From f56bb35301836e56582a575a75864392a0177875 Mon Sep 17 00:00:00 2001 From: =?UTF-8?q?J=C3=B8rgen=20P=2E=20Tjern=C3=B8?= Date: Mon, 2 Dec 2013 19:31:46 -0800 Subject: Fix line endings. WHAMMY. --- mp/src/materialsystem/stdshaders/Bloom.cpp | 180 ++++++++++++++--------------- 1 file changed, 90 insertions(+), 90 deletions(-) (limited to 'mp/src/materialsystem/stdshaders/Bloom.cpp') diff --git a/mp/src/materialsystem/stdshaders/Bloom.cpp b/mp/src/materialsystem/stdshaders/Bloom.cpp index 620a6edb..c2635fbe 100644 --- a/mp/src/materialsystem/stdshaders/Bloom.cpp +++ b/mp/src/materialsystem/stdshaders/Bloom.cpp @@ -1,90 +1,90 @@ -//===== Copyright © 1996-2005, Valve Corporation, All rights reserved. ======// -// -// Purpose: -// -// $NoKeywords: $ -//===========================================================================// - -#include "BaseVSShader.h" - -#include "SDK_screenspaceeffect_vs20.inc" -#include "SDK_Bloom_ps20.inc" -#include "SDK_Bloom_ps20b.inc" - -BEGIN_VS_SHADER_FLAGS( SDK_Bloom, "Help for Bloom", SHADER_NOT_EDITABLE ) - BEGIN_SHADER_PARAMS - SHADER_PARAM( FBTEXTURE, SHADER_PARAM_TYPE_TEXTURE, "_rt_FullFrameFB", "" ) - SHADER_PARAM( BLURTEXTURE, SHADER_PARAM_TYPE_TEXTURE, "_rt_SmallHDR0", "" ) - END_SHADER_PARAMS - - SHADER_INIT - { - if( params[FBTEXTURE]->IsDefined() ) - { - LoadTexture( FBTEXTURE ); - } - if( params[BLURTEXTURE]->IsDefined() ) - { - LoadTexture( BLURTEXTURE ); - } - } - - SHADER_FALLBACK - { - // Requires DX9 + above - if ( g_pHardwareConfig->GetDXSupportLevel() < 90 ) - { - Assert( 0 ); - return "Wireframe"; - } - return 0; - } - - SHADER_DRAW - { - SHADOW_STATE - { - pShaderShadow->EnableDepthWrites( false ); - - pShaderShadow->EnableTexture( SHADER_SAMPLER0, true ); - pShaderShadow->EnableTexture( SHADER_SAMPLER1, true ); - int fmt = VERTEX_POSITION; - pShaderShadow->VertexShaderVertexFormat( fmt, 1, 0, 0 ); - - // Pre-cache shaders - DECLARE_STATIC_VERTEX_SHADER( sdk_screenspaceeffect_vs20 ); - SET_STATIC_VERTEX_SHADER( sdk_screenspaceeffect_vs20 ); - - if( g_pHardwareConfig->SupportsPixelShaders_2_b() ) - { - DECLARE_STATIC_PIXEL_SHADER( sdk_bloom_ps20b ); - SET_STATIC_PIXEL_SHADER( sdk_bloom_ps20b ); - } - else - { - DECLARE_STATIC_PIXEL_SHADER( sdk_bloom_ps20 ); - SET_STATIC_PIXEL_SHADER( sdk_bloom_ps20 ); - } - } - - DYNAMIC_STATE - { - BindTexture( SHADER_SAMPLER0, FBTEXTURE, -1 ); - BindTexture( SHADER_SAMPLER1, BLURTEXTURE, -1 ); - DECLARE_DYNAMIC_VERTEX_SHADER( sdk_screenspaceeffect_vs20 ); - SET_DYNAMIC_VERTEX_SHADER( sdk_screenspaceeffect_vs20 ); - - if( g_pHardwareConfig->SupportsPixelShaders_2_b() ) - { - DECLARE_DYNAMIC_PIXEL_SHADER( sdk_bloom_ps20b ); - SET_DYNAMIC_PIXEL_SHADER( sdk_bloom_ps20b ); - } - else - { - DECLARE_DYNAMIC_PIXEL_SHADER( sdk_bloom_ps20 ); - SET_DYNAMIC_PIXEL_SHADER( sdk_bloom_ps20 ); - } - } - Draw(); - } -END_SHADER +//===== Copyright © 1996-2005, Valve Corporation, All rights reserved. ======// +// +// Purpose: +// +// $NoKeywords: $ +//===========================================================================// + +#include "BaseVSShader.h" + +#include "SDK_screenspaceeffect_vs20.inc" +#include "SDK_Bloom_ps20.inc" +#include "SDK_Bloom_ps20b.inc" + +BEGIN_VS_SHADER_FLAGS( SDK_Bloom, "Help for Bloom", SHADER_NOT_EDITABLE ) + BEGIN_SHADER_PARAMS + SHADER_PARAM( FBTEXTURE, SHADER_PARAM_TYPE_TEXTURE, "_rt_FullFrameFB", "" ) + SHADER_PARAM( BLURTEXTURE, SHADER_PARAM_TYPE_TEXTURE, "_rt_SmallHDR0", "" ) + END_SHADER_PARAMS + + SHADER_INIT + { + if( params[FBTEXTURE]->IsDefined() ) + { + LoadTexture( FBTEXTURE ); + } + if( params[BLURTEXTURE]->IsDefined() ) + { + LoadTexture( BLURTEXTURE ); + } + } + + SHADER_FALLBACK + { + // Requires DX9 + above + if ( g_pHardwareConfig->GetDXSupportLevel() < 90 ) + { + Assert( 0 ); + return "Wireframe"; + } + return 0; + } + + SHADER_DRAW + { + SHADOW_STATE + { + pShaderShadow->EnableDepthWrites( false ); + + pShaderShadow->EnableTexture( SHADER_SAMPLER0, true ); + pShaderShadow->EnableTexture( SHADER_SAMPLER1, true ); + int fmt = VERTEX_POSITION; + pShaderShadow->VertexShaderVertexFormat( fmt, 1, 0, 0 ); + + // Pre-cache shaders + DECLARE_STATIC_VERTEX_SHADER( sdk_screenspaceeffect_vs20 ); + SET_STATIC_VERTEX_SHADER( sdk_screenspaceeffect_vs20 ); + + if( g_pHardwareConfig->SupportsPixelShaders_2_b() ) + { + DECLARE_STATIC_PIXEL_SHADER( sdk_bloom_ps20b ); + SET_STATIC_PIXEL_SHADER( sdk_bloom_ps20b ); + } + else + { + DECLARE_STATIC_PIXEL_SHADER( sdk_bloom_ps20 ); + SET_STATIC_PIXEL_SHADER( sdk_bloom_ps20 ); + } + } + + DYNAMIC_STATE + { + BindTexture( SHADER_SAMPLER0, FBTEXTURE, -1 ); + BindTexture( SHADER_SAMPLER1, BLURTEXTURE, -1 ); + DECLARE_DYNAMIC_VERTEX_SHADER( sdk_screenspaceeffect_vs20 ); + SET_DYNAMIC_VERTEX_SHADER( sdk_screenspaceeffect_vs20 ); + + if( g_pHardwareConfig->SupportsPixelShaders_2_b() ) + { + DECLARE_DYNAMIC_PIXEL_SHADER( sdk_bloom_ps20b ); + SET_DYNAMIC_PIXEL_SHADER( sdk_bloom_ps20b ); + } + else + { + DECLARE_DYNAMIC_PIXEL_SHADER( sdk_bloom_ps20 ); + SET_DYNAMIC_PIXEL_SHADER( sdk_bloom_ps20 ); + } + } + Draw(); + } +END_SHADER -- cgit v1.2.3