From f56bb35301836e56582a575a75864392a0177875 Mon Sep 17 00:00:00 2001 From: =?UTF-8?q?J=C3=B8rgen=20P=2E=20Tjern=C3=B8?= Date: Mon, 2 Dec 2013 19:31:46 -0800 Subject: Fix line endings. WHAMMY. --- mp/src/vgui2/vgui_controls/AnimatingImagePanel.cpp | 432 ++++++++++----------- 1 file changed, 216 insertions(+), 216 deletions(-) (limited to 'mp/src/vgui2/vgui_controls/AnimatingImagePanel.cpp') diff --git a/mp/src/vgui2/vgui_controls/AnimatingImagePanel.cpp b/mp/src/vgui2/vgui_controls/AnimatingImagePanel.cpp index 564219a5..65c4798b 100644 --- a/mp/src/vgui2/vgui_controls/AnimatingImagePanel.cpp +++ b/mp/src/vgui2/vgui_controls/AnimatingImagePanel.cpp @@ -1,216 +1,216 @@ -//========= Copyright Valve Corporation, All rights reserved. ============// -// -// Purpose: -// -// $NoKeywords: $ -//=============================================================================// - -#include -#define PROTECTED_THINGS_DISABLE - -#include -#include -#include -#include -#include -#include - -#include - -// memdbgon must be the last include file in a .cpp file!!! -#include - -using namespace vgui; - -DECLARE_BUILD_FACTORY( AnimatingImagePanel ); - -//----------------------------------------------------------------------------- -// Purpose: Constructor -//----------------------------------------------------------------------------- -AnimatingImagePanel::AnimatingImagePanel(Panel *parent, const char *name) : Panel(parent, name) -{ - m_iCurrentImage = 0; - m_iFrameTimeMillis = 100; // 10Hz frame rate - m_iNextFrameTime = 0; - m_pImageName = NULL; - m_bFiltered = false; - m_bScaleImage = false; - m_bAnimating = false; - ivgui()->AddTickSignal(GetVPanel()); -} - -//----------------------------------------------------------------------------- -// Purpose: Layout the panel for drawing. -//----------------------------------------------------------------------------- -void AnimatingImagePanel::PerformLayout() -{ - Panel::PerformLayout(); - Repaint(); -} - -//----------------------------------------------------------------------------- -// Purpose: Add an image to the end of the list of animations -//----------------------------------------------------------------------------- -void AnimatingImagePanel::AddImage(IImage *image) -{ - m_Frames.AddToTail(image); - - if ( !m_bScaleImage && image != NULL ) - { - int wide,tall; - image->GetSize(wide,tall); - SetSize(wide,tall); - } -} - -//----------------------------------------------------------------------------- -// Purpose: Load a set of animations by name. -// Input: -// baseName: is the name of the animations without their frame number or -// file extension, (e.g. c1.tga becomes just c.) -// framecount: number of frames in the animation -//----------------------------------------------------------------------------- -void AnimatingImagePanel::LoadAnimation(const char *baseName, int frameCount) -{ - m_Frames.RemoveAll(); - for (int i = 1; i <= frameCount; i++) - { - char imageName[512]; - Q_snprintf(imageName, sizeof( imageName ), "%s%d", baseName, i); - AddImage(scheme()->GetImage(imageName, m_bFiltered)); - } -} - -//----------------------------------------------------------------------------- -// Purpose: Draw the current image -//----------------------------------------------------------------------------- -void AnimatingImagePanel::PaintBackground() -{ - if ( m_Frames.IsValidIndex( m_iCurrentImage ) && m_Frames[m_iCurrentImage] != NULL ) - { - IImage *pImage = m_Frames[m_iCurrentImage]; - - surface()->DrawSetColor( 255, 255, 255, 255 ); - pImage->SetPos(0, 0); - - if ( m_bScaleImage ) - { - // Image size is stored in the bitmap, so temporarily set its size - // to our panel size and then restore after we draw it. - - int imageWide, imageTall; - pImage->GetSize( imageWide, imageTall ); - - int wide, tall; - GetSize( wide, tall ); - pImage->SetSize( wide, tall ); - - pImage->SetColor( Color( 255,255,255,255 ) ); - pImage->Paint(); - - pImage->SetSize( imageWide, imageTall ); - } - else - { - pImage->Paint(); - } - } -} - -//----------------------------------------------------------------------------- -// Purpose: Called every frame the panel is visible -//----------------------------------------------------------------------------- -void AnimatingImagePanel::OnTick() -{ - if (m_bAnimating && system()->GetTimeMillis() >= m_iNextFrameTime) - { - m_iNextFrameTime = system()->GetTimeMillis() + m_iFrameTimeMillis; - m_iCurrentImage++; - if (!m_Frames.IsValidIndex(m_iCurrentImage)) - { - m_iCurrentImage = 0; - } - Repaint(); - } -} - -//----------------------------------------------------------------------------- -// Purpose: Get control settings for editing -// Output: outResourceData- a set of keyvalues of imagenames. -//----------------------------------------------------------------------------- -void AnimatingImagePanel::GetSettings(KeyValues *outResourceData) -{ - BaseClass::GetSettings(outResourceData); - if (m_pImageName) - { - outResourceData->SetString("image", m_pImageName); - } -} - -//----------------------------------------------------------------------------- -// Purpose: Applies resource settings -//----------------------------------------------------------------------------- -void AnimatingImagePanel::ApplySettings(KeyValues *inResourceData) -{ - BaseClass::ApplySettings(inResourceData); - - const char *imageName = inResourceData->GetString("image", NULL); - if (imageName) - { - m_bScaleImage = ( inResourceData->GetInt( "scaleImage", 0 ) == 1 ); - - delete [] m_pImageName; - int len = Q_strlen(imageName) + 1; - m_pImageName = new char[len]; - Q_strncpy(m_pImageName, imageName, len); - - // add in the command - LoadAnimation(m_pImageName, inResourceData->GetInt("frames")); - } - - m_iFrameTimeMillis = inResourceData->GetInt( "anim_framerate", 100 ); -} - -//----------------------------------------------------------------------------- -// Purpose: Get editing details -//----------------------------------------------------------------------------- -const char *AnimatingImagePanel::GetDescription() -{ - static char buf[1024]; - Q_snprintf(buf, sizeof(buf), "%s, string image", BaseClass::GetDescription()); - return buf; -} - -//----------------------------------------------------------------------------- -// Purpose: Starts the image doing its animation -//----------------------------------------------------------------------------- -void AnimatingImagePanel::StartAnimation() -{ - m_bAnimating = true; -// ivgui()->AddTickSignal(GetVPanel()); -} - -//----------------------------------------------------------------------------- -// Purpose: Stops the images animation -//----------------------------------------------------------------------------- -void AnimatingImagePanel::StopAnimation() -{ - m_bAnimating = false; -// ivgui()->RemoveTickSignal(GetVPanel()); -} - -//----------------------------------------------------------------------------- -// Purpose: Resets the animation to the start of the sequence. -//----------------------------------------------------------------------------- -void AnimatingImagePanel::ResetAnimation(int frame) -{ - if(m_Frames.IsValidIndex(frame)) - { - m_iCurrentImage = frame; - } - else - { - m_iCurrentImage = 0; - } - Repaint(); -} +//========= Copyright Valve Corporation, All rights reserved. ============// +// +// Purpose: +// +// $NoKeywords: $ +//=============================================================================// + +#include +#define PROTECTED_THINGS_DISABLE + +#include +#include +#include +#include +#include +#include + +#include + +// memdbgon must be the last include file in a .cpp file!!! +#include + +using namespace vgui; + +DECLARE_BUILD_FACTORY( AnimatingImagePanel ); + +//----------------------------------------------------------------------------- +// Purpose: Constructor +//----------------------------------------------------------------------------- +AnimatingImagePanel::AnimatingImagePanel(Panel *parent, const char *name) : Panel(parent, name) +{ + m_iCurrentImage = 0; + m_iFrameTimeMillis = 100; // 10Hz frame rate + m_iNextFrameTime = 0; + m_pImageName = NULL; + m_bFiltered = false; + m_bScaleImage = false; + m_bAnimating = false; + ivgui()->AddTickSignal(GetVPanel()); +} + +//----------------------------------------------------------------------------- +// Purpose: Layout the panel for drawing. +//----------------------------------------------------------------------------- +void AnimatingImagePanel::PerformLayout() +{ + Panel::PerformLayout(); + Repaint(); +} + +//----------------------------------------------------------------------------- +// Purpose: Add an image to the end of the list of animations +//----------------------------------------------------------------------------- +void AnimatingImagePanel::AddImage(IImage *image) +{ + m_Frames.AddToTail(image); + + if ( !m_bScaleImage && image != NULL ) + { + int wide,tall; + image->GetSize(wide,tall); + SetSize(wide,tall); + } +} + +//----------------------------------------------------------------------------- +// Purpose: Load a set of animations by name. +// Input: +// baseName: is the name of the animations without their frame number or +// file extension, (e.g. c1.tga becomes just c.) +// framecount: number of frames in the animation +//----------------------------------------------------------------------------- +void AnimatingImagePanel::LoadAnimation(const char *baseName, int frameCount) +{ + m_Frames.RemoveAll(); + for (int i = 1; i <= frameCount; i++) + { + char imageName[512]; + Q_snprintf(imageName, sizeof( imageName ), "%s%d", baseName, i); + AddImage(scheme()->GetImage(imageName, m_bFiltered)); + } +} + +//----------------------------------------------------------------------------- +// Purpose: Draw the current image +//----------------------------------------------------------------------------- +void AnimatingImagePanel::PaintBackground() +{ + if ( m_Frames.IsValidIndex( m_iCurrentImage ) && m_Frames[m_iCurrentImage] != NULL ) + { + IImage *pImage = m_Frames[m_iCurrentImage]; + + surface()->DrawSetColor( 255, 255, 255, 255 ); + pImage->SetPos(0, 0); + + if ( m_bScaleImage ) + { + // Image size is stored in the bitmap, so temporarily set its size + // to our panel size and then restore after we draw it. + + int imageWide, imageTall; + pImage->GetSize( imageWide, imageTall ); + + int wide, tall; + GetSize( wide, tall ); + pImage->SetSize( wide, tall ); + + pImage->SetColor( Color( 255,255,255,255 ) ); + pImage->Paint(); + + pImage->SetSize( imageWide, imageTall ); + } + else + { + pImage->Paint(); + } + } +} + +//----------------------------------------------------------------------------- +// Purpose: Called every frame the panel is visible +//----------------------------------------------------------------------------- +void AnimatingImagePanel::OnTick() +{ + if (m_bAnimating && system()->GetTimeMillis() >= m_iNextFrameTime) + { + m_iNextFrameTime = system()->GetTimeMillis() + m_iFrameTimeMillis; + m_iCurrentImage++; + if (!m_Frames.IsValidIndex(m_iCurrentImage)) + { + m_iCurrentImage = 0; + } + Repaint(); + } +} + +//----------------------------------------------------------------------------- +// Purpose: Get control settings for editing +// Output: outResourceData- a set of keyvalues of imagenames. +//----------------------------------------------------------------------------- +void AnimatingImagePanel::GetSettings(KeyValues *outResourceData) +{ + BaseClass::GetSettings(outResourceData); + if (m_pImageName) + { + outResourceData->SetString("image", m_pImageName); + } +} + +//----------------------------------------------------------------------------- +// Purpose: Applies resource settings +//----------------------------------------------------------------------------- +void AnimatingImagePanel::ApplySettings(KeyValues *inResourceData) +{ + BaseClass::ApplySettings(inResourceData); + + const char *imageName = inResourceData->GetString("image", NULL); + if (imageName) + { + m_bScaleImage = ( inResourceData->GetInt( "scaleImage", 0 ) == 1 ); + + delete [] m_pImageName; + int len = Q_strlen(imageName) + 1; + m_pImageName = new char[len]; + Q_strncpy(m_pImageName, imageName, len); + + // add in the command + LoadAnimation(m_pImageName, inResourceData->GetInt("frames")); + } + + m_iFrameTimeMillis = inResourceData->GetInt( "anim_framerate", 100 ); +} + +//----------------------------------------------------------------------------- +// Purpose: Get editing details +//----------------------------------------------------------------------------- +const char *AnimatingImagePanel::GetDescription() +{ + static char buf[1024]; + Q_snprintf(buf, sizeof(buf), "%s, string image", BaseClass::GetDescription()); + return buf; +} + +//----------------------------------------------------------------------------- +// Purpose: Starts the image doing its animation +//----------------------------------------------------------------------------- +void AnimatingImagePanel::StartAnimation() +{ + m_bAnimating = true; +// ivgui()->AddTickSignal(GetVPanel()); +} + +//----------------------------------------------------------------------------- +// Purpose: Stops the images animation +//----------------------------------------------------------------------------- +void AnimatingImagePanel::StopAnimation() +{ + m_bAnimating = false; +// ivgui()->RemoveTickSignal(GetVPanel()); +} + +//----------------------------------------------------------------------------- +// Purpose: Resets the animation to the start of the sequence. +//----------------------------------------------------------------------------- +void AnimatingImagePanel::ResetAnimation(int frame) +{ + if(m_Frames.IsValidIndex(frame)) + { + m_iCurrentImage = frame; + } + else + { + m_iCurrentImage = 0; + } + Repaint(); +} -- cgit v1.2.3