From f56bb35301836e56582a575a75864392a0177875 Mon Sep 17 00:00:00 2001 From: =?UTF-8?q?J=C3=B8rgen=20P=2E=20Tjern=C3=B8?= Date: Mon, 2 Dec 2013 19:31:46 -0800 Subject: Fix line endings. WHAMMY. --- mp/src/vgui2/vgui_controls/EditablePanel.cpp | 2138 +++++++++++++------------- 1 file changed, 1069 insertions(+), 1069 deletions(-) (limited to 'mp/src/vgui2/vgui_controls/EditablePanel.cpp') diff --git a/mp/src/vgui2/vgui_controls/EditablePanel.cpp b/mp/src/vgui2/vgui_controls/EditablePanel.cpp index 1980db6c..e1ad3dbd 100644 --- a/mp/src/vgui2/vgui_controls/EditablePanel.cpp +++ b/mp/src/vgui2/vgui_controls/EditablePanel.cpp @@ -1,1069 +1,1069 @@ -//========= Copyright Valve Corporation, All rights reserved. ============// -// -// Purpose: -// -// $NoKeywords: $ -//=============================================================================// - - -#include -#include -#include -#include -#include -#include "vgui/IVGui.h" - -#include -#include -#include - -// these includes are all for the virtual contruction factory Dialog::CreateControlByName() -#include -#include -#include -#include -#include -#include -#include -#include -#include -#include -#include -#include -#include -#include -#include -#include -#include - -#include "filesystem.h" -#include "fmtstr.h" - -// memdbgon must be the last include file in a .cpp file!!! -#include - -using namespace vgui; - -DECLARE_BUILD_FACTORY( EditablePanel ); - -//----------------------------------------------------------------------------- -// Purpose: Constructor -//----------------------------------------------------------------------------- -#pragma warning( disable : 4355 ) - -EditablePanel::EditablePanel(Panel *parent, const char *panelName) : Panel(parent, panelName), m_NavGroup(this) -{ - _buildGroup = new BuildGroup(this, this); - m_pszConfigName = NULL; - m_iConfigID = 0; - m_pDialogVariables = NULL; - m_bShouldSkipAutoResize = false; - - // add ourselves to the build group - SetBuildGroup(GetBuildGroup()); -} - -//----------------------------------------------------------------------------- -// Purpose: Constructor -//----------------------------------------------------------------------------- -EditablePanel::EditablePanel(Panel *parent, const char *panelName, HScheme hScheme) : Panel(parent, panelName, hScheme), m_NavGroup(this) -{ - _buildGroup = new BuildGroup(this, this); - m_pszConfigName = NULL; - m_iConfigID = 0; - m_pDialogVariables = NULL; - m_bShouldSkipAutoResize = false; - - // add ourselves to the build group - SetBuildGroup(GetBuildGroup()); -} - -#pragma warning( default : 4355 ) - -//----------------------------------------------------------------------------- -// Purpose: Destructor -//----------------------------------------------------------------------------- -EditablePanel::~EditablePanel() -{ - delete [] m_pszConfigName; - delete _buildGroup; - - if (m_pDialogVariables) - { - m_pDialogVariables->deleteThis(); - } -} - -//----------------------------------------------------------------------------- -// Purpose: Called when a child is added to the panel. -//----------------------------------------------------------------------------- -void EditablePanel::OnChildAdded(VPANEL child) -{ - BaseClass::OnChildAdded(child); - - // add only if we're in the same module - Panel *panel = ipanel()->GetPanel(child, GetModuleName()); - if (panel) - { - panel->SetBuildGroup(_buildGroup); - panel->AddActionSignalTarget(this); - } -} - -//----------------------------------------------------------------------------- -// Purpose: -//----------------------------------------------------------------------------- -void EditablePanel::OnKeyCodePressed( KeyCode code ) -{ - static ConVarRef vgui_nav_lock_default_button( "vgui_nav_lock_default_button" ); - if ( !vgui_nav_lock_default_button.IsValid() || vgui_nav_lock_default_button.GetInt() == 0 ) - { - ButtonCode_t nButtonCode = GetBaseButtonCode( code ); - - // check for a default button - VPANEL panel = GetFocusNavGroup().GetCurrentDefaultButton(); - if ( panel && !IsConsoleStylePanel() ) - { - switch ( nButtonCode ) - { - case KEY_XBUTTON_UP: - case KEY_XSTICK1_UP: - case KEY_XSTICK2_UP: - case KEY_UP: - case KEY_XBUTTON_DOWN: - case KEY_XSTICK1_DOWN: - case KEY_XSTICK2_DOWN: - case KEY_DOWN: - case KEY_XBUTTON_LEFT: - case KEY_XSTICK1_LEFT: - case KEY_XSTICK2_LEFT: - case KEY_LEFT: - case KEY_XBUTTON_RIGHT: - case KEY_XSTICK1_RIGHT: - case KEY_XSTICK2_RIGHT: - case KEY_RIGHT: - case KEY_XBUTTON_B: - // Navigating menus - vgui_nav_lock_default_button.SetValue( 1 ); - PostMessage( panel, new KeyValues( "KeyCodePressed", "code", code ) ); - return; - - case KEY_XBUTTON_A: - case KEY_ENTER: - if ( ipanel()->IsVisible( panel ) && ipanel()->IsEnabled( panel ) ) - { - // Activate the button - PostMessage( panel, new KeyValues( "Hotkey" ) ); - return; - } - } - } - } - - if ( !m_PassUnhandledInput ) - return; - - // Nothing to do with the button - BaseClass::OnKeyCodePressed( code ); -} - - - -//----------------------------------------------------------------------------- -// Purpose: Callback for when the panel size has been changed -//----------------------------------------------------------------------------- -void EditablePanel::OnSizeChanged(int wide, int tall) -{ - BaseClass::OnSizeChanged(wide, tall); - InvalidateLayout(); - - for (int i = 0; i < GetChildCount(); i++) - { - // perform auto-layout on the child panel - Panel *child = GetChild(i); - if ( !child ) - continue; - - int x, y, w, h; - child->GetBounds( x, y, w, h ); - - int px, py; - child->GetPinOffset( px, py ); - - int ox, oy; - child->GetResizeOffset( ox, oy ); - - int ex; - int ey; - - AutoResize_e resize = child->GetAutoResize(); - bool bResizeHoriz = ( resize == AUTORESIZE_RIGHT || resize == AUTORESIZE_DOWNANDRIGHT ); - bool bResizeVert = ( resize == AUTORESIZE_DOWN || resize == AUTORESIZE_DOWNANDRIGHT ); - - // The correct version of this code would say: - // if ( resize != AUTORESIZE_NO ) - // but we're very close to shipping and this causes artifacts in other vgui panels that now - // depend on this bug. So, I've added m_bShouldSkipAutoResize, which defaults to false but can - // be set using "skip_autoresize" in a .res file - if ( !m_bShouldSkipAutoResize ) - { - PinCorner_e pinCorner = child->GetPinCorner(); - if ( pinCorner == PIN_TOPRIGHT || pinCorner == PIN_BOTTOMRIGHT ) - { - // move along with the right edge - ex = wide + px; - x = bResizeHoriz ? ox : ex - w; - } - else - { - x = px; - ex = bResizeHoriz ? wide + ox : px + w; - } - - if ( pinCorner == PIN_BOTTOMLEFT || pinCorner == PIN_BOTTOMRIGHT ) - { - // move along with the right edge - ey = tall + py; - y = bResizeVert ? oy : ey - h; - } - else - { - y = py; - ey = bResizeVert ? tall + oy : py + h; - } - - // Clamp.. - if ( ex < x ) - { - ex = x; - } - if ( ey < y ) - { - ey = y; - } - - child->SetBounds( x, y, ex - x, ey - y ); - child->InvalidateLayout(); - } - } - Repaint(); -} - - -//----------------------------------------------------------------------------- -// Purpose: -//----------------------------------------------------------------------------- -void EditablePanel::OnCurrentDefaultButtonSet( VPANEL defaultButton ) -{ - m_NavGroup.SetCurrentDefaultButton( defaultButton, false ); - - // forward the message up - if (GetVParent()) - { - KeyValues *msg = new KeyValues("CurrentDefaultButtonSet"); - msg->SetInt("button", ivgui()->PanelToHandle( defaultButton ) ); - PostMessage(GetVParent(), msg); - } -} - -//----------------------------------------------------------------------------- -// Purpose: -//----------------------------------------------------------------------------- -void EditablePanel::OnDefaultButtonSet( VPANEL defaultButton ) -{ - Panel *panel = ipanel()->GetPanel( defaultButton, GetModuleName() ); - - m_NavGroup.SetDefaultButton(panel); -} - -//----------------------------------------------------------------------------- -// Purpose: -//----------------------------------------------------------------------------- -void EditablePanel::OnFindDefaultButton() -{ - if (m_NavGroup.GetDefaultButton()) - { - m_NavGroup.SetCurrentDefaultButton(m_NavGroup.GetDefaultButton()); - } - else - { - if (GetVParent()) - { - PostMessage(GetVParent(), new KeyValues("FindDefaultButton")); - } - } -} - -struct leaf_t -{ - short x, y, wide, tall; - unsigned char split; // 0 no split; 1 x-axis, 2 y-axis - bool filled; // true if this is already filled - short splitpos; // place of split - - leaf_t *left; - leaf_t *right; -}; - -leaf_t g_Leaves[256]; -int g_iNextLeaf; - -inline leaf_t *AllocLeaf() -{ - Assert(g_iNextLeaf < 255); - - return &g_Leaves[g_iNextLeaf++]; -} - -void AddSolidToTree(leaf_t *leaf, int x, int y, int wide, int tall) -{ - // clip to this leaf - if (x < leaf->x) - { - wide -= (leaf->x - x); - if (wide < 1) - return; - x = leaf->x; - } - if (y < leaf->y) - { - tall -= (leaf->y - y); - if (tall < 1) - return; - y = leaf->y; - } - if (x + wide > leaf->x + leaf->wide) - { - wide -= ((x + wide) - (leaf->x + leaf->wide)); - if (wide < 1) - return; - } - if (y + tall > leaf->y + leaf->tall) - { - tall -= ((y + tall) - (leaf->y + leaf->tall)); - if (tall < 1) - return; - } - - // the rect should now be completely within the leaf - if (leaf->split == 1) - { - // see if it is to the left or the right of the split - if (x < leaf->splitpos) - { - // it's to the left - AddSolidToTree(leaf->left, x, y, wide, tall); - } - else if (x + wide > leaf->splitpos) - { - // it's to the right - AddSolidToTree(leaf->right, x, y, wide, tall); - } - } - else if (leaf->split == 2) - { - // check y - // see if it is to the left (above) or the right (below) of the split - if (y < leaf->splitpos) - { - // it's above - AddSolidToTree(leaf->left, x, y, wide, tall); - } - else if (y + tall > leaf->splitpos) - { - // it's below - AddSolidToTree(leaf->right, x, y, wide, tall); - } - } - else - { - // this leaf is unsplit, make the first split against the first edge we find - if (x > leaf->x) - { - // split the left side of the rect - leaf->split = 1; - leaf->splitpos = (short)x; - - // create 2 new leaves - leaf_t *left = AllocLeaf(); - leaf_t *right = AllocLeaf(); - memset(left, 0, sizeof(leaf_t)); - memset(right, 0, sizeof(leaf_t)); - leaf->left = left; - leaf->right = right; - - left->x = leaf->x; - left->y = leaf->y; - left->wide = (short)(leaf->splitpos - leaf->x); - left->tall = leaf->tall; - - right->x = leaf->splitpos; - right->y = leaf->y; - right->wide = (short)(leaf->wide - left->wide); - right->tall = leaf->tall; - - // split the right leaf by the current rect - AddSolidToTree(leaf->right, x, y, wide, tall); - } - else if (y > leaf->y) - { - // split the top edge - leaf->split = 2; - leaf->splitpos = (short)y; - - // create 2 new leaves (facing to the east) - leaf_t *left = AllocLeaf(); - leaf_t *right = AllocLeaf(); - memset(left, 0, sizeof(leaf_t)); - memset(right, 0, sizeof(leaf_t)); - leaf->left = left; - leaf->right = right; - - left->x = leaf->x; - left->y = leaf->y; - left->wide = leaf->wide; - left->tall = (short)(y - leaf->y); - - right->x = leaf->x; - right->y = leaf->splitpos; - right->wide = leaf->wide; - right->tall = (short)(leaf->tall + leaf->y - right->y); - - // split the right leaf by the current rect - AddSolidToTree(leaf->right, x, y, wide, tall); - } - else if (x + wide < leaf->x + leaf->wide) - { - // split the right edge - leaf->split = 1; - leaf->splitpos = (short)(x + wide); - - // create 2 new leaves - leaf_t *left = AllocLeaf(); - leaf_t *right = AllocLeaf(); - memset(left, 0, sizeof(leaf_t)); - memset(right, 0, sizeof(leaf_t)); - leaf->left = left; - leaf->right = right; - - left->x = leaf->x; - left->y = leaf->y; - left->wide = (short)(leaf->splitpos - leaf->x); - left->tall = leaf->tall; - - right->x = leaf->splitpos; - right->y = leaf->y; - right->wide = (short)(leaf->wide - left->wide); - right->tall = leaf->tall; - - // split the left leaf by the current rect - AddSolidToTree(leaf->left, x, y, wide, tall); - } - else if (y + tall < leaf->y + leaf->tall) - { - // split the bottom edge - leaf->split = 2; - leaf->splitpos = (short)(y + tall); - - // create 2 new leaves (facing to the east) - leaf_t *left = AllocLeaf(); - leaf_t *right = AllocLeaf(); - memset(left, 0, sizeof(leaf_t)); - memset(right, 0, sizeof(leaf_t)); - leaf->left = left; - leaf->right = right; - - left->x = leaf->x; - left->y = leaf->y; - left->wide = leaf->wide; - left->tall = (short)(leaf->splitpos - leaf->y); - - right->x = leaf->x; - right->y = leaf->splitpos; - right->wide = leaf->wide; - right->tall = (short)(leaf->tall - left->tall); - - // split the left leaf by the current rect - AddSolidToTree(leaf->left, x, y, wide, tall); - } - else - { - // this is the exact same rect! don't draw this leaf - leaf->filled = true; - return; - } - } -} - -//----------------------------------------------------------------------------- -// Purpose: Fills the panel background, clipping if possible -//----------------------------------------------------------------------------- -void EditablePanel::PaintBackground() -{ - BaseClass::PaintBackground(); - return; - -/* - test code, using a screenspace bsp tree to reduce overdraw in vgui - not yet fully functional - -// test: fill background with obnoxious color to show holes -// surface()->DrawSetColor(Color(255, 0, 0, 255)); -// surface()->DrawFilledRect(0, 0, GetWide(), GetTall()); -// return; - - // reset the leaf memory - g_iNextLeaf = 0; - - leaf_t *headNode = AllocLeaf(); - memset(headNode, 0, sizeof(leaf_t)); - - headNode->wide = (short)GetWide(); - headNode->tall = (short)GetTall(); - - // split the leaf by the first child - for (int i = 0; i < GetChildCount(); i++) - { - Panel *child = GetChild(i); - if (child->IsOpaque()) - { - int x, y, wide, tall; - child->GetBounds(x, y, wide, tall); - - // ignore small children - if (wide + tall < 100) - continue; - - AddSolidToTree(headNode, x, y, wide, tall); - } - } - - // walk the built tree, painting the background - Color col = GetBgColor(); - surface()->DrawSetColor(col); - for (i = 0; i < g_iNextLeaf; i++) - { - leaf_t *leaf = g_Leaves + i; - if (leaf->splitpos || leaf->filled) - continue; - surface()->DrawFilledRect(leaf->x, leaf->y, leaf->x + leaf->wide, leaf->y + leaf->tall); - } -*/ -} - -//----------------------------------------------------------------------------- -// Purpose: Activates the build mode dialog for editing panels. -//----------------------------------------------------------------------------- -void EditablePanel::ActivateBuildMode() -{ - _buildGroup->SetEnabled(true); -} - -//----------------------------------------------------------------------------- -// Purpose: Loads panel settings from a resource file. -//----------------------------------------------------------------------------- -void EditablePanel::LoadControlSettings(const char *resourceName, const char *pathID, KeyValues *pKeyValues, KeyValues *pConditions) -{ -#if defined( DBGFLAG_ASSERT ) && !defined(OSX) && !defined(LINUX) - extern IFileSystem *g_pFullFileSystem; - // Since nobody wants to fix this assert, I'm making it a Msg instead: - // editablepanel.cpp (535) : Resource file "resource\DebugOptionsPanel.res" not found on disk! - // AssertMsg( g_pFullFileSystem->FileExists( resourceName ), CFmtStr( "Resource file \"%s\" not found on disk!", resourceName ).Access() ); - if ( !g_pFullFileSystem->FileExists( resourceName ) ) - { - Msg( "Resource file \"%s\" not found on disk!", resourceName ); - } -#endif - _buildGroup->LoadControlSettings(resourceName, pathID, pKeyValues, pConditions); - ForceSubPanelsToUpdateWithNewDialogVariables(); - InvalidateLayout(); -} - -//----------------------------------------------------------------------------- -// Purpose: registers a file in the list of control settings, so the vgui dialog can choose between them to edit -//----------------------------------------------------------------------------- -void EditablePanel::RegisterControlSettingsFile(const char *resourceName, const char *pathID) -{ - _buildGroup->RegisterControlSettingsFile(resourceName, pathID); -} - -//----------------------------------------------------------------------------- -// Purpose: sets the name of this dialog so it can be saved in the user config area -//----------------------------------------------------------------------------- -void EditablePanel::LoadUserConfig(const char *configName, int dialogID) -{ - KeyValues *data = system()->GetUserConfigFileData(configName, dialogID); - - delete [] m_pszConfigName; - int len = Q_strlen(configName) + 1; - m_pszConfigName = new char[ len ]; - Q_strncpy(m_pszConfigName, configName, len ); - m_iConfigID = dialogID; - - // apply our user config settings (this will recurse through our children) - if (data) - { - ApplyUserConfigSettings(data); - } -} - -//----------------------------------------------------------------------------- -// Purpose: saves all the settings to the document -//----------------------------------------------------------------------------- -void EditablePanel::SaveUserConfig() -{ - if (m_pszConfigName) - { - KeyValues *data = system()->GetUserConfigFileData(m_pszConfigName, m_iConfigID); - - // get our user config settings (this will recurse through our children) - if (data) - { - GetUserConfigSettings(data); - } - } -} - -//----------------------------------------------------------------------------- -// Purpose: combines both of the above, LoadControlSettings & LoadUserConfig -//----------------------------------------------------------------------------- -void EditablePanel::LoadControlSettingsAndUserConfig(const char *dialogResourceName, int dialogID) -{ - LoadControlSettings(dialogResourceName); - LoadUserConfig(dialogResourceName, dialogID); -} - -//----------------------------------------------------------------------------- -// Purpose: applies the user config settings to all the children -//----------------------------------------------------------------------------- -void EditablePanel::ApplyUserConfigSettings(KeyValues *userConfig) -{ - for (int i = 0; i < GetChildCount(); i++) - { - Panel *child = GetChild(i); - if (child->HasUserConfigSettings()) - { - const char *name = child->GetName(); - if (name && *name) - { - child->ApplyUserConfigSettings(userConfig->FindKey(name, true)); - } - } - } -} - -//----------------------------------------------------------------------------- -// Purpose: gets all the children's user config settings -//----------------------------------------------------------------------------- -void EditablePanel::GetUserConfigSettings(KeyValues *userConfig) -{ - for (int i = 0; i < GetChildCount(); i++) - { - Panel *child = GetChild(i); - if (child->HasUserConfigSettings()) - { - const char *name = child->GetName(); - if (name && *name) - { - child->GetUserConfigSettings(userConfig->FindKey(name, true)); - } - } - } -} - -//----------------------------------------------------------------------------- -// Purpose: Save user config settings -//----------------------------------------------------------------------------- -void EditablePanel::OnClose() -{ - SaveUserConfig(); -} - -//----------------------------------------------------------------------------- -// Purpose: Handle information requests -//----------------------------------------------------------------------------- -bool EditablePanel::RequestInfo(KeyValues *data) -{ - if (!stricmp(data->GetName(), "BuildDialog")) - { - // a build dialog is being requested, give it one - // a bit hacky, but this is a case where vgui.dll needs to reach out - data->SetPtr("PanelPtr", new BuildModeDialog( (BuildGroup *)data->GetPtr("BuildGroupPtr"))); - return true; - } - else if (!stricmp(data->GetName(), "ControlFactory")) - { - Panel *newPanel = CreateControlByName(data->GetString("ControlName")); - if (newPanel) - { - data->SetPtr("PanelPtr", newPanel); - return true; - } - } - return BaseClass::RequestInfo(data); -} - -//----------------------------------------------------------------------------- -// Purpose: Return the buildgroup that this panel is part of. -// Input : -// Output : BuildGroup -//----------------------------------------------------------------------------- -BuildGroup *EditablePanel::GetBuildGroup() -{ - return _buildGroup; -} - -//----------------------------------------------------------------------------- -// Purpose: Return a pointer to the nav group -// Output : FocusNavGroup -//----------------------------------------------------------------------------- -FocusNavGroup &EditablePanel::GetFocusNavGroup() -{ - return m_NavGroup; -} - -//----------------------------------------------------------------------------- -// Purpose: -//----------------------------------------------------------------------------- -bool EditablePanel::RequestFocusNext(VPANEL panel) -{ - bool bRet = m_NavGroup.RequestFocusNext(panel); - if ( IsPC() && !bRet && IsConsoleStylePanel() ) - { - NavigateDown(); - } - return bRet; -} - -//----------------------------------------------------------------------------- -// Purpose: -//----------------------------------------------------------------------------- -bool EditablePanel::RequestFocusPrev(VPANEL panel) -{ - bool bRet = m_NavGroup.RequestFocusPrev(panel); - if ( IsPC() && !bRet && IsConsoleStylePanel() ) - { - NavigateUp(); - } - return bRet; -} - -//----------------------------------------------------------------------------- -// Purpose: Delegates focus to a sub panel -// Input : direction - the direction in which focus travelled to arrive at this panel; forward = 1, back = -1 -//----------------------------------------------------------------------------- -void EditablePanel::RequestFocus(int direction) -{ - // we must be a sub panel for this to be called - // delegate focus - if (direction == 1) - { - RequestFocusNext(NULL); - } - else if (direction == -1) - { - RequestFocusPrev(NULL); - } - else - { - BaseClass::RequestFocus(); - } -} - -//----------------------------------------------------------------------------- -// Purpose: Pass the focus down onto the last used panel -//----------------------------------------------------------------------------- -void EditablePanel::OnSetFocus() -{ - Panel *focus = m_NavGroup.GetCurrentFocus(); - if (focus && focus != this) - { - focus->RequestFocus(); - } - else - { - focus = m_NavGroup.GetDefaultPanel(); - if (focus) - { - focus->RequestFocus(); - focus->OnSetFocus(); - } - } - - BaseClass::OnSetFocus(); -} - -//----------------------------------------------------------------------------- -// Purpose: Called when the resource file is loaded to set up the panel state -// Input : *inResourceData - -//----------------------------------------------------------------------------- -void EditablePanel::ApplySettings(KeyValues *inResourceData) -{ - BaseClass::ApplySettings(inResourceData); - - _buildGroup->ApplySettings(inResourceData); - - m_bShouldSkipAutoResize = inResourceData->GetBool( "skip_autoresize", false ); -} - - -//----------------------------------------------------------------------------- -// Purpose: Update focus info for navigation -//----------------------------------------------------------------------------- -void EditablePanel::OnRequestFocus(VPANEL subFocus, VPANEL defaultPanel) -{ - if (!ipanel()->IsPopup(subFocus)) - { - defaultPanel = m_NavGroup.SetCurrentFocus(subFocus, defaultPanel); - } - BaseClass::OnRequestFocus(GetVPanel(), defaultPanel); -} - -//----------------------------------------------------------------------------- -// Purpose: Get the panel that currently has keyfocus -//----------------------------------------------------------------------------- -VPANEL EditablePanel::GetCurrentKeyFocus() -{ - Panel *focus = m_NavGroup.GetCurrentFocus(); - if (focus == this) - return NULL; - - if (focus) - { - if (focus->IsPopup()) - return BaseClass::GetCurrentKeyFocus(); - - // chain down the editpanel hierarchy - VPANEL subFocus = focus->GetCurrentKeyFocus(); - if (subFocus) - return subFocus; - - // hit a leaf panel, return that - return focus->GetVPanel(); - } - return BaseClass::GetCurrentKeyFocus(); -} - -//----------------------------------------------------------------------------- -// Purpose: Gets the panel with the specified hotkey -//----------------------------------------------------------------------------- -Panel *EditablePanel::HasHotkey(wchar_t key) -{ - if( !IsVisible() || !IsEnabled()) // not visible, so can't respond to a hot key - { - return NULL; - } - - for (int i = 0; i < GetChildCount(); i++) - { - Panel *hot = GetChild(i)->HasHotkey(key); - if (hot && hot->IsVisible() && hot->IsEnabled()) - { - return hot; - } - } - - return NULL; - -} - -//----------------------------------------------------------------------------- -// Purpose: Shortcut function to setting enabled state of control -//----------------------------------------------------------------------------- -void EditablePanel::SetControlEnabled(const char *controlName, bool enabled) -{ - Panel *control = FindChildByName(controlName); - if (control) - { - control->SetEnabled(enabled); - } -} - -//----------------------------------------------------------------------------- -// Purpose: Shortcut function to setting visibility state of control -//----------------------------------------------------------------------------- -void EditablePanel::SetControlVisible(const char *controlName, bool visible) -{ - Panel *control = FindChildByName(controlName); - if (control) - { - control->SetVisible(visible); - } -} - -//----------------------------------------------------------------------------- -// Purpose: Shortcut function to set data in child controls -//----------------------------------------------------------------------------- -void EditablePanel::SetControlString(const char *controlName, const char *string) -{ - Panel *control = FindChildByName(controlName); - if (control) - { - if (string[0] == '#') - { - const wchar_t *wszText = g_pVGuiLocalize->Find(string); - if (wszText) - { - PostMessage(control, new KeyValues("SetText", "text", wszText)); - } - } - else - { - PostMessage(control, new KeyValues("SetText", "text", string)); - } - } -} - -//----------------------------------------------------------------------------- -// Purpose: Shortcut function to set data in child controls -//----------------------------------------------------------------------------- -void EditablePanel::SetControlString(const char *controlName, const wchar_t *string) -{ - Panel *control = FindChildByName(controlName); - if (control) - { - PostMessage(control, new KeyValues("SetText", "text", string)); - } -} - -//----------------------------------------------------------------------------- -// Purpose: Shortcut function to set data in child controls -//----------------------------------------------------------------------------- -void EditablePanel::SetControlInt(const char *controlName, int state) -{ - Panel *control = FindChildByName(controlName); - if (control) - { - PostMessage(control, new KeyValues("SetState", "state", state)); - } -} - -//----------------------------------------------------------------------------- -// Purpose: Shortcut function to get data in child controls -//----------------------------------------------------------------------------- -int EditablePanel::GetControlInt(const char *controlName, int defaultState) -{ - Panel *control = FindChildByName(controlName); - if (control) - { - KeyValues *data = new KeyValues("GetState"); - if (control->RequestInfo(data)) - { - int state = data->GetInt("state", defaultState); - data->deleteThis(); - return state; - } - } - return defaultState; -} - -//----------------------------------------------------------------------------- -// Purpose: Shortcut function to get data in child controls -//----------------------------------------------------------------------------- -const char *EditablePanel::GetControlString(const char *controlName, const char *defaultString) -{ - static char buf[512]; - GetControlString(controlName, buf, sizeof(buf) - 1, defaultString); - return buf; -} - -//----------------------------------------------------------------------------- -// Purpose: Shortcut function to get data in child controls -//----------------------------------------------------------------------------- -void EditablePanel::GetControlString(const char *controlName, char *buf, int bufSize, const char *defaultString) -{ - Panel *control = FindChildByName(controlName); - KeyValues *data = new KeyValues("GetText"); - if (control && control->RequestInfo(data)) - { - Q_strncpy(buf, data->GetString("text", defaultString), bufSize); - } - else - { - // no value found, copy in default text - Q_strncpy(buf, defaultString, bufSize); - } - - // ensure null termination of string - buf[bufSize - 1] = 0; - - // free - data->deleteThis(); -} - -//----------------------------------------------------------------------------- -// Purpose: localization variables (used in constructing UI strings) -//----------------------------------------------------------------------------- -void EditablePanel::SetDialogVariable(const char *varName, const char *value) -{ - GetDialogVariables()->SetString(varName, value); - ForceSubPanelsToUpdateWithNewDialogVariables(); -} - -//----------------------------------------------------------------------------- -// Purpose: localization variables (used in constructing UI strings) -//----------------------------------------------------------------------------- -void EditablePanel::SetDialogVariable(const char *varName, const wchar_t *value) -{ - GetDialogVariables()->SetWString(varName, value); - ForceSubPanelsToUpdateWithNewDialogVariables(); -} - -//----------------------------------------------------------------------------- -// Purpose: localization variables (used in constructing UI strings) -//----------------------------------------------------------------------------- -void EditablePanel::SetDialogVariable(const char *varName, int value) -{ - GetDialogVariables()->SetInt(varName, value); - ForceSubPanelsToUpdateWithNewDialogVariables(); -} - -//----------------------------------------------------------------------------- -// Purpose: localization variables (used in constructing UI strings) -//----------------------------------------------------------------------------- -void EditablePanel::SetDialogVariable(const char *varName, float value) -{ - GetDialogVariables()->SetFloat(varName, value); - ForceSubPanelsToUpdateWithNewDialogVariables(); -} - -//----------------------------------------------------------------------------- -// Purpose: redraws child panels with new localization vars -//----------------------------------------------------------------------------- -void EditablePanel::ForceSubPanelsToUpdateWithNewDialogVariables() -{ - if (m_pDialogVariables) - { - ipanel()->SendMessage(GetVPanel(), m_pDialogVariables, GetVPanel()); - for (int i = 0; i < ipanel()->GetChildCount(GetVPanel()); i++) - { - ipanel()->SendMessage(ipanel()->GetChild(GetVPanel(), i), m_pDialogVariables, GetVPanel()); - } - } -} - -//----------------------------------------------------------------------------- -// Purpose: lazy creation of localization vars object -//----------------------------------------------------------------------------- -KeyValues *EditablePanel::GetDialogVariables() -{ - if (m_pDialogVariables) - return m_pDialogVariables; - - m_pDialogVariables = new KeyValues("DialogVariables"); - return m_pDialogVariables; -} - -//----------------------------------------------------------------------------- -// Purpose: Virtual factory for control creation -//----------------------------------------------------------------------------- -Panel *EditablePanel::CreateControlByName(const char *controlName) -{ - Panel *fromFactory = CBuildFactoryHelper::InstancePanel( controlName ); - if ( fromFactory ) - { - return fromFactory; - } - - return NULL; -} +//========= Copyright Valve Corporation, All rights reserved. ============// +// +// Purpose: +// +// $NoKeywords: $ +//=============================================================================// + + +#include +#include +#include +#include +#include +#include "vgui/IVGui.h" + +#include +#include +#include + +// these includes are all for the virtual contruction factory Dialog::CreateControlByName() +#include +#include +#include +#include +#include +#include +#include +#include +#include +#include +#include +#include +#include +#include +#include +#include +#include + +#include "filesystem.h" +#include "fmtstr.h" + +// memdbgon must be the last include file in a .cpp file!!! +#include + +using namespace vgui; + +DECLARE_BUILD_FACTORY( EditablePanel ); + +//----------------------------------------------------------------------------- +// Purpose: Constructor +//----------------------------------------------------------------------------- +#pragma warning( disable : 4355 ) + +EditablePanel::EditablePanel(Panel *parent, const char *panelName) : Panel(parent, panelName), m_NavGroup(this) +{ + _buildGroup = new BuildGroup(this, this); + m_pszConfigName = NULL; + m_iConfigID = 0; + m_pDialogVariables = NULL; + m_bShouldSkipAutoResize = false; + + // add ourselves to the build group + SetBuildGroup(GetBuildGroup()); +} + +//----------------------------------------------------------------------------- +// Purpose: Constructor +//----------------------------------------------------------------------------- +EditablePanel::EditablePanel(Panel *parent, const char *panelName, HScheme hScheme) : Panel(parent, panelName, hScheme), m_NavGroup(this) +{ + _buildGroup = new BuildGroup(this, this); + m_pszConfigName = NULL; + m_iConfigID = 0; + m_pDialogVariables = NULL; + m_bShouldSkipAutoResize = false; + + // add ourselves to the build group + SetBuildGroup(GetBuildGroup()); +} + +#pragma warning( default : 4355 ) + +//----------------------------------------------------------------------------- +// Purpose: Destructor +//----------------------------------------------------------------------------- +EditablePanel::~EditablePanel() +{ + delete [] m_pszConfigName; + delete _buildGroup; + + if (m_pDialogVariables) + { + m_pDialogVariables->deleteThis(); + } +} + +//----------------------------------------------------------------------------- +// Purpose: Called when a child is added to the panel. +//----------------------------------------------------------------------------- +void EditablePanel::OnChildAdded(VPANEL child) +{ + BaseClass::OnChildAdded(child); + + // add only if we're in the same module + Panel *panel = ipanel()->GetPanel(child, GetModuleName()); + if (panel) + { + panel->SetBuildGroup(_buildGroup); + panel->AddActionSignalTarget(this); + } +} + +//----------------------------------------------------------------------------- +// Purpose: +//----------------------------------------------------------------------------- +void EditablePanel::OnKeyCodePressed( KeyCode code ) +{ + static ConVarRef vgui_nav_lock_default_button( "vgui_nav_lock_default_button" ); + if ( !vgui_nav_lock_default_button.IsValid() || vgui_nav_lock_default_button.GetInt() == 0 ) + { + ButtonCode_t nButtonCode = GetBaseButtonCode( code ); + + // check for a default button + VPANEL panel = GetFocusNavGroup().GetCurrentDefaultButton(); + if ( panel && !IsConsoleStylePanel() ) + { + switch ( nButtonCode ) + { + case KEY_XBUTTON_UP: + case KEY_XSTICK1_UP: + case KEY_XSTICK2_UP: + case KEY_UP: + case KEY_XBUTTON_DOWN: + case KEY_XSTICK1_DOWN: + case KEY_XSTICK2_DOWN: + case KEY_DOWN: + case KEY_XBUTTON_LEFT: + case KEY_XSTICK1_LEFT: + case KEY_XSTICK2_LEFT: + case KEY_LEFT: + case KEY_XBUTTON_RIGHT: + case KEY_XSTICK1_RIGHT: + case KEY_XSTICK2_RIGHT: + case KEY_RIGHT: + case KEY_XBUTTON_B: + // Navigating menus + vgui_nav_lock_default_button.SetValue( 1 ); + PostMessage( panel, new KeyValues( "KeyCodePressed", "code", code ) ); + return; + + case KEY_XBUTTON_A: + case KEY_ENTER: + if ( ipanel()->IsVisible( panel ) && ipanel()->IsEnabled( panel ) ) + { + // Activate the button + PostMessage( panel, new KeyValues( "Hotkey" ) ); + return; + } + } + } + } + + if ( !m_PassUnhandledInput ) + return; + + // Nothing to do with the button + BaseClass::OnKeyCodePressed( code ); +} + + + +//----------------------------------------------------------------------------- +// Purpose: Callback for when the panel size has been changed +//----------------------------------------------------------------------------- +void EditablePanel::OnSizeChanged(int wide, int tall) +{ + BaseClass::OnSizeChanged(wide, tall); + InvalidateLayout(); + + for (int i = 0; i < GetChildCount(); i++) + { + // perform auto-layout on the child panel + Panel *child = GetChild(i); + if ( !child ) + continue; + + int x, y, w, h; + child->GetBounds( x, y, w, h ); + + int px, py; + child->GetPinOffset( px, py ); + + int ox, oy; + child->GetResizeOffset( ox, oy ); + + int ex; + int ey; + + AutoResize_e resize = child->GetAutoResize(); + bool bResizeHoriz = ( resize == AUTORESIZE_RIGHT || resize == AUTORESIZE_DOWNANDRIGHT ); + bool bResizeVert = ( resize == AUTORESIZE_DOWN || resize == AUTORESIZE_DOWNANDRIGHT ); + + // The correct version of this code would say: + // if ( resize != AUTORESIZE_NO ) + // but we're very close to shipping and this causes artifacts in other vgui panels that now + // depend on this bug. So, I've added m_bShouldSkipAutoResize, which defaults to false but can + // be set using "skip_autoresize" in a .res file + if ( !m_bShouldSkipAutoResize ) + { + PinCorner_e pinCorner = child->GetPinCorner(); + if ( pinCorner == PIN_TOPRIGHT || pinCorner == PIN_BOTTOMRIGHT ) + { + // move along with the right edge + ex = wide + px; + x = bResizeHoriz ? ox : ex - w; + } + else + { + x = px; + ex = bResizeHoriz ? wide + ox : px + w; + } + + if ( pinCorner == PIN_BOTTOMLEFT || pinCorner == PIN_BOTTOMRIGHT ) + { + // move along with the right edge + ey = tall + py; + y = bResizeVert ? oy : ey - h; + } + else + { + y = py; + ey = bResizeVert ? tall + oy : py + h; + } + + // Clamp.. + if ( ex < x ) + { + ex = x; + } + if ( ey < y ) + { + ey = y; + } + + child->SetBounds( x, y, ex - x, ey - y ); + child->InvalidateLayout(); + } + } + Repaint(); +} + + +//----------------------------------------------------------------------------- +// Purpose: +//----------------------------------------------------------------------------- +void EditablePanel::OnCurrentDefaultButtonSet( VPANEL defaultButton ) +{ + m_NavGroup.SetCurrentDefaultButton( defaultButton, false ); + + // forward the message up + if (GetVParent()) + { + KeyValues *msg = new KeyValues("CurrentDefaultButtonSet"); + msg->SetInt("button", ivgui()->PanelToHandle( defaultButton ) ); + PostMessage(GetVParent(), msg); + } +} + +//----------------------------------------------------------------------------- +// Purpose: +//----------------------------------------------------------------------------- +void EditablePanel::OnDefaultButtonSet( VPANEL defaultButton ) +{ + Panel *panel = ipanel()->GetPanel( defaultButton, GetModuleName() ); + + m_NavGroup.SetDefaultButton(panel); +} + +//----------------------------------------------------------------------------- +// Purpose: +//----------------------------------------------------------------------------- +void EditablePanel::OnFindDefaultButton() +{ + if (m_NavGroup.GetDefaultButton()) + { + m_NavGroup.SetCurrentDefaultButton(m_NavGroup.GetDefaultButton()); + } + else + { + if (GetVParent()) + { + PostMessage(GetVParent(), new KeyValues("FindDefaultButton")); + } + } +} + +struct leaf_t +{ + short x, y, wide, tall; + unsigned char split; // 0 no split; 1 x-axis, 2 y-axis + bool filled; // true if this is already filled + short splitpos; // place of split + + leaf_t *left; + leaf_t *right; +}; + +leaf_t g_Leaves[256]; +int g_iNextLeaf; + +inline leaf_t *AllocLeaf() +{ + Assert(g_iNextLeaf < 255); + + return &g_Leaves[g_iNextLeaf++]; +} + +void AddSolidToTree(leaf_t *leaf, int x, int y, int wide, int tall) +{ + // clip to this leaf + if (x < leaf->x) + { + wide -= (leaf->x - x); + if (wide < 1) + return; + x = leaf->x; + } + if (y < leaf->y) + { + tall -= (leaf->y - y); + if (tall < 1) + return; + y = leaf->y; + } + if (x + wide > leaf->x + leaf->wide) + { + wide -= ((x + wide) - (leaf->x + leaf->wide)); + if (wide < 1) + return; + } + if (y + tall > leaf->y + leaf->tall) + { + tall -= ((y + tall) - (leaf->y + leaf->tall)); + if (tall < 1) + return; + } + + // the rect should now be completely within the leaf + if (leaf->split == 1) + { + // see if it is to the left or the right of the split + if (x < leaf->splitpos) + { + // it's to the left + AddSolidToTree(leaf->left, x, y, wide, tall); + } + else if (x + wide > leaf->splitpos) + { + // it's to the right + AddSolidToTree(leaf->right, x, y, wide, tall); + } + } + else if (leaf->split == 2) + { + // check y + // see if it is to the left (above) or the right (below) of the split + if (y < leaf->splitpos) + { + // it's above + AddSolidToTree(leaf->left, x, y, wide, tall); + } + else if (y + tall > leaf->splitpos) + { + // it's below + AddSolidToTree(leaf->right, x, y, wide, tall); + } + } + else + { + // this leaf is unsplit, make the first split against the first edge we find + if (x > leaf->x) + { + // split the left side of the rect + leaf->split = 1; + leaf->splitpos = (short)x; + + // create 2 new leaves + leaf_t *left = AllocLeaf(); + leaf_t *right = AllocLeaf(); + memset(left, 0, sizeof(leaf_t)); + memset(right, 0, sizeof(leaf_t)); + leaf->left = left; + leaf->right = right; + + left->x = leaf->x; + left->y = leaf->y; + left->wide = (short)(leaf->splitpos - leaf->x); + left->tall = leaf->tall; + + right->x = leaf->splitpos; + right->y = leaf->y; + right->wide = (short)(leaf->wide - left->wide); + right->tall = leaf->tall; + + // split the right leaf by the current rect + AddSolidToTree(leaf->right, x, y, wide, tall); + } + else if (y > leaf->y) + { + // split the top edge + leaf->split = 2; + leaf->splitpos = (short)y; + + // create 2 new leaves (facing to the east) + leaf_t *left = AllocLeaf(); + leaf_t *right = AllocLeaf(); + memset(left, 0, sizeof(leaf_t)); + memset(right, 0, sizeof(leaf_t)); + leaf->left = left; + leaf->right = right; + + left->x = leaf->x; + left->y = leaf->y; + left->wide = leaf->wide; + left->tall = (short)(y - leaf->y); + + right->x = leaf->x; + right->y = leaf->splitpos; + right->wide = leaf->wide; + right->tall = (short)(leaf->tall + leaf->y - right->y); + + // split the right leaf by the current rect + AddSolidToTree(leaf->right, x, y, wide, tall); + } + else if (x + wide < leaf->x + leaf->wide) + { + // split the right edge + leaf->split = 1; + leaf->splitpos = (short)(x + wide); + + // create 2 new leaves + leaf_t *left = AllocLeaf(); + leaf_t *right = AllocLeaf(); + memset(left, 0, sizeof(leaf_t)); + memset(right, 0, sizeof(leaf_t)); + leaf->left = left; + leaf->right = right; + + left->x = leaf->x; + left->y = leaf->y; + left->wide = (short)(leaf->splitpos - leaf->x); + left->tall = leaf->tall; + + right->x = leaf->splitpos; + right->y = leaf->y; + right->wide = (short)(leaf->wide - left->wide); + right->tall = leaf->tall; + + // split the left leaf by the current rect + AddSolidToTree(leaf->left, x, y, wide, tall); + } + else if (y + tall < leaf->y + leaf->tall) + { + // split the bottom edge + leaf->split = 2; + leaf->splitpos = (short)(y + tall); + + // create 2 new leaves (facing to the east) + leaf_t *left = AllocLeaf(); + leaf_t *right = AllocLeaf(); + memset(left, 0, sizeof(leaf_t)); + memset(right, 0, sizeof(leaf_t)); + leaf->left = left; + leaf->right = right; + + left->x = leaf->x; + left->y = leaf->y; + left->wide = leaf->wide; + left->tall = (short)(leaf->splitpos - leaf->y); + + right->x = leaf->x; + right->y = leaf->splitpos; + right->wide = leaf->wide; + right->tall = (short)(leaf->tall - left->tall); + + // split the left leaf by the current rect + AddSolidToTree(leaf->left, x, y, wide, tall); + } + else + { + // this is the exact same rect! don't draw this leaf + leaf->filled = true; + return; + } + } +} + +//----------------------------------------------------------------------------- +// Purpose: Fills the panel background, clipping if possible +//----------------------------------------------------------------------------- +void EditablePanel::PaintBackground() +{ + BaseClass::PaintBackground(); + return; + +/* + test code, using a screenspace bsp tree to reduce overdraw in vgui + not yet fully functional + +// test: fill background with obnoxious color to show holes +// surface()->DrawSetColor(Color(255, 0, 0, 255)); +// surface()->DrawFilledRect(0, 0, GetWide(), GetTall()); +// return; + + // reset the leaf memory + g_iNextLeaf = 0; + + leaf_t *headNode = AllocLeaf(); + memset(headNode, 0, sizeof(leaf_t)); + + headNode->wide = (short)GetWide(); + headNode->tall = (short)GetTall(); + + // split the leaf by the first child + for (int i = 0; i < GetChildCount(); i++) + { + Panel *child = GetChild(i); + if (child->IsOpaque()) + { + int x, y, wide, tall; + child->GetBounds(x, y, wide, tall); + + // ignore small children + if (wide + tall < 100) + continue; + + AddSolidToTree(headNode, x, y, wide, tall); + } + } + + // walk the built tree, painting the background + Color col = GetBgColor(); + surface()->DrawSetColor(col); + for (i = 0; i < g_iNextLeaf; i++) + { + leaf_t *leaf = g_Leaves + i; + if (leaf->splitpos || leaf->filled) + continue; + surface()->DrawFilledRect(leaf->x, leaf->y, leaf->x + leaf->wide, leaf->y + leaf->tall); + } +*/ +} + +//----------------------------------------------------------------------------- +// Purpose: Activates the build mode dialog for editing panels. +//----------------------------------------------------------------------------- +void EditablePanel::ActivateBuildMode() +{ + _buildGroup->SetEnabled(true); +} + +//----------------------------------------------------------------------------- +// Purpose: Loads panel settings from a resource file. +//----------------------------------------------------------------------------- +void EditablePanel::LoadControlSettings(const char *resourceName, const char *pathID, KeyValues *pKeyValues, KeyValues *pConditions) +{ +#if defined( DBGFLAG_ASSERT ) && !defined(OSX) && !defined(LINUX) + extern IFileSystem *g_pFullFileSystem; + // Since nobody wants to fix this assert, I'm making it a Msg instead: + // editablepanel.cpp (535) : Resource file "resource\DebugOptionsPanel.res" not found on disk! + // AssertMsg( g_pFullFileSystem->FileExists( resourceName ), CFmtStr( "Resource file \"%s\" not found on disk!", resourceName ).Access() ); + if ( !g_pFullFileSystem->FileExists( resourceName ) ) + { + Msg( "Resource file \"%s\" not found on disk!", resourceName ); + } +#endif + _buildGroup->LoadControlSettings(resourceName, pathID, pKeyValues, pConditions); + ForceSubPanelsToUpdateWithNewDialogVariables(); + InvalidateLayout(); +} + +//----------------------------------------------------------------------------- +// Purpose: registers a file in the list of control settings, so the vgui dialog can choose between them to edit +//----------------------------------------------------------------------------- +void EditablePanel::RegisterControlSettingsFile(const char *resourceName, const char *pathID) +{ + _buildGroup->RegisterControlSettingsFile(resourceName, pathID); +} + +//----------------------------------------------------------------------------- +// Purpose: sets the name of this dialog so it can be saved in the user config area +//----------------------------------------------------------------------------- +void EditablePanel::LoadUserConfig(const char *configName, int dialogID) +{ + KeyValues *data = system()->GetUserConfigFileData(configName, dialogID); + + delete [] m_pszConfigName; + int len = Q_strlen(configName) + 1; + m_pszConfigName = new char[ len ]; + Q_strncpy(m_pszConfigName, configName, len ); + m_iConfigID = dialogID; + + // apply our user config settings (this will recurse through our children) + if (data) + { + ApplyUserConfigSettings(data); + } +} + +//----------------------------------------------------------------------------- +// Purpose: saves all the settings to the document +//----------------------------------------------------------------------------- +void EditablePanel::SaveUserConfig() +{ + if (m_pszConfigName) + { + KeyValues *data = system()->GetUserConfigFileData(m_pszConfigName, m_iConfigID); + + // get our user config settings (this will recurse through our children) + if (data) + { + GetUserConfigSettings(data); + } + } +} + +//----------------------------------------------------------------------------- +// Purpose: combines both of the above, LoadControlSettings & LoadUserConfig +//----------------------------------------------------------------------------- +void EditablePanel::LoadControlSettingsAndUserConfig(const char *dialogResourceName, int dialogID) +{ + LoadControlSettings(dialogResourceName); + LoadUserConfig(dialogResourceName, dialogID); +} + +//----------------------------------------------------------------------------- +// Purpose: applies the user config settings to all the children +//----------------------------------------------------------------------------- +void EditablePanel::ApplyUserConfigSettings(KeyValues *userConfig) +{ + for (int i = 0; i < GetChildCount(); i++) + { + Panel *child = GetChild(i); + if (child->HasUserConfigSettings()) + { + const char *name = child->GetName(); + if (name && *name) + { + child->ApplyUserConfigSettings(userConfig->FindKey(name, true)); + } + } + } +} + +//----------------------------------------------------------------------------- +// Purpose: gets all the children's user config settings +//----------------------------------------------------------------------------- +void EditablePanel::GetUserConfigSettings(KeyValues *userConfig) +{ + for (int i = 0; i < GetChildCount(); i++) + { + Panel *child = GetChild(i); + if (child->HasUserConfigSettings()) + { + const char *name = child->GetName(); + if (name && *name) + { + child->GetUserConfigSettings(userConfig->FindKey(name, true)); + } + } + } +} + +//----------------------------------------------------------------------------- +// Purpose: Save user config settings +//----------------------------------------------------------------------------- +void EditablePanel::OnClose() +{ + SaveUserConfig(); +} + +//----------------------------------------------------------------------------- +// Purpose: Handle information requests +//----------------------------------------------------------------------------- +bool EditablePanel::RequestInfo(KeyValues *data) +{ + if (!stricmp(data->GetName(), "BuildDialog")) + { + // a build dialog is being requested, give it one + // a bit hacky, but this is a case where vgui.dll needs to reach out + data->SetPtr("PanelPtr", new BuildModeDialog( (BuildGroup *)data->GetPtr("BuildGroupPtr"))); + return true; + } + else if (!stricmp(data->GetName(), "ControlFactory")) + { + Panel *newPanel = CreateControlByName(data->GetString("ControlName")); + if (newPanel) + { + data->SetPtr("PanelPtr", newPanel); + return true; + } + } + return BaseClass::RequestInfo(data); +} + +//----------------------------------------------------------------------------- +// Purpose: Return the buildgroup that this panel is part of. +// Input : +// Output : BuildGroup +//----------------------------------------------------------------------------- +BuildGroup *EditablePanel::GetBuildGroup() +{ + return _buildGroup; +} + +//----------------------------------------------------------------------------- +// Purpose: Return a pointer to the nav group +// Output : FocusNavGroup +//----------------------------------------------------------------------------- +FocusNavGroup &EditablePanel::GetFocusNavGroup() +{ + return m_NavGroup; +} + +//----------------------------------------------------------------------------- +// Purpose: +//----------------------------------------------------------------------------- +bool EditablePanel::RequestFocusNext(VPANEL panel) +{ + bool bRet = m_NavGroup.RequestFocusNext(panel); + if ( IsPC() && !bRet && IsConsoleStylePanel() ) + { + NavigateDown(); + } + return bRet; +} + +//----------------------------------------------------------------------------- +// Purpose: +//----------------------------------------------------------------------------- +bool EditablePanel::RequestFocusPrev(VPANEL panel) +{ + bool bRet = m_NavGroup.RequestFocusPrev(panel); + if ( IsPC() && !bRet && IsConsoleStylePanel() ) + { + NavigateUp(); + } + return bRet; +} + +//----------------------------------------------------------------------------- +// Purpose: Delegates focus to a sub panel +// Input : direction - the direction in which focus travelled to arrive at this panel; forward = 1, back = -1 +//----------------------------------------------------------------------------- +void EditablePanel::RequestFocus(int direction) +{ + // we must be a sub panel for this to be called + // delegate focus + if (direction == 1) + { + RequestFocusNext(NULL); + } + else if (direction == -1) + { + RequestFocusPrev(NULL); + } + else + { + BaseClass::RequestFocus(); + } +} + +//----------------------------------------------------------------------------- +// Purpose: Pass the focus down onto the last used panel +//----------------------------------------------------------------------------- +void EditablePanel::OnSetFocus() +{ + Panel *focus = m_NavGroup.GetCurrentFocus(); + if (focus && focus != this) + { + focus->RequestFocus(); + } + else + { + focus = m_NavGroup.GetDefaultPanel(); + if (focus) + { + focus->RequestFocus(); + focus->OnSetFocus(); + } + } + + BaseClass::OnSetFocus(); +} + +//----------------------------------------------------------------------------- +// Purpose: Called when the resource file is loaded to set up the panel state +// Input : *inResourceData - +//----------------------------------------------------------------------------- +void EditablePanel::ApplySettings(KeyValues *inResourceData) +{ + BaseClass::ApplySettings(inResourceData); + + _buildGroup->ApplySettings(inResourceData); + + m_bShouldSkipAutoResize = inResourceData->GetBool( "skip_autoresize", false ); +} + + +//----------------------------------------------------------------------------- +// Purpose: Update focus info for navigation +//----------------------------------------------------------------------------- +void EditablePanel::OnRequestFocus(VPANEL subFocus, VPANEL defaultPanel) +{ + if (!ipanel()->IsPopup(subFocus)) + { + defaultPanel = m_NavGroup.SetCurrentFocus(subFocus, defaultPanel); + } + BaseClass::OnRequestFocus(GetVPanel(), defaultPanel); +} + +//----------------------------------------------------------------------------- +// Purpose: Get the panel that currently has keyfocus +//----------------------------------------------------------------------------- +VPANEL EditablePanel::GetCurrentKeyFocus() +{ + Panel *focus = m_NavGroup.GetCurrentFocus(); + if (focus == this) + return NULL; + + if (focus) + { + if (focus->IsPopup()) + return BaseClass::GetCurrentKeyFocus(); + + // chain down the editpanel hierarchy + VPANEL subFocus = focus->GetCurrentKeyFocus(); + if (subFocus) + return subFocus; + + // hit a leaf panel, return that + return focus->GetVPanel(); + } + return BaseClass::GetCurrentKeyFocus(); +} + +//----------------------------------------------------------------------------- +// Purpose: Gets the panel with the specified hotkey +//----------------------------------------------------------------------------- +Panel *EditablePanel::HasHotkey(wchar_t key) +{ + if( !IsVisible() || !IsEnabled()) // not visible, so can't respond to a hot key + { + return NULL; + } + + for (int i = 0; i < GetChildCount(); i++) + { + Panel *hot = GetChild(i)->HasHotkey(key); + if (hot && hot->IsVisible() && hot->IsEnabled()) + { + return hot; + } + } + + return NULL; + +} + +//----------------------------------------------------------------------------- +// Purpose: Shortcut function to setting enabled state of control +//----------------------------------------------------------------------------- +void EditablePanel::SetControlEnabled(const char *controlName, bool enabled) +{ + Panel *control = FindChildByName(controlName); + if (control) + { + control->SetEnabled(enabled); + } +} + +//----------------------------------------------------------------------------- +// Purpose: Shortcut function to setting visibility state of control +//----------------------------------------------------------------------------- +void EditablePanel::SetControlVisible(const char *controlName, bool visible) +{ + Panel *control = FindChildByName(controlName); + if (control) + { + control->SetVisible(visible); + } +} + +//----------------------------------------------------------------------------- +// Purpose: Shortcut function to set data in child controls +//----------------------------------------------------------------------------- +void EditablePanel::SetControlString(const char *controlName, const char *string) +{ + Panel *control = FindChildByName(controlName); + if (control) + { + if (string[0] == '#') + { + const wchar_t *wszText = g_pVGuiLocalize->Find(string); + if (wszText) + { + PostMessage(control, new KeyValues("SetText", "text", wszText)); + } + } + else + { + PostMessage(control, new KeyValues("SetText", "text", string)); + } + } +} + +//----------------------------------------------------------------------------- +// Purpose: Shortcut function to set data in child controls +//----------------------------------------------------------------------------- +void EditablePanel::SetControlString(const char *controlName, const wchar_t *string) +{ + Panel *control = FindChildByName(controlName); + if (control) + { + PostMessage(control, new KeyValues("SetText", "text", string)); + } +} + +//----------------------------------------------------------------------------- +// Purpose: Shortcut function to set data in child controls +//----------------------------------------------------------------------------- +void EditablePanel::SetControlInt(const char *controlName, int state) +{ + Panel *control = FindChildByName(controlName); + if (control) + { + PostMessage(control, new KeyValues("SetState", "state", state)); + } +} + +//----------------------------------------------------------------------------- +// Purpose: Shortcut function to get data in child controls +//----------------------------------------------------------------------------- +int EditablePanel::GetControlInt(const char *controlName, int defaultState) +{ + Panel *control = FindChildByName(controlName); + if (control) + { + KeyValues *data = new KeyValues("GetState"); + if (control->RequestInfo(data)) + { + int state = data->GetInt("state", defaultState); + data->deleteThis(); + return state; + } + } + return defaultState; +} + +//----------------------------------------------------------------------------- +// Purpose: Shortcut function to get data in child controls +//----------------------------------------------------------------------------- +const char *EditablePanel::GetControlString(const char *controlName, const char *defaultString) +{ + static char buf[512]; + GetControlString(controlName, buf, sizeof(buf) - 1, defaultString); + return buf; +} + +//----------------------------------------------------------------------------- +// Purpose: Shortcut function to get data in child controls +//----------------------------------------------------------------------------- +void EditablePanel::GetControlString(const char *controlName, char *buf, int bufSize, const char *defaultString) +{ + Panel *control = FindChildByName(controlName); + KeyValues *data = new KeyValues("GetText"); + if (control && control->RequestInfo(data)) + { + Q_strncpy(buf, data->GetString("text", defaultString), bufSize); + } + else + { + // no value found, copy in default text + Q_strncpy(buf, defaultString, bufSize); + } + + // ensure null termination of string + buf[bufSize - 1] = 0; + + // free + data->deleteThis(); +} + +//----------------------------------------------------------------------------- +// Purpose: localization variables (used in constructing UI strings) +//----------------------------------------------------------------------------- +void EditablePanel::SetDialogVariable(const char *varName, const char *value) +{ + GetDialogVariables()->SetString(varName, value); + ForceSubPanelsToUpdateWithNewDialogVariables(); +} + +//----------------------------------------------------------------------------- +// Purpose: localization variables (used in constructing UI strings) +//----------------------------------------------------------------------------- +void EditablePanel::SetDialogVariable(const char *varName, const wchar_t *value) +{ + GetDialogVariables()->SetWString(varName, value); + ForceSubPanelsToUpdateWithNewDialogVariables(); +} + +//----------------------------------------------------------------------------- +// Purpose: localization variables (used in constructing UI strings) +//----------------------------------------------------------------------------- +void EditablePanel::SetDialogVariable(const char *varName, int value) +{ + GetDialogVariables()->SetInt(varName, value); + ForceSubPanelsToUpdateWithNewDialogVariables(); +} + +//----------------------------------------------------------------------------- +// Purpose: localization variables (used in constructing UI strings) +//----------------------------------------------------------------------------- +void EditablePanel::SetDialogVariable(const char *varName, float value) +{ + GetDialogVariables()->SetFloat(varName, value); + ForceSubPanelsToUpdateWithNewDialogVariables(); +} + +//----------------------------------------------------------------------------- +// Purpose: redraws child panels with new localization vars +//----------------------------------------------------------------------------- +void EditablePanel::ForceSubPanelsToUpdateWithNewDialogVariables() +{ + if (m_pDialogVariables) + { + ipanel()->SendMessage(GetVPanel(), m_pDialogVariables, GetVPanel()); + for (int i = 0; i < ipanel()->GetChildCount(GetVPanel()); i++) + { + ipanel()->SendMessage(ipanel()->GetChild(GetVPanel(), i), m_pDialogVariables, GetVPanel()); + } + } +} + +//----------------------------------------------------------------------------- +// Purpose: lazy creation of localization vars object +//----------------------------------------------------------------------------- +KeyValues *EditablePanel::GetDialogVariables() +{ + if (m_pDialogVariables) + return m_pDialogVariables; + + m_pDialogVariables = new KeyValues("DialogVariables"); + return m_pDialogVariables; +} + +//----------------------------------------------------------------------------- +// Purpose: Virtual factory for control creation +//----------------------------------------------------------------------------- +Panel *EditablePanel::CreateControlByName(const char *controlName) +{ + Panel *fromFactory = CBuildFactoryHelper::InstancePanel( controlName ); + if ( fromFactory ) + { + return fromFactory; + } + + return NULL; +} -- cgit v1.2.3