From f56bb35301836e56582a575a75864392a0177875 Mon Sep 17 00:00:00 2001 From: =?UTF-8?q?J=C3=B8rgen=20P=2E=20Tjern=C3=B8?= Date: Mon, 2 Dec 2013 19:31:46 -0800 Subject: Fix line endings. WHAMMY. --- mp/src/mathlib/bumpvects.cpp | 136 +++++++++++++++++++++---------------------- 1 file changed, 68 insertions(+), 68 deletions(-) (limited to 'mp/src/mathlib/bumpvects.cpp') diff --git a/mp/src/mathlib/bumpvects.cpp b/mp/src/mathlib/bumpvects.cpp index 5d1d278a..5edbe4d4 100644 --- a/mp/src/mathlib/bumpvects.cpp +++ b/mp/src/mathlib/bumpvects.cpp @@ -1,69 +1,69 @@ -//========= Copyright Valve Corporation, All rights reserved. ============// -// -// Purpose: -// -// $Workfile: $ -// $Date: $ -// -//----------------------------------------------------------------------------- -// $Log: $ -// -// $NoKeywords: $ -//=============================================================================// - -#if !defined(_STATIC_LINKED) || defined(_SHARED_LIB) - - -#ifdef QUIVER -#include "r_local.h" -#endif -#include "mathlib/bumpvects.h" -#include "mathlib/vector.h" -#include - -// memdbgon must be the last include file in a .cpp file!!! -#include "tier0/memdbgon.h" - -// z is coming out of the face. - -void GetBumpNormals( const Vector& sVect, const Vector& tVect, const Vector& flatNormal, - const Vector& phongNormal, Vector bumpNormals[NUM_BUMP_VECTS] ) -{ - Vector tmpNormal; - bool leftHanded; - int i; - - assert( NUM_BUMP_VECTS == 3 ); - - // Are we left or right handed? - CrossProduct( sVect, tVect, tmpNormal ); - if( DotProduct( flatNormal, tmpNormal ) < 0.0f ) - { - leftHanded = true; - } - else - { - leftHanded = false; - } - - // Build a basis for the face around the phong normal - matrix3x4_t smoothBasis; - CrossProduct( phongNormal.Base(), sVect.Base(), smoothBasis[1] ); - VectorNormalize( smoothBasis[1] ); - CrossProduct( smoothBasis[1], phongNormal.Base(), smoothBasis[0] ); - VectorNormalize( smoothBasis[0] ); - VectorCopy( phongNormal.Base(), smoothBasis[2] ); - - if( leftHanded ) - { - VectorNegate( smoothBasis[1] ); - } - - // move the g_localBumpBasis into world space to create bumpNormals - for( i = 0; i < 3; i++ ) - { - VectorIRotate( g_localBumpBasis[i], smoothBasis, bumpNormals[i] ); - } -} - +//========= Copyright Valve Corporation, All rights reserved. ============// +// +// Purpose: +// +// $Workfile: $ +// $Date: $ +// +//----------------------------------------------------------------------------- +// $Log: $ +// +// $NoKeywords: $ +//=============================================================================// + +#if !defined(_STATIC_LINKED) || defined(_SHARED_LIB) + + +#ifdef QUIVER +#include "r_local.h" +#endif +#include "mathlib/bumpvects.h" +#include "mathlib/vector.h" +#include + +// memdbgon must be the last include file in a .cpp file!!! +#include "tier0/memdbgon.h" + +// z is coming out of the face. + +void GetBumpNormals( const Vector& sVect, const Vector& tVect, const Vector& flatNormal, + const Vector& phongNormal, Vector bumpNormals[NUM_BUMP_VECTS] ) +{ + Vector tmpNormal; + bool leftHanded; + int i; + + assert( NUM_BUMP_VECTS == 3 ); + + // Are we left or right handed? + CrossProduct( sVect, tVect, tmpNormal ); + if( DotProduct( flatNormal, tmpNormal ) < 0.0f ) + { + leftHanded = true; + } + else + { + leftHanded = false; + } + + // Build a basis for the face around the phong normal + matrix3x4_t smoothBasis; + CrossProduct( phongNormal.Base(), sVect.Base(), smoothBasis[1] ); + VectorNormalize( smoothBasis[1] ); + CrossProduct( smoothBasis[1], phongNormal.Base(), smoothBasis[0] ); + VectorNormalize( smoothBasis[0] ); + VectorCopy( phongNormal.Base(), smoothBasis[2] ); + + if( leftHanded ) + { + VectorNegate( smoothBasis[1] ); + } + + // move the g_localBumpBasis into world space to create bumpNormals + for( i = 0; i < 3; i++ ) + { + VectorIRotate( g_localBumpBasis[i], smoothBasis, bumpNormals[i] ); + } +} + #endif // !_STATIC_LINKED || _SHARED_LIB \ No newline at end of file -- cgit v1.2.3