From a0c29e7dd67abb15c74c85f07741784877edfdcd Mon Sep 17 00:00:00 2001 From: Joe Ludwig Date: Mon, 2 Sep 2013 11:39:10 -0700 Subject: General: * Fixed a variety of server browser issues with mods based on this SDK * Fixed many warnings on various platforms * Added source code for fgdlib and raytrace * Updated many source files with the latest shared source from TF2. OSX: * Added support for Xcode 4.6 * Switched OSX builds to use Xcode instead of makefiles * Moved libs from src/lib/osx32 to src/lib/public/osx32 or src/lib/common/osx32 to match windows better. Linux: * Moved libs from src/lib/linux32 to src/lib/public/linux32 or src/lib/common/linux32 to match windows better. --- mp/src/public/inputsystem/iinputsystem.h | 7 +++++++ 1 file changed, 7 insertions(+) (limited to 'mp/src/public/inputsystem') diff --git a/mp/src/public/inputsystem/iinputsystem.h b/mp/src/public/inputsystem/iinputsystem.h index f2453067..55dd0559 100644 --- a/mp/src/public/inputsystem/iinputsystem.h +++ b/mp/src/public/inputsystem/iinputsystem.h @@ -117,6 +117,13 @@ public: // read and clear accumulated raw input values virtual bool GetRawMouseAccumulators( int& accumX, int& accumY ) = 0; + + // tell the input system that we're not a game, we're console text mode. + // this is used for dedicated servers to not initialize joystick system. + // this needs to be called before CInputSystem::Init (e.g. in PreInit of + // some system) if you want ot prevent the joystick system from ever + // being initialized. + virtual void SetConsoleTextMode( bool bConsoleTextMode ) = 0; }; -- cgit v1.2.3