From f56bb35301836e56582a575a75864392a0177875 Mon Sep 17 00:00:00 2001 From: =?UTF-8?q?J=C3=B8rgen=20P=2E=20Tjern=C3=B8?= Date: Mon, 2 Dec 2013 19:31:46 -0800 Subject: Fix line endings. WHAMMY. --- mp/src/public/shaderapi/commandbuffer.h | 216 ++++++++++++++++---------------- 1 file changed, 108 insertions(+), 108 deletions(-) (limited to 'mp/src/public/shaderapi/commandbuffer.h') diff --git a/mp/src/public/shaderapi/commandbuffer.h b/mp/src/public/shaderapi/commandbuffer.h index 7c9137a8..de79915f 100644 --- a/mp/src/public/shaderapi/commandbuffer.h +++ b/mp/src/public/shaderapi/commandbuffer.h @@ -1,108 +1,108 @@ -//========= Copyright Valve Corporation, All rights reserved. ============// -// -// Purpose: -// -// $NoKeywords: $ -// -// This file defines a number of constants and structured which are used to build up a command -// buffer to pass to ShaderAPI for state setting and other operations. Since the prupose of these -// command buffers is to minimize and optimize calls into shaderapi, their structure is not -// abstract - they are built out by the calling process. -// -//===========================================================================// - -#ifndef COMMANDBUFFER_H -#define COMMANDBUFFER_H - - -#ifdef _WIN32 -#pragma once -#endif - -// all commands defined with their struct -enum CommandBufferCommand_t -{ - // flow control commands. - CBCMD_END = 0, // end of stream - CBCMD_JUMP = 1, // int cmd, void *adr. jump to another - // stream. Can be used to implement - // non-sequentially allocated storage - CBCMD_JSR = 2, // int cmd, void *adr. subroutine call to another stream. - - // constant setting commands - CBCMD_SET_PIXEL_SHADER_FLOAT_CONST = 256, // int cmd,int first_reg, int nregs, float values[nregs*4] - - - CBCMD_SET_VERTEX_SHADER_FLOAT_CONST = 257, // int cmd,int first_reg, int nregs, float values[nregs*4] - CBCMD_SET_VERTEX_SHADER_FLOAT_CONST_REF = 258, // int cmd,int first_reg, int nregs, &float values[nregs*4] - CBCMD_SETPIXELSHADERFOGPARAMS = 259, // int cmd, int regdest - CBCMD_STORE_EYE_POS_IN_PSCONST = 260, // int cmd, int regdest - CBCMD_COMMITPIXELSHADERLIGHTING = 261, // int cmd, int regdest - CBCMD_SETPIXELSHADERSTATEAMBIENTLIGHTCUBE = 262, // int cmd, int regdest - CBCMD_SETAMBIENTCUBEDYNAMICSTATEVERTEXSHADER = 263, // int cmd - CBCMD_SET_DEPTH_FEATHERING_CONST = 264, // int cmd, int constant register, float blend scale - - // texture binding - CBCMD_BIND_STANDARD_TEXTURE = 512, // cmd, sampler, texture id - CBCMD_BIND_SHADERAPI_TEXTURE_HANDLE = 513, // cmd, sampler, texture handle - - // shaders - CBCMD_SET_PSHINDEX = 1024, // cmd, idx - CBCMD_SET_VSHINDEX = 1025, // cmd, idx - - // commands from mainline. In mainline commands no longer have - // command id's specified like this. So I make up numbers... - CBCMD_SET_VERTEX_SHADER_FLASHLIGHT_STATE = 2000, // cmd, int first_reg (for worldToTexture matrix) - CBCMD_SET_PIXEL_SHADER_FLASHLIGHT_STATE = 2001, // cmd, int color reg, int atten reg, int origin reg, sampler (for flashlight texture) - - CBCMD_SET_PIXEL_SHADER_UBERLIGHT_STATE = 2002, // cmd - - CBCMD_SET_VERTEX_SHADER_NEARZFARZ_STATE = 2003, // cmd - -}; - -//----------------------------------------------------------------------------- -// Commands used by the per-instance command buffer -// NOTE: If you add commands, you probably want to change the size of -// CInstanceStorageBuffer and/or the choice of making it a fixed-size allocation -// see shaderlib/baseshader.* -// -// FIXME!! NOTE that this whole scheme here generates a dependency of the -// shaders on internal guts of shaderapidx8, since it's responsible for -// setting various pixel shader + vertex shader constants based on the -// commands below. We need to remove this dependency as it's way too restrictive -// and puts the smarts in the wrong place (see CBICMD_SETPIXELSHADERGLINTDAMPING -// as an example). Not going to solve this for l4d though, as I don't anticipate -// a large amount of new shader writing for that product. -//----------------------------------------------------------------------------- -enum CommandBufferInstanceCommand_t -{ - CBICMD_END = 0, // end of stream - CBICMD_JUMP, // int cmd, void *adr. jump to another - // stream. Can be used to implement - // non-sequentially allocated storage - CBICMD_JSR, // int cmd, void *adr. subroutine call to another stream. - - CBICMD_SETSKINNINGMATRICES, // int cmd - - CBICMD_SETVERTEXSHADERLOCALLIGHTING, // int cmd - CBICMD_SETPIXELSHADERLOCALLIGHTING, // int cmd, int regdest - CBICMD_SETVERTEXSHADERAMBIENTLIGHTCUBE, // int cmd - CBICMD_SETPIXELSHADERAMBIENTLIGHTCUBE, // int cmd, int regdest - CBICMD_SETPIXELSHADERAMBIENTLIGHTCUBELUMINANCE, // int cmd, int regdest - CBICMD_SETPIXELSHADERGLINTDAMPING, // int cmd, int regdest - - CBICMD_BIND_ENV_CUBEMAP_TEXTURE, // cmd, sampler - - CBICMD_SETMODULATIONPIXELSHADERDYNAMICSTATE, - CBICMD_SETMODULATIONPIXELSHADERDYNAMICSTATE_LINEARCOLORSPACE_LINEARSCALE, // int cmd, int constant register, Vector color2 - CBICMD_SETMODULATIONPIXELSHADERDYNAMICSTATE_LINEARCOLORSPACE, // int cmd, int constant register, Vector color2 - CBICMD_SETMODULATIONPIXELSHADERDYNAMICSTATE_LINEARSCALE, // int cmd, int constant register, Vector color2, float scale - CBICMD_SETMODULATIONVERTEXSHADERDYNAMICSTATE, // int cmd, int constant register, Vector color2 - CBICMD_SETMODULATIONPIXELSHADERDYNAMICSTATE_IDENTITY, // int cmd, int constant register - CBICMD_SETMODULATIONVERTEXSHADERDYNAMICSTATE_LINEARSCALE, // int cmd, int constant register, Vector color2, float scale - // This must be last - CBICMD_COUNT, -}; - -#endif // commandbuffer_h +//========= Copyright Valve Corporation, All rights reserved. ============// +// +// Purpose: +// +// $NoKeywords: $ +// +// This file defines a number of constants and structured which are used to build up a command +// buffer to pass to ShaderAPI for state setting and other operations. Since the prupose of these +// command buffers is to minimize and optimize calls into shaderapi, their structure is not +// abstract - they are built out by the calling process. +// +//===========================================================================// + +#ifndef COMMANDBUFFER_H +#define COMMANDBUFFER_H + + +#ifdef _WIN32 +#pragma once +#endif + +// all commands defined with their struct +enum CommandBufferCommand_t +{ + // flow control commands. + CBCMD_END = 0, // end of stream + CBCMD_JUMP = 1, // int cmd, void *adr. jump to another + // stream. Can be used to implement + // non-sequentially allocated storage + CBCMD_JSR = 2, // int cmd, void *adr. subroutine call to another stream. + + // constant setting commands + CBCMD_SET_PIXEL_SHADER_FLOAT_CONST = 256, // int cmd,int first_reg, int nregs, float values[nregs*4] + + + CBCMD_SET_VERTEX_SHADER_FLOAT_CONST = 257, // int cmd,int first_reg, int nregs, float values[nregs*4] + CBCMD_SET_VERTEX_SHADER_FLOAT_CONST_REF = 258, // int cmd,int first_reg, int nregs, &float values[nregs*4] + CBCMD_SETPIXELSHADERFOGPARAMS = 259, // int cmd, int regdest + CBCMD_STORE_EYE_POS_IN_PSCONST = 260, // int cmd, int regdest + CBCMD_COMMITPIXELSHADERLIGHTING = 261, // int cmd, int regdest + CBCMD_SETPIXELSHADERSTATEAMBIENTLIGHTCUBE = 262, // int cmd, int regdest + CBCMD_SETAMBIENTCUBEDYNAMICSTATEVERTEXSHADER = 263, // int cmd + CBCMD_SET_DEPTH_FEATHERING_CONST = 264, // int cmd, int constant register, float blend scale + + // texture binding + CBCMD_BIND_STANDARD_TEXTURE = 512, // cmd, sampler, texture id + CBCMD_BIND_SHADERAPI_TEXTURE_HANDLE = 513, // cmd, sampler, texture handle + + // shaders + CBCMD_SET_PSHINDEX = 1024, // cmd, idx + CBCMD_SET_VSHINDEX = 1025, // cmd, idx + + // commands from mainline. In mainline commands no longer have + // command id's specified like this. So I make up numbers... + CBCMD_SET_VERTEX_SHADER_FLASHLIGHT_STATE = 2000, // cmd, int first_reg (for worldToTexture matrix) + CBCMD_SET_PIXEL_SHADER_FLASHLIGHT_STATE = 2001, // cmd, int color reg, int atten reg, int origin reg, sampler (for flashlight texture) + + CBCMD_SET_PIXEL_SHADER_UBERLIGHT_STATE = 2002, // cmd + + CBCMD_SET_VERTEX_SHADER_NEARZFARZ_STATE = 2003, // cmd + +}; + +//----------------------------------------------------------------------------- +// Commands used by the per-instance command buffer +// NOTE: If you add commands, you probably want to change the size of +// CInstanceStorageBuffer and/or the choice of making it a fixed-size allocation +// see shaderlib/baseshader.* +// +// FIXME!! NOTE that this whole scheme here generates a dependency of the +// shaders on internal guts of shaderapidx8, since it's responsible for +// setting various pixel shader + vertex shader constants based on the +// commands below. We need to remove this dependency as it's way too restrictive +// and puts the smarts in the wrong place (see CBICMD_SETPIXELSHADERGLINTDAMPING +// as an example). Not going to solve this for l4d though, as I don't anticipate +// a large amount of new shader writing for that product. +//----------------------------------------------------------------------------- +enum CommandBufferInstanceCommand_t +{ + CBICMD_END = 0, // end of stream + CBICMD_JUMP, // int cmd, void *adr. jump to another + // stream. Can be used to implement + // non-sequentially allocated storage + CBICMD_JSR, // int cmd, void *adr. subroutine call to another stream. + + CBICMD_SETSKINNINGMATRICES, // int cmd + + CBICMD_SETVERTEXSHADERLOCALLIGHTING, // int cmd + CBICMD_SETPIXELSHADERLOCALLIGHTING, // int cmd, int regdest + CBICMD_SETVERTEXSHADERAMBIENTLIGHTCUBE, // int cmd + CBICMD_SETPIXELSHADERAMBIENTLIGHTCUBE, // int cmd, int regdest + CBICMD_SETPIXELSHADERAMBIENTLIGHTCUBELUMINANCE, // int cmd, int regdest + CBICMD_SETPIXELSHADERGLINTDAMPING, // int cmd, int regdest + + CBICMD_BIND_ENV_CUBEMAP_TEXTURE, // cmd, sampler + + CBICMD_SETMODULATIONPIXELSHADERDYNAMICSTATE, + CBICMD_SETMODULATIONPIXELSHADERDYNAMICSTATE_LINEARCOLORSPACE_LINEARSCALE, // int cmd, int constant register, Vector color2 + CBICMD_SETMODULATIONPIXELSHADERDYNAMICSTATE_LINEARCOLORSPACE, // int cmd, int constant register, Vector color2 + CBICMD_SETMODULATIONPIXELSHADERDYNAMICSTATE_LINEARSCALE, // int cmd, int constant register, Vector color2, float scale + CBICMD_SETMODULATIONVERTEXSHADERDYNAMICSTATE, // int cmd, int constant register, Vector color2 + CBICMD_SETMODULATIONPIXELSHADERDYNAMICSTATE_IDENTITY, // int cmd, int constant register + CBICMD_SETMODULATIONVERTEXSHADERDYNAMICSTATE_LINEARSCALE, // int cmd, int constant register, Vector color2, float scale + // This must be last + CBICMD_COUNT, +}; + +#endif // commandbuffer_h -- cgit v1.2.3