From 39ed87570bdb2f86969d4be821c94b722dc71179 Mon Sep 17 00:00:00 2001 From: Joe Ludwig Date: Wed, 26 Jun 2013 15:22:04 -0700 Subject: First version of the SOurce SDK 2013 --- mp/src/game/shared/voice_status.cpp | 591 ++++++++++++++++++++++++++++++++++++ 1 file changed, 591 insertions(+) create mode 100644 mp/src/game/shared/voice_status.cpp (limited to 'mp/src/game/shared/voice_status.cpp') diff --git a/mp/src/game/shared/voice_status.cpp b/mp/src/game/shared/voice_status.cpp new file mode 100644 index 00000000..4d295713 --- /dev/null +++ b/mp/src/game/shared/voice_status.cpp @@ -0,0 +1,591 @@ +//========= Copyright Valve Corporation, All rights reserved. ============// +// +// Purpose: +// +// $NoKeywords: $ +//=============================================================================// +#include "cbase.h" +#include "basetypes.h" +#include "hud.h" +#include +#include +#include "voice_status.h" +#include "r_efx.h" +#include +#include +#include "cdll_client_int.h" +#include "hud_macros.h" +#include "c_playerresource.h" +#include "cliententitylist.h" +#include "c_baseplayer.h" +#include "materialsystem/imesh.h" +#include "view.h" +#include "convar.h" +#include +#include +#include +#include "vgui_bitmapimage.h" +#include "materialsystem/imaterial.h" +#include "tier0/dbg.h" +#include "cdll_int.h" +#include + +// memdbgon must be the last include file in a .cpp file!!! +#include "tier0/memdbgon.h" + +using namespace vgui; + + +extern int cam_thirdperson; + + +#define VOICE_MODEL_INTERVAL 0.3 +#define SQUELCHOSCILLATE_PER_SECOND 2.0f + +ConVar voice_modenable( "voice_modenable", "1", FCVAR_ARCHIVE | FCVAR_CLIENTCMD_CAN_EXECUTE, "Enable/disable voice in this mod." ); +ConVar voice_clientdebug( "voice_clientdebug", "0" ); + +// ---------------------------------------------------------------------- // +// The voice manager for the client. +// ---------------------------------------------------------------------- // +static CVoiceStatus *g_VoiceStatus = NULL; + +CVoiceStatus* GetClientVoiceMgr() +{ + if ( !g_VoiceStatus ) + { + ClientVoiceMgr_Init(); + } + + return g_VoiceStatus; +} + +void ClientVoiceMgr_Init() +{ + if ( g_VoiceStatus ) + return; + + g_VoiceStatus = new CVoiceStatus(); +} + +void ClientVoiceMgr_Shutdown() +{ + delete g_VoiceStatus; + g_VoiceStatus = NULL; +} + +// ---------------------------------------------------------------------- // +// CVoiceStatus. +// ---------------------------------------------------------------------- // + +static CVoiceStatus *g_pInternalVoiceStatus = NULL; + +void __MsgFunc_VoiceMask(bf_read &msg) +{ + if(g_pInternalVoiceStatus) + g_pInternalVoiceStatus->HandleVoiceMaskMsg(msg); +} + +void __MsgFunc_RequestState(bf_read &msg) +{ + if(g_pInternalVoiceStatus) + g_pInternalVoiceStatus->HandleReqStateMsg(msg); +} + + +// ---------------------------------------------------------------------- // +// CVoiceStatus. +// ---------------------------------------------------------------------- // + +CVoiceStatus::CVoiceStatus() +{ + m_nControlSize = 0; + m_bBanMgrInitialized = false; + m_LastUpdateServerState = 0; + + m_bTalking = m_bServerAcked = false; + +#ifdef VOICE_VOX_ENABLE + m_bAboveThresholdTimer.Invalidate(); +#endif // VOICE_VOX_ENABLE + + m_bServerModEnable = -1; + + m_pHeadLabelMaterial = NULL; + + m_bHeadLabelsDisabled = false; +} + + +CVoiceStatus::~CVoiceStatus() +{ + if ( m_pHeadLabelMaterial ) + { + m_pHeadLabelMaterial->DecrementReferenceCount(); + } + + g_pInternalVoiceStatus = NULL; + + const char *pGameDir = engine->GetGameDirectory(); + if( pGameDir ) + { + if(m_bBanMgrInitialized) + { + m_BanMgr.SaveState( pGameDir ); + } + } +} + +int CVoiceStatus::Init( + IVoiceStatusHelper *pHelper, + VPANEL pParentPanel) +{ + const char *pGameDir = engine->GetGameDirectory(); + if( pGameDir ) + { + m_BanMgr.Init( pGameDir ); + m_bBanMgrInitialized = true; + } + + Assert(!g_pInternalVoiceStatus); + g_pInternalVoiceStatus = this; + + + m_pHeadLabelMaterial = materials->FindMaterial( "voice/icntlk_pl", TEXTURE_GROUP_VGUI ); + m_pHeadLabelMaterial->IncrementReferenceCount(); + + m_bInSquelchMode = false; + + m_pHelper = pHelper; + m_pParentPanel = pParentPanel; + + HOOK_MESSAGE(VoiceMask); + HOOK_MESSAGE(RequestState); + + return 1; +} + + +BitmapImage* vgui_LoadMaterial( vgui::VPANEL pParent, const char *pFilename ) +{ + return new BitmapImage( pParent, pFilename ); +} + + +void CVoiceStatus::VidInit() +{ +} + + +void CVoiceStatus::Frame(double frametime) +{ + // check server banned players once per second + if (gpGlobals->curtime - m_LastUpdateServerState > 1) + { + UpdateServerState(false); + } +} + + +float g_flHeadOffset = 35; +float g_flHeadIconSize = 8; + + +void CVoiceStatus::SetHeadLabelOffset( float offset ) +{ + g_flHeadOffset = offset; +} + +float CVoiceStatus::GetHeadLabelOffset( void ) const +{ + return g_flHeadOffset; +} + + +void CVoiceStatus::DrawHeadLabels() +{ + if ( m_bHeadLabelsDisabled ) + return; + + if ( GameRules() && ( GameRules()->ShouldDrawHeadLabels() == false ) ) + return; + + if( !m_pHeadLabelMaterial ) + return; + + CMatRenderContextPtr pRenderContext( materials ); + + for(int i=0; i < VOICE_MAX_PLAYERS; i++) + { + if ( !m_VoicePlayers[i] ) + continue; + + IClientNetworkable *pClient = cl_entitylist->GetClientEntity( i+1 ); + + // Don't show an icon if the player is not in our PVS. + if ( !pClient || pClient->IsDormant() ) + continue; + + C_BasePlayer *pPlayer = dynamic_cast(pClient); + if( !pPlayer ) + continue; + + // Don't show an icon for dead or spectating players (ie: invisible entities). + if( pPlayer->IsPlayerDead() ) + continue; + + // Place it 20 units above his head. + Vector vOrigin = pPlayer->WorldSpaceCenter(); + vOrigin.z += g_flHeadOffset; + + + // Align it so it never points up or down. + Vector vUp( 0, 0, 1 ); + Vector vRight = CurrentViewRight(); + if ( fabs( vRight.z ) > 0.95 ) // don't draw it edge-on + continue; + + vRight.z = 0; + VectorNormalize( vRight ); + + + float flSize = g_flHeadIconSize; + + pRenderContext->Bind( pPlayer->GetHeadLabelMaterial() ); + IMesh *pMesh = pRenderContext->GetDynamicMesh(); + CMeshBuilder meshBuilder; + meshBuilder.Begin( pMesh, MATERIAL_QUADS, 1 ); + + meshBuilder.Color3f( 1.0, 1.0, 1.0 ); + meshBuilder.TexCoord2f( 0,0,0 ); + meshBuilder.Position3fv( (vOrigin + (vRight * -flSize) + (vUp * flSize)).Base() ); + meshBuilder.AdvanceVertex(); + + meshBuilder.Color3f( 1.0, 1.0, 1.0 ); + meshBuilder.TexCoord2f( 0,1,0 ); + meshBuilder.Position3fv( (vOrigin + (vRight * flSize) + (vUp * flSize)).Base() ); + meshBuilder.AdvanceVertex(); + + meshBuilder.Color3f( 1.0, 1.0, 1.0 ); + meshBuilder.TexCoord2f( 0,1,1 ); + meshBuilder.Position3fv( (vOrigin + (vRight * flSize) + (vUp * -flSize)).Base() ); + meshBuilder.AdvanceVertex(); + + meshBuilder.Color3f( 1.0, 1.0, 1.0 ); + meshBuilder.TexCoord2f( 0,0,1 ); + meshBuilder.Position3fv( (vOrigin + (vRight * -flSize) + (vUp * -flSize)).Base() ); + meshBuilder.AdvanceVertex(); + meshBuilder.End(); + pMesh->Draw(); + } +} + + +void CVoiceStatus::UpdateSpeakerStatus(int entindex, bool bTalking) +{ + if(!m_pParentPanel) + return; + + if( voice_clientdebug.GetInt() ) + { + Msg( "CVoiceStatus::UpdateSpeakerStatus: ent %d talking = %d\n", entindex, bTalking ); + } + + // Is it the local player talking? + if( entindex == -1 ) + { + m_bTalking = !!bTalking; + if( bTalking ) + { + // Enable voice for them automatically if they try to talk. + engine->ClientCmd( "voice_modenable 1" ); + } + } + else if( entindex == -2 ) + { + m_bServerAcked = !!bTalking; + } +#ifdef VOICE_VOX_ENABLE + else if( entindex == -3 ) + { + if ( bTalking ) + { + const float AboveThresholdMinDuration = 0.5f; + m_bAboveThresholdTimer.Start( AboveThresholdMinDuration ); + } + } +#endif // VOICE_VOX_ENABLE + else if(entindex > 0 && entindex <= VOICE_MAX_PLAYERS) + { + int iClient = entindex - 1; + if(iClient < 0) + return; + + if(bTalking) + { + m_VoicePlayers[iClient] = true; + m_VoiceEnabledPlayers[iClient] = true; + } + else + { + m_VoicePlayers[iClient] = false; + } + } +} + + +void CVoiceStatus::UpdateServerState(bool bForce) +{ + // Can't do anything when we're not in a level. + if( !g_bLevelInitialized ) + { + if( voice_clientdebug.GetInt() ) + { + Msg( "CVoiceStatus::UpdateServerState: g_bLevelInitialized\n" ); + } + + return; + } + + int bCVarModEnable = !!voice_modenable.GetInt(); + if(bForce || m_bServerModEnable != bCVarModEnable) + { + m_bServerModEnable = bCVarModEnable; + + char str[256]; + Q_snprintf(str, sizeof(str), "VModEnable %d", m_bServerModEnable); + engine->ServerCmd(str); + + if( voice_clientdebug.GetInt() ) + { + Msg( "CVoiceStatus::UpdateServerState: Sending '%s'\n", str ); + } + } + + char str[2048]; + Q_strncpy(str,"vban",sizeof(str)); + bool bChange = false; + + for(unsigned long dw=0; dw < VOICE_MAX_PLAYERS_DW; dw++) + { + unsigned long serverBanMask = 0; + unsigned long banMask = 0; + for(unsigned long i=0; i < 32; i++) + { + int playerIndex = ( dw * 32 + i ); + if ( playerIndex >= MAX_PLAYERS ) + break; + + player_info_t pi; + + if ( !engine->GetPlayerInfo( i+1, &pi ) ) + continue; + + if ( m_BanMgr.GetPlayerBan( pi.guid ) ) + { + banMask |= 1 << i; + } + + if ( m_ServerBannedPlayers[playerIndex] ) + { + serverBanMask |= 1 << i; + } + } + + if ( serverBanMask != banMask ) + { + bChange = true; + } + + // Ok, the server needs to be updated. + char numStr[512]; + Q_snprintf(numStr, sizeof(numStr), " %lx", banMask); + Q_strncat(str, numStr, sizeof(str), COPY_ALL_CHARACTERS); + } + + if(bChange || bForce) + { + if( voice_clientdebug.GetInt() ) + { + Msg( "CVoiceStatus::UpdateServerState: Sending '%s'\n", str ); + } + + engine->ServerCmd( str, false ); // Tell the server.. + } + else + { + if( voice_clientdebug.GetInt() ) + { + Msg( "CVoiceStatus::UpdateServerState: no change\n" ); + } + } + + m_LastUpdateServerState = gpGlobals->curtime; +} + +void CVoiceStatus::HandleVoiceMaskMsg(bf_read &msg) +{ + unsigned long dw; + for(dw=0; dw < VOICE_MAX_PLAYERS_DW; dw++) + { + m_AudiblePlayers.SetDWord(dw, (unsigned long)msg.ReadLong()); + m_ServerBannedPlayers.SetDWord(dw, (unsigned long)msg.ReadLong()); + + if( voice_clientdebug.GetInt()) + { + Msg("CVoiceStatus::HandleVoiceMaskMsg\n"); + Msg(" - m_AudiblePlayers[%d] = %lu\n", dw, m_AudiblePlayers.GetDWord(dw)); + Msg(" - m_ServerBannedPlayers[%d] = %lu\n", dw, m_ServerBannedPlayers.GetDWord(dw)); + } + } + + m_bServerModEnable = msg.ReadByte(); +} + +void CVoiceStatus::HandleReqStateMsg(bf_read &msg) +{ + if(voice_clientdebug.GetInt()) + { + Msg("CVoiceStatus::HandleReqStateMsg\n"); + } + + UpdateServerState(true); +} + +void CVoiceStatus::StartSquelchMode() +{ + if(m_bInSquelchMode) + return; + + m_bInSquelchMode = true; + m_pHelper->UpdateCursorState(); +} + +void CVoiceStatus::StopSquelchMode() +{ + m_bInSquelchMode = false; + m_pHelper->UpdateCursorState(); +} + +bool CVoiceStatus::IsInSquelchMode() +{ + return m_bInSquelchMode; +} + +void SetOrUpdateBounds( + vgui::Panel *pPanel, + int left, int top, int wide, int tall, + bool bOnlyUpdateBounds, int &topCoord, int &bottomCoord ) +{ + if ( bOnlyUpdateBounds ) + { + if ( top < topCoord ) + topCoord = top; + + if ( (top+tall) >= bottomCoord ) + bottomCoord = top+tall; + } + else + { + pPanel->SetBounds( left, top, wide, tall ); + } +} + +//----------------------------------------------------------------------------- +// Purpose: returns true if the target client has been banned +// Input : playerID - +// Output : Returns true on success, false on failure. +//----------------------------------------------------------------------------- +bool CVoiceStatus::IsPlayerBlocked(int iPlayer) +{ + player_info_t pi; + + if ( !engine->GetPlayerInfo( iPlayer, &pi ) ) + return false; + + return m_BanMgr.GetPlayerBan( pi.guid ); +} + +//----------------------------------------------------------------------------- +// Purpose: returns true if the player can't hear the other client due to game rules (eg. the other team) +// Input : playerID - +// Output : Returns true on success, false on failure. +//----------------------------------------------------------------------------- +bool CVoiceStatus::IsPlayerAudible(int iPlayer) +{ + return !!m_AudiblePlayers[iPlayer-1]; +} + + +//----------------------------------------------------------------------------- +// returns true if the player is currently speaking +//----------------------------------------------------------------------------- +bool CVoiceStatus::IsPlayerSpeaking(int iPlayerIndex) +{ + return m_VoicePlayers[iPlayerIndex-1] != 0; +} + +//----------------------------------------------------------------------------- +// returns true if the local player is attempting to speak +//----------------------------------------------------------------------------- +bool CVoiceStatus::IsLocalPlayerSpeaking( void ) +{ +#ifdef VOICE_VOX_ENABLE + if ( voice_vox.GetBool() ) + { + if ( m_bAboveThresholdTimer.IsElapsed() == true ) + { + return false; + } + } +#endif // VOICE_VOX_ENABLE + + return m_bTalking; +} + + +//----------------------------------------------------------------------------- +// Purpose: blocks/unblocks the target client from being heard +// Input : playerID - +// Output : Returns true on success, false on failure. +//----------------------------------------------------------------------------- +void CVoiceStatus::SetPlayerBlockedState(int iPlayer, bool blocked) +{ + if (voice_clientdebug.GetInt()) + { + Msg( "CVoiceStatus::SetPlayerBlockedState part 1\n" ); + } + + player_info_t pi; + if ( !engine->GetPlayerInfo( iPlayer, &pi ) ) + return; + + if (voice_clientdebug.GetInt()) + { + Msg( "CVoiceStatus::SetPlayerBlockedState part 2\n" ); + } + + // Squelch or (try to) unsquelch this player. + if (voice_clientdebug.GetInt()) + { + Msg("CVoiceStatus::SetPlayerBlockedState: setting player %d ban to %d\n", iPlayer, !m_BanMgr.GetPlayerBan(pi.guid)); + } + + m_BanMgr.SetPlayerBan(pi.guid, !m_BanMgr.GetPlayerBan(pi.guid)); + UpdateServerState(false); +} + +//----------------------------------------------------------------------------- +// Purpose: +//----------------------------------------------------------------------------- +void CVoiceStatus::SetHeadLabelMaterial( const char *pszMaterial ) +{ + if ( m_pHeadLabelMaterial ) + { + m_pHeadLabelMaterial->DecrementReferenceCount(); + m_pHeadLabelMaterial = NULL; + } + + m_pHeadLabelMaterial = materials->FindMaterial( pszMaterial, TEXTURE_GROUP_VGUI ); + m_pHeadLabelMaterial->IncrementReferenceCount(); +} \ No newline at end of file -- cgit v1.2.3