From f56bb35301836e56582a575a75864392a0177875 Mon Sep 17 00:00:00 2001 From: =?UTF-8?q?J=C3=B8rgen=20P=2E=20Tjern=C3=B8?= Date: Mon, 2 Dec 2013 19:31:46 -0800 Subject: Fix line endings. WHAMMY. --- mp/src/public/engine/IClientLeafSystem.h | 146 +++++++++++++++---------------- 1 file changed, 73 insertions(+), 73 deletions(-) (limited to 'mp/src/public/engine/IClientLeafSystem.h') diff --git a/mp/src/public/engine/IClientLeafSystem.h b/mp/src/public/engine/IClientLeafSystem.h index 6100243a..6efab6a5 100644 --- a/mp/src/public/engine/IClientLeafSystem.h +++ b/mp/src/public/engine/IClientLeafSystem.h @@ -1,73 +1,73 @@ -//========= Copyright Valve Corporation, All rights reserved. ============// -// -// Purpose: -// -// $Revision: $ -// $NoKeywords: $ -// -// This file contains code to allow us to associate client data with bsp leaves. -// -//=============================================================================// - -#if !defined( ICLIENTLEAFSYSTEM_H ) -#define ICLIENTLEAFSYSTEM_H -#ifdef _WIN32 -#pragma once -#endif - - -#include "client_render_handle.h" - - -//----------------------------------------------------------------------------- -// Render groups -//----------------------------------------------------------------------------- -enum RenderGroup_Config_t -{ - // Number of buckets that are used to hold opaque entities - // and opaque static props by size. The bucketing should be used to reduce overdraw. - RENDER_GROUP_CFG_NUM_OPAQUE_ENT_BUCKETS = 4, -}; - -enum RenderGroup_t -{ - RENDER_GROUP_OPAQUE_STATIC_HUGE = 0, // Huge static prop - RENDER_GROUP_OPAQUE_ENTITY_HUGE = 1, // Huge opaque entity - RENDER_GROUP_OPAQUE_STATIC = RENDER_GROUP_OPAQUE_STATIC_HUGE + ( RENDER_GROUP_CFG_NUM_OPAQUE_ENT_BUCKETS - 1 ) * 2, - RENDER_GROUP_OPAQUE_ENTITY, // Opaque entity (smallest size, or default) - - RENDER_GROUP_TRANSLUCENT_ENTITY, - RENDER_GROUP_TWOPASS, // Implied opaque and translucent in two passes - RENDER_GROUP_VIEW_MODEL_OPAQUE, // Solid weapon view models - RENDER_GROUP_VIEW_MODEL_TRANSLUCENT, // Transparent overlays etc - - RENDER_GROUP_OPAQUE_BRUSH, // Brushes - - RENDER_GROUP_OTHER, // Unclassfied. Won't get drawn. - - // This one's always gotta be last - RENDER_GROUP_COUNT -}; - -#define CLIENTLEAFSYSTEM_INTERFACE_VERSION_1 "ClientLeafSystem001" -#define CLIENTLEAFSYSTEM_INTERFACE_VERSION "ClientLeafSystem002" - - -//----------------------------------------------------------------------------- -// The client leaf system -//----------------------------------------------------------------------------- -abstract_class IClientLeafSystemEngine -{ -public: - // Adds and removes renderables from the leaf lists - // CreateRenderableHandle stores the handle inside pRenderable. - virtual void CreateRenderableHandle( IClientRenderable* pRenderable, bool bIsStaticProp = false ) = 0; - virtual void RemoveRenderable( ClientRenderHandle_t handle ) = 0; - virtual void AddRenderableToLeaves( ClientRenderHandle_t renderable, int nLeafCount, unsigned short *pLeaves ) = 0; - virtual void ChangeRenderableRenderGroup( ClientRenderHandle_t handle, RenderGroup_t group ) = 0; -}; - - -#endif // ICLIENTLEAFSYSTEM_H - - +//========= Copyright Valve Corporation, All rights reserved. ============// +// +// Purpose: +// +// $Revision: $ +// $NoKeywords: $ +// +// This file contains code to allow us to associate client data with bsp leaves. +// +//=============================================================================// + +#if !defined( ICLIENTLEAFSYSTEM_H ) +#define ICLIENTLEAFSYSTEM_H +#ifdef _WIN32 +#pragma once +#endif + + +#include "client_render_handle.h" + + +//----------------------------------------------------------------------------- +// Render groups +//----------------------------------------------------------------------------- +enum RenderGroup_Config_t +{ + // Number of buckets that are used to hold opaque entities + // and opaque static props by size. The bucketing should be used to reduce overdraw. + RENDER_GROUP_CFG_NUM_OPAQUE_ENT_BUCKETS = 4, +}; + +enum RenderGroup_t +{ + RENDER_GROUP_OPAQUE_STATIC_HUGE = 0, // Huge static prop + RENDER_GROUP_OPAQUE_ENTITY_HUGE = 1, // Huge opaque entity + RENDER_GROUP_OPAQUE_STATIC = RENDER_GROUP_OPAQUE_STATIC_HUGE + ( RENDER_GROUP_CFG_NUM_OPAQUE_ENT_BUCKETS - 1 ) * 2, + RENDER_GROUP_OPAQUE_ENTITY, // Opaque entity (smallest size, or default) + + RENDER_GROUP_TRANSLUCENT_ENTITY, + RENDER_GROUP_TWOPASS, // Implied opaque and translucent in two passes + RENDER_GROUP_VIEW_MODEL_OPAQUE, // Solid weapon view models + RENDER_GROUP_VIEW_MODEL_TRANSLUCENT, // Transparent overlays etc + + RENDER_GROUP_OPAQUE_BRUSH, // Brushes + + RENDER_GROUP_OTHER, // Unclassfied. Won't get drawn. + + // This one's always gotta be last + RENDER_GROUP_COUNT +}; + +#define CLIENTLEAFSYSTEM_INTERFACE_VERSION_1 "ClientLeafSystem001" +#define CLIENTLEAFSYSTEM_INTERFACE_VERSION "ClientLeafSystem002" + + +//----------------------------------------------------------------------------- +// The client leaf system +//----------------------------------------------------------------------------- +abstract_class IClientLeafSystemEngine +{ +public: + // Adds and removes renderables from the leaf lists + // CreateRenderableHandle stores the handle inside pRenderable. + virtual void CreateRenderableHandle( IClientRenderable* pRenderable, bool bIsStaticProp = false ) = 0; + virtual void RemoveRenderable( ClientRenderHandle_t handle ) = 0; + virtual void AddRenderableToLeaves( ClientRenderHandle_t renderable, int nLeafCount, unsigned short *pLeaves ) = 0; + virtual void ChangeRenderableRenderGroup( ClientRenderHandle_t handle, RenderGroup_t group ) = 0; +}; + + +#endif // ICLIENTLEAFSYSTEM_H + + -- cgit v1.2.3