) - -ifneq (clean, $(findstring clean, $(MAKECMDGOALS))) --include $(OBJ_DIR)/playerinfomanager.P -endif - -$(OBJ_DIR)/playerinfomanager.o : $(PWD)/playerinfomanager.cpp $(THIS_MAKEFILE) $(MAKEFILE_BASE) - $(PRE_COMPILE_FILE) - $(COMPILE_FILE) $(POST_COMPILE_FILE) - -ifneq (clean, $(findstring clean, $(MAKECMDGOALS))) --include $(OBJ_DIR)/playerlocaldata.P -endif - -$(OBJ_DIR)/playerlocaldata.o : $(PWD)/playerlocaldata.cpp $(THIS_MAKEFILE) $(MAKEFILE_BASE) - $(PRE_COMPILE_FILE) - $(COMPILE_FILE) $(POST_COMPILE_FILE) - -ifneq (clean, $(findstring clean, $(MAKECMDGOALS))) --include $(OBJ_DIR)/player_command.P -endif - -$(OBJ_DIR)/player_command.o : $(PWD)/player_command.cpp $(THIS_MAKEFILE) $(MAKEFILE_BASE) - $(PRE_COMPILE_FILE) - $(COMPILE_FILE) $(POST_COMPILE_FILE) - -ifneq (clean, $(findstring clean, $(MAKECMDGOALS))) --include $(OBJ_DIR)/player_lagcompensation.P -endif - -$(OBJ_DIR)/player_lagcompensation.o : $(PWD)/player_lagcompensation.cpp $(THIS_MAKEFILE) $(MAKEFILE_BASE) - $(PRE_COMPILE_FILE) - $(COMPILE_FILE) $(POST_COMPILE_FILE) - -ifneq (clean, $(findstring clean, $(MAKECMDGOALS))) --include $(OBJ_DIR)/player_pickup.P -endif - -$(OBJ_DIR)/player_pickup.o : $(PWD)/player_pickup.cpp $(THIS_MAKEFILE) $(MAKEFILE_BASE) - $(PRE_COMPILE_FILE) - $(COMPILE_FILE) $(POST_COMPILE_FILE) - -ifneq (clean, $(findstring clean, $(MAKECMDGOALS))) --include $(OBJ_DIR)/player_resource.P -endif - -$(OBJ_DIR)/player_resource.o : $(PWD)/player_resource.cpp $(THIS_MAKEFILE) $(MAKEFILE_BASE) - $(PRE_COMPILE_FILE) - $(COMPILE_FILE) $(POST_COMPILE_FILE) - -ifneq (clean, $(findstring clean, $(MAKECMDGOALS))) --include $(OBJ_DIR)/plugin_check.P -endif - -$(OBJ_DIR)/plugin_check.o : $(PWD)/plugin_check.cpp $(THIS_MAKEFILE) $(MAKEFILE_BASE) - $(PRE_COMPILE_FILE) - $(COMPILE_FILE) $(POST_COMPILE_FILE) - -ifneq (clean, $(findstring clean, $(MAKECMDGOALS))) --include $(OBJ_DIR)/pointanglesensor.P -endif - -$(OBJ_DIR)/pointanglesensor.o : $(PWD)/pointanglesensor.cpp $(THIS_MAKEFILE) $(MAKEFILE_BASE) - $(PRE_COMPILE_FILE) - $(COMPILE_FILE) $(POST_COMPILE_FILE) - -ifneq (clean, $(findstring clean, $(MAKECMDGOALS))) --include $(OBJ_DIR)/PointAngularVelocitySensor.P -endif - -$(OBJ_DIR)/PointAngularVelocitySensor.o : $(PWD)/PointAngularVelocitySensor.cpp $(THIS_MAKEFILE) $(MAKEFILE_BASE) - $(PRE_COMPILE_FILE) - $(COMPILE_FILE) $(POST_COMPILE_FILE) - -ifneq (clean, $(findstring clean, $(MAKECMDGOALS))) --include $(OBJ_DIR)/pointhurt.P -endif - -$(OBJ_DIR)/pointhurt.o : $(PWD)/pointhurt.cpp $(THIS_MAKEFILE) $(MAKEFILE_BASE) - $(PRE_COMPILE_FILE) - $(COMPILE_FILE) $(POST_COMPILE_FILE) - -ifneq (clean, $(findstring clean, $(MAKECMDGOALS))) --include $(OBJ_DIR)/pointteleport.P -endif - -$(OBJ_DIR)/pointteleport.o : $(PWD)/pointteleport.cpp $(THIS_MAKEFILE) $(MAKEFILE_BASE) - $(PRE_COMPILE_FILE) - $(COMPILE_FILE) $(POST_COMPILE_FILE) - -ifneq (clean, $(findstring clean, $(MAKECMDGOALS))) --include $(OBJ_DIR)/point_camera.P -endif - -$(OBJ_DIR)/point_camera.o : $(PWD)/point_camera.cpp $(THIS_MAKEFILE) $(MAKEFILE_BASE) - $(PRE_COMPILE_FILE) - $(COMPILE_FILE) $(POST_COMPILE_FILE) - -ifneq (clean, $(findstring clean, $(MAKECMDGOALS))) --include $(OBJ_DIR)/point_devshot_camera.P -endif - -$(OBJ_DIR)/point_devshot_camera.o : $(PWD)/point_devshot_camera.cpp $(THIS_MAKEFILE) $(MAKEFILE_BASE) - $(PRE_COMPILE_FILE) - $(COMPILE_FILE) $(POST_COMPILE_FILE) - -ifneq (clean, $(findstring clean, $(MAKECMDGOALS))) --include $(OBJ_DIR)/point_playermoveconstraint.P -endif - -$(OBJ_DIR)/point_playermoveconstraint.o : $(PWD)/point_playermoveconstraint.cpp $(THIS_MAKEFILE) $(MAKEFILE_BASE) - $(PRE_COMPILE_FILE) - $(COMPILE_FILE) $(POST_COMPILE_FILE) - -ifneq (clean, $(findstring clean, $(MAKECMDGOALS))) --include $(OBJ_DIR)/point_spotlight.P -endif - -$(OBJ_DIR)/point_spotlight.o : $(PWD)/point_spotlight.cpp $(THIS_MAKEFILE) $(MAKEFILE_BASE) - $(PRE_COMPILE_FILE) - $(COMPILE_FILE) $(POST_COMPILE_FILE) - -ifneq (clean, $(findstring clean, $(MAKECMDGOALS))) --include $(OBJ_DIR)/point_template.P -endif - -$(OBJ_DIR)/point_template.o : $(PWD)/point_template.cpp $(THIS_MAKEFILE) $(MAKEFILE_BASE) - $(PRE_COMPILE_FILE) - $(COMPILE_FILE) $(POST_COMPILE_FILE) - -ifneq (clean, $(findstring clean, $(MAKECMDGOALS))) --include $(OBJ_DIR)/props.P -endif - -$(OBJ_DIR)/props.o : $(PWD)/props.cpp $(THIS_MAKEFILE) $(MAKEFILE_BASE) - $(PRE_COMPILE_FILE) - $(COMPILE_FILE) $(POST_COMPILE_FILE) - -ifneq (clean, $(findstring clean, $(MAKECMDGOALS))) --include $(OBJ_DIR)/RagdollBoogie.P -endif - -$(OBJ_DIR)/RagdollBoogie.o : $(PWD)/RagdollBoogie.cpp $(THIS_MAKEFILE) $(MAKEFILE_BASE) - $(PRE_COMPILE_FILE) - $(COMPILE_FILE) $(POST_COMPILE_FILE) - -ifneq (clean, $(findstring clean, $(MAKECMDGOALS))) --include $(OBJ_DIR)/ragdoll_manager.P -endif - -$(OBJ_DIR)/ragdoll_manager.o : $(PWD)/ragdoll_manager.cpp $(THIS_MAKEFILE) $(MAKEFILE_BASE) - $(PRE_COMPILE_FILE) - $(COMPILE_FILE) $(POST_COMPILE_FILE) - -ifneq (clean, $(findstring clean, $(MAKECMDGOALS))) --include $(OBJ_DIR)/recipientfilter.P -endif - -$(OBJ_DIR)/recipientfilter.o : $(PWD)/recipientfilter.cpp $(THIS_MAKEFILE) $(MAKEFILE_BASE) - $(PRE_COMPILE_FILE) - $(COMPILE_FILE) $(POST_COMPILE_FILE) - -ifneq (clean, $(findstring clean, $(MAKECMDGOALS))) --include $(OBJ_DIR)/rope.P -endif - -$(OBJ_DIR)/rope.o : $(PWD)/rope.cpp $(THIS_MAKEFILE) $(MAKEFILE_BASE) - $(PRE_COMPILE_FILE) - $(COMPILE_FILE) $(POST_COMPILE_FILE) - -ifneq (clean, $(findstring clean, $(MAKECMDGOALS))) --include $(OBJ_DIR)/saverestore_gamedll.P -endif - -$(OBJ_DIR)/saverestore_gamedll.o : $(PWD)/saverestore_gamedll.cpp $(THIS_MAKEFILE) $(MAKEFILE_BASE) - $(PRE_COMPILE_FILE) - $(COMPILE_FILE) $(POST_COMPILE_FILE) - -ifneq (clean, $(findstring clean, $(MAKECMDGOALS))) --include $(OBJ_DIR)/sceneentity.P -endif - -$(OBJ_DIR)/sceneentity.o : $(PWD)/sceneentity.cpp $(THIS_MAKEFILE) $(MAKEFILE_BASE) - $(PRE_COMPILE_FILE) - $(COMPILE_FILE) $(POST_COMPILE_FILE) - -ifneq (clean, $(findstring clean, $(MAKECMDGOALS))) --include $(OBJ_DIR)/scratchpad_gamedll_helpers.P -endif - -$(OBJ_DIR)/scratchpad_gamedll_helpers.o : $(PWD)/scratchpad_gamedll_helpers.cpp $(THIS_MAKEFILE) $(MAKEFILE_BASE) - $(PRE_COMPILE_FILE) - $(COMPILE_FILE) $(POST_COMPILE_FILE) - -ifneq (clean, $(findstring clean, $(MAKECMDGOALS))) --include $(OBJ_DIR)/scripted.P -endif - -$(OBJ_DIR)/scripted.o : $(PWD)/scripted.cpp $(THIS_MAKEFILE) $(MAKEFILE_BASE) - $(PRE_COMPILE_FILE) - $(COMPILE_FILE) $(POST_COMPILE_FILE) - -ifneq (clean, $(findstring clean, $(MAKECMDGOALS))) --include $(OBJ_DIR)/scriptedtarget.P -endif - -$(OBJ_DIR)/scriptedtarget.o : $(PWD)/scriptedtarget.cpp $(THIS_MAKEFILE) $(MAKEFILE_BASE) - $(PRE_COMPILE_FILE) - $(COMPILE_FILE) $(POST_COMPILE_FILE) - -ifneq (clean, $(findstring clean, $(MAKECMDGOALS))) --include $(OBJ_DIR)/sendproxy.P -endif - -$(OBJ_DIR)/sendproxy.o : $(PWD)/sendproxy.cpp $(THIS_MAKEFILE) $(MAKEFILE_BASE) - $(PRE_COMPILE_FILE) - $(COMPILE_FILE) $(POST_COMPILE_FILE) - -ifneq (clean, $(findstring clean, $(MAKECMDGOALS))) --include $(OBJ_DIR)/ServerNetworkProperty.P -endif - -$(OBJ_DIR)/ServerNetworkProperty.o : $(PWD)/ServerNetworkProperty.cpp $(THIS_MAKEFILE) $(MAKEFILE_BASE) - $(PRE_COMPILE_FILE) - $(COMPILE_FILE) $(POST_COMPILE_FILE) - -ifneq (clean, $(findstring clean, $(MAKECMDGOALS))) --include $(OBJ_DIR)/shadowcontrol.P -endif - -$(OBJ_DIR)/shadowcontrol.o : $(PWD)/shadowcontrol.cpp $(THIS_MAKEFILE) $(MAKEFILE_BASE) - $(PRE_COMPILE_FILE) - $(COMPILE_FILE) $(POST_COMPILE_FILE) - -ifneq (clean, $(findstring clean, $(MAKECMDGOALS))) --include $(OBJ_DIR)/SkyCamera.P -endif - -$(OBJ_DIR)/SkyCamera.o : $(PWD)/SkyCamera.cpp $(THIS_MAKEFILE) $(MAKEFILE_BASE) - $(PRE_COMPILE_FILE) - $(COMPILE_FILE) $(POST_COMPILE_FILE) - -ifneq (clean, $(findstring clean, $(MAKECMDGOALS))) --include $(OBJ_DIR)/slideshow_display.P -endif - -$(OBJ_DIR)/slideshow_display.o : $(PWD)/slideshow_display.cpp $(THIS_MAKEFILE) $(MAKEFILE_BASE) - $(PRE_COMPILE_FILE) - $(COMPILE_FILE) $(POST_COMPILE_FILE) - -ifneq (clean, $(findstring clean, $(MAKECMDGOALS))) --include $(OBJ_DIR)/smokestack.P -endif - -$(OBJ_DIR)/smokestack.o : $(PWD)/smokestack.cpp $(THIS_MAKEFILE) $(MAKEFILE_BASE) - $(PRE_COMPILE_FILE) - $(COMPILE_FILE) $(POST_COMPILE_FILE) - -ifneq (clean, $(findstring clean, $(MAKECMDGOALS))) --include $(OBJ_DIR)/smoke_trail.P -endif - -$(OBJ_DIR)/smoke_trail.o : $(PWD)/smoke_trail.cpp $(THIS_MAKEFILE) $(MAKEFILE_BASE) - $(PRE_COMPILE_FILE) - $(COMPILE_FILE) $(POST_COMPILE_FILE) - -ifneq (clean, $(findstring clean, $(MAKECMDGOALS))) --include $(OBJ_DIR)/sound.P -endif - -$(OBJ_DIR)/sound.o : $(PWD)/sound.cpp $(THIS_MAKEFILE) $(MAKEFILE_BASE) - $(PRE_COMPILE_FILE) - $(COMPILE_FILE) $(POST_COMPILE_FILE) - -ifneq (clean, $(findstring clean, $(MAKECMDGOALS))) --include $(OBJ_DIR)/soundent.P -endif - -$(OBJ_DIR)/soundent.o : $(PWD)/soundent.cpp $(THIS_MAKEFILE) $(MAKEFILE_BASE) - $(PRE_COMPILE_FILE) - $(COMPILE_FILE) $(POST_COMPILE_FILE) - -ifneq (clean, $(findstring clean, $(MAKECMDGOALS))) --include $(OBJ_DIR)/soundscape.P -endif - -$(OBJ_DIR)/soundscape.o : $(PWD)/soundscape.cpp $(THIS_MAKEFILE) $(MAKEFILE_BASE) - $(PRE_COMPILE_FILE) - $(COMPILE_FILE) $(POST_COMPILE_FILE) - -ifneq (clean, $(findstring clean, $(MAKECMDGOALS))) --include $(OBJ_DIR)/soundscape_system.P -endif - -$(OBJ_DIR)/soundscape_system.o : $(PWD)/soundscape_system.cpp $(THIS_MAKEFILE) $(MAKEFILE_BASE) - $(PRE_COMPILE_FILE) - $(COMPILE_FILE) $(POST_COMPILE_FILE) - -ifneq (clean, $(findstring clean, $(MAKECMDGOALS))) --include $(OBJ_DIR)/spotlightend.P -endif - -$(OBJ_DIR)/spotlightend.o : $(PWD)/spotlightend.cpp $(THIS_MAKEFILE) $(MAKEFILE_BASE) - $(PRE_COMPILE_FILE) - $(COMPILE_FILE) $(POST_COMPILE_FILE) - -ifneq (clean, $(findstring clean, $(MAKECMDGOALS))) --include $(OBJ_DIR)/sprite_perfmonitor.P -endif - -$(OBJ_DIR)/sprite_perfmonitor.o : $(PWD)/sprite_perfmonitor.cpp $(THIS_MAKEFILE) $(MAKEFILE_BASE) - $(PRE_COMPILE_FILE) - $(COMPILE_FILE) $(POST_COMPILE_FILE) - -ifneq (clean, $(findstring clean, $(MAKECMDGOALS))) --include $(OBJ_DIR)/stdafx.P -endif - -$(OBJ_DIR)/stdafx.o : $(PWD)/stdafx.cpp $(THIS_MAKEFILE) $(MAKEFILE_BASE) - $(PRE_COMPILE_FILE) - $(COMPILE_FILE) $(POST_COMPILE_FILE) - -ifneq (clean, $(findstring clean, $(MAKECMDGOALS))) --include $(OBJ_DIR)/steamjet.P -endif - -$(OBJ_DIR)/steamjet.o : $(PWD)/steamjet.cpp $(THIS_MAKEFILE) $(MAKEFILE_BASE) - $(PRE_COMPILE_FILE) - $(COMPILE_FILE) $(POST_COMPILE_FILE) - -ifneq (clean, $(findstring clean, $(MAKECMDGOALS))) --include $(OBJ_DIR)/subs.P -endif - -$(OBJ_DIR)/subs.o : $(PWD)/subs.cpp $(THIS_MAKEFILE) $(MAKEFILE_BASE) - $(PRE_COMPILE_FILE) - $(COMPILE_FILE) $(POST_COMPILE_FILE) - -ifneq (clean, $(findstring clean, $(MAKECMDGOALS))) --include $(OBJ_DIR)/sun.P -endif - -$(OBJ_DIR)/sun.o : $(PWD)/sun.cpp $(THIS_MAKEFILE) $(MAKEFILE_BASE) - $(PRE_COMPILE_FILE) - $(COMPILE_FILE) $(POST_COMPILE_FILE) - -ifneq (clean, $(findstring clean, $(MAKECMDGOALS))) --include $(OBJ_DIR)/tactical_mission.P -endif - -$(OBJ_DIR)/tactical_mission.o : $(PWD)/tactical_mission.cpp $(THIS_MAKEFILE) $(MAKEFILE_BASE) - $(PRE_COMPILE_FILE) - $(COMPILE_FILE) $(POST_COMPILE_FILE) - -ifneq (clean, $(findstring clean, $(MAKECMDGOALS))) --include $(OBJ_DIR)/tanktrain.P -endif - -$(OBJ_DIR)/tanktrain.o : $(PWD)/tanktrain.cpp $(THIS_MAKEFILE) $(MAKEFILE_BASE) - $(PRE_COMPILE_FILE) - $(COMPILE_FILE) $(POST_COMPILE_FILE) - -ifneq (clean, $(findstring clean, $(MAKECMDGOALS))) --include $(OBJ_DIR)/te.P -endif - -$(OBJ_DIR)/te.o : $(PWD)/te.cpp $(THIS_MAKEFILE) $(MAKEFILE_BASE) - $(PRE_COMPILE_FILE) - $(COMPILE_FILE) $(POST_COMPILE_FILE) - -ifneq (clean, $(findstring clean, $(MAKECMDGOALS))) --include $(OBJ_DIR)/team.P -endif - -$(OBJ_DIR)/team.o : $(PWD)/team.cpp $(THIS_MAKEFILE) $(MAKEFILE_BASE) - $(PRE_COMPILE_FILE) - $(COMPILE_FILE) $(POST_COMPILE_FILE) - -ifneq (clean, $(findstring clean, $(MAKECMDGOALS))) --include $(OBJ_DIR)/team_spawnpoint.P -endif - -$(OBJ_DIR)/team_spawnpoint.o : $(PWD)/team_spawnpoint.cpp $(THIS_MAKEFILE) $(MAKEFILE_BASE) - $(PRE_COMPILE_FILE) - $(COMPILE_FILE) $(POST_COMPILE_FILE) - -ifneq (clean, $(findstring clean, $(MAKECMDGOALS))) --include $(OBJ_DIR)/TemplateEntities.P -endif - -$(OBJ_DIR)/TemplateEntities.o : $(PWD)/TemplateEntities.cpp $(THIS_MAKEFILE) $(MAKEFILE_BASE) - $(PRE_COMPILE_FILE) - $(COMPILE_FILE) $(POST_COMPILE_FILE) - -ifneq (clean, $(findstring clean, $(MAKECMDGOALS))) --include $(OBJ_DIR)/tempmonster.P -endif - -$(OBJ_DIR)/tempmonster.o : $(PWD)/tempmonster.cpp $(THIS_MAKEFILE) $(MAKEFILE_BASE) - $(PRE_COMPILE_FILE) - $(COMPILE_FILE) $(POST_COMPILE_FILE) - -ifneq (clean, $(findstring clean, $(MAKECMDGOALS))) --include $(OBJ_DIR)/tesla.P -endif - -$(OBJ_DIR)/tesla.o : $(PWD)/tesla.cpp $(THIS_MAKEFILE) $(MAKEFILE_BASE) - $(PRE_COMPILE_FILE) - $(COMPILE_FILE) $(POST_COMPILE_FILE) - -ifneq (clean, $(findstring clean, $(MAKECMDGOALS))) --include $(OBJ_DIR)/testfunctions.P -endif - -$(OBJ_DIR)/testfunctions.o : $(PWD)/testfunctions.cpp $(THIS_MAKEFILE) $(MAKEFILE_BASE) - $(PRE_COMPILE_FILE) - $(COMPILE_FILE) $(POST_COMPILE_FILE) - -ifneq (clean, $(findstring clean, $(MAKECMDGOALS))) --include $(OBJ_DIR)/testtraceline.P -endif - -$(OBJ_DIR)/testtraceline.o : $(PWD)/testtraceline.cpp $(THIS_MAKEFILE) $(MAKEFILE_BASE) - $(PRE_COMPILE_FILE) - $(COMPILE_FILE) $(POST_COMPILE_FILE) - -ifneq (clean, $(findstring clean, $(MAKECMDGOALS))) --include $(OBJ_DIR)/test_proxytoggle.P -endif - -$(OBJ_DIR)/test_proxytoggle.o : $(PWD)/test_proxytoggle.cpp $(THIS_MAKEFILE) $(MAKEFILE_BASE) - $(PRE_COMPILE_FILE) - $(COMPILE_FILE) $(POST_COMPILE_FILE) - -ifneq (clean, $(findstring clean, $(MAKECMDGOALS))) --include $(OBJ_DIR)/test_stressentities.P -endif - -$(OBJ_DIR)/test_stressentities.o : $(PWD)/test_stressentities.cpp $(THIS_MAKEFILE) $(MAKEFILE_BASE) - $(PRE_COMPILE_FILE) - $(COMPILE_FILE) $(POST_COMPILE_FILE) - -ifneq (clean, $(findstring clean, $(MAKECMDGOALS))) --include $(OBJ_DIR)/textstatsmgr.P -endif - -$(OBJ_DIR)/textstatsmgr.o : $(PWD)/textstatsmgr.cpp $(THIS_MAKEFILE) $(MAKEFILE_BASE) - $(PRE_COMPILE_FILE) - $(COMPILE_FILE) $(POST_COMPILE_FILE) - -ifneq (clean, $(findstring clean, $(MAKECMDGOALS))) --include $(OBJ_DIR)/te_armorricochet.P -endif - -$(OBJ_DIR)/te_armorricochet.o : $(PWD)/te_armorricochet.cpp $(THIS_MAKEFILE) $(MAKEFILE_BASE) - $(PRE_COMPILE_FILE) - $(COMPILE_FILE) $(POST_COMPILE_FILE) - -ifneq (clean, $(findstring clean, $(MAKECMDGOALS))) --include $(OBJ_DIR)/te_basebeam.P -endif - -$(OBJ_DIR)/te_basebeam.o : $(PWD)/te_basebeam.cpp $(THIS_MAKEFILE) $(MAKEFILE_BASE) - $(PRE_COMPILE_FILE) - $(COMPILE_FILE) $(POST_COMPILE_FILE) - -ifneq (clean, $(findstring clean, $(MAKECMDGOALS))) --include $(OBJ_DIR)/te_beamentpoint.P -endif - -$(OBJ_DIR)/te_beamentpoint.o : $(PWD)/te_beamentpoint.cpp $(THIS_MAKEFILE) $(MAKEFILE_BASE) - $(PRE_COMPILE_FILE) - $(COMPILE_FILE) $(POST_COMPILE_FILE) - -ifneq (clean, $(findstring clean, $(MAKECMDGOALS))) --include $(OBJ_DIR)/te_beaments.P -endif - -$(OBJ_DIR)/te_beaments.o : $(PWD)/te_beaments.cpp $(THIS_MAKEFILE) $(MAKEFILE_BASE) - $(PRE_COMPILE_FILE) - $(COMPILE_FILE) $(POST_COMPILE_FILE) - -ifneq (clean, $(findstring clean, $(MAKECMDGOALS))) --include $(OBJ_DIR)/te_beamfollow.P -endif - -$(OBJ_DIR)/te_beamfollow.o : $(PWD)/te_beamfollow.cpp $(THIS_MAKEFILE) $(MAKEFILE_BASE) - $(PRE_COMPILE_FILE) - $(COMPILE_FILE) $(POST_COMPILE_FILE) - -ifneq (clean, $(findstring clean, $(MAKECMDGOALS))) --include $(OBJ_DIR)/te_beamlaser.P -endif - -$(OBJ_DIR)/te_beamlaser.o : $(PWD)/te_beamlaser.cpp $(THIS_MAKEFILE) $(MAKEFILE_BASE) - $(PRE_COMPILE_FILE) - $(COMPILE_FILE) $(POST_COMPILE_FILE) - -ifneq (clean, $(findstring clean, $(MAKECMDGOALS))) --include $(OBJ_DIR)/te_beampoints.P -endif - -$(OBJ_DIR)/te_beampoints.o : $(PWD)/te_beampoints.cpp $(THIS_MAKEFILE) $(MAKEFILE_BASE) - $(PRE_COMPILE_FILE) - $(COMPILE_FILE) $(POST_COMPILE_FILE) - -ifneq (clean, $(findstring clean, $(MAKECMDGOALS))) --include $(OBJ_DIR)/te_beamring.P -endif - -$(OBJ_DIR)/te_beamring.o : $(PWD)/te_beamring.cpp $(THIS_MAKEFILE) $(MAKEFILE_BASE) - $(PRE_COMPILE_FILE) - $(COMPILE_FILE) $(POST_COMPILE_FILE) - -ifneq (clean, $(findstring clean, $(MAKECMDGOALS))) --include $(OBJ_DIR)/te_beamringpoint.P -endif - -$(OBJ_DIR)/te_beamringpoint.o : $(PWD)/te_beamringpoint.cpp $(THIS_MAKEFILE) $(MAKEFILE_BASE) - $(PRE_COMPILE_FILE) - $(COMPILE_FILE) $(POST_COMPILE_FILE) - -ifneq (clean, $(findstring clean, $(MAKECMDGOALS))) --include $(OBJ_DIR)/te_beamspline.P -endif - -$(OBJ_DIR)/te_beamspline.o : $(PWD)/te_beamspline.cpp $(THIS_MAKEFILE) $(MAKEFILE_BASE) - $(PRE_COMPILE_FILE) - $(COMPILE_FILE) $(POST_COMPILE_FILE) - -ifneq (clean, $(findstring clean, $(MAKECMDGOALS))) --include $(OBJ_DIR)/te_bloodsprite.P -endif - -$(OBJ_DIR)/te_bloodsprite.o : $(PWD)/te_bloodsprite.cpp $(THIS_MAKEFILE) $(MAKEFILE_BASE) - $(PRE_COMPILE_FILE) - $(COMPILE_FILE) $(POST_COMPILE_FILE) - -ifneq (clean, $(findstring clean, $(MAKECMDGOALS))) --include $(OBJ_DIR)/te_bloodstream.P -endif - -$(OBJ_DIR)/te_bloodstream.o : $(PWD)/te_bloodstream.cpp $(THIS_MAKEFILE) $(MAKEFILE_BASE) - $(PRE_COMPILE_FILE) - $(COMPILE_FILE) $(POST_COMPILE_FILE) - -ifneq (clean, $(findstring clean, $(MAKECMDGOALS))) --include $(OBJ_DIR)/te_breakmodel.P -endif - -$(OBJ_DIR)/te_breakmodel.o : $(PWD)/te_breakmodel.cpp $(THIS_MAKEFILE) $(MAKEFILE_BASE) - $(PRE_COMPILE_FILE) - $(COMPILE_FILE) $(POST_COMPILE_FILE) - -ifneq (clean, $(findstring clean, $(MAKECMDGOALS))) --include $(OBJ_DIR)/te_bspdecal.P -endif - -$(OBJ_DIR)/te_bspdecal.o : $(PWD)/te_bspdecal.cpp $(THIS_MAKEFILE) $(MAKEFILE_BASE) - $(PRE_COMPILE_FILE) - $(COMPILE_FILE) $(POST_COMPILE_FILE) - -ifneq (clean, $(findstring clean, $(MAKECMDGOALS))) --include $(OBJ_DIR)/te_bubbles.P -endif - -$(OBJ_DIR)/te_bubbles.o : $(PWD)/te_bubbles.cpp $(THIS_MAKEFILE) $(MAKEFILE_BASE) - $(PRE_COMPILE_FILE) - $(COMPILE_FILE) $(POST_COMPILE_FILE) - -ifneq (clean, $(findstring clean, $(MAKECMDGOALS))) --include $(OBJ_DIR)/te_bubbletrail.P -endif - -$(OBJ_DIR)/te_bubbletrail.o : $(PWD)/te_bubbletrail.cpp $(THIS_MAKEFILE) $(MAKEFILE_BASE) - $(PRE_COMPILE_FILE) - $(COMPILE_FILE) $(POST_COMPILE_FILE) - -ifneq (clean, $(findstring clean, $(MAKECMDGOALS))) --include $(OBJ_DIR)/te_clientprojectile.P -endif - -$(OBJ_DIR)/te_clientprojectile.o : $(PWD)/te_clientprojectile.cpp $(THIS_MAKEFILE) $(MAKEFILE_BASE) - $(PRE_COMPILE_FILE) - $(COMPILE_FILE) $(POST_COMPILE_FILE) - -ifneq (clean, $(findstring clean, $(MAKECMDGOALS))) --include $(OBJ_DIR)/te_decal.P -endif - -$(OBJ_DIR)/te_decal.o : $(PWD)/te_decal.cpp $(THIS_MAKEFILE) $(MAKEFILE_BASE) - $(PRE_COMPILE_FILE) - $(COMPILE_FILE) $(POST_COMPILE_FILE) - -ifneq (clean, $(findstring clean, $(MAKECMDGOALS))) --include $(OBJ_DIR)/te_dynamiclight.P -endif - -$(OBJ_DIR)/te_dynamiclight.o : $(PWD)/te_dynamiclight.cpp $(THIS_MAKEFILE) $(MAKEFILE_BASE) - $(PRE_COMPILE_FILE) - $(COMPILE_FILE) $(POST_COMPILE_FILE) - -ifneq (clean, $(findstring clean, $(MAKECMDGOALS))) --include $(OBJ_DIR)/te_effect_dispatch.P -endif - -$(OBJ_DIR)/te_effect_dispatch.o : $(PWD)/te_effect_dispatch.cpp $(THIS_MAKEFILE) $(MAKEFILE_BASE) - $(PRE_COMPILE_FILE) - $(COMPILE_FILE) $(POST_COMPILE_FILE) - -ifneq (clean, $(findstring clean, $(MAKECMDGOALS))) --include $(OBJ_DIR)/te_energysplash.P -endif - -$(OBJ_DIR)/te_energysplash.o : $(PWD)/te_energysplash.cpp $(THIS_MAKEFILE) $(MAKEFILE_BASE) - $(PRE_COMPILE_FILE) - $(COMPILE_FILE) $(POST_COMPILE_FILE) - -ifneq (clean, $(findstring clean, $(MAKECMDGOALS))) --include $(OBJ_DIR)/te_explosion.P -endif - -$(OBJ_DIR)/te_explosion.o : $(PWD)/te_explosion.cpp $(THIS_MAKEFILE) $(MAKEFILE_BASE) - $(PRE_COMPILE_FILE) - $(COMPILE_FILE) $(POST_COMPILE_FILE) - -ifneq (clean, $(findstring clean, $(MAKECMDGOALS))) --include $(OBJ_DIR)/te_fizz.P -endif - -$(OBJ_DIR)/te_fizz.o : $(PWD)/te_fizz.cpp $(THIS_MAKEFILE) $(MAKEFILE_BASE) - $(PRE_COMPILE_FILE) - $(COMPILE_FILE) $(POST_COMPILE_FILE) - -ifneq (clean, $(findstring clean, $(MAKECMDGOALS))) --include $(OBJ_DIR)/te_footprintdecal.P -endif - -$(OBJ_DIR)/te_footprintdecal.o : $(PWD)/te_footprintdecal.cpp $(THIS_MAKEFILE) $(MAKEFILE_BASE) - $(PRE_COMPILE_FILE) - $(COMPILE_FILE) $(POST_COMPILE_FILE) - -ifneq (clean, $(findstring clean, $(MAKECMDGOALS))) --include $(OBJ_DIR)/te_glassshatter.P -endif - -$(OBJ_DIR)/te_glassshatter.o : $(PWD)/te_glassshatter.cpp $(THIS_MAKEFILE) $(MAKEFILE_BASE) - $(PRE_COMPILE_FILE) - $(COMPILE_FILE) $(POST_COMPILE_FILE) - -ifneq (clean, $(findstring clean, $(MAKECMDGOALS))) --include $(OBJ_DIR)/te_glowsprite.P -endif - -$(OBJ_DIR)/te_glowsprite.o : $(PWD)/te_glowsprite.cpp $(THIS_MAKEFILE) $(MAKEFILE_BASE) - $(PRE_COMPILE_FILE) - $(COMPILE_FILE) $(POST_COMPILE_FILE) - -ifneq (clean, $(findstring clean, $(MAKECMDGOALS))) --include $(OBJ_DIR)/te_impact.P -endif - -$(OBJ_DIR)/te_impact.o : $(PWD)/te_impact.cpp $(THIS_MAKEFILE) $(MAKEFILE_BASE) - $(PRE_COMPILE_FILE) - $(COMPILE_FILE) $(POST_COMPILE_FILE) - -ifneq (clean, $(findstring clean, $(MAKECMDGOALS))) --include $(OBJ_DIR)/te_killplayerattachments.P -endif - -$(OBJ_DIR)/te_killplayerattachments.o : $(PWD)/te_killplayerattachments.cpp $(THIS_MAKEFILE) $(MAKEFILE_BASE) - $(PRE_COMPILE_FILE) - $(COMPILE_FILE) $(POST_COMPILE_FILE) - -ifneq (clean, $(findstring clean, $(MAKECMDGOALS))) --include $(OBJ_DIR)/te_largefunnel.P -endif - -$(OBJ_DIR)/te_largefunnel.o : $(PWD)/te_largefunnel.cpp $(THIS_MAKEFILE) $(MAKEFILE_BASE) - $(PRE_COMPILE_FILE) - $(COMPILE_FILE) $(POST_COMPILE_FILE) - -ifneq (clean, $(findstring clean, $(MAKECMDGOALS))) --include $(OBJ_DIR)/te_muzzleflash.P -endif - -$(OBJ_DIR)/te_muzzleflash.o : $(PWD)/te_muzzleflash.cpp $(THIS_MAKEFILE) $(MAKEFILE_BASE) - $(PRE_COMPILE_FILE) - $(COMPILE_FILE) $(POST_COMPILE_FILE) - -ifneq (clean, $(findstring clean, $(MAKECMDGOALS))) --include $(OBJ_DIR)/te_particlesystem.P -endif - -$(OBJ_DIR)/te_particlesystem.o : $(PWD)/te_particlesystem.cpp $(THIS_MAKEFILE) $(MAKEFILE_BASE) - $(PRE_COMPILE_FILE) - $(COMPILE_FILE) $(POST_COMPILE_FILE) - -ifneq (clean, $(findstring clean, $(MAKECMDGOALS))) --include $(OBJ_DIR)/te_physicsprop.P -endif - -$(OBJ_DIR)/te_physicsprop.o : $(PWD)/te_physicsprop.cpp $(THIS_MAKEFILE) $(MAKEFILE_BASE) - $(PRE_COMPILE_FILE) - $(COMPILE_FILE) $(POST_COMPILE_FILE) - -ifneq (clean, $(findstring clean, $(MAKECMDGOALS))) --include $(OBJ_DIR)/te_playerdecal.P -endif - -$(OBJ_DIR)/te_playerdecal.o : $(PWD)/te_playerdecal.cpp $(THIS_MAKEFILE) $(MAKEFILE_BASE) - $(PRE_COMPILE_FILE) - $(COMPILE_FILE) $(POST_COMPILE_FILE) - -ifneq (clean, $(findstring clean, $(MAKECMDGOALS))) --include $(OBJ_DIR)/te_projecteddecal.P -endif - -$(OBJ_DIR)/te_projecteddecal.o : $(PWD)/te_projecteddecal.cpp $(THIS_MAKEFILE) $(MAKEFILE_BASE) - $(PRE_COMPILE_FILE) - $(COMPILE_FILE) $(POST_COMPILE_FILE) - -ifneq (clean, $(findstring clean, $(MAKECMDGOALS))) --include $(OBJ_DIR)/te_showline.P -endif - -$(OBJ_DIR)/te_showline.o : $(PWD)/te_showline.cpp $(THIS_MAKEFILE) $(MAKEFILE_BASE) - $(PRE_COMPILE_FILE) - $(COMPILE_FILE) $(POST_COMPILE_FILE) - -ifneq (clean, $(findstring clean, $(MAKECMDGOALS))) --include $(OBJ_DIR)/te_smoke.P -endif - -$(OBJ_DIR)/te_smoke.o : $(PWD)/te_smoke.cpp $(THIS_MAKEFILE) $(MAKEFILE_BASE) - $(PRE_COMPILE_FILE) - $(COMPILE_FILE) $(POST_COMPILE_FILE) - -ifneq (clean, $(findstring clean, $(MAKECMDGOALS))) --include $(OBJ_DIR)/te_sparks.P -endif - -$(OBJ_DIR)/te_sparks.o : $(PWD)/te_sparks.cpp $(THIS_MAKEFILE) $(MAKEFILE_BASE) - $(PRE_COMPILE_FILE) - $(COMPILE_FILE) $(POST_COMPILE_FILE) - -ifneq (clean, $(findstring clean, $(MAKECMDGOALS))) --include $(OBJ_DIR)/te_sprite.P -endif - -$(OBJ_DIR)/te_sprite.o : $(PWD)/te_sprite.cpp $(THIS_MAKEFILE) $(MAKEFILE_BASE) - $(PRE_COMPILE_FILE) - $(COMPILE_FILE) $(POST_COMPILE_FILE) - -ifneq (clean, $(findstring clean, $(MAKECMDGOALS))) --include $(OBJ_DIR)/te_spritespray.P -endif - -$(OBJ_DIR)/te_spritespray.o : $(PWD)/te_spritespray.cpp $(THIS_MAKEFILE) $(MAKEFILE_BASE) - $(PRE_COMPILE_FILE) - $(COMPILE_FILE) $(POST_COMPILE_FILE) - -ifneq (clean, $(findstring clean, $(MAKECMDGOALS))) --include $(OBJ_DIR)/te_worlddecal.P -endif - -$(OBJ_DIR)/te_worlddecal.o : $(PWD)/te_worlddecal.cpp $(THIS_MAKEFILE) $(MAKEFILE_BASE) - $(PRE_COMPILE_FILE) - $(COMPILE_FILE) $(POST_COMPILE_FILE) - -ifneq (clean, $(findstring clean, $(MAKECMDGOALS))) --include $(OBJ_DIR)/timedeventmgr.P -endif - -$(OBJ_DIR)/timedeventmgr.o : $(PWD)/timedeventmgr.cpp $(THIS_MAKEFILE) $(MAKEFILE_BASE) - $(PRE_COMPILE_FILE) - $(COMPILE_FILE) $(POST_COMPILE_FILE) - -ifneq (clean, $(findstring clean, $(MAKECMDGOALS))) --include $(OBJ_DIR)/toolframework_server.P -endif - -$(OBJ_DIR)/toolframework_server.o : $(PWD)/toolframework_server.cpp $(THIS_MAKEFILE) $(MAKEFILE_BASE) - $(PRE_COMPILE_FILE) - $(COMPILE_FILE) $(POST_COMPILE_FILE) - -ifneq (clean, $(findstring clean, $(MAKECMDGOALS))) --include $(OBJ_DIR)/trains.P -endif - -$(OBJ_DIR)/trains.o : $(PWD)/trains.cpp $(THIS_MAKEFILE) $(MAKEFILE_BASE) - $(PRE_COMPILE_FILE) - $(COMPILE_FILE) $(POST_COMPILE_FILE) - -ifneq (clean, $(findstring clean, $(MAKECMDGOALS))) --include $(OBJ_DIR)/triggers.P -endif - -$(OBJ_DIR)/triggers.o : $(PWD)/triggers.cpp $(THIS_MAKEFILE) $(MAKEFILE_BASE) - $(PRE_COMPILE_FILE) - $(COMPILE_FILE) $(POST_COMPILE_FILE) - -ifneq (clean, $(findstring clean, $(MAKECMDGOALS))) --include $(OBJ_DIR)/util.P -endif - -$(OBJ_DIR)/util.o : $(PWD)/util.cpp $(THIS_MAKEFILE) $(MAKEFILE_BASE) - $(PRE_COMPILE_FILE) - $(COMPILE_FILE) $(POST_COMPILE_FILE) - -ifneq (clean, $(findstring clean, $(MAKECMDGOALS))) --include $(OBJ_DIR)/variant_t.P -endif - -$(OBJ_DIR)/variant_t.o : $(PWD)/variant_t.cpp $(THIS_MAKEFILE) $(MAKEFILE_BASE) - $(PRE_COMPILE_FILE) - $(COMPILE_FILE) $(POST_COMPILE_FILE) - -ifneq (clean, $(findstring clean, $(MAKECMDGOALS))) --include $(OBJ_DIR)/vehicle_base.P -endif - -$(OBJ_DIR)/vehicle_base.o : $(PWD)/vehicle_base.cpp $(THIS_MAKEFILE) $(MAKEFILE_BASE) - $(PRE_COMPILE_FILE) - $(COMPILE_FILE) $(POST_COMPILE_FILE) - -ifneq (clean, $(findstring clean, $(MAKECMDGOALS))) --include $(OBJ_DIR)/vehicle_baseserver.P -endif - -$(OBJ_DIR)/vehicle_baseserver.o : $(PWD)/vehicle_baseserver.cpp $(THIS_MAKEFILE) $(MAKEFILE_BASE) - $(PRE_COMPILE_FILE) - $(COMPILE_FILE) $(POST_COMPILE_FILE) - -ifneq (clean, $(findstring clean, $(MAKECMDGOALS))) --include $(OBJ_DIR)/vehicle_choreo_generic.P -endif - -$(OBJ_DIR)/vehicle_choreo_generic.o : $(PWD)/vehicle_choreo_generic.cpp $(THIS_MAKEFILE) $(MAKEFILE_BASE) - $(PRE_COMPILE_FILE) - $(COMPILE_FILE) $(POST_COMPILE_FILE) - -ifneq (clean, $(findstring clean, $(MAKECMDGOALS))) --include $(OBJ_DIR)/vguiscreen.P -endif - -$(OBJ_DIR)/vguiscreen.o : $(PWD)/vguiscreen.cpp $(THIS_MAKEFILE) $(MAKEFILE_BASE) - $(PRE_COMPILE_FILE) - $(COMPILE_FILE) $(POST_COMPILE_FILE) - -ifneq (clean, $(findstring clean, $(MAKECMDGOALS))) --include $(OBJ_DIR)/waterbullet.P -endif - -$(OBJ_DIR)/waterbullet.o : $(PWD)/waterbullet.cpp $(THIS_MAKEFILE) $(MAKEFILE_BASE) - $(PRE_COMPILE_FILE) - $(COMPILE_FILE) $(POST_COMPILE_FILE) - -ifneq (clean, $(findstring clean, $(MAKECMDGOALS))) --include $(OBJ_DIR)/WaterLODControl.P -endif - -$(OBJ_DIR)/WaterLODControl.o : $(PWD)/WaterLODControl.cpp $(THIS_MAKEFILE) $(MAKEFILE_BASE) - $(PRE_COMPILE_FILE) - $(COMPILE_FILE) $(POST_COMPILE_FILE) - -ifneq (clean, $(findstring clean, $(MAKECMDGOALS))) --include $(OBJ_DIR)/wcedit.P -endif - -$(OBJ_DIR)/wcedit.o : $(PWD)/wcedit.cpp $(THIS_MAKEFILE) $(MAKEFILE_BASE) - $(PRE_COMPILE_FILE) - $(COMPILE_FILE) $(POST_COMPILE_FILE) - -ifneq (clean, $(findstring clean, $(MAKECMDGOALS))) --include $(OBJ_DIR)/weapon_cubemap.P -endif - -$(OBJ_DIR)/weapon_cubemap.o : $(PWD)/weapon_cubemap.cpp $(THIS_MAKEFILE) $(MAKEFILE_BASE) - $(PRE_COMPILE_FILE) - $(COMPILE_FILE) $(POST_COMPILE_FILE) - -ifneq (clean, $(findstring clean, $(MAKECMDGOALS))) --include $(OBJ_DIR)/weight_button.P -endif - -$(OBJ_DIR)/weight_button.o : $(PWD)/weight_button.cpp $(THIS_MAKEFILE) $(MAKEFILE_BASE) - $(PRE_COMPILE_FILE) - $(COMPILE_FILE) $(POST_COMPILE_FILE) - -ifneq (clean, $(findstring clean, $(MAKECMDGOALS))) --include $(OBJ_DIR)/world.P -endif - -$(OBJ_DIR)/world.o : $(PWD)/world.cpp $(THIS_MAKEFILE) $(MAKEFILE_BASE) - $(PRE_COMPILE_FILE) - $(COMPILE_FILE) $(POST_COMPILE_FILE) - -# Uncomment this, and set FILENAME to file you want built without optimizations enabled. -# $(OBJ_DIR)/FILENAME.o : CFLAGS := $(subst -O2,-O0,$(CFLAGS)) - -# Uncomment this to disable optimizations for the entire project. -# $(OBJ_DIR)/%.o : CFLAGS := $(subst -O2,-O0,$(CFLAGS)) - - diff --git a/sp/src/game/server/server_osx32_hl2.mak b/sp/src/game/server/server_osx32_hl2.mak deleted file mode 100644 index d197650d..00000000 --- a/sp/src/game/server/server_osx32_hl2.mak +++ /dev/null @@ -1,5067 +0,0 @@ -NAME=server_hl2 -SRCROOT=../.. -TARGET_PLATFORM=osx32 -TARGET_PLATFORM_EXT= -USE_VALVE_BINDIR=0 -PWD := $(shell pwd) -# If no configuration is specified, "release" will be used. -ifeq "$(CFG)" "" - CFG = release -endif - -GCC_ExtraCompilerFlags= -GCC_ExtraLinkerFlags = -SymbolVisibility = hidden -OptimizerLevel = -gdwarf-2 -g $(OptimizerLevel_CompilerSpecific) -SystemLibraries = -liconv -DLL_EXT = .dylib -SYM_EXT = .dSYM -FORCEINCLUDES= -ifeq "$(CFG)" "debug" -DEFINES += -DDEBUG -D_DEBUG -DGNUC -DPOSIX -D_OSX -DOSX -D_DARWIN_UNLIMITED_SELECT -DFD_SETSIZE=10240 -DQUICKTIME_VIDEO -DFORCE_QUICKTIME -DGL_GLEXT_PROTOTYPES -DDX_TO_GL_ABSTRACTION -DGAME_DLL -DVECTOR -DVERSION_SAFE_STEAM_API_INTERFACES -DPROTECTED_THINGS_ENABLE -Dsprintf=use_Q_snprintf_instead_of_sprintf -Dstrncpy=use_Q_strncpy_instead -D_snprintf=use_Q_snprintf_instead -DSWDS -DHL2_DLL -DUSES_SAVERESTORE -DVPCGAMECAPS=VALVE -DPROJECTDIR=/Users/joe/p4/ValveGames/rel/singleplayer/src/game/server -D_DLL_EXT=.dylib -DVPCGAME=valve -D_POSIX=1 -else -DEFINES += -DNDEBUG -DGNUC -DPOSIX -D_OSX -DOSX -D_DARWIN_UNLIMITED_SELECT -DFD_SETSIZE=10240 -DQUICKTIME_VIDEO -DFORCE_QUICKTIME -DGL_GLEXT_PROTOTYPES -DDX_TO_GL_ABSTRACTION -DGAME_DLL -DVECTOR -DVERSION_SAFE_STEAM_API_INTERFACES -DPROTECTED_THINGS_ENABLE -Dsprintf=use_Q_snprintf_instead_of_sprintf -Dstrncpy=use_Q_strncpy_instead -D_snprintf=use_Q_snprintf_instead -DSWDS -DHL2_DLL -DUSES_SAVERESTORE -DVPCGAMECAPS=VALVE -DPROJECTDIR=/Users/joe/p4/ValveGames/rel/singleplayer/src/game/server -D_DLL_EXT=.dylib -DVPCGAME=valve -D_POSIX=1 -endif -INCLUDEDIRS += ../../common ../../public ../../public/tier0 ../../public/tier1 ../../game/server/generated_proto_mod_hl2 ../../thirdparty/protobuf-2.3.0/src ./ ../../game/shared ../../utils/common ../../game/shared/econ ../../game/server/NextBot ../../game/shared/hl2 ./hl2 -CONFTYPE = dll -IMPORTLIBRARY = -GAMEOUTPUTFILE = ../../../game/mod_hl2/bin/server.dylib -OUTPUTFILE=$(OBJ_DIR)/server.dylib -THIS_MAKEFILE = $(PWD)/server_osx32_hl2.mak -MAKEFILE_BASE = $(SRCROOT)/devtools/makefile_base_posix.mak - - -POSTBUILDCOMMAND = true - - - -CPPFILES= \ - ../../common/language.cpp \ - ../../common/randoverride.cpp \ - ../../game/server/serverbenchmark_base.cpp \ - ../../game/server/vote_controller.cpp \ - ../../game/shared/achievementmgr.cpp \ - ../../game/shared/achievements_hlx.cpp \ - ../../game/shared/achievement_saverestore.cpp \ - ../../game/shared/activitylist.cpp \ - ../../game/shared/ammodef.cpp \ - ../../game/shared/animation.cpp \ - ../../game/shared/baseachievement.cpp \ - ../../game/shared/basecombatcharacter_shared.cpp \ - ../../game/shared/basecombatweapon_shared.cpp \ - ../../game/shared/baseentity_shared.cpp \ - ../../game/shared/basegrenade_shared.cpp \ - ../../game/shared/baseparticleentity.cpp \ - ../../game/shared/baseplayer_shared.cpp \ - ../../game/shared/baseviewmodel_shared.cpp \ - ../../game/shared/base_playeranimstate.cpp \ - ../../game/shared/beam_shared.cpp \ - ../../game/shared/collisionproperty.cpp \ - ../../game/shared/death_pose.cpp \ - ../../game/shared/debugoverlay_shared.cpp \ - ../../game/shared/decals.cpp \ - ../../game/shared/effect_dispatch_data.cpp \ - ../../game/shared/ehandle.cpp \ - ../../game/shared/entitylist_base.cpp \ - ../../game/shared/EntityParticleTrail_Shared.cpp \ - ../../game/shared/env_detail_controller.cpp \ - ../../game/shared/env_wind_shared.cpp \ - ../../game/shared/eventlist.cpp \ - ../../game/shared/func_ladder.cpp \ - ../../game/shared/gamemovement.cpp \ - ../../game/shared/gamerules.cpp \ - ../../game/shared/gamerules_register.cpp \ - ../../game/shared/GameStats.cpp \ - ../../game/shared/gamestringpool.cpp \ - ../../game/shared/gamevars_shared.cpp \ - ../../game/shared/hintmessage.cpp \ - ../../game/shared/hintsystem.cpp \ - ../../game/shared/hl2/achievements_hl2.cpp \ - ../../game/shared/hl2/basehlcombatweapon_shared.cpp \ - ../../game/shared/hl2/env_headcrabcanister_shared.cpp \ - ../../game/shared/hl2/hl2_gamerules.cpp \ - ../../game/shared/hl2/hl2_usermessages.cpp \ - ../../game/shared/hl2/hl_gamemovement.cpp \ - ../../game/shared/hl2/survival_gamerules.cpp \ - ../../game/shared/igamesystem.cpp \ - ../../game/shared/interval.cpp \ - ../../game/shared/mapentities_shared.cpp \ - ../../game/shared/ModelSoundsCache.cpp \ - ../../game/shared/movevars_shared.cpp \ - ../../game/shared/mp_shareddefs.cpp \ - ../../game/shared/multiplay_gamerules.cpp \ - ../../game/shared/obstacle_pushaway.cpp \ - ../../game/shared/particlesystemquery.cpp \ - ../../game/shared/particle_parse.cpp \ - ../../game/shared/physics_main_shared.cpp \ - ../../game/shared/physics_saverestore.cpp \ - ../../game/shared/physics_shared.cpp \ - ../../game/shared/point_bonusmaps_accessor.cpp \ - ../../game/shared/point_posecontroller.cpp \ - ../../game/shared/precache_register.cpp \ - ../../game/shared/predictableid.cpp \ - ../../game/shared/props_shared.cpp \ - ../../game/shared/querycache.cpp \ - ../../game/shared/ragdoll_shared.cpp \ - ../../game/shared/rope_helpers.cpp \ - ../../game/shared/saverestore.cpp \ - ../../game/shared/SceneCache.cpp \ - ../../game/shared/sceneentity_shared.cpp \ - ../../game/shared/script_intro_shared.cpp \ - ../../game/shared/sequence_Transitioner.cpp \ - ../../game/shared/sheetsimulator.cpp \ - ../../game/shared/simtimer.cpp \ - ../../game/shared/singleplay_gamerules.cpp \ - ../../game/shared/SoundEmitterSystem.cpp \ - ../../game/shared/soundenvelope.cpp \ - ../../game/shared/Sprite.cpp \ - ../../game/shared/SpriteTrail.cpp \ - ../../game/shared/studio_shared.cpp \ - ../../game/shared/takedamageinfo.cpp \ - ../../game/shared/teamplay_gamerules.cpp \ - ../../game/shared/test_ehandle.cpp \ - ../../game/shared/usercmd.cpp \ - ../../game/shared/usermessages.cpp \ - ../../game/shared/util_shared.cpp \ - ../../game/shared/vehicle_viewblend_shared.cpp \ - ../../game/shared/voice_gamemgr.cpp \ - ../../game/shared/weapon_parse.cpp \ - ../../game/shared/weapon_parse_default.cpp \ - ../../game/shared/weapon_proficiency.cpp \ - ../../public/bone_setup.cpp \ - ../../public/collisionutils.cpp \ - ../../public/dt_send.cpp \ - ../../public/dt_utlvector_common.cpp \ - ../../public/dt_utlvector_send.cpp \ - ../../public/editor_sendcommand.cpp \ - ../../public/filesystem_helpers.cpp \ - ../../public/haptics/haptic_msgs.cpp \ - ../../public/interpolatortypes.cpp \ - ../../public/keyframe/keyframe.cpp \ - ../../public/map_utils.cpp \ - ../../public/networkvar.cpp \ - ../../public/registry.cpp \ - ../../public/rope_physics.cpp \ - ../../public/scratchpad3d.cpp \ - ../../public/ScratchPadUtils.cpp \ - ../../public/server_class.cpp \ - ../../public/simple_physics.cpp \ - ../../public/SoundParametersInternal.cpp \ - ../../public/stringregistry.cpp \ - ../../public/studio.cpp \ - ../../public/tier0/memoverride.cpp \ - ai_activity.cpp \ - ai_baseactor.cpp \ - ai_basehumanoid.cpp \ - ai_basenpc.cpp \ - ai_basenpc_flyer.cpp \ - ai_basenpc_flyer_new.cpp \ - ai_basenpc_movement.cpp \ - ai_basenpc_physicsflyer.cpp \ - ai_basenpc_schedule.cpp \ - ai_basenpc_squad.cpp \ - ai_behavior.cpp \ - ai_behavior_assault.cpp \ - ai_behavior_fear.cpp \ - ai_behavior_follow.cpp \ - ai_behavior_lead.cpp \ - ai_behavior_rappel.cpp \ - ai_behavior_standoff.cpp \ - ai_blended_movement.cpp \ - ai_concommands.cpp \ - ai_condition.cpp \ - AI_Criteria.cpp \ - ai_default.cpp \ - ai_dynamiclink.cpp \ - ai_event.cpp \ - ai_eventresponse.cpp \ - ai_goalentity.cpp \ - ai_hint.cpp \ - ai_hull.cpp \ - ai_initutils.cpp \ - AI_Interest_Target.cpp \ - ai_link.cpp \ - ai_localnavigator.cpp \ - ai_looktarget.cpp \ - ai_memory.cpp \ - ai_motor.cpp \ - ai_moveprobe.cpp \ - ai_moveshoot.cpp \ - ai_movesolver.cpp \ - ai_namespaces.cpp \ - ai_navigator.cpp \ - ai_network.cpp \ - ai_networkmanager.cpp \ - ai_node.cpp \ - ai_pathfinder.cpp \ - ai_planesolver.cpp \ - ai_playerally.cpp \ - ai_relationship.cpp \ - AI_ResponseSystem.cpp \ - ai_route.cpp \ - ai_saverestore.cpp \ - ai_schedule.cpp \ - ai_scriptconditions.cpp \ - ai_senses.cpp \ - ai_sentence.cpp \ - ai_speech.cpp \ - ai_speechfilter.cpp \ - ai_squad.cpp \ - ai_squadslot.cpp \ - ai_tacticalservices.cpp \ - ai_task.cpp \ - ai_trackpather.cpp \ - ai_utils.cpp \ - ai_waypoint.cpp \ - baseanimating.cpp \ - BaseAnimatingOverlay.cpp \ - basebludgeonweapon.cpp \ - basecombatcharacter.cpp \ - basecombatweapon.cpp \ - baseentity.cpp \ - baseflex.cpp \ - basegrenade_concussion.cpp \ - basegrenade_contact.cpp \ - basegrenade_timed.cpp \ - basemultiplayerplayer.cpp \ - basetempentity.cpp \ - baseviewmodel.cpp \ - base_gameinterface.cpp \ - base_transmit_proxy.cpp \ - bitstring.cpp \ - bmodels.cpp \ - buttons.cpp \ - cbase.cpp \ - client.cpp \ - colorcorrection.cpp \ - colorcorrectionvolume.cpp \ - CommentarySystem.cpp \ - controlentities.cpp \ - cplane.cpp \ - CRagdollMagnet.cpp \ - damagemodifier.cpp \ - doors.cpp \ - dynamiclight.cpp \ - effects.cpp \ - EffectsServer.cpp \ - entityblocker.cpp \ - EntityDissolve.cpp \ - EntityFlame.cpp \ - entitylist.cpp \ - EntityParticleTrail.cpp \ - entity_tools_server.cpp \ - EnvBeam.cpp \ - EnvFade.cpp \ - EnvHudHint.cpp \ - EnvLaser.cpp \ - EnvMessage.cpp \ - envmicrophone.cpp \ - EnvShake.cpp \ - EnvSpark.cpp \ - env_debughistory.cpp \ - env_effectsscript.cpp \ - env_entity_maker.cpp \ - env_particlescript.cpp \ - env_player_surface_trigger.cpp \ - env_projectedtexture.cpp \ - env_screenoverlay.cpp \ - env_texturetoggle.cpp \ - env_tonemap_controller.cpp \ - env_zoom.cpp \ - EventLog.cpp \ - event_tempentity_tester.cpp \ - explode.cpp \ - filters.cpp \ - fire.cpp \ - fire_smoke.cpp \ - fish.cpp \ - fogcontroller.cpp \ - fourwheelvehiclephysics.cpp \ - func_areaportal.cpp \ - func_areaportalbase.cpp \ - func_areaportalwindow.cpp \ - func_break.cpp \ - func_breakablesurf.cpp \ - func_dust.cpp \ - func_ladder_endpoint.cpp \ - func_lod.cpp \ - func_movelinear.cpp \ - func_occluder.cpp \ - func_reflective_glass.cpp \ - func_smokevolume.cpp \ - game.cpp \ - gamedll_replay.cpp \ - gamehandle.cpp \ - gameinterface.cpp \ - GameStats_BasicStatsFunctions.cpp \ - gametrace_dll.cpp \ - gameweaponmanager.cpp \ - game_ui.cpp \ - genericactor.cpp \ - genericmonster.cpp \ - gib.cpp \ - globals.cpp \ - globalstate.cpp \ - grenadethrown.cpp \ - guntarget.cpp \ - hierarchy.cpp \ - hl2/ai_allymanager.cpp \ - hl2/ai_behavior_actbusy.cpp \ - hl2/ai_behavior_functank.cpp \ - hl2/ai_behavior_holster.cpp \ - hl2/ai_behavior_operator.cpp \ - hl2/ai_behavior_police.cpp \ - hl2/ai_goal_police.cpp \ - hl2/ai_spotlight.cpp \ - hl2/antlion_dust.cpp \ - hl2/antlion_maker.cpp \ - hl2/ar2_explosion.cpp \ - hl2/basehlcombatweapon.cpp \ - hl2/cbasehelicopter.cpp \ - hl2/cbasespriteprojectile.cpp \ - hl2/citadel_effects.cpp \ - hl2/combine_mine.cpp \ - hl2/env_alyxemp.cpp \ - hl2/env_headcrabcanister.cpp \ - hl2/env_speaker.cpp \ - hl2/env_starfield.cpp \ - hl2/Func_Monitor.cpp \ - hl2/func_recharge.cpp \ - hl2/func_tank.cpp \ - hl2/grenade_ar2.cpp \ - hl2/grenade_beam.cpp \ - hl2/grenade_bugbait.cpp \ - hl2/grenade_frag.cpp \ - hl2/grenade_homer.cpp \ - hl2/grenade_pathfollower.cpp \ - hl2/hl2_ai_network.cpp \ - hl2/hl2_client.cpp \ - hl2/hl2_eventlog.cpp \ - hl2/hl2_gamestats.cpp \ - hl2/hl2_player.cpp \ - hl2/hl2_playerlocaldata.cpp \ - hl2/hl2_triggers.cpp \ - hl2/hl_playermove.cpp \ - hl2/info_darknessmode_lightsource.cpp \ - hl2/info_teleporter_countdown.cpp \ - hl2/item_ammo.cpp \ - hl2/item_battery.cpp \ - hl2/item_dynamic_resupply.cpp \ - hl2/item_healthkit.cpp \ - hl2/item_itemcrate.cpp \ - hl2/item_suit.cpp \ - hl2/look_door.cpp \ - hl2/monster_dummy.cpp \ - hl2/npc_alyx.cpp \ - hl2/npc_antlion.cpp \ - hl2/npc_antlionguard.cpp \ - hl2/npc_apcdriver.cpp \ - hl2/npc_attackchopper.cpp \ - hl2/npc_barnacle.cpp \ - hl2/npc_barney.cpp \ - hl2/npc_basescanner.cpp \ - hl2/npc_BaseZombie.cpp \ - hl2/npc_blob.cpp \ - hl2/npc_breen.cpp \ - hl2/npc_bullseye.cpp \ - hl2/npc_citizen17.cpp \ - hl2/npc_combine.cpp \ - hl2/npc_combinecamera.cpp \ - hl2/npc_combinedropship.cpp \ - hl2/npc_combinegunship.cpp \ - hl2/npc_combines.cpp \ - hl2/npc_cranedriver.cpp \ - hl2/npc_crow.cpp \ - hl2/npc_dog.cpp \ - hl2/npc_eli.cpp \ - hl2/npc_enemyfinder.cpp \ - hl2/npc_fastzombie.cpp \ - hl2/npc_fisherman.cpp \ - hl2/npc_gman.cpp \ - hl2/npc_headcrab.cpp \ - hl2/npc_ichthyosaur.cpp \ - hl2/npc_kleiner.cpp \ - hl2/npc_launcher.cpp \ - hl2/npc_manhack.cpp \ - hl2/npc_metropolice.cpp \ - hl2/npc_missiledefense.cpp \ - hl2/npc_monk.cpp \ - hl2/npc_mossman.cpp \ - hl2/npc_playercompanion.cpp \ - hl2/npc_PoisonZombie.cpp \ - hl2/npc_rollermine.cpp \ - hl2/npc_scanner.cpp \ - hl2/npc_stalker.cpp \ - hl2/npc_strider.cpp \ - hl2/npc_turret_ceiling.cpp \ - hl2/npc_turret_floor.cpp \ - hl2/npc_turret_ground.cpp \ - hl2/npc_vortigaunt_episodic.cpp \ - hl2/npc_zombie.cpp \ - hl2/point_apc_controller.cpp \ - hl2/prop_combine_ball.cpp \ - hl2/prop_thumper.cpp \ - hl2/proto_sniper.cpp \ - hl2/rotorwash.cpp \ - hl2/script_intro.cpp \ - hl2/te_gaussexplosion.cpp \ - hl2/vehicle_airboat.cpp \ - hl2/vehicle_apc.cpp \ - hl2/vehicle_cannon.cpp \ - hl2/vehicle_crane.cpp \ - hl2/vehicle_jeep.cpp \ - hl2/vehicle_prisoner_pod.cpp \ - hl2/vehicle_viewcontroller.cpp \ - hl2/weapon_357.cpp \ - hl2/weapon_alyxgun.cpp \ - hl2/weapon_annabelle.cpp \ - hl2/weapon_ar2.cpp \ - hl2/weapon_bugbait.cpp \ - hl2/weapon_cguard.cpp \ - hl2/weapon_citizenpackage.cpp \ - hl2/weapon_crossbow.cpp \ - hl2/weapon_crowbar.cpp \ - hl2/weapon_flaregun.cpp \ - hl2/weapon_frag.cpp \ - hl2/weapon_physcannon.cpp \ - hl2/weapon_pistol.cpp \ - hl2/weapon_rpg.cpp \ - hl2/weapon_shotgun.cpp \ - hl2/weapon_smg1.cpp \ - hl2/weapon_stunstick.cpp \ - hltvdirector.cpp \ - h_ai.cpp \ - h_cycler.cpp \ - h_export.cpp \ - info_camera_link.cpp \ - info_overlay_accessor.cpp \ - init_factory.cpp \ - intermission.cpp \ - item_world.cpp \ - lightglow.cpp \ - lights.cpp \ - logicauto.cpp \ - logicentities.cpp \ - logicrelay.cpp \ - logic_achievement.cpp \ - logic_measure_movement.cpp \ - logic_navigation.cpp \ - mapentities.cpp \ - maprules.cpp \ - MaterialModifyControl.cpp \ - message_entity.cpp \ - modelentities.cpp \ - monstermaker.cpp \ - movehelper_server.cpp \ - movement.cpp \ - movie_explosion.cpp \ - ndebugoverlay.cpp \ - npc_talker.cpp \ - npc_vehicledriver.cpp \ - particle_fire.cpp \ - particle_light.cpp \ - particle_smokegrenade.cpp \ - particle_system.cpp \ - pathcorner.cpp \ - pathtrack.cpp \ - physconstraint.cpp \ - physics.cpp \ - physics_bone_follower.cpp \ - physics_cannister.cpp \ - physics_fx.cpp \ - physics_impact_damage.cpp \ - physics_main.cpp \ - physics_npc_solver.cpp \ - physics_prop_ragdoll.cpp \ - physobj.cpp \ - phys_controller.cpp \ - plasma.cpp \ - player.cpp \ - playerinfomanager.cpp \ - playerlocaldata.cpp \ - player_command.cpp \ - player_lagcompensation.cpp \ - player_pickup.cpp \ - player_resource.cpp \ - plugin_check.cpp \ - pointanglesensor.cpp \ - PointAngularVelocitySensor.cpp \ - pointhurt.cpp \ - pointteleport.cpp \ - point_camera.cpp \ - point_devshot_camera.cpp \ - point_playermoveconstraint.cpp \ - point_spotlight.cpp \ - point_template.cpp \ - props.cpp \ - RagdollBoogie.cpp \ - ragdoll_manager.cpp \ - recipientfilter.cpp \ - rope.cpp \ - saverestore_gamedll.cpp \ - sceneentity.cpp \ - scratchpad_gamedll_helpers.cpp \ - scripted.cpp \ - scriptedtarget.cpp \ - sendproxy.cpp \ - ServerNetworkProperty.cpp \ - shadowcontrol.cpp \ - SkyCamera.cpp \ - slideshow_display.cpp \ - smokestack.cpp \ - smoke_trail.cpp \ - sound.cpp \ - soundent.cpp \ - soundscape.cpp \ - soundscape_system.cpp \ - spotlightend.cpp \ - sprite_perfmonitor.cpp \ - stdafx.cpp \ - steamjet.cpp \ - subs.cpp \ - sun.cpp \ - tactical_mission.cpp \ - tanktrain.cpp \ - te.cpp \ - team.cpp \ - team_spawnpoint.cpp \ - TemplateEntities.cpp \ - tempmonster.cpp \ - tesla.cpp \ - testfunctions.cpp \ - testtraceline.cpp \ - test_proxytoggle.cpp \ - test_stressentities.cpp \ - textstatsmgr.cpp \ - te_armorricochet.cpp \ - te_basebeam.cpp \ - te_beamentpoint.cpp \ - te_beaments.cpp \ - te_beamfollow.cpp \ - te_beamlaser.cpp \ - te_beampoints.cpp \ - te_beamring.cpp \ - te_beamringpoint.cpp \ - te_beamspline.cpp \ - te_bloodsprite.cpp \ - te_bloodstream.cpp \ - te_breakmodel.cpp \ - te_bspdecal.cpp \ - te_bubbles.cpp \ - te_bubbletrail.cpp \ - te_clientprojectile.cpp \ - te_decal.cpp \ - te_dynamiclight.cpp \ - te_effect_dispatch.cpp \ - te_energysplash.cpp \ - te_explosion.cpp \ - te_fizz.cpp \ - te_footprintdecal.cpp \ - te_glassshatter.cpp \ - te_glowsprite.cpp \ - te_impact.cpp \ - te_killplayerattachments.cpp \ - te_largefunnel.cpp \ - te_muzzleflash.cpp \ - te_particlesystem.cpp \ - te_physicsprop.cpp \ - te_playerdecal.cpp \ - te_projecteddecal.cpp \ - te_showline.cpp \ - te_smoke.cpp \ - te_sparks.cpp \ - te_sprite.cpp \ - te_spritespray.cpp \ - te_worlddecal.cpp \ - timedeventmgr.cpp \ - toolframework_server.cpp \ - trains.cpp \ - triggers.cpp \ - util.cpp \ - variant_t.cpp \ - vehicle_base.cpp \ - vehicle_baseserver.cpp \ - vehicle_choreo_generic.cpp \ - vguiscreen.cpp \ - waterbullet.cpp \ - WaterLODControl.cpp \ - wcedit.cpp \ - weapon_cubemap.cpp \ - weight_button.cpp \ - world.cpp \ - - -LIBFILES = \ - ../../lib/osx32/libtier0.dylib \ - ../../lib/osx32/libvstdlib.dylib \ - ../../lib/osx32/tier1.a \ - ../../lib/osx32/release/libprotobuf.a \ - ../../lib/osx32/choreoobjects.a \ - ../../lib/osx32/dmxloader.a \ - ../../lib/osx32/mathlib.a \ - ../../lib/osx32/particles.a \ - ../../lib/osx32/tier2.a \ - ../../lib/osx32/tier3.a \ - ../../lib/osx32/libsteam_api.dylib \ - - -LIBFILENAMES = \ - ../../lib/osx32/choreoobjects.a \ - ../../lib/osx32/dmxloader.a \ - ../../lib/osx32/libsteam_api.dylib \ - ../../lib/osx32/libtier0.dylib \ - ../../lib/osx32/libvstdlib.dylib \ - ../../lib/osx32/mathlib.a \ - ../../lib/osx32/particles.a \ - ../../lib/osx32/release/libprotobuf.a \ - ../../lib/osx32/tier1.a \ - ../../lib/osx32/tier2.a \ - ../../lib/osx32/tier3.a \ - - -# Include the base makefile now. -include $(SRCROOT)/devtools/makefile_base_posix.mak - - - -OTHER_DEPENDENCIES = \ - - -$(OBJ_DIR)/_other_deps.P : $(OTHER_DEPENDENCIES) - $(GEN_OTHER_DEPS) - --include $(OBJ_DIR)/_other_deps.P - - - -ifneq (clean, $(findstring clean, $(MAKECMDGOALS))) --include $(OBJ_DIR)/language.P -endif - -$(OBJ_DIR)/language.o : $(PWD)/../../common/language.cpp $(THIS_MAKEFILE) $(MAKEFILE_BASE) - $(PRE_COMPILE_FILE) - $(COMPILE_FILE) $(POST_COMPILE_FILE) - -ifneq (clean, $(findstring clean, $(MAKECMDGOALS))) --include $(OBJ_DIR)/randoverride.P -endif - -$(OBJ_DIR)/randoverride.o : $(PWD)/../../common/randoverride.cpp $(THIS_MAKEFILE) $(MAKEFILE_BASE) - $(PRE_COMPILE_FILE) - $(COMPILE_FILE) $(POST_COMPILE_FILE) - -ifneq (clean, $(findstring clean, $(MAKECMDGOALS))) --include $(OBJ_DIR)/serverbenchmark_base.P -endif - -$(OBJ_DIR)/serverbenchmark_base.o : $(PWD)/../../game/server/serverbenchmark_base.cpp $(THIS_MAKEFILE) $(MAKEFILE_BASE) - $(PRE_COMPILE_FILE) - $(COMPILE_FILE) $(POST_COMPILE_FILE) - -ifneq (clean, $(findstring clean, $(MAKECMDGOALS))) --include $(OBJ_DIR)/vote_controller.P -endif - -$(OBJ_DIR)/vote_controller.o : $(PWD)/../../game/server/vote_controller.cpp $(THIS_MAKEFILE) $(MAKEFILE_BASE) - $(PRE_COMPILE_FILE) - $(COMPILE_FILE) $(POST_COMPILE_FILE) - -ifneq (clean, $(findstring clean, $(MAKECMDGOALS))) --include $(OBJ_DIR)/achievementmgr.P -endif - -$(OBJ_DIR)/achievementmgr.o : $(PWD)/../../game/shared/achievementmgr.cpp $(THIS_MAKEFILE) $(MAKEFILE_BASE) - $(PRE_COMPILE_FILE) - $(COMPILE_FILE) $(POST_COMPILE_FILE) - -ifneq (clean, $(findstring clean, $(MAKECMDGOALS))) --include $(OBJ_DIR)/achievements_hlx.P -endif - -$(OBJ_DIR)/achievements_hlx.o : $(PWD)/../../game/shared/achievements_hlx.cpp $(THIS_MAKEFILE) $(MAKEFILE_BASE) - $(PRE_COMPILE_FILE) - $(COMPILE_FILE) $(POST_COMPILE_FILE) - -ifneq (clean, $(findstring clean, $(MAKECMDGOALS))) --include $(OBJ_DIR)/achievement_saverestore.P -endif - -$(OBJ_DIR)/achievement_saverestore.o : $(PWD)/../../game/shared/achievement_saverestore.cpp $(THIS_MAKEFILE) $(MAKEFILE_BASE) - $(PRE_COMPILE_FILE) - $(COMPILE_FILE) $(POST_COMPILE_FILE) - -ifneq (clean, $(findstring clean, $(MAKECMDGOALS))) --include $(OBJ_DIR)/activitylist.P -endif - -$(OBJ_DIR)/activitylist.o : $(PWD)/../../game/shared/activitylist.cpp $(THIS_MAKEFILE) $(MAKEFILE_BASE) - $(PRE_COMPILE_FILE) - $(COMPILE_FILE) $(POST_COMPILE_FILE) - -ifneq (clean, $(findstring clean, $(MAKECMDGOALS))) --include $(OBJ_DIR)/ammodef.P -endif - -$(OBJ_DIR)/ammodef.o : $(PWD)/../../game/shared/ammodef.cpp $(THIS_MAKEFILE) $(MAKEFILE_BASE) - $(PRE_COMPILE_FILE) - $(COMPILE_FILE) $(POST_COMPILE_FILE) - -ifneq (clean, $(findstring clean, $(MAKECMDGOALS))) --include $(OBJ_DIR)/animation.P -endif - -$(OBJ_DIR)/animation.o : $(PWD)/../../game/shared/animation.cpp $(THIS_MAKEFILE) $(MAKEFILE_BASE) - $(PRE_COMPILE_FILE) - $(COMPILE_FILE) $(POST_COMPILE_FILE) - -ifneq (clean, $(findstring clean, $(MAKECMDGOALS))) --include $(OBJ_DIR)/baseachievement.P -endif - -$(OBJ_DIR)/baseachievement.o : $(PWD)/../../game/shared/baseachievement.cpp $(THIS_MAKEFILE) $(MAKEFILE_BASE) - $(PRE_COMPILE_FILE) - $(COMPILE_FILE) $(POST_COMPILE_FILE) - -ifneq (clean, $(findstring clean, $(MAKECMDGOALS))) --include $(OBJ_DIR)/basecombatcharacter_shared.P -endif - -$(OBJ_DIR)/basecombatcharacter_shared.o : $(PWD)/../../game/shared/basecombatcharacter_shared.cpp $(THIS_MAKEFILE) $(MAKEFILE_BASE) - $(PRE_COMPILE_FILE) - $(COMPILE_FILE) $(POST_COMPILE_FILE) - -ifneq (clean, $(findstring clean, $(MAKECMDGOALS))) --include $(OBJ_DIR)/basecombatweapon_shared.P -endif - -$(OBJ_DIR)/basecombatweapon_shared.o : $(PWD)/../../game/shared/basecombatweapon_shared.cpp $(THIS_MAKEFILE) $(MAKEFILE_BASE) - $(PRE_COMPILE_FILE) - $(COMPILE_FILE) $(POST_COMPILE_FILE) - -ifneq (clean, $(findstring clean, $(MAKECMDGOALS))) --include $(OBJ_DIR)/baseentity_shared.P -endif - -$(OBJ_DIR)/baseentity_shared.o : $(PWD)/../../game/shared/baseentity_shared.cpp $(THIS_MAKEFILE) $(MAKEFILE_BASE) - $(PRE_COMPILE_FILE) - $(COMPILE_FILE) $(POST_COMPILE_FILE) - -ifneq (clean, $(findstring clean, $(MAKECMDGOALS))) --include $(OBJ_DIR)/basegrenade_shared.P -endif - -$(OBJ_DIR)/basegrenade_shared.o : $(PWD)/../../game/shared/basegrenade_shared.cpp $(THIS_MAKEFILE) $(MAKEFILE_BASE) - $(PRE_COMPILE_FILE) - $(COMPILE_FILE) $(POST_COMPILE_FILE) - -ifneq (clean, $(findstring clean, $(MAKECMDGOALS))) --include $(OBJ_DIR)/baseparticleentity.P -endif - -$(OBJ_DIR)/baseparticleentity.o : $(PWD)/../../game/shared/baseparticleentity.cpp $(THIS_MAKEFILE) $(MAKEFILE_BASE) - $(PRE_COMPILE_FILE) - $(COMPILE_FILE) $(POST_COMPILE_FILE) - -ifneq (clean, $(findstring clean, $(MAKECMDGOALS))) --include $(OBJ_DIR)/baseplayer_shared.P -endif - -$(OBJ_DIR)/baseplayer_shared.o : $(PWD)/../../game/shared/baseplayer_shared.cpp $(THIS_MAKEFILE) $(MAKEFILE_BASE) - $(PRE_COMPILE_FILE) - $(COMPILE_FILE) $(POST_COMPILE_FILE) - -ifneq (clean, $(findstring clean, $(MAKECMDGOALS))) --include $(OBJ_DIR)/baseviewmodel_shared.P -endif - -$(OBJ_DIR)/baseviewmodel_shared.o : $(PWD)/../../game/shared/baseviewmodel_shared.cpp $(THIS_MAKEFILE) $(MAKEFILE_BASE) - $(PRE_COMPILE_FILE) - $(COMPILE_FILE) $(POST_COMPILE_FILE) - -ifneq (clean, $(findstring clean, $(MAKECMDGOALS))) --include $(OBJ_DIR)/base_playeranimstate.P -endif - -$(OBJ_DIR)/base_playeranimstate.o : $(PWD)/../../game/shared/base_playeranimstate.cpp $(THIS_MAKEFILE) $(MAKEFILE_BASE) - $(PRE_COMPILE_FILE) - $(COMPILE_FILE) $(POST_COMPILE_FILE) - -ifneq (clean, $(findstring clean, $(MAKECMDGOALS))) --include $(OBJ_DIR)/beam_shared.P -endif - -$(OBJ_DIR)/beam_shared.o : $(PWD)/../../game/shared/beam_shared.cpp $(THIS_MAKEFILE) $(MAKEFILE_BASE) - $(PRE_COMPILE_FILE) - $(COMPILE_FILE) $(POST_COMPILE_FILE) - -ifneq (clean, $(findstring clean, $(MAKECMDGOALS))) --include $(OBJ_DIR)/collisionproperty.P -endif - -$(OBJ_DIR)/collisionproperty.o : $(PWD)/../../game/shared/collisionproperty.cpp $(THIS_MAKEFILE) $(MAKEFILE_BASE) - $(PRE_COMPILE_FILE) - $(COMPILE_FILE) $(POST_COMPILE_FILE) - -ifneq (clean, $(findstring clean, $(MAKECMDGOALS))) --include $(OBJ_DIR)/death_pose.P -endif - -$(OBJ_DIR)/death_pose.o : $(PWD)/../../game/shared/death_pose.cpp $(THIS_MAKEFILE) $(MAKEFILE_BASE) - $(PRE_COMPILE_FILE) - $(COMPILE_FILE) $(POST_COMPILE_FILE) - -ifneq (clean, $(findstring clean, $(MAKECMDGOALS))) --include $(OBJ_DIR)/debugoverlay_shared.P -endif - -$(OBJ_DIR)/debugoverlay_shared.o : $(PWD)/../../game/shared/debugoverlay_shared.cpp $(THIS_MAKEFILE) $(MAKEFILE_BASE) - $(PRE_COMPILE_FILE) - $(COMPILE_FILE) $(POST_COMPILE_FILE) - -ifneq (clean, $(findstring clean, $(MAKECMDGOALS))) --include $(OBJ_DIR)/decals.P -endif - -$(OBJ_DIR)/decals.o : $(PWD)/../../game/shared/decals.cpp $(THIS_MAKEFILE) $(MAKEFILE_BASE) - $(PRE_COMPILE_FILE) - $(COMPILE_FILE) $(POST_COMPILE_FILE) - -ifneq (clean, $(findstring clean, $(MAKECMDGOALS))) --include $(OBJ_DIR)/effect_dispatch_data.P -endif - -$(OBJ_DIR)/effect_dispatch_data.o : $(PWD)/../../game/shared/effect_dispatch_data.cpp $(THIS_MAKEFILE) $(MAKEFILE_BASE) - $(PRE_COMPILE_FILE) - $(COMPILE_FILE) $(POST_COMPILE_FILE) - -ifneq (clean, $(findstring clean, $(MAKECMDGOALS))) --include $(OBJ_DIR)/ehandle.P -endif - -$(OBJ_DIR)/ehandle.o : $(PWD)/../../game/shared/ehandle.cpp $(THIS_MAKEFILE) $(MAKEFILE_BASE) - $(PRE_COMPILE_FILE) - $(COMPILE_FILE) $(POST_COMPILE_FILE) - -ifneq (clean, $(findstring clean, $(MAKECMDGOALS))) --include $(OBJ_DIR)/entitylist_base.P -endif - -$(OBJ_DIR)/entitylist_base.o : $(PWD)/../../game/shared/entitylist_base.cpp $(THIS_MAKEFILE) $(MAKEFILE_BASE) - $(PRE_COMPILE_FILE) - $(COMPILE_FILE) $(POST_COMPILE_FILE) - -ifneq (clean, $(findstring clean, $(MAKECMDGOALS))) --include $(OBJ_DIR)/EntityParticleTrail_Shared.P -endif - -$(OBJ_DIR)/EntityParticleTrail_Shared.o : $(PWD)/../../game/shared/EntityParticleTrail_Shared.cpp $(THIS_MAKEFILE) $(MAKEFILE_BASE) - $(PRE_COMPILE_FILE) - $(COMPILE_FILE) $(POST_COMPILE_FILE) - -ifneq (clean, $(findstring clean, $(MAKECMDGOALS))) --include $(OBJ_DIR)/env_detail_controller.P -endif - -$(OBJ_DIR)/env_detail_controller.o : $(PWD)/../../game/shared/env_detail_controller.cpp $(THIS_MAKEFILE) $(MAKEFILE_BASE) - $(PRE_COMPILE_FILE) - $(COMPILE_FILE) $(POST_COMPILE_FILE) - -ifneq (clean, $(findstring clean, $(MAKECMDGOALS))) --include $(OBJ_DIR)/env_wind_shared.P -endif - -$(OBJ_DIR)/env_wind_shared.o : $(PWD)/../../game/shared/env_wind_shared.cpp $(THIS_MAKEFILE) $(MAKEFILE_BASE) - $(PRE_COMPILE_FILE) - $(COMPILE_FILE) $(POST_COMPILE_FILE) - -ifneq (clean, $(findstring clean, $(MAKECMDGOALS))) --include $(OBJ_DIR)/eventlist.P -endif - -$(OBJ_DIR)/eventlist.o : $(PWD)/../../game/shared/eventlist.cpp $(THIS_MAKEFILE) $(MAKEFILE_BASE) - $(PRE_COMPILE_FILE) - $(COMPILE_FILE) $(POST_COMPILE_FILE) - -ifneq (clean, $(findstring clean, $(MAKECMDGOALS))) --include $(OBJ_DIR)/func_ladder.P -endif - -$(OBJ_DIR)/func_ladder.o : $(PWD)/../../game/shared/func_ladder.cpp $(THIS_MAKEFILE) $(MAKEFILE_BASE) - $(PRE_COMPILE_FILE) - $(COMPILE_FILE) $(POST_COMPILE_FILE) - -ifneq (clean, $(findstring clean, $(MAKECMDGOALS))) --include $(OBJ_DIR)/gamemovement.P -endif - -$(OBJ_DIR)/gamemovement.o : $(PWD)/../../game/shared/gamemovement.cpp $(THIS_MAKEFILE) $(MAKEFILE_BASE) - $(PRE_COMPILE_FILE) - $(COMPILE_FILE) $(POST_COMPILE_FILE) - -ifneq (clean, $(findstring clean, $(MAKECMDGOALS))) --include $(OBJ_DIR)/gamerules.P -endif - -$(OBJ_DIR)/gamerules.o : $(PWD)/../../game/shared/gamerules.cpp $(THIS_MAKEFILE) $(MAKEFILE_BASE) - $(PRE_COMPILE_FILE) - $(COMPILE_FILE) $(POST_COMPILE_FILE) - -ifneq (clean, $(findstring clean, $(MAKECMDGOALS))) --include $(OBJ_DIR)/gamerules_register.P -endif - -$(OBJ_DIR)/gamerules_register.o : $(PWD)/../../game/shared/gamerules_register.cpp $(THIS_MAKEFILE) $(MAKEFILE_BASE) - $(PRE_COMPILE_FILE) - $(COMPILE_FILE) $(POST_COMPILE_FILE) - -ifneq (clean, $(findstring clean, $(MAKECMDGOALS))) --include $(OBJ_DIR)/GameStats.P -endif - -$(OBJ_DIR)/GameStats.o : $(PWD)/../../game/shared/GameStats.cpp $(THIS_MAKEFILE) $(MAKEFILE_BASE) - $(PRE_COMPILE_FILE) - $(COMPILE_FILE) $(POST_COMPILE_FILE) - -ifneq (clean, $(findstring clean, $(MAKECMDGOALS))) --include $(OBJ_DIR)/gamestringpool.P -endif - -$(OBJ_DIR)/gamestringpool.o : $(PWD)/../../game/shared/gamestringpool.cpp $(THIS_MAKEFILE) $(MAKEFILE_BASE) - $(PRE_COMPILE_FILE) - $(COMPILE_FILE) $(POST_COMPILE_FILE) - -ifneq (clean, $(findstring clean, $(MAKECMDGOALS))) --include $(OBJ_DIR)/gamevars_shared.P -endif - -$(OBJ_DIR)/gamevars_shared.o : $(PWD)/../../game/shared/gamevars_shared.cpp $(THIS_MAKEFILE) $(MAKEFILE_BASE) - $(PRE_COMPILE_FILE) - $(COMPILE_FILE) $(POST_COMPILE_FILE) - -ifneq (clean, $(findstring clean, $(MAKECMDGOALS))) --include $(OBJ_DIR)/hintmessage.P -endif - -$(OBJ_DIR)/hintmessage.o : $(PWD)/../../game/shared/hintmessage.cpp $(THIS_MAKEFILE) $(MAKEFILE_BASE) - $(PRE_COMPILE_FILE) - $(COMPILE_FILE) $(POST_COMPILE_FILE) - -ifneq (clean, $(findstring clean, $(MAKECMDGOALS))) --include $(OBJ_DIR)/hintsystem.P -endif - -$(OBJ_DIR)/hintsystem.o : $(PWD)/../../game/shared/hintsystem.cpp $(THIS_MAKEFILE) $(MAKEFILE_BASE) - $(PRE_COMPILE_FILE) - $(COMPILE_FILE) $(POST_COMPILE_FILE) - -ifneq (clean, $(findstring clean, $(MAKECMDGOALS))) --include $(OBJ_DIR)/achievements_hl2.P -endif - -$(OBJ_DIR)/achievements_hl2.o : $(PWD)/../../game/shared/hl2/achievements_hl2.cpp $(THIS_MAKEFILE) $(MAKEFILE_BASE) - $(PRE_COMPILE_FILE) - $(COMPILE_FILE) $(POST_COMPILE_FILE) - -ifneq (clean, $(findstring clean, $(MAKECMDGOALS))) --include $(OBJ_DIR)/basehlcombatweapon_shared.P -endif - -$(OBJ_DIR)/basehlcombatweapon_shared.o : $(PWD)/../../game/shared/hl2/basehlcombatweapon_shared.cpp $(THIS_MAKEFILE) $(MAKEFILE_BASE) - $(PRE_COMPILE_FILE) - $(COMPILE_FILE) $(POST_COMPILE_FILE) - -ifneq (clean, $(findstring clean, $(MAKECMDGOALS))) --include $(OBJ_DIR)/env_headcrabcanister_shared.P -endif - -$(OBJ_DIR)/env_headcrabcanister_shared.o : $(PWD)/../../game/shared/hl2/env_headcrabcanister_shared.cpp $(THIS_MAKEFILE) $(MAKEFILE_BASE) - $(PRE_COMPILE_FILE) - $(COMPILE_FILE) $(POST_COMPILE_FILE) - -ifneq (clean, $(findstring clean, $(MAKECMDGOALS))) --include $(OBJ_DIR)/hl2_gamerules.P -endif - -$(OBJ_DIR)/hl2_gamerules.o : $(PWD)/../../game/shared/hl2/hl2_gamerules.cpp $(THIS_MAKEFILE) $(MAKEFILE_BASE) - $(PRE_COMPILE_FILE) - $(COMPILE_FILE) $(POST_COMPILE_FILE) - -ifneq (clean, $(findstring clean, $(MAKECMDGOALS))) --include $(OBJ_DIR)/hl2_usermessages.P -endif - -$(OBJ_DIR)/hl2_usermessages.o : $(PWD)/../../game/shared/hl2/hl2_usermessages.cpp $(THIS_MAKEFILE) $(MAKEFILE_BASE) - $(PRE_COMPILE_FILE) - $(COMPILE_FILE) $(POST_COMPILE_FILE) - -ifneq (clean, $(findstring clean, $(MAKECMDGOALS))) --include $(OBJ_DIR)/hl_gamemovement.P -endif - -$(OBJ_DIR)/hl_gamemovement.o : $(PWD)/../../game/shared/hl2/hl_gamemovement.cpp $(THIS_MAKEFILE) $(MAKEFILE_BASE) - $(PRE_COMPILE_FILE) - $(COMPILE_FILE) $(POST_COMPILE_FILE) - -ifneq (clean, $(findstring clean, $(MAKECMDGOALS))) --include $(OBJ_DIR)/survival_gamerules.P -endif - -$(OBJ_DIR)/survival_gamerules.o : $(PWD)/../../game/shared/hl2/survival_gamerules.cpp $(THIS_MAKEFILE) $(MAKEFILE_BASE) - $(PRE_COMPILE_FILE) - $(COMPILE_FILE) $(POST_COMPILE_FILE) - -ifneq (clean, $(findstring clean, $(MAKECMDGOALS))) --include $(OBJ_DIR)/igamesystem.P -endif - -$(OBJ_DIR)/igamesystem.o : $(PWD)/../../game/shared/igamesystem.cpp $(THIS_MAKEFILE) $(MAKEFILE_BASE) - $(PRE_COMPILE_FILE) - $(COMPILE_FILE) $(POST_COMPILE_FILE) - -ifneq (clean, $(findstring clean, $(MAKECMDGOALS))) --include $(OBJ_DIR)/interval.P -endif - -$(OBJ_DIR)/interval.o : $(PWD)/../../game/shared/interval.cpp $(THIS_MAKEFILE) $(MAKEFILE_BASE) - $(PRE_COMPILE_FILE) - $(COMPILE_FILE) $(POST_COMPILE_FILE) - -ifneq (clean, $(findstring clean, $(MAKECMDGOALS))) --include $(OBJ_DIR)/mapentities_shared.P -endif - -$(OBJ_DIR)/mapentities_shared.o : $(PWD)/../../game/shared/mapentities_shared.cpp $(THIS_MAKEFILE) $(MAKEFILE_BASE) - $(PRE_COMPILE_FILE) - $(COMPILE_FILE) $(POST_COMPILE_FILE) - -ifneq (clean, $(findstring clean, $(MAKECMDGOALS))) --include $(OBJ_DIR)/ModelSoundsCache.P -endif - -$(OBJ_DIR)/ModelSoundsCache.o : $(PWD)/../../game/shared/ModelSoundsCache.cpp $(THIS_MAKEFILE) $(MAKEFILE_BASE) - $(PRE_COMPILE_FILE) - $(COMPILE_FILE) $(POST_COMPILE_FILE) - -ifneq (clean, $(findstring clean, $(MAKECMDGOALS))) --include $(OBJ_DIR)/movevars_shared.P -endif - -$(OBJ_DIR)/movevars_shared.o : $(PWD)/../../game/shared/movevars_shared.cpp $(THIS_MAKEFILE) $(MAKEFILE_BASE) - $(PRE_COMPILE_FILE) - $(COMPILE_FILE) $(POST_COMPILE_FILE) - -ifneq (clean, $(findstring clean, $(MAKECMDGOALS))) --include $(OBJ_DIR)/mp_shareddefs.P -endif - -$(OBJ_DIR)/mp_shareddefs.o : $(PWD)/../../game/shared/mp_shareddefs.cpp $(THIS_MAKEFILE) $(MAKEFILE_BASE) - $(PRE_COMPILE_FILE) - $(COMPILE_FILE) $(POST_COMPILE_FILE) - -ifneq (clean, $(findstring clean, $(MAKECMDGOALS))) --include $(OBJ_DIR)/multiplay_gamerules.P -endif - -$(OBJ_DIR)/multiplay_gamerules.o : $(PWD)/../../game/shared/multiplay_gamerules.cpp $(THIS_MAKEFILE) $(MAKEFILE_BASE) - $(PRE_COMPILE_FILE) - $(COMPILE_FILE) $(POST_COMPILE_FILE) - -ifneq (clean, $(findstring clean, $(MAKECMDGOALS))) --include $(OBJ_DIR)/obstacle_pushaway.P -endif - -$(OBJ_DIR)/obstacle_pushaway.o : $(PWD)/../../game/shared/obstacle_pushaway.cpp $(THIS_MAKEFILE) $(MAKEFILE_BASE) - $(PRE_COMPILE_FILE) - $(COMPILE_FILE) $(POST_COMPILE_FILE) - -ifneq (clean, $(findstring clean, $(MAKECMDGOALS))) --include $(OBJ_DIR)/particlesystemquery.P -endif - -$(OBJ_DIR)/particlesystemquery.o : $(PWD)/../../game/shared/particlesystemquery.cpp $(THIS_MAKEFILE) $(MAKEFILE_BASE) - $(PRE_COMPILE_FILE) - $(COMPILE_FILE) $(POST_COMPILE_FILE) - -ifneq (clean, $(findstring clean, $(MAKECMDGOALS))) --include $(OBJ_DIR)/particle_parse.P -endif - -$(OBJ_DIR)/particle_parse.o : $(PWD)/../../game/shared/particle_parse.cpp $(THIS_MAKEFILE) $(MAKEFILE_BASE) - $(PRE_COMPILE_FILE) - $(COMPILE_FILE) $(POST_COMPILE_FILE) - -ifneq (clean, $(findstring clean, $(MAKECMDGOALS))) --include $(OBJ_DIR)/physics_main_shared.P -endif - -$(OBJ_DIR)/physics_main_shared.o : $(PWD)/../../game/shared/physics_main_shared.cpp $(THIS_MAKEFILE) $(MAKEFILE_BASE) - $(PRE_COMPILE_FILE) - $(COMPILE_FILE) $(POST_COMPILE_FILE) - -ifneq (clean, $(findstring clean, $(MAKECMDGOALS))) --include $(OBJ_DIR)/physics_saverestore.P -endif - -$(OBJ_DIR)/physics_saverestore.o : $(PWD)/../../game/shared/physics_saverestore.cpp $(THIS_MAKEFILE) $(MAKEFILE_BASE) - $(PRE_COMPILE_FILE) - $(COMPILE_FILE) $(POST_COMPILE_FILE) - -ifneq (clean, $(findstring clean, $(MAKECMDGOALS))) --include $(OBJ_DIR)/physics_shared.P -endif - -$(OBJ_DIR)/physics_shared.o : $(PWD)/../../game/shared/physics_shared.cpp $(THIS_MAKEFILE) $(MAKEFILE_BASE) - $(PRE_COMPILE_FILE) - $(COMPILE_FILE) $(POST_COMPILE_FILE) - -ifneq (clean, $(findstring clean, $(MAKECMDGOALS))) --include $(OBJ_DIR)/point_bonusmaps_accessor.P -endif - -$(OBJ_DIR)/point_bonusmaps_accessor.o : $(PWD)/../../game/shared/point_bonusmaps_accessor.cpp $(THIS_MAKEFILE) $(MAKEFILE_BASE) - $(PRE_COMPILE_FILE) - $(COMPILE_FILE) $(POST_COMPILE_FILE) - -ifneq (clean, $(findstring clean, $(MAKECMDGOALS))) --include $(OBJ_DIR)/point_posecontroller.P -endif - -$(OBJ_DIR)/point_posecontroller.o : $(PWD)/../../game/shared/point_posecontroller.cpp $(THIS_MAKEFILE) $(MAKEFILE_BASE) - $(PRE_COMPILE_FILE) - $(COMPILE_FILE) $(POST_COMPILE_FILE) - -ifneq (clean, $(findstring clean, $(MAKECMDGOALS))) --include $(OBJ_DIR)/precache_register.P -endif - -$(OBJ_DIR)/precache_register.o : $(PWD)/../../game/shared/precache_register.cpp $(THIS_MAKEFILE) $(MAKEFILE_BASE) - $(PRE_COMPILE_FILE) - $(COMPILE_FILE) $(POST_COMPILE_FILE) - -ifneq (clean, $(findstring clean, $(MAKECMDGOALS))) --include $(OBJ_DIR)/predictableid.P -endif - -$(OBJ_DIR)/predictableid.o : $(PWD)/../../game/shared/predictableid.cpp $(THIS_MAKEFILE) $(MAKEFILE_BASE) - $(PRE_COMPILE_FILE) - $(COMPILE_FILE) $(POST_COMPILE_FILE) - -ifneq (clean, $(findstring clean, $(MAKECMDGOALS))) --include $(OBJ_DIR)/props_shared.P -endif - -$(OBJ_DIR)/props_shared.o : $(PWD)/../../game/shared/props_shared.cpp $(THIS_MAKEFILE) $(MAKEFILE_BASE) - $(PRE_COMPILE_FILE) - $(COMPILE_FILE) $(POST_COMPILE_FILE) - -ifneq (clean, $(findstring clean, $(MAKECMDGOALS))) --include $(OBJ_DIR)/querycache.P -endif - -$(OBJ_DIR)/querycache.o : $(PWD)/../../game/shared/querycache.cpp $(THIS_MAKEFILE) $(MAKEFILE_BASE) - $(PRE_COMPILE_FILE) - $(COMPILE_FILE) $(POST_COMPILE_FILE) - -ifneq (clean, $(findstring clean, $(MAKECMDGOALS))) --include $(OBJ_DIR)/ragdoll_shared.P -endif - -$(OBJ_DIR)/ragdoll_shared.o : $(PWD)/../../game/shared/ragdoll_shared.cpp $(THIS_MAKEFILE) $(MAKEFILE_BASE) - $(PRE_COMPILE_FILE) - $(COMPILE_FILE) $(POST_COMPILE_FILE) - -ifneq (clean, $(findstring clean, $(MAKECMDGOALS))) --include $(OBJ_DIR)/rope_helpers.P -endif - -$(OBJ_DIR)/rope_helpers.o : $(PWD)/../../game/shared/rope_helpers.cpp $(THIS_MAKEFILE) $(MAKEFILE_BASE) - $(PRE_COMPILE_FILE) - $(COMPILE_FILE) $(POST_COMPILE_FILE) - -ifneq (clean, $(findstring clean, $(MAKECMDGOALS))) --include $(OBJ_DIR)/saverestore.P -endif - -$(OBJ_DIR)/saverestore.o : $(PWD)/../../game/shared/saverestore.cpp $(THIS_MAKEFILE) $(MAKEFILE_BASE) - $(PRE_COMPILE_FILE) - $(COMPILE_FILE) $(POST_COMPILE_FILE) - -ifneq (clean, $(findstring clean, $(MAKECMDGOALS))) --include $(OBJ_DIR)/SceneCache.P -endif - -$(OBJ_DIR)/SceneCache.o : $(PWD)/../../game/shared/SceneCache.cpp $(THIS_MAKEFILE) $(MAKEFILE_BASE) - $(PRE_COMPILE_FILE) - $(COMPILE_FILE) $(POST_COMPILE_FILE) - -ifneq (clean, $(findstring clean, $(MAKECMDGOALS))) --include $(OBJ_DIR)/sceneentity_shared.P -endif - -$(OBJ_DIR)/sceneentity_shared.o : $(PWD)/../../game/shared/sceneentity_shared.cpp $(THIS_MAKEFILE) $(MAKEFILE_BASE) - $(PRE_COMPILE_FILE) - $(COMPILE_FILE) $(POST_COMPILE_FILE) - -ifneq (clean, $(findstring clean, $(MAKECMDGOALS))) --include $(OBJ_DIR)/script_intro_shared.P -endif - -$(OBJ_DIR)/script_intro_shared.o : $(PWD)/../../game/shared/script_intro_shared.cpp $(THIS_MAKEFILE) $(MAKEFILE_BASE) - $(PRE_COMPILE_FILE) - $(COMPILE_FILE) $(POST_COMPILE_FILE) - -ifneq (clean, $(findstring clean, $(MAKECMDGOALS))) --include $(OBJ_DIR)/sequence_Transitioner.P -endif - -$(OBJ_DIR)/sequence_Transitioner.o : $(PWD)/../../game/shared/sequence_Transitioner.cpp $(THIS_MAKEFILE) $(MAKEFILE_BASE) - $(PRE_COMPILE_FILE) - $(COMPILE_FILE) $(POST_COMPILE_FILE) - -ifneq (clean, $(findstring clean, $(MAKECMDGOALS))) --include $(OBJ_DIR)/sheetsimulator.P -endif - -$(OBJ_DIR)/sheetsimulator.o : $(PWD)/../../game/shared/sheetsimulator.cpp $(THIS_MAKEFILE) $(MAKEFILE_BASE) - $(PRE_COMPILE_FILE) - $(COMPILE_FILE) $(POST_COMPILE_FILE) - -ifneq (clean, $(findstring clean, $(MAKECMDGOALS))) --include $(OBJ_DIR)/simtimer.P -endif - -$(OBJ_DIR)/simtimer.o : $(PWD)/../../game/shared/simtimer.cpp $(THIS_MAKEFILE) $(MAKEFILE_BASE) - $(PRE_COMPILE_FILE) - $(COMPILE_FILE) $(POST_COMPILE_FILE) - -ifneq (clean, $(findstring clean, $(MAKECMDGOALS))) --include $(OBJ_DIR)/singleplay_gamerules.P -endif - -$(OBJ_DIR)/singleplay_gamerules.o : $(PWD)/../../game/shared/singleplay_gamerules.cpp $(THIS_MAKEFILE) $(MAKEFILE_BASE) - $(PRE_COMPILE_FILE) - $(COMPILE_FILE) $(POST_COMPILE_FILE) - -ifneq (clean, $(findstring clean, $(MAKECMDGOALS))) --include $(OBJ_DIR)/SoundEmitterSystem.P -endif - -$(OBJ_DIR)/SoundEmitterSystem.o : $(PWD)/../../game/shared/SoundEmitterSystem.cpp $(THIS_MAKEFILE) $(MAKEFILE_BASE) - $(PRE_COMPILE_FILE) - $(COMPILE_FILE) $(POST_COMPILE_FILE) - -ifneq (clean, $(findstring clean, $(MAKECMDGOALS))) --include $(OBJ_DIR)/soundenvelope.P -endif - -$(OBJ_DIR)/soundenvelope.o : $(PWD)/../../game/shared/soundenvelope.cpp $(THIS_MAKEFILE) $(MAKEFILE_BASE) - $(PRE_COMPILE_FILE) - $(COMPILE_FILE) $(POST_COMPILE_FILE) - -ifneq (clean, $(findstring clean, $(MAKECMDGOALS))) --include $(OBJ_DIR)/Sprite.P -endif - -$(OBJ_DIR)/Sprite.o : $(PWD)/../../game/shared/Sprite.cpp $(THIS_MAKEFILE) $(MAKEFILE_BASE) - $(PRE_COMPILE_FILE) - $(COMPILE_FILE) $(POST_COMPILE_FILE) - -ifneq (clean, $(findstring clean, $(MAKECMDGOALS))) --include $(OBJ_DIR)/SpriteTrail.P -endif - -$(OBJ_DIR)/SpriteTrail.o : $(PWD)/../../game/shared/SpriteTrail.cpp $(THIS_MAKEFILE) $(MAKEFILE_BASE) - $(PRE_COMPILE_FILE) - $(COMPILE_FILE) $(POST_COMPILE_FILE) - -ifneq (clean, $(findstring clean, $(MAKECMDGOALS))) --include $(OBJ_DIR)/studio_shared.P -endif - -$(OBJ_DIR)/studio_shared.o : $(PWD)/../../game/shared/studio_shared.cpp $(THIS_MAKEFILE) $(MAKEFILE_BASE) - $(PRE_COMPILE_FILE) - $(COMPILE_FILE) $(POST_COMPILE_FILE) - -ifneq (clean, $(findstring clean, $(MAKECMDGOALS))) --include $(OBJ_DIR)/takedamageinfo.P -endif - -$(OBJ_DIR)/takedamageinfo.o : $(PWD)/../../game/shared/takedamageinfo.cpp $(THIS_MAKEFILE) $(MAKEFILE_BASE) - $(PRE_COMPILE_FILE) - $(COMPILE_FILE) $(POST_COMPILE_FILE) - -ifneq (clean, $(findstring clean, $(MAKECMDGOALS))) --include $(OBJ_DIR)/teamplay_gamerules.P -endif - -$(OBJ_DIR)/teamplay_gamerules.o : $(PWD)/../../game/shared/teamplay_gamerules.cpp $(THIS_MAKEFILE) $(MAKEFILE_BASE) - $(PRE_COMPILE_FILE) - $(COMPILE_FILE) $(POST_COMPILE_FILE) - -ifneq (clean, $(findstring clean, $(MAKECMDGOALS))) --include $(OBJ_DIR)/test_ehandle.P -endif - -$(OBJ_DIR)/test_ehandle.o : $(PWD)/../../game/shared/test_ehandle.cpp $(THIS_MAKEFILE) $(MAKEFILE_BASE) - $(PRE_COMPILE_FILE) - $(COMPILE_FILE) $(POST_COMPILE_FILE) - -ifneq (clean, $(findstring clean, $(MAKECMDGOALS))) --include $(OBJ_DIR)/usercmd.P -endif - -$(OBJ_DIR)/usercmd.o : $(PWD)/../../game/shared/usercmd.cpp $(THIS_MAKEFILE) $(MAKEFILE_BASE) - $(PRE_COMPILE_FILE) - $(COMPILE_FILE) $(POST_COMPILE_FILE) - -ifneq (clean, $(findstring clean, $(MAKECMDGOALS))) --include $(OBJ_DIR)/usermessages.P -endif - -$(OBJ_DIR)/usermessages.o : $(PWD)/../../game/shared/usermessages.cpp $(THIS_MAKEFILE) $(MAKEFILE_BASE) - $(PRE_COMPILE_FILE) - $(COMPILE_FILE) $(POST_COMPILE_FILE) - -ifneq (clean, $(findstring clean, $(MAKECMDGOALS))) --include $(OBJ_DIR)/util_shared.P -endif - -$(OBJ_DIR)/util_shared.o : $(PWD)/../../game/shared/util_shared.cpp $(THIS_MAKEFILE) $(MAKEFILE_BASE) - $(PRE_COMPILE_FILE) - $(COMPILE_FILE) $(POST_COMPILE_FILE) - -ifneq (clean, $(findstring clean, $(MAKECMDGOALS))) --include $(OBJ_DIR)/vehicle_viewblend_shared.P -endif - -$(OBJ_DIR)/vehicle_viewblend_shared.o : $(PWD)/../../game/shared/vehicle_viewblend_shared.cpp $(THIS_MAKEFILE) $(MAKEFILE_BASE) - $(PRE_COMPILE_FILE) - $(COMPILE_FILE) $(POST_COMPILE_FILE) - -ifneq (clean, $(findstring clean, $(MAKECMDGOALS))) --include $(OBJ_DIR)/voice_gamemgr.P -endif - -$(OBJ_DIR)/voice_gamemgr.o : $(PWD)/../../game/shared/voice_gamemgr.cpp $(THIS_MAKEFILE) $(MAKEFILE_BASE) - $(PRE_COMPILE_FILE) - $(COMPILE_FILE) $(POST_COMPILE_FILE) - -ifneq (clean, $(findstring clean, $(MAKECMDGOALS))) --include $(OBJ_DIR)/weapon_parse.P -endif - -$(OBJ_DIR)/weapon_parse.o : $(PWD)/../../game/shared/weapon_parse.cpp $(THIS_MAKEFILE) $(MAKEFILE_BASE) - $(PRE_COMPILE_FILE) - $(COMPILE_FILE) $(POST_COMPILE_FILE) - -ifneq (clean, $(findstring clean, $(MAKECMDGOALS))) --include $(OBJ_DIR)/weapon_parse_default.P -endif - -$(OBJ_DIR)/weapon_parse_default.o : $(PWD)/../../game/shared/weapon_parse_default.cpp $(THIS_MAKEFILE) $(MAKEFILE_BASE) - $(PRE_COMPILE_FILE) - $(COMPILE_FILE) $(POST_COMPILE_FILE) - -ifneq (clean, $(findstring clean, $(MAKECMDGOALS))) --include $(OBJ_DIR)/weapon_proficiency.P -endif - -$(OBJ_DIR)/weapon_proficiency.o : $(PWD)/../../game/shared/weapon_proficiency.cpp $(THIS_MAKEFILE) $(MAKEFILE_BASE) - $(PRE_COMPILE_FILE) - $(COMPILE_FILE) $(POST_COMPILE_FILE) - -ifneq (clean, $(findstring clean, $(MAKECMDGOALS))) --include $(OBJ_DIR)/bone_setup.P -endif - -$(OBJ_DIR)/bone_setup.o : $(PWD)/../../public/bone_setup.cpp $(THIS_MAKEFILE) $(MAKEFILE_BASE) - $(PRE_COMPILE_FILE) - $(COMPILE_FILE) $(POST_COMPILE_FILE) - -ifneq (clean, $(findstring clean, $(MAKECMDGOALS))) --include $(OBJ_DIR)/collisionutils.P -endif - -$(OBJ_DIR)/collisionutils.o : $(PWD)/../../public/collisionutils.cpp $(THIS_MAKEFILE) $(MAKEFILE_BASE) - $(PRE_COMPILE_FILE) - $(COMPILE_FILE) $(POST_COMPILE_FILE) - -ifneq (clean, $(findstring clean, $(MAKECMDGOALS))) --include $(OBJ_DIR)/dt_send.P -endif - -$(OBJ_DIR)/dt_send.o : $(PWD)/../../public/dt_send.cpp $(THIS_MAKEFILE) $(MAKEFILE_BASE) - $(PRE_COMPILE_FILE) - $(COMPILE_FILE) $(POST_COMPILE_FILE) - -ifneq (clean, $(findstring clean, $(MAKECMDGOALS))) --include $(OBJ_DIR)/dt_utlvector_common.P -endif - -$(OBJ_DIR)/dt_utlvector_common.o : $(PWD)/../../public/dt_utlvector_common.cpp $(THIS_MAKEFILE) $(MAKEFILE_BASE) - $(PRE_COMPILE_FILE) - $(COMPILE_FILE) $(POST_COMPILE_FILE) - -ifneq (clean, $(findstring clean, $(MAKECMDGOALS))) --include $(OBJ_DIR)/dt_utlvector_send.P -endif - -$(OBJ_DIR)/dt_utlvector_send.o : $(PWD)/../../public/dt_utlvector_send.cpp $(THIS_MAKEFILE) $(MAKEFILE_BASE) - $(PRE_COMPILE_FILE) - $(COMPILE_FILE) $(POST_COMPILE_FILE) - -ifneq (clean, $(findstring clean, $(MAKECMDGOALS))) --include $(OBJ_DIR)/editor_sendcommand.P -endif - -$(OBJ_DIR)/editor_sendcommand.o : $(PWD)/../../public/editor_sendcommand.cpp $(THIS_MAKEFILE) $(MAKEFILE_BASE) - $(PRE_COMPILE_FILE) - $(COMPILE_FILE) $(POST_COMPILE_FILE) - -ifneq (clean, $(findstring clean, $(MAKECMDGOALS))) --include $(OBJ_DIR)/filesystem_helpers.P -endif - -$(OBJ_DIR)/filesystem_helpers.o : $(PWD)/../../public/filesystem_helpers.cpp $(THIS_MAKEFILE) $(MAKEFILE_BASE) - $(PRE_COMPILE_FILE) - $(COMPILE_FILE) $(POST_COMPILE_FILE) - -ifneq (clean, $(findstring clean, $(MAKECMDGOALS))) --include $(OBJ_DIR)/haptic_msgs.P -endif - -$(OBJ_DIR)/haptic_msgs.o : $(PWD)/../../public/haptics/haptic_msgs.cpp $(THIS_MAKEFILE) $(MAKEFILE_BASE) - $(PRE_COMPILE_FILE) - $(COMPILE_FILE) $(POST_COMPILE_FILE) - -ifneq (clean, $(findstring clean, $(MAKECMDGOALS))) --include $(OBJ_DIR)/interpolatortypes.P -endif - -$(OBJ_DIR)/interpolatortypes.o : $(PWD)/../../public/interpolatortypes.cpp $(THIS_MAKEFILE) $(MAKEFILE_BASE) - $(PRE_COMPILE_FILE) - $(COMPILE_FILE) $(POST_COMPILE_FILE) - -ifneq (clean, $(findstring clean, $(MAKECMDGOALS))) --include $(OBJ_DIR)/keyframe.P -endif - -$(OBJ_DIR)/keyframe.o : $(PWD)/../../public/keyframe/keyframe.cpp $(THIS_MAKEFILE) $(MAKEFILE_BASE) - $(PRE_COMPILE_FILE) - $(COMPILE_FILE) $(POST_COMPILE_FILE) - -ifneq (clean, $(findstring clean, $(MAKECMDGOALS))) --include $(OBJ_DIR)/map_utils.P -endif - -$(OBJ_DIR)/map_utils.o : $(PWD)/../../public/map_utils.cpp $(THIS_MAKEFILE) $(MAKEFILE_BASE) - $(PRE_COMPILE_FILE) - $(COMPILE_FILE) $(POST_COMPILE_FILE) - -ifneq (clean, $(findstring clean, $(MAKECMDGOALS))) --include $(OBJ_DIR)/networkvar.P -endif - -$(OBJ_DIR)/networkvar.o : $(PWD)/../../public/networkvar.cpp $(THIS_MAKEFILE) $(MAKEFILE_BASE) - $(PRE_COMPILE_FILE) - $(COMPILE_FILE) $(POST_COMPILE_FILE) - -ifneq (clean, $(findstring clean, $(MAKECMDGOALS))) --include $(OBJ_DIR)/registry.P -endif - -$(OBJ_DIR)/registry.o : $(PWD)/../../public/registry.cpp $(THIS_MAKEFILE) $(MAKEFILE_BASE) - $(PRE_COMPILE_FILE) - $(COMPILE_FILE) $(POST_COMPILE_FILE) - -ifneq (clean, $(findstring clean, $(MAKECMDGOALS))) --include $(OBJ_DIR)/rope_physics.P -endif - -$(OBJ_DIR)/rope_physics.o : $(PWD)/../../public/rope_physics.cpp $(THIS_MAKEFILE) $(MAKEFILE_BASE) - $(PRE_COMPILE_FILE) - $(COMPILE_FILE) $(POST_COMPILE_FILE) - -ifneq (clean, $(findstring clean, $(MAKECMDGOALS))) --include $(OBJ_DIR)/scratchpad3d.P -endif - -$(OBJ_DIR)/scratchpad3d.o : $(PWD)/../../public/scratchpad3d.cpp $(THIS_MAKEFILE) $(MAKEFILE_BASE) - $(PRE_COMPILE_FILE) - $(COMPILE_FILE) $(POST_COMPILE_FILE) - -ifneq (clean, $(findstring clean, $(MAKECMDGOALS))) --include $(OBJ_DIR)/ScratchPadUtils.P -endif - -$(OBJ_DIR)/ScratchPadUtils.o : $(PWD)/../../public/ScratchPadUtils.cpp $(THIS_MAKEFILE) $(MAKEFILE_BASE) - $(PRE_COMPILE_FILE) - $(COMPILE_FILE) $(POST_COMPILE_FILE) - -ifneq (clean, $(findstring clean, $(MAKECMDGOALS))) --include $(OBJ_DIR)/server_class.P -endif - -$(OBJ_DIR)/server_class.o : $(PWD)/../../public/server_class.cpp $(THIS_MAKEFILE) $(MAKEFILE_BASE) - $(PRE_COMPILE_FILE) - $(COMPILE_FILE) $(POST_COMPILE_FILE) - -ifneq (clean, $(findstring clean, $(MAKECMDGOALS))) --include $(OBJ_DIR)/simple_physics.P -endif - -$(OBJ_DIR)/simple_physics.o : $(PWD)/../../public/simple_physics.cpp $(THIS_MAKEFILE) $(MAKEFILE_BASE) - $(PRE_COMPILE_FILE) - $(COMPILE_FILE) $(POST_COMPILE_FILE) - -ifneq (clean, $(findstring clean, $(MAKECMDGOALS))) --include $(OBJ_DIR)/SoundParametersInternal.P -endif - -$(OBJ_DIR)/SoundParametersInternal.o : $(PWD)/../../public/SoundParametersInternal.cpp $(THIS_MAKEFILE) $(MAKEFILE_BASE) - $(PRE_COMPILE_FILE) - $(COMPILE_FILE) $(POST_COMPILE_FILE) - -ifneq (clean, $(findstring clean, $(MAKECMDGOALS))) --include $(OBJ_DIR)/stringregistry.P -endif - -$(OBJ_DIR)/stringregistry.o : $(PWD)/../../public/stringregistry.cpp $(THIS_MAKEFILE) $(MAKEFILE_BASE) - $(PRE_COMPILE_FILE) - $(COMPILE_FILE) $(POST_COMPILE_FILE) - -ifneq (clean, $(findstring clean, $(MAKECMDGOALS))) --include $(OBJ_DIR)/studio.P -endif - -$(OBJ_DIR)/studio.o : $(PWD)/../../public/studio.cpp $(THIS_MAKEFILE) $(MAKEFILE_BASE) - $(PRE_COMPILE_FILE) - $(COMPILE_FILE) $(POST_COMPILE_FILE) - -ifneq (clean, $(findstring clean, $(MAKECMDGOALS))) --include $(OBJ_DIR)/memoverride.P -endif - -$(OBJ_DIR)/memoverride.o : $(PWD)/../../public/tier0/memoverride.cpp $(THIS_MAKEFILE) $(MAKEFILE_BASE) - $(PRE_COMPILE_FILE) - $(COMPILE_FILE) $(POST_COMPILE_FILE) - -ifneq (clean, $(findstring clean, $(MAKECMDGOALS))) --include $(OBJ_DIR)/ai_activity.P -endif - -$(OBJ_DIR)/ai_activity.o : $(PWD)/ai_activity.cpp $(THIS_MAKEFILE) $(MAKEFILE_BASE) - $(PRE_COMPILE_FILE) - $(COMPILE_FILE) $(POST_COMPILE_FILE) - -ifneq (clean, $(findstring clean, $(MAKECMDGOALS))) --include $(OBJ_DIR)/ai_baseactor.P -endif - -$(OBJ_DIR)/ai_baseactor.o : $(PWD)/ai_baseactor.cpp $(THIS_MAKEFILE) $(MAKEFILE_BASE) - $(PRE_COMPILE_FILE) - $(COMPILE_FILE) $(POST_COMPILE_FILE) - -ifneq (clean, $(findstring clean, $(MAKECMDGOALS))) --include $(OBJ_DIR)/ai_basehumanoid.P -endif - -$(OBJ_DIR)/ai_basehumanoid.o : $(PWD)/ai_basehumanoid.cpp $(THIS_MAKEFILE) $(MAKEFILE_BASE) - $(PRE_COMPILE_FILE) - $(COMPILE_FILE) $(POST_COMPILE_FILE) - -ifneq (clean, $(findstring clean, $(MAKECMDGOALS))) --include $(OBJ_DIR)/ai_basenpc.P -endif - -$(OBJ_DIR)/ai_basenpc.o : $(PWD)/ai_basenpc.cpp $(THIS_MAKEFILE) $(MAKEFILE_BASE) - $(PRE_COMPILE_FILE) - $(COMPILE_FILE) $(POST_COMPILE_FILE) - -ifneq (clean, $(findstring clean, $(MAKECMDGOALS))) --include $(OBJ_DIR)/ai_basenpc_flyer.P -endif - -$(OBJ_DIR)/ai_basenpc_flyer.o : $(PWD)/ai_basenpc_flyer.cpp $(THIS_MAKEFILE) $(MAKEFILE_BASE) - $(PRE_COMPILE_FILE) - $(COMPILE_FILE) $(POST_COMPILE_FILE) - -ifneq (clean, $(findstring clean, $(MAKECMDGOALS))) --include $(OBJ_DIR)/ai_basenpc_flyer_new.P -endif - -$(OBJ_DIR)/ai_basenpc_flyer_new.o : $(PWD)/ai_basenpc_flyer_new.cpp $(THIS_MAKEFILE) $(MAKEFILE_BASE) - $(PRE_COMPILE_FILE) - $(COMPILE_FILE) $(POST_COMPILE_FILE) - -ifneq (clean, $(findstring clean, $(MAKECMDGOALS))) --include $(OBJ_DIR)/ai_basenpc_movement.P -endif - -$(OBJ_DIR)/ai_basenpc_movement.o : $(PWD)/ai_basenpc_movement.cpp $(THIS_MAKEFILE) $(MAKEFILE_BASE) - $(PRE_COMPILE_FILE) - $(COMPILE_FILE) $(POST_COMPILE_FILE) - -ifneq (clean, $(findstring clean, $(MAKECMDGOALS))) --include $(OBJ_DIR)/ai_basenpc_physicsflyer.P -endif - -$(OBJ_DIR)/ai_basenpc_physicsflyer.o : $(PWD)/ai_basenpc_physicsflyer.cpp $(THIS_MAKEFILE) $(MAKEFILE_BASE) - $(PRE_COMPILE_FILE) - $(COMPILE_FILE) $(POST_COMPILE_FILE) - -ifneq (clean, $(findstring clean, $(MAKECMDGOALS))) --include $(OBJ_DIR)/ai_basenpc_schedule.P -endif - -$(OBJ_DIR)/ai_basenpc_schedule.o : $(PWD)/ai_basenpc_schedule.cpp $(THIS_MAKEFILE) $(MAKEFILE_BASE) - $(PRE_COMPILE_FILE) - $(COMPILE_FILE) $(POST_COMPILE_FILE) - -ifneq (clean, $(findstring clean, $(MAKECMDGOALS))) --include $(OBJ_DIR)/ai_basenpc_squad.P -endif - -$(OBJ_DIR)/ai_basenpc_squad.o : $(PWD)/ai_basenpc_squad.cpp $(THIS_MAKEFILE) $(MAKEFILE_BASE) - $(PRE_COMPILE_FILE) - $(COMPILE_FILE) $(POST_COMPILE_FILE) - -ifneq (clean, $(findstring clean, $(MAKECMDGOALS))) --include $(OBJ_DIR)/ai_behavior.P -endif - -$(OBJ_DIR)/ai_behavior.o : $(PWD)/ai_behavior.cpp $(THIS_MAKEFILE) $(MAKEFILE_BASE) - $(PRE_COMPILE_FILE) - $(COMPILE_FILE) $(POST_COMPILE_FILE) - -ifneq (clean, $(findstring clean, $(MAKECMDGOALS))) --include $(OBJ_DIR)/ai_behavior_assault.P -endif - -$(OBJ_DIR)/ai_behavior_assault.o : $(PWD)/ai_behavior_assault.cpp $(THIS_MAKEFILE) $(MAKEFILE_BASE) - $(PRE_COMPILE_FILE) - $(COMPILE_FILE) $(POST_COMPILE_FILE) - -ifneq (clean, $(findstring clean, $(MAKECMDGOALS))) --include $(OBJ_DIR)/ai_behavior_fear.P -endif - -$(OBJ_DIR)/ai_behavior_fear.o : $(PWD)/ai_behavior_fear.cpp $(THIS_MAKEFILE) $(MAKEFILE_BASE) - $(PRE_COMPILE_FILE) - $(COMPILE_FILE) $(POST_COMPILE_FILE) - -ifneq (clean, $(findstring clean, $(MAKECMDGOALS))) --include $(OBJ_DIR)/ai_behavior_follow.P -endif - -$(OBJ_DIR)/ai_behavior_follow.o : $(PWD)/ai_behavior_follow.cpp $(THIS_MAKEFILE) $(MAKEFILE_BASE) - $(PRE_COMPILE_FILE) - $(COMPILE_FILE) $(POST_COMPILE_FILE) - -ifneq (clean, $(findstring clean, $(MAKECMDGOALS))) --include $(OBJ_DIR)/ai_behavior_lead.P -endif - -$(OBJ_DIR)/ai_behavior_lead.o : $(PWD)/ai_behavior_lead.cpp $(THIS_MAKEFILE) $(MAKEFILE_BASE) - $(PRE_COMPILE_FILE) - $(COMPILE_FILE) $(POST_COMPILE_FILE) - -ifneq (clean, $(findstring clean, $(MAKECMDGOALS))) --include $(OBJ_DIR)/ai_behavior_rappel.P -endif - -$(OBJ_DIR)/ai_behavior_rappel.o : $(PWD)/ai_behavior_rappel.cpp $(THIS_MAKEFILE) $(MAKEFILE_BASE) - $(PRE_COMPILE_FILE) - $(COMPILE_FILE) $(POST_COMPILE_FILE) - -ifneq (clean, $(findstring clean, $(MAKECMDGOALS))) --include $(OBJ_DIR)/ai_behavior_standoff.P -endif - -$(OBJ_DIR)/ai_behavior_standoff.o : $(PWD)/ai_behavior_standoff.cpp $(THIS_MAKEFILE) $(MAKEFILE_BASE) - $(PRE_COMPILE_FILE) - $(COMPILE_FILE) $(POST_COMPILE_FILE) - -ifneq (clean, $(findstring clean, $(MAKECMDGOALS))) --include $(OBJ_DIR)/ai_blended_movement.P -endif - -$(OBJ_DIR)/ai_blended_movement.o : $(PWD)/ai_blended_movement.cpp $(THIS_MAKEFILE) $(MAKEFILE_BASE) - $(PRE_COMPILE_FILE) - $(COMPILE_FILE) $(POST_COMPILE_FILE) - -ifneq (clean, $(findstring clean, $(MAKECMDGOALS))) --include $(OBJ_DIR)/ai_concommands.P -endif - -$(OBJ_DIR)/ai_concommands.o : $(PWD)/ai_concommands.cpp $(THIS_MAKEFILE) $(MAKEFILE_BASE) - $(PRE_COMPILE_FILE) - $(COMPILE_FILE) $(POST_COMPILE_FILE) - -ifneq (clean, $(findstring clean, $(MAKECMDGOALS))) --include $(OBJ_DIR)/ai_condition.P -endif - -$(OBJ_DIR)/ai_condition.o : $(PWD)/ai_condition.cpp $(THIS_MAKEFILE) $(MAKEFILE_BASE) - $(PRE_COMPILE_FILE) - $(COMPILE_FILE) $(POST_COMPILE_FILE) - -ifneq (clean, $(findstring clean, $(MAKECMDGOALS))) --include $(OBJ_DIR)/AI_Criteria.P -endif - -$(OBJ_DIR)/AI_Criteria.o : $(PWD)/AI_Criteria.cpp $(THIS_MAKEFILE) $(MAKEFILE_BASE) - $(PRE_COMPILE_FILE) - $(COMPILE_FILE) $(POST_COMPILE_FILE) - -ifneq (clean, $(findstring clean, $(MAKECMDGOALS))) --include $(OBJ_DIR)/ai_default.P -endif - -$(OBJ_DIR)/ai_default.o : $(PWD)/ai_default.cpp $(THIS_MAKEFILE) $(MAKEFILE_BASE) - $(PRE_COMPILE_FILE) - $(COMPILE_FILE) $(POST_COMPILE_FILE) - -ifneq (clean, $(findstring clean, $(MAKECMDGOALS))) --include $(OBJ_DIR)/ai_dynamiclink.P -endif - -$(OBJ_DIR)/ai_dynamiclink.o : $(PWD)/ai_dynamiclink.cpp $(THIS_MAKEFILE) $(MAKEFILE_BASE) - $(PRE_COMPILE_FILE) - $(COMPILE_FILE) $(POST_COMPILE_FILE) - -ifneq (clean, $(findstring clean, $(MAKECMDGOALS))) --include $(OBJ_DIR)/ai_event.P -endif - -$(OBJ_DIR)/ai_event.o : $(PWD)/ai_event.cpp $(THIS_MAKEFILE) $(MAKEFILE_BASE) - $(PRE_COMPILE_FILE) - $(COMPILE_FILE) $(POST_COMPILE_FILE) - -ifneq (clean, $(findstring clean, $(MAKECMDGOALS))) --include $(OBJ_DIR)/ai_eventresponse.P -endif - -$(OBJ_DIR)/ai_eventresponse.o : $(PWD)/ai_eventresponse.cpp $(THIS_MAKEFILE) $(MAKEFILE_BASE) - $(PRE_COMPILE_FILE) - $(COMPILE_FILE) $(POST_COMPILE_FILE) - -ifneq (clean, $(findstring clean, $(MAKECMDGOALS))) --include $(OBJ_DIR)/ai_goalentity.P -endif - -$(OBJ_DIR)/ai_goalentity.o : $(PWD)/ai_goalentity.cpp $(THIS_MAKEFILE) $(MAKEFILE_BASE) - $(PRE_COMPILE_FILE) - $(COMPILE_FILE) $(POST_COMPILE_FILE) - -ifneq (clean, $(findstring clean, $(MAKECMDGOALS))) --include $(OBJ_DIR)/ai_hint.P -endif - -$(OBJ_DIR)/ai_hint.o : $(PWD)/ai_hint.cpp $(THIS_MAKEFILE) $(MAKEFILE_BASE) - $(PRE_COMPILE_FILE) - $(COMPILE_FILE) $(POST_COMPILE_FILE) - -ifneq (clean, $(findstring clean, $(MAKECMDGOALS))) --include $(OBJ_DIR)/ai_hull.P -endif - -$(OBJ_DIR)/ai_hull.o : $(PWD)/ai_hull.cpp $(THIS_MAKEFILE) $(MAKEFILE_BASE) - $(PRE_COMPILE_FILE) - $(COMPILE_FILE) $(POST_COMPILE_FILE) - -ifneq (clean, $(findstring clean, $(MAKECMDGOALS))) --include $(OBJ_DIR)/ai_initutils.P -endif - -$(OBJ_DIR)/ai_initutils.o : $(PWD)/ai_initutils.cpp $(THIS_MAKEFILE) $(MAKEFILE_BASE) - $(PRE_COMPILE_FILE) - $(COMPILE_FILE) $(POST_COMPILE_FILE) - -ifneq (clean, $(findstring clean, $(MAKECMDGOALS))) --include $(OBJ_DIR)/AI_Interest_Target.P -endif - -$(OBJ_DIR)/AI_Interest_Target.o : $(PWD)/AI_Interest_Target.cpp $(THIS_MAKEFILE) $(MAKEFILE_BASE) - $(PRE_COMPILE_FILE) - $(COMPILE_FILE) $(POST_COMPILE_FILE) - -ifneq (clean, $(findstring clean, $(MAKECMDGOALS))) --include $(OBJ_DIR)/ai_link.P -endif - -$(OBJ_DIR)/ai_link.o : $(PWD)/ai_link.cpp $(THIS_MAKEFILE) $(MAKEFILE_BASE) - $(PRE_COMPILE_FILE) - $(COMPILE_FILE) $(POST_COMPILE_FILE) - -ifneq (clean, $(findstring clean, $(MAKECMDGOALS))) --include $(OBJ_DIR)/ai_localnavigator.P -endif - -$(OBJ_DIR)/ai_localnavigator.o : $(PWD)/ai_localnavigator.cpp $(THIS_MAKEFILE) $(MAKEFILE_BASE) - $(PRE_COMPILE_FILE) - $(COMPILE_FILE) $(POST_COMPILE_FILE) - -ifneq (clean, $(findstring clean, $(MAKECMDGOALS))) --include $(OBJ_DIR)/ai_looktarget.P -endif - -$(OBJ_DIR)/ai_looktarget.o : $(PWD)/ai_looktarget.cpp $(THIS_MAKEFILE) $(MAKEFILE_BASE) - $(PRE_COMPILE_FILE) - $(COMPILE_FILE) $(POST_COMPILE_FILE) - -ifneq (clean, $(findstring clean, $(MAKECMDGOALS))) --include $(OBJ_DIR)/ai_memory.P -endif - -$(OBJ_DIR)/ai_memory.o : $(PWD)/ai_memory.cpp $(THIS_MAKEFILE) $(MAKEFILE_BASE) - $(PRE_COMPILE_FILE) - $(COMPILE_FILE) $(POST_COMPILE_FILE) - -ifneq (clean, $(findstring clean, $(MAKECMDGOALS))) --include $(OBJ_DIR)/ai_motor.P -endif - -$(OBJ_DIR)/ai_motor.o : $(PWD)/ai_motor.cpp $(THIS_MAKEFILE) $(MAKEFILE_BASE) - $(PRE_COMPILE_FILE) - $(COMPILE_FILE) $(POST_COMPILE_FILE) - -ifneq (clean, $(findstring clean, $(MAKECMDGOALS))) --include $(OBJ_DIR)/ai_moveprobe.P -endif - -$(OBJ_DIR)/ai_moveprobe.o : $(PWD)/ai_moveprobe.cpp $(THIS_MAKEFILE) $(MAKEFILE_BASE) - $(PRE_COMPILE_FILE) - $(COMPILE_FILE) $(POST_COMPILE_FILE) - -ifneq (clean, $(findstring clean, $(MAKECMDGOALS))) --include $(OBJ_DIR)/ai_moveshoot.P -endif - -$(OBJ_DIR)/ai_moveshoot.o : $(PWD)/ai_moveshoot.cpp $(THIS_MAKEFILE) $(MAKEFILE_BASE) - $(PRE_COMPILE_FILE) - $(COMPILE_FILE) $(POST_COMPILE_FILE) - -ifneq (clean, $(findstring clean, $(MAKECMDGOALS))) --include $(OBJ_DIR)/ai_movesolver.P -endif - -$(OBJ_DIR)/ai_movesolver.o : $(PWD)/ai_movesolver.cpp $(THIS_MAKEFILE) $(MAKEFILE_BASE) - $(PRE_COMPILE_FILE) - $(COMPILE_FILE) $(POST_COMPILE_FILE) - -ifneq (clean, $(findstring clean, $(MAKECMDGOALS))) --include $(OBJ_DIR)/ai_namespaces.P -endif - -$(OBJ_DIR)/ai_namespaces.o : $(PWD)/ai_namespaces.cpp $(THIS_MAKEFILE) $(MAKEFILE_BASE) - $(PRE_COMPILE_FILE) - $(COMPILE_FILE) $(POST_COMPILE_FILE) - -ifneq (clean, $(findstring clean, $(MAKECMDGOALS))) --include $(OBJ_DIR)/ai_navigator.P -endif - -$(OBJ_DIR)/ai_navigator.o : $(PWD)/ai_navigator.cpp $(THIS_MAKEFILE) $(MAKEFILE_BASE) - $(PRE_COMPILE_FILE) - $(COMPILE_FILE) $(POST_COMPILE_FILE) - -ifneq (clean, $(findstring clean, $(MAKECMDGOALS))) --include $(OBJ_DIR)/ai_network.P -endif - -$(OBJ_DIR)/ai_network.o : $(PWD)/ai_network.cpp $(THIS_MAKEFILE) $(MAKEFILE_BASE) - $(PRE_COMPILE_FILE) - $(COMPILE_FILE) $(POST_COMPILE_FILE) - -ifneq (clean, $(findstring clean, $(MAKECMDGOALS))) --include $(OBJ_DIR)/ai_networkmanager.P -endif - -$(OBJ_DIR)/ai_networkmanager.o : $(PWD)/ai_networkmanager.cpp $(THIS_MAKEFILE) $(MAKEFILE_BASE) - $(PRE_COMPILE_FILE) - $(COMPILE_FILE) $(POST_COMPILE_FILE) - -ifneq (clean, $(findstring clean, $(MAKECMDGOALS))) --include $(OBJ_DIR)/ai_node.P -endif - -$(OBJ_DIR)/ai_node.o : $(PWD)/ai_node.cpp $(THIS_MAKEFILE) $(MAKEFILE_BASE) - $(PRE_COMPILE_FILE) - $(COMPILE_FILE) $(POST_COMPILE_FILE) - -ifneq (clean, $(findstring clean, $(MAKECMDGOALS))) --include $(OBJ_DIR)/ai_pathfinder.P -endif - -$(OBJ_DIR)/ai_pathfinder.o : $(PWD)/ai_pathfinder.cpp $(THIS_MAKEFILE) $(MAKEFILE_BASE) - $(PRE_COMPILE_FILE) - $(COMPILE_FILE) $(POST_COMPILE_FILE) - -ifneq (clean, $(findstring clean, $(MAKECMDGOALS))) --include $(OBJ_DIR)/ai_planesolver.P -endif - -$(OBJ_DIR)/ai_planesolver.o : $(PWD)/ai_planesolver.cpp $(THIS_MAKEFILE) $(MAKEFILE_BASE) - $(PRE_COMPILE_FILE) - $(COMPILE_FILE) $(POST_COMPILE_FILE) - -ifneq (clean, $(findstring clean, $(MAKECMDGOALS))) --include $(OBJ_DIR)/ai_playerally.P -endif - -$(OBJ_DIR)/ai_playerally.o : $(PWD)/ai_playerally.cpp $(THIS_MAKEFILE) $(MAKEFILE_BASE) - $(PRE_COMPILE_FILE) - $(COMPILE_FILE) $(POST_COMPILE_FILE) - -ifneq (clean, $(findstring clean, $(MAKECMDGOALS))) --include $(OBJ_DIR)/ai_relationship.P -endif - -$(OBJ_DIR)/ai_relationship.o : $(PWD)/ai_relationship.cpp $(THIS_MAKEFILE) $(MAKEFILE_BASE) - $(PRE_COMPILE_FILE) - $(COMPILE_FILE) $(POST_COMPILE_FILE) - -ifneq (clean, $(findstring clean, $(MAKECMDGOALS))) --include $(OBJ_DIR)/AI_ResponseSystem.P -endif - -$(OBJ_DIR)/AI_ResponseSystem.o : $(PWD)/AI_ResponseSystem.cpp $(THIS_MAKEFILE) $(MAKEFILE_BASE) - $(PRE_COMPILE_FILE) - $(COMPILE_FILE) $(POST_COMPILE_FILE) - -ifneq (clean, $(findstring clean, $(MAKECMDGOALS))) --include $(OBJ_DIR)/ai_route.P -endif - -$(OBJ_DIR)/ai_route.o : $(PWD)/ai_route.cpp $(THIS_MAKEFILE) $(MAKEFILE_BASE) - $(PRE_COMPILE_FILE) - $(COMPILE_FILE) $(POST_COMPILE_FILE) - -ifneq (clean, $(findstring clean, $(MAKECMDGOALS))) --include $(OBJ_DIR)/ai_saverestore.P -endif - -$(OBJ_DIR)/ai_saverestore.o : $(PWD)/ai_saverestore.cpp $(THIS_MAKEFILE) $(MAKEFILE_BASE) - $(PRE_COMPILE_FILE) - $(COMPILE_FILE) $(POST_COMPILE_FILE) - -ifneq (clean, $(findstring clean, $(MAKECMDGOALS))) --include $(OBJ_DIR)/ai_schedule.P -endif - -$(OBJ_DIR)/ai_schedule.o : $(PWD)/ai_schedule.cpp $(THIS_MAKEFILE) $(MAKEFILE_BASE) - $(PRE_COMPILE_FILE) - $(COMPILE_FILE) $(POST_COMPILE_FILE) - -ifneq (clean, $(findstring clean, $(MAKECMDGOALS))) --include $(OBJ_DIR)/ai_scriptconditions.P -endif - -$(OBJ_DIR)/ai_scriptconditions.o : $(PWD)/ai_scriptconditions.cpp $(THIS_MAKEFILE) $(MAKEFILE_BASE) - $(PRE_COMPILE_FILE) - $(COMPILE_FILE) $(POST_COMPILE_FILE) - -ifneq (clean, $(findstring clean, $(MAKECMDGOALS))) --include $(OBJ_DIR)/ai_senses.P -endif - -$(OBJ_DIR)/ai_senses.o : $(PWD)/ai_senses.cpp $(THIS_MAKEFILE) $(MAKEFILE_BASE) - $(PRE_COMPILE_FILE) - $(COMPILE_FILE) $(POST_COMPILE_FILE) - -ifneq (clean, $(findstring clean, $(MAKECMDGOALS))) --include $(OBJ_DIR)/ai_sentence.P -endif - -$(OBJ_DIR)/ai_sentence.o : $(PWD)/ai_sentence.cpp $(THIS_MAKEFILE) $(MAKEFILE_BASE) - $(PRE_COMPILE_FILE) - $(COMPILE_FILE) $(POST_COMPILE_FILE) - -ifneq (clean, $(findstring clean, $(MAKECMDGOALS))) --include $(OBJ_DIR)/ai_speech.P -endif - -$(OBJ_DIR)/ai_speech.o : $(PWD)/ai_speech.cpp $(THIS_MAKEFILE) $(MAKEFILE_BASE) - $(PRE_COMPILE_FILE) - $(COMPILE_FILE) $(POST_COMPILE_FILE) - -ifneq (clean, $(findstring clean, $(MAKECMDGOALS))) --include $(OBJ_DIR)/ai_speechfilter.P -endif - -$(OBJ_DIR)/ai_speechfilter.o : $(PWD)/ai_speechfilter.cpp $(THIS_MAKEFILE) $(MAKEFILE_BASE) - $(PRE_COMPILE_FILE) - $(COMPILE_FILE) $(POST_COMPILE_FILE) - -ifneq (clean, $(findstring clean, $(MAKECMDGOALS))) --include $(OBJ_DIR)/ai_squad.P -endif - -$(OBJ_DIR)/ai_squad.o : $(PWD)/ai_squad.cpp $(THIS_MAKEFILE) $(MAKEFILE_BASE) - $(PRE_COMPILE_FILE) - $(COMPILE_FILE) $(POST_COMPILE_FILE) - -ifneq (clean, $(findstring clean, $(MAKECMDGOALS))) --include $(OBJ_DIR)/ai_squadslot.P -endif - -$(OBJ_DIR)/ai_squadslot.o : $(PWD)/ai_squadslot.cpp $(THIS_MAKEFILE) $(MAKEFILE_BASE) - $(PRE_COMPILE_FILE) - $(COMPILE_FILE) $(POST_COMPILE_FILE) - -ifneq (clean, $(findstring clean, $(MAKECMDGOALS))) --include $(OBJ_DIR)/ai_tacticalservices.P -endif - -$(OBJ_DIR)/ai_tacticalservices.o : $(PWD)/ai_tacticalservices.cpp $(THIS_MAKEFILE) $(MAKEFILE_BASE) - $(PRE_COMPILE_FILE) - $(COMPILE_FILE) $(POST_COMPILE_FILE) - -ifneq (clean, $(findstring clean, $(MAKECMDGOALS))) --include $(OBJ_DIR)/ai_task.P -endif - -$(OBJ_DIR)/ai_task.o : $(PWD)/ai_task.cpp $(THIS_MAKEFILE) $(MAKEFILE_BASE) - $(PRE_COMPILE_FILE) - $(COMPILE_FILE) $(POST_COMPILE_FILE) - -ifneq (clean, $(findstring clean, $(MAKECMDGOALS))) --include $(OBJ_DIR)/ai_trackpather.P -endif - -$(OBJ_DIR)/ai_trackpather.o : $(PWD)/ai_trackpather.cpp $(THIS_MAKEFILE) $(MAKEFILE_BASE) - $(PRE_COMPILE_FILE) - $(COMPILE_FILE) $(POST_COMPILE_FILE) - -ifneq (clean, $(findstring clean, $(MAKECMDGOALS))) --include $(OBJ_DIR)/ai_utils.P -endif - -$(OBJ_DIR)/ai_utils.o : $(PWD)/ai_utils.cpp $(THIS_MAKEFILE) $(MAKEFILE_BASE) - $(PRE_COMPILE_FILE) - $(COMPILE_FILE) $(POST_COMPILE_FILE) - -ifneq (clean, $(findstring clean, $(MAKECMDGOALS))) --include $(OBJ_DIR)/ai_waypoint.P -endif - -$(OBJ_DIR)/ai_waypoint.o : $(PWD)/ai_waypoint.cpp $(THIS_MAKEFILE) $(MAKEFILE_BASE) - $(PRE_COMPILE_FILE) - $(COMPILE_FILE) $(POST_COMPILE_FILE) - -ifneq (clean, $(findstring clean, $(MAKECMDGOALS))) --include $(OBJ_DIR)/baseanimating.P -endif - -$(OBJ_DIR)/baseanimating.o : $(PWD)/baseanimating.cpp $(THIS_MAKEFILE) $(MAKEFILE_BASE) - $(PRE_COMPILE_FILE) - $(COMPILE_FILE) $(POST_COMPILE_FILE) - -ifneq (clean, $(findstring clean, $(MAKECMDGOALS))) --include $(OBJ_DIR)/BaseAnimatingOverlay.P -endif - -$(OBJ_DIR)/BaseAnimatingOverlay.o : $(PWD)/BaseAnimatingOverlay.cpp $(THIS_MAKEFILE) $(MAKEFILE_BASE) - $(PRE_COMPILE_FILE) - $(COMPILE_FILE) $(POST_COMPILE_FILE) - -ifneq (clean, $(findstring clean, $(MAKECMDGOALS))) --include $(OBJ_DIR)/basebludgeonweapon.P -endif - -$(OBJ_DIR)/basebludgeonweapon.o : $(PWD)/basebludgeonweapon.cpp $(THIS_MAKEFILE) $(MAKEFILE_BASE) - $(PRE_COMPILE_FILE) - $(COMPILE_FILE) $(POST_COMPILE_FILE) - -ifneq (clean, $(findstring clean, $(MAKECMDGOALS))) --include $(OBJ_DIR)/basecombatcharacter.P -endif - -$(OBJ_DIR)/basecombatcharacter.o : $(PWD)/basecombatcharacter.cpp $(THIS_MAKEFILE) $(MAKEFILE_BASE) - $(PRE_COMPILE_FILE) - $(COMPILE_FILE) $(POST_COMPILE_FILE) - -ifneq (clean, $(findstring clean, $(MAKECMDGOALS))) --include $(OBJ_DIR)/basecombatweapon.P -endif - -$(OBJ_DIR)/basecombatweapon.o : $(PWD)/basecombatweapon.cpp $(THIS_MAKEFILE) $(MAKEFILE_BASE) - $(PRE_COMPILE_FILE) - $(COMPILE_FILE) $(POST_COMPILE_FILE) - -ifneq (clean, $(findstring clean, $(MAKECMDGOALS))) --include $(OBJ_DIR)/baseentity.P -endif - -$(OBJ_DIR)/baseentity.o : $(PWD)/baseentity.cpp $(THIS_MAKEFILE) $(MAKEFILE_BASE) - $(PRE_COMPILE_FILE) - $(COMPILE_FILE) $(POST_COMPILE_FILE) - -ifneq (clean, $(findstring clean, $(MAKECMDGOALS))) --include $(OBJ_DIR)/baseflex.P -endif - -$(OBJ_DIR)/baseflex.o : $(PWD)/baseflex.cpp $(THIS_MAKEFILE) $(MAKEFILE_BASE) - $(PRE_COMPILE_FILE) - $(COMPILE_FILE) $(POST_COMPILE_FILE) - -ifneq (clean, $(findstring clean, $(MAKECMDGOALS))) --include $(OBJ_DIR)/basegrenade_concussion.P -endif - -$(OBJ_DIR)/basegrenade_concussion.o : $(PWD)/basegrenade_concussion.cpp $(THIS_MAKEFILE) $(MAKEFILE_BASE) - $(PRE_COMPILE_FILE) - $(COMPILE_FILE) $(POST_COMPILE_FILE) - -ifneq (clean, $(findstring clean, $(MAKECMDGOALS))) --include $(OBJ_DIR)/basegrenade_contact.P -endif - -$(OBJ_DIR)/basegrenade_contact.o : $(PWD)/basegrenade_contact.cpp $(THIS_MAKEFILE) $(MAKEFILE_BASE) - $(PRE_COMPILE_FILE) - $(COMPILE_FILE) $(POST_COMPILE_FILE) - -ifneq (clean, $(findstring clean, $(MAKECMDGOALS))) --include $(OBJ_DIR)/basegrenade_timed.P -endif - -$(OBJ_DIR)/basegrenade_timed.o : $(PWD)/basegrenade_timed.cpp $(THIS_MAKEFILE) $(MAKEFILE_BASE) - $(PRE_COMPILE_FILE) - $(COMPILE_FILE) $(POST_COMPILE_FILE) - -ifneq (clean, $(findstring clean, $(MAKECMDGOALS))) --include $(OBJ_DIR)/basemultiplayerplayer.P -endif - -$(OBJ_DIR)/basemultiplayerplayer.o : $(PWD)/basemultiplayerplayer.cpp $(THIS_MAKEFILE) $(MAKEFILE_BASE) - $(PRE_COMPILE_FILE) - $(COMPILE_FILE) $(POST_COMPILE_FILE) - -ifneq (clean, $(findstring clean, $(MAKECMDGOALS))) --include $(OBJ_DIR)/basetempentity.P -endif - -$(OBJ_DIR)/basetempentity.o : $(PWD)/basetempentity.cpp $(THIS_MAKEFILE) $(MAKEFILE_BASE) - $(PRE_COMPILE_FILE) - $(COMPILE_FILE) $(POST_COMPILE_FILE) - -ifneq (clean, $(findstring clean, $(MAKECMDGOALS))) --include $(OBJ_DIR)/baseviewmodel.P -endif - -$(OBJ_DIR)/baseviewmodel.o : $(PWD)/baseviewmodel.cpp $(THIS_MAKEFILE) $(MAKEFILE_BASE) - $(PRE_COMPILE_FILE) - $(COMPILE_FILE) $(POST_COMPILE_FILE) - -ifneq (clean, $(findstring clean, $(MAKECMDGOALS))) --include $(OBJ_DIR)/base_gameinterface.P -endif - -$(OBJ_DIR)/base_gameinterface.o : $(PWD)/base_gameinterface.cpp $(THIS_MAKEFILE) $(MAKEFILE_BASE) - $(PRE_COMPILE_FILE) - $(COMPILE_FILE) $(POST_COMPILE_FILE) - -ifneq (clean, $(findstring clean, $(MAKECMDGOALS))) --include $(OBJ_DIR)/base_transmit_proxy.P -endif - -$(OBJ_DIR)/base_transmit_proxy.o : $(PWD)/base_transmit_proxy.cpp $(THIS_MAKEFILE) $(MAKEFILE_BASE) - $(PRE_COMPILE_FILE) - $(COMPILE_FILE) $(POST_COMPILE_FILE) - -ifneq (clean, $(findstring clean, $(MAKECMDGOALS))) --include $(OBJ_DIR)/bitstring.P -endif - -$(OBJ_DIR)/bitstring.o : $(PWD)/bitstring.cpp $(THIS_MAKEFILE) $(MAKEFILE_BASE) - $(PRE_COMPILE_FILE) - $(COMPILE_FILE) $(POST_COMPILE_FILE) - -ifneq (clean, $(findstring clean, $(MAKECMDGOALS))) --include $(OBJ_DIR)/bmodels.P -endif - -$(OBJ_DIR)/bmodels.o : $(PWD)/bmodels.cpp $(THIS_MAKEFILE) $(MAKEFILE_BASE) - $(PRE_COMPILE_FILE) - $(COMPILE_FILE) $(POST_COMPILE_FILE) - -ifneq (clean, $(findstring clean, $(MAKECMDGOALS))) --include $(OBJ_DIR)/buttons.P -endif - -$(OBJ_DIR)/buttons.o : $(PWD)/buttons.cpp $(THIS_MAKEFILE) $(MAKEFILE_BASE) - $(PRE_COMPILE_FILE) - $(COMPILE_FILE) $(POST_COMPILE_FILE) - -ifneq (clean, $(findstring clean, $(MAKECMDGOALS))) --include $(OBJ_DIR)/cbase.P -endif - -$(OBJ_DIR)/cbase.o : $(PWD)/cbase.cpp $(THIS_MAKEFILE) $(MAKEFILE_BASE) - $(PRE_COMPILE_FILE) - $(COMPILE_FILE) $(POST_COMPILE_FILE) - -ifneq (clean, $(findstring clean, $(MAKECMDGOALS))) --include $(OBJ_DIR)/client.P -endif - -$(OBJ_DIR)/client.o : $(PWD)/client.cpp $(THIS_MAKEFILE) $(MAKEFILE_BASE) - $(PRE_COMPILE_FILE) - $(COMPILE_FILE) $(POST_COMPILE_FILE) - -ifneq (clean, $(findstring clean, $(MAKECMDGOALS))) --include $(OBJ_DIR)/colorcorrection.P -endif - -$(OBJ_DIR)/colorcorrection.o : $(PWD)/colorcorrection.cpp $(THIS_MAKEFILE) $(MAKEFILE_BASE) - $(PRE_COMPILE_FILE) - $(COMPILE_FILE) $(POST_COMPILE_FILE) - -ifneq (clean, $(findstring clean, $(MAKECMDGOALS))) --include $(OBJ_DIR)/colorcorrectionvolume.P -endif - -$(OBJ_DIR)/colorcorrectionvolume.o : $(PWD)/colorcorrectionvolume.cpp $(THIS_MAKEFILE) $(MAKEFILE_BASE) - $(PRE_COMPILE_FILE) - $(COMPILE_FILE) $(POST_COMPILE_FILE) - -ifneq (clean, $(findstring clean, $(MAKECMDGOALS))) --include $(OBJ_DIR)/CommentarySystem.P -endif - -$(OBJ_DIR)/CommentarySystem.o : $(PWD)/CommentarySystem.cpp $(THIS_MAKEFILE) $(MAKEFILE_BASE) - $(PRE_COMPILE_FILE) - $(COMPILE_FILE) $(POST_COMPILE_FILE) - -ifneq (clean, $(findstring clean, $(MAKECMDGOALS))) --include $(OBJ_DIR)/controlentities.P -endif - -$(OBJ_DIR)/controlentities.o : $(PWD)/controlentities.cpp $(THIS_MAKEFILE) $(MAKEFILE_BASE) - $(PRE_COMPILE_FILE) - $(COMPILE_FILE) $(POST_COMPILE_FILE) - -ifneq (clean, $(findstring clean, $(MAKECMDGOALS))) --include $(OBJ_DIR)/cplane.P -endif - -$(OBJ_DIR)/cplane.o : $(PWD)/cplane.cpp $(THIS_MAKEFILE) $(MAKEFILE_BASE) - $(PRE_COMPILE_FILE) - $(COMPILE_FILE) $(POST_COMPILE_FILE) - -ifneq (clean, $(findstring clean, $(MAKECMDGOALS))) --include $(OBJ_DIR)/CRagdollMagnet.P -endif - -$(OBJ_DIR)/CRagdollMagnet.o : $(PWD)/CRagdollMagnet.cpp $(THIS_MAKEFILE) $(MAKEFILE_BASE) - $(PRE_COMPILE_FILE) - $(COMPILE_FILE) $(POST_COMPILE_FILE) - -ifneq (clean, $(findstring clean, $(MAKECMDGOALS))) --include $(OBJ_DIR)/damagemodifier.P -endif - -$(OBJ_DIR)/damagemodifier.o : $(PWD)/damagemodifier.cpp $(THIS_MAKEFILE) $(MAKEFILE_BASE) - $(PRE_COMPILE_FILE) - $(COMPILE_FILE) $(POST_COMPILE_FILE) - -ifneq (clean, $(findstring clean, $(MAKECMDGOALS))) --include $(OBJ_DIR)/doors.P -endif - -$(OBJ_DIR)/doors.o : $(PWD)/doors.cpp $(THIS_MAKEFILE) $(MAKEFILE_BASE) - $(PRE_COMPILE_FILE) - $(COMPILE_FILE) $(POST_COMPILE_FILE) - -ifneq (clean, $(findstring clean, $(MAKECMDGOALS))) --include $(OBJ_DIR)/dynamiclight.P -endif - -$(OBJ_DIR)/dynamiclight.o : $(PWD)/dynamiclight.cpp $(THIS_MAKEFILE) $(MAKEFILE_BASE) - $(PRE_COMPILE_FILE) - $(COMPILE_FILE) $(POST_COMPILE_FILE) - -ifneq (clean, $(findstring clean, $(MAKECMDGOALS))) --include $(OBJ_DIR)/effects.P -endif - -$(OBJ_DIR)/effects.o : $(PWD)/effects.cpp $(THIS_MAKEFILE) $(MAKEFILE_BASE) - $(PRE_COMPILE_FILE) - $(COMPILE_FILE) $(POST_COMPILE_FILE) - -ifneq (clean, $(findstring clean, $(MAKECMDGOALS))) --include $(OBJ_DIR)/EffectsServer.P -endif - -$(OBJ_DIR)/EffectsServer.o : $(PWD)/EffectsServer.cpp $(THIS_MAKEFILE) $(MAKEFILE_BASE) - $(PRE_COMPILE_FILE) - $(COMPILE_FILE) $(POST_COMPILE_FILE) - -ifneq (clean, $(findstring clean, $(MAKECMDGOALS))) --include $(OBJ_DIR)/entityblocker.P -endif - -$(OBJ_DIR)/entityblocker.o : $(PWD)/entityblocker.cpp $(THIS_MAKEFILE) $(MAKEFILE_BASE) - $(PRE_COMPILE_FILE) - $(COMPILE_FILE) $(POST_COMPILE_FILE) - -ifneq (clean, $(findstring clean, $(MAKECMDGOALS))) --include $(OBJ_DIR)/EntityDissolve.P -endif - -$(OBJ_DIR)/EntityDissolve.o : $(PWD)/EntityDissolve.cpp $(THIS_MAKEFILE) $(MAKEFILE_BASE) - $(PRE_COMPILE_FILE) - $(COMPILE_FILE) $(POST_COMPILE_FILE) - -ifneq (clean, $(findstring clean, $(MAKECMDGOALS))) --include $(OBJ_DIR)/EntityFlame.P -endif - -$(OBJ_DIR)/EntityFlame.o : $(PWD)/EntityFlame.cpp $(THIS_MAKEFILE) $(MAKEFILE_BASE) - $(PRE_COMPILE_FILE) - $(COMPILE_FILE) $(POST_COMPILE_FILE) - -ifneq (clean, $(findstring clean, $(MAKECMDGOALS))) --include $(OBJ_DIR)/entitylist.P -endif - -$(OBJ_DIR)/entitylist.o : $(PWD)/entitylist.cpp $(THIS_MAKEFILE) $(MAKEFILE_BASE) - $(PRE_COMPILE_FILE) - $(COMPILE_FILE) $(POST_COMPILE_FILE) - -ifneq (clean, $(findstring clean, $(MAKECMDGOALS))) --include $(OBJ_DIR)/EntityParticleTrail.P -endif - -$(OBJ_DIR)/EntityParticleTrail.o : $(PWD)/EntityParticleTrail.cpp $(THIS_MAKEFILE) $(MAKEFILE_BASE) - $(PRE_COMPILE_FILE) - $(COMPILE_FILE) $(POST_COMPILE_FILE) - -ifneq (clean, $(findstring clean, $(MAKECMDGOALS))) --include $(OBJ_DIR)/entity_tools_server.P -endif - -$(OBJ_DIR)/entity_tools_server.o : $(PWD)/entity_tools_server.cpp $(THIS_MAKEFILE) $(MAKEFILE_BASE) - $(PRE_COMPILE_FILE) - $(COMPILE_FILE) $(POST_COMPILE_FILE) - -ifneq (clean, $(findstring clean, $(MAKECMDGOALS))) --include $(OBJ_DIR)/EnvBeam.P -endif - -$(OBJ_DIR)/EnvBeam.o : $(PWD)/EnvBeam.cpp $(THIS_MAKEFILE) $(MAKEFILE_BASE) - $(PRE_COMPILE_FILE) - $(COMPILE_FILE) $(POST_COMPILE_FILE) - -ifneq (clean, $(findstring clean, $(MAKECMDGOALS))) --include $(OBJ_DIR)/EnvFade.P -endif - -$(OBJ_DIR)/EnvFade.o : $(PWD)/EnvFade.cpp $(THIS_MAKEFILE) $(MAKEFILE_BASE) - $(PRE_COMPILE_FILE) - $(COMPILE_FILE) $(POST_COMPILE_FILE) - -ifneq (clean, $(findstring clean, $(MAKECMDGOALS))) --include $(OBJ_DIR)/EnvHudHint.P -endif - -$(OBJ_DIR)/EnvHudHint.o : $(PWD)/EnvHudHint.cpp $(THIS_MAKEFILE) $(MAKEFILE_BASE) - $(PRE_COMPILE_FILE) - $(COMPILE_FILE) $(POST_COMPILE_FILE) - -ifneq (clean, $(findstring clean, $(MAKECMDGOALS))) --include $(OBJ_DIR)/EnvLaser.P -endif - -$(OBJ_DIR)/EnvLaser.o : $(PWD)/EnvLaser.cpp $(THIS_MAKEFILE) $(MAKEFILE_BASE) - $(PRE_COMPILE_FILE) - $(COMPILE_FILE) $(POST_COMPILE_FILE) - -ifneq (clean, $(findstring clean, $(MAKECMDGOALS))) --include $(OBJ_DIR)/EnvMessage.P -endif - -$(OBJ_DIR)/EnvMessage.o : $(PWD)/EnvMessage.cpp $(THIS_MAKEFILE) $(MAKEFILE_BASE) - $(PRE_COMPILE_FILE) - $(COMPILE_FILE) $(POST_COMPILE_FILE) - -ifneq (clean, $(findstring clean, $(MAKECMDGOALS))) --include $(OBJ_DIR)/envmicrophone.P -endif - -$(OBJ_DIR)/envmicrophone.o : $(PWD)/envmicrophone.cpp $(THIS_MAKEFILE) $(MAKEFILE_BASE) - $(PRE_COMPILE_FILE) - $(COMPILE_FILE) $(POST_COMPILE_FILE) - -ifneq (clean, $(findstring clean, $(MAKECMDGOALS))) --include $(OBJ_DIR)/EnvShake.P -endif - -$(OBJ_DIR)/EnvShake.o : $(PWD)/EnvShake.cpp $(THIS_MAKEFILE) $(MAKEFILE_BASE) - $(PRE_COMPILE_FILE) - $(COMPILE_FILE) $(POST_COMPILE_FILE) - -ifneq (clean, $(findstring clean, $(MAKECMDGOALS))) --include $(OBJ_DIR)/EnvSpark.P -endif - -$(OBJ_DIR)/EnvSpark.o : $(PWD)/EnvSpark.cpp $(THIS_MAKEFILE) $(MAKEFILE_BASE) - $(PRE_COMPILE_FILE) - $(COMPILE_FILE) $(POST_COMPILE_FILE) - -ifneq (clean, $(findstring clean, $(MAKECMDGOALS))) --include $(OBJ_DIR)/env_debughistory.P -endif - -$(OBJ_DIR)/env_debughistory.o : $(PWD)/env_debughistory.cpp $(THIS_MAKEFILE) $(MAKEFILE_BASE) - $(PRE_COMPILE_FILE) - $(COMPILE_FILE) $(POST_COMPILE_FILE) - -ifneq (clean, $(findstring clean, $(MAKECMDGOALS))) --include $(OBJ_DIR)/env_effectsscript.P -endif - -$(OBJ_DIR)/env_effectsscript.o : $(PWD)/env_effectsscript.cpp $(THIS_MAKEFILE) $(MAKEFILE_BASE) - $(PRE_COMPILE_FILE) - $(COMPILE_FILE) $(POST_COMPILE_FILE) - -ifneq (clean, $(findstring clean, $(MAKECMDGOALS))) --include $(OBJ_DIR)/env_entity_maker.P -endif - -$(OBJ_DIR)/env_entity_maker.o : $(PWD)/env_entity_maker.cpp $(THIS_MAKEFILE) $(MAKEFILE_BASE) - $(PRE_COMPILE_FILE) - $(COMPILE_FILE) $(POST_COMPILE_FILE) - -ifneq (clean, $(findstring clean, $(MAKECMDGOALS))) --include $(OBJ_DIR)/env_particlescript.P -endif - -$(OBJ_DIR)/env_particlescript.o : $(PWD)/env_particlescript.cpp $(THIS_MAKEFILE) $(MAKEFILE_BASE) - $(PRE_COMPILE_FILE) - $(COMPILE_FILE) $(POST_COMPILE_FILE) - -ifneq (clean, $(findstring clean, $(MAKECMDGOALS))) --include $(OBJ_DIR)/env_player_surface_trigger.P -endif - -$(OBJ_DIR)/env_player_surface_trigger.o : $(PWD)/env_player_surface_trigger.cpp $(THIS_MAKEFILE) $(MAKEFILE_BASE) - $(PRE_COMPILE_FILE) - $(COMPILE_FILE) $(POST_COMPILE_FILE) - -ifneq (clean, $(findstring clean, $(MAKECMDGOALS))) --include $(OBJ_DIR)/env_projectedtexture.P -endif - -$(OBJ_DIR)/env_projectedtexture.o : $(PWD)/env_projectedtexture.cpp $(THIS_MAKEFILE) $(MAKEFILE_BASE) - $(PRE_COMPILE_FILE) - $(COMPILE_FILE) $(POST_COMPILE_FILE) - -ifneq (clean, $(findstring clean, $(MAKECMDGOALS))) --include $(OBJ_DIR)/env_screenoverlay.P -endif - -$(OBJ_DIR)/env_screenoverlay.o : $(PWD)/env_screenoverlay.cpp $(THIS_MAKEFILE) $(MAKEFILE_BASE) - $(PRE_COMPILE_FILE) - $(COMPILE_FILE) $(POST_COMPILE_FILE) - -ifneq (clean, $(findstring clean, $(MAKECMDGOALS))) --include $(OBJ_DIR)/env_texturetoggle.P -endif - -$(OBJ_DIR)/env_texturetoggle.o : $(PWD)/env_texturetoggle.cpp $(THIS_MAKEFILE) $(MAKEFILE_BASE) - $(PRE_COMPILE_FILE) - $(COMPILE_FILE) $(POST_COMPILE_FILE) - -ifneq (clean, $(findstring clean, $(MAKECMDGOALS))) --include $(OBJ_DIR)/env_tonemap_controller.P -endif - -$(OBJ_DIR)/env_tonemap_controller.o : $(PWD)/env_tonemap_controller.cpp $(THIS_MAKEFILE) $(MAKEFILE_BASE) - $(PRE_COMPILE_FILE) - $(COMPILE_FILE) $(POST_COMPILE_FILE) - -ifneq (clean, $(findstring clean, $(MAKECMDGOALS))) --include $(OBJ_DIR)/env_zoom.P -endif - -$(OBJ_DIR)/env_zoom.o : $(PWD)/env_zoom.cpp $(THIS_MAKEFILE) $(MAKEFILE_BASE) - $(PRE_COMPILE_FILE) - $(COMPILE_FILE) $(POST_COMPILE_FILE) - -ifneq (clean, $(findstring clean, $(MAKECMDGOALS))) --include $(OBJ_DIR)/EventLog.P -endif - -$(OBJ_DIR)/EventLog.o : $(PWD)/EventLog.cpp $(THIS_MAKEFILE) $(MAKEFILE_BASE) - $(PRE_COMPILE_FILE) - $(COMPILE_FILE) $(POST_COMPILE_FILE) - -ifneq (clean, $(findstring clean, $(MAKECMDGOALS))) --include $(OBJ_DIR)/event_tempentity_tester.P -endif - -$(OBJ_DIR)/event_tempentity_tester.o : $(PWD)/event_tempentity_tester.cpp $(THIS_MAKEFILE) $(MAKEFILE_BASE) - $(PRE_COMPILE_FILE) - $(COMPILE_FILE) $(POST_COMPILE_FILE) - -ifneq (clean, $(findstring clean, $(MAKECMDGOALS))) --include $(OBJ_DIR)/explode.P -endif - -$(OBJ_DIR)/explode.o : $(PWD)/explode.cpp $(THIS_MAKEFILE) $(MAKEFILE_BASE) - $(PRE_COMPILE_FILE) - $(COMPILE_FILE) $(POST_COMPILE_FILE) - -ifneq (clean, $(findstring clean, $(MAKECMDGOALS))) --include $(OBJ_DIR)/filters.P -endif - -$(OBJ_DIR)/filters.o : $(PWD)/filters.cpp $(THIS_MAKEFILE) $(MAKEFILE_BASE) - $(PRE_COMPILE_FILE) - $(COMPILE_FILE) $(POST_COMPILE_FILE) - -ifneq (clean, $(findstring clean, $(MAKECMDGOALS))) --include $(OBJ_DIR)/fire.P -endif - -$(OBJ_DIR)/fire.o : $(PWD)/fire.cpp $(THIS_MAKEFILE) $(MAKEFILE_BASE) - $(PRE_COMPILE_FILE) - $(COMPILE_FILE) $(POST_COMPILE_FILE) - -ifneq (clean, $(findstring clean, $(MAKECMDGOALS))) --include $(OBJ_DIR)/fire_smoke.P -endif - -$(OBJ_DIR)/fire_smoke.o : $(PWD)/fire_smoke.cpp $(THIS_MAKEFILE) $(MAKEFILE_BASE) - $(PRE_COMPILE_FILE) - $(COMPILE_FILE) $(POST_COMPILE_FILE) - -ifneq (clean, $(findstring clean, $(MAKECMDGOALS))) --include $(OBJ_DIR)/fish.P -endif - -$(OBJ_DIR)/fish.o : $(PWD)/fish.cpp $(THIS_MAKEFILE) $(MAKEFILE_BASE) - $(PRE_COMPILE_FILE) - $(COMPILE_FILE) $(POST_COMPILE_FILE) - -ifneq (clean, $(findstring clean, $(MAKECMDGOALS))) --include $(OBJ_DIR)/fogcontroller.P -endif - -$(OBJ_DIR)/fogcontroller.o : $(PWD)/fogcontroller.cpp $(THIS_MAKEFILE) $(MAKEFILE_BASE) - $(PRE_COMPILE_FILE) - $(COMPILE_FILE) $(POST_COMPILE_FILE) - -ifneq (clean, $(findstring clean, $(MAKECMDGOALS))) --include $(OBJ_DIR)/fourwheelvehiclephysics.P -endif - -$(OBJ_DIR)/fourwheelvehiclephysics.o : $(PWD)/fourwheelvehiclephysics.cpp $(THIS_MAKEFILE) $(MAKEFILE_BASE) - $(PRE_COMPILE_FILE) - $(COMPILE_FILE) $(POST_COMPILE_FILE) - -ifneq (clean, $(findstring clean, $(MAKECMDGOALS))) --include $(OBJ_DIR)/func_areaportal.P -endif - -$(OBJ_DIR)/func_areaportal.o : $(PWD)/func_areaportal.cpp $(THIS_MAKEFILE) $(MAKEFILE_BASE) - $(PRE_COMPILE_FILE) - $(COMPILE_FILE) $(POST_COMPILE_FILE) - -ifneq (clean, $(findstring clean, $(MAKECMDGOALS))) --include $(OBJ_DIR)/func_areaportalbase.P -endif - -$(OBJ_DIR)/func_areaportalbase.o : $(PWD)/func_areaportalbase.cpp $(THIS_MAKEFILE) $(MAKEFILE_BASE) - $(PRE_COMPILE_FILE) - $(COMPILE_FILE) $(POST_COMPILE_FILE) - -ifneq (clean, $(findstring clean, $(MAKECMDGOALS))) --include $(OBJ_DIR)/func_areaportalwindow.P -endif - -$(OBJ_DIR)/func_areaportalwindow.o : $(PWD)/func_areaportalwindow.cpp $(THIS_MAKEFILE) $(MAKEFILE_BASE) - $(PRE_COMPILE_FILE) - $(COMPILE_FILE) $(POST_COMPILE_FILE) - -ifneq (clean, $(findstring clean, $(MAKECMDGOALS))) --include $(OBJ_DIR)/func_break.P -endif - -$(OBJ_DIR)/func_break.o : $(PWD)/func_break.cpp $(THIS_MAKEFILE) $(MAKEFILE_BASE) - $(PRE_COMPILE_FILE) - $(COMPILE_FILE) $(POST_COMPILE_FILE) - -ifneq (clean, $(findstring clean, $(MAKECMDGOALS))) --include $(OBJ_DIR)/func_breakablesurf.P -endif - -$(OBJ_DIR)/func_breakablesurf.o : $(PWD)/func_breakablesurf.cpp $(THIS_MAKEFILE) $(MAKEFILE_BASE) - $(PRE_COMPILE_FILE) - $(COMPILE_FILE) $(POST_COMPILE_FILE) - -ifneq (clean, $(findstring clean, $(MAKECMDGOALS))) --include $(OBJ_DIR)/func_dust.P -endif - -$(OBJ_DIR)/func_dust.o : $(PWD)/func_dust.cpp $(THIS_MAKEFILE) $(MAKEFILE_BASE) - $(PRE_COMPILE_FILE) - $(COMPILE_FILE) $(POST_COMPILE_FILE) - -ifneq (clean, $(findstring clean, $(MAKECMDGOALS))) --include $(OBJ_DIR)/func_ladder_endpoint.P -endif - -$(OBJ_DIR)/func_ladder_endpoint.o : $(PWD)/func_ladder_endpoint.cpp $(THIS_MAKEFILE) $(MAKEFILE_BASE) - $(PRE_COMPILE_FILE) - $(COMPILE_FILE) $(POST_COMPILE_FILE) - -ifneq (clean, $(findstring clean, $(MAKECMDGOALS))) --include $(OBJ_DIR)/func_lod.P -endif - -$(OBJ_DIR)/func_lod.o : $(PWD)/func_lod.cpp $(THIS_MAKEFILE) $(MAKEFILE_BASE) - $(PRE_COMPILE_FILE) - $(COMPILE_FILE) $(POST_COMPILE_FILE) - -ifneq (clean, $(findstring clean, $(MAKECMDGOALS))) --include $(OBJ_DIR)/func_movelinear.P -endif - -$(OBJ_DIR)/func_movelinear.o : $(PWD)/func_movelinear.cpp $(THIS_MAKEFILE) $(MAKEFILE_BASE) - $(PRE_COMPILE_FILE) - $(COMPILE_FILE) $(POST_COMPILE_FILE) - -ifneq (clean, $(findstring clean, $(MAKECMDGOALS))) --include $(OBJ_DIR)/func_occluder.P -endif - -$(OBJ_DIR)/func_occluder.o : $(PWD)/func_occluder.cpp $(THIS_MAKEFILE) $(MAKEFILE_BASE) - $(PRE_COMPILE_FILE) - $(COMPILE_FILE) $(POST_COMPILE_FILE) - -ifneq (clean, $(findstring clean, $(MAKECMDGOALS))) --include $(OBJ_DIR)/func_reflective_glass.P -endif - -$(OBJ_DIR)/func_reflective_glass.o : $(PWD)/func_reflective_glass.cpp $(THIS_MAKEFILE) $(MAKEFILE_BASE) - $(PRE_COMPILE_FILE) - $(COMPILE_FILE) $(POST_COMPILE_FILE) - -ifneq (clean, $(findstring clean, $(MAKECMDGOALS))) --include $(OBJ_DIR)/func_smokevolume.P -endif - -$(OBJ_DIR)/func_smokevolume.o : $(PWD)/func_smokevolume.cpp $(THIS_MAKEFILE) $(MAKEFILE_BASE) - $(PRE_COMPILE_FILE) - $(COMPILE_FILE) $(POST_COMPILE_FILE) - -ifneq (clean, $(findstring clean, $(MAKECMDGOALS))) --include $(OBJ_DIR)/game.P -endif - -$(OBJ_DIR)/game.o : $(PWD)/game.cpp $(THIS_MAKEFILE) $(MAKEFILE_BASE) - $(PRE_COMPILE_FILE) - $(COMPILE_FILE) $(POST_COMPILE_FILE) - -ifneq (clean, $(findstring clean, $(MAKECMDGOALS))) --include $(OBJ_DIR)/gamedll_replay.P -endif - -$(OBJ_DIR)/gamedll_replay.o : $(PWD)/gamedll_replay.cpp $(THIS_MAKEFILE) $(MAKEFILE_BASE) - $(PRE_COMPILE_FILE) - $(COMPILE_FILE) $(POST_COMPILE_FILE) - -ifneq (clean, $(findstring clean, $(MAKECMDGOALS))) --include $(OBJ_DIR)/gamehandle.P -endif - -$(OBJ_DIR)/gamehandle.o : $(PWD)/gamehandle.cpp $(THIS_MAKEFILE) $(MAKEFILE_BASE) - $(PRE_COMPILE_FILE) - $(COMPILE_FILE) $(POST_COMPILE_FILE) - -ifneq (clean, $(findstring clean, $(MAKECMDGOALS))) --include $(OBJ_DIR)/gameinterface.P -endif - -$(OBJ_DIR)/gameinterface.o : $(PWD)/gameinterface.cpp $(THIS_MAKEFILE) $(MAKEFILE_BASE) - $(PRE_COMPILE_FILE) - $(COMPILE_FILE) $(POST_COMPILE_FILE) - -ifneq (clean, $(findstring clean, $(MAKECMDGOALS))) --include $(OBJ_DIR)/GameStats_BasicStatsFunctions.P -endif - -$(OBJ_DIR)/GameStats_BasicStatsFunctions.o : $(PWD)/GameStats_BasicStatsFunctions.cpp $(THIS_MAKEFILE) $(MAKEFILE_BASE) - $(PRE_COMPILE_FILE) - $(COMPILE_FILE) $(POST_COMPILE_FILE) - -ifneq (clean, $(findstring clean, $(MAKECMDGOALS))) --include $(OBJ_DIR)/gametrace_dll.P -endif - -$(OBJ_DIR)/gametrace_dll.o : $(PWD)/gametrace_dll.cpp $(THIS_MAKEFILE) $(MAKEFILE_BASE) - $(PRE_COMPILE_FILE) - $(COMPILE_FILE) $(POST_COMPILE_FILE) - -ifneq (clean, $(findstring clean, $(MAKECMDGOALS))) --include $(OBJ_DIR)/gameweaponmanager.P -endif - -$(OBJ_DIR)/gameweaponmanager.o : $(PWD)/gameweaponmanager.cpp $(THIS_MAKEFILE) $(MAKEFILE_BASE) - $(PRE_COMPILE_FILE) - $(COMPILE_FILE) $(POST_COMPILE_FILE) - -ifneq (clean, $(findstring clean, $(MAKECMDGOALS))) --include $(OBJ_DIR)/game_ui.P -endif - -$(OBJ_DIR)/game_ui.o : $(PWD)/game_ui.cpp $(THIS_MAKEFILE) $(MAKEFILE_BASE) - $(PRE_COMPILE_FILE) - $(COMPILE_FILE) $(POST_COMPILE_FILE) - -ifneq (clean, $(findstring clean, $(MAKECMDGOALS))) --include $(OBJ_DIR)/genericactor.P -endif - -$(OBJ_DIR)/genericactor.o : $(PWD)/genericactor.cpp $(THIS_MAKEFILE) $(MAKEFILE_BASE) - $(PRE_COMPILE_FILE) - $(COMPILE_FILE) $(POST_COMPILE_FILE) - -ifneq (clean, $(findstring clean, $(MAKECMDGOALS))) --include $(OBJ_DIR)/genericmonster.P -endif - -$(OBJ_DIR)/genericmonster.o : $(PWD)/genericmonster.cpp $(THIS_MAKEFILE) $(MAKEFILE_BASE) - $(PRE_COMPILE_FILE) - $(COMPILE_FILE) $(POST_COMPILE_FILE) - -ifneq (clean, $(findstring clean, $(MAKECMDGOALS))) --include $(OBJ_DIR)/gib.P -endif - -$(OBJ_DIR)/gib.o : $(PWD)/gib.cpp $(THIS_MAKEFILE) $(MAKEFILE_BASE) - $(PRE_COMPILE_FILE) - $(COMPILE_FILE) $(POST_COMPILE_FILE) - -ifneq (clean, $(findstring clean, $(MAKECMDGOALS))) --include $(OBJ_DIR)/globals.P -endif - -$(OBJ_DIR)/globals.o : $(PWD)/globals.cpp $(THIS_MAKEFILE) $(MAKEFILE_BASE) - $(PRE_COMPILE_FILE) - $(COMPILE_FILE) $(POST_COMPILE_FILE) - -ifneq (clean, $(findstring clean, $(MAKECMDGOALS))) --include $(OBJ_DIR)/globalstate.P -endif - -$(OBJ_DIR)/globalstate.o : $(PWD)/globalstate.cpp $(THIS_MAKEFILE) $(MAKEFILE_BASE) - $(PRE_COMPILE_FILE) - $(COMPILE_FILE) $(POST_COMPILE_FILE) - -ifneq (clean, $(findstring clean, $(MAKECMDGOALS))) --include $(OBJ_DIR)/grenadethrown.P -endif - -$(OBJ_DIR)/grenadethrown.o : $(PWD)/grenadethrown.cpp $(THIS_MAKEFILE) $(MAKEFILE_BASE) - $(PRE_COMPILE_FILE) - $(COMPILE_FILE) $(POST_COMPILE_FILE) - -ifneq (clean, $(findstring clean, $(MAKECMDGOALS))) --include $(OBJ_DIR)/guntarget.P -endif - -$(OBJ_DIR)/guntarget.o : $(PWD)/guntarget.cpp $(THIS_MAKEFILE) $(MAKEFILE_BASE) - $(PRE_COMPILE_FILE) - $(COMPILE_FILE) $(POST_COMPILE_FILE) - -ifneq (clean, $(findstring clean, $(MAKECMDGOALS))) --include $(OBJ_DIR)/hierarchy.P -endif - -$(OBJ_DIR)/hierarchy.o : $(PWD)/hierarchy.cpp $(THIS_MAKEFILE) $(MAKEFILE_BASE) - $(PRE_COMPILE_FILE) - $(COMPILE_FILE) $(POST_COMPILE_FILE) - -ifneq (clean, $(findstring clean, $(MAKECMDGOALS))) --include $(OBJ_DIR)/ai_allymanager.P -endif - -$(OBJ_DIR)/ai_allymanager.o : $(PWD)/hl2/ai_allymanager.cpp $(THIS_MAKEFILE) $(MAKEFILE_BASE) - $(PRE_COMPILE_FILE) - $(COMPILE_FILE) $(POST_COMPILE_FILE) - -ifneq (clean, $(findstring clean, $(MAKECMDGOALS))) --include $(OBJ_DIR)/ai_behavior_actbusy.P -endif - -$(OBJ_DIR)/ai_behavior_actbusy.o : $(PWD)/hl2/ai_behavior_actbusy.cpp $(THIS_MAKEFILE) $(MAKEFILE_BASE) - $(PRE_COMPILE_FILE) - $(COMPILE_FILE) $(POST_COMPILE_FILE) - -ifneq (clean, $(findstring clean, $(MAKECMDGOALS))) --include $(OBJ_DIR)/ai_behavior_functank.P -endif - -$(OBJ_DIR)/ai_behavior_functank.o : $(PWD)/hl2/ai_behavior_functank.cpp $(THIS_MAKEFILE) $(MAKEFILE_BASE) - $(PRE_COMPILE_FILE) - $(COMPILE_FILE) $(POST_COMPILE_FILE) - -ifneq (clean, $(findstring clean, $(MAKECMDGOALS))) --include $(OBJ_DIR)/ai_behavior_holster.P -endif - -$(OBJ_DIR)/ai_behavior_holster.o : $(PWD)/hl2/ai_behavior_holster.cpp $(THIS_MAKEFILE) $(MAKEFILE_BASE) - $(PRE_COMPILE_FILE) - $(COMPILE_FILE) $(POST_COMPILE_FILE) - -ifneq (clean, $(findstring clean, $(MAKECMDGOALS))) --include $(OBJ_DIR)/ai_behavior_operator.P -endif - -$(OBJ_DIR)/ai_behavior_operator.o : $(PWD)/hl2/ai_behavior_operator.cpp $(THIS_MAKEFILE) $(MAKEFILE_BASE) - $(PRE_COMPILE_FILE) - $(COMPILE_FILE) $(POST_COMPILE_FILE) - -ifneq (clean, $(findstring clean, $(MAKECMDGOALS))) --include $(OBJ_DIR)/ai_behavior_police.P -endif - -$(OBJ_DIR)/ai_behavior_police.o : $(PWD)/hl2/ai_behavior_police.cpp $(THIS_MAKEFILE) $(MAKEFILE_BASE) - $(PRE_COMPILE_FILE) - $(COMPILE_FILE) $(POST_COMPILE_FILE) - -ifneq (clean, $(findstring clean, $(MAKECMDGOALS))) --include $(OBJ_DIR)/ai_goal_police.P -endif - -$(OBJ_DIR)/ai_goal_police.o : $(PWD)/hl2/ai_goal_police.cpp $(THIS_MAKEFILE) $(MAKEFILE_BASE) - $(PRE_COMPILE_FILE) - $(COMPILE_FILE) $(POST_COMPILE_FILE) - -ifneq (clean, $(findstring clean, $(MAKECMDGOALS))) --include $(OBJ_DIR)/ai_spotlight.P -endif - -$(OBJ_DIR)/ai_spotlight.o : $(PWD)/hl2/ai_spotlight.cpp $(THIS_MAKEFILE) $(MAKEFILE_BASE) - $(PRE_COMPILE_FILE) - $(COMPILE_FILE) $(POST_COMPILE_FILE) - -ifneq (clean, $(findstring clean, $(MAKECMDGOALS))) --include $(OBJ_DIR)/antlion_dust.P -endif - -$(OBJ_DIR)/antlion_dust.o : $(PWD)/hl2/antlion_dust.cpp $(THIS_MAKEFILE) $(MAKEFILE_BASE) - $(PRE_COMPILE_FILE) - $(COMPILE_FILE) $(POST_COMPILE_FILE) - -ifneq (clean, $(findstring clean, $(MAKECMDGOALS))) --include $(OBJ_DIR)/antlion_maker.P -endif - -$(OBJ_DIR)/antlion_maker.o : $(PWD)/hl2/antlion_maker.cpp $(THIS_MAKEFILE) $(MAKEFILE_BASE) - $(PRE_COMPILE_FILE) - $(COMPILE_FILE) $(POST_COMPILE_FILE) - -ifneq (clean, $(findstring clean, $(MAKECMDGOALS))) --include $(OBJ_DIR)/ar2_explosion.P -endif - -$(OBJ_DIR)/ar2_explosion.o : $(PWD)/hl2/ar2_explosion.cpp $(THIS_MAKEFILE) $(MAKEFILE_BASE) - $(PRE_COMPILE_FILE) - $(COMPILE_FILE) $(POST_COMPILE_FILE) - -ifneq (clean, $(findstring clean, $(MAKECMDGOALS))) --include $(OBJ_DIR)/basehlcombatweapon.P -endif - -$(OBJ_DIR)/basehlcombatweapon.o : $(PWD)/hl2/basehlcombatweapon.cpp $(THIS_MAKEFILE) $(MAKEFILE_BASE) - $(PRE_COMPILE_FILE) - $(COMPILE_FILE) $(POST_COMPILE_FILE) - -ifneq (clean, $(findstring clean, $(MAKECMDGOALS))) --include $(OBJ_DIR)/cbasehelicopter.P -endif - -$(OBJ_DIR)/cbasehelicopter.o : $(PWD)/hl2/cbasehelicopter.cpp $(THIS_MAKEFILE) $(MAKEFILE_BASE) - $(PRE_COMPILE_FILE) - $(COMPILE_FILE) $(POST_COMPILE_FILE) - -ifneq (clean, $(findstring clean, $(MAKECMDGOALS))) --include $(OBJ_DIR)/cbasespriteprojectile.P -endif - -$(OBJ_DIR)/cbasespriteprojectile.o : $(PWD)/hl2/cbasespriteprojectile.cpp $(THIS_MAKEFILE) $(MAKEFILE_BASE) - $(PRE_COMPILE_FILE) - $(COMPILE_FILE) $(POST_COMPILE_FILE) - -ifneq (clean, $(findstring clean, $(MAKECMDGOALS))) --include $(OBJ_DIR)/citadel_effects.P -endif - -$(OBJ_DIR)/citadel_effects.o : $(PWD)/hl2/citadel_effects.cpp $(THIS_MAKEFILE) $(MAKEFILE_BASE) - $(PRE_COMPILE_FILE) - $(COMPILE_FILE) $(POST_COMPILE_FILE) - -ifneq (clean, $(findstring clean, $(MAKECMDGOALS))) --include $(OBJ_DIR)/combine_mine.P -endif - -$(OBJ_DIR)/combine_mine.o : $(PWD)/hl2/combine_mine.cpp $(THIS_MAKEFILE) $(MAKEFILE_BASE) - $(PRE_COMPILE_FILE) - $(COMPILE_FILE) $(POST_COMPILE_FILE) - -ifneq (clean, $(findstring clean, $(MAKECMDGOALS))) --include $(OBJ_DIR)/env_alyxemp.P -endif - -$(OBJ_DIR)/env_alyxemp.o : $(PWD)/hl2/env_alyxemp.cpp $(THIS_MAKEFILE) $(MAKEFILE_BASE) - $(PRE_COMPILE_FILE) - $(COMPILE_FILE) $(POST_COMPILE_FILE) - -ifneq (clean, $(findstring clean, $(MAKECMDGOALS))) --include $(OBJ_DIR)/env_headcrabcanister.P -endif - -$(OBJ_DIR)/env_headcrabcanister.o : $(PWD)/hl2/env_headcrabcanister.cpp $(THIS_MAKEFILE) $(MAKEFILE_BASE) - $(PRE_COMPILE_FILE) - $(COMPILE_FILE) $(POST_COMPILE_FILE) - -ifneq (clean, $(findstring clean, $(MAKECMDGOALS))) --include $(OBJ_DIR)/env_speaker.P -endif - -$(OBJ_DIR)/env_speaker.o : $(PWD)/hl2/env_speaker.cpp $(THIS_MAKEFILE) $(MAKEFILE_BASE) - $(PRE_COMPILE_FILE) - $(COMPILE_FILE) $(POST_COMPILE_FILE) - -ifneq (clean, $(findstring clean, $(MAKECMDGOALS))) --include $(OBJ_DIR)/env_starfield.P -endif - -$(OBJ_DIR)/env_starfield.o : $(PWD)/hl2/env_starfield.cpp $(THIS_MAKEFILE) $(MAKEFILE_BASE) - $(PRE_COMPILE_FILE) - $(COMPILE_FILE) $(POST_COMPILE_FILE) - -ifneq (clean, $(findstring clean, $(MAKECMDGOALS))) --include $(OBJ_DIR)/Func_Monitor.P -endif - -$(OBJ_DIR)/Func_Monitor.o : $(PWD)/hl2/Func_Monitor.cpp $(THIS_MAKEFILE) $(MAKEFILE_BASE) - $(PRE_COMPILE_FILE) - $(COMPILE_FILE) $(POST_COMPILE_FILE) - -ifneq (clean, $(findstring clean, $(MAKECMDGOALS))) --include $(OBJ_DIR)/func_recharge.P -endif - -$(OBJ_DIR)/func_recharge.o : $(PWD)/hl2/func_recharge.cpp $(THIS_MAKEFILE) $(MAKEFILE_BASE) - $(PRE_COMPILE_FILE) - $(COMPILE_FILE) $(POST_COMPILE_FILE) - -ifneq (clean, $(findstring clean, $(MAKECMDGOALS))) --include $(OBJ_DIR)/func_tank.P -endif - -$(OBJ_DIR)/func_tank.o : $(PWD)/hl2/func_tank.cpp $(THIS_MAKEFILE) $(MAKEFILE_BASE) - $(PRE_COMPILE_FILE) - $(COMPILE_FILE) $(POST_COMPILE_FILE) - -ifneq (clean, $(findstring clean, $(MAKECMDGOALS))) --include $(OBJ_DIR)/grenade_ar2.P -endif - -$(OBJ_DIR)/grenade_ar2.o : $(PWD)/hl2/grenade_ar2.cpp $(THIS_MAKEFILE) $(MAKEFILE_BASE) - $(PRE_COMPILE_FILE) - $(COMPILE_FILE) $(POST_COMPILE_FILE) - -ifneq (clean, $(findstring clean, $(MAKECMDGOALS))) --include $(OBJ_DIR)/grenade_beam.P -endif - -$(OBJ_DIR)/grenade_beam.o : $(PWD)/hl2/grenade_beam.cpp $(THIS_MAKEFILE) $(MAKEFILE_BASE) - $(PRE_COMPILE_FILE) - $(COMPILE_FILE) $(POST_COMPILE_FILE) - -ifneq (clean, $(findstring clean, $(MAKECMDGOALS))) --include $(OBJ_DIR)/grenade_bugbait.P -endif - -$(OBJ_DIR)/grenade_bugbait.o : $(PWD)/hl2/grenade_bugbait.cpp $(THIS_MAKEFILE) $(MAKEFILE_BASE) - $(PRE_COMPILE_FILE) - $(COMPILE_FILE) $(POST_COMPILE_FILE) - -ifneq (clean, $(findstring clean, $(MAKECMDGOALS))) --include $(OBJ_DIR)/grenade_frag.P -endif - -$(OBJ_DIR)/grenade_frag.o : $(PWD)/hl2/grenade_frag.cpp $(THIS_MAKEFILE) $(MAKEFILE_BASE) - $(PRE_COMPILE_FILE) - $(COMPILE_FILE) $(POST_COMPILE_FILE) - -ifneq (clean, $(findstring clean, $(MAKECMDGOALS))) --include $(OBJ_DIR)/grenade_homer.P -endif - -$(OBJ_DIR)/grenade_homer.o : $(PWD)/hl2/grenade_homer.cpp $(THIS_MAKEFILE) $(MAKEFILE_BASE) - $(PRE_COMPILE_FILE) - $(COMPILE_FILE) $(POST_COMPILE_FILE) - -ifneq (clean, $(findstring clean, $(MAKECMDGOALS))) --include $(OBJ_DIR)/grenade_pathfollower.P -endif - -$(OBJ_DIR)/grenade_pathfollower.o : $(PWD)/hl2/grenade_pathfollower.cpp $(THIS_MAKEFILE) $(MAKEFILE_BASE) - $(PRE_COMPILE_FILE) - $(COMPILE_FILE) $(POST_COMPILE_FILE) - -ifneq (clean, $(findstring clean, $(MAKECMDGOALS))) --include $(OBJ_DIR)/hl2_ai_network.P -endif - -$(OBJ_DIR)/hl2_ai_network.o : $(PWD)/hl2/hl2_ai_network.cpp $(THIS_MAKEFILE) $(MAKEFILE_BASE) - $(PRE_COMPILE_FILE) - $(COMPILE_FILE) $(POST_COMPILE_FILE) - -ifneq (clean, $(findstring clean, $(MAKECMDGOALS))) --include $(OBJ_DIR)/hl2_client.P -endif - -$(OBJ_DIR)/hl2_client.o : $(PWD)/hl2/hl2_client.cpp $(THIS_MAKEFILE) $(MAKEFILE_BASE) - $(PRE_COMPILE_FILE) - $(COMPILE_FILE) $(POST_COMPILE_FILE) - -ifneq (clean, $(findstring clean, $(MAKECMDGOALS))) --include $(OBJ_DIR)/hl2_eventlog.P -endif - -$(OBJ_DIR)/hl2_eventlog.o : $(PWD)/hl2/hl2_eventlog.cpp $(THIS_MAKEFILE) $(MAKEFILE_BASE) - $(PRE_COMPILE_FILE) - $(COMPILE_FILE) $(POST_COMPILE_FILE) - -ifneq (clean, $(findstring clean, $(MAKECMDGOALS))) --include $(OBJ_DIR)/hl2_gamestats.P -endif - -$(OBJ_DIR)/hl2_gamestats.o : $(PWD)/hl2/hl2_gamestats.cpp $(THIS_MAKEFILE) $(MAKEFILE_BASE) - $(PRE_COMPILE_FILE) - $(COMPILE_FILE) $(POST_COMPILE_FILE) - -ifneq (clean, $(findstring clean, $(MAKECMDGOALS))) --include $(OBJ_DIR)/hl2_player.P -endif - -$(OBJ_DIR)/hl2_player.o : $(PWD)/hl2/hl2_player.cpp $(THIS_MAKEFILE) $(MAKEFILE_BASE) - $(PRE_COMPILE_FILE) - $(COMPILE_FILE) $(POST_COMPILE_FILE) - -ifneq (clean, $(findstring clean, $(MAKECMDGOALS))) --include $(OBJ_DIR)/hl2_playerlocaldata.P -endif - -$(OBJ_DIR)/hl2_playerlocaldata.o : $(PWD)/hl2/hl2_playerlocaldata.cpp $(THIS_MAKEFILE) $(MAKEFILE_BASE) - $(PRE_COMPILE_FILE) - $(COMPILE_FILE) $(POST_COMPILE_FILE) - -ifneq (clean, $(findstring clean, $(MAKECMDGOALS))) --include $(OBJ_DIR)/hl2_triggers.P -endif - -$(OBJ_DIR)/hl2_triggers.o : $(PWD)/hl2/hl2_triggers.cpp $(THIS_MAKEFILE) $(MAKEFILE_BASE) - $(PRE_COMPILE_FILE) - $(COMPILE_FILE) $(POST_COMPILE_FILE) - -ifneq (clean, $(findstring clean, $(MAKECMDGOALS))) --include $(OBJ_DIR)/hl_playermove.P -endif - -$(OBJ_DIR)/hl_playermove.o : $(PWD)/hl2/hl_playermove.cpp $(THIS_MAKEFILE) $(MAKEFILE_BASE) - $(PRE_COMPILE_FILE) - $(COMPILE_FILE) $(POST_COMPILE_FILE) - -ifneq (clean, $(findstring clean, $(MAKECMDGOALS))) --include $(OBJ_DIR)/info_darknessmode_lightsource.P -endif - -$(OBJ_DIR)/info_darknessmode_lightsource.o : $(PWD)/hl2/info_darknessmode_lightsource.cpp $(THIS_MAKEFILE) $(MAKEFILE_BASE) - $(PRE_COMPILE_FILE) - $(COMPILE_FILE) $(POST_COMPILE_FILE) - -ifneq (clean, $(findstring clean, $(MAKECMDGOALS))) --include $(OBJ_DIR)/info_teleporter_countdown.P -endif - -$(OBJ_DIR)/info_teleporter_countdown.o : $(PWD)/hl2/info_teleporter_countdown.cpp $(THIS_MAKEFILE) $(MAKEFILE_BASE) - $(PRE_COMPILE_FILE) - $(COMPILE_FILE) $(POST_COMPILE_FILE) - -ifneq (clean, $(findstring clean, $(MAKECMDGOALS))) --include $(OBJ_DIR)/item_ammo.P -endif - -$(OBJ_DIR)/item_ammo.o : $(PWD)/hl2/item_ammo.cpp $(THIS_MAKEFILE) $(MAKEFILE_BASE) - $(PRE_COMPILE_FILE) - $(COMPILE_FILE) $(POST_COMPILE_FILE) - -ifneq (clean, $(findstring clean, $(MAKECMDGOALS))) --include $(OBJ_DIR)/item_battery.P -endif - -$(OBJ_DIR)/item_battery.o : $(PWD)/hl2/item_battery.cpp $(THIS_MAKEFILE) $(MAKEFILE_BASE) - $(PRE_COMPILE_FILE) - $(COMPILE_FILE) $(POST_COMPILE_FILE) - -ifneq (clean, $(findstring clean, $(MAKECMDGOALS))) --include $(OBJ_DIR)/item_dynamic_resupply.P -endif - -$(OBJ_DIR)/item_dynamic_resupply.o : $(PWD)/hl2/item_dynamic_resupply.cpp $(THIS_MAKEFILE) $(MAKEFILE_BASE) - $(PRE_COMPILE_FILE) - $(COMPILE_FILE) $(POST_COMPILE_FILE) - -ifneq (clean, $(findstring clean, $(MAKECMDGOALS))) --include $(OBJ_DIR)/item_healthkit.P -endif - -$(OBJ_DIR)/item_healthkit.o : $(PWD)/hl2/item_healthkit.cpp $(THIS_MAKEFILE) $(MAKEFILE_BASE) - $(PRE_COMPILE_FILE) - $(COMPILE_FILE) $(POST_COMPILE_FILE) - -ifneq (clean, $(findstring clean, $(MAKECMDGOALS))) --include $(OBJ_DIR)/item_itemcrate.P -endif - -$(OBJ_DIR)/item_itemcrate.o : $(PWD)/hl2/item_itemcrate.cpp $(THIS_MAKEFILE) $(MAKEFILE_BASE) - $(PRE_COMPILE_FILE) - $(COMPILE_FILE) $(POST_COMPILE_FILE) - -ifneq (clean, $(findstring clean, $(MAKECMDGOALS))) --include $(OBJ_DIR)/item_suit.P -endif - -$(OBJ_DIR)/item_suit.o : $(PWD)/hl2/item_suit.cpp $(THIS_MAKEFILE) $(MAKEFILE_BASE) - $(PRE_COMPILE_FILE) - $(COMPILE_FILE) $(POST_COMPILE_FILE) - -ifneq (clean, $(findstring clean, $(MAKECMDGOALS))) --include $(OBJ_DIR)/look_door.P -endif - -$(OBJ_DIR)/look_door.o : $(PWD)/hl2/look_door.cpp $(THIS_MAKEFILE) $(MAKEFILE_BASE) - $(PRE_COMPILE_FILE) - $(COMPILE_FILE) $(POST_COMPILE_FILE) - -ifneq (clean, $(findstring clean, $(MAKECMDGOALS))) --include $(OBJ_DIR)/monster_dummy.P -endif - -$(OBJ_DIR)/monster_dummy.o : $(PWD)/hl2/monster_dummy.cpp $(THIS_MAKEFILE) $(MAKEFILE_BASE) - $(PRE_COMPILE_FILE) - $(COMPILE_FILE) $(POST_COMPILE_FILE) - -ifneq (clean, $(findstring clean, $(MAKECMDGOALS))) --include $(OBJ_DIR)/npc_alyx.P -endif - -$(OBJ_DIR)/npc_alyx.o : $(PWD)/hl2/npc_alyx.cpp $(THIS_MAKEFILE) $(MAKEFILE_BASE) - $(PRE_COMPILE_FILE) - $(COMPILE_FILE) $(POST_COMPILE_FILE) - -ifneq (clean, $(findstring clean, $(MAKECMDGOALS))) --include $(OBJ_DIR)/npc_antlion.P -endif - -$(OBJ_DIR)/npc_antlion.o : $(PWD)/hl2/npc_antlion.cpp $(THIS_MAKEFILE) $(MAKEFILE_BASE) - $(PRE_COMPILE_FILE) - $(COMPILE_FILE) $(POST_COMPILE_FILE) - -ifneq (clean, $(findstring clean, $(MAKECMDGOALS))) --include $(OBJ_DIR)/npc_antlionguard.P -endif - -$(OBJ_DIR)/npc_antlionguard.o : $(PWD)/hl2/npc_antlionguard.cpp $(THIS_MAKEFILE) $(MAKEFILE_BASE) - $(PRE_COMPILE_FILE) - $(COMPILE_FILE) $(POST_COMPILE_FILE) - -ifneq (clean, $(findstring clean, $(MAKECMDGOALS))) --include $(OBJ_DIR)/npc_apcdriver.P -endif - -$(OBJ_DIR)/npc_apcdriver.o : $(PWD)/hl2/npc_apcdriver.cpp $(THIS_MAKEFILE) $(MAKEFILE_BASE) - $(PRE_COMPILE_FILE) - $(COMPILE_FILE) $(POST_COMPILE_FILE) - -ifneq (clean, $(findstring clean, $(MAKECMDGOALS))) --include $(OBJ_DIR)/npc_attackchopper.P -endif - -$(OBJ_DIR)/npc_attackchopper.o : $(PWD)/hl2/npc_attackchopper.cpp $(THIS_MAKEFILE) $(MAKEFILE_BASE) - $(PRE_COMPILE_FILE) - $(COMPILE_FILE) $(POST_COMPILE_FILE) - -ifneq (clean, $(findstring clean, $(MAKECMDGOALS))) --include $(OBJ_DIR)/npc_barnacle.P -endif - -$(OBJ_DIR)/npc_barnacle.o : $(PWD)/hl2/npc_barnacle.cpp $(THIS_MAKEFILE) $(MAKEFILE_BASE) - $(PRE_COMPILE_FILE) - $(COMPILE_FILE) $(POST_COMPILE_FILE) - -ifneq (clean, $(findstring clean, $(MAKECMDGOALS))) --include $(OBJ_DIR)/npc_barney.P -endif - -$(OBJ_DIR)/npc_barney.o : $(PWD)/hl2/npc_barney.cpp $(THIS_MAKEFILE) $(MAKEFILE_BASE) - $(PRE_COMPILE_FILE) - $(COMPILE_FILE) $(POST_COMPILE_FILE) - -ifneq (clean, $(findstring clean, $(MAKECMDGOALS))) --include $(OBJ_DIR)/npc_basescanner.P -endif - -$(OBJ_DIR)/npc_basescanner.o : $(PWD)/hl2/npc_basescanner.cpp $(THIS_MAKEFILE) $(MAKEFILE_BASE) - $(PRE_COMPILE_FILE) - $(COMPILE_FILE) $(POST_COMPILE_FILE) - -ifneq (clean, $(findstring clean, $(MAKECMDGOALS))) --include $(OBJ_DIR)/npc_BaseZombie.P -endif - -$(OBJ_DIR)/npc_BaseZombie.o : $(PWD)/hl2/npc_BaseZombie.cpp $(THIS_MAKEFILE) $(MAKEFILE_BASE) - $(PRE_COMPILE_FILE) - $(COMPILE_FILE) $(POST_COMPILE_FILE) - -ifneq (clean, $(findstring clean, $(MAKECMDGOALS))) --include $(OBJ_DIR)/npc_blob.P -endif - -$(OBJ_DIR)/npc_blob.o : $(PWD)/hl2/npc_blob.cpp $(THIS_MAKEFILE) $(MAKEFILE_BASE) - $(PRE_COMPILE_FILE) - $(COMPILE_FILE) $(POST_COMPILE_FILE) - -ifneq (clean, $(findstring clean, $(MAKECMDGOALS))) --include $(OBJ_DIR)/npc_breen.P -endif - -$(OBJ_DIR)/npc_breen.o : $(PWD)/hl2/npc_breen.cpp $(THIS_MAKEFILE) $(MAKEFILE_BASE) - $(PRE_COMPILE_FILE) - $(COMPILE_FILE) $(POST_COMPILE_FILE) - -ifneq (clean, $(findstring clean, $(MAKECMDGOALS))) --include $(OBJ_DIR)/npc_bullseye.P -endif - -$(OBJ_DIR)/npc_bullseye.o : $(PWD)/hl2/npc_bullseye.cpp $(THIS_MAKEFILE) $(MAKEFILE_BASE) - $(PRE_COMPILE_FILE) - $(COMPILE_FILE) $(POST_COMPILE_FILE) - -ifneq (clean, $(findstring clean, $(MAKECMDGOALS))) --include $(OBJ_DIR)/npc_citizen17.P -endif - -$(OBJ_DIR)/npc_citizen17.o : $(PWD)/hl2/npc_citizen17.cpp $(THIS_MAKEFILE) $(MAKEFILE_BASE) - $(PRE_COMPILE_FILE) - $(COMPILE_FILE) $(POST_COMPILE_FILE) - -ifneq (clean, $(findstring clean, $(MAKECMDGOALS))) --include $(OBJ_DIR)/npc_combine.P -endif - -$(OBJ_DIR)/npc_combine.o : $(PWD)/hl2/npc_combine.cpp $(THIS_MAKEFILE) $(MAKEFILE_BASE) - $(PRE_COMPILE_FILE) - $(COMPILE_FILE) $(POST_COMPILE_FILE) - -ifneq (clean, $(findstring clean, $(MAKECMDGOALS))) --include $(OBJ_DIR)/npc_combinecamera.P -endif - -$(OBJ_DIR)/npc_combinecamera.o : $(PWD)/hl2/npc_combinecamera.cpp $(THIS_MAKEFILE) $(MAKEFILE_BASE) - $(PRE_COMPILE_FILE) - $(COMPILE_FILE) $(POST_COMPILE_FILE) - -ifneq (clean, $(findstring clean, $(MAKECMDGOALS))) --include $(OBJ_DIR)/npc_combinedropship.P -endif - -$(OBJ_DIR)/npc_combinedropship.o : $(PWD)/hl2/npc_combinedropship.cpp $(THIS_MAKEFILE) $(MAKEFILE_BASE) - $(PRE_COMPILE_FILE) - $(COMPILE_FILE) $(POST_COMPILE_FILE) - -ifneq (clean, $(findstring clean, $(MAKECMDGOALS))) --include $(OBJ_DIR)/npc_combinegunship.P -endif - -$(OBJ_DIR)/npc_combinegunship.o : $(PWD)/hl2/npc_combinegunship.cpp $(THIS_MAKEFILE) $(MAKEFILE_BASE) - $(PRE_COMPILE_FILE) - $(COMPILE_FILE) $(POST_COMPILE_FILE) - -ifneq (clean, $(findstring clean, $(MAKECMDGOALS))) --include $(OBJ_DIR)/npc_combines.P -endif - -$(OBJ_DIR)/npc_combines.o : $(PWD)/hl2/npc_combines.cpp $(THIS_MAKEFILE) $(MAKEFILE_BASE) - $(PRE_COMPILE_FILE) - $(COMPILE_FILE) $(POST_COMPILE_FILE) - -ifneq (clean, $(findstring clean, $(MAKECMDGOALS))) --include $(OBJ_DIR)/npc_cranedriver.P -endif - -$(OBJ_DIR)/npc_cranedriver.o : $(PWD)/hl2/npc_cranedriver.cpp $(THIS_MAKEFILE) $(MAKEFILE_BASE) - $(PRE_COMPILE_FILE) - $(COMPILE_FILE) $(POST_COMPILE_FILE) - -ifneq (clean, $(findstring clean, $(MAKECMDGOALS))) --include $(OBJ_DIR)/npc_crow.P -endif - -$(OBJ_DIR)/npc_crow.o : $(PWD)/hl2/npc_crow.cpp $(THIS_MAKEFILE) $(MAKEFILE_BASE) - $(PRE_COMPILE_FILE) - $(COMPILE_FILE) $(POST_COMPILE_FILE) - -ifneq (clean, $(findstring clean, $(MAKECMDGOALS))) --include $(OBJ_DIR)/npc_dog.P -endif - -$(OBJ_DIR)/npc_dog.o : $(PWD)/hl2/npc_dog.cpp $(THIS_MAKEFILE) $(MAKEFILE_BASE) - $(PRE_COMPILE_FILE) - $(COMPILE_FILE) $(POST_COMPILE_FILE) - -ifneq (clean, $(findstring clean, $(MAKECMDGOALS))) --include $(OBJ_DIR)/npc_eli.P -endif - -$(OBJ_DIR)/npc_eli.o : $(PWD)/hl2/npc_eli.cpp $(THIS_MAKEFILE) $(MAKEFILE_BASE) - $(PRE_COMPILE_FILE) - $(COMPILE_FILE) $(POST_COMPILE_FILE) - -ifneq (clean, $(findstring clean, $(MAKECMDGOALS))) --include $(OBJ_DIR)/npc_enemyfinder.P -endif - -$(OBJ_DIR)/npc_enemyfinder.o : $(PWD)/hl2/npc_enemyfinder.cpp $(THIS_MAKEFILE) $(MAKEFILE_BASE) - $(PRE_COMPILE_FILE) - $(COMPILE_FILE) $(POST_COMPILE_FILE) - -ifneq (clean, $(findstring clean, $(MAKECMDGOALS))) --include $(OBJ_DIR)/npc_fastzombie.P -endif - -$(OBJ_DIR)/npc_fastzombie.o : $(PWD)/hl2/npc_fastzombie.cpp $(THIS_MAKEFILE) $(MAKEFILE_BASE) - $(PRE_COMPILE_FILE) - $(COMPILE_FILE) $(POST_COMPILE_FILE) - -ifneq (clean, $(findstring clean, $(MAKECMDGOALS))) --include $(OBJ_DIR)/npc_fisherman.P -endif - -$(OBJ_DIR)/npc_fisherman.o : $(PWD)/hl2/npc_fisherman.cpp $(THIS_MAKEFILE) $(MAKEFILE_BASE) - $(PRE_COMPILE_FILE) - $(COMPILE_FILE) $(POST_COMPILE_FILE) - -ifneq (clean, $(findstring clean, $(MAKECMDGOALS))) --include $(OBJ_DIR)/npc_gman.P -endif - -$(OBJ_DIR)/npc_gman.o : $(PWD)/hl2/npc_gman.cpp $(THIS_MAKEFILE) $(MAKEFILE_BASE) - $(PRE_COMPILE_FILE) - $(COMPILE_FILE) $(POST_COMPILE_FILE) - -ifneq (clean, $(findstring clean, $(MAKECMDGOALS))) --include $(OBJ_DIR)/npc_headcrab.P -endif - -$(OBJ_DIR)/npc_headcrab.o : $(PWD)/hl2/npc_headcrab.cpp $(THIS_MAKEFILE) $(MAKEFILE_BASE) - $(PRE_COMPILE_FILE) - $(COMPILE_FILE) $(POST_COMPILE_FILE) - -ifneq (clean, $(findstring clean, $(MAKECMDGOALS))) --include $(OBJ_DIR)/npc_ichthyosaur.P -endif - -$(OBJ_DIR)/npc_ichthyosaur.o : $(PWD)/hl2/npc_ichthyosaur.cpp $(THIS_MAKEFILE) $(MAKEFILE_BASE) - $(PRE_COMPILE_FILE) - $(COMPILE_FILE) $(POST_COMPILE_FILE) - -ifneq (clean, $(findstring clean, $(MAKECMDGOALS))) --include $(OBJ_DIR)/npc_kleiner.P -endif - -$(OBJ_DIR)/npc_kleiner.o : $(PWD)/hl2/npc_kleiner.cpp $(THIS_MAKEFILE) $(MAKEFILE_BASE) - $(PRE_COMPILE_FILE) - $(COMPILE_FILE) $(POST_COMPILE_FILE) - -ifneq (clean, $(findstring clean, $(MAKECMDGOALS))) --include $(OBJ_DIR)/npc_launcher.P -endif - -$(OBJ_DIR)/npc_launcher.o : $(PWD)/hl2/npc_launcher.cpp $(THIS_MAKEFILE) $(MAKEFILE_BASE) - $(PRE_COMPILE_FILE) - $(COMPILE_FILE) $(POST_COMPILE_FILE) - -ifneq (clean, $(findstring clean, $(MAKECMDGOALS))) --include $(OBJ_DIR)/npc_manhack.P -endif - -$(OBJ_DIR)/npc_manhack.o : $(PWD)/hl2/npc_manhack.cpp $(THIS_MAKEFILE) $(MAKEFILE_BASE) - $(PRE_COMPILE_FILE) - $(COMPILE_FILE) $(POST_COMPILE_FILE) - -ifneq (clean, $(findstring clean, $(MAKECMDGOALS))) --include $(OBJ_DIR)/npc_metropolice.P -endif - -$(OBJ_DIR)/npc_metropolice.o : $(PWD)/hl2/npc_metropolice.cpp $(THIS_MAKEFILE) $(MAKEFILE_BASE) - $(PRE_COMPILE_FILE) - $(COMPILE_FILE) $(POST_COMPILE_FILE) - -ifneq (clean, $(findstring clean, $(MAKECMDGOALS))) --include $(OBJ_DIR)/npc_missiledefense.P -endif - -$(OBJ_DIR)/npc_missiledefense.o : $(PWD)/hl2/npc_missiledefense.cpp $(THIS_MAKEFILE) $(MAKEFILE_BASE) - $(PRE_COMPILE_FILE) - $(COMPILE_FILE) $(POST_COMPILE_FILE) - -ifneq (clean, $(findstring clean, $(MAKECMDGOALS))) --include $(OBJ_DIR)/npc_monk.P -endif - -$(OBJ_DIR)/npc_monk.o : $(PWD)/hl2/npc_monk.cpp $(THIS_MAKEFILE) $(MAKEFILE_BASE) - $(PRE_COMPILE_FILE) - $(COMPILE_FILE) $(POST_COMPILE_FILE) - -ifneq (clean, $(findstring clean, $(MAKECMDGOALS))) --include $(OBJ_DIR)/npc_mossman.P -endif - -$(OBJ_DIR)/npc_mossman.o : $(PWD)/hl2/npc_mossman.cpp $(THIS_MAKEFILE) $(MAKEFILE_BASE) - $(PRE_COMPILE_FILE) - $(COMPILE_FILE) $(POST_COMPILE_FILE) - -ifneq (clean, $(findstring clean, $(MAKECMDGOALS))) --include $(OBJ_DIR)/npc_playercompanion.P -endif - -$(OBJ_DIR)/npc_playercompanion.o : $(PWD)/hl2/npc_playercompanion.cpp $(THIS_MAKEFILE) $(MAKEFILE_BASE) - $(PRE_COMPILE_FILE) - $(COMPILE_FILE) $(POST_COMPILE_FILE) - -ifneq (clean, $(findstring clean, $(MAKECMDGOALS))) --include $(OBJ_DIR)/npc_PoisonZombie.P -endif - -$(OBJ_DIR)/npc_PoisonZombie.o : $(PWD)/hl2/npc_PoisonZombie.cpp $(THIS_MAKEFILE) $(MAKEFILE_BASE) - $(PRE_COMPILE_FILE) - $(COMPILE_FILE) $(POST_COMPILE_FILE) - -ifneq (clean, $(findstring clean, $(MAKECMDGOALS))) --include $(OBJ_DIR)/npc_rollermine.P -endif - -$(OBJ_DIR)/npc_rollermine.o : $(PWD)/hl2/npc_rollermine.cpp $(THIS_MAKEFILE) $(MAKEFILE_BASE) - $(PRE_COMPILE_FILE) - $(COMPILE_FILE) $(POST_COMPILE_FILE) - -ifneq (clean, $(findstring clean, $(MAKECMDGOALS))) --include $(OBJ_DIR)/npc_scanner.P -endif - -$(OBJ_DIR)/npc_scanner.o : $(PWD)/hl2/npc_scanner.cpp $(THIS_MAKEFILE) $(MAKEFILE_BASE) - $(PRE_COMPILE_FILE) - $(COMPILE_FILE) $(POST_COMPILE_FILE) - -ifneq (clean, $(findstring clean, $(MAKECMDGOALS))) --include $(OBJ_DIR)/npc_stalker.P -endif - -$(OBJ_DIR)/npc_stalker.o : $(PWD)/hl2/npc_stalker.cpp $(THIS_MAKEFILE) $(MAKEFILE_BASE) - $(PRE_COMPILE_FILE) - $(COMPILE_FILE) $(POST_COMPILE_FILE) - -ifneq (clean, $(findstring clean, $(MAKECMDGOALS))) --include $(OBJ_DIR)/npc_strider.P -endif - -$(OBJ_DIR)/npc_strider.o : $(PWD)/hl2/npc_strider.cpp $(THIS_MAKEFILE) $(MAKEFILE_BASE) - $(PRE_COMPILE_FILE) - $(COMPILE_FILE) $(POST_COMPILE_FILE) - -ifneq (clean, $(findstring clean, $(MAKECMDGOALS))) --include $(OBJ_DIR)/npc_turret_ceiling.P -endif - -$(OBJ_DIR)/npc_turret_ceiling.o : $(PWD)/hl2/npc_turret_ceiling.cpp $(THIS_MAKEFILE) $(MAKEFILE_BASE) - $(PRE_COMPILE_FILE) - $(COMPILE_FILE) $(POST_COMPILE_FILE) - -ifneq (clean, $(findstring clean, $(MAKECMDGOALS))) --include $(OBJ_DIR)/npc_turret_floor.P -endif - -$(OBJ_DIR)/npc_turret_floor.o : $(PWD)/hl2/npc_turret_floor.cpp $(THIS_MAKEFILE) $(MAKEFILE_BASE) - $(PRE_COMPILE_FILE) - $(COMPILE_FILE) $(POST_COMPILE_FILE) - -ifneq (clean, $(findstring clean, $(MAKECMDGOALS))) --include $(OBJ_DIR)/npc_turret_ground.P -endif - -$(OBJ_DIR)/npc_turret_ground.o : $(PWD)/hl2/npc_turret_ground.cpp $(THIS_MAKEFILE) $(MAKEFILE_BASE) - $(PRE_COMPILE_FILE) - $(COMPILE_FILE) $(POST_COMPILE_FILE) - -ifneq (clean, $(findstring clean, $(MAKECMDGOALS))) --include $(OBJ_DIR)/npc_vortigaunt_episodic.P -endif - -$(OBJ_DIR)/npc_vortigaunt_episodic.o : $(PWD)/hl2/npc_vortigaunt_episodic.cpp $(THIS_MAKEFILE) $(MAKEFILE_BASE) - $(PRE_COMPILE_FILE) - $(COMPILE_FILE) $(POST_COMPILE_FILE) - -ifneq (clean, $(findstring clean, $(MAKECMDGOALS))) --include $(OBJ_DIR)/npc_zombie.P -endif - -$(OBJ_DIR)/npc_zombie.o : $(PWD)/hl2/npc_zombie.cpp $(THIS_MAKEFILE) $(MAKEFILE_BASE) - $(PRE_COMPILE_FILE) - $(COMPILE_FILE) $(POST_COMPILE_FILE) - -ifneq (clean, $(findstring clean, $(MAKECMDGOALS))) --include $(OBJ_DIR)/point_apc_controller.P -endif - -$(OBJ_DIR)/point_apc_controller.o : $(PWD)/hl2/point_apc_controller.cpp $(THIS_MAKEFILE) $(MAKEFILE_BASE) - $(PRE_COMPILE_FILE) - $(COMPILE_FILE) $(POST_COMPILE_FILE) - -ifneq (clean, $(findstring clean, $(MAKECMDGOALS))) --include $(OBJ_DIR)/prop_combine_ball.P -endif - -$(OBJ_DIR)/prop_combine_ball.o : $(PWD)/hl2/prop_combine_ball.cpp $(THIS_MAKEFILE) $(MAKEFILE_BASE) - $(PRE_COMPILE_FILE) - $(COMPILE_FILE) $(POST_COMPILE_FILE) - -ifneq (clean, $(findstring clean, $(MAKECMDGOALS))) --include $(OBJ_DIR)/prop_thumper.P -endif - -$(OBJ_DIR)/prop_thumper.o : $(PWD)/hl2/prop_thumper.cpp $(THIS_MAKEFILE) $(MAKEFILE_BASE) - $(PRE_COMPILE_FILE) - $(COMPILE_FILE) $(POST_COMPILE_FILE) - -ifneq (clean, $(findstring clean, $(MAKECMDGOALS))) --include $(OBJ_DIR)/proto_sniper.P -endif - -$(OBJ_DIR)/proto_sniper.o : $(PWD)/hl2/proto_sniper.cpp $(THIS_MAKEFILE) $(MAKEFILE_BASE) - $(PRE_COMPILE_FILE) - $(COMPILE_FILE) $(POST_COMPILE_FILE) - -ifneq (clean, $(findstring clean, $(MAKECMDGOALS))) --include $(OBJ_DIR)/rotorwash.P -endif - -$(OBJ_DIR)/rotorwash.o : $(PWD)/hl2/rotorwash.cpp $(THIS_MAKEFILE) $(MAKEFILE_BASE) - $(PRE_COMPILE_FILE) - $(COMPILE_FILE) $(POST_COMPILE_FILE) - -ifneq (clean, $(findstring clean, $(MAKECMDGOALS))) --include $(OBJ_DIR)/script_intro.P -endif - -$(OBJ_DIR)/script_intro.o : $(PWD)/hl2/script_intro.cpp $(THIS_MAKEFILE) $(MAKEFILE_BASE) - $(PRE_COMPILE_FILE) - $(COMPILE_FILE) $(POST_COMPILE_FILE) - -ifneq (clean, $(findstring clean, $(MAKECMDGOALS))) --include $(OBJ_DIR)/te_gaussexplosion.P -endif - -$(OBJ_DIR)/te_gaussexplosion.o : $(PWD)/hl2/te_gaussexplosion.cpp $(THIS_MAKEFILE) $(MAKEFILE_BASE) - $(PRE_COMPILE_FILE) - $(COMPILE_FILE) $(POST_COMPILE_FILE) - -ifneq (clean, $(findstring clean, $(MAKECMDGOALS))) --include $(OBJ_DIR)/vehicle_airboat.P -endif - -$(OBJ_DIR)/vehicle_airboat.o : $(PWD)/hl2/vehicle_airboat.cpp $(THIS_MAKEFILE) $(MAKEFILE_BASE) - $(PRE_COMPILE_FILE) - $(COMPILE_FILE) $(POST_COMPILE_FILE) - -ifneq (clean, $(findstring clean, $(MAKECMDGOALS))) --include $(OBJ_DIR)/vehicle_apc.P -endif - -$(OBJ_DIR)/vehicle_apc.o : $(PWD)/hl2/vehicle_apc.cpp $(THIS_MAKEFILE) $(MAKEFILE_BASE) - $(PRE_COMPILE_FILE) - $(COMPILE_FILE) $(POST_COMPILE_FILE) - -ifneq (clean, $(findstring clean, $(MAKECMDGOALS))) --include $(OBJ_DIR)/vehicle_cannon.P -endif - -$(OBJ_DIR)/vehicle_cannon.o : $(PWD)/hl2/vehicle_cannon.cpp $(THIS_MAKEFILE) $(MAKEFILE_BASE) - $(PRE_COMPILE_FILE) - $(COMPILE_FILE) $(POST_COMPILE_FILE) - -ifneq (clean, $(findstring clean, $(MAKECMDGOALS))) --include $(OBJ_DIR)/vehicle_crane.P -endif - -$(OBJ_DIR)/vehicle_crane.o : $(PWD)/hl2/vehicle_crane.cpp $(THIS_MAKEFILE) $(MAKEFILE_BASE) - $(PRE_COMPILE_FILE) - $(COMPILE_FILE) $(POST_COMPILE_FILE) - -ifneq (clean, $(findstring clean, $(MAKECMDGOALS))) --include $(OBJ_DIR)/vehicle_jeep.P -endif - -$(OBJ_DIR)/vehicle_jeep.o : $(PWD)/hl2/vehicle_jeep.cpp $(THIS_MAKEFILE) $(MAKEFILE_BASE) - $(PRE_COMPILE_FILE) - $(COMPILE_FILE) $(POST_COMPILE_FILE) - -ifneq (clean, $(findstring clean, $(MAKECMDGOALS))) --include $(OBJ_DIR)/vehicle_prisoner_pod.P -endif - -$(OBJ_DIR)/vehicle_prisoner_pod.o : $(PWD)/hl2/vehicle_prisoner_pod.cpp $(THIS_MAKEFILE) $(MAKEFILE_BASE) - $(PRE_COMPILE_FILE) - $(COMPILE_FILE) $(POST_COMPILE_FILE) - -ifneq (clean, $(findstring clean, $(MAKECMDGOALS))) --include $(OBJ_DIR)/vehicle_viewcontroller.P -endif - -$(OBJ_DIR)/vehicle_viewcontroller.o : $(PWD)/hl2/vehicle_viewcontroller.cpp $(THIS_MAKEFILE) $(MAKEFILE_BASE) - $(PRE_COMPILE_FILE) - $(COMPILE_FILE) $(POST_COMPILE_FILE) - -ifneq (clean, $(findstring clean, $(MAKECMDGOALS))) --include $(OBJ_DIR)/weapon_357.P -endif - -$(OBJ_DIR)/weapon_357.o : $(PWD)/hl2/weapon_357.cpp $(THIS_MAKEFILE) $(MAKEFILE_BASE) - $(PRE_COMPILE_FILE) - $(COMPILE_FILE) $(POST_COMPILE_FILE) - -ifneq (clean, $(findstring clean, $(MAKECMDGOALS))) --include $(OBJ_DIR)/weapon_alyxgun.P -endif - -$(OBJ_DIR)/weapon_alyxgun.o : $(PWD)/hl2/weapon_alyxgun.cpp $(THIS_MAKEFILE) $(MAKEFILE_BASE) - $(PRE_COMPILE_FILE) - $(COMPILE_FILE) $(POST_COMPILE_FILE) - -ifneq (clean, $(findstring clean, $(MAKECMDGOALS))) --include $(OBJ_DIR)/weapon_annabelle.P -endif - -$(OBJ_DIR)/weapon_annabelle.o : $(PWD)/hl2/weapon_annabelle.cpp $(THIS_MAKEFILE) $(MAKEFILE_BASE) - $(PRE_COMPILE_FILE) - $(COMPILE_FILE) $(POST_COMPILE_FILE) - -ifneq (clean, $(findstring clean, $(MAKECMDGOALS))) --include $(OBJ_DIR)/weapon_ar2.P -endif - -$(OBJ_DIR)/weapon_ar2.o : $(PWD)/hl2/weapon_ar2.cpp $(THIS_MAKEFILE) $(MAKEFILE_BASE) - $(PRE_COMPILE_FILE) - $(COMPILE_FILE) $(POST_COMPILE_FILE) - -ifneq (clean, $(findstring clean, $(MAKECMDGOALS))) --include $(OBJ_DIR)/weapon_bugbait.P -endif - -$(OBJ_DIR)/weapon_bugbait.o : $(PWD)/hl2/weapon_bugbait.cpp $(THIS_MAKEFILE) $(MAKEFILE_BASE) - $(PRE_COMPILE_FILE) - $(COMPILE_FILE) $(POST_COMPILE_FILE) - -ifneq (clean, $(findstring clean, $(MAKECMDGOALS))) --include $(OBJ_DIR)/weapon_cguard.P -endif - -$(OBJ_DIR)/weapon_cguard.o : $(PWD)/hl2/weapon_cguard.cpp $(THIS_MAKEFILE) $(MAKEFILE_BASE) - $(PRE_COMPILE_FILE) - $(COMPILE_FILE) $(POST_COMPILE_FILE) - -ifneq (clean, $(findstring clean, $(MAKECMDGOALS))) --include $(OBJ_DIR)/weapon_citizenpackage.P -endif - -$(OBJ_DIR)/weapon_citizenpackage.o : $(PWD)/hl2/weapon_citizenpackage.cpp $(THIS_MAKEFILE) $(MAKEFILE_BASE) - $(PRE_COMPILE_FILE) - $(COMPILE_FILE) $(POST_COMPILE_FILE) - -ifneq (clean, $(findstring clean, $(MAKECMDGOALS))) --include $(OBJ_DIR)/weapon_crossbow.P -endif - -$(OBJ_DIR)/weapon_crossbow.o : $(PWD)/hl2/weapon_crossbow.cpp $(THIS_MAKEFILE) $(MAKEFILE_BASE) - $(PRE_COMPILE_FILE) - $(COMPILE_FILE) $(POST_COMPILE_FILE) - -ifneq (clean, $(findstring clean, $(MAKECMDGOALS))) --include $(OBJ_DIR)/weapon_crowbar.P -endif - -$(OBJ_DIR)/weapon_crowbar.o : $(PWD)/hl2/weapon_crowbar.cpp $(THIS_MAKEFILE) $(MAKEFILE_BASE) - $(PRE_COMPILE_FILE) - $(COMPILE_FILE) $(POST_COMPILE_FILE) - -ifneq (clean, $(findstring clean, $(MAKECMDGOALS))) --include $(OBJ_DIR)/weapon_flaregun.P -endif - -$(OBJ_DIR)/weapon_flaregun.o : $(PWD)/hl2/weapon_flaregun.cpp $(THIS_MAKEFILE) $(MAKEFILE_BASE) - $(PRE_COMPILE_FILE) - $(COMPILE_FILE) $(POST_COMPILE_FILE) - -ifneq (clean, $(findstring clean, $(MAKECMDGOALS))) --include $(OBJ_DIR)/weapon_frag.P -endif - -$(OBJ_DIR)/weapon_frag.o : $(PWD)/hl2/weapon_frag.cpp $(THIS_MAKEFILE) $(MAKEFILE_BASE) - $(PRE_COMPILE_FILE) - $(COMPILE_FILE) $(POST_COMPILE_FILE) - -ifneq (clean, $(findstring clean, $(MAKECMDGOALS))) --include $(OBJ_DIR)/weapon_physcannon.P -endif - -$(OBJ_DIR)/weapon_physcannon.o : $(PWD)/hl2/weapon_physcannon.cpp $(THIS_MAKEFILE) $(MAKEFILE_BASE) - $(PRE_COMPILE_FILE) - $(COMPILE_FILE) $(POST_COMPILE_FILE) - -ifneq (clean, $(findstring clean, $(MAKECMDGOALS))) --include $(OBJ_DIR)/weapon_pistol.P -endif - -$(OBJ_DIR)/weapon_pistol.o : $(PWD)/hl2/weapon_pistol.cpp $(THIS_MAKEFILE) $(MAKEFILE_BASE) - $(PRE_COMPILE_FILE) - $(COMPILE_FILE) $(POST_COMPILE_FILE) - -ifneq (clean, $(findstring clean, $(MAKECMDGOALS))) --include $(OBJ_DIR)/weapon_rpg.P -endif - -$(OBJ_DIR)/weapon_rpg.o : $(PWD)/hl2/weapon_rpg.cpp $(THIS_MAKEFILE) $(MAKEFILE_BASE) - $(PRE_COMPILE_FILE) - $(COMPILE_FILE) $(POST_COMPILE_FILE) - -ifneq (clean, $(findstring clean, $(MAKECMDGOALS))) --include $(OBJ_DIR)/weapon_shotgun.P -endif - -$(OBJ_DIR)/weapon_shotgun.o : $(PWD)/hl2/weapon_shotgun.cpp $(THIS_MAKEFILE) $(MAKEFILE_BASE) - $(PRE_COMPILE_FILE) - $(COMPILE_FILE) $(POST_COMPILE_FILE) - -ifneq (clean, $(findstring clean, $(MAKECMDGOALS))) --include $(OBJ_DIR)/weapon_smg1.P -endif - -$(OBJ_DIR)/weapon_smg1.o : $(PWD)/hl2/weapon_smg1.cpp $(THIS_MAKEFILE) $(MAKEFILE_BASE) - $(PRE_COMPILE_FILE) - $(COMPILE_FILE) $(POST_COMPILE_FILE) - -ifneq (clean, $(findstring clean, $(MAKECMDGOALS))) --include $(OBJ_DIR)/weapon_stunstick.P -endif - -$(OBJ_DIR)/weapon_stunstick.o : $(PWD)/hl2/weapon_stunstick.cpp $(THIS_MAKEFILE) $(MAKEFILE_BASE) - $(PRE_COMPILE_FILE) - $(COMPILE_FILE) $(POST_COMPILE_FILE) - -ifneq (clean, $(findstring clean, $(MAKECMDGOALS))) --include $(OBJ_DIR)/hltvdirector.P -endif - -$(OBJ_DIR)/hltvdirector.o : $(PWD)/hltvdirector.cpp $(THIS_MAKEFILE) $(MAKEFILE_BASE) - $(PRE_COMPILE_FILE) - $(COMPILE_FILE) $(POST_COMPILE_FILE) - -ifneq (clean, $(findstring clean, $(MAKECMDGOALS))) --include $(OBJ_DIR)/h_ai.P -endif - -$(OBJ_DIR)/h_ai.o : $(PWD)/h_ai.cpp $(THIS_MAKEFILE) $(MAKEFILE_BASE) - $(PRE_COMPILE_FILE) - $(COMPILE_FILE) $(POST_COMPILE_FILE) - -ifneq (clean, $(findstring clean, $(MAKECMDGOALS))) --include $(OBJ_DIR)/h_cycler.P -endif - -$(OBJ_DIR)/h_cycler.o : $(PWD)/h_cycler.cpp $(THIS_MAKEFILE) $(MAKEFILE_BASE) - $(PRE_COMPILE_FILE) - $(COMPILE_FILE) $(POST_COMPILE_FILE) - -ifneq (clean, $(findstring clean, $(MAKECMDGOALS))) --include $(OBJ_DIR)/h_export.P -endif - -$(OBJ_DIR)/h_export.o : $(PWD)/h_export.cpp $(THIS_MAKEFILE) $(MAKEFILE_BASE) - $(PRE_COMPILE_FILE) - $(COMPILE_FILE) $(POST_COMPILE_FILE) - -ifneq (clean, $(findstring clean, $(MAKECMDGOALS))) --include $(OBJ_DIR)/info_camera_link.P -endif - -$(OBJ_DIR)/info_camera_link.o : $(PWD)/info_camera_link.cpp $(THIS_MAKEFILE) $(MAKEFILE_BASE) - $(PRE_COMPILE_FILE) - $(COMPILE_FILE) $(POST_COMPILE_FILE) - -ifneq (clean, $(findstring clean, $(MAKECMDGOALS))) --include $(OBJ_DIR)/info_overlay_accessor.P -endif - -$(OBJ_DIR)/info_overlay_accessor.o : $(PWD)/info_overlay_accessor.cpp $(THIS_MAKEFILE) $(MAKEFILE_BASE) - $(PRE_COMPILE_FILE) - $(COMPILE_FILE) $(POST_COMPILE_FILE) - -ifneq (clean, $(findstring clean, $(MAKECMDGOALS))) --include $(OBJ_DIR)/init_factory.P -endif - -$(OBJ_DIR)/init_factory.o : $(PWD)/init_factory.cpp $(THIS_MAKEFILE) $(MAKEFILE_BASE) - $(PRE_COMPILE_FILE) - $(COMPILE_FILE) $(POST_COMPILE_FILE) - -ifneq (clean, $(findstring clean, $(MAKECMDGOALS))) --include $(OBJ_DIR)/intermission.P -endif - -$(OBJ_DIR)/intermission.o : $(PWD)/intermission.cpp $(THIS_MAKEFILE) $(MAKEFILE_BASE) - $(PRE_COMPILE_FILE) - $(COMPILE_FILE) $(POST_COMPILE_FILE) - -ifneq (clean, $(findstring clean, $(MAKECMDGOALS))) --include $(OBJ_DIR)/item_world.P -endif - -$(OBJ_DIR)/item_world.o : $(PWD)/item_world.cpp $(THIS_MAKEFILE) $(MAKEFILE_BASE) - $(PRE_COMPILE_FILE) - $(COMPILE_FILE) $(POST_COMPILE_FILE) - -ifneq (clean, $(findstring clean, $(MAKECMDGOALS))) --include $(OBJ_DIR)/lightglow.P -endif - -$(OBJ_DIR)/lightglow.o : $(PWD)/lightglow.cpp $(THIS_MAKEFILE) $(MAKEFILE_BASE) - $(PRE_COMPILE_FILE) - $(COMPILE_FILE) $(POST_COMPILE_FILE) - -ifneq (clean, $(findstring clean, $(MAKECMDGOALS))) --include $(OBJ_DIR)/lights.P -endif - -$(OBJ_DIR)/lights.o : $(PWD)/lights.cpp $(THIS_MAKEFILE) $(MAKEFILE_BASE) - $(PRE_COMPILE_FILE) - $(COMPILE_FILE) $(POST_COMPILE_FILE) - -ifneq (clean, $(findstring clean, $(MAKECMDGOALS))) --include $(OBJ_DIR)/logicauto.P -endif - -$(OBJ_DIR)/logicauto.o : $(PWD)/logicauto.cpp $(THIS_MAKEFILE) $(MAKEFILE_BASE) - $(PRE_COMPILE_FILE) - $(COMPILE_FILE) $(POST_COMPILE_FILE) - -ifneq (clean, $(findstring clean, $(MAKECMDGOALS))) --include $(OBJ_DIR)/logicentities.P -endif - -$(OBJ_DIR)/logicentities.o : $(PWD)/logicentities.cpp $(THIS_MAKEFILE) $(MAKEFILE_BASE) - $(PRE_COMPILE_FILE) - $(COMPILE_FILE) $(POST_COMPILE_FILE) - -ifneq (clean, $(findstring clean, $(MAKECMDGOALS))) --include $(OBJ_DIR)/logicrelay.P -endif - -$(OBJ_DIR)/logicrelay.o : $(PWD)/logicrelay.cpp $(THIS_MAKEFILE) $(MAKEFILE_BASE) - $(PRE_COMPILE_FILE) - $(COMPILE_FILE) $(POST_COMPILE_FILE) - -ifneq (clean, $(findstring clean, $(MAKECMDGOALS))) --include $(OBJ_DIR)/logic_achievement.P -endif - -$(OBJ_DIR)/logic_achievement.o : $(PWD)/logic_achievement.cpp $(THIS_MAKEFILE) $(MAKEFILE_BASE) - $(PRE_COMPILE_FILE) - $(COMPILE_FILE) $(POST_COMPILE_FILE) - -ifneq (clean, $(findstring clean, $(MAKECMDGOALS))) --include $(OBJ_DIR)/logic_measure_movement.P -endif - -$(OBJ_DIR)/logic_measure_movement.o : $(PWD)/logic_measure_movement.cpp $(THIS_MAKEFILE) $(MAKEFILE_BASE) - $(PRE_COMPILE_FILE) - $(COMPILE_FILE) $(POST_COMPILE_FILE) - -ifneq (clean, $(findstring clean, $(MAKECMDGOALS))) --include $(OBJ_DIR)/logic_navigation.P -endif - -$(OBJ_DIR)/logic_navigation.o : $(PWD)/logic_navigation.cpp $(THIS_MAKEFILE) $(MAKEFILE_BASE) - $(PRE_COMPILE_FILE) - $(COMPILE_FILE) $(POST_COMPILE_FILE) - -ifneq (clean, $(findstring clean, $(MAKECMDGOALS))) --include $(OBJ_DIR)/mapentities.P -endif - -$(OBJ_DIR)/mapentities.o : $(PWD)/mapentities.cpp $(THIS_MAKEFILE) $(MAKEFILE_BASE) - $(PRE_COMPILE_FILE) - $(COMPILE_FILE) $(POST_COMPILE_FILE) - -ifneq (clean, $(findstring clean, $(MAKECMDGOALS))) --include $(OBJ_DIR)/maprules.P -endif - -$(OBJ_DIR)/maprules.o : $(PWD)/maprules.cpp $(THIS_MAKEFILE) $(MAKEFILE_BASE) - $(PRE_COMPILE_FILE) - $(COMPILE_FILE) $(POST_COMPILE_FILE) - -ifneq (clean, $(findstring clean, $(MAKECMDGOALS))) --include $(OBJ_DIR)/MaterialModifyControl.P -endif - -$(OBJ_DIR)/MaterialModifyControl.o : $(PWD)/MaterialModifyControl.cpp $(THIS_MAKEFILE) $(MAKEFILE_BASE) - $(PRE_COMPILE_FILE) - $(COMPILE_FILE) $(POST_COMPILE_FILE) - -ifneq (clean, $(findstring clean, $(MAKECMDGOALS))) --include $(OBJ_DIR)/message_entity.P -endif - -$(OBJ_DIR)/message_entity.o : $(PWD)/message_entity.cpp $(THIS_MAKEFILE) $(MAKEFILE_BASE) - $(PRE_COMPILE_FILE) - $(COMPILE_FILE) $(POST_COMPILE_FILE) - -ifneq (clean, $(findstring clean, $(MAKECMDGOALS))) --include $(OBJ_DIR)/modelentities.P -endif - -$(OBJ_DIR)/modelentities.o : $(PWD)/modelentities.cpp $(THIS_MAKEFILE) $(MAKEFILE_BASE) - $(PRE_COMPILE_FILE) - $(COMPILE_FILE) $(POST_COMPILE_FILE) - -ifneq (clean, $(findstring clean, $(MAKECMDGOALS))) --include $(OBJ_DIR)/monstermaker.P -endif - -$(OBJ_DIR)/monstermaker.o : $(PWD)/monstermaker.cpp $(THIS_MAKEFILE) $(MAKEFILE_BASE) - $(PRE_COMPILE_FILE) - $(COMPILE_FILE) $(POST_COMPILE_FILE) - -ifneq (clean, $(findstring clean, $(MAKECMDGOALS))) --include $(OBJ_DIR)/movehelper_server.P -endif - -$(OBJ_DIR)/movehelper_server.o : $(PWD)/movehelper_server.cpp $(THIS_MAKEFILE) $(MAKEFILE_BASE) - $(PRE_COMPILE_FILE) - $(COMPILE_FILE) $(POST_COMPILE_FILE) - -ifneq (clean, $(findstring clean, $(MAKECMDGOALS))) --include $(OBJ_DIR)/movement.P -endif - -$(OBJ_DIR)/movement.o : $(PWD)/movement.cpp $(THIS_MAKEFILE) $(MAKEFILE_BASE) - $(PRE_COMPILE_FILE) - $(COMPILE_FILE) $(POST_COMPILE_FILE) - -ifneq (clean, $(findstring clean, $(MAKECMDGOALS))) --include $(OBJ_DIR)/movie_explosion.P -endif - -$(OBJ_DIR)/movie_explosion.o : $(PWD)/movie_explosion.cpp $(THIS_MAKEFILE) $(MAKEFILE_BASE) - $(PRE_COMPILE_FILE) - $(COMPILE_FILE) $(POST_COMPILE_FILE) - -ifneq (clean, $(findstring clean, $(MAKECMDGOALS))) --include $(OBJ_DIR)/ndebugoverlay.P -endif - -$(OBJ_DIR)/ndebugoverlay.o : $(PWD)/ndebugoverlay.cpp $(THIS_MAKEFILE) $(MAKEFILE_BASE) - $(PRE_COMPILE_FILE) - $(COMPILE_FILE) $(POST_COMPILE_FILE) - -ifneq (clean, $(findstring clean, $(MAKECMDGOALS))) --include $(OBJ_DIR)/npc_talker.P -endif - -$(OBJ_DIR)/npc_talker.o : $(PWD)/npc_talker.cpp $(THIS_MAKEFILE) $(MAKEFILE_BASE) - $(PRE_COMPILE_FILE) - $(COMPILE_FILE) $(POST_COMPILE_FILE) - -ifneq (clean, $(findstring clean, $(MAKECMDGOALS))) --include $(OBJ_DIR)/npc_vehicledriver.P -endif - -$(OBJ_DIR)/npc_vehicledriver.o : $(PWD)/npc_vehicledriver.cpp $(THIS_MAKEFILE) $(MAKEFILE_BASE) - $(PRE_COMPILE_FILE) - $(COMPILE_FILE) $(POST_COMPILE_FILE) - -ifneq (clean, $(findstring clean, $(MAKECMDGOALS))) --include $(OBJ_DIR)/particle_fire.P -endif - -$(OBJ_DIR)/particle_fire.o : $(PWD)/particle_fire.cpp $(THIS_MAKEFILE) $(MAKEFILE_BASE) - $(PRE_COMPILE_FILE) - $(COMPILE_FILE) $(POST_COMPILE_FILE) - -ifneq (clean, $(findstring clean, $(MAKECMDGOALS))) --include $(OBJ_DIR)/particle_light.P -endif - -$(OBJ_DIR)/particle_light.o : $(PWD)/particle_light.cpp $(THIS_MAKEFILE) $(MAKEFILE_BASE) - $(PRE_COMPILE_FILE) - $(COMPILE_FILE) $(POST_COMPILE_FILE) - -ifneq (clean, $(findstring clean, $(MAKECMDGOALS))) --include $(OBJ_DIR)/particle_smokegrenade.P -endif - -$(OBJ_DIR)/particle_smokegrenade.o : $(PWD)/particle_smokegrenade.cpp $(THIS_MAKEFILE) $(MAKEFILE_BASE) - $(PRE_COMPILE_FILE) - $(COMPILE_FILE) $(POST_COMPILE_FILE) - -ifneq (clean, $(findstring clean, $(MAKECMDGOALS))) --include $(OBJ_DIR)/particle_system.P -endif - -$(OBJ_DIR)/particle_system.o : $(PWD)/particle_system.cpp $(THIS_MAKEFILE) $(MAKEFILE_BASE) - $(PRE_COMPILE_FILE) - $(COMPILE_FILE) $(POST_COMPILE_FILE) - -ifneq (clean, $(findstring clean, $(MAKECMDGOALS))) --include $(OBJ_DIR)/pathcorner.P -endif - -$(OBJ_DIR)/pathcorner.o : $(PWD)/pathcorner.cpp $(THIS_MAKEFILE) $(MAKEFILE_BASE) - $(PRE_COMPILE_FILE) - $(COMPILE_FILE) $(POST_COMPILE_FILE) - -ifneq (clean, $(findstring clean, $(MAKECMDGOALS))) --include $(OBJ_DIR)/pathtrack.P -endif - -$(OBJ_DIR)/pathtrack.o : $(PWD)/pathtrack.cpp $(THIS_MAKEFILE) $(MAKEFILE_BASE) - $(PRE_COMPILE_FILE) - $(COMPILE_FILE) $(POST_COMPILE_FILE) - -ifneq (clean, $(findstring clean, $(MAKECMDGOALS))) --include $(OBJ_DIR)/physconstraint.P -endif - -$(OBJ_DIR)/physconstraint.o : $(PWD)/physconstraint.cpp $(THIS_MAKEFILE) $(MAKEFILE_BASE) - $(PRE_COMPILE_FILE) - $(COMPILE_FILE) $(POST_COMPILE_FILE) - -ifneq (clean, $(findstring clean, $(MAKECMDGOALS))) --include $(OBJ_DIR)/physics.P -endif - -$(OBJ_DIR)/physics.o : $(PWD)/physics.cpp $(THIS_MAKEFILE) $(MAKEFILE_BASE) - $(PRE_COMPILE_FILE) - $(COMPILE_FILE) $(POST_COMPILE_FILE) - -ifneq (clean, $(findstring clean, $(MAKECMDGOALS))) --include $(OBJ_DIR)/physics_bone_follower.P -endif - -$(OBJ_DIR)/physics_bone_follower.o : $(PWD)/physics_bone_follower.cpp $(THIS_MAKEFILE) $(MAKEFILE_BASE) - $(PRE_COMPILE_FILE) - $(COMPILE_FILE) $(POST_COMPILE_FILE) - -ifneq (clean, $(findstring clean, $(MAKECMDGOALS))) --include $(OBJ_DIR)/physics_cannister.P -endif - -$(OBJ_DIR)/physics_cannister.o : $(PWD)/physics_cannister.cpp $(THIS_MAKEFILE) $(MAKEFILE_BASE) - $(PRE_COMPILE_FILE) - $(COMPILE_FILE) $(POST_COMPILE_FILE) - -ifneq (clean, $(findstring clean, $(MAKECMDGOALS))) --include $(OBJ_DIR)/physics_fx.P -endif - -$(OBJ_DIR)/physics_fx.o : $(PWD)/physics_fx.cpp $(THIS_MAKEFILE) $(MAKEFILE_BASE) - $(PRE_COMPILE_FILE) - $(COMPILE_FILE) $(POST_COMPILE_FILE) - -ifneq (clean, $(findstring clean, $(MAKECMDGOALS))) --include $(OBJ_DIR)/physics_impact_damage.P -endif - -$(OBJ_DIR)/physics_impact_damage.o : $(PWD)/physics_impact_damage.cpp $(THIS_MAKEFILE) $(MAKEFILE_BASE) - $(PRE_COMPILE_FILE) - $(COMPILE_FILE) $(POST_COMPILE_FILE) - -ifneq (clean, $(findstring clean, $(MAKECMDGOALS))) --include $(OBJ_DIR)/physics_main.P -endif - -$(OBJ_DIR)/physics_main.o : $(PWD)/physics_main.cpp $(THIS_MAKEFILE) $(MAKEFILE_BASE) - $(PRE_COMPILE_FILE) - $(COMPILE_FILE) $(POST_COMPILE_FILE) - -ifneq (clean, $(findstring clean, $(MAKECMDGOALS))) --include $(OBJ_DIR)/physics_npc_solver.P -endif - -$(OBJ_DIR)/physics_npc_solver.o : $(PWD)/physics_npc_solver.cpp $(THIS_MAKEFILE) $(MAKEFILE_BASE) - $(PRE_COMPILE_FILE) - $(COMPILE_FILE) $(POST_COMPILE_FILE) - -ifneq (clean, $(findstring clean, $(MAKECMDGOALS))) --include $(OBJ_DIR)/physics_prop_ragdoll.P -endif - -$(OBJ_DIR)/physics_prop_ragdoll.o : $(PWD)/physics_prop_ragdoll.cpp $(THIS_MAKEFILE) $(MAKEFILE_BASE) - $(PRE_COMPILE_FILE) - $(COMPILE_FILE) $(POST_COMPILE_FILE) - -ifneq (clean, $(findstring clean, $(MAKECMDGOALS))) --include $(OBJ_DIR)/physobj.P -endif - -$(OBJ_DIR)/physobj.o : $(PWD)/physobj.cpp $(THIS_MAKEFILE) $(MAKEFILE_BASE) - $(PRE_COMPILE_FILE) - $(COMPILE_FILE) $(POST_COMPILE_FILE) - -ifneq (clean, $(findstring clean, $(MAKECMDGOALS))) --include $(OBJ_DIR)/phys_controller.P -endif - -$(OBJ_DIR)/phys_controller.o : $(PWD)/phys_controller.cpp $(THIS_MAKEFILE) $(MAKEFILE_BASE) - $(PRE_COMPILE_FILE) - $(COMPILE_FILE) $(POST_COMPILE_FILE) - -ifneq (clean, $(findstring clean, $(MAKECMDGOALS))) --include $(OBJ_DIR)/plasma.P -endif - -$(OBJ_DIR)/plasma.o : $(PWD)/plasma.cpp $(THIS_MAKEFILE) $(MAKEFILE_BASE) - $(PRE_COMPILE_FILE) - $(COMPILE_FILE) $(POST_COMPILE_FILE) - -ifneq (clean, $(findstring clean, $(MAKECMDGOALS))) --include $(OBJ_DIR)/player.P -endif - -$(OBJ_DIR)/player.o : $(PWD)/player.cpp $(THIS_MAKEFILE) $(MAKEFILE_BASE) - $(PRE_COMPILE_FILE) - $(COMPILE_FILE) $(POST_COMPILE_FILE) - -ifneq (clean, $(findstring clean, $(MAKECMDGOALS))) --include $(OBJ_DIR)/playerinfomanager.P -endif - -$(OBJ_DIR)/playerinfomanager.o : $(PWD)/playerinfomanager.cpp $(THIS_MAKEFILE) $(MAKEFILE_BASE) - $(PRE_COMPILE_FILE) - $(COMPILE_FILE) $(POST_COMPILE_FILE) - -ifneq (clean, $(findstring clean, $(MAKECMDGOALS))) --include $(OBJ_DIR)/playerlocaldata.P -endif - -$(OBJ_DIR)/playerlocaldata.o : $(PWD)/playerlocaldata.cpp $(THIS_MAKEFILE) $(MAKEFILE_BASE) - $(PRE_COMPILE_FILE) - $(COMPILE_FILE) $(POST_COMPILE_FILE) - -ifneq (clean, $(findstring clean, $(MAKECMDGOALS))) --include $(OBJ_DIR)/player_command.P -endif - -$(OBJ_DIR)/player_command.o : $(PWD)/player_command.cpp $(THIS_MAKEFILE) $(MAKEFILE_BASE) - $(PRE_COMPILE_FILE) - $(COMPILE_FILE) $(POST_COMPILE_FILE) - -ifneq (clean, $(findstring clean, $(MAKECMDGOALS))) --include $(OBJ_DIR)/player_lagcompensation.P -endif - -$(OBJ_DIR)/player_lagcompensation.o : $(PWD)/player_lagcompensation.cpp $(THIS_MAKEFILE) $(MAKEFILE_BASE) - $(PRE_COMPILE_FILE) - $(COMPILE_FILE) $(POST_COMPILE_FILE) - -ifneq (clean, $(findstring clean, $(MAKECMDGOALS))) --include $(OBJ_DIR)/player_pickup.P -endif - -$(OBJ_DIR)/player_pickup.o : $(PWD)/player_pickup.cpp $(THIS_MAKEFILE) $(MAKEFILE_BASE) - $(PRE_COMPILE_FILE) - $(COMPILE_FILE) $(POST_COMPILE_FILE) - -ifneq (clean, $(findstring clean, $(MAKECMDGOALS))) --include $(OBJ_DIR)/player_resource.P -endif - -$(OBJ_DIR)/player_resource.o : $(PWD)/player_resource.cpp $(THIS_MAKEFILE) $(MAKEFILE_BASE) - $(PRE_COMPILE_FILE) - $(COMPILE_FILE) $(POST_COMPILE_FILE) - -ifneq (clean, $(findstring clean, $(MAKECMDGOALS))) --include $(OBJ_DIR)/plugin_check.P -endif - -$(OBJ_DIR)/plugin_check.o : $(PWD)/plugin_check.cpp $(THIS_MAKEFILE) $(MAKEFILE_BASE) - $(PRE_COMPILE_FILE) - $(COMPILE_FILE) $(POST_COMPILE_FILE) - -ifneq (clean, $(findstring clean, $(MAKECMDGOALS))) --include $(OBJ_DIR)/pointanglesensor.P -endif - -$(OBJ_DIR)/pointanglesensor.o : $(PWD)/pointanglesensor.cpp $(THIS_MAKEFILE) $(MAKEFILE_BASE) - $(PRE_COMPILE_FILE) - $(COMPILE_FILE) $(POST_COMPILE_FILE) - -ifneq (clean, $(findstring clean, $(MAKECMDGOALS))) --include $(OBJ_DIR)/PointAngularVelocitySensor.P -endif - -$(OBJ_DIR)/PointAngularVelocitySensor.o : $(PWD)/PointAngularVelocitySensor.cpp $(THIS_MAKEFILE) $(MAKEFILE_BASE) - $(PRE_COMPILE_FILE) - $(COMPILE_FILE) $(POST_COMPILE_FILE) - -ifneq (clean, $(findstring clean, $(MAKECMDGOALS))) --include $(OBJ_DIR)/pointhurt.P -endif - -$(OBJ_DIR)/pointhurt.o : $(PWD)/pointhurt.cpp $(THIS_MAKEFILE) $(MAKEFILE_BASE) - $(PRE_COMPILE_FILE) - $(COMPILE_FILE) $(POST_COMPILE_FILE) - -ifneq (clean, $(findstring clean, $(MAKECMDGOALS))) --include $(OBJ_DIR)/pointteleport.P -endif - -$(OBJ_DIR)/pointteleport.o : $(PWD)/pointteleport.cpp $(THIS_MAKEFILE) $(MAKEFILE_BASE) - $(PRE_COMPILE_FILE) - $(COMPILE_FILE) $(POST_COMPILE_FILE) - -ifneq (clean, $(findstring clean, $(MAKECMDGOALS))) --include $(OBJ_DIR)/point_camera.P -endif - -$(OBJ_DIR)/point_camera.o : $(PWD)/point_camera.cpp $(THIS_MAKEFILE) $(MAKEFILE_BASE) - $(PRE_COMPILE_FILE) - $(COMPILE_FILE) $(POST_COMPILE_FILE) - -ifneq (clean, $(findstring clean, $(MAKECMDGOALS))) --include $(OBJ_DIR)/point_devshot_camera.P -endif - -$(OBJ_DIR)/point_devshot_camera.o : $(PWD)/point_devshot_camera.cpp $(THIS_MAKEFILE) $(MAKEFILE_BASE) - $(PRE_COMPILE_FILE) - $(COMPILE_FILE) $(POST_COMPILE_FILE) - -ifneq (clean, $(findstring clean, $(MAKECMDGOALS))) --include $(OBJ_DIR)/point_playermoveconstraint.P -endif - -$(OBJ_DIR)/point_playermoveconstraint.o : $(PWD)/point_playermoveconstraint.cpp $(THIS_MAKEFILE) $(MAKEFILE_BASE) - $(PRE_COMPILE_FILE) - $(COMPILE_FILE) $(POST_COMPILE_FILE) - -ifneq (clean, $(findstring clean, $(MAKECMDGOALS))) --include $(OBJ_DIR)/point_spotlight.P -endif - -$(OBJ_DIR)/point_spotlight.o : $(PWD)/point_spotlight.cpp $(THIS_MAKEFILE) $(MAKEFILE_BASE) - $(PRE_COMPILE_FILE) - $(COMPILE_FILE) $(POST_COMPILE_FILE) - -ifneq (clean, $(findstring clean, $(MAKECMDGOALS))) --include $(OBJ_DIR)/point_template.P -endif - -$(OBJ_DIR)/point_template.o : $(PWD)/point_template.cpp $(THIS_MAKEFILE) $(MAKEFILE_BASE) - $(PRE_COMPILE_FILE) - $(COMPILE_FILE) $(POST_COMPILE_FILE) - -ifneq (clean, $(findstring clean, $(MAKECMDGOALS))) --include $(OBJ_DIR)/props.P -endif - -$(OBJ_DIR)/props.o : $(PWD)/props.cpp $(THIS_MAKEFILE) $(MAKEFILE_BASE) - $(PRE_COMPILE_FILE) - $(COMPILE_FILE) $(POST_COMPILE_FILE) - -ifneq (clean, $(findstring clean, $(MAKECMDGOALS))) --include $(OBJ_DIR)/RagdollBoogie.P -endif - -$(OBJ_DIR)/RagdollBoogie.o : $(PWD)/RagdollBoogie.cpp $(THIS_MAKEFILE) $(MAKEFILE_BASE) - $(PRE_COMPILE_FILE) - $(COMPILE_FILE) $(POST_COMPILE_FILE) - -ifneq (clean, $(findstring clean, $(MAKECMDGOALS))) --include $(OBJ_DIR)/ragdoll_manager.P -endif - -$(OBJ_DIR)/ragdoll_manager.o : $(PWD)/ragdoll_manager.cpp $(THIS_MAKEFILE) $(MAKEFILE_BASE) - $(PRE_COMPILE_FILE) - $(COMPILE_FILE) $(POST_COMPILE_FILE) - -ifneq (clean, $(findstring clean, $(MAKECMDGOALS))) --include $(OBJ_DIR)/recipientfilter.P -endif - -$(OBJ_DIR)/recipientfilter.o : $(PWD)/recipientfilter.cpp $(THIS_MAKEFILE) $(MAKEFILE_BASE) - $(PRE_COMPILE_FILE) - $(COMPILE_FILE) $(POST_COMPILE_FILE) - -ifneq (clean, $(findstring clean, $(MAKECMDGOALS))) --include $(OBJ_DIR)/rope.P -endif - -$(OBJ_DIR)/rope.o : $(PWD)/rope.cpp $(THIS_MAKEFILE) $(MAKEFILE_BASE) - $(PRE_COMPILE_FILE) - $(COMPILE_FILE) $(POST_COMPILE_FILE) - -ifneq (clean, $(findstring clean, $(MAKECMDGOALS))) --include $(OBJ_DIR)/saverestore_gamedll.P -endif - -$(OBJ_DIR)/saverestore_gamedll.o : $(PWD)/saverestore_gamedll.cpp $(THIS_MAKEFILE) $(MAKEFILE_BASE) - $(PRE_COMPILE_FILE) - $(COMPILE_FILE) $(POST_COMPILE_FILE) - -ifneq (clean, $(findstring clean, $(MAKECMDGOALS))) --include $(OBJ_DIR)/sceneentity.P -endif - -$(OBJ_DIR)/sceneentity.o : $(PWD)/sceneentity.cpp $(THIS_MAKEFILE) $(MAKEFILE_BASE) - $(PRE_COMPILE_FILE) - $(COMPILE_FILE) $(POST_COMPILE_FILE) - -ifneq (clean, $(findstring clean, $(MAKECMDGOALS))) --include $(OBJ_DIR)/scratchpad_gamedll_helpers.P -endif - -$(OBJ_DIR)/scratchpad_gamedll_helpers.o : $(PWD)/scratchpad_gamedll_helpers.cpp $(THIS_MAKEFILE) $(MAKEFILE_BASE) - $(PRE_COMPILE_FILE) - $(COMPILE_FILE) $(POST_COMPILE_FILE) - -ifneq (clean, $(findstring clean, $(MAKECMDGOALS))) --include $(OBJ_DIR)/scripted.P -endif - -$(OBJ_DIR)/scripted.o : $(PWD)/scripted.cpp $(THIS_MAKEFILE) $(MAKEFILE_BASE) - $(PRE_COMPILE_FILE) - $(COMPILE_FILE) $(POST_COMPILE_FILE) - -ifneq (clean, $(findstring clean, $(MAKECMDGOALS))) --include $(OBJ_DIR)/scriptedtarget.P -endif - -$(OBJ_DIR)/scriptedtarget.o : $(PWD)/scriptedtarget.cpp $(THIS_MAKEFILE) $(MAKEFILE_BASE) - $(PRE_COMPILE_FILE) - $(COMPILE_FILE) $(POST_COMPILE_FILE) - -ifneq (clean, $(findstring clean, $(MAKECMDGOALS))) --include $(OBJ_DIR)/sendproxy.P -endif - -$(OBJ_DIR)/sendproxy.o : $(PWD)/sendproxy.cpp $(THIS_MAKEFILE) $(MAKEFILE_BASE) - $(PRE_COMPILE_FILE) - $(COMPILE_FILE) $(POST_COMPILE_FILE) - -ifneq (clean, $(findstring clean, $(MAKECMDGOALS))) --include $(OBJ_DIR)/ServerNetworkProperty.P -endif - -$(OBJ_DIR)/ServerNetworkProperty.o : $(PWD)/ServerNetworkProperty.cpp $(THIS_MAKEFILE) $(MAKEFILE_BASE) - $(PRE_COMPILE_FILE) - $(COMPILE_FILE) $(POST_COMPILE_FILE) - -ifneq (clean, $(findstring clean, $(MAKECMDGOALS))) --include $(OBJ_DIR)/shadowcontrol.P -endif - -$(OBJ_DIR)/shadowcontrol.o : $(PWD)/shadowcontrol.cpp $(THIS_MAKEFILE) $(MAKEFILE_BASE) - $(PRE_COMPILE_FILE) - $(COMPILE_FILE) $(POST_COMPILE_FILE) - -ifneq (clean, $(findstring clean, $(MAKECMDGOALS))) --include $(OBJ_DIR)/SkyCamera.P -endif - -$(OBJ_DIR)/SkyCamera.o : $(PWD)/SkyCamera.cpp $(THIS_MAKEFILE) $(MAKEFILE_BASE) - $(PRE_COMPILE_FILE) - $(COMPILE_FILE) $(POST_COMPILE_FILE) - -ifneq (clean, $(findstring clean, $(MAKECMDGOALS))) --include $(OBJ_DIR)/slideshow_display.P -endif - -$(OBJ_DIR)/slideshow_display.o : $(PWD)/slideshow_display.cpp $(THIS_MAKEFILE) $(MAKEFILE_BASE) - $(PRE_COMPILE_FILE) - $(COMPILE_FILE) $(POST_COMPILE_FILE) - -ifneq (clean, $(findstring clean, $(MAKECMDGOALS))) --include $(OBJ_DIR)/smokestack.P -endif - -$(OBJ_DIR)/smokestack.o : $(PWD)/smokestack.cpp $(THIS_MAKEFILE) $(MAKEFILE_BASE) - $(PRE_COMPILE_FILE) - $(COMPILE_FILE) $(POST_COMPILE_FILE) - -ifneq (clean, $(findstring clean, $(MAKECMDGOALS))) --include $(OBJ_DIR)/smoke_trail.P -endif - -$(OBJ_DIR)/smoke_trail.o : $(PWD)/smoke_trail.cpp $(THIS_MAKEFILE) $(MAKEFILE_BASE) - $(PRE_COMPILE_FILE) - $(COMPILE_FILE) $(POST_COMPILE_FILE) - -ifneq (clean, $(findstring clean, $(MAKECMDGOALS))) --include $(OBJ_DIR)/sound.P -endif - -$(OBJ_DIR)/sound.o : $(PWD)/sound.cpp $(THIS_MAKEFILE) $(MAKEFILE_BASE) - $(PRE_COMPILE_FILE) - $(COMPILE_FILE) $(POST_COMPILE_FILE) - -ifneq (clean, $(findstring clean, $(MAKECMDGOALS))) --include $(OBJ_DIR)/soundent.P -endif - -$(OBJ_DIR)/soundent.o : $(PWD)/soundent.cpp $(THIS_MAKEFILE) $(MAKEFILE_BASE) - $(PRE_COMPILE_FILE) - $(COMPILE_FILE) $(POST_COMPILE_FILE) - -ifneq (clean, $(findstring clean, $(MAKECMDGOALS))) --include $(OBJ_DIR)/soundscape.P -endif - -$(OBJ_DIR)/soundscape.o : $(PWD)/soundscape.cpp $(THIS_MAKEFILE) $(MAKEFILE_BASE) - $(PRE_COMPILE_FILE) - $(COMPILE_FILE) $(POST_COMPILE_FILE) - -ifneq (clean, $(findstring clean, $(MAKECMDGOALS))) --include $(OBJ_DIR)/soundscape_system.P -endif - -$(OBJ_DIR)/soundscape_system.o : $(PWD)/soundscape_system.cpp $(THIS_MAKEFILE) $(MAKEFILE_BASE) - $(PRE_COMPILE_FILE) - $(COMPILE_FILE) $(POST_COMPILE_FILE) - -ifneq (clean, $(findstring clean, $(MAKECMDGOALS))) --include $(OBJ_DIR)/spotlightend.P -endif - -$(OBJ_DIR)/spotlightend.o : $(PWD)/spotlightend.cpp $(THIS_MAKEFILE) $(MAKEFILE_BASE) - $(PRE_COMPILE_FILE) - $(COMPILE_FILE) $(POST_COMPILE_FILE) - -ifneq (clean, $(findstring clean, $(MAKECMDGOALS))) --include $(OBJ_DIR)/sprite_perfmonitor.P -endif - -$(OBJ_DIR)/sprite_perfmonitor.o : $(PWD)/sprite_perfmonitor.cpp $(THIS_MAKEFILE) $(MAKEFILE_BASE) - $(PRE_COMPILE_FILE) - $(COMPILE_FILE) $(POST_COMPILE_FILE) - -ifneq (clean, $(findstring clean, $(MAKECMDGOALS))) --include $(OBJ_DIR)/stdafx.P -endif - -$(OBJ_DIR)/stdafx.o : $(PWD)/stdafx.cpp $(THIS_MAKEFILE) $(MAKEFILE_BASE) - $(PRE_COMPILE_FILE) - $(COMPILE_FILE) $(POST_COMPILE_FILE) - -ifneq (clean, $(findstring clean, $(MAKECMDGOALS))) --include $(OBJ_DIR)/steamjet.P -endif - -$(OBJ_DIR)/steamjet.o : $(PWD)/steamjet.cpp $(THIS_MAKEFILE) $(MAKEFILE_BASE) - $(PRE_COMPILE_FILE) - $(COMPILE_FILE) $(POST_COMPILE_FILE) - -ifneq (clean, $(findstring clean, $(MAKECMDGOALS))) --include $(OBJ_DIR)/subs.P -endif - -$(OBJ_DIR)/subs.o : $(PWD)/subs.cpp $(THIS_MAKEFILE) $(MAKEFILE_BASE) - $(PRE_COMPILE_FILE) - $(COMPILE_FILE) $(POST_COMPILE_FILE) - -ifneq (clean, $(findstring clean, $(MAKECMDGOALS))) --include $(OBJ_DIR)/sun.P -endif - -$(OBJ_DIR)/sun.o : $(PWD)/sun.cpp $(THIS_MAKEFILE) $(MAKEFILE_BASE) - $(PRE_COMPILE_FILE) - $(COMPILE_FILE) $(POST_COMPILE_FILE) - -ifneq (clean, $(findstring clean, $(MAKECMDGOALS))) --include $(OBJ_DIR)/tactical_mission.P -endif - -$(OBJ_DIR)/tactical_mission.o : $(PWD)/tactical_mission.cpp $(THIS_MAKEFILE) $(MAKEFILE_BASE) - $(PRE_COMPILE_FILE) - $(COMPILE_FILE) $(POST_COMPILE_FILE) - -ifneq (clean, $(findstring clean, $(MAKECMDGOALS))) --include $(OBJ_DIR)/tanktrain.P -endif - -$(OBJ_DIR)/tanktrain.o : $(PWD)/tanktrain.cpp $(THIS_MAKEFILE) $(MAKEFILE_BASE) - $(PRE_COMPILE_FILE) - $(COMPILE_FILE) $(POST_COMPILE_FILE) - -ifneq (clean, $(findstring clean, $(MAKECMDGOALS))) --include $(OBJ_DIR)/te.P -endif - -$(OBJ_DIR)/te.o : $(PWD)/te.cpp $(THIS_MAKEFILE) $(MAKEFILE_BASE) - $(PRE_COMPILE_FILE) - $(COMPILE_FILE) $(POST_COMPILE_FILE) - -ifneq (clean, $(findstring clean, $(MAKECMDGOALS))) --include $(OBJ_DIR)/team.P -endif - -$(OBJ_DIR)/team.o : $(PWD)/team.cpp $(THIS_MAKEFILE) $(MAKEFILE_BASE) - $(PRE_COMPILE_FILE) - $(COMPILE_FILE) $(POST_COMPILE_FILE) - -ifneq (clean, $(findstring clean, $(MAKECMDGOALS))) --include $(OBJ_DIR)/team_spawnpoint.P -endif - -$(OBJ_DIR)/team_spawnpoint.o : $(PWD)/team_spawnpoint.cpp $(THIS_MAKEFILE) $(MAKEFILE_BASE) - $(PRE_COMPILE_FILE) - $(COMPILE_FILE) $(POST_COMPILE_FILE) - -ifneq (clean, $(findstring clean, $(MAKECMDGOALS))) --include $(OBJ_DIR)/TemplateEntities.P -endif - -$(OBJ_DIR)/TemplateEntities.o : $(PWD)/TemplateEntities.cpp $(THIS_MAKEFILE) $(MAKEFILE_BASE) - $(PRE_COMPILE_FILE) - $(COMPILE_FILE) $(POST_COMPILE_FILE) - -ifneq (clean, $(findstring clean, $(MAKECMDGOALS))) --include $(OBJ_DIR)/tempmonster.P -endif - -$(OBJ_DIR)/tempmonster.o : $(PWD)/tempmonster.cpp $(THIS_MAKEFILE) $(MAKEFILE_BASE) - $(PRE_COMPILE_FILE) - $(COMPILE_FILE) $(POST_COMPILE_FILE) - -ifneq (clean, $(findstring clean, $(MAKECMDGOALS))) --include $(OBJ_DIR)/tesla.P -endif - -$(OBJ_DIR)/tesla.o : $(PWD)/tesla.cpp $(THIS_MAKEFILE) $(MAKEFILE_BASE) - $(PRE_COMPILE_FILE) - $(COMPILE_FILE) $(POST_COMPILE_FILE) - -ifneq (clean, $(findstring clean, $(MAKECMDGOALS))) --include $(OBJ_DIR)/testfunctions.P -endif - -$(OBJ_DIR)/testfunctions.o : $(PWD)/testfunctions.cpp $(THIS_MAKEFILE) $(MAKEFILE_BASE) - $(PRE_COMPILE_FILE) - $(COMPILE_FILE) $(POST_COMPILE_FILE) - -ifneq (clean, $(findstring clean, $(MAKECMDGOALS))) --include $(OBJ_DIR)/testtraceline.P -endif - -$(OBJ_DIR)/testtraceline.o : $(PWD)/testtraceline.cpp $(THIS_MAKEFILE) $(MAKEFILE_BASE) - $(PRE_COMPILE_FILE) - $(COMPILE_FILE) $(POST_COMPILE_FILE) - -ifneq (clean, $(findstring clean, $(MAKECMDGOALS))) --include $(OBJ_DIR)/test_proxytoggle.P -endif - -$(OBJ_DIR)/test_proxytoggle.o : $(PWD)/test_proxytoggle.cpp $(THIS_MAKEFILE) $(MAKEFILE_BASE) - $(PRE_COMPILE_FILE) - $(COMPILE_FILE) $(POST_COMPILE_FILE) - -ifneq (clean, $(findstring clean, $(MAKECMDGOALS))) --include $(OBJ_DIR)/test_stressentities.P -endif - -$(OBJ_DIR)/test_stressentities.o : $(PWD)/test_stressentities.cpp $(THIS_MAKEFILE) $(MAKEFILE_BASE) - $(PRE_COMPILE_FILE) - $(COMPILE_FILE) $(POST_COMPILE_FILE) - -ifneq (clean, $(findstring clean, $(MAKECMDGOALS))) --include $(OBJ_DIR)/textstatsmgr.P -endif - -$(OBJ_DIR)/textstatsmgr.o : $(PWD)/textstatsmgr.cpp $(THIS_MAKEFILE) $(MAKEFILE_BASE) - $(PRE_COMPILE_FILE) - $(COMPILE_FILE) $(POST_COMPILE_FILE) - -ifneq (clean, $(findstring clean, $(MAKECMDGOALS))) --include $(OBJ_DIR)/te_armorricochet.P -endif - -$(OBJ_DIR)/te_armorricochet.o : $(PWD)/te_armorricochet.cpp $(THIS_MAKEFILE) $(MAKEFILE_BASE) - $(PRE_COMPILE_FILE) - $(COMPILE_FILE) $(POST_COMPILE_FILE) - -ifneq (clean, $(findstring clean, $(MAKECMDGOALS))) --include $(OBJ_DIR)/te_basebeam.P -endif - -$(OBJ_DIR)/te_basebeam.o : $(PWD)/te_basebeam.cpp $(THIS_MAKEFILE) $(MAKEFILE_BASE) - $(PRE_COMPILE_FILE) - $(COMPILE_FILE) $(POST_COMPILE_FILE) - -ifneq (clean, $(findstring clean, $(MAKECMDGOALS))) --include $(OBJ_DIR)/te_beamentpoint.P -endif - -$(OBJ_DIR)/te_beamentpoint.o : $(PWD)/te_beamentpoint.cpp $(THIS_MAKEFILE) $(MAKEFILE_BASE) - $(PRE_COMPILE_FILE) - $(COMPILE_FILE) $(POST_COMPILE_FILE) - -ifneq (clean, $(findstring clean, $(MAKECMDGOALS))) --include $(OBJ_DIR)/te_beaments.P -endif - -$(OBJ_DIR)/te_beaments.o : $(PWD)/te_beaments.cpp $(THIS_MAKEFILE) $(MAKEFILE_BASE) - $(PRE_COMPILE_FILE) - $(COMPILE_FILE) $(POST_COMPILE_FILE) - -ifneq (clean, $(findstring clean, $(MAKECMDGOALS))) --include $(OBJ_DIR)/te_beamfollow.P -endif - -$(OBJ_DIR)/te_beamfollow.o : $(PWD)/te_beamfollow.cpp $(THIS_MAKEFILE) $(MAKEFILE_BASE) - $(PRE_COMPILE_FILE) - $(COMPILE_FILE) $(POST_COMPILE_FILE) - -ifneq (clean, $(findstring clean, $(MAKECMDGOALS))) --include $(OBJ_DIR)/te_beamlaser.P -endif - -$(OBJ_DIR)/te_beamlaser.o : $(PWD)/te_beamlaser.cpp $(THIS_MAKEFILE) $(MAKEFILE_BASE) - $(PRE_COMPILE_FILE) - $(COMPILE_FILE) $(POST_COMPILE_FILE) - -ifneq (clean, $(findstring clean, $(MAKECMDGOALS))) --include $(OBJ_DIR)/te_beampoints.P -endif - -$(OBJ_DIR)/te_beampoints.o : $(PWD)/te_beampoints.cpp $(THIS_MAKEFILE) $(MAKEFILE_BASE) - $(PRE_COMPILE_FILE) - $(COMPILE_FILE) $(POST_COMPILE_FILE) - -ifneq (clean, $(findstring clean, $(MAKECMDGOALS))) --include $(OBJ_DIR)/te_beamring.P -endif - -$(OBJ_DIR)/te_beamring.o : $(PWD)/te_beamring.cpp $(THIS_MAKEFILE) $(MAKEFILE_BASE) - $(PRE_COMPILE_FILE) - $(COMPILE_FILE) $(POST_COMPILE_FILE) - -ifneq (clean, $(findstring clean, $(MAKECMDGOALS))) --include $(OBJ_DIR)/te_beamringpoint.P -endif - -$(OBJ_DIR)/te_beamringpoint.o : $(PWD)/te_beamringpoint.cpp $(THIS_MAKEFILE) $(MAKEFILE_BASE) - $(PRE_COMPILE_FILE) - $(COMPILE_FILE) $(POST_COMPILE_FILE) - -ifneq (clean, $(findstring clean, $(MAKECMDGOALS))) --include $(OBJ_DIR)/te_beamspline.P -endif - -$(OBJ_DIR)/te_beamspline.o : $(PWD)/te_beamspline.cpp $(THIS_MAKEFILE) $(MAKEFILE_BASE) - $(PRE_COMPILE_FILE) - $(COMPILE_FILE) $(POST_COMPILE_FILE) - -ifneq (clean, $(findstring clean, $(MAKECMDGOALS))) --include $(OBJ_DIR)/te_bloodsprite.P -endif - -$(OBJ_DIR)/te_bloodsprite.o : $(PWD)/te_bloodsprite.cpp $(THIS_MAKEFILE) $(MAKEFILE_BASE) - $(PRE_COMPILE_FILE) - $(COMPILE_FILE) $(POST_COMPILE_FILE) - -ifneq (clean, $(findstring clean, $(MAKECMDGOALS))) --include $(OBJ_DIR)/te_bloodstream.P -endif - -$(OBJ_DIR)/te_bloodstream.o : $(PWD)/te_bloodstream.cpp $(THIS_MAKEFILE) $(MAKEFILE_BASE) - $(PRE_COMPILE_FILE) - $(COMPILE_FILE) $(POST_COMPILE_FILE) - -ifneq (clean, $(findstring clean, $(MAKECMDGOALS))) --include $(OBJ_DIR)/te_breakmodel.P -endif - -$(OBJ_DIR)/te_breakmodel.o : $(PWD)/te_breakmodel.cpp $(THIS_MAKEFILE) $(MAKEFILE_BASE) - $(PRE_COMPILE_FILE) - $(COMPILE_FILE) $(POST_COMPILE_FILE) - -ifneq (clean, $(findstring clean, $(MAKECMDGOALS))) --include $(OBJ_DIR)/te_bspdecal.P -endif - -$(OBJ_DIR)/te_bspdecal.o : $(PWD)/te_bspdecal.cpp $(THIS_MAKEFILE) $(MAKEFILE_BASE) - $(PRE_COMPILE_FILE) - $(COMPILE_FILE) $(POST_COMPILE_FILE) - -ifneq (clean, $(findstring clean, $(MAKECMDGOALS))) --include $(OBJ_DIR)/te_bubbles.P -endif - -$(OBJ_DIR)/te_bubbles.o : $(PWD)/te_bubbles.cpp $(THIS_MAKEFILE) $(MAKEFILE_BASE) - $(PRE_COMPILE_FILE) - $(COMPILE_FILE) $(POST_COMPILE_FILE) - -ifneq (clean, $(findstring clean, $(MAKECMDGOALS))) --include $(OBJ_DIR)/te_bubbletrail.P -endif - -$(OBJ_DIR)/te_bubbletrail.o : $(PWD)/te_bubbletrail.cpp $(THIS_MAKEFILE) $(MAKEFILE_BASE) - $(PRE_COMPILE_FILE) - $(COMPILE_FILE) $(POST_COMPILE_FILE) - -ifneq (clean, $(findstring clean, $(MAKECMDGOALS))) --include $(OBJ_DIR)/te_clientprojectile.P -endif - -$(OBJ_DIR)/te_clientprojectile.o : $(PWD)/te_clientprojectile.cpp $(THIS_MAKEFILE) $(MAKEFILE_BASE) - $(PRE_COMPILE_FILE) - $(COMPILE_FILE) $(POST_COMPILE_FILE) - -ifneq (clean, $(findstring clean, $(MAKECMDGOALS))) --include $(OBJ_DIR)/te_decal.P -endif - -$(OBJ_DIR)/te_decal.o : $(PWD)/te_decal.cpp $(THIS_MAKEFILE) $(MAKEFILE_BASE) - $(PRE_COMPILE_FILE) - $(COMPILE_FILE) $(POST_COMPILE_FILE) - -ifneq (clean, $(findstring clean, $(MAKECMDGOALS))) --include $(OBJ_DIR)/te_dynamiclight.P -endif - -$(OBJ_DIR)/te_dynamiclight.o : $(PWD)/te_dynamiclight.cpp $(THIS_MAKEFILE) $(MAKEFILE_BASE) - $(PRE_COMPILE_FILE) - $(COMPILE_FILE) $(POST_COMPILE_FILE) - -ifneq (clean, $(findstring clean, $(MAKECMDGOALS))) --include $(OBJ_DIR)/te_effect_dispatch.P -endif - -$(OBJ_DIR)/te_effect_dispatch.o : $(PWD)/te_effect_dispatch.cpp $(THIS_MAKEFILE) $(MAKEFILE_BASE) - $(PRE_COMPILE_FILE) - $(COMPILE_FILE) $(POST_COMPILE_FILE) - -ifneq (clean, $(findstring clean, $(MAKECMDGOALS))) --include $(OBJ_DIR)/te_energysplash.P -endif - -$(OBJ_DIR)/te_energysplash.o : $(PWD)/te_energysplash.cpp $(THIS_MAKEFILE) $(MAKEFILE_BASE) - $(PRE_COMPILE_FILE) - $(COMPILE_FILE) $(POST_COMPILE_FILE) - -ifneq (clean, $(findstring clean, $(MAKECMDGOALS))) --include $(OBJ_DIR)/te_explosion.P -endif - -$(OBJ_DIR)/te_explosion.o : $(PWD)/te_explosion.cpp $(THIS_MAKEFILE) $(MAKEFILE_BASE) - $(PRE_COMPILE_FILE) - $(COMPILE_FILE) $(POST_COMPILE_FILE) - -ifneq (clean, $(findstring clean, $(MAKECMDGOALS))) --include $(OBJ_DIR)/te_fizz.P -endif - -$(OBJ_DIR)/te_fizz.o : $(PWD)/te_fizz.cpp $(THIS_MAKEFILE) $(MAKEFILE_BASE) - $(PRE_COMPILE_FILE) - $(COMPILE_FILE) $(POST_COMPILE_FILE) - -ifneq (clean, $(findstring clean, $(MAKECMDGOALS))) --include $(OBJ_DIR)/te_footprintdecal.P -endif - -$(OBJ_DIR)/te_footprintdecal.o : $(PWD)/te_footprintdecal.cpp $(THIS_MAKEFILE) $(MAKEFILE_BASE) - $(PRE_COMPILE_FILE) - $(COMPILE_FILE) $(POST_COMPILE_FILE) - -ifneq (clean, $(findstring clean, $(MAKECMDGOALS))) --include $(OBJ_DIR)/te_glassshatter.P -endif - -$(OBJ_DIR)/te_glassshatter.o : $(PWD)/te_glassshatter.cpp $(THIS_MAKEFILE) $(MAKEFILE_BASE) - $(PRE_COMPILE_FILE) - $(COMPILE_FILE) $(POST_COMPILE_FILE) - -ifneq (clean, $(findstring clean, $(MAKECMDGOALS))) --include $(OBJ_DIR)/te_glowsprite.P -endif - -$(OBJ_DIR)/te_glowsprite.o : $(PWD)/te_glowsprite.cpp $(THIS_MAKEFILE) $(MAKEFILE_BASE) - $(PRE_COMPILE_FILE) - $(COMPILE_FILE) $(POST_COMPILE_FILE) - -ifneq (clean, $(findstring clean, $(MAKECMDGOALS))) --include $(OBJ_DIR)/te_impact.P -endif - -$(OBJ_DIR)/te_impact.o : $(PWD)/te_impact.cpp $(THIS_MAKEFILE) $(MAKEFILE_BASE) - $(PRE_COMPILE_FILE) - $(COMPILE_FILE) $(POST_COMPILE_FILE) - -ifneq (clean, $(findstring clean, $(MAKECMDGOALS))) --include $(OBJ_DIR)/te_killplayerattachments.P -endif - -$(OBJ_DIR)/te_killplayerattachments.o : $(PWD)/te_killplayerattachments.cpp $(THIS_MAKEFILE) $(MAKEFILE_BASE) - $(PRE_COMPILE_FILE) - $(COMPILE_FILE) $(POST_COMPILE_FILE) - -ifneq (clean, $(findstring clean, $(MAKECMDGOALS))) --include $(OBJ_DIR)/te_largefunnel.P -endif - -$(OBJ_DIR)/te_largefunnel.o : $(PWD)/te_largefunnel.cpp $(THIS_MAKEFILE) $(MAKEFILE_BASE) - $(PRE_COMPILE_FILE) - $(COMPILE_FILE) $(POST_COMPILE_FILE) - -ifneq (clean, $(findstring clean, $(MAKECMDGOALS))) --include $(OBJ_DIR)/te_muzzleflash.P -endif - -$(OBJ_DIR)/te_muzzleflash.o : $(PWD)/te_muzzleflash.cpp $(THIS_MAKEFILE) $(MAKEFILE_BASE) - $(PRE_COMPILE_FILE) - $(COMPILE_FILE) $(POST_COMPILE_FILE) - -ifneq (clean, $(findstring clean, $(MAKECMDGOALS))) --include $(OBJ_DIR)/te_particlesystem.P -endif - -$(OBJ_DIR)/te_particlesystem.o : $(PWD)/te_particlesystem.cpp $(THIS_MAKEFILE) $(MAKEFILE_BASE) - $(PRE_COMPILE_FILE) - $(COMPILE_FILE) $(POST_COMPILE_FILE) - -ifneq (clean, $(findstring clean, $(MAKECMDGOALS))) --include $(OBJ_DIR)/te_physicsprop.P -endif - -$(OBJ_DIR)/te_physicsprop.o : $(PWD)/te_physicsprop.cpp $(THIS_MAKEFILE) $(MAKEFILE_BASE) - $(PRE_COMPILE_FILE) - $(COMPILE_FILE) $(POST_COMPILE_FILE) - -ifneq (clean, $(findstring clean, $(MAKECMDGOALS))) --include $(OBJ_DIR)/te_playerdecal.P -endif - -$(OBJ_DIR)/te_playerdecal.o : $(PWD)/te_playerdecal.cpp $(THIS_MAKEFILE) $(MAKEFILE_BASE) - $(PRE_COMPILE_FILE) - $(COMPILE_FILE) $(POST_COMPILE_FILE) - -ifneq (clean, $(findstring clean, $(MAKECMDGOALS))) --include $(OBJ_DIR)/te_projecteddecal.P -endif - -$(OBJ_DIR)/te_projecteddecal.o : $(PWD)/te_projecteddecal.cpp $(THIS_MAKEFILE) $(MAKEFILE_BASE) - $(PRE_COMPILE_FILE) - $(COMPILE_FILE) $(POST_COMPILE_FILE) - -ifneq (clean, $(findstring clean, $(MAKECMDGOALS))) --include $(OBJ_DIR)/te_showline.P -endif - -$(OBJ_DIR)/te_showline.o : $(PWD)/te_showline.cpp $(THIS_MAKEFILE) $(MAKEFILE_BASE) - $(PRE_COMPILE_FILE) - $(COMPILE_FILE) $(POST_COMPILE_FILE) - -ifneq (clean, $(findstring clean, $(MAKECMDGOALS))) --include $(OBJ_DIR)/te_smoke.P -endif - -$(OBJ_DIR)/te_smoke.o : $(PWD)/te_smoke.cpp $(THIS_MAKEFILE) $(MAKEFILE_BASE) - $(PRE_COMPILE_FILE) - $(COMPILE_FILE) $(POST_COMPILE_FILE) - -ifneq (clean, $(findstring clean, $(MAKECMDGOALS))) --include $(OBJ_DIR)/te_sparks.P -endif - -$(OBJ_DIR)/te_sparks.o : $(PWD)/te_sparks.cpp $(THIS_MAKEFILE) $(MAKEFILE_BASE) - $(PRE_COMPILE_FILE) - $(COMPILE_FILE) $(POST_COMPILE_FILE) - -ifneq (clean, $(findstring clean, $(MAKECMDGOALS))) --include $(OBJ_DIR)/te_sprite.P -endif - -$(OBJ_DIR)/te_sprite.o : $(PWD)/te_sprite.cpp $(THIS_MAKEFILE) $(MAKEFILE_BASE) - $(PRE_COMPILE_FILE) - $(COMPILE_FILE) $(POST_COMPILE_FILE) - -ifneq (clean, $(findstring clean, $(MAKECMDGOALS))) --include $(OBJ_DIR)/te_spritespray.P -endif - -$(OBJ_DIR)/te_spritespray.o : $(PWD)/te_spritespray.cpp $(THIS_MAKEFILE) $(MAKEFILE_BASE) - $(PRE_COMPILE_FILE) - $(COMPILE_FILE) $(POST_COMPILE_FILE) - -ifneq (clean, $(findstring clean, $(MAKECMDGOALS))) --include $(OBJ_DIR)/te_worlddecal.P -endif - -$(OBJ_DIR)/te_worlddecal.o : $(PWD)/te_worlddecal.cpp $(THIS_MAKEFILE) $(MAKEFILE_BASE) - $(PRE_COMPILE_FILE) - $(COMPILE_FILE) $(POST_COMPILE_FILE) - -ifneq (clean, $(findstring clean, $(MAKECMDGOALS))) --include $(OBJ_DIR)/timedeventmgr.P -endif - -$(OBJ_DIR)/timedeventmgr.o : $(PWD)/timedeventmgr.cpp $(THIS_MAKEFILE) $(MAKEFILE_BASE) - $(PRE_COMPILE_FILE) - $(COMPILE_FILE) $(POST_COMPILE_FILE) - -ifneq (clean, $(findstring clean, $(MAKECMDGOALS))) --include $(OBJ_DIR)/toolframework_server.P -endif - -$(OBJ_DIR)/toolframework_server.o : $(PWD)/toolframework_server.cpp $(THIS_MAKEFILE) $(MAKEFILE_BASE) - $(PRE_COMPILE_FILE) - $(COMPILE_FILE) $(POST_COMPILE_FILE) - -ifneq (clean, $(findstring clean, $(MAKECMDGOALS))) --include $(OBJ_DIR)/trains.P -endif - -$(OBJ_DIR)/trains.o : $(PWD)/trains.cpp $(THIS_MAKEFILE) $(MAKEFILE_BASE) - $(PRE_COMPILE_FILE) - $(COMPILE_FILE) $(POST_COMPILE_FILE) - -ifneq (clean, $(findstring clean, $(MAKECMDGOALS))) --include $(OBJ_DIR)/triggers.P -endif - -$(OBJ_DIR)/triggers.o : $(PWD)/triggers.cpp $(THIS_MAKEFILE) $(MAKEFILE_BASE) - $(PRE_COMPILE_FILE) - $(COMPILE_FILE) $(POST_COMPILE_FILE) - -ifneq (clean, $(findstring clean, $(MAKECMDGOALS))) --include $(OBJ_DIR)/util.P -endif - -$(OBJ_DIR)/util.o : $(PWD)/util.cpp $(THIS_MAKEFILE) $(MAKEFILE_BASE) - $(PRE_COMPILE_FILE) - $(COMPILE_FILE) $(POST_COMPILE_FILE) - -ifneq (clean, $(findstring clean, $(MAKECMDGOALS))) --include $(OBJ_DIR)/variant_t.P -endif - -$(OBJ_DIR)/variant_t.o : $(PWD)/variant_t.cpp $(THIS_MAKEFILE) $(MAKEFILE_BASE) - $(PRE_COMPILE_FILE) - $(COMPILE_FILE) $(POST_COMPILE_FILE) - -ifneq (clean, $(findstring clean, $(MAKECMDGOALS))) --include $(OBJ_DIR)/vehicle_base.P -endif - -$(OBJ_DIR)/vehicle_base.o : $(PWD)/vehicle_base.cpp $(THIS_MAKEFILE) $(MAKEFILE_BASE) - $(PRE_COMPILE_FILE) - $(COMPILE_FILE) $(POST_COMPILE_FILE) - -ifneq (clean, $(findstring clean, $(MAKECMDGOALS))) --include $(OBJ_DIR)/vehicle_baseserver.P -endif - -$(OBJ_DIR)/vehicle_baseserver.o : $(PWD)/vehicle_baseserver.cpp $(THIS_MAKEFILE) $(MAKEFILE_BASE) - $(PRE_COMPILE_FILE) - $(COMPILE_FILE) $(POST_COMPILE_FILE) - -ifneq (clean, $(findstring clean, $(MAKECMDGOALS))) --include $(OBJ_DIR)/vehicle_choreo_generic.P -endif - -$(OBJ_DIR)/vehicle_choreo_generic.o : $(PWD)/vehicle_choreo_generic.cpp $(THIS_MAKEFILE) $(MAKEFILE_BASE) - $(PRE_COMPILE_FILE) - $(COMPILE_FILE) $(POST_COMPILE_FILE) - -ifneq (clean, $(findstring clean, $(MAKECMDGOALS))) --include $(OBJ_DIR)/vguiscreen.P -endif - -$(OBJ_DIR)/vguiscreen.o : $(PWD)/vguiscreen.cpp $(THIS_MAKEFILE) $(MAKEFILE_BASE) - $(PRE_COMPILE_FILE) - $(COMPILE_FILE) $(POST_COMPILE_FILE) - -ifneq (clean, $(findstring clean, $(MAKECMDGOALS))) --include $(OBJ_DIR)/waterbullet.P -endif - -$(OBJ_DIR)/waterbullet.o : $(PWD)/waterbullet.cpp $(THIS_MAKEFILE) $(MAKEFILE_BASE) - $(PRE_COMPILE_FILE) - $(COMPILE_FILE) $(POST_COMPILE_FILE) - -ifneq (clean, $(findstring clean, $(MAKECMDGOALS))) --include $(OBJ_DIR)/WaterLODControl.P -endif - -$(OBJ_DIR)/WaterLODControl.o : $(PWD)/WaterLODControl.cpp $(THIS_MAKEFILE) $(MAKEFILE_BASE) - $(PRE_COMPILE_FILE) - $(COMPILE_FILE) $(POST_COMPILE_FILE) - -ifneq (clean, $(findstring clean, $(MAKECMDGOALS))) --include $(OBJ_DIR)/wcedit.P -endif - -$(OBJ_DIR)/wcedit.o : $(PWD)/wcedit.cpp $(THIS_MAKEFILE) $(MAKEFILE_BASE) - $(PRE_COMPILE_FILE) - $(COMPILE_FILE) $(POST_COMPILE_FILE) - -ifneq (clean, $(findstring clean, $(MAKECMDGOALS))) --include $(OBJ_DIR)/weapon_cubemap.P -endif - -$(OBJ_DIR)/weapon_cubemap.o : $(PWD)/weapon_cubemap.cpp $(THIS_MAKEFILE) $(MAKEFILE_BASE) - $(PRE_COMPILE_FILE) - $(COMPILE_FILE) $(POST_COMPILE_FILE) - -ifneq (clean, $(findstring clean, $(MAKECMDGOALS))) --include $(OBJ_DIR)/weight_button.P -endif - -$(OBJ_DIR)/weight_button.o : $(PWD)/weight_button.cpp $(THIS_MAKEFILE) $(MAKEFILE_BASE) - $(PRE_COMPILE_FILE) - $(COMPILE_FILE) $(POST_COMPILE_FILE) - -ifneq (clean, $(findstring clean, $(MAKECMDGOALS))) --include $(OBJ_DIR)/world.P -endif - -$(OBJ_DIR)/world.o : $(PWD)/world.cpp $(THIS_MAKEFILE) $(MAKEFILE_BASE) - $(PRE_COMPILE_FILE) - $(COMPILE_FILE) $(POST_COMPILE_FILE) - -# Uncomment this, and set FILENAME to file you want built without optimizations enabled. -# $(OBJ_DIR)/FILENAME.o : CFLAGS := $(subst -O2,-O0,$(CFLAGS)) - -# Uncomment this to disable optimizations for the entire project. -# $(OBJ_DIR)/%.o : CFLAGS := $(subst -O2,-O0,$(CFLAGS)) - - -- cgit v1.2.3