From f56bb35301836e56582a575a75864392a0177875 Mon Sep 17 00:00:00 2001 From: =?UTF-8?q?J=C3=B8rgen=20P=2E=20Tjern=C3=B8?= Date: Mon, 2 Dec 2013 19:31:46 -0800 Subject: Fix line endings. WHAMMY. --- mp/src/vpc_scripts/source_exe_linux_base.vpc | 114 +++++++++++++-------------- 1 file changed, 57 insertions(+), 57 deletions(-) (limited to 'mp/src/vpc_scripts/source_exe_linux_base.vpc') diff --git a/mp/src/vpc_scripts/source_exe_linux_base.vpc b/mp/src/vpc_scripts/source_exe_linux_base.vpc index 44ffa8e7..483fa7ab 100644 --- a/mp/src/vpc_scripts/source_exe_linux_base.vpc +++ b/mp/src/vpc_scripts/source_exe_linux_base.vpc @@ -1,57 +1,57 @@ -//----------------------------------------------------------------------------- -// SOURCE_EXE_WIN_WIN32.VPC -// -// Base Settings for Source(TM) Projects -//----------------------------------------------------------------------------- - -$Include "$SRCDIR\vpc_scripts\version.vpc" - -$MacroRequired "SRCDIR" -$MacroRequired "OUTBINNAME" "$PROJECTNAME" -$MacroRequired "OUTBINDIR" -$Macro IS_LIB_PROJECT "1" - -$Include "$SRCDIR\vpc_scripts\source_linux_base_project.vpc" - - -$Project -{ - $Folder "Source Files" - { - $File "$SRCDIR\public\tier0\memoverride.cpp" - { - $Configuration - { - $Compiler - { - $Create/UsePrecompiledHeader "Not Using Precompiled Headers" - } - } - } - } - - $Folder "Link Libraries" [$CLANG] - { - $File "$SRCDIR/thirdparty/gperftools-2.0/.libs/libtcmalloc_minimal.so" - } -} - -$Configuration -{ - $General - { - $GameOutputFile "$OUTBINDIR/$OUTBINNAME" - - } - - $Linker - { - $OutputFile "$OUTBINDIR/$OUTBINNAME" - // In order to get the Valve standard allocator memory alignment (16-byte - // alignment for objects that are a multiple of 16 bytes) we use tcmalloc. - // Using -l will ask the linker to use it, but if there are no references to - // malloc/free then it may not actually use it. Wrapping the flag in the - // as-needed controls forces it to be pulled in. - $GCC_ExtraLinkerFlags "-Wl,--no-as-needed -ltcmalloc_minimal -Wl,--as-needed" [$CLANG] - } -} +//----------------------------------------------------------------------------- +// SOURCE_EXE_WIN_WIN32.VPC +// +// Base Settings for Source(TM) Projects +//----------------------------------------------------------------------------- + +$Include "$SRCDIR\vpc_scripts\version.vpc" + +$MacroRequired "SRCDIR" +$MacroRequired "OUTBINNAME" "$PROJECTNAME" +$MacroRequired "OUTBINDIR" +$Macro IS_LIB_PROJECT "1" + +$Include "$SRCDIR\vpc_scripts\source_linux_base_project.vpc" + + +$Project +{ + $Folder "Source Files" + { + $File "$SRCDIR\public\tier0\memoverride.cpp" + { + $Configuration + { + $Compiler + { + $Create/UsePrecompiledHeader "Not Using Precompiled Headers" + } + } + } + } + + $Folder "Link Libraries" [$CLANG] + { + $File "$SRCDIR/thirdparty/gperftools-2.0/.libs/libtcmalloc_minimal.so" + } +} + +$Configuration +{ + $General + { + $GameOutputFile "$OUTBINDIR/$OUTBINNAME" + + } + + $Linker + { + $OutputFile "$OUTBINDIR/$OUTBINNAME" + // In order to get the Valve standard allocator memory alignment (16-byte + // alignment for objects that are a multiple of 16 bytes) we use tcmalloc. + // Using -l will ask the linker to use it, but if there are no references to + // malloc/free then it may not actually use it. Wrapping the flag in the + // as-needed controls forces it to be pulled in. + $GCC_ExtraLinkerFlags "-Wl,--no-as-needed -ltcmalloc_minimal -Wl,--as-needed" [$CLANG] + } +} -- cgit v1.2.3