From a0c29e7dd67abb15c74c85f07741784877edfdcd Mon Sep 17 00:00:00 2001 From: Joe Ludwig Date: Mon, 2 Sep 2013 11:39:10 -0700 Subject: General: * Fixed a variety of server browser issues with mods based on this SDK * Fixed many warnings on various platforms * Added source code for fgdlib and raytrace * Updated many source files with the latest shared source from TF2. OSX: * Added support for Xcode 4.6 * Switched OSX builds to use Xcode instead of makefiles * Moved libs from src/lib/osx32 to src/lib/public/osx32 or src/lib/common/osx32 to match windows better. Linux: * Moved libs from src/lib/linux32 to src/lib/public/linux32 or src/lib/common/linux32 to match windows better. --- sp/src/game/server/util.cpp | 3 ++- 1 file changed, 2 insertions(+), 1 deletion(-) (limited to 'sp/src/game/server/util.cpp') diff --git a/sp/src/game/server/util.cpp b/sp/src/game/server/util.cpp index 8b2365f7..431c8561 100644 --- a/sp/src/game/server/util.cpp +++ b/sp/src/game/server/util.cpp @@ -1892,7 +1892,8 @@ int DispatchSpawn( CBaseEntity *pEntity ) // Don't allow the PVS check to skip animation setup during spawning pAnimating->SetBoneCacheFlags( BCF_IS_IN_SPAWN ); pEntity->Spawn(); - pAnimating->ClearBoneCacheFlags( BCF_IS_IN_SPAWN ); + if ( pEntSafe != NULL ) + pAnimating->ClearBoneCacheFlags( BCF_IS_IN_SPAWN ); } mdlcache->SetAsyncLoad( MDLCACHE_ANIMBLOCK, bAsyncAnims ); -- cgit v1.2.3