From 77b376f8a0d8d172c51729762f80bb394534aa41 Mon Sep 17 00:00:00 2001 From: Joe Ludwig Date: Thu, 4 Jul 2013 11:20:31 -0700 Subject: * Switched the SDK from checked-in projects to VPC, the Valve Project Creator. See the Getting Started document on the wiki for details. * Pulled in bug fixes from HL2 and HL2MP. --- mp/src/vpc_scripts/source_video_base.vpc | 61 ++++++++++++++++++++++++++++++++ 1 file changed, 61 insertions(+) create mode 100644 mp/src/vpc_scripts/source_video_base.vpc (limited to 'mp/src/vpc_scripts/source_video_base.vpc') diff --git a/mp/src/vpc_scripts/source_video_base.vpc b/mp/src/vpc_scripts/source_video_base.vpc new file mode 100644 index 00000000..b1baa408 --- /dev/null +++ b/mp/src/vpc_scripts/source_video_base.vpc @@ -0,0 +1,61 @@ +//----------------------------------------------------------------------------- +// AVI_BASE.VPC +// +// Controls selection (and compilation) of various video subsystems +// +// Defines to add or remove to the preprocessor definitions: +// +// AVI_VIDEO - controls availability of IAvi interface, playing of AVI Video files in Engine +// BINK_VIDEO - controls availability of IBik interface +// QUICKTIME_VIDEO - controls availability of IQuickTime interface +// WMV_VIDEO - controls availability of playing WMV MPEG video files in Engine +// +// FORCE_QUICKTIME - causes engine to force change ".bik" ".wmv" ".avi" extensions to ".mov" and +// look for Quicktime playback *IF* the same file exists in .mov form +// +//----------------------------------------------------------------------------- + + +// We use Quicktime exclusively (and usually only quicktime) on the Mac +// +// We have two configurations for Win32. +// +// if the QUICKTIME_WIN32 Macro is enabled, QuickTime operation is enabled, along with Bink, AVI, and WMV video +// if the QUICKTIME_WIN32 Macro is not enabled, we only build for Bink, AVI and WMV +// +// On the Mac OSX we enable Quicktime only, and set the FORCE_QUICKTIME define, which causes requests to play +// other media file types to look for a quicktime compatible version of the media file first +// + +//$Macro QUICKTIME_WIN32 1 [$WIN32 && !$X360] + +$Macro GL "1" [!$DEDICATED && !$WIN32 && !$WIN64] +// If we're using OpenGL, we're implicitly using SDL. +$Macro SDL "1" [$GL && !$OSXALL && !$DEDICATED] + +$Configuration +{ + $Compiler + { + // OSX Builds + $PreprocessorDefinitions "$BASE;QUICKTIME_VIDEO;FORCE_QUICKTIME" [$OSXALL] + + // Windows PC, without Quicktime, and with Quicktime + $PreprocessorDefinitions "$BASE;BINK_VIDEO;AVI_VIDEO;WMV_VIDEO" [$WIN32 && !$X360 && !$QUICKTIME_WIN32] + $PreprocessorDefinitions "$BASE;AVI_VIDEO;WMV_VIDEO;QUICKTIME_VIDEO" [$WIN32 && !$X360 && $QUICKTIME_WIN32] + + // Xbox 360 builds + $PreprocessorDefinitions "$BASE;BINK_VIDEO;AVI_VIDEO;WMV_VIDEO" [$X360] + + // Linux + $PreprocessorDefinitions "$BASE;BINK_VIDEO" [$LINUXALL] + + // OpenGL + $PreprocessorDefinitions "$BASE;GL_GLEXT_PROTOTYPES;DX_TO_GL_ABSTRACTION" [$GL] + + // SDL + $PreprocessorDefinitions "$BASE;USE_SDL" [$SDL] + $AdditionalIncludeDirectories "$BASE;$SRCDIR\thirdparty\SDL2" [$SDL || $DEDICATED] + } +} + -- cgit v1.2.3