From f56bb35301836e56582a575a75864392a0177875 Mon Sep 17 00:00:00 2001 From: =?UTF-8?q?J=C3=B8rgen=20P=2E=20Tjern=C3=B8?= Date: Mon, 2 Dec 2013 19:31:46 -0800 Subject: Fix line endings. WHAMMY. --- sp/src/common/GameUI/IGameUI.h | 242 +- sp/src/common/SteamCommon.h | 1406 ++--- sp/src/common/compiledcaptionswap.cpp | 204 +- sp/src/common/hl2orange.spa.h | 740 +-- sp/src/common/language.cpp | 434 +- sp/src/common/language.h | 110 +- sp/src/common/proto_version.h | 98 +- sp/src/common/qlimits.h | 70 +- sp/src/common/randoverride.cpp | 54 +- sp/src/common/replay/basereplayserializeable.h | 84 +- sp/src/common/replay/iclientreplay.h | 126 +- sp/src/common/replay/iclientreplaycontext.h | 116 +- sp/src/common/replay/iclientreplayhistorymanager.h | 208 +- sp/src/common/replay/ienginereplay.h | 230 +- sp/src/common/replay/iqueryablereplayitem.h | 90 +- sp/src/common/replay/irecordingsession.h | 54 +- .../common/replay/irecordingsessionblockmanager.h | 60 +- sp/src/common/replay/irecordingsessionmanager.h | 64 +- sp/src/common/replay/ireplaycamera.h | 50 +- sp/src/common/replay/ireplaycontext.h | 94 +- sp/src/common/replay/ireplaydemoplayer.h | 82 +- sp/src/common/replay/ireplayerrorsystem.h | 64 +- sp/src/common/replay/ireplayfactory.h | 60 +- sp/src/common/replay/ireplaymanager.h | 84 +- sp/src/common/replay/ireplaymovie.h | 82 +- sp/src/common/replay/ireplaymoviemanager.h | 110 +- sp/src/common/replay/ireplaymovierenderer.h | 66 +- .../common/replay/ireplayperformancecontroller.h | 214 +- sp/src/common/replay/ireplayperformanceeditor.h | 66 +- sp/src/common/replay/ireplayperformancemanager.h | 72 +- .../replay/ireplayperformanceplaybackhandler.h | 72 +- sp/src/common/replay/ireplayperformanceplayer.h | 66 +- sp/src/common/replay/ireplayperformancerecorder.h | 98 +- sp/src/common/replay/ireplayplayercache.h | 82 +- sp/src/common/replay/ireplayrenderqueue.h | 62 +- sp/src/common/replay/ireplayscreenshotmanager.h | 64 +- sp/src/common/replay/ireplayscreenshotsystem.h | 66 +- sp/src/common/replay/ireplayserializeable.h | 94 +- sp/src/common/replay/ireplayserver.h | 96 +- sp/src/common/replay/ireplaysessionrecorder.h | 52 +- sp/src/common/replay/ireplaysystem.h | 118 +- sp/src/common/replay/iserverengine.h | 52 +- sp/src/common/replay/iserverreplay.h | 72 +- sp/src/common/replay/iserverreplaycontext.h | 76 +- sp/src/common/replay/performance.h | 124 +- sp/src/common/replay/rendermovieparams.h | 124 +- sp/src/common/replay/replay.h | 290 +- sp/src/common/replay/replayhandle.h | 48 +- sp/src/common/replay/replaylib.h | 40 +- sp/src/common/replay/replaytime.h | 112 +- sp/src/common/replay/replayutils.h | 86 +- sp/src/common/replay/screenshot.h | 144 +- sp/src/common/replay/shared_defs.h | 146 +- sp/src/common/studiobyteswap.cpp | 6270 ++++++++++---------- sp/src/common/studiobyteswap.h | 74 +- sp/src/common/userid.h | 70 +- sp/src/common/xbox/xboxstubs.h | 474 +- 57 files changed, 7253 insertions(+), 7253 deletions(-) (limited to 'sp/src/common') diff --git a/sp/src/common/GameUI/IGameUI.h b/sp/src/common/GameUI/IGameUI.h index 8c7d314b..99967f49 100644 --- a/sp/src/common/GameUI/IGameUI.h +++ b/sp/src/common/GameUI/IGameUI.h @@ -1,121 +1,121 @@ -//========= Copyright Valve Corporation, All rights reserved. ============// -// -// Purpose: -// -// $NoKeywords: $ -//=============================================================================// - -#ifndef IGAMEUI_H -#define IGAMEUI_H -#ifdef _WIN32 -#pragma once -#endif - -#include "interface.h" -#include "vgui/IPanel.h" - -#if !defined( _X360 ) -#include "xbox/xboxstubs.h" -#endif - -// reasons why the user can't connect to a game server -enum ESteamLoginFailure -{ - STEAMLOGINFAILURE_NONE, - STEAMLOGINFAILURE_BADTICKET, - STEAMLOGINFAILURE_NOSTEAMLOGIN, - STEAMLOGINFAILURE_VACBANNED, - STEAMLOGINFAILURE_LOGGED_IN_ELSEWHERE -}; - -enum ESystemNotify -{ - SYSTEMNOTIFY_STORAGEDEVICES_CHANGED, - SYSTEMNOTIFY_USER_SIGNEDIN, - SYSTEMNOTIFY_USER_SIGNEDOUT, - SYSTEMNOTIFY_XUIOPENING, - SYSTEMNOTIFY_XUICLOSED, - SYSTEMNOTIFY_INVITE_SHUTDOWN, // Cross-game invite is causing us to shutdown -}; - -//----------------------------------------------------------------------------- -// Purpose: contains all the functions that the GameUI dll exports -//----------------------------------------------------------------------------- -abstract_class IGameUI -{ -public: - // initialization/shutdown - virtual void Initialize( CreateInterfaceFn appFactory ) = 0; - virtual void PostInit() = 0; - - // connect to other interfaces at the same level (gameui.dll/server.dll/client.dll) - virtual void Connect( CreateInterfaceFn gameFactory ) = 0; - - virtual void Start() = 0; - virtual void Shutdown() = 0; - virtual void RunFrame() = 0; - - // notifications - virtual void OnGameUIActivated() = 0; - virtual void OnGameUIHidden() = 0; - - // OLD: Use OnConnectToServer2 - virtual void OLD_OnConnectToServer(const char *game, int IP, int port) = 0; - - virtual void OnDisconnectFromServer_OLD( uint8 eSteamLoginFailure, const char *username ) = 0; - virtual void OnLevelLoadingStarted(bool bShowProgressDialog) = 0; - virtual void OnLevelLoadingFinished(bool bError, const char *failureReason, const char *extendedReason) = 0; - - // level loading progress, returns true if the screen needs updating - virtual bool UpdateProgressBar(float progress, const char *statusText) = 0; - // Shows progress desc, returns previous setting... (used with custom progress bars ) - virtual bool SetShowProgressText( bool show ) = 0; - - // !!!!!!!!!members added after "GameUI011" initial release!!!!!!!!!!!!!!!!!!! - virtual void ShowNewGameDialog( int chapter ) = 0; - - // Xbox 360 - virtual void SessionNotification( const int notification, const int param = 0 ) = 0; - virtual void SystemNotification( const int notification ) = 0; - virtual void ShowMessageDialog( const uint nType, vgui::Panel *pOwner ) = 0; - virtual void UpdatePlayerInfo( uint64 nPlayerId, const char *pName, int nTeam, byte cVoiceState, int nPlayersNeeded, bool bHost ) = 0; - virtual void SessionSearchResult( int searchIdx, void *pHostData, XSESSION_SEARCHRESULT *pResult, int ping ) = 0; - virtual void OnCreditsFinished( void ) = 0; - - // inserts specified panel as background for level load dialog - virtual void SetLoadingBackgroundDialog( vgui::VPANEL panel ) = 0; - - // Bonus maps interfaces - virtual void BonusMapUnlock( const char *pchFileName = NULL, const char *pchMapName = NULL ) = 0; - virtual void BonusMapComplete( const char *pchFileName = NULL, const char *pchMapName = NULL ) = 0; - virtual void BonusMapChallengeUpdate( const char *pchFileName, const char *pchMapName, const char *pchChallengeName, int iBest ) = 0; - virtual void BonusMapChallengeNames( char *pchFileName, char *pchMapName, char *pchChallengeName ) = 0; - virtual void BonusMapChallengeObjectives( int &iBronze, int &iSilver, int &iGold ) = 0; - virtual void BonusMapDatabaseSave( void ) = 0; - virtual int BonusMapNumAdvancedCompleted( void ) = 0; - virtual void BonusMapNumMedals( int piNumMedals[ 3 ] ) = 0; - - virtual void OnConnectToServer2(const char *game, int IP, int connectionPort, int queryPort) = 0; - - // X360 Storage device validation: - // returns true right away if storage device has been previously selected. - // otherwise returns false and will set the variable pointed by pStorageDeviceValidated to 1 - // once the storage device is selected by user. - virtual bool ValidateStorageDevice( int *pStorageDeviceValidated ) = 0; - - virtual void SetProgressOnStart() = 0; - virtual void OnDisconnectFromServer( uint8 eSteamLoginFailure ) = 0; - - virtual void OnConfirmQuit( void ) = 0; - - virtual bool IsMainMenuVisible( void ) = 0; - - // Client DLL is providing us with a panel that it wants to replace the main menu with - virtual void SetMainMenuOverride( vgui::VPANEL panel ) = 0; - // Client DLL is telling us that a main menu command was issued, probably from its custom main menu panel - virtual void SendMainMenuCommand( const char *pszCommand ) = 0; -}; - -#define GAMEUI_INTERFACE_VERSION "GameUI011" - -#endif // IGAMEUI_H +//========= Copyright Valve Corporation, All rights reserved. ============// +// +// Purpose: +// +// $NoKeywords: $ +//=============================================================================// + +#ifndef IGAMEUI_H +#define IGAMEUI_H +#ifdef _WIN32 +#pragma once +#endif + +#include "interface.h" +#include "vgui/IPanel.h" + +#if !defined( _X360 ) +#include "xbox/xboxstubs.h" +#endif + +// reasons why the user can't connect to a game server +enum ESteamLoginFailure +{ + STEAMLOGINFAILURE_NONE, + STEAMLOGINFAILURE_BADTICKET, + STEAMLOGINFAILURE_NOSTEAMLOGIN, + STEAMLOGINFAILURE_VACBANNED, + STEAMLOGINFAILURE_LOGGED_IN_ELSEWHERE +}; + +enum ESystemNotify +{ + SYSTEMNOTIFY_STORAGEDEVICES_CHANGED, + SYSTEMNOTIFY_USER_SIGNEDIN, + SYSTEMNOTIFY_USER_SIGNEDOUT, + SYSTEMNOTIFY_XUIOPENING, + SYSTEMNOTIFY_XUICLOSED, + SYSTEMNOTIFY_INVITE_SHUTDOWN, // Cross-game invite is causing us to shutdown +}; + +//----------------------------------------------------------------------------- +// Purpose: contains all the functions that the GameUI dll exports +//----------------------------------------------------------------------------- +abstract_class IGameUI +{ +public: + // initialization/shutdown + virtual void Initialize( CreateInterfaceFn appFactory ) = 0; + virtual void PostInit() = 0; + + // connect to other interfaces at the same level (gameui.dll/server.dll/client.dll) + virtual void Connect( CreateInterfaceFn gameFactory ) = 0; + + virtual void Start() = 0; + virtual void Shutdown() = 0; + virtual void RunFrame() = 0; + + // notifications + virtual void OnGameUIActivated() = 0; + virtual void OnGameUIHidden() = 0; + + // OLD: Use OnConnectToServer2 + virtual void OLD_OnConnectToServer(const char *game, int IP, int port) = 0; + + virtual void OnDisconnectFromServer_OLD( uint8 eSteamLoginFailure, const char *username ) = 0; + virtual void OnLevelLoadingStarted(bool bShowProgressDialog) = 0; + virtual void OnLevelLoadingFinished(bool bError, const char *failureReason, const char *extendedReason) = 0; + + // level loading progress, returns true if the screen needs updating + virtual bool UpdateProgressBar(float progress, const char *statusText) = 0; + // Shows progress desc, returns previous setting... (used with custom progress bars ) + virtual bool SetShowProgressText( bool show ) = 0; + + // !!!!!!!!!members added after "GameUI011" initial release!!!!!!!!!!!!!!!!!!! + virtual void ShowNewGameDialog( int chapter ) = 0; + + // Xbox 360 + virtual void SessionNotification( const int notification, const int param = 0 ) = 0; + virtual void SystemNotification( const int notification ) = 0; + virtual void ShowMessageDialog( const uint nType, vgui::Panel *pOwner ) = 0; + virtual void UpdatePlayerInfo( uint64 nPlayerId, const char *pName, int nTeam, byte cVoiceState, int nPlayersNeeded, bool bHost ) = 0; + virtual void SessionSearchResult( int searchIdx, void *pHostData, XSESSION_SEARCHRESULT *pResult, int ping ) = 0; + virtual void OnCreditsFinished( void ) = 0; + + // inserts specified panel as background for level load dialog + virtual void SetLoadingBackgroundDialog( vgui::VPANEL panel ) = 0; + + // Bonus maps interfaces + virtual void BonusMapUnlock( const char *pchFileName = NULL, const char *pchMapName = NULL ) = 0; + virtual void BonusMapComplete( const char *pchFileName = NULL, const char *pchMapName = NULL ) = 0; + virtual void BonusMapChallengeUpdate( const char *pchFileName, const char *pchMapName, const char *pchChallengeName, int iBest ) = 0; + virtual void BonusMapChallengeNames( char *pchFileName, char *pchMapName, char *pchChallengeName ) = 0; + virtual void BonusMapChallengeObjectives( int &iBronze, int &iSilver, int &iGold ) = 0; + virtual void BonusMapDatabaseSave( void ) = 0; + virtual int BonusMapNumAdvancedCompleted( void ) = 0; + virtual void BonusMapNumMedals( int piNumMedals[ 3 ] ) = 0; + + virtual void OnConnectToServer2(const char *game, int IP, int connectionPort, int queryPort) = 0; + + // X360 Storage device validation: + // returns true right away if storage device has been previously selected. + // otherwise returns false and will set the variable pointed by pStorageDeviceValidated to 1 + // once the storage device is selected by user. + virtual bool ValidateStorageDevice( int *pStorageDeviceValidated ) = 0; + + virtual void SetProgressOnStart() = 0; + virtual void OnDisconnectFromServer( uint8 eSteamLoginFailure ) = 0; + + virtual void OnConfirmQuit( void ) = 0; + + virtual bool IsMainMenuVisible( void ) = 0; + + // Client DLL is providing us with a panel that it wants to replace the main menu with + virtual void SetMainMenuOverride( vgui::VPANEL panel ) = 0; + // Client DLL is telling us that a main menu command was issued, probably from its custom main menu panel + virtual void SendMainMenuCommand( const char *pszCommand ) = 0; +}; + +#define GAMEUI_INTERFACE_VERSION "GameUI011" + +#endif // IGAMEUI_H diff --git a/sp/src/common/SteamCommon.h b/sp/src/common/SteamCommon.h index ac008ff1..fee28878 100644 --- a/sp/src/common/SteamCommon.h +++ b/sp/src/common/SteamCommon.h @@ -1,703 +1,703 @@ - -//========= Copyright Valve Corporation, All rights reserved. ============// -/* -** The copyright to the contents herein is the property of Valve Corporation. -** The contents may be used and/or copied only with the written permission of -** Valve, or in accordance with the terms and conditions stipulated in -** the agreement/contract under which the contents have been supplied. -** -******************************************************************************* -** -** Contents: -** -** Common types used in the Steam DLL interface. -** -** This file is distributed to Steam application developers. -** -** -** -*******************************************************************************/ - -#ifndef INCLUDED_STEAM_COMMON_STEAMCOMMON_H -#define INCLUDED_STEAM_COMMON_STEAMCOMMON_H - -#if defined(_MSC_VER) && (_MSC_VER > 1000) -#pragma once -#endif - - -#ifdef __cplusplus -extern "C" -{ -#endif - -/* Applications should not define STEAM_EXPORTS. */ - -#if defined ( _WIN32 ) - -#ifdef STEAM_EXPORTS -#define STEAM_API __declspec(dllexport) -#else -#define STEAM_API __declspec(dllimport) -#endif - -#define STEAM_CALL __cdecl - -#else - -#define STEAM_API /* */ -#define STEAM_CALL /* */ - -#endif - -typedef void (STEAM_CALL *KeyValueIteratorCallback_t )(const char *Key, const char *Val, void *pvParam); - - -/****************************************************************************** -** -** Exported macros and constants -** -******************************************************************************/ - -/* DEPRECATED -- these are ignored now, all API access is granted on SteamStartup */ -#define STEAM_USING_FILESYSTEM (0x00000001) -#define STEAM_USING_LOGGING (0x00000002) -#define STEAM_USING_USERID (0x00000004) -#define STEAM_USING_ACCOUNT (0x00000008) -#define STEAM_USING_ALL (0x0000000f) -/* END DEPRECATED */ - -#define STEAM_MAX_PATH (255) -#define STEAM_QUESTION_MAXLEN (255) -#define STEAM_SALT_SIZE (8) -#define STEAM_PROGRESS_PERCENT_SCALE (0x00001000) - -/* These are maximum significant string lengths, excluding nul-terminator. */ -#define STEAM_CARD_NUMBER_SIZE (17) -#define STEAM_CARD_HOLDERNAME_SIZE (100) -#define STEAM_CARD_EXPYEAR_SIZE (4) -#define STEAM_CARD_EXPMONTH_SIZE (2) -#define STEAM_CARD_CVV2_SIZE (5) -#define STEAM_BILLING_ADDRESS1_SIZE (128) -#define STEAM_BILLING_ADDRESS2_SIZE (128) -#define STEAM_BILLING_CITY_SIZE (50) -#define STEAM_BILLING_ZIP_SIZE (16) -#define STEAM_BILLING_STATE_SIZE (32) -#define STEAM_BILLING_COUNTRY_SIZE (32) -#define STEAM_BILLING_PHONE_SIZE (20) -#define STEAM_BILLING_EMAIL_ADDRESS_SIZE (100) -#define STEAM_TYPE_OF_PROOF_OF_PURCHASE_SIZE (20) -#define STEAM_PROOF_OF_PURCHASE_TOKEN_SIZE (200) -#define STEAM_EXTERNAL_ACCOUNTNAME_SIZE (100) -#define STEAM_EXTERNAL_ACCOUNTPASSWORD_SIZE (80) -#define STEAM_BILLING_CONFIRMATION_CODE_SIZE (22) -#define STEAM_BILLING_CARD_APPROVAL_CODE_SIZE (100) -#define STEAM_BILLING_TRANS_DATE_SIZE (9) // mm/dd/yy -#define STEAM_BILLING_TRANS_TIME_SIZE (9) // hh:mm:ss - -/****************************************************************************** -** -** Scalar type and enumerated type definitions. -** -******************************************************************************/ - - -typedef unsigned int SteamHandle_t; - -typedef void * SteamUserIDTicketValidationHandle_t; - -typedef unsigned int SteamCallHandle_t; - -#if defined(_MSC_VER) -typedef unsigned __int64 SteamUnsigned64_t; -#else -typedef unsigned long long SteamUnsigned64_t; -#endif - -typedef enum -{ - eSteamSeekMethodSet = 0, - eSteamSeekMethodCur = 1, - eSteamSeekMethodEnd = 2 -} ESteamSeekMethod; - -typedef enum -{ - eSteamBufferMethodFBF = 0, - eSteamBufferMethodNBF = 1 -} ESteamBufferMethod; - -typedef enum -{ - eSteamErrorNone = 0, - eSteamErrorUnknown = 1, - eSteamErrorLibraryNotInitialized = 2, - eSteamErrorLibraryAlreadyInitialized = 3, - eSteamErrorConfig = 4, - eSteamErrorContentServerConnect = 5, - eSteamErrorBadHandle = 6, - eSteamErrorHandlesExhausted = 7, - eSteamErrorBadArg = 8, - eSteamErrorNotFound = 9, - eSteamErrorRead = 10, - eSteamErrorEOF = 11, - eSteamErrorSeek = 12, - eSteamErrorCannotWriteNonUserConfigFile = 13, - eSteamErrorCacheOpen = 14, - eSteamErrorCacheRead = 15, - eSteamErrorCacheCorrupted = 16, - eSteamErrorCacheWrite = 17, - eSteamErrorCacheSession = 18, - eSteamErrorCacheInternal = 19, - eSteamErrorCacheBadApp = 20, - eSteamErrorCacheVersion = 21, - eSteamErrorCacheBadFingerPrint = 22, - - eSteamErrorNotFinishedProcessing = 23, - eSteamErrorNothingToDo = 24, - eSteamErrorCorruptEncryptedUserIDTicket = 25, - eSteamErrorSocketLibraryNotInitialized = 26, - eSteamErrorFailedToConnectToUserIDTicketValidationServer = 27, - eSteamErrorBadProtocolVersion = 28, - eSteamErrorReplayedUserIDTicketFromClient = 29, - eSteamErrorReceiveResultBufferTooSmall = 30, - eSteamErrorSendFailed = 31, - eSteamErrorReceiveFailed = 32, - eSteamErrorReplayedReplyFromUserIDTicketValidationServer = 33, - eSteamErrorBadSignatureFromUserIDTicketValidationServer = 34, - eSteamErrorValidationStalledSoAborted = 35, - eSteamErrorInvalidUserIDTicket = 36, - eSteamErrorClientLoginRateTooHigh = 37, - eSteamErrorClientWasNeverValidated = 38, - eSteamErrorInternalSendBufferTooSmall = 39, - eSteamErrorInternalReceiveBufferTooSmall = 40, - eSteamErrorUserTicketExpired = 41, - eSteamErrorCDKeyAlreadyInUseOnAnotherClient = 42, - - eSteamErrorNotLoggedIn = 101, - eSteamErrorAlreadyExists = 102, - eSteamErrorAlreadySubscribed = 103, - eSteamErrorNotSubscribed = 104, - eSteamErrorAccessDenied = 105, - eSteamErrorFailedToCreateCacheFile = 106, - eSteamErrorCallStalledSoAborted = 107, - eSteamErrorEngineNotRunning = 108, - eSteamErrorEngineConnectionLost = 109, - eSteamErrorLoginFailed = 110, - eSteamErrorAccountPending = 111, - eSteamErrorCacheWasMissingRetry = 112, - eSteamErrorLocalTimeIncorrect = 113, - eSteamErrorCacheNeedsDecryption = 114, - eSteamErrorAccountDisabled = 115, - eSteamErrorCacheNeedsRepair = 116, - eSteamErrorRebootRequired = 117, - - eSteamErrorNetwork = 200, - eSteamErrorOffline = 201 - - -} ESteamError; - - -typedef enum -{ - eNoDetailedErrorAvailable, - eStandardCerrno, - eWin32LastError, - eWinSockLastError, - eDetailedPlatformErrorCount -} EDetailedPlatformErrorType; - -typedef enum /* Filter elements returned by SteamFind{First,Next} */ -{ - eSteamFindLocalOnly, /* limit search to local filesystem */ - eSteamFindRemoteOnly, /* limit search to remote repository */ - eSteamFindAll /* do not limit search (duplicates allowed) */ -} ESteamFindFilter; - - -/****************************************************************************** -** -** Exported structure and complex type definitions. -** -******************************************************************************/ - - -typedef struct -{ - ESteamError eSteamError; - EDetailedPlatformErrorType eDetailedErrorType; - int nDetailedErrorCode; - char szDesc[STEAM_MAX_PATH]; -} TSteamError; - - - -typedef struct -{ - int bIsDir; /* If non-zero, element is a directory; if zero, element is a file */ - unsigned int uSizeOrCount; /* If element is a file, this contains size of file in bytes */ - int bIsLocal; /* If non-zero, reported item is a standalone element on local filesystem */ - char cszName[STEAM_MAX_PATH]; /* Base element name (no path) */ - long lLastAccessTime; /* Seconds since 1/1/1970 (like time_t) when element was last accessed */ - long lLastModificationTime; /* Seconds since 1/1/1970 (like time_t) when element was last modified */ - long lCreationTime; /* Seconds since 1/1/1970 (like time_t) when element was created */ -} TSteamElemInfo; - - -typedef struct -{ - unsigned int uNumSubscriptions; - unsigned int uMaxNameChars; - unsigned int uMaxApps; - -} TSteamSubscriptionStats; - - -typedef struct -{ - unsigned int uNumApps; - unsigned int uMaxNameChars; - unsigned int uMaxInstallDirNameChars; - unsigned int uMaxVersionLabelChars; - unsigned int uMaxLaunchOptions; - unsigned int uMaxLaunchOptionDescChars; - unsigned int uMaxLaunchOptionCmdLineChars; - unsigned int uMaxNumIcons; - unsigned int uMaxIconSize; - unsigned int uMaxDependencies; - -} TSteamAppStats; - -typedef struct -{ - char *szLabel; - unsigned int uMaxLabelChars; - unsigned int uVersionId; - int bIsNotAvailable; -} TSteamAppVersion; - -typedef struct -{ - char *szDesc; - unsigned int uMaxDescChars; - char *szCmdLine; - unsigned int uMaxCmdLineChars; - unsigned int uIndex; - unsigned int uIconIndex; - int bNoDesktopShortcut; - int bNoStartMenuShortcut; - int bIsLongRunningUnattended; - -} TSteamAppLaunchOption; - - -typedef struct -{ - char *szName; - unsigned int uMaxNameChars; - char *szLatestVersionLabel; - unsigned int uMaxLatestVersionLabelChars; - char *szCurrentVersionLabel; - unsigned int uMaxCurrentVersionLabelChars; - char *szInstallDirName; - unsigned int uMaxInstallDirNameChars; - unsigned int uId; - unsigned int uLatestVersionId; - unsigned int uCurrentVersionId; - unsigned int uMinCacheFileSizeMB; - unsigned int uMaxCacheFileSizeMB; - unsigned int uNumLaunchOptions; - unsigned int uNumIcons; - unsigned int uNumVersions; - unsigned int uNumDependencies; - -} TSteamApp; - -typedef enum -{ - eNoCost = 0, - eBillOnceOnly = 1, - eBillMonthly = 2, - eProofOfPrepurchaseOnly = 3, - eGuestPass = 4, - eHardwarePromo = 5, - eNumBillingTypes, -} EBillingType; - -typedef struct -{ - char *szName; - unsigned int uMaxNameChars; - unsigned int *puAppIds; - unsigned int uMaxAppIds; - unsigned int uId; - unsigned int uNumApps; - EBillingType eBillingType; - unsigned int uCostInCents; - unsigned int uNumDiscounts; - int bIsPreorder; - int bRequiresShippingAddress; - unsigned int uDomesticShippingCostInCents; - unsigned int uInternationalShippingCostInCents; - bool bIsCyberCafeSubscription; - unsigned int uGameCode; - char szGameCodeDesc[STEAM_MAX_PATH]; - bool bIsDisabled; - bool bRequiresCD; - unsigned int uTerritoryCode; - bool bIsSteam3Subscription; - -} TSteamSubscription; - -typedef struct -{ - char szName[STEAM_MAX_PATH]; - unsigned int uDiscountInCents; - unsigned int uNumQualifiers; - -} TSteamSubscriptionDiscount; - -typedef struct -{ - char szName[STEAM_MAX_PATH]; - unsigned int uRequiredSubscription; - int bIsDisqualifier; - -} TSteamDiscountQualifier; - -typedef struct TSteamProgress -{ - int bValid; /* non-zero if call provides progress info */ - unsigned int uPercentDone; /* 0 to 100 * STEAM_PROGRESS_PERCENT_SCALE if bValid */ - char szProgress[STEAM_MAX_PATH]; /* additional progress info */ -} TSteamProgress; - -typedef enum -{ - eSteamNotifyTicketsWillExpire, - eSteamNotifyAccountInfoChanged, - eSteamNotifyContentDescriptionChanged, - eSteamNotifyPleaseShutdown, - eSteamNotifyNewContentServer, - eSteamNotifySubscriptionStatusChanged, - eSteamNotifyContentServerConnectionLost, - eSteamNotifyCacheLoadingCompleted, - eSteamNotifyCacheNeedsDecryption, - eSteamNotifyCacheNeedsRepair -} ESteamNotificationCallbackEvent; - - -typedef void(*SteamNotificationCallback_t)(ESteamNotificationCallbackEvent eEvent, unsigned int nData); - - -typedef char SteamPersonalQuestion_t[ STEAM_QUESTION_MAXLEN + 1 ]; - -typedef struct -{ - unsigned char uchSalt[STEAM_SALT_SIZE]; -} SteamSalt_t; - -typedef enum -{ - eVisa = 1, - eMaster = 2, - eAmericanExpress = 3, - eDiscover = 4, - eDinnersClub = 5, - eJCB = 6 -} ESteamPaymentCardType; - -typedef struct -{ - ESteamPaymentCardType eCardType; - char szCardNumber[ STEAM_CARD_NUMBER_SIZE +1 ]; - char szCardHolderName[ STEAM_CARD_HOLDERNAME_SIZE + 1]; - char szCardExpYear[ STEAM_CARD_EXPYEAR_SIZE + 1 ]; - char szCardExpMonth[ STEAM_CARD_EXPMONTH_SIZE+ 1 ]; - char szCardCVV2[ STEAM_CARD_CVV2_SIZE + 1 ]; - char szBillingAddress1[ STEAM_BILLING_ADDRESS1_SIZE + 1 ]; - char szBillingAddress2[ STEAM_BILLING_ADDRESS2_SIZE + 1 ]; - char szBillingCity[ STEAM_BILLING_CITY_SIZE + 1 ]; - char szBillingZip[ STEAM_BILLING_ZIP_SIZE + 1 ]; - char szBillingState[ STEAM_BILLING_STATE_SIZE + 1 ]; - char szBillingCountry[ STEAM_BILLING_COUNTRY_SIZE + 1 ]; - char szBillingPhone[ STEAM_BILLING_PHONE_SIZE + 1 ]; - char szBillingEmailAddress[ STEAM_BILLING_EMAIL_ADDRESS_SIZE + 1 ]; - unsigned int uExpectedCostInCents; - unsigned int uExpectedTaxInCents; - /* If the TSteamSubscription says that shipping info is required, */ - /* then the following fields must be filled out. */ - /* If szShippingName is empty, then assumes so are the rest. */ - char szShippingName[ STEAM_CARD_HOLDERNAME_SIZE + 1]; - char szShippingAddress1[ STEAM_BILLING_ADDRESS1_SIZE + 1 ]; - char szShippingAddress2[ STEAM_BILLING_ADDRESS2_SIZE + 1 ]; - char szShippingCity[ STEAM_BILLING_CITY_SIZE + 1 ]; - char szShippingZip[ STEAM_BILLING_ZIP_SIZE + 1 ]; - char szShippingState[ STEAM_BILLING_STATE_SIZE + 1 ]; - char szShippingCountry[ STEAM_BILLING_COUNTRY_SIZE + 1 ]; - char szShippingPhone[ STEAM_BILLING_PHONE_SIZE + 1 ]; - unsigned int uExpectedShippingCostInCents; - -} TSteamPaymentCardInfo; - -typedef struct -{ - char szTypeOfProofOfPurchase[ STEAM_TYPE_OF_PROOF_OF_PURCHASE_SIZE + 1 ]; - - /* A ProofOfPurchase token is not necessarily a nul-terminated string; it may be binary data - (perhaps encrypted). Hence we need a length and an array of bytes. */ - unsigned int uLengthOfBinaryProofOfPurchaseToken; - char cBinaryProofOfPurchaseToken[ STEAM_PROOF_OF_PURCHASE_TOKEN_SIZE + 1 ]; -} TSteamPrepurchaseInfo; - -typedef struct -{ - char szAccountName[ STEAM_EXTERNAL_ACCOUNTNAME_SIZE + 1 ]; - char szPassword[ STEAM_EXTERNAL_ACCOUNTPASSWORD_SIZE + 1 ]; -} TSteamExternalBillingInfo; - -typedef enum -{ - ePaymentCardInfo = 1, - ePrepurchasedInfo = 2, - eAccountBillingInfo = 3, - eExternalBillingInfo = 4, /* indirect billing via ISP etc (not supported yet) */ - ePaymentCardReceipt = 5, - ePrepurchaseReceipt = 6, - eEmptyReceipt = 7 -} ESteamSubscriptionBillingInfoType; - -typedef struct -{ - ESteamSubscriptionBillingInfoType eBillingInfoType; - union { - TSteamPaymentCardInfo PaymentCardInfo; - TSteamPrepurchaseInfo PrepurchaseInfo; - TSteamExternalBillingInfo ExternalBillingInfo; - char bUseAccountBillingInfo; - }; - -} TSteamSubscriptionBillingInfo; - -typedef enum -{ - /* Subscribed */ - eSteamSubscriptionOK = 0, /* Subscribed */ - eSteamSubscriptionPending = 1, /* Awaiting transaction completion */ - eSteamSubscriptionPreorder = 2, /* Is currently a pre-order */ - eSteamSubscriptionPrepurchaseTransferred = 3, /* hop to this account */ - /* Unusbscribed */ - eSteamSubscriptionPrepurchaseInvalid = 4, /* Invalid cd-key */ - eSteamSubscriptionPrepurchaseRejected = 5, /* hopped out / banned / etc */ - eSteamSubscriptionPrepurchaseRevoked = 6, /* hop away from this account */ - eSteamSubscriptionPaymentCardDeclined = 7, /* CC txn declined */ - eSteamSubscriptionCancelledByUser = 8, /* Cancelled by client */ - eSteamSubscriptionCancelledByVendor = 9, /* Cancelled by us */ - eSteamSubscriptionPaymentCardUseLimit = 10, /* Card used too many times, potential fraud */ - eSteamSubscriptionPaymentCardAlert = 11, /* Got a "pick up card" or the like from bank */ - eSteamSubscriptionFailed = 12, /* Other Error in subscription data or transaction failed/lost */ - eSteamSubscriptionPaymentCardAVSFailure = 13, /* Card failed Address Verification check */ - eSteamSubscriptionPaymentCardInsufficientFunds = 14, /* Card failed due to insufficient funds */ - eSteamSubscriptionRestrictedCountry = 15 /* The subscription is not available in the user's country */ - -} ESteamSubscriptionStatus; - -typedef struct -{ - ESteamPaymentCardType eCardType; - char szCardLastFourDigits[ 4 + 1 ]; - char szCardHolderName[ STEAM_CARD_HOLDERNAME_SIZE + 1]; - char szBillingAddress1[ STEAM_BILLING_ADDRESS1_SIZE + 1 ]; - char szBillingAddress2[ STEAM_BILLING_ADDRESS2_SIZE + 1 ]; - char szBillingCity[ STEAM_BILLING_CITY_SIZE + 1 ]; - char szBillingZip[ STEAM_BILLING_ZIP_SIZE + 1 ]; - char szBillingState[ STEAM_BILLING_STATE_SIZE + 1 ]; - char szBillingCountry[ STEAM_BILLING_COUNTRY_SIZE + 1 ]; - - // The following are only available after the subscription leaves "pending" status - char szCardApprovalCode[ STEAM_BILLING_CARD_APPROVAL_CODE_SIZE + 1]; - char szTransDate[ STEAM_BILLING_TRANS_DATE_SIZE + 1]; /* mm/dd/yy */ - char szTransTime[ STEAM_BILLING_TRANS_TIME_SIZE + 1]; /* hh:mm:ss */ - unsigned int uPriceWithoutTax; - unsigned int uTaxAmount; - unsigned int uShippingCost; - -} TSteamPaymentCardReceiptInfo; - -typedef struct -{ - char szTypeOfProofOfPurchase[ STEAM_TYPE_OF_PROOF_OF_PURCHASE_SIZE + 1 ]; -} TSteamPrepurchaseReceiptInfo; - -typedef struct -{ - ESteamSubscriptionStatus eStatus; - ESteamSubscriptionStatus ePreviousStatus; - ESteamSubscriptionBillingInfoType eReceiptInfoType; - char szConfirmationCode[ STEAM_BILLING_CONFIRMATION_CODE_SIZE + 1]; - union { - TSteamPaymentCardReceiptInfo PaymentCardReceiptInfo; - TSteamPrepurchaseReceiptInfo PrepurchaseReceiptInfo; - }; - -} TSteamSubscriptionReceipt; - -typedef enum -{ - ePhysicalBytesReceivedThisSession = 1, - eAppReadyToLaunchStatus = 2, - eAppPreloadStatus = 3, - eAppEntireDepot = 4, - eCacheBytesPresent = 5 -} ESteamAppUpdateStatsQueryType; - -typedef struct -{ - SteamUnsigned64_t uBytesTotal; - SteamUnsigned64_t uBytesPresent; -} TSteamUpdateStats; - -typedef enum -{ - eSteamUserAdministrator = 0x00000001, /* May subscribe, unsubscribe, etc */ - eSteamUserDeveloper = 0x00000002, /* Steam or App developer */ - eSteamUserCyberCafe = 0x00000004 /* CyberCafe, school, etc -- UI should ask for password */ - /* before allowing logout, unsubscribe, etc */ -} ESteamUserTypeFlags; - -typedef enum -{ - eSteamAccountStatusDefault = 0x00000000, - eSteamAccountStatusEmailVerified = 0x00000001, - /* Note: Mask value 0x2 is reserved for future use. (Some, but not all, public accounts already have this set.) */ - eSteamAccountDisabled = 0x00000004 -} ESteamAccountStatusBitFields ; - - -typedef enum -{ - eSteamBootstrapperError = -1, - eSteamBootstrapperDontCheckForUpdate = 0, - eSteamBootstrapperCheckForUpdateAndRerun = 7 - -} ESteamBootStrapperClientAppResult; - -typedef enum -{ - eSteamOnline = 0, - eSteamOffline = 1, - eSteamNoAuthMode = 2, - eSteamBillingOffline = 3 -} eSteamOfflineStatus; - -typedef struct -{ - int eOfflineNow; - int eOfflineNextSession; -} TSteamOfflineStatus; - -typedef struct -{ - unsigned int uAppId; - int bIsSystemDefined; - char szMountPath[STEAM_MAX_PATH]; -} TSteamAppDependencyInfo; - -typedef enum -{ - eSteamOpenFileRegular = 0x0, - eSteamOpenFileIgnoreLocal = 0x1, - eSteamOpenFileChecksumReads = 0x2 -} ESteamOpenFileFlags; - -typedef enum -{ - eSteamValveCDKeyValidationServer = 0, - eSteamHalfLifeMasterServer = 1, - eSteamFriendsServer = 2, - eSteamCSERServer = 3, - eSteamHalfLife2MasterServer = 4, - eSteamRDKFMasterServer = 5, - eMaxServerTypes = 6 -} ESteamServerType; - -/****************************************************************************** -** -** More exported constants -** -******************************************************************************/ - - -#ifdef __cplusplus - -const SteamHandle_t STEAM_INVALID_HANDLE = 0; -const SteamCallHandle_t STEAM_INVALID_CALL_HANDLE = 0; -const SteamUserIDTicketValidationHandle_t STEAM_INACTIVE_USERIDTICKET_VALIDATION_HANDLE = 0; -const unsigned int STEAM_USE_LATEST_VERSION = 0xFFFFFFFF; - -#else - -#define STEAM_INVALID_HANDLE ((SteamHandle_t)(0)) -#define STEAM_INVALID_CALL_HANDLE ((SteamCallHandle_t)(0)) -#define STEAM_INACTIVE_USERIDTICKET_VALIDATION_HANDLE ((SteamUserIDTicketValidationHandle_t)(0)) -#define STEAM_USE_LATEST_VERSION (0xFFFFFFFFu); - -#endif - - -/****************************************************************************** -** Each Steam instance (licensed Steam Service Provider) has a unique SteamInstanceID_t. -** -** Each Steam instance as its own DB of users. -** Each user in the DB has a unique SteamLocalUserID_t (a serial number, with possible -** rare gaps in the sequence). -** -******************************************************************************/ - -typedef unsigned short SteamInstanceID_t; // MUST be 16 bits - - -#if defined ( _WIN32 ) -typedef unsigned __int64 SteamLocalUserID_t; // MUST be 64 bits -#else -typedef unsigned long long SteamLocalUserID_t; // MUST be 64 bits -#endif - -/****************************************************************************** -** -** Applications need to be able to authenticate Steam users from ANY instance. -** So a SteamIDTicket contains SteamGlobalUserID, which is a unique combination of -** instance and user id. -** -** SteamLocalUserID is an unsigned 64-bit integer. -** For platforms without 64-bit int support, we provide access via a union that splits it into -** high and low unsigned 32-bit ints. Such platforms will only need to compare LocalUserIDs -** for equivalence anyway - not perform arithmetic with them. -** -********************************************************************************/ -typedef struct -{ - unsigned int Low32bits; - unsigned int High32bits; -} TSteamSplitLocalUserID; - -typedef struct -{ - SteamInstanceID_t m_SteamInstanceID; - - union - { - SteamLocalUserID_t As64bits; - TSteamSplitLocalUserID Split; - } m_SteamLocalUserID; - -} TSteamGlobalUserID; - - -#ifdef __cplusplus -} -#endif - - -#endif + +//========= Copyright Valve Corporation, All rights reserved. ============// +/* +** The copyright to the contents herein is the property of Valve Corporation. +** The contents may be used and/or copied only with the written permission of +** Valve, or in accordance with the terms and conditions stipulated in +** the agreement/contract under which the contents have been supplied. +** +******************************************************************************* +** +** Contents: +** +** Common types used in the Steam DLL interface. +** +** This file is distributed to Steam application developers. +** +** +** +*******************************************************************************/ + +#ifndef INCLUDED_STEAM_COMMON_STEAMCOMMON_H +#define INCLUDED_STEAM_COMMON_STEAMCOMMON_H + +#if defined(_MSC_VER) && (_MSC_VER > 1000) +#pragma once +#endif + + +#ifdef __cplusplus +extern "C" +{ +#endif + +/* Applications should not define STEAM_EXPORTS. */ + +#if defined ( _WIN32 ) + +#ifdef STEAM_EXPORTS +#define STEAM_API __declspec(dllexport) +#else +#define STEAM_API __declspec(dllimport) +#endif + +#define STEAM_CALL __cdecl + +#else + +#define STEAM_API /* */ +#define STEAM_CALL /* */ + +#endif + +typedef void (STEAM_CALL *KeyValueIteratorCallback_t )(const char *Key, const char *Val, void *pvParam); + + +/****************************************************************************** +** +** Exported macros and constants +** +******************************************************************************/ + +/* DEPRECATED -- these are ignored now, all API access is granted on SteamStartup */ +#define STEAM_USING_FILESYSTEM (0x00000001) +#define STEAM_USING_LOGGING (0x00000002) +#define STEAM_USING_USERID (0x00000004) +#define STEAM_USING_ACCOUNT (0x00000008) +#define STEAM_USING_ALL (0x0000000f) +/* END DEPRECATED */ + +#define STEAM_MAX_PATH (255) +#define STEAM_QUESTION_MAXLEN (255) +#define STEAM_SALT_SIZE (8) +#define STEAM_PROGRESS_PERCENT_SCALE (0x00001000) + +/* These are maximum significant string lengths, excluding nul-terminator. */ +#define STEAM_CARD_NUMBER_SIZE (17) +#define STEAM_CARD_HOLDERNAME_SIZE (100) +#define STEAM_CARD_EXPYEAR_SIZE (4) +#define STEAM_CARD_EXPMONTH_SIZE (2) +#define STEAM_CARD_CVV2_SIZE (5) +#define STEAM_BILLING_ADDRESS1_SIZE (128) +#define STEAM_BILLING_ADDRESS2_SIZE (128) +#define STEAM_BILLING_CITY_SIZE (50) +#define STEAM_BILLING_ZIP_SIZE (16) +#define STEAM_BILLING_STATE_SIZE (32) +#define STEAM_BILLING_COUNTRY_SIZE (32) +#define STEAM_BILLING_PHONE_SIZE (20) +#define STEAM_BILLING_EMAIL_ADDRESS_SIZE (100) +#define STEAM_TYPE_OF_PROOF_OF_PURCHASE_SIZE (20) +#define STEAM_PROOF_OF_PURCHASE_TOKEN_SIZE (200) +#define STEAM_EXTERNAL_ACCOUNTNAME_SIZE (100) +#define STEAM_EXTERNAL_ACCOUNTPASSWORD_SIZE (80) +#define STEAM_BILLING_CONFIRMATION_CODE_SIZE (22) +#define STEAM_BILLING_CARD_APPROVAL_CODE_SIZE (100) +#define STEAM_BILLING_TRANS_DATE_SIZE (9) // mm/dd/yy +#define STEAM_BILLING_TRANS_TIME_SIZE (9) // hh:mm:ss + +/****************************************************************************** +** +** Scalar type and enumerated type definitions. +** +******************************************************************************/ + + +typedef unsigned int SteamHandle_t; + +typedef void * SteamUserIDTicketValidationHandle_t; + +typedef unsigned int SteamCallHandle_t; + +#if defined(_MSC_VER) +typedef unsigned __int64 SteamUnsigned64_t; +#else +typedef unsigned long long SteamUnsigned64_t; +#endif + +typedef enum +{ + eSteamSeekMethodSet = 0, + eSteamSeekMethodCur = 1, + eSteamSeekMethodEnd = 2 +} ESteamSeekMethod; + +typedef enum +{ + eSteamBufferMethodFBF = 0, + eSteamBufferMethodNBF = 1 +} ESteamBufferMethod; + +typedef enum +{ + eSteamErrorNone = 0, + eSteamErrorUnknown = 1, + eSteamErrorLibraryNotInitialized = 2, + eSteamErrorLibraryAlreadyInitialized = 3, + eSteamErrorConfig = 4, + eSteamErrorContentServerConnect = 5, + eSteamErrorBadHandle = 6, + eSteamErrorHandlesExhausted = 7, + eSteamErrorBadArg = 8, + eSteamErrorNotFound = 9, + eSteamErrorRead = 10, + eSteamErrorEOF = 11, + eSteamErrorSeek = 12, + eSteamErrorCannotWriteNonUserConfigFile = 13, + eSteamErrorCacheOpen = 14, + eSteamErrorCacheRead = 15, + eSteamErrorCacheCorrupted = 16, + eSteamErrorCacheWrite = 17, + eSteamErrorCacheSession = 18, + eSteamErrorCacheInternal = 19, + eSteamErrorCacheBadApp = 20, + eSteamErrorCacheVersion = 21, + eSteamErrorCacheBadFingerPrint = 22, + + eSteamErrorNotFinishedProcessing = 23, + eSteamErrorNothingToDo = 24, + eSteamErrorCorruptEncryptedUserIDTicket = 25, + eSteamErrorSocketLibraryNotInitialized = 26, + eSteamErrorFailedToConnectToUserIDTicketValidationServer = 27, + eSteamErrorBadProtocolVersion = 28, + eSteamErrorReplayedUserIDTicketFromClient = 29, + eSteamErrorReceiveResultBufferTooSmall = 30, + eSteamErrorSendFailed = 31, + eSteamErrorReceiveFailed = 32, + eSteamErrorReplayedReplyFromUserIDTicketValidationServer = 33, + eSteamErrorBadSignatureFromUserIDTicketValidationServer = 34, + eSteamErrorValidationStalledSoAborted = 35, + eSteamErrorInvalidUserIDTicket = 36, + eSteamErrorClientLoginRateTooHigh = 37, + eSteamErrorClientWasNeverValidated = 38, + eSteamErrorInternalSendBufferTooSmall = 39, + eSteamErrorInternalReceiveBufferTooSmall = 40, + eSteamErrorUserTicketExpired = 41, + eSteamErrorCDKeyAlreadyInUseOnAnotherClient = 42, + + eSteamErrorNotLoggedIn = 101, + eSteamErrorAlreadyExists = 102, + eSteamErrorAlreadySubscribed = 103, + eSteamErrorNotSubscribed = 104, + eSteamErrorAccessDenied = 105, + eSteamErrorFailedToCreateCacheFile = 106, + eSteamErrorCallStalledSoAborted = 107, + eSteamErrorEngineNotRunning = 108, + eSteamErrorEngineConnectionLost = 109, + eSteamErrorLoginFailed = 110, + eSteamErrorAccountPending = 111, + eSteamErrorCacheWasMissingRetry = 112, + eSteamErrorLocalTimeIncorrect = 113, + eSteamErrorCacheNeedsDecryption = 114, + eSteamErrorAccountDisabled = 115, + eSteamErrorCacheNeedsRepair = 116, + eSteamErrorRebootRequired = 117, + + eSteamErrorNetwork = 200, + eSteamErrorOffline = 201 + + +} ESteamError; + + +typedef enum +{ + eNoDetailedErrorAvailable, + eStandardCerrno, + eWin32LastError, + eWinSockLastError, + eDetailedPlatformErrorCount +} EDetailedPlatformErrorType; + +typedef enum /* Filter elements returned by SteamFind{First,Next} */ +{ + eSteamFindLocalOnly, /* limit search to local filesystem */ + eSteamFindRemoteOnly, /* limit search to remote repository */ + eSteamFindAll /* do not limit search (duplicates allowed) */ +} ESteamFindFilter; + + +/****************************************************************************** +** +** Exported structure and complex type definitions. +** +******************************************************************************/ + + +typedef struct +{ + ESteamError eSteamError; + EDetailedPlatformErrorType eDetailedErrorType; + int nDetailedErrorCode; + char szDesc[STEAM_MAX_PATH]; +} TSteamError; + + + +typedef struct +{ + int bIsDir; /* If non-zero, element is a directory; if zero, element is a file */ + unsigned int uSizeOrCount; /* If element is a file, this contains size of file in bytes */ + int bIsLocal; /* If non-zero, reported item is a standalone element on local filesystem */ + char cszName[STEAM_MAX_PATH]; /* Base element name (no path) */ + long lLastAccessTime; /* Seconds since 1/1/1970 (like time_t) when element was last accessed */ + long lLastModificationTime; /* Seconds since 1/1/1970 (like time_t) when element was last modified */ + long lCreationTime; /* Seconds since 1/1/1970 (like time_t) when element was created */ +} TSteamElemInfo; + + +typedef struct +{ + unsigned int uNumSubscriptions; + unsigned int uMaxNameChars; + unsigned int uMaxApps; + +} TSteamSubscriptionStats; + + +typedef struct +{ + unsigned int uNumApps; + unsigned int uMaxNameChars; + unsigned int uMaxInstallDirNameChars; + unsigned int uMaxVersionLabelChars; + unsigned int uMaxLaunchOptions; + unsigned int uMaxLaunchOptionDescChars; + unsigned int uMaxLaunchOptionCmdLineChars; + unsigned int uMaxNumIcons; + unsigned int uMaxIconSize; + unsigned int uMaxDependencies; + +} TSteamAppStats; + +typedef struct +{ + char *szLabel; + unsigned int uMaxLabelChars; + unsigned int uVersionId; + int bIsNotAvailable; +} TSteamAppVersion; + +typedef struct +{ + char *szDesc; + unsigned int uMaxDescChars; + char *szCmdLine; + unsigned int uMaxCmdLineChars; + unsigned int uIndex; + unsigned int uIconIndex; + int bNoDesktopShortcut; + int bNoStartMenuShortcut; + int bIsLongRunningUnattended; + +} TSteamAppLaunchOption; + + +typedef struct +{ + char *szName; + unsigned int uMaxNameChars; + char *szLatestVersionLabel; + unsigned int uMaxLatestVersionLabelChars; + char *szCurrentVersionLabel; + unsigned int uMaxCurrentVersionLabelChars; + char *szInstallDirName; + unsigned int uMaxInstallDirNameChars; + unsigned int uId; + unsigned int uLatestVersionId; + unsigned int uCurrentVersionId; + unsigned int uMinCacheFileSizeMB; + unsigned int uMaxCacheFileSizeMB; + unsigned int uNumLaunchOptions; + unsigned int uNumIcons; + unsigned int uNumVersions; + unsigned int uNumDependencies; + +} TSteamApp; + +typedef enum +{ + eNoCost = 0, + eBillOnceOnly = 1, + eBillMonthly = 2, + eProofOfPrepurchaseOnly = 3, + eGuestPass = 4, + eHardwarePromo = 5, + eNumBillingTypes, +} EBillingType; + +typedef struct +{ + char *szName; + unsigned int uMaxNameChars; + unsigned int *puAppIds; + unsigned int uMaxAppIds; + unsigned int uId; + unsigned int uNumApps; + EBillingType eBillingType; + unsigned int uCostInCents; + unsigned int uNumDiscounts; + int bIsPreorder; + int bRequiresShippingAddress; + unsigned int uDomesticShippingCostInCents; + unsigned int uInternationalShippingCostInCents; + bool bIsCyberCafeSubscription; + unsigned int uGameCode; + char szGameCodeDesc[STEAM_MAX_PATH]; + bool bIsDisabled; + bool bRequiresCD; + unsigned int uTerritoryCode; + bool bIsSteam3Subscription; + +} TSteamSubscription; + +typedef struct +{ + char szName[STEAM_MAX_PATH]; + unsigned int uDiscountInCents; + unsigned int uNumQualifiers; + +} TSteamSubscriptionDiscount; + +typedef struct +{ + char szName[STEAM_MAX_PATH]; + unsigned int uRequiredSubscription; + int bIsDisqualifier; + +} TSteamDiscountQualifier; + +typedef struct TSteamProgress +{ + int bValid; /* non-zero if call provides progress info */ + unsigned int uPercentDone; /* 0 to 100 * STEAM_PROGRESS_PERCENT_SCALE if bValid */ + char szProgress[STEAM_MAX_PATH]; /* additional progress info */ +} TSteamProgress; + +typedef enum +{ + eSteamNotifyTicketsWillExpire, + eSteamNotifyAccountInfoChanged, + eSteamNotifyContentDescriptionChanged, + eSteamNotifyPleaseShutdown, + eSteamNotifyNewContentServer, + eSteamNotifySubscriptionStatusChanged, + eSteamNotifyContentServerConnectionLost, + eSteamNotifyCacheLoadingCompleted, + eSteamNotifyCacheNeedsDecryption, + eSteamNotifyCacheNeedsRepair +} ESteamNotificationCallbackEvent; + + +typedef void(*SteamNotificationCallback_t)(ESteamNotificationCallbackEvent eEvent, unsigned int nData); + + +typedef char SteamPersonalQuestion_t[ STEAM_QUESTION_MAXLEN + 1 ]; + +typedef struct +{ + unsigned char uchSalt[STEAM_SALT_SIZE]; +} SteamSalt_t; + +typedef enum +{ + eVisa = 1, + eMaster = 2, + eAmericanExpress = 3, + eDiscover = 4, + eDinnersClub = 5, + eJCB = 6 +} ESteamPaymentCardType; + +typedef struct +{ + ESteamPaymentCardType eCardType; + char szCardNumber[ STEAM_CARD_NUMBER_SIZE +1 ]; + char szCardHolderName[ STEAM_CARD_HOLDERNAME_SIZE + 1]; + char szCardExpYear[ STEAM_CARD_EXPYEAR_SIZE + 1 ]; + char szCardExpMonth[ STEAM_CARD_EXPMONTH_SIZE+ 1 ]; + char szCardCVV2[ STEAM_CARD_CVV2_SIZE + 1 ]; + char szBillingAddress1[ STEAM_BILLING_ADDRESS1_SIZE + 1 ]; + char szBillingAddress2[ STEAM_BILLING_ADDRESS2_SIZE + 1 ]; + char szBillingCity[ STEAM_BILLING_CITY_SIZE + 1 ]; + char szBillingZip[ STEAM_BILLING_ZIP_SIZE + 1 ]; + char szBillingState[ STEAM_BILLING_STATE_SIZE + 1 ]; + char szBillingCountry[ STEAM_BILLING_COUNTRY_SIZE + 1 ]; + char szBillingPhone[ STEAM_BILLING_PHONE_SIZE + 1 ]; + char szBillingEmailAddress[ STEAM_BILLING_EMAIL_ADDRESS_SIZE + 1 ]; + unsigned int uExpectedCostInCents; + unsigned int uExpectedTaxInCents; + /* If the TSteamSubscription says that shipping info is required, */ + /* then the following fields must be filled out. */ + /* If szShippingName is empty, then assumes so are the rest. */ + char szShippingName[ STEAM_CARD_HOLDERNAME_SIZE + 1]; + char szShippingAddress1[ STEAM_BILLING_ADDRESS1_SIZE + 1 ]; + char szShippingAddress2[ STEAM_BILLING_ADDRESS2_SIZE + 1 ]; + char szShippingCity[ STEAM_BILLING_CITY_SIZE + 1 ]; + char szShippingZip[ STEAM_BILLING_ZIP_SIZE + 1 ]; + char szShippingState[ STEAM_BILLING_STATE_SIZE + 1 ]; + char szShippingCountry[ STEAM_BILLING_COUNTRY_SIZE + 1 ]; + char szShippingPhone[ STEAM_BILLING_PHONE_SIZE + 1 ]; + unsigned int uExpectedShippingCostInCents; + +} TSteamPaymentCardInfo; + +typedef struct +{ + char szTypeOfProofOfPurchase[ STEAM_TYPE_OF_PROOF_OF_PURCHASE_SIZE + 1 ]; + + /* A ProofOfPurchase token is not necessarily a nul-terminated string; it may be binary data + (perhaps encrypted). Hence we need a length and an array of bytes. */ + unsigned int uLengthOfBinaryProofOfPurchaseToken; + char cBinaryProofOfPurchaseToken[ STEAM_PROOF_OF_PURCHASE_TOKEN_SIZE + 1 ]; +} TSteamPrepurchaseInfo; + +typedef struct +{ + char szAccountName[ STEAM_EXTERNAL_ACCOUNTNAME_SIZE + 1 ]; + char szPassword[ STEAM_EXTERNAL_ACCOUNTPASSWORD_SIZE + 1 ]; +} TSteamExternalBillingInfo; + +typedef enum +{ + ePaymentCardInfo = 1, + ePrepurchasedInfo = 2, + eAccountBillingInfo = 3, + eExternalBillingInfo = 4, /* indirect billing via ISP etc (not supported yet) */ + ePaymentCardReceipt = 5, + ePrepurchaseReceipt = 6, + eEmptyReceipt = 7 +} ESteamSubscriptionBillingInfoType; + +typedef struct +{ + ESteamSubscriptionBillingInfoType eBillingInfoType; + union { + TSteamPaymentCardInfo PaymentCardInfo; + TSteamPrepurchaseInfo PrepurchaseInfo; + TSteamExternalBillingInfo ExternalBillingInfo; + char bUseAccountBillingInfo; + }; + +} TSteamSubscriptionBillingInfo; + +typedef enum +{ + /* Subscribed */ + eSteamSubscriptionOK = 0, /* Subscribed */ + eSteamSubscriptionPending = 1, /* Awaiting transaction completion */ + eSteamSubscriptionPreorder = 2, /* Is currently a pre-order */ + eSteamSubscriptionPrepurchaseTransferred = 3, /* hop to this account */ + /* Unusbscribed */ + eSteamSubscriptionPrepurchaseInvalid = 4, /* Invalid cd-key */ + eSteamSubscriptionPrepurchaseRejected = 5, /* hopped out / banned / etc */ + eSteamSubscriptionPrepurchaseRevoked = 6, /* hop away from this account */ + eSteamSubscriptionPaymentCardDeclined = 7, /* CC txn declined */ + eSteamSubscriptionCancelledByUser = 8, /* Cancelled by client */ + eSteamSubscriptionCancelledByVendor = 9, /* Cancelled by us */ + eSteamSubscriptionPaymentCardUseLimit = 10, /* Card used too many times, potential fraud */ + eSteamSubscriptionPaymentCardAlert = 11, /* Got a "pick up card" or the like from bank */ + eSteamSubscriptionFailed = 12, /* Other Error in subscription data or transaction failed/lost */ + eSteamSubscriptionPaymentCardAVSFailure = 13, /* Card failed Address Verification check */ + eSteamSubscriptionPaymentCardInsufficientFunds = 14, /* Card failed due to insufficient funds */ + eSteamSubscriptionRestrictedCountry = 15 /* The subscription is not available in the user's country */ + +} ESteamSubscriptionStatus; + +typedef struct +{ + ESteamPaymentCardType eCardType; + char szCardLastFourDigits[ 4 + 1 ]; + char szCardHolderName[ STEAM_CARD_HOLDERNAME_SIZE + 1]; + char szBillingAddress1[ STEAM_BILLING_ADDRESS1_SIZE + 1 ]; + char szBillingAddress2[ STEAM_BILLING_ADDRESS2_SIZE + 1 ]; + char szBillingCity[ STEAM_BILLING_CITY_SIZE + 1 ]; + char szBillingZip[ STEAM_BILLING_ZIP_SIZE + 1 ]; + char szBillingState[ STEAM_BILLING_STATE_SIZE + 1 ]; + char szBillingCountry[ STEAM_BILLING_COUNTRY_SIZE + 1 ]; + + // The following are only available after the subscription leaves "pending" status + char szCardApprovalCode[ STEAM_BILLING_CARD_APPROVAL_CODE_SIZE + 1]; + char szTransDate[ STEAM_BILLING_TRANS_DATE_SIZE + 1]; /* mm/dd/yy */ + char szTransTime[ STEAM_BILLING_TRANS_TIME_SIZE + 1]; /* hh:mm:ss */ + unsigned int uPriceWithoutTax; + unsigned int uTaxAmount; + unsigned int uShippingCost; + +} TSteamPaymentCardReceiptInfo; + +typedef struct +{ + char szTypeOfProofOfPurchase[ STEAM_TYPE_OF_PROOF_OF_PURCHASE_SIZE + 1 ]; +} TSteamPrepurchaseReceiptInfo; + +typedef struct +{ + ESteamSubscriptionStatus eStatus; + ESteamSubscriptionStatus ePreviousStatus; + ESteamSubscriptionBillingInfoType eReceiptInfoType; + char szConfirmationCode[ STEAM_BILLING_CONFIRMATION_CODE_SIZE + 1]; + union { + TSteamPaymentCardReceiptInfo PaymentCardReceiptInfo; + TSteamPrepurchaseReceiptInfo PrepurchaseReceiptInfo; + }; + +} TSteamSubscriptionReceipt; + +typedef enum +{ + ePhysicalBytesReceivedThisSession = 1, + eAppReadyToLaunchStatus = 2, + eAppPreloadStatus = 3, + eAppEntireDepot = 4, + eCacheBytesPresent = 5 +} ESteamAppUpdateStatsQueryType; + +typedef struct +{ + SteamUnsigned64_t uBytesTotal; + SteamUnsigned64_t uBytesPresent; +} TSteamUpdateStats; + +typedef enum +{ + eSteamUserAdministrator = 0x00000001, /* May subscribe, unsubscribe, etc */ + eSteamUserDeveloper = 0x00000002, /* Steam or App developer */ + eSteamUserCyberCafe = 0x00000004 /* CyberCafe, school, etc -- UI should ask for password */ + /* before allowing logout, unsubscribe, etc */ +} ESteamUserTypeFlags; + +typedef enum +{ + eSteamAccountStatusDefault = 0x00000000, + eSteamAccountStatusEmailVerified = 0x00000001, + /* Note: Mask value 0x2 is reserved for future use. (Some, but not all, public accounts already have this set.) */ + eSteamAccountDisabled = 0x00000004 +} ESteamAccountStatusBitFields ; + + +typedef enum +{ + eSteamBootstrapperError = -1, + eSteamBootstrapperDontCheckForUpdate = 0, + eSteamBootstrapperCheckForUpdateAndRerun = 7 + +} ESteamBootStrapperClientAppResult; + +typedef enum +{ + eSteamOnline = 0, + eSteamOffline = 1, + eSteamNoAuthMode = 2, + eSteamBillingOffline = 3 +} eSteamOfflineStatus; + +typedef struct +{ + int eOfflineNow; + int eOfflineNextSession; +} TSteamOfflineStatus; + +typedef struct +{ + unsigned int uAppId; + int bIsSystemDefined; + char szMountPath[STEAM_MAX_PATH]; +} TSteamAppDependencyInfo; + +typedef enum +{ + eSteamOpenFileRegular = 0x0, + eSteamOpenFileIgnoreLocal = 0x1, + eSteamOpenFileChecksumReads = 0x2 +} ESteamOpenFileFlags; + +typedef enum +{ + eSteamValveCDKeyValidationServer = 0, + eSteamHalfLifeMasterServer = 1, + eSteamFriendsServer = 2, + eSteamCSERServer = 3, + eSteamHalfLife2MasterServer = 4, + eSteamRDKFMasterServer = 5, + eMaxServerTypes = 6 +} ESteamServerType; + +/****************************************************************************** +** +** More exported constants +** +******************************************************************************/ + + +#ifdef __cplusplus + +const SteamHandle_t STEAM_INVALID_HANDLE = 0; +const SteamCallHandle_t STEAM_INVALID_CALL_HANDLE = 0; +const SteamUserIDTicketValidationHandle_t STEAM_INACTIVE_USERIDTICKET_VALIDATION_HANDLE = 0; +const unsigned int STEAM_USE_LATEST_VERSION = 0xFFFFFFFF; + +#else + +#define STEAM_INVALID_HANDLE ((SteamHandle_t)(0)) +#define STEAM_INVALID_CALL_HANDLE ((SteamCallHandle_t)(0)) +#define STEAM_INACTIVE_USERIDTICKET_VALIDATION_HANDLE ((SteamUserIDTicketValidationHandle_t)(0)) +#define STEAM_USE_LATEST_VERSION (0xFFFFFFFFu); + +#endif + + +/****************************************************************************** +** Each Steam instance (licensed Steam Service Provider) has a unique SteamInstanceID_t. +** +** Each Steam instance as its own DB of users. +** Each user in the DB has a unique SteamLocalUserID_t (a serial number, with possible +** rare gaps in the sequence). +** +******************************************************************************/ + +typedef unsigned short SteamInstanceID_t; // MUST be 16 bits + + +#if defined ( _WIN32 ) +typedef unsigned __int64 SteamLocalUserID_t; // MUST be 64 bits +#else +typedef unsigned long long SteamLocalUserID_t; // MUST be 64 bits +#endif + +/****************************************************************************** +** +** Applications need to be able to authenticate Steam users from ANY instance. +** So a SteamIDTicket contains SteamGlobalUserID, which is a unique combination of +** instance and user id. +** +** SteamLocalUserID is an unsigned 64-bit integer. +** For platforms without 64-bit int support, we provide access via a union that splits it into +** high and low unsigned 32-bit ints. Such platforms will only need to compare LocalUserIDs +** for equivalence anyway - not perform arithmetic with them. +** +********************************************************************************/ +typedef struct +{ + unsigned int Low32bits; + unsigned int High32bits; +} TSteamSplitLocalUserID; + +typedef struct +{ + SteamInstanceID_t m_SteamInstanceID; + + union + { + SteamLocalUserID_t As64bits; + TSteamSplitLocalUserID Split; + } m_SteamLocalUserID; + +} TSteamGlobalUserID; + + +#ifdef __cplusplus +} +#endif + + +#endif diff --git a/sp/src/common/compiledcaptionswap.cpp b/sp/src/common/compiledcaptionswap.cpp index c6c2d09a..494cd698 100644 --- a/sp/src/common/compiledcaptionswap.cpp +++ b/sp/src/common/compiledcaptionswap.cpp @@ -1,103 +1,103 @@ -//========= Copyright Valve Corporation, All rights reserved. ============// -// -// Purpose: Swap a compiled caption file. -// -// $NoKeywords: $ -//=============================================================================// - -#include "utlbuffer.h" -#include "byteswap.h" -#include "filesystem.h" -#include "tier2/fileutils.h" -#include "captioncompiler.h" - -// memdbgon must be the last include file in a .cpp file!!! -#include "tier0/memdbgon.h" - -BEGIN_BYTESWAP_DATADESC( CompiledCaptionHeader_t ) - DEFINE_FIELD( magic, FIELD_INTEGER ), - DEFINE_FIELD( version, FIELD_INTEGER ), - DEFINE_FIELD( numblocks, FIELD_INTEGER ), - DEFINE_FIELD( blocksize, FIELD_INTEGER ), - DEFINE_FIELD( directorysize, FIELD_INTEGER ), - DEFINE_FIELD( dataoffset, FIELD_INTEGER ), -END_BYTESWAP_DATADESC() - -BEGIN_BYTESWAP_DATADESC( CaptionLookup_t ) - DEFINE_FIELD( hash, FIELD_INTEGER ), - DEFINE_FIELD( blockNum, FIELD_INTEGER ), - DEFINE_FIELD( offset, FIELD_SHORT ), - DEFINE_FIELD( length, FIELD_SHORT ), -END_BYTESWAP_DATADESC() - -//----------------------------------------------------------------------------- -// Swap a compiled closecaption file -//----------------------------------------------------------------------------- -bool SwapClosecaptionFile( void *pData ) -{ - CByteswap swap; - swap.ActivateByteSwapping( true ); - - CompiledCaptionHeader_t *pHdr = (CompiledCaptionHeader_t*)pData; - - if ( IsX360() ) - { - // pre-swap file header - swap.SwapFieldsToTargetEndian( pHdr ); - } - - if ( pHdr->magic != COMPILED_CAPTION_FILEID || pHdr->version != COMPILED_CAPTION_VERSION ) - { - // bad data - return false; - } - - // lookup headers - pData = (byte*)pData + sizeof(CompiledCaptionHeader_t); - swap.SwapFieldsToTargetEndian( (CaptionLookup_t*)pData, pHdr->directorysize ); - - // unicode data - pData = (byte*)pHdr + pHdr->dataoffset; - swap.SwapBufferToTargetEndian( (wchar_t*)pData, (wchar_t*)pData, pHdr->numblocks * pHdr->blocksize / sizeof(wchar_t) ); - - if ( IsPC() ) - { - // post-swap file header - swap.SwapFieldsToTargetEndian( pHdr ); - } - - return true; -} - -#if defined( CLIENT_DLL ) -//----------------------------------------------------------------------------- -// Callback for UpdateOrCreate - generates .360 file -//----------------------------------------------------------------------------- -static bool CaptionCreateCallback( const char *pSourceName, const char *pTargetName, const char *pPathID, void *pExtraData ) -{ - // Generate the file - CUtlBuffer buf; - bool bOk = g_pFullFileSystem->ReadFile( pSourceName, pPathID, buf ); - if ( bOk ) - { - bOk = SwapClosecaptionFile( buf.Base() ); - if ( bOk ) - { - bOk = g_pFullFileSystem->WriteFile( pTargetName, pPathID, buf ); - } - else - { - Warning( "Failed to create %s\n", pTargetName ); - } - } - return bOk; -} - -//----------------------------------------------------------------------------- -// Calls utility function UpdateOrCreate -//----------------------------------------------------------------------------- -int UpdateOrCreateCaptionFile( const char *pSourceName, char *pTargetName, int maxLen, bool bForce ) -{ - return ::UpdateOrCreate( pSourceName, pTargetName, maxLen, "GAME", CaptionCreateCallback, bForce ); -} +//========= Copyright Valve Corporation, All rights reserved. ============// +// +// Purpose: Swap a compiled caption file. +// +// $NoKeywords: $ +//=============================================================================// + +#include "utlbuffer.h" +#include "byteswap.h" +#include "filesystem.h" +#include "tier2/fileutils.h" +#include "captioncompiler.h" + +// memdbgon must be the last include file in a .cpp file!!! +#include "tier0/memdbgon.h" + +BEGIN_BYTESWAP_DATADESC( CompiledCaptionHeader_t ) + DEFINE_FIELD( magic, FIELD_INTEGER ), + DEFINE_FIELD( version, FIELD_INTEGER ), + DEFINE_FIELD( numblocks, FIELD_INTEGER ), + DEFINE_FIELD( blocksize, FIELD_INTEGER ), + DEFINE_FIELD( directorysize, FIELD_INTEGER ), + DEFINE_FIELD( dataoffset, FIELD_INTEGER ), +END_BYTESWAP_DATADESC() + +BEGIN_BYTESWAP_DATADESC( CaptionLookup_t ) + DEFINE_FIELD( hash, FIELD_INTEGER ), + DEFINE_FIELD( blockNum, FIELD_INTEGER ), + DEFINE_FIELD( offset, FIELD_SHORT ), + DEFINE_FIELD( length, FIELD_SHORT ), +END_BYTESWAP_DATADESC() + +//----------------------------------------------------------------------------- +// Swap a compiled closecaption file +//----------------------------------------------------------------------------- +bool SwapClosecaptionFile( void *pData ) +{ + CByteswap swap; + swap.ActivateByteSwapping( true ); + + CompiledCaptionHeader_t *pHdr = (CompiledCaptionHeader_t*)pData; + + if ( IsX360() ) + { + // pre-swap file header + swap.SwapFieldsToTargetEndian( pHdr ); + } + + if ( pHdr->magic != COMPILED_CAPTION_FILEID || pHdr->version != COMPILED_CAPTION_VERSION ) + { + // bad data + return false; + } + + // lookup headers + pData = (byte*)pData + sizeof(CompiledCaptionHeader_t); + swap.SwapFieldsToTargetEndian( (CaptionLookup_t*)pData, pHdr->directorysize ); + + // unicode data + pData = (byte*)pHdr + pHdr->dataoffset; + swap.SwapBufferToTargetEndian( (wchar_t*)pData, (wchar_t*)pData, pHdr->numblocks * pHdr->blocksize / sizeof(wchar_t) ); + + if ( IsPC() ) + { + // post-swap file header + swap.SwapFieldsToTargetEndian( pHdr ); + } + + return true; +} + +#if defined( CLIENT_DLL ) +//----------------------------------------------------------------------------- +// Callback for UpdateOrCreate - generates .360 file +//----------------------------------------------------------------------------- +static bool CaptionCreateCallback( const char *pSourceName, const char *pTargetName, const char *pPathID, void *pExtraData ) +{ + // Generate the file + CUtlBuffer buf; + bool bOk = g_pFullFileSystem->ReadFile( pSourceName, pPathID, buf ); + if ( bOk ) + { + bOk = SwapClosecaptionFile( buf.Base() ); + if ( bOk ) + { + bOk = g_pFullFileSystem->WriteFile( pTargetName, pPathID, buf ); + } + else + { + Warning( "Failed to create %s\n", pTargetName ); + } + } + return bOk; +} + +//----------------------------------------------------------------------------- +// Calls utility function UpdateOrCreate +//----------------------------------------------------------------------------- +int UpdateOrCreateCaptionFile( const char *pSourceName, char *pTargetName, int maxLen, bool bForce ) +{ + return ::UpdateOrCreate( pSourceName, pTargetName, maxLen, "GAME", CaptionCreateCallback, bForce ); +} #endif \ No newline at end of file diff --git a/sp/src/common/hl2orange.spa.h b/sp/src/common/hl2orange.spa.h index f8feeee6..ad84b655 100644 --- a/sp/src/common/hl2orange.spa.h +++ b/sp/src/common/hl2orange.spa.h @@ -1,370 +1,370 @@ -//////////////////////////////////////////////////////////////////// -// -// hl2orange.spa.h -// -// Auto-generated on Thursday, 13 September 2007 at 16:59:17 -// XLAST project version 1.0.402.0 -// SPA Compiler version 2.0.6274.0 -// -//////////////////////////////////////////////////////////////////// - -#ifndef __THE_ORANGE_BOX_SPA_H__ -#define __THE_ORANGE_BOX_SPA_H__ - -#ifdef __cplusplus -extern "C" { -#endif - -// -// Title info -// - -#define TITLEID_THE_ORANGE_BOX 0x4541080F - -// -// Context ids -// -// These values are passed as the dwContextId to XUserSetContext. -// - -#define CONTEXT_CHAPTER_HL2 0 -#define CONTEXT_SCENARIO 1 -#define CONTEXT_GAME 2 -#define CONTEXT_CHAPTER_EP1 3 -#define CONTEXT_CHAPTER_EP2 4 -#define CONTEXT_CHAPTER_PORTAL 5 - -// -// Context values -// -// These values are passed as the dwContextValue to XUserSetContext. -// - -// Values for CONTEXT_CHAPTER_HL2 - -#define CONTEXT_CHAPTER_HL2_POINT_INSERTION 0 -#define CONTEXT_CHAPTER_HL2_A_RED_LETTER_DAY 1 -#define CONTEXT_CHAPTER_HL2_ROUTE_KANAL 2 -#define CONTEXT_CHAPTER_HL2_WATER_HAZARD 3 -#define CONTEXT_CHAPTER_HL2_BLACK_MESA_EAST 4 -#define CONTEXT_CHAPTER_HL2_RAVENHOLM 5 -#define CONTEXT_CHAPTER_HL2_HIGHWAY_17 6 -#define CONTEXT_CHAPTER_HL2_SANDTRAPS 7 -#define CONTEXT_CHAPTER_HL2_NOVA_PROSPEKT 8 -#define CONTEXT_CHAPTER_HL2_ENTANGLEMENT 9 -#define CONTEXT_CHAPTER_HL2_ANTICITIZEN_ONE 10 -#define CONTEXT_CHAPTER_HL2_FOLLOW_FREEMAN 11 -#define CONTEXT_CHAPTER_HL2_OUR_BENEFACTORS 12 -#define CONTEXT_CHAPTER_HL2_DARK_ENERGY 13 - -// Values for CONTEXT_SCENARIO - -#define CONTEXT_SCENARIO_CTF_2FORT 0 -#define CONTEXT_SCENARIO_CP_DUSTBOWL 1 -#define CONTEXT_SCENARIO_CP_GRANARY 2 -#define CONTEXT_SCENARIO_CP_WELL 3 -#define CONTEXT_SCENARIO_CP_GRAVELPIT 4 -#define CONTEXT_SCENARIO_TC_HYDRO 5 -#define CONTEXT_SCENARIO_CTF_CLOAK 6 -#define CONTEXT_SCENARIO_CP_CLOAK 7 - -// Values for CONTEXT_GAME - -#define CONTEXT_GAME_GAME_HALF_LIFE_2 0 -#define CONTEXT_GAME_GAME_EPISODE_ONE 1 -#define CONTEXT_GAME_GAME_EPISODE_TWO 2 -#define CONTEXT_GAME_GAME_PORTAL 3 -#define CONTEXT_GAME_GAME_TEAM_FORTRESS 4 - -// Values for CONTEXT_CHAPTER_EP1 - -#define CONTEXT_CHAPTER_EP1_UNDUE_ALARM 0 -#define CONTEXT_CHAPTER_EP1_DIRECT_INTERVENTION 1 -#define CONTEXT_CHAPTER_EP1_LOWLIFE 2 -#define CONTEXT_CHAPTER_EP1_URBAN_FLIGHT 3 -#define CONTEXT_CHAPTER_EP1_EXIT_17 4 - -// Values for CONTEXT_CHAPTER_EP2 - -#define CONTEXT_CHAPTER_EP2_TO_THE_WHITE_FOREST 0 -#define CONTEXT_CHAPTER_EP2_THIS_VORTAL_COIL 1 -#define CONTEXT_CHAPTER_EP2_FREEMAN_PONTIFEX 2 -#define CONTEXT_CHAPTER_EP2_RIDING_SHOTGUN 3 -#define CONTEXT_CHAPTER_EP2_UNDER_THE_RADAR 4 -#define CONTEXT_CHAPTER_EP2_OUR_MUTUAL_FIEND 5 -#define CONTEXT_CHAPTER_EP2_T_MINUS_ONE 6 - -// Values for CONTEXT_CHAPTER_PORTAL - -#define CONTEXT_CHAPTER_PORTAL_TESTCHAMBER_00 0 -#define CONTEXT_CHAPTER_PORTAL_TESTCHAMBER_04 1 -#define CONTEXT_CHAPTER_PORTAL_TESTCHAMBER_08 2 -#define CONTEXT_CHAPTER_PORTAL_TESTCHAMBER_10 3 -#define CONTEXT_CHAPTER_PORTAL_TESTCHAMBER_13 4 -#define CONTEXT_CHAPTER_PORTAL_TESTCHAMBER_14 5 -#define CONTEXT_CHAPTER_PORTAL_TESTCHAMBER_15 6 -#define CONTEXT_CHAPTER_PORTAL_TESTCHAMBER_16 7 -#define CONTEXT_CHAPTER_PORTAL_TESTCHAMBER_17 8 -#define CONTEXT_CHAPTER_PORTAL_TESTCHAMBER_18 9 -#define CONTEXT_CHAPTER_PORTAL_TESTCHAMBER_19 10 - -// Values for X_CONTEXT_PRESENCE - -#define CONTEXT_PRESENCE_TF_CP 0 -#define CONTEXT_PRESENCE_TF_CTF_LOSING 1 -#define CONTEXT_PRESENCE_TF_CTF_TIED 2 -#define CONTEXT_PRESENCE_TF_CTF_WINNING 3 -#define CONTEXT_PRESENCE_APPCHOOSER 4 -#define CONTEXT_PRESENCE_MENU 5 -#define CONTEXT_PRESENCE_EP1_INGAME 6 -#define CONTEXT_PRESENCE_HL2_INGAME 7 -#define CONTEXT_PRESENCE_EP2_INGAME 8 -#define CONTEXT_PRESENCE_PORTAL_INGAME 9 -#define CONTEXT_PRESENCE_COMMENTARY 10 -#define CONTEXT_PRESENCE_IDLE 11 - -// Values for X_CONTEXT_GAME_MODE - -#define CONTEXT_GAME_MODE_MULTIPLAYER 0 -#define CONTEXT_GAME_MODE_SINGLEPLAYER 1 - -// -// Property ids -// -// These values are passed as the dwPropertyId value to XUserSetProperty -// and as the dwPropertyId value in the XUSER_PROPERTY structure. -// - -#define PROPERTY_CAPS_OWNED 0x10000000 -#define PROPERTY_CAPS_TOTAL 0x10000001 -#define PROPERTY_PLAYER_TEAM_SCORE 0x10000002 -#define PROPERTY_OPPONENT_TEAM_SCORE 0x10000003 -#define PROPERTY_FLAG_CAPTURE_LIMIT 0x1000000B -#define PROPERTY_NUMBER_OF_ROUNDS 0x1000000C -#define PROPERTY_GAME_SIZE 0x1000000D -#define PROPERTY_AUTOBALANCE 0x1000000E -#define PROPERTY_PRIVATE_SLOTS 0x1000000F -#define PROPERTY_MAX_GAME_TIME 0x10000010 -#define PROPERTY_NUMBER_OF_KILLS 0x10000011 -#define PROPERTY_DAMAGE_DEALT 0x10000012 -#define PROPERTY_PLAY_TIME 0x10000013 -#define PROPERTY_POINT_CAPTURES 0x10000014 -#define PROPERTY_POINT_DEFENSES 0x10000015 -#define PROPERTY_DOMINATIONS 0x10000016 -#define PROPERTY_REVENGE 0x10000017 -#define PROPERTY_BUILDINGS_DESTROYED 0x10000019 -#define PROPERTY_HEADSHOTS 0x1000001A -#define PROPERTY_HEALTH_POINTS_HEALED 0x1000001B -#define PROPERTY_INVULNS 0x1000001C -#define PROPERTY_KILL_ASSISTS 0x1000001D -#define PROPERTY_BACKSTABS 0x1000001E -#define PROPERTY_HEALTH_POINTS_LEACHED 0x1000001F -#define PROPERTY_BUILDINGS_BUILT 0x10000020 -#define PROPERTY_SENTRY_KILLS 0x10000021 -#define PROPERTY_TELEPORTS 0x10000022 -#define PROPERTY_KILLS 0x10000023 -#define PROPERTY_NUMBER_OF_TEAMS 0x10000025 -#define PROPERTY_TEAM_RED 0x10000026 -#define PROPERTY_TEAM_BLUE 0x10000027 -#define PROPERTY_TEAM_SPECTATOR 0x10000028 -#define PROPERTY_TEAM 0x10000029 -#define PROPERTY_WIN_LIMIT 0x1000002A -#define PROPERTY_RANKING_TEST 0x2000000A -#define PROPERTY_POINTS_SCORED 0x20000018 - -// -// Achievement ids -// -// These values are used in the dwAchievementId member of the -// XUSER_ACHIEVEMENT structure that is used with -// XUserWriteAchievements and XUserCreateAchievementEnumerator. -// - -#define ACHIEVEMENT_HLX_KILL_ENEMIES_WITHPHYSICS 43 -#define ACHIEVEMENT_HLX_KILL_ENEMY_WITHHOPPERMINE 44 -#define ACHIEVEMENT_HLX_KILL_ENEMIES_WITHMANHACK 45 -#define ACHIEVEMENT_HLX_KILL_SOLDIER_WITHHISGRENADE 46 -#define ACHIEVEMENT_HLX_KILL_ENEMIES_WITHONEENERGYBALL 47 -#define ACHIEVEMENT_HLX_KILL_ELITESOLDIER_WITHHISENERGYBALL 48 -#define ACHIEVEMENT_EPX_GET_ZOMBINEGRENADE 50 -#define ACHIEVEMENT_EPX_KILL_ZOMBIES_WITHFLARES 51 -#define ACHIEVEMENT_HL2_HIT_CANCOP_WITHCAN 52 -#define ACHIEVEMENT_HL2_PUT_CANINTRASH 53 -#define ACHIEVEMENT_HL2_ESCAPE_APARTMENTRAID 54 -#define ACHIEVEMENT_HL2_BREAK_MINITELEPORTER 55 -#define ACHIEVEMENT_HL2_GET_CROWBAR 56 -#define ACHIEVEMENT_HL2_KILL_BARNACLESWITHBARREL 57 -#define ACHIEVEMENT_HL2_GET_AIRBOAT 58 -#define ACHIEVEMENT_HL2_GET_AIRBOATGUN 60 -#define ACHIEVEMENT_HL2_FIND_VORTIGAUNTCAVE 61 -#define ACHIEVEMENT_HL2_KILL_CHOPPER 62 -#define ACHIEVEMENT_HL2_FIND_HEVFACEPLATE 63 -#define ACHIEVEMENT_HL2_GET_GRAVITYGUN 64 -#define ACHIEVEMENT_HL2_MAKEABASKET 65 -#define ACHIEVEMENT_HL2_BEAT_RAVENHOLM_NOWEAPONS 66 -#define ACHIEVEMENT_HL2_BEAT_CEMETERY 67 -#define ACHIEVEMENT_HL2_KILL_ENEMIES_WITHCRANE 68 -#define ACHIEVEMENT_HL2_PIN_SOLDIER_TOBILLBOARD 69 -#define ACHIEVEMENT_HL2_KILL_ODESSAGUNSHIP 70 -#define ACHIEVEMENT_HL2_KILL_THREEGUNSHIPS 71 -#define ACHIEVEMENT_HL2_BEAT_DONTTOUCHSAND 72 -#define ACHIEVEMENT_HL2_KILL_ENEMIES_WITHANTLIONS 74 -#define ACHIEVEMENT_HL2_KILL_ENEMY_WITHTOILET 75 -#define ACHIEVEMENT_HL2_BEAT_TURRETSTANDOFF2 76 -#define ACHIEVEMENT_HL2_BEAT_TOXICTUNNEL 78 -#define ACHIEVEMENT_HL2_BEAT_PLAZASTANDOFF 79 -#define ACHIEVEMENT_HL2_KILL_ALLC1709SNIPERS 80 -#define ACHIEVEMENT_HL2_BEAT_SUPRESSIONDEVICE 81 -#define ACHIEVEMENT_HL2_BEAT_C1713STRIDERSTANDOFF 82 -#define ACHIEVEMENT_HL2_BEAT_GAME 84 -#define ACHIEVEMENT_HL2_FIND_ALLLAMBDAS 86 -#define ACHIEVEMENT_EP1_BEAT_MAINELEVATOR 87 -#define ACHIEVEMENT_EP1_BEAT_CITADELCORE 88 -#define ACHIEVEMENT_EP1_BEAT_CITADELCORE_NOSTALKERKILLS 89 -#define ACHIEVEMENT_EP1_KILL_ANTLIONS_WITHCARS 90 -#define ACHIEVEMENT_EP1_BEAT_GARAGEELEVATORSTANDOFF 91 -#define ACHIEVEMENT_EP1_KILL_ENEMIES_WITHSNIPERALYX 92 -#define ACHIEVEMENT_EP1_BEAT_HOSPITALATTICGUNSHIP 93 -#define ACHIEVEMENT_EP1_BEAT_CITIZENESCORT_NOCITIZENDEATHS 94 -#define ACHIEVEMENT_EP1_BEAT_GAME 95 -#define ACHIEVEMENT_EP1_BEAT_GAME_ONEBULLET 96 -#define ACHIEVEMENT_EP2_KILL_POISONANTLION 97 -#define ACHIEVEMENT_EP2_KILL_ALLGRUBS 98 -#define ACHIEVEMENT_EP2_BREAK_ALLWEBS 99 -#define ACHIEVEMENT_EP2_BEAT_ANTLIONINVASION 100 -#define ACHIEVEMENT_EP2_BEAT_ANTLIONGUARDS 101 -#define ACHIEVEMENT_EP2_KILL_ENEMIES_WITHCAR 102 -#define ACHIEVEMENT_EP2_BEAT_HUNTERAMBUSH 103 -#define ACHIEVEMENT_EP2_KILL_CHOPPER_NOMISSES 104 -#define ACHIEVEMENT_EP2_KILL_COMBINECANNON 105 -#define ACHIEVEMENT_EP2_FIND_ALLRADARCACHES 106 -#define ACHIEVEMENT_EP2_BEAT_ROCKETCACHEPUZZLE 107 -#define ACHIEVEMENT_EP2_BEAT_RACEWITHDOG 108 -#define ACHIEVEMENT_EP2_BEAT_WHITEFORESTINN 109 -#define ACHIEVEMENT_EP2_PUT_ITEMINROCKET 110 -#define ACHIEVEMENT_EP2_BEAT_MISSILESILO2 111 -#define ACHIEVEMENT_EP2_BEAT_OUTLAND12_NOBUILDINGSDESTROYED 112 -#define ACHIEVEMENT_EP2_BEAT_GAME 113 -#define ACHIEVEMENT_EP2_KILL_HUNTER_WITHFLECHETTES 114 -#define ACHIEVEMENT_PORTAL_GET_PORTALGUNS 115 -#define ACHIEVEMENT_PORTAL_KILL_COMPANIONCUBE 116 -#define ACHIEVEMENT_PORTAL_ESCAPE_TESTCHAMBERS 117 -#define ACHIEVEMENT_PORTAL_BEAT_GAME 118 -#define ACHIEVEMENT_PORTAL_INFINITEFALL 119 -#define ACHIEVEMENT_PORTAL_LONGJUMP 120 -#define ACHIEVEMENT_PORTAL_BEAT_2ADVANCEDMAPS 121 -#define ACHIEVEMENT_PORTAL_BEAT_4ADVANCEDMAPS 122 -#define ACHIEVEMENT_PORTAL_BEAT_6ADVANCEDMAPS 123 -#define ACHIEVEMENT_PORTAL_GET_ALLBRONZE 124 -#define ACHIEVEMENT_PORTAL_GET_ALLSILVER 125 -#define ACHIEVEMENT_PORTAL_GET_ALLGOLD 126 -#define ACHIEVEMENT_TF_GET_TURRETKILLS 127 -#define ACHIEVEMENT_TF_KILL_NEMESIS 128 -#define ACHIEVEMENT_TF_GET_CONSECUTIVEKILLS_NODEATHS 129 -#define ACHIEVEMENT_TF_GET_HEALED_BYENEMY 130 -#define ACHIEVEMENT_TF_PLAY_GAME_FRIENDSONLY 131 -#define ACHIEVEMENT_TF_WIN_MULTIPLEGAMES 132 -#define ACHIEVEMENT_TF_GET_MULTIPLEKILLS 133 -#define ACHIEVEMENT_TF_WIN_2FORT_NOENEMYCAPS 134 -#define ACHIEVEMENT_TF_WIN_WELL_MINIMUMTIME 135 -#define ACHIEVEMENT_TF_WIN_HYDRO_NOENEMYCAPS 136 -#define ACHIEVEMENT_TF_WIN_DUSTBOWL_NOENEMYCAPS 137 -#define ACHIEVEMENT_TF_WIN_GRAVELPIT_NOENEMYCAPS 138 -#define ACHIEVEMENT_TF_PLAY_GAME_EVERYCLASS 139 -#define ACHIEVEMENT_TF_PLAY_GAME_EVERYMAP 140 -#define ACHIEVEMENT_TF_GET_HEALPOINTS 141 -#define ACHIEVEMENT_TF_BURN_PLAYERSINMINIMIMTIME 142 -#define ACHIEVEMENT_HL2_DISINTEGRATE_SOLDIERSINFIELD 143 -#define ACHIEVEMENT_HL2_FOLLOW_FREEMAN 144 -#define ACHIEVEMENT_TF_GET_HEADSHOTS 145 -#define ACHIEVEMENT_PORTAL_DETACH_ALL_CAMERAS 146 -#define ACHIEVEMENT_PORTAL_HIT_TURRET_WITH_TURRET 148 - -#ifndef _XBOX -#define ACHIEVEMENT_PORTAL_TRANSMISSION_RECEIVED 149 -#define ACHIEVEMENT_TF_GENERAL_KILL_ENEMIES_AFTER_TELEPORTING 150 -#endif // _XBOX - -#define ACHIEVEMENT_TF_LAST_ORANGEBOX 150 - -// -// Stats view ids -// -// These are used in the dwViewId member of the XUSER_STATS_SPEC structure -// passed to the XUserReadStats* and XUserCreateStatsEnumerator* functions. -// - -// Skill leaderboards for ranked game modes - -#define STATS_VIEW_SKILL_RANKED_MULTIPLAYER 0xFFFF0000 -#define STATS_VIEW_SKILL_RANKED_SINGLEPLAYER 0xFFFF0001 - -// Skill leaderboards for unranked (standard) game modes - -#define STATS_VIEW_SKILL_STANDARD_MULTIPLAYER 0xFFFE0000 -#define STATS_VIEW_SKILL_STANDARD_SINGLEPLAYER 0xFFFE0001 - -// Title defined leaderboards - -#define STATS_VIEW_PLAYER_MAX_UNRANKED 1 -#define STATS_VIEW_PLAYER_MAX_RANKED 2 - -// -// Stats view column ids -// -// These ids are used to read columns of stats views. They are specified in -// the rgwColumnIds array of the XUSER_STATS_SPEC structure. Rank, rating -// and gamertag are not retrieved as custom columns and so are not included -// in the following definitions. They can be retrieved from each row's -// header (e.g., pStatsResults->pViews[x].pRows[y].dwRank, etc.). -// - -// Column ids for PLAYER_MAX_UNRANKED - -#define STATS_COLUMN_PLAYER_MAX_UNRANKED_POINTS_SCORED 2 -#define STATS_COLUMN_PLAYER_MAX_UNRANKED_KILLS 3 -#define STATS_COLUMN_PLAYER_MAX_UNRANKED_POINTS_CAPPED 1 -#define STATS_COLUMN_PLAYER_MAX_UNRANKED_DAMAGE_DEALT 4 -#define STATS_COLUMN_PLAYER_MAX_UNRANKED_PLAY_TIME 5 -#define STATS_COLUMN_PLAYER_MAX_UNRANKED_POINT_DEFENSES 6 -#define STATS_COLUMN_PLAYER_MAX_UNRANKED_DOMINATIONS 7 -#define STATS_COLUMN_PLAYER_MAX_UNRANKED_REVENGE 8 -#define STATS_COLUMN_PLAYER_MAX_UNRANKED_BUILDINGS_DESTROYED 9 -#define STATS_COLUMN_PLAYER_MAX_UNRANKED_HEADSHOTS 10 -#define STATS_COLUMN_PLAYER_MAX_UNRANKED_HEALTH_POINTS_HEALED 11 -#define STATS_COLUMN_PLAYER_MAX_UNRANKED_INVULNS 12 -#define STATS_COLUMN_PLAYER_MAX_UNRANKED_KILL_ASSISTS 13 -#define STATS_COLUMN_PLAYER_MAX_UNRANKED_BACKSTABS 14 -#define STATS_COLUMN_PLAYER_MAX_UNRANKED_HEALTH_POINTS_LEACHED 15 -#define STATS_COLUMN_PLAYER_MAX_UNRANKED_BUILDINGS_BUILT 16 -#define STATS_COLUMN_PLAYER_MAX_UNRANKED_SENTRY_KILLS 17 -#define STATS_COLUMN_PLAYER_MAX_UNRANKED_TELEPORTS 18 - -// Column ids for PLAYER_MAX_RANKED - -#define STATS_COLUMN_PLAYER_MAX_RANKED_POINTS_SCORED 2 - -// -// Matchmaking queries -// -// These values are passed as the dwProcedureIndex parameter to -// XSessionSearch to indicate which matchmaking query to run. -// - -#define SESSION_MATCH_QUERY_PLAYER_MATCH 0 - -// -// Gamer pictures -// -// These ids are passed as the dwPictureId parameter to XUserAwardGamerTile. -// - - - -#ifdef __cplusplus -} -#endif - -#endif // __THE_ORANGE_BOX_SPA_H__ - - +//////////////////////////////////////////////////////////////////// +// +// hl2orange.spa.h +// +// Auto-generated on Thursday, 13 September 2007 at 16:59:17 +// XLAST project version 1.0.402.0 +// SPA Compiler version 2.0.6274.0 +// +//////////////////////////////////////////////////////////////////// + +#ifndef __THE_ORANGE_BOX_SPA_H__ +#define __THE_ORANGE_BOX_SPA_H__ + +#ifdef __cplusplus +extern "C" { +#endif + +// +// Title info +// + +#define TITLEID_THE_ORANGE_BOX 0x4541080F + +// +// Context ids +// +// These values are passed as the dwContextId to XUserSetContext. +// + +#define CONTEXT_CHAPTER_HL2 0 +#define CONTEXT_SCENARIO 1 +#define CONTEXT_GAME 2 +#define CONTEXT_CHAPTER_EP1 3 +#define CONTEXT_CHAPTER_EP2 4 +#define CONTEXT_CHAPTER_PORTAL 5 + +// +// Context values +// +// These values are passed as the dwContextValue to XUserSetContext. +// + +// Values for CONTEXT_CHAPTER_HL2 + +#define CONTEXT_CHAPTER_HL2_POINT_INSERTION 0 +#define CONTEXT_CHAPTER_HL2_A_RED_LETTER_DAY 1 +#define CONTEXT_CHAPTER_HL2_ROUTE_KANAL 2 +#define CONTEXT_CHAPTER_HL2_WATER_HAZARD 3 +#define CONTEXT_CHAPTER_HL2_BLACK_MESA_EAST 4 +#define CONTEXT_CHAPTER_HL2_RAVENHOLM 5 +#define CONTEXT_CHAPTER_HL2_HIGHWAY_17 6 +#define CONTEXT_CHAPTER_HL2_SANDTRAPS 7 +#define CONTEXT_CHAPTER_HL2_NOVA_PROSPEKT 8 +#define CONTEXT_CHAPTER_HL2_ENTANGLEMENT 9 +#define CONTEXT_CHAPTER_HL2_ANTICITIZEN_ONE 10 +#define CONTEXT_CHAPTER_HL2_FOLLOW_FREEMAN 11 +#define CONTEXT_CHAPTER_HL2_OUR_BENEFACTORS 12 +#define CONTEXT_CHAPTER_HL2_DARK_ENERGY 13 + +// Values for CONTEXT_SCENARIO + +#define CONTEXT_SCENARIO_CTF_2FORT 0 +#define CONTEXT_SCENARIO_CP_DUSTBOWL 1 +#define CONTEXT_SCENARIO_CP_GRANARY 2 +#define CONTEXT_SCENARIO_CP_WELL 3 +#define CONTEXT_SCENARIO_CP_GRAVELPIT 4 +#define CONTEXT_SCENARIO_TC_HYDRO 5 +#define CONTEXT_SCENARIO_CTF_CLOAK 6 +#define CONTEXT_SCENARIO_CP_CLOAK 7 + +// Values for CONTEXT_GAME + +#define CONTEXT_GAME_GAME_HALF_LIFE_2 0 +#define CONTEXT_GAME_GAME_EPISODE_ONE 1 +#define CONTEXT_GAME_GAME_EPISODE_TWO 2 +#define CONTEXT_GAME_GAME_PORTAL 3 +#define CONTEXT_GAME_GAME_TEAM_FORTRESS 4 + +// Values for CONTEXT_CHAPTER_EP1 + +#define CONTEXT_CHAPTER_EP1_UNDUE_ALARM 0 +#define CONTEXT_CHAPTER_EP1_DIRECT_INTERVENTION 1 +#define CONTEXT_CHAPTER_EP1_LOWLIFE 2 +#define CONTEXT_CHAPTER_EP1_URBAN_FLIGHT 3 +#define CONTEXT_CHAPTER_EP1_EXIT_17 4 + +// Values for CONTEXT_CHAPTER_EP2 + +#define CONTEXT_CHAPTER_EP2_TO_THE_WHITE_FOREST 0 +#define CONTEXT_CHAPTER_EP2_THIS_VORTAL_COIL 1 +#define CONTEXT_CHAPTER_EP2_FREEMAN_PONTIFEX 2 +#define CONTEXT_CHAPTER_EP2_RIDING_SHOTGUN 3 +#define CONTEXT_CHAPTER_EP2_UNDER_THE_RADAR 4 +#define CONTEXT_CHAPTER_EP2_OUR_MUTUAL_FIEND 5 +#define CONTEXT_CHAPTER_EP2_T_MINUS_ONE 6 + +// Values for CONTEXT_CHAPTER_PORTAL + +#define CONTEXT_CHAPTER_PORTAL_TESTCHAMBER_00 0 +#define CONTEXT_CHAPTER_PORTAL_TESTCHAMBER_04 1 +#define CONTEXT_CHAPTER_PORTAL_TESTCHAMBER_08 2 +#define CONTEXT_CHAPTER_PORTAL_TESTCHAMBER_10 3 +#define CONTEXT_CHAPTER_PORTAL_TESTCHAMBER_13 4 +#define CONTEXT_CHAPTER_PORTAL_TESTCHAMBER_14 5 +#define CONTEXT_CHAPTER_PORTAL_TESTCHAMBER_15 6 +#define CONTEXT_CHAPTER_PORTAL_TESTCHAMBER_16 7 +#define CONTEXT_CHAPTER_PORTAL_TESTCHAMBER_17 8 +#define CONTEXT_CHAPTER_PORTAL_TESTCHAMBER_18 9 +#define CONTEXT_CHAPTER_PORTAL_TESTCHAMBER_19 10 + +// Values for X_CONTEXT_PRESENCE + +#define CONTEXT_PRESENCE_TF_CP 0 +#define CONTEXT_PRESENCE_TF_CTF_LOSING 1 +#define CONTEXT_PRESENCE_TF_CTF_TIED 2 +#define CONTEXT_PRESENCE_TF_CTF_WINNING 3 +#define CONTEXT_PRESENCE_APPCHOOSER 4 +#define CONTEXT_PRESENCE_MENU 5 +#define CONTEXT_PRESENCE_EP1_INGAME 6 +#define CONTEXT_PRESENCE_HL2_INGAME 7 +#define CONTEXT_PRESENCE_EP2_INGAME 8 +#define CONTEXT_PRESENCE_PORTAL_INGAME 9 +#define CONTEXT_PRESENCE_COMMENTARY 10 +#define CONTEXT_PRESENCE_IDLE 11 + +// Values for X_CONTEXT_GAME_MODE + +#define CONTEXT_GAME_MODE_MULTIPLAYER 0 +#define CONTEXT_GAME_MODE_SINGLEPLAYER 1 + +// +// Property ids +// +// These values are passed as the dwPropertyId value to XUserSetProperty +// and as the dwPropertyId value in the XUSER_PROPERTY structure. +// + +#define PROPERTY_CAPS_OWNED 0x10000000 +#define PROPERTY_CAPS_TOTAL 0x10000001 +#define PROPERTY_PLAYER_TEAM_SCORE 0x10000002 +#define PROPERTY_OPPONENT_TEAM_SCORE 0x10000003 +#define PROPERTY_FLAG_CAPTURE_LIMIT 0x1000000B +#define PROPERTY_NUMBER_OF_ROUNDS 0x1000000C +#define PROPERTY_GAME_SIZE 0x1000000D +#define PROPERTY_AUTOBALANCE 0x1000000E +#define PROPERTY_PRIVATE_SLOTS 0x1000000F +#define PROPERTY_MAX_GAME_TIME 0x10000010 +#define PROPERTY_NUMBER_OF_KILLS 0x10000011 +#define PROPERTY_DAMAGE_DEALT 0x10000012 +#define PROPERTY_PLAY_TIME 0x10000013 +#define PROPERTY_POINT_CAPTURES 0x10000014 +#define PROPERTY_POINT_DEFENSES 0x10000015 +#define PROPERTY_DOMINATIONS 0x10000016 +#define PROPERTY_REVENGE 0x10000017 +#define PROPERTY_BUILDINGS_DESTROYED 0x10000019 +#define PROPERTY_HEADSHOTS 0x1000001A +#define PROPERTY_HEALTH_POINTS_HEALED 0x1000001B +#define PROPERTY_INVULNS 0x1000001C +#define PROPERTY_KILL_ASSISTS 0x1000001D +#define PROPERTY_BACKSTABS 0x1000001E +#define PROPERTY_HEALTH_POINTS_LEACHED 0x1000001F +#define PROPERTY_BUILDINGS_BUILT 0x10000020 +#define PROPERTY_SENTRY_KILLS 0x10000021 +#define PROPERTY_TELEPORTS 0x10000022 +#define PROPERTY_KILLS 0x10000023 +#define PROPERTY_NUMBER_OF_TEAMS 0x10000025 +#define PROPERTY_TEAM_RED 0x10000026 +#define PROPERTY_TEAM_BLUE 0x10000027 +#define PROPERTY_TEAM_SPECTATOR 0x10000028 +#define PROPERTY_TEAM 0x10000029 +#define PROPERTY_WIN_LIMIT 0x1000002A +#define PROPERTY_RANKING_TEST 0x2000000A +#define PROPERTY_POINTS_SCORED 0x20000018 + +// +// Achievement ids +// +// These values are used in the dwAchievementId member of the +// XUSER_ACHIEVEMENT structure that is used with +// XUserWriteAchievements and XUserCreateAchievementEnumerator. +// + +#define ACHIEVEMENT_HLX_KILL_ENEMIES_WITHPHYSICS 43 +#define ACHIEVEMENT_HLX_KILL_ENEMY_WITHHOPPERMINE 44 +#define ACHIEVEMENT_HLX_KILL_ENEMIES_WITHMANHACK 45 +#define ACHIEVEMENT_HLX_KILL_SOLDIER_WITHHISGRENADE 46 +#define ACHIEVEMENT_HLX_KILL_ENEMIES_WITHONEENERGYBALL 47 +#define ACHIEVEMENT_HLX_KILL_ELITESOLDIER_WITHHISENERGYBALL 48 +#define ACHIEVEMENT_EPX_GET_ZOMBINEGRENADE 50 +#define ACHIEVEMENT_EPX_KILL_ZOMBIES_WITHFLARES 51 +#define ACHIEVEMENT_HL2_HIT_CANCOP_WITHCAN 52 +#define ACHIEVEMENT_HL2_PUT_CANINTRASH 53 +#define ACHIEVEMENT_HL2_ESCAPE_APARTMENTRAID 54 +#define ACHIEVEMENT_HL2_BREAK_MINITELEPORTER 55 +#define ACHIEVEMENT_HL2_GET_CROWBAR 56 +#define ACHIEVEMENT_HL2_KILL_BARNACLESWITHBARREL 57 +#define ACHIEVEMENT_HL2_GET_AIRBOAT 58 +#define ACHIEVEMENT_HL2_GET_AIRBOATGUN 60 +#define ACHIEVEMENT_HL2_FIND_VORTIGAUNTCAVE 61 +#define ACHIEVEMENT_HL2_KILL_CHOPPER 62 +#define ACHIEVEMENT_HL2_FIND_HEVFACEPLATE 63 +#define ACHIEVEMENT_HL2_GET_GRAVITYGUN 64 +#define ACHIEVEMENT_HL2_MAKEABASKET 65 +#define ACHIEVEMENT_HL2_BEAT_RAVENHOLM_NOWEAPONS 66 +#define ACHIEVEMENT_HL2_BEAT_CEMETERY 67 +#define ACHIEVEMENT_HL2_KILL_ENEMIES_WITHCRANE 68 +#define ACHIEVEMENT_HL2_PIN_SOLDIER_TOBILLBOARD 69 +#define ACHIEVEMENT_HL2_KILL_ODESSAGUNSHIP 70 +#define ACHIEVEMENT_HL2_KILL_THREEGUNSHIPS 71 +#define ACHIEVEMENT_HL2_BEAT_DONTTOUCHSAND 72 +#define ACHIEVEMENT_HL2_KILL_ENEMIES_WITHANTLIONS 74 +#define ACHIEVEMENT_HL2_KILL_ENEMY_WITHTOILET 75 +#define ACHIEVEMENT_HL2_BEAT_TURRETSTANDOFF2 76 +#define ACHIEVEMENT_HL2_BEAT_TOXICTUNNEL 78 +#define ACHIEVEMENT_HL2_BEAT_PLAZASTANDOFF 79 +#define ACHIEVEMENT_HL2_KILL_ALLC1709SNIPERS 80 +#define ACHIEVEMENT_HL2_BEAT_SUPRESSIONDEVICE 81 +#define ACHIEVEMENT_HL2_BEAT_C1713STRIDERSTANDOFF 82 +#define ACHIEVEMENT_HL2_BEAT_GAME 84 +#define ACHIEVEMENT_HL2_FIND_ALLLAMBDAS 86 +#define ACHIEVEMENT_EP1_BEAT_MAINELEVATOR 87 +#define ACHIEVEMENT_EP1_BEAT_CITADELCORE 88 +#define ACHIEVEMENT_EP1_BEAT_CITADELCORE_NOSTALKERKILLS 89 +#define ACHIEVEMENT_EP1_KILL_ANTLIONS_WITHCARS 90 +#define ACHIEVEMENT_EP1_BEAT_GARAGEELEVATORSTANDOFF 91 +#define ACHIEVEMENT_EP1_KILL_ENEMIES_WITHSNIPERALYX 92 +#define ACHIEVEMENT_EP1_BEAT_HOSPITALATTICGUNSHIP 93 +#define ACHIEVEMENT_EP1_BEAT_CITIZENESCORT_NOCITIZENDEATHS 94 +#define ACHIEVEMENT_EP1_BEAT_GAME 95 +#define ACHIEVEMENT_EP1_BEAT_GAME_ONEBULLET 96 +#define ACHIEVEMENT_EP2_KILL_POISONANTLION 97 +#define ACHIEVEMENT_EP2_KILL_ALLGRUBS 98 +#define ACHIEVEMENT_EP2_BREAK_ALLWEBS 99 +#define ACHIEVEMENT_EP2_BEAT_ANTLIONINVASION 100 +#define ACHIEVEMENT_EP2_BEAT_ANTLIONGUARDS 101 +#define ACHIEVEMENT_EP2_KILL_ENEMIES_WITHCAR 102 +#define ACHIEVEMENT_EP2_BEAT_HUNTERAMBUSH 103 +#define ACHIEVEMENT_EP2_KILL_CHOPPER_NOMISSES 104 +#define ACHIEVEMENT_EP2_KILL_COMBINECANNON 105 +#define ACHIEVEMENT_EP2_FIND_ALLRADARCACHES 106 +#define ACHIEVEMENT_EP2_BEAT_ROCKETCACHEPUZZLE 107 +#define ACHIEVEMENT_EP2_BEAT_RACEWITHDOG 108 +#define ACHIEVEMENT_EP2_BEAT_WHITEFORESTINN 109 +#define ACHIEVEMENT_EP2_PUT_ITEMINROCKET 110 +#define ACHIEVEMENT_EP2_BEAT_MISSILESILO2 111 +#define ACHIEVEMENT_EP2_BEAT_OUTLAND12_NOBUILDINGSDESTROYED 112 +#define ACHIEVEMENT_EP2_BEAT_GAME 113 +#define ACHIEVEMENT_EP2_KILL_HUNTER_WITHFLECHETTES 114 +#define ACHIEVEMENT_PORTAL_GET_PORTALGUNS 115 +#define ACHIEVEMENT_PORTAL_KILL_COMPANIONCUBE 116 +#define ACHIEVEMENT_PORTAL_ESCAPE_TESTCHAMBERS 117 +#define ACHIEVEMENT_PORTAL_BEAT_GAME 118 +#define ACHIEVEMENT_PORTAL_INFINITEFALL 119 +#define ACHIEVEMENT_PORTAL_LONGJUMP 120 +#define ACHIEVEMENT_PORTAL_BEAT_2ADVANCEDMAPS 121 +#define ACHIEVEMENT_PORTAL_BEAT_4ADVANCEDMAPS 122 +#define ACHIEVEMENT_PORTAL_BEAT_6ADVANCEDMAPS 123 +#define ACHIEVEMENT_PORTAL_GET_ALLBRONZE 124 +#define ACHIEVEMENT_PORTAL_GET_ALLSILVER 125 +#define ACHIEVEMENT_PORTAL_GET_ALLGOLD 126 +#define ACHIEVEMENT_TF_GET_TURRETKILLS 127 +#define ACHIEVEMENT_TF_KILL_NEMESIS 128 +#define ACHIEVEMENT_TF_GET_CONSECUTIVEKILLS_NODEATHS 129 +#define ACHIEVEMENT_TF_GET_HEALED_BYENEMY 130 +#define ACHIEVEMENT_TF_PLAY_GAME_FRIENDSONLY 131 +#define ACHIEVEMENT_TF_WIN_MULTIPLEGAMES 132 +#define ACHIEVEMENT_TF_GET_MULTIPLEKILLS 133 +#define ACHIEVEMENT_TF_WIN_2FORT_NOENEMYCAPS 134 +#define ACHIEVEMENT_TF_WIN_WELL_MINIMUMTIME 135 +#define ACHIEVEMENT_TF_WIN_HYDRO_NOENEMYCAPS 136 +#define ACHIEVEMENT_TF_WIN_DUSTBOWL_NOENEMYCAPS 137 +#define ACHIEVEMENT_TF_WIN_GRAVELPIT_NOENEMYCAPS 138 +#define ACHIEVEMENT_TF_PLAY_GAME_EVERYCLASS 139 +#define ACHIEVEMENT_TF_PLAY_GAME_EVERYMAP 140 +#define ACHIEVEMENT_TF_GET_HEALPOINTS 141 +#define ACHIEVEMENT_TF_BURN_PLAYERSINMINIMIMTIME 142 +#define ACHIEVEMENT_HL2_DISINTEGRATE_SOLDIERSINFIELD 143 +#define ACHIEVEMENT_HL2_FOLLOW_FREEMAN 144 +#define ACHIEVEMENT_TF_GET_HEADSHOTS 145 +#define ACHIEVEMENT_PORTAL_DETACH_ALL_CAMERAS 146 +#define ACHIEVEMENT_PORTAL_HIT_TURRET_WITH_TURRET 148 + +#ifndef _XBOX +#define ACHIEVEMENT_PORTAL_TRANSMISSION_RECEIVED 149 +#define ACHIEVEMENT_TF_GENERAL_KILL_ENEMIES_AFTER_TELEPORTING 150 +#endif // _XBOX + +#define ACHIEVEMENT_TF_LAST_ORANGEBOX 150 + +// +// Stats view ids +// +// These are used in the dwViewId member of the XUSER_STATS_SPEC structure +// passed to the XUserReadStats* and XUserCreateStatsEnumerator* functions. +// + +// Skill leaderboards for ranked game modes + +#define STATS_VIEW_SKILL_RANKED_MULTIPLAYER 0xFFFF0000 +#define STATS_VIEW_SKILL_RANKED_SINGLEPLAYER 0xFFFF0001 + +// Skill leaderboards for unranked (standard) game modes + +#define STATS_VIEW_SKILL_STANDARD_MULTIPLAYER 0xFFFE0000 +#define STATS_VIEW_SKILL_STANDARD_SINGLEPLAYER 0xFFFE0001 + +// Title defined leaderboards + +#define STATS_VIEW_PLAYER_MAX_UNRANKED 1 +#define STATS_VIEW_PLAYER_MAX_RANKED 2 + +// +// Stats view column ids +// +// These ids are used to read columns of stats views. They are specified in +// the rgwColumnIds array of the XUSER_STATS_SPEC structure. Rank, rating +// and gamertag are not retrieved as custom columns and so are not included +// in the following definitions. They can be retrieved from each row's +// header (e.g., pStatsResults->pViews[x].pRows[y].dwRank, etc.). +// + +// Column ids for PLAYER_MAX_UNRANKED + +#define STATS_COLUMN_PLAYER_MAX_UNRANKED_POINTS_SCORED 2 +#define STATS_COLUMN_PLAYER_MAX_UNRANKED_KILLS 3 +#define STATS_COLUMN_PLAYER_MAX_UNRANKED_POINTS_CAPPED 1 +#define STATS_COLUMN_PLAYER_MAX_UNRANKED_DAMAGE_DEALT 4 +#define STATS_COLUMN_PLAYER_MAX_UNRANKED_PLAY_TIME 5 +#define STATS_COLUMN_PLAYER_MAX_UNRANKED_POINT_DEFENSES 6 +#define STATS_COLUMN_PLAYER_MAX_UNRANKED_DOMINATIONS 7 +#define STATS_COLUMN_PLAYER_MAX_UNRANKED_REVENGE 8 +#define STATS_COLUMN_PLAYER_MAX_UNRANKED_BUILDINGS_DESTROYED 9 +#define STATS_COLUMN_PLAYER_MAX_UNRANKED_HEADSHOTS 10 +#define STATS_COLUMN_PLAYER_MAX_UNRANKED_HEALTH_POINTS_HEALED 11 +#define STATS_COLUMN_PLAYER_MAX_UNRANKED_INVULNS 12 +#define STATS_COLUMN_PLAYER_MAX_UNRANKED_KILL_ASSISTS 13 +#define STATS_COLUMN_PLAYER_MAX_UNRANKED_BACKSTABS 14 +#define STATS_COLUMN_PLAYER_MAX_UNRANKED_HEALTH_POINTS_LEACHED 15 +#define STATS_COLUMN_PLAYER_MAX_UNRANKED_BUILDINGS_BUILT 16 +#define STATS_COLUMN_PLAYER_MAX_UNRANKED_SENTRY_KILLS 17 +#define STATS_COLUMN_PLAYER_MAX_UNRANKED_TELEPORTS 18 + +// Column ids for PLAYER_MAX_RANKED + +#define STATS_COLUMN_PLAYER_MAX_RANKED_POINTS_SCORED 2 + +// +// Matchmaking queries +// +// These values are passed as the dwProcedureIndex parameter to +// XSessionSearch to indicate which matchmaking query to run. +// + +#define SESSION_MATCH_QUERY_PLAYER_MATCH 0 + +// +// Gamer pictures +// +// These ids are passed as the dwPictureId parameter to XUserAwardGamerTile. +// + + + +#ifdef __cplusplus +} +#endif + +#endif // __THE_ORANGE_BOX_SPA_H__ + + diff --git a/sp/src/common/language.cpp b/sp/src/common/language.cpp index 7053601b..16aeda32 100644 --- a/sp/src/common/language.cpp +++ b/sp/src/common/language.cpp @@ -1,217 +1,217 @@ -//========= Copyright Valve Corporation, All rights reserved. ============// -// -// Purpose: languages definition -// -//============================================================================= - -#include "language.h" -#include "tier0/dbg.h" -#include "tier1/strtools.h" - -// NOTE: This has to be the last file included! -#include "tier0/memdbgon.h" - - -struct Language_t -{ - const char *m_pchName; - const char *m_pchShortName; - const char *m_pchVGUILocalizationName; - const char *m_pchICUName; // used by osx; ISO-639-1 + ISO-3166-1 alpha-2. http://userguide.icu-project.org/locale/examples - ELanguage m_ELanguage; - int m_LanguageCodeID; -}; - - -// REVIEW -// es_ES - use new world spanish country code instead? -// zh_CN - validate that SC date formats come through -// bt_BR - assume we should use Brazilian rather than Iberian portguese - -static const Language_t s_LanguageNames[] = -{ - { "None", "none", "None", "none", k_Lang_None, 0 }, - { "English", "english", "#GameUI_Language_English", "en_US", k_Lang_English, 1033 }, - { "German", "german", "#GameUI_Language_German", "de_DE", k_Lang_German, 1031 } , - { "French", "french", "#GameUI_Language_French", "fr_FR", k_Lang_French, 1036 } , - { "Italian", "italian", "#GameUI_Language_Italian", "it_IT", k_Lang_Italian, 1040 } , - { "Korean", "koreana", "#GameUI_Language_Korean", "ko_KR", k_Lang_Korean, 1042 } , - { "Spanish", "spanish", "#GameUI_Language_Spanish", "es_ES", k_Lang_Spanish, 1034 }, - { "Simplified_Chinese", "schinese", "#GameUI_Language_Simplified_Chinese", "zh_CN", k_Lang_Simplified_Chinese, 2052 }, - { "Traditional_Chinese", "tchinese", "#GameUI_Language_Traditional_Chinese", "zh_TW", k_Lang_Traditional_Chinese, 1028 }, - { "Russian", "russian", "#GameUI_Language_Russian", "ru_RU", k_Lang_Russian, 1049 } , - { "Thai", "thai", "#GameUI_Language_Thai", "th_TH", k_Lang_Thai, 1054 } , - { "Japanese", "japanese", "#GameUI_Language_Japanese", "ja_JP", k_Lang_Japanese, 1041 } , - { "Portuguese", "portuguese", "#GameUI_Language_Portuguese", "pt_PT", k_Lang_Portuguese, 2070 } , - { "Polish", "polish", "#GameUI_Language_Polish", "pl_PL", k_Lang_Polish, 1045 } , - { "Danish", "danish", "#GameUI_Language_Danish", "da_DK", k_Lang_Danish, 1030 } , - { "Dutch", "dutch", "#GameUI_Language_Dutch", "nl_NL", k_Lang_Dutch, 1043 } , - { "Finnish", "finnish", "#GameUI_Language_Finnish", "fi_FI", k_Lang_Finnish, 1035 } , - { "Norwegian", "norwegian", "#GameUI_Language_Norwegian", "no_NO", k_Lang_Norwegian, 1044 } , - { "Swedish", "swedish", "#GameUI_Language_Swedish", "sv_SE", k_Lang_Swedish, 1053 } , - { "Romanian", "romanian", "#GameUI_Language_Romanian", "ro_RO", k_Lang_Romanian, 1048 } , - { "Turkish", "turkish", "#GameUI_Language_Turkish", "tr_TR", k_Lang_Turkish, 1055 } , - { "Hungarian", "hungarian", "#GameUI_Language_Hungarian", "hu_HU", k_Lang_Hungarian, 1038 } , - { "Czech", "czech", "#GameUI_Language_Czech", "cs_CZ", k_Lang_Czech, 1029 } , - { "Brazilian", "brazilian", "#GameUI_Language_Brazilian", "pt_BR", k_Lang_Brazilian, 1046 } , - { "Bulgarian", "bulgarian", "#GameUI_Language_Bulgarian", "bg_BG", k_Lang_Bulgarian, 1026 } , - { "Greek", "greek", "#GameUI_Language_Greek", "el_GR", k_Lang_Greek, 1032 }, -}; - -//----------------------------------------------------------------------------- -// Purpose: translate language enum into closests windows language code ID -//----------------------------------------------------------------------------- -int GetLanguageCodeID(ELanguage eLang) -{ - for ( uint iLang = 0; iLang < Q_ARRAYSIZE(s_LanguageNames); ++iLang ) - { - if ( s_LanguageNames[iLang].m_ELanguage == eLang ) - return s_LanguageNames[iLang].m_LanguageCodeID; - } - - // default to English - return 1033; -} - -//----------------------------------------------------------------------------- -// Purpose: find the language by name -//----------------------------------------------------------------------------- -ELanguage PchLanguageToELanguage( const char *pchShortName, ELanguage eDefault ) -{ - Assert( Q_ARRAYSIZE(s_LanguageNames) == k_Lang_MAX + 1 ); - if ( !pchShortName ) - return eDefault; - - for ( uint iLang = 0; iLang < Q_ARRAYSIZE(s_LanguageNames); ++iLang ) - { - if ( !Q_stricmp( pchShortName, s_LanguageNames[iLang].m_pchShortName ) ) - { - return s_LanguageNames[iLang].m_ELanguage; - } - } - - // return default - return eDefault; -} - -//----------------------------------------------------------------------------- -// Purpose: find the language by ICU short code -//----------------------------------------------------------------------------- -ELanguage PchLanguageICUCodeToELanguage( const char *pchICUCode, ELanguage eDefault ) -{ - Assert( Q_ARRAYSIZE(s_LanguageNames) == k_Lang_MAX + 1 ); - if ( !pchICUCode ) - return eDefault; - - // Match to no more than the param length so either a short 'en' or - // full 'zh-Hant' can match - int nLen = Q_strlen( pchICUCode ); - - // we only have 5 character ICU codes so this should be enough room - char rchCleanedCode[ 6 ]; - Q_strncpy( rchCleanedCode, pchICUCode, Q_ARRAYSIZE( rchCleanedCode ) ); - if( nLen >= 3 && rchCleanedCode[ 2 ] == '-' ) - { - rchCleanedCode[ 2 ] = '_'; - } - - for ( uint iLang = 0; iLang < Q_ARRAYSIZE(s_LanguageNames); ++iLang ) - { - if ( !Q_strnicmp( rchCleanedCode, s_LanguageNames[iLang].m_pchICUName, nLen ) ) - { - return s_LanguageNames[iLang].m_ELanguage; - } - } - - // return default - return eDefault; -} - - -//----------------------------------------------------------------------------- -// Purpose: return the short string name used for this language by SteamUI -//----------------------------------------------------------------------------- -const char *GetLanguageShortName( ELanguage eLang ) -{ - COMPILE_TIME_ASSERT( Q_ARRAYSIZE(s_LanguageNames) == k_Lang_MAX + 1 ); - if ( s_LanguageNames[ eLang + 1 ].m_ELanguage == eLang ) - { - Assert( eLang + 1 < ARRAYSIZE(s_LanguageNames) ); - return s_LanguageNames[ eLang + 1 ].m_pchShortName; - } - - Assert( !"enum ELanguage order mismatched from Language_t s_LanguageNames, fix it!" ); - return s_LanguageNames[0].m_pchShortName; -} - -//----------------------------------------------------------------------------- -// Purpose: return the ICU code used for this language by SteamUI -//----------------------------------------------------------------------------- -const char *GetLanguageICUName( ELanguage eLang ) -{ - COMPILE_TIME_ASSERT( Q_ARRAYSIZE(s_LanguageNames) == k_Lang_MAX + 1 ); - if ( s_LanguageNames[ eLang + 1 ].m_ELanguage == eLang ) - { - Assert( eLang + 1 < ARRAYSIZE(s_LanguageNames) ); - return s_LanguageNames[ eLang + 1 ].m_pchICUName; - } - - Assert( !"enum ELanguage order mismatched from Language_t s_LanguageNames, fix it!" ); - return s_LanguageNames[0].m_pchICUName; -} - -//----------------------------------------------------------------------------- -// Purpose: return the CLocale name that works with setlocale() -//----------------------------------------------------------------------------- -const char *GetLangugeCLocaleName( ELanguage eLang ) -{ - if ( eLang == k_Lang_None ) - return ""; - -#ifdef _WIN32 - // table for Win32 is here: http://msdn.microsoft.com/en-us/library/hzz3tw78(v=VS.80).aspx - // shortname works except for chinese - - switch ( eLang ) - { - case k_Lang_Simplified_Chinese: - return "chs"; // or "chinese-simplified" - case k_Lang_Traditional_Chinese: - return "cht"; // or "chinese-traditional" - case k_Lang_Korean: - return "korean"; // steam likes "koreana" for the name for some reason. - default: - return GetLanguageShortName( eLang ); - } - -#else - switch ( eLang ) - { - case k_Lang_Simplified_Chinese: - case k_Lang_Traditional_Chinese: - return "zh_CN"; - default: - ; - } - - // ICU codes work on linux/osx - return GetLanguageICUName( eLang ); -#endif -} - -//----------------------------------------------------------------------------- -// Purpose: return the short string name used for this language by SteamUI -//----------------------------------------------------------------------------- -const char *GetLanguageVGUILocalization( ELanguage eLang ) -{ - COMPILE_TIME_ASSERT( Q_ARRAYSIZE(s_LanguageNames) == k_Lang_MAX + 1 ); - if ( s_LanguageNames[ eLang + 1 ].m_ELanguage == eLang ) - { - Assert( eLang + 1 < ARRAYSIZE(s_LanguageNames) ); - return s_LanguageNames[ eLang + 1 ].m_pchVGUILocalizationName; - } - - Assert( !"enum ELanguage order mismatched from Language_t s_LanguageNames, fix it!" ); - return s_LanguageNames[0].m_pchVGUILocalizationName; -} - +//========= Copyright Valve Corporation, All rights reserved. ============// +// +// Purpose: languages definition +// +//============================================================================= + +#include "language.h" +#include "tier0/dbg.h" +#include "tier1/strtools.h" + +// NOTE: This has to be the last file included! +#include "tier0/memdbgon.h" + + +struct Language_t +{ + const char *m_pchName; + const char *m_pchShortName; + const char *m_pchVGUILocalizationName; + const char *m_pchICUName; // used by osx; ISO-639-1 + ISO-3166-1 alpha-2. http://userguide.icu-project.org/locale/examples + ELanguage m_ELanguage; + int m_LanguageCodeID; +}; + + +// REVIEW +// es_ES - use new world spanish country code instead? +// zh_CN - validate that SC date formats come through +// bt_BR - assume we should use Brazilian rather than Iberian portguese + +static const Language_t s_LanguageNames[] = +{ + { "None", "none", "None", "none", k_Lang_None, 0 }, + { "English", "english", "#GameUI_Language_English", "en_US", k_Lang_English, 1033 }, + { "German", "german", "#GameUI_Language_German", "de_DE", k_Lang_German, 1031 } , + { "French", "french", "#GameUI_Language_French", "fr_FR", k_Lang_French, 1036 } , + { "Italian", "italian", "#GameUI_Language_Italian", "it_IT", k_Lang_Italian, 1040 } , + { "Korean", "koreana", "#GameUI_Language_Korean", "ko_KR", k_Lang_Korean, 1042 } , + { "Spanish", "spanish", "#GameUI_Language_Spanish", "es_ES", k_Lang_Spanish, 1034 }, + { "Simplified_Chinese", "schinese", "#GameUI_Language_Simplified_Chinese", "zh_CN", k_Lang_Simplified_Chinese, 2052 }, + { "Traditional_Chinese", "tchinese", "#GameUI_Language_Traditional_Chinese", "zh_TW", k_Lang_Traditional_Chinese, 1028 }, + { "Russian", "russian", "#GameUI_Language_Russian", "ru_RU", k_Lang_Russian, 1049 } , + { "Thai", "thai", "#GameUI_Language_Thai", "th_TH", k_Lang_Thai, 1054 } , + { "Japanese", "japanese", "#GameUI_Language_Japanese", "ja_JP", k_Lang_Japanese, 1041 } , + { "Portuguese", "portuguese", "#GameUI_Language_Portuguese", "pt_PT", k_Lang_Portuguese, 2070 } , + { "Polish", "polish", "#GameUI_Language_Polish", "pl_PL", k_Lang_Polish, 1045 } , + { "Danish", "danish", "#GameUI_Language_Danish", "da_DK", k_Lang_Danish, 1030 } , + { "Dutch", "dutch", "#GameUI_Language_Dutch", "nl_NL", k_Lang_Dutch, 1043 } , + { "Finnish", "finnish", "#GameUI_Language_Finnish", "fi_FI", k_Lang_Finnish, 1035 } , + { "Norwegian", "norwegian", "#GameUI_Language_Norwegian", "no_NO", k_Lang_Norwegian, 1044 } , + { "Swedish", "swedish", "#GameUI_Language_Swedish", "sv_SE", k_Lang_Swedish, 1053 } , + { "Romanian", "romanian", "#GameUI_Language_Romanian", "ro_RO", k_Lang_Romanian, 1048 } , + { "Turkish", "turkish", "#GameUI_Language_Turkish", "tr_TR", k_Lang_Turkish, 1055 } , + { "Hungarian", "hungarian", "#GameUI_Language_Hungarian", "hu_HU", k_Lang_Hungarian, 1038 } , + { "Czech", "czech", "#GameUI_Language_Czech", "cs_CZ", k_Lang_Czech, 1029 } , + { "Brazilian", "brazilian", "#GameUI_Language_Brazilian", "pt_BR", k_Lang_Brazilian, 1046 } , + { "Bulgarian", "bulgarian", "#GameUI_Language_Bulgarian", "bg_BG", k_Lang_Bulgarian, 1026 } , + { "Greek", "greek", "#GameUI_Language_Greek", "el_GR", k_Lang_Greek, 1032 }, +}; + +//----------------------------------------------------------------------------- +// Purpose: translate language enum into closests windows language code ID +//----------------------------------------------------------------------------- +int GetLanguageCodeID(ELanguage eLang) +{ + for ( uint iLang = 0; iLang < Q_ARRAYSIZE(s_LanguageNames); ++iLang ) + { + if ( s_LanguageNames[iLang].m_ELanguage == eLang ) + return s_LanguageNames[iLang].m_LanguageCodeID; + } + + // default to English + return 1033; +} + +//----------------------------------------------------------------------------- +// Purpose: find the language by name +//----------------------------------------------------------------------------- +ELanguage PchLanguageToELanguage( const char *pchShortName, ELanguage eDefault ) +{ + Assert( Q_ARRAYSIZE(s_LanguageNames) == k_Lang_MAX + 1 ); + if ( !pchShortName ) + return eDefault; + + for ( uint iLang = 0; iLang < Q_ARRAYSIZE(s_LanguageNames); ++iLang ) + { + if ( !Q_stricmp( pchShortName, s_LanguageNames[iLang].m_pchShortName ) ) + { + return s_LanguageNames[iLang].m_ELanguage; + } + } + + // return default + return eDefault; +} + +//----------------------------------------------------------------------------- +// Purpose: find the language by ICU short code +//----------------------------------------------------------------------------- +ELanguage PchLanguageICUCodeToELanguage( const char *pchICUCode, ELanguage eDefault ) +{ + Assert( Q_ARRAYSIZE(s_LanguageNames) == k_Lang_MAX + 1 ); + if ( !pchICUCode ) + return eDefault; + + // Match to no more than the param length so either a short 'en' or + // full 'zh-Hant' can match + int nLen = Q_strlen( pchICUCode ); + + // we only have 5 character ICU codes so this should be enough room + char rchCleanedCode[ 6 ]; + Q_strncpy( rchCleanedCode, pchICUCode, Q_ARRAYSIZE( rchCleanedCode ) ); + if( nLen >= 3 && rchCleanedCode[ 2 ] == '-' ) + { + rchCleanedCode[ 2 ] = '_'; + } + + for ( uint iLang = 0; iLang < Q_ARRAYSIZE(s_LanguageNames); ++iLang ) + { + if ( !Q_strnicmp( rchCleanedCode, s_LanguageNames[iLang].m_pchICUName, nLen ) ) + { + return s_LanguageNames[iLang].m_ELanguage; + } + } + + // return default + return eDefault; +} + + +//----------------------------------------------------------------------------- +// Purpose: return the short string name used for this language by SteamUI +//----------------------------------------------------------------------------- +const char *GetLanguageShortName( ELanguage eLang ) +{ + COMPILE_TIME_ASSERT( Q_ARRAYSIZE(s_LanguageNames) == k_Lang_MAX + 1 ); + if ( s_LanguageNames[ eLang + 1 ].m_ELanguage == eLang ) + { + Assert( eLang + 1 < ARRAYSIZE(s_LanguageNames) ); + return s_LanguageNames[ eLang + 1 ].m_pchShortName; + } + + Assert( !"enum ELanguage order mismatched from Language_t s_LanguageNames, fix it!" ); + return s_LanguageNames[0].m_pchShortName; +} + +//----------------------------------------------------------------------------- +// Purpose: return the ICU code used for this language by SteamUI +//----------------------------------------------------------------------------- +const char *GetLanguageICUName( ELanguage eLang ) +{ + COMPILE_TIME_ASSERT( Q_ARRAYSIZE(s_LanguageNames) == k_Lang_MAX + 1 ); + if ( s_LanguageNames[ eLang + 1 ].m_ELanguage == eLang ) + { + Assert( eLang + 1 < ARRAYSIZE(s_LanguageNames) ); + return s_LanguageNames[ eLang + 1 ].m_pchICUName; + } + + Assert( !"enum ELanguage order mismatched from Language_t s_LanguageNames, fix it!" ); + return s_LanguageNames[0].m_pchICUName; +} + +//----------------------------------------------------------------------------- +// Purpose: return the CLocale name that works with setlocale() +//----------------------------------------------------------------------------- +const char *GetLangugeCLocaleName( ELanguage eLang ) +{ + if ( eLang == k_Lang_None ) + return ""; + +#ifdef _WIN32 + // table for Win32 is here: http://msdn.microsoft.com/en-us/library/hzz3tw78(v=VS.80).aspx + // shortname works except for chinese + + switch ( eLang ) + { + case k_Lang_Simplified_Chinese: + return "chs"; // or "chinese-simplified" + case k_Lang_Traditional_Chinese: + return "cht"; // or "chinese-traditional" + case k_Lang_Korean: + return "korean"; // steam likes "koreana" for the name for some reason. + default: + return GetLanguageShortName( eLang ); + } + +#else + switch ( eLang ) + { + case k_Lang_Simplified_Chinese: + case k_Lang_Traditional_Chinese: + return "zh_CN"; + default: + ; + } + + // ICU codes work on linux/osx + return GetLanguageICUName( eLang ); +#endif +} + +//----------------------------------------------------------------------------- +// Purpose: return the short string name used for this language by SteamUI +//----------------------------------------------------------------------------- +const char *GetLanguageVGUILocalization( ELanguage eLang ) +{ + COMPILE_TIME_ASSERT( Q_ARRAYSIZE(s_LanguageNames) == k_Lang_MAX + 1 ); + if ( s_LanguageNames[ eLang + 1 ].m_ELanguage == eLang ) + { + Assert( eLang + 1 < ARRAYSIZE(s_LanguageNames) ); + return s_LanguageNames[ eLang + 1 ].m_pchVGUILocalizationName; + } + + Assert( !"enum ELanguage order mismatched from Language_t s_LanguageNames, fix it!" ); + return s_LanguageNames[0].m_pchVGUILocalizationName; +} + diff --git a/sp/src/common/language.h b/sp/src/common/language.h index 7ccc4562..2337c236 100644 --- a/sp/src/common/language.h +++ b/sp/src/common/language.h @@ -1,55 +1,55 @@ -//========= Copyright Valve Corporation, All rights reserved. ============// -// -// Purpose: represent a canonical list of the languages we support, -// -//============================================================================= - -#ifndef LANG_H -#define LANG_H -#ifdef _WIN32 -#pragma once -#endif - -// if you change this enum also change language.cpp:s_LanguageNames -enum ELanguage -{ - k_Lang_None = -1, - k_Lang_First = 0, - k_Lang_English = 0, - k_Lang_German, - k_Lang_French, - k_Lang_Italian, - k_Lang_Korean, - k_Lang_Spanish, - k_Lang_Simplified_Chinese, - k_Lang_Traditional_Chinese, - k_Lang_Russian, - k_Lang_Thai, - k_Lang_Japanese, - k_Lang_Portuguese, - k_Lang_Polish, - k_Lang_Danish, - k_Lang_Dutch, - k_Lang_Finnish, - k_Lang_Norwegian, - k_Lang_Swedish, - k_Lang_Romanian, - k_Lang_Turkish, - k_Lang_Hungarian, - k_Lang_Czech, - k_Lang_Brazilian, - k_Lang_Bulgarian, - k_Lang_Greek, - k_Lang_MAX -}; - -#define FOR_EACH_LANGUAGE( eLang ) for ( int eLang = (int)k_Lang_First; eLang < k_Lang_MAX; ++eLang ) - -ELanguage PchLanguageToELanguage(const char *pchShortName, ELanguage eDefault = k_Lang_English); -ELanguage PchLanguageICUCodeToELanguage( const char *pchICUCode, ELanguage eDefault = k_Lang_English ); -const char *GetLanguageShortName( ELanguage eLang ); -const char *GetLanguageICUName( ELanguage eLang ); -const char *GetLanguageVGUILocalization( ELanguage eLang ); -const char *GetLanguageName( ELanguage eLang ); - -#endif /* LANG_H */ +//========= Copyright Valve Corporation, All rights reserved. ============// +// +// Purpose: represent a canonical list of the languages we support, +// +//============================================================================= + +#ifndef LANG_H +#define LANG_H +#ifdef _WIN32 +#pragma once +#endif + +// if you change this enum also change language.cpp:s_LanguageNames +enum ELanguage +{ + k_Lang_None = -1, + k_Lang_First = 0, + k_Lang_English = 0, + k_Lang_German, + k_Lang_French, + k_Lang_Italian, + k_Lang_Korean, + k_Lang_Spanish, + k_Lang_Simplified_Chinese, + k_Lang_Traditional_Chinese, + k_Lang_Russian, + k_Lang_Thai, + k_Lang_Japanese, + k_Lang_Portuguese, + k_Lang_Polish, + k_Lang_Danish, + k_Lang_Dutch, + k_Lang_Finnish, + k_Lang_Norwegian, + k_Lang_Swedish, + k_Lang_Romanian, + k_Lang_Turkish, + k_Lang_Hungarian, + k_Lang_Czech, + k_Lang_Brazilian, + k_Lang_Bulgarian, + k_Lang_Greek, + k_Lang_MAX +}; + +#define FOR_EACH_LANGUAGE( eLang ) for ( int eLang = (int)k_Lang_First; eLang < k_Lang_MAX; ++eLang ) + +ELanguage PchLanguageToELanguage(const char *pchShortName, ELanguage eDefault = k_Lang_English); +ELanguage PchLanguageICUCodeToELanguage( const char *pchICUCode, ELanguage eDefault = k_Lang_English ); +const char *GetLanguageShortName( ELanguage eLang ); +const char *GetLanguageICUName( ELanguage eLang ); +const char *GetLanguageVGUILocalization( ELanguage eLang ); +const char *GetLanguageName( ELanguage eLang ); + +#endif /* LANG_H */ diff --git a/sp/src/common/proto_version.h b/sp/src/common/proto_version.h index e9ccfe1d..c4e7ca04 100644 --- a/sp/src/common/proto_version.h +++ b/sp/src/common/proto_version.h @@ -1,49 +1,49 @@ -//========= Copyright Valve Corporation, All rights reserved. ============// -// -// Purpose: -// -// $NoKeywords: $ -// -//=============================================================================// -#if !defined( PROTO_VERSION_H ) -#define PROTO_VERSION_H -#ifdef _WIN32 -#pragma once -#endif - -// The current network protocol version. Changing this makes clients and servers incompatible -#define PROTOCOL_VERSION 24 - -#define DEMO_BACKWARDCOMPATABILITY - -// For backward compatibility of demo files (NET_MAX_PAYLOAD_BITS went away) -#define PROTOCOL_VERSION_23 23 - -// For backward compatibility of demo files (sound index bits used to = 13 ) -#define PROTOCOL_VERSION_22 22 - -// For backward compatibility of demo files (before the special DSP was shipped to public) -#define PROTOCOL_VERSION_21 21 - -// For backward compatibility of demo files (old-style dynamic model loading) -#define PROTOCOL_VERSION_20 20 - -// For backward compatibility of demo files (post Halloween sound flag extra bit) -#define PROTOCOL_VERSION_19 19 - -// For backward compatibility of demo files (pre Halloween sound flag extra bit) -#define PROTOCOL_VERSION_18 18 - -// For backward compatibility of demo files (MD5 in map version) -#define PROTOCOL_VERSION_17 17 - -// For backward compatibility of demo files (create string tables compression flag) -#define PROTOCOL_VERSION_14 14 - -// For backward compatibility of demo files -#define PROTOCOL_VERSION_12 12 - -// The PROTOCOL_VERSION when replay shipped to public -#define PROTOCOL_VERSION_REPLAY 16 - -#endif +//========= Copyright Valve Corporation, All rights reserved. ============// +// +// Purpose: +// +// $NoKeywords: $ +// +//=============================================================================// +#if !defined( PROTO_VERSION_H ) +#define PROTO_VERSION_H +#ifdef _WIN32 +#pragma once +#endif + +// The current network protocol version. Changing this makes clients and servers incompatible +#define PROTOCOL_VERSION 24 + +#define DEMO_BACKWARDCOMPATABILITY + +// For backward compatibility of demo files (NET_MAX_PAYLOAD_BITS went away) +#define PROTOCOL_VERSION_23 23 + +// For backward compatibility of demo files (sound index bits used to = 13 ) +#define PROTOCOL_VERSION_22 22 + +// For backward compatibility of demo files (before the special DSP was shipped to public) +#define PROTOCOL_VERSION_21 21 + +// For backward compatibility of demo files (old-style dynamic model loading) +#define PROTOCOL_VERSION_20 20 + +// For backward compatibility of demo files (post Halloween sound flag extra bit) +#define PROTOCOL_VERSION_19 19 + +// For backward compatibility of demo files (pre Halloween sound flag extra bit) +#define PROTOCOL_VERSION_18 18 + +// For backward compatibility of demo files (MD5 in map version) +#define PROTOCOL_VERSION_17 17 + +// For backward compatibility of demo files (create string tables compression flag) +#define PROTOCOL_VERSION_14 14 + +// For backward compatibility of demo files +#define PROTOCOL_VERSION_12 12 + +// The PROTOCOL_VERSION when replay shipped to public +#define PROTOCOL_VERSION_REPLAY 16 + +#endif diff --git a/sp/src/common/qlimits.h b/sp/src/common/qlimits.h index 839cd75b..59bdde2f 100644 --- a/sp/src/common/qlimits.h +++ b/sp/src/common/qlimits.h @@ -1,35 +1,35 @@ -//========= Copyright Valve Corporation, All rights reserved. ============// -// -// Purpose: -// -// $NoKeywords: $ -//=============================================================================// - -#ifndef QLIMITS_H -#define QLIMITS_H - -#if defined( _WIN32 ) -#pragma once -#endif - -// DATA STRUCTURE INFO - -#define MAX_NUM_ARGVS 50 - -// SYSTEM INFO -#define MAX_QPATH 96 // max length of a game pathname -#define MAX_OSPATH 260 // max length of a filesystem pathname - -#define ON_EPSILON 0.1 // point on plane side epsilon - - -// Resource counts; -#define MAX_MODEL_INDEX_BITS 11 // sent as a short -#define MAX_MODELS (1<GetReplay() - virtual IReplayManager *GetReplayManager() = 0; - virtual IReplayMovieRenderer *GetMovieRenderer() = 0; - virtual IReplayMovieManager *GetMovieManager() = 0; - virtual IReplayScreenshotManager *GetScreenshotManager() = 0; - virtual IReplayPerformanceManager *GetPerformanceManager() = 0; - virtual IReplayPerformanceController *GetPerformanceController() = 0; - virtual IReplayRenderQueue *GetRenderQueue() = 0; - virtual void SetMovieRenderer( IReplayMovieRenderer *pRenderer ) = 0; // Set to be the panel that renders replay movies, or NULL when nothing is rendering - virtual void OnSignonStateFull() = 0; - virtual void OnClientSideDisconnect() = 0; // Called when client disconnects - virtual void PlayReplay( ReplayHandle_t hReplay, int iPerformance, bool bPlaySound ) = 0; // Play the given replay, from spawn tick to death tick - virtual bool ReconstructReplayIfNecessary( CReplay *pReplay ) = 0; - virtual void OnPlayerSpawn() = 0; // Called on the client when player is spawned - virtual void OnPlayerClassChanged() = 0; // Called when the player's class changes - we use this instead of an event for immediacy - virtual void GetPlaybackTimes( float &flOutTime, float &flOutLength, const CReplay *pReplay, const CReplayPerformance *pPerformance ) = 0; // Calculate the current time and length of a replay or performance - takes in tick and out tick into account for performances - flCurTime should be gpGlobals->curtime. pPerformance can be NULL. - virtual uint64 GetServerSessionId( ReplayHandle_t hReplay ) = 0; -}; - -//---------------------------------------------------------------------------------------- - -#endif // ICLIENTREPLAYCONTEXT_H +//========= Copyright Valve Corporation, All rights reserved. ============// +// +//=======================================================================================// + +#ifndef ICLIENTREPLAYCONTEXT_H +#define ICLIENTREPLAYCONTEXT_H +#ifdef _WIN32 +#pragma once +#endif + +//---------------------------------------------------------------------------------------- + +#include "replay/ireplaycontext.h" +#include "replay/replayhandle.h" + +//---------------------------------------------------------------------------------------- + +#define REPLAYHISTORYMANAGER_INTERFACE_VERSION_CLIENT "VENGINE_CLIENT_REPLAY_HISTORY_MANAGER_001" + +//---------------------------------------------------------------------------------------- + +class CReplay; +class CReplayPerformance; +class IReplayManager; +class IReplayMovieManager; +class IReplayMovieRenderer; +class IReplayScreenshotManager; +class IReplayPerformanceManager; +class IReplayPerformanceController; +class IReplayRenderQueue; + +//---------------------------------------------------------------------------------------- + +class IClientReplayContext : public IReplayContext +{ +public: + virtual CReplay *GetReplay( ReplayHandle_t hReplay ) = 0; // Shorthand to GetReplayManager()->GetReplay() + virtual IReplayManager *GetReplayManager() = 0; + virtual IReplayMovieRenderer *GetMovieRenderer() = 0; + virtual IReplayMovieManager *GetMovieManager() = 0; + virtual IReplayScreenshotManager *GetScreenshotManager() = 0; + virtual IReplayPerformanceManager *GetPerformanceManager() = 0; + virtual IReplayPerformanceController *GetPerformanceController() = 0; + virtual IReplayRenderQueue *GetRenderQueue() = 0; + virtual void SetMovieRenderer( IReplayMovieRenderer *pRenderer ) = 0; // Set to be the panel that renders replay movies, or NULL when nothing is rendering + virtual void OnSignonStateFull() = 0; + virtual void OnClientSideDisconnect() = 0; // Called when client disconnects + virtual void PlayReplay( ReplayHandle_t hReplay, int iPerformance, bool bPlaySound ) = 0; // Play the given replay, from spawn tick to death tick + virtual bool ReconstructReplayIfNecessary( CReplay *pReplay ) = 0; + virtual void OnPlayerSpawn() = 0; // Called on the client when player is spawned + virtual void OnPlayerClassChanged() = 0; // Called when the player's class changes - we use this instead of an event for immediacy + virtual void GetPlaybackTimes( float &flOutTime, float &flOutLength, const CReplay *pReplay, const CReplayPerformance *pPerformance ) = 0; // Calculate the current time and length of a replay or performance - takes in tick and out tick into account for performances - flCurTime should be gpGlobals->curtime. pPerformance can be NULL. + virtual uint64 GetServerSessionId( ReplayHandle_t hReplay ) = 0; +}; + +//---------------------------------------------------------------------------------------- + +#endif // ICLIENTREPLAYCONTEXT_H diff --git a/sp/src/common/replay/iclientreplayhistorymanager.h b/sp/src/common/replay/iclientreplayhistorymanager.h index 6eb3f9eb..8013ca04 100644 --- a/sp/src/common/replay/iclientreplayhistorymanager.h +++ b/sp/src/common/replay/iclientreplayhistorymanager.h @@ -1,104 +1,104 @@ -//========= Copyright Valve Corporation, All rights reserved. ============// -// -//=======================================================================================// - -#ifndef ICLIENTREPLAYHISTORYMANAGER_H -#define ICLIENTREPLAYHISTORYMANAGER_H -#ifdef _WIN32 -#pragma once -#endif - -//---------------------------------------------------------------------------------------- - -#include "replay/replayhandle.h" -#include "replay/screenshot.h" -#include "interface.h" -#include "qlimits.h" -#include "convar.h" -#include "engine/http.h" -#include "tier1/utllinkedlist.h" -#include "tier1/checksum_crc.h" -#include - -//---------------------------------------------------------------------------------------- - -class IReplayDownloadGroup; -class IReplayDownloadGroupHelper; -class CDmxElement; -class KeyValues; -struct CaptureScreenshotParams_t; -struct RenderMovieParams_t; -class CBaseReplay; -class CReplay; -class IReplayMovieRenderer; -class IReplayMovieManager; -class IReplayMovie; -class IReplayPerformanceManager; -class IGameEvent; - -//---------------------------------------------------------------------------------------- - -class IClientReplayHistoryManager : public IBaseInterface -{ -public: - virtual bool Init( CreateInterfaceFn fnCreateFactory ) = 0; - virtual void Shutdown() = 0; - virtual void Think() = 0; - - virtual bool IsInitialized() const = 0; - virtual bool Commit( CBaseReplay *pNewReplay ) = 0; - - virtual void Save() = 0; // Write the entire index and any replays/groups/movies that are marked as dirty - virtual void FlagReplayForFlush( CBaseReplay *pReplay, bool bForceImmediateWrite ) = 0; // Mark the given replay as dirty - flush to disk at the next opportunity (see CBaseReplayHistoryManager::FlushThink()) - - virtual void Nuke() = 0; - - virtual void DeleteReplay( ReplayHandle_t hReplay, bool bNotifyUI ) = 0; - virtual CBaseReplay *GetReplay( ReplayHandle_t hReplay ) = 0; - - virtual const char *GetBaseDirectory() = 0; // Returns full directory to wherever replays.dmx lives, e.g. c:\program files (x86)\steam\steamapps\someuser\team fortress 2\game\tf\replays\client\ (or server\) - NOTE: includes trailing slash - virtual const char *GetReplaysSubDir() = 0; // Returns "client" or "server" - - // For loop through all replays - indices should not be cached - virtual int GetReplayCount() const = 0; -// virtual CBaseReplay *GetReplayAtIndex( int nIndex ) = 0; - - virtual const char *GetFullReplayPath() = 0; // Get c:\...\game\tf\replays\\ - - // Client-specific - virtual int GetAdjustedDeathTick( CReplay *pReplay ) = 0; - virtual void FlagDownloadGroupForFlush( IReplayDownloadGroup *pGroup, bool bForceImmediate ) = 0; - virtual void FlagMovieForFlush( IReplayMovie *pMovie, bool bForceImmediate ) = 0; // Flag the movie for flush - if pMovie is NULL, mark the index for flush - virtual void SetMovieRenderer( IReplayMovieRenderer *pRenderer ) = 0; // Set to be the panel that renders replay movies, or NULL when nothing is rendering - virtual bool ShouldGameRenderView() = 0; // Called from V_RenderView() to determine whether the game should render - used during movie rendering - virtual int GetUnrenderedReplayCount() = 0; // Get the number of unrendered replays - virtual void UpdateCurrentReplayDataFromServer() = 0; // Updates start tick, current file url, demo filename - virtual void LinkReplayToDownloadGroup() = 0; - virtual void CaptureScreenshot( CaptureScreenshotParams_t ¶ms ) = 0; // Schedules a screenshot capture at flDelay seconds in the future - virtual void DoCaptureScreenshot() = 0; // Takes the screenshot right now - virtual bool ShouldCaptureScreenshot() = 0; // Is screenshot scheduled to be taken right now? - virtual void GetUnpaddedScreenshotSize( int &nWidth, int &nHeight ) = 0; // Get the dimensions for a screenshot if we take one right now, based on replay_screenshotresolution and the current aspect ratio - virtual void DeleteScreenshotsForReplay( CReplay *pReplay ) = 0; // Deletes all screenshots associated with the given replay - virtual void PlayReplay( ReplayHandle_t hReplay ) = 0; // Play the given replay, from spawn tick to death tick - virtual void RenderMovie( RenderMovieParams_t const& params ) = 0; // Renders the given replay - or if params.hReplay is -1, render all unrendered replays - virtual void CompleteRender( bool bSuccess ) = 0; - virtual void OnClientSideDisconnect() = 0; // Called when client disconnects - virtual void OnSignonStateFull() = 0; - virtual void OnPlayerSpawn() = 0; // Called on the client when player is spawned - virtual void OnPlayerClassChanged() = 0; // Called when the player's class changes - we use this instead of an event for immediacy - virtual void OnReplayRecordingCvarChanged() = 0; // Called (on client only) when replay_recording is set to 1 - virtual void OnGroupDeleted() = 0; - virtual CReplay *GetPlayingReplay() = 0; // Get the currently playing replay, otherwise NULL if one isn't playing - virtual CReplay *GetReplayForCurrentLife() = 0; // Gets the current replay (constant from local player spawn until next spawn/disconnect/exit) - virtual bool IsRendering() = 0; // Are we currently rendering a movie? - virtual void CancelRender() = 0; // If we're currently rendering, cancel - virtual IReplayMovieManager *GetMovieManager() = 0; - virtual IReplayMovieRenderer *GetMovieRenderer() = 0; - virtual const RenderMovieParams_t *GetRenderSettings() = 0; - virtual IReplayDownloadGroupHelper *GetDownloadGroupHelper() = 0; - virtual IReplayPerformanceManager *GetPerformanceManager() = 0; -}; - -//---------------------------------------------------------------------------------------- - -#endif // ICLIENTREPLAYHISTORYMANAGER_H +//========= Copyright Valve Corporation, All rights reserved. ============// +// +//=======================================================================================// + +#ifndef ICLIENTREPLAYHISTORYMANAGER_H +#define ICLIENTREPLAYHISTORYMANAGER_H +#ifdef _WIN32 +#pragma once +#endif + +//---------------------------------------------------------------------------------------- + +#include "replay/replayhandle.h" +#include "replay/screenshot.h" +#include "interface.h" +#include "qlimits.h" +#include "convar.h" +#include "engine/http.h" +#include "tier1/utllinkedlist.h" +#include "tier1/checksum_crc.h" +#include + +//---------------------------------------------------------------------------------------- + +class IReplayDownloadGroup; +class IReplayDownloadGroupHelper; +class CDmxElement; +class KeyValues; +struct CaptureScreenshotParams_t; +struct RenderMovieParams_t; +class CBaseReplay; +class CReplay; +class IReplayMovieRenderer; +class IReplayMovieManager; +class IReplayMovie; +class IReplayPerformanceManager; +class IGameEvent; + +//---------------------------------------------------------------------------------------- + +class IClientReplayHistoryManager : public IBaseInterface +{ +public: + virtual bool Init( CreateInterfaceFn fnCreateFactory ) = 0; + virtual void Shutdown() = 0; + virtual void Think() = 0; + + virtual bool IsInitialized() const = 0; + virtual bool Commit( CBaseReplay *pNewReplay ) = 0; + + virtual void Save() = 0; // Write the entire index and any replays/groups/movies that are marked as dirty + virtual void FlagReplayForFlush( CBaseReplay *pReplay, bool bForceImmediateWrite ) = 0; // Mark the given replay as dirty - flush to disk at the next opportunity (see CBaseReplayHistoryManager::FlushThink()) + + virtual void Nuke() = 0; + + virtual void DeleteReplay( ReplayHandle_t hReplay, bool bNotifyUI ) = 0; + virtual CBaseReplay *GetReplay( ReplayHandle_t hReplay ) = 0; + + virtual const char *GetBaseDirectory() = 0; // Returns full directory to wherever replays.dmx lives, e.g. c:\program files (x86)\steam\steamapps\someuser\team fortress 2\game\tf\replays\client\ (or server\) - NOTE: includes trailing slash + virtual const char *GetReplaysSubDir() = 0; // Returns "client" or "server" + + // For loop through all replays - indices should not be cached + virtual int GetReplayCount() const = 0; +// virtual CBaseReplay *GetReplayAtIndex( int nIndex ) = 0; + + virtual const char *GetFullReplayPath() = 0; // Get c:\...\game\tf\replays\\ + + // Client-specific + virtual int GetAdjustedDeathTick( CReplay *pReplay ) = 0; + virtual void FlagDownloadGroupForFlush( IReplayDownloadGroup *pGroup, bool bForceImmediate ) = 0; + virtual void FlagMovieForFlush( IReplayMovie *pMovie, bool bForceImmediate ) = 0; // Flag the movie for flush - if pMovie is NULL, mark the index for flush + virtual void SetMovieRenderer( IReplayMovieRenderer *pRenderer ) = 0; // Set to be the panel that renders replay movies, or NULL when nothing is rendering + virtual bool ShouldGameRenderView() = 0; // Called from V_RenderView() to determine whether the game should render - used during movie rendering + virtual int GetUnrenderedReplayCount() = 0; // Get the number of unrendered replays + virtual void UpdateCurrentReplayDataFromServer() = 0; // Updates start tick, current file url, demo filename + virtual void LinkReplayToDownloadGroup() = 0; + virtual void CaptureScreenshot( CaptureScreenshotParams_t ¶ms ) = 0; // Schedules a screenshot capture at flDelay seconds in the future + virtual void DoCaptureScreenshot() = 0; // Takes the screenshot right now + virtual bool ShouldCaptureScreenshot() = 0; // Is screenshot scheduled to be taken right now? + virtual void GetUnpaddedScreenshotSize( int &nWidth, int &nHeight ) = 0; // Get the dimensions for a screenshot if we take one right now, based on replay_screenshotresolution and the current aspect ratio + virtual void DeleteScreenshotsForReplay( CReplay *pReplay ) = 0; // Deletes all screenshots associated with the given replay + virtual void PlayReplay( ReplayHandle_t hReplay ) = 0; // Play the given replay, from spawn tick to death tick + virtual void RenderMovie( RenderMovieParams_t const& params ) = 0; // Renders the given replay - or if params.hReplay is -1, render all unrendered replays + virtual void CompleteRender( bool bSuccess ) = 0; + virtual void OnClientSideDisconnect() = 0; // Called when client disconnects + virtual void OnSignonStateFull() = 0; + virtual void OnPlayerSpawn() = 0; // Called on the client when player is spawned + virtual void OnPlayerClassChanged() = 0; // Called when the player's class changes - we use this instead of an event for immediacy + virtual void OnReplayRecordingCvarChanged() = 0; // Called (on client only) when replay_recording is set to 1 + virtual void OnGroupDeleted() = 0; + virtual CReplay *GetPlayingReplay() = 0; // Get the currently playing replay, otherwise NULL if one isn't playing + virtual CReplay *GetReplayForCurrentLife() = 0; // Gets the current replay (constant from local player spawn until next spawn/disconnect/exit) + virtual bool IsRendering() = 0; // Are we currently rendering a movie? + virtual void CancelRender() = 0; // If we're currently rendering, cancel + virtual IReplayMovieManager *GetMovieManager() = 0; + virtual IReplayMovieRenderer *GetMovieRenderer() = 0; + virtual const RenderMovieParams_t *GetRenderSettings() = 0; + virtual IReplayDownloadGroupHelper *GetDownloadGroupHelper() = 0; + virtual IReplayPerformanceManager *GetPerformanceManager() = 0; +}; + +//---------------------------------------------------------------------------------------- + +#endif // ICLIENTREPLAYHISTORYMANAGER_H diff --git a/sp/src/common/replay/ienginereplay.h b/sp/src/common/replay/ienginereplay.h index 90de4d3b..98de9495 100644 --- a/sp/src/common/replay/ienginereplay.h +++ b/sp/src/common/replay/ienginereplay.h @@ -1,116 +1,116 @@ -//========= Copyright Valve Corporation, All rights reserved. ============// -// -//=======================================================================================// - -#ifndef IENGINEREPLAY_H -#define IENGINEREPLAY_H -#ifdef _WIN32 -#pragma once -#endif - -//---------------------------------------------------------------------------------------- - -#include "interface.h" - -//---------------------------------------------------------------------------------------- - -#define ENGINE_REPLAY_INTERFACE_VERSION "EngineReplay001" - -#if !defined( DEDICATED ) -# define ENGINE_REPLAY_CLIENT_INTERFACE_VERSION "EngineClientReplay001" -#endif - -//---------------------------------------------------------------------------------------- - -class IServer; -class INetChannel; -class IReplayServer; -class IClientEntityList; -class IClientReplay; -struct demoheader_t; -class CGlobalVarsBase; -class IDemoBuffer; -class CBaseRecordingSessionBlock; - -//---------------------------------------------------------------------------------------- - -// -// Allows the replay, client & server DLL's to talk to the engine -// -class IEngineReplay : public IBaseInterface -{ -public: - virtual bool IsSupportedModAndPlatform() = 0; - - virtual float GetHostTime() = 0; - virtual int GetHostTickCount() = 0; - virtual int TimeToTicks( float flTime ) = 0; - virtual float TicksToTime( int nTick ) = 0; - - virtual bool ReadDemoHeader( const char *pFilename, demoheader_t &header ) = 0; - virtual const char *GetGameDir() = 0; - virtual void Cbuf_AddText( const char *pCmd ) = 0; - virtual void Cbuf_Execute() = 0; - virtual void Host_Disconnect( bool bShowMainMenu ) = 0; - virtual void HostState_Shutdown() = 0; - virtual const char *GetModDir() = 0; - - virtual bool CopyFile( const char *pSource, const char *pDest ) = 0; - - virtual bool LZSS_Compress( char *pDest, unsigned int *pDestLen, const char *pSource, unsigned int nSourceLen ) = 0; - virtual bool LZSS_Decompress( char *pDest, unsigned int *pDestLen, const char *pSource, unsigned int nSourceLen ) = 0; - - virtual bool MD5_HashBuffer( unsigned char pDigest[16], const unsigned char *pBuffer, int nSize, unsigned int pSeed[4] ) = 0; - - // Server-specific - virtual IReplayServer *GetReplayServer() = 0; - virtual IServer *GetReplayServerAsIServer() = 0; - virtual IServer *GetGameServer() = 0; - virtual bool GetSessionRecordBuffer( uint8 **ppSessionBuffer, int *pSize ) = 0; - virtual bool IsDedicated() = 0; - virtual void ResetReplayRecordBuffer() = 0; - virtual demoheader_t *GetReplayDemoHeader() = 0; - virtual void RecalculateTags() = 0; - virtual bool NET_GetHostnameAsIP( const char *pHostname, char *pOut, int nOutSize ) = 0; -}; - -// -// Allows the replay and client DLL's to talk to the engine -// -#if !defined( DEDICATED ) -class IEngineClientReplay : public IBaseInterface -{ -public: - virtual INetChannel *GetNetChannel() = 0; - virtual bool IsConnected() = 0; - virtual bool IsListenServer() = 0; - virtual float GetLastServerTickTime() = 0; - virtual const char *GetLevelName() = 0; - virtual const char *GetLevelNameShort() = 0; - virtual int GetPlayerSlot() = 0; - virtual bool IsPlayingReplayDemo() = 0; - virtual IClientEntityList *GetClientEntityList() = 0; - virtual IClientReplay *GetClientReplayInt() = 0; - virtual uint32 GetClientSteamID() = 0; - virtual void Con_NPrintf( int nPos, PRINTF_FORMAT_STRING const char *pFormat, ... ) = 0; - virtual CGlobalVarsBase *GetClientGlobalVars() = 0; - virtual void VGui_PlaySound( const char *pSound ) = 0; - virtual void EngineVGui_ConfirmQuit() = 0; - virtual int GetScreenWidth() = 0; - virtual int GetScreenHeight() = 0; - virtual bool IsDemoPlayingBack() = 0; - virtual bool IsGamePathValidAndSafeForDownload( const char *pGamePath ) = 0; - virtual bool IsInGame() = 0; - - virtual void InitSoundRecord() = 0; - - virtual void Wave_CreateTmpFile( const char *pFilename ) = 0; - virtual void Wave_AppendTmpFile( const char *pFilename, void *pBuffer, int nNumSamples ) = 0; - virtual void Wave_FixupTmpFile( const char *pFilename ) = 0; - -}; -#endif // !defined( DEDICATED ) - -//---------------------------------------------------------------------------------------- - +//========= Copyright Valve Corporation, All rights reserved. ============// +// +//=======================================================================================// + +#ifndef IENGINEREPLAY_H +#define IENGINEREPLAY_H +#ifdef _WIN32 +#pragma once +#endif + +//---------------------------------------------------------------------------------------- + +#include "interface.h" + +//---------------------------------------------------------------------------------------- + +#define ENGINE_REPLAY_INTERFACE_VERSION "EngineReplay001" + +#if !defined( DEDICATED ) +# define ENGINE_REPLAY_CLIENT_INTERFACE_VERSION "EngineClientReplay001" +#endif + +//---------------------------------------------------------------------------------------- + +class IServer; +class INetChannel; +class IReplayServer; +class IClientEntityList; +class IClientReplay; +struct demoheader_t; +class CGlobalVarsBase; +class IDemoBuffer; +class CBaseRecordingSessionBlock; + +//---------------------------------------------------------------------------------------- + +// +// Allows the replay, client & server DLL's to talk to the engine +// +class IEngineReplay : public IBaseInterface +{ +public: + virtual bool IsSupportedModAndPlatform() = 0; + + virtual float GetHostTime() = 0; + virtual int GetHostTickCount() = 0; + virtual int TimeToTicks( float flTime ) = 0; + virtual float TicksToTime( int nTick ) = 0; + + virtual bool ReadDemoHeader( const char *pFilename, demoheader_t &header ) = 0; + virtual const char *GetGameDir() = 0; + virtual void Cbuf_AddText( const char *pCmd ) = 0; + virtual void Cbuf_Execute() = 0; + virtual void Host_Disconnect( bool bShowMainMenu ) = 0; + virtual void HostState_Shutdown() = 0; + virtual const char *GetModDir() = 0; + + virtual bool CopyFile( const char *pSource, const char *pDest ) = 0; + + virtual bool LZSS_Compress( char *pDest, unsigned int *pDestLen, const char *pSource, unsigned int nSourceLen ) = 0; + virtual bool LZSS_Decompress( char *pDest, unsigned int *pDestLen, const char *pSource, unsigned int nSourceLen ) = 0; + + virtual bool MD5_HashBuffer( unsigned char pDigest[16], const unsigned char *pBuffer, int nSize, unsigned int pSeed[4] ) = 0; + + // Server-specific + virtual IReplayServer *GetReplayServer() = 0; + virtual IServer *GetReplayServerAsIServer() = 0; + virtual IServer *GetGameServer() = 0; + virtual bool GetSessionRecordBuffer( uint8 **ppSessionBuffer, int *pSize ) = 0; + virtual bool IsDedicated() = 0; + virtual void ResetReplayRecordBuffer() = 0; + virtual demoheader_t *GetReplayDemoHeader() = 0; + virtual void RecalculateTags() = 0; + virtual bool NET_GetHostnameAsIP( const char *pHostname, char *pOut, int nOutSize ) = 0; +}; + +// +// Allows the replay and client DLL's to talk to the engine +// +#if !defined( DEDICATED ) +class IEngineClientReplay : public IBaseInterface +{ +public: + virtual INetChannel *GetNetChannel() = 0; + virtual bool IsConnected() = 0; + virtual bool IsListenServer() = 0; + virtual float GetLastServerTickTime() = 0; + virtual const char *GetLevelName() = 0; + virtual const char *GetLevelNameShort() = 0; + virtual int GetPlayerSlot() = 0; + virtual bool IsPlayingReplayDemo() = 0; + virtual IClientEntityList *GetClientEntityList() = 0; + virtual IClientReplay *GetClientReplayInt() = 0; + virtual uint32 GetClientSteamID() = 0; + virtual void Con_NPrintf( int nPos, PRINTF_FORMAT_STRING const char *pFormat, ... ) = 0; + virtual CGlobalVarsBase *GetClientGlobalVars() = 0; + virtual void VGui_PlaySound( const char *pSound ) = 0; + virtual void EngineVGui_ConfirmQuit() = 0; + virtual int GetScreenWidth() = 0; + virtual int GetScreenHeight() = 0; + virtual bool IsDemoPlayingBack() = 0; + virtual bool IsGamePathValidAndSafeForDownload( const char *pGamePath ) = 0; + virtual bool IsInGame() = 0; + + virtual void InitSoundRecord() = 0; + + virtual void Wave_CreateTmpFile( const char *pFilename ) = 0; + virtual void Wave_AppendTmpFile( const char *pFilename, void *pBuffer, int nNumSamples ) = 0; + virtual void Wave_FixupTmpFile( const char *pFilename ) = 0; + +}; +#endif // !defined( DEDICATED ) + +//---------------------------------------------------------------------------------------- + #endif // IENGINEREPLAY_H \ No newline at end of file diff --git a/sp/src/common/replay/iqueryablereplayitem.h b/sp/src/common/replay/iqueryablereplayitem.h index dbf05c13..6e3d3f3e 100644 --- a/sp/src/common/replay/iqueryablereplayitem.h +++ b/sp/src/common/replay/iqueryablereplayitem.h @@ -1,46 +1,46 @@ -//========= Copyright Valve Corporation, All rights reserved. ============// -// -//=======================================================================================// - -#ifndef IQUERYABLEREPLAYITEM_H -#define IQUERYABLEREPLAYITEM_H -#ifdef _WIN32 -#pragma once -#endif - -//---------------------------------------------------------------------------------------- - -#include "interface.h" -#include "iqueryablereplayitem.h" -#include "replay/replayhandle.h" -#include "replay/replaytime.h" - -//---------------------------------------------------------------------------------------- - -class CReplay; - -//---------------------------------------------------------------------------------------- - -typedef int QueryableReplayItemHandle_t; - -//---------------------------------------------------------------------------------------- - -abstract_class IQueryableReplayItem : public IBaseInterface -{ -public: - virtual const CReplayTime &GetItemDate() const = 0; - virtual bool IsItemRendered() const = 0; - virtual CReplay *GetItemReplay() = 0; - virtual ReplayHandle_t GetItemReplayHandle() const = 0; - virtual QueryableReplayItemHandle_t GetItemHandle() const = 0; // Get the handle of this item - virtual const wchar_t *GetItemTitle() const = 0; - virtual void SetItemTitle( const wchar_t *pTitle ) = 0; - virtual float GetItemLength() const = 0; - virtual void *GetUserData() = 0; - virtual void SetUserData( void *pUserData ) = 0; - virtual bool IsItemAMovie() const = 0; -}; - -//---------------------------------------------------------------------------------------- - +//========= Copyright Valve Corporation, All rights reserved. ============// +// +//=======================================================================================// + +#ifndef IQUERYABLEREPLAYITEM_H +#define IQUERYABLEREPLAYITEM_H +#ifdef _WIN32 +#pragma once +#endif + +//---------------------------------------------------------------------------------------- + +#include "interface.h" +#include "iqueryablereplayitem.h" +#include "replay/replayhandle.h" +#include "replay/replaytime.h" + +//---------------------------------------------------------------------------------------- + +class CReplay; + +//---------------------------------------------------------------------------------------- + +typedef int QueryableReplayItemHandle_t; + +//---------------------------------------------------------------------------------------- + +abstract_class IQueryableReplayItem : public IBaseInterface +{ +public: + virtual const CReplayTime &GetItemDate() const = 0; + virtual bool IsItemRendered() const = 0; + virtual CReplay *GetItemReplay() = 0; + virtual ReplayHandle_t GetItemReplayHandle() const = 0; + virtual QueryableReplayItemHandle_t GetItemHandle() const = 0; // Get the handle of this item + virtual const wchar_t *GetItemTitle() const = 0; + virtual void SetItemTitle( const wchar_t *pTitle ) = 0; + virtual float GetItemLength() const = 0; + virtual void *GetUserData() = 0; + virtual void SetUserData( void *pUserData ) = 0; + virtual bool IsItemAMovie() const = 0; +}; + +//---------------------------------------------------------------------------------------- + #endif // IQUERYABLEREPLAYITEM_H \ No newline at end of file diff --git a/sp/src/common/replay/irecordingsession.h b/sp/src/common/replay/irecordingsession.h index a8c739ef..4b0046d0 100644 --- a/sp/src/common/replay/irecordingsession.h +++ b/sp/src/common/replay/irecordingsession.h @@ -1,27 +1,27 @@ -//========= Copyright Valve Corporation, All rights reserved. ============// -// -//=======================================================================================// - -#ifndef IRECORDINGSESSION_H -#define IRECORDINGSESSION_H -#ifdef _WIN32 -#pragma once -#endif - -//---------------------------------------------------------------------------------------- - -#include "interface.h" - -//---------------------------------------------------------------------------------------- - -class CBaseRecordingSessionBlock; - -class IRecordingSession : public IBaseInterface -{ -public: - virtual void AddBlock( CBaseRecordingSessionBlock *pBlock ) = 0; -}; - -//---------------------------------------------------------------------------------------- - -#endif // IRECORDINGSESSION_H +//========= Copyright Valve Corporation, All rights reserved. ============// +// +//=======================================================================================// + +#ifndef IRECORDINGSESSION_H +#define IRECORDINGSESSION_H +#ifdef _WIN32 +#pragma once +#endif + +//---------------------------------------------------------------------------------------- + +#include "interface.h" + +//---------------------------------------------------------------------------------------- + +class CBaseRecordingSessionBlock; + +class IRecordingSession : public IBaseInterface +{ +public: + virtual void AddBlock( CBaseRecordingSessionBlock *pBlock ) = 0; +}; + +//---------------------------------------------------------------------------------------- + +#endif // IRECORDINGSESSION_H diff --git a/sp/src/common/replay/irecordingsessionblockmanager.h b/sp/src/common/replay/irecordingsessionblockmanager.h index 6b2262fb..e2a6a825 100644 --- a/sp/src/common/replay/irecordingsessionblockmanager.h +++ b/sp/src/common/replay/irecordingsessionblockmanager.h @@ -1,30 +1,30 @@ -//========= Copyright Valve Corporation, All rights reserved. ============// -// -//=======================================================================================// - -#ifndef IRECORDINGSESSIONBLOCKMANAGER_H -#define IRECORDINGSESSIONBLOCKMANAGER_H -#ifdef _WIN32 -#pragma once -#endif - -//---------------------------------------------------------------------------------------- - -#include "interface.h" -#include "replay/replayhandle.h" - -//---------------------------------------------------------------------------------------- - -class IRecordingSessionBlockManager : public IBaseInterface -{ -public: - virtual CBaseRecordingSessionBlock *GetBlock( ReplayHandle_t hBlock ) = 0; - virtual void DeleteBlock( CBaseRecordingSessionBlock *pBlock ) = 0; - virtual void UnloadBlock( CBaseRecordingSessionBlock *pBlock ) = 0; - virtual const char *GetBlockPath() const = 0; - virtual void LoadBlockFromFileName( const char *pFilename, IRecordingSession *pSession ) = 0; -}; - -//---------------------------------------------------------------------------------------- - -#endif // IRECORDINGSESSIONBLOCKMANAGER_H +//========= Copyright Valve Corporation, All rights reserved. ============// +// +//=======================================================================================// + +#ifndef IRECORDINGSESSIONBLOCKMANAGER_H +#define IRECORDINGSESSIONBLOCKMANAGER_H +#ifdef _WIN32 +#pragma once +#endif + +//---------------------------------------------------------------------------------------- + +#include "interface.h" +#include "replay/replayhandle.h" + +//---------------------------------------------------------------------------------------- + +class IRecordingSessionBlockManager : public IBaseInterface +{ +public: + virtual CBaseRecordingSessionBlock *GetBlock( ReplayHandle_t hBlock ) = 0; + virtual void DeleteBlock( CBaseRecordingSessionBlock *pBlock ) = 0; + virtual void UnloadBlock( CBaseRecordingSessionBlock *pBlock ) = 0; + virtual const char *GetBlockPath() const = 0; + virtual void LoadBlockFromFileName( const char *pFilename, IRecordingSession *pSession ) = 0; +}; + +//---------------------------------------------------------------------------------------- + +#endif // IRECORDINGSESSIONBLOCKMANAGER_H diff --git a/sp/src/common/replay/irecordingsessionmanager.h b/sp/src/common/replay/irecordingsessionmanager.h index 998f1956..23cdf650 100644 --- a/sp/src/common/replay/irecordingsessionmanager.h +++ b/sp/src/common/replay/irecordingsessionmanager.h @@ -1,33 +1,33 @@ -//========= Copyright Valve Corporation, All rights reserved. ============// -// -//=======================================================================================// - -#ifndef IRECORDINGSESSIONMANAGER_H -#define IRECORDINGSESSIONMANAGER_H -#ifdef _WIN32 -#pragma once -#endif - -//---------------------------------------------------------------------------------------- - -#include "interface.h" -#include "replay/replayhandle.h" - -//---------------------------------------------------------------------------------------- - -class CBaseRecordingSession; - -//---------------------------------------------------------------------------------------- - -class IRecordingSessionManager : public IBaseInterface -{ -public: - virtual CBaseRecordingSession *FindSession( ReplayHandle_t hSession ) = 0; - virtual const CBaseRecordingSession *FindSession( ReplayHandle_t hSession ) const = 0; - virtual void FlagSessionForFlush( CBaseRecordingSession *pSession, bool bForceImmediate ) = 0; - virtual int GetServerStartTickForSession( ReplayHandle_t hSession ) = 0; -}; - -//---------------------------------------------------------------------------------------- - +//========= Copyright Valve Corporation, All rights reserved. ============// +// +//=======================================================================================// + +#ifndef IRECORDINGSESSIONMANAGER_H +#define IRECORDINGSESSIONMANAGER_H +#ifdef _WIN32 +#pragma once +#endif + +//---------------------------------------------------------------------------------------- + +#include "interface.h" +#include "replay/replayhandle.h" + +//---------------------------------------------------------------------------------------- + +class CBaseRecordingSession; + +//---------------------------------------------------------------------------------------- + +class IRecordingSessionManager : public IBaseInterface +{ +public: + virtual CBaseRecordingSession *FindSession( ReplayHandle_t hSession ) = 0; + virtual const CBaseRecordingSession *FindSession( ReplayHandle_t hSession ) const = 0; + virtual void FlagSessionForFlush( CBaseRecordingSession *pSession, bool bForceImmediate ) = 0; + virtual int GetServerStartTickForSession( ReplayHandle_t hSession ) = 0; +}; + +//---------------------------------------------------------------------------------------- + #endif // IRECORDINGSESSIONMANAGER_H \ No newline at end of file diff --git a/sp/src/common/replay/ireplaycamera.h b/sp/src/common/replay/ireplaycamera.h index 0e07be15..24ccb917 100644 --- a/sp/src/common/replay/ireplaycamera.h +++ b/sp/src/common/replay/ireplaycamera.h @@ -1,25 +1,25 @@ -//========= Copyright Valve Corporation, All rights reserved. ============// -// -//---------------------------------------------------------------------------------------- - -#ifndef IREPLAYCAMERA_H -#define IREPLAYCAMERA_H -#ifdef _WIN32 -#pragma once -#endif - -//---------------------------------------------------------------------------------------- - -#include "interface.h" - -//---------------------------------------------------------------------------------------- - -abstract_class IReplayCamera : public IBaseInterface -{ -public: - virtual void ClearOverrideView() = 0; -}; - -//---------------------------------------------------------------------------------------- - -#endif // IREPLAYCAMERA_H +//========= Copyright Valve Corporation, All rights reserved. ============// +// +//---------------------------------------------------------------------------------------- + +#ifndef IREPLAYCAMERA_H +#define IREPLAYCAMERA_H +#ifdef _WIN32 +#pragma once +#endif + +//---------------------------------------------------------------------------------------- + +#include "interface.h" + +//---------------------------------------------------------------------------------------- + +abstract_class IReplayCamera : public IBaseInterface +{ +public: + virtual void ClearOverrideView() = 0; +}; + +//---------------------------------------------------------------------------------------- + +#endif // IREPLAYCAMERA_H diff --git a/sp/src/common/replay/ireplaycontext.h b/sp/src/common/replay/ireplaycontext.h index 34430ab9..f4fda370 100644 --- a/sp/src/common/replay/ireplaycontext.h +++ b/sp/src/common/replay/ireplaycontext.h @@ -1,47 +1,47 @@ -//========= Copyright Valve Corporation, All rights reserved. ============// -// -//=======================================================================================// - -#ifndef IREPLAYCONTEXT_H -#define IREPLAYCONTEXT_H -#ifdef _WIN32 -#pragma once -#endif - -//---------------------------------------------------------------------------------------- - -#include "interface.h" -#include "replay/replayhandle.h" - -//---------------------------------------------------------------------------------------- - -class IRecordingSessionManager; -class IRecordingSessionBlockManager; -class IRecordingSession; -class IReplayErrorSystem; - -//---------------------------------------------------------------------------------------- - -class IReplayContext : public IBaseInterface -{ -public: - virtual bool Init( CreateInterfaceFn fnCreateFactory ) = 0; - virtual void Shutdown() = 0; - - virtual void Think() = 0; - - virtual bool IsInitialized() const = 0; - - virtual const char *GetRelativeBaseDir() const = 0; // Returns path to wherever the index .dmx lives relative to the game path, e.g. "replay\client\" - virtual const char *GetBaseDir() const = 0; // Returns full directory to wherever the index .dmx lives, e.g. c:\program files (x86)\steam\steamapps\\team fortress 2\tf\replays\\ -- NOTE: includes trailing slash - virtual const char *GetReplaySubDir() const = 0; // Returns "client" or "server" - - virtual IReplayErrorSystem *GetErrorSystem() = 0; - virtual IRecordingSessionManager *GetRecordingSessionManager() = 0; - virtual IRecordingSessionBlockManager *GetRecordingSessionBlockManager() = 0; - virtual IRecordingSession *GetRecordingSession( ReplayHandle_t hSession ) = 0; -}; - -//---------------------------------------------------------------------------------------- - -#endif // IREPLAYCONTEXT_H +//========= Copyright Valve Corporation, All rights reserved. ============// +// +//=======================================================================================// + +#ifndef IREPLAYCONTEXT_H +#define IREPLAYCONTEXT_H +#ifdef _WIN32 +#pragma once +#endif + +//---------------------------------------------------------------------------------------- + +#include "interface.h" +#include "replay/replayhandle.h" + +//---------------------------------------------------------------------------------------- + +class IRecordingSessionManager; +class IRecordingSessionBlockManager; +class IRecordingSession; +class IReplayErrorSystem; + +//---------------------------------------------------------------------------------------- + +class IReplayContext : public IBaseInterface +{ +public: + virtual bool Init( CreateInterfaceFn fnCreateFactory ) = 0; + virtual void Shutdown() = 0; + + virtual void Think() = 0; + + virtual bool IsInitialized() const = 0; + + virtual const char *GetRelativeBaseDir() const = 0; // Returns path to wherever the index .dmx lives relative to the game path, e.g. "replay\client\" + virtual const char *GetBaseDir() const = 0; // Returns full directory to wherever the index .dmx lives, e.g. c:\program files (x86)\steam\steamapps\\team fortress 2\tf\replays\\ -- NOTE: includes trailing slash + virtual const char *GetReplaySubDir() const = 0; // Returns "client" or "server" + + virtual IReplayErrorSystem *GetErrorSystem() = 0; + virtual IRecordingSessionManager *GetRecordingSessionManager() = 0; + virtual IRecordingSessionBlockManager *GetRecordingSessionBlockManager() = 0; + virtual IRecordingSession *GetRecordingSession( ReplayHandle_t hSession ) = 0; +}; + +//---------------------------------------------------------------------------------------- + +#endif // IREPLAYCONTEXT_H diff --git a/sp/src/common/replay/ireplaydemoplayer.h b/sp/src/common/replay/ireplaydemoplayer.h index ddd7b6de..1a8a1d5a 100644 --- a/sp/src/common/replay/ireplaydemoplayer.h +++ b/sp/src/common/replay/ireplaydemoplayer.h @@ -1,42 +1,42 @@ -//========= Copyright Valve Corporation, All rights reserved. ============// -// -//=======================================================================================// - -#ifndef IREPLAYDEMOPLAYER_H -#define IREPLAYDEMOPLAYER_H -#ifdef _WIN32 -#pragma once -#endif - -//---------------------------------------------------------------------------------------- - -#include "interface.h" -#include "replay/replay.h" - -//---------------------------------------------------------------------------------------- - -#define INTERFACEVERSION_REPLAYDEMOPLAYER "ReplayDemoPlayer001" - -//---------------------------------------------------------------------------------------- - -// -// Interface for replay demo player -// -class IReplayDemoPlayer : public IBaseInterface -{ -public: - virtual void PlayReplay( ReplayHandle_t hReplay, int iPerformance ) = 0; - virtual void PlayNextReplay() = 0; - virtual void ClearReplayList() = 0; - virtual void AddReplayToList( ReplayHandle_t hReplay, int iPerformance ) = 0; - virtual CReplay *GetCurrentReplay() = 0; - virtual CReplayPerformance *GetCurrentPerformance() = 0; // The playing replay, or NULL if playing the original replay - virtual void PauseReplay() = 0; - virtual bool IsReplayPaused() = 0; - virtual void ResumeReplay() = 0; - virtual void OnSignonStateFull() = 0; -}; - -//---------------------------------------------------------------------------------------- - +//========= Copyright Valve Corporation, All rights reserved. ============// +// +//=======================================================================================// + +#ifndef IREPLAYDEMOPLAYER_H +#define IREPLAYDEMOPLAYER_H +#ifdef _WIN32 +#pragma once +#endif + +//---------------------------------------------------------------------------------------- + +#include "interface.h" +#include "replay/replay.h" + +//---------------------------------------------------------------------------------------- + +#define INTERFACEVERSION_REPLAYDEMOPLAYER "ReplayDemoPlayer001" + +//---------------------------------------------------------------------------------------- + +// +// Interface for replay demo player +// +class IReplayDemoPlayer : public IBaseInterface +{ +public: + virtual void PlayReplay( ReplayHandle_t hReplay, int iPerformance ) = 0; + virtual void PlayNextReplay() = 0; + virtual void ClearReplayList() = 0; + virtual void AddReplayToList( ReplayHandle_t hReplay, int iPerformance ) = 0; + virtual CReplay *GetCurrentReplay() = 0; + virtual CReplayPerformance *GetCurrentPerformance() = 0; // The playing replay, or NULL if playing the original replay + virtual void PauseReplay() = 0; + virtual bool IsReplayPaused() = 0; + virtual void ResumeReplay() = 0; + virtual void OnSignonStateFull() = 0; +}; + +//---------------------------------------------------------------------------------------- + #endif // IREPLAYDEMOPLAYER_H \ No newline at end of file diff --git a/sp/src/common/replay/ireplayerrorsystem.h b/sp/src/common/replay/ireplayerrorsystem.h index 4f0c5d02..cc39b7e1 100644 --- a/sp/src/common/replay/ireplayerrorsystem.h +++ b/sp/src/common/replay/ireplayerrorsystem.h @@ -1,33 +1,33 @@ -//========= Copyright Valve Corporation, All rights reserved. ============// -// -//=======================================================================================// - -#ifndef IREPLAYERRORSYSYTEM_H -#define IREPLAYERRORSYSYTEM_H -#ifdef _WIN32 -#pragma once -#endif - -//---------------------------------------------------------------------------------------- - -#include "interface.h" - -//---------------------------------------------------------------------------------------- - -class KeyValues; - -//---------------------------------------------------------------------------------------- - -// -// Replay error system -// -class IReplayErrorSystem : public IBaseInterface -{ -public: - virtual void AddErrorFromTokenName( const char *pToken ) = 0; - virtual void AddFormattedErrorFromTokenName( const char *pFormatToken, KeyValues *pFormatArgs ) = 0; -}; - -//---------------------------------------------------------------------------------------- - +//========= Copyright Valve Corporation, All rights reserved. ============// +// +//=======================================================================================// + +#ifndef IREPLAYERRORSYSYTEM_H +#define IREPLAYERRORSYSYTEM_H +#ifdef _WIN32 +#pragma once +#endif + +//---------------------------------------------------------------------------------------- + +#include "interface.h" + +//---------------------------------------------------------------------------------------- + +class KeyValues; + +//---------------------------------------------------------------------------------------- + +// +// Replay error system +// +class IReplayErrorSystem : public IBaseInterface +{ +public: + virtual void AddErrorFromTokenName( const char *pToken ) = 0; + virtual void AddFormattedErrorFromTokenName( const char *pFormatToken, KeyValues *pFormatArgs ) = 0; +}; + +//---------------------------------------------------------------------------------------- + #endif // IREPLAYERRORSYSYTEM_H \ No newline at end of file diff --git a/sp/src/common/replay/ireplayfactory.h b/sp/src/common/replay/ireplayfactory.h index 09f0a16d..0aad205a 100644 --- a/sp/src/common/replay/ireplayfactory.h +++ b/sp/src/common/replay/ireplayfactory.h @@ -1,31 +1,31 @@ -//========= Copyright Valve Corporation, All rights reserved. ============// -// -//=======================================================================================// - -#ifndef IREPLAYFACTORY_H -#define IREPLAYFACTORY_H -#ifdef _WIN32 -#pragma once -#endif - -//---------------------------------------------------------------------------------------- - -#include "interface.h" - -//---------------------------------------------------------------------------------------- - -class CReplay; - -//---------------------------------------------------------------------------------------- - -abstract_class IReplayFactory : public IBaseInterface -{ -public: - virtual CReplay *Create() = 0; -}; - -#define INTERFACE_VERSION_REPLAY_FACTORY "IReplayFactory001" - -//---------------------------------------------------------------------------------------- - +//========= Copyright Valve Corporation, All rights reserved. ============// +// +//=======================================================================================// + +#ifndef IREPLAYFACTORY_H +#define IREPLAYFACTORY_H +#ifdef _WIN32 +#pragma once +#endif + +//---------------------------------------------------------------------------------------- + +#include "interface.h" + +//---------------------------------------------------------------------------------------- + +class CReplay; + +//---------------------------------------------------------------------------------------- + +abstract_class IReplayFactory : public IBaseInterface +{ +public: + virtual CReplay *Create() = 0; +}; + +#define INTERFACE_VERSION_REPLAY_FACTORY "IReplayFactory001" + +//---------------------------------------------------------------------------------------- + #endif // IREPLAYFACTORY_H \ No newline at end of file diff --git a/sp/src/common/replay/ireplaymanager.h b/sp/src/common/replay/ireplaymanager.h index 4f11dfdf..bf6ffd76 100644 --- a/sp/src/common/replay/ireplaymanager.h +++ b/sp/src/common/replay/ireplaymanager.h @@ -1,42 +1,42 @@ -//========= Copyright Valve Corporation, All rights reserved. ============// -// -//=======================================================================================// - -#ifndef IREPLAYMANAGER_H -#define IREPLAYMANAGER_H -#ifdef _WIN32 -#pragma once -#endif - -//---------------------------------------------------------------------------------------- - -#include "interface.h" -#include "replay/replayhandle.h" -#include "utllinkedlist.h" - -//---------------------------------------------------------------------------------------- - -class CReplay; -class IQueryableReplayItem; - -//---------------------------------------------------------------------------------------- - -class IReplayManager : public IBaseInterface -{ -public: - virtual CReplay *GetReplay( ReplayHandle_t hReplay ) = 0; - virtual CReplay *GetPlayingReplay() = 0; - virtual CReplay *GetReplayForCurrentLife() = 0; - virtual void FlagReplayForFlush( CReplay *pReplay, bool bForceImmediate ) = 0; - virtual void DeleteReplay( ReplayHandle_t hReplay, bool bNotifyUI ) = 0; - virtual int GetReplayCount() const = 0; - virtual int GetUnrenderedReplayCount() = 0; // Get the number of unrendered replays - virtual void GetReplays( CUtlLinkedList< CReplay *, int > &lstReplays ) = 0; - virtual void GetReplaysAsQueryableItems( CUtlLinkedList< IQueryableReplayItem *, int > &lstReplays ) = 0; - virtual float GetDownloadProgress( const CReplay *pReplay ) = 0; - virtual const char *GetReplaysDir() const = 0; -}; - -//---------------------------------------------------------------------------------------- - -#endif // IREPLAYMANAGER_H +//========= Copyright Valve Corporation, All rights reserved. ============// +// +//=======================================================================================// + +#ifndef IREPLAYMANAGER_H +#define IREPLAYMANAGER_H +#ifdef _WIN32 +#pragma once +#endif + +//---------------------------------------------------------------------------------------- + +#include "interface.h" +#include "replay/replayhandle.h" +#include "utllinkedlist.h" + +//---------------------------------------------------------------------------------------- + +class CReplay; +class IQueryableReplayItem; + +//---------------------------------------------------------------------------------------- + +class IReplayManager : public IBaseInterface +{ +public: + virtual CReplay *GetReplay( ReplayHandle_t hReplay ) = 0; + virtual CReplay *GetPlayingReplay() = 0; + virtual CReplay *GetReplayForCurrentLife() = 0; + virtual void FlagReplayForFlush( CReplay *pReplay, bool bForceImmediate ) = 0; + virtual void DeleteReplay( ReplayHandle_t hReplay, bool bNotifyUI ) = 0; + virtual int GetReplayCount() const = 0; + virtual int GetUnrenderedReplayCount() = 0; // Get the number of unrendered replays + virtual void GetReplays( CUtlLinkedList< CReplay *, int > &lstReplays ) = 0; + virtual void GetReplaysAsQueryableItems( CUtlLinkedList< IQueryableReplayItem *, int > &lstReplays ) = 0; + virtual float GetDownloadProgress( const CReplay *pReplay ) = 0; + virtual const char *GetReplaysDir() const = 0; +}; + +//---------------------------------------------------------------------------------------- + +#endif // IREPLAYMANAGER_H diff --git a/sp/src/common/replay/ireplaymovie.h b/sp/src/common/replay/ireplaymovie.h index 6b271111..2a2caee3 100644 --- a/sp/src/common/replay/ireplaymovie.h +++ b/sp/src/common/replay/ireplaymovie.h @@ -1,42 +1,42 @@ -//========= Copyright Valve Corporation, All rights reserved. ============// -// -//=======================================================================================// - -#ifndef IREPLAYMOVIE_H -#define IREPLAYMOVIE_H -#ifdef _WIN32 -#pragma once -#endif - -//---------------------------------------------------------------------------------------- - -#include "iqueryablereplayitem.h" -#include "replay/rendermovieparams.h" - -//---------------------------------------------------------------------------------------- - -abstract_class IReplayMovie : public IQueryableReplayItem -{ -public: - virtual ReplayHandle_t GetMovieHandle() const = 0; - virtual ReplayHandle_t GetReplayHandle() const = 0; - virtual const ReplayRenderSettings_t &GetRenderSettings() = 0; - virtual void GetFrameDimensions( int &nWidth, int &nHeight ) = 0; - virtual void SetIsRendered( bool bIsRendered ) = 0; - virtual void SetMovieFilename( const char *pFilename ) = 0; - virtual const char *GetMovieFilename() const = 0; - virtual void SetMovieTitle( const wchar_t *pTitle ) = 0; - virtual void SetRenderTime( float flRenderTime ) = 0; - virtual float GetRenderTime() const = 0; - virtual void CaptureRecordTime() = 0; - virtual void SetLength( float flLength ) = 0; - - virtual bool IsUploaded() const = 0; - virtual void SetUploaded( bool bUploaded ) = 0; - virtual void SetUploadURL( const char *pURL ) = 0; - virtual const char *GetUploadURL() const = 0; -}; - -//---------------------------------------------------------------------------------------- - +//========= Copyright Valve Corporation, All rights reserved. ============// +// +//=======================================================================================// + +#ifndef IREPLAYMOVIE_H +#define IREPLAYMOVIE_H +#ifdef _WIN32 +#pragma once +#endif + +//---------------------------------------------------------------------------------------- + +#include "iqueryablereplayitem.h" +#include "replay/rendermovieparams.h" + +//---------------------------------------------------------------------------------------- + +abstract_class IReplayMovie : public IQueryableReplayItem +{ +public: + virtual ReplayHandle_t GetMovieHandle() const = 0; + virtual ReplayHandle_t GetReplayHandle() const = 0; + virtual const ReplayRenderSettings_t &GetRenderSettings() = 0; + virtual void GetFrameDimensions( int &nWidth, int &nHeight ) = 0; + virtual void SetIsRendered( bool bIsRendered ) = 0; + virtual void SetMovieFilename( const char *pFilename ) = 0; + virtual const char *GetMovieFilename() const = 0; + virtual void SetMovieTitle( const wchar_t *pTitle ) = 0; + virtual void SetRenderTime( float flRenderTime ) = 0; + virtual float GetRenderTime() const = 0; + virtual void CaptureRecordTime() = 0; + virtual void SetLength( float flLength ) = 0; + + virtual bool IsUploaded() const = 0; + virtual void SetUploaded( bool bUploaded ) = 0; + virtual void SetUploadURL( const char *pURL ) = 0; + virtual const char *GetUploadURL() const = 0; +}; + +//---------------------------------------------------------------------------------------- + #endif // IREPLAYMOVIE_H \ No newline at end of file diff --git a/sp/src/common/replay/ireplaymoviemanager.h b/sp/src/common/replay/ireplaymoviemanager.h index b7fe0f23..40f605f0 100644 --- a/sp/src/common/replay/ireplaymoviemanager.h +++ b/sp/src/common/replay/ireplaymoviemanager.h @@ -1,56 +1,56 @@ -//========= Copyright Valve Corporation, All rights reserved. ============// -// -//=======================================================================================// - -#ifndef IREPLAYMOVIEMANAGER_H -#define IREPLAYMOVIEMANAGER_H -#ifdef _WIN32 -#pragma once -#endif - -//---------------------------------------------------------------------------------------- - -#include "interface.h" -#include "utlstring.h" -#include "utllinkedlist.h" -#include "replay/replayhandle.h" - -//---------------------------------------------------------------------------------------- - -class IReplayMovie; -class CReplay; -struct RenderMovieParams_t; -class IQueryableReplayItem; - -//---------------------------------------------------------------------------------------- - -abstract_class IReplayMovieManager : public IBaseInterface -{ -public: - virtual int GetMovieCount() = 0; - virtual void GetMovieList( CUtlLinkedList< IReplayMovie * > &list ) = 0; // Fills the list with all movies - virtual IReplayMovie *GetMovie( ReplayHandle_t hMovie ) = 0; - virtual IReplayMovie *CreateAndAddMovie( ReplayHandle_t hReplay ) = 0; // Creates and adds a movie based on the given replay - virtual void DeleteMovie( ReplayHandle_t hMovie ) = 0; // Delete a movie - virtual int GetNumMoviesDependentOnReplay( const CReplay *pReplay ) = 0; // Get the number of movies that depend on the given replay - virtual void GetCachedMovieTitleAndClear( wchar_t *pOut, int nOutBufLength ) = 0; // TODO: This is a hack - fix this - virtual void SetPendingMovie( IReplayMovie *pMovie ) = 0; - virtual IReplayMovie *GetPendingMovie() = 0; - virtual void FlagMovieForFlush( IReplayMovie *pMovie, bool bImmediate ) = 0; - virtual void GetMoviesAsQueryableItems( CUtlLinkedList< IQueryableReplayItem *, int > &lstMovies ) = 0; - virtual const char *GetRenderDir() const = 0; - virtual const char *GetRawExportDir() const = 0; - - // TODO: Is this the best place for code that actually manages rendering? - virtual bool IsRendering() const = 0; - virtual bool RenderingCancelled() const = 0; - virtual void RenderMovie( RenderMovieParams_t const& params ) = 0; // Renders the given replay - or if params.hReplay is -1, render all unrendered replays - virtual void RenderNextMovie() = 0; - virtual void CompleteRender( bool bSuccess, bool bShowBrowser ) = 0; - virtual void CancelRender() = 0; - virtual void ClearRenderCancelledFlag() = 0; -}; - -//---------------------------------------------------------------------------------------- - +//========= Copyright Valve Corporation, All rights reserved. ============// +// +//=======================================================================================// + +#ifndef IREPLAYMOVIEMANAGER_H +#define IREPLAYMOVIEMANAGER_H +#ifdef _WIN32 +#pragma once +#endif + +//---------------------------------------------------------------------------------------- + +#include "interface.h" +#include "utlstring.h" +#include "utllinkedlist.h" +#include "replay/replayhandle.h" + +//---------------------------------------------------------------------------------------- + +class IReplayMovie; +class CReplay; +struct RenderMovieParams_t; +class IQueryableReplayItem; + +//---------------------------------------------------------------------------------------- + +abstract_class IReplayMovieManager : public IBaseInterface +{ +public: + virtual int GetMovieCount() = 0; + virtual void GetMovieList( CUtlLinkedList< IReplayMovie * > &list ) = 0; // Fills the list with all movies + virtual IReplayMovie *GetMovie( ReplayHandle_t hMovie ) = 0; + virtual IReplayMovie *CreateAndAddMovie( ReplayHandle_t hReplay ) = 0; // Creates and adds a movie based on the given replay + virtual void DeleteMovie( ReplayHandle_t hMovie ) = 0; // Delete a movie + virtual int GetNumMoviesDependentOnReplay( const CReplay *pReplay ) = 0; // Get the number of movies that depend on the given replay + virtual void GetCachedMovieTitleAndClear( wchar_t *pOut, int nOutBufLength ) = 0; // TODO: This is a hack - fix this + virtual void SetPendingMovie( IReplayMovie *pMovie ) = 0; + virtual IReplayMovie *GetPendingMovie() = 0; + virtual void FlagMovieForFlush( IReplayMovie *pMovie, bool bImmediate ) = 0; + virtual void GetMoviesAsQueryableItems( CUtlLinkedList< IQueryableReplayItem *, int > &lstMovies ) = 0; + virtual const char *GetRenderDir() const = 0; + virtual const char *GetRawExportDir() const = 0; + + // TODO: Is this the best place for code that actually manages rendering? + virtual bool IsRendering() const = 0; + virtual bool RenderingCancelled() const = 0; + virtual void RenderMovie( RenderMovieParams_t const& params ) = 0; // Renders the given replay - or if params.hReplay is -1, render all unrendered replays + virtual void RenderNextMovie() = 0; + virtual void CompleteRender( bool bSuccess, bool bShowBrowser ) = 0; + virtual void CancelRender() = 0; + virtual void ClearRenderCancelledFlag() = 0; +}; + +//---------------------------------------------------------------------------------------- + #endif // IREPLAYMOVIEMANAGER_H \ No newline at end of file diff --git a/sp/src/common/replay/ireplaymovierenderer.h b/sp/src/common/replay/ireplaymovierenderer.h index 94d5117f..e70835ac 100644 --- a/sp/src/common/replay/ireplaymovierenderer.h +++ b/sp/src/common/replay/ireplaymovierenderer.h @@ -1,33 +1,33 @@ -//========= Copyright Valve Corporation, All rights reserved. ============// -// -//=======================================================================================// - -#ifndef IREPLAYMOVIERENDERER_H -#define IREPLAYMOVIERENDERER_H -#ifdef _WIN32 -#pragma once -#endif - -//---------------------------------------------------------------------------------------- - -class IReplayMovie; -struct RenderMovieParams_t; - -//---------------------------------------------------------------------------------------- - -abstract_class IReplayMovieRenderer : public IBaseInterface -{ -public: - virtual bool SetupRenderer( RenderMovieParams_t ¶ms, IReplayMovie *pMovie ) = 0; - virtual void ShutdownRenderer() = 0; - virtual void RenderVideo() = 0; - virtual void RenderAudio( unsigned char *pBuffer, int nSize, int nNumSamples ) = 0; - - virtual void SetAudioSyncFrame( bool isSync = false ) = 0; - virtual bool IsAudioSyncFrame() = 0; - virtual float GetRecordingFrameDuration() = 0; -}; - -//---------------------------------------------------------------------------------------- - -#endif // IREPLAYMOVIERENDERER_H +//========= Copyright Valve Corporation, All rights reserved. ============// +// +//=======================================================================================// + +#ifndef IREPLAYMOVIERENDERER_H +#define IREPLAYMOVIERENDERER_H +#ifdef _WIN32 +#pragma once +#endif + +//---------------------------------------------------------------------------------------- + +class IReplayMovie; +struct RenderMovieParams_t; + +//---------------------------------------------------------------------------------------- + +abstract_class IReplayMovieRenderer : public IBaseInterface +{ +public: + virtual bool SetupRenderer( RenderMovieParams_t ¶ms, IReplayMovie *pMovie ) = 0; + virtual void ShutdownRenderer() = 0; + virtual void RenderVideo() = 0; + virtual void RenderAudio( unsigned char *pBuffer, int nSize, int nNumSamples ) = 0; + + virtual void SetAudioSyncFrame( bool isSync = false ) = 0; + virtual bool IsAudioSyncFrame() = 0; + virtual float GetRecordingFrameDuration() = 0; +}; + +//---------------------------------------------------------------------------------------- + +#endif // IREPLAYMOVIERENDERER_H diff --git a/sp/src/common/replay/ireplayperformancecontroller.h b/sp/src/common/replay/ireplayperformancecontroller.h index 2479fac5..70a119e9 100644 --- a/sp/src/common/replay/ireplayperformancecontroller.h +++ b/sp/src/common/replay/ireplayperformancecontroller.h @@ -1,107 +1,107 @@ -//========= Copyright Valve Corporation, All rights reserved. ============// -// -//=======================================================================================// - -#ifndef IREPLAYPERFORMANCECONTROLLER_H -#define IREPLAYPERFORMANCECONTROLLER_H -#ifdef _WIN32 -#pragma once -#endif - -//---------------------------------------------------------------------------------------- - -#include "interface.h" -#include "tier1/strtools.h" - -//---------------------------------------------------------------------------------------- - -class IReplayPerformanceEditor; -class CReplay; -class Vector; -class QAngle; -class CReplayPerformance; - -//---------------------------------------------------------------------------------------- - -// These values are what we use to represent - -struct SetViewParams_t -{ - SetViewParams_t() { V_memset( this, 0, sizeof( SetViewParams_t ) ); } - SetViewParams_t( float flTime, Vector *pOrigin, QAngle *pAngles, float flFov, float flAccel, - float flSpeed, float flRotFilter ) - : m_flTime( flTime ), - m_pOrigin( pOrigin ), - m_pAngles( pAngles ), - m_flFov( flFov ), - m_flAccel( flAccel ), - m_flSpeed( flSpeed ), - m_flRotationFilter( flRotFilter ) - { - } - - float m_flTime; - Vector *m_pOrigin; - QAngle *m_pAngles; - float m_flFov; - - // Right now only used for updating UI during playback: - float m_flAccel; - float m_flSpeed; - float m_flRotationFilter; -}; - -//---------------------------------------------------------------------------------------- - -class IReplayPerformanceController : public IBaseInterface -{ -public: - virtual void SetEditor( IReplayPerformanceEditor *pEditor ) = 0; - - virtual bool IsPlaybackDataLeft() = 0; - - virtual void StartRecording( CReplay *pReplay, bool bSnip ) = 0; - virtual void NotifyRewinding() = 0; - - virtual void Stop() = 0; - virtual bool SaveAsync() = 0; - virtual bool SaveAsAsync( const wchar *pTitle ) = 0; - - virtual bool IsSaving() const = 0; - - virtual void SaveThink() = 0; - - virtual bool GetLastSaveStatus() const = 0; - - virtual bool IsRecording() const = 0; - virtual bool IsPlaying() const = 0; - - virtual bool IsDirty() const = 0; - virtual void NotifyDirty() = 0; - - virtual CReplayPerformance *GetPerformance() = 0; - virtual CReplayPerformance *GetSavedPerformance() = 0; - virtual bool HasSavedPerformance() = 0; - - virtual void NotifyPauseState( bool bPaused ) = 0; - - virtual void ClearRewinding() = 0; - - virtual void OnSignonStateFull() = 0; - - virtual float GetPlaybackTimeScale() const = 0; - - // - // Recorder-specific: - // - virtual void AddEvent_Camera_Change_FirstPerson( float flTime, int nEntityIndex ) = 0; - virtual void AddEvent_Camera_Change_ThirdPerson( float flTime, int nEntityIndex ) = 0; - virtual void AddEvent_Camera_Change_Free( float flTime ) = 0; - virtual void AddEvent_Camera_ChangePlayer( float flTime, int nEntIndex ) = 0; - virtual void AddEvent_Camera_SetView( const SetViewParams_t ¶ms ) = 0; - virtual void AddEvent_TimeScale( float flTime, float flScale ) = 0; -}; - -//---------------------------------------------------------------------------------------- - -#endif // IREPLAYPERFORMANCECONTROLLER_H +//========= Copyright Valve Corporation, All rights reserved. ============// +// +//=======================================================================================// + +#ifndef IREPLAYPERFORMANCECONTROLLER_H +#define IREPLAYPERFORMANCECONTROLLER_H +#ifdef _WIN32 +#pragma once +#endif + +//---------------------------------------------------------------------------------------- + +#include "interface.h" +#include "tier1/strtools.h" + +//---------------------------------------------------------------------------------------- + +class IReplayPerformanceEditor; +class CReplay; +class Vector; +class QAngle; +class CReplayPerformance; + +//---------------------------------------------------------------------------------------- + +// These values are what we use to represent + +struct SetViewParams_t +{ + SetViewParams_t() { V_memset( this, 0, sizeof( SetViewParams_t ) ); } + SetViewParams_t( float flTime, Vector *pOrigin, QAngle *pAngles, float flFov, float flAccel, + float flSpeed, float flRotFilter ) + : m_flTime( flTime ), + m_pOrigin( pOrigin ), + m_pAngles( pAngles ), + m_flFov( flFov ), + m_flAccel( flAccel ), + m_flSpeed( flSpeed ), + m_flRotationFilter( flRotFilter ) + { + } + + float m_flTime; + Vector *m_pOrigin; + QAngle *m_pAngles; + float m_flFov; + + // Right now only used for updating UI during playback: + float m_flAccel; + float m_flSpeed; + float m_flRotationFilter; +}; + +//---------------------------------------------------------------------------------------- + +class IReplayPerformanceController : public IBaseInterface +{ +public: + virtual void SetEditor( IReplayPerformanceEditor *pEditor ) = 0; + + virtual bool IsPlaybackDataLeft() = 0; + + virtual void StartRecording( CReplay *pReplay, bool bSnip ) = 0; + virtual void NotifyRewinding() = 0; + + virtual void Stop() = 0; + virtual bool SaveAsync() = 0; + virtual bool SaveAsAsync( const wchar *pTitle ) = 0; + + virtual bool IsSaving() const = 0; + + virtual void SaveThink() = 0; + + virtual bool GetLastSaveStatus() const = 0; + + virtual bool IsRecording() const = 0; + virtual bool IsPlaying() const = 0; + + virtual bool IsDirty() const = 0; + virtual void NotifyDirty() = 0; + + virtual CReplayPerformance *GetPerformance() = 0; + virtual CReplayPerformance *GetSavedPerformance() = 0; + virtual bool HasSavedPerformance() = 0; + + virtual void NotifyPauseState( bool bPaused ) = 0; + + virtual void ClearRewinding() = 0; + + virtual void OnSignonStateFull() = 0; + + virtual float GetPlaybackTimeScale() const = 0; + + // + // Recorder-specific: + // + virtual void AddEvent_Camera_Change_FirstPerson( float flTime, int nEntityIndex ) = 0; + virtual void AddEvent_Camera_Change_ThirdPerson( float flTime, int nEntityIndex ) = 0; + virtual void AddEvent_Camera_Change_Free( float flTime ) = 0; + virtual void AddEvent_Camera_ChangePlayer( float flTime, int nEntIndex ) = 0; + virtual void AddEvent_Camera_SetView( const SetViewParams_t ¶ms ) = 0; + virtual void AddEvent_TimeScale( float flTime, float flScale ) = 0; +}; + +//---------------------------------------------------------------------------------------- + +#endif // IREPLAYPERFORMANCECONTROLLER_H diff --git a/sp/src/common/replay/ireplayperformanceeditor.h b/sp/src/common/replay/ireplayperformanceeditor.h index f5a09d8c..d1eff854 100644 --- a/sp/src/common/replay/ireplayperformanceeditor.h +++ b/sp/src/common/replay/ireplayperformanceeditor.h @@ -1,33 +1,33 @@ -//========= Copyright Valve Corporation, All rights reserved. ============// -// -//=======================================================================================// - -#ifndef IREPLAYPERFORMANCEEDITOR_H -#define IREPLAYPERFORMANCEEDITOR_H -#ifdef _WIN32 -#pragma once -#endif - -//---------------------------------------------------------------------------------------- - -#include "interface.h" - -//---------------------------------------------------------------------------------------- - -class CReplay; - -//---------------------------------------------------------------------------------------- - -// -// Interface to allow the replay DLL to talk to the actual UI. -// -class IReplayPerformanceEditor : public IBaseInterface -{ -public: - virtual CReplay *GetReplay() = 0; - virtual void OnRewindComplete() = 0; -}; - -//---------------------------------------------------------------------------------------- - -#endif // IREPLAYPERFORMANCEEDITOR_H +//========= Copyright Valve Corporation, All rights reserved. ============// +// +//=======================================================================================// + +#ifndef IREPLAYPERFORMANCEEDITOR_H +#define IREPLAYPERFORMANCEEDITOR_H +#ifdef _WIN32 +#pragma once +#endif + +//---------------------------------------------------------------------------------------- + +#include "interface.h" + +//---------------------------------------------------------------------------------------- + +class CReplay; + +//---------------------------------------------------------------------------------------- + +// +// Interface to allow the replay DLL to talk to the actual UI. +// +class IReplayPerformanceEditor : public IBaseInterface +{ +public: + virtual CReplay *GetReplay() = 0; + virtual void OnRewindComplete() = 0; +}; + +//---------------------------------------------------------------------------------------- + +#endif // IREPLAYPERFORMANCEEDITOR_H diff --git a/sp/src/common/replay/ireplayperformancemanager.h b/sp/src/common/replay/ireplayperformancemanager.h index 728624fd..67852dd3 100644 --- a/sp/src/common/replay/ireplayperformancemanager.h +++ b/sp/src/common/replay/ireplayperformancemanager.h @@ -1,36 +1,36 @@ -//========= Copyright Valve Corporation, All rights reserved. ============// -// -//=======================================================================================// - -#ifndef IREPLAYPERFORMANCEMANAGER_H -#define IREPLAYPERFORMANCEMANAGER_H -#ifdef _WIN32 -#pragma once -#endif - -//---------------------------------------------------------------------------------------- - -#include "interface.h" - -//---------------------------------------------------------------------------------------- - -class CReplayPerformance; -class CReplay; - -//---------------------------------------------------------------------------------------- - -class IReplayPerformanceManager : public IBaseInterface -{ -public: - virtual CReplayPerformance *CreatePerformance( CReplay *pReplay ) = 0; - virtual void DeletePerformance( CReplayPerformance *pPerformance ) = 0; - - virtual const char *GetRelativePath() const = 0; - virtual const char *GetFullPath() const = 0; - - virtual const char *GeneratePerformanceFilename( CReplay *pReplay ) = 0; -}; - -//---------------------------------------------------------------------------------------- - -#endif // IREPLAYPERFORMANCEMANAGER_H +//========= Copyright Valve Corporation, All rights reserved. ============// +// +//=======================================================================================// + +#ifndef IREPLAYPERFORMANCEMANAGER_H +#define IREPLAYPERFORMANCEMANAGER_H +#ifdef _WIN32 +#pragma once +#endif + +//---------------------------------------------------------------------------------------- + +#include "interface.h" + +//---------------------------------------------------------------------------------------- + +class CReplayPerformance; +class CReplay; + +//---------------------------------------------------------------------------------------- + +class IReplayPerformanceManager : public IBaseInterface +{ +public: + virtual CReplayPerformance *CreatePerformance( CReplay *pReplay ) = 0; + virtual void DeletePerformance( CReplayPerformance *pPerformance ) = 0; + + virtual const char *GetRelativePath() const = 0; + virtual const char *GetFullPath() const = 0; + + virtual const char *GeneratePerformanceFilename( CReplay *pReplay ) = 0; +}; + +//---------------------------------------------------------------------------------------- + +#endif // IREPLAYPERFORMANCEMANAGER_H diff --git a/sp/src/common/replay/ireplayperformanceplaybackhandler.h b/sp/src/common/replay/ireplayperformanceplaybackhandler.h index bb3ad111..2d3146f0 100644 --- a/sp/src/common/replay/ireplayperformanceplaybackhandler.h +++ b/sp/src/common/replay/ireplayperformanceplaybackhandler.h @@ -1,36 +1,36 @@ -//========= Copyright Valve Corporation, All rights reserved. ============// -// -//=======================================================================================// - -#ifndef IREPLAYPERFORMANCEPLAYBACKHANDLER_H -#define IREPLAYPERFORMANCEPLAYBACKHANDLER_H -#ifdef _WIN32 -#pragma once -#endif - -//---------------------------------------------------------------------------------------- - -#include "interface.h" -#include "replay/ireplayperformancecontroller.h" - -//---------------------------------------------------------------------------------------- - -class Vector; -class QAngle; - -//---------------------------------------------------------------------------------------- - -class IReplayPerformancePlaybackHandler : public IBaseInterface -{ -public: - virtual void OnEvent_Camera_Change_FirstPerson( float flTime, int nEntityIndex ) = 0; - virtual void OnEvent_Camera_Change_ThirdPerson( float flTime, int nEntityIndex ) = 0; - virtual void OnEvent_Camera_Change_Free( float flTime ) = 0; - virtual void OnEvent_Camera_ChangePlayer( float flTime, int nEntIndex ) = 0; - virtual void OnEvent_Camera_SetView( const SetViewParams_t ¶ms ) = 0; - virtual void OnEvent_TimeScale( float flTime, float flScale ) = 0; -}; - -//---------------------------------------------------------------------------------------- - -#endif // IREPLAYPERFORMANCEPLAYBACKHANDLER_H +//========= Copyright Valve Corporation, All rights reserved. ============// +// +//=======================================================================================// + +#ifndef IREPLAYPERFORMANCEPLAYBACKHANDLER_H +#define IREPLAYPERFORMANCEPLAYBACKHANDLER_H +#ifdef _WIN32 +#pragma once +#endif + +//---------------------------------------------------------------------------------------- + +#include "interface.h" +#include "replay/ireplayperformancecontroller.h" + +//---------------------------------------------------------------------------------------- + +class Vector; +class QAngle; + +//---------------------------------------------------------------------------------------- + +class IReplayPerformancePlaybackHandler : public IBaseInterface +{ +public: + virtual void OnEvent_Camera_Change_FirstPerson( float flTime, int nEntityIndex ) = 0; + virtual void OnEvent_Camera_Change_ThirdPerson( float flTime, int nEntityIndex ) = 0; + virtual void OnEvent_Camera_Change_Free( float flTime ) = 0; + virtual void OnEvent_Camera_ChangePlayer( float flTime, int nEntIndex ) = 0; + virtual void OnEvent_Camera_SetView( const SetViewParams_t ¶ms ) = 0; + virtual void OnEvent_TimeScale( float flTime, float flScale ) = 0; +}; + +//---------------------------------------------------------------------------------------- + +#endif // IREPLAYPERFORMANCEPLAYBACKHANDLER_H diff --git a/sp/src/common/replay/ireplayperformanceplayer.h b/sp/src/common/replay/ireplayperformanceplayer.h index cd7e7628..5739b189 100644 --- a/sp/src/common/replay/ireplayperformanceplayer.h +++ b/sp/src/common/replay/ireplayperformanceplayer.h @@ -1,33 +1,33 @@ -//========= Copyright Valve Corporation, All rights reserved. ============// -// -//=======================================================================================// - -#ifndef IREPLAYPERFORMANCEPLAYER_H -#define IREPLAYPERFORMANCEPLAYER_H -#ifdef _WIN32 -#pragma once -#endif - -//---------------------------------------------------------------------------------------- - -#include "interface.h" - -//---------------------------------------------------------------------------------------- - -class CReplay; -class CReplayPerformance; - -//---------------------------------------------------------------------------------------- - -class IReplayPerformancePlayer : public IBaseInterface -{ -public: - virtual void BeginPerformancePlay( CReplayPerformance *pPerformance ) = 0; - virtual void EndPerformancePlay() = 0; - - virtual bool IsPlaying() const = 0; -}; - -//---------------------------------------------------------------------------------------- - -#endif // IREPLAYPERFORMANCEPLAYER_H +//========= Copyright Valve Corporation, All rights reserved. ============// +// +//=======================================================================================// + +#ifndef IREPLAYPERFORMANCEPLAYER_H +#define IREPLAYPERFORMANCEPLAYER_H +#ifdef _WIN32 +#pragma once +#endif + +//---------------------------------------------------------------------------------------- + +#include "interface.h" + +//---------------------------------------------------------------------------------------- + +class CReplay; +class CReplayPerformance; + +//---------------------------------------------------------------------------------------- + +class IReplayPerformancePlayer : public IBaseInterface +{ +public: + virtual void BeginPerformancePlay( CReplayPerformance *pPerformance ) = 0; + virtual void EndPerformancePlay() = 0; + + virtual bool IsPlaying() const = 0; +}; + +//---------------------------------------------------------------------------------------- + +#endif // IREPLAYPERFORMANCEPLAYER_H diff --git a/sp/src/common/replay/ireplayperformancerecorder.h b/sp/src/common/replay/ireplayperformancerecorder.h index 83997eb7..1274ab0e 100644 --- a/sp/src/common/replay/ireplayperformancerecorder.h +++ b/sp/src/common/replay/ireplayperformancerecorder.h @@ -1,49 +1,49 @@ -//========= Copyright Valve Corporation, All rights reserved. ============// -// -//=======================================================================================// - -#ifndef IREPLAYPERFORMANCERECORDER_H -#define IREPLAYPERFORMANCERECORDER_H -#ifdef _WIN32 -#pragma once -#endif - -//---------------------------------------------------------------------------------------- - -#include "interface.h" - -//---------------------------------------------------------------------------------------- - -class CReplay; -class Vector; -class QAngle; -class CReplayPerformance; - -//---------------------------------------------------------------------------------------- - -class IReplayPerformanceRecorder : public IBaseInterface -{ -public: - virtual void BeginPerformanceRecord( CReplay *pReplay ) = 0; - virtual void EndPerformanceRecord() = 0; - - virtual void NotifyPauseState( bool bPaused ) = 0; - - virtual CReplayPerformance *GetPerformance() = 0; - virtual bool IsRecording() const = 0; - - virtual void SnipAtTime( float flTime ) = 0; - virtual void NotifySkipping() = 0; - virtual void ClearSkipping() = 0; - - virtual void AddEvent_Camera_Change_FirstPerson( float flTime, int nEntityIndex ) = 0; - virtual void AddEvent_Camera_Change_ThirdPerson( float flTime, int nEntityIndex ) = 0; - virtual void AddEvent_Camera_Change_Free( float flTime ) = 0; - virtual void AddEvent_Camera_ChangePlayer( float flTime, int nEntIndex ) = 0; - virtual void AddEvent_Camera_SetView( float flTime, const Vector& origin, const QAngle &angles, float fov ) = 0; - virtual void AddEvent_Slowmo( float flTime, float flScale ) = 0; -}; - -//---------------------------------------------------------------------------------------- - -#endif // IREPLAYPERFORMANCERECORDER_H +//========= Copyright Valve Corporation, All rights reserved. ============// +// +//=======================================================================================// + +#ifndef IREPLAYPERFORMANCERECORDER_H +#define IREPLAYPERFORMANCERECORDER_H +#ifdef _WIN32 +#pragma once +#endif + +//---------------------------------------------------------------------------------------- + +#include "interface.h" + +//---------------------------------------------------------------------------------------- + +class CReplay; +class Vector; +class QAngle; +class CReplayPerformance; + +//---------------------------------------------------------------------------------------- + +class IReplayPerformanceRecorder : public IBaseInterface +{ +public: + virtual void BeginPerformanceRecord( CReplay *pReplay ) = 0; + virtual void EndPerformanceRecord() = 0; + + virtual void NotifyPauseState( bool bPaused ) = 0; + + virtual CReplayPerformance *GetPerformance() = 0; + virtual bool IsRecording() const = 0; + + virtual void SnipAtTime( float flTime ) = 0; + virtual void NotifySkipping() = 0; + virtual void ClearSkipping() = 0; + + virtual void AddEvent_Camera_Change_FirstPerson( float flTime, int nEntityIndex ) = 0; + virtual void AddEvent_Camera_Change_ThirdPerson( float flTime, int nEntityIndex ) = 0; + virtual void AddEvent_Camera_Change_Free( float flTime ) = 0; + virtual void AddEvent_Camera_ChangePlayer( float flTime, int nEntIndex ) = 0; + virtual void AddEvent_Camera_SetView( float flTime, const Vector& origin, const QAngle &angles, float fov ) = 0; + virtual void AddEvent_Slowmo( float flTime, float flScale ) = 0; +}; + +//---------------------------------------------------------------------------------------- + +#endif // IREPLAYPERFORMANCERECORDER_H diff --git a/sp/src/common/replay/ireplayplayercache.h b/sp/src/common/replay/ireplayplayercache.h index e27ad2e7..c1a816f3 100644 --- a/sp/src/common/replay/ireplayplayercache.h +++ b/sp/src/common/replay/ireplayplayercache.h @@ -1,41 +1,41 @@ -//========= Copyright Valve Corporation, All rights reserved. ============// -// -//---------------------------------------------------------------------------------------- - -#ifndef IREPLAYPLAYERCACHE_H -#define IREPLAYPLAYERCACHE_H -#ifdef _WIN32 -#pragma once -#endif - -#include "interface.h" - -//---------------------------------------------------------------------------------------- - -#define REPLAYPLAYERCACHE_INTERFACE_VERSION "VENGINE_REPLAY_PLAYER_CACHE_001" - -//---------------------------------------------------------------------------------------- - -abstract_class IReplayPlayerCache : public IBaseInterface -{ -public: - virtual bool Init() = 0; - virtual void Shutdown() = 0; - - virtual void SetupPlayer( int nEntIndex ) = 0; - virtual void DeletePlayerEntry( int nEntIndex ) = 0; - - virtual bool PlayerHasCacheEntry( int nEntIndex ) = 0; - - virtual void SetPlayerClass( int nEntIndex, const char *pPlayerClass ) = 0; - virtual void SetPlayerSpawnTick( int nEntIndex, int nTick ) = 0; - virtual void SetPlayerDeathTick( int nEntIndex, int nTick ) = 0; - - virtual const char *GetPlayerClass( int nEntIndex ) = 0; - virtual int GetPlayerSpawnTick( int nEntIndex ) = 0; - virtual int GetPlayerDeathTick( int nEntIndex ) = 0; -}; - -//---------------------------------------------------------------------------------------- - -#endif // IREPLAYPLAYERCACHE_H +//========= Copyright Valve Corporation, All rights reserved. ============// +// +//---------------------------------------------------------------------------------------- + +#ifndef IREPLAYPLAYERCACHE_H +#define IREPLAYPLAYERCACHE_H +#ifdef _WIN32 +#pragma once +#endif + +#include "interface.h" + +//---------------------------------------------------------------------------------------- + +#define REPLAYPLAYERCACHE_INTERFACE_VERSION "VENGINE_REPLAY_PLAYER_CACHE_001" + +//---------------------------------------------------------------------------------------- + +abstract_class IReplayPlayerCache : public IBaseInterface +{ +public: + virtual bool Init() = 0; + virtual void Shutdown() = 0; + + virtual void SetupPlayer( int nEntIndex ) = 0; + virtual void DeletePlayerEntry( int nEntIndex ) = 0; + + virtual bool PlayerHasCacheEntry( int nEntIndex ) = 0; + + virtual void SetPlayerClass( int nEntIndex, const char *pPlayerClass ) = 0; + virtual void SetPlayerSpawnTick( int nEntIndex, int nTick ) = 0; + virtual void SetPlayerDeathTick( int nEntIndex, int nTick ) = 0; + + virtual const char *GetPlayerClass( int nEntIndex ) = 0; + virtual int GetPlayerSpawnTick( int nEntIndex ) = 0; + virtual int GetPlayerDeathTick( int nEntIndex ) = 0; +}; + +//---------------------------------------------------------------------------------------- + +#endif // IREPLAYPLAYERCACHE_H diff --git a/sp/src/common/replay/ireplayrenderqueue.h b/sp/src/common/replay/ireplayrenderqueue.h index e92b33e4..320d90e4 100644 --- a/sp/src/common/replay/ireplayrenderqueue.h +++ b/sp/src/common/replay/ireplayrenderqueue.h @@ -1,32 +1,32 @@ -//========= Copyright Valve Corporation, All rights reserved. ============// -// -//=======================================================================================// - -#ifndef IREPLAYRENDERQUEUE_H -#define IREPLAYRENDERQUEUE_H -#ifdef _WIN32 -#pragma once -#endif - -//---------------------------------------------------------------------------------------- - -#include "interface.h" -#include "replay/replayhandle.h" - -//---------------------------------------------------------------------------------------- - -abstract_class IReplayRenderQueue : IBaseInterface -{ -public: - virtual void Add( ReplayHandle_t hReplay, int iPerformance ) = 0; - virtual void Remove( ReplayHandle_t hReplay, int iPerformance ) = 0; - virtual void Clear() = 0; - - virtual int GetCount() const = 0; - virtual bool GetEntryData( int iIndex, ReplayHandle_t *pHandleOut, int *pPerformanceOut ) const = 0; - virtual bool IsInQueue( ReplayHandle_t hReplay, int iPerformance ) const = 0; -}; - -//---------------------------------------------------------------------------------------- - +//========= Copyright Valve Corporation, All rights reserved. ============// +// +//=======================================================================================// + +#ifndef IREPLAYRENDERQUEUE_H +#define IREPLAYRENDERQUEUE_H +#ifdef _WIN32 +#pragma once +#endif + +//---------------------------------------------------------------------------------------- + +#include "interface.h" +#include "replay/replayhandle.h" + +//---------------------------------------------------------------------------------------- + +abstract_class IReplayRenderQueue : IBaseInterface +{ +public: + virtual void Add( ReplayHandle_t hReplay, int iPerformance ) = 0; + virtual void Remove( ReplayHandle_t hReplay, int iPerformance ) = 0; + virtual void Clear() = 0; + + virtual int GetCount() const = 0; + virtual bool GetEntryData( int iIndex, ReplayHandle_t *pHandleOut, int *pPerformanceOut ) const = 0; + virtual bool IsInQueue( ReplayHandle_t hReplay, int iPerformance ) const = 0; +}; + +//---------------------------------------------------------------------------------------- + #endif // IREPLAYRENDERQUEUE_H \ No newline at end of file diff --git a/sp/src/common/replay/ireplayscreenshotmanager.h b/sp/src/common/replay/ireplayscreenshotmanager.h index c23d8028..8d73ac40 100644 --- a/sp/src/common/replay/ireplayscreenshotmanager.h +++ b/sp/src/common/replay/ireplayscreenshotmanager.h @@ -1,32 +1,32 @@ -//========= Copyright Valve Corporation, All rights reserved. ============// -// -//=======================================================================================// - -#ifndef IREPLAYSCREENSHOTMANAGER_H -#define IREPLAYSCREENSHOTMANAGER_H -#ifdef _WIN32 -#pragma once -#endif - -//---------------------------------------------------------------------------------------- - -#include "interface.h" - -//---------------------------------------------------------------------------------------- - -class CReplay; -struct CaptureScreenshotParams_t; - -//---------------------------------------------------------------------------------------- - -class IReplayScreenshotManager : public IBaseInterface -{ -public: - virtual void CaptureScreenshot( CaptureScreenshotParams_t& params ) = 0; - virtual void GetUnpaddedScreenshotSize( int &nOutWidth, int &nOutHeight ) = 0; - virtual void DeleteScreenshotsForReplay( CReplay *pReplay ) = 0; -}; - -//---------------------------------------------------------------------------------------- - -#endif // IREPLAYSCREENSHOTMANAGER_H +//========= Copyright Valve Corporation, All rights reserved. ============// +// +//=======================================================================================// + +#ifndef IREPLAYSCREENSHOTMANAGER_H +#define IREPLAYSCREENSHOTMANAGER_H +#ifdef _WIN32 +#pragma once +#endif + +//---------------------------------------------------------------------------------------- + +#include "interface.h" + +//---------------------------------------------------------------------------------------- + +class CReplay; +struct CaptureScreenshotParams_t; + +//---------------------------------------------------------------------------------------- + +class IReplayScreenshotManager : public IBaseInterface +{ +public: + virtual void CaptureScreenshot( CaptureScreenshotParams_t& params ) = 0; + virtual void GetUnpaddedScreenshotSize( int &nOutWidth, int &nOutHeight ) = 0; + virtual void DeleteScreenshotsForReplay( CReplay *pReplay ) = 0; +}; + +//---------------------------------------------------------------------------------------- + +#endif // IREPLAYSCREENSHOTMANAGER_H diff --git a/sp/src/common/replay/ireplayscreenshotsystem.h b/sp/src/common/replay/ireplayscreenshotsystem.h index 00e6e334..82166a45 100644 --- a/sp/src/common/replay/ireplayscreenshotsystem.h +++ b/sp/src/common/replay/ireplayscreenshotsystem.h @@ -1,34 +1,34 @@ -//========= Copyright Valve Corporation, All rights reserved. ============// -// -//=======================================================================================// - -#ifndef IREPLAYSCREENSHOTSYSTEM_H -#define IREPLAYSCREENSHOTSYSTEM_H -#ifdef _WIN32 -#pragma once -#endif - -//---------------------------------------------------------------------------------------- - -#include "interface.h" - -//---------------------------------------------------------------------------------------- - -struct WriteReplayScreenshotParams_t; - -//---------------------------------------------------------------------------------------- - -// -// Implementation lives in the client - allows replay to tell the client to grab a -// screenshot or update the cache. -// -class IReplayScreenshotSystem : public IBaseInterface -{ -public: - virtual void WriteReplayScreenshot( WriteReplayScreenshotParams_t ¶ms ) = 0; - virtual void UpdateReplayScreenshotCache() = 0; -}; - -//---------------------------------------------------------------------------------------- - +//========= Copyright Valve Corporation, All rights reserved. ============// +// +//=======================================================================================// + +#ifndef IREPLAYSCREENSHOTSYSTEM_H +#define IREPLAYSCREENSHOTSYSTEM_H +#ifdef _WIN32 +#pragma once +#endif + +//---------------------------------------------------------------------------------------- + +#include "interface.h" + +//---------------------------------------------------------------------------------------- + +struct WriteReplayScreenshotParams_t; + +//---------------------------------------------------------------------------------------- + +// +// Implementation lives in the client - allows replay to tell the client to grab a +// screenshot or update the cache. +// +class IReplayScreenshotSystem : public IBaseInterface +{ +public: + virtual void WriteReplayScreenshot( WriteReplayScreenshotParams_t ¶ms ) = 0; + virtual void UpdateReplayScreenshotCache() = 0; +}; + +//---------------------------------------------------------------------------------------- + #endif // IREPLAYSCREENSHOTSYSTEM_H \ No newline at end of file diff --git a/sp/src/common/replay/ireplayserializeable.h b/sp/src/common/replay/ireplayserializeable.h index a2ba5cd9..cc94628d 100644 --- a/sp/src/common/replay/ireplayserializeable.h +++ b/sp/src/common/replay/ireplayserializeable.h @@ -1,48 +1,48 @@ -//========= Copyright Valve Corporation, All rights reserved. ============// -// -//=======================================================================================// - -#ifndef IREPLAYSERIALIIZEABLE_H -#define IREPLAYSERIALIIZEABLE_H -#ifdef _WIN32 -#pragma once -#endif - -//---------------------------------------------------------------------------------------- - -#include "interface.h" -#include "replay/replayhandle.h" - -//---------------------------------------------------------------------------------------- - -class KeyValues; - -//---------------------------------------------------------------------------------------- - -class IReplaySerializeable : public IBaseInterface -{ -public: - virtual void SetHandle( ReplayHandle_t h ) = 0; - virtual ReplayHandle_t GetHandle() const = 0; - - virtual bool Read( KeyValues *pIn ) = 0; - virtual void Write( KeyValues *pOut ) = 0; - - virtual const char *GetSubKeyTitle() const = 0; - virtual const char *GetFilename() const = 0; - virtual const char *GetPath() const = 0; - - virtual const char *GetFullFilename() const = 0; - - virtual void SetLocked( bool bLocked ) = 0; - virtual bool IsLocked() const = 0; - - virtual void OnDelete() = 0; - virtual void OnUnload() = 0; - - virtual const char *GetDebugName() const = 0; -}; - -//---------------------------------------------------------------------------------------- - +//========= Copyright Valve Corporation, All rights reserved. ============// +// +//=======================================================================================// + +#ifndef IREPLAYSERIALIIZEABLE_H +#define IREPLAYSERIALIIZEABLE_H +#ifdef _WIN32 +#pragma once +#endif + +//---------------------------------------------------------------------------------------- + +#include "interface.h" +#include "replay/replayhandle.h" + +//---------------------------------------------------------------------------------------- + +class KeyValues; + +//---------------------------------------------------------------------------------------- + +class IReplaySerializeable : public IBaseInterface +{ +public: + virtual void SetHandle( ReplayHandle_t h ) = 0; + virtual ReplayHandle_t GetHandle() const = 0; + + virtual bool Read( KeyValues *pIn ) = 0; + virtual void Write( KeyValues *pOut ) = 0; + + virtual const char *GetSubKeyTitle() const = 0; + virtual const char *GetFilename() const = 0; + virtual const char *GetPath() const = 0; + + virtual const char *GetFullFilename() const = 0; + + virtual void SetLocked( bool bLocked ) = 0; + virtual bool IsLocked() const = 0; + + virtual void OnDelete() = 0; + virtual void OnUnload() = 0; + + virtual const char *GetDebugName() const = 0; +}; + +//---------------------------------------------------------------------------------------- + #endif // IREPLAYSERIALIIZEABLE_H \ No newline at end of file diff --git a/sp/src/common/replay/ireplayserver.h b/sp/src/common/replay/ireplayserver.h index f6de4e56..f2f4bf22 100644 --- a/sp/src/common/replay/ireplayserver.h +++ b/sp/src/common/replay/ireplayserver.h @@ -1,48 +1,48 @@ -//========= Copyright Valve Corporation, All rights reserved. ============// -// -// Purpose: -// -// $NoKeywords: $ -// -//=============================================================================// - -#ifndef IREPLAYSERVER_H -#define IREPLAYSERVER_H - -#ifdef _WIN32 -#pragma once -#endif - -//----------------------------------------------------------------------------- - -#include "interface.h" - -//----------------------------------------------------------------------------- - -class IServer; -class IReplayDirector; -class IGameEvent; -struct netadr_s; -class CServerReplay; - -//----------------------------------------------------------------------------- -// Interface the Replay module exposes to the engine -//----------------------------------------------------------------------------- -#define INTERFACEVERSION_REPLAYSERVER "ReplayServer001" - -class IReplayServer : public IBaseInterface -{ -public: - virtual ~IReplayServer() {} - - virtual IServer *GetBaseServer() = 0; // get Replay base server interface - virtual IReplayDirector *GetDirector() = 0; // get director interface - virtual int GetReplaySlot() = 0; // return entity index-1 of Replay in game - virtual float GetOnlineTime() = 0; // seconds since broadcast started - virtual void BroadcastEvent(IGameEvent *event) = 0; // send a director command to all specs - virtual bool IsRecording() = 0; - virtual void StartRecording() = 0; - virtual void StopRecording() = 0; -}; - -#endif +//========= Copyright Valve Corporation, All rights reserved. ============// +// +// Purpose: +// +// $NoKeywords: $ +// +//=============================================================================// + +#ifndef IREPLAYSERVER_H +#define IREPLAYSERVER_H + +#ifdef _WIN32 +#pragma once +#endif + +//----------------------------------------------------------------------------- + +#include "interface.h" + +//----------------------------------------------------------------------------- + +class IServer; +class IReplayDirector; +class IGameEvent; +struct netadr_s; +class CServerReplay; + +//----------------------------------------------------------------------------- +// Interface the Replay module exposes to the engine +//----------------------------------------------------------------------------- +#define INTERFACEVERSION_REPLAYSERVER "ReplayServer001" + +class IReplayServer : public IBaseInterface +{ +public: + virtual ~IReplayServer() {} + + virtual IServer *GetBaseServer() = 0; // get Replay base server interface + virtual IReplayDirector *GetDirector() = 0; // get director interface + virtual int GetReplaySlot() = 0; // return entity index-1 of Replay in game + virtual float GetOnlineTime() = 0; // seconds since broadcast started + virtual void BroadcastEvent(IGameEvent *event) = 0; // send a director command to all specs + virtual bool IsRecording() = 0; + virtual void StartRecording() = 0; + virtual void StopRecording() = 0; +}; + +#endif diff --git a/sp/src/common/replay/ireplaysessionrecorder.h b/sp/src/common/replay/ireplaysessionrecorder.h index 846a6831..6c5f905d 100644 --- a/sp/src/common/replay/ireplaysessionrecorder.h +++ b/sp/src/common/replay/ireplaysessionrecorder.h @@ -1,27 +1,27 @@ -//========= Copyright Valve Corporation, All rights reserved. ============// -// -//=======================================================================================// - -#ifndef IREPLAYSESSIONRECORDER_H -#define IREPLAYSESSIONRECORDER_H -#ifdef _WIN32 -#pragma once -#endif - -//---------------------------------------------------------------------------------------- - -#include "interface.h" - -//---------------------------------------------------------------------------------------- - -class IReplaySessionRecorder : public IBaseInterface -{ -public: - virtual void StartRecording() = 0; - virtual void StopRecording( bool bAborting ) = 0; - virtual void SetCurrentRecordingStartTick( int nStartTick ) = 0; -}; - -//---------------------------------------------------------------------------------------- - +//========= Copyright Valve Corporation, All rights reserved. ============// +// +//=======================================================================================// + +#ifndef IREPLAYSESSIONRECORDER_H +#define IREPLAYSESSIONRECORDER_H +#ifdef _WIN32 +#pragma once +#endif + +//---------------------------------------------------------------------------------------- + +#include "interface.h" + +//---------------------------------------------------------------------------------------- + +class IReplaySessionRecorder : public IBaseInterface +{ +public: + virtual void StartRecording() = 0; + virtual void StopRecording( bool bAborting ) = 0; + virtual void SetCurrentRecordingStartTick( int nStartTick ) = 0; +}; + +//---------------------------------------------------------------------------------------- + #endif // IREPLAYSESSIONRECORDER_H \ No newline at end of file diff --git a/sp/src/common/replay/ireplaysystem.h b/sp/src/common/replay/ireplaysystem.h index 19c9c24b..0f468839 100644 --- a/sp/src/common/replay/ireplaysystem.h +++ b/sp/src/common/replay/ireplaysystem.h @@ -1,60 +1,60 @@ -//========= Copyright Valve Corporation, All rights reserved. ============// -// -//=======================================================================================// - -#ifndef IREPLAYSYSTEM_H -#define IREPLAYSYSTEM_H -#ifdef _WIN32 -#pragma once -#endif - -//---------------------------------------------------------------------------------------- - -#include "appframework/IAppSystem.h" - -//---------------------------------------------------------------------------------------- - -class IClientReplayContext; -class IServerReplayContext; -class IGameEvent; - -//---------------------------------------------------------------------------------------- - -abstract_class IReplaySystem : public IAppSystem -{ -public: - // IAppSystem: - virtual bool Connect( CreateInterfaceFn fnFactory ) = 0; - virtual void Disconnect() = 0; - virtual InitReturnVal_t Init() = 0; - virtual void Shutdown() = 0; - - // To be called client- & server-side - virtual void Think() = 0; - virtual bool IsReplayEnabled() = 0; - virtual bool IsRecording() = 0; - - // To be called client-side only - on dedicated servers, only subs defined - virtual bool CL_Init( CreateInterfaceFn fnClientFactory ) = 0; - virtual void CL_Shutdown() = 0; - virtual void CL_Render() = 0; - virtual IClientReplayContext *CL_GetContext() = 0; - - // To be called server-side only - virtual bool SV_Init( CreateInterfaceFn fnFactory ) = 0; - virtual void SV_Shutdown() = 0; - virtual void SV_EndRecordingSession( bool bForceSynchronousPublish = false ) = 0; - virtual void SV_SendReplayEvent( const char *pEventName, int nClientSlot ) = 0; - virtual void SV_SendReplayEvent( IGameEvent *pEvent, int nClientSlot ) = 0; - virtual bool SV_ShouldBeginRecording( bool bIsInWaitingForPlayers ) = 0; - virtual void SV_NotifyReplayRequested() = 0; - virtual IServerReplayContext *SV_GetContext() = 0; -}; - -//---------------------------------------------------------------------------------------- - -#define REPLAY_INTERFACE_VERSION "ReplaySystem001" - -//---------------------------------------------------------------------------------------- - +//========= Copyright Valve Corporation, All rights reserved. ============// +// +//=======================================================================================// + +#ifndef IREPLAYSYSTEM_H +#define IREPLAYSYSTEM_H +#ifdef _WIN32 +#pragma once +#endif + +//---------------------------------------------------------------------------------------- + +#include "appframework/IAppSystem.h" + +//---------------------------------------------------------------------------------------- + +class IClientReplayContext; +class IServerReplayContext; +class IGameEvent; + +//---------------------------------------------------------------------------------------- + +abstract_class IReplaySystem : public IAppSystem +{ +public: + // IAppSystem: + virtual bool Connect( CreateInterfaceFn fnFactory ) = 0; + virtual void Disconnect() = 0; + virtual InitReturnVal_t Init() = 0; + virtual void Shutdown() = 0; + + // To be called client- & server-side + virtual void Think() = 0; + virtual bool IsReplayEnabled() = 0; + virtual bool IsRecording() = 0; + + // To be called client-side only - on dedicated servers, only subs defined + virtual bool CL_Init( CreateInterfaceFn fnClientFactory ) = 0; + virtual void CL_Shutdown() = 0; + virtual void CL_Render() = 0; + virtual IClientReplayContext *CL_GetContext() = 0; + + // To be called server-side only + virtual bool SV_Init( CreateInterfaceFn fnFactory ) = 0; + virtual void SV_Shutdown() = 0; + virtual void SV_EndRecordingSession( bool bForceSynchronousPublish = false ) = 0; + virtual void SV_SendReplayEvent( const char *pEventName, int nClientSlot ) = 0; + virtual void SV_SendReplayEvent( IGameEvent *pEvent, int nClientSlot ) = 0; + virtual bool SV_ShouldBeginRecording( bool bIsInWaitingForPlayers ) = 0; + virtual void SV_NotifyReplayRequested() = 0; + virtual IServerReplayContext *SV_GetContext() = 0; +}; + +//---------------------------------------------------------------------------------------- + +#define REPLAY_INTERFACE_VERSION "ReplaySystem001" + +//---------------------------------------------------------------------------------------- + #endif // IREPLAYSYSTEM_H \ No newline at end of file diff --git a/sp/src/common/replay/iserverengine.h b/sp/src/common/replay/iserverengine.h index 0581a7f0..f4cd3299 100644 --- a/sp/src/common/replay/iserverengine.h +++ b/sp/src/common/replay/iserverengine.h @@ -1,27 +1,27 @@ -//========= Copyright Valve Corporation, All rights reserved. ============// -// -//=======================================================================================// - -#ifndef ISERVERENGINE_H -#define ISERVERENGINE_H -#ifdef _WIN32 -#pragma once -#endif - -//---------------------------------------------------------------------------------------- - -#include "interface.h" - -//---------------------------------------------------------------------------------------- - -class IReplayServerEngine : public IBaseInterface -{ -public: - virtual void EndReplayRecordingSession() = 0; - virtual bool IsReplayRecording() = 0; - virtual bool IsReplay() = 0; -}; - -//---------------------------------------------------------------------------------------- - +//========= Copyright Valve Corporation, All rights reserved. ============// +// +//=======================================================================================// + +#ifndef ISERVERENGINE_H +#define ISERVERENGINE_H +#ifdef _WIN32 +#pragma once +#endif + +//---------------------------------------------------------------------------------------- + +#include "interface.h" + +//---------------------------------------------------------------------------------------- + +class IReplayServerEngine : public IBaseInterface +{ +public: + virtual void EndReplayRecordingSession() = 0; + virtual bool IsReplayRecording() = 0; + virtual bool IsReplay() = 0; +}; + +//---------------------------------------------------------------------------------------- + #endif // ISERVERENGINE_H \ No newline at end of file diff --git a/sp/src/common/replay/iserverreplay.h b/sp/src/common/replay/iserverreplay.h index 666220a6..3ab5c7f0 100644 --- a/sp/src/common/replay/iserverreplay.h +++ b/sp/src/common/replay/iserverreplay.h @@ -1,37 +1,37 @@ -//========= Copyright Valve Corporation, All rights reserved. ============// -// -//=======================================================================================// - -#ifndef ISERVERREPLAY_H -#define ISERVERREPLAY_H -#ifdef _WIN32 -#pragma once -#endif - -//---------------------------------------------------------------------------------------- - -#include "interface.h" - -//---------------------------------------------------------------------------------------- - -#define SERVER_REPLAY_INTERFACE_VERSION "ServerReplay001" - -//---------------------------------------------------------------------------------------- - -class IReplayFactory; -class KeyValues; - -//---------------------------------------------------------------------------------------- - -// -// Allows the replay DLL to talk to the server -// -class IServerReplay : public IBaseInterface -{ -public: - virtual void UploadOgsData( KeyValues *pData, bool bIncludeTimeField ) = 0; -}; - -//---------------------------------------------------------------------------------------- - +//========= Copyright Valve Corporation, All rights reserved. ============// +// +//=======================================================================================// + +#ifndef ISERVERREPLAY_H +#define ISERVERREPLAY_H +#ifdef _WIN32 +#pragma once +#endif + +//---------------------------------------------------------------------------------------- + +#include "interface.h" + +//---------------------------------------------------------------------------------------- + +#define SERVER_REPLAY_INTERFACE_VERSION "ServerReplay001" + +//---------------------------------------------------------------------------------------- + +class IReplayFactory; +class KeyValues; + +//---------------------------------------------------------------------------------------- + +// +// Allows the replay DLL to talk to the server +// +class IServerReplay : public IBaseInterface +{ +public: + virtual void UploadOgsData( KeyValues *pData, bool bIncludeTimeField ) = 0; +}; + +//---------------------------------------------------------------------------------------- + #endif // ISERVERREPLAY_H \ No newline at end of file diff --git a/sp/src/common/replay/iserverreplaycontext.h b/sp/src/common/replay/iserverreplaycontext.h index a8e07d15..2437c765 100644 --- a/sp/src/common/replay/iserverreplaycontext.h +++ b/sp/src/common/replay/iserverreplaycontext.h @@ -1,38 +1,38 @@ -//========= Copyright Valve Corporation, All rights reserved. ============// -// -//=======================================================================================// - -#ifndef ISERVERREPLAYCONTEXT_H -#define ISERVERREPLAYCONTEXT_H -#ifdef _WIN32 -#pragma once -#endif - -//---------------------------------------------------------------------------------------- - -#include "replay/ireplaycontext.h" - -//---------------------------------------------------------------------------------------- - -class IGameEvent; -class IReplaySessionRecorder; - -//---------------------------------------------------------------------------------------- - -#define REPLAYHISTORYMANAGER_INTERFACE_VERSION_SERVER "VENGINE_SERVER_REPLAY_HISTORY_MANAGER_001" - -//---------------------------------------------------------------------------------------- - -class IServerReplayContext : public IReplayContext -{ -public: - virtual void FlagForConVarSanityCheck() = 0; // Checks replay_enable / replay_local_fileserver_path / replay_downloadurlport / replay_downloadurlpath - virtual IGameEvent *CreateReplaySessionInfoEvent() = 0; // Create "replay_sessioninfo" event w/ appropriate fields filled in - virtual IReplaySessionRecorder *GetSessionRecorder() = 0; - virtual const char *GetLocalFileServerPath() const = 0; // Returns the local path where session blocks and such should be published for download - virtual void CreateSessionOnClient( int nClientSlot ) = 0; -}; - -//---------------------------------------------------------------------------------------- - -#endif // ISERVERREPLAYCONTEXT_H +//========= Copyright Valve Corporation, All rights reserved. ============// +// +//=======================================================================================// + +#ifndef ISERVERREPLAYCONTEXT_H +#define ISERVERREPLAYCONTEXT_H +#ifdef _WIN32 +#pragma once +#endif + +//---------------------------------------------------------------------------------------- + +#include "replay/ireplaycontext.h" + +//---------------------------------------------------------------------------------------- + +class IGameEvent; +class IReplaySessionRecorder; + +//---------------------------------------------------------------------------------------- + +#define REPLAYHISTORYMANAGER_INTERFACE_VERSION_SERVER "VENGINE_SERVER_REPLAY_HISTORY_MANAGER_001" + +//---------------------------------------------------------------------------------------- + +class IServerReplayContext : public IReplayContext +{ +public: + virtual void FlagForConVarSanityCheck() = 0; // Checks replay_enable / replay_local_fileserver_path / replay_downloadurlport / replay_downloadurlpath + virtual IGameEvent *CreateReplaySessionInfoEvent() = 0; // Create "replay_sessioninfo" event w/ appropriate fields filled in + virtual IReplaySessionRecorder *GetSessionRecorder() = 0; + virtual const char *GetLocalFileServerPath() const = 0; // Returns the local path where session blocks and such should be published for download + virtual void CreateSessionOnClient( int nClientSlot ) = 0; +}; + +//---------------------------------------------------------------------------------------- + +#endif // ISERVERREPLAYCONTEXT_H diff --git a/sp/src/common/replay/performance.h b/sp/src/common/replay/performance.h index e6541cd3..a38e1163 100644 --- a/sp/src/common/replay/performance.h +++ b/sp/src/common/replay/performance.h @@ -1,63 +1,63 @@ -//========= Copyright Valve Corporation, All rights reserved. ============// -// -//=======================================================================================// - -#ifndef REPLAYPERFORMANCE_H -#define REPLAYPERFORMANCE_H -#ifdef _WIN32 -#pragma once -#endif - -//---------------------------------------------------------------------------------------- - -#include "shared_defs.h" -#include "qlimits.h" - -//---------------------------------------------------------------------------------------- - -class CReplay; -class KeyValues; - -//---------------------------------------------------------------------------------------- - -class CReplayPerformance -{ -public: - CReplayPerformance( CReplay *pReplay ); - - inline bool HasInTick() const { return m_nTickIn >= 0; } - inline bool HasOutTick() const { return m_nTickOut >= 0; } - - inline int GetTickIn() const { return m_nTickIn; } - inline int GetTickOut() const { return m_nTickOut; } - - void Copy( const CReplayPerformance *pSrc ); - void CopyTicks( const CReplayPerformance *pSrc ); - - void SetFilename( const char *pFilename ); - const char *GetFullPerformanceFilename(); - - void AutoNameIfHasNoTitle( const char *pMapName ); - void SetTitle( const wchar_t *pTitle ); - - // NOTE: Doesn't copy exactly - gets a valid filename for the returned performance. - CReplayPerformance *MakeCopy() const; - - void Read( KeyValues *pIn ); - void Write( KeyValues *pOut ); - - // NOTE: Any changes made here should be reflected in the copy constructor - // (which is called from MakeCopy()). - wchar_t m_wszTitle[MAX_TAKE_TITLE_LENGTH]; - char m_szBaseFilename[ MAX_OSPATH ]; - CReplay *m_pReplay; - int m_nTickIn; - int m_nTickOut; - -private: - CReplayPerformance( const CReplayPerformance *pPerformance ); -}; - -//---------------------------------------------------------------------------------------- - +//========= Copyright Valve Corporation, All rights reserved. ============// +// +//=======================================================================================// + +#ifndef REPLAYPERFORMANCE_H +#define REPLAYPERFORMANCE_H +#ifdef _WIN32 +#pragma once +#endif + +//---------------------------------------------------------------------------------------- + +#include "shared_defs.h" +#include "qlimits.h" + +//---------------------------------------------------------------------------------------- + +class CReplay; +class KeyValues; + +//---------------------------------------------------------------------------------------- + +class CReplayPerformance +{ +public: + CReplayPerformance( CReplay *pReplay ); + + inline bool HasInTick() const { return m_nTickIn >= 0; } + inline bool HasOutTick() const { return m_nTickOut >= 0; } + + inline int GetTickIn() const { return m_nTickIn; } + inline int GetTickOut() const { return m_nTickOut; } + + void Copy( const CReplayPerformance *pSrc ); + void CopyTicks( const CReplayPerformance *pSrc ); + + void SetFilename( const char *pFilename ); + const char *GetFullPerformanceFilename(); + + void AutoNameIfHasNoTitle( const char *pMapName ); + void SetTitle( const wchar_t *pTitle ); + + // NOTE: Doesn't copy exactly - gets a valid filename for the returned performance. + CReplayPerformance *MakeCopy() const; + + void Read( KeyValues *pIn ); + void Write( KeyValues *pOut ); + + // NOTE: Any changes made here should be reflected in the copy constructor + // (which is called from MakeCopy()). + wchar_t m_wszTitle[MAX_TAKE_TITLE_LENGTH]; + char m_szBaseFilename[ MAX_OSPATH ]; + CReplay *m_pReplay; + int m_nTickIn; + int m_nTickOut; + +private: + CReplayPerformance( const CReplayPerformance *pPerformance ); +}; + +//---------------------------------------------------------------------------------------- + #endif // REPLAYPERFORMANCE_H \ No newline at end of file diff --git a/sp/src/common/replay/rendermovieparams.h b/sp/src/common/replay/rendermovieparams.h index 8076d8e6..2a344d5d 100644 --- a/sp/src/common/replay/rendermovieparams.h +++ b/sp/src/common/replay/rendermovieparams.h @@ -1,62 +1,62 @@ -//========= Copyright Valve Corporation, All rights reserved. ============// -// -//=======================================================================================// - -#ifndef RENDERMOVIEPARAMS_H -#define RENDERMOVIEPARAMS_H -#ifdef _WIN32 -#pragma once -#endif - -//---------------------------------------------------------------------------------------- - -#include "tier1/utlstring.h" -#include "tier1/strtools.h" -#include "replay/replayhandle.h" -#include "replay/shared_defs.h" -#include "video/ivideoservices.h" - -//---------------------------------------------------------------------------------------- - -typedef unsigned int MovieHandle_t; - -struct RenderMovieParams_t -{ - inline RenderMovieParams_t() : m_iPerformance( -1 ) { V_memset( this, 0, sizeof( RenderMovieParams_t ) ); m_Settings.m_FPS.SetFPS( 0, false ); } - - ReplayHandle_t m_hReplay; - int m_iPerformance; // -1 for default view, otherwise this is an index into the replay's m_vecPerformances vector. - wchar_t m_wszTitle[MAX_REPLAY_TITLE_LENGTH]; - char m_szVideoPreset[64]; - char m_szExtension[16]; // File extension - bool m_bQuitWhenFinished; - bool m_bExportRaw; // Export movie as raw TGA frames and a .WAV - float m_flEngineFps; - - struct ReplayRenderSettings_t - { - uint16 m_nWidth; - uint16 m_nHeight; - int8 m_nMotionBlurQuality; // [0,MAX_MOTION_BLUR_QUALITY] - VideoFrameRate_t m_FPS; // Actual framerate can be calculated with m_FPS.GetFps() - VideoEncodeCodec_t m_Codec; - bool m_bMotionBlurEnabled; // Motion blur enabled? - bool m_bAAEnabled; // Antialiasing enabled? - int8 m_nEncodingQuality; // [0,100] - bool m_bRaw; // This movie was exported as raw TGA frames and a .WAV file? - } - m_Settings; -}; - -typedef RenderMovieParams_t::ReplayRenderSettings_t ReplayRenderSettings_t; - -//---------------------------------------------------------------------------------------- - -#define MAX_DOF_QUALITY 2 -#define MAX_MOTION_BLUR_QUALITY 3 -#define SUBPIXEL_JITTER_SAMPLES 16 -#define CHEAP_DOF_SAMPLES 4 - -//---------------------------------------------------------------------------------------- - -#endif // RENDERMOVIEPARAMS_H +//========= Copyright Valve Corporation, All rights reserved. ============// +// +//=======================================================================================// + +#ifndef RENDERMOVIEPARAMS_H +#define RENDERMOVIEPARAMS_H +#ifdef _WIN32 +#pragma once +#endif + +//---------------------------------------------------------------------------------------- + +#include "tier1/utlstring.h" +#include "tier1/strtools.h" +#include "replay/replayhandle.h" +#include "replay/shared_defs.h" +#include "video/ivideoservices.h" + +//---------------------------------------------------------------------------------------- + +typedef unsigned int MovieHandle_t; + +struct RenderMovieParams_t +{ + inline RenderMovieParams_t() : m_iPerformance( -1 ) { V_memset( this, 0, sizeof( RenderMovieParams_t ) ); m_Settings.m_FPS.SetFPS( 0, false ); } + + ReplayHandle_t m_hReplay; + int m_iPerformance; // -1 for default view, otherwise this is an index into the replay's m_vecPerformances vector. + wchar_t m_wszTitle[MAX_REPLAY_TITLE_LENGTH]; + char m_szVideoPreset[64]; + char m_szExtension[16]; // File extension + bool m_bQuitWhenFinished; + bool m_bExportRaw; // Export movie as raw TGA frames and a .WAV + float m_flEngineFps; + + struct ReplayRenderSettings_t + { + uint16 m_nWidth; + uint16 m_nHeight; + int8 m_nMotionBlurQuality; // [0,MAX_MOTION_BLUR_QUALITY] + VideoFrameRate_t m_FPS; // Actual framerate can be calculated with m_FPS.GetFps() + VideoEncodeCodec_t m_Codec; + bool m_bMotionBlurEnabled; // Motion blur enabled? + bool m_bAAEnabled; // Antialiasing enabled? + int8 m_nEncodingQuality; // [0,100] + bool m_bRaw; // This movie was exported as raw TGA frames and a .WAV file? + } + m_Settings; +}; + +typedef RenderMovieParams_t::ReplayRenderSettings_t ReplayRenderSettings_t; + +//---------------------------------------------------------------------------------------- + +#define MAX_DOF_QUALITY 2 +#define MAX_MOTION_BLUR_QUALITY 3 +#define SUBPIXEL_JITTER_SAMPLES 16 +#define CHEAP_DOF_SAMPLES 4 + +//---------------------------------------------------------------------------------------- + +#endif // RENDERMOVIEPARAMS_H diff --git a/sp/src/common/replay/replay.h b/sp/src/common/replay/replay.h index 32f245ce..a0d1cb33 100644 --- a/sp/src/common/replay/replay.h +++ b/sp/src/common/replay/replay.h @@ -1,146 +1,146 @@ -//========= Copyright Valve Corporation, All rights reserved. ============// -// -//=======================================================================================// - -#ifndef REPLAY_H -#define REPLAY_H -#ifdef _WIN32 -#pragma once -#endif - -//---------------------------------------------------------------------------------------- - -#include "replay/iqueryablereplayitem.h" -#include "replay/replaytime.h" -#include "replay/basereplayserializeable.h" -#include "qlimits.h" -#include "utlstring.h" -#include "utlvector.h" -#include "replay/shared_defs.h" - -//---------------------------------------------------------------------------------------- - -class IReplayDownloadEventHandler; -class CReplayScreenshot; -class CReplayPerformance; - -//---------------------------------------------------------------------------------------- - -class CReplay : public CBaseReplaySerializeable, - public IQueryableReplayItem -{ - typedef CBaseReplaySerializeable BaseClass; - -public: - enum ReplayStatus_t - { - REPLAYSTATUS_INVALID, - REPLAYSTATUS_ERROR, - REPLAYSTATUS_DOWNLOADPHASE, // Multiple sub-states during download state - REPLAYSTATUS_READYTOCONVERT, // Download is complete, ready to convert - REPLAYSTATUS_RENDERING, // Currently rendering the file - REPLAYSTATUS_RENDERED, - REPLAYSTATUS_MAX - }; - - CReplay(); - virtual ~CReplay() {} - - // - // IReplaySerializeable - // - virtual const char *GetSubKeyTitle() const; - virtual const char *GetPath() const; - virtual void OnDelete(); - virtual bool Read( KeyValues *pIn ); - virtual void Write( KeyValues *pOut ); - - virtual void DumpGameSpecificData() const {} - - virtual void Update() {} - - // Hooks to allow replays to setup event listeners, etc. - virtual void OnBeginRecording() {} - virtual void OnEndRecording() {} - - // Called when a replay is "completed" - virtual void OnComplete(); - - // Should we allow this replay to be deleted? - virtual bool ShouldAllowDelete() const { return true; } - - void AutoNameTitleIfEmpty(); - - void AddScreenshot( int nWidth, int nHeight, const char *pBaseFilename ); - - bool HasReconstructedReplay() const; - bool IsSignificantBlock( int iBlockReconstruction ) const; // Does this replay care about the given block? - - CReplayPerformance *AddNewPerformance( bool bGenTitle = true, bool bGenFilename = true ); - void AddPerformance( KeyValues *pIn ); - void AddPerformance( CReplayPerformance *pPerformance ); - - // Accessors: - inline int GetScreenshotCount() const { return m_vecScreenshots.Count(); } - inline const CReplayScreenshot *GetScreenshot( int i ) const { return m_vecScreenshots[ i ]; } - bool IsDownloaded() const; - inline int GetPerformanceCount() const { return m_vecPerformances.Count(); } - CReplayPerformance *GetPerformance( int i ); - const CReplayPerformance *GetPerformance( int i ) const; - inline bool HasPerformance( CReplayPerformance *pPerformance ) { return m_vecPerformances.Find( pPerformance ) != m_vecPerformances.InvalidIndex(); } - bool FindPerformance( CReplayPerformance *pPerformance, int &iResult ); - CReplayPerformance *GetPerformanceWithTitle( const wchar_t *pTitle ); - inline const char *GetMapName() const { return m_szMapName; } - inline int GetSpawnTick() const { return m_nSpawnTick; } - inline int GetDeathTick() const { return m_nDeathTick; } - - // IQueryableReplayItem implementation: - virtual const CReplayTime &GetItemDate() const; - virtual bool IsItemRendered() const; - virtual CReplay *GetItemReplay(); - virtual ReplayHandle_t GetItemReplayHandle() const; - virtual QueryableReplayItemHandle_t GetItemHandle() const; - virtual const wchar_t *GetItemTitle() const; - virtual void SetItemTitle( const wchar_t *pTitle ); - virtual float GetItemLength() const; - virtual void *GetUserData(); - virtual void SetUserData( void* pUserData ); - virtual bool IsItemAMovie() const; - - // Non-persistent data - mutable IReplayDownloadEventHandler *m_pDownloadEventHandler; // Implemented by replay browser - the reason we've got one per replay rather than - // one per download group is because the browser needs to receive events per-thumbnail - bool m_bSaved; // True as soon as the replay is saved to disk for the first time - bool m_bRequestedByUser; // Did the user request to save this replay? - bool m_bComplete; // Indicates whether the replay is done recording - this should be false - // until the player dies, the round ends, or the level changes - void *m_pUserData; - float m_flNextUpdateTime; - bool m_bDirty; - - // Persistent data - ReplayHandle_t m_hSession; // The recording session in which this replay was recorded - char m_szMapName[MAX_OSPATH]; - ReplayStatus_t m_nStatus; - const char* m_pFileURL; // In the form ://:/path/file - points to the string in the download group - wchar_t m_wszTitle[MAX_REPLAY_TITLE_LENGTH]; - CUtlString m_strKilledBy; // Name of player who killed, if any - int m_nDeathTime; - int m_nSpawnTick; - int m_nDeathTick; - float m_flLength; // The length of the entire replay, including the post-death time, in seconds - bool m_bRendered; // Has the replay been rendered yet? - int m_nPlayerSlot; // Player slot (+1), used to determine which player recorded the demo during playback - int m_nPostDeathRecordTime; // replay_postdeathrecordtime at the time of record - CUtlVector< CReplayScreenshot * > m_vecScreenshots; - CUtlVector< CReplayPerformance * > m_vecPerformances; - int m_iMaxSessionBlockRequired; // The maximum session block required to reconstruct a viewable .dem file from spawn tick until length - CReplayTime m_RecordTime; // Contains time/date when spawn tick was recorded - float m_flStartTime; // Start time (uses engine's host_time) - CUtlString m_strReconstructedFilename; - bool m_bSavedDuringThisSession; -}; - -//---------------------------------------------------------------------------------------- - +//========= Copyright Valve Corporation, All rights reserved. ============// +// +//=======================================================================================// + +#ifndef REPLAY_H +#define REPLAY_H +#ifdef _WIN32 +#pragma once +#endif + +//---------------------------------------------------------------------------------------- + +#include "replay/iqueryablereplayitem.h" +#include "replay/replaytime.h" +#include "replay/basereplayserializeable.h" +#include "qlimits.h" +#include "utlstring.h" +#include "utlvector.h" +#include "replay/shared_defs.h" + +//---------------------------------------------------------------------------------------- + +class IReplayDownloadEventHandler; +class CReplayScreenshot; +class CReplayPerformance; + +//---------------------------------------------------------------------------------------- + +class CReplay : public CBaseReplaySerializeable, + public IQueryableReplayItem +{ + typedef CBaseReplaySerializeable BaseClass; + +public: + enum ReplayStatus_t + { + REPLAYSTATUS_INVALID, + REPLAYSTATUS_ERROR, + REPLAYSTATUS_DOWNLOADPHASE, // Multiple sub-states during download state + REPLAYSTATUS_READYTOCONVERT, // Download is complete, ready to convert + REPLAYSTATUS_RENDERING, // Currently rendering the file + REPLAYSTATUS_RENDERED, + REPLAYSTATUS_MAX + }; + + CReplay(); + virtual ~CReplay() {} + + // + // IReplaySerializeable + // + virtual const char *GetSubKeyTitle() const; + virtual const char *GetPath() const; + virtual void OnDelete(); + virtual bool Read( KeyValues *pIn ); + virtual void Write( KeyValues *pOut ); + + virtual void DumpGameSpecificData() const {} + + virtual void Update() {} + + // Hooks to allow replays to setup event listeners, etc. + virtual void OnBeginRecording() {} + virtual void OnEndRecording() {} + + // Called when a replay is "completed" + virtual void OnComplete(); + + // Should we allow this replay to be deleted? + virtual bool ShouldAllowDelete() const { return true; } + + void AutoNameTitleIfEmpty(); + + void AddScreenshot( int nWidth, int nHeight, const char *pBaseFilename ); + + bool HasReconstructedReplay() const; + bool IsSignificantBlock( int iBlockReconstruction ) const; // Does this replay care about the given block? + + CReplayPerformance *AddNewPerformance( bool bGenTitle = true, bool bGenFilename = true ); + void AddPerformance( KeyValues *pIn ); + void AddPerformance( CReplayPerformance *pPerformance ); + + // Accessors: + inline int GetScreenshotCount() const { return m_vecScreenshots.Count(); } + inline const CReplayScreenshot *GetScreenshot( int i ) const { return m_vecScreenshots[ i ]; } + bool IsDownloaded() const; + inline int GetPerformanceCount() const { return m_vecPerformances.Count(); } + CReplayPerformance *GetPerformance( int i ); + const CReplayPerformance *GetPerformance( int i ) const; + inline bool HasPerformance( CReplayPerformance *pPerformance ) { return m_vecPerformances.Find( pPerformance ) != m_vecPerformances.InvalidIndex(); } + bool FindPerformance( CReplayPerformance *pPerformance, int &iResult ); + CReplayPerformance *GetPerformanceWithTitle( const wchar_t *pTitle ); + inline const char *GetMapName() const { return m_szMapName; } + inline int GetSpawnTick() const { return m_nSpawnTick; } + inline int GetDeathTick() const { return m_nDeathTick; } + + // IQueryableReplayItem implementation: + virtual const CReplayTime &GetItemDate() const; + virtual bool IsItemRendered() const; + virtual CReplay *GetItemReplay(); + virtual ReplayHandle_t GetItemReplayHandle() const; + virtual QueryableReplayItemHandle_t GetItemHandle() const; + virtual const wchar_t *GetItemTitle() const; + virtual void SetItemTitle( const wchar_t *pTitle ); + virtual float GetItemLength() const; + virtual void *GetUserData(); + virtual void SetUserData( void* pUserData ); + virtual bool IsItemAMovie() const; + + // Non-persistent data + mutable IReplayDownloadEventHandler *m_pDownloadEventHandler; // Implemented by replay browser - the reason we've got one per replay rather than + // one per download group is because the browser needs to receive events per-thumbnail + bool m_bSaved; // True as soon as the replay is saved to disk for the first time + bool m_bRequestedByUser; // Did the user request to save this replay? + bool m_bComplete; // Indicates whether the replay is done recording - this should be false + // until the player dies, the round ends, or the level changes + void *m_pUserData; + float m_flNextUpdateTime; + bool m_bDirty; + + // Persistent data + ReplayHandle_t m_hSession; // The recording session in which this replay was recorded + char m_szMapName[MAX_OSPATH]; + ReplayStatus_t m_nStatus; + const char* m_pFileURL; // In the form ://:/path/file - points to the string in the download group + wchar_t m_wszTitle[MAX_REPLAY_TITLE_LENGTH]; + CUtlString m_strKilledBy; // Name of player who killed, if any + int m_nDeathTime; + int m_nSpawnTick; + int m_nDeathTick; + float m_flLength; // The length of the entire replay, including the post-death time, in seconds + bool m_bRendered; // Has the replay been rendered yet? + int m_nPlayerSlot; // Player slot (+1), used to determine which player recorded the demo during playback + int m_nPostDeathRecordTime; // replay_postdeathrecordtime at the time of record + CUtlVector< CReplayScreenshot * > m_vecScreenshots; + CUtlVector< CReplayPerformance * > m_vecPerformances; + int m_iMaxSessionBlockRequired; // The maximum session block required to reconstruct a viewable .dem file from spawn tick until length + CReplayTime m_RecordTime; // Contains time/date when spawn tick was recorded + float m_flStartTime; // Start time (uses engine's host_time) + CUtlString m_strReconstructedFilename; + bool m_bSavedDuringThisSession; +}; + +//---------------------------------------------------------------------------------------- + #endif // REPLAY_H \ No newline at end of file diff --git a/sp/src/common/replay/replayhandle.h b/sp/src/common/replay/replayhandle.h index 1c920a55..2dd84148 100644 --- a/sp/src/common/replay/replayhandle.h +++ b/sp/src/common/replay/replayhandle.h @@ -1,25 +1,25 @@ -//========= Copyright Valve Corporation, All rights reserved. ============// -// -//=======================================================================================// - -#ifndef REPLAYHANDLE_H -#define REPLAYHANDLE_H -#ifdef _WIN32 -#pragma once -#endif - -//---------------------------------------------------------------------------------------- - -#include "platform.h" - -//---------------------------------------------------------------------------------------- - -typedef uint32 ReplayHandle_t; - -//---------------------------------------------------------------------------------------- - -#define REPLAY_HANDLE_INVALID ( (ReplayHandle_t)-1 ) - -//---------------------------------------------------------------------------------------- - +//========= Copyright Valve Corporation, All rights reserved. ============// +// +//=======================================================================================// + +#ifndef REPLAYHANDLE_H +#define REPLAYHANDLE_H +#ifdef _WIN32 +#pragma once +#endif + +//---------------------------------------------------------------------------------------- + +#include "platform.h" + +//---------------------------------------------------------------------------------------- + +typedef uint32 ReplayHandle_t; + +//---------------------------------------------------------------------------------------- + +#define REPLAY_HANDLE_INVALID ( (ReplayHandle_t)-1 ) + +//---------------------------------------------------------------------------------------- + #endif // REPLAYHANDLE_H \ No newline at end of file diff --git a/sp/src/common/replay/replaylib.h b/sp/src/common/replay/replaylib.h index 34cb1a9d..9f309807 100644 --- a/sp/src/common/replay/replaylib.h +++ b/sp/src/common/replay/replaylib.h @@ -1,21 +1,21 @@ -//========= Copyright Valve Corporation, All rights reserved. ============// -// -//=======================================================================================// - -#ifndef REPLAYLIB_H -#define REPLAYLIB_H -#ifdef _WIN32 -#pragma once -#endif - -//---------------------------------------------------------------------------------------- - -class IClientReplayContext; - -//---------------------------------------------------------------------------------------- - -bool ReplayLib_Init( const char *pGameDir, IClientReplayContext *pClientReplayContext ); - -//---------------------------------------------------------------------------------------- - +//========= Copyright Valve Corporation, All rights reserved. ============// +// +//=======================================================================================// + +#ifndef REPLAYLIB_H +#define REPLAYLIB_H +#ifdef _WIN32 +#pragma once +#endif + +//---------------------------------------------------------------------------------------- + +class IClientReplayContext; + +//---------------------------------------------------------------------------------------- + +bool ReplayLib_Init( const char *pGameDir, IClientReplayContext *pClientReplayContext ); + +//---------------------------------------------------------------------------------------- + #endif // REPLAYLIB_H \ No newline at end of file diff --git a/sp/src/common/replay/replaytime.h b/sp/src/common/replay/replaytime.h index 02359db7..eb1c3295 100644 --- a/sp/src/common/replay/replaytime.h +++ b/sp/src/common/replay/replaytime.h @@ -1,57 +1,57 @@ -//========= Copyright Valve Corporation, All rights reserved. ============// -// -//=======================================================================================// - -#ifndef REPLAYTIME_H -#define REPLAYTIME_H -#ifdef _WIN32 -#pragma once -#endif - -//---------------------------------------------------------------------------------------- - -class KeyValues; - -//---------------------------------------------------------------------------------------- - -#include "vgui/ILocalize.h" - -//---------------------------------------------------------------------------------------- - -class CReplayTime -{ -public: - CReplayTime(); - - void InitDateAndTimeToNow(); - - void Read( KeyValues *pIn ); - void Write( KeyValues *pOut ); - - // Modifiers: - void SetDate( int nDay, int nMonth, int nYear ); - void SetTime( int nHour, int nMin, int nSec ); - inline void SetRawDate( int nRawDate ) { m_fDate = nRawDate; } - inline void SetRawTime( int nRawTime ) { m_fTime = nRawTime; } - - // Accessors: - void GetTime( int &nHour, int &nMin, int &nSec ) const; - void GetDate( int &nDay, int &nMonth, int &nYear ) const; - - static const char *FormatTimeString( int nSecs ); - static const char *FormatPreciseTimeString( float flSecs ); - static const wchar_t *GetLocalizedMonth( vgui::ILocalize *pLocalize, int nMonth ); - static const wchar_t *GetLocalizedDay( vgui::ILocalize *pLocalize, int nDay ); - static const wchar_t *GetLocalizedYear( vgui::ILocalize *pLocalize, int nYear ); - static const wchar_t *GetLocalizedTime( vgui::ILocalize *pLocalize, int nHour, int nMin, int nSec ); - static const wchar_t *GetLocalizedDate( vgui::ILocalize *pLocalize, int nDay, int nMonth, int nYear, - int *pHour = NULL, int *pMin = NULL, int *pSec = NULL, bool bForceFullFormat = false ); // bForceFullFormat true will keep from returning "today" or "yesterday" - static const wchar_t *GetLocalizedDate( vgui::ILocalize *pLocalize, const CReplayTime &t, bool bForceFullFormat = false ); - - int m_fDate; // Representation of a date (bitfield) - int m_fTime; // Representation of time (bitfield) -}; - -//---------------------------------------------------------------------------------------- - +//========= Copyright Valve Corporation, All rights reserved. ============// +// +//=======================================================================================// + +#ifndef REPLAYTIME_H +#define REPLAYTIME_H +#ifdef _WIN32 +#pragma once +#endif + +//---------------------------------------------------------------------------------------- + +class KeyValues; + +//---------------------------------------------------------------------------------------- + +#include "vgui/ILocalize.h" + +//---------------------------------------------------------------------------------------- + +class CReplayTime +{ +public: + CReplayTime(); + + void InitDateAndTimeToNow(); + + void Read( KeyValues *pIn ); + void Write( KeyValues *pOut ); + + // Modifiers: + void SetDate( int nDay, int nMonth, int nYear ); + void SetTime( int nHour, int nMin, int nSec ); + inline void SetRawDate( int nRawDate ) { m_fDate = nRawDate; } + inline void SetRawTime( int nRawTime ) { m_fTime = nRawTime; } + + // Accessors: + void GetTime( int &nHour, int &nMin, int &nSec ) const; + void GetDate( int &nDay, int &nMonth, int &nYear ) const; + + static const char *FormatTimeString( int nSecs ); + static const char *FormatPreciseTimeString( float flSecs ); + static const wchar_t *GetLocalizedMonth( vgui::ILocalize *pLocalize, int nMonth ); + static const wchar_t *GetLocalizedDay( vgui::ILocalize *pLocalize, int nDay ); + static const wchar_t *GetLocalizedYear( vgui::ILocalize *pLocalize, int nYear ); + static const wchar_t *GetLocalizedTime( vgui::ILocalize *pLocalize, int nHour, int nMin, int nSec ); + static const wchar_t *GetLocalizedDate( vgui::ILocalize *pLocalize, int nDay, int nMonth, int nYear, + int *pHour = NULL, int *pMin = NULL, int *pSec = NULL, bool bForceFullFormat = false ); // bForceFullFormat true will keep from returning "today" or "yesterday" + static const wchar_t *GetLocalizedDate( vgui::ILocalize *pLocalize, const CReplayTime &t, bool bForceFullFormat = false ); + + int m_fDate; // Representation of a date (bitfield) + int m_fTime; // Representation of time (bitfield) +}; + +//---------------------------------------------------------------------------------------- + #endif // REPLAYTIME_H \ No newline at end of file diff --git a/sp/src/common/replay/replayutils.h b/sp/src/common/replay/replayutils.h index 97e011c2..0add85ad 100644 --- a/sp/src/common/replay/replayutils.h +++ b/sp/src/common/replay/replayutils.h @@ -1,43 +1,43 @@ -//========= Copyright Valve Corporation, All rights reserved. ============// -// -//---------------------------------------------------------------------------------------- - -#ifndef REPLAYUTILS_H -#define REPLAYUTILS_H -#ifdef _WIN32 -#pragma once -#endif - -#include "utlstring.h" - -void Replay_GetFirstAvailableFilename( char *pDst, int nDstLen, const char *pIdealFilename, const char *pExt, - const char *pFilePath, int nStartIndex ); - -void Replay_ConstructReplayFilenameString( CUtlString &strOut, const char *pReplaySubDir, const char *pFilename, const char *pGameDir ); - -//---------------------------------------------------------------------------------------- -// Util function, copied from src/engine/common.cpp -//---------------------------------------------------------------------------------------- -char *Replay_va( PRINTF_FORMAT_STRING const char *format, ... ); - -//---------------------------------------------------------------------------------------- -// Return the base dir, e.g. "c:\...\game\tf\replays\" -//---------------------------------------------------------------------------------------- -const char *Replay_GetBaseDir(); - -//---------------------------------------------------------------------------------------- -// Set the game directory (only to be called from ReplayLib_Init()) -//---------------------------------------------------------------------------------------- -void Replay_SetGameDir( const char *pGameDir ); - -//---------------------------------------------------------------------------------------- -// Return the base dir, e.g. "c:\...\game\tf\replays\" -//---------------------------------------------------------------------------------------- -const char *Replay_GetGameDir(); - -//---------------------------------------------------------------------------------------- -// Get a name of the format ": " - used for replays and takes. -//---------------------------------------------------------------------------------------- -void Replay_GetAutoName( OUT_Z_BYTECAP(nDestSizeInBytes) wchar_t *pDest, int nDestSizeInBytes, const char *pMapName ); - -#endif // REPLAY_H +//========= Copyright Valve Corporation, All rights reserved. ============// +// +//---------------------------------------------------------------------------------------- + +#ifndef REPLAYUTILS_H +#define REPLAYUTILS_H +#ifdef _WIN32 +#pragma once +#endif + +#include "utlstring.h" + +void Replay_GetFirstAvailableFilename( char *pDst, int nDstLen, const char *pIdealFilename, const char *pExt, + const char *pFilePath, int nStartIndex ); + +void Replay_ConstructReplayFilenameString( CUtlString &strOut, const char *pReplaySubDir, const char *pFilename, const char *pGameDir ); + +//---------------------------------------------------------------------------------------- +// Util function, copied from src/engine/common.cpp +//---------------------------------------------------------------------------------------- +char *Replay_va( PRINTF_FORMAT_STRING const char *format, ... ); + +//---------------------------------------------------------------------------------------- +// Return the base dir, e.g. "c:\...\game\tf\replays\" +//---------------------------------------------------------------------------------------- +const char *Replay_GetBaseDir(); + +//---------------------------------------------------------------------------------------- +// Set the game directory (only to be called from ReplayLib_Init()) +//---------------------------------------------------------------------------------------- +void Replay_SetGameDir( const char *pGameDir ); + +//---------------------------------------------------------------------------------------- +// Return the base dir, e.g. "c:\...\game\tf\replays\" +//---------------------------------------------------------------------------------------- +const char *Replay_GetGameDir(); + +//---------------------------------------------------------------------------------------- +// Get a name of the format ": " - used for replays and takes. +//---------------------------------------------------------------------------------------- +void Replay_GetAutoName( OUT_Z_BYTECAP(nDestSizeInBytes) wchar_t *pDest, int nDestSizeInBytes, const char *pMapName ); + +#endif // REPLAY_H diff --git a/sp/src/common/replay/screenshot.h b/sp/src/common/replay/screenshot.h index b6126e95..c71bbe13 100644 --- a/sp/src/common/replay/screenshot.h +++ b/sp/src/common/replay/screenshot.h @@ -1,72 +1,72 @@ -//========= Copyright Valve Corporation, All rights reserved. ============// -// -//=======================================================================================// - -#ifndef SCREENSHOT_H -#define SCREENSHOT_H -#ifdef _WIN32 -#pragma once -#endif - -//---------------------------------------------------------------------------------------- - -#include "replay/basereplayserializeable.h" -#include "mathlib/vector.h" -#include "qlimits.h" -#include "strtools.h" - -//---------------------------------------------------------------------------------------- - -#define SUBDIR_SCREENSHOTS "screenshots" - -//---------------------------------------------------------------------------------------- - -class CReplayScreenshot : public CBaseReplaySerializeable -{ -public: - inline CReplayScreenshot( int nWidth = 0, int nHeight = 0, const char *pBaseFilename = NULL ) - : m_nWidth( nWidth ), m_nHeight( nHeight ) - { - if ( pBaseFilename ) - { - V_strncpy( m_szBaseFilename, pBaseFilename, sizeof( m_szBaseFilename ) ); - } - } - - virtual bool Read( KeyValues *pIn ); - virtual void Write( KeyValues *pOut ); - virtual const char *GetSubKeyTitle() const; - virtual const char *GetPath() const; - - int m_nWidth; // Screenshot width (does not include power-of-2 padding) - int m_nHeight; // Screenshot height (does not include power-of-2 padding) - char m_szBaseFilename[ MAX_OSPATH ]; -}; - -//---------------------------------------------------------------------------------------- - -struct CaptureScreenshotParams_t // To be passed from the client into IReplayHistoryManager::CaptureScreenshot() -{ - float m_flDelay; // Delay from now (in seconds) when we will take the screenshot - int m_nEntity; // Should be 0 if no camera adjustment is needed, otherwise should be the index of the entity index from which m_posCamera will be based - Vector m_posCamera; // Local position, relative to entity's index (if m_nEntity > 0) for camera position - QAngle m_angCamera; // World angles of camera - used if m_bUseCameraAngles is true - bool m_bUseCameraAngles; // Should we use m_angCamera - m_nEntity can't be 0 - bool m_bIgnoreMinTimeBetweenScreenshots; // Force screenshot, regardless of replay_mintimebetweenscreenshots? - bool m_bPrimary; // Only set to true for the primary screenshot, which is taken when the user saves their replay -}; - -//---------------------------------------------------------------------------------------- - -struct WriteReplayScreenshotParams_t // Passed from the engine into the client to take a screenshot -{ - const char *m_pFilename; - int m_nWidth; - int m_nHeight; - Vector *m_pOrigin; // Perspective origin from which to render. Can be NULL - QAngle *m_pAngles; // Perspective angles from which to render. Can be NULL -}; - -//---------------------------------------------------------------------------------------- - -#endif // SCREENSHOT_H +//========= Copyright Valve Corporation, All rights reserved. ============// +// +//=======================================================================================// + +#ifndef SCREENSHOT_H +#define SCREENSHOT_H +#ifdef _WIN32 +#pragma once +#endif + +//---------------------------------------------------------------------------------------- + +#include "replay/basereplayserializeable.h" +#include "mathlib/vector.h" +#include "qlimits.h" +#include "strtools.h" + +//---------------------------------------------------------------------------------------- + +#define SUBDIR_SCREENSHOTS "screenshots" + +//---------------------------------------------------------------------------------------- + +class CReplayScreenshot : public CBaseReplaySerializeable +{ +public: + inline CReplayScreenshot( int nWidth = 0, int nHeight = 0, const char *pBaseFilename = NULL ) + : m_nWidth( nWidth ), m_nHeight( nHeight ) + { + if ( pBaseFilename ) + { + V_strncpy( m_szBaseFilename, pBaseFilename, sizeof( m_szBaseFilename ) ); + } + } + + virtual bool Read( KeyValues *pIn ); + virtual void Write( KeyValues *pOut ); + virtual const char *GetSubKeyTitle() const; + virtual const char *GetPath() const; + + int m_nWidth; // Screenshot width (does not include power-of-2 padding) + int m_nHeight; // Screenshot height (does not include power-of-2 padding) + char m_szBaseFilename[ MAX_OSPATH ]; +}; + +//---------------------------------------------------------------------------------------- + +struct CaptureScreenshotParams_t // To be passed from the client into IReplayHistoryManager::CaptureScreenshot() +{ + float m_flDelay; // Delay from now (in seconds) when we will take the screenshot + int m_nEntity; // Should be 0 if no camera adjustment is needed, otherwise should be the index of the entity index from which m_posCamera will be based + Vector m_posCamera; // Local position, relative to entity's index (if m_nEntity > 0) for camera position + QAngle m_angCamera; // World angles of camera - used if m_bUseCameraAngles is true + bool m_bUseCameraAngles; // Should we use m_angCamera - m_nEntity can't be 0 + bool m_bIgnoreMinTimeBetweenScreenshots; // Force screenshot, regardless of replay_mintimebetweenscreenshots? + bool m_bPrimary; // Only set to true for the primary screenshot, which is taken when the user saves their replay +}; + +//---------------------------------------------------------------------------------------- + +struct WriteReplayScreenshotParams_t // Passed from the engine into the client to take a screenshot +{ + const char *m_pFilename; + int m_nWidth; + int m_nHeight; + Vector *m_pOrigin; // Perspective origin from which to render. Can be NULL + QAngle *m_pAngles; // Perspective angles from which to render. Can be NULL +}; + +//---------------------------------------------------------------------------------------- + +#endif // SCREENSHOT_H diff --git a/sp/src/common/replay/shared_defs.h b/sp/src/common/replay/shared_defs.h index 550e8678..fa4b0b78 100644 --- a/sp/src/common/replay/shared_defs.h +++ b/sp/src/common/replay/shared_defs.h @@ -1,73 +1,73 @@ -//========= Copyright Valve Corporation, All rights reserved. ============// -// -//=======================================================================================// - -#ifndef SHARED_DEFS_H -#define SHARED_DEFS_H -#ifdef _WIN32 -#pragma once -#endif - -//---------------------------------------------------------------------------------------- - -#include "platform.h" - -//---------------------------------------------------------------------------------------- - -#define SUBDIR_REPLAY "replay" -#define SUBDIR_REPLAYS "replays" -#define SUBDIR_SESSIONS "sessions" -#define SUBDIR_BLOCKS "blocks" -#define SUBDIR_CLIENT "client" -#define SUBDIR_MOVIES "movies" -#define SUBDIR_PERFORMANCES "edits" -#define SUBDIR_SERVER "server" -#define SUBDIR_RENDERED "rendered" -#define SUBDIR_TMP "tmp" - -//---------------------------------------------------------------------------------------- - -#define BLOCK_FILE_EXTENSION "block" -#define GENERIC_FILE_EXTENSION "dmx" -#define DEMO_FILE_EXTENSION "dem" - -//---------------------------------------------------------------------------------------- - -#define MOVIE_HANDLE_BASE 10000 // 10,000 - -//---------------------------------------------------------------------------------------- - -#define BUILD_CURL ( defined( WIN32 ) && !defined( _X360 ) ) || defined( POSIX ) - -//---------------------------------------------------------------------------------------- - -#define MIN_SERVER_DUMP_INTERVAL 10 -#define MAX_SERVER_DUMP_INTERVAL 30 - -#define DOWNLOAD_TIMEOUT_THRESHOLD 90 // Timeout for a replay download - if no blocks - // are added or updated after this many seconds, - // the replay will be put in the error state. - -//---------------------------------------------------------------------------------------- - -#define MAX_TIMES_TO_SHOW_REPLAY_WELCOME_DLG 1 - -//---------------------------------------------------------------------------------------- - -#define MAX_SESSIONNAME_LENGTH 260 -#define MAX_REPLAY_TITLE_LENGTH 256 -#define MAX_TAKE_TITLE_LENGTH 256 - -//---------------------------------------------------------------------------------------- - -#define DEFAULT_COMPRESSOR_TYPE COMPRESSORTYPE_BZ2 - -//---------------------------------------------------------------------------------------- - -#define JOB_FAILED ( (JobStatus_t) -1 ) - -#define DOWNLOAD_MAX_SIZE ( 8 * 1024 * 1024 ) // 8 MB - -//---------------------------------------------------------------------------------------- - -#endif // SHARED_DEFS_H +//========= Copyright Valve Corporation, All rights reserved. ============// +// +//=======================================================================================// + +#ifndef SHARED_DEFS_H +#define SHARED_DEFS_H +#ifdef _WIN32 +#pragma once +#endif + +//---------------------------------------------------------------------------------------- + +#include "platform.h" + +//---------------------------------------------------------------------------------------- + +#define SUBDIR_REPLAY "replay" +#define SUBDIR_REPLAYS "replays" +#define SUBDIR_SESSIONS "sessions" +#define SUBDIR_BLOCKS "blocks" +#define SUBDIR_CLIENT "client" +#define SUBDIR_MOVIES "movies" +#define SUBDIR_PERFORMANCES "edits" +#define SUBDIR_SERVER "server" +#define SUBDIR_RENDERED "rendered" +#define SUBDIR_TMP "tmp" + +//---------------------------------------------------------------------------------------- + +#define BLOCK_FILE_EXTENSION "block" +#define GENERIC_FILE_EXTENSION "dmx" +#define DEMO_FILE_EXTENSION "dem" + +//---------------------------------------------------------------------------------------- + +#define MOVIE_HANDLE_BASE 10000 // 10,000 + +//---------------------------------------------------------------------------------------- + +#define BUILD_CURL ( defined( WIN32 ) && !defined( _X360 ) ) || defined( POSIX ) + +//---------------------------------------------------------------------------------------- + +#define MIN_SERVER_DUMP_INTERVAL 10 +#define MAX_SERVER_DUMP_INTERVAL 30 + +#define DOWNLOAD_TIMEOUT_THRESHOLD 90 // Timeout for a replay download - if no blocks + // are added or updated after this many seconds, + // the replay will be put in the error state. + +//---------------------------------------------------------------------------------------- + +#define MAX_TIMES_TO_SHOW_REPLAY_WELCOME_DLG 1 + +//---------------------------------------------------------------------------------------- + +#define MAX_SESSIONNAME_LENGTH 260 +#define MAX_REPLAY_TITLE_LENGTH 256 +#define MAX_TAKE_TITLE_LENGTH 256 + +//---------------------------------------------------------------------------------------- + +#define DEFAULT_COMPRESSOR_TYPE COMPRESSORTYPE_BZ2 + +//---------------------------------------------------------------------------------------- + +#define JOB_FAILED ( (JobStatus_t) -1 ) + +#define DOWNLOAD_MAX_SIZE ( 8 * 1024 * 1024 ) // 8 MB + +//---------------------------------------------------------------------------------------- + +#endif // SHARED_DEFS_H diff --git a/sp/src/common/studiobyteswap.cpp b/sp/src/common/studiobyteswap.cpp index e8d39427..d7723d48 100644 --- a/sp/src/common/studiobyteswap.cpp +++ b/sp/src/common/studiobyteswap.cpp @@ -1,3135 +1,3135 @@ -//========= Copyright Valve Corporation, All rights reserved. ============// -// -// Purpose: Swaps the bytes in all file types generated by studiomdl -// (.vvd, .vtx, .mdl, .phy, .ani) so the files can be loaded -// on a big-endian machine, specifically the Xbox360. A new file is generated -// with an extra extension in the form of .360. -// -//=============================================================================// - -#include "studio.h" -#include "optimize.h" -#include "phyfile.h" -#include "studiobyteswap.h" -#include "vphysics_interface.h" - -#undef ALIGN4 -#undef ALIGN16 -#undef ALIGN32 -#define ALIGN4( a ) a = (byte *)((int)((byte *)a + 3) & ~ 3) -#define ALIGN16( a ) a = (byte *)((int)((byte *)a + 15) & ~ 15) -#define ALIGN32( a ) a = (byte *)((int)((byte *)a + 31) & ~ 31) -#define ALIGN64( a ) a = (byte *)((int)((byte *)a + 63) & ~ 63) - -// Fixup macros create variables that may not be referenced -#pragma warning( push ) -#pragma warning( disable:4189 ) // local variable is initialized but not referenced -#pragma warning( disable:4366 ) // The result of the unary '&' operator may be unaligned - -namespace StudioByteSwap -{ - -static bool g_bVerbose = true; -static bool g_bNativeSrc; -static CByteswap g_Swap; -static IPhysicsCollision *pCollision; -static CompressFunc_t g_pCompressFunc; - -void ActivateByteSwapping( bool activate ) -{ - g_Swap.ActivateByteSwapping( activate ); - SourceIsNative( IsPC() ); -} - -void SourceIsNative( bool bNative ) -{ - g_bNativeSrc = bNative; -} - -void SetCollisionInterface( IPhysicsCollision *pPhysicsCollision ) -{ - pCollision = pPhysicsCollision; -} - -void SetVerbose( bool bVerbose ) -{ - g_bVerbose = bVerbose; -} - -//---------------------------------------------------------------------- -// Helper to write a chunk of objects of the same type, and increment the buffer pointers. -//---------------------------------------------------------------------- -template inline void WriteObjects( byte **pOutputBuffer, byte **pBaseData, int objectCount = 1 ) -{ - T tempObject; - for ( int i = 0; i < objectCount; ++i ) - { - Q_memcpy( &tempObject, *pBaseData, sizeof(T) ); - g_Swap.SwapFieldsToTargetEndian( &tempObject, &tempObject ); - Q_memcpy( *pOutputBuffer, &tempObject, sizeof(T) ); - *pOutputBuffer += sizeof(T); - *pBaseData += sizeof(T); - } -} - -//---------------------------------------------------------------------- -// Helper to write a chunk of objects of the same type, and increment the buffer pointers. -//---------------------------------------------------------------------- -template inline void WriteObjects( T **pOutputBuffer, T **pBaseData, int objectCount = 1 ) -{ - T tempObject; - for ( int i = 0; i < objectCount; ++i ) - { - Q_memcpy( &tempObject, *pBaseData, sizeof(T) ); - g_Swap.SwapFieldsToTargetEndian( &tempObject, &tempObject ); - Q_memcpy( *pOutputBuffer, &tempObject, sizeof(T) ); - ++*pOutputBuffer; - ++*pBaseData; - } -} - -//---------------------------------------------------------------------- -// Helper to write a chunk of objects of the same type. -//---------------------------------------------------------------------- -template inline void WriteObjects( byte *pOutputBuffer, byte *pBaseData, int objectCount = 1 ) -{ - T tempObject; - for ( int i = 0; i < objectCount; ++i ) - { - Q_memcpy( &tempObject, pBaseData, sizeof(T) ); - g_Swap.SwapFieldsToTargetEndian( &tempObject, &tempObject ); - Q_memcpy( pOutputBuffer, &tempObject, sizeof(T) ); - pOutputBuffer += sizeof(T); - pBaseData += sizeof(T); - } -} - -//---------------------------------------------------------------------- -// Helper to write a chunk of objects of the same type. -//---------------------------------------------------------------------- -template inline void WriteObjects( T *pOutputBuffer, T *pBaseData, int objectCount = 1 ) -{ - T tempObject; - for ( int i = 0; i < objectCount; ++i ) - { - Q_memcpy( &tempObject, pBaseData, sizeof(T) ); - g_Swap.SwapFieldsToTargetEndian( &tempObject, &tempObject ); - Q_memcpy( pOutputBuffer, &tempObject, sizeof(T) ); - ++pOutputBuffer; - ++pBaseData; - } -} - -//---------------------------------------------------------------------- -// Helper to write a buffer of some integral type, and increment the buffer pointers. -//---------------------------------------------------------------------- -template inline void WriteBuffer( byte **pOutputBuffer, byte **pBaseData, int objectCount = 1 ) -{ - T tempObject; - for ( int i = 0; i < objectCount; ++i ) - { - Q_memcpy( &tempObject, *pBaseData, sizeof(T) ); - g_Swap.SwapBufferToTargetEndian( &tempObject, &tempObject ); - Q_memcpy( *pOutputBuffer, &tempObject, sizeof(T) ); - *pOutputBuffer += sizeof(T); - *pBaseData += sizeof(T); - } -} - -//---------------------------------------------------------------------- -// Helper to write a buffer of some integral type -//---------------------------------------------------------------------- -template inline void WriteBuffer( byte *pOutputBuffer, byte *pBaseData, int objectCount = 1 ) -{ - T tempObject; - for ( int i = 0; i < objectCount; ++i ) - { - Q_memcpy( &tempObject, pBaseData, sizeof(T) ); - g_Swap.SwapBufferToTargetEndian( &tempObject, &tempObject ); - Q_memcpy( pOutputBuffer, &tempObject, sizeof(T) ); - pOutputBuffer += sizeof(T); - pBaseData += sizeof(T); - } -} - -//---------------------------------------------------------------------- -// For getting values in the correct source/dest endian format -//---------------------------------------------------------------------- -template< class T > -T SrcNative( T *idx ) -{ - T ret = *idx; - if ( !g_bNativeSrc ) - { - g_Swap.SwapBuffer( &ret, idx ); - } - return ret; -} - -template< class T > -T DestNative( T *idx ) -{ - T ret = *idx; - if ( g_bNativeSrc ) - { - g_Swap.SwapBuffer( &ret, idx ); - } - return ret; -} - -//---------------------------------------------------------------------- -// Declares objects pointers for src/dest buffer -//---------------------------------------------------------------------- -#define DECLARE_OBJECT_POINTERS( objPtr, base, type ) \ - type* objPtr##Src = (type*)base##Src; \ - type* objPtr##Dest = (type*)base##Dest; \ - type* objPtr = objPtr##Src; - -//---------------------------------------------------------------------- -// Declares src/dest byte pointers and sets them to some index offset in the buffers. -//---------------------------------------------------------------------- -#define DECLARE_INDEX_POINTERS( ptr, base, index ) \ - byte *ptr##Src = (byte*)base##Src + SrcNative( &base##Src->index ); \ - byte *ptr##Dest = (byte*)base##Dest + SrcNative( &base##Src->index ); - -//---------------------------------------------------------------------- -// Declares src/dest byte pointers and sets them to some index offset in the buffers. -// If src pointer is misaligned, the fixup method is called. -//---------------------------------------------------------------------- -#define DECLARE_INDEX_POINTERS_FIXUP( ptr, base, index ) \ - byte *ptr##Src = (byte*)base##Src + SrcNative( &base##Src->index ); \ - byte *ptr##Dest = (byte*)base##Dest + SrcNative( &base##Src->index ); \ - FIXUP_OFFSETS( ptr, base, index ) - -//---------------------------------------------------------------------- -// Same as DECLARE_OBJECT_POINTERS, but reuses existing type pointers. -//---------------------------------------------------------------------- -#define SET_OBJECT_POINTERS( objPtr, base, type ) \ - objPtr##Src = (type*)base##Src; \ - objPtr##Dest = (type*)base##Dest; \ - objPtr = objPtr##Src; - -//---------------------------------------------------------------------- -// Same as DECLARE_INDEX_POINTERS, but reuses existing byte pointers. -//---------------------------------------------------------------------- -#define SET_INDEX_POINTERS( ptr, base, index ) \ - ptr##Src = (byte*)base##Src + SrcNative( &base##Src->index ); \ - ptr##Dest = (byte*)base##Dest + SrcNative( &base##Src->index ); - -//---------------------------------------------------------------------- -// Same as DECLARE_INDEX_POINTERS, but reuses existing byte pointers. -// If src pointer is misaligned, the fixup method is called. -//---------------------------------------------------------------------- -#define SET_INDEX_POINTERS_FIXUP( ptr, base, index ) \ - ptr##Src = (byte*)base##Src + SrcNative( &base##Src->index ); \ - ptr##Dest = (byte*)base##Dest + SrcNative( &base##Src->index ); \ - FIXUP_OFFSETS( ptr, base, index ) - -//---------------------------------------------------------------------- -// for() loop header, updates all three object pointers (src,dest,native) -//---------------------------------------------------------------------- -#define ITERATE_BLOCK( objPtr, count ) \ - for ( int objPtr##_idx = 0; objPtr##_idx < SrcNative( &count ); ++objPtr##_idx, ++objPtr, ++objPtr##Src, ++objPtr##Dest ) - -//---------------------------------------------------------------------- -// Checks for misaligned source pointer, then calculates the necessary fixup, -// calls the fixup function, and sets the src pointer to the new position. -//---------------------------------------------------------------------- -#define FIXUP_OFFSETS( ptr, base, index ) \ - { \ - byte *ptr##Fixup = ptr##Src; \ - ALIGN4( ptr##Fixup ); \ - if ( ptr##Fixup != ptr##Src ) \ - { \ - int nShiftBytes = ptr##Fixup - ptr##Src; \ - if ( g_bVerbose ) \ - Warning( "Shifting misaligned data block by %d bytes at " #base "->" #index "\n", nShiftBytes ); \ - int prevBytes = (byte*)ptr##Src - (byte*)g_pDataSrcBase; \ - Q_memmove( (byte*)ptr##Src + nShiftBytes, ptr##Src, fixedFileSize - prevBytes ); \ - g_pFixPoint = ptr##Src; \ - g_nFixupBytes = nShiftBytes; \ - fixedFileSize += nShiftBytes; \ - if ( fixedFileSize > fileSize + BYTESWAP_ALIGNMENT_PADDING ) \ - { \ - Error( "Byteswap buffer overrun - increase BYTESWAP_ALIGNMENT_PADDING!\n" ); \ - return 0; \ - } \ - g_pfnFileProcessFunc( pHdrSrc, UpdateSrcIndexFields ); \ - g_pFixPoint = NULL; \ - g_nFixupBytes = 0; \ - ptr##Src = ptr##Fixup; \ - } \ - } - - -typedef void ( *datadescProcessFunc_t)( void *pBase, void *pData, typedescription_t *pFields ); -typedef void ( *pfnFixupFunc_t )( void *pDestBase, datadescProcessFunc_t ); - -static pfnFixupFunc_t g_pfnFileProcessFunc; -static studiohdr_t *g_pHdr; -static const void *g_pDataSrcBase; -static void *g_pFixPoint; -static int g_nFixupBytes; - -//----------------------------------------------------------------------------- -// -//----------------------------------------------------------------------------- -bool UpdateIndex( void *pBase, int *indexMember ) -{ - bool bUpdateIndex = false; - int idx = *indexMember; - - // Update the index fields - if ( pBase < g_pFixPoint ) - { - if ( (byte*)pBase + idx >= g_pFixPoint ) - { - bUpdateIndex = true; - } - } - else - { - if ( (byte*)pBase + idx < g_pFixPoint ) - { - bUpdateIndex = true; - } - } - - // Update the member offset by the global fixup - if ( bUpdateIndex && *indexMember ) - { - *indexMember = idx + g_nFixupBytes * Sign(idx); - return true; - } - return false; -} - -//----------------------------------------------------------------------------- -// -//----------------------------------------------------------------------------- -int GetIntegerFromField( void *pData, int fieldType ) -{ - if ( fieldType == FIELD_INTEGER ) - { - return SrcNative( (int*)pData ); - } - else if ( fieldType == FIELD_SHORT ) - { - return SrcNative( (short*)pData ); - } - Error( "Byteswap macro DEFINE_INDEX using unsupported fieldType %d\n", fieldType ); - return 0; -} - -//----------------------------------------------------------------------------- -// -//----------------------------------------------------------------------------- -void PutIntegerInField( void *pData, int index, int fieldType ) -{ - if ( fieldType == FIELD_INTEGER ) - { - *(int*)pData = SrcNative( &index ); - } - else if ( fieldType == FIELD_SHORT ) - { - *(short*)pData = SrcNative( &index ); - } - else - { - Error( "Byteswap macro DEFINE_INDEX using unsupported fieldType %d\n", fieldType ); - } -} - -//----------------------------------------------------------------------------- -// -//----------------------------------------------------------------------------- -void UpdateSrcIndexFields( void *pBase, void *pData, typedescription_t *pField ) -{ - if ( pField->flags & FTYPEDESC_INDEX ) - { - int index = GetIntegerFromField( pData, pField->fieldType ); - if ( UpdateIndex( pBase, &index ) ) - { - PutIntegerInField( pData, index, pField->fieldType ); - } - } -} - -//----------------------------------------------------------------------------- -// Pass a datadesc field to a processing function -//----------------------------------------------------------------------------- -void ProcessField( void *pBase, void *pData, typedescription_t *pField, datadescProcessFunc_t pfn ) -{ - if ( pfn ) - { - pfn( pBase, pData, pField ); - } -} - -//----------------------------------------------------------------------------- -// Process the fields of a datadesc. -//----------------------------------------------------------------------------- -void ProcessFields( void *pBaseAddress, void *pData, datamap_t *pDataMap, datadescProcessFunc_t pfnProcessFunc ) -{ - // deal with base class first - if ( pDataMap->baseMap ) - { - ProcessFields( pBaseAddress, pData, pDataMap->baseMap, pfnProcessFunc ); - } - - typedescription_t *pFields = pDataMap->dataDesc; - int fieldCount = pDataMap->dataNumFields; - for ( int i = 0; i < fieldCount; ++i ) - { - typedescription_t *pField = &pFields[i]; - ProcessField( pBaseAddress, (BYTE*)pData + pField->fieldOffset[ TD_OFFSET_NORMAL ], pField, pfnProcessFunc ); - } -} - -//----------------------------------------------------------------------------- -// Process the fields of a datadesc. -//----------------------------------------------------------------------------- -void ProcessFields( void *pData, datamap_t *pDataMap, datadescProcessFunc_t pfnProcessFunc ) -{ - ProcessFields( pData, pData, pDataMap, pfnProcessFunc ); -} - -//----------------------------------------------------------------------------- -// Process a datadesc field by name -//----------------------------------------------------------------------------- -void ProcessFieldByName( void *pBaseAddress, void *pData, datamap_t *pDataMap, const char *pName, datadescProcessFunc_t pfnProcessFunc ) -{ - // deal with base class first - if ( pDataMap->baseMap ) - { - ProcessFieldByName( pBaseAddress, pData, pDataMap->baseMap, pName, pfnProcessFunc ); - } - - typedescription_t *pFields = pDataMap->dataDesc; - int fieldCount = pDataMap->dataNumFields; - for ( int i = 0; i < fieldCount; ++i ) - { - typedescription_t *pField = &pFields[i]; - if ( !Q_stricmp( pField->fieldName, pName ) ) - { - ProcessField( pBaseAddress, (BYTE*)pData + pField->fieldOffset[ TD_OFFSET_NORMAL ], pField, pfnProcessFunc ); - break; - } - } -} - -//----------------------------------------------------------------------------- -// Process a datadesc field by name. -//----------------------------------------------------------------------------- -void ProcessFieldByName( void *pData, datamap_t *pDataMap, const char *pName, datadescProcessFunc_t pfnProcessFunc ) -{ - ProcessFieldByName( pData, pData, pDataMap, pName, pfnProcessFunc ); -} - -void ProcessANIFields( void *pDataBase, datadescProcessFunc_t pfnProcessFunc ); -void ProcessMDLFields( void *pDataBase, datadescProcessFunc_t pfnProcessFunc ); - -// Fake header declaration for easier phy swapping -struct swapcompactsurfaceheader_t -{ - DECLARE_BYTESWAP_DATADESC(); - int size; - int vphysicsID; - short version; - short modelType; - int surfaceSize; - Vector dragAxisAreas; - int axisMapSize; -}; - -BEGIN_BYTESWAP_DATADESC( swapcompactsurfaceheader_t ) - DEFINE_FIELD( size, FIELD_INTEGER ), - DEFINE_FIELD( vphysicsID, FIELD_INTEGER ), - DEFINE_FIELD( version, FIELD_SHORT ), - DEFINE_FIELD( modelType, FIELD_SHORT ), - DEFINE_FIELD( surfaceSize, FIELD_INTEGER ), - DEFINE_FIELD( dragAxisAreas, FIELD_VECTOR ), - DEFINE_FIELD( axisMapSize, FIELD_INTEGER ), -END_BYTESWAP_DATADESC() - -// Fake header declaration for old style phy format -#if defined( _X360 ) -#pragma bitfield_order( push, lsb_to_msb ) -#endif -struct legacysurfaceheader_t -{ - DECLARE_BYTESWAP_DATADESC(); - int size; - float mass_center[3]; - float rotation_inertia[3]; - float upper_limit_radius; - BEGIN_BITFIELD( bf ) - int max_deviation : 8; - int byte_size : 24; - END_BITFIELD() - int offset_ledgetree_root; - int dummy[3]; -}; -#if defined( _X360 ) -#pragma bitfield_order( pop ) -#endif - -BEGIN_BYTESWAP_DATADESC( legacysurfaceheader_t ) - DEFINE_FIELD( size, FIELD_INTEGER ), - DEFINE_ARRAY( mass_center, FIELD_FLOAT, 3 ), - DEFINE_ARRAY( rotation_inertia, FIELD_FLOAT, 3 ), - DEFINE_FIELD( upper_limit_radius, FIELD_FLOAT ), - DEFINE_BITFIELD( bf, FIELD_INTEGER, 32 ), - DEFINE_FIELD( offset_ledgetree_root, FIELD_INTEGER ), - DEFINE_ARRAY( dummy, FIELD_INTEGER, 3 ), -END_BYTESWAP_DATADESC() - -//---------------------------------------------------------------------- -// Swap a .phy file -// Fixes alignment errors -//---------------------------------------------------------------------- -int ByteswapPHY( void *pDestBase, const void *pSrcBase, const int fileSize ) -{ - Assert( pCollision ); - if ( !pCollision ) - return 0; - - Q_memset( pDestBase, 0, fileSize ); - - byte *pSrc = (byte*)pSrcBase; - byte *pDest = (byte*)pDestBase; - vcollide_t collide = {0}; - - // file header - phyheader_t *pHdr = (phyheader_t*)( g_bNativeSrc ? pSrc : pDest ); - WriteObjects( &pDest, &pSrc ); - - if ( g_bNativeSrc ) - { - // Reset the pointers and let ivp swap the binary physics data - pSrc = (byte*)pSrcBase + pHdr->size; - pDest = (byte*)pDestBase + pHdr->size; - - int bufSize = fileSize - pHdr->size; - pCollision->VCollideLoad( &collide, pHdr->solidCount, (const char *)pSrc, bufSize, false ); - } - - // Swap the collision data headers - for ( int i = 0; i < pHdr->solidCount; ++i ) - { - swapcompactsurfaceheader_t *baseHdr = (swapcompactsurfaceheader_t*)( g_bNativeSrc ? pSrc : pDest ); - WriteObjects( pDest, pSrc ); - - int srcIncrement = baseHdr->surfaceSize + sizeof(swapcompactsurfaceheader_t); - int destIncrement = srcIncrement; - bool bCopyToSrc = !g_bNativeSrc; - - if ( baseHdr->vphysicsID != MAKEID('V','P','H','Y') ) - { - // May be old phy format - legacysurfaceheader_t *legacyHdr = (legacysurfaceheader_t*)( g_bNativeSrc ? pSrc : pDest ); - WriteObjects( pDest, pSrc ); - if ( legacyHdr->dummy[2] == MAKEID('I','V','P','S') || legacyHdr->dummy[2] == 0 ) - { - srcIncrement = legacyHdr->byte_size + sizeof(int); - destIncrement = legacyHdr->byte_size + sizeof(swapcompactsurfaceheader_t); - bCopyToSrc = false; - - if ( !g_bNativeSrc ) - { - // src needs the size member to be native to load vcollides - Q_memcpy( pSrc, pDest, sizeof(int) ); - } - } - else - { - // Not recognized - Assert(0); - return 0; - } - } - - if ( bCopyToSrc ) - { - // src needs the native header data to load the vcollides - Q_memcpy( pSrc, pDest, sizeof(swapcompactsurfaceheader_t) ); - } - - pSrc += srcIncrement; - pDest += destIncrement; - } - - // the rest of the file is text - int currPos = pSrc - (byte*)pSrcBase; - int remainingBytes = fileSize - currPos; - WriteBuffer( &pDest, &pSrc, remainingBytes ); - - if ( !g_bNativeSrc ) - { - // let ivp swap the ledge tree - pSrc = (byte*)pSrcBase + pHdr->size; - int bufSize = fileSize - pHdr->size; - pCollision->VCollideLoad( &collide, pHdr->solidCount, (const char *)pSrc, bufSize, true ); - } - - // Write out the ledge tree data - pDest = (byte*)pDestBase + pHdr->size; - for ( int i = 0; i < collide.solidCount; ++i ) - { - // skip over the size - pDest += sizeof(int); - int offset = pCollision->CollideWrite( (char*)pDest, collide.solids[i], g_bNativeSrc ); - int destSize = g_bNativeSrc ? SwapLong( offset ) : offset; - Q_memcpy( pDest - sizeof(int), &destSize, sizeof(int) ); - pDest += offset; - } - - // Free the memory - pCollision->VCollideUnload( &collide ); - - int newFileSize = pDest - (byte*)pDestBase + remainingBytes; - - if ( g_pCompressFunc ) - { - // compress entire swapped PHY - void *pInput = pDestBase; - int inputSize = newFileSize; - void *pOutput; - int outputSize; - if ( g_pCompressFunc( pInput, inputSize, &pOutput, &outputSize ) ) - { - // put the compressed version in its place - V_memcpy( pDestBase, pOutput, outputSize ); - free( pOutput ); - newFileSize = outputSize; - } - } - - return newFileSize; -} - -//---------------------------------------------------------------------- -// Swap a .vvd file -// Doesn't do any alignment fixups -//---------------------------------------------------------------------- -int ByteswapVVD( void *pDestBase, const void *pSrcBase, const int fileSize ) -{ - Q_memset( pDestBase, 0, fileSize ); - - byte *pDataSrc = (byte*)pSrcBase; - byte *pDataDest = (byte*)pDestBase; - - /** FILE HEADER **/ - - DECLARE_OBJECT_POINTERS( pHdr, pData, vertexFileHeader_t ) - WriteObjects( &pDataDest, &pDataSrc ); - - /** FIXUP TABLE **/ - - SET_INDEX_POINTERS( pData, pHdr, fixupTableStart ) - WriteObjects( &pDataDest, &pDataSrc, SrcNative( &pHdr->numFixups ) ); - - /** VERTEX DATA **/ - - SET_INDEX_POINTERS( pData, pHdr, vertexDataStart ) - WriteObjects( &pDataDest, &pDataSrc, SrcNative( &pHdr->numLODVertexes[0] ) ); - - /** TANGENT DATA **/ - - if ( pHdr->tangentDataStart != 0 ) - { - SET_INDEX_POINTERS( pData, pHdr, tangentDataStart ) - WriteBuffer( &pDataDest, &pDataSrc, 4 * SrcNative( &pHdr->numLODVertexes[0] ) ); - } - - int newFileSize = pDataDest - (byte*)pDestBase; - - if ( g_pCompressFunc ) - { - void *pInput = (byte*)pDestBase + sizeof( vertexFileHeader_t ); - int inputSize = newFileSize - sizeof( vertexFileHeader_t ); - void *pOutput; - int outputSize; - if ( g_pCompressFunc( pInput, inputSize, &pOutput, &outputSize ) ) - { - // place the compressed data after the header - V_memcpy( pInput, pOutput, outputSize ); - free( pOutput ); - newFileSize = sizeof( vertexFileHeader_t ) + outputSize; - } - } - - return newFileSize; -} - - -//---------------------------------------------------------------------- -// Swap a .vtx file -// Doesn't do any alignment fixups -//---------------------------------------------------------------------- -int ByteswapVTX( void *pDestBase, const void *pSrcBase, const int fileSize ) -{ - Q_memset( pDestBase, 0, fileSize ); - - // Do a straight copy first so the string table is transferred - memcpy( pDestBase, pSrcBase, fileSize ); - - // Start writing the file - byte *pDataSrc = (byte*)pSrcBase; - byte *pDataDest = (byte*)pDestBase; - - DECLARE_OBJECT_POINTERS( pVtxHeader, pData, OptimizedModel::FileHeader_t ) - WriteObjects( pVtxHeaderDest, pVtxHeaderSrc ); - - /** BODY PARTS **/ - - SET_INDEX_POINTERS( pData, pVtxHeader, bodyPartOffset ) - DECLARE_OBJECT_POINTERS( pBodyPartHeader, pData, OptimizedModel::BodyPartHeader_t ) - ITERATE_BLOCK( pBodyPartHeader, pVtxHeader->numBodyParts ) - { - WriteObjects( pBodyPartHeaderDest, pBodyPartHeaderSrc ); - - /** MODELS **/ - - SET_INDEX_POINTERS( pData, pBodyPartHeader, modelOffset ) - DECLARE_OBJECT_POINTERS( pModelHeader, pData, OptimizedModel::ModelHeader_t ) - ITERATE_BLOCK( pModelHeader, pBodyPartHeader->numModels ) - { - WriteObjects( pModelHeaderDest, pModelHeaderSrc ); - - /** MODEL LODS **/ - - unsigned int meshOffset = 0; - SET_INDEX_POINTERS( pData, pModelHeader, lodOffset ) - DECLARE_OBJECT_POINTERS( pModelLODHeader, pData, OptimizedModel::ModelLODHeader_t ) - ITERATE_BLOCK( pModelLODHeader, pModelHeader->numLODs ) - { - WriteObjects( pModelLODHeaderDest, pModelLODHeaderSrc ); - - /** MESHES **/ - - unsigned int prevOffset = meshOffset; - meshOffset = SrcNative( &pModelLODHeader->meshOffset ); - if ( prevOffset - sizeof(OptimizedModel::ModelLODHeader_t) == meshOffset ) - { - // This LOD shares data with the previous LOD - don't reswap. - continue; - } - - SET_INDEX_POINTERS( pData, pModelLODHeader, meshOffset ) - DECLARE_OBJECT_POINTERS( pMeshHeader, pData, OptimizedModel::MeshHeader_t ) - ITERATE_BLOCK( pMeshHeader, pModelLODHeader->numMeshes ) - { - WriteObjects( pMeshHeaderDest, pMeshHeaderSrc ); - - /** STRIP GROUPS **/ - - SET_INDEX_POINTERS( pData, pMeshHeader, stripGroupHeaderOffset ) - DECLARE_OBJECT_POINTERS( pStripGroupHeader, pData, OptimizedModel::StripGroupHeader_t ) - ITERATE_BLOCK( pStripGroupHeader, pMeshHeader->numStripGroups ) - { - WriteObjects( pStripGroupHeaderDest, pStripGroupHeaderSrc ); - - /** STRIP VERTS **/ - - SET_INDEX_POINTERS( pData, pStripGroupHeader, vertOffset ) - WriteObjects( pDataDest, pDataSrc, SrcNative( &pStripGroupHeader->numVerts ) ); - - /** VERT INDICES **/ - - SET_INDEX_POINTERS( pData, pStripGroupHeader, indexOffset ) - WriteBuffer( pDataDest, pDataSrc, SrcNative( &pStripGroupHeader->numIndices ) ); - - /** STRIPS **/ - - SET_INDEX_POINTERS( pData, pStripGroupHeader, stripOffset ) - DECLARE_OBJECT_POINTERS( pStripHeader, pData, OptimizedModel::StripHeader_t ) - ITERATE_BLOCK( pStripHeader, pStripGroupHeader->numStrips ) - { - WriteObjects( pStripHeaderDest, pStripHeaderSrc ); - - /** BONE STATE CHANGES **/ - - SET_INDEX_POINTERS( pData, pStripHeader, boneStateChangeOffset ) - WriteObjects( pDataDest, pDataSrc, SrcNative( &pStripHeader->numBoneStateChanges ) ); - } - } - } - } - } - } - - /** MATERIAL REPLACEMENT HEADERS **/ - - SET_INDEX_POINTERS( pData, pVtxHeader, materialReplacementListOffset ) - DECLARE_OBJECT_POINTERS( pMatRepListHeader, pData, OptimizedModel::MaterialReplacementListHeader_t ) - ITERATE_BLOCK( pMatRepListHeader, pVtxHeader->numLODs ) - { - WriteObjects( pMatRepListHeaderDest, pMatRepListHeaderSrc ); - - /** MATERIAL REPLACEMENTS **/ - - SET_INDEX_POINTERS( pData, pMatRepListHeader, replacementOffset ) - WriteObjects( &pDataDest, &pDataSrc, SrcNative( &pMatRepListHeader->numReplacements ) ); - } - - int newFileSize = fileSize; - - if ( g_pCompressFunc ) - { - void *pInput = (byte*)pDestBase + sizeof( OptimizedModel::FileHeader_t ); - int inputSize = fileSize - sizeof( OptimizedModel::FileHeader_t ); - void *pOutput; - int outputSize; - if ( g_pCompressFunc( pInput, inputSize, &pOutput, &outputSize ) ) - { - // place the compressed data after the header - V_memcpy( pInput, pOutput, outputSize ); - free( pOutput ); - newFileSize = sizeof( OptimizedModel::FileHeader_t ) + outputSize; - } - } - - return newFileSize; -} - -//---------------------------------------------------------------------- -// Swap animation data -// Fixes alignment errors -//---------------------------------------------------------------------- - -void ByteswapAnimData( mstudioanimdesc_t *pAnimDesc, int section, byte *&pDataSrc, byte *&pDataDest ) -{ - /** ANIMATIONS **/ - DECLARE_OBJECT_POINTERS( pAnimation, pData, mstudioanim_t ) - WriteObjects( pAnimationDest, pAnimationSrc ); - if ( pAnimation->bone == 255 ) - { - // No animation data - pAnimation = 0; - } - - while( pAnimation ) - { - if ( pAnimation->flags & ( STUDIO_ANIM_RAWROT | STUDIO_ANIM_RAWPOS | STUDIO_ANIM_RAWROT2 ) ) - { - if ( pAnimation->flags & STUDIO_ANIM_RAWROT ) - { - int offset = (byte*)pAnimation->pQuat48() - (byte*)pAnimation; - pDataSrc = (byte*)pAnimationSrc + offset; - pDataDest = (byte*)pAnimationDest + offset; - - // Write the quaternion (bit fields contained in 3 unsigned shorts) - WriteBuffer( &pDataDest, &pDataSrc, 3 ); - } - - if ( pAnimation->flags & STUDIO_ANIM_RAWROT2 ) - { - int offset = (byte*)pAnimation->pQuat64() - (byte*)pAnimation; - pDataSrc = (byte*)pAnimationSrc + offset; - pDataDest = (byte*)pAnimationDest + offset; - - // Write the quaternion (bit fields contained in 1 64 bit int - WriteBuffer( &pDataDest, &pDataSrc, 1 ); - } - - if ( pAnimation->flags & STUDIO_ANIM_RAWPOS ) - { - int offset = (byte*)pAnimation->pPos() - (byte*)pAnimation; - pDataSrc = (byte*)pAnimationSrc + offset; - pDataDest = (byte*)pAnimationDest + offset; - - // Write the vector (3 float16) - WriteBuffer( &pDataDest, &pDataSrc, 3 ); - } - } - else - { - int offset = (byte*)pAnimation->pRotV() - (byte*)pAnimation; - pDataSrc = (byte*)pAnimationSrc + offset; - pDataDest = (byte*)pAnimationDest + offset; - - mstudioanim_valueptr_t *rotvptr = (mstudioanim_valueptr_t*)pDataSrc; - WriteObjects( &pDataDest, &pDataSrc ); - - int animValueCt = 0; - for ( int idx = 0; idx < 3; ++idx ) - { - animValueCt += rotvptr->offset[idx] ? 1 : 0; - } - - if ( pAnimation->flags & STUDIO_ANIM_ANIMPOS ) - { - int offset = (byte*)pAnimation->pPosV() - (byte*)pAnimation; - pDataSrc = (byte*)pAnimationSrc + offset; - pDataDest = (byte*)pAnimationDest + offset; - - mstudioanim_valueptr_t *posvptr = (mstudioanim_valueptr_t*)pDataSrc; - WriteObjects( &pDataDest, &pDataSrc ); - - for ( int idx = 0; idx < 3; ++idx ) - { - animValueCt += posvptr->offset[idx] ? 1 : 0; - } - } - - // Write position and rotation animations - - // Note: destanimvalue_t is a union that can be either two bytes or a short. - // This structure is used to compress animation data using RLE. - // The first object of a chunk acts as the header, and uses the two bytes to - // store how many objects follow, and how many frames are encoded by them. - // The objects that follow use the short to store a value. - // The total number of chunks has been determined by counting the number of valid (non-zero) offsets. - for ( int animValue = 0; animValue < animValueCt; ++animValue ) - { - int encodedFrames = 0; - int totalFrames = SrcNative( &pAnimDesc->numframes ); - int sectionFrames = SrcNative( &pAnimDesc->sectionframes ); - if ( sectionFrames ) - { - int iStartFrame = section * sectionFrames; - int iEndFrame = (section + 1) * sectionFrames; - - iStartFrame = min( iStartFrame, totalFrames - 1 ); - iEndFrame = min( iEndFrame, totalFrames - 1 ); - - totalFrames = iEndFrame - iStartFrame + 1; - } - - while ( encodedFrames < totalFrames ) - { - // Write the first animation value (struct of 2 bytes) - mstudioanimvalue_t *pDestAnimvalue = (mstudioanimvalue_t*)( g_bNativeSrc ? pDataSrc : pDataDest ); - WriteBuffer( &pDataDest, &pDataSrc, 2 ); - - // Write the remaining animation values from this group (shorts) - WriteBuffer( &pDataDest, &pDataSrc, pDestAnimvalue->num.valid ); - - encodedFrames += pDestAnimvalue->num.total; - } - } - } - - // TODOKD: Could add a fixup here with some more work, hasn't been necessary yet - if ( pAnimation->nextoffset ) - { - // Set pointers to the next animation - pAnimationSrc = (mstudioanim_t*)( (byte*)pAnimationSrc + SrcNative( &pAnimation->nextoffset ) ); - pAnimationDest = (mstudioanim_t*)( (byte*)pAnimationDest + SrcNative( &pAnimation->nextoffset ) ); - pAnimation = pAnimationSrc; - - // Swap the next animation - WriteObjects( pAnimationDest, pAnimationSrc ); - } - else - { - pAnimation = 0; - pDataSrc += sizeof( mstudioanim_t ); - pDataDest += sizeof( mstudioanim_t ); - } - } - - ALIGN4( pDataSrc ); - ALIGN4( pDataDest ); -} - - -int ByteswapIKRules( studiohdr_t *&pHdrSrc, int numikrules, int numFrames, byte *&pDataSrc, byte *&pDataDest, int &fixedFileSize, const int fileSize ) -{ - DECLARE_OBJECT_POINTERS( pIKRule, pData, mstudioikrule_t ) - - ITERATE_BLOCK( pIKRule, numikrules ) - { - WriteObjects( pIKRuleDest, pIKRuleSrc ); - - /** IK ERROR KEYS **/ - - // Calculate the number of ikerrors by converting the ikerror start and end float values to - // frame numbers. (See the generation of these values in simplify.cpp: ProcessIKRules()). - float start = floorf( SrcNative( &pIKRule->start ) * (numFrames - 1) + 0.5f ); - float end = floorf( SrcNative( &pIKRule->end ) * (numFrames - 1) + 0.5f ); - int totalerror = (int)( end - start + 1 ); - if ( end >= numFrames ) - totalerror += 2; - - // Uncompressed - only found in some older models (shipped hl2) - if ( pIKRule->ikerrorindex ) - { - SET_INDEX_POINTERS_FIXUP( pData, pIKRule, ikerrorindex ) - WriteObjects( pDataDest, pDataSrc, totalerror ); - } - - // Compressed - all models since hl2 - if ( pIKRule->compressedikerrorindex ) - { - SET_INDEX_POINTERS_FIXUP( pData, pIKRule, compressedikerrorindex ) - WriteObjects( pDataDest, pDataSrc ); - - mstudiocompressedikerror_t *pCompressed = (mstudiocompressedikerror_t *)pDataSrc; - - // Write the animvalues. - for ( int idx = 0; idx < 6; ++idx ) - { - if ( pCompressed->offset[idx] ) - { - byte *pAnimvalueSrc = pDataSrc + SrcNative( &pCompressed->offset[idx] ); - byte *pAnimvalueDest = pDataDest + SrcNative( &pCompressed->offset[idx] ); - - int numerror = 0; - while ( numerror < totalerror ) - { - // Write the first animation value (struct of 2 bytes) - mstudioanimvalue_t *pDestAnimvalue = (mstudioanimvalue_t*)( g_bNativeSrc ? pAnimvalueSrc : pAnimvalueDest ); - WriteBuffer( &pAnimvalueDest, &pAnimvalueSrc, 2 ); - - // Write the remaining animation values from this group (shorts) - WriteBuffer( &pAnimvalueDest, &pAnimvalueSrc, pDestAnimvalue->num.valid ); - - numerror += pDestAnimvalue->num.total; - } - } - } - - if ( pIKRule->szattachmentindex ) - { - SET_INDEX_POINTERS( pData, pIKRule, szattachmentindex ) - int size = strlen( (char*)pDataSrc ) + 1; - WriteBuffer( pDataDest, pDataSrc, size ); - } - } - } - return fixedFileSize; -} - - - -//---------------------------------------------------------------------- -// Swap an .ani file -// Fixes alignment errors -//---------------------------------------------------------------------- -int ByteswapANIFile( studiohdr_t* pHdr, void *pDestBase, const void *pSrcBase, const int fileSize ) -{ - // Note, pHdr came from a native .mdl - - // so the header, animdescs and animblocks are already in native format. - Assert( pHdr ); - if ( !pHdr ) - return false; - - Q_memset( pDestBase, 0, fileSize ); - - // swap file header - { - byte *pHeaderSrc = (byte *)pSrcBase; - byte *pHeaderDest = (byte *)pDestBase; - DECLARE_OBJECT_POINTERS( pAniHeader, pHeader, studiohdr_t ) - WriteObjects( pAniHeaderDest, pAniHeaderSrc ); - } - - // for fixup functions - int fixedFileSize = fileSize; - g_pfnFileProcessFunc = ProcessANIFields; - g_pDataSrcBase = pSrcBase; - g_pHdr = pHdr; - studiohdr_t *pHdrSrc = pHdr; - - // The animdesc_t header is always contained in the mdl file, but its data may be in - // the mdl or the ani. When the data is contained in the mdl, the animdesc index fields - // represent offsets from the location of the animdesc header. When the data is in the ani, - // the index fields contain offsets from the start of the animblock in which the animdesc data is contained. - - mstudioanimdesc_t *pAnimDesc = pHdr->pLocalAnimdesc( 0 ); - for ( int i = 0; i < pHdr->numlocalanim; ++i, ++pAnimDesc ) - { - // printf("anim %d : %d : %d\n", i, pAnimDesc->animblock, pAnimDesc->sectionframes ); - if ( pAnimDesc->animblock == -1) - { - // out of date model format - continue; - } - - if ( pAnimDesc->animblock == 0 && pAnimDesc->sectionframes == 0) - { - // already saved out - continue; - } - - if ( pAnimDesc->sectionframes == 0 ) - { - mstudioanimblock_t *pAnimBlock = pHdr->pAnimBlock( pAnimDesc->animblock ); - - // printf("block %d : start %d + %d\n", pAnimDesc->animblock, pAnimBlock->datastart, pAnimDesc->animindex ); - // Base address of the animblock - byte *pBlockBaseSrc = (byte*)pSrcBase + pAnimBlock->datastart; - byte *pBlockBaseDest = (byte*)pDestBase + pAnimBlock->datastart; - - // Base address of the animation in the animblock - byte *pDataSrc = pBlockBaseSrc + pAnimDesc->animindex; - byte *pDataDest = pBlockBaseDest + pAnimDesc->animindex; - - ByteswapAnimData( pAnimDesc, 0, pDataSrc, pDataDest ); - } - else - { - int numsections = pAnimDesc->numframes / pAnimDesc->sectionframes + 2; - - for ( int i = 0; i < numsections; ++i ) - { - int block = pAnimDesc->pSection( i )->animblock; - int index = pAnimDesc->pSection( i )->animindex; - - if ( block != 0 ) - { - // printf("%s %d %d\n", pAnimDesc->pszName(), block, index ); - - mstudioanimblock_t *pAnimBlock = pHdr->pAnimBlock( block ); - - // Base address of the animblock - byte *pBlockBaseSrc = (byte*)pSrcBase + pAnimBlock->datastart; - byte *pBlockBaseDest = (byte*)pDestBase + pAnimBlock->datastart; - FIXUP_OFFSETS( pBlockBase, pAnimBlock, datastart ) - - // Base address of the animation in the animblock - byte *pDataSrc = pBlockBaseSrc + index; - byte *pDataDest = pBlockBaseDest + index; - - ByteswapAnimData( pAnimDesc, i, pDataSrc, pDataDest ); - } - } - } - - if ( pAnimDesc->animblock == 0) - { - // already saved out - continue; - } - - mstudioanimblock_t *pAnimBlock = pHdr->pAnimBlock( pAnimDesc->animblock ); - // Base address of the animblock - byte *pBlockBaseSrc = (byte*)pSrcBase + pAnimBlock->datastart; - byte *pBlockBaseDest = (byte*)pDestBase + pAnimBlock->datastart; - FIXUP_OFFSETS( pBlockBase, pAnimBlock, datastart ) - - // Base address of the animation in the animblock - byte *pDataSrc = pBlockBaseSrc + pAnimDesc->animindex; - byte *pDataDest = pBlockBaseDest + pAnimDesc->animindex; - FIXUP_OFFSETS( pData, pAnimDesc, animindex ) - - /** IK RULES **/ - - if ( pAnimDesc->animblockikruleindex ) - { - pDataSrc = (byte*)pBlockBaseSrc + pAnimDesc->animblockikruleindex; - pDataDest = (byte*)pBlockBaseDest + pAnimDesc->animblockikruleindex; - FIXUP_OFFSETS( pData, pAnimDesc, animblockikruleindex ) - - int numikrules = SrcNative( &pAnimDesc->numikrules ); - ByteswapIKRules( pHdrSrc, pAnimDesc->numikrules, pAnimDesc->numframes, pDataSrc, pDataDest, fixedFileSize, fileSize ); - } - - /** LOCAL HIERARCHY **/ - - if ( pAnimDesc->localhierarchyindex ) - { - pDataSrc = (byte*)pBlockBaseSrc + pAnimDesc->localhierarchyindex; - pDataDest = (byte*)pBlockBaseDest + pAnimDesc->localhierarchyindex; - DECLARE_OBJECT_POINTERS( pLocalHierarchy, pData, mstudiolocalhierarchy_t ) - - // HACK: Since animdescs are already native, pre-swap pAnimDesc->numlocalhierarchy - // here so the automatic swap inside ITERATE_BLOCK will restore it - int numlocalhierarchy = SrcNative( &pAnimDesc->numlocalhierarchy ); - ITERATE_BLOCK( pLocalHierarchy, numlocalhierarchy ) - { - WriteObjects( pLocalHierarchyDest, pLocalHierarchySrc, pAnimDesc->numlocalhierarchy ); - - /** COMPRESSED IK ERRORS **/ - - if ( pLocalHierarchy->localanimindex != 0 ) - { - // Calculate the number of ikerrors by converting the ikerror start and end float values to - // frame numbers. (See the generation of these values in simplify.cpp: ProcessIKRules()). - int numFrames = pAnimDesc->numframes; - float start = floorf( SrcNative( &pLocalHierarchy->start ) * (numFrames - 1) + 0.5f ); - float end = floorf( SrcNative( &pLocalHierarchy->end ) * (numFrames - 1) + 0.5f ); - int totalerror = (int)( end - start + 1 ); - if ( end >= numFrames ) - totalerror += 2; - - SET_INDEX_POINTERS( pData, pLocalHierarchy, localanimindex ) - WriteObjects( pDataDest, pDataSrc ); - - mstudiocompressedikerror_t *pCompressed = (mstudiocompressedikerror_t *)pDataSrc; - - // Write the animvalues. - for ( int idx = 0; idx < 6; ++idx ) - { - if ( pCompressed->offset[idx] ) - { - byte *pAnimvalueSrc = pDataSrc + SrcNative( &pCompressed->offset[idx] ); - byte *pAnimvalueDest = pDataDest + SrcNative( &pCompressed->offset[idx] ); - - int numerror = 0; - while ( numerror < totalerror ) - { - // Write the first animation value (struct of 2 bytes) - mstudioanimvalue_t *pDestAnimvalue = (mstudioanimvalue_t*)( g_bNativeSrc ? pAnimvalueSrc : pAnimvalueDest ); - WriteBuffer( &pAnimvalueDest, &pAnimvalueSrc, 2 ); - - // Write the remaining animation values from this group (shorts) - WriteBuffer( &pAnimvalueDest, &pAnimvalueSrc, pDestAnimvalue->num.valid ); - - numerror += pDestAnimvalue->num.total; - } - } - } - } - } // Local Hierarchy block - } - } - - // printf("returning %d\n", fixedFileSize ); - - return fixedFileSize; -} - -int ByteswapANI( studiohdr_t* pHdr, void *pDestBase, const void *pSrcBase, const int fileSize ) -{ - // Make a working copy of the source to allow for alignment fixups - void *pNewSrcBase = malloc( fileSize + BYTESWAP_ALIGNMENT_PADDING ); - Q_memcpy( pNewSrcBase, pSrcBase, fileSize ); - - int fixedFileSize = ByteswapANIFile( pHdr, pDestBase, pNewSrcBase, fileSize ); - if ( fixedFileSize != fileSize ) - { - int finalSize = ByteswapANIFile( pHdr, pDestBase, pNewSrcBase, fixedFileSize ); - if ( finalSize != fixedFileSize ) - { - if ( g_bVerbose ) - Warning( "Alignment fixups failed on ANI swap!\n" ); - fixedFileSize = 0; - } - } - - free( pNewSrcBase ); - - // the compression needs to happen on the final or "fixed" pass - if ( g_pCompressFunc && pHdr->numanimblocks >= 2 && fixedFileSize ) - { - // assemble a new anim of compressed anim blocks - // start with original size, with room for alignment padding - fixedFileSize += (pHdr->numanimblocks + 1) * 2048; - byte *pNewDestBase = (byte *)malloc( fixedFileSize ); - Q_memset( pNewDestBase, 0, fixedFileSize ); - byte *pNewDest = pNewDestBase; - - // get the header payload as is - // assuming the header is up to the first anim block - mstudioanimblock_t *pAnimBlock = pHdr->pAnimBlock( 1 ); - V_memcpy( pNewDest, pDestBase, pAnimBlock->datastart ); - pNewDest += pAnimBlock->datastart; - - int padding = AlignValue( (unsigned int)pNewDest - (unsigned int)pNewDestBase, 2048 ); - padding -= (unsigned int)pNewDest - (unsigned int)pNewDestBase; - pNewDest += padding; - - // iterate and compress anim blocks - for ( int i = 1; i < pHdr->numanimblocks; ++i ) - { - pAnimBlock = pHdr->pAnimBlock( i ); - - void *pInput = (byte *)pDestBase + pAnimBlock->datastart; - int inputSize = pAnimBlock->dataend - pAnimBlock->datastart; - - pAnimBlock->datastart = (unsigned int)pNewDest - (unsigned int)pNewDestBase; - - void *pOutput; - int outputSize; - if ( g_pCompressFunc( pInput, inputSize, &pOutput, &outputSize ) ) - { - V_memcpy( pNewDest, pOutput, outputSize ); - pNewDest += outputSize; - free( pOutput ); - } - else - { - // as is - V_memcpy( pNewDest, pInput, inputSize ); - pNewDest += inputSize; - } - - padding = AlignValue( (unsigned int)pNewDest - (unsigned int)pNewDestBase, 2048 ); - padding -= (unsigned int)pNewDest - (unsigned int)pNewDestBase; - pNewDest += padding; - - pAnimBlock->dataend = (unsigned int)pNewDest - (unsigned int)pNewDestBase; - } - - fixedFileSize = pNewDest - pNewDestBase; - V_memcpy( pDestBase, pNewDestBase, fixedFileSize ); - free( pNewDestBase ); - } - - return fixedFileSize; -} - -//---------------------------------------------------------------------- -// Write a .mdl file in big-endian format -//---------------------------------------------------------------------- -int ByteswapMDLFile( void *pDestBase, void *pSrcBase, const int fileSize ) -{ - // Needed by fixup functions - g_pDataSrcBase = pSrcBase; - g_pfnFileProcessFunc = ProcessMDLFields; - int fixedFileSize = fileSize; - - Q_memset( pDestBase, 0, fileSize ); - - byte *pDataSrc = (byte*)pSrcBase; - byte *pDataDest = (byte*)pDestBase; - - /** FILE HEADER **/ - - DECLARE_OBJECT_POINTERS( pHdr, pData, studiohdr_t ) - WriteObjects( pHdrDest, pHdrSrc ); - - /** BONES **/ - - SET_INDEX_POINTERS_FIXUP( pData, pHdr, boneindex ) - DECLARE_OBJECT_POINTERS( pStudioBone, pData, mstudiobone_t ) - ITERATE_BLOCK( pStudioBone, pHdr->numbones ) - { - WriteObjects( pStudioBoneDest, pStudioBoneSrc ); - - if ( pStudioBone->procindex ) - { - SET_INDEX_POINTERS_FIXUP( pData, pStudioBone, procindex ) - - unsigned int index = SrcNative( &pStudioBone->proctype ); - switch( index ) - { - case STUDIO_PROC_AXISINTERP: - { - /** AXIS-INTERP BONES **/ - DECLARE_OBJECT_POINTERS( pAxisInterpBone, pData, mstudioaxisinterpbone_t ) - WriteObjects( pAxisInterpBoneDest, pAxisInterpBoneSrc ); - break; - } - case STUDIO_PROC_QUATINTERP: - { - /** QUAT-INTERP BONES **/ - DECLARE_OBJECT_POINTERS( pQuatInterpBone, pData, mstudioquatinterpbone_t ) - WriteObjects( pQuatInterpBoneDest, pQuatInterpBoneSrc ); - - /** QUAT-INTERP TRIGGERS **/ - SET_INDEX_POINTERS_FIXUP( pData, pQuatInterpBone, triggerindex ) - WriteObjects( pDataDest, pDataSrc, SrcNative( &pQuatInterpBone->numtriggers ) ); - break; - } - case STUDIO_PROC_JIGGLE: - { - /** JIGGLE BONES **/ - DECLARE_OBJECT_POINTERS( pJiggleBone, pData, mstudiojigglebone_t ) - WriteObjects( pJiggleBoneDest, pJiggleBoneSrc ); - break; - } - case STUDIO_PROC_AIMATBONE: - case STUDIO_PROC_AIMATATTACH: - { - /** AIM AT BONES **/ - DECLARE_OBJECT_POINTERS( pAimAtBone, pData, mstudioaimatbone_t ) - WriteObjects( pAimAtBoneDest, pAimAtBoneSrc ); - break; - } - default: - Assert( 0 ); - Warning( "Unknown bone type %d found!\n", index ); - } - } - } - - /** BONE CONTROLLERS **/ - - SET_INDEX_POINTERS_FIXUP( pData, pHdr, bonecontrollerindex ) - WriteObjects( pDataDest, pDataSrc, SrcNative( &pHdr->numbonecontrollers ) ); - - /** ATTACHMENTS **/ - - SET_INDEX_POINTERS_FIXUP( pData, pHdr, localattachmentindex ) - WriteObjects( pDataDest, pDataSrc, SrcNative( &pHdr->numlocalattachments ) ); - - /** HITBOX SETS **/ - - SET_INDEX_POINTERS_FIXUP( pData, pHdr, hitboxsetindex ) - DECLARE_OBJECT_POINTERS( pHitboxSet, pData, mstudiohitboxset_t ) - ITERATE_BLOCK( pHitboxSet, pHdr->numhitboxsets ) - { - WriteObjects( pHitboxSetDest, pHitboxSetSrc ); - - /** HITBOXES **/ - - SET_INDEX_POINTERS_FIXUP( pData, pHitboxSet, hitboxindex ) - WriteObjects( pDataDest, pDataSrc, SrcNative( &pHitboxSet->numhitboxes ) ); - } - - /** BONE TABLE **/ - - SET_INDEX_POINTERS( pData, pHdr, bonetablebynameindex ) - WriteBuffer( pDataDest, pDataSrc, SrcNative( &pHdr->numbones ) ); - - /** ANIMATION DESCRIPTIONS **/ - - SET_INDEX_POINTERS_FIXUP( pData, pHdr, localanimindex ) - DECLARE_OBJECT_POINTERS( pAnimDesc, pData, mstudioanimdesc_t ) - ITERATE_BLOCK( pAnimDesc, pHdr->numlocalanim ) - { - WriteObjects( pAnimDescDest, pAnimDescSrc ); - - if ( pAnimDesc->animblock == -1 ) - { - // out of date model format - continue; - } - - // section data can point to both internal and external blocks - int numsections = 0; - if ( pAnimDesc->sectionframes != 0 ) - { - numsections = pAnimDesc->numframes / pAnimDesc->sectionframes + 2; - - SET_INDEX_POINTERS( pData, pAnimDesc, sectionindex ) - DECLARE_OBJECT_POINTERS( pSection, pData, mstudioanimsections_t ) - - WriteObjects( pSectionDest, pSectionSrc, numsections ); - } - - if ( pAnimDesc->animblock == 0 ) - { - if ( numsections == 0 ) - { - SET_INDEX_POINTERS( pData, pAnimDesc, animindex ) - ByteswapAnimData( pAnimDesc, 0, pDataSrc, pDataDest ); - } - else - { - for ( int i = 0; i < numsections; ++i ) - { - if ( pAnimDesc->pSection( i )->animblock == 0 ) - { - int index = pAnimDesc->pSection( i )->animindex; - - // Base address of the animation in the animblock - byte *pDataSrc = (byte *)pAnimDescSrc + index; - byte *pDataDest = (byte *)pAnimDescDest + index; - - ByteswapAnimData( pAnimDesc, i, pDataSrc, pDataDest ); - } - } - } - - /** IK RULES **/ - - if ( pAnimDesc->ikruleindex ) - { - SET_INDEX_POINTERS_FIXUP( pData, pAnimDesc, ikruleindex ) - DECLARE_OBJECT_POINTERS( pIKRule, pData, mstudioikrule_t ) - - int numframes = SrcNative( &pAnimDesc->numframes ); - ByteswapIKRules( pHdrSrc, pAnimDesc->numikrules, numframes, pDataSrc, pDataDest, fixedFileSize, fileSize ); - } - - /** LOCAL HIERARCHY **/ - - if ( pAnimDesc->localhierarchyindex ) - { - SET_INDEX_POINTERS( pData, pAnimDesc, localhierarchyindex ) - DECLARE_OBJECT_POINTERS( pLocalHierarchy, pData, mstudiolocalhierarchy_t ) - ITERATE_BLOCK( pLocalHierarchy, pAnimDesc->numlocalhierarchy ) - { - WriteObjects( pLocalHierarchyDest, pLocalHierarchySrc, SrcNative( &pAnimDesc->numlocalhierarchy ) ); - - /** COMPRESSED IK ERRORS **/ - - if ( pLocalHierarchy->localanimindex != 0 ) - { - // Calculate the number of ikerrors by converting the ikerror start and end float values to - // frame numbers. (See the generation of these values in simplify.cpp: ProcessIKRules()). - int numFrames = SrcNative( &pAnimDesc->numframes ); - float start = floorf( SrcNative( &pLocalHierarchy->start ) * (numFrames - 1) + 0.5f ); - float end = floorf( SrcNative( &pLocalHierarchy->end ) * (numFrames - 1) + 0.5f ); - int totalerror = (int)( end - start + 1 ); - if ( end >= numFrames ) - totalerror += 2; - - SET_INDEX_POINTERS( pData, pLocalHierarchy, localanimindex ) - WriteObjects( pDataDest, pDataSrc ); - - mstudiocompressedikerror_t *pCompressed = (mstudiocompressedikerror_t *)pDataSrc; - - // Write the animvalues. - for ( int idx = 0; idx < 6; ++idx ) - { - if ( pCompressed->offset[idx] ) - { - byte *pAnimvalueSrc = pDataSrc + SrcNative( &pCompressed->offset[idx] ); - byte *pAnimvalueDest = pDataDest + SrcNative( &pCompressed->offset[idx] ); - - int numerror = 0; - while ( numerror < totalerror ) - { - // Write the first animation value (struct of 2 bytes) - mstudioanimvalue_t *pDestAnimvalue = (mstudioanimvalue_t*)( g_bNativeSrc ? pAnimvalueSrc : pAnimvalueDest ); - WriteBuffer( &pAnimvalueDest, &pAnimvalueSrc, 2 ); - - // Write the remaining animation values from this group (shorts) - WriteBuffer( &pAnimvalueDest, &pAnimvalueSrc, pDestAnimvalue->num.valid ); - - numerror += pDestAnimvalue->num.total; - } - } - } - } - } - } // Local Hierarchy block - } - } // Animdesc block - - /** MOVEMENTS **/ - - // Separate loop required by format of mstudioanimdesc_t data - SET_INDEX_POINTERS( pData, pHdr, localanimindex ) - SET_OBJECT_POINTERS( pAnimDesc, pData, mstudioanimdesc_t ) - ITERATE_BLOCK( pAnimDesc, pHdr->numlocalanim ) - { - if ( pAnimDesc->nummovements ) - { - SET_INDEX_POINTERS_FIXUP( pData, pAnimDesc, movementindex ) - WriteObjects( pDataDest, pDataSrc, SrcNative( &pAnimDesc->nummovements ) ); - } - } - - /** IK RULES (2nd pass) **/ - - // This is required to support older models that had these lumps in a different - // order - the model version didn't change, so there's no reliable way to detect it. - SET_INDEX_POINTERS( pData, pHdr, localanimindex ) - SET_OBJECT_POINTERS( pAnimDesc, pData, mstudioanimdesc_t ) - ITERATE_BLOCK( pAnimDesc, pHdr->numlocalanim ) - { - if ( pAnimDesc->ikruleindex ) - { - // Only need to write the data again if a fixup happens - byte *pTest = (byte*)pAnimDesc + SrcNative( &pAnimDesc->ikruleindex ); - SET_INDEX_POINTERS_FIXUP( pData, pAnimDesc, ikruleindex ) - if ( pTest == pDataSrc ) - continue; - - DECLARE_OBJECT_POINTERS( pIKRule, pData, mstudioikrule_t ) - ITERATE_BLOCK( pIKRule, pAnimDesc->numikrules ) - { - WriteObjects( pIKRuleDest, pIKRuleSrc ); - - /** IK ERROR KEYS **/ - - // Calculate the number of ikerrors by converting the ikerror start and end float values to - // frame numbers. (See the generation of these values in simplify.cpp: ProcessIKRules()). - int numFrames = SrcNative( &pAnimDesc->numframes ); - float start = floorf( SrcNative( &pIKRule->start ) * (numFrames - 1) + 0.5f ); - float end = floorf( SrcNative( &pIKRule->end ) * (numFrames - 1) + 0.5f ); - int totalerror = (int)( end - start + 1 ); - if ( end >= numFrames ) - totalerror += 2; - - // Uncompressed - only found in some older models (shipped hl2) - if ( pIKRule->ikerrorindex ) - { - SET_INDEX_POINTERS_FIXUP( pData, pIKRule, ikerrorindex ) - WriteObjects( pDataDest, pDataSrc, totalerror ); - } - - // Compressed - all models since hl2 - if ( pIKRule->compressedikerrorindex ) - { - SET_INDEX_POINTERS_FIXUP( pData, pIKRule, compressedikerrorindex ) - WriteObjects( pDataDest, pDataSrc ); - - mstudiocompressedikerror_t *pCompressed = (mstudiocompressedikerror_t *)pDataSrc; - - // Write the animvalues. - for ( int idx = 0; idx < 6; ++idx ) - { - if ( pCompressed->offset[idx] ) - { - byte *pAnimvalueSrc = pDataSrc + SrcNative( &pCompressed->offset[idx] ); - byte *pAnimvalueDest = pDataDest + SrcNative( &pCompressed->offset[idx] ); - - int numerror = 0; - while ( numerror < totalerror ) - { - // Write the first animation value (struct of 2 bytes) - mstudioanimvalue_t *pDestAnimvalue = (mstudioanimvalue_t*)( g_bNativeSrc ? pAnimvalueSrc : pAnimvalueDest ); - WriteBuffer( &pAnimvalueDest, &pAnimvalueSrc, 2 ); - - // Write the remaining animation values from this group (shorts) - WriteBuffer( &pAnimvalueDest, &pAnimvalueSrc, pDestAnimvalue->num.valid ); - - numerror += pDestAnimvalue->num.total; - } - } - } - - if ( pIKRule->szattachmentindex ) - { - SET_INDEX_POINTERS( pData, pIKRule, szattachmentindex ) - int size = strlen( (char*)pDataSrc ) + 1; - WriteBuffer( pDataDest, pDataSrc, size ); - } - } - } - } - - // Local hierarchy keys don't exist in older models - } - - /** ZERO FRAMES **/ - - SET_INDEX_POINTERS( pData, pHdr, localanimindex ) - SET_OBJECT_POINTERS( pAnimDesc, pData, mstudioanimdesc_t ) - ITERATE_BLOCK( pAnimDesc, pHdr->numlocalanim ) - { - if ( pAnimDesc->pZeroFrameData( ) != NULL ) - { - int offset = pAnimDesc->pZeroFrameData( ) - (byte *)pAnimDesc; - - // Base address of the animation in the animblock - byte *pZeroFrameSrc = (byte *)pAnimDescSrc + offset; - byte *pZeroFrameDest = (byte *)pAnimDescDest + offset; - - SET_INDEX_POINTERS( pData, pHdr, boneindex ) - SET_OBJECT_POINTERS( pStudioBone, pData, mstudiobone_t ) - ITERATE_BLOCK( pStudioBone, pHdr->numbones ) - { - if ( pStudioBone->flags & BONE_HAS_SAVEFRAME_POS ) - { - for ( int j = 0; j < pAnimDesc->zeroframecount; j++) - { - WriteBuffer( &pZeroFrameDest, &pZeroFrameSrc, 3 ); - } - } - if ( pStudioBone->flags & BONE_HAS_SAVEFRAME_ROT ) - { - for ( int j = 0; j < pAnimDesc->zeroframecount; j++) - { - WriteBuffer( &pZeroFrameDest, &pZeroFrameSrc, 1 ); - } - } - } - } - } - - /** SEQUENCE INFO **/ - - SET_INDEX_POINTERS_FIXUP( pData, pHdr, localseqindex ) - DECLARE_OBJECT_POINTERS( pSequence, pData, mstudioseqdesc_t ) - ITERATE_BLOCK( pSequence, pHdr->numlocalseq ) - { - WriteObjects( pSequenceDest, pSequenceSrc ); - - /** POSE KEYS **/ - - if ( pSequence->posekeyindex ) - { - SET_INDEX_POINTERS_FIXUP( pData, pSequence, posekeyindex ) - WriteBuffer( pDataDest, pDataSrc, SrcNative( &pSequence->groupsize[0] ) + SrcNative( &pSequence->groupsize[1] ) ); - } - - /** STUDIO EVENTS **/ - - SET_INDEX_POINTERS_FIXUP( pData, pSequence, eventindex ) - WriteObjects( pDataDest, pDataSrc, SrcNative( &pSequence->numevents ) ); - - /** AUTOLAYERS **/ - - SET_INDEX_POINTERS_FIXUP( pData, pSequence, autolayerindex ) - WriteObjects( pDataDest, pDataSrc, SrcNative( &pSequence->numautolayers ) ); - - /** BONE WEIGHTS **/ - - // Data may be shared across sequences - DECLARE_INDEX_POINTERS_FIXUP( pWeight, pSequence, weightlistindex ) - if ( pWeightSrc >= pDataSrc ) - { - int numBoneWeights = ( SrcNative( &pSequence->iklockindex ) - SrcNative( &pSequence->weightlistindex ) ) / sizeof(float); - WriteBuffer( pWeightDest, pWeightSrc, numBoneWeights ); - } - - /** IK LOCKS **/ - - SET_INDEX_POINTERS_FIXUP( pData, pSequence, iklockindex ) - WriteObjects( pDataDest, pDataSrc, SrcNative( &pSequence->numiklocks ) ); - - /** ANIMATION INDICES **/ - - if ( pSequence->animindexindex ) - { - SET_INDEX_POINTERS( pData, pSequence, animindexindex ) - WriteBuffer( pDataDest, pDataSrc, SrcNative( &pSequence->groupsize[0] ) * SrcNative( &pSequence->groupsize[1] ) ); - } - - /** KEYVALUES **/ - - SET_INDEX_POINTERS( pData, pSequence, keyvalueindex ) - WriteBuffer( pDataDest, pDataSrc, SrcNative( &pSequence->keyvaluesize ) ); - } - - /** TRANSITION GRAPH **/ - - int numLocalNodes = SrcNative( &pHdr->numlocalnodes ); - SET_INDEX_POINTERS_FIXUP( pData, pHdr, localnodenameindex ) - WriteBuffer( pDataDest, pDataSrc, numLocalNodes ); - - /** LOCAL NODES **/ - - SET_INDEX_POINTERS( pData, pHdr, localnodeindex ) - WriteBuffer( pDataDest, pDataSrc, numLocalNodes * numLocalNodes ); - - /** BODYPART INFO **/ - - SET_INDEX_POINTERS_FIXUP( pData, pHdr, bodypartindex ) - DECLARE_OBJECT_POINTERS( pBodypart, pData, mstudiobodyparts_t ) - ITERATE_BLOCK( pBodypart, pHdr->numbodyparts ) - { - WriteObjects( pBodypartDest, pBodypartSrc ); - - /** MODEL INFO **/ - - SET_INDEX_POINTERS_FIXUP( pData, pBodypart, modelindex ) - DECLARE_OBJECT_POINTERS( pModel, pData, mstudiomodel_t ) - ITERATE_BLOCK( pModel, pBodypart->nummodels ) - { - WriteObjects( pModelDest, pModelSrc ); - - /** MESHES **/ - - SET_INDEX_POINTERS_FIXUP( pData, pModel, meshindex ) - DECLARE_OBJECT_POINTERS( pMesh, pData, mstudiomesh_t ) - ITERATE_BLOCK( pMesh, pModel->nummeshes ) - { - WriteObjects( pMeshDest, pMeshSrc ); - - if ( !pMesh->numflexes ) - continue; - - /** FLEXES **/ - - SET_INDEX_POINTERS_FIXUP( pData, pMesh, flexindex ) - DECLARE_OBJECT_POINTERS( pFlex, pData, mstudioflex_t ) - ITERATE_BLOCK( pFlex, pMesh->numflexes ) - { - WriteObjects( pFlexDest, pFlexSrc ); - - /** VERT ANIMS **/ - - SET_INDEX_POINTERS_FIXUP( pData, pFlex, vertindex ) - WriteObjects( pDataDest, pDataSrc, SrcNative( &pFlex->numverts ) ); - } - } - - /** EYEBALLS **/ - - SET_INDEX_POINTERS_FIXUP( pData, pModel, eyeballindex ) - WriteObjects( pDataDest, pDataSrc, SrcNative( &pModel->numeyeballs ) ); - } - } - - /** GLOBAL FLEX NAMES **/ - - SET_INDEX_POINTERS_FIXUP( pData, pHdr, flexdescindex ) - WriteObjects( pDataDest, pDataSrc, SrcNative( &pHdr->numflexdesc ) ); - - /** GLOBAL FLEX CONTROLLERS **/ - - SET_INDEX_POINTERS_FIXUP( pData, pHdr, flexcontrollerindex ) - WriteObjects( pDataDest, pDataSrc, SrcNative( &pHdr->numflexcontrollers ) ); - - /** GLOBAL FLEX CONTROLLER REMAPS **/ - - SET_INDEX_POINTERS_FIXUP( pData, pHdr, flexcontrolleruiindex ) - WriteObjects( pDataDest, pDataSrc, SrcNative( &pHdr->numflexcontrollerui ) ); - - // TODOKD: The remap indices after the flex controller remap headers need to be swapped as well? - - /** FLEX RULES **/ - - SET_INDEX_POINTERS_FIXUP( pData, pHdr, flexruleindex ) - DECLARE_OBJECT_POINTERS( pFlexRule, pData, mstudioflexrule_t ) - ITERATE_BLOCK( pFlexRule, pHdr->numflexrules ) - { - WriteObjects( pFlexRuleDest, pFlexRuleSrc ); - - /** FLEX OPS **/ - - SET_INDEX_POINTERS_FIXUP( pData, pFlexRule, opindex ) - WriteObjects( pDataDest, pDataSrc, SrcNative( &pFlexRule->numops ) ); - } - - /** IK CHAINS **/ - - SET_INDEX_POINTERS_FIXUP( pData, pHdr, ikchainindex ) - DECLARE_OBJECT_POINTERS( pIKChain, pData, mstudioikchain_t ) - ITERATE_BLOCK( pIKChain, pHdr->numikchains ) - { - WriteObjects( pIKChainDest, pIKChainSrc ); - - /** IK LINKS **/ - - SET_INDEX_POINTERS( pData, pIKChain, linkindex ) - WriteObjects( pDataDest, pDataSrc, SrcNative( &pIKChain->numlinks ) ); - } - - /** IK AUTOPLAY LOCKS **/ - - SET_INDEX_POINTERS_FIXUP( pData, pHdr, localikautoplaylockindex ) - WriteObjects( pDataDest, pDataSrc, SrcNative( &pHdr->numlocalikautoplaylocks ) ); - - /** MOUTH INFO **/ - - SET_INDEX_POINTERS_FIXUP( pData, pHdr, mouthindex ) - WriteObjects( pDataDest, pDataSrc, SrcNative( &pHdr->nummouths ) ); - - /** POSE PARAMATERS **/ - - SET_INDEX_POINTERS_FIXUP( pData, pHdr, localposeparamindex ) - WriteObjects( pDataDest, pDataSrc, SrcNative( &pHdr->numlocalposeparameters ) ); - - /** MODEL GROUPS **/ - - SET_INDEX_POINTERS_FIXUP( pData, pHdr, includemodelindex ) - WriteObjects( pDataDest, pDataSrc, SrcNative( &pHdr->numincludemodels ) ); - - /** ANIMBLOCK GROUP INFO **/ - - SET_INDEX_POINTERS_FIXUP( pData, pHdr, animblockindex ) - WriteObjects( pDataDest, pDataSrc, SrcNative( &pHdr->numanimblocks ) ); - - /** TEXTURE INFO **/ - - // While swapping, kill off unwanted textures by name - SET_INDEX_POINTERS_FIXUP( pData, pHdr, textureindex ) - DECLARE_OBJECT_POINTERS( pTexture, pData, mstudiotexture_t ) - int textureCt = SrcNative( &pHdr->numtextures ); - int nameOffset = 0; - for ( int i = 0; i < SrcNative( &pHdr->numtextures ); ++i, ++pTexture, ++pTextureSrc ) - { - WriteObjects( pTextureDest, pTextureSrc ); - - int destnameindex = SrcNative( &pTexture->sznameindex ) + nameOffset; - pTextureDest->sznameindex = DestNative( &destnameindex ); - char *pName = (char*)pTexture + SrcNative( &pTexture->sznameindex ); -#if 0 // Undone: Killing textures here can cause crashes at runtime. - // Don't need pupil textures - if ( Q_stristr( pName, "pupil_" ) || !Q_stricmp( pName, "pupil" ) ) - { - --textureCt; - nameOffset += sizeof(mstudiotexture_t); - } - else -#endif - { - ++pTextureDest; - } - } - pHdrDest->numtextures = DestNative( &textureCt ); - - /** TEXTURE INDICES **/ - - SET_INDEX_POINTERS_FIXUP( pData, pHdr, cdtextureindex ) - WriteBuffer( &pDataDest, &pDataSrc, SrcNative( &pHdr->numcdtextures ) ); - - /** TEXTURE DICTIONARY **/ - - SET_INDEX_POINTERS( pData, pHdr, skinindex ) - WriteBuffer( &pDataDest, &pDataSrc, SrcNative( &pHdr->numskinfamilies ) * SrcNative( &pHdr->numskinref ) ); - - /** KEYVALUES **/ - - SET_INDEX_POINTERS( pData, pHdr, keyvalueindex ) - WriteBuffer( &pDataDest, &pDataSrc, SrcNative( &pHdr->keyvaluesize ) ); - - /** STUDIOHDR2 **/ - - if ( pHdr->studiohdr2index ) - { - DECLARE_INDEX_POINTERS_FIXUP( pLocalData, pHdr, studiohdr2index ) - DECLARE_OBJECT_POINTERS( pStudioHdr2, pLocalData, studiohdr2_t ) - - // HACK: Pre-swap the constant "1" here so the automatic swap inside ITERATE_BLOCK will restore it - int studiohdr2ct = 1; - studiohdr2ct = SrcNative( &studiohdr2ct ); - ITERATE_BLOCK( pStudioHdr2, studiohdr2ct ) - { - WriteObjects( pStudioHdr2Dest, pStudioHdr2Src ); - - /** SRC BONE TRANSFORMS **/ - - if ( pStudioHdr2->numsrcbonetransform ) - { - // Note, srcbonetransformindex is an offset from the start of the file, not the start of the studiohdr2 - // as is the convention. That's why the macros can't be used here. - pDataSrc = (byte*)pHdrSrc + SrcNative( &pStudioHdr2->srcbonetransformindex ); - pDataDest = (byte*)pHdrDest + SrcNative( &pStudioHdr2->srcbonetransformindex ); - WriteObjects( &pDataDest, &pDataSrc, SrcNative( &pStudioHdr2->numsrcbonetransform ) ); - } - - if ( pStudioHdr2->linearboneindex ) - { - SET_INDEX_POINTERS_FIXUP( pData, pStudioHdr2, linearboneindex ) - DECLARE_OBJECT_POINTERS( pLinearBone, pData, mstudiolinearbone_t ) - - WriteObjects( pLinearBoneDest, pLinearBoneSrc ); - - int numBones = SrcNative( &pLinearBone->numbones ); - SET_INDEX_POINTERS_FIXUP( pData, pLinearBone, flagsindex ) - WriteBuffer( &pDataDest, &pDataSrc, numBones ); - - SET_INDEX_POINTERS_FIXUP( pData, pLinearBone, parentindex ) - WriteBuffer( &pDataDest, &pDataSrc, numBones ); - - SET_INDEX_POINTERS_FIXUP( pData, pLinearBone, posindex ) - WriteBuffer( &pDataDest, &pDataSrc, 3*numBones ); - - SET_INDEX_POINTERS_FIXUP( pData, pLinearBone, quatindex ) - WriteBuffer( &pDataDest, &pDataSrc, 4*numBones ); - - SET_INDEX_POINTERS_FIXUP( pData, pLinearBone, rotindex ) - WriteBuffer( &pDataDest, &pDataSrc, 3*numBones ); - - SET_INDEX_POINTERS_FIXUP( pData, pLinearBone, posetoboneindex ) - WriteBuffer( &pDataDest, &pDataSrc, 12*numBones ); - - SET_INDEX_POINTERS_FIXUP( pData, pLinearBone, posscaleindex ) - WriteBuffer( &pDataDest, &pDataSrc, 3*numBones ); - - SET_INDEX_POINTERS_FIXUP( pData, pLinearBone, rotscaleindex ) - WriteBuffer( &pDataDest, &pDataSrc, 3*numBones ); - - SET_INDEX_POINTERS_FIXUP( pData, pLinearBone, qalignmentindex ) - WriteBuffer( &pDataDest, &pDataSrc, 4*numBones ); - } - } - } - - /** STRING TABLE **/ - - // NOTE: The block of data (above) swapped immediately before the string table MUST update the - // pDataSrc pointer position, in order for this string table offset calculation to work correctly. - // To update the pointer position, pass the pointer address to WriteObjects(). - int offset = pDataSrc - (byte*)pSrcBase; - int stringTableBytes = fixedFileSize - offset; - WriteBuffer( pDataDest, pDataSrc, stringTableBytes ); - - pHdrDest->length = DestNative( &fixedFileSize ); - - // Cleanup texture paths - // Some older MDL's have double terminal slashes - SET_INDEX_POINTERS( pData, pHdr, cdtextureindex ) - int numCdTextures = SrcNative( &pHdr->numcdtextures ); - for ( int i = 0; i < numCdTextures; ++i ) - { - char *pPath = (char*)pHdrDest + SrcNative( &((int *)pDataSrc)[i] ); - int len = strlen( pPath ); - if ( len >= 2 && ( pPath[len-1] == '\\' || pPath[len-1] == '/' ) && ( pPath[len-2] == '\\' || pPath[len-2] == '/' ) ) - { - pPath[len-1] = '\0'; - } - } - - return fixedFileSize; -} - -//---------------------------------------------------------------------- -// Swap a .mdl in two passes - first pass fixes alignment errors by shifting -// the data and updating offsets, then the second pass does the final swap. -//---------------------------------------------------------------------- -int ByteswapMDL( void *pDestBase, const void *pSrcBase, const int fileSize ) -{ - // Make a working copy of the source to allow for alignment fixups - void *pNewSrcBase = malloc( fileSize + BYTESWAP_ALIGNMENT_PADDING ); - Q_memcpy( pNewSrcBase, pSrcBase, fileSize ); - - int fixedFileSize = ByteswapMDLFile( pDestBase, pNewSrcBase, fileSize ); - if ( fixedFileSize != fileSize ) - { - int finalSize = ByteswapMDLFile( pDestBase, pNewSrcBase, fixedFileSize ); - if ( finalSize != fixedFileSize ) - { - Warning( "Alignment fixups failed on MDL swap!\n" ); - fixedFileSize = 0; - } - } - - free( pNewSrcBase ); - - // the compression needs to happen on the final or "fixed" pass - if ( g_pCompressFunc && fixedFileSize ) - { - void *pInput = pDestBase; - int inputSize = fixedFileSize; - void *pOutput; - int outputSize; - if ( g_pCompressFunc( pInput, inputSize, &pOutput, &outputSize ) ) - { - V_memcpy( pDestBase, pOutput, outputSize ); - free( pOutput ); - fixedFileSize = outputSize; - } - } - - return fixedFileSize; -} - -//---------------------------------------------------------------------- -// Determines what kind of file this is and calls the correct swap function -//---------------------------------------------------------------------- -int ByteswapStudioFile( const char *pFilename, void *pOutBase, const void *pFileBase, int fileSize, studiohdr_t *pHdr, CompressFunc_t pCompressFunc ) -{ - assert( pFilename ); - assert( pOutBase != pFileBase ); - - g_pCompressFunc = pCompressFunc; - - int retVal = 0; - - if ( Q_stristr( pFilename, ".mdl" ) ) - { - retVal = ByteswapMDL( pOutBase, pFileBase, fileSize ); - } - else if ( Q_stristr( pFilename, ".vvd" ) ) - { - retVal = ByteswapVVD( pOutBase, pFileBase, fileSize ); - } - else if ( Q_stristr( pFilename, ".vtx" ) ) - { - retVal = ByteswapVTX( pOutBase, pFileBase, fileSize ); - } - else if ( Q_stristr( pFilename, ".phy" ) ) - { - retVal = ByteswapPHY( pOutBase, pFileBase, fileSize ); - } - else if ( Q_stristr( pFilename, ".ani" ) ) - { - // some dead .ani files exist in the tree - // only process valid .ani files properly hooked to their .mdl - if ( pHdr && pHdr->numanimblocks != 0 ) - { - retVal = ByteswapANI( pHdr, pOutBase, pFileBase, fileSize ); - } - } - - g_pCompressFunc = NULL; - - return retVal; -} - - -//---------------------------------------------------------------------- -// LEGACY ANI FIXUPS - No need to update this function -// -// If model data needs to be shifted to fix a misalignment, this function is -// called with the process func "UpdateSrcIndexFields" to update every datadesc field -// that was marked as FIELD_INDEX. Any index that "points" across -// the shifted data location will have its value incremented or decremented -// by the appropriate number of bytes. This misalignment issue only -// applies to some pre-EP2 models, as all newly compiled models are guaranteed -// to be aligned correctly. Therefore, this function should not need to change -// when model formats are updated, as any model compiled with a new format will -// naturally not require this fixup function to be called. -//---------------------------------------------------------------------- -void ProcessANIFields( void *pDataBase, datadescProcessFunc_t pfnProcessFunc ) -{ - studiohdr_t *pHdr = g_pHdr; - byte *pData = (byte*)pDataBase; - byte *pSrcBase = (byte*)g_pDataSrcBase; - - // Since the animblocks and animdescs are native data, trick the system - // into not swapping their index values during processing. - bool bNativeSrc = g_bNativeSrc; - g_bNativeSrc = true; - - // Update the .mdl's animblock offsets into the .ani file - mstudioanimblock_t *pAnimBlock = pHdr->pAnimBlock( 1 ); - for ( int i = 1; i < pHdr->numanimblocks; ++i, ++pAnimBlock ) - { - ProcessFields( pSrcBase, pAnimBlock, &mstudioanimblock_t::m_DataMap, pfnProcessFunc ); - } - - // Update the .mdl's animindex offsets into the .ani file - // Don't bother with local hierarchy keys - they only exist in newer, properly aligned models - mstudioanimdesc_t *pAnimDesc = pHdr->pLocalAnimdesc( 0 ); - for ( int i = 0; i < pHdr->numlocalanim; ++i, ++pAnimDesc ) - { - mstudioanimblock_t *pAnimBlock = pHdr->pAnimBlock( pAnimDesc->animblock ); - byte *pBlockBase = (byte*)pSrcBase + pAnimBlock->datastart; - - ProcessFieldByName( pBlockBase, pAnimDesc, &mstudioanimdesc_t::m_DataMap, "animindex", pfnProcessFunc ); - ProcessFieldByName( pBlockBase, pAnimDesc, &mstudioanimdesc_t::m_DataMap, "animblockikruleindex", pfnProcessFunc ); - } - - // Restore the correct native setting - g_bNativeSrc = bNativeSrc; - - // Update the .ani file's internal offsets - pAnimDesc = pHdr->pLocalAnimdesc( 0 ); - for ( int i = 0; i < pHdr->numlocalanim; ++i, ++pAnimDesc ) - { - pAnimBlock = pHdr->pAnimBlock( pAnimDesc->animblock ); - byte *pBlockBase = (byte*)pSrcBase + pAnimBlock->datastart; - - byte *pData = pBlockBase + pAnimDesc->animindex; - mstudioanim_t* pAnimation = (mstudioanim_t*)pData; - if ( pAnimation->bone == 255 ) - { - // No animation data - pAnimation = 0; - } - - while( pAnimation ) - { - ProcessFields( pAnimation, &mstudioanim_t::m_DataMap, pfnProcessFunc ); - - if ( pAnimation->nextoffset ) - { - pData = (byte*)pAnimation + SrcNative( &pAnimation->nextoffset ); - pAnimation = (mstudioanim_t*)pData; - } - else - { - pAnimation = NULL; - } - } - - if ( pAnimDesc->animblockikruleindex ) - { - pData = (byte*)pBlockBase + pAnimDesc->animblockikruleindex; - - mstudioikrule_t *pIKRule = (mstudioikrule_t *)pData; - for ( int i = 0; i < pAnimDesc->numikrules; ++i, ++pIKRule ) - { - ProcessFields( pIKRule, &mstudioikrule_t::m_DataMap, pfnProcessFunc ); - } - } - } -} - -//---------------------------------------------------------------------- -// LEGACY MDL FIXUPS - No need to update this function -// -// If model data needs to be shifted to fix a misalignment, this function is -// called with the process func "UpdateSrcIndexFields" to update every datadesc field -// that was marked as FIELD_INDEX. Any index that "points" across -// the shifted data location will have its value incremented or decremented -// by the appropriate number of bytes. This misalignment issue only -// applies to some pre-EP2 models, as all newly compiled models are guaranteed -// to be aligned correctly. Therefore, this function should not need to change -// when model formats are updated, as any model compiled with a new format will -// naturally not require this fixup function to be called. -//---------------------------------------------------------------------- -void ProcessMDLFields( void *pDataBase, datadescProcessFunc_t pfnProcessFunc ) -{ - byte *pData = (byte*)pDataBase; - - /** FILE HEADER **/ - - studiohdr_t *pHdr = (studiohdr_t*)pData; - ProcessFields( pHdr, &studiohdr_t::m_DataMap, pfnProcessFunc ); - - /** BONES **/ - - pData = (byte*)pHdr + SrcNative( &pHdr->boneindex ); - mstudiobone_t *pBone = (mstudiobone_t*)pData; - for ( int i = 0; i < SrcNative( &pHdr->numbones ); ++i, ++pBone ) - { - ProcessFields( pBone, &mstudiobone_t::m_DataMap, pfnProcessFunc ); - - if ( pBone->procindex ) - { - pData = (byte*)pBone + SrcNative( &pBone->procindex ); - - unsigned int proctype = SrcNative( &pBone->proctype ); - switch( proctype ) - { - case STUDIO_PROC_AXISINTERP: - - /** AXIS-INTERP BONES **/ - ProcessFields( pData, &mstudioaxisinterpbone_t::m_DataMap, pfnProcessFunc ); - break; - - case STUDIO_PROC_QUATINTERP: - - /** QUAT-INTERP BONES **/ - ProcessFields( pData, &mstudioquatinterpbone_t::m_DataMap, pfnProcessFunc ); - break; - - case STUDIO_PROC_JIGGLE: - - /** JIGGLE BONES **/ - ProcessFields( pData, &mstudiojigglebone_t::m_DataMap, pfnProcessFunc ); - break; - - case STUDIO_PROC_AIMATBONE: - case STUDIO_PROC_AIMATATTACH: - - /** AIM AT BONES **/ - ProcessFields( pData, &mstudioaimatbone_t::m_DataMap, pfnProcessFunc ); - break; - - } - } - } - - /** ATTACHMENTS **/ - - pData = (byte*)pHdr + SrcNative( &pHdr->localattachmentindex ); - mstudioattachment_t *pAttachment = (mstudioattachment_t*)pData; - for ( int i = 0; i < SrcNative( &pHdr->numlocalattachments ); ++i, ++pAttachment ) - { - ProcessFields( pAttachment, &mstudioattachment_t::m_DataMap, pfnProcessFunc ); - } - - /** HITBOX SETS **/ - - pData = (byte*)pHdr + SrcNative( &pHdr->hitboxsetindex ); - mstudiohitboxset_t* pHitboxSet = (mstudiohitboxset_t*)pData; - for ( int i = 0; i < SrcNative( &pHdr->numhitboxsets ); ++i, ++pHitboxSet ) - { - ProcessFields( pHitboxSet, &mstudiohitboxset_t::m_DataMap, pfnProcessFunc ); - - /** HITBOXES **/ - pData = (byte*)pHitboxSet + SrcNative( &pHitboxSet->hitboxindex ); - mstudiobbox_t *pBBox = (mstudiobbox_t*)pData; - for ( int i = 0; i < SrcNative( &pHitboxSet->numhitboxes ); ++i, ++pBBox ) - { - ProcessFields( pBBox, &mstudiobbox_t::m_DataMap, pfnProcessFunc ); - } - } - - /** ANIMATION DESCRIPTIONS **/ - - pData = (byte*)pHdr + SrcNative( &pHdr->localanimindex ); - mstudioanimdesc_t* pAnimDesc = (mstudioanimdesc_t*)pData; - for ( int i = 0; i < SrcNative( &pHdr->numlocalanim ); ++i, ++pAnimDesc ) - { - // Can't update animindex or animblockindex for animations that are in a separate .ani file - ProcessFieldByName( pAnimDesc, &mstudioanimdesc_t::m_DataMap, "baseptr", pfnProcessFunc ); - ProcessFieldByName( pAnimDesc, &mstudioanimdesc_t::m_DataMap, "sznameindex", pfnProcessFunc ); - ProcessFieldByName( pAnimDesc, &mstudioanimdesc_t::m_DataMap, "movementindex", pfnProcessFunc ); - ProcessFieldByName( pAnimDesc, &mstudioanimdesc_t::m_DataMap, "ikruleindex", pfnProcessFunc ); - - /** ANIMATIONS **/ - - if ( pAnimDesc->animblock == 0 ) - { - // Now it's safe to update the animindex - ProcessFieldByName( pAnimDesc, &mstudioanimdesc_t::m_DataMap, "animindex", pfnProcessFunc ); - - pData = (byte*)pAnimDesc + SrcNative( &pAnimDesc->animindex ); - mstudioanim_t* pAnimation = (mstudioanim_t*)pData; - while( pAnimation ) - { - ProcessFields( pAnimation, &mstudioanim_t::m_DataMap, pfnProcessFunc ); - - if ( pAnimation->nextoffset ) - { - pData = (byte*)pAnimation + SrcNative( &pAnimation->nextoffset ); - pAnimation = (mstudioanim_t*)pData; - } - else - { - pAnimation = NULL; - } - } - } - - if ( pAnimDesc->ikruleindex ) - { - pData = (byte*)pAnimDesc + SrcNative( &pAnimDesc->ikruleindex ); - - mstudioikrule_t *pIKRule = (mstudioikrule_t *)pData; - for ( int i = 0; i < SrcNative( &pAnimDesc->numikrules ); ++i, ++pIKRule ) - { - ProcessFields( pIKRule, &mstudioikrule_t::m_DataMap, pfnProcessFunc ); - } - } - } - - /** SEQUENCE INFO **/ - - pData = (byte*)pHdr + SrcNative( &pHdr->localseqindex ); - mstudioseqdesc_t *pSequenceHdr = (mstudioseqdesc_t*)pData; - for ( int i = 0; i < SrcNative( &pHdr->numlocalseq ); ++i, ++pSequenceHdr ) - { - ProcessFields( pSequenceHdr, &mstudioseqdesc_t::m_DataMap, pfnProcessFunc ); - - /** STUDIO EVENTS **/ - - pData = (byte*)pHdr + SrcNative( &pSequenceHdr->eventindex ); - mstudioevent_t *pEvent = (mstudioevent_t*)pData; - for ( int i = 0; i < SrcNative( &pSequenceHdr->numevents ); ++i, ++pEvent ) - { - ProcessFields( pSequenceHdr, &mstudioevent_t::m_DataMap, pfnProcessFunc ); - } - } - - /** BODYPART INFO **/ - - pData = (byte*)pHdr + SrcNative( &pHdr->bodypartindex ); - mstudiobodyparts_t *pBodypart = (mstudiobodyparts_t*)pData; - for ( int i = 0; i < SrcNative( &pHdr->numbodyparts ); ++i, ++pBodypart ) - { - ProcessFields( pBodypart, &mstudiobodyparts_t::m_DataMap, pfnProcessFunc ); - - /** MODEL INFO **/ - - byte *pData = (byte*)pBodypart + SrcNative( &pBodypart->modelindex ); - mstudiomodel_t *pModel = (mstudiomodel_t*)pData; - for ( int i = 0; i < SrcNative( &pBodypart->nummodels ); ++i, ++pModel ) - { - ProcessFields( pModel, &mstudiomodel_t::m_DataMap, pfnProcessFunc ); - - /** MESHES **/ - - pData = (byte*)pModel + SrcNative( &pModel->meshindex ); - mstudiomesh_t *pMesh = (mstudiomesh_t*)pData; - for ( int i = 0; i < SrcNative( &pModel->nummeshes ); ++i, ++pMesh ) - { - ProcessFields( pMesh, &mstudiomesh_t::m_DataMap, pfnProcessFunc ); - - if ( !pMesh->numflexes ) - continue; - - /** FLEXES **/ - - pData = (byte*)pMesh + SrcNative( &pMesh->flexindex ); - mstudioflex_t *pFlex = (mstudioflex_t*)pData; - for ( int i = 0; i < SrcNative( &pMesh->numflexes ); ++i, ++pFlex ) - { - ProcessFields( pFlex, &mstudioflex_t::m_DataMap, pfnProcessFunc ); - } - } - - /** EYEBALLS **/ - - pData= (byte*)pModel + SrcNative( &pModel->eyeballindex ); - mstudioeyeball_t *pEyeball = (mstudioeyeball_t*)pData; - for ( int i = 0; i < SrcNative( &pModel->numeyeballs ); ++i, ++pEyeball ) - { - ProcessFields( pEyeball, &mstudioeyeball_t::m_DataMap, pfnProcessFunc ); - } - } - } - - /** GLOBAL FLEX NAMES **/ - - pData = (byte*)pHdr + SrcNative( &pHdr->flexdescindex ); - mstudioflexdesc_t *pFlexDesc = (mstudioflexdesc_t*)pData; - for ( int i = 0; i < SrcNative( &pHdr->numflexdesc ); ++i, ++pFlexDesc ) - { - ProcessFields( pFlexDesc, &mstudioflexdesc_t::m_DataMap, pfnProcessFunc ); - } - - /** GLOBAL FLEX CONTROLLERS **/ - - pData = (byte*)pHdr + SrcNative( &pHdr->flexcontrollerindex ); - mstudioflexcontroller_t *pFlexController = (mstudioflexcontroller_t*)pData; - for ( int i = 0; i < SrcNative( &pHdr->numflexcontrollers ); ++i, ++pFlexController ) - { - ProcessFields( pFlexController, &mstudioflexcontroller_t::m_DataMap, pfnProcessFunc ); - } - - /** GLOBAL FLEX CONTROLLER REMAPS **/ - - pData = (byte*)pHdr + SrcNative( &pHdr->flexcontrolleruiindex ); - mstudioflexcontrollerui_t *pFlexControllerRemap = (mstudioflexcontrollerui_t*)pData; - for ( int i = 0; i < SrcNative( &pHdr->numflexcontrollerui ); ++i, ++pFlexControllerRemap ) - { - ProcessFields( pFlexControllerRemap, &mstudioflexcontrollerui_t::m_DataMap, pfnProcessFunc ); - } - - /** FLEX RULES **/ - - pData = (byte*)pHdr + SrcNative( &pHdr->flexruleindex ); - mstudioflexrule_t *pFlexRule = (mstudioflexrule_t*)pData; - for ( int i = 0; i < SrcNative( &pHdr->numflexrules ); ++i, ++pFlexRule ) - { - ProcessFields( pFlexRule, &mstudioflexrule_t::m_DataMap, pfnProcessFunc ); - } - - /** IK CHAINS **/ - - pData = (byte*)pHdr + SrcNative( &pHdr->ikchainindex ); - mstudioikchain_t *pIKChain = (mstudioikchain_t*)pData; - for ( int i = 0; i < SrcNative( &pHdr->numikchains ); ++i, ++pIKChain ) - { - ProcessFields( pIKChain, &mstudioikchain_t::m_DataMap, pfnProcessFunc ); - } - - /** POSE PARAMATERS **/ - - pData = (byte*)pHdr + SrcNative( &pHdr->localposeparamindex ); - mstudioposeparamdesc_t *pPoseParam = (mstudioposeparamdesc_t*)pData; - for ( int i = 0; i < SrcNative( &pHdr->numlocalposeparameters ); ++i, ++pPoseParam ) - { - ProcessFields( pPoseParam, &mstudioposeparamdesc_t::m_DataMap, pfnProcessFunc ); - } - - /** MODEL GROUPS **/ - - pData = (byte*)pHdr + SrcNative( &pHdr->includemodelindex ); - mstudiomodelgroup_t *pMdl = (mstudiomodelgroup_t*)pData; - for ( int i = 0; i < SrcNative( &pHdr->numincludemodels ); ++i, ++pMdl ) - { - ProcessFields( pMdl, &mstudiomodelgroup_t::m_DataMap, pfnProcessFunc ); - } - - /** TEXTURE INFO **/ - - pData = (byte*)pHdr + SrcNative( &pHdr->textureindex ); - mstudiotexture_t *pTexture = (mstudiotexture_t*)pData; - for ( int i = 0; i < SrcNative( &pHdr->numtextures ); ++i, ++pTexture ) - { - ProcessFields( pTexture, &mstudiotexture_t::m_DataMap, pfnProcessFunc ); - } - - /** CDTEXTURE OFFSETS **/ - - pData = (byte*)pHdr + SrcNative( &pHdr->cdtextureindex ); - int *pIdx = (int*)pData; - for ( int i = 0; i < SrcNative( &pHdr->numcdtextures ); ++i, ++pIdx ) - { - int idx = SrcNative( pIdx ); - UpdateIndex( pHdr, &idx ); - *pIdx = SrcNative( &idx ); - } - - /** STUDIOHDR2 **/ - - if ( pHdr->studiohdr2index ) - { - pData = (byte*)pHdr + SrcNative( &pHdr->studiohdr2index ); - studiohdr2_t *pStudioHdr2 = (studiohdr2_t*)pData; - for ( int i = 0; i < 1; ++i, ++pStudioHdr2 ) - { - ProcessFields( pStudioHdr2, &studiohdr2_t::m_DataMap, pfnProcessFunc ); - - /** SRC BONE TRANSFORMS **/ - - pData = (byte*)pHdr + SrcNative( &pStudioHdr2->srcbonetransformindex ); - mstudiosrcbonetransform_t *pSrcBoneTransform = (mstudiosrcbonetransform_t*)pData; - for ( int i = 0; i < SrcNative( &pStudioHdr2->numsrcbonetransform ); ++i, ++pSrcBoneTransform ) - { - ProcessFields( pSrcBoneTransform, &mstudiosrcbonetransform_t::m_DataMap, pfnProcessFunc ); - } - } - } -} - - -#pragma warning( pop ) // local variable is initialized but not referenced - -} // namespace StudioByteSwap - -// Data descriptions for byte swapping - only needed -// for structures that are written to file for use by the game. -// For any fields that reference other data in the file, use the -// DEFINE_INDEX macro to identify them as such. -BEGIN_BYTESWAP_DATADESC( studiohdr_t ) - DEFINE_FIELD( id, FIELD_INTEGER ), - DEFINE_FIELD( version, FIELD_INTEGER ), - DEFINE_FIELD( checksum, FIELD_INTEGER ), - DEFINE_ARRAY( name, FIELD_CHARACTER, 64 ), - DEFINE_FIELD( length, FIELD_INTEGER ), - DEFINE_FIELD( eyeposition, FIELD_VECTOR ), - DEFINE_FIELD( illumposition, FIELD_VECTOR ), - DEFINE_FIELD( hull_min, FIELD_VECTOR ), - DEFINE_FIELD( hull_max, FIELD_VECTOR ), - DEFINE_FIELD( view_bbmin, FIELD_VECTOR ), - DEFINE_FIELD( view_bbmax, FIELD_VECTOR ), - DEFINE_FIELD( flags, FIELD_INTEGER ), - DEFINE_FIELD( numbones, FIELD_INTEGER ), // bones - DEFINE_INDEX( boneindex, FIELD_INTEGER ), - DEFINE_FIELD( numbonecontrollers, FIELD_INTEGER ), // bone controllers - DEFINE_INDEX( bonecontrollerindex, FIELD_INTEGER ), - DEFINE_FIELD( numhitboxsets, FIELD_INTEGER ), - DEFINE_INDEX( hitboxsetindex, FIELD_INTEGER ), - DEFINE_FIELD( numlocalanim, FIELD_INTEGER ), // animations/poses - DEFINE_INDEX( localanimindex, FIELD_INTEGER ), // animation descriptions - DEFINE_FIELD( numlocalseq, FIELD_INTEGER ), // sequences - DEFINE_INDEX( localseqindex, FIELD_INTEGER ), - DEFINE_FIELD( activitylistversion, FIELD_INTEGER ), // initialization flag - have the sequences been indexed? - DEFINE_FIELD( eventsindexed, FIELD_INTEGER ), - DEFINE_FIELD( numtextures, FIELD_INTEGER ), - DEFINE_INDEX( textureindex, FIELD_INTEGER ), - DEFINE_FIELD( numcdtextures, FIELD_INTEGER ), - DEFINE_INDEX( cdtextureindex, FIELD_INTEGER ), - DEFINE_FIELD( numskinref, FIELD_INTEGER ), - DEFINE_FIELD( numskinfamilies, FIELD_INTEGER ), - DEFINE_INDEX( skinindex, FIELD_INTEGER ), - DEFINE_FIELD( numbodyparts, FIELD_INTEGER ), - DEFINE_INDEX( bodypartindex, FIELD_INTEGER ), - DEFINE_FIELD( numlocalattachments, FIELD_INTEGER ), - DEFINE_INDEX( localattachmentindex, FIELD_INTEGER ), - DEFINE_FIELD( numlocalnodes, FIELD_INTEGER ), - DEFINE_INDEX( localnodeindex, FIELD_INTEGER ), - DEFINE_INDEX( localnodenameindex, FIELD_INTEGER ), - DEFINE_FIELD( numflexdesc, FIELD_INTEGER ), - DEFINE_INDEX( flexdescindex, FIELD_INTEGER ), - DEFINE_FIELD( numflexcontrollers, FIELD_INTEGER ), - DEFINE_INDEX( flexcontrollerindex, FIELD_INTEGER ), - DEFINE_FIELD( numflexrules, FIELD_INTEGER ), - DEFINE_INDEX( flexruleindex, FIELD_INTEGER ), - DEFINE_FIELD( numikchains, FIELD_INTEGER ), - DEFINE_INDEX( ikchainindex, FIELD_INTEGER ), - DEFINE_FIELD( nummouths, FIELD_INTEGER ), - DEFINE_INDEX( mouthindex, FIELD_INTEGER ), - DEFINE_FIELD( numlocalposeparameters, FIELD_INTEGER ), - DEFINE_INDEX( localposeparamindex, FIELD_INTEGER ), - DEFINE_INDEX( surfacepropindex, FIELD_INTEGER ), - DEFINE_INDEX( keyvalueindex, FIELD_INTEGER ), - DEFINE_FIELD( keyvaluesize, FIELD_INTEGER ), - DEFINE_FIELD( numlocalikautoplaylocks, FIELD_INTEGER ), - DEFINE_INDEX( localikautoplaylockindex, FIELD_INTEGER ), - DEFINE_FIELD( mass, FIELD_FLOAT ), - DEFINE_FIELD( contents, FIELD_INTEGER ), - DEFINE_FIELD( numincludemodels, FIELD_INTEGER ), - DEFINE_INDEX( includemodelindex, FIELD_INTEGER ), - DEFINE_FIELD( virtualModel, FIELD_INTEGER ), // void* - DEFINE_INDEX( szanimblocknameindex, FIELD_INTEGER ), - DEFINE_FIELD( numanimblocks, FIELD_INTEGER ), - DEFINE_INDEX( animblockindex, FIELD_INTEGER ), - DEFINE_FIELD( animblockModel, FIELD_INTEGER ), // void* - DEFINE_INDEX( bonetablebynameindex, FIELD_INTEGER ), - DEFINE_FIELD( pVertexBase, FIELD_INTEGER ), // void* - DEFINE_FIELD( pIndexBase, FIELD_INTEGER ), // void* - DEFINE_FIELD( constdirectionallightdot, FIELD_CHARACTER ), // byte - DEFINE_FIELD( rootLOD, FIELD_CHARACTER ), // byte - DEFINE_FIELD( numAllowedRootLODs, FIELD_CHARACTER ), // byte - DEFINE_ARRAY( unused, FIELD_CHARACTER, 1 ), // byte - DEFINE_INDEX( unused4, FIELD_INTEGER ), - DEFINE_FIELD( numflexcontrollerui, FIELD_INTEGER ), - DEFINE_INDEX( flexcontrolleruiindex, FIELD_INTEGER ), - DEFINE_ARRAY( unused3, FIELD_INTEGER, 2 ), - DEFINE_INDEX( studiohdr2index, FIELD_INTEGER ), - DEFINE_ARRAY( unused2, FIELD_INTEGER, 1 ), -END_BYTESWAP_DATADESC() - -// NOTE! Next time we up the .mdl file format, remove studiohdr2_t -// and insert all fields in this structure into studiohdr_t. -BEGIN_BYTESWAP_DATADESC( studiohdr2_t ) - DEFINE_FIELD( numsrcbonetransform, FIELD_INTEGER ), - DEFINE_INDEX( srcbonetransformindex, FIELD_INTEGER ), - DEFINE_FIELD( illumpositionattachmentindex, FIELD_INTEGER ), - DEFINE_FIELD( flMaxEyeDeflection, FIELD_FLOAT ), - DEFINE_INDEX( linearboneindex, FIELD_INTEGER ), - DEFINE_INDEX( sznameindex, FIELD_INTEGER ), - DEFINE_ARRAY( reserved, FIELD_INTEGER, 58 ), -END_BYTESWAP_DATADESC() - -BEGIN_BYTESWAP_DATADESC( mstudiobone_t ) - DEFINE_INDEX( sznameindex, FIELD_INTEGER ), - DEFINE_FIELD( parent, FIELD_INTEGER ), - DEFINE_ARRAY( bonecontroller, FIELD_INTEGER, 6 ), - DEFINE_FIELD( pos, FIELD_VECTOR ), - DEFINE_FIELD( quat, FIELD_QUATERNION ), - DEFINE_ARRAY( rot, FIELD_FLOAT, 3 ), // RadianEuler - DEFINE_FIELD( posscale, FIELD_VECTOR ), - DEFINE_FIELD( rotscale, FIELD_VECTOR ), - DEFINE_ARRAY( poseToBone, FIELD_FLOAT, 12 ), // matrix3x4_t - DEFINE_FIELD( qAlignment, FIELD_QUATERNION ), - DEFINE_FIELD( flags, FIELD_INTEGER ), - DEFINE_FIELD( proctype, FIELD_INTEGER ), - DEFINE_INDEX( procindex, FIELD_INTEGER ), - DEFINE_INDEX( physicsbone, FIELD_INTEGER ), - DEFINE_INDEX( surfacepropidx, FIELD_INTEGER ), - DEFINE_FIELD( contents, FIELD_INTEGER ), - DEFINE_ARRAY( unused, FIELD_INTEGER, 8 ), -END_BYTESWAP_DATADESC() - -BEGIN_BYTESWAP_DATADESC( mstudiolinearbone_t ) - DEFINE_FIELD( numbones, FIELD_INTEGER ), - DEFINE_INDEX( flagsindex, FIELD_INTEGER ), - DEFINE_INDEX( parentindex, FIELD_INTEGER ), - DEFINE_INDEX( posindex, FIELD_INTEGER ), - DEFINE_INDEX( quatindex, FIELD_INTEGER ), - DEFINE_INDEX( rotindex, FIELD_INTEGER ), - DEFINE_INDEX( posetoboneindex, FIELD_INTEGER ), - DEFINE_INDEX( posscaleindex, FIELD_INTEGER ), - DEFINE_INDEX( rotscaleindex, FIELD_INTEGER ), - DEFINE_INDEX( qalignmentindex, FIELD_INTEGER ), - DEFINE_ARRAY( unused, FIELD_INTEGER, 6 ), -END_BYTESWAP_DATADESC() - -BEGIN_BYTESWAP_DATADESC( mstudioaxisinterpbone_t ) - DEFINE_FIELD( control, FIELD_INTEGER ), - DEFINE_FIELD( axis, FIELD_INTEGER ), - DEFINE_ARRAY( pos, FIELD_VECTOR, 6 ), - DEFINE_ARRAY( quat, FIELD_QUATERNION, 6 ), -END_BYTESWAP_DATADESC() - -BEGIN_BYTESWAP_DATADESC( mstudioquatinterpbone_t ) - DEFINE_FIELD( control, FIELD_INTEGER ), - DEFINE_FIELD( numtriggers, FIELD_INTEGER ), - DEFINE_INDEX( triggerindex, FIELD_INTEGER ), -END_BYTESWAP_DATADESC() - -BEGIN_BYTESWAP_DATADESC( mstudiojigglebone_t ) - DEFINE_FIELD( flags, FIELD_INTEGER ), - DEFINE_FIELD( length, FIELD_FLOAT ), - DEFINE_FIELD( tipMass, FIELD_FLOAT ), - DEFINE_FIELD( yawStiffness, FIELD_FLOAT ), - DEFINE_FIELD( yawDamping, FIELD_FLOAT ), - DEFINE_FIELD( pitchStiffness, FIELD_FLOAT ), - DEFINE_FIELD( pitchDamping, FIELD_FLOAT ), - DEFINE_FIELD( alongStiffness, FIELD_FLOAT ), - DEFINE_FIELD( alongDamping, FIELD_FLOAT ), - DEFINE_FIELD( angleLimit, FIELD_FLOAT ), - DEFINE_FIELD( minYaw, FIELD_FLOAT ), - DEFINE_FIELD( maxYaw, FIELD_FLOAT ), - DEFINE_FIELD( yawFriction, FIELD_FLOAT ), - DEFINE_FIELD( yawBounce, FIELD_FLOAT ), - DEFINE_FIELD( minPitch, FIELD_FLOAT ), - DEFINE_FIELD( maxPitch, FIELD_FLOAT ), - DEFINE_FIELD( pitchFriction, FIELD_FLOAT ), - DEFINE_FIELD( pitchBounce, FIELD_FLOAT ), - DEFINE_FIELD( baseMass, FIELD_FLOAT ), - DEFINE_FIELD( baseStiffness, FIELD_FLOAT ), - DEFINE_FIELD( baseDamping, FIELD_FLOAT ), - DEFINE_FIELD( baseMinLeft, FIELD_FLOAT ), - DEFINE_FIELD( baseMaxLeft, FIELD_FLOAT ), - DEFINE_FIELD( baseLeftFriction, FIELD_FLOAT ), - DEFINE_FIELD( baseMinUp, FIELD_FLOAT ), - DEFINE_FIELD( baseMaxUp, FIELD_FLOAT ), - DEFINE_FIELD( baseUpFriction, FIELD_FLOAT ), - DEFINE_FIELD( baseMinForward, FIELD_FLOAT ), - DEFINE_FIELD( baseMaxForward, FIELD_FLOAT ), - DEFINE_FIELD( baseForwardFriction, FIELD_FLOAT ), -END_BYTESWAP_DATADESC() - -BEGIN_BYTESWAP_DATADESC( mstudioaimatbone_t ) - DEFINE_FIELD( parent, FIELD_INTEGER ), - DEFINE_FIELD( aim, FIELD_INTEGER ), - DEFINE_ARRAY( aimvector, FIELD_FLOAT, 3 ), - DEFINE_ARRAY( upvector, FIELD_FLOAT, 3 ), - DEFINE_ARRAY( basepos, FIELD_FLOAT, 3 ), -END_BYTESWAP_DATADESC() - -BEGIN_BYTESWAP_DATADESC( mstudioquatinterpinfo_t ) - DEFINE_FIELD( inv_tolerance, FIELD_FLOAT ), - DEFINE_FIELD( trigger, FIELD_QUATERNION ), - DEFINE_FIELD( pos, FIELD_VECTOR ), - DEFINE_FIELD( quat, FIELD_QUATERNION ), -END_BYTESWAP_DATADESC() - -BEGIN_BYTESWAP_DATADESC( mstudiobonecontroller_t ) - DEFINE_FIELD( bone, FIELD_INTEGER ), - DEFINE_FIELD( type, FIELD_INTEGER ), - DEFINE_FIELD( start, FIELD_FLOAT ), - DEFINE_FIELD( end, FIELD_FLOAT ), - DEFINE_FIELD( rest, FIELD_INTEGER ), - DEFINE_FIELD( inputfield, FIELD_INTEGER ), - DEFINE_ARRAY( unused, FIELD_INTEGER, 8 ), -END_BYTESWAP_DATADESC() - -BEGIN_BYTESWAP_DATADESC( mstudioattachment_t ) - DEFINE_INDEX( sznameindex, FIELD_INTEGER ), - DEFINE_FIELD( flags, FIELD_INTEGER ), - DEFINE_FIELD( localbone, FIELD_INTEGER ), - DEFINE_ARRAY( local, FIELD_FLOAT, 12 ), // matrix3x4_t - DEFINE_ARRAY( unused, FIELD_INTEGER, 8 ), -END_BYTESWAP_DATADESC() - -BEGIN_BYTESWAP_DATADESC( mstudiohitboxset_t ) - DEFINE_INDEX( sznameindex, FIELD_INTEGER ), - DEFINE_FIELD( numhitboxes, FIELD_INTEGER ), - DEFINE_INDEX( hitboxindex, FIELD_INTEGER ), -END_BYTESWAP_DATADESC() - -BEGIN_BYTESWAP_DATADESC( mstudiosrcbonetransform_t ) - DEFINE_INDEX( sznameindex, FIELD_INTEGER ), - DEFINE_ARRAY( pretransform, FIELD_FLOAT, 12 ), // matrix3x4_t - DEFINE_ARRAY( posttransform, FIELD_FLOAT, 12 ), // matrix3x4_t -END_BYTESWAP_DATADESC() - -BEGIN_BYTESWAP_DATADESC( mstudiobbox_t ) - DEFINE_FIELD( bone, FIELD_INTEGER ), - DEFINE_FIELD( group, FIELD_INTEGER ), - DEFINE_FIELD( bbmin, FIELD_VECTOR ), - DEFINE_FIELD( bbmax, FIELD_VECTOR ), - DEFINE_INDEX( szhitboxnameindex, FIELD_INTEGER ), - DEFINE_ARRAY( unused, FIELD_INTEGER, 8 ), -END_BYTESWAP_DATADESC() - -BEGIN_BYTESWAP_DATADESC( mstudioanim_valueptr_t ) - DEFINE_ARRAY( offset, FIELD_SHORT, 3 ), -END_BYTESWAP_DATADESC() - -BEGIN_BYTESWAP_DATADESC( mstudiolocalhierarchy_t ) - DEFINE_FIELD( iBone, FIELD_INTEGER ), - DEFINE_FIELD( iNewParent, FIELD_INTEGER ), - DEFINE_FIELD( start, FIELD_FLOAT ), - DEFINE_FIELD( peak, FIELD_FLOAT ), - DEFINE_FIELD( tail, FIELD_FLOAT ), - DEFINE_FIELD( end, FIELD_FLOAT ), - DEFINE_FIELD( iStart, FIELD_INTEGER ), - DEFINE_INDEX( localanimindex, FIELD_INTEGER ), - DEFINE_ARRAY( unused, FIELD_INTEGER, 4 ), -END_BYTESWAP_DATADESC() - -BEGIN_BYTESWAP_DATADESC( mstudioanimsections_t ) - DEFINE_FIELD( animblock, FIELD_INTEGER ), - DEFINE_INDEX( animindex, FIELD_INTEGER ), -END_BYTESWAP_DATADESC() - -BEGIN_BYTESWAP_DATADESC( mstudioanimdesc_t ) - DEFINE_INDEX( baseptr, FIELD_INTEGER ), - DEFINE_INDEX( sznameindex, FIELD_INTEGER ), - DEFINE_FIELD( fps, FIELD_FLOAT ), - DEFINE_FIELD( flags, FIELD_INTEGER ), - DEFINE_FIELD( numframes, FIELD_INTEGER ), - DEFINE_FIELD( nummovements, FIELD_INTEGER ), - DEFINE_INDEX( movementindex, FIELD_INTEGER ), - DEFINE_ARRAY( unused1, FIELD_INTEGER, 6 ), - DEFINE_FIELD( animblock, FIELD_INTEGER ), - DEFINE_INDEX( animindex, FIELD_INTEGER ), - DEFINE_FIELD( numikrules, FIELD_INTEGER ), - DEFINE_INDEX( ikruleindex, FIELD_INTEGER ), - DEFINE_INDEX( animblockikruleindex, FIELD_INTEGER ), - DEFINE_FIELD( numlocalhierarchy, FIELD_INTEGER ), - DEFINE_INDEX( localhierarchyindex, FIELD_INTEGER ), - DEFINE_INDEX( sectionindex, FIELD_INTEGER ), - DEFINE_FIELD( sectionframes, FIELD_INTEGER ), - DEFINE_FIELD( zeroframespan, FIELD_SHORT ), - DEFINE_FIELD( zeroframecount, FIELD_SHORT ), - DEFINE_INDEX( zeroframeindex, FIELD_INTEGER ), - DEFINE_FIELD( zeroframestalltime, FIELD_FLOAT ), -END_BYTESWAP_DATADESC() - -BEGIN_BYTESWAP_DATADESC( mstudioanim_t ) - DEFINE_FIELD( bone, FIELD_CHARACTER ), - DEFINE_FIELD( flags, FIELD_CHARACTER ), - DEFINE_INDEX( nextoffset, FIELD_SHORT ), -END_BYTESWAP_DATADESC() - -BEGIN_BYTESWAP_DATADESC( mstudioikerror_t ) - DEFINE_FIELD( pos, FIELD_VECTOR ), - DEFINE_FIELD( q, FIELD_QUATERNION ), -END_BYTESWAP_DATADESC() - -BEGIN_BYTESWAP_DATADESC( mstudiocompressedikerror_t ) - DEFINE_ARRAY( scale, FIELD_FLOAT, 6 ), - DEFINE_ARRAY( offset, FIELD_SHORT, 6 ), -END_BYTESWAP_DATADESC() - -BEGIN_BYTESWAP_DATADESC( mstudioikrule_t ) - DEFINE_FIELD( index, FIELD_INTEGER ), - DEFINE_FIELD( type, FIELD_INTEGER ), - DEFINE_FIELD( chain, FIELD_INTEGER ), - DEFINE_FIELD( bone, FIELD_INTEGER ), - DEFINE_FIELD( slot, FIELD_INTEGER ), - DEFINE_FIELD( height, FIELD_FLOAT ), - DEFINE_FIELD( radius, FIELD_FLOAT ), - DEFINE_FIELD( floor, FIELD_FLOAT ), - DEFINE_FIELD( pos, FIELD_VECTOR ), - DEFINE_FIELD( q, FIELD_QUATERNION ), - DEFINE_INDEX( compressedikerrorindex, FIELD_INTEGER ), - DEFINE_FIELD( unused2, FIELD_INTEGER ), - DEFINE_FIELD( iStart, FIELD_INTEGER ), - DEFINE_INDEX( ikerrorindex, FIELD_INTEGER ), - DEFINE_FIELD( start, FIELD_FLOAT ), - DEFINE_FIELD( peak, FIELD_FLOAT ), - DEFINE_FIELD( tail, FIELD_FLOAT ), - DEFINE_FIELD( end, FIELD_FLOAT ), - DEFINE_FIELD( unused3, FIELD_FLOAT ), - DEFINE_FIELD( contact, FIELD_FLOAT ), - DEFINE_FIELD( drop, FIELD_FLOAT ), - DEFINE_FIELD( top, FIELD_FLOAT ), - DEFINE_FIELD( unused6, FIELD_INTEGER ), - DEFINE_FIELD( unused7, FIELD_INTEGER ), - DEFINE_FIELD( unused8, FIELD_INTEGER ), - DEFINE_INDEX( szattachmentindex, FIELD_INTEGER ), - DEFINE_ARRAY( unused, FIELD_INTEGER, 7 ), -END_BYTESWAP_DATADESC() - -BEGIN_BYTESWAP_DATADESC( mstudiomovement_t ) - DEFINE_FIELD( endframe, FIELD_INTEGER ), - DEFINE_FIELD( motionflags, FIELD_INTEGER ), - DEFINE_FIELD( v0, FIELD_FLOAT ), - DEFINE_FIELD( v1, FIELD_FLOAT ), - DEFINE_FIELD( angle, FIELD_FLOAT ), - DEFINE_FIELD( vector, FIELD_VECTOR ), - DEFINE_FIELD( position, FIELD_VECTOR ), -END_BYTESWAP_DATADESC() - -BEGIN_BYTESWAP_DATADESC( mstudioseqdesc_t ) - DEFINE_INDEX( baseptr, FIELD_INTEGER ), - DEFINE_INDEX( szlabelindex, FIELD_INTEGER ), - DEFINE_INDEX( szactivitynameindex, FIELD_INTEGER ), - DEFINE_FIELD( flags, FIELD_INTEGER ), // looping/non-looping flags - DEFINE_FIELD( activity, FIELD_INTEGER ), // initialized at loadtime to game DLL values - DEFINE_FIELD( actweight, FIELD_INTEGER ), - DEFINE_FIELD( numevents, FIELD_INTEGER ), - DEFINE_INDEX( eventindex, FIELD_INTEGER ), - DEFINE_FIELD( bbmin, FIELD_VECTOR ), - DEFINE_FIELD( bbmax, FIELD_VECTOR ), - DEFINE_FIELD( numblends, FIELD_INTEGER ), - DEFINE_INDEX( animindexindex, FIELD_INTEGER ), - DEFINE_INDEX( movementindex, FIELD_INTEGER ), // [blend] float array for blended movement - DEFINE_ARRAY( groupsize, FIELD_INTEGER, 2 ), - DEFINE_ARRAY( paramindex, FIELD_INTEGER, 2 ), // X, Y, Z, XR, YR, ZR - DEFINE_ARRAY( paramstart, FIELD_FLOAT, 2 ), // local (0..1) starting value - DEFINE_ARRAY( paramend, FIELD_FLOAT, 2 ), // local (0..1) ending value - DEFINE_FIELD( paramparent, FIELD_INTEGER ), - DEFINE_FIELD( fadeintime, FIELD_FLOAT ), // ideal cross fate in time (0.2 default) - DEFINE_FIELD( fadeouttime, FIELD_FLOAT ), // ideal cross fade out time (0.2 default) - DEFINE_FIELD( localentrynode, FIELD_INTEGER ), // transition node at entry - DEFINE_FIELD( localexitnode, FIELD_INTEGER ), // transition node at exit - DEFINE_FIELD( nodeflags, FIELD_INTEGER ), // transition rules - DEFINE_FIELD( entryphase, FIELD_FLOAT ), // used to match entry gait - DEFINE_FIELD( exitphase, FIELD_FLOAT ), // used to match exit gait - DEFINE_FIELD( lastframe, FIELD_FLOAT ), // frame that should generation EndOfSequence - DEFINE_FIELD( nextseq, FIELD_INTEGER ), // auto advancing sequences - DEFINE_FIELD( pose, FIELD_INTEGER ), // index of delta animation between end and nextseq - DEFINE_FIELD( numikrules, FIELD_INTEGER ), - DEFINE_FIELD( numautolayers, FIELD_INTEGER ), - DEFINE_INDEX( autolayerindex, FIELD_INTEGER ), - DEFINE_INDEX( weightlistindex, FIELD_INTEGER ), - DEFINE_INDEX( posekeyindex, FIELD_INTEGER ), - DEFINE_FIELD( numiklocks, FIELD_INTEGER ), - DEFINE_INDEX( iklockindex, FIELD_INTEGER ), - DEFINE_INDEX( keyvalueindex, FIELD_INTEGER ), - DEFINE_FIELD( keyvaluesize, FIELD_INTEGER ), - DEFINE_INDEX( cycleposeindex, FIELD_INTEGER ), - DEFINE_ARRAY( unused, FIELD_INTEGER, 7 ), // remove/add as appropriate (grow back to 8 ints on version change!) -END_BYTESWAP_DATADESC() - -BEGIN_BYTESWAP_DATADESC( mstudioevent_t ) - DEFINE_FIELD( cycle, FIELD_FLOAT ), - DEFINE_FIELD( event, FIELD_INTEGER ), - DEFINE_FIELD( type, FIELD_INTEGER ), - DEFINE_ARRAY( options, FIELD_CHARACTER, 64 ), - DEFINE_INDEX( szeventindex, FIELD_INTEGER ), -END_BYTESWAP_DATADESC() - -BEGIN_BYTESWAP_DATADESC( mstudioautolayer_t ) - DEFINE_FIELD( iSequence, FIELD_SHORT ), - DEFINE_FIELD( iPose, FIELD_SHORT ), - DEFINE_FIELD( flags, FIELD_INTEGER ), - DEFINE_FIELD( start, FIELD_FLOAT ), - DEFINE_FIELD( peak, FIELD_FLOAT ), - DEFINE_FIELD( tail, FIELD_FLOAT ), - DEFINE_FIELD( end, FIELD_FLOAT ), -END_BYTESWAP_DATADESC() - -BEGIN_BYTESWAP_DATADESC( mstudioiklock_t ) - DEFINE_FIELD( chain, FIELD_INTEGER ), - DEFINE_FIELD( flPosWeight, FIELD_FLOAT ), - DEFINE_FIELD( flLocalQWeight, FIELD_FLOAT ), - DEFINE_FIELD( flags, FIELD_INTEGER ), - DEFINE_ARRAY( unused, FIELD_INTEGER, 4 ), -END_BYTESWAP_DATADESC() - -BEGIN_BYTESWAP_DATADESC( mstudiobodyparts_t ) - DEFINE_INDEX( sznameindex, FIELD_INTEGER ), - DEFINE_FIELD( nummodels, FIELD_INTEGER ), - DEFINE_FIELD( base, FIELD_INTEGER ), - DEFINE_INDEX( modelindex, FIELD_INTEGER ), -END_BYTESWAP_DATADESC() - -BEGIN_BYTESWAP_DATADESC( mstudiomodel_t ) - DEFINE_ARRAY( name, FIELD_CHARACTER, 64 ), - DEFINE_FIELD( type, FIELD_INTEGER ), - DEFINE_FIELD( boundingradius, FIELD_FLOAT ), - DEFINE_FIELD( nummeshes, FIELD_INTEGER ), - DEFINE_INDEX( meshindex, FIELD_INTEGER ), - DEFINE_FIELD( numvertices, FIELD_INTEGER ), - DEFINE_INDEX( vertexindex, FIELD_INTEGER ), - DEFINE_INDEX( tangentsindex, FIELD_INTEGER ), - DEFINE_FIELD( numattachments, FIELD_INTEGER ), - DEFINE_INDEX( attachmentindex, FIELD_INTEGER ), - DEFINE_FIELD( numeyeballs, FIELD_INTEGER ), - DEFINE_INDEX( eyeballindex, FIELD_INTEGER ), - DEFINE_EMBEDDED( vertexdata ), - DEFINE_ARRAY( unused, FIELD_INTEGER, 8 ), -END_BYTESWAP_DATADESC() - -BEGIN_BYTESWAP_DATADESC( mstudio_modelvertexdata_t ) - DEFINE_FIELD( pVertexData, FIELD_INTEGER ), // void* - DEFINE_FIELD( pTangentData, FIELD_INTEGER ), // void* -END_BYTESWAP_DATADESC() - -BEGIN_BYTESWAP_DATADESC( mstudioflexdesc_t ) - DEFINE_INDEX( szFACSindex, FIELD_INTEGER ), -END_BYTESWAP_DATADESC() - -BEGIN_BYTESWAP_DATADESC( mstudioflexcontroller_t ) - DEFINE_INDEX( sztypeindex, FIELD_INTEGER ), - DEFINE_INDEX( sznameindex, FIELD_INTEGER ), - DEFINE_FIELD( localToGlobal, FIELD_INTEGER ), - DEFINE_FIELD( min, FIELD_FLOAT ), - DEFINE_FIELD( max, FIELD_FLOAT ), -END_BYTESWAP_DATADESC() - -BEGIN_BYTESWAP_DATADESC( mstudioflexcontrollerui_t ) - DEFINE_INDEX( sznameindex, FIELD_INTEGER ), - DEFINE_INDEX( szindex0, FIELD_INTEGER ), - DEFINE_INDEX( szindex1, FIELD_INTEGER ), - DEFINE_INDEX( szindex2, FIELD_INTEGER ), - DEFINE_FIELD( remaptype, FIELD_CHARACTER ), - DEFINE_FIELD( stereo, FIELD_BOOLEAN ), - DEFINE_ARRAY( unused, FIELD_CHARACTER, 2 ), -END_BYTESWAP_DATADESC() - -BEGIN_BYTESWAP_DATADESC( mstudioflexrule_t ) - DEFINE_FIELD( flex, FIELD_INTEGER ), - DEFINE_FIELD( numops, FIELD_INTEGER ), - DEFINE_INDEX( opindex, FIELD_INTEGER ), -END_BYTESWAP_DATADESC() - -BEGIN_BYTESWAP_DATADESC( mstudioflexop_t ) - DEFINE_FIELD( op, FIELD_INTEGER ), - DEFINE_FIELD( d, FIELD_INTEGER ), // int/float union -END_BYTESWAP_DATADESC() - -BEGIN_BYTESWAP_DATADESC( mstudioikchain_t ) - DEFINE_INDEX( sznameindex, FIELD_INTEGER ), - DEFINE_FIELD( linktype, FIELD_INTEGER ), - DEFINE_FIELD( numlinks, FIELD_INTEGER ), - DEFINE_INDEX( linkindex, FIELD_INTEGER ), -END_BYTESWAP_DATADESC() - -BEGIN_BYTESWAP_DATADESC( mstudioiklink_t ) - DEFINE_FIELD( bone, FIELD_INTEGER ), - DEFINE_FIELD( kneeDir, FIELD_VECTOR ), - DEFINE_FIELD( unused0, FIELD_VECTOR ), -END_BYTESWAP_DATADESC() - -BEGIN_BYTESWAP_DATADESC( mstudiomouth_t ) - DEFINE_FIELD( bone, FIELD_INTEGER ), - DEFINE_FIELD( forward, FIELD_VECTOR ), - DEFINE_FIELD( flexdesc, FIELD_INTEGER ), -END_BYTESWAP_DATADESC() - -BEGIN_BYTESWAP_DATADESC( mstudioposeparamdesc_t ) - DEFINE_INDEX( sznameindex, FIELD_INTEGER ), - DEFINE_FIELD( flags, FIELD_INTEGER ), - DEFINE_FIELD( start, FIELD_FLOAT ), - DEFINE_FIELD( end, FIELD_FLOAT ), - DEFINE_FIELD( loop, FIELD_FLOAT ), -END_BYTESWAP_DATADESC() - -BEGIN_BYTESWAP_DATADESC( mstudiomesh_t ) - DEFINE_FIELD( material, FIELD_INTEGER ), - DEFINE_INDEX( modelindex, FIELD_INTEGER ), - DEFINE_FIELD( numvertices, FIELD_INTEGER ), - DEFINE_FIELD( vertexoffset, FIELD_INTEGER ), - DEFINE_FIELD( numflexes, FIELD_INTEGER ), - DEFINE_INDEX( flexindex, FIELD_INTEGER ), - DEFINE_FIELD( materialtype, FIELD_INTEGER ), - DEFINE_FIELD( materialparam, FIELD_INTEGER ), - DEFINE_FIELD( meshid, FIELD_INTEGER ), - DEFINE_FIELD( center, FIELD_VECTOR ), - DEFINE_EMBEDDED( vertexdata ), - DEFINE_ARRAY( unused, FIELD_INTEGER, 8 ), -END_BYTESWAP_DATADESC() - -BEGIN_BYTESWAP_DATADESC( mstudio_meshvertexdata_t ) - DEFINE_FIELD( modelvertexdata, FIELD_INTEGER ), // mstudio_modelvertexdata_t* - DEFINE_ARRAY( numLODVertexes, FIELD_INTEGER, MAX_NUM_LODS ), -END_BYTESWAP_DATADESC() - -BEGIN_BYTESWAP_DATADESC( mstudioeyeball_t ) - DEFINE_INDEX( sznameindex, FIELD_INTEGER ), - DEFINE_FIELD( bone, FIELD_INTEGER ), - DEFINE_FIELD( org, FIELD_VECTOR ), - DEFINE_FIELD( zoffset, FIELD_FLOAT ), - DEFINE_FIELD( radius, FIELD_FLOAT ), - DEFINE_FIELD( up, FIELD_VECTOR ), - DEFINE_FIELD( forward, FIELD_VECTOR ), - DEFINE_FIELD( texture, FIELD_INTEGER ), - DEFINE_FIELD( unused1, FIELD_INTEGER ), - DEFINE_FIELD( iris_scale, FIELD_FLOAT ), - DEFINE_FIELD( unused2, FIELD_INTEGER ), - DEFINE_ARRAY( upperflexdesc, FIELD_INTEGER, 3 ), - DEFINE_ARRAY( lowerflexdesc, FIELD_INTEGER, 3 ), - DEFINE_ARRAY( uppertarget, FIELD_FLOAT, 3 ), - DEFINE_ARRAY( lowertarget, FIELD_FLOAT, 3 ), - DEFINE_FIELD( upperlidflexdesc, FIELD_INTEGER ), - DEFINE_FIELD( lowerlidflexdesc, FIELD_INTEGER ), - DEFINE_ARRAY( unused, FIELD_INTEGER, 4 ), - DEFINE_FIELD( m_bNonFACS, FIELD_BOOLEAN ), - DEFINE_ARRAY( unused3, FIELD_CHARACTER, 3 ), - DEFINE_ARRAY( unused4, FIELD_INTEGER, 7 ), -END_BYTESWAP_DATADESC() - -BEGIN_BYTESWAP_DATADESC( mstudioflex_t ) - DEFINE_FIELD( flexdesc, FIELD_INTEGER ), - DEFINE_FIELD( target0, FIELD_FLOAT ), - DEFINE_FIELD( target1, FIELD_FLOAT ), - DEFINE_FIELD( target2, FIELD_FLOAT ), - DEFINE_FIELD( target3, FIELD_FLOAT ), - DEFINE_FIELD( numverts, FIELD_INTEGER ), - DEFINE_INDEX( vertindex, FIELD_INTEGER ), - DEFINE_FIELD( flexpair, FIELD_INTEGER ), - DEFINE_FIELD( vertanimtype, FIELD_CHARACTER ), - DEFINE_ARRAY( unusedchar, FIELD_CHARACTER, 3 ), - DEFINE_ARRAY( unused, FIELD_INTEGER, 6 ), -END_BYTESWAP_DATADESC() - -BEGIN_BYTESWAP_DATADESC( mstudiovertanim_t ) - DEFINE_FIELD( index, FIELD_SHORT ), - DEFINE_FIELD( speed, FIELD_CHARACTER ), - DEFINE_FIELD( side, FIELD_CHARACTER ), - DEFINE_ARRAY( delta, FIELD_SHORT, 3 ), // short[3]/float16[3]union - DEFINE_ARRAY( ndelta, FIELD_SHORT, 3 ), // short[3]/float16[3] union -END_BYTESWAP_DATADESC() - -BEGIN_BYTESWAP_DATADESC( mstudiomodelgroup_t ) - DEFINE_INDEX( szlabelindex, FIELD_INTEGER ), - DEFINE_INDEX( sznameindex, FIELD_INTEGER ), -END_BYTESWAP_DATADESC() - -BEGIN_BYTESWAP_DATADESC( mstudioanimblock_t ) - DEFINE_INDEX( datastart, FIELD_INTEGER ), - DEFINE_INDEX( dataend, FIELD_INTEGER ), -END_BYTESWAP_DATADESC() - -BEGIN_BYTESWAP_DATADESC( mstudiotexture_t ) - DEFINE_INDEX( sznameindex, FIELD_INTEGER ), - DEFINE_FIELD( flags, FIELD_INTEGER ), - DEFINE_FIELD( used, FIELD_INTEGER ), - DEFINE_FIELD( unused1, FIELD_INTEGER ), - DEFINE_FIELD( material, FIELD_INTEGER ), // IMaterial* - DEFINE_FIELD( clientmaterial, FIELD_INTEGER ), // void* - DEFINE_ARRAY( unused, FIELD_INTEGER, 10 ), -END_BYTESWAP_DATADESC() - -BEGIN_BYTESWAP_DATADESC( vertexFileHeader_t ) - DEFINE_FIELD( id, FIELD_INTEGER ), - DEFINE_FIELD( version, FIELD_INTEGER ), - DEFINE_FIELD( checksum, FIELD_INTEGER ), - DEFINE_FIELD( numLODs, FIELD_INTEGER ), - DEFINE_ARRAY( numLODVertexes, FIELD_INTEGER, MAX_NUM_LODS ), - DEFINE_FIELD( numFixups, FIELD_INTEGER ), - DEFINE_FIELD( fixupTableStart, FIELD_INTEGER ), - DEFINE_FIELD( vertexDataStart, FIELD_INTEGER ), - DEFINE_FIELD( tangentDataStart, FIELD_INTEGER ), -END_BYTESWAP_DATADESC() - -BEGIN_BYTESWAP_DATADESC( vertexFileFixup_t ) - DEFINE_FIELD( lod, FIELD_INTEGER ), - DEFINE_FIELD( sourceVertexID, FIELD_INTEGER ), - DEFINE_FIELD( numVertexes, FIELD_INTEGER ), -END_BYTESWAP_DATADESC() - -BEGIN_BYTESWAP_DATADESC( mstudioboneweight_t ) - DEFINE_ARRAY( weight, FIELD_FLOAT, MAX_NUM_BONES_PER_VERT ), - DEFINE_ARRAY( bone, FIELD_CHARACTER, MAX_NUM_BONES_PER_VERT ), - DEFINE_FIELD( numbones, FIELD_CHARACTER ), -END_BYTESWAP_DATADESC() - -BEGIN_BYTESWAP_DATADESC( mstudiovertex_t ) - DEFINE_EMBEDDED( m_BoneWeights ), - DEFINE_FIELD( m_vecPosition, FIELD_VECTOR ), - DEFINE_FIELD( m_vecNormal, FIELD_VECTOR ), - DEFINE_ARRAY( m_vecTexCoord, FIELD_FLOAT, 2 ), -END_BYTESWAP_DATADESC() - -// Data descriptions from OptimizedModel.h -namespace OptimizedModel -{ - -BEGIN_BYTESWAP_DATADESC( BoneStateChangeHeader_t ) - DEFINE_FIELD( hardwareID, FIELD_INTEGER ), - DEFINE_FIELD( newBoneID, FIELD_INTEGER ), -END_BYTESWAP_DATADESC() - -BEGIN_BYTESWAP_DATADESC( Vertex_t ) - DEFINE_ARRAY( boneWeightIndex, FIELD_CHARACTER, MAX_NUM_BONES_PER_VERT ), - DEFINE_FIELD( numBones, FIELD_CHARACTER ), - DEFINE_FIELD( origMeshVertID, FIELD_SHORT ), - DEFINE_ARRAY( boneID, FIELD_CHARACTER, MAX_NUM_BONES_PER_VERT ), -END_BYTESWAP_DATADESC() - -BEGIN_BYTESWAP_DATADESC( StripHeader_t ) - DEFINE_FIELD( numIndices, FIELD_INTEGER ), - DEFINE_FIELD( indexOffset, FIELD_INTEGER ), - DEFINE_FIELD( numVerts, FIELD_INTEGER ), - DEFINE_FIELD( vertOffset, FIELD_INTEGER ), - DEFINE_FIELD( numBones, FIELD_SHORT ), - DEFINE_FIELD( flags, FIELD_CHARACTER ), - DEFINE_FIELD( numBoneStateChanges, FIELD_INTEGER ), - DEFINE_FIELD( boneStateChangeOffset, FIELD_INTEGER ), -END_BYTESWAP_DATADESC() - -BEGIN_BYTESWAP_DATADESC( StripGroupHeader_t ) - DEFINE_FIELD( numVerts, FIELD_INTEGER ), - DEFINE_FIELD( vertOffset, FIELD_INTEGER ), - DEFINE_FIELD( numIndices, FIELD_INTEGER ), - DEFINE_FIELD( indexOffset, FIELD_INTEGER ), - DEFINE_FIELD( numStrips, FIELD_INTEGER ), - DEFINE_FIELD( stripOffset, FIELD_INTEGER ), - DEFINE_FIELD( flags, FIELD_CHARACTER ), -END_BYTESWAP_DATADESC() - -BEGIN_BYTESWAP_DATADESC( MeshHeader_t ) - DEFINE_FIELD( numStripGroups, FIELD_INTEGER ), - DEFINE_FIELD( stripGroupHeaderOffset, FIELD_INTEGER ), - DEFINE_FIELD( flags, FIELD_CHARACTER ), -END_BYTESWAP_DATADESC() - -BEGIN_BYTESWAP_DATADESC( ModelLODHeader_t ) - DEFINE_FIELD( numMeshes, FIELD_INTEGER ), - DEFINE_FIELD( meshOffset, FIELD_INTEGER ), - DEFINE_FIELD( switchPoint, FIELD_FLOAT ), -END_BYTESWAP_DATADESC() - -BEGIN_BYTESWAP_DATADESC( ModelHeader_t ) - DEFINE_FIELD( numLODs, FIELD_INTEGER ), - DEFINE_FIELD( lodOffset, FIELD_INTEGER ), -END_BYTESWAP_DATADESC() - -BEGIN_BYTESWAP_DATADESC( BodyPartHeader_t ) - DEFINE_FIELD( numModels, FIELD_INTEGER ), - DEFINE_FIELD( modelOffset, FIELD_INTEGER ), -END_BYTESWAP_DATADESC() - -BEGIN_BYTESWAP_DATADESC( MaterialReplacementHeader_t ) - DEFINE_FIELD( materialID, FIELD_SHORT ), - DEFINE_FIELD( replacementMaterialNameOffset, FIELD_INTEGER ), -END_BYTESWAP_DATADESC() - -BEGIN_BYTESWAP_DATADESC( MaterialReplacementListHeader_t ) - DEFINE_FIELD( numReplacements, FIELD_INTEGER ), - DEFINE_FIELD( replacementOffset, FIELD_INTEGER ), -END_BYTESWAP_DATADESC() - -BEGIN_BYTESWAP_DATADESC( FileHeader_t ) - DEFINE_FIELD( version, FIELD_INTEGER ), - DEFINE_FIELD( vertCacheSize, FIELD_INTEGER ), - DEFINE_FIELD( maxBonesPerStrip, FIELD_SHORT ), - DEFINE_FIELD( maxBonesPerTri, FIELD_SHORT ), - DEFINE_FIELD( maxBonesPerVert, FIELD_INTEGER ), - DEFINE_FIELD( checkSum, FIELD_INTEGER ), - DEFINE_FIELD( numLODs, FIELD_INTEGER ), - DEFINE_FIELD( materialReplacementListOffset, FIELD_INTEGER ), - DEFINE_FIELD( numBodyParts, FIELD_INTEGER ), - DEFINE_FIELD( bodyPartOffset, FIELD_INTEGER ), -END_BYTESWAP_DATADESC() - -} // namespace OptimizedModel - -// Data descriptions from phyfile.h -BEGIN_BYTESWAP_DATADESC( phyheader_t ) - DEFINE_FIELD( size, FIELD_INTEGER ), - DEFINE_FIELD( id, FIELD_INTEGER ), - DEFINE_FIELD( solidCount, FIELD_INTEGER ), - DEFINE_FIELD( checkSum, FIELD_INTEGER ), -END_BYTESWAP_DATADESC() +//========= Copyright Valve Corporation, All rights reserved. ============// +// +// Purpose: Swaps the bytes in all file types generated by studiomdl +// (.vvd, .vtx, .mdl, .phy, .ani) so the files can be loaded +// on a big-endian machine, specifically the Xbox360. A new file is generated +// with an extra extension in the form of .360. +// +//=============================================================================// + +#include "studio.h" +#include "optimize.h" +#include "phyfile.h" +#include "studiobyteswap.h" +#include "vphysics_interface.h" + +#undef ALIGN4 +#undef ALIGN16 +#undef ALIGN32 +#define ALIGN4( a ) a = (byte *)((int)((byte *)a + 3) & ~ 3) +#define ALIGN16( a ) a = (byte *)((int)((byte *)a + 15) & ~ 15) +#define ALIGN32( a ) a = (byte *)((int)((byte *)a + 31) & ~ 31) +#define ALIGN64( a ) a = (byte *)((int)((byte *)a + 63) & ~ 63) + +// Fixup macros create variables that may not be referenced +#pragma warning( push ) +#pragma warning( disable:4189 ) // local variable is initialized but not referenced +#pragma warning( disable:4366 ) // The result of the unary '&' operator may be unaligned + +namespace StudioByteSwap +{ + +static bool g_bVerbose = true; +static bool g_bNativeSrc; +static CByteswap g_Swap; +static IPhysicsCollision *pCollision; +static CompressFunc_t g_pCompressFunc; + +void ActivateByteSwapping( bool activate ) +{ + g_Swap.ActivateByteSwapping( activate ); + SourceIsNative( IsPC() ); +} + +void SourceIsNative( bool bNative ) +{ + g_bNativeSrc = bNative; +} + +void SetCollisionInterface( IPhysicsCollision *pPhysicsCollision ) +{ + pCollision = pPhysicsCollision; +} + +void SetVerbose( bool bVerbose ) +{ + g_bVerbose = bVerbose; +} + +//---------------------------------------------------------------------- +// Helper to write a chunk of objects of the same type, and increment the buffer pointers. +//---------------------------------------------------------------------- +template inline void WriteObjects( byte **pOutputBuffer, byte **pBaseData, int objectCount = 1 ) +{ + T tempObject; + for ( int i = 0; i < objectCount; ++i ) + { + Q_memcpy( &tempObject, *pBaseData, sizeof(T) ); + g_Swap.SwapFieldsToTargetEndian( &tempObject, &tempObject ); + Q_memcpy( *pOutputBuffer, &tempObject, sizeof(T) ); + *pOutputBuffer += sizeof(T); + *pBaseData += sizeof(T); + } +} + +//---------------------------------------------------------------------- +// Helper to write a chunk of objects of the same type, and increment the buffer pointers. +//---------------------------------------------------------------------- +template inline void WriteObjects( T **pOutputBuffer, T **pBaseData, int objectCount = 1 ) +{ + T tempObject; + for ( int i = 0; i < objectCount; ++i ) + { + Q_memcpy( &tempObject, *pBaseData, sizeof(T) ); + g_Swap.SwapFieldsToTargetEndian( &tempObject, &tempObject ); + Q_memcpy( *pOutputBuffer, &tempObject, sizeof(T) ); + ++*pOutputBuffer; + ++*pBaseData; + } +} + +//---------------------------------------------------------------------- +// Helper to write a chunk of objects of the same type. +//---------------------------------------------------------------------- +template inline void WriteObjects( byte *pOutputBuffer, byte *pBaseData, int objectCount = 1 ) +{ + T tempObject; + for ( int i = 0; i < objectCount; ++i ) + { + Q_memcpy( &tempObject, pBaseData, sizeof(T) ); + g_Swap.SwapFieldsToTargetEndian( &tempObject, &tempObject ); + Q_memcpy( pOutputBuffer, &tempObject, sizeof(T) ); + pOutputBuffer += sizeof(T); + pBaseData += sizeof(T); + } +} + +//---------------------------------------------------------------------- +// Helper to write a chunk of objects of the same type. +//---------------------------------------------------------------------- +template inline void WriteObjects( T *pOutputBuffer, T *pBaseData, int objectCount = 1 ) +{ + T tempObject; + for ( int i = 0; i < objectCount; ++i ) + { + Q_memcpy( &tempObject, pBaseData, sizeof(T) ); + g_Swap.SwapFieldsToTargetEndian( &tempObject, &tempObject ); + Q_memcpy( pOutputBuffer, &tempObject, sizeof(T) ); + ++pOutputBuffer; + ++pBaseData; + } +} + +//---------------------------------------------------------------------- +// Helper to write a buffer of some integral type, and increment the buffer pointers. +//---------------------------------------------------------------------- +template inline void WriteBuffer( byte **pOutputBuffer, byte **pBaseData, int objectCount = 1 ) +{ + T tempObject; + for ( int i = 0; i < objectCount; ++i ) + { + Q_memcpy( &tempObject, *pBaseData, sizeof(T) ); + g_Swap.SwapBufferToTargetEndian( &tempObject, &tempObject ); + Q_memcpy( *pOutputBuffer, &tempObject, sizeof(T) ); + *pOutputBuffer += sizeof(T); + *pBaseData += sizeof(T); + } +} + +//---------------------------------------------------------------------- +// Helper to write a buffer of some integral type +//---------------------------------------------------------------------- +template inline void WriteBuffer( byte *pOutputBuffer, byte *pBaseData, int objectCount = 1 ) +{ + T tempObject; + for ( int i = 0; i < objectCount; ++i ) + { + Q_memcpy( &tempObject, pBaseData, sizeof(T) ); + g_Swap.SwapBufferToTargetEndian( &tempObject, &tempObject ); + Q_memcpy( pOutputBuffer, &tempObject, sizeof(T) ); + pOutputBuffer += sizeof(T); + pBaseData += sizeof(T); + } +} + +//---------------------------------------------------------------------- +// For getting values in the correct source/dest endian format +//---------------------------------------------------------------------- +template< class T > +T SrcNative( T *idx ) +{ + T ret = *idx; + if ( !g_bNativeSrc ) + { + g_Swap.SwapBuffer( &ret, idx ); + } + return ret; +} + +template< class T > +T DestNative( T *idx ) +{ + T ret = *idx; + if ( g_bNativeSrc ) + { + g_Swap.SwapBuffer( &ret, idx ); + } + return ret; +} + +//---------------------------------------------------------------------- +// Declares objects pointers for src/dest buffer +//---------------------------------------------------------------------- +#define DECLARE_OBJECT_POINTERS( objPtr, base, type ) \ + type* objPtr##Src = (type*)base##Src; \ + type* objPtr##Dest = (type*)base##Dest; \ + type* objPtr = objPtr##Src; + +//---------------------------------------------------------------------- +// Declares src/dest byte pointers and sets them to some index offset in the buffers. +//---------------------------------------------------------------------- +#define DECLARE_INDEX_POINTERS( ptr, base, index ) \ + byte *ptr##Src = (byte*)base##Src + SrcNative( &base##Src->index ); \ + byte *ptr##Dest = (byte*)base##Dest + SrcNative( &base##Src->index ); + +//---------------------------------------------------------------------- +// Declares src/dest byte pointers and sets them to some index offset in the buffers. +// If src pointer is misaligned, the fixup method is called. +//---------------------------------------------------------------------- +#define DECLARE_INDEX_POINTERS_FIXUP( ptr, base, index ) \ + byte *ptr##Src = (byte*)base##Src + SrcNative( &base##Src->index ); \ + byte *ptr##Dest = (byte*)base##Dest + SrcNative( &base##Src->index ); \ + FIXUP_OFFSETS( ptr, base, index ) + +//---------------------------------------------------------------------- +// Same as DECLARE_OBJECT_POINTERS, but reuses existing type pointers. +//---------------------------------------------------------------------- +#define SET_OBJECT_POINTERS( objPtr, base, type ) \ + objPtr##Src = (type*)base##Src; \ + objPtr##Dest = (type*)base##Dest; \ + objPtr = objPtr##Src; + +//---------------------------------------------------------------------- +// Same as DECLARE_INDEX_POINTERS, but reuses existing byte pointers. +//---------------------------------------------------------------------- +#define SET_INDEX_POINTERS( ptr, base, index ) \ + ptr##Src = (byte*)base##Src + SrcNative( &base##Src->index ); \ + ptr##Dest = (byte*)base##Dest + SrcNative( &base##Src->index ); + +//---------------------------------------------------------------------- +// Same as DECLARE_INDEX_POINTERS, but reuses existing byte pointers. +// If src pointer is misaligned, the fixup method is called. +//---------------------------------------------------------------------- +#define SET_INDEX_POINTERS_FIXUP( ptr, base, index ) \ + ptr##Src = (byte*)base##Src + SrcNative( &base##Src->index ); \ + ptr##Dest = (byte*)base##Dest + SrcNative( &base##Src->index ); \ + FIXUP_OFFSETS( ptr, base, index ) + +//---------------------------------------------------------------------- +// for() loop header, updates all three object pointers (src,dest,native) +//---------------------------------------------------------------------- +#define ITERATE_BLOCK( objPtr, count ) \ + for ( int objPtr##_idx = 0; objPtr##_idx < SrcNative( &count ); ++objPtr##_idx, ++objPtr, ++objPtr##Src, ++objPtr##Dest ) + +//---------------------------------------------------------------------- +// Checks for misaligned source pointer, then calculates the necessary fixup, +// calls the fixup function, and sets the src pointer to the new position. +//---------------------------------------------------------------------- +#define FIXUP_OFFSETS( ptr, base, index ) \ + { \ + byte *ptr##Fixup = ptr##Src; \ + ALIGN4( ptr##Fixup ); \ + if ( ptr##Fixup != ptr##Src ) \ + { \ + int nShiftBytes = ptr##Fixup - ptr##Src; \ + if ( g_bVerbose ) \ + Warning( "Shifting misaligned data block by %d bytes at " #base "->" #index "\n", nShiftBytes ); \ + int prevBytes = (byte*)ptr##Src - (byte*)g_pDataSrcBase; \ + Q_memmove( (byte*)ptr##Src + nShiftBytes, ptr##Src, fixedFileSize - prevBytes ); \ + g_pFixPoint = ptr##Src; \ + g_nFixupBytes = nShiftBytes; \ + fixedFileSize += nShiftBytes; \ + if ( fixedFileSize > fileSize + BYTESWAP_ALIGNMENT_PADDING ) \ + { \ + Error( "Byteswap buffer overrun - increase BYTESWAP_ALIGNMENT_PADDING!\n" ); \ + return 0; \ + } \ + g_pfnFileProcessFunc( pHdrSrc, UpdateSrcIndexFields ); \ + g_pFixPoint = NULL; \ + g_nFixupBytes = 0; \ + ptr##Src = ptr##Fixup; \ + } \ + } + + +typedef void ( *datadescProcessFunc_t)( void *pBase, void *pData, typedescription_t *pFields ); +typedef void ( *pfnFixupFunc_t )( void *pDestBase, datadescProcessFunc_t ); + +static pfnFixupFunc_t g_pfnFileProcessFunc; +static studiohdr_t *g_pHdr; +static const void *g_pDataSrcBase; +static void *g_pFixPoint; +static int g_nFixupBytes; + +//----------------------------------------------------------------------------- +// +//----------------------------------------------------------------------------- +bool UpdateIndex( void *pBase, int *indexMember ) +{ + bool bUpdateIndex = false; + int idx = *indexMember; + + // Update the index fields + if ( pBase < g_pFixPoint ) + { + if ( (byte*)pBase + idx >= g_pFixPoint ) + { + bUpdateIndex = true; + } + } + else + { + if ( (byte*)pBase + idx < g_pFixPoint ) + { + bUpdateIndex = true; + } + } + + // Update the member offset by the global fixup + if ( bUpdateIndex && *indexMember ) + { + *indexMember = idx + g_nFixupBytes * Sign(idx); + return true; + } + return false; +} + +//----------------------------------------------------------------------------- +// +//----------------------------------------------------------------------------- +int GetIntegerFromField( void *pData, int fieldType ) +{ + if ( fieldType == FIELD_INTEGER ) + { + return SrcNative( (int*)pData ); + } + else if ( fieldType == FIELD_SHORT ) + { + return SrcNative( (short*)pData ); + } + Error( "Byteswap macro DEFINE_INDEX using unsupported fieldType %d\n", fieldType ); + return 0; +} + +//----------------------------------------------------------------------------- +// +//----------------------------------------------------------------------------- +void PutIntegerInField( void *pData, int index, int fieldType ) +{ + if ( fieldType == FIELD_INTEGER ) + { + *(int*)pData = SrcNative( &index ); + } + else if ( fieldType == FIELD_SHORT ) + { + *(short*)pData = SrcNative( &index ); + } + else + { + Error( "Byteswap macro DEFINE_INDEX using unsupported fieldType %d\n", fieldType ); + } +} + +//----------------------------------------------------------------------------- +// +//----------------------------------------------------------------------------- +void UpdateSrcIndexFields( void *pBase, void *pData, typedescription_t *pField ) +{ + if ( pField->flags & FTYPEDESC_INDEX ) + { + int index = GetIntegerFromField( pData, pField->fieldType ); + if ( UpdateIndex( pBase, &index ) ) + { + PutIntegerInField( pData, index, pField->fieldType ); + } + } +} + +//----------------------------------------------------------------------------- +// Pass a datadesc field to a processing function +//----------------------------------------------------------------------------- +void ProcessField( void *pBase, void *pData, typedescription_t *pField, datadescProcessFunc_t pfn ) +{ + if ( pfn ) + { + pfn( pBase, pData, pField ); + } +} + +//----------------------------------------------------------------------------- +// Process the fields of a datadesc. +//----------------------------------------------------------------------------- +void ProcessFields( void *pBaseAddress, void *pData, datamap_t *pDataMap, datadescProcessFunc_t pfnProcessFunc ) +{ + // deal with base class first + if ( pDataMap->baseMap ) + { + ProcessFields( pBaseAddress, pData, pDataMap->baseMap, pfnProcessFunc ); + } + + typedescription_t *pFields = pDataMap->dataDesc; + int fieldCount = pDataMap->dataNumFields; + for ( int i = 0; i < fieldCount; ++i ) + { + typedescription_t *pField = &pFields[i]; + ProcessField( pBaseAddress, (BYTE*)pData + pField->fieldOffset[ TD_OFFSET_NORMAL ], pField, pfnProcessFunc ); + } +} + +//----------------------------------------------------------------------------- +// Process the fields of a datadesc. +//----------------------------------------------------------------------------- +void ProcessFields( void *pData, datamap_t *pDataMap, datadescProcessFunc_t pfnProcessFunc ) +{ + ProcessFields( pData, pData, pDataMap, pfnProcessFunc ); +} + +//----------------------------------------------------------------------------- +// Process a datadesc field by name +//----------------------------------------------------------------------------- +void ProcessFieldByName( void *pBaseAddress, void *pData, datamap_t *pDataMap, const char *pName, datadescProcessFunc_t pfnProcessFunc ) +{ + // deal with base class first + if ( pDataMap->baseMap ) + { + ProcessFieldByName( pBaseAddress, pData, pDataMap->baseMap, pName, pfnProcessFunc ); + } + + typedescription_t *pFields = pDataMap->dataDesc; + int fieldCount = pDataMap->dataNumFields; + for ( int i = 0; i < fieldCount; ++i ) + { + typedescription_t *pField = &pFields[i]; + if ( !Q_stricmp( pField->fieldName, pName ) ) + { + ProcessField( pBaseAddress, (BYTE*)pData + pField->fieldOffset[ TD_OFFSET_NORMAL ], pField, pfnProcessFunc ); + break; + } + } +} + +//----------------------------------------------------------------------------- +// Process a datadesc field by name. +//----------------------------------------------------------------------------- +void ProcessFieldByName( void *pData, datamap_t *pDataMap, const char *pName, datadescProcessFunc_t pfnProcessFunc ) +{ + ProcessFieldByName( pData, pData, pDataMap, pName, pfnProcessFunc ); +} + +void ProcessANIFields( void *pDataBase, datadescProcessFunc_t pfnProcessFunc ); +void ProcessMDLFields( void *pDataBase, datadescProcessFunc_t pfnProcessFunc ); + +// Fake header declaration for easier phy swapping +struct swapcompactsurfaceheader_t +{ + DECLARE_BYTESWAP_DATADESC(); + int size; + int vphysicsID; + short version; + short modelType; + int surfaceSize; + Vector dragAxisAreas; + int axisMapSize; +}; + +BEGIN_BYTESWAP_DATADESC( swapcompactsurfaceheader_t ) + DEFINE_FIELD( size, FIELD_INTEGER ), + DEFINE_FIELD( vphysicsID, FIELD_INTEGER ), + DEFINE_FIELD( version, FIELD_SHORT ), + DEFINE_FIELD( modelType, FIELD_SHORT ), + DEFINE_FIELD( surfaceSize, FIELD_INTEGER ), + DEFINE_FIELD( dragAxisAreas, FIELD_VECTOR ), + DEFINE_FIELD( axisMapSize, FIELD_INTEGER ), +END_BYTESWAP_DATADESC() + +// Fake header declaration for old style phy format +#if defined( _X360 ) +#pragma bitfield_order( push, lsb_to_msb ) +#endif +struct legacysurfaceheader_t +{ + DECLARE_BYTESWAP_DATADESC(); + int size; + float mass_center[3]; + float rotation_inertia[3]; + float upper_limit_radius; + BEGIN_BITFIELD( bf ) + int max_deviation : 8; + int byte_size : 24; + END_BITFIELD() + int offset_ledgetree_root; + int dummy[3]; +}; +#if defined( _X360 ) +#pragma bitfield_order( pop ) +#endif + +BEGIN_BYTESWAP_DATADESC( legacysurfaceheader_t ) + DEFINE_FIELD( size, FIELD_INTEGER ), + DEFINE_ARRAY( mass_center, FIELD_FLOAT, 3 ), + DEFINE_ARRAY( rotation_inertia, FIELD_FLOAT, 3 ), + DEFINE_FIELD( upper_limit_radius, FIELD_FLOAT ), + DEFINE_BITFIELD( bf, FIELD_INTEGER, 32 ), + DEFINE_FIELD( offset_ledgetree_root, FIELD_INTEGER ), + DEFINE_ARRAY( dummy, FIELD_INTEGER, 3 ), +END_BYTESWAP_DATADESC() + +//---------------------------------------------------------------------- +// Swap a .phy file +// Fixes alignment errors +//---------------------------------------------------------------------- +int ByteswapPHY( void *pDestBase, const void *pSrcBase, const int fileSize ) +{ + Assert( pCollision ); + if ( !pCollision ) + return 0; + + Q_memset( pDestBase, 0, fileSize ); + + byte *pSrc = (byte*)pSrcBase; + byte *pDest = (byte*)pDestBase; + vcollide_t collide = {0}; + + // file header + phyheader_t *pHdr = (phyheader_t*)( g_bNativeSrc ? pSrc : pDest ); + WriteObjects( &pDest, &pSrc ); + + if ( g_bNativeSrc ) + { + // Reset the pointers and let ivp swap the binary physics data + pSrc = (byte*)pSrcBase + pHdr->size; + pDest = (byte*)pDestBase + pHdr->size; + + int bufSize = fileSize - pHdr->size; + pCollision->VCollideLoad( &collide, pHdr->solidCount, (const char *)pSrc, bufSize, false ); + } + + // Swap the collision data headers + for ( int i = 0; i < pHdr->solidCount; ++i ) + { + swapcompactsurfaceheader_t *baseHdr = (swapcompactsurfaceheader_t*)( g_bNativeSrc ? pSrc : pDest ); + WriteObjects( pDest, pSrc ); + + int srcIncrement = baseHdr->surfaceSize + sizeof(swapcompactsurfaceheader_t); + int destIncrement = srcIncrement; + bool bCopyToSrc = !g_bNativeSrc; + + if ( baseHdr->vphysicsID != MAKEID('V','P','H','Y') ) + { + // May be old phy format + legacysurfaceheader_t *legacyHdr = (legacysurfaceheader_t*)( g_bNativeSrc ? pSrc : pDest ); + WriteObjects( pDest, pSrc ); + if ( legacyHdr->dummy[2] == MAKEID('I','V','P','S') || legacyHdr->dummy[2] == 0 ) + { + srcIncrement = legacyHdr->byte_size + sizeof(int); + destIncrement = legacyHdr->byte_size + sizeof(swapcompactsurfaceheader_t); + bCopyToSrc = false; + + if ( !g_bNativeSrc ) + { + // src needs the size member to be native to load vcollides + Q_memcpy( pSrc, pDest, sizeof(int) ); + } + } + else + { + // Not recognized + Assert(0); + return 0; + } + } + + if ( bCopyToSrc ) + { + // src needs the native header data to load the vcollides + Q_memcpy( pSrc, pDest, sizeof(swapcompactsurfaceheader_t) ); + } + + pSrc += srcIncrement; + pDest += destIncrement; + } + + // the rest of the file is text + int currPos = pSrc - (byte*)pSrcBase; + int remainingBytes = fileSize - currPos; + WriteBuffer( &pDest, &pSrc, remainingBytes ); + + if ( !g_bNativeSrc ) + { + // let ivp swap the ledge tree + pSrc = (byte*)pSrcBase + pHdr->size; + int bufSize = fileSize - pHdr->size; + pCollision->VCollideLoad( &collide, pHdr->solidCount, (const char *)pSrc, bufSize, true ); + } + + // Write out the ledge tree data + pDest = (byte*)pDestBase + pHdr->size; + for ( int i = 0; i < collide.solidCount; ++i ) + { + // skip over the size + pDest += sizeof(int); + int offset = pCollision->CollideWrite( (char*)pDest, collide.solids[i], g_bNativeSrc ); + int destSize = g_bNativeSrc ? SwapLong( offset ) : offset; + Q_memcpy( pDest - sizeof(int), &destSize, sizeof(int) ); + pDest += offset; + } + + // Free the memory + pCollision->VCollideUnload( &collide ); + + int newFileSize = pDest - (byte*)pDestBase + remainingBytes; + + if ( g_pCompressFunc ) + { + // compress entire swapped PHY + void *pInput = pDestBase; + int inputSize = newFileSize; + void *pOutput; + int outputSize; + if ( g_pCompressFunc( pInput, inputSize, &pOutput, &outputSize ) ) + { + // put the compressed version in its place + V_memcpy( pDestBase, pOutput, outputSize ); + free( pOutput ); + newFileSize = outputSize; + } + } + + return newFileSize; +} + +//---------------------------------------------------------------------- +// Swap a .vvd file +// Doesn't do any alignment fixups +//---------------------------------------------------------------------- +int ByteswapVVD( void *pDestBase, const void *pSrcBase, const int fileSize ) +{ + Q_memset( pDestBase, 0, fileSize ); + + byte *pDataSrc = (byte*)pSrcBase; + byte *pDataDest = (byte*)pDestBase; + + /** FILE HEADER **/ + + DECLARE_OBJECT_POINTERS( pHdr, pData, vertexFileHeader_t ) + WriteObjects( &pDataDest, &pDataSrc ); + + /** FIXUP TABLE **/ + + SET_INDEX_POINTERS( pData, pHdr, fixupTableStart ) + WriteObjects( &pDataDest, &pDataSrc, SrcNative( &pHdr->numFixups ) ); + + /** VERTEX DATA **/ + + SET_INDEX_POINTERS( pData, pHdr, vertexDataStart ) + WriteObjects( &pDataDest, &pDataSrc, SrcNative( &pHdr->numLODVertexes[0] ) ); + + /** TANGENT DATA **/ + + if ( pHdr->tangentDataStart != 0 ) + { + SET_INDEX_POINTERS( pData, pHdr, tangentDataStart ) + WriteBuffer( &pDataDest, &pDataSrc, 4 * SrcNative( &pHdr->numLODVertexes[0] ) ); + } + + int newFileSize = pDataDest - (byte*)pDestBase; + + if ( g_pCompressFunc ) + { + void *pInput = (byte*)pDestBase + sizeof( vertexFileHeader_t ); + int inputSize = newFileSize - sizeof( vertexFileHeader_t ); + void *pOutput; + int outputSize; + if ( g_pCompressFunc( pInput, inputSize, &pOutput, &outputSize ) ) + { + // place the compressed data after the header + V_memcpy( pInput, pOutput, outputSize ); + free( pOutput ); + newFileSize = sizeof( vertexFileHeader_t ) + outputSize; + } + } + + return newFileSize; +} + + +//---------------------------------------------------------------------- +// Swap a .vtx file +// Doesn't do any alignment fixups +//---------------------------------------------------------------------- +int ByteswapVTX( void *pDestBase, const void *pSrcBase, const int fileSize ) +{ + Q_memset( pDestBase, 0, fileSize ); + + // Do a straight copy first so the string table is transferred + memcpy( pDestBase, pSrcBase, fileSize ); + + // Start writing the file + byte *pDataSrc = (byte*)pSrcBase; + byte *pDataDest = (byte*)pDestBase; + + DECLARE_OBJECT_POINTERS( pVtxHeader, pData, OptimizedModel::FileHeader_t ) + WriteObjects( pVtxHeaderDest, pVtxHeaderSrc ); + + /** BODY PARTS **/ + + SET_INDEX_POINTERS( pData, pVtxHeader, bodyPartOffset ) + DECLARE_OBJECT_POINTERS( pBodyPartHeader, pData, OptimizedModel::BodyPartHeader_t ) + ITERATE_BLOCK( pBodyPartHeader, pVtxHeader->numBodyParts ) + { + WriteObjects( pBodyPartHeaderDest, pBodyPartHeaderSrc ); + + /** MODELS **/ + + SET_INDEX_POINTERS( pData, pBodyPartHeader, modelOffset ) + DECLARE_OBJECT_POINTERS( pModelHeader, pData, OptimizedModel::ModelHeader_t ) + ITERATE_BLOCK( pModelHeader, pBodyPartHeader->numModels ) + { + WriteObjects( pModelHeaderDest, pModelHeaderSrc ); + + /** MODEL LODS **/ + + unsigned int meshOffset = 0; + SET_INDEX_POINTERS( pData, pModelHeader, lodOffset ) + DECLARE_OBJECT_POINTERS( pModelLODHeader, pData, OptimizedModel::ModelLODHeader_t ) + ITERATE_BLOCK( pModelLODHeader, pModelHeader->numLODs ) + { + WriteObjects( pModelLODHeaderDest, pModelLODHeaderSrc ); + + /** MESHES **/ + + unsigned int prevOffset = meshOffset; + meshOffset = SrcNative( &pModelLODHeader->meshOffset ); + if ( prevOffset - sizeof(OptimizedModel::ModelLODHeader_t) == meshOffset ) + { + // This LOD shares data with the previous LOD - don't reswap. + continue; + } + + SET_INDEX_POINTERS( pData, pModelLODHeader, meshOffset ) + DECLARE_OBJECT_POINTERS( pMeshHeader, pData, OptimizedModel::MeshHeader_t ) + ITERATE_BLOCK( pMeshHeader, pModelLODHeader->numMeshes ) + { + WriteObjects( pMeshHeaderDest, pMeshHeaderSrc ); + + /** STRIP GROUPS **/ + + SET_INDEX_POINTERS( pData, pMeshHeader, stripGroupHeaderOffset ) + DECLARE_OBJECT_POINTERS( pStripGroupHeader, pData, OptimizedModel::StripGroupHeader_t ) + ITERATE_BLOCK( pStripGroupHeader, pMeshHeader->numStripGroups ) + { + WriteObjects( pStripGroupHeaderDest, pStripGroupHeaderSrc ); + + /** STRIP VERTS **/ + + SET_INDEX_POINTERS( pData, pStripGroupHeader, vertOffset ) + WriteObjects( pDataDest, pDataSrc, SrcNative( &pStripGroupHeader->numVerts ) ); + + /** VERT INDICES **/ + + SET_INDEX_POINTERS( pData, pStripGroupHeader, indexOffset ) + WriteBuffer( pDataDest, pDataSrc, SrcNative( &pStripGroupHeader->numIndices ) ); + + /** STRIPS **/ + + SET_INDEX_POINTERS( pData, pStripGroupHeader, stripOffset ) + DECLARE_OBJECT_POINTERS( pStripHeader, pData, OptimizedModel::StripHeader_t ) + ITERATE_BLOCK( pStripHeader, pStripGroupHeader->numStrips ) + { + WriteObjects( pStripHeaderDest, pStripHeaderSrc ); + + /** BONE STATE CHANGES **/ + + SET_INDEX_POINTERS( pData, pStripHeader, boneStateChangeOffset ) + WriteObjects( pDataDest, pDataSrc, SrcNative( &pStripHeader->numBoneStateChanges ) ); + } + } + } + } + } + } + + /** MATERIAL REPLACEMENT HEADERS **/ + + SET_INDEX_POINTERS( pData, pVtxHeader, materialReplacementListOffset ) + DECLARE_OBJECT_POINTERS( pMatRepListHeader, pData, OptimizedModel::MaterialReplacementListHeader_t ) + ITERATE_BLOCK( pMatRepListHeader, pVtxHeader->numLODs ) + { + WriteObjects( pMatRepListHeaderDest, pMatRepListHeaderSrc ); + + /** MATERIAL REPLACEMENTS **/ + + SET_INDEX_POINTERS( pData, pMatRepListHeader, replacementOffset ) + WriteObjects( &pDataDest, &pDataSrc, SrcNative( &pMatRepListHeader->numReplacements ) ); + } + + int newFileSize = fileSize; + + if ( g_pCompressFunc ) + { + void *pInput = (byte*)pDestBase + sizeof( OptimizedModel::FileHeader_t ); + int inputSize = fileSize - sizeof( OptimizedModel::FileHeader_t ); + void *pOutput; + int outputSize; + if ( g_pCompressFunc( pInput, inputSize, &pOutput, &outputSize ) ) + { + // place the compressed data after the header + V_memcpy( pInput, pOutput, outputSize ); + free( pOutput ); + newFileSize = sizeof( OptimizedModel::FileHeader_t ) + outputSize; + } + } + + return newFileSize; +} + +//---------------------------------------------------------------------- +// Swap animation data +// Fixes alignment errors +//---------------------------------------------------------------------- + +void ByteswapAnimData( mstudioanimdesc_t *pAnimDesc, int section, byte *&pDataSrc, byte *&pDataDest ) +{ + /** ANIMATIONS **/ + DECLARE_OBJECT_POINTERS( pAnimation, pData, mstudioanim_t ) + WriteObjects( pAnimationDest, pAnimationSrc ); + if ( pAnimation->bone == 255 ) + { + // No animation data + pAnimation = 0; + } + + while( pAnimation ) + { + if ( pAnimation->flags & ( STUDIO_ANIM_RAWROT | STUDIO_ANIM_RAWPOS | STUDIO_ANIM_RAWROT2 ) ) + { + if ( pAnimation->flags & STUDIO_ANIM_RAWROT ) + { + int offset = (byte*)pAnimation->pQuat48() - (byte*)pAnimation; + pDataSrc = (byte*)pAnimationSrc + offset; + pDataDest = (byte*)pAnimationDest + offset; + + // Write the quaternion (bit fields contained in 3 unsigned shorts) + WriteBuffer( &pDataDest, &pDataSrc, 3 ); + } + + if ( pAnimation->flags & STUDIO_ANIM_RAWROT2 ) + { + int offset = (byte*)pAnimation->pQuat64() - (byte*)pAnimation; + pDataSrc = (byte*)pAnimationSrc + offset; + pDataDest = (byte*)pAnimationDest + offset; + + // Write the quaternion (bit fields contained in 1 64 bit int + WriteBuffer( &pDataDest, &pDataSrc, 1 ); + } + + if ( pAnimation->flags & STUDIO_ANIM_RAWPOS ) + { + int offset = (byte*)pAnimation->pPos() - (byte*)pAnimation; + pDataSrc = (byte*)pAnimationSrc + offset; + pDataDest = (byte*)pAnimationDest + offset; + + // Write the vector (3 float16) + WriteBuffer( &pDataDest, &pDataSrc, 3 ); + } + } + else + { + int offset = (byte*)pAnimation->pRotV() - (byte*)pAnimation; + pDataSrc = (byte*)pAnimationSrc + offset; + pDataDest = (byte*)pAnimationDest + offset; + + mstudioanim_valueptr_t *rotvptr = (mstudioanim_valueptr_t*)pDataSrc; + WriteObjects( &pDataDest, &pDataSrc ); + + int animValueCt = 0; + for ( int idx = 0; idx < 3; ++idx ) + { + animValueCt += rotvptr->offset[idx] ? 1 : 0; + } + + if ( pAnimation->flags & STUDIO_ANIM_ANIMPOS ) + { + int offset = (byte*)pAnimation->pPosV() - (byte*)pAnimation; + pDataSrc = (byte*)pAnimationSrc + offset; + pDataDest = (byte*)pAnimationDest + offset; + + mstudioanim_valueptr_t *posvptr = (mstudioanim_valueptr_t*)pDataSrc; + WriteObjects( &pDataDest, &pDataSrc ); + + for ( int idx = 0; idx < 3; ++idx ) + { + animValueCt += posvptr->offset[idx] ? 1 : 0; + } + } + + // Write position and rotation animations + + // Note: destanimvalue_t is a union that can be either two bytes or a short. + // This structure is used to compress animation data using RLE. + // The first object of a chunk acts as the header, and uses the two bytes to + // store how many objects follow, and how many frames are encoded by them. + // The objects that follow use the short to store a value. + // The total number of chunks has been determined by counting the number of valid (non-zero) offsets. + for ( int animValue = 0; animValue < animValueCt; ++animValue ) + { + int encodedFrames = 0; + int totalFrames = SrcNative( &pAnimDesc->numframes ); + int sectionFrames = SrcNative( &pAnimDesc->sectionframes ); + if ( sectionFrames ) + { + int iStartFrame = section * sectionFrames; + int iEndFrame = (section + 1) * sectionFrames; + + iStartFrame = min( iStartFrame, totalFrames - 1 ); + iEndFrame = min( iEndFrame, totalFrames - 1 ); + + totalFrames = iEndFrame - iStartFrame + 1; + } + + while ( encodedFrames < totalFrames ) + { + // Write the first animation value (struct of 2 bytes) + mstudioanimvalue_t *pDestAnimvalue = (mstudioanimvalue_t*)( g_bNativeSrc ? pDataSrc : pDataDest ); + WriteBuffer( &pDataDest, &pDataSrc, 2 ); + + // Write the remaining animation values from this group (shorts) + WriteBuffer( &pDataDest, &pDataSrc, pDestAnimvalue->num.valid ); + + encodedFrames += pDestAnimvalue->num.total; + } + } + } + + // TODOKD: Could add a fixup here with some more work, hasn't been necessary yet + if ( pAnimation->nextoffset ) + { + // Set pointers to the next animation + pAnimationSrc = (mstudioanim_t*)( (byte*)pAnimationSrc + SrcNative( &pAnimation->nextoffset ) ); + pAnimationDest = (mstudioanim_t*)( (byte*)pAnimationDest + SrcNative( &pAnimation->nextoffset ) ); + pAnimation = pAnimationSrc; + + // Swap the next animation + WriteObjects( pAnimationDest, pAnimationSrc ); + } + else + { + pAnimation = 0; + pDataSrc += sizeof( mstudioanim_t ); + pDataDest += sizeof( mstudioanim_t ); + } + } + + ALIGN4( pDataSrc ); + ALIGN4( pDataDest ); +} + + +int ByteswapIKRules( studiohdr_t *&pHdrSrc, int numikrules, int numFrames, byte *&pDataSrc, byte *&pDataDest, int &fixedFileSize, const int fileSize ) +{ + DECLARE_OBJECT_POINTERS( pIKRule, pData, mstudioikrule_t ) + + ITERATE_BLOCK( pIKRule, numikrules ) + { + WriteObjects( pIKRuleDest, pIKRuleSrc ); + + /** IK ERROR KEYS **/ + + // Calculate the number of ikerrors by converting the ikerror start and end float values to + // frame numbers. (See the generation of these values in simplify.cpp: ProcessIKRules()). + float start = floorf( SrcNative( &pIKRule->start ) * (numFrames - 1) + 0.5f ); + float end = floorf( SrcNative( &pIKRule->end ) * (numFrames - 1) + 0.5f ); + int totalerror = (int)( end - start + 1 ); + if ( end >= numFrames ) + totalerror += 2; + + // Uncompressed - only found in some older models (shipped hl2) + if ( pIKRule->ikerrorindex ) + { + SET_INDEX_POINTERS_FIXUP( pData, pIKRule, ikerrorindex ) + WriteObjects( pDataDest, pDataSrc, totalerror ); + } + + // Compressed - all models since hl2 + if ( pIKRule->compressedikerrorindex ) + { + SET_INDEX_POINTERS_FIXUP( pData, pIKRule, compressedikerrorindex ) + WriteObjects( pDataDest, pDataSrc ); + + mstudiocompressedikerror_t *pCompressed = (mstudiocompressedikerror_t *)pDataSrc; + + // Write the animvalues. + for ( int idx = 0; idx < 6; ++idx ) + { + if ( pCompressed->offset[idx] ) + { + byte *pAnimvalueSrc = pDataSrc + SrcNative( &pCompressed->offset[idx] ); + byte *pAnimvalueDest = pDataDest + SrcNative( &pCompressed->offset[idx] ); + + int numerror = 0; + while ( numerror < totalerror ) + { + // Write the first animation value (struct of 2 bytes) + mstudioanimvalue_t *pDestAnimvalue = (mstudioanimvalue_t*)( g_bNativeSrc ? pAnimvalueSrc : pAnimvalueDest ); + WriteBuffer( &pAnimvalueDest, &pAnimvalueSrc, 2 ); + + // Write the remaining animation values from this group (shorts) + WriteBuffer( &pAnimvalueDest, &pAnimvalueSrc, pDestAnimvalue->num.valid ); + + numerror += pDestAnimvalue->num.total; + } + } + } + + if ( pIKRule->szattachmentindex ) + { + SET_INDEX_POINTERS( pData, pIKRule, szattachmentindex ) + int size = strlen( (char*)pDataSrc ) + 1; + WriteBuffer( pDataDest, pDataSrc, size ); + } + } + } + return fixedFileSize; +} + + + +//---------------------------------------------------------------------- +// Swap an .ani file +// Fixes alignment errors +//---------------------------------------------------------------------- +int ByteswapANIFile( studiohdr_t* pHdr, void *pDestBase, const void *pSrcBase, const int fileSize ) +{ + // Note, pHdr came from a native .mdl - + // so the header, animdescs and animblocks are already in native format. + Assert( pHdr ); + if ( !pHdr ) + return false; + + Q_memset( pDestBase, 0, fileSize ); + + // swap file header + { + byte *pHeaderSrc = (byte *)pSrcBase; + byte *pHeaderDest = (byte *)pDestBase; + DECLARE_OBJECT_POINTERS( pAniHeader, pHeader, studiohdr_t ) + WriteObjects( pAniHeaderDest, pAniHeaderSrc ); + } + + // for fixup functions + int fixedFileSize = fileSize; + g_pfnFileProcessFunc = ProcessANIFields; + g_pDataSrcBase = pSrcBase; + g_pHdr = pHdr; + studiohdr_t *pHdrSrc = pHdr; + + // The animdesc_t header is always contained in the mdl file, but its data may be in + // the mdl or the ani. When the data is contained in the mdl, the animdesc index fields + // represent offsets from the location of the animdesc header. When the data is in the ani, + // the index fields contain offsets from the start of the animblock in which the animdesc data is contained. + + mstudioanimdesc_t *pAnimDesc = pHdr->pLocalAnimdesc( 0 ); + for ( int i = 0; i < pHdr->numlocalanim; ++i, ++pAnimDesc ) + { + // printf("anim %d : %d : %d\n", i, pAnimDesc->animblock, pAnimDesc->sectionframes ); + if ( pAnimDesc->animblock == -1) + { + // out of date model format + continue; + } + + if ( pAnimDesc->animblock == 0 && pAnimDesc->sectionframes == 0) + { + // already saved out + continue; + } + + if ( pAnimDesc->sectionframes == 0 ) + { + mstudioanimblock_t *pAnimBlock = pHdr->pAnimBlock( pAnimDesc->animblock ); + + // printf("block %d : start %d + %d\n", pAnimDesc->animblock, pAnimBlock->datastart, pAnimDesc->animindex ); + // Base address of the animblock + byte *pBlockBaseSrc = (byte*)pSrcBase + pAnimBlock->datastart; + byte *pBlockBaseDest = (byte*)pDestBase + pAnimBlock->datastart; + + // Base address of the animation in the animblock + byte *pDataSrc = pBlockBaseSrc + pAnimDesc->animindex; + byte *pDataDest = pBlockBaseDest + pAnimDesc->animindex; + + ByteswapAnimData( pAnimDesc, 0, pDataSrc, pDataDest ); + } + else + { + int numsections = pAnimDesc->numframes / pAnimDesc->sectionframes + 2; + + for ( int i = 0; i < numsections; ++i ) + { + int block = pAnimDesc->pSection( i )->animblock; + int index = pAnimDesc->pSection( i )->animindex; + + if ( block != 0 ) + { + // printf("%s %d %d\n", pAnimDesc->pszName(), block, index ); + + mstudioanimblock_t *pAnimBlock = pHdr->pAnimBlock( block ); + + // Base address of the animblock + byte *pBlockBaseSrc = (byte*)pSrcBase + pAnimBlock->datastart; + byte *pBlockBaseDest = (byte*)pDestBase + pAnimBlock->datastart; + FIXUP_OFFSETS( pBlockBase, pAnimBlock, datastart ) + + // Base address of the animation in the animblock + byte *pDataSrc = pBlockBaseSrc + index; + byte *pDataDest = pBlockBaseDest + index; + + ByteswapAnimData( pAnimDesc, i, pDataSrc, pDataDest ); + } + } + } + + if ( pAnimDesc->animblock == 0) + { + // already saved out + continue; + } + + mstudioanimblock_t *pAnimBlock = pHdr->pAnimBlock( pAnimDesc->animblock ); + // Base address of the animblock + byte *pBlockBaseSrc = (byte*)pSrcBase + pAnimBlock->datastart; + byte *pBlockBaseDest = (byte*)pDestBase + pAnimBlock->datastart; + FIXUP_OFFSETS( pBlockBase, pAnimBlock, datastart ) + + // Base address of the animation in the animblock + byte *pDataSrc = pBlockBaseSrc + pAnimDesc->animindex; + byte *pDataDest = pBlockBaseDest + pAnimDesc->animindex; + FIXUP_OFFSETS( pData, pAnimDesc, animindex ) + + /** IK RULES **/ + + if ( pAnimDesc->animblockikruleindex ) + { + pDataSrc = (byte*)pBlockBaseSrc + pAnimDesc->animblockikruleindex; + pDataDest = (byte*)pBlockBaseDest + pAnimDesc->animblockikruleindex; + FIXUP_OFFSETS( pData, pAnimDesc, animblockikruleindex ) + + int numikrules = SrcNative( &pAnimDesc->numikrules ); + ByteswapIKRules( pHdrSrc, pAnimDesc->numikrules, pAnimDesc->numframes, pDataSrc, pDataDest, fixedFileSize, fileSize ); + } + + /** LOCAL HIERARCHY **/ + + if ( pAnimDesc->localhierarchyindex ) + { + pDataSrc = (byte*)pBlockBaseSrc + pAnimDesc->localhierarchyindex; + pDataDest = (byte*)pBlockBaseDest + pAnimDesc->localhierarchyindex; + DECLARE_OBJECT_POINTERS( pLocalHierarchy, pData, mstudiolocalhierarchy_t ) + + // HACK: Since animdescs are already native, pre-swap pAnimDesc->numlocalhierarchy + // here so the automatic swap inside ITERATE_BLOCK will restore it + int numlocalhierarchy = SrcNative( &pAnimDesc->numlocalhierarchy ); + ITERATE_BLOCK( pLocalHierarchy, numlocalhierarchy ) + { + WriteObjects( pLocalHierarchyDest, pLocalHierarchySrc, pAnimDesc->numlocalhierarchy ); + + /** COMPRESSED IK ERRORS **/ + + if ( pLocalHierarchy->localanimindex != 0 ) + { + // Calculate the number of ikerrors by converting the ikerror start and end float values to + // frame numbers. (See the generation of these values in simplify.cpp: ProcessIKRules()). + int numFrames = pAnimDesc->numframes; + float start = floorf( SrcNative( &pLocalHierarchy->start ) * (numFrames - 1) + 0.5f ); + float end = floorf( SrcNative( &pLocalHierarchy->end ) * (numFrames - 1) + 0.5f ); + int totalerror = (int)( end - start + 1 ); + if ( end >= numFrames ) + totalerror += 2; + + SET_INDEX_POINTERS( pData, pLocalHierarchy, localanimindex ) + WriteObjects( pDataDest, pDataSrc ); + + mstudiocompressedikerror_t *pCompressed = (mstudiocompressedikerror_t *)pDataSrc; + + // Write the animvalues. + for ( int idx = 0; idx < 6; ++idx ) + { + if ( pCompressed->offset[idx] ) + { + byte *pAnimvalueSrc = pDataSrc + SrcNative( &pCompressed->offset[idx] ); + byte *pAnimvalueDest = pDataDest + SrcNative( &pCompressed->offset[idx] ); + + int numerror = 0; + while ( numerror < totalerror ) + { + // Write the first animation value (struct of 2 bytes) + mstudioanimvalue_t *pDestAnimvalue = (mstudioanimvalue_t*)( g_bNativeSrc ? pAnimvalueSrc : pAnimvalueDest ); + WriteBuffer( &pAnimvalueDest, &pAnimvalueSrc, 2 ); + + // Write the remaining animation values from this group (shorts) + WriteBuffer( &pAnimvalueDest, &pAnimvalueSrc, pDestAnimvalue->num.valid ); + + numerror += pDestAnimvalue->num.total; + } + } + } + } + } // Local Hierarchy block + } + } + + // printf("returning %d\n", fixedFileSize ); + + return fixedFileSize; +} + +int ByteswapANI( studiohdr_t* pHdr, void *pDestBase, const void *pSrcBase, const int fileSize ) +{ + // Make a working copy of the source to allow for alignment fixups + void *pNewSrcBase = malloc( fileSize + BYTESWAP_ALIGNMENT_PADDING ); + Q_memcpy( pNewSrcBase, pSrcBase, fileSize ); + + int fixedFileSize = ByteswapANIFile( pHdr, pDestBase, pNewSrcBase, fileSize ); + if ( fixedFileSize != fileSize ) + { + int finalSize = ByteswapANIFile( pHdr, pDestBase, pNewSrcBase, fixedFileSize ); + if ( finalSize != fixedFileSize ) + { + if ( g_bVerbose ) + Warning( "Alignment fixups failed on ANI swap!\n" ); + fixedFileSize = 0; + } + } + + free( pNewSrcBase ); + + // the compression needs to happen on the final or "fixed" pass + if ( g_pCompressFunc && pHdr->numanimblocks >= 2 && fixedFileSize ) + { + // assemble a new anim of compressed anim blocks + // start with original size, with room for alignment padding + fixedFileSize += (pHdr->numanimblocks + 1) * 2048; + byte *pNewDestBase = (byte *)malloc( fixedFileSize ); + Q_memset( pNewDestBase, 0, fixedFileSize ); + byte *pNewDest = pNewDestBase; + + // get the header payload as is + // assuming the header is up to the first anim block + mstudioanimblock_t *pAnimBlock = pHdr->pAnimBlock( 1 ); + V_memcpy( pNewDest, pDestBase, pAnimBlock->datastart ); + pNewDest += pAnimBlock->datastart; + + int padding = AlignValue( (unsigned int)pNewDest - (unsigned int)pNewDestBase, 2048 ); + padding -= (unsigned int)pNewDest - (unsigned int)pNewDestBase; + pNewDest += padding; + + // iterate and compress anim blocks + for ( int i = 1; i < pHdr->numanimblocks; ++i ) + { + pAnimBlock = pHdr->pAnimBlock( i ); + + void *pInput = (byte *)pDestBase + pAnimBlock->datastart; + int inputSize = pAnimBlock->dataend - pAnimBlock->datastart; + + pAnimBlock->datastart = (unsigned int)pNewDest - (unsigned int)pNewDestBase; + + void *pOutput; + int outputSize; + if ( g_pCompressFunc( pInput, inputSize, &pOutput, &outputSize ) ) + { + V_memcpy( pNewDest, pOutput, outputSize ); + pNewDest += outputSize; + free( pOutput ); + } + else + { + // as is + V_memcpy( pNewDest, pInput, inputSize ); + pNewDest += inputSize; + } + + padding = AlignValue( (unsigned int)pNewDest - (unsigned int)pNewDestBase, 2048 ); + padding -= (unsigned int)pNewDest - (unsigned int)pNewDestBase; + pNewDest += padding; + + pAnimBlock->dataend = (unsigned int)pNewDest - (unsigned int)pNewDestBase; + } + + fixedFileSize = pNewDest - pNewDestBase; + V_memcpy( pDestBase, pNewDestBase, fixedFileSize ); + free( pNewDestBase ); + } + + return fixedFileSize; +} + +//---------------------------------------------------------------------- +// Write a .mdl file in big-endian format +//---------------------------------------------------------------------- +int ByteswapMDLFile( void *pDestBase, void *pSrcBase, const int fileSize ) +{ + // Needed by fixup functions + g_pDataSrcBase = pSrcBase; + g_pfnFileProcessFunc = ProcessMDLFields; + int fixedFileSize = fileSize; + + Q_memset( pDestBase, 0, fileSize ); + + byte *pDataSrc = (byte*)pSrcBase; + byte *pDataDest = (byte*)pDestBase; + + /** FILE HEADER **/ + + DECLARE_OBJECT_POINTERS( pHdr, pData, studiohdr_t ) + WriteObjects( pHdrDest, pHdrSrc ); + + /** BONES **/ + + SET_INDEX_POINTERS_FIXUP( pData, pHdr, boneindex ) + DECLARE_OBJECT_POINTERS( pStudioBone, pData, mstudiobone_t ) + ITERATE_BLOCK( pStudioBone, pHdr->numbones ) + { + WriteObjects( pStudioBoneDest, pStudioBoneSrc ); + + if ( pStudioBone->procindex ) + { + SET_INDEX_POINTERS_FIXUP( pData, pStudioBone, procindex ) + + unsigned int index = SrcNative( &pStudioBone->proctype ); + switch( index ) + { + case STUDIO_PROC_AXISINTERP: + { + /** AXIS-INTERP BONES **/ + DECLARE_OBJECT_POINTERS( pAxisInterpBone, pData, mstudioaxisinterpbone_t ) + WriteObjects( pAxisInterpBoneDest, pAxisInterpBoneSrc ); + break; + } + case STUDIO_PROC_QUATINTERP: + { + /** QUAT-INTERP BONES **/ + DECLARE_OBJECT_POINTERS( pQuatInterpBone, pData, mstudioquatinterpbone_t ) + WriteObjects( pQuatInterpBoneDest, pQuatInterpBoneSrc ); + + /** QUAT-INTERP TRIGGERS **/ + SET_INDEX_POINTERS_FIXUP( pData, pQuatInterpBone, triggerindex ) + WriteObjects( pDataDest, pDataSrc, SrcNative( &pQuatInterpBone->numtriggers ) ); + break; + } + case STUDIO_PROC_JIGGLE: + { + /** JIGGLE BONES **/ + DECLARE_OBJECT_POINTERS( pJiggleBone, pData, mstudiojigglebone_t ) + WriteObjects( pJiggleBoneDest, pJiggleBoneSrc ); + break; + } + case STUDIO_PROC_AIMATBONE: + case STUDIO_PROC_AIMATATTACH: + { + /** AIM AT BONES **/ + DECLARE_OBJECT_POINTERS( pAimAtBone, pData, mstudioaimatbone_t ) + WriteObjects( pAimAtBoneDest, pAimAtBoneSrc ); + break; + } + default: + Assert( 0 ); + Warning( "Unknown bone type %d found!\n", index ); + } + } + } + + /** BONE CONTROLLERS **/ + + SET_INDEX_POINTERS_FIXUP( pData, pHdr, bonecontrollerindex ) + WriteObjects( pDataDest, pDataSrc, SrcNative( &pHdr->numbonecontrollers ) ); + + /** ATTACHMENTS **/ + + SET_INDEX_POINTERS_FIXUP( pData, pHdr, localattachmentindex ) + WriteObjects( pDataDest, pDataSrc, SrcNative( &pHdr->numlocalattachments ) ); + + /** HITBOX SETS **/ + + SET_INDEX_POINTERS_FIXUP( pData, pHdr, hitboxsetindex ) + DECLARE_OBJECT_POINTERS( pHitboxSet, pData, mstudiohitboxset_t ) + ITERATE_BLOCK( pHitboxSet, pHdr->numhitboxsets ) + { + WriteObjects( pHitboxSetDest, pHitboxSetSrc ); + + /** HITBOXES **/ + + SET_INDEX_POINTERS_FIXUP( pData, pHitboxSet, hitboxindex ) + WriteObjects( pDataDest, pDataSrc, SrcNative( &pHitboxSet->numhitboxes ) ); + } + + /** BONE TABLE **/ + + SET_INDEX_POINTERS( pData, pHdr, bonetablebynameindex ) + WriteBuffer( pDataDest, pDataSrc, SrcNative( &pHdr->numbones ) ); + + /** ANIMATION DESCRIPTIONS **/ + + SET_INDEX_POINTERS_FIXUP( pData, pHdr, localanimindex ) + DECLARE_OBJECT_POINTERS( pAnimDesc, pData, mstudioanimdesc_t ) + ITERATE_BLOCK( pAnimDesc, pHdr->numlocalanim ) + { + WriteObjects( pAnimDescDest, pAnimDescSrc ); + + if ( pAnimDesc->animblock == -1 ) + { + // out of date model format + continue; + } + + // section data can point to both internal and external blocks + int numsections = 0; + if ( pAnimDesc->sectionframes != 0 ) + { + numsections = pAnimDesc->numframes / pAnimDesc->sectionframes + 2; + + SET_INDEX_POINTERS( pData, pAnimDesc, sectionindex ) + DECLARE_OBJECT_POINTERS( pSection, pData, mstudioanimsections_t ) + + WriteObjects( pSectionDest, pSectionSrc, numsections ); + } + + if ( pAnimDesc->animblock == 0 ) + { + if ( numsections == 0 ) + { + SET_INDEX_POINTERS( pData, pAnimDesc, animindex ) + ByteswapAnimData( pAnimDesc, 0, pDataSrc, pDataDest ); + } + else + { + for ( int i = 0; i < numsections; ++i ) + { + if ( pAnimDesc->pSection( i )->animblock == 0 ) + { + int index = pAnimDesc->pSection( i )->animindex; + + // Base address of the animation in the animblock + byte *pDataSrc = (byte *)pAnimDescSrc + index; + byte *pDataDest = (byte *)pAnimDescDest + index; + + ByteswapAnimData( pAnimDesc, i, pDataSrc, pDataDest ); + } + } + } + + /** IK RULES **/ + + if ( pAnimDesc->ikruleindex ) + { + SET_INDEX_POINTERS_FIXUP( pData, pAnimDesc, ikruleindex ) + DECLARE_OBJECT_POINTERS( pIKRule, pData, mstudioikrule_t ) + + int numframes = SrcNative( &pAnimDesc->numframes ); + ByteswapIKRules( pHdrSrc, pAnimDesc->numikrules, numframes, pDataSrc, pDataDest, fixedFileSize, fileSize ); + } + + /** LOCAL HIERARCHY **/ + + if ( pAnimDesc->localhierarchyindex ) + { + SET_INDEX_POINTERS( pData, pAnimDesc, localhierarchyindex ) + DECLARE_OBJECT_POINTERS( pLocalHierarchy, pData, mstudiolocalhierarchy_t ) + ITERATE_BLOCK( pLocalHierarchy, pAnimDesc->numlocalhierarchy ) + { + WriteObjects( pLocalHierarchyDest, pLocalHierarchySrc, SrcNative( &pAnimDesc->numlocalhierarchy ) ); + + /** COMPRESSED IK ERRORS **/ + + if ( pLocalHierarchy->localanimindex != 0 ) + { + // Calculate the number of ikerrors by converting the ikerror start and end float values to + // frame numbers. (See the generation of these values in simplify.cpp: ProcessIKRules()). + int numFrames = SrcNative( &pAnimDesc->numframes ); + float start = floorf( SrcNative( &pLocalHierarchy->start ) * (numFrames - 1) + 0.5f ); + float end = floorf( SrcNative( &pLocalHierarchy->end ) * (numFrames - 1) + 0.5f ); + int totalerror = (int)( end - start + 1 ); + if ( end >= numFrames ) + totalerror += 2; + + SET_INDEX_POINTERS( pData, pLocalHierarchy, localanimindex ) + WriteObjects( pDataDest, pDataSrc ); + + mstudiocompressedikerror_t *pCompressed = (mstudiocompressedikerror_t *)pDataSrc; + + // Write the animvalues. + for ( int idx = 0; idx < 6; ++idx ) + { + if ( pCompressed->offset[idx] ) + { + byte *pAnimvalueSrc = pDataSrc + SrcNative( &pCompressed->offset[idx] ); + byte *pAnimvalueDest = pDataDest + SrcNative( &pCompressed->offset[idx] ); + + int numerror = 0; + while ( numerror < totalerror ) + { + // Write the first animation value (struct of 2 bytes) + mstudioanimvalue_t *pDestAnimvalue = (mstudioanimvalue_t*)( g_bNativeSrc ? pAnimvalueSrc : pAnimvalueDest ); + WriteBuffer( &pAnimvalueDest, &pAnimvalueSrc, 2 ); + + // Write the remaining animation values from this group (shorts) + WriteBuffer( &pAnimvalueDest, &pAnimvalueSrc, pDestAnimvalue->num.valid ); + + numerror += pDestAnimvalue->num.total; + } + } + } + } + } + } // Local Hierarchy block + } + } // Animdesc block + + /** MOVEMENTS **/ + + // Separate loop required by format of mstudioanimdesc_t data + SET_INDEX_POINTERS( pData, pHdr, localanimindex ) + SET_OBJECT_POINTERS( pAnimDesc, pData, mstudioanimdesc_t ) + ITERATE_BLOCK( pAnimDesc, pHdr->numlocalanim ) + { + if ( pAnimDesc->nummovements ) + { + SET_INDEX_POINTERS_FIXUP( pData, pAnimDesc, movementindex ) + WriteObjects( pDataDest, pDataSrc, SrcNative( &pAnimDesc->nummovements ) ); + } + } + + /** IK RULES (2nd pass) **/ + + // This is required to support older models that had these lumps in a different + // order - the model version didn't change, so there's no reliable way to detect it. + SET_INDEX_POINTERS( pData, pHdr, localanimindex ) + SET_OBJECT_POINTERS( pAnimDesc, pData, mstudioanimdesc_t ) + ITERATE_BLOCK( pAnimDesc, pHdr->numlocalanim ) + { + if ( pAnimDesc->ikruleindex ) + { + // Only need to write the data again if a fixup happens + byte *pTest = (byte*)pAnimDesc + SrcNative( &pAnimDesc->ikruleindex ); + SET_INDEX_POINTERS_FIXUP( pData, pAnimDesc, ikruleindex ) + if ( pTest == pDataSrc ) + continue; + + DECLARE_OBJECT_POINTERS( pIKRule, pData, mstudioikrule_t ) + ITERATE_BLOCK( pIKRule, pAnimDesc->numikrules ) + { + WriteObjects( pIKRuleDest, pIKRuleSrc ); + + /** IK ERROR KEYS **/ + + // Calculate the number of ikerrors by converting the ikerror start and end float values to + // frame numbers. (See the generation of these values in simplify.cpp: ProcessIKRules()). + int numFrames = SrcNative( &pAnimDesc->numframes ); + float start = floorf( SrcNative( &pIKRule->start ) * (numFrames - 1) + 0.5f ); + float end = floorf( SrcNative( &pIKRule->end ) * (numFrames - 1) + 0.5f ); + int totalerror = (int)( end - start + 1 ); + if ( end >= numFrames ) + totalerror += 2; + + // Uncompressed - only found in some older models (shipped hl2) + if ( pIKRule->ikerrorindex ) + { + SET_INDEX_POINTERS_FIXUP( pData, pIKRule, ikerrorindex ) + WriteObjects( pDataDest, pDataSrc, totalerror ); + } + + // Compressed - all models since hl2 + if ( pIKRule->compressedikerrorindex ) + { + SET_INDEX_POINTERS_FIXUP( pData, pIKRule, compressedikerrorindex ) + WriteObjects( pDataDest, pDataSrc ); + + mstudiocompressedikerror_t *pCompressed = (mstudiocompressedikerror_t *)pDataSrc; + + // Write the animvalues. + for ( int idx = 0; idx < 6; ++idx ) + { + if ( pCompressed->offset[idx] ) + { + byte *pAnimvalueSrc = pDataSrc + SrcNative( &pCompressed->offset[idx] ); + byte *pAnimvalueDest = pDataDest + SrcNative( &pCompressed->offset[idx] ); + + int numerror = 0; + while ( numerror < totalerror ) + { + // Write the first animation value (struct of 2 bytes) + mstudioanimvalue_t *pDestAnimvalue = (mstudioanimvalue_t*)( g_bNativeSrc ? pAnimvalueSrc : pAnimvalueDest ); + WriteBuffer( &pAnimvalueDest, &pAnimvalueSrc, 2 ); + + // Write the remaining animation values from this group (shorts) + WriteBuffer( &pAnimvalueDest, &pAnimvalueSrc, pDestAnimvalue->num.valid ); + + numerror += pDestAnimvalue->num.total; + } + } + } + + if ( pIKRule->szattachmentindex ) + { + SET_INDEX_POINTERS( pData, pIKRule, szattachmentindex ) + int size = strlen( (char*)pDataSrc ) + 1; + WriteBuffer( pDataDest, pDataSrc, size ); + } + } + } + } + + // Local hierarchy keys don't exist in older models + } + + /** ZERO FRAMES **/ + + SET_INDEX_POINTERS( pData, pHdr, localanimindex ) + SET_OBJECT_POINTERS( pAnimDesc, pData, mstudioanimdesc_t ) + ITERATE_BLOCK( pAnimDesc, pHdr->numlocalanim ) + { + if ( pAnimDesc->pZeroFrameData( ) != NULL ) + { + int offset = pAnimDesc->pZeroFrameData( ) - (byte *)pAnimDesc; + + // Base address of the animation in the animblock + byte *pZeroFrameSrc = (byte *)pAnimDescSrc + offset; + byte *pZeroFrameDest = (byte *)pAnimDescDest + offset; + + SET_INDEX_POINTERS( pData, pHdr, boneindex ) + SET_OBJECT_POINTERS( pStudioBone, pData, mstudiobone_t ) + ITERATE_BLOCK( pStudioBone, pHdr->numbones ) + { + if ( pStudioBone->flags & BONE_HAS_SAVEFRAME_POS ) + { + for ( int j = 0; j < pAnimDesc->zeroframecount; j++) + { + WriteBuffer( &pZeroFrameDest, &pZeroFrameSrc, 3 ); + } + } + if ( pStudioBone->flags & BONE_HAS_SAVEFRAME_ROT ) + { + for ( int j = 0; j < pAnimDesc->zeroframecount; j++) + { + WriteBuffer( &pZeroFrameDest, &pZeroFrameSrc, 1 ); + } + } + } + } + } + + /** SEQUENCE INFO **/ + + SET_INDEX_POINTERS_FIXUP( pData, pHdr, localseqindex ) + DECLARE_OBJECT_POINTERS( pSequence, pData, mstudioseqdesc_t ) + ITERATE_BLOCK( pSequence, pHdr->numlocalseq ) + { + WriteObjects( pSequenceDest, pSequenceSrc ); + + /** POSE KEYS **/ + + if ( pSequence->posekeyindex ) + { + SET_INDEX_POINTERS_FIXUP( pData, pSequence, posekeyindex ) + WriteBuffer( pDataDest, pDataSrc, SrcNative( &pSequence->groupsize[0] ) + SrcNative( &pSequence->groupsize[1] ) ); + } + + /** STUDIO EVENTS **/ + + SET_INDEX_POINTERS_FIXUP( pData, pSequence, eventindex ) + WriteObjects( pDataDest, pDataSrc, SrcNative( &pSequence->numevents ) ); + + /** AUTOLAYERS **/ + + SET_INDEX_POINTERS_FIXUP( pData, pSequence, autolayerindex ) + WriteObjects( pDataDest, pDataSrc, SrcNative( &pSequence->numautolayers ) ); + + /** BONE WEIGHTS **/ + + // Data may be shared across sequences + DECLARE_INDEX_POINTERS_FIXUP( pWeight, pSequence, weightlistindex ) + if ( pWeightSrc >= pDataSrc ) + { + int numBoneWeights = ( SrcNative( &pSequence->iklockindex ) - SrcNative( &pSequence->weightlistindex ) ) / sizeof(float); + WriteBuffer( pWeightDest, pWeightSrc, numBoneWeights ); + } + + /** IK LOCKS **/ + + SET_INDEX_POINTERS_FIXUP( pData, pSequence, iklockindex ) + WriteObjects( pDataDest, pDataSrc, SrcNative( &pSequence->numiklocks ) ); + + /** ANIMATION INDICES **/ + + if ( pSequence->animindexindex ) + { + SET_INDEX_POINTERS( pData, pSequence, animindexindex ) + WriteBuffer( pDataDest, pDataSrc, SrcNative( &pSequence->groupsize[0] ) * SrcNative( &pSequence->groupsize[1] ) ); + } + + /** KEYVALUES **/ + + SET_INDEX_POINTERS( pData, pSequence, keyvalueindex ) + WriteBuffer( pDataDest, pDataSrc, SrcNative( &pSequence->keyvaluesize ) ); + } + + /** TRANSITION GRAPH **/ + + int numLocalNodes = SrcNative( &pHdr->numlocalnodes ); + SET_INDEX_POINTERS_FIXUP( pData, pHdr, localnodenameindex ) + WriteBuffer( pDataDest, pDataSrc, numLocalNodes ); + + /** LOCAL NODES **/ + + SET_INDEX_POINTERS( pData, pHdr, localnodeindex ) + WriteBuffer( pDataDest, pDataSrc, numLocalNodes * numLocalNodes ); + + /** BODYPART INFO **/ + + SET_INDEX_POINTERS_FIXUP( pData, pHdr, bodypartindex ) + DECLARE_OBJECT_POINTERS( pBodypart, pData, mstudiobodyparts_t ) + ITERATE_BLOCK( pBodypart, pHdr->numbodyparts ) + { + WriteObjects( pBodypartDest, pBodypartSrc ); + + /** MODEL INFO **/ + + SET_INDEX_POINTERS_FIXUP( pData, pBodypart, modelindex ) + DECLARE_OBJECT_POINTERS( pModel, pData, mstudiomodel_t ) + ITERATE_BLOCK( pModel, pBodypart->nummodels ) + { + WriteObjects( pModelDest, pModelSrc ); + + /** MESHES **/ + + SET_INDEX_POINTERS_FIXUP( pData, pModel, meshindex ) + DECLARE_OBJECT_POINTERS( pMesh, pData, mstudiomesh_t ) + ITERATE_BLOCK( pMesh, pModel->nummeshes ) + { + WriteObjects( pMeshDest, pMeshSrc ); + + if ( !pMesh->numflexes ) + continue; + + /** FLEXES **/ + + SET_INDEX_POINTERS_FIXUP( pData, pMesh, flexindex ) + DECLARE_OBJECT_POINTERS( pFlex, pData, mstudioflex_t ) + ITERATE_BLOCK( pFlex, pMesh->numflexes ) + { + WriteObjects( pFlexDest, pFlexSrc ); + + /** VERT ANIMS **/ + + SET_INDEX_POINTERS_FIXUP( pData, pFlex, vertindex ) + WriteObjects( pDataDest, pDataSrc, SrcNative( &pFlex->numverts ) ); + } + } + + /** EYEBALLS **/ + + SET_INDEX_POINTERS_FIXUP( pData, pModel, eyeballindex ) + WriteObjects( pDataDest, pDataSrc, SrcNative( &pModel->numeyeballs ) ); + } + } + + /** GLOBAL FLEX NAMES **/ + + SET_INDEX_POINTERS_FIXUP( pData, pHdr, flexdescindex ) + WriteObjects( pDataDest, pDataSrc, SrcNative( &pHdr->numflexdesc ) ); + + /** GLOBAL FLEX CONTROLLERS **/ + + SET_INDEX_POINTERS_FIXUP( pData, pHdr, flexcontrollerindex ) + WriteObjects( pDataDest, pDataSrc, SrcNative( &pHdr->numflexcontrollers ) ); + + /** GLOBAL FLEX CONTROLLER REMAPS **/ + + SET_INDEX_POINTERS_FIXUP( pData, pHdr, flexcontrolleruiindex ) + WriteObjects( pDataDest, pDataSrc, SrcNative( &pHdr->numflexcontrollerui ) ); + + // TODOKD: The remap indices after the flex controller remap headers need to be swapped as well? + + /** FLEX RULES **/ + + SET_INDEX_POINTERS_FIXUP( pData, pHdr, flexruleindex ) + DECLARE_OBJECT_POINTERS( pFlexRule, pData, mstudioflexrule_t ) + ITERATE_BLOCK( pFlexRule, pHdr->numflexrules ) + { + WriteObjects( pFlexRuleDest, pFlexRuleSrc ); + + /** FLEX OPS **/ + + SET_INDEX_POINTERS_FIXUP( pData, pFlexRule, opindex ) + WriteObjects( pDataDest, pDataSrc, SrcNative( &pFlexRule->numops ) ); + } + + /** IK CHAINS **/ + + SET_INDEX_POINTERS_FIXUP( pData, pHdr, ikchainindex ) + DECLARE_OBJECT_POINTERS( pIKChain, pData, mstudioikchain_t ) + ITERATE_BLOCK( pIKChain, pHdr->numikchains ) + { + WriteObjects( pIKChainDest, pIKChainSrc ); + + /** IK LINKS **/ + + SET_INDEX_POINTERS( pData, pIKChain, linkindex ) + WriteObjects( pDataDest, pDataSrc, SrcNative( &pIKChain->numlinks ) ); + } + + /** IK AUTOPLAY LOCKS **/ + + SET_INDEX_POINTERS_FIXUP( pData, pHdr, localikautoplaylockindex ) + WriteObjects( pDataDest, pDataSrc, SrcNative( &pHdr->numlocalikautoplaylocks ) ); + + /** MOUTH INFO **/ + + SET_INDEX_POINTERS_FIXUP( pData, pHdr, mouthindex ) + WriteObjects( pDataDest, pDataSrc, SrcNative( &pHdr->nummouths ) ); + + /** POSE PARAMATERS **/ + + SET_INDEX_POINTERS_FIXUP( pData, pHdr, localposeparamindex ) + WriteObjects( pDataDest, pDataSrc, SrcNative( &pHdr->numlocalposeparameters ) ); + + /** MODEL GROUPS **/ + + SET_INDEX_POINTERS_FIXUP( pData, pHdr, includemodelindex ) + WriteObjects( pDataDest, pDataSrc, SrcNative( &pHdr->numincludemodels ) ); + + /** ANIMBLOCK GROUP INFO **/ + + SET_INDEX_POINTERS_FIXUP( pData, pHdr, animblockindex ) + WriteObjects( pDataDest, pDataSrc, SrcNative( &pHdr->numanimblocks ) ); + + /** TEXTURE INFO **/ + + // While swapping, kill off unwanted textures by name + SET_INDEX_POINTERS_FIXUP( pData, pHdr, textureindex ) + DECLARE_OBJECT_POINTERS( pTexture, pData, mstudiotexture_t ) + int textureCt = SrcNative( &pHdr->numtextures ); + int nameOffset = 0; + for ( int i = 0; i < SrcNative( &pHdr->numtextures ); ++i, ++pTexture, ++pTextureSrc ) + { + WriteObjects( pTextureDest, pTextureSrc ); + + int destnameindex = SrcNative( &pTexture->sznameindex ) + nameOffset; + pTextureDest->sznameindex = DestNative( &destnameindex ); + char *pName = (char*)pTexture + SrcNative( &pTexture->sznameindex ); +#if 0 // Undone: Killing textures here can cause crashes at runtime. + // Don't need pupil textures + if ( Q_stristr( pName, "pupil_" ) || !Q_stricmp( pName, "pupil" ) ) + { + --textureCt; + nameOffset += sizeof(mstudiotexture_t); + } + else +#endif + { + ++pTextureDest; + } + } + pHdrDest->numtextures = DestNative( &textureCt ); + + /** TEXTURE INDICES **/ + + SET_INDEX_POINTERS_FIXUP( pData, pHdr, cdtextureindex ) + WriteBuffer( &pDataDest, &pDataSrc, SrcNative( &pHdr->numcdtextures ) ); + + /** TEXTURE DICTIONARY **/ + + SET_INDEX_POINTERS( pData, pHdr, skinindex ) + WriteBuffer( &pDataDest, &pDataSrc, SrcNative( &pHdr->numskinfamilies ) * SrcNative( &pHdr->numskinref ) ); + + /** KEYVALUES **/ + + SET_INDEX_POINTERS( pData, pHdr, keyvalueindex ) + WriteBuffer( &pDataDest, &pDataSrc, SrcNative( &pHdr->keyvaluesize ) ); + + /** STUDIOHDR2 **/ + + if ( pHdr->studiohdr2index ) + { + DECLARE_INDEX_POINTERS_FIXUP( pLocalData, pHdr, studiohdr2index ) + DECLARE_OBJECT_POINTERS( pStudioHdr2, pLocalData, studiohdr2_t ) + + // HACK: Pre-swap the constant "1" here so the automatic swap inside ITERATE_BLOCK will restore it + int studiohdr2ct = 1; + studiohdr2ct = SrcNative( &studiohdr2ct ); + ITERATE_BLOCK( pStudioHdr2, studiohdr2ct ) + { + WriteObjects( pStudioHdr2Dest, pStudioHdr2Src ); + + /** SRC BONE TRANSFORMS **/ + + if ( pStudioHdr2->numsrcbonetransform ) + { + // Note, srcbonetransformindex is an offset from the start of the file, not the start of the studiohdr2 + // as is the convention. That's why the macros can't be used here. + pDataSrc = (byte*)pHdrSrc + SrcNative( &pStudioHdr2->srcbonetransformindex ); + pDataDest = (byte*)pHdrDest + SrcNative( &pStudioHdr2->srcbonetransformindex ); + WriteObjects( &pDataDest, &pDataSrc, SrcNative( &pStudioHdr2->numsrcbonetransform ) ); + } + + if ( pStudioHdr2->linearboneindex ) + { + SET_INDEX_POINTERS_FIXUP( pData, pStudioHdr2, linearboneindex ) + DECLARE_OBJECT_POINTERS( pLinearBone, pData, mstudiolinearbone_t ) + + WriteObjects( pLinearBoneDest, pLinearBoneSrc ); + + int numBones = SrcNative( &pLinearBone->numbones ); + SET_INDEX_POINTERS_FIXUP( pData, pLinearBone, flagsindex ) + WriteBuffer( &pDataDest, &pDataSrc, numBones ); + + SET_INDEX_POINTERS_FIXUP( pData, pLinearBone, parentindex ) + WriteBuffer( &pDataDest, &pDataSrc, numBones ); + + SET_INDEX_POINTERS_FIXUP( pData, pLinearBone, posindex ) + WriteBuffer( &pDataDest, &pDataSrc, 3*numBones ); + + SET_INDEX_POINTERS_FIXUP( pData, pLinearBone, quatindex ) + WriteBuffer( &pDataDest, &pDataSrc, 4*numBones ); + + SET_INDEX_POINTERS_FIXUP( pData, pLinearBone, rotindex ) + WriteBuffer( &pDataDest, &pDataSrc, 3*numBones ); + + SET_INDEX_POINTERS_FIXUP( pData, pLinearBone, posetoboneindex ) + WriteBuffer( &pDataDest, &pDataSrc, 12*numBones ); + + SET_INDEX_POINTERS_FIXUP( pData, pLinearBone, posscaleindex ) + WriteBuffer( &pDataDest, &pDataSrc, 3*numBones ); + + SET_INDEX_POINTERS_FIXUP( pData, pLinearBone, rotscaleindex ) + WriteBuffer( &pDataDest, &pDataSrc, 3*numBones ); + + SET_INDEX_POINTERS_FIXUP( pData, pLinearBone, qalignmentindex ) + WriteBuffer( &pDataDest, &pDataSrc, 4*numBones ); + } + } + } + + /** STRING TABLE **/ + + // NOTE: The block of data (above) swapped immediately before the string table MUST update the + // pDataSrc pointer position, in order for this string table offset calculation to work correctly. + // To update the pointer position, pass the pointer address to WriteObjects(). + int offset = pDataSrc - (byte*)pSrcBase; + int stringTableBytes = fixedFileSize - offset; + WriteBuffer( pDataDest, pDataSrc, stringTableBytes ); + + pHdrDest->length = DestNative( &fixedFileSize ); + + // Cleanup texture paths + // Some older MDL's have double terminal slashes + SET_INDEX_POINTERS( pData, pHdr, cdtextureindex ) + int numCdTextures = SrcNative( &pHdr->numcdtextures ); + for ( int i = 0; i < numCdTextures; ++i ) + { + char *pPath = (char*)pHdrDest + SrcNative( &((int *)pDataSrc)[i] ); + int len = strlen( pPath ); + if ( len >= 2 && ( pPath[len-1] == '\\' || pPath[len-1] == '/' ) && ( pPath[len-2] == '\\' || pPath[len-2] == '/' ) ) + { + pPath[len-1] = '\0'; + } + } + + return fixedFileSize; +} + +//---------------------------------------------------------------------- +// Swap a .mdl in two passes - first pass fixes alignment errors by shifting +// the data and updating offsets, then the second pass does the final swap. +//---------------------------------------------------------------------- +int ByteswapMDL( void *pDestBase, const void *pSrcBase, const int fileSize ) +{ + // Make a working copy of the source to allow for alignment fixups + void *pNewSrcBase = malloc( fileSize + BYTESWAP_ALIGNMENT_PADDING ); + Q_memcpy( pNewSrcBase, pSrcBase, fileSize ); + + int fixedFileSize = ByteswapMDLFile( pDestBase, pNewSrcBase, fileSize ); + if ( fixedFileSize != fileSize ) + { + int finalSize = ByteswapMDLFile( pDestBase, pNewSrcBase, fixedFileSize ); + if ( finalSize != fixedFileSize ) + { + Warning( "Alignment fixups failed on MDL swap!\n" ); + fixedFileSize = 0; + } + } + + free( pNewSrcBase ); + + // the compression needs to happen on the final or "fixed" pass + if ( g_pCompressFunc && fixedFileSize ) + { + void *pInput = pDestBase; + int inputSize = fixedFileSize; + void *pOutput; + int outputSize; + if ( g_pCompressFunc( pInput, inputSize, &pOutput, &outputSize ) ) + { + V_memcpy( pDestBase, pOutput, outputSize ); + free( pOutput ); + fixedFileSize = outputSize; + } + } + + return fixedFileSize; +} + +//---------------------------------------------------------------------- +// Determines what kind of file this is and calls the correct swap function +//---------------------------------------------------------------------- +int ByteswapStudioFile( const char *pFilename, void *pOutBase, const void *pFileBase, int fileSize, studiohdr_t *pHdr, CompressFunc_t pCompressFunc ) +{ + assert( pFilename ); + assert( pOutBase != pFileBase ); + + g_pCompressFunc = pCompressFunc; + + int retVal = 0; + + if ( Q_stristr( pFilename, ".mdl" ) ) + { + retVal = ByteswapMDL( pOutBase, pFileBase, fileSize ); + } + else if ( Q_stristr( pFilename, ".vvd" ) ) + { + retVal = ByteswapVVD( pOutBase, pFileBase, fileSize ); + } + else if ( Q_stristr( pFilename, ".vtx" ) ) + { + retVal = ByteswapVTX( pOutBase, pFileBase, fileSize ); + } + else if ( Q_stristr( pFilename, ".phy" ) ) + { + retVal = ByteswapPHY( pOutBase, pFileBase, fileSize ); + } + else if ( Q_stristr( pFilename, ".ani" ) ) + { + // some dead .ani files exist in the tree + // only process valid .ani files properly hooked to their .mdl + if ( pHdr && pHdr->numanimblocks != 0 ) + { + retVal = ByteswapANI( pHdr, pOutBase, pFileBase, fileSize ); + } + } + + g_pCompressFunc = NULL; + + return retVal; +} + + +//---------------------------------------------------------------------- +// LEGACY ANI FIXUPS - No need to update this function +// +// If model data needs to be shifted to fix a misalignment, this function is +// called with the process func "UpdateSrcIndexFields" to update every datadesc field +// that was marked as FIELD_INDEX. Any index that "points" across +// the shifted data location will have its value incremented or decremented +// by the appropriate number of bytes. This misalignment issue only +// applies to some pre-EP2 models, as all newly compiled models are guaranteed +// to be aligned correctly. Therefore, this function should not need to change +// when model formats are updated, as any model compiled with a new format will +// naturally not require this fixup function to be called. +//---------------------------------------------------------------------- +void ProcessANIFields( void *pDataBase, datadescProcessFunc_t pfnProcessFunc ) +{ + studiohdr_t *pHdr = g_pHdr; + byte *pData = (byte*)pDataBase; + byte *pSrcBase = (byte*)g_pDataSrcBase; + + // Since the animblocks and animdescs are native data, trick the system + // into not swapping their index values during processing. + bool bNativeSrc = g_bNativeSrc; + g_bNativeSrc = true; + + // Update the .mdl's animblock offsets into the .ani file + mstudioanimblock_t *pAnimBlock = pHdr->pAnimBlock( 1 ); + for ( int i = 1; i < pHdr->numanimblocks; ++i, ++pAnimBlock ) + { + ProcessFields( pSrcBase, pAnimBlock, &mstudioanimblock_t::m_DataMap, pfnProcessFunc ); + } + + // Update the .mdl's animindex offsets into the .ani file + // Don't bother with local hierarchy keys - they only exist in newer, properly aligned models + mstudioanimdesc_t *pAnimDesc = pHdr->pLocalAnimdesc( 0 ); + for ( int i = 0; i < pHdr->numlocalanim; ++i, ++pAnimDesc ) + { + mstudioanimblock_t *pAnimBlock = pHdr->pAnimBlock( pAnimDesc->animblock ); + byte *pBlockBase = (byte*)pSrcBase + pAnimBlock->datastart; + + ProcessFieldByName( pBlockBase, pAnimDesc, &mstudioanimdesc_t::m_DataMap, "animindex", pfnProcessFunc ); + ProcessFieldByName( pBlockBase, pAnimDesc, &mstudioanimdesc_t::m_DataMap, "animblockikruleindex", pfnProcessFunc ); + } + + // Restore the correct native setting + g_bNativeSrc = bNativeSrc; + + // Update the .ani file's internal offsets + pAnimDesc = pHdr->pLocalAnimdesc( 0 ); + for ( int i = 0; i < pHdr->numlocalanim; ++i, ++pAnimDesc ) + { + pAnimBlock = pHdr->pAnimBlock( pAnimDesc->animblock ); + byte *pBlockBase = (byte*)pSrcBase + pAnimBlock->datastart; + + byte *pData = pBlockBase + pAnimDesc->animindex; + mstudioanim_t* pAnimation = (mstudioanim_t*)pData; + if ( pAnimation->bone == 255 ) + { + // No animation data + pAnimation = 0; + } + + while( pAnimation ) + { + ProcessFields( pAnimation, &mstudioanim_t::m_DataMap, pfnProcessFunc ); + + if ( pAnimation->nextoffset ) + { + pData = (byte*)pAnimation + SrcNative( &pAnimation->nextoffset ); + pAnimation = (mstudioanim_t*)pData; + } + else + { + pAnimation = NULL; + } + } + + if ( pAnimDesc->animblockikruleindex ) + { + pData = (byte*)pBlockBase + pAnimDesc->animblockikruleindex; + + mstudioikrule_t *pIKRule = (mstudioikrule_t *)pData; + for ( int i = 0; i < pAnimDesc->numikrules; ++i, ++pIKRule ) + { + ProcessFields( pIKRule, &mstudioikrule_t::m_DataMap, pfnProcessFunc ); + } + } + } +} + +//---------------------------------------------------------------------- +// LEGACY MDL FIXUPS - No need to update this function +// +// If model data needs to be shifted to fix a misalignment, this function is +// called with the process func "UpdateSrcIndexFields" to update every datadesc field +// that was marked as FIELD_INDEX. Any index that "points" across +// the shifted data location will have its value incremented or decremented +// by the appropriate number of bytes. This misalignment issue only +// applies to some pre-EP2 models, as all newly compiled models are guaranteed +// to be aligned correctly. Therefore, this function should not need to change +// when model formats are updated, as any model compiled with a new format will +// naturally not require this fixup function to be called. +//---------------------------------------------------------------------- +void ProcessMDLFields( void *pDataBase, datadescProcessFunc_t pfnProcessFunc ) +{ + byte *pData = (byte*)pDataBase; + + /** FILE HEADER **/ + + studiohdr_t *pHdr = (studiohdr_t*)pData; + ProcessFields( pHdr, &studiohdr_t::m_DataMap, pfnProcessFunc ); + + /** BONES **/ + + pData = (byte*)pHdr + SrcNative( &pHdr->boneindex ); + mstudiobone_t *pBone = (mstudiobone_t*)pData; + for ( int i = 0; i < SrcNative( &pHdr->numbones ); ++i, ++pBone ) + { + ProcessFields( pBone, &mstudiobone_t::m_DataMap, pfnProcessFunc ); + + if ( pBone->procindex ) + { + pData = (byte*)pBone + SrcNative( &pBone->procindex ); + + unsigned int proctype = SrcNative( &pBone->proctype ); + switch( proctype ) + { + case STUDIO_PROC_AXISINTERP: + + /** AXIS-INTERP BONES **/ + ProcessFields( pData, &mstudioaxisinterpbone_t::m_DataMap, pfnProcessFunc ); + break; + + case STUDIO_PROC_QUATINTERP: + + /** QUAT-INTERP BONES **/ + ProcessFields( pData, &mstudioquatinterpbone_t::m_DataMap, pfnProcessFunc ); + break; + + case STUDIO_PROC_JIGGLE: + + /** JIGGLE BONES **/ + ProcessFields( pData, &mstudiojigglebone_t::m_DataMap, pfnProcessFunc ); + break; + + case STUDIO_PROC_AIMATBONE: + case STUDIO_PROC_AIMATATTACH: + + /** AIM AT BONES **/ + ProcessFields( pData, &mstudioaimatbone_t::m_DataMap, pfnProcessFunc ); + break; + + } + } + } + + /** ATTACHMENTS **/ + + pData = (byte*)pHdr + SrcNative( &pHdr->localattachmentindex ); + mstudioattachment_t *pAttachment = (mstudioattachment_t*)pData; + for ( int i = 0; i < SrcNative( &pHdr->numlocalattachments ); ++i, ++pAttachment ) + { + ProcessFields( pAttachment, &mstudioattachment_t::m_DataMap, pfnProcessFunc ); + } + + /** HITBOX SETS **/ + + pData = (byte*)pHdr + SrcNative( &pHdr->hitboxsetindex ); + mstudiohitboxset_t* pHitboxSet = (mstudiohitboxset_t*)pData; + for ( int i = 0; i < SrcNative( &pHdr->numhitboxsets ); ++i, ++pHitboxSet ) + { + ProcessFields( pHitboxSet, &mstudiohitboxset_t::m_DataMap, pfnProcessFunc ); + + /** HITBOXES **/ + pData = (byte*)pHitboxSet + SrcNative( &pHitboxSet->hitboxindex ); + mstudiobbox_t *pBBox = (mstudiobbox_t*)pData; + for ( int i = 0; i < SrcNative( &pHitboxSet->numhitboxes ); ++i, ++pBBox ) + { + ProcessFields( pBBox, &mstudiobbox_t::m_DataMap, pfnProcessFunc ); + } + } + + /** ANIMATION DESCRIPTIONS **/ + + pData = (byte*)pHdr + SrcNative( &pHdr->localanimindex ); + mstudioanimdesc_t* pAnimDesc = (mstudioanimdesc_t*)pData; + for ( int i = 0; i < SrcNative( &pHdr->numlocalanim ); ++i, ++pAnimDesc ) + { + // Can't update animindex or animblockindex for animations that are in a separate .ani file + ProcessFieldByName( pAnimDesc, &mstudioanimdesc_t::m_DataMap, "baseptr", pfnProcessFunc ); + ProcessFieldByName( pAnimDesc, &mstudioanimdesc_t::m_DataMap, "sznameindex", pfnProcessFunc ); + ProcessFieldByName( pAnimDesc, &mstudioanimdesc_t::m_DataMap, "movementindex", pfnProcessFunc ); + ProcessFieldByName( pAnimDesc, &mstudioanimdesc_t::m_DataMap, "ikruleindex", pfnProcessFunc ); + + /** ANIMATIONS **/ + + if ( pAnimDesc->animblock == 0 ) + { + // Now it's safe to update the animindex + ProcessFieldByName( pAnimDesc, &mstudioanimdesc_t::m_DataMap, "animindex", pfnProcessFunc ); + + pData = (byte*)pAnimDesc + SrcNative( &pAnimDesc->animindex ); + mstudioanim_t* pAnimation = (mstudioanim_t*)pData; + while( pAnimation ) + { + ProcessFields( pAnimation, &mstudioanim_t::m_DataMap, pfnProcessFunc ); + + if ( pAnimation->nextoffset ) + { + pData = (byte*)pAnimation + SrcNative( &pAnimation->nextoffset ); + pAnimation = (mstudioanim_t*)pData; + } + else + { + pAnimation = NULL; + } + } + } + + if ( pAnimDesc->ikruleindex ) + { + pData = (byte*)pAnimDesc + SrcNative( &pAnimDesc->ikruleindex ); + + mstudioikrule_t *pIKRule = (mstudioikrule_t *)pData; + for ( int i = 0; i < SrcNative( &pAnimDesc->numikrules ); ++i, ++pIKRule ) + { + ProcessFields( pIKRule, &mstudioikrule_t::m_DataMap, pfnProcessFunc ); + } + } + } + + /** SEQUENCE INFO **/ + + pData = (byte*)pHdr + SrcNative( &pHdr->localseqindex ); + mstudioseqdesc_t *pSequenceHdr = (mstudioseqdesc_t*)pData; + for ( int i = 0; i < SrcNative( &pHdr->numlocalseq ); ++i, ++pSequenceHdr ) + { + ProcessFields( pSequenceHdr, &mstudioseqdesc_t::m_DataMap, pfnProcessFunc ); + + /** STUDIO EVENTS **/ + + pData = (byte*)pHdr + SrcNative( &pSequenceHdr->eventindex ); + mstudioevent_t *pEvent = (mstudioevent_t*)pData; + for ( int i = 0; i < SrcNative( &pSequenceHdr->numevents ); ++i, ++pEvent ) + { + ProcessFields( pSequenceHdr, &mstudioevent_t::m_DataMap, pfnProcessFunc ); + } + } + + /** BODYPART INFO **/ + + pData = (byte*)pHdr + SrcNative( &pHdr->bodypartindex ); + mstudiobodyparts_t *pBodypart = (mstudiobodyparts_t*)pData; + for ( int i = 0; i < SrcNative( &pHdr->numbodyparts ); ++i, ++pBodypart ) + { + ProcessFields( pBodypart, &mstudiobodyparts_t::m_DataMap, pfnProcessFunc ); + + /** MODEL INFO **/ + + byte *pData = (byte*)pBodypart + SrcNative( &pBodypart->modelindex ); + mstudiomodel_t *pModel = (mstudiomodel_t*)pData; + for ( int i = 0; i < SrcNative( &pBodypart->nummodels ); ++i, ++pModel ) + { + ProcessFields( pModel, &mstudiomodel_t::m_DataMap, pfnProcessFunc ); + + /** MESHES **/ + + pData = (byte*)pModel + SrcNative( &pModel->meshindex ); + mstudiomesh_t *pMesh = (mstudiomesh_t*)pData; + for ( int i = 0; i < SrcNative( &pModel->nummeshes ); ++i, ++pMesh ) + { + ProcessFields( pMesh, &mstudiomesh_t::m_DataMap, pfnProcessFunc ); + + if ( !pMesh->numflexes ) + continue; + + /** FLEXES **/ + + pData = (byte*)pMesh + SrcNative( &pMesh->flexindex ); + mstudioflex_t *pFlex = (mstudioflex_t*)pData; + for ( int i = 0; i < SrcNative( &pMesh->numflexes ); ++i, ++pFlex ) + { + ProcessFields( pFlex, &mstudioflex_t::m_DataMap, pfnProcessFunc ); + } + } + + /** EYEBALLS **/ + + pData= (byte*)pModel + SrcNative( &pModel->eyeballindex ); + mstudioeyeball_t *pEyeball = (mstudioeyeball_t*)pData; + for ( int i = 0; i < SrcNative( &pModel->numeyeballs ); ++i, ++pEyeball ) + { + ProcessFields( pEyeball, &mstudioeyeball_t::m_DataMap, pfnProcessFunc ); + } + } + } + + /** GLOBAL FLEX NAMES **/ + + pData = (byte*)pHdr + SrcNative( &pHdr->flexdescindex ); + mstudioflexdesc_t *pFlexDesc = (mstudioflexdesc_t*)pData; + for ( int i = 0; i < SrcNative( &pHdr->numflexdesc ); ++i, ++pFlexDesc ) + { + ProcessFields( pFlexDesc, &mstudioflexdesc_t::m_DataMap, pfnProcessFunc ); + } + + /** GLOBAL FLEX CONTROLLERS **/ + + pData = (byte*)pHdr + SrcNative( &pHdr->flexcontrollerindex ); + mstudioflexcontroller_t *pFlexController = (mstudioflexcontroller_t*)pData; + for ( int i = 0; i < SrcNative( &pHdr->numflexcontrollers ); ++i, ++pFlexController ) + { + ProcessFields( pFlexController, &mstudioflexcontroller_t::m_DataMap, pfnProcessFunc ); + } + + /** GLOBAL FLEX CONTROLLER REMAPS **/ + + pData = (byte*)pHdr + SrcNative( &pHdr->flexcontrolleruiindex ); + mstudioflexcontrollerui_t *pFlexControllerRemap = (mstudioflexcontrollerui_t*)pData; + for ( int i = 0; i < SrcNative( &pHdr->numflexcontrollerui ); ++i, ++pFlexControllerRemap ) + { + ProcessFields( pFlexControllerRemap, &mstudioflexcontrollerui_t::m_DataMap, pfnProcessFunc ); + } + + /** FLEX RULES **/ + + pData = (byte*)pHdr + SrcNative( &pHdr->flexruleindex ); + mstudioflexrule_t *pFlexRule = (mstudioflexrule_t*)pData; + for ( int i = 0; i < SrcNative( &pHdr->numflexrules ); ++i, ++pFlexRule ) + { + ProcessFields( pFlexRule, &mstudioflexrule_t::m_DataMap, pfnProcessFunc ); + } + + /** IK CHAINS **/ + + pData = (byte*)pHdr + SrcNative( &pHdr->ikchainindex ); + mstudioikchain_t *pIKChain = (mstudioikchain_t*)pData; + for ( int i = 0; i < SrcNative( &pHdr->numikchains ); ++i, ++pIKChain ) + { + ProcessFields( pIKChain, &mstudioikchain_t::m_DataMap, pfnProcessFunc ); + } + + /** POSE PARAMATERS **/ + + pData = (byte*)pHdr + SrcNative( &pHdr->localposeparamindex ); + mstudioposeparamdesc_t *pPoseParam = (mstudioposeparamdesc_t*)pData; + for ( int i = 0; i < SrcNative( &pHdr->numlocalposeparameters ); ++i, ++pPoseParam ) + { + ProcessFields( pPoseParam, &mstudioposeparamdesc_t::m_DataMap, pfnProcessFunc ); + } + + /** MODEL GROUPS **/ + + pData = (byte*)pHdr + SrcNative( &pHdr->includemodelindex ); + mstudiomodelgroup_t *pMdl = (mstudiomodelgroup_t*)pData; + for ( int i = 0; i < SrcNative( &pHdr->numincludemodels ); ++i, ++pMdl ) + { + ProcessFields( pMdl, &mstudiomodelgroup_t::m_DataMap, pfnProcessFunc ); + } + + /** TEXTURE INFO **/ + + pData = (byte*)pHdr + SrcNative( &pHdr->textureindex ); + mstudiotexture_t *pTexture = (mstudiotexture_t*)pData; + for ( int i = 0; i < SrcNative( &pHdr->numtextures ); ++i, ++pTexture ) + { + ProcessFields( pTexture, &mstudiotexture_t::m_DataMap, pfnProcessFunc ); + } + + /** CDTEXTURE OFFSETS **/ + + pData = (byte*)pHdr + SrcNative( &pHdr->cdtextureindex ); + int *pIdx = (int*)pData; + for ( int i = 0; i < SrcNative( &pHdr->numcdtextures ); ++i, ++pIdx ) + { + int idx = SrcNative( pIdx ); + UpdateIndex( pHdr, &idx ); + *pIdx = SrcNative( &idx ); + } + + /** STUDIOHDR2 **/ + + if ( pHdr->studiohdr2index ) + { + pData = (byte*)pHdr + SrcNative( &pHdr->studiohdr2index ); + studiohdr2_t *pStudioHdr2 = (studiohdr2_t*)pData; + for ( int i = 0; i < 1; ++i, ++pStudioHdr2 ) + { + ProcessFields( pStudioHdr2, &studiohdr2_t::m_DataMap, pfnProcessFunc ); + + /** SRC BONE TRANSFORMS **/ + + pData = (byte*)pHdr + SrcNative( &pStudioHdr2->srcbonetransformindex ); + mstudiosrcbonetransform_t *pSrcBoneTransform = (mstudiosrcbonetransform_t*)pData; + for ( int i = 0; i < SrcNative( &pStudioHdr2->numsrcbonetransform ); ++i, ++pSrcBoneTransform ) + { + ProcessFields( pSrcBoneTransform, &mstudiosrcbonetransform_t::m_DataMap, pfnProcessFunc ); + } + } + } +} + + +#pragma warning( pop ) // local variable is initialized but not referenced + +} // namespace StudioByteSwap + +// Data descriptions for byte swapping - only needed +// for structures that are written to file for use by the game. +// For any fields that reference other data in the file, use the +// DEFINE_INDEX macro to identify them as such. +BEGIN_BYTESWAP_DATADESC( studiohdr_t ) + DEFINE_FIELD( id, FIELD_INTEGER ), + DEFINE_FIELD( version, FIELD_INTEGER ), + DEFINE_FIELD( checksum, FIELD_INTEGER ), + DEFINE_ARRAY( name, FIELD_CHARACTER, 64 ), + DEFINE_FIELD( length, FIELD_INTEGER ), + DEFINE_FIELD( eyeposition, FIELD_VECTOR ), + DEFINE_FIELD( illumposition, FIELD_VECTOR ), + DEFINE_FIELD( hull_min, FIELD_VECTOR ), + DEFINE_FIELD( hull_max, FIELD_VECTOR ), + DEFINE_FIELD( view_bbmin, FIELD_VECTOR ), + DEFINE_FIELD( view_bbmax, FIELD_VECTOR ), + DEFINE_FIELD( flags, FIELD_INTEGER ), + DEFINE_FIELD( numbones, FIELD_INTEGER ), // bones + DEFINE_INDEX( boneindex, FIELD_INTEGER ), + DEFINE_FIELD( numbonecontrollers, FIELD_INTEGER ), // bone controllers + DEFINE_INDEX( bonecontrollerindex, FIELD_INTEGER ), + DEFINE_FIELD( numhitboxsets, FIELD_INTEGER ), + DEFINE_INDEX( hitboxsetindex, FIELD_INTEGER ), + DEFINE_FIELD( numlocalanim, FIELD_INTEGER ), // animations/poses + DEFINE_INDEX( localanimindex, FIELD_INTEGER ), // animation descriptions + DEFINE_FIELD( numlocalseq, FIELD_INTEGER ), // sequences + DEFINE_INDEX( localseqindex, FIELD_INTEGER ), + DEFINE_FIELD( activitylistversion, FIELD_INTEGER ), // initialization flag - have the sequences been indexed? + DEFINE_FIELD( eventsindexed, FIELD_INTEGER ), + DEFINE_FIELD( numtextures, FIELD_INTEGER ), + DEFINE_INDEX( textureindex, FIELD_INTEGER ), + DEFINE_FIELD( numcdtextures, FIELD_INTEGER ), + DEFINE_INDEX( cdtextureindex, FIELD_INTEGER ), + DEFINE_FIELD( numskinref, FIELD_INTEGER ), + DEFINE_FIELD( numskinfamilies, FIELD_INTEGER ), + DEFINE_INDEX( skinindex, FIELD_INTEGER ), + DEFINE_FIELD( numbodyparts, FIELD_INTEGER ), + DEFINE_INDEX( bodypartindex, FIELD_INTEGER ), + DEFINE_FIELD( numlocalattachments, FIELD_INTEGER ), + DEFINE_INDEX( localattachmentindex, FIELD_INTEGER ), + DEFINE_FIELD( numlocalnodes, FIELD_INTEGER ), + DEFINE_INDEX( localnodeindex, FIELD_INTEGER ), + DEFINE_INDEX( localnodenameindex, FIELD_INTEGER ), + DEFINE_FIELD( numflexdesc, FIELD_INTEGER ), + DEFINE_INDEX( flexdescindex, FIELD_INTEGER ), + DEFINE_FIELD( numflexcontrollers, FIELD_INTEGER ), + DEFINE_INDEX( flexcontrollerindex, FIELD_INTEGER ), + DEFINE_FIELD( numflexrules, FIELD_INTEGER ), + DEFINE_INDEX( flexruleindex, FIELD_INTEGER ), + DEFINE_FIELD( numikchains, FIELD_INTEGER ), + DEFINE_INDEX( ikchainindex, FIELD_INTEGER ), + DEFINE_FIELD( nummouths, FIELD_INTEGER ), + DEFINE_INDEX( mouthindex, FIELD_INTEGER ), + DEFINE_FIELD( numlocalposeparameters, FIELD_INTEGER ), + DEFINE_INDEX( localposeparamindex, FIELD_INTEGER ), + DEFINE_INDEX( surfacepropindex, FIELD_INTEGER ), + DEFINE_INDEX( keyvalueindex, FIELD_INTEGER ), + DEFINE_FIELD( keyvaluesize, FIELD_INTEGER ), + DEFINE_FIELD( numlocalikautoplaylocks, FIELD_INTEGER ), + DEFINE_INDEX( localikautoplaylockindex, FIELD_INTEGER ), + DEFINE_FIELD( mass, FIELD_FLOAT ), + DEFINE_FIELD( contents, FIELD_INTEGER ), + DEFINE_FIELD( numincludemodels, FIELD_INTEGER ), + DEFINE_INDEX( includemodelindex, FIELD_INTEGER ), + DEFINE_FIELD( virtualModel, FIELD_INTEGER ), // void* + DEFINE_INDEX( szanimblocknameindex, FIELD_INTEGER ), + DEFINE_FIELD( numanimblocks, FIELD_INTEGER ), + DEFINE_INDEX( animblockindex, FIELD_INTEGER ), + DEFINE_FIELD( animblockModel, FIELD_INTEGER ), // void* + DEFINE_INDEX( bonetablebynameindex, FIELD_INTEGER ), + DEFINE_FIELD( pVertexBase, FIELD_INTEGER ), // void* + DEFINE_FIELD( pIndexBase, FIELD_INTEGER ), // void* + DEFINE_FIELD( constdirectionallightdot, FIELD_CHARACTER ), // byte + DEFINE_FIELD( rootLOD, FIELD_CHARACTER ), // byte + DEFINE_FIELD( numAllowedRootLODs, FIELD_CHARACTER ), // byte + DEFINE_ARRAY( unused, FIELD_CHARACTER, 1 ), // byte + DEFINE_INDEX( unused4, FIELD_INTEGER ), + DEFINE_FIELD( numflexcontrollerui, FIELD_INTEGER ), + DEFINE_INDEX( flexcontrolleruiindex, FIELD_INTEGER ), + DEFINE_ARRAY( unused3, FIELD_INTEGER, 2 ), + DEFINE_INDEX( studiohdr2index, FIELD_INTEGER ), + DEFINE_ARRAY( unused2, FIELD_INTEGER, 1 ), +END_BYTESWAP_DATADESC() + +// NOTE! Next time we up the .mdl file format, remove studiohdr2_t +// and insert all fields in this structure into studiohdr_t. +BEGIN_BYTESWAP_DATADESC( studiohdr2_t ) + DEFINE_FIELD( numsrcbonetransform, FIELD_INTEGER ), + DEFINE_INDEX( srcbonetransformindex, FIELD_INTEGER ), + DEFINE_FIELD( illumpositionattachmentindex, FIELD_INTEGER ), + DEFINE_FIELD( flMaxEyeDeflection, FIELD_FLOAT ), + DEFINE_INDEX( linearboneindex, FIELD_INTEGER ), + DEFINE_INDEX( sznameindex, FIELD_INTEGER ), + DEFINE_ARRAY( reserved, FIELD_INTEGER, 58 ), +END_BYTESWAP_DATADESC() + +BEGIN_BYTESWAP_DATADESC( mstudiobone_t ) + DEFINE_INDEX( sznameindex, FIELD_INTEGER ), + DEFINE_FIELD( parent, FIELD_INTEGER ), + DEFINE_ARRAY( bonecontroller, FIELD_INTEGER, 6 ), + DEFINE_FIELD( pos, FIELD_VECTOR ), + DEFINE_FIELD( quat, FIELD_QUATERNION ), + DEFINE_ARRAY( rot, FIELD_FLOAT, 3 ), // RadianEuler + DEFINE_FIELD( posscale, FIELD_VECTOR ), + DEFINE_FIELD( rotscale, FIELD_VECTOR ), + DEFINE_ARRAY( poseToBone, FIELD_FLOAT, 12 ), // matrix3x4_t + DEFINE_FIELD( qAlignment, FIELD_QUATERNION ), + DEFINE_FIELD( flags, FIELD_INTEGER ), + DEFINE_FIELD( proctype, FIELD_INTEGER ), + DEFINE_INDEX( procindex, FIELD_INTEGER ), + DEFINE_INDEX( physicsbone, FIELD_INTEGER ), + DEFINE_INDEX( surfacepropidx, FIELD_INTEGER ), + DEFINE_FIELD( contents, FIELD_INTEGER ), + DEFINE_ARRAY( unused, FIELD_INTEGER, 8 ), +END_BYTESWAP_DATADESC() + +BEGIN_BYTESWAP_DATADESC( mstudiolinearbone_t ) + DEFINE_FIELD( numbones, FIELD_INTEGER ), + DEFINE_INDEX( flagsindex, FIELD_INTEGER ), + DEFINE_INDEX( parentindex, FIELD_INTEGER ), + DEFINE_INDEX( posindex, FIELD_INTEGER ), + DEFINE_INDEX( quatindex, FIELD_INTEGER ), + DEFINE_INDEX( rotindex, FIELD_INTEGER ), + DEFINE_INDEX( posetoboneindex, FIELD_INTEGER ), + DEFINE_INDEX( posscaleindex, FIELD_INTEGER ), + DEFINE_INDEX( rotscaleindex, FIELD_INTEGER ), + DEFINE_INDEX( qalignmentindex, FIELD_INTEGER ), + DEFINE_ARRAY( unused, FIELD_INTEGER, 6 ), +END_BYTESWAP_DATADESC() + +BEGIN_BYTESWAP_DATADESC( mstudioaxisinterpbone_t ) + DEFINE_FIELD( control, FIELD_INTEGER ), + DEFINE_FIELD( axis, FIELD_INTEGER ), + DEFINE_ARRAY( pos, FIELD_VECTOR, 6 ), + DEFINE_ARRAY( quat, FIELD_QUATERNION, 6 ), +END_BYTESWAP_DATADESC() + +BEGIN_BYTESWAP_DATADESC( mstudioquatinterpbone_t ) + DEFINE_FIELD( control, FIELD_INTEGER ), + DEFINE_FIELD( numtriggers, FIELD_INTEGER ), + DEFINE_INDEX( triggerindex, FIELD_INTEGER ), +END_BYTESWAP_DATADESC() + +BEGIN_BYTESWAP_DATADESC( mstudiojigglebone_t ) + DEFINE_FIELD( flags, FIELD_INTEGER ), + DEFINE_FIELD( length, FIELD_FLOAT ), + DEFINE_FIELD( tipMass, FIELD_FLOAT ), + DEFINE_FIELD( yawStiffness, FIELD_FLOAT ), + DEFINE_FIELD( yawDamping, FIELD_FLOAT ), + DEFINE_FIELD( pitchStiffness, FIELD_FLOAT ), + DEFINE_FIELD( pitchDamping, FIELD_FLOAT ), + DEFINE_FIELD( alongStiffness, FIELD_FLOAT ), + DEFINE_FIELD( alongDamping, FIELD_FLOAT ), + DEFINE_FIELD( angleLimit, FIELD_FLOAT ), + DEFINE_FIELD( minYaw, FIELD_FLOAT ), + DEFINE_FIELD( maxYaw, FIELD_FLOAT ), + DEFINE_FIELD( yawFriction, FIELD_FLOAT ), + DEFINE_FIELD( yawBounce, FIELD_FLOAT ), + DEFINE_FIELD( minPitch, FIELD_FLOAT ), + DEFINE_FIELD( maxPitch, FIELD_FLOAT ), + DEFINE_FIELD( pitchFriction, FIELD_FLOAT ), + DEFINE_FIELD( pitchBounce, FIELD_FLOAT ), + DEFINE_FIELD( baseMass, FIELD_FLOAT ), + DEFINE_FIELD( baseStiffness, FIELD_FLOAT ), + DEFINE_FIELD( baseDamping, FIELD_FLOAT ), + DEFINE_FIELD( baseMinLeft, FIELD_FLOAT ), + DEFINE_FIELD( baseMaxLeft, FIELD_FLOAT ), + DEFINE_FIELD( baseLeftFriction, FIELD_FLOAT ), + DEFINE_FIELD( baseMinUp, FIELD_FLOAT ), + DEFINE_FIELD( baseMaxUp, FIELD_FLOAT ), + DEFINE_FIELD( baseUpFriction, FIELD_FLOAT ), + DEFINE_FIELD( baseMinForward, FIELD_FLOAT ), + DEFINE_FIELD( baseMaxForward, FIELD_FLOAT ), + DEFINE_FIELD( baseForwardFriction, FIELD_FLOAT ), +END_BYTESWAP_DATADESC() + +BEGIN_BYTESWAP_DATADESC( mstudioaimatbone_t ) + DEFINE_FIELD( parent, FIELD_INTEGER ), + DEFINE_FIELD( aim, FIELD_INTEGER ), + DEFINE_ARRAY( aimvector, FIELD_FLOAT, 3 ), + DEFINE_ARRAY( upvector, FIELD_FLOAT, 3 ), + DEFINE_ARRAY( basepos, FIELD_FLOAT, 3 ), +END_BYTESWAP_DATADESC() + +BEGIN_BYTESWAP_DATADESC( mstudioquatinterpinfo_t ) + DEFINE_FIELD( inv_tolerance, FIELD_FLOAT ), + DEFINE_FIELD( trigger, FIELD_QUATERNION ), + DEFINE_FIELD( pos, FIELD_VECTOR ), + DEFINE_FIELD( quat, FIELD_QUATERNION ), +END_BYTESWAP_DATADESC() + +BEGIN_BYTESWAP_DATADESC( mstudiobonecontroller_t ) + DEFINE_FIELD( bone, FIELD_INTEGER ), + DEFINE_FIELD( type, FIELD_INTEGER ), + DEFINE_FIELD( start, FIELD_FLOAT ), + DEFINE_FIELD( end, FIELD_FLOAT ), + DEFINE_FIELD( rest, FIELD_INTEGER ), + DEFINE_FIELD( inputfield, FIELD_INTEGER ), + DEFINE_ARRAY( unused, FIELD_INTEGER, 8 ), +END_BYTESWAP_DATADESC() + +BEGIN_BYTESWAP_DATADESC( mstudioattachment_t ) + DEFINE_INDEX( sznameindex, FIELD_INTEGER ), + DEFINE_FIELD( flags, FIELD_INTEGER ), + DEFINE_FIELD( localbone, FIELD_INTEGER ), + DEFINE_ARRAY( local, FIELD_FLOAT, 12 ), // matrix3x4_t + DEFINE_ARRAY( unused, FIELD_INTEGER, 8 ), +END_BYTESWAP_DATADESC() + +BEGIN_BYTESWAP_DATADESC( mstudiohitboxset_t ) + DEFINE_INDEX( sznameindex, FIELD_INTEGER ), + DEFINE_FIELD( numhitboxes, FIELD_INTEGER ), + DEFINE_INDEX( hitboxindex, FIELD_INTEGER ), +END_BYTESWAP_DATADESC() + +BEGIN_BYTESWAP_DATADESC( mstudiosrcbonetransform_t ) + DEFINE_INDEX( sznameindex, FIELD_INTEGER ), + DEFINE_ARRAY( pretransform, FIELD_FLOAT, 12 ), // matrix3x4_t + DEFINE_ARRAY( posttransform, FIELD_FLOAT, 12 ), // matrix3x4_t +END_BYTESWAP_DATADESC() + +BEGIN_BYTESWAP_DATADESC( mstudiobbox_t ) + DEFINE_FIELD( bone, FIELD_INTEGER ), + DEFINE_FIELD( group, FIELD_INTEGER ), + DEFINE_FIELD( bbmin, FIELD_VECTOR ), + DEFINE_FIELD( bbmax, FIELD_VECTOR ), + DEFINE_INDEX( szhitboxnameindex, FIELD_INTEGER ), + DEFINE_ARRAY( unused, FIELD_INTEGER, 8 ), +END_BYTESWAP_DATADESC() + +BEGIN_BYTESWAP_DATADESC( mstudioanim_valueptr_t ) + DEFINE_ARRAY( offset, FIELD_SHORT, 3 ), +END_BYTESWAP_DATADESC() + +BEGIN_BYTESWAP_DATADESC( mstudiolocalhierarchy_t ) + DEFINE_FIELD( iBone, FIELD_INTEGER ), + DEFINE_FIELD( iNewParent, FIELD_INTEGER ), + DEFINE_FIELD( start, FIELD_FLOAT ), + DEFINE_FIELD( peak, FIELD_FLOAT ), + DEFINE_FIELD( tail, FIELD_FLOAT ), + DEFINE_FIELD( end, FIELD_FLOAT ), + DEFINE_FIELD( iStart, FIELD_INTEGER ), + DEFINE_INDEX( localanimindex, FIELD_INTEGER ), + DEFINE_ARRAY( unused, FIELD_INTEGER, 4 ), +END_BYTESWAP_DATADESC() + +BEGIN_BYTESWAP_DATADESC( mstudioanimsections_t ) + DEFINE_FIELD( animblock, FIELD_INTEGER ), + DEFINE_INDEX( animindex, FIELD_INTEGER ), +END_BYTESWAP_DATADESC() + +BEGIN_BYTESWAP_DATADESC( mstudioanimdesc_t ) + DEFINE_INDEX( baseptr, FIELD_INTEGER ), + DEFINE_INDEX( sznameindex, FIELD_INTEGER ), + DEFINE_FIELD( fps, FIELD_FLOAT ), + DEFINE_FIELD( flags, FIELD_INTEGER ), + DEFINE_FIELD( numframes, FIELD_INTEGER ), + DEFINE_FIELD( nummovements, FIELD_INTEGER ), + DEFINE_INDEX( movementindex, FIELD_INTEGER ), + DEFINE_ARRAY( unused1, FIELD_INTEGER, 6 ), + DEFINE_FIELD( animblock, FIELD_INTEGER ), + DEFINE_INDEX( animindex, FIELD_INTEGER ), + DEFINE_FIELD( numikrules, FIELD_INTEGER ), + DEFINE_INDEX( ikruleindex, FIELD_INTEGER ), + DEFINE_INDEX( animblockikruleindex, FIELD_INTEGER ), + DEFINE_FIELD( numlocalhierarchy, FIELD_INTEGER ), + DEFINE_INDEX( localhierarchyindex, FIELD_INTEGER ), + DEFINE_INDEX( sectionindex, FIELD_INTEGER ), + DEFINE_FIELD( sectionframes, FIELD_INTEGER ), + DEFINE_FIELD( zeroframespan, FIELD_SHORT ), + DEFINE_FIELD( zeroframecount, FIELD_SHORT ), + DEFINE_INDEX( zeroframeindex, FIELD_INTEGER ), + DEFINE_FIELD( zeroframestalltime, FIELD_FLOAT ), +END_BYTESWAP_DATADESC() + +BEGIN_BYTESWAP_DATADESC( mstudioanim_t ) + DEFINE_FIELD( bone, FIELD_CHARACTER ), + DEFINE_FIELD( flags, FIELD_CHARACTER ), + DEFINE_INDEX( nextoffset, FIELD_SHORT ), +END_BYTESWAP_DATADESC() + +BEGIN_BYTESWAP_DATADESC( mstudioikerror_t ) + DEFINE_FIELD( pos, FIELD_VECTOR ), + DEFINE_FIELD( q, FIELD_QUATERNION ), +END_BYTESWAP_DATADESC() + +BEGIN_BYTESWAP_DATADESC( mstudiocompressedikerror_t ) + DEFINE_ARRAY( scale, FIELD_FLOAT, 6 ), + DEFINE_ARRAY( offset, FIELD_SHORT, 6 ), +END_BYTESWAP_DATADESC() + +BEGIN_BYTESWAP_DATADESC( mstudioikrule_t ) + DEFINE_FIELD( index, FIELD_INTEGER ), + DEFINE_FIELD( type, FIELD_INTEGER ), + DEFINE_FIELD( chain, FIELD_INTEGER ), + DEFINE_FIELD( bone, FIELD_INTEGER ), + DEFINE_FIELD( slot, FIELD_INTEGER ), + DEFINE_FIELD( height, FIELD_FLOAT ), + DEFINE_FIELD( radius, FIELD_FLOAT ), + DEFINE_FIELD( floor, FIELD_FLOAT ), + DEFINE_FIELD( pos, FIELD_VECTOR ), + DEFINE_FIELD( q, FIELD_QUATERNION ), + DEFINE_INDEX( compressedikerrorindex, FIELD_INTEGER ), + DEFINE_FIELD( unused2, FIELD_INTEGER ), + DEFINE_FIELD( iStart, FIELD_INTEGER ), + DEFINE_INDEX( ikerrorindex, FIELD_INTEGER ), + DEFINE_FIELD( start, FIELD_FLOAT ), + DEFINE_FIELD( peak, FIELD_FLOAT ), + DEFINE_FIELD( tail, FIELD_FLOAT ), + DEFINE_FIELD( end, FIELD_FLOAT ), + DEFINE_FIELD( unused3, FIELD_FLOAT ), + DEFINE_FIELD( contact, FIELD_FLOAT ), + DEFINE_FIELD( drop, FIELD_FLOAT ), + DEFINE_FIELD( top, FIELD_FLOAT ), + DEFINE_FIELD( unused6, FIELD_INTEGER ), + DEFINE_FIELD( unused7, FIELD_INTEGER ), + DEFINE_FIELD( unused8, FIELD_INTEGER ), + DEFINE_INDEX( szattachmentindex, FIELD_INTEGER ), + DEFINE_ARRAY( unused, FIELD_INTEGER, 7 ), +END_BYTESWAP_DATADESC() + +BEGIN_BYTESWAP_DATADESC( mstudiomovement_t ) + DEFINE_FIELD( endframe, FIELD_INTEGER ), + DEFINE_FIELD( motionflags, FIELD_INTEGER ), + DEFINE_FIELD( v0, FIELD_FLOAT ), + DEFINE_FIELD( v1, FIELD_FLOAT ), + DEFINE_FIELD( angle, FIELD_FLOAT ), + DEFINE_FIELD( vector, FIELD_VECTOR ), + DEFINE_FIELD( position, FIELD_VECTOR ), +END_BYTESWAP_DATADESC() + +BEGIN_BYTESWAP_DATADESC( mstudioseqdesc_t ) + DEFINE_INDEX( baseptr, FIELD_INTEGER ), + DEFINE_INDEX( szlabelindex, FIELD_INTEGER ), + DEFINE_INDEX( szactivitynameindex, FIELD_INTEGER ), + DEFINE_FIELD( flags, FIELD_INTEGER ), // looping/non-looping flags + DEFINE_FIELD( activity, FIELD_INTEGER ), // initialized at loadtime to game DLL values + DEFINE_FIELD( actweight, FIELD_INTEGER ), + DEFINE_FIELD( numevents, FIELD_INTEGER ), + DEFINE_INDEX( eventindex, FIELD_INTEGER ), + DEFINE_FIELD( bbmin, FIELD_VECTOR ), + DEFINE_FIELD( bbmax, FIELD_VECTOR ), + DEFINE_FIELD( numblends, FIELD_INTEGER ), + DEFINE_INDEX( animindexindex, FIELD_INTEGER ), + DEFINE_INDEX( movementindex, FIELD_INTEGER ), // [blend] float array for blended movement + DEFINE_ARRAY( groupsize, FIELD_INTEGER, 2 ), + DEFINE_ARRAY( paramindex, FIELD_INTEGER, 2 ), // X, Y, Z, XR, YR, ZR + DEFINE_ARRAY( paramstart, FIELD_FLOAT, 2 ), // local (0..1) starting value + DEFINE_ARRAY( paramend, FIELD_FLOAT, 2 ), // local (0..1) ending value + DEFINE_FIELD( paramparent, FIELD_INTEGER ), + DEFINE_FIELD( fadeintime, FIELD_FLOAT ), // ideal cross fate in time (0.2 default) + DEFINE_FIELD( fadeouttime, FIELD_FLOAT ), // ideal cross fade out time (0.2 default) + DEFINE_FIELD( localentrynode, FIELD_INTEGER ), // transition node at entry + DEFINE_FIELD( localexitnode, FIELD_INTEGER ), // transition node at exit + DEFINE_FIELD( nodeflags, FIELD_INTEGER ), // transition rules + DEFINE_FIELD( entryphase, FIELD_FLOAT ), // used to match entry gait + DEFINE_FIELD( exitphase, FIELD_FLOAT ), // used to match exit gait + DEFINE_FIELD( lastframe, FIELD_FLOAT ), // frame that should generation EndOfSequence + DEFINE_FIELD( nextseq, FIELD_INTEGER ), // auto advancing sequences + DEFINE_FIELD( pose, FIELD_INTEGER ), // index of delta animation between end and nextseq + DEFINE_FIELD( numikrules, FIELD_INTEGER ), + DEFINE_FIELD( numautolayers, FIELD_INTEGER ), + DEFINE_INDEX( autolayerindex, FIELD_INTEGER ), + DEFINE_INDEX( weightlistindex, FIELD_INTEGER ), + DEFINE_INDEX( posekeyindex, FIELD_INTEGER ), + DEFINE_FIELD( numiklocks, FIELD_INTEGER ), + DEFINE_INDEX( iklockindex, FIELD_INTEGER ), + DEFINE_INDEX( keyvalueindex, FIELD_INTEGER ), + DEFINE_FIELD( keyvaluesize, FIELD_INTEGER ), + DEFINE_INDEX( cycleposeindex, FIELD_INTEGER ), + DEFINE_ARRAY( unused, FIELD_INTEGER, 7 ), // remove/add as appropriate (grow back to 8 ints on version change!) +END_BYTESWAP_DATADESC() + +BEGIN_BYTESWAP_DATADESC( mstudioevent_t ) + DEFINE_FIELD( cycle, FIELD_FLOAT ), + DEFINE_FIELD( event, FIELD_INTEGER ), + DEFINE_FIELD( type, FIELD_INTEGER ), + DEFINE_ARRAY( options, FIELD_CHARACTER, 64 ), + DEFINE_INDEX( szeventindex, FIELD_INTEGER ), +END_BYTESWAP_DATADESC() + +BEGIN_BYTESWAP_DATADESC( mstudioautolayer_t ) + DEFINE_FIELD( iSequence, FIELD_SHORT ), + DEFINE_FIELD( iPose, FIELD_SHORT ), + DEFINE_FIELD( flags, FIELD_INTEGER ), + DEFINE_FIELD( start, FIELD_FLOAT ), + DEFINE_FIELD( peak, FIELD_FLOAT ), + DEFINE_FIELD( tail, FIELD_FLOAT ), + DEFINE_FIELD( end, FIELD_FLOAT ), +END_BYTESWAP_DATADESC() + +BEGIN_BYTESWAP_DATADESC( mstudioiklock_t ) + DEFINE_FIELD( chain, FIELD_INTEGER ), + DEFINE_FIELD( flPosWeight, FIELD_FLOAT ), + DEFINE_FIELD( flLocalQWeight, FIELD_FLOAT ), + DEFINE_FIELD( flags, FIELD_INTEGER ), + DEFINE_ARRAY( unused, FIELD_INTEGER, 4 ), +END_BYTESWAP_DATADESC() + +BEGIN_BYTESWAP_DATADESC( mstudiobodyparts_t ) + DEFINE_INDEX( sznameindex, FIELD_INTEGER ), + DEFINE_FIELD( nummodels, FIELD_INTEGER ), + DEFINE_FIELD( base, FIELD_INTEGER ), + DEFINE_INDEX( modelindex, FIELD_INTEGER ), +END_BYTESWAP_DATADESC() + +BEGIN_BYTESWAP_DATADESC( mstudiomodel_t ) + DEFINE_ARRAY( name, FIELD_CHARACTER, 64 ), + DEFINE_FIELD( type, FIELD_INTEGER ), + DEFINE_FIELD( boundingradius, FIELD_FLOAT ), + DEFINE_FIELD( nummeshes, FIELD_INTEGER ), + DEFINE_INDEX( meshindex, FIELD_INTEGER ), + DEFINE_FIELD( numvertices, FIELD_INTEGER ), + DEFINE_INDEX( vertexindex, FIELD_INTEGER ), + DEFINE_INDEX( tangentsindex, FIELD_INTEGER ), + DEFINE_FIELD( numattachments, FIELD_INTEGER ), + DEFINE_INDEX( attachmentindex, FIELD_INTEGER ), + DEFINE_FIELD( numeyeballs, FIELD_INTEGER ), + DEFINE_INDEX( eyeballindex, FIELD_INTEGER ), + DEFINE_EMBEDDED( vertexdata ), + DEFINE_ARRAY( unused, FIELD_INTEGER, 8 ), +END_BYTESWAP_DATADESC() + +BEGIN_BYTESWAP_DATADESC( mstudio_modelvertexdata_t ) + DEFINE_FIELD( pVertexData, FIELD_INTEGER ), // void* + DEFINE_FIELD( pTangentData, FIELD_INTEGER ), // void* +END_BYTESWAP_DATADESC() + +BEGIN_BYTESWAP_DATADESC( mstudioflexdesc_t ) + DEFINE_INDEX( szFACSindex, FIELD_INTEGER ), +END_BYTESWAP_DATADESC() + +BEGIN_BYTESWAP_DATADESC( mstudioflexcontroller_t ) + DEFINE_INDEX( sztypeindex, FIELD_INTEGER ), + DEFINE_INDEX( sznameindex, FIELD_INTEGER ), + DEFINE_FIELD( localToGlobal, FIELD_INTEGER ), + DEFINE_FIELD( min, FIELD_FLOAT ), + DEFINE_FIELD( max, FIELD_FLOAT ), +END_BYTESWAP_DATADESC() + +BEGIN_BYTESWAP_DATADESC( mstudioflexcontrollerui_t ) + DEFINE_INDEX( sznameindex, FIELD_INTEGER ), + DEFINE_INDEX( szindex0, FIELD_INTEGER ), + DEFINE_INDEX( szindex1, FIELD_INTEGER ), + DEFINE_INDEX( szindex2, FIELD_INTEGER ), + DEFINE_FIELD( remaptype, FIELD_CHARACTER ), + DEFINE_FIELD( stereo, FIELD_BOOLEAN ), + DEFINE_ARRAY( unused, FIELD_CHARACTER, 2 ), +END_BYTESWAP_DATADESC() + +BEGIN_BYTESWAP_DATADESC( mstudioflexrule_t ) + DEFINE_FIELD( flex, FIELD_INTEGER ), + DEFINE_FIELD( numops, FIELD_INTEGER ), + DEFINE_INDEX( opindex, FIELD_INTEGER ), +END_BYTESWAP_DATADESC() + +BEGIN_BYTESWAP_DATADESC( mstudioflexop_t ) + DEFINE_FIELD( op, FIELD_INTEGER ), + DEFINE_FIELD( d, FIELD_INTEGER ), // int/float union +END_BYTESWAP_DATADESC() + +BEGIN_BYTESWAP_DATADESC( mstudioikchain_t ) + DEFINE_INDEX( sznameindex, FIELD_INTEGER ), + DEFINE_FIELD( linktype, FIELD_INTEGER ), + DEFINE_FIELD( numlinks, FIELD_INTEGER ), + DEFINE_INDEX( linkindex, FIELD_INTEGER ), +END_BYTESWAP_DATADESC() + +BEGIN_BYTESWAP_DATADESC( mstudioiklink_t ) + DEFINE_FIELD( bone, FIELD_INTEGER ), + DEFINE_FIELD( kneeDir, FIELD_VECTOR ), + DEFINE_FIELD( unused0, FIELD_VECTOR ), +END_BYTESWAP_DATADESC() + +BEGIN_BYTESWAP_DATADESC( mstudiomouth_t ) + DEFINE_FIELD( bone, FIELD_INTEGER ), + DEFINE_FIELD( forward, FIELD_VECTOR ), + DEFINE_FIELD( flexdesc, FIELD_INTEGER ), +END_BYTESWAP_DATADESC() + +BEGIN_BYTESWAP_DATADESC( mstudioposeparamdesc_t ) + DEFINE_INDEX( sznameindex, FIELD_INTEGER ), + DEFINE_FIELD( flags, FIELD_INTEGER ), + DEFINE_FIELD( start, FIELD_FLOAT ), + DEFINE_FIELD( end, FIELD_FLOAT ), + DEFINE_FIELD( loop, FIELD_FLOAT ), +END_BYTESWAP_DATADESC() + +BEGIN_BYTESWAP_DATADESC( mstudiomesh_t ) + DEFINE_FIELD( material, FIELD_INTEGER ), + DEFINE_INDEX( modelindex, FIELD_INTEGER ), + DEFINE_FIELD( numvertices, FIELD_INTEGER ), + DEFINE_FIELD( vertexoffset, FIELD_INTEGER ), + DEFINE_FIELD( numflexes, FIELD_INTEGER ), + DEFINE_INDEX( flexindex, FIELD_INTEGER ), + DEFINE_FIELD( materialtype, FIELD_INTEGER ), + DEFINE_FIELD( materialparam, FIELD_INTEGER ), + DEFINE_FIELD( meshid, FIELD_INTEGER ), + DEFINE_FIELD( center, FIELD_VECTOR ), + DEFINE_EMBEDDED( vertexdata ), + DEFINE_ARRAY( unused, FIELD_INTEGER, 8 ), +END_BYTESWAP_DATADESC() + +BEGIN_BYTESWAP_DATADESC( mstudio_meshvertexdata_t ) + DEFINE_FIELD( modelvertexdata, FIELD_INTEGER ), // mstudio_modelvertexdata_t* + DEFINE_ARRAY( numLODVertexes, FIELD_INTEGER, MAX_NUM_LODS ), +END_BYTESWAP_DATADESC() + +BEGIN_BYTESWAP_DATADESC( mstudioeyeball_t ) + DEFINE_INDEX( sznameindex, FIELD_INTEGER ), + DEFINE_FIELD( bone, FIELD_INTEGER ), + DEFINE_FIELD( org, FIELD_VECTOR ), + DEFINE_FIELD( zoffset, FIELD_FLOAT ), + DEFINE_FIELD( radius, FIELD_FLOAT ), + DEFINE_FIELD( up, FIELD_VECTOR ), + DEFINE_FIELD( forward, FIELD_VECTOR ), + DEFINE_FIELD( texture, FIELD_INTEGER ), + DEFINE_FIELD( unused1, FIELD_INTEGER ), + DEFINE_FIELD( iris_scale, FIELD_FLOAT ), + DEFINE_FIELD( unused2, FIELD_INTEGER ), + DEFINE_ARRAY( upperflexdesc, FIELD_INTEGER, 3 ), + DEFINE_ARRAY( lowerflexdesc, FIELD_INTEGER, 3 ), + DEFINE_ARRAY( uppertarget, FIELD_FLOAT, 3 ), + DEFINE_ARRAY( lowertarget, FIELD_FLOAT, 3 ), + DEFINE_FIELD( upperlidflexdesc, FIELD_INTEGER ), + DEFINE_FIELD( lowerlidflexdesc, FIELD_INTEGER ), + DEFINE_ARRAY( unused, FIELD_INTEGER, 4 ), + DEFINE_FIELD( m_bNonFACS, FIELD_BOOLEAN ), + DEFINE_ARRAY( unused3, FIELD_CHARACTER, 3 ), + DEFINE_ARRAY( unused4, FIELD_INTEGER, 7 ), +END_BYTESWAP_DATADESC() + +BEGIN_BYTESWAP_DATADESC( mstudioflex_t ) + DEFINE_FIELD( flexdesc, FIELD_INTEGER ), + DEFINE_FIELD( target0, FIELD_FLOAT ), + DEFINE_FIELD( target1, FIELD_FLOAT ), + DEFINE_FIELD( target2, FIELD_FLOAT ), + DEFINE_FIELD( target3, FIELD_FLOAT ), + DEFINE_FIELD( numverts, FIELD_INTEGER ), + DEFINE_INDEX( vertindex, FIELD_INTEGER ), + DEFINE_FIELD( flexpair, FIELD_INTEGER ), + DEFINE_FIELD( vertanimtype, FIELD_CHARACTER ), + DEFINE_ARRAY( unusedchar, FIELD_CHARACTER, 3 ), + DEFINE_ARRAY( unused, FIELD_INTEGER, 6 ), +END_BYTESWAP_DATADESC() + +BEGIN_BYTESWAP_DATADESC( mstudiovertanim_t ) + DEFINE_FIELD( index, FIELD_SHORT ), + DEFINE_FIELD( speed, FIELD_CHARACTER ), + DEFINE_FIELD( side, FIELD_CHARACTER ), + DEFINE_ARRAY( delta, FIELD_SHORT, 3 ), // short[3]/float16[3]union + DEFINE_ARRAY( ndelta, FIELD_SHORT, 3 ), // short[3]/float16[3] union +END_BYTESWAP_DATADESC() + +BEGIN_BYTESWAP_DATADESC( mstudiomodelgroup_t ) + DEFINE_INDEX( szlabelindex, FIELD_INTEGER ), + DEFINE_INDEX( sznameindex, FIELD_INTEGER ), +END_BYTESWAP_DATADESC() + +BEGIN_BYTESWAP_DATADESC( mstudioanimblock_t ) + DEFINE_INDEX( datastart, FIELD_INTEGER ), + DEFINE_INDEX( dataend, FIELD_INTEGER ), +END_BYTESWAP_DATADESC() + +BEGIN_BYTESWAP_DATADESC( mstudiotexture_t ) + DEFINE_INDEX( sznameindex, FIELD_INTEGER ), + DEFINE_FIELD( flags, FIELD_INTEGER ), + DEFINE_FIELD( used, FIELD_INTEGER ), + DEFINE_FIELD( unused1, FIELD_INTEGER ), + DEFINE_FIELD( material, FIELD_INTEGER ), // IMaterial* + DEFINE_FIELD( clientmaterial, FIELD_INTEGER ), // void* + DEFINE_ARRAY( unused, FIELD_INTEGER, 10 ), +END_BYTESWAP_DATADESC() + +BEGIN_BYTESWAP_DATADESC( vertexFileHeader_t ) + DEFINE_FIELD( id, FIELD_INTEGER ), + DEFINE_FIELD( version, FIELD_INTEGER ), + DEFINE_FIELD( checksum, FIELD_INTEGER ), + DEFINE_FIELD( numLODs, FIELD_INTEGER ), + DEFINE_ARRAY( numLODVertexes, FIELD_INTEGER, MAX_NUM_LODS ), + DEFINE_FIELD( numFixups, FIELD_INTEGER ), + DEFINE_FIELD( fixupTableStart, FIELD_INTEGER ), + DEFINE_FIELD( vertexDataStart, FIELD_INTEGER ), + DEFINE_FIELD( tangentDataStart, FIELD_INTEGER ), +END_BYTESWAP_DATADESC() + +BEGIN_BYTESWAP_DATADESC( vertexFileFixup_t ) + DEFINE_FIELD( lod, FIELD_INTEGER ), + DEFINE_FIELD( sourceVertexID, FIELD_INTEGER ), + DEFINE_FIELD( numVertexes, FIELD_INTEGER ), +END_BYTESWAP_DATADESC() + +BEGIN_BYTESWAP_DATADESC( mstudioboneweight_t ) + DEFINE_ARRAY( weight, FIELD_FLOAT, MAX_NUM_BONES_PER_VERT ), + DEFINE_ARRAY( bone, FIELD_CHARACTER, MAX_NUM_BONES_PER_VERT ), + DEFINE_FIELD( numbones, FIELD_CHARACTER ), +END_BYTESWAP_DATADESC() + +BEGIN_BYTESWAP_DATADESC( mstudiovertex_t ) + DEFINE_EMBEDDED( m_BoneWeights ), + DEFINE_FIELD( m_vecPosition, FIELD_VECTOR ), + DEFINE_FIELD( m_vecNormal, FIELD_VECTOR ), + DEFINE_ARRAY( m_vecTexCoord, FIELD_FLOAT, 2 ), +END_BYTESWAP_DATADESC() + +// Data descriptions from OptimizedModel.h +namespace OptimizedModel +{ + +BEGIN_BYTESWAP_DATADESC( BoneStateChangeHeader_t ) + DEFINE_FIELD( hardwareID, FIELD_INTEGER ), + DEFINE_FIELD( newBoneID, FIELD_INTEGER ), +END_BYTESWAP_DATADESC() + +BEGIN_BYTESWAP_DATADESC( Vertex_t ) + DEFINE_ARRAY( boneWeightIndex, FIELD_CHARACTER, MAX_NUM_BONES_PER_VERT ), + DEFINE_FIELD( numBones, FIELD_CHARACTER ), + DEFINE_FIELD( origMeshVertID, FIELD_SHORT ), + DEFINE_ARRAY( boneID, FIELD_CHARACTER, MAX_NUM_BONES_PER_VERT ), +END_BYTESWAP_DATADESC() + +BEGIN_BYTESWAP_DATADESC( StripHeader_t ) + DEFINE_FIELD( numIndices, FIELD_INTEGER ), + DEFINE_FIELD( indexOffset, FIELD_INTEGER ), + DEFINE_FIELD( numVerts, FIELD_INTEGER ), + DEFINE_FIELD( vertOffset, FIELD_INTEGER ), + DEFINE_FIELD( numBones, FIELD_SHORT ), + DEFINE_FIELD( flags, FIELD_CHARACTER ), + DEFINE_FIELD( numBoneStateChanges, FIELD_INTEGER ), + DEFINE_FIELD( boneStateChangeOffset, FIELD_INTEGER ), +END_BYTESWAP_DATADESC() + +BEGIN_BYTESWAP_DATADESC( StripGroupHeader_t ) + DEFINE_FIELD( numVerts, FIELD_INTEGER ), + DEFINE_FIELD( vertOffset, FIELD_INTEGER ), + DEFINE_FIELD( numIndices, FIELD_INTEGER ), + DEFINE_FIELD( indexOffset, FIELD_INTEGER ), + DEFINE_FIELD( numStrips, FIELD_INTEGER ), + DEFINE_FIELD( stripOffset, FIELD_INTEGER ), + DEFINE_FIELD( flags, FIELD_CHARACTER ), +END_BYTESWAP_DATADESC() + +BEGIN_BYTESWAP_DATADESC( MeshHeader_t ) + DEFINE_FIELD( numStripGroups, FIELD_INTEGER ), + DEFINE_FIELD( stripGroupHeaderOffset, FIELD_INTEGER ), + DEFINE_FIELD( flags, FIELD_CHARACTER ), +END_BYTESWAP_DATADESC() + +BEGIN_BYTESWAP_DATADESC( ModelLODHeader_t ) + DEFINE_FIELD( numMeshes, FIELD_INTEGER ), + DEFINE_FIELD( meshOffset, FIELD_INTEGER ), + DEFINE_FIELD( switchPoint, FIELD_FLOAT ), +END_BYTESWAP_DATADESC() + +BEGIN_BYTESWAP_DATADESC( ModelHeader_t ) + DEFINE_FIELD( numLODs, FIELD_INTEGER ), + DEFINE_FIELD( lodOffset, FIELD_INTEGER ), +END_BYTESWAP_DATADESC() + +BEGIN_BYTESWAP_DATADESC( BodyPartHeader_t ) + DEFINE_FIELD( numModels, FIELD_INTEGER ), + DEFINE_FIELD( modelOffset, FIELD_INTEGER ), +END_BYTESWAP_DATADESC() + +BEGIN_BYTESWAP_DATADESC( MaterialReplacementHeader_t ) + DEFINE_FIELD( materialID, FIELD_SHORT ), + DEFINE_FIELD( replacementMaterialNameOffset, FIELD_INTEGER ), +END_BYTESWAP_DATADESC() + +BEGIN_BYTESWAP_DATADESC( MaterialReplacementListHeader_t ) + DEFINE_FIELD( numReplacements, FIELD_INTEGER ), + DEFINE_FIELD( replacementOffset, FIELD_INTEGER ), +END_BYTESWAP_DATADESC() + +BEGIN_BYTESWAP_DATADESC( FileHeader_t ) + DEFINE_FIELD( version, FIELD_INTEGER ), + DEFINE_FIELD( vertCacheSize, FIELD_INTEGER ), + DEFINE_FIELD( maxBonesPerStrip, FIELD_SHORT ), + DEFINE_FIELD( maxBonesPerTri, FIELD_SHORT ), + DEFINE_FIELD( maxBonesPerVert, FIELD_INTEGER ), + DEFINE_FIELD( checkSum, FIELD_INTEGER ), + DEFINE_FIELD( numLODs, FIELD_INTEGER ), + DEFINE_FIELD( materialReplacementListOffset, FIELD_INTEGER ), + DEFINE_FIELD( numBodyParts, FIELD_INTEGER ), + DEFINE_FIELD( bodyPartOffset, FIELD_INTEGER ), +END_BYTESWAP_DATADESC() + +} // namespace OptimizedModel + +// Data descriptions from phyfile.h +BEGIN_BYTESWAP_DATADESC( phyheader_t ) + DEFINE_FIELD( size, FIELD_INTEGER ), + DEFINE_FIELD( id, FIELD_INTEGER ), + DEFINE_FIELD( solidCount, FIELD_INTEGER ), + DEFINE_FIELD( checkSum, FIELD_INTEGER ), +END_BYTESWAP_DATADESC() diff --git a/sp/src/common/studiobyteswap.h b/sp/src/common/studiobyteswap.h index 20e8d47b..3bec9eaf 100644 --- a/sp/src/common/studiobyteswap.h +++ b/sp/src/common/studiobyteswap.h @@ -1,38 +1,38 @@ -//========= Copyright Valve Corporation, All rights reserved. ============// -// -// Purpose: StudioMDL byteswapping functions. -// -// $NoKeywords: $ -//============================================================================= -#ifndef STUDIOBYTESWAP_H -#define STUDIOBYTESWAP_H - -#if defined(_WIN32) -#pragma once -#endif - -#include "byteswap.h" -struct studiohdr_t; -class IPhysicsCollision; - -namespace StudioByteSwap -{ -typedef bool (*CompressFunc_t)( const void *pInput, int inputSize, void **pOutput, int *pOutputSize ); - -//void SetTargetBigEndian( bool bigEndian ); -void ActivateByteSwapping( bool bActivate ); -void SourceIsNative( bool bActivate ); -void SetVerbose( bool bVerbose ); -void SetCollisionInterface( IPhysicsCollision *pPhysicsCollision ); - -int ByteswapStudioFile( const char *pFilename, void *pOutBase, const void *pFileBase, int fileSize, studiohdr_t *pHdr, CompressFunc_t pCompressFunc = NULL ); -int ByteswapPHY( void *pOutBase, const void *pFileBase, int fileSize ); -int ByteswapANI( studiohdr_t* pHdr, void *pOutBase, const void *pFileBase, int filesize ); -int ByteswapVVD( void *pOutBase, const void *pFileBase, int fileSize ); -int ByteswapVTX( void *pOutBase, const void *pFileBase, int fileSize ); -int ByteswapMDL( void *pOutBase, const void *pFileBase, int fileSize ); - -#define BYTESWAP_ALIGNMENT_PADDING 4096 -} - +//========= Copyright Valve Corporation, All rights reserved. ============// +// +// Purpose: StudioMDL byteswapping functions. +// +// $NoKeywords: $ +//============================================================================= +#ifndef STUDIOBYTESWAP_H +#define STUDIOBYTESWAP_H + +#if defined(_WIN32) +#pragma once +#endif + +#include "byteswap.h" +struct studiohdr_t; +class IPhysicsCollision; + +namespace StudioByteSwap +{ +typedef bool (*CompressFunc_t)( const void *pInput, int inputSize, void **pOutput, int *pOutputSize ); + +//void SetTargetBigEndian( bool bigEndian ); +void ActivateByteSwapping( bool bActivate ); +void SourceIsNative( bool bActivate ); +void SetVerbose( bool bVerbose ); +void SetCollisionInterface( IPhysicsCollision *pPhysicsCollision ); + +int ByteswapStudioFile( const char *pFilename, void *pOutBase, const void *pFileBase, int fileSize, studiohdr_t *pHdr, CompressFunc_t pCompressFunc = NULL ); +int ByteswapPHY( void *pOutBase, const void *pFileBase, int fileSize ); +int ByteswapANI( studiohdr_t* pHdr, void *pOutBase, const void *pFileBase, int filesize ); +int ByteswapVVD( void *pOutBase, const void *pFileBase, int fileSize ); +int ByteswapVTX( void *pOutBase, const void *pFileBase, int fileSize ); +int ByteswapMDL( void *pOutBase, const void *pFileBase, int fileSize ); + +#define BYTESWAP_ALIGNMENT_PADDING 4096 +} + #endif // STUDIOBYTESWAP_H \ No newline at end of file diff --git a/sp/src/common/userid.h b/sp/src/common/userid.h index 48968a44..7882bc0b 100644 --- a/sp/src/common/userid.h +++ b/sp/src/common/userid.h @@ -1,35 +1,35 @@ -//========= Copyright Valve Corporation, All rights reserved. ============// -// -// Purpose: -// -// $NoKeywords: $ -//=============================================================================// - -#ifndef USERID_H -#define USERID_H -#ifdef _WIN32 -#pragma once -#endif - -#if !defined( INCLUDED_STEAM_STEAMUSERIDTYPES_H ) - #include "SteamCommon.h" -#endif - -#define IDTYPE_WON 0 -#define IDTYPE_STEAM 1 -#define IDTYPE_VALVE 2 -#define IDTYPE_HLTV 3 -#define IDTYPE_REPLAY 4 -typedef struct USERID_s -{ - int idtype; - - union - { - TSteamGlobalUserID steamid; - } uid; - -// unsigned int clientip; -} USERID_t; - -#endif // USERID_H +//========= Copyright Valve Corporation, All rights reserved. ============// +// +// Purpose: +// +// $NoKeywords: $ +//=============================================================================// + +#ifndef USERID_H +#define USERID_H +#ifdef _WIN32 +#pragma once +#endif + +#if !defined( INCLUDED_STEAM_STEAMUSERIDTYPES_H ) + #include "SteamCommon.h" +#endif + +#define IDTYPE_WON 0 +#define IDTYPE_STEAM 1 +#define IDTYPE_VALVE 2 +#define IDTYPE_HLTV 3 +#define IDTYPE_REPLAY 4 +typedef struct USERID_s +{ + int idtype; + + union + { + TSteamGlobalUserID steamid; + } uid; + +// unsigned int clientip; +} USERID_t; + +#endif // USERID_H diff --git a/sp/src/common/xbox/xboxstubs.h b/sp/src/common/xbox/xboxstubs.h index 0e375fb9..fa3448f5 100644 --- a/sp/src/common/xbox/xboxstubs.h +++ b/sp/src/common/xbox/xboxstubs.h @@ -1,237 +1,237 @@ -//========= Copyright Valve Corporation, All rights reserved. ============// -// -// Purpose: Win32 replacements for XBox. -// -//============================================================================= - -#if !defined( XBOXSTUBS_H ) && !defined( _X360 ) -#define XBOXSTUBS_H - -#ifdef _WIN32 -#pragma once -#endif - -#include "tier0/platform.h" - -// Content creation/open flags -#define XCONTENTFLAG_NONE 0x00 -#define XCONTENTFLAG_CREATENEW 0x00 -#define XCONTENTFLAG_CREATEALWAYS 0x00 -#define XCONTENTFLAG_OPENEXISTING 0x00 -#define XCONTENTFLAG_OPENALWAYS 0x00 -#define XCONTENTFLAG_TRUNCATEEXISTING 0x00 - -// Content attributes -#define XCONTENTFLAG_NOPROFILE_TRANSFER 0x00 -#define XCONTENTFLAG_NODEVICE_TRANSFER 0x00 -#define XCONTENTFLAG_STRONG_SIGNED 0x00 -#define XCONTENTFLAG_ALLOWPROFILE_TRANSFER 0x00 -#define XCONTENTFLAG_MOVEONLY_TRANSFER 0x00 - -// Console device ports -#define XDEVICE_PORT0 0 -#define XDEVICE_PORT1 1 -#define XDEVICE_PORT2 2 -#define XDEVICE_PORT3 3 -#define XUSER_MAX_COUNT 4 -#define XUSER_INDEX_NONE 0x000000FE - -#define XBX_CLR_DEFAULT 0xFF000000 -#define XBX_CLR_WARNING 0x0000FFFF -#define XBX_CLR_ERROR 0x000000FF - -#define XBOX_MINBORDERSAFE 0 -#define XBOX_MAXBORDERSAFE 0 - -typedef enum -{ - XK_NULL, - XK_BUTTON_UP, - XK_BUTTON_DOWN, - XK_BUTTON_LEFT, - XK_BUTTON_RIGHT, - XK_BUTTON_START, - XK_BUTTON_BACK, - XK_BUTTON_STICK1, - XK_BUTTON_STICK2, - XK_BUTTON_A, - XK_BUTTON_B, - XK_BUTTON_X, - XK_BUTTON_Y, - XK_BUTTON_LEFT_SHOULDER, - XK_BUTTON_RIGHT_SHOULDER, - XK_BUTTON_LTRIGGER, - XK_BUTTON_RTRIGGER, - XK_STICK1_UP, - XK_STICK1_DOWN, - XK_STICK1_LEFT, - XK_STICK1_RIGHT, - XK_STICK2_UP, - XK_STICK2_DOWN, - XK_STICK2_LEFT, - XK_STICK2_RIGHT, - XK_MAX_KEYS, -} xKey_t; - -//typedef enum -//{ -// XVRB_NONE, // off -// XVRB_ERROR, // fatal error -// XVRB_ALWAYS, // no matter what -// XVRB_WARNING, // non-fatal warnings -// XVRB_STATUS, // status reports -// XVRB_ALL, -//} xverbose_e; - -typedef unsigned short WORD; -#ifndef POSIX -typedef unsigned long DWORD; -typedef void* HANDLE; -typedef unsigned __int64 ULONGLONG; -#endif - -#ifdef POSIX -typedef DWORD COLORREF; -#endif - -#ifndef INVALID_HANDLE_VALUE -#define INVALID_HANDLE_VALUE ((HANDLE)-1) -#endif - -// typedef struct { -// IN_ADDR ina; // IP address (zero if not static/DHCP) -// IN_ADDR inaOnline; // Online IP address (zero if not online) -// WORD wPortOnline; // Online port -// BYTE abEnet[6]; // Ethernet MAC address -// BYTE abOnline[20]; // Online identification -// } XNADDR; - -typedef int XNADDR; -typedef uint64 XUID; - -typedef struct { - BYTE ab[8]; // xbox to xbox key identifier -} XNKID; - -typedef struct { - BYTE ab[16]; // xbox to xbox key exchange key -} XNKEY; - -typedef struct _XSESSION_INFO -{ - XNKID sessionID; // 8 bytes - XNADDR hostAddress; // 36 bytes - XNKEY keyExchangeKey; // 16 bytes -} XSESSION_INFO, *PXSESSION_INFO; - -typedef struct _XUSER_DATA -{ - BYTE type; - - union - { - int nData; // XUSER_DATA_TYPE_INT32 - int64 i64Data; // XUSER_DATA_TYPE_INT64 - double dblData; // XUSER_DATA_TYPE_DOUBLE - struct // XUSER_DATA_TYPE_UNICODE - { - uint cbData; // Includes null-terminator - char * pwszData; - } string; - float fData; // XUSER_DATA_TYPE_FLOAT - struct // XUSER_DATA_TYPE_BINARY - { - uint cbData; - char * pbData; - } binary; - }; -} XUSER_DATA, *PXUSER_DATA; - -typedef struct _XUSER_PROPERTY -{ - DWORD dwPropertyId; - XUSER_DATA value; -} XUSER_PROPERTY, *PXUSER_PROPERTY; - -typedef struct _XUSER_CONTEXT -{ - DWORD dwContextId; - DWORD dwValue; -} XUSER_CONTEXT, *PXUSER_CONTEXT; - -typedef struct _XSESSION_SEARCHRESULT -{ - XSESSION_INFO info; - DWORD dwOpenPublicSlots; - DWORD dwOpenPrivateSlots; - DWORD dwFilledPublicSlots; - DWORD dwFilledPrivateSlots; - DWORD cProperties; - DWORD cContexts; - PXUSER_PROPERTY pProperties; - PXUSER_CONTEXT pContexts; -} XSESSION_SEARCHRESULT, *PXSESSION_SEARCHRESULT; - -typedef struct _XSESSION_SEARCHRESULT_HEADER -{ - DWORD dwSearchResults; - XSESSION_SEARCHRESULT *pResults; -} XSESSION_SEARCHRESULT_HEADER, *PXSESSION_SEARCHRESULT_HEADER; - -typedef struct _XSESSION_REGISTRANT -{ - uint64 qwMachineID; - DWORD bTrustworthiness; - DWORD bNumUsers; - XUID *rgUsers; - -} XSESSION_REGISTRANT; - -typedef struct _XSESSION_REGISTRATION_RESULTS -{ - DWORD wNumRegistrants; - XSESSION_REGISTRANT *rgRegistrants; -} XSESSION_REGISTRATION_RESULTS, *PXSESSION_REGISTRATION_RESULTS; - -typedef struct { - BYTE bFlags; - BYTE bReserved; - WORD cProbesXmit; - WORD cProbesRecv; - WORD cbData; - BYTE * pbData; - WORD wRttMinInMsecs; - WORD wRttMedInMsecs; - DWORD dwUpBitsPerSec; - DWORD dwDnBitsPerSec; -} XNQOSINFO; - -typedef struct { - uint cxnqos; - uint cxnqosPending; - XNQOSINFO axnqosinfo[1]; -} XNQOS; - -#define XSESSION_CREATE_HOST 0 -#define XUSER_DATA_TYPE_INT32 0 -#define XSESSION_CREATE_USES_ARBITRATION 0 -#define XNET_QOS_LISTEN_ENABLE 0 -#define XNET_QOS_LISTEN_DISABLE 0 -#define XNET_QOS_LISTEN_SET_DATA 0 - -FORCEINLINE void XBX_ProcessEvents() {} -FORCEINLINE unsigned int XBX_GetSystemTime() { return 0; } -FORCEINLINE int XBX_GetPrimaryUserId() { return 0; } -FORCEINLINE void XBX_SetPrimaryUserId( DWORD idx ) {} -FORCEINLINE int XBX_GetStorageDeviceId() { return 0; } -FORCEINLINE void XBX_SetStorageDeviceId( DWORD idx ) {} -FORCEINLINE const char *XBX_GetLanguageString() { return ""; } -FORCEINLINE bool XBX_IsLocalized() { return false; } - -#define XCONTENT_MAX_DISPLAYNAME_LENGTH 128 -#define XCONTENT_MAX_FILENAME_LENGTH 42 - -#define XBX_INVALID_STORAGE_ID ((DWORD) -1) -#define XBX_STORAGE_DECLINED ((DWORD) -2) - -#endif // XBOXSTUBS_H +//========= Copyright Valve Corporation, All rights reserved. ============// +// +// Purpose: Win32 replacements for XBox. +// +//============================================================================= + +#if !defined( XBOXSTUBS_H ) && !defined( _X360 ) +#define XBOXSTUBS_H + +#ifdef _WIN32 +#pragma once +#endif + +#include "tier0/platform.h" + +// Content creation/open flags +#define XCONTENTFLAG_NONE 0x00 +#define XCONTENTFLAG_CREATENEW 0x00 +#define XCONTENTFLAG_CREATEALWAYS 0x00 +#define XCONTENTFLAG_OPENEXISTING 0x00 +#define XCONTENTFLAG_OPENALWAYS 0x00 +#define XCONTENTFLAG_TRUNCATEEXISTING 0x00 + +// Content attributes +#define XCONTENTFLAG_NOPROFILE_TRANSFER 0x00 +#define XCONTENTFLAG_NODEVICE_TRANSFER 0x00 +#define XCONTENTFLAG_STRONG_SIGNED 0x00 +#define XCONTENTFLAG_ALLOWPROFILE_TRANSFER 0x00 +#define XCONTENTFLAG_MOVEONLY_TRANSFER 0x00 + +// Console device ports +#define XDEVICE_PORT0 0 +#define XDEVICE_PORT1 1 +#define XDEVICE_PORT2 2 +#define XDEVICE_PORT3 3 +#define XUSER_MAX_COUNT 4 +#define XUSER_INDEX_NONE 0x000000FE + +#define XBX_CLR_DEFAULT 0xFF000000 +#define XBX_CLR_WARNING 0x0000FFFF +#define XBX_CLR_ERROR 0x000000FF + +#define XBOX_MINBORDERSAFE 0 +#define XBOX_MAXBORDERSAFE 0 + +typedef enum +{ + XK_NULL, + XK_BUTTON_UP, + XK_BUTTON_DOWN, + XK_BUTTON_LEFT, + XK_BUTTON_RIGHT, + XK_BUTTON_START, + XK_BUTTON_BACK, + XK_BUTTON_STICK1, + XK_BUTTON_STICK2, + XK_BUTTON_A, + XK_BUTTON_B, + XK_BUTTON_X, + XK_BUTTON_Y, + XK_BUTTON_LEFT_SHOULDER, + XK_BUTTON_RIGHT_SHOULDER, + XK_BUTTON_LTRIGGER, + XK_BUTTON_RTRIGGER, + XK_STICK1_UP, + XK_STICK1_DOWN, + XK_STICK1_LEFT, + XK_STICK1_RIGHT, + XK_STICK2_UP, + XK_STICK2_DOWN, + XK_STICK2_LEFT, + XK_STICK2_RIGHT, + XK_MAX_KEYS, +} xKey_t; + +//typedef enum +//{ +// XVRB_NONE, // off +// XVRB_ERROR, // fatal error +// XVRB_ALWAYS, // no matter what +// XVRB_WARNING, // non-fatal warnings +// XVRB_STATUS, // status reports +// XVRB_ALL, +//} xverbose_e; + +typedef unsigned short WORD; +#ifndef POSIX +typedef unsigned long DWORD; +typedef void* HANDLE; +typedef unsigned __int64 ULONGLONG; +#endif + +#ifdef POSIX +typedef DWORD COLORREF; +#endif + +#ifndef INVALID_HANDLE_VALUE +#define INVALID_HANDLE_VALUE ((HANDLE)-1) +#endif + +// typedef struct { +// IN_ADDR ina; // IP address (zero if not static/DHCP) +// IN_ADDR inaOnline; // Online IP address (zero if not online) +// WORD wPortOnline; // Online port +// BYTE abEnet[6]; // Ethernet MAC address +// BYTE abOnline[20]; // Online identification +// } XNADDR; + +typedef int XNADDR; +typedef uint64 XUID; + +typedef struct { + BYTE ab[8]; // xbox to xbox key identifier +} XNKID; + +typedef struct { + BYTE ab[16]; // xbox to xbox key exchange key +} XNKEY; + +typedef struct _XSESSION_INFO +{ + XNKID sessionID; // 8 bytes + XNADDR hostAddress; // 36 bytes + XNKEY keyExchangeKey; // 16 bytes +} XSESSION_INFO, *PXSESSION_INFO; + +typedef struct _XUSER_DATA +{ + BYTE type; + + union + { + int nData; // XUSER_DATA_TYPE_INT32 + int64 i64Data; // XUSER_DATA_TYPE_INT64 + double dblData; // XUSER_DATA_TYPE_DOUBLE + struct // XUSER_DATA_TYPE_UNICODE + { + uint cbData; // Includes null-terminator + char * pwszData; + } string; + float fData; // XUSER_DATA_TYPE_FLOAT + struct // XUSER_DATA_TYPE_BINARY + { + uint cbData; + char * pbData; + } binary; + }; +} XUSER_DATA, *PXUSER_DATA; + +typedef struct _XUSER_PROPERTY +{ + DWORD dwPropertyId; + XUSER_DATA value; +} XUSER_PROPERTY, *PXUSER_PROPERTY; + +typedef struct _XUSER_CONTEXT +{ + DWORD dwContextId; + DWORD dwValue; +} XUSER_CONTEXT, *PXUSER_CONTEXT; + +typedef struct _XSESSION_SEARCHRESULT +{ + XSESSION_INFO info; + DWORD dwOpenPublicSlots; + DWORD dwOpenPrivateSlots; + DWORD dwFilledPublicSlots; + DWORD dwFilledPrivateSlots; + DWORD cProperties; + DWORD cContexts; + PXUSER_PROPERTY pProperties; + PXUSER_CONTEXT pContexts; +} XSESSION_SEARCHRESULT, *PXSESSION_SEARCHRESULT; + +typedef struct _XSESSION_SEARCHRESULT_HEADER +{ + DWORD dwSearchResults; + XSESSION_SEARCHRESULT *pResults; +} XSESSION_SEARCHRESULT_HEADER, *PXSESSION_SEARCHRESULT_HEADER; + +typedef struct _XSESSION_REGISTRANT +{ + uint64 qwMachineID; + DWORD bTrustworthiness; + DWORD bNumUsers; + XUID *rgUsers; + +} XSESSION_REGISTRANT; + +typedef struct _XSESSION_REGISTRATION_RESULTS +{ + DWORD wNumRegistrants; + XSESSION_REGISTRANT *rgRegistrants; +} XSESSION_REGISTRATION_RESULTS, *PXSESSION_REGISTRATION_RESULTS; + +typedef struct { + BYTE bFlags; + BYTE bReserved; + WORD cProbesXmit; + WORD cProbesRecv; + WORD cbData; + BYTE * pbData; + WORD wRttMinInMsecs; + WORD wRttMedInMsecs; + DWORD dwUpBitsPerSec; + DWORD dwDnBitsPerSec; +} XNQOSINFO; + +typedef struct { + uint cxnqos; + uint cxnqosPending; + XNQOSINFO axnqosinfo[1]; +} XNQOS; + +#define XSESSION_CREATE_HOST 0 +#define XUSER_DATA_TYPE_INT32 0 +#define XSESSION_CREATE_USES_ARBITRATION 0 +#define XNET_QOS_LISTEN_ENABLE 0 +#define XNET_QOS_LISTEN_DISABLE 0 +#define XNET_QOS_LISTEN_SET_DATA 0 + +FORCEINLINE void XBX_ProcessEvents() {} +FORCEINLINE unsigned int XBX_GetSystemTime() { return 0; } +FORCEINLINE int XBX_GetPrimaryUserId() { return 0; } +FORCEINLINE void XBX_SetPrimaryUserId( DWORD idx ) {} +FORCEINLINE int XBX_GetStorageDeviceId() { return 0; } +FORCEINLINE void XBX_SetStorageDeviceId( DWORD idx ) {} +FORCEINLINE const char *XBX_GetLanguageString() { return ""; } +FORCEINLINE bool XBX_IsLocalized() { return false; } + +#define XCONTENT_MAX_DISPLAYNAME_LENGTH 128 +#define XCONTENT_MAX_FILENAME_LENGTH 42 + +#define XBX_INVALID_STORAGE_ID ((DWORD) -1) +#define XBX_STORAGE_DECLINED ((DWORD) -2) + +#endif // XBOXSTUBS_H -- cgit v1.2.3