From f56bb35301836e56582a575a75864392a0177875 Mon Sep 17 00:00:00 2001 From: =?UTF-8?q?J=C3=B8rgen=20P=2E=20Tjern=C3=B8?= Date: Mon, 2 Dec 2013 19:31:46 -0800 Subject: Fix line endings. WHAMMY. --- mp/src/public/toolframework/itoolframework.h | 530 +++++++++++++-------------- 1 file changed, 265 insertions(+), 265 deletions(-) (limited to 'mp/src/public/toolframework/itoolframework.h') diff --git a/mp/src/public/toolframework/itoolframework.h b/mp/src/public/toolframework/itoolframework.h index c757623c..5be2190e 100644 --- a/mp/src/public/toolframework/itoolframework.h +++ b/mp/src/public/toolframework/itoolframework.h @@ -1,265 +1,265 @@ -//========= Copyright Valve Corporation, All rights reserved. ============// -// -// Purpose: -// -//============================================================================= - -#ifndef ITOOLFRAMEWORK_H -#define ITOOLFRAMEWORK_H -#ifdef _WIN32 -#pragma once -#endif - -#include "appframework/IAppSystem.h" -#include "materialsystem/imaterialproxy.h" -#include "toolframework/itoolentity.h" -#include "mathlib/vector.h" -#include "Color.h" -#include "toolframework/itoolentity.h" // HTOOLHANDLE defn - -//----------------------------------------------------------------------------- -// Forward declarations -//----------------------------------------------------------------------------- -class IToolSystem; -struct SpatializationInfo_t; -class KeyValues; -class CBoneList; - - -//----------------------------------------------------------------------------- -// Standard messages -//----------------------------------------------------------------------------- -struct BaseEntityRecordingState_t -{ - BaseEntityRecordingState_t() : - m_flTime( 0.0f ), - m_pModelName( 0 ), - m_nOwner( -1 ), - m_nEffects( 0 ), - m_bVisible( false ), - m_bRecordFinalVisibleSample( false ) - { - m_vecRenderOrigin.Init(); - m_vecRenderAngles.Init(); - } - - float m_flTime; - const char *m_pModelName; - int m_nOwner; - int m_nEffects; - bool m_bVisible : 1; - bool m_bRecordFinalVisibleSample : 1; - Vector m_vecRenderOrigin; - QAngle m_vecRenderAngles; -}; - -struct SpriteRecordingState_t -{ - float m_flRenderScale; - float m_flFrame; - int m_nRenderMode; - bool m_nRenderFX; - Color m_Color; - float m_flProxyRadius; -}; - -struct BaseAnimatingRecordingState_t -{ - int m_nSkin; - int m_nBody; - int m_nSequence; - CBoneList *m_pBoneList; -}; - -struct BaseFlexRecordingState_t -{ - int m_nFlexCount; - float *m_pDestWeight; - Vector m_vecViewTarget; -}; - -struct CameraRecordingState_t -{ - bool m_bThirdPerson; - float m_flFOV; - Vector m_vecEyePosition; - QAngle m_vecEyeAngles; -}; - -struct MonitorRecordingState_t -{ - bool m_bActive; - float m_flFOV; - bool m_bFogEnabled; - float m_flFogStart; - float m_flFogEnd; - Color m_FogColor; -}; - -struct EntityTeleportedRecordingState_t -{ - Vector m_vecTo; - QAngle m_qaTo; - bool m_bTeleported; - bool m_bViewOverride; - matrix3x4_t m_teleportMatrix; -}; - -struct PortalRecordingState_t -{ - int m_nPortalId; - int m_nLinkedPortalId; - float m_fStaticAmount; - float m_fSecondaryStaticAmount; - float m_fOpenAmount; - bool m_bIsPortal2; //for any set of portals, one must be portal 1, and the other portal 2. Uses different render targets -}; - -struct ParticleSystemCreatedState_t -{ - int m_nParticleSystemId; - const char * m_pName; - float m_flTime; - int m_nOwner; -}; - -struct ParticleSystemDestroyedState_t -{ - int m_nParticleSystemId; - float m_flTime; -}; - -struct ParticleSystemStopEmissionState_t -{ - int m_nParticleSystemId; - float m_flTime; - bool m_bInfiniteOnly; -}; - -struct ParticleSystemSetControlPointObjectState_t -{ - int m_nParticleSystemId; - float m_flTime; - int m_nControlPoint; - int m_nObject; -}; - -struct ParticleSystemSetControlPointPositionState_t -{ - int m_nParticleSystemId; - float m_flTime; - int m_nControlPoint; - Vector m_vecPosition; -}; - -struct ParticleSystemSetControlPointOrientationState_t -{ - int m_nParticleSystemId; - float m_flTime; - int m_nControlPoint; - Quaternion m_qOrientation; -}; - - -//----------------------------------------------------------------------------- -// Purpose: This interface lives in the engine and handles loading up/unloading all -// available tools -//----------------------------------------------------------------------------- -class IToolFrameworkInternal : public IAppSystem -{ -public: // Client Hooks - virtual bool ClientInit( CreateInterfaceFn clientFactory ) = 0; - virtual void ClientShutdown() = 0; - - // Level init, shutdown - virtual void ClientLevelInitPreEntityAllTools() = 0; - // entities are created / spawned / precached here - virtual void ClientLevelInitPostEntityAllTools() = 0; - - virtual void ClientLevelShutdownPreEntityAllTools() = 0; - // Entities are deleted / released here... - virtual void ClientLevelShutdownPostEntityAllTools() = 0; - - virtual void ClientPreRenderAllTools() = 0; - virtual void ClientPostRenderAllTools() = 0; - - // Should we render with a thirdperson camera? - virtual bool IsThirdPersonCamera() = 0; - - // is the current tool recording? - virtual bool IsToolRecording() = 0; - -public: // Server Hooks - // Level init, shutdown - virtual bool ServerInit( CreateInterfaceFn serverFactory ) = 0; - virtual void ServerShutdown() = 0; - - virtual void ServerLevelInitPreEntityAllTools() = 0; - // entities are created / spawned / precached here - virtual void ServerLevelInitPostEntityAllTools() = 0; - - virtual void ServerLevelShutdownPreEntityAllTools() = 0; - // Entities are deleted / released here... - virtual void ServerLevelShutdownPostEntityAllTools() = 0; - // end of level shutdown - - // Called each frame before entities think - virtual void ServerFrameUpdatePreEntityThinkAllTools() = 0; - // called after entities think - virtual void ServerFrameUpdatePostEntityThinkAllTools() = 0; - virtual void ServerPreClientUpdateAllTools() = 0; - - virtual void ServerPreSetupVisibilityAllTools() = 0; - -public: // Other Hooks - // If any tool returns false, the engine will not actually quit - // FIXME: Not implemented yet - virtual bool CanQuit() = 0; - - // Called at end of Host_Init - virtual bool PostInit() = 0; - - virtual void Think( bool finalTick ) = 0; - - virtual void PostMessage( KeyValues *msg ) = 0; - - virtual bool GetSoundSpatialization( int iUserData, int guid, SpatializationInfo_t& info ) = 0; - - virtual void HostRunFrameBegin() = 0; - virtual void HostRunFrameEnd() = 0; - - virtual void RenderFrameBegin() = 0; - virtual void RenderFrameEnd() = 0; - - // Paintmode is an enum declared in enginevgui.h - virtual void VGui_PreRenderAllTools( int paintMode ) = 0; - virtual void VGui_PostRenderAllTools( int paintMode ) = 0; - - virtual void VGui_PreSimulateAllTools() = 0; - virtual void VGui_PostSimulateAllTools() = 0; - - // Are we using tools? - virtual bool InToolMode() = 0; - - // Should the game be allowed to render the world? - virtual bool ShouldGameRenderView() = 0; - - virtual IMaterialProxy *LookupProxy( const char *proxyName ) = 0; - -public: // general framework hooks - virtual int GetToolCount() = 0; - virtual char const *GetToolName( int index ) = 0; - virtual void SwitchToTool( int index ) = 0; - virtual IToolSystem *SwitchToTool( const char *pToolName ) = 0; - virtual bool IsTopmostTool( const IToolSystem *sys ) = 0; - virtual const IToolSystem *GetToolSystem( int index ) const = 0; - virtual IToolSystem *GetTopmostTool() = 0; -}; - -// Expose to rest of engine as a singleton -extern IToolFrameworkInternal *toolframework; - -// Exposed to launcher to automatically add AppSystemGroup hooks -#define VTOOLFRAMEWORK_INTERFACE_VERSION "VTOOLFRAMEWORKVERSION002" - -#endif // ITOOLFRAMEWORK_H +//========= Copyright Valve Corporation, All rights reserved. ============// +// +// Purpose: +// +//============================================================================= + +#ifndef ITOOLFRAMEWORK_H +#define ITOOLFRAMEWORK_H +#ifdef _WIN32 +#pragma once +#endif + +#include "appframework/IAppSystem.h" +#include "materialsystem/imaterialproxy.h" +#include "toolframework/itoolentity.h" +#include "mathlib/vector.h" +#include "Color.h" +#include "toolframework/itoolentity.h" // HTOOLHANDLE defn + +//----------------------------------------------------------------------------- +// Forward declarations +//----------------------------------------------------------------------------- +class IToolSystem; +struct SpatializationInfo_t; +class KeyValues; +class CBoneList; + + +//----------------------------------------------------------------------------- +// Standard messages +//----------------------------------------------------------------------------- +struct BaseEntityRecordingState_t +{ + BaseEntityRecordingState_t() : + m_flTime( 0.0f ), + m_pModelName( 0 ), + m_nOwner( -1 ), + m_nEffects( 0 ), + m_bVisible( false ), + m_bRecordFinalVisibleSample( false ) + { + m_vecRenderOrigin.Init(); + m_vecRenderAngles.Init(); + } + + float m_flTime; + const char *m_pModelName; + int m_nOwner; + int m_nEffects; + bool m_bVisible : 1; + bool m_bRecordFinalVisibleSample : 1; + Vector m_vecRenderOrigin; + QAngle m_vecRenderAngles; +}; + +struct SpriteRecordingState_t +{ + float m_flRenderScale; + float m_flFrame; + int m_nRenderMode; + bool m_nRenderFX; + Color m_Color; + float m_flProxyRadius; +}; + +struct BaseAnimatingRecordingState_t +{ + int m_nSkin; + int m_nBody; + int m_nSequence; + CBoneList *m_pBoneList; +}; + +struct BaseFlexRecordingState_t +{ + int m_nFlexCount; + float *m_pDestWeight; + Vector m_vecViewTarget; +}; + +struct CameraRecordingState_t +{ + bool m_bThirdPerson; + float m_flFOV; + Vector m_vecEyePosition; + QAngle m_vecEyeAngles; +}; + +struct MonitorRecordingState_t +{ + bool m_bActive; + float m_flFOV; + bool m_bFogEnabled; + float m_flFogStart; + float m_flFogEnd; + Color m_FogColor; +}; + +struct EntityTeleportedRecordingState_t +{ + Vector m_vecTo; + QAngle m_qaTo; + bool m_bTeleported; + bool m_bViewOverride; + matrix3x4_t m_teleportMatrix; +}; + +struct PortalRecordingState_t +{ + int m_nPortalId; + int m_nLinkedPortalId; + float m_fStaticAmount; + float m_fSecondaryStaticAmount; + float m_fOpenAmount; + bool m_bIsPortal2; //for any set of portals, one must be portal 1, and the other portal 2. Uses different render targets +}; + +struct ParticleSystemCreatedState_t +{ + int m_nParticleSystemId; + const char * m_pName; + float m_flTime; + int m_nOwner; +}; + +struct ParticleSystemDestroyedState_t +{ + int m_nParticleSystemId; + float m_flTime; +}; + +struct ParticleSystemStopEmissionState_t +{ + int m_nParticleSystemId; + float m_flTime; + bool m_bInfiniteOnly; +}; + +struct ParticleSystemSetControlPointObjectState_t +{ + int m_nParticleSystemId; + float m_flTime; + int m_nControlPoint; + int m_nObject; +}; + +struct ParticleSystemSetControlPointPositionState_t +{ + int m_nParticleSystemId; + float m_flTime; + int m_nControlPoint; + Vector m_vecPosition; +}; + +struct ParticleSystemSetControlPointOrientationState_t +{ + int m_nParticleSystemId; + float m_flTime; + int m_nControlPoint; + Quaternion m_qOrientation; +}; + + +//----------------------------------------------------------------------------- +// Purpose: This interface lives in the engine and handles loading up/unloading all +// available tools +//----------------------------------------------------------------------------- +class IToolFrameworkInternal : public IAppSystem +{ +public: // Client Hooks + virtual bool ClientInit( CreateInterfaceFn clientFactory ) = 0; + virtual void ClientShutdown() = 0; + + // Level init, shutdown + virtual void ClientLevelInitPreEntityAllTools() = 0; + // entities are created / spawned / precached here + virtual void ClientLevelInitPostEntityAllTools() = 0; + + virtual void ClientLevelShutdownPreEntityAllTools() = 0; + // Entities are deleted / released here... + virtual void ClientLevelShutdownPostEntityAllTools() = 0; + + virtual void ClientPreRenderAllTools() = 0; + virtual void ClientPostRenderAllTools() = 0; + + // Should we render with a thirdperson camera? + virtual bool IsThirdPersonCamera() = 0; + + // is the current tool recording? + virtual bool IsToolRecording() = 0; + +public: // Server Hooks + // Level init, shutdown + virtual bool ServerInit( CreateInterfaceFn serverFactory ) = 0; + virtual void ServerShutdown() = 0; + + virtual void ServerLevelInitPreEntityAllTools() = 0; + // entities are created / spawned / precached here + virtual void ServerLevelInitPostEntityAllTools() = 0; + + virtual void ServerLevelShutdownPreEntityAllTools() = 0; + // Entities are deleted / released here... + virtual void ServerLevelShutdownPostEntityAllTools() = 0; + // end of level shutdown + + // Called each frame before entities think + virtual void ServerFrameUpdatePreEntityThinkAllTools() = 0; + // called after entities think + virtual void ServerFrameUpdatePostEntityThinkAllTools() = 0; + virtual void ServerPreClientUpdateAllTools() = 0; + + virtual void ServerPreSetupVisibilityAllTools() = 0; + +public: // Other Hooks + // If any tool returns false, the engine will not actually quit + // FIXME: Not implemented yet + virtual bool CanQuit() = 0; + + // Called at end of Host_Init + virtual bool PostInit() = 0; + + virtual void Think( bool finalTick ) = 0; + + virtual void PostMessage( KeyValues *msg ) = 0; + + virtual bool GetSoundSpatialization( int iUserData, int guid, SpatializationInfo_t& info ) = 0; + + virtual void HostRunFrameBegin() = 0; + virtual void HostRunFrameEnd() = 0; + + virtual void RenderFrameBegin() = 0; + virtual void RenderFrameEnd() = 0; + + // Paintmode is an enum declared in enginevgui.h + virtual void VGui_PreRenderAllTools( int paintMode ) = 0; + virtual void VGui_PostRenderAllTools( int paintMode ) = 0; + + virtual void VGui_PreSimulateAllTools() = 0; + virtual void VGui_PostSimulateAllTools() = 0; + + // Are we using tools? + virtual bool InToolMode() = 0; + + // Should the game be allowed to render the world? + virtual bool ShouldGameRenderView() = 0; + + virtual IMaterialProxy *LookupProxy( const char *proxyName ) = 0; + +public: // general framework hooks + virtual int GetToolCount() = 0; + virtual char const *GetToolName( int index ) = 0; + virtual void SwitchToTool( int index ) = 0; + virtual IToolSystem *SwitchToTool( const char *pToolName ) = 0; + virtual bool IsTopmostTool( const IToolSystem *sys ) = 0; + virtual const IToolSystem *GetToolSystem( int index ) const = 0; + virtual IToolSystem *GetTopmostTool() = 0; +}; + +// Expose to rest of engine as a singleton +extern IToolFrameworkInternal *toolframework; + +// Exposed to launcher to automatically add AppSystemGroup hooks +#define VTOOLFRAMEWORK_INTERFACE_VERSION "VTOOLFRAMEWORKVERSION002" + +#endif // ITOOLFRAMEWORK_H -- cgit v1.2.3