From f56bb35301836e56582a575a75864392a0177875 Mon Sep 17 00:00:00 2001 From: =?UTF-8?q?J=C3=B8rgen=20P=2E=20Tjern=C3=B8?= Date: Mon, 2 Dec 2013 19:31:46 -0800 Subject: Fix line endings. WHAMMY. --- mp/src/vgui2/vgui_controls/subrectimage.cpp | 424 ++++++++++++++-------------- 1 file changed, 212 insertions(+), 212 deletions(-) (limited to 'mp/src/vgui2/vgui_controls/subrectimage.cpp') diff --git a/mp/src/vgui2/vgui_controls/subrectimage.cpp b/mp/src/vgui2/vgui_controls/subrectimage.cpp index e7405049..12939995 100644 --- a/mp/src/vgui2/vgui_controls/subrectimage.cpp +++ b/mp/src/vgui2/vgui_controls/subrectimage.cpp @@ -1,212 +1,212 @@ -//========= Copyright Valve Corporation, All rights reserved. ============// -// -// Purpose: -// -//============================================================================= - -#include "vgui_controls/subrectimage.h" -#include "tier0/dbg.h" -#include "vgui/ISurface.h" -#include "vgui_controls/Controls.h" - -// NOTE: This has to be the last file included! -#include "tier0/memdbgon.h" - - -using namespace vgui; - -// Officially the invalid texture ID is zero, but -1 is used in many -// places, and changing it carries some risk. Adding a named constant -// for this file avoids warnings and makes future changes easier. -const HTexture SUBRECT_INVALID_TEXTURE = (HTexture)-1; - -//----------------------------------------------------------------------------- -// Constructor, destructor -//----------------------------------------------------------------------------- -CSubRectImage::CSubRectImage( const char *filename, bool hardwareFiltered, int subx, int suby, int subw, int subh ) -{ - SetSize( subw, subh ); - sub[ 0 ] = subx; - sub[ 1 ] = suby; - sub[ 2 ] = subw; - sub[ 3 ] = subh; - - _filtered = hardwareFiltered; - // HACKHACK - force VGUI materials to be in the vgui/ directory - // This needs to be revisited once GoldSRC is grandfathered off. - //!! need to make this work with goldsrc - int size = strlen(filename) + 1 + strlen("vgui/"); - _filename = (char *)malloc( size ); - Assert( _filename ); - - Q_snprintf( _filename, size, "vgui/%s", filename ); - - _id = SUBRECT_INVALID_TEXTURE; - _uploaded = false; - _color = Color(255, 255, 255, 255); - _pos[0] = _pos[1] = 0; - _valid = true; - _wide = subw; - _tall = subh; - ForceUpload(); -} - -CSubRectImage::~CSubRectImage() -{ - if ( vgui::surface() && _id != SUBRECT_INVALID_TEXTURE ) - { - vgui::surface()->DestroyTextureID( _id ); - _id = SUBRECT_INVALID_TEXTURE; - } - - if ( _filename ) - { - free( _filename ); - } -} - -//----------------------------------------------------------------------------- -// Purpose: data accessor -//----------------------------------------------------------------------------- -void CSubRectImage::GetSize(int &wide, int &tall) -{ - wide = _wide; - tall = _tall; -} - -//----------------------------------------------------------------------------- -// Purpose: size of the bitmap -//----------------------------------------------------------------------------- -void CSubRectImage::GetContentSize(int &wide, int &tall) -{ - wide = 0; - tall = 0; - - if (!_valid) - return; - - if ( _id != SUBRECT_INVALID_TEXTURE ) - { - surface()->DrawGetTextureSize(_id, wide, tall); - } -} - -//----------------------------------------------------------------------------- -// Purpose: ignored -//----------------------------------------------------------------------------- -void CSubRectImage::SetSize(int x, int y) -{ - _wide = x; - _tall = y; -} - -//----------------------------------------------------------------------------- -// Purpose: data accessor -//----------------------------------------------------------------------------- -void CSubRectImage::SetPos(int x, int y) -{ - _pos[0] = x; - _pos[1] = y; -} - -//----------------------------------------------------------------------------- -// Purpose: data accessor -//----------------------------------------------------------------------------- -void CSubRectImage::SetColor(Color col) -{ - _color = col; -} - -//----------------------------------------------------------------------------- -// Purpose: returns the file name of the bitmap -//----------------------------------------------------------------------------- -const char *CSubRectImage::GetName() -{ - return _filename; -} - -//----------------------------------------------------------------------------- -// Purpose: Renders the loaded image, uploading it if necessary -// Assumes a valid image is always returned from uploading -//----------------------------------------------------------------------------- -void CSubRectImage::Paint() -{ - if ( !_valid ) - return; - - // if we don't have an _id then lets make one - if ( _id == SUBRECT_INVALID_TEXTURE ) - { - _id = surface()->CreateNewTextureID(); - } - - // if we have not uploaded yet, lets go ahead and do so - if ( !_uploaded ) - { - ForceUpload(); - } - - // set the texture current, set the color, and draw the biatch - surface()->DrawSetColor( _color[0], _color[1], _color[2], _color[3] ); - surface()->DrawSetTexture( _id ); - - if ( _wide == 0 || _tall == 0 ) - return; - - int cw, ch; - GetContentSize( cw, ch ); - if ( cw == 0 || ch == 0 ) - return; - - float s[ 2 ]; - float t[ 2 ]; - - s[ 0 ] = (float)sub[ 0 ] / (float)cw; - s[ 1 ] = (float)(sub[ 0 ]+sub[ 2 ]) / (float)cw; - t[ 0 ] = (float)sub[ 1 ] / (float)ch; - t[ 1 ] = (float)(sub[ 1 ]+sub[ 3 ]) / (float)ch; - surface()->DrawTexturedSubRect( - _pos[0], - _pos[1], - _pos[0] + _wide, - _pos[1] + _tall, - s[ 0 ], - t[ 0 ], - s[ 1 ], - t[ 1 ] ); -} - -//----------------------------------------------------------------------------- -// Purpose: ensures the bitmap has been uploaded -//----------------------------------------------------------------------------- -void CSubRectImage::ForceUpload() -{ - if ( !_valid || _uploaded ) - return; - - if ( _id == SUBRECT_INVALID_TEXTURE ) - { - _id = surface()->CreateNewTextureID( false ); - } - - surface()->DrawSetTextureFile( _id, _filename, _filtered, false ); - - _uploaded = true; - - _valid = surface()->IsTextureIDValid( _id ); -} - - -//----------------------------------------------------------------------------- -// Purpose: data accessor -//----------------------------------------------------------------------------- -HTexture CSubRectImage::GetID() -{ - return _id; -} - -bool CSubRectImage::IsValid() -{ - return _valid; -} - +//========= Copyright Valve Corporation, All rights reserved. ============// +// +// Purpose: +// +//============================================================================= + +#include "vgui_controls/subrectimage.h" +#include "tier0/dbg.h" +#include "vgui/ISurface.h" +#include "vgui_controls/Controls.h" + +// NOTE: This has to be the last file included! +#include "tier0/memdbgon.h" + + +using namespace vgui; + +// Officially the invalid texture ID is zero, but -1 is used in many +// places, and changing it carries some risk. Adding a named constant +// for this file avoids warnings and makes future changes easier. +const HTexture SUBRECT_INVALID_TEXTURE = (HTexture)-1; + +//----------------------------------------------------------------------------- +// Constructor, destructor +//----------------------------------------------------------------------------- +CSubRectImage::CSubRectImage( const char *filename, bool hardwareFiltered, int subx, int suby, int subw, int subh ) +{ + SetSize( subw, subh ); + sub[ 0 ] = subx; + sub[ 1 ] = suby; + sub[ 2 ] = subw; + sub[ 3 ] = subh; + + _filtered = hardwareFiltered; + // HACKHACK - force VGUI materials to be in the vgui/ directory + // This needs to be revisited once GoldSRC is grandfathered off. + //!! need to make this work with goldsrc + int size = strlen(filename) + 1 + strlen("vgui/"); + _filename = (char *)malloc( size ); + Assert( _filename ); + + Q_snprintf( _filename, size, "vgui/%s", filename ); + + _id = SUBRECT_INVALID_TEXTURE; + _uploaded = false; + _color = Color(255, 255, 255, 255); + _pos[0] = _pos[1] = 0; + _valid = true; + _wide = subw; + _tall = subh; + ForceUpload(); +} + +CSubRectImage::~CSubRectImage() +{ + if ( vgui::surface() && _id != SUBRECT_INVALID_TEXTURE ) + { + vgui::surface()->DestroyTextureID( _id ); + _id = SUBRECT_INVALID_TEXTURE; + } + + if ( _filename ) + { + free( _filename ); + } +} + +//----------------------------------------------------------------------------- +// Purpose: data accessor +//----------------------------------------------------------------------------- +void CSubRectImage::GetSize(int &wide, int &tall) +{ + wide = _wide; + tall = _tall; +} + +//----------------------------------------------------------------------------- +// Purpose: size of the bitmap +//----------------------------------------------------------------------------- +void CSubRectImage::GetContentSize(int &wide, int &tall) +{ + wide = 0; + tall = 0; + + if (!_valid) + return; + + if ( _id != SUBRECT_INVALID_TEXTURE ) + { + surface()->DrawGetTextureSize(_id, wide, tall); + } +} + +//----------------------------------------------------------------------------- +// Purpose: ignored +//----------------------------------------------------------------------------- +void CSubRectImage::SetSize(int x, int y) +{ + _wide = x; + _tall = y; +} + +//----------------------------------------------------------------------------- +// Purpose: data accessor +//----------------------------------------------------------------------------- +void CSubRectImage::SetPos(int x, int y) +{ + _pos[0] = x; + _pos[1] = y; +} + +//----------------------------------------------------------------------------- +// Purpose: data accessor +//----------------------------------------------------------------------------- +void CSubRectImage::SetColor(Color col) +{ + _color = col; +} + +//----------------------------------------------------------------------------- +// Purpose: returns the file name of the bitmap +//----------------------------------------------------------------------------- +const char *CSubRectImage::GetName() +{ + return _filename; +} + +//----------------------------------------------------------------------------- +// Purpose: Renders the loaded image, uploading it if necessary +// Assumes a valid image is always returned from uploading +//----------------------------------------------------------------------------- +void CSubRectImage::Paint() +{ + if ( !_valid ) + return; + + // if we don't have an _id then lets make one + if ( _id == SUBRECT_INVALID_TEXTURE ) + { + _id = surface()->CreateNewTextureID(); + } + + // if we have not uploaded yet, lets go ahead and do so + if ( !_uploaded ) + { + ForceUpload(); + } + + // set the texture current, set the color, and draw the biatch + surface()->DrawSetColor( _color[0], _color[1], _color[2], _color[3] ); + surface()->DrawSetTexture( _id ); + + if ( _wide == 0 || _tall == 0 ) + return; + + int cw, ch; + GetContentSize( cw, ch ); + if ( cw == 0 || ch == 0 ) + return; + + float s[ 2 ]; + float t[ 2 ]; + + s[ 0 ] = (float)sub[ 0 ] / (float)cw; + s[ 1 ] = (float)(sub[ 0 ]+sub[ 2 ]) / (float)cw; + t[ 0 ] = (float)sub[ 1 ] / (float)ch; + t[ 1 ] = (float)(sub[ 1 ]+sub[ 3 ]) / (float)ch; + surface()->DrawTexturedSubRect( + _pos[0], + _pos[1], + _pos[0] + _wide, + _pos[1] + _tall, + s[ 0 ], + t[ 0 ], + s[ 1 ], + t[ 1 ] ); +} + +//----------------------------------------------------------------------------- +// Purpose: ensures the bitmap has been uploaded +//----------------------------------------------------------------------------- +void CSubRectImage::ForceUpload() +{ + if ( !_valid || _uploaded ) + return; + + if ( _id == SUBRECT_INVALID_TEXTURE ) + { + _id = surface()->CreateNewTextureID( false ); + } + + surface()->DrawSetTextureFile( _id, _filename, _filtered, false ); + + _uploaded = true; + + _valid = surface()->IsTextureIDValid( _id ); +} + + +//----------------------------------------------------------------------------- +// Purpose: data accessor +//----------------------------------------------------------------------------- +HTexture CSubRectImage::GetID() +{ + return _id; +} + +bool CSubRectImage::IsValid() +{ + return _valid; +} + -- cgit v1.2.3