From 55ed12f8d1eb6887d348be03aee5573d44177ffb Mon Sep 17 00:00:00 2001 From: Michael Sartain Date: Thu, 2 Oct 2014 08:25:55 -0700 Subject: Updated the SDK with the latest code from the TF and HL2 branches. --- .../UnlitGeneric_DetailBaseAlphaMaskedEnvMap.psh | 58 +++++++++++----------- 1 file changed, 29 insertions(+), 29 deletions(-) (limited to 'mp/src/materialsystem/stdshaders/UnlitGeneric_DetailBaseAlphaMaskedEnvMap.psh') diff --git a/mp/src/materialsystem/stdshaders/UnlitGeneric_DetailBaseAlphaMaskedEnvMap.psh b/mp/src/materialsystem/stdshaders/UnlitGeneric_DetailBaseAlphaMaskedEnvMap.psh index 69693331..7d234bb3 100644 --- a/mp/src/materialsystem/stdshaders/UnlitGeneric_DetailBaseAlphaMaskedEnvMap.psh +++ b/mp/src/materialsystem/stdshaders/UnlitGeneric_DetailBaseAlphaMaskedEnvMap.psh @@ -1,29 +1,29 @@ -ps.1.1 - -;------------------------------------------------------------------------------ -; Draw a texture . . woo hoo! -; t0 - texture -; -; The texture coordinates need to be defined as follows: -; tc0 - texcoords -; c2 - envmaptint -;------------------------------------------------------------------------------ - -tex t0 ; base color -tex t1 ; cube map -tex t2 ; envmap mask -tex t3 ; detail texture - -; version 1: applies the mod2x *after* environment map -;mul r0.rgb, t1, 1-t2.a ; can't use mad cause can't use 3 texture registers -;mul r0.rgb, c2, r0 ; apply the envmaptint -;mad r0.rgb, t0, v0, r0 -;+ mul r0.a, t0, v0 -;mul_x2 r0.rgb, r0, t3 ; mod2x detail texture - -; version 2: applies the mod2x *before* environment map -mul r0, t0, v0 ; Base times modulation color -mul_x2 r0.rgb, r0, t3 ; mod2x detail texture -mul r1, t1, 1-t2.a ; Have to invert the alpha for basealpha (feh!) -mul r1, c2, r1 ; apply the envmaptint -add r0.rgb, r0, r1 ; add in the envmap +ps.1.1 + +;------------------------------------------------------------------------------ +; Draw a texture . . woo hoo! +; t0 - texture +; +; The texture coordinates need to be defined as follows: +; tc0 - texcoords +; c2 - envmaptint +;------------------------------------------------------------------------------ + +tex t0 ; base color +tex t1 ; cube map +tex t2 ; envmap mask +tex t3 ; detail texture + +; version 1: applies the mod2x *after* environment map +;mul r0.rgb, t1, 1-t2.a ; can't use mad cause can't use 3 texture registers +;mul r0.rgb, c2, r0 ; apply the envmaptint +;mad r0.rgb, t0, v0, r0 +;+ mul r0.a, t0, v0 +;mul_x2 r0.rgb, r0, t3 ; mod2x detail texture + +; version 2: applies the mod2x *before* environment map +mul r0, t0, v0 ; Base times modulation color +mul_x2 r0.rgb, r0, t3 ; mod2x detail texture +mul r1, t1, 1-t2.a ; Have to invert the alpha for basealpha (feh!) +mul r1, c2, r1 ; apply the envmaptint +add r0.rgb, r0, r1 ; add in the envmap -- cgit v1.2.3