From 55ed12f8d1eb6887d348be03aee5573d44177ffb Mon Sep 17 00:00:00 2001 From: Michael Sartain Date: Thu, 2 Oct 2014 08:25:55 -0700 Subject: Updated the SDK with the latest code from the TF and HL2 branches. --- .../LightmappedGeneric_MaskedEnvMapNoTexture.psh | 48 +++++++++++----------- 1 file changed, 24 insertions(+), 24 deletions(-) (limited to 'mp/src/materialsystem/stdshaders/LightmappedGeneric_MaskedEnvMapNoTexture.psh') diff --git a/mp/src/materialsystem/stdshaders/LightmappedGeneric_MaskedEnvMapNoTexture.psh b/mp/src/materialsystem/stdshaders/LightmappedGeneric_MaskedEnvMapNoTexture.psh index ee59d663..a1e63741 100644 --- a/mp/src/materialsystem/stdshaders/LightmappedGeneric_MaskedEnvMapNoTexture.psh +++ b/mp/src/materialsystem/stdshaders/LightmappedGeneric_MaskedEnvMapNoTexture.psh @@ -1,24 +1,24 @@ -ps.1.1 - -;------------------------------------------------------------------------------ -; Draw a texture . . woo hoo! -; t0 - texture -; -; The texture coordinates need to be defined as follows: -; tc0 - texcoords -; c1 - self-illum tint -; c2 - envmap tint -;------------------------------------------------------------------------------ - -tex t1 -tex t2 -tex t3 - -mov r0.rgb, v0 ; vertex color -mul r1, t2, t3 ; envmap * envmapmask - -mad r0.rgb, r1, c2, r0 + ; + envmap * envmapmask * envmaptint (color only) -mul r0.a, v0.a, r1.a ; alpha = vertex alpha * envmap alpha * envmapmask alpha - -mul r0.rgb, t1, r0 ; fold in lightmap (color only) -mul_x2 r0.rgb, c0, r0 ; * 2 * (overbrightFactor/2) +ps.1.1 + +;------------------------------------------------------------------------------ +; Draw a texture . . woo hoo! +; t0 - texture +; +; The texture coordinates need to be defined as follows: +; tc0 - texcoords +; c1 - self-illum tint +; c2 - envmap tint +;------------------------------------------------------------------------------ + +tex t1 +tex t2 +tex t3 + +mov r0.rgb, v0 ; vertex color +mul r1, t2, t3 ; envmap * envmapmask + +mad r0.rgb, r1, c2, r0 + ; + envmap * envmapmask * envmaptint (color only) +mul r0.a, v0.a, r1.a ; alpha = vertex alpha * envmap alpha * envmapmask alpha + +mul r0.rgb, t1, r0 ; fold in lightmap (color only) +mul_x2 r0.rgb, c0, r0 ; * 2 * (overbrightFactor/2) -- cgit v1.2.3