From f56bb35301836e56582a575a75864392a0177875 Mon Sep 17 00:00:00 2001 From: =?UTF-8?q?J=C3=B8rgen=20P=2E=20Tjern=C3=B8?= Date: Mon, 2 Dec 2013 19:31:46 -0800 Subject: Fix line endings. WHAMMY. --- mp/src/vgui2/vgui_controls/ImageList.cpp | 212 +++++++++++++++---------------- 1 file changed, 106 insertions(+), 106 deletions(-) (limited to 'mp/src/vgui2/vgui_controls/ImageList.cpp') diff --git a/mp/src/vgui2/vgui_controls/ImageList.cpp b/mp/src/vgui2/vgui_controls/ImageList.cpp index 3778478b..dbf8e888 100644 --- a/mp/src/vgui2/vgui_controls/ImageList.cpp +++ b/mp/src/vgui2/vgui_controls/ImageList.cpp @@ -1,106 +1,106 @@ -//========= Copyright Valve Corporation, All rights reserved. ============// -// -// Purpose: -// -// $NoKeywords: $ -//=============================================================================// - -#include -#include - -#include - -// memdbgon must be the last include file in a .cpp file!!! -#include - -using namespace vgui; - -//----------------------------------------------------------------------------- -// Purpose: blank image, intentially draws nothing -//----------------------------------------------------------------------------- -class BlankImage : public IImage -{ -public: - virtual void Paint() {} - virtual void SetPos(int x, int y) {} - virtual void GetContentSize(int &wide, int &tall) { wide = 0; tall = 0; } - virtual void GetSize(int &wide, int &tall) { wide = 0; tall = 0; } - virtual void SetSize(int wide, int tall) {} - virtual void SetColor(Color col) {} - virtual bool Evict() { return false; } - virtual int GetNumFrames() { return 0; } - virtual void SetFrame( int nFrame ) {} - virtual HTexture GetID() { return 0; } - virtual void SetRotation( int iRotation ) { return; }; -}; - -//----------------------------------------------------------------------------- -// Purpose: Constructor -//----------------------------------------------------------------------------- -ImageList::ImageList(bool deleteImagesWhenDone) -{ - m_bDeleteImagesWhenDone = deleteImagesWhenDone; - AddImage(new BlankImage()); -} - -//----------------------------------------------------------------------------- -// Purpose: Destructor -//----------------------------------------------------------------------------- -ImageList::~ImageList() -{ - if (m_bDeleteImagesWhenDone) - { - // delete all the images, except for the first image (which is always the blank image) - for (int i = 1; i < m_Images.Count(); i++) - { - delete m_Images[i]; - } - } -} - -//----------------------------------------------------------------------------- -// Purpose: adds a new image to the list, returning the index it was placed at -//----------------------------------------------------------------------------- -int ImageList::AddImage(vgui::IImage *image) -{ - return m_Images.AddToTail(image); -} - -//----------------------------------------------------------------------------- -// Purpose: sets an image at a specified index, growing and adding NULL images if necessary -//----------------------------------------------------------------------------- -void ImageList::SetImageAtIndex(int index, vgui::IImage *image) -{ - // allocate more images if necessary - while (m_Images.Count() <= index) - { - m_Images.AddToTail(NULL); - } - - m_Images[index] = image; -} - -//----------------------------------------------------------------------------- -// Purpose: returns the number of images -//----------------------------------------------------------------------------- -int ImageList::GetImageCount() -{ - return m_Images.Count(); -} - -//----------------------------------------------------------------------------- -// Purpose: gets an image, imageIndex is of range [0, GetImageCount) -//----------------------------------------------------------------------------- -vgui::IImage *ImageList::GetImage(int imageIndex) -{ - return m_Images[imageIndex]; -} - -//----------------------------------------------------------------------------- -// Purpose: returns true if an index is valid -//----------------------------------------------------------------------------- -bool ImageList::IsValidIndex(int imageIndex) -{ - return m_Images.IsValidIndex(imageIndex); -} - +//========= Copyright Valve Corporation, All rights reserved. ============// +// +// Purpose: +// +// $NoKeywords: $ +//=============================================================================// + +#include +#include + +#include + +// memdbgon must be the last include file in a .cpp file!!! +#include + +using namespace vgui; + +//----------------------------------------------------------------------------- +// Purpose: blank image, intentially draws nothing +//----------------------------------------------------------------------------- +class BlankImage : public IImage +{ +public: + virtual void Paint() {} + virtual void SetPos(int x, int y) {} + virtual void GetContentSize(int &wide, int &tall) { wide = 0; tall = 0; } + virtual void GetSize(int &wide, int &tall) { wide = 0; tall = 0; } + virtual void SetSize(int wide, int tall) {} + virtual void SetColor(Color col) {} + virtual bool Evict() { return false; } + virtual int GetNumFrames() { return 0; } + virtual void SetFrame( int nFrame ) {} + virtual HTexture GetID() { return 0; } + virtual void SetRotation( int iRotation ) { return; }; +}; + +//----------------------------------------------------------------------------- +// Purpose: Constructor +//----------------------------------------------------------------------------- +ImageList::ImageList(bool deleteImagesWhenDone) +{ + m_bDeleteImagesWhenDone = deleteImagesWhenDone; + AddImage(new BlankImage()); +} + +//----------------------------------------------------------------------------- +// Purpose: Destructor +//----------------------------------------------------------------------------- +ImageList::~ImageList() +{ + if (m_bDeleteImagesWhenDone) + { + // delete all the images, except for the first image (which is always the blank image) + for (int i = 1; i < m_Images.Count(); i++) + { + delete m_Images[i]; + } + } +} + +//----------------------------------------------------------------------------- +// Purpose: adds a new image to the list, returning the index it was placed at +//----------------------------------------------------------------------------- +int ImageList::AddImage(vgui::IImage *image) +{ + return m_Images.AddToTail(image); +} + +//----------------------------------------------------------------------------- +// Purpose: sets an image at a specified index, growing and adding NULL images if necessary +//----------------------------------------------------------------------------- +void ImageList::SetImageAtIndex(int index, vgui::IImage *image) +{ + // allocate more images if necessary + while (m_Images.Count() <= index) + { + m_Images.AddToTail(NULL); + } + + m_Images[index] = image; +} + +//----------------------------------------------------------------------------- +// Purpose: returns the number of images +//----------------------------------------------------------------------------- +int ImageList::GetImageCount() +{ + return m_Images.Count(); +} + +//----------------------------------------------------------------------------- +// Purpose: gets an image, imageIndex is of range [0, GetImageCount) +//----------------------------------------------------------------------------- +vgui::IImage *ImageList::GetImage(int imageIndex) +{ + return m_Images[imageIndex]; +} + +//----------------------------------------------------------------------------- +// Purpose: returns true if an index is valid +//----------------------------------------------------------------------------- +bool ImageList::IsValidIndex(int imageIndex) +{ + return m_Images.IsValidIndex(imageIndex); +} + -- cgit v1.2.3