From f56bb35301836e56582a575a75864392a0177875 Mon Sep 17 00:00:00 2001 From: =?UTF-8?q?J=C3=B8rgen=20P=2E=20Tjern=C3=B8?= Date: Mon, 2 Dec 2013 19:31:46 -0800 Subject: Fix line endings. WHAMMY. --- mp/src/vgui2/vgui_controls/CheckButtonList.cpp | 424 ++++++++++++------------- 1 file changed, 212 insertions(+), 212 deletions(-) (limited to 'mp/src/vgui2/vgui_controls/CheckButtonList.cpp') diff --git a/mp/src/vgui2/vgui_controls/CheckButtonList.cpp b/mp/src/vgui2/vgui_controls/CheckButtonList.cpp index de47fd21..f2fff2fb 100644 --- a/mp/src/vgui2/vgui_controls/CheckButtonList.cpp +++ b/mp/src/vgui2/vgui_controls/CheckButtonList.cpp @@ -1,212 +1,212 @@ -//========= Copyright Valve Corporation, All rights reserved. ============// -// -// Purpose: -// -//=============================================================================// - -#include -#include -#include -#include - -// memdbgon must be the last include file in a .cpp file!!! -#include - -using namespace vgui; - -//----------------------------------------------------------------------------- -// Purpose: Constructor -//----------------------------------------------------------------------------- -CheckButtonList::CheckButtonList(Panel *parent, const char *name) : BaseClass(parent, name) -{ - m_pScrollBar = new ScrollBar(this, NULL, true); -} - -//----------------------------------------------------------------------------- -// Purpose: Destructor -//----------------------------------------------------------------------------- -CheckButtonList::~CheckButtonList() -{ - RemoveAll(); -} - -//----------------------------------------------------------------------------- -// Purpose: adds a check button to the list -//----------------------------------------------------------------------------- -int CheckButtonList::AddItem(const char *itemText, bool startsSelected, KeyValues *userData) -{ - CheckItem_t newItem; - newItem.checkButton = new vgui::CheckButton(this, NULL, itemText); - newItem.checkButton->SetSilentMode( true ); - newItem.checkButton->SetSelected(startsSelected); - newItem.checkButton->SetSilentMode( false ); - newItem.checkButton->AddActionSignalTarget(this); - newItem.userData = userData; - InvalidateLayout(); - return m_CheckItems.AddToTail(newItem); -} - -//----------------------------------------------------------------------------- -// Purpose: clears the list -//----------------------------------------------------------------------------- -void CheckButtonList::RemoveAll() -{ - for (int i = 0; i < m_CheckItems.Count(); i++) - { - m_CheckItems[i].checkButton->MarkForDeletion(); - if (m_CheckItems[i].userData) - { - m_CheckItems[i].userData->deleteThis(); - } - } - - m_CheckItems.RemoveAll(); -} - -//----------------------------------------------------------------------------- -// Purpose: returns the number of items in list that are checked -//----------------------------------------------------------------------------- -int CheckButtonList::GetCheckedItemCount() -{ - int count = 0; - for (int i = 0; i < m_CheckItems.Count(); i++) - { - if (m_CheckItems[i].checkButton->IsSelected()) - { - count++; - } - } - - return count; -} - -//----------------------------------------------------------------------------- -// Purpose: lays out buttons -//----------------------------------------------------------------------------- -void CheckButtonList::PerformLayout() -{ - BaseClass::PerformLayout(); - - // get sizes - int x = 4, y = 4, wide = GetWide() - ((x * 2) + m_pScrollBar->GetWide()), tall = 22; - - // set scrollbar - int totalHeight = y + (m_CheckItems.Count() * tall); - if (totalHeight > GetTall()) - { - m_pScrollBar->SetRange(0, totalHeight + 1); - m_pScrollBar->SetRangeWindow(GetTall()); - m_pScrollBar->SetVisible(true); - m_pScrollBar->SetBounds(GetWide() - 21, 0, 19, GetTall() - 2); - SetPaintBorderEnabled(true); - y -= m_pScrollBar->GetValue(); - } - else - { - m_pScrollBar->SetVisible(false); - SetPaintBorderEnabled(false); - } - - // position the items - for (int i = 0; i < m_CheckItems.Count(); i++) - { - CheckButton *btn = m_CheckItems[i].checkButton; - btn->SetBounds(x, y, wide, tall); - y += tall; - } -} - -//----------------------------------------------------------------------------- -// Purpose: Sets the border on the window -//----------------------------------------------------------------------------- -void CheckButtonList::ApplySchemeSettings(IScheme *pScheme) -{ - BaseClass::ApplySchemeSettings(pScheme); - SetBorder(pScheme->GetBorder("ButtonDepressedBorder")); -} - -//----------------------------------------------------------------------------- -// Purpose: iteration -//----------------------------------------------------------------------------- -bool CheckButtonList::IsItemIDValid(int itemID) -{ - return m_CheckItems.IsValidIndex(itemID); -} - -//----------------------------------------------------------------------------- -// Purpose: iteration -//----------------------------------------------------------------------------- -int CheckButtonList::GetHighestItemID() -{ - return m_CheckItems.Count() - 1; -} - -//----------------------------------------------------------------------------- -// Purpose: iteration -//----------------------------------------------------------------------------- -KeyValues *CheckButtonList::GetItemData(int itemID) -{ - return m_CheckItems[itemID].userData; -} - -//----------------------------------------------------------------------------- -// Purpose: data accessor -//----------------------------------------------------------------------------- -int CheckButtonList::GetItemCount() -{ - return m_CheckItems.Count(); -} - -//----------------------------------------------------------------------------- -// Purpose: data accessor -//----------------------------------------------------------------------------- -bool CheckButtonList::IsItemChecked(int itemID) -{ - return m_CheckItems[itemID].checkButton->IsSelected(); -} - -//----------------------------------------------------------------------------- -// Purpose: Sets the state of the check button -//----------------------------------------------------------------------------- -void CheckButtonList::SetItemCheckable(int itemID, bool state) -{ - m_CheckItems[itemID].checkButton->SetCheckButtonCheckable(state); -} - -//----------------------------------------------------------------------------- -// Purpose: Forwards up check button selected message -//----------------------------------------------------------------------------- -void CheckButtonList::OnCheckButtonChecked( KeyValues *pParams ) -{ - vgui::Panel *pPanel = (vgui::Panel *)pParams->GetPtr( "panel" ); - int c = m_CheckItems.Count(); - for ( int i = 0; i < c; ++i ) - { - if ( pPanel == m_CheckItems[i].checkButton ) - { - KeyValues *kv = new KeyValues( "CheckButtonChecked", "itemid", i ); - kv->SetInt( "state", pParams->GetInt( "state" ) ); - PostActionSignal( kv ); - break; - } - } -} - -//----------------------------------------------------------------------------- -// Purpose: updates from scrollbar movement -//----------------------------------------------------------------------------- -void CheckButtonList::OnScrollBarSliderMoved() -{ - InvalidateLayout(); - Repaint(); -} - -//----------------------------------------------------------------------------- -// Purpose: Mouse wheeled -//----------------------------------------------------------------------------- -void CheckButtonList::OnMouseWheeled(int delta) -{ - int val = m_pScrollBar->GetValue(); - val -= (delta * 15); - m_pScrollBar->SetValue(val); -} +//========= Copyright Valve Corporation, All rights reserved. ============// +// +// Purpose: +// +//=============================================================================// + +#include +#include +#include +#include + +// memdbgon must be the last include file in a .cpp file!!! +#include + +using namespace vgui; + +//----------------------------------------------------------------------------- +// Purpose: Constructor +//----------------------------------------------------------------------------- +CheckButtonList::CheckButtonList(Panel *parent, const char *name) : BaseClass(parent, name) +{ + m_pScrollBar = new ScrollBar(this, NULL, true); +} + +//----------------------------------------------------------------------------- +// Purpose: Destructor +//----------------------------------------------------------------------------- +CheckButtonList::~CheckButtonList() +{ + RemoveAll(); +} + +//----------------------------------------------------------------------------- +// Purpose: adds a check button to the list +//----------------------------------------------------------------------------- +int CheckButtonList::AddItem(const char *itemText, bool startsSelected, KeyValues *userData) +{ + CheckItem_t newItem; + newItem.checkButton = new vgui::CheckButton(this, NULL, itemText); + newItem.checkButton->SetSilentMode( true ); + newItem.checkButton->SetSelected(startsSelected); + newItem.checkButton->SetSilentMode( false ); + newItem.checkButton->AddActionSignalTarget(this); + newItem.userData = userData; + InvalidateLayout(); + return m_CheckItems.AddToTail(newItem); +} + +//----------------------------------------------------------------------------- +// Purpose: clears the list +//----------------------------------------------------------------------------- +void CheckButtonList::RemoveAll() +{ + for (int i = 0; i < m_CheckItems.Count(); i++) + { + m_CheckItems[i].checkButton->MarkForDeletion(); + if (m_CheckItems[i].userData) + { + m_CheckItems[i].userData->deleteThis(); + } + } + + m_CheckItems.RemoveAll(); +} + +//----------------------------------------------------------------------------- +// Purpose: returns the number of items in list that are checked +//----------------------------------------------------------------------------- +int CheckButtonList::GetCheckedItemCount() +{ + int count = 0; + for (int i = 0; i < m_CheckItems.Count(); i++) + { + if (m_CheckItems[i].checkButton->IsSelected()) + { + count++; + } + } + + return count; +} + +//----------------------------------------------------------------------------- +// Purpose: lays out buttons +//----------------------------------------------------------------------------- +void CheckButtonList::PerformLayout() +{ + BaseClass::PerformLayout(); + + // get sizes + int x = 4, y = 4, wide = GetWide() - ((x * 2) + m_pScrollBar->GetWide()), tall = 22; + + // set scrollbar + int totalHeight = y + (m_CheckItems.Count() * tall); + if (totalHeight > GetTall()) + { + m_pScrollBar->SetRange(0, totalHeight + 1); + m_pScrollBar->SetRangeWindow(GetTall()); + m_pScrollBar->SetVisible(true); + m_pScrollBar->SetBounds(GetWide() - 21, 0, 19, GetTall() - 2); + SetPaintBorderEnabled(true); + y -= m_pScrollBar->GetValue(); + } + else + { + m_pScrollBar->SetVisible(false); + SetPaintBorderEnabled(false); + } + + // position the items + for (int i = 0; i < m_CheckItems.Count(); i++) + { + CheckButton *btn = m_CheckItems[i].checkButton; + btn->SetBounds(x, y, wide, tall); + y += tall; + } +} + +//----------------------------------------------------------------------------- +// Purpose: Sets the border on the window +//----------------------------------------------------------------------------- +void CheckButtonList::ApplySchemeSettings(IScheme *pScheme) +{ + BaseClass::ApplySchemeSettings(pScheme); + SetBorder(pScheme->GetBorder("ButtonDepressedBorder")); +} + +//----------------------------------------------------------------------------- +// Purpose: iteration +//----------------------------------------------------------------------------- +bool CheckButtonList::IsItemIDValid(int itemID) +{ + return m_CheckItems.IsValidIndex(itemID); +} + +//----------------------------------------------------------------------------- +// Purpose: iteration +//----------------------------------------------------------------------------- +int CheckButtonList::GetHighestItemID() +{ + return m_CheckItems.Count() - 1; +} + +//----------------------------------------------------------------------------- +// Purpose: iteration +//----------------------------------------------------------------------------- +KeyValues *CheckButtonList::GetItemData(int itemID) +{ + return m_CheckItems[itemID].userData; +} + +//----------------------------------------------------------------------------- +// Purpose: data accessor +//----------------------------------------------------------------------------- +int CheckButtonList::GetItemCount() +{ + return m_CheckItems.Count(); +} + +//----------------------------------------------------------------------------- +// Purpose: data accessor +//----------------------------------------------------------------------------- +bool CheckButtonList::IsItemChecked(int itemID) +{ + return m_CheckItems[itemID].checkButton->IsSelected(); +} + +//----------------------------------------------------------------------------- +// Purpose: Sets the state of the check button +//----------------------------------------------------------------------------- +void CheckButtonList::SetItemCheckable(int itemID, bool state) +{ + m_CheckItems[itemID].checkButton->SetCheckButtonCheckable(state); +} + +//----------------------------------------------------------------------------- +// Purpose: Forwards up check button selected message +//----------------------------------------------------------------------------- +void CheckButtonList::OnCheckButtonChecked( KeyValues *pParams ) +{ + vgui::Panel *pPanel = (vgui::Panel *)pParams->GetPtr( "panel" ); + int c = m_CheckItems.Count(); + for ( int i = 0; i < c; ++i ) + { + if ( pPanel == m_CheckItems[i].checkButton ) + { + KeyValues *kv = new KeyValues( "CheckButtonChecked", "itemid", i ); + kv->SetInt( "state", pParams->GetInt( "state" ) ); + PostActionSignal( kv ); + break; + } + } +} + +//----------------------------------------------------------------------------- +// Purpose: updates from scrollbar movement +//----------------------------------------------------------------------------- +void CheckButtonList::OnScrollBarSliderMoved() +{ + InvalidateLayout(); + Repaint(); +} + +//----------------------------------------------------------------------------- +// Purpose: Mouse wheeled +//----------------------------------------------------------------------------- +void CheckButtonList::OnMouseWheeled(int delta) +{ + int val = m_pScrollBar->GetValue(); + val -= (delta * 15); + m_pScrollBar->SetValue(val); +} -- cgit v1.2.3