From f56bb35301836e56582a575a75864392a0177875 Mon Sep 17 00:00:00 2001 From: =?UTF-8?q?J=C3=B8rgen=20P=2E=20Tjern=C3=B8?= Date: Mon, 2 Dec 2013 19:31:46 -0800 Subject: Fix line endings. WHAMMY. --- sp/src/game/client/vgui_bitmapbutton.cpp | 240 +++++++++++++++---------------- 1 file changed, 120 insertions(+), 120 deletions(-) (limited to 'sp/src/game/client/vgui_bitmapbutton.cpp') diff --git a/sp/src/game/client/vgui_bitmapbutton.cpp b/sp/src/game/client/vgui_bitmapbutton.cpp index 82969803..080e11fc 100644 --- a/sp/src/game/client/vgui_bitmapbutton.cpp +++ b/sp/src/game/client/vgui_bitmapbutton.cpp @@ -1,120 +1,120 @@ -//========= Copyright Valve Corporation, All rights reserved. ============// -// -// Purpose: This is a panel which is rendered image on top of an entity -// -// $Revision: $ -// $NoKeywords: $ -//=============================================================================// -#include "cbase.h" -#pragma warning (disable: 4514) - -#include "vgui_bitmapimage.h" -#include "vgui_bitmapbutton.h" -#include - -// memdbgon must be the last include file in a .cpp file!!! -#include "tier0/memdbgon.h" - -//----------------------------------------------------------------------------- -// Constructor -//----------------------------------------------------------------------------- -CBitmapButton::CBitmapButton( vgui::Panel *pParent, const char *pName, const char *pText ) : - BaseClass( pParent, pName, pText ) -{ - SetPaintBackgroundEnabled( false ); - for ( int i = 0; i < BUTTON_STATE_COUNT; ++i ) - { - m_bImageLoaded[i] = false; - } -} - -CBitmapButton::~CBitmapButton() -{ -} - - -//----------------------------------------------------------------------------- -// initialization -//----------------------------------------------------------------------------- -bool CBitmapButton::Init( KeyValues* pInitData ) -{ - // Unimplemented - Assert( 0 ); - return true; -} - - -//----------------------------------------------------------------------------- -// initialization from build-mode dialog style .res files -//----------------------------------------------------------------------------- -void CBitmapButton::ApplySettings(KeyValues *pInitData) -{ - BaseClass::ApplySettings(pInitData); - - COMPILE_TIME_ASSERT( BUTTON_STATE_COUNT == 4 ); - const char *pSectionName[BUTTON_STATE_COUNT] = - { - "enabledImage", - "mouseOverImage", - "pressedImage", - "disabledImage" - }; - - for ( int i = 0; i < BUTTON_STATE_COUNT; ++i ) - { - m_bImageLoaded[i] = InitializeImage(pInitData, pSectionName[i], this, &m_pImage[i] ); - } -} - - -//----------------------------------------------------------------------------- -// Sets the image -//----------------------------------------------------------------------------- -void CBitmapButton::SetImage( ButtonImageType_t type, const char *pMaterialName, color32 color ) -{ - m_bImageLoaded[type] = m_pImage[type].Init( GetVPanel(), pMaterialName ); - if (m_bImageLoaded[type]) - { - Color vcol( color.r, color.g, color.b, color.a ); - m_pImage[type].SetColor( vcol ); - } -} - -bool CBitmapButton::IsImageLoaded( ButtonImageType_t type ) const -{ - return m_bImageLoaded[type]; -} - - -//----------------------------------------------------------------------------- -// Draws the puppy -//----------------------------------------------------------------------------- -void CBitmapButton::Paint( void ) -{ - // Determine the image to use based on the state - int nCurrentImage = BUTTON_ENABLED; - if (IsArmed()) - { - if (IsDepressed()) - { - nCurrentImage = BUTTON_PRESSED; - } - else - { - nCurrentImage = BUTTON_ENABLED_MOUSE_OVER; - } - } - else if (!IsEnabled()) - { - nCurrentImage = BUTTON_DISABLED; - } - - if (m_bImageLoaded[nCurrentImage]) - { - m_pImage[nCurrentImage].DoPaint( GetVPanel() ); - } - - BaseClass::Paint(); -} - - +//========= Copyright Valve Corporation, All rights reserved. ============// +// +// Purpose: This is a panel which is rendered image on top of an entity +// +// $Revision: $ +// $NoKeywords: $ +//=============================================================================// +#include "cbase.h" +#pragma warning (disable: 4514) + +#include "vgui_bitmapimage.h" +#include "vgui_bitmapbutton.h" +#include + +// memdbgon must be the last include file in a .cpp file!!! +#include "tier0/memdbgon.h" + +//----------------------------------------------------------------------------- +// Constructor +//----------------------------------------------------------------------------- +CBitmapButton::CBitmapButton( vgui::Panel *pParent, const char *pName, const char *pText ) : + BaseClass( pParent, pName, pText ) +{ + SetPaintBackgroundEnabled( false ); + for ( int i = 0; i < BUTTON_STATE_COUNT; ++i ) + { + m_bImageLoaded[i] = false; + } +} + +CBitmapButton::~CBitmapButton() +{ +} + + +//----------------------------------------------------------------------------- +// initialization +//----------------------------------------------------------------------------- +bool CBitmapButton::Init( KeyValues* pInitData ) +{ + // Unimplemented + Assert( 0 ); + return true; +} + + +//----------------------------------------------------------------------------- +// initialization from build-mode dialog style .res files +//----------------------------------------------------------------------------- +void CBitmapButton::ApplySettings(KeyValues *pInitData) +{ + BaseClass::ApplySettings(pInitData); + + COMPILE_TIME_ASSERT( BUTTON_STATE_COUNT == 4 ); + const char *pSectionName[BUTTON_STATE_COUNT] = + { + "enabledImage", + "mouseOverImage", + "pressedImage", + "disabledImage" + }; + + for ( int i = 0; i < BUTTON_STATE_COUNT; ++i ) + { + m_bImageLoaded[i] = InitializeImage(pInitData, pSectionName[i], this, &m_pImage[i] ); + } +} + + +//----------------------------------------------------------------------------- +// Sets the image +//----------------------------------------------------------------------------- +void CBitmapButton::SetImage( ButtonImageType_t type, const char *pMaterialName, color32 color ) +{ + m_bImageLoaded[type] = m_pImage[type].Init( GetVPanel(), pMaterialName ); + if (m_bImageLoaded[type]) + { + Color vcol( color.r, color.g, color.b, color.a ); + m_pImage[type].SetColor( vcol ); + } +} + +bool CBitmapButton::IsImageLoaded( ButtonImageType_t type ) const +{ + return m_bImageLoaded[type]; +} + + +//----------------------------------------------------------------------------- +// Draws the puppy +//----------------------------------------------------------------------------- +void CBitmapButton::Paint( void ) +{ + // Determine the image to use based on the state + int nCurrentImage = BUTTON_ENABLED; + if (IsArmed()) + { + if (IsDepressed()) + { + nCurrentImage = BUTTON_PRESSED; + } + else + { + nCurrentImage = BUTTON_ENABLED_MOUSE_OVER; + } + } + else if (!IsEnabled()) + { + nCurrentImage = BUTTON_DISABLED; + } + + if (m_bImageLoaded[nCurrentImage]) + { + m_pImage[nCurrentImage].DoPaint( GetVPanel() ); + } + + BaseClass::Paint(); +} + + -- cgit v1.2.3