From f56bb35301836e56582a575a75864392a0177875 Mon Sep 17 00:00:00 2001 From: =?UTF-8?q?J=C3=B8rgen=20P=2E=20Tjern=C3=B8?= Date: Mon, 2 Dec 2013 19:31:46 -0800 Subject: Fix line endings. WHAMMY. --- sp/src/game/server/MaterialModifyControl.cpp | 578 +++++++++++++-------------- 1 file changed, 289 insertions(+), 289 deletions(-) (limited to 'sp/src/game/server/MaterialModifyControl.cpp') diff --git a/sp/src/game/server/MaterialModifyControl.cpp b/sp/src/game/server/MaterialModifyControl.cpp index 176770ea..05d8714f 100644 --- a/sp/src/game/server/MaterialModifyControl.cpp +++ b/sp/src/game/server/MaterialModifyControl.cpp @@ -1,289 +1,289 @@ -//========= Copyright Valve Corporation, All rights reserved. ============// -// -// Purpose: Material modify control entity. -// -//=============================================================================// - -#include "cbase.h" - -// memdbgon must be the last include file in a .cpp file!!! -#include "tier0/memdbgon.h" - -//------------------------------------------------------------------------------ -// FIXME: This really should inherit from something more lightweight. -//------------------------------------------------------------------------------ - -#define MATERIAL_MODIFY_STRING_SIZE 255 -#define MATERIAL_MODIFY_ANIMATION_UNSET -1 - -// Must match C_MaterialModifyControl.cpp -enum MaterialModifyMode_t -{ - MATERIAL_MODIFY_MODE_NONE = 0, - MATERIAL_MODIFY_MODE_SETVAR = 1, - MATERIAL_MODIFY_MODE_ANIM_SEQUENCE = 2, - MATERIAL_MODIFY_MODE_FLOAT_LERP = 3, -}; - -ConVar debug_materialmodifycontrol( "debug_materialmodifycontrol", "0" ); - -class CMaterialModifyControl : public CBaseEntity -{ -public: - - DECLARE_CLASS( CMaterialModifyControl, CBaseEntity ); - - CMaterialModifyControl(); - - void Spawn( void ); - bool KeyValue( const char *szKeyName, const char *szValue ); - int UpdateTransmitState(); - int ShouldTransmit( const CCheckTransmitInfo *pInfo ); - - void SetMaterialVar( inputdata_t &inputdata ); - void SetMaterialVarToCurrentTime( inputdata_t &inputdata ); - void InputStartAnimSequence( inputdata_t &inputdata ); - void InputStartFloatLerp( inputdata_t &inputdata ); - - virtual int ObjectCaps( void ) { return BaseClass::ObjectCaps() & ~FCAP_ACROSS_TRANSITION; } - - DECLARE_SERVERCLASS(); - DECLARE_DATADESC(); - -private: - CNetworkString( m_szMaterialName, MATERIAL_MODIFY_STRING_SIZE ); - CNetworkString( m_szMaterialVar, MATERIAL_MODIFY_STRING_SIZE ); - CNetworkString( m_szMaterialVarValue, MATERIAL_MODIFY_STRING_SIZE ); - CNetworkVar( int, m_iFrameStart ); - CNetworkVar( int, m_iFrameEnd ); - CNetworkVar( bool, m_bWrap ); - CNetworkVar( float, m_flFramerate ); - CNetworkVar( bool, m_bNewAnimCommandsSemaphore ); - CNetworkVar( float, m_flFloatLerpStartValue ); - CNetworkVar( float, m_flFloatLerpEndValue ); - CNetworkVar( float, m_flFloatLerpTransitionTime ); - CNetworkVar( int, m_nModifyMode ); -}; - -LINK_ENTITY_TO_CLASS(material_modify_control, CMaterialModifyControl); - -BEGIN_DATADESC( CMaterialModifyControl ) - // Variables. - DEFINE_AUTO_ARRAY( m_szMaterialName, FIELD_CHARACTER ), - DEFINE_AUTO_ARRAY( m_szMaterialVar, FIELD_CHARACTER ), - DEFINE_AUTO_ARRAY( m_szMaterialVarValue, FIELD_CHARACTER ), - DEFINE_FIELD( m_iFrameStart, FIELD_INTEGER ), - DEFINE_FIELD( m_iFrameEnd, FIELD_INTEGER ), - DEFINE_FIELD( m_bWrap, FIELD_BOOLEAN ), - DEFINE_FIELD( m_flFramerate, FIELD_FLOAT ), - DEFINE_FIELD( m_bNewAnimCommandsSemaphore, FIELD_BOOLEAN ), - DEFINE_FIELD( m_flFloatLerpStartValue, FIELD_FLOAT ), - DEFINE_FIELD( m_flFloatLerpEndValue, FIELD_FLOAT ), - DEFINE_FIELD( m_flFloatLerpTransitionTime, FIELD_FLOAT ), - DEFINE_FIELD( m_nModifyMode, FIELD_INTEGER ), - // Inputs. - DEFINE_INPUTFUNC( FIELD_STRING, "SetMaterialVar", SetMaterialVar ), - DEFINE_INPUTFUNC( FIELD_VOID, "SetMaterialVarToCurrentTime", SetMaterialVarToCurrentTime ), - DEFINE_INPUTFUNC( FIELD_STRING, "StartAnimSequence", InputStartAnimSequence ), - DEFINE_INPUTFUNC( FIELD_STRING, "StartFloatLerp", InputStartFloatLerp ), -END_DATADESC() - -IMPLEMENT_SERVERCLASS_ST(CMaterialModifyControl, DT_MaterialModifyControl) - SendPropString( SENDINFO( m_szMaterialName ) ), - SendPropString( SENDINFO( m_szMaterialVar ) ), - SendPropString( SENDINFO( m_szMaterialVarValue ) ), - SendPropInt( SENDINFO(m_iFrameStart), 8 ), - SendPropInt( SENDINFO(m_iFrameEnd), 8 ), - SendPropInt( SENDINFO(m_bWrap), 1, SPROP_UNSIGNED ), - SendPropFloat( SENDINFO(m_flFramerate), 0, SPROP_NOSCALE ), - SendPropInt( SENDINFO(m_bNewAnimCommandsSemaphore), 1, SPROP_UNSIGNED ), - SendPropFloat( SENDINFO(m_flFloatLerpStartValue), 0, SPROP_NOSCALE ), - SendPropFloat( SENDINFO(m_flFloatLerpEndValue), 0, SPROP_NOSCALE ), - SendPropFloat( SENDINFO(m_flFloatLerpTransitionTime), 0, SPROP_NOSCALE ), - SendPropInt( SENDINFO(m_nModifyMode), 2, SPROP_UNSIGNED ), -END_SEND_TABLE() - -//----------------------------------------------------------------------------- -// Purpose: -//----------------------------------------------------------------------------- -CMaterialModifyControl::CMaterialModifyControl() -{ - m_iFrameStart = MATERIAL_MODIFY_ANIMATION_UNSET; - m_iFrameEnd = MATERIAL_MODIFY_ANIMATION_UNSET; - m_nModifyMode = MATERIAL_MODIFY_MODE_NONE; -} - -//------------------------------------------------------------------------------ -// Purpose : -//------------------------------------------------------------------------------ -void CMaterialModifyControl::Spawn( void ) -{ - Precache(); - SetSolid( SOLID_NONE ); -} - -//------------------------------------------------------------------------------ -// Purpose : -//------------------------------------------------------------------------------ -bool CMaterialModifyControl::KeyValue( const char *szKeyName, const char *szValue ) -{ - if ( FStrEq( szKeyName, "materialName" ) ) - { - Q_strncpy( m_szMaterialName.GetForModify(), szValue, MATERIAL_MODIFY_STRING_SIZE ); - return true; - } - - if ( FStrEq( szKeyName, "materialVar" ) ) - { - Q_strncpy( m_szMaterialVar.GetForModify(), szValue, MATERIAL_MODIFY_STRING_SIZE ); - return true; - } - - return BaseClass::KeyValue( szKeyName, szValue ); -} - -//------------------------------------------------------------------------------ -// Purpose : Send even though we don't have a model. -//------------------------------------------------------------------------------ -int CMaterialModifyControl::UpdateTransmitState() -{ - // ALWAYS transmit to all clients. - return SetTransmitState( FL_EDICT_FULLCHECK ); -} - -//----------------------------------------------------------------------------- -// Send if the parent is being sent: -//----------------------------------------------------------------------------- -int CMaterialModifyControl::ShouldTransmit( const CCheckTransmitInfo *pInfo ) -{ - CBaseEntity *pEnt = GetMoveParent(); - if ( pEnt ) - { - return pEnt->ShouldTransmit( pInfo ); - } - - return FL_EDICT_DONTSEND; -} - - -//----------------------------------------------------------------------------- -// Purpose: -//----------------------------------------------------------------------------- -void CMaterialModifyControl::SetMaterialVar( inputdata_t &inputdata ) -{ - //if( debug_materialmodifycontrol.GetBool() && Q_stristr( GetDebugName(), "alyx" ) ) - //{ - //DevMsg( 1, "CMaterialModifyControl::SetMaterialVar %s %s %s=\"%s\"\n", - //GetDebugName(), m_szMaterialName.Get(), m_szMaterialVar.Get(), inputdata.value.String() ); - //} - Q_strncpy( m_szMaterialVarValue.GetForModify(), inputdata.value.String(), MATERIAL_MODIFY_STRING_SIZE ); - m_nModifyMode = MATERIAL_MODIFY_MODE_SETVAR; -} - -//----------------------------------------------------------------------------- -// Purpose: -//----------------------------------------------------------------------------- -void CMaterialModifyControl::SetMaterialVarToCurrentTime( inputdata_t &inputdata ) -{ - char temp[32]; - Q_snprintf( temp, 32, "%f", gpGlobals->curtime ); - Q_strncpy( m_szMaterialVarValue.GetForModify(), temp, MATERIAL_MODIFY_STRING_SIZE ); - m_nModifyMode = MATERIAL_MODIFY_MODE_SETVAR; -} - -//----------------------------------------------------------------------------- -// Purpose: -//----------------------------------------------------------------------------- -void CMaterialModifyControl::InputStartAnimSequence( inputdata_t &inputdata ) -{ - char parseString[255]; - Q_strncpy(parseString, inputdata.value.String(), sizeof(parseString)); - - // Get the start & end frames - char *pszParam = strtok(parseString," "); - if ( pszParam && pszParam[0] ) - { - int iFrameStart = atoi(pszParam); - - pszParam = strtok(NULL," "); - if ( pszParam && pszParam[0] ) - { - int iFrameEnd = atoi(pszParam); - - pszParam = strtok(NULL," "); - if ( pszParam && pszParam[0] ) - { - float flFramerate = atof(pszParam); - - pszParam = strtok(NULL," "); - if ( pszParam && pszParam[0] ) - { - bool bWrap = atoi(pszParam) != 0; - - // Got all the parameters. Save 'em and return; - m_iFrameStart = iFrameStart; - m_iFrameEnd = iFrameEnd; - m_flFramerate = flFramerate; - m_bWrap = bWrap; - m_nModifyMode = MATERIAL_MODIFY_MODE_ANIM_SEQUENCE; - m_bNewAnimCommandsSemaphore = !m_bNewAnimCommandsSemaphore; - return; - } - } - } - } - - Warning("%s (%s) received StartAnimSequence input without correct parameters. Syntax: \nSetting to -1 uses the last frame of the texture. should be 1 or 0.\n", GetClassname(), GetDebugName() ); -} - -//----------------------------------------------------------------------------- -// Purpose: -//----------------------------------------------------------------------------- -void CMaterialModifyControl::InputStartFloatLerp( inputdata_t &inputdata ) -{ - char parseString[255]; - Q_strncpy(parseString, inputdata.value.String(), sizeof(parseString)); - -// if( debug_materialmodifycontrol.GetBool() )//&& Q_stristr( GetDebugName(), "alyx" ) ) -// { -// DevMsg( 1, "CMaterialModifyControl::InputStartFloatLerp %s %s %s \"%s\"\n", -// GetDebugName(), m_szMaterialName.Get(), m_szMaterialVar.Get(), inputdata.value.String() ); -// } - - // Get the start & end values - char *pszParam = strtok(parseString," "); - if ( pszParam && pszParam[0] ) - { - float flStartValue = atof(pszParam); - - pszParam = strtok(NULL," "); - if ( pszParam && pszParam[0] ) - { - float flEndValue = atof(pszParam); - - pszParam = strtok(NULL," "); - if ( pszParam && pszParam[0] ) - { - float flTransitionTime = atof(pszParam); - - pszParam = strtok(NULL," "); - if ( pszParam && pszParam[0] ) - { - bool bWrap = atoi(pszParam) != 0; - // We don't implement wrap currently. - bWrap = bWrap; - - // Got all the parameters. Save 'em and return; - m_flFloatLerpStartValue = flStartValue; - m_flFloatLerpEndValue = flEndValue; - m_flFloatLerpTransitionTime = flTransitionTime; - m_nModifyMode = MATERIAL_MODIFY_MODE_FLOAT_LERP; - m_bNewAnimCommandsSemaphore = !m_bNewAnimCommandsSemaphore; - return; - } - } - } - } - - Warning("%s (%s) received StartFloatLerp input without correct parameters. Syntax: \n should be 1 or 0.\n", GetClassname(), GetDebugName() ); -} +//========= Copyright Valve Corporation, All rights reserved. ============// +// +// Purpose: Material modify control entity. +// +//=============================================================================// + +#include "cbase.h" + +// memdbgon must be the last include file in a .cpp file!!! +#include "tier0/memdbgon.h" + +//------------------------------------------------------------------------------ +// FIXME: This really should inherit from something more lightweight. +//------------------------------------------------------------------------------ + +#define MATERIAL_MODIFY_STRING_SIZE 255 +#define MATERIAL_MODIFY_ANIMATION_UNSET -1 + +// Must match C_MaterialModifyControl.cpp +enum MaterialModifyMode_t +{ + MATERIAL_MODIFY_MODE_NONE = 0, + MATERIAL_MODIFY_MODE_SETVAR = 1, + MATERIAL_MODIFY_MODE_ANIM_SEQUENCE = 2, + MATERIAL_MODIFY_MODE_FLOAT_LERP = 3, +}; + +ConVar debug_materialmodifycontrol( "debug_materialmodifycontrol", "0" ); + +class CMaterialModifyControl : public CBaseEntity +{ +public: + + DECLARE_CLASS( CMaterialModifyControl, CBaseEntity ); + + CMaterialModifyControl(); + + void Spawn( void ); + bool KeyValue( const char *szKeyName, const char *szValue ); + int UpdateTransmitState(); + int ShouldTransmit( const CCheckTransmitInfo *pInfo ); + + void SetMaterialVar( inputdata_t &inputdata ); + void SetMaterialVarToCurrentTime( inputdata_t &inputdata ); + void InputStartAnimSequence( inputdata_t &inputdata ); + void InputStartFloatLerp( inputdata_t &inputdata ); + + virtual int ObjectCaps( void ) { return BaseClass::ObjectCaps() & ~FCAP_ACROSS_TRANSITION; } + + DECLARE_SERVERCLASS(); + DECLARE_DATADESC(); + +private: + CNetworkString( m_szMaterialName, MATERIAL_MODIFY_STRING_SIZE ); + CNetworkString( m_szMaterialVar, MATERIAL_MODIFY_STRING_SIZE ); + CNetworkString( m_szMaterialVarValue, MATERIAL_MODIFY_STRING_SIZE ); + CNetworkVar( int, m_iFrameStart ); + CNetworkVar( int, m_iFrameEnd ); + CNetworkVar( bool, m_bWrap ); + CNetworkVar( float, m_flFramerate ); + CNetworkVar( bool, m_bNewAnimCommandsSemaphore ); + CNetworkVar( float, m_flFloatLerpStartValue ); + CNetworkVar( float, m_flFloatLerpEndValue ); + CNetworkVar( float, m_flFloatLerpTransitionTime ); + CNetworkVar( int, m_nModifyMode ); +}; + +LINK_ENTITY_TO_CLASS(material_modify_control, CMaterialModifyControl); + +BEGIN_DATADESC( CMaterialModifyControl ) + // Variables. + DEFINE_AUTO_ARRAY( m_szMaterialName, FIELD_CHARACTER ), + DEFINE_AUTO_ARRAY( m_szMaterialVar, FIELD_CHARACTER ), + DEFINE_AUTO_ARRAY( m_szMaterialVarValue, FIELD_CHARACTER ), + DEFINE_FIELD( m_iFrameStart, FIELD_INTEGER ), + DEFINE_FIELD( m_iFrameEnd, FIELD_INTEGER ), + DEFINE_FIELD( m_bWrap, FIELD_BOOLEAN ), + DEFINE_FIELD( m_flFramerate, FIELD_FLOAT ), + DEFINE_FIELD( m_bNewAnimCommandsSemaphore, FIELD_BOOLEAN ), + DEFINE_FIELD( m_flFloatLerpStartValue, FIELD_FLOAT ), + DEFINE_FIELD( m_flFloatLerpEndValue, FIELD_FLOAT ), + DEFINE_FIELD( m_flFloatLerpTransitionTime, FIELD_FLOAT ), + DEFINE_FIELD( m_nModifyMode, FIELD_INTEGER ), + // Inputs. + DEFINE_INPUTFUNC( FIELD_STRING, "SetMaterialVar", SetMaterialVar ), + DEFINE_INPUTFUNC( FIELD_VOID, "SetMaterialVarToCurrentTime", SetMaterialVarToCurrentTime ), + DEFINE_INPUTFUNC( FIELD_STRING, "StartAnimSequence", InputStartAnimSequence ), + DEFINE_INPUTFUNC( FIELD_STRING, "StartFloatLerp", InputStartFloatLerp ), +END_DATADESC() + +IMPLEMENT_SERVERCLASS_ST(CMaterialModifyControl, DT_MaterialModifyControl) + SendPropString( SENDINFO( m_szMaterialName ) ), + SendPropString( SENDINFO( m_szMaterialVar ) ), + SendPropString( SENDINFO( m_szMaterialVarValue ) ), + SendPropInt( SENDINFO(m_iFrameStart), 8 ), + SendPropInt( SENDINFO(m_iFrameEnd), 8 ), + SendPropInt( SENDINFO(m_bWrap), 1, SPROP_UNSIGNED ), + SendPropFloat( SENDINFO(m_flFramerate), 0, SPROP_NOSCALE ), + SendPropInt( SENDINFO(m_bNewAnimCommandsSemaphore), 1, SPROP_UNSIGNED ), + SendPropFloat( SENDINFO(m_flFloatLerpStartValue), 0, SPROP_NOSCALE ), + SendPropFloat( SENDINFO(m_flFloatLerpEndValue), 0, SPROP_NOSCALE ), + SendPropFloat( SENDINFO(m_flFloatLerpTransitionTime), 0, SPROP_NOSCALE ), + SendPropInt( SENDINFO(m_nModifyMode), 2, SPROP_UNSIGNED ), +END_SEND_TABLE() + +//----------------------------------------------------------------------------- +// Purpose: +//----------------------------------------------------------------------------- +CMaterialModifyControl::CMaterialModifyControl() +{ + m_iFrameStart = MATERIAL_MODIFY_ANIMATION_UNSET; + m_iFrameEnd = MATERIAL_MODIFY_ANIMATION_UNSET; + m_nModifyMode = MATERIAL_MODIFY_MODE_NONE; +} + +//------------------------------------------------------------------------------ +// Purpose : +//------------------------------------------------------------------------------ +void CMaterialModifyControl::Spawn( void ) +{ + Precache(); + SetSolid( SOLID_NONE ); +} + +//------------------------------------------------------------------------------ +// Purpose : +//------------------------------------------------------------------------------ +bool CMaterialModifyControl::KeyValue( const char *szKeyName, const char *szValue ) +{ + if ( FStrEq( szKeyName, "materialName" ) ) + { + Q_strncpy( m_szMaterialName.GetForModify(), szValue, MATERIAL_MODIFY_STRING_SIZE ); + return true; + } + + if ( FStrEq( szKeyName, "materialVar" ) ) + { + Q_strncpy( m_szMaterialVar.GetForModify(), szValue, MATERIAL_MODIFY_STRING_SIZE ); + return true; + } + + return BaseClass::KeyValue( szKeyName, szValue ); +} + +//------------------------------------------------------------------------------ +// Purpose : Send even though we don't have a model. +//------------------------------------------------------------------------------ +int CMaterialModifyControl::UpdateTransmitState() +{ + // ALWAYS transmit to all clients. + return SetTransmitState( FL_EDICT_FULLCHECK ); +} + +//----------------------------------------------------------------------------- +// Send if the parent is being sent: +//----------------------------------------------------------------------------- +int CMaterialModifyControl::ShouldTransmit( const CCheckTransmitInfo *pInfo ) +{ + CBaseEntity *pEnt = GetMoveParent(); + if ( pEnt ) + { + return pEnt->ShouldTransmit( pInfo ); + } + + return FL_EDICT_DONTSEND; +} + + +//----------------------------------------------------------------------------- +// Purpose: +//----------------------------------------------------------------------------- +void CMaterialModifyControl::SetMaterialVar( inputdata_t &inputdata ) +{ + //if( debug_materialmodifycontrol.GetBool() && Q_stristr( GetDebugName(), "alyx" ) ) + //{ + //DevMsg( 1, "CMaterialModifyControl::SetMaterialVar %s %s %s=\"%s\"\n", + //GetDebugName(), m_szMaterialName.Get(), m_szMaterialVar.Get(), inputdata.value.String() ); + //} + Q_strncpy( m_szMaterialVarValue.GetForModify(), inputdata.value.String(), MATERIAL_MODIFY_STRING_SIZE ); + m_nModifyMode = MATERIAL_MODIFY_MODE_SETVAR; +} + +//----------------------------------------------------------------------------- +// Purpose: +//----------------------------------------------------------------------------- +void CMaterialModifyControl::SetMaterialVarToCurrentTime( inputdata_t &inputdata ) +{ + char temp[32]; + Q_snprintf( temp, 32, "%f", gpGlobals->curtime ); + Q_strncpy( m_szMaterialVarValue.GetForModify(), temp, MATERIAL_MODIFY_STRING_SIZE ); + m_nModifyMode = MATERIAL_MODIFY_MODE_SETVAR; +} + +//----------------------------------------------------------------------------- +// Purpose: +//----------------------------------------------------------------------------- +void CMaterialModifyControl::InputStartAnimSequence( inputdata_t &inputdata ) +{ + char parseString[255]; + Q_strncpy(parseString, inputdata.value.String(), sizeof(parseString)); + + // Get the start & end frames + char *pszParam = strtok(parseString," "); + if ( pszParam && pszParam[0] ) + { + int iFrameStart = atoi(pszParam); + + pszParam = strtok(NULL," "); + if ( pszParam && pszParam[0] ) + { + int iFrameEnd = atoi(pszParam); + + pszParam = strtok(NULL," "); + if ( pszParam && pszParam[0] ) + { + float flFramerate = atof(pszParam); + + pszParam = strtok(NULL," "); + if ( pszParam && pszParam[0] ) + { + bool bWrap = atoi(pszParam) != 0; + + // Got all the parameters. Save 'em and return; + m_iFrameStart = iFrameStart; + m_iFrameEnd = iFrameEnd; + m_flFramerate = flFramerate; + m_bWrap = bWrap; + m_nModifyMode = MATERIAL_MODIFY_MODE_ANIM_SEQUENCE; + m_bNewAnimCommandsSemaphore = !m_bNewAnimCommandsSemaphore; + return; + } + } + } + } + + Warning("%s (%s) received StartAnimSequence input without correct parameters. Syntax: \nSetting to -1 uses the last frame of the texture. should be 1 or 0.\n", GetClassname(), GetDebugName() ); +} + +//----------------------------------------------------------------------------- +// Purpose: +//----------------------------------------------------------------------------- +void CMaterialModifyControl::InputStartFloatLerp( inputdata_t &inputdata ) +{ + char parseString[255]; + Q_strncpy(parseString, inputdata.value.String(), sizeof(parseString)); + +// if( debug_materialmodifycontrol.GetBool() )//&& Q_stristr( GetDebugName(), "alyx" ) ) +// { +// DevMsg( 1, "CMaterialModifyControl::InputStartFloatLerp %s %s %s \"%s\"\n", +// GetDebugName(), m_szMaterialName.Get(), m_szMaterialVar.Get(), inputdata.value.String() ); +// } + + // Get the start & end values + char *pszParam = strtok(parseString," "); + if ( pszParam && pszParam[0] ) + { + float flStartValue = atof(pszParam); + + pszParam = strtok(NULL," "); + if ( pszParam && pszParam[0] ) + { + float flEndValue = atof(pszParam); + + pszParam = strtok(NULL," "); + if ( pszParam && pszParam[0] ) + { + float flTransitionTime = atof(pszParam); + + pszParam = strtok(NULL," "); + if ( pszParam && pszParam[0] ) + { + bool bWrap = atoi(pszParam) != 0; + // We don't implement wrap currently. + bWrap = bWrap; + + // Got all the parameters. Save 'em and return; + m_flFloatLerpStartValue = flStartValue; + m_flFloatLerpEndValue = flEndValue; + m_flFloatLerpTransitionTime = flTransitionTime; + m_nModifyMode = MATERIAL_MODIFY_MODE_FLOAT_LERP; + m_bNewAnimCommandsSemaphore = !m_bNewAnimCommandsSemaphore; + return; + } + } + } + } + + Warning("%s (%s) received StartFloatLerp input without correct parameters. Syntax: \n should be 1 or 0.\n", GetClassname(), GetDebugName() ); +} -- cgit v1.2.3