From f56bb35301836e56582a575a75864392a0177875 Mon Sep 17 00:00:00 2001 From: =?UTF-8?q?J=C3=B8rgen=20P=2E=20Tjern=C3=B8?= Date: Mon, 2 Dec 2013 19:31:46 -0800 Subject: Fix line endings. WHAMMY. --- mp/src/materialsystem/stdshaders/dx8fallbacks.cpp | 22 +++++++++++----------- 1 file changed, 11 insertions(+), 11 deletions(-) (limited to 'mp/src/materialsystem/stdshaders/dx8fallbacks.cpp') diff --git a/mp/src/materialsystem/stdshaders/dx8fallbacks.cpp b/mp/src/materialsystem/stdshaders/dx8fallbacks.cpp index 9ee2659c..a847ef38 100644 --- a/mp/src/materialsystem/stdshaders/dx8fallbacks.cpp +++ b/mp/src/materialsystem/stdshaders/dx8fallbacks.cpp @@ -1,11 +1,11 @@ -#include "BaseVSShader.h" - -// This one isn't supported on dx8 -DEFINE_FALLBACK_SHADER( SDK_DepthWrite, Wireframe ) - -DEFINE_FALLBACK_SHADER( SDK_EyeRefract, Eyes_dx8 ) -DEFINE_FALLBACK_SHADER( SDK_VolumeClouds, UnlitGeneric_DX8 ) - -// FIXME: These aren't supported on dx8, but need to be. -DEFINE_FALLBACK_SHADER( SDK_EyeGlint, EyeGlint ) -DEFINE_FALLBACK_SHADER( SDK_AfterShock, AfterShock ) +#include "BaseVSShader.h" + +// This one isn't supported on dx8 +DEFINE_FALLBACK_SHADER( SDK_DepthWrite, Wireframe ) + +DEFINE_FALLBACK_SHADER( SDK_EyeRefract, Eyes_dx8 ) +DEFINE_FALLBACK_SHADER( SDK_VolumeClouds, UnlitGeneric_DX8 ) + +// FIXME: These aren't supported on dx8, but need to be. +DEFINE_FALLBACK_SHADER( SDK_EyeGlint, EyeGlint ) +DEFINE_FALLBACK_SHADER( SDK_AfterShock, AfterShock ) -- cgit v1.2.3