From 77b376f8a0d8d172c51729762f80bb394534aa41 Mon Sep 17 00:00:00 2001 From: Joe Ludwig Date: Thu, 4 Jul 2013 11:20:31 -0700 Subject: * Switched the SDK from checked-in projects to VPC, the Valve Project Creator. See the Getting Started document on the wiki for details. * Pulled in bug fixes from HL2 and HL2MP. --- .../serverplugin_empty-2010.vcxproj | 258 --------------------- 1 file changed, 258 deletions(-) delete mode 100644 mp/src/utils/serverplugin_sample/serverplugin_empty-2010.vcxproj (limited to 'mp/src/utils/serverplugin_sample/serverplugin_empty-2010.vcxproj') diff --git a/mp/src/utils/serverplugin_sample/serverplugin_empty-2010.vcxproj b/mp/src/utils/serverplugin_sample/serverplugin_empty-2010.vcxproj deleted file mode 100644 index 14a96c78..00000000 --- a/mp/src/utils/serverplugin_sample/serverplugin_empty-2010.vcxproj +++ /dev/null @@ -1,258 +0,0 @@ - - - - - Debug - Win32 - - - Release - Win32 - - - - Serverplugin_empty - {394B82B6-3999-E576-5458-2D2EB4229509} - - - - DynamicLibrary - MultiByte - serverplugin_empty - - - DynamicLibrary - MultiByte - serverplugin_empty - - - - - - - - - - - - - <_ProjectFileVersion>10.0.30319.1 - .\Debug\win32\ - .\Debug\win32\ - ..\..\devtools\vstools;$(ExecutablePath);$(Path) - true - true - true - false - true - .\Release\win32\ - .\Release\win32\ - ..\..\devtools\vstools;$(ExecutablePath);$(Path) - true - true - false - false - true - - - - - - /MP - Disabled - ..\..\common;..\..\public;..\..\public\tier0;..\..\public\tier1;..\..\game\server;..\..\game\shared - _HAS_ITERATOR_DEBUGGING=0;WIN32;_WIN32;_DEBUG;DEBUG;_WINDOWS;_USRDLL;_CRT_SECURE_NO_DEPRECATE;_CRT_NONSTDC_NO_DEPRECATE;DLLNAME=serverplugin_empty;RAD_TELEMETRY_DISABLED;COMPILER_MSVC32;serverplugin_emptyONLY;_MBCS;VPCGAMECAPS=VALVE;PROJECTDIR=D:\dev\games\rel\hl2\src\utils\serverplugin_sample;_DLL_EXT=.dll;VPCGAME=valve - true - false - Default - MultiThreadedDebug - true - StreamingSIMDExtensions - Fast - true - true - NotUsing - $(IntDir)/ - $(IntDir)/ - $(IntDir)/ - false - false - Level4 - true - EditAndContinue - CompileAsCpp - $(IntDir)/ - Prompt - - - _DEBUG;_CRT_SECURE_NO_DEPRECATE;_CRT_NONSTDC_NO_DEPRECATE - 1033 - - - - - /ignore:4221 - %(AdditionalDependencies);odbc32.lib;odbccp32.lib - NotSet - $(OutDir)\serverplugin_empty.dll - true - ..\..\lib\common;..\..\lib\public - libc;libcd;libcmt - true - $(IntDir)/$(TargetName).pdb - false - $(IntDir)/$(TargetName).map - Windows - - MachineX86 - PromptImmediately - false - false - - - true - - - true - - - true - $(OutDir)/serverplugin_empty.bsc - - - Publishing to ..\..\..\game\bin - if not exist "..\..\..\game\bin" mkdir "..\..\..\game\bin" copy "$(TargetDir)"$(TargetFileName) "..\..\..\game\bin\$(TargetFileName)" if ERRORLEVEL 1 goto BuildEventFailed if exist "$(TargetDir)"$(TargetName).map copy "$(TargetDir)"$(TargetName).map ..\..\..\game\bin\$(TargetName).map copy "$(TargetDir)"$(TargetName).pdb ..\..\..\game\bin\$(TargetName).pdb if ERRORLEVEL 1 goto BuildEventFailed goto BuildEventOK :BuildEventFailed echo *** ERROR! PostBuildStep FAILED for $(ProjectName)! EXE or DLL is probably running. *** del /q "$(TargetDir)"$(TargetFileName) exit 1 :BuildEventOK - - - - - - - - - /MP /d2Zi+ - MaxSpeed - AnySuitable - true - Speed - ..\..\common;..\..\public;..\..\public\tier0;..\..\public\tier1;..\..\game\server;..\..\game\shared - WIN32;_WIN32;NDEBUG;_WINDOWS;_USRDLL;_CRT_SECURE_NO_DEPRECATE;_CRT_NONSTDC_NO_DEPRECATE;DLLNAME=serverplugin_empty;RAD_TELEMETRY_DISABLED;COMPILER_MSVC32;serverplugin_emptyONLY;_MBCS;VPCGAMECAPS=VALVE;PROJECTDIR=D:\dev\games\rel\hl2\src\utils\serverplugin_sample;_DLL_EXT=.dll;VPCGAME=valve - true - false - MultiThreaded - false - true - StreamingSIMDExtensions - Fast - true - true - NotUsing - $(IntDir)/ - $(IntDir)/ - $(IntDir)/ - false - false - Level4 - true - ProgramDatabase - CompileAsCpp - $(IntDir)/ - Prompt - - - NDEBUG;_CRT_SECURE_NO_DEPRECATE;_CRT_NONSTDC_NO_DEPRECATE - 1033 - - - - - /DYNAMICBASE /ignore:4221 - %(AdditionalDependencies);odbc32.lib;odbccp32.lib - NotSet - $(OutDir)\serverplugin_empty.dll - true - ..\..\lib\common;..\..\lib\public - libc;libcd;libcmtd - true - $(IntDir)/$(TargetName).pdb - false - $(IntDir)/$(TargetName).map - Windows - true - true - - MachineX86 - PromptImmediately - false - - - true - - - true - - - true - $(OutDir)/serverplugin_empty.bsc - - - Publishing to ..\..\..\game\bin - if not exist "..\..\..\game\bin" mkdir "..\..\..\game\bin" copy "$(TargetDir)"$(TargetFileName) "..\..\..\game\bin\$(TargetFileName)" if ERRORLEVEL 1 goto BuildEventFailed if exist "$(TargetDir)"$(TargetName).map copy "$(TargetDir)"$(TargetName).map ..\..\..\game\bin\$(TargetName).map copy "$(TargetDir)"$(TargetName).pdb ..\..\..\game\bin\$(TargetName).pdb if ERRORLEVEL 1 goto BuildEventFailed goto BuildEventOK :BuildEventFailed echo *** ERROR! PostBuildStep FAILED for $(ProjectName)! EXE or DLL is probably running. *** del /q "$(TargetDir)"$(TargetFileName) exit 1 :BuildEventOK - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - NotUsing - NotUsing - - - - - - - - - Compiling pointeroverride.asm - "$(VCInstallDir)bin\ml.exe" /c /Cp /Zi /Fo"$(IntDir)\%(Filename).obj" "%(FullPath)" - $(IntDir)\%(Filename).obj - Compiling pointeroverride.asm - "$(VCInstallDir)bin\ml.exe" /c /Cp /Zi /Fo"$(IntDir)\%(Filename).obj" "%(FullPath)" - $(IntDir)\%(Filename).obj - - - - - - - - -- cgit v1.2.3