From f56bb35301836e56582a575a75864392a0177875 Mon Sep 17 00:00:00 2001 From: =?UTF-8?q?J=C3=B8rgen=20P=2E=20Tjern=C3=B8?= Date: Mon, 2 Dec 2013 19:31:46 -0800 Subject: Fix line endings. WHAMMY. --- mp/src/public/appframework/IAppSystem.h | 244 ++++++++++++++++---------------- 1 file changed, 122 insertions(+), 122 deletions(-) (limited to 'mp/src/public/appframework/IAppSystem.h') diff --git a/mp/src/public/appframework/IAppSystem.h b/mp/src/public/appframework/IAppSystem.h index 16da0710..33bcbb2e 100644 --- a/mp/src/public/appframework/IAppSystem.h +++ b/mp/src/public/appframework/IAppSystem.h @@ -1,122 +1,122 @@ -//========= Copyright Valve Corporation, All rights reserved. ============// -// -// Purpose: An application framework -// -// $Revision: $ -// $NoKeywords: $ -//=============================================================================// - -#ifndef IAPPSYSTEM_H -#define IAPPSYSTEM_H - -#ifdef _WIN32 -#pragma once -#endif - -#include "tier1/interface.h" - - -//----------------------------------------------------------------------------- -// Client systems are singleton objects in the client codebase responsible for -// various tasks -// The order in which the client systems appear in this list are the -// order in which they are initialized and updated. They are shut down in -// reverse order from which they are initialized. -//----------------------------------------------------------------------------- - -enum InitReturnVal_t -{ - INIT_FAILED = 0, - INIT_OK, - - INIT_LAST_VAL, -}; - - -abstract_class IAppSystem -{ -public: - // Here's where the app systems get to learn about each other - virtual bool Connect( CreateInterfaceFn factory ) = 0; - virtual void Disconnect() = 0; - - // Here's where systems can access other interfaces implemented by this object - // Returns NULL if it doesn't implement the requested interface - virtual void *QueryInterface( const char *pInterfaceName ) = 0; - - // Init, shutdown - virtual InitReturnVal_t Init() = 0; - virtual void Shutdown() = 0; -}; - - -//----------------------------------------------------------------------------- -// Helper empty implementation of an IAppSystem -//----------------------------------------------------------------------------- -template< class IInterface > -class CBaseAppSystem : public IInterface -{ -public: - // Here's where the app systems get to learn about each other - virtual bool Connect( CreateInterfaceFn factory ) { return true; } - virtual void Disconnect() {} - - // Here's where systems can access other interfaces implemented by this object - // Returns NULL if it doesn't implement the requested interface - virtual void *QueryInterface( const char *pInterfaceName ) { return NULL; } - - // Init, shutdown - virtual InitReturnVal_t Init() { return INIT_OK; } - virtual void Shutdown() {} -}; - - -//----------------------------------------------------------------------------- -// Helper implementation of an IAppSystem for tier0 -//----------------------------------------------------------------------------- -template< class IInterface > -class CTier0AppSystem : public CBaseAppSystem< IInterface > -{ -public: - CTier0AppSystem( bool bIsPrimaryAppSystem = true ) - { - m_bIsPrimaryAppSystem = bIsPrimaryAppSystem; - } - -protected: - // NOTE: a single DLL may have multiple AppSystems it's trying to - // expose. If this is true, you must return true from only - // one of those AppSystems; not doing so will cause all static - // libraries connected to it to connect/disconnect multiple times - - // NOTE: We don't do this as a virtual function to avoid - // having to up the version on all interfaces - bool IsPrimaryAppSystem() { return m_bIsPrimaryAppSystem; } - -private: - bool m_bIsPrimaryAppSystem; -}; - - -//----------------------------------------------------------------------------- -// This is the version of IAppSystem shipped 10/15/04 -// NOTE: Never change this!!! -//----------------------------------------------------------------------------- -abstract_class IAppSystemV0 -{ -public: - // Here's where the app systems get to learn about each other - virtual bool Connect( CreateInterfaceFn factory ) = 0; - virtual void Disconnect() = 0; - - // Here's where systems can access other interfaces implemented by this object - // Returns NULL if it doesn't implement the requested interface - virtual void *QueryInterface( const char *pInterfaceName ) = 0; - - // Init, shutdown - virtual InitReturnVal_t Init() = 0; - virtual void Shutdown() = 0; -}; - -#endif // IAPPSYSTEM_H - +//========= Copyright Valve Corporation, All rights reserved. ============// +// +// Purpose: An application framework +// +// $Revision: $ +// $NoKeywords: $ +//=============================================================================// + +#ifndef IAPPSYSTEM_H +#define IAPPSYSTEM_H + +#ifdef _WIN32 +#pragma once +#endif + +#include "tier1/interface.h" + + +//----------------------------------------------------------------------------- +// Client systems are singleton objects in the client codebase responsible for +// various tasks +// The order in which the client systems appear in this list are the +// order in which they are initialized and updated. They are shut down in +// reverse order from which they are initialized. +//----------------------------------------------------------------------------- + +enum InitReturnVal_t +{ + INIT_FAILED = 0, + INIT_OK, + + INIT_LAST_VAL, +}; + + +abstract_class IAppSystem +{ +public: + // Here's where the app systems get to learn about each other + virtual bool Connect( CreateInterfaceFn factory ) = 0; + virtual void Disconnect() = 0; + + // Here's where systems can access other interfaces implemented by this object + // Returns NULL if it doesn't implement the requested interface + virtual void *QueryInterface( const char *pInterfaceName ) = 0; + + // Init, shutdown + virtual InitReturnVal_t Init() = 0; + virtual void Shutdown() = 0; +}; + + +//----------------------------------------------------------------------------- +// Helper empty implementation of an IAppSystem +//----------------------------------------------------------------------------- +template< class IInterface > +class CBaseAppSystem : public IInterface +{ +public: + // Here's where the app systems get to learn about each other + virtual bool Connect( CreateInterfaceFn factory ) { return true; } + virtual void Disconnect() {} + + // Here's where systems can access other interfaces implemented by this object + // Returns NULL if it doesn't implement the requested interface + virtual void *QueryInterface( const char *pInterfaceName ) { return NULL; } + + // Init, shutdown + virtual InitReturnVal_t Init() { return INIT_OK; } + virtual void Shutdown() {} +}; + + +//----------------------------------------------------------------------------- +// Helper implementation of an IAppSystem for tier0 +//----------------------------------------------------------------------------- +template< class IInterface > +class CTier0AppSystem : public CBaseAppSystem< IInterface > +{ +public: + CTier0AppSystem( bool bIsPrimaryAppSystem = true ) + { + m_bIsPrimaryAppSystem = bIsPrimaryAppSystem; + } + +protected: + // NOTE: a single DLL may have multiple AppSystems it's trying to + // expose. If this is true, you must return true from only + // one of those AppSystems; not doing so will cause all static + // libraries connected to it to connect/disconnect multiple times + + // NOTE: We don't do this as a virtual function to avoid + // having to up the version on all interfaces + bool IsPrimaryAppSystem() { return m_bIsPrimaryAppSystem; } + +private: + bool m_bIsPrimaryAppSystem; +}; + + +//----------------------------------------------------------------------------- +// This is the version of IAppSystem shipped 10/15/04 +// NOTE: Never change this!!! +//----------------------------------------------------------------------------- +abstract_class IAppSystemV0 +{ +public: + // Here's where the app systems get to learn about each other + virtual bool Connect( CreateInterfaceFn factory ) = 0; + virtual void Disconnect() = 0; + + // Here's where systems can access other interfaces implemented by this object + // Returns NULL if it doesn't implement the requested interface + virtual void *QueryInterface( const char *pInterfaceName ) = 0; + + // Init, shutdown + virtual InitReturnVal_t Init() = 0; + virtual void Shutdown() = 0; +}; + +#endif // IAPPSYSTEM_H + -- cgit v1.2.3