From 39ed87570bdb2f86969d4be821c94b722dc71179 Mon Sep 17 00:00:00 2001 From: Joe Ludwig Date: Wed, 26 Jun 2013 15:22:04 -0700 Subject: First version of the SOurce SDK 2013 --- mp/src/tier1/tier1.cpp | 63 ++++++++++++++++++++++++++++++++++++++++++++++++++ 1 file changed, 63 insertions(+) create mode 100644 mp/src/tier1/tier1.cpp (limited to 'mp/src/tier1/tier1.cpp') diff --git a/mp/src/tier1/tier1.cpp b/mp/src/tier1/tier1.cpp new file mode 100644 index 00000000..e5be0b15 --- /dev/null +++ b/mp/src/tier1/tier1.cpp @@ -0,0 +1,63 @@ +//========= Copyright Valve Corporation, All rights reserved. ============// +// +// Purpose: A higher level link library for general use in the game and tools. +// +//===========================================================================// + +#include +#include "tier0/dbg.h" +#include "vstdlib/iprocessutils.h" +#include "icvar.h" + + +//----------------------------------------------------------------------------- +// These tier1 libraries must be set by any users of this library. +// They can be set by calling ConnectTier1Libraries or InitDefaultFileSystem. +// It is hoped that setting this, and using this library will be the common mechanism for +// allowing link libraries to access tier1 library interfaces +//----------------------------------------------------------------------------- +ICvar *cvar = 0; +ICvar *g_pCVar = 0; +IProcessUtils *g_pProcessUtils = 0; +static bool s_bConnected = false; + +// for utlsortvector.h +#ifndef _WIN32 + void *g_pUtlSortVectorQSortContext = NULL; +#endif + + +//----------------------------------------------------------------------------- +// Call this to connect to all tier 1 libraries. +// It's up to the caller to check the globals it cares about to see if ones are missing +//----------------------------------------------------------------------------- +void ConnectTier1Libraries( CreateInterfaceFn *pFactoryList, int nFactoryCount ) +{ + // Don't connect twice.. + if ( s_bConnected ) + return; + + s_bConnected = true; + + for ( int i = 0; i < nFactoryCount; ++i ) + { + if ( !g_pCVar ) + { + cvar = g_pCVar = ( ICvar * )pFactoryList[i]( CVAR_INTERFACE_VERSION, NULL ); + } + if ( !g_pProcessUtils ) + { + g_pProcessUtils = ( IProcessUtils * )pFactoryList[i]( PROCESS_UTILS_INTERFACE_VERSION, NULL ); + } + } +} + +void DisconnectTier1Libraries() +{ + if ( !s_bConnected ) + return; + + g_pCVar = cvar = 0; + g_pProcessUtils = NULL; + s_bConnected = false; +} -- cgit v1.2.3