From f56bb35301836e56582a575a75864392a0177875 Mon Sep 17 00:00:00 2001 From: =?UTF-8?q?J=C3=B8rgen=20P=2E=20Tjern=C3=B8?= Date: Mon, 2 Dec 2013 19:31:46 -0800 Subject: Fix line endings. WHAMMY. --- .../stdshaders/cpp_shader_constant_register_map.h | 90 +++++++++++----------- 1 file changed, 45 insertions(+), 45 deletions(-) (limited to 'mp/src/materialsystem/stdshaders/cpp_shader_constant_register_map.h') diff --git a/mp/src/materialsystem/stdshaders/cpp_shader_constant_register_map.h b/mp/src/materialsystem/stdshaders/cpp_shader_constant_register_map.h index b448b048..a89e8eae 100644 --- a/mp/src/materialsystem/stdshaders/cpp_shader_constant_register_map.h +++ b/mp/src/materialsystem/stdshaders/cpp_shader_constant_register_map.h @@ -1,45 +1,45 @@ -//========= Copyright Valve Corporation, All rights reserved. ============// -// -// Purpose: Provide convenient mapping for shader constants -// -// $NoKeywords: $ -//============================================================================= - -#define C_CODE_HACK -#include "shader_constant_register_map.h" -#undef C_CODE_HACK - -// For the C code, map the above file's defines back to integers... -#define PSREG_CONSTANT_00 0 -#define PSREG_CONSTANT_01 1 -#define PSREG_CONSTANT_02 2 -#define PSREG_CONSTANT_03 3 -#define PSREG_CONSTANT_04 4 -#define PSREG_CONSTANT_05 5 -#define PSREG_CONSTANT_06 6 -#define PSREG_CONSTANT_07 7 -#define PSREG_CONSTANT_08 8 -#define PSREG_CONSTANT_09 9 -#define PSREG_CONSTANT_10 10 -#define PSREG_CONSTANT_11 11 -#define PSREG_CONSTANT_12 12 -#define PSREG_CONSTANT_13 13 -#define PSREG_CONSTANT_14 14 -#define PSREG_CONSTANT_15 15 -#define PSREG_CONSTANT_16 16 -#define PSREG_CONSTANT_17 17 -#define PSREG_CONSTANT_18 18 -#define PSREG_CONSTANT_19 19 -#define PSREG_CONSTANT_20 20 -#define PSREG_CONSTANT_21 21 -#define PSREG_CONSTANT_22 22 -#define PSREG_CONSTANT_23 23 -#define PSREG_CONSTANT_24 24 -#define PSREG_CONSTANT_25 25 -#define PSREG_CONSTANT_26 26 -#define PSREG_CONSTANT_27 27 -#define PSREG_CONSTANT_28 28 -#define PSREG_CONSTANT_29 29 -#define PSREG_CONSTANT_30 30 -#define PSREG_CONSTANT_31 31 - +//========= Copyright Valve Corporation, All rights reserved. ============// +// +// Purpose: Provide convenient mapping for shader constants +// +// $NoKeywords: $ +//============================================================================= + +#define C_CODE_HACK +#include "shader_constant_register_map.h" +#undef C_CODE_HACK + +// For the C code, map the above file's defines back to integers... +#define PSREG_CONSTANT_00 0 +#define PSREG_CONSTANT_01 1 +#define PSREG_CONSTANT_02 2 +#define PSREG_CONSTANT_03 3 +#define PSREG_CONSTANT_04 4 +#define PSREG_CONSTANT_05 5 +#define PSREG_CONSTANT_06 6 +#define PSREG_CONSTANT_07 7 +#define PSREG_CONSTANT_08 8 +#define PSREG_CONSTANT_09 9 +#define PSREG_CONSTANT_10 10 +#define PSREG_CONSTANT_11 11 +#define PSREG_CONSTANT_12 12 +#define PSREG_CONSTANT_13 13 +#define PSREG_CONSTANT_14 14 +#define PSREG_CONSTANT_15 15 +#define PSREG_CONSTANT_16 16 +#define PSREG_CONSTANT_17 17 +#define PSREG_CONSTANT_18 18 +#define PSREG_CONSTANT_19 19 +#define PSREG_CONSTANT_20 20 +#define PSREG_CONSTANT_21 21 +#define PSREG_CONSTANT_22 22 +#define PSREG_CONSTANT_23 23 +#define PSREG_CONSTANT_24 24 +#define PSREG_CONSTANT_25 25 +#define PSREG_CONSTANT_26 26 +#define PSREG_CONSTANT_27 27 +#define PSREG_CONSTANT_28 28 +#define PSREG_CONSTANT_29 29 +#define PSREG_CONSTANT_30 30 +#define PSREG_CONSTANT_31 31 + -- cgit v1.2.3