From 39ed87570bdb2f86969d4be821c94b722dc71179 Mon Sep 17 00:00:00 2001 From: Joe Ludwig Date: Wed, 26 Jun 2013 15:22:04 -0700 Subject: First version of the SOurce SDK 2013 --- sp/src/game/client/functionproxy.cpp | 259 +++++++++++++++++++++++++++++++++++ 1 file changed, 259 insertions(+) create mode 100644 sp/src/game/client/functionproxy.cpp (limited to 'sp/src/game/client/functionproxy.cpp') diff --git a/sp/src/game/client/functionproxy.cpp b/sp/src/game/client/functionproxy.cpp new file mode 100644 index 00000000..0f773e70 --- /dev/null +++ b/sp/src/game/client/functionproxy.cpp @@ -0,0 +1,259 @@ +//========= Copyright Valve Corporation, All rights reserved. ============// +// +// Purpose: +// +// $NoKeywords: $ +//=============================================================================// +#include "cbase.h" +#include "functionproxy.h" +#include +#include "materialsystem/imaterialvar.h" +#include "materialsystem/imaterial.h" +#include "iclientrenderable.h" + +// memdbgon must be the last include file in a .cpp file!!! +#include "tier0/memdbgon.h" + +//----------------------------------------------------------------------------- +// Helper class to deal with floating point inputs +//----------------------------------------------------------------------------- +bool CFloatInput::Init( IMaterial *pMaterial, KeyValues *pKeyValues, const char *pKeyName, float flDefault ) +{ + m_pFloatVar = NULL; + KeyValues *pSection = pKeyValues->FindKey( pKeyName ); + if (pSection) + { + if (pSection->GetDataType() == KeyValues::TYPE_STRING) + { + const char *pVarName = pSection->GetString(); + + // Look for numbers... + float flValue; + int nCount = sscanf( pVarName, "%f", &flValue ); + if (nCount == 1) + { + m_flValue = flValue; + return true; + } + + // Look for array specification... + char pTemp[256]; + if (strchr(pVarName, '[')) + { + // strip off the array... + Q_strncpy( pTemp, pVarName, 256 ); + char *pArray = strchr( pTemp, '[' ); + *pArray++ = 0; + + char* pIEnd; + m_FloatVecComp = strtol( pArray, &pIEnd, 10 ); + + // Use the version without the array... + pVarName = pTemp; + } + else + { + m_FloatVecComp = -1; + } + + bool bFoundVar; + m_pFloatVar = pMaterial->FindVar( pVarName, &bFoundVar, true ); + if (!bFoundVar) + return false; + } + else + { + m_flValue = pSection->GetFloat(); + } + } + else + { + m_flValue = flDefault; + } + return true; +} + +float CFloatInput::GetFloat() const +{ + if (!m_pFloatVar) + return m_flValue; + + if( m_FloatVecComp < 0 ) + return m_pFloatVar->GetFloatValue(); + + int iVecSize = m_pFloatVar->VectorSize(); + if ( m_FloatVecComp >= iVecSize ) + return 0; + + float v[4]; + m_pFloatVar->GetVecValue( v, iVecSize ); + return v[m_FloatVecComp]; +} + + + +//----------------------------------------------------------------------------- +// +// Result proxy; a result (with vector friendliness) +// +//----------------------------------------------------------------------------- + +CResultProxy::CResultProxy() : m_pResult(0) +{ +} + +CResultProxy::~CResultProxy() +{ +} + + +bool CResultProxy::Init( IMaterial *pMaterial, KeyValues *pKeyValues ) +{ + char const* pResult = pKeyValues->GetString( "resultVar" ); + if( !pResult ) + return false; + + // Look for array specification... + char pTemp[256]; + if (strchr(pResult, '[')) + { + // strip off the array... + Q_strncpy( pTemp, pResult, 256 ); + char *pArray = strchr( pTemp, '[' ); + *pArray++ = 0; + + char* pIEnd; + m_ResultVecComp = strtol( pArray, &pIEnd, 10 ); + + // Use the version without the array... + pResult = pTemp; + } + else + { + m_ResultVecComp = -1; + } + + bool foundVar; + m_pResult = pMaterial->FindVar( pResult, &foundVar, true ); + if( !foundVar ) + return false; + + return true; +} + + +//----------------------------------------------------------------------------- +// A little code to allow us to set single components of vectors +//----------------------------------------------------------------------------- +void CResultProxy::SetFloatResult( float result ) +{ + if (m_pResult->GetType() == MATERIAL_VAR_TYPE_VECTOR) + { + if ( m_ResultVecComp >= 0 ) + { + m_pResult->SetVecComponentValue( result, m_ResultVecComp ); + } + else + { + float v[4]; + int vecSize = m_pResult->VectorSize(); + + for (int i = 0; i < vecSize; ++i) + v[i] = result; + + m_pResult->SetVecValue( v, vecSize ); + } + } + else + { + m_pResult->SetFloatValue( result ); + } +} + +C_BaseEntity *CResultProxy::BindArgToEntity( void *pArg ) +{ + IClientRenderable *pRend = (IClientRenderable *)pArg; + return pRend ? pRend->GetIClientUnknown()->GetBaseEntity() : NULL; +} + +IMaterial *CResultProxy::GetMaterial() +{ + return m_pResult->GetOwningMaterial(); +} + + +//----------------------------------------------------------------------------- +// +// Base functional proxy; two sources (one is optional) and a result +// +//----------------------------------------------------------------------------- + +CFunctionProxy::CFunctionProxy() : m_pSrc1(0), m_pSrc2(0) +{ +} + +CFunctionProxy::~CFunctionProxy() +{ +} + + +bool CFunctionProxy::Init( IMaterial *pMaterial, KeyValues *pKeyValues ) +{ + if (!CResultProxy::Init( pMaterial, pKeyValues )) + return false; + + char const* pSrcVar1 = pKeyValues->GetString( "srcVar1" ); + if( !pSrcVar1 ) + return false; + + bool foundVar; + m_pSrc1 = pMaterial->FindVar( pSrcVar1, &foundVar, true ); + if( !foundVar ) + return false; + + // Source 2 is optional, some math ops may be single-input + char const* pSrcVar2 = pKeyValues->GetString( "srcVar2" ); + if( pSrcVar2 && (*pSrcVar2) ) + { + m_pSrc2 = pMaterial->FindVar( pSrcVar2, &foundVar, true ); + if( !foundVar ) + return false; + } + else + { + m_pSrc2 = 0; + } + + return true; +} + + +void CFunctionProxy::ComputeResultType( MaterialVarType_t& resultType, int& vecSize ) +{ + // Feh, this is ugly. Basically, don't change the result type + // unless it's undefined. + resultType = m_pResult->GetType(); + if (resultType == MATERIAL_VAR_TYPE_VECTOR) + { + if (m_ResultVecComp >= 0) + resultType = MATERIAL_VAR_TYPE_FLOAT; + vecSize = m_pResult->VectorSize(); + } + else if (resultType == MATERIAL_VAR_TYPE_UNDEFINED) + { + resultType = m_pSrc1->GetType(); + if (resultType == MATERIAL_VAR_TYPE_VECTOR) + { + vecSize = m_pSrc1->VectorSize(); + } + else if ((resultType == MATERIAL_VAR_TYPE_UNDEFINED) && m_pSrc2) + { + resultType = m_pSrc2->GetType(); + if (resultType == MATERIAL_VAR_TYPE_VECTOR) + { + vecSize = m_pSrc2->VectorSize(); + } + } + } +} + -- cgit v1.2.3