From 39ed87570bdb2f86969d4be821c94b722dc71179 Mon Sep 17 00:00:00 2001 From: Joe Ludwig Date: Wed, 26 Jun 2013 15:22:04 -0700 Subject: First version of the SOurce SDK 2013 --- sp/src/game/server/sdk/sdk_client.cpp | 164 ++++++++++++++++++++++++++++++++++ 1 file changed, 164 insertions(+) create mode 100644 sp/src/game/server/sdk/sdk_client.cpp (limited to 'sp/src/game/server/sdk/sdk_client.cpp') diff --git a/sp/src/game/server/sdk/sdk_client.cpp b/sp/src/game/server/sdk/sdk_client.cpp new file mode 100644 index 00000000..d7329758 --- /dev/null +++ b/sp/src/game/server/sdk/sdk_client.cpp @@ -0,0 +1,164 @@ +//========= Copyright Valve Corporation, All rights reserved. ============// +// +// Purpose: +// +// $NoKeywords: $ +// +//=============================================================================// +/* + +===== tf_client.cpp ======================================================== + + HL2 client/server game specific stuff + +*/ + +#include "cbase.h" +#include "player.h" +#include "gamerules.h" +#include "entitylist.h" +#include "physics.h" +#include "game.h" +#include "ai_network.h" +#include "ai_node.h" +#include "ai_hull.h" +#include "shake.h" +#include "player_resource.h" +#include "engine/IEngineSound.h" +#include "sdk_player.h" +#include "sdk_gamerules.h" +#include "tier0/vprof.h" +#include "sdk_bot_temp.h" + +// memdbgon must be the last include file in a .cpp file!!! +#include "tier0/memdbgon.h" + + +extern CBaseEntity *FindPickerEntity( CBasePlayer *pPlayer ); + +extern bool g_fGameOver; + + +void FinishClientPutInServer( CSDKPlayer *pPlayer ) +{ + pPlayer->InitialSpawn(); + pPlayer->Spawn(); + + if (!pPlayer->IsBot()) + { + // When the player first joins the server, they + pPlayer->m_takedamage = DAMAGE_YES; + pPlayer->pl.deadflag = false; + pPlayer->m_lifeState = LIFE_ALIVE; + pPlayer->RemoveEffects( EF_NODRAW ); + pPlayer->ChangeTeam( TEAM_UNASSIGNED ); + pPlayer->SetThink( NULL ); + } + + char sName[128]; + Q_strncpy( sName, pPlayer->GetPlayerName(), sizeof( sName ) ); + + // First parse the name and remove any %'s + for ( char *pApersand = sName; pApersand != NULL && *pApersand != 0; pApersand++ ) + { + // Replace it with a space + if ( *pApersand == '%' ) + *pApersand = ' '; + } + + // notify other clients of player joining the game + UTIL_ClientPrintAll( HUD_PRINTNOTIFY, "#Game_connected", sName[0] != 0 ? sName : "" ); +} + +/* +=========== +ClientPutInServer + +called each time a player is spawned into the game +============ +*/ +void ClientPutInServer( edict_t *pEdict, const char *playername ) +{ + // Allocate a CBaseTFPlayer for pev, and call spawn + CSDKPlayer *pPlayer = CSDKPlayer::CreatePlayer( "player", pEdict ); + pPlayer->SetPlayerName( playername ); +} + + +void ClientActive( edict_t *pEdict, bool bLoadGame ) +{ + // Can't load games in CS! + Assert( !bLoadGame ); + + CSDKPlayer *pPlayer = ToSDKPlayer( CBaseEntity::Instance( pEdict ) ); + FinishClientPutInServer( pPlayer ); +} + + +/* +=============== +const char *GetGameDescription() + +Returns the descriptive name of this .dll. E.g., Half-Life, or Team Fortress 2 +=============== +*/ +const char *GetGameDescription() +{ + if ( g_pGameRules ) // this function may be called before the world has spawned, and the game rules initialized + return g_pGameRules->GetGameDescription(); + else + return "CounterStrike"; +} + + +//----------------------------------------------------------------------------- +// Purpose: Precache game-specific models & sounds +//----------------------------------------------------------------------------- +void ClientGamePrecache( void ) +{ + // Materials used by the client effects + CBaseEntity::PrecacheModel( "sprites/white.vmt" ); + CBaseEntity::PrecacheModel( "sprites/physbeam.vmt" ); +} + + +// called by ClientKill and DeadThink +void respawn( CBaseEntity *pEdict, bool fCopyCorpse ) +{ + if (gpGlobals->coop || gpGlobals->deathmatch) + { + if ( fCopyCorpse ) + { + // make a copy of the dead body for appearances sake + dynamic_cast< CBasePlayer* >( pEdict )->CreateCorpse(); + } + + // respawn player + pEdict->Spawn(); + } + else + { // restart the entire server + engine->ServerCommand("reload\n"); + } +} + +void GameStartFrame( void ) +{ + VPROF( "GameStartFrame" ); + + if ( g_pGameRules ) + g_pGameRules->Think(); + + if ( g_fGameOver ) + return; + + gpGlobals->teamplay = teamplay.GetInt() ? true : false; +} + +//========================================================= +// instantiate the proper game rules object +//========================================================= +void InstallGameRules() +{ + CreateGameRulesObject( "CSDKGameRules" ); +} -- cgit v1.2.3