From f56bb35301836e56582a575a75864392a0177875 Mon Sep 17 00:00:00 2001 From: =?UTF-8?q?J=C3=B8rgen=20P=2E=20Tjern=C3=B8?= Date: Mon, 2 Dec 2013 19:31:46 -0800 Subject: Fix line endings. WHAMMY. --- mp/src/utils/vbsp/normals.cpp | 100 +++++++++++++++++++++--------------------- 1 file changed, 50 insertions(+), 50 deletions(-) (limited to 'mp/src/utils/vbsp/normals.cpp') diff --git a/mp/src/utils/vbsp/normals.cpp b/mp/src/utils/vbsp/normals.cpp index 1696342c..3a910cb6 100644 --- a/mp/src/utils/vbsp/normals.cpp +++ b/mp/src/utils/vbsp/normals.cpp @@ -1,50 +1,50 @@ -//========= Copyright Valve Corporation, All rights reserved. ============// -// -// Purpose: -// -// $NoKeywords: $ -// -//=============================================================================// -#include "bsplib.h" -#include "vbsp.h" - - -void SaveVertexNormals( void ) -{ - int i, j; - dface_t *f; - texinfo_t *tex; - - - g_numvertnormalindices = 0; - g_numvertnormals = 0; - - for( i = 0 ;itexinfo]; - - for( j = 0; j < f->numedges; j++ ) - { - if( g_numvertnormalindices == MAX_MAP_VERTNORMALINDICES ) - { - Error( "g_numvertnormalindices == MAX_MAP_VERTNORMALINDICES (%d)", MAX_MAP_VERTNORMALINDICES ); - } - - g_vertnormalindices[g_numvertnormalindices] = g_numvertnormals; - g_numvertnormalindices++; - } - - // Add this face plane's normal. - // Note: this doesn't do an exhaustive vertex normal match because the vrad does it. - // The result is that a little extra memory is wasted coming out of vbsp, but it - // goes away after vrad. - if( g_numvertnormals == MAX_MAP_VERTNORMALS ) - { - Error( "g_numvertnormals == MAX_MAP_VERTNORMALS (%d)", MAX_MAP_VERTNORMALS ); - } - - g_vertnormals[g_numvertnormals] = dplanes[f->planenum].normal; - g_numvertnormals++; - } -} +//========= Copyright Valve Corporation, All rights reserved. ============// +// +// Purpose: +// +// $NoKeywords: $ +// +//=============================================================================// +#include "bsplib.h" +#include "vbsp.h" + + +void SaveVertexNormals( void ) +{ + int i, j; + dface_t *f; + texinfo_t *tex; + + + g_numvertnormalindices = 0; + g_numvertnormals = 0; + + for( i = 0 ;itexinfo]; + + for( j = 0; j < f->numedges; j++ ) + { + if( g_numvertnormalindices == MAX_MAP_VERTNORMALINDICES ) + { + Error( "g_numvertnormalindices == MAX_MAP_VERTNORMALINDICES (%d)", MAX_MAP_VERTNORMALINDICES ); + } + + g_vertnormalindices[g_numvertnormalindices] = g_numvertnormals; + g_numvertnormalindices++; + } + + // Add this face plane's normal. + // Note: this doesn't do an exhaustive vertex normal match because the vrad does it. + // The result is that a little extra memory is wasted coming out of vbsp, but it + // goes away after vrad. + if( g_numvertnormals == MAX_MAP_VERTNORMALS ) + { + Error( "g_numvertnormals == MAX_MAP_VERTNORMALS (%d)", MAX_MAP_VERTNORMALS ); + } + + g_vertnormals[g_numvertnormals] = dplanes[f->planenum].normal; + g_numvertnormals++; + } +} -- cgit v1.2.3