From 39ed87570bdb2f86969d4be821c94b722dc71179 Mon Sep 17 00:00:00 2001 From: Joe Ludwig Date: Wed, 26 Jun 2013 15:22:04 -0700 Subject: First version of the SOurce SDK 2013 --- .../serverplugin_empty-2010.vcxproj | 258 +++++++++++++++++++++ 1 file changed, 258 insertions(+) create mode 100644 mp/src/utils/serverplugin_sample/serverplugin_empty-2010.vcxproj (limited to 'mp/src/utils/serverplugin_sample/serverplugin_empty-2010.vcxproj') diff --git a/mp/src/utils/serverplugin_sample/serverplugin_empty-2010.vcxproj b/mp/src/utils/serverplugin_sample/serverplugin_empty-2010.vcxproj new file mode 100644 index 00000000..14a96c78 --- /dev/null +++ b/mp/src/utils/serverplugin_sample/serverplugin_empty-2010.vcxproj @@ -0,0 +1,258 @@ + + + + + Debug + Win32 + + + Release + Win32 + + + + Serverplugin_empty + {394B82B6-3999-E576-5458-2D2EB4229509} + + + + DynamicLibrary + MultiByte + serverplugin_empty + + + DynamicLibrary + MultiByte + serverplugin_empty + + + + + + + + + + + + + <_ProjectFileVersion>10.0.30319.1 + .\Debug\win32\ + .\Debug\win32\ + ..\..\devtools\vstools;$(ExecutablePath);$(Path) + true + true + true + false + true + .\Release\win32\ + .\Release\win32\ + ..\..\devtools\vstools;$(ExecutablePath);$(Path) + true + true + false + false + true + + + + + + /MP + Disabled + ..\..\common;..\..\public;..\..\public\tier0;..\..\public\tier1;..\..\game\server;..\..\game\shared + _HAS_ITERATOR_DEBUGGING=0;WIN32;_WIN32;_DEBUG;DEBUG;_WINDOWS;_USRDLL;_CRT_SECURE_NO_DEPRECATE;_CRT_NONSTDC_NO_DEPRECATE;DLLNAME=serverplugin_empty;RAD_TELEMETRY_DISABLED;COMPILER_MSVC32;serverplugin_emptyONLY;_MBCS;VPCGAMECAPS=VALVE;PROJECTDIR=D:\dev\games\rel\hl2\src\utils\serverplugin_sample;_DLL_EXT=.dll;VPCGAME=valve + true + false + Default + MultiThreadedDebug + true + StreamingSIMDExtensions + Fast + true + true + NotUsing + $(IntDir)/ + $(IntDir)/ + $(IntDir)/ + false + false + Level4 + true + EditAndContinue + CompileAsCpp + $(IntDir)/ + Prompt + + + _DEBUG;_CRT_SECURE_NO_DEPRECATE;_CRT_NONSTDC_NO_DEPRECATE + 1033 + + + + + /ignore:4221 + %(AdditionalDependencies);odbc32.lib;odbccp32.lib + NotSet + $(OutDir)\serverplugin_empty.dll + true + ..\..\lib\common;..\..\lib\public + libc;libcd;libcmt + true + $(IntDir)/$(TargetName).pdb + false + $(IntDir)/$(TargetName).map + Windows + + MachineX86 + PromptImmediately + false + false + + + true + + + true + + + true + $(OutDir)/serverplugin_empty.bsc + + + Publishing to ..\..\..\game\bin + if not exist "..\..\..\game\bin" mkdir "..\..\..\game\bin" copy "$(TargetDir)"$(TargetFileName) "..\..\..\game\bin\$(TargetFileName)" if ERRORLEVEL 1 goto BuildEventFailed if exist "$(TargetDir)"$(TargetName).map copy "$(TargetDir)"$(TargetName).map ..\..\..\game\bin\$(TargetName).map copy "$(TargetDir)"$(TargetName).pdb ..\..\..\game\bin\$(TargetName).pdb if ERRORLEVEL 1 goto BuildEventFailed goto BuildEventOK :BuildEventFailed echo *** ERROR! PostBuildStep FAILED for $(ProjectName)! EXE or DLL is probably running. *** del /q "$(TargetDir)"$(TargetFileName) exit 1 :BuildEventOK + + + + + + + + + /MP /d2Zi+ + MaxSpeed + AnySuitable + true + Speed + ..\..\common;..\..\public;..\..\public\tier0;..\..\public\tier1;..\..\game\server;..\..\game\shared + WIN32;_WIN32;NDEBUG;_WINDOWS;_USRDLL;_CRT_SECURE_NO_DEPRECATE;_CRT_NONSTDC_NO_DEPRECATE;DLLNAME=serverplugin_empty;RAD_TELEMETRY_DISABLED;COMPILER_MSVC32;serverplugin_emptyONLY;_MBCS;VPCGAMECAPS=VALVE;PROJECTDIR=D:\dev\games\rel\hl2\src\utils\serverplugin_sample;_DLL_EXT=.dll;VPCGAME=valve + true + false + MultiThreaded + false + true + StreamingSIMDExtensions + Fast + true + true + NotUsing + $(IntDir)/ + $(IntDir)/ + $(IntDir)/ + false + false + Level4 + true + ProgramDatabase + CompileAsCpp + $(IntDir)/ + Prompt + + + NDEBUG;_CRT_SECURE_NO_DEPRECATE;_CRT_NONSTDC_NO_DEPRECATE + 1033 + + + + + /DYNAMICBASE /ignore:4221 + %(AdditionalDependencies);odbc32.lib;odbccp32.lib + NotSet + $(OutDir)\serverplugin_empty.dll + true + ..\..\lib\common;..\..\lib\public + libc;libcd;libcmtd + true + $(IntDir)/$(TargetName).pdb + false + $(IntDir)/$(TargetName).map + Windows + true + true + + MachineX86 + PromptImmediately + false + + + true + + + true + + + true + $(OutDir)/serverplugin_empty.bsc + + + Publishing to ..\..\..\game\bin + if not exist "..\..\..\game\bin" mkdir "..\..\..\game\bin" copy "$(TargetDir)"$(TargetFileName) "..\..\..\game\bin\$(TargetFileName)" if ERRORLEVEL 1 goto BuildEventFailed if exist "$(TargetDir)"$(TargetName).map copy "$(TargetDir)"$(TargetName).map ..\..\..\game\bin\$(TargetName).map copy "$(TargetDir)"$(TargetName).pdb ..\..\..\game\bin\$(TargetName).pdb if ERRORLEVEL 1 goto BuildEventFailed goto BuildEventOK :BuildEventFailed echo *** ERROR! PostBuildStep FAILED for $(ProjectName)! EXE or DLL is probably running. *** del /q "$(TargetDir)"$(TargetFileName) exit 1 :BuildEventOK + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + NotUsing + NotUsing + + + + + + + + + Compiling pointeroverride.asm + "$(VCInstallDir)bin\ml.exe" /c /Cp /Zi /Fo"$(IntDir)\%(Filename).obj" "%(FullPath)" + $(IntDir)\%(Filename).obj + Compiling pointeroverride.asm + "$(VCInstallDir)bin\ml.exe" /c /Cp /Zi /Fo"$(IntDir)\%(Filename).obj" "%(FullPath)" + $(IntDir)\%(Filename).obj + + + + + + + + -- cgit v1.2.3