From 39ed87570bdb2f86969d4be821c94b722dc71179 Mon Sep 17 00:00:00 2001 From: Joe Ludwig Date: Wed, 26 Jun 2013 15:22:04 -0700 Subject: First version of the SOurce SDK 2013 --- mp/src/game/shared/weapon_proficiency.cpp | 29 +++++++++++++++++++++++++++++ 1 file changed, 29 insertions(+) create mode 100644 mp/src/game/shared/weapon_proficiency.cpp (limited to 'mp/src/game/shared/weapon_proficiency.cpp') diff --git a/mp/src/game/shared/weapon_proficiency.cpp b/mp/src/game/shared/weapon_proficiency.cpp new file mode 100644 index 00000000..9157ed2e --- /dev/null +++ b/mp/src/game/shared/weapon_proficiency.cpp @@ -0,0 +1,29 @@ +//========= Copyright Valve Corporation, All rights reserved. ============// +// +// Purpose: +// +//=============================================================================// + +#include "cbase.h" +#include "weapon_proficiency.h" + +// memdbgon must be the last include file in a .cpp file!!! +#include "tier0/memdbgon.h" + +static const char *g_ProficiencyNames[] = +{ + "Poor", + "Average", + "Good", + "Very Good", + "Perfect" +}; + +const char *GetWeaponProficiencyName( WeaponProficiency_t proficiency ) +{ + COMPILE_TIME_ASSERT( ARRAYSIZE(g_ProficiencyNames) == WEAPON_PROFICIENCY_PERFECT + 1 ); // Hey, update that there table! + + if ( proficiency < 0 || proficiency > WEAPON_PROFICIENCY_PERFECT ) + return "<>"; + return g_ProficiencyNames[proficiency]; +} -- cgit v1.2.3