From f56bb35301836e56582a575a75864392a0177875 Mon Sep 17 00:00:00 2001 From: =?UTF-8?q?J=C3=B8rgen=20P=2E=20Tjern=C3=B8?= Date: Mon, 2 Dec 2013 19:31:46 -0800 Subject: Fix line endings. WHAMMY. --- mp/src/vgui2/vgui_controls/KeyRepeat.cpp | 194 +++++++++++++++---------------- 1 file changed, 97 insertions(+), 97 deletions(-) (limited to 'mp/src/vgui2/vgui_controls/KeyRepeat.cpp') diff --git a/mp/src/vgui2/vgui_controls/KeyRepeat.cpp b/mp/src/vgui2/vgui_controls/KeyRepeat.cpp index 665fb02c..1c5fcd01 100644 --- a/mp/src/vgui2/vgui_controls/KeyRepeat.cpp +++ b/mp/src/vgui2/vgui_controls/KeyRepeat.cpp @@ -1,98 +1,98 @@ -//========= Copyright Valve Corporation, All rights reserved. ============// -// -// Purpose: -// -// $NoKeywords: $ -//=============================================================================// - -#include "vgui_controls/pch_vgui_controls.h" -#include - -// memdbgon must be the last include file in a .cpp file -#include "tier0/memdbgon.h" - -using namespace vgui; - -vgui::KeyCode g_iCodesForAliases[FM_NUM_KEYREPEAT_ALIASES] = -{ - KEY_XBUTTON_UP, - KEY_XBUTTON_DOWN, - KEY_XBUTTON_LEFT, - KEY_XBUTTON_RIGHT, -}; - -//----------------------------------------------------------------------------- -// Purpose: -//----------------------------------------------------------------------------- -void CKeyRepeatHandler::KeyDown( vgui::KeyCode code ) -{ - int iIndex = GetIndexForCode(code); - if ( iIndex == -1 ) - return; - - if ( m_bAliasDown[ iIndex ] ) - return; - - Reset(); - m_bAliasDown[ iIndex ] = true; - m_flNextKeyRepeat = system()->GetCurrentTime() + 0.4; - m_bHaveKeyDown = true; -} - -//----------------------------------------------------------------------------- -// Purpose: -//----------------------------------------------------------------------------- -void CKeyRepeatHandler::KeyUp( vgui::KeyCode code ) -{ - int iIndex = GetIndexForCode(code); - if ( iIndex == -1 ) - return; - - m_bAliasDown[ GetIndexForCode(code) ] = false; - - m_bHaveKeyDown = false; - for ( int i = 0; i < FM_NUM_KEYREPEAT_ALIASES; i++ ) - { - if ( m_bAliasDown[i] ) - { - m_bHaveKeyDown = true; - break; - } - } -} - -//----------------------------------------------------------------------------- -// Purpose: -//----------------------------------------------------------------------------- -vgui::KeyCode CKeyRepeatHandler::KeyRepeated( void ) -{ - if ( IsPC() ) - return BUTTON_CODE_NONE; - - if ( !m_bHaveKeyDown ) - return BUTTON_CODE_NONE; - - if ( m_flNextKeyRepeat < system()->GetCurrentTime() ) - { - for ( int i = 0; i < FM_NUM_KEYREPEAT_ALIASES; i++ ) - { - if ( m_bAliasDown[i] ) - { - m_flNextKeyRepeat = system()->GetCurrentTime() + m_flRepeatTimes[i]; - return g_iCodesForAliases[i]; - } - } - } - - return BUTTON_CODE_NONE; -} - -//----------------------------------------------------------------------------- -// Purpose: -//----------------------------------------------------------------------------- -void CKeyRepeatHandler::SetKeyRepeatTime( vgui::KeyCode code, float flRepeat ) -{ - int iIndex = GetIndexForCode(code); - Assert( iIndex != -1 ); - m_flRepeatTimes[ iIndex ] = flRepeat; +//========= Copyright Valve Corporation, All rights reserved. ============// +// +// Purpose: +// +// $NoKeywords: $ +//=============================================================================// + +#include "vgui_controls/pch_vgui_controls.h" +#include + +// memdbgon must be the last include file in a .cpp file +#include "tier0/memdbgon.h" + +using namespace vgui; + +vgui::KeyCode g_iCodesForAliases[FM_NUM_KEYREPEAT_ALIASES] = +{ + KEY_XBUTTON_UP, + KEY_XBUTTON_DOWN, + KEY_XBUTTON_LEFT, + KEY_XBUTTON_RIGHT, +}; + +//----------------------------------------------------------------------------- +// Purpose: +//----------------------------------------------------------------------------- +void CKeyRepeatHandler::KeyDown( vgui::KeyCode code ) +{ + int iIndex = GetIndexForCode(code); + if ( iIndex == -1 ) + return; + + if ( m_bAliasDown[ iIndex ] ) + return; + + Reset(); + m_bAliasDown[ iIndex ] = true; + m_flNextKeyRepeat = system()->GetCurrentTime() + 0.4; + m_bHaveKeyDown = true; +} + +//----------------------------------------------------------------------------- +// Purpose: +//----------------------------------------------------------------------------- +void CKeyRepeatHandler::KeyUp( vgui::KeyCode code ) +{ + int iIndex = GetIndexForCode(code); + if ( iIndex == -1 ) + return; + + m_bAliasDown[ GetIndexForCode(code) ] = false; + + m_bHaveKeyDown = false; + for ( int i = 0; i < FM_NUM_KEYREPEAT_ALIASES; i++ ) + { + if ( m_bAliasDown[i] ) + { + m_bHaveKeyDown = true; + break; + } + } +} + +//----------------------------------------------------------------------------- +// Purpose: +//----------------------------------------------------------------------------- +vgui::KeyCode CKeyRepeatHandler::KeyRepeated( void ) +{ + if ( IsPC() ) + return BUTTON_CODE_NONE; + + if ( !m_bHaveKeyDown ) + return BUTTON_CODE_NONE; + + if ( m_flNextKeyRepeat < system()->GetCurrentTime() ) + { + for ( int i = 0; i < FM_NUM_KEYREPEAT_ALIASES; i++ ) + { + if ( m_bAliasDown[i] ) + { + m_flNextKeyRepeat = system()->GetCurrentTime() + m_flRepeatTimes[i]; + return g_iCodesForAliases[i]; + } + } + } + + return BUTTON_CODE_NONE; +} + +//----------------------------------------------------------------------------- +// Purpose: +//----------------------------------------------------------------------------- +void CKeyRepeatHandler::SetKeyRepeatTime( vgui::KeyCode code, float flRepeat ) +{ + int iIndex = GetIndexForCode(code); + Assert( iIndex != -1 ); + m_flRepeatTimes[ iIndex ] = flRepeat; } \ No newline at end of file -- cgit v1.2.3