From 39ed87570bdb2f86969d4be821c94b722dc71179 Mon Sep 17 00:00:00 2001 From: Joe Ludwig Date: Wed, 26 Jun 2013 15:22:04 -0700 Subject: First version of the SOurce SDK 2013 --- sp/src/devtools/bin/fxc_prep.pl | 949 ++++++++++++++++++++++++++++++++++++++++ 1 file changed, 949 insertions(+) create mode 100644 sp/src/devtools/bin/fxc_prep.pl (limited to 'sp/src/devtools/bin/fxc_prep.pl') diff --git a/sp/src/devtools/bin/fxc_prep.pl b/sp/src/devtools/bin/fxc_prep.pl new file mode 100644 index 00000000..adc51ad8 --- /dev/null +++ b/sp/src/devtools/bin/fxc_prep.pl @@ -0,0 +1,949 @@ +BEGIN {use File::Basename; push @INC, dirname($0); } +require "valve_perl_helpers.pl"; + +sub ReadInputFile +{ + local( $filename ) = shift; + local( *INPUT ); + local( @output ); + open INPUT, "<$filename" || die; + + local( $line ); + local( $linenum ) = 1; + while( $line = ) + { +# print "LINE: $line"; +# $line =~ s/\n//g; +# local( $postfix ) = "\t\t\t\t\t\t\t\t\t\t\t\t\t\t\t\t\t\t\t\t\t\t\t\t"; +# $postfix .= "; LINEINFO($filename)($linenum)\n"; + if( $line =~ m/\#include\s+\"(.*)\"/i ) + { + push @output, &ReadInputFile( $1 ); + } + else + { +# push @output, $line . $postfix; + push @output, $line; + } + $linenum++; + } + + close INPUT; +# print "-----------------\n"; +# print @output; +# print "-----------------\n"; + return @output; +} + +$dynamic_compile = defined $ENV{"dynamic_shaders"} && $ENV{"dynamic_shaders"} != 0; +$generateListingFile = 0; +$spewCombos = 0; + +@startTimes = times; +$startTime = time; + +$g_produceCppClasses = 1; +$g_produceCompiledVcs = 1; + +while( 1 ) +{ + $fxc_filename = shift; + if( $fxc_filename =~ m/-source/ ) + { + shift; + } + elsif( $fxc_filename =~ m/-nv3x/i ) + { + $nvidia = 1; + } + elsif( $fxc_filename =~ m/-ps20a/i ) + { + $ps2a = 1; + } + elsif( $fxc_filename =~ m/-x360/i ) + { + # enable x360 + $g_x360 = 1; + } + elsif( $fxc_filename =~ m/-novcs/i ) + { + $g_produceCompiledVcs = 0; + } + elsif( $fxc_filename =~ m/-nocpp/i ) + { + $g_produceCppClasses = 0; + } + else + { + last; + } +} + +$argstring = $fxc_filename; +$fxc_basename = $fxc_filename; +$fxc_basename =~ s/^.*-----//; +$fxc_filename =~ s/-----.*$//; + +$debug = 0; +$forcehalf = 0; + +sub ToUpper +{ + local( $in ) = shift; + $in =~ tr/a-z/A-Z/; + return $in; +} + +sub CreateCCodeToSpewDynamicCombo +{ + local( $out ) = ""; + + $out .= "\t\tOutputDebugString( \"src:$fxc_filename vcs:$fxc_basename dynamic index\" );\n"; + $out .= "\t\tchar tmp[128];\n"; + $out .= "\t\tint shaderID = "; + local( $scale ) = 1; + for( $i = 0; $i < scalar( @dynamicDefineNames ); $i++ ) + { + local( $name ) = @dynamicDefineNames[$i]; + local( $varname ) = "m_n" . $name; + $out .= "( $scale * $varname ) + "; + $scale *= $dynamicDefineMax[$i] - $dynamicDefineMin[$i] + 1; + } + $out .= "0;\n"; + if( scalar( @dynamicDefineNames ) + scalar( @staticDefineNames ) > 0 ) + { + $out .= "\t\tint nCombo = shaderID;\n"; + } + + my $type = GetShaderType( $fxc_filename ); + for( $i = 0; $i < scalar( @dynamicDefineNames ); $i++ ) + { + $out .= "\t\tint n$dynamicDefineNames[$i] = nCombo % "; + $out .= ( $dynamicDefineMax[$i] - $dynamicDefineMin[$i] + 1 ) + $dynamicDefineMin[$i]; + $out .= ";\n"; + + $out .= "\t\tsprintf( tmp, \"\%d\", n$dynamicDefineNames[$i] );\n"; + $out .= "\t\tOutputDebugString( \" $dynamicDefineNames[$i]"; + $out .= "=\" );\n"; + $out .= "\t\tOutputDebugString( tmp );\n"; + + $out .= "\t\tnCombo = nCombo / " . ( $dynamicDefineMax[$i] - $dynamicDefineMin[$i] + 1 ) . ";\n"; + $out .= "\n"; + } + $out .= "\t\tOutputDebugString( \"\\n\" );\n"; + return $out; +} + +sub CreateCCodeToSpewStaticCombo +{ + local( $out ) = ""; + + $out .= "\t\tOutputDebugString( \"src:$fxc_filename vcs:$fxc_basename static index\" );\n"; + $out .= "\t\tchar tmp[128];\n"; + $out .= "\t\tint shaderID = "; + + local( $scale ) = 1; + for( $i = 0; $i < scalar( @dynamicDefineNames ); $i++ ) + { + $scale *= $dynamicDefineMax[$i] - $dynamicDefineMin[$i] + 1; + } + for( $i = 0; $i < scalar( @staticDefineNames ); $i++ ) + { + local( $name ) = @staticDefineNames[$i]; + local( $varname ) = "m_n" . $name; + $out .= "( $scale * $varname ) + "; + $scale *= $staticDefineMax[$i] - $staticDefineMin[$i] + 1; + } + $out .= "0;\n"; + +# $out .= "\t\tsprintf( tmp, \"\%d\\n\", shaderID );\n"; +# $out .= "\t\tOutputDebugString( tmp );\n\n"; + if( scalar( @staticDefineNames ) + scalar( @staticDefineNames ) > 0 ) + { + $out .= "\t\tint nCombo = shaderID;\n"; + } + + my $type = GetShaderType( $fxc_filename ); + for( $i = 0; $i < scalar( @dynamicDefineNames ); $i++ ) + { + $out .= "\t\tnCombo = nCombo / " . ( $dynamicDefineMax[$i] - $dynamicDefineMin[$i] + 1 ) . ";\n"; + } + for( $i = 0; $i < scalar( @staticDefineNames ); $i++ ) + { + $out .= "\t\tint n$staticDefineNames[$i] = nCombo % "; + $out .= ( $staticDefineMax[$i] - $staticDefineMin[$i] + 1 ) + $staticDefineMin[$i]; + $out .= ";\n"; + + $out .= "\t\tsprintf( tmp, \"\%d\", n$staticDefineNames[$i] );\n"; + $out .= "\t\tOutputDebugString( \" $staticDefineNames[$i]"; + $out .= "=\" );\n"; + $out .= "\t\tOutputDebugString( tmp );\n"; + + $out .= "\t\tnCombo = nCombo / " . ( $staticDefineMax[$i] - $staticDefineMin[$i] + 1 ) . ";\n"; + $out .= "\n"; + } + $out .= "\t\tOutputDebugString( \"\\n\" );\n"; + return $out; +} + +sub WriteHelperVar +{ + local( $name ) = shift; + local( $min ) = shift; + local( $max ) = shift; + local( $varname ) = "m_n" . $name; + local( $boolname ) = "m_b" . $name; + push @outputHeader, "private:\n"; + push @outputHeader, "\tint $varname;\n"; + push @outputHeader, "#ifdef _DEBUG\n"; + push @outputHeader, "\tbool $boolname;\n"; + push @outputHeader, "#endif\n"; + push @outputHeader, "public:\n"; + # int version of set function + push @outputHeader, "\tvoid Set" . $name . "( int i )\n"; + push @outputHeader, "\t{\n"; + push @outputHeader, "\t\tAssert( i >= $min && i <= $max );\n"; + push @outputHeader, "\t\t$varname = i;\n"; + push @outputHeader, "#ifdef _DEBUG\n"; + push @outputHeader, "\t\t$boolname = true;\n"; + push @outputHeader, "#endif\n"; + push @outputHeader, "\t}\n"; + # bool version of set function + push @outputHeader, "\tvoid Set" . $name . "( bool i )\n"; + push @outputHeader, "\t{\n"; +# push @outputHeader, "\t\tAssert( i >= $min && i <= $max );\n"; + push @outputHeader, "\t\t$varname = i ? 1 : 0;\n"; + push @outputHeader, "#ifdef _DEBUG\n"; + push @outputHeader, "\t\t$boolname = true;\n"; + push @outputHeader, "#endif\n"; + push @outputHeader, "\t}\n"; +} + +sub WriteStaticBoolExpression +{ + local( $prefix ) = shift; + local( $operator ) = shift; + for( $i = 0; $i < scalar( @staticDefineNames ); $i++ ) + { + if( $i ) + { + push @outputHeader, " $operator "; + } + local( $name ) = @staticDefineNames[$i]; + local( $boolname ) = "m_b" . $name; + push @outputHeader, "$prefix$boolname"; + } + push @outputHeader, ";\n"; +} + +sub WriteDynamicBoolExpression +{ + local( $prefix ) = shift; + local( $operator ) = shift; + for( $i = 0; $i < scalar( @dynamicDefineNames ); $i++ ) + { + if( $i ) + { + push @outputHeader, " $operator "; + } + local( $name ) = @dynamicDefineNames[$i]; + local( $boolname ) = "m_b" . $name; + push @outputHeader, "$prefix$boolname"; + } + push @outputHeader, ";\n"; +} + +sub WriteDynamicHelperClasses +{ + local( $basename ) = $fxc_basename; + $basename =~ tr/A-Z/a-z/; + local( $classname ) = $basename . "_Dynamic_Index"; + push @outputHeader, "class $classname\n"; + push @outputHeader, "{\n"; + for( $i = 0; $i < scalar( @dynamicDefineNames ); $i++ ) + { + $name = $dynamicDefineNames[$i]; + $min = $dynamicDefineMin[$i]; + $max = $dynamicDefineMax[$i]; + &WriteHelperVar( $name, $min, $max ); + } + push @outputHeader, "public:\n"; +# push @outputHeader, "void SetPixelShaderIndex( IShaderAPI *pShaderAPI ) { pShaderAPI->SetPixelShaderIndex( GetIndex() ); }\n"; + push @outputHeader, "\t$classname()\n"; + push @outputHeader, "\t{\n"; + for( $i = 0; $i < scalar( @dynamicDefineNames ); $i++ ) + { + local( $name ) = @dynamicDefineNames[$i]; + local( $boolname ) = "m_b" . $name; + local( $varname ) = "m_n" . $name; + push @outputHeader, "#ifdef _DEBUG\n"; + push @outputHeader, "\t\t$boolname = false;\n"; + push @outputHeader, "#endif // _DEBUG\n"; + push @outputHeader, "\t\t$varname = 0;\n"; + } + push @outputHeader, "\t}\n"; + push @outputHeader, "\tint GetIndex()\n"; + push @outputHeader, "\t{\n"; + push @outputHeader, "\t\t// Asserts to make sure that we aren't using any skipped combinations.\n"; + foreach $skip (@perlskipcodeindividual) + { + # can't do this static and dynamic can see each other. +# $skip =~ s/\$/m_n/g; +# $skip =~ s/defined//g; +# push @outputHeader, "\t\tAssert( !( $skip ) );\n"; +# print "\t\tAssert( !( $skip ) );\n"; + } + push @outputHeader, "\t\t// Asserts to make sure that we are setting all of the combination vars.\n"; + + push @outputHeader, "#ifdef _DEBUG\n"; + if( scalar( @dynamicDefineNames ) > 0 ) + { + push @outputHeader, "\t\tbool bAllDynamicVarsDefined = "; + WriteDynamicBoolExpression( "", "&&" ); + } + if( scalar( @dynamicDefineNames ) > 0 ) + { + push @outputHeader, "\t\tAssert( bAllDynamicVarsDefined );\n"; + } + push @outputHeader, "#endif // _DEBUG\n"; + + if( $spewCombos && scalar( @dynamicDefineNames ) ) + { + push @outputHeader, &CreateCCodeToSpewDynamicCombo(); + } + push @outputHeader, "\t\treturn "; + local( $scale ) = 1; + for( $i = 0; $i < scalar( @dynamicDefineNames ); $i++ ) + { + local( $name ) = @dynamicDefineNames[$i]; + local( $varname ) = "m_n" . $name; + push @outputHeader, "( $scale * $varname ) + "; + $scale *= $dynamicDefineMax[$i] - $dynamicDefineMin[$i] + 1; + } + push @outputHeader, "0;\n"; + push @outputHeader, "\t}\n"; + push @outputHeader, "};\n"; + push @outputHeader, "\#define shaderDynamicTest_" . $basename . " "; + my $prefix; + my $shaderType = &GetShaderType( $fxc_filename ); + if( $shaderType =~ m/^vs/i ) + { + $prefix = "vsh_"; + } + else + { + $prefix = "psh_"; + } + for( $i = 0; $i < scalar( @dynamicDefineNames ); $i++ ) + { + local( $name ) = @dynamicDefineNames[$i]; + push @outputHeader, $prefix . "forgot_to_set_dynamic_" . $name . " + "; + } + push @outputHeader, "0\n"; +} + +sub WriteStaticHelperClasses +{ + local( $basename ) = $fxc_basename; + $basename =~ tr/A-Z/a-z/; + local( $classname ) = $basename . "_Static_Index"; + push @outputHeader, "#include \"shaderlib/cshader.h\"\n"; + push @outputHeader, "class $classname\n"; + push @outputHeader, "{\n"; + for( $i = 0; $i < scalar( @staticDefineNames ); $i++ ) + { + $name = $staticDefineNames[$i]; + $min = $staticDefineMin[$i]; + $max = $staticDefineMax[$i]; + &WriteHelperVar( $name, $min, $max ); + } + push @outputHeader, "public:\n"; +# push @outputHeader, "void SetShaderIndex( IShaderShadow *pShaderShadow ) { pShaderShadow->SetPixelShaderIndex( GetIndex() ); }\n"; + push @outputHeader, "\t$classname( )\n"; + push @outputHeader, "\t{\n"; + for( $i = 0; $i < scalar( @staticDefineNames ); $i++ ) + { + local( $name ) = @staticDefineNames[$i]; + local( $boolname ) = "m_b" . $name; + local( $varname ) = "m_n" . $name; + if ( length( $staticDefineInit{$name} ) ) + { + push @outputHeader, "#ifdef _DEBUG\n"; + push @outputHeader, "\t\t$boolname = true;\n"; + push @outputHeader, "#endif // _DEBUG\n"; + push @outputHeader, "\t\t$varname = $staticDefineInit{$name};\n"; + } + else + { + push @outputHeader, "#ifdef _DEBUG\n"; + push @outputHeader, "\t\t$boolname = false;\n"; + push @outputHeader, "#endif // _DEBUG\n"; + push @outputHeader, "\t\t$varname = 0;\n"; + } + } + push @outputHeader, "\t}\n"; + push @outputHeader, "\tint GetIndex()\n"; + push @outputHeader, "\t{\n"; + push @outputHeader, "\t\t// Asserts to make sure that we aren't using any skipped combinations.\n"; + foreach $skip (@perlskipcodeindividual) + { + $skip =~ s/\$/m_n/g; +# push @outputHeader, "\t\tAssert( !( $skip ) );\n"; + } + push @outputHeader, "\t\t// Asserts to make sure that we are setting all of the combination vars.\n"; + + push @outputHeader, "#ifdef _DEBUG\n"; + if( scalar( @staticDefineNames ) > 0 ) + { + push @outputHeader, "\t\tbool bAllStaticVarsDefined = "; + WriteStaticBoolExpression( "", "&&" ); + + } + if( scalar( @staticDefineNames ) > 0 ) + { + push @outputHeader, "\t\tAssert( bAllStaticVarsDefined );\n"; + } + push @outputHeader, "#endif // _DEBUG\n"; + + if( $spewCombos && scalar( @staticDefineNames ) ) + { + push @outputHeader, &CreateCCodeToSpewStaticCombo(); + } + push @outputHeader, "\t\treturn "; + local( $scale ) = 1; + for( $i = 0; $i < scalar( @dynamicDefineNames ); $i++ ) + { + $scale *= $dynamicDefineMax[$i] - $dynamicDefineMin[$i] + 1; + } + for( $i = 0; $i < scalar( @staticDefineNames ); $i++ ) + { + local( $name ) = @staticDefineNames[$i]; + local( $varname ) = "m_n" . $name; + push @outputHeader, "( $scale * $varname ) + "; + $scale *= $staticDefineMax[$i] - $staticDefineMin[$i] + 1; + } + push @outputHeader, "0;\n"; + push @outputHeader, "\t}\n"; + push @outputHeader, "};\n"; + push @outputHeader, "\#define shaderStaticTest_" . $basename . " "; + my $prefix; + my $shaderType = &GetShaderType( $fxc_filename ); + if( $shaderType =~ m/^vs/i ) + { + $prefix = "vsh_"; + } + else + { + $prefix = "psh_"; + } + for( $i = 0; $i < scalar( @staticDefineNames ); $i++ ) + { + local( $name ) = @staticDefineNames[$i]; + push @outputHeader, $prefix . "forgot_to_set_static_" . $name . " + " unless (length($staticDefineInit{$name} )); + } + push @outputHeader, "0\n"; +} + +sub GetNewMainName +{ + local( $shadername ) = shift; + local( $combo ) = shift; + local( $i ); + $shadername =~ s/\./_/g; + local( $name ) = $shadername; + for( $i = 0; $i < scalar( @defineNames ); $i++ ) + { + local( $val ) = ( $combo % ( $defineMax[$i] - $defineMin[$i] + 1 ) ) + $defineMin[$i]; + $name .= "_" . $defineNames[$i] . "_" . $val; + $combo = $combo / ( $defineMax[$i] - $defineMin[$i] + 1 ); + } +# return $name; + return "main"; +} + +sub RenameMain +{ + local( $shadername ) = shift; + local( $combo ) = shift; + local( $name ) = &GetNewMainName( $shadername, $combo ); + return "/Dmain=$name /E$name "; +} + +sub GetShaderType +{ + local( $shadername ) = shift; # hack - use global variables + $shadername = $fxc_basename; + if( $shadername =~ m/ps30/i ) + { + if( $debug ) + { + return "ps_3_sw"; + } + else + { + return "ps_3_0"; + } + } + elsif( $shadername =~ m/ps20b/i ) + { + return "ps_2_b"; + } + elsif( $shadername =~ m/ps20/i ) + { + if( $debug ) + { + return "ps_2_sw"; + } + else + { + if( $ps2a ) + { + return "ps_2_a"; + } + else + { + return "ps_2_0"; + } + } + } + elsif( $shadername =~ m/ps14/i ) + { + return "ps_1_4"; + } + elsif( $shadername =~ m/ps11/i ) + { + return "ps_1_1"; + } + elsif( $shadername =~ m/vs30/i ) + { + if( $debug ) + { + return "vs_3_sw"; + } + else + { + return "vs_3_0"; + } + } + elsif( $shadername =~ m/vs20/i ) + { + if( $debug ) + { + return "vs_2_sw"; + } + else + { + return "vs_2_0"; + } + } + elsif( $shadername =~ m/vs14/i ) + { + return "vs_1_1"; + } + elsif( $shadername =~ m/vs11/i ) + { + return "vs_1_1"; + } + else + { + die "\n\nSHADERNAME = $shadername\n\n"; + } +} + +sub CalcNumCombos +{ + local( $i, $numCombos ); + $numCombos = 1; + for( $i = 0; $i < scalar( @dynamicDefineNames ); $i++ ) + { + $numCombos *= $dynamicDefineMax[$i] - $dynamicDefineMin[$i] + 1; + } + for( $i = 0; $i < scalar( @staticDefineNames ); $i++ ) + { + $numCombos *= $staticDefineMax[$i] - $staticDefineMin[$i] + 1; + } + return $numCombos; +} + +sub CalcNumDynamicCombos +{ + local( $i, $numCombos ); + $numCombos = 1; + for( $i = 0; $i < scalar( @dynamicDefineNames ); $i++ ) + { + $numCombos *= $dynamicDefineMax[$i] - $dynamicDefineMin[$i] + 1; + } + return $numCombos; +} + +sub CreateCFuncToCreateCompileCommandLine +{ + local( $out ) = ""; + + $out .= "\t\tOutputDebugString( \"compiling src:$fxc_filename vcs:$fxc_basename \" );\n"; + $out .= "\t\tchar tmp[128];\n"; + $out .= "\t\tsprintf( tmp, \"\%d\\n\", shaderID );\n"; + $out .= "\t\tOutputDebugString( tmp );\n"; + $out .= "\t\tstatic PrecompiledShaderByteCode_t byteCode;\n"; + if( scalar( @dynamicDefineNames ) + scalar( @staticDefineNames ) > 0 ) + { + $out .= "\t\tint nCombo = shaderID;\n"; + } + +# $out .= "\tvoid BuildCompileCommandLine( int nCombo, char *pResult, int maxLength )\n"; +# $out .= "\t{\n"; + $out .= "\t\tD3DXMACRO "; + $out .= "defineMacros"; + $out .= "["; + $out .= scalar( @dynamicDefineNames ) + scalar( @staticDefineNames ) + 1; # add 1 for null termination + $out .= "];\n"; + if( scalar( @dynamicDefineNames ) + scalar( @staticDefineNames ) > 0 ) + { + $out .= "\t\tchar tmpStringBuf[1024];\n"; + $out .= "\t\tchar *pTmpString = tmpStringBuf;\n\n"; + } + + local( $i ); + my $type = GetShaderType( $fxc_filename ); + for( $i = 0; $i < scalar( @dynamicDefineNames ); $i++ ) + { + $out .= "\t\tsprintf( pTmpString, \"%d\", nCombo % "; + $out .= ( $dynamicDefineMax[$i] - $dynamicDefineMin[$i] + 1 ) + $dynamicDefineMin[$i]; + $out .= " );\n"; + $out .= "\t\tdefineMacros"; + $out .= "["; + $out .= $i; + $out .= "]"; + $out .= "\.Name = "; + $out .= "\"$dynamicDefineNames[$i]\";\n"; + + $out .= "\t\tint n$dynamicDefineNames[$i] = nCombo % "; + $out .= ( $dynamicDefineMax[$i] - $dynamicDefineMin[$i] + 1 ) + $dynamicDefineMin[$i]; + $out .= ";\n"; + $out .= "\t\tUNUSED( n$dynamicDefineNames[$i] );\n"; + + $out .= "\t\tdefineMacros"; + $out .= "["; + $out .= $i; + $out .= "]"; + $out .= "\.Definition = "; + $out .= "pTmpString;\n"; + $out .= "\t\tpTmpString += strlen( pTmpString ) + 1;\n"; + + $out .= "\t\tsprintf( tmp, \"\%d\", n$dynamicDefineNames[$i] );\n"; + $out .= "\t\tOutputDebugString( \" $dynamicDefineNames[$i]"; + $out .= "=\" );\n"; + $out .= "\t\tOutputDebugString( tmp );\n"; + + $out .= "\t\tnCombo = nCombo / " . ( $dynamicDefineMax[$i] - $dynamicDefineMin[$i] + 1 ) . ";\n"; + $out .= "\n"; + } + for( $i = 0; $i < scalar( @staticDefineNames ); $i++ ) + { + $out .= "\t\tsprintf( pTmpString, \"%d\", nCombo % "; + $out .= ( $staticDefineMax[$i] - $staticDefineMin[$i] + 1 ) + $staticDefineMin[$i]; + $out .= " );\n"; + $out .= "\t\tdefineMacros"; + $out .= "["; + $out .= $i + scalar( @dynamicDefineNames ); + $out .= "]"; + $out .= "\.Name = "; + $out .= "\"$staticDefineNames[$i]\";\n"; + + $out .= "\t\tint n$staticDefineNames[$i] = nCombo % "; + $out .= ( $staticDefineMax[$i] - $staticDefineMin[$i] + 1 ) + $staticDefineMin[$i]; + $out .= ";\n"; + $out .= "\t\tUNUSED( n$staticDefineNames[$i] );\n"; + + $out .= "\t\tdefineMacros"; + $out .= "["; + $out .= $i + scalar( @dynamicDefineNames ); + $out .= "]"; + $out .= "\.Definition = "; + $out .= "pTmpString;\n"; + $out .= "\t\tpTmpString += strlen( pTmpString ) + 1;\n"; + + $out .= "\t\tsprintf( tmp, \"\%d\", n$staticDefineNames[$i] );\n"; + $out .= "\t\tOutputDebugString( \" $staticDefineNames[$i]"; + $out .= "=\" );\n"; + $out .= "\t\tOutputDebugString( tmp );\n"; + + $out .= "\t\tnCombo = nCombo / " . ( $staticDefineMax[$i] - $staticDefineMin[$i] + 1 ) . ";\n"; + $out .= "\n"; + } + + $out .= "\t\tOutputDebugString( \"\\n\" );\n"; + + $cskipcode = $perlskipcode; + $cskipcode =~ s/\$/n/g; + $out .= "\t\tif( $cskipcode )\n\t\t{\n"; + $out .= "\t\t\tstatic char blah[4] = { 0, 0, 0, 0 };\n"; + $out .= "\t\t\tbyteCode.m_pRawData = blah;\n"; + $out .= "\t\t\tbyteCode.m_nSizeInBytes = 4;\n"; + $out .= "\t\t\treturn byteCode;\n"; + $out .= "\t\t}\n"; + + + + $out .= "\t\t// Must null terminate macros.\n"; + $out .= "\t\tdefineMacros["; + $out .= scalar( @dynamicDefineNames ) + scalar( @staticDefineNames ); + $out .= "]"; + $out .= ".Name = NULL;\n"; + $out .= "\t\tdefineMacros["; + $out .= scalar( @dynamicDefineNames ) + scalar( @staticDefineNames ); + $out .= "]"; + $out .= ".Definition = NULL;\n\n"; + + + $out .= "\t\tLPD3DXBUFFER pShader; // NOTE: THESE LEAK!!!\n"; + $out .= "\t\tLPD3DXBUFFER pErrorMessages; // NOTE: THESE LEAK!!!\n"; + $out .= "\t\tHRESULT hr = D3DXCompileShaderFromFile( \"u:\\\\hl2_e3_2004\\\\src_e3_2004\\\\materialsystem\\\\stdshaders\\\\$fxc_filename\",\n\t\t\tdefineMacros,\n\t\t\tNULL, // LPD3DXINCLUDE \n\t\t\t\"main\",\n\t\t\t\"$type\",\n\t\t\t0, // DWORD Flags\n\t\t\t&pShader,\n\t\t\t&pErrorMessages,\n\t\t\tNULL // LPD3DXCONSTANTTABLE *ppConstantTable\n\t\t\t );\n"; + $out .= "\t\tif( hr != D3D_OK )\n"; + $out .= "\t\t{\n"; + $out .= "\t\t\tconst char *pErrorMessageString = ( const char * )pErrorMessages->GetBufferPointer();\n"; + $out .= "\t\t\tOutputDebugString( pErrorMessageString );\n"; + $out .= "\t\t\tOutputDebugString( \"\\n\" );\n"; + $out .= "\t\t\tAssert( 0 );\n"; + $out .= "\t\t\tstatic char blah[4] = { 0, 0, 0, 0 };\n"; + $out .= "\t\t\tbyteCode.m_pRawData = blah;\n"; + $out .= "\t\t\tbyteCode.m_nSizeInBytes = 4;\n"; + $out .= "\t\t}\n"; + $out .= "\t\telse\n"; + $out .= "\t\t{\n"; + $out .= "\t\t\tbyteCode.m_pRawData = pShader->GetBufferPointer();\n"; + $out .= "\t\t\tbyteCode.m_nSizeInBytes = pShader->GetBufferSize();\n"; + $out .= "\t\t}\n"; + $out .= "\t\treturn byteCode;\n"; + return $out; +} + +#print "--------\n"; + +if ( $g_x360 ) +{ + $fxctmp = "fxctmp9_360_tmp"; +} +else +{ + $fxctmp = "fxctmp9_tmp"; +} + +if( !stat $fxctmp ) +{ + mkdir $fxctmp, 0777 || die $!; +} + +# suck in an input file (using includes) +#print "$fxc_filename..."; +@fxc = ReadInputFile( $fxc_filename ); + +# READ THE TOP OF THE FILE TO FIND SHADER COMBOS +foreach $line ( @fxc ) +{ + $line="" if ($g_x360 && ($line=~/\[PC\]/)); # line marked as [PC] when building for x360 + $line="" if (($g_x360 == 0) && ($line=~/\[XBOX\]/)); # line marked as [XBOX] when building for pc + + if ( $fxc_basename =~ m/_ps(\d+\w?)$/i ) + { + my $psver = $1; + $line="" if (($line =~/\[ps\d+\w?\]/i) && ($line!~/\[ps$psver\]/i)); # line marked for a version of compiler and not what we build + } + if ( $fxc_basename =~ m/_vs(\d+\w?)$/i ) + { + my $vsver = $1; + $line="" if (($line =~/\[vs\d+\w?\]/i) && ($line!~/\[vs$vsver\]/i)); # line marked for a version of compiler and not what we build + } + + my $init_expr; + + $init_expr = $1 if ( $line=~/\[\=([^\]]+)\]/); # parse default init expression for combos + + $line=~s/\[[^\[\]]*\]//; # cut out all occurrences of + # square brackets and whatever is + # inside all these modifications + # to the line are seen later when + # processing skips and centroids + + next if( $line =~ m/^\s*$/ ); + + if( $line =~ m/^\s*\/\/\s*STATIC\s*\:\s*\"(.*)\"\s+\"(\d+)\.\.(\d+)\"/ ) + { + local( $name, $min, $max ); + $name = $1; + $min = $2; + $max = $3; + # print STDERR "STATIC: \"$name\" \"$min..$max\"\n"; + push @staticDefineNames, $name; + push @staticDefineMin, $min; + push @staticDefineMax, $max; + $staticDefineInit{$name}=$init_expr; + } + elsif( $line =~ m/^\s*\/\/\s*DYNAMIC\s*\:\s*\"(.*)\"\s+\"(\d+)\.\.(\d+)\"/ ) + { + local( $name, $min, $max ); + $name = $1; + $min = $2; + $max = $3; + # print STDERR "DYNAMIC: \"$name\" \"$min..$max\"\n"; + push @dynamicDefineNames, $name; + push @dynamicDefineMin, $min; + push @dynamicDefineMax, $max; + } +} +# READ THE WHOLE FILE AND FIND SKIP STATEMENTS +foreach $line ( @fxc ) +{ + if( $line =~ m/^\s*\/\/\s*SKIP\s*\s*\:\s*(.*)$/ ) + { + # print $1 . "\n"; + $perlskipcode .= "(" . $1 . ")||"; + push @perlskipcodeindividual, $1; + } +} + +if( defined $perlskipcode ) +{ + $perlskipcode .= "0"; + $perlskipcode =~ s/\n//g; +} +else +{ + $perlskipcode = "0"; +} + +# READ THE WHOLE FILE AND FIND CENTROID STATEMENTS +foreach $line ( @fxc ) +{ + if( $line =~ m/^\s*\/\/\s*CENTROID\s*\:\s*TEXCOORD(\d+)\s*$/ ) + { + $centroidEnable{$1} = 1; +# print "CENTROID: $1\n"; + } +} + +if( $spewCombos ) +{ + push @outputHeader, "#include \"windows.h\"\n"; +} + +#push @outputHeader, "\#include \"shaderlib\\baseshader.h\"\n"; +#push @outputHeader, "IShaderDynamicAPI *CBaseShader::s_pShaderAPI;\n"; + +# Go ahead an compute the mask of samplers that need to be centroid sampled +$centroidMask = 0; +foreach $centroidRegNum ( keys( %centroidEnable ) ) +{ +# print "THING: $samplerName $centroidRegNum\n"; + $centroidMask += 1 << $centroidRegNum; +} + +#printf "0x%x\n", $centroidMask; + +$numCombos = &CalcNumCombos(); +#print "$numCombos combos\n"; + + +if( $g_produceCompiledVcs && !$dynamic_compile ) +{ + open FOUT, ">>filelistgen.txt" || die "can't open filelistgen.txt"; + + print FOUT "**** generated by fxc_prep.pl ****\n"; + print FOUT "#BEGIN " . $fxc_basename . "\n"; + print FOUT "$fxc_filename" . "\n"; + print FOUT "#DEFINES-D:\n"; + for( $i = 0; $i < scalar( @dynamicDefineNames ); \$i++ ) + { + print FOUT "$dynamicDefineNames[$i]="; + print FOUT $dynamicDefineMin[$i]; + print FOUT ".."; + print FOUT $dynamicDefineMax[$i]; + print FOUT "\n"; + } + print FOUT "#DEFINES-S:\n"; + for( $i = 0; $i < scalar( @staticDefineNames ); \$i++ ) + { + print FOUT "$staticDefineNames[$i]="; + print FOUT $staticDefineMin[$i]; + print FOUT ".."; + print FOUT $staticDefineMax[$i]; + print FOUT "\n"; + } + print FOUT "#SKIP:\n"; + print FOUT "$perlskipcode\n"; + print FOUT "#COMMAND:\n"; + # first line + print FOUT "fxc.exe "; + print FOUT "/DTOTALSHADERCOMBOS=$numCombos "; + print FOUT "/DCENTROIDMASK=$centroidMask "; + print FOUT "/DNUMDYNAMICCOMBOS=" . &CalcNumDynamicCombos() . " "; + print FOUT "/DFLAGS=0x0 "; # Nothing here for now. + print FOUT "\n"; +#defines go here +# second line + print FOUT &RenameMain( $fxc_filename, $i ); + print FOUT "/T" . &GetShaderType( $fxc_filename ) . " "; + print FOUT "/DSHADER_MODEL_" . &ToUpper( &GetShaderType( $fxc_filename ) ) . "=1 "; + if( $nvidia ) + { + print FOUT "/DNV3X=1 "; # enable NV3X codepath + } + if ( $g_x360 ) + { + print FOUT "/D_X360=1 "; # shaders can identify X360 centric code + # print FOUT "/Xbe:2- "; # use the less-broken old back end + } + if( $debug ) + { + print FOUT "/Od "; # disable optimizations + print FOUT "/Zi "; # enable debug info + } +# print FOUT "/Zi "; # enable debug info + print FOUT "/nologo "; +# print FOUT "/Fhtmpshader.h "; + print FOUT "/Foshader.o "; + print FOUT "$fxc_filename"; + print FOUT ">output.txt 2>&1"; + print FOUT "\n"; + #end of command line + print FOUT "#END\n"; + print FOUT "**** end ****\n"; + + close FOUT; +} + +if ( $g_produceCppClasses ) +{ + # Write out the C++ helper class for picking shader combos + &WriteStaticHelperClasses(); + &WriteDynamicHelperClasses(); + my $incfilename = "$fxctmp\\$fxc_basename" . ".inc"; + &WriteFile( $incfilename, join( "", @outputHeader ) ); +} + + + +if( $generateListingFile ) +{ + my $listFileName = "$fxctmp/$fxc_basename" . ".lst"; + print "writing $listFileName\n"; + if( !open FILE, ">$listFileName" ) + { + die; + } + print FILE @listingOutput; + close FILE; +} + + +@endTimes = times; + +$endTime = time; + +#printf "Elapsed user time: %.2f seconds!\n", $endTimes[0] - $startTimes[0]; +#printf "Elapsed system time: %.2f seconds!\n", $endTimes[1] - $startTimes[1]; +#printf "Elapsed child user time: %.2f seconds!\n", $endTimes[2] - $startTimes[2]; +#printf "Elapsed child system time: %.2f seconds!\n", $endTimes[3] - $startTimes[3]; + +#printf "Elapsed total time: %.2f seconds!\n", $endTime - $startTime; + -- cgit v1.2.3