From 39ed87570bdb2f86969d4be821c94b722dc71179 Mon Sep 17 00:00:00 2001 From: Joe Ludwig Date: Wed, 26 Jun 2013 15:22:04 -0700 Subject: First version of the SOurce SDK 2013 --- mp/src/vgui2/vgui_controls/MenuBar.cpp | 252 +++++++++++++++++++++++++++++++++ 1 file changed, 252 insertions(+) create mode 100644 mp/src/vgui2/vgui_controls/MenuBar.cpp (limited to 'mp/src/vgui2/vgui_controls/MenuBar.cpp') diff --git a/mp/src/vgui2/vgui_controls/MenuBar.cpp b/mp/src/vgui2/vgui_controls/MenuBar.cpp new file mode 100644 index 00000000..f0f5dd11 --- /dev/null +++ b/mp/src/vgui2/vgui_controls/MenuBar.cpp @@ -0,0 +1,252 @@ +//========= Copyright Valve Corporation, All rights reserved. ============// +// +// Purpose: +// +// $NoKeywords: $ +//=============================================================================// + +#include +#include +#include +#include +#include +#include +#include + +#include +#include +#include +#include + +// memdbgon must be the last include file in a .cpp file!!! +#include + +using namespace vgui; + + +enum +{ + MENUBARINDENT = 4, // indent from top and bottom of panel. +}; + +DECLARE_BUILD_FACTORY( MenuBar ); + +//----------------------------------------------------------------------------- +// Purpose: Constructor +//----------------------------------------------------------------------------- +MenuBar::MenuBar(Panel *parent, const char *panelName) : + Panel(parent, panelName), + m_nRightEdge( 0 ) +{ +} + +//----------------------------------------------------------------------------- +// Purpose: Destructor +//----------------------------------------------------------------------------- +MenuBar::~MenuBar() +{ +} + +//----------------------------------------------------------------------------- +// Purpose: +//----------------------------------------------------------------------------- +void MenuBar::AddButton(MenuButton *button) +{ + button->SetParent(this); + button->AddActionSignalTarget(this); + m_pMenuButtons.AddToTail(button); +} + +//----------------------------------------------------------------------------- +// This will add the menu to the menu bar +//----------------------------------------------------------------------------- +void MenuBar::AddMenu( const char *pButtonName, Menu *pMenu ) +{ + MenuButton *pMenuButton = new MenuButton(this, pButtonName, pButtonName); + pMenuButton->SetMenu(pMenu); + AddButton(pMenuButton); +} + + +//----------------------------------------------------------------------------- +// Purpose: Handle key presses, Activate shortcuts +//----------------------------------------------------------------------------- +void MenuBar::OnKeyCodeTyped(KeyCode code) +{ + switch(code) + { + case KEY_RIGHT: + { + // iterate the menu items looking for one that is open + // if we find one open, open the one to the right + for (int i = 0; i < m_pMenuButtons.Count() - 1; i++) + { + MenuButton *panel = m_pMenuButtons[i]; + if (panel->IsDepressed()) + { + m_pMenuButtons[i]->DoClick(); + m_pMenuButtons[i+1]->DoClick(); + break; + } + } + break; + } + case KEY_LEFT: + { + // iterate the menu items looking for one that is open + // if we find one open, open the one to the left + for (int i = 1; i < m_pMenuButtons.Count(); i++) + { + MenuButton *panel = m_pMenuButtons[i]; + if (panel->IsDepressed()) + { + m_pMenuButtons[i]->DoClick(); + m_pMenuButtons[i-1]->DoClick(); + break; + } + } + break; + } + default: + { + break; + } + } + + // don't chain back +} + +//----------------------------------------------------------------------------- +// Purpose: Handle key presses, Activate shortcuts +// Input : code - +//----------------------------------------------------------------------------- +void MenuBar::OnKeyTyped(wchar_t unichar) +{ + if (unichar) + { + // iterate the menu items looking for one with the matching hotkey + for (int i = 0; i < m_pMenuButtons.Count(); i++) + { + MenuButton *panel = m_pMenuButtons[i]; + if (panel->IsVisible()) + { + Panel *hot = panel->HasHotkey(unichar); + if (hot) + { + // post a message to the menuitem telling it it's hotkey was pressed + PostMessage(hot, new KeyValues("Hotkey")); + return; + } + } + } + } + + // don't chain back +} + +void MenuBar::Paint() +{ + IScheme *pScheme = scheme()->GetIScheme( GetScheme() ); + for ( int i = 0; i < m_pMenuButtons.Count(); i++) + { + if (!m_pMenuButtons[i]->IsArmed()) + m_pMenuButtons[i]->SetDefaultBorder(NULL); + else + { + m_pMenuButtons[i]->SetDefaultBorder(pScheme->GetBorder( "ButtonBorder")); + } + } +} + +//----------------------------------------------------------------------------- +// Purpose: Message map +//----------------------------------------------------------------------------- +void MenuBar::ApplySchemeSettings(IScheme *pScheme) +{ + BaseClass::ApplySchemeSettings(pScheme); + + // get the borders we need + SetBorder(pScheme->GetBorder("ButtonBorder")); + + // get the background color + SetBgColor(pScheme->GetColor( "MenuBar.BgColor", GetBgColor() )); + +} + + + +//----------------------------------------------------------------------------- +// Purpose: Reformat according to the new layout +//----------------------------------------------------------------------------- +void MenuBar::PerformLayout() +{ + int nBarWidth, nBarHeight; + GetSize( nBarWidth, nBarHeight ); + + // Now position + resize all buttons + int x = MENUBARINDENT; + for ( int i = 0; i < m_pMenuButtons.Count(); ++i ) + { + int nWide, nTall; + + m_pMenuButtons[i]->GetContentSize(nWide, nTall); + m_pMenuButtons[i]->SetPos( x, MENUBARINDENT ); + m_pMenuButtons[i]->SetSize( nWide + Label::Content, nBarHeight - 2 * MENUBARINDENT ); + + x += nWide + MENUBARINDENT; + } + + m_nRightEdge = x; +} + +//----------------------------------------------------------------------------- +// Purpose: Get the size of the menus in the bar (so other children can be added to menu bar) +// Input : w - +// int&h - +//----------------------------------------------------------------------------- +void MenuBar::GetContentSize( int& w, int&h ) +{ + w = m_nRightEdge + 2; + h = GetTall(); +} + +//----------------------------------------------------------------------------- +// Purpose: Message map +//----------------------------------------------------------------------------- +void MenuBar::OnMenuClose() +{ + RequestFocus(); +} + +//----------------------------------------------------------------------------- +// Purpose: Message map +//----------------------------------------------------------------------------- +void MenuBar::OnCursorEnteredMenuButton(int VPanel) +{ + VPANEL menuButton = (VPANEL)VPanel; + // see if we had a menu open + for ( int i = 0; i < m_pMenuButtons.Count(); i++) + { + // one of our buttons was pressed. + if (m_pMenuButtons[i]->IsDepressed()) + { + int oldbutton = i; + // now see if menuButton is one of ours. + for ( int j = 0; j < m_pMenuButtons.Count(); j++) + { + MenuButton *button = static_cast(ipanel()->GetPanel(menuButton, GetModuleName())); + // it is one of ours. + if ( button == m_pMenuButtons[j]) + { + // if its a different button than the one we already had open, + if (j != oldbutton) + { + // close this menu and open the one we just entered + m_pMenuButtons[oldbutton]->DoClick(); + button->DoClick(); + } + } + } + } + } +} -- cgit v1.2.3