From f56bb35301836e56582a575a75864392a0177875 Mon Sep 17 00:00:00 2001 From: =?UTF-8?q?J=C3=B8rgen=20P=2E=20Tjern=C3=B8?= Date: Mon, 2 Dec 2013 19:31:46 -0800 Subject: Fix line endings. WHAMMY. --- mp/src/game/shared/sharedInterface.h | 74 ++++++++++++++++++------------------ 1 file changed, 37 insertions(+), 37 deletions(-) (limited to 'mp/src/game/shared/sharedInterface.h') diff --git a/mp/src/game/shared/sharedInterface.h b/mp/src/game/shared/sharedInterface.h index 468ffb98..4f668373 100644 --- a/mp/src/game/shared/sharedInterface.h +++ b/mp/src/game/shared/sharedInterface.h @@ -1,37 +1,37 @@ -//========= Copyright Valve Corporation, All rights reserved. ============// -// -// Purpose: Exposes client-server neutral interfaces implemented in both places -// -// $NoKeywords: $ -//=============================================================================// - -#ifndef SHAREDINTERFACE_H -#define SHAREDINTERFACE_H - -#ifdef POSIX -#define random random_valve// stdlib.h defined random() and our class defn conflicts so under POSIX rename it using the preprocessor -#endif - -class IFileSystem; -class IUniformRandomStream; -class CGaussianRandomStream; -class IEngineSound; -class IMapData; - -extern IFileSystem *filesystem; -#if defined(_STATIC_LINKED) && defined(_SUBSYSTEM) && (defined(CLIENT_DLL) || defined(GAME_DLL)) -namespace _SUBSYSTEM -{ -extern IUniformRandomStream *random; -} -#else -extern IUniformRandomStream *random; -#endif -extern CGaussianRandomStream *randomgaussian; -extern IEngineSound *enginesound; -extern IMapData *g_pMapData; // TODO: current implementations of the - // interface are in TF2, should probably move - // to TF2/HL2 neutral territory - -#endif // SHAREDINTERFACE_H - +//========= Copyright Valve Corporation, All rights reserved. ============// +// +// Purpose: Exposes client-server neutral interfaces implemented in both places +// +// $NoKeywords: $ +//=============================================================================// + +#ifndef SHAREDINTERFACE_H +#define SHAREDINTERFACE_H + +#ifdef POSIX +#define random random_valve// stdlib.h defined random() and our class defn conflicts so under POSIX rename it using the preprocessor +#endif + +class IFileSystem; +class IUniformRandomStream; +class CGaussianRandomStream; +class IEngineSound; +class IMapData; + +extern IFileSystem *filesystem; +#if defined(_STATIC_LINKED) && defined(_SUBSYSTEM) && (defined(CLIENT_DLL) || defined(GAME_DLL)) +namespace _SUBSYSTEM +{ +extern IUniformRandomStream *random; +} +#else +extern IUniformRandomStream *random; +#endif +extern CGaussianRandomStream *randomgaussian; +extern IEngineSound *enginesound; +extern IMapData *g_pMapData; // TODO: current implementations of the + // interface are in TF2, should probably move + // to TF2/HL2 neutral territory + +#endif // SHAREDINTERFACE_H + -- cgit v1.2.3