From f56bb35301836e56582a575a75864392a0177875 Mon Sep 17 00:00:00 2001 From: =?UTF-8?q?J=C3=B8rgen=20P=2E=20Tjern=C3=B8?= Date: Mon, 2 Dec 2013 19:31:46 -0800 Subject: Fix line endings. WHAMMY. --- mp/src/vpc_scripts/source_video_base.vpc | 100 +++++++++++++++---------------- 1 file changed, 50 insertions(+), 50 deletions(-) (limited to 'mp/src/vpc_scripts/source_video_base.vpc') diff --git a/mp/src/vpc_scripts/source_video_base.vpc b/mp/src/vpc_scripts/source_video_base.vpc index 4ccafb63..9ba5be6a 100644 --- a/mp/src/vpc_scripts/source_video_base.vpc +++ b/mp/src/vpc_scripts/source_video_base.vpc @@ -1,50 +1,50 @@ -//----------------------------------------------------------------------------- -// AVI_BASE.VPC -// -// Controls selection (and compilation) of various video subsystems -// -// Defines to add or remove to the preprocessor definitions: -// -// AVI_VIDEO - controls availability of IAvi interface, playing of AVI Video files in Engine -// BINK_VIDEO - controls availability of IBik interface -// QUICKTIME_VIDEO - controls availability of IQuickTime interface -// WMV_VIDEO - controls availability of playing WMV MPEG video files in Engine -// -// FORCE_QUICKTIME - causes engine to force change ".bik" ".wmv" ".avi" extensions to ".mov" and -// look for Quicktime playback *IF* the same file exists in .mov form -// -//----------------------------------------------------------------------------- - - -// We use Quicktime exclusively (and only quicktime) on the Mac -// -// We have two configurations for Win32. -// -// 1) Comment out the following $macro line out to enable BINK (and AVI and WMV) playback of videos -// 2) Uncomment the following $macro line out to enable Quicktime (and AVI and WMV) playback of videos and -// - the Quicktime file override ( the Quicktime .mov is played if present even if a .bnk, .avi or .wmv file was specified ) - -// $macro QUICKTIME_WIN32 1 - -$Macro GL "1" [!$DEDICATED && !$WIN32 && !$WIN64] -// If we're using OpenGL, we're implicitly using SDL. -$Macro SDL "1" [$GL && !$DEDICATED] - -$Configuration -{ - $Compiler - { - $PreprocessorDefinitions "$BASE;QUICKTIME_VIDEO;FORCE_QUICKTIME" [$OSXALL] - - // Windows PC, without Quicktime, and with Quicktime - - $PreprocessorDefinitions "$BASE;BINK_VIDEO;AVI_VIDEO;WMV_VIDEO" [$WIN32&&!$QUICKTIME_WIN32] - $PreprocessorDefinitions "$BASE;AVI_VIDEO;WMV_VIDEO;QUICKTIME_VIDEO" [$WIN32&&$QUICKTIME_WIN32] - $PreprocessorDefinitions "$BASE;BINK_VIDEO" [$X360] - $PreprocessorDefinitions "$BASE;BINK_VIDEO" [$LINUXALL] - - $PreprocessorDefinitions "$BASE;GL_GLEXT_PROTOTYPES;DX_TO_GL_ABSTRACTION" [$GL] - $PreprocessorDefinitions "$BASE;USE_SDL" [$SDL] - $AdditionalIncludeDirectories "$BASE;$SRCDIR\thirdparty\SDL2" [$SDL || $DEDICATED] - } -} +//----------------------------------------------------------------------------- +// AVI_BASE.VPC +// +// Controls selection (and compilation) of various video subsystems +// +// Defines to add or remove to the preprocessor definitions: +// +// AVI_VIDEO - controls availability of IAvi interface, playing of AVI Video files in Engine +// BINK_VIDEO - controls availability of IBik interface +// QUICKTIME_VIDEO - controls availability of IQuickTime interface +// WMV_VIDEO - controls availability of playing WMV MPEG video files in Engine +// +// FORCE_QUICKTIME - causes engine to force change ".bik" ".wmv" ".avi" extensions to ".mov" and +// look for Quicktime playback *IF* the same file exists in .mov form +// +//----------------------------------------------------------------------------- + + +// We use Quicktime exclusively (and only quicktime) on the Mac +// +// We have two configurations for Win32. +// +// 1) Comment out the following $macro line out to enable BINK (and AVI and WMV) playback of videos +// 2) Uncomment the following $macro line out to enable Quicktime (and AVI and WMV) playback of videos and +// - the Quicktime file override ( the Quicktime .mov is played if present even if a .bnk, .avi or .wmv file was specified ) + +// $macro QUICKTIME_WIN32 1 + +$Macro GL "1" [!$DEDICATED && !$WIN32 && !$WIN64] +// If we're using OpenGL, we're implicitly using SDL. +$Macro SDL "1" [$GL && !$DEDICATED] + +$Configuration +{ + $Compiler + { + $PreprocessorDefinitions "$BASE;QUICKTIME_VIDEO;FORCE_QUICKTIME" [$OSXALL] + + // Windows PC, without Quicktime, and with Quicktime + + $PreprocessorDefinitions "$BASE;BINK_VIDEO;AVI_VIDEO;WMV_VIDEO" [$WIN32&&!$QUICKTIME_WIN32] + $PreprocessorDefinitions "$BASE;AVI_VIDEO;WMV_VIDEO;QUICKTIME_VIDEO" [$WIN32&&$QUICKTIME_WIN32] + $PreprocessorDefinitions "$BASE;BINK_VIDEO" [$X360] + $PreprocessorDefinitions "$BASE;BINK_VIDEO" [$LINUXALL] + + $PreprocessorDefinitions "$BASE;GL_GLEXT_PROTOTYPES;DX_TO_GL_ABSTRACTION" [$GL] + $PreprocessorDefinitions "$BASE;USE_SDL" [$SDL] + $AdditionalIncludeDirectories "$BASE;$SRCDIR\thirdparty\SDL2" [$SDL || $DEDICATED] + } +} -- cgit v1.2.3