From 39ed87570bdb2f86969d4be821c94b722dc71179 Mon Sep 17 00:00:00 2001 From: Joe Ludwig Date: Wed, 26 Jun 2013 15:22:04 -0700 Subject: First version of the SOurce SDK 2013 --- sp/src/game/server/MaterialModifyControl.cpp | 289 +++++++++++++++++++++++++++ 1 file changed, 289 insertions(+) create mode 100644 sp/src/game/server/MaterialModifyControl.cpp (limited to 'sp/src/game/server/MaterialModifyControl.cpp') diff --git a/sp/src/game/server/MaterialModifyControl.cpp b/sp/src/game/server/MaterialModifyControl.cpp new file mode 100644 index 00000000..176770ea --- /dev/null +++ b/sp/src/game/server/MaterialModifyControl.cpp @@ -0,0 +1,289 @@ +//========= Copyright Valve Corporation, All rights reserved. ============// +// +// Purpose: Material modify control entity. +// +//=============================================================================// + +#include "cbase.h" + +// memdbgon must be the last include file in a .cpp file!!! +#include "tier0/memdbgon.h" + +//------------------------------------------------------------------------------ +// FIXME: This really should inherit from something more lightweight. +//------------------------------------------------------------------------------ + +#define MATERIAL_MODIFY_STRING_SIZE 255 +#define MATERIAL_MODIFY_ANIMATION_UNSET -1 + +// Must match C_MaterialModifyControl.cpp +enum MaterialModifyMode_t +{ + MATERIAL_MODIFY_MODE_NONE = 0, + MATERIAL_MODIFY_MODE_SETVAR = 1, + MATERIAL_MODIFY_MODE_ANIM_SEQUENCE = 2, + MATERIAL_MODIFY_MODE_FLOAT_LERP = 3, +}; + +ConVar debug_materialmodifycontrol( "debug_materialmodifycontrol", "0" ); + +class CMaterialModifyControl : public CBaseEntity +{ +public: + + DECLARE_CLASS( CMaterialModifyControl, CBaseEntity ); + + CMaterialModifyControl(); + + void Spawn( void ); + bool KeyValue( const char *szKeyName, const char *szValue ); + int UpdateTransmitState(); + int ShouldTransmit( const CCheckTransmitInfo *pInfo ); + + void SetMaterialVar( inputdata_t &inputdata ); + void SetMaterialVarToCurrentTime( inputdata_t &inputdata ); + void InputStartAnimSequence( inputdata_t &inputdata ); + void InputStartFloatLerp( inputdata_t &inputdata ); + + virtual int ObjectCaps( void ) { return BaseClass::ObjectCaps() & ~FCAP_ACROSS_TRANSITION; } + + DECLARE_SERVERCLASS(); + DECLARE_DATADESC(); + +private: + CNetworkString( m_szMaterialName, MATERIAL_MODIFY_STRING_SIZE ); + CNetworkString( m_szMaterialVar, MATERIAL_MODIFY_STRING_SIZE ); + CNetworkString( m_szMaterialVarValue, MATERIAL_MODIFY_STRING_SIZE ); + CNetworkVar( int, m_iFrameStart ); + CNetworkVar( int, m_iFrameEnd ); + CNetworkVar( bool, m_bWrap ); + CNetworkVar( float, m_flFramerate ); + CNetworkVar( bool, m_bNewAnimCommandsSemaphore ); + CNetworkVar( float, m_flFloatLerpStartValue ); + CNetworkVar( float, m_flFloatLerpEndValue ); + CNetworkVar( float, m_flFloatLerpTransitionTime ); + CNetworkVar( int, m_nModifyMode ); +}; + +LINK_ENTITY_TO_CLASS(material_modify_control, CMaterialModifyControl); + +BEGIN_DATADESC( CMaterialModifyControl ) + // Variables. + DEFINE_AUTO_ARRAY( m_szMaterialName, FIELD_CHARACTER ), + DEFINE_AUTO_ARRAY( m_szMaterialVar, FIELD_CHARACTER ), + DEFINE_AUTO_ARRAY( m_szMaterialVarValue, FIELD_CHARACTER ), + DEFINE_FIELD( m_iFrameStart, FIELD_INTEGER ), + DEFINE_FIELD( m_iFrameEnd, FIELD_INTEGER ), + DEFINE_FIELD( m_bWrap, FIELD_BOOLEAN ), + DEFINE_FIELD( m_flFramerate, FIELD_FLOAT ), + DEFINE_FIELD( m_bNewAnimCommandsSemaphore, FIELD_BOOLEAN ), + DEFINE_FIELD( m_flFloatLerpStartValue, FIELD_FLOAT ), + DEFINE_FIELD( m_flFloatLerpEndValue, FIELD_FLOAT ), + DEFINE_FIELD( m_flFloatLerpTransitionTime, FIELD_FLOAT ), + DEFINE_FIELD( m_nModifyMode, FIELD_INTEGER ), + // Inputs. + DEFINE_INPUTFUNC( FIELD_STRING, "SetMaterialVar", SetMaterialVar ), + DEFINE_INPUTFUNC( FIELD_VOID, "SetMaterialVarToCurrentTime", SetMaterialVarToCurrentTime ), + DEFINE_INPUTFUNC( FIELD_STRING, "StartAnimSequence", InputStartAnimSequence ), + DEFINE_INPUTFUNC( FIELD_STRING, "StartFloatLerp", InputStartFloatLerp ), +END_DATADESC() + +IMPLEMENT_SERVERCLASS_ST(CMaterialModifyControl, DT_MaterialModifyControl) + SendPropString( SENDINFO( m_szMaterialName ) ), + SendPropString( SENDINFO( m_szMaterialVar ) ), + SendPropString( SENDINFO( m_szMaterialVarValue ) ), + SendPropInt( SENDINFO(m_iFrameStart), 8 ), + SendPropInt( SENDINFO(m_iFrameEnd), 8 ), + SendPropInt( SENDINFO(m_bWrap), 1, SPROP_UNSIGNED ), + SendPropFloat( SENDINFO(m_flFramerate), 0, SPROP_NOSCALE ), + SendPropInt( SENDINFO(m_bNewAnimCommandsSemaphore), 1, SPROP_UNSIGNED ), + SendPropFloat( SENDINFO(m_flFloatLerpStartValue), 0, SPROP_NOSCALE ), + SendPropFloat( SENDINFO(m_flFloatLerpEndValue), 0, SPROP_NOSCALE ), + SendPropFloat( SENDINFO(m_flFloatLerpTransitionTime), 0, SPROP_NOSCALE ), + SendPropInt( SENDINFO(m_nModifyMode), 2, SPROP_UNSIGNED ), +END_SEND_TABLE() + +//----------------------------------------------------------------------------- +// Purpose: +//----------------------------------------------------------------------------- +CMaterialModifyControl::CMaterialModifyControl() +{ + m_iFrameStart = MATERIAL_MODIFY_ANIMATION_UNSET; + m_iFrameEnd = MATERIAL_MODIFY_ANIMATION_UNSET; + m_nModifyMode = MATERIAL_MODIFY_MODE_NONE; +} + +//------------------------------------------------------------------------------ +// Purpose : +//------------------------------------------------------------------------------ +void CMaterialModifyControl::Spawn( void ) +{ + Precache(); + SetSolid( SOLID_NONE ); +} + +//------------------------------------------------------------------------------ +// Purpose : +//------------------------------------------------------------------------------ +bool CMaterialModifyControl::KeyValue( const char *szKeyName, const char *szValue ) +{ + if ( FStrEq( szKeyName, "materialName" ) ) + { + Q_strncpy( m_szMaterialName.GetForModify(), szValue, MATERIAL_MODIFY_STRING_SIZE ); + return true; + } + + if ( FStrEq( szKeyName, "materialVar" ) ) + { + Q_strncpy( m_szMaterialVar.GetForModify(), szValue, MATERIAL_MODIFY_STRING_SIZE ); + return true; + } + + return BaseClass::KeyValue( szKeyName, szValue ); +} + +//------------------------------------------------------------------------------ +// Purpose : Send even though we don't have a model. +//------------------------------------------------------------------------------ +int CMaterialModifyControl::UpdateTransmitState() +{ + // ALWAYS transmit to all clients. + return SetTransmitState( FL_EDICT_FULLCHECK ); +} + +//----------------------------------------------------------------------------- +// Send if the parent is being sent: +//----------------------------------------------------------------------------- +int CMaterialModifyControl::ShouldTransmit( const CCheckTransmitInfo *pInfo ) +{ + CBaseEntity *pEnt = GetMoveParent(); + if ( pEnt ) + { + return pEnt->ShouldTransmit( pInfo ); + } + + return FL_EDICT_DONTSEND; +} + + +//----------------------------------------------------------------------------- +// Purpose: +//----------------------------------------------------------------------------- +void CMaterialModifyControl::SetMaterialVar( inputdata_t &inputdata ) +{ + //if( debug_materialmodifycontrol.GetBool() && Q_stristr( GetDebugName(), "alyx" ) ) + //{ + //DevMsg( 1, "CMaterialModifyControl::SetMaterialVar %s %s %s=\"%s\"\n", + //GetDebugName(), m_szMaterialName.Get(), m_szMaterialVar.Get(), inputdata.value.String() ); + //} + Q_strncpy( m_szMaterialVarValue.GetForModify(), inputdata.value.String(), MATERIAL_MODIFY_STRING_SIZE ); + m_nModifyMode = MATERIAL_MODIFY_MODE_SETVAR; +} + +//----------------------------------------------------------------------------- +// Purpose: +//----------------------------------------------------------------------------- +void CMaterialModifyControl::SetMaterialVarToCurrentTime( inputdata_t &inputdata ) +{ + char temp[32]; + Q_snprintf( temp, 32, "%f", gpGlobals->curtime ); + Q_strncpy( m_szMaterialVarValue.GetForModify(), temp, MATERIAL_MODIFY_STRING_SIZE ); + m_nModifyMode = MATERIAL_MODIFY_MODE_SETVAR; +} + +//----------------------------------------------------------------------------- +// Purpose: +//----------------------------------------------------------------------------- +void CMaterialModifyControl::InputStartAnimSequence( inputdata_t &inputdata ) +{ + char parseString[255]; + Q_strncpy(parseString, inputdata.value.String(), sizeof(parseString)); + + // Get the start & end frames + char *pszParam = strtok(parseString," "); + if ( pszParam && pszParam[0] ) + { + int iFrameStart = atoi(pszParam); + + pszParam = strtok(NULL," "); + if ( pszParam && pszParam[0] ) + { + int iFrameEnd = atoi(pszParam); + + pszParam = strtok(NULL," "); + if ( pszParam && pszParam[0] ) + { + float flFramerate = atof(pszParam); + + pszParam = strtok(NULL," "); + if ( pszParam && pszParam[0] ) + { + bool bWrap = atoi(pszParam) != 0; + + // Got all the parameters. Save 'em and return; + m_iFrameStart = iFrameStart; + m_iFrameEnd = iFrameEnd; + m_flFramerate = flFramerate; + m_bWrap = bWrap; + m_nModifyMode = MATERIAL_MODIFY_MODE_ANIM_SEQUENCE; + m_bNewAnimCommandsSemaphore = !m_bNewAnimCommandsSemaphore; + return; + } + } + } + } + + Warning("%s (%s) received StartAnimSequence input without correct parameters. Syntax: \nSetting to -1 uses the last frame of the texture. should be 1 or 0.\n", GetClassname(), GetDebugName() ); +} + +//----------------------------------------------------------------------------- +// Purpose: +//----------------------------------------------------------------------------- +void CMaterialModifyControl::InputStartFloatLerp( inputdata_t &inputdata ) +{ + char parseString[255]; + Q_strncpy(parseString, inputdata.value.String(), sizeof(parseString)); + +// if( debug_materialmodifycontrol.GetBool() )//&& Q_stristr( GetDebugName(), "alyx" ) ) +// { +// DevMsg( 1, "CMaterialModifyControl::InputStartFloatLerp %s %s %s \"%s\"\n", +// GetDebugName(), m_szMaterialName.Get(), m_szMaterialVar.Get(), inputdata.value.String() ); +// } + + // Get the start & end values + char *pszParam = strtok(parseString," "); + if ( pszParam && pszParam[0] ) + { + float flStartValue = atof(pszParam); + + pszParam = strtok(NULL," "); + if ( pszParam && pszParam[0] ) + { + float flEndValue = atof(pszParam); + + pszParam = strtok(NULL," "); + if ( pszParam && pszParam[0] ) + { + float flTransitionTime = atof(pszParam); + + pszParam = strtok(NULL," "); + if ( pszParam && pszParam[0] ) + { + bool bWrap = atoi(pszParam) != 0; + // We don't implement wrap currently. + bWrap = bWrap; + + // Got all the parameters. Save 'em and return; + m_flFloatLerpStartValue = flStartValue; + m_flFloatLerpEndValue = flEndValue; + m_flFloatLerpTransitionTime = flTransitionTime; + m_nModifyMode = MATERIAL_MODIFY_MODE_FLOAT_LERP; + m_bNewAnimCommandsSemaphore = !m_bNewAnimCommandsSemaphore; + return; + } + } + } + } + + Warning("%s (%s) received StartFloatLerp input without correct parameters. Syntax: \n should be 1 or 0.\n", GetClassname(), GetDebugName() ); +} -- cgit v1.2.3