From f56bb35301836e56582a575a75864392a0177875 Mon Sep 17 00:00:00 2001 From: =?UTF-8?q?J=C3=B8rgen=20P=2E=20Tjern=C3=B8?= Date: Mon, 2 Dec 2013 19:31:46 -0800 Subject: Fix line endings. WHAMMY. --- mp/src/game/shared/sdk/weapon_crowbar.cpp | 156 +++++++++++++++--------------- 1 file changed, 78 insertions(+), 78 deletions(-) (limited to 'mp/src/game/shared/sdk/weapon_crowbar.cpp') diff --git a/mp/src/game/shared/sdk/weapon_crowbar.cpp b/mp/src/game/shared/sdk/weapon_crowbar.cpp index 4404597e..2443cdd4 100644 --- a/mp/src/game/shared/sdk/weapon_crowbar.cpp +++ b/mp/src/game/shared/sdk/weapon_crowbar.cpp @@ -1,78 +1,78 @@ -//========= Copyright Valve Corporation, All rights reserved. ============// -// -// Purpose: -// -//=====================================================================================// - -#include "cbase.h" -#include "weapon_sdkbase.h" -#include "sdk_weapon_melee.h" - -#if defined( CLIENT_DLL ) - - #define CWeaponCrowbar C_WeaponCrowbar - #include "c_sdk_player.h" - -#else - - #include "sdk_player.h" - -#endif - - -class CWeaponCrowbar : public CWeaponSDKMelee -{ -public: - DECLARE_CLASS( CWeaponCrowbar, CWeaponSDKMelee ); - DECLARE_NETWORKCLASS(); - DECLARE_PREDICTABLE(); - DECLARE_ACTTABLE(); - - CWeaponCrowbar(); - - virtual SDKWeaponID GetWeaponID( void ) const { return SDK_WEAPON_CROWBAR; } - virtual float GetRange( void ) { return 64.0f; } //Tony; let the crowbar swing further. - virtual bool CanWeaponBeDropped() const { return false; } - -private: - - CWeaponCrowbar( const CWeaponCrowbar & ); -}; - -IMPLEMENT_NETWORKCLASS_ALIASED( WeaponCrowbar, DT_WeaponCrowbar ) - -BEGIN_NETWORK_TABLE( CWeaponCrowbar, DT_WeaponCrowbar ) -END_NETWORK_TABLE() - -BEGIN_PREDICTION_DATA( CWeaponCrowbar ) -END_PREDICTION_DATA() - -LINK_ENTITY_TO_CLASS( weapon_crowbar, CWeaponCrowbar ); -PRECACHE_WEAPON_REGISTER( weapon_crowbar ); - - - -CWeaponCrowbar::CWeaponCrowbar() -{ -} - -//Tony; todo; add ACT_MP_PRONE* activities, so we have them. -acttable_t CWeaponCrowbar::m_acttable[] = -{ - { ACT_MP_STAND_IDLE, ACT_DOD_STAND_AIM_SPADE, false }, - { ACT_MP_CROUCH_IDLE, ACT_DOD_CROUCH_AIM_SPADE, false }, - { ACT_MP_PRONE_IDLE, ACT_DOD_PRONE_AIM_SPADE, false }, - - { ACT_MP_RUN, ACT_DOD_RUN_AIM_SPADE, false }, - { ACT_MP_WALK, ACT_DOD_WALK_AIM_SPADE, false }, - { ACT_MP_CROUCHWALK, ACT_DOD_CROUCHWALK_AIM_SPADE, false }, - { ACT_MP_PRONE_CRAWL, ACT_DOD_PRONEWALK_AIM_SPADE, false }, - { ACT_SPRINT, ACT_DOD_SPRINT_AIM_SPADE, false }, - - { ACT_MP_ATTACK_STAND_PRIMARYFIRE, ACT_DOD_PRIMARYATTACK_SPADE, false }, - { ACT_MP_ATTACK_CROUCH_PRIMARYFIRE, ACT_DOD_PRIMARYATTACK_SPADE, false }, - { ACT_MP_ATTACK_PRONE_PRIMARYFIRE, ACT_DOD_PRIMARYATTACK_PRONE_SPADE, false }, -}; - -IMPLEMENT_ACTTABLE( CWeaponCrowbar ); - +//========= Copyright Valve Corporation, All rights reserved. ============// +// +// Purpose: +// +//=====================================================================================// + +#include "cbase.h" +#include "weapon_sdkbase.h" +#include "sdk_weapon_melee.h" + +#if defined( CLIENT_DLL ) + + #define CWeaponCrowbar C_WeaponCrowbar + #include "c_sdk_player.h" + +#else + + #include "sdk_player.h" + +#endif + + +class CWeaponCrowbar : public CWeaponSDKMelee +{ +public: + DECLARE_CLASS( CWeaponCrowbar, CWeaponSDKMelee ); + DECLARE_NETWORKCLASS(); + DECLARE_PREDICTABLE(); + DECLARE_ACTTABLE(); + + CWeaponCrowbar(); + + virtual SDKWeaponID GetWeaponID( void ) const { return SDK_WEAPON_CROWBAR; } + virtual float GetRange( void ) { return 64.0f; } //Tony; let the crowbar swing further. + virtual bool CanWeaponBeDropped() const { return false; } + +private: + + CWeaponCrowbar( const CWeaponCrowbar & ); +}; + +IMPLEMENT_NETWORKCLASS_ALIASED( WeaponCrowbar, DT_WeaponCrowbar ) + +BEGIN_NETWORK_TABLE( CWeaponCrowbar, DT_WeaponCrowbar ) +END_NETWORK_TABLE() + +BEGIN_PREDICTION_DATA( CWeaponCrowbar ) +END_PREDICTION_DATA() + +LINK_ENTITY_TO_CLASS( weapon_crowbar, CWeaponCrowbar ); +PRECACHE_WEAPON_REGISTER( weapon_crowbar ); + + + +CWeaponCrowbar::CWeaponCrowbar() +{ +} + +//Tony; todo; add ACT_MP_PRONE* activities, so we have them. +acttable_t CWeaponCrowbar::m_acttable[] = +{ + { ACT_MP_STAND_IDLE, ACT_DOD_STAND_AIM_SPADE, false }, + { ACT_MP_CROUCH_IDLE, ACT_DOD_CROUCH_AIM_SPADE, false }, + { ACT_MP_PRONE_IDLE, ACT_DOD_PRONE_AIM_SPADE, false }, + + { ACT_MP_RUN, ACT_DOD_RUN_AIM_SPADE, false }, + { ACT_MP_WALK, ACT_DOD_WALK_AIM_SPADE, false }, + { ACT_MP_CROUCHWALK, ACT_DOD_CROUCHWALK_AIM_SPADE, false }, + { ACT_MP_PRONE_CRAWL, ACT_DOD_PRONEWALK_AIM_SPADE, false }, + { ACT_SPRINT, ACT_DOD_SPRINT_AIM_SPADE, false }, + + { ACT_MP_ATTACK_STAND_PRIMARYFIRE, ACT_DOD_PRIMARYATTACK_SPADE, false }, + { ACT_MP_ATTACK_CROUCH_PRIMARYFIRE, ACT_DOD_PRIMARYATTACK_SPADE, false }, + { ACT_MP_ATTACK_PRONE_PRIMARYFIRE, ACT_DOD_PRIMARYATTACK_PRONE_SPADE, false }, +}; + +IMPLEMENT_ACTTABLE( CWeaponCrowbar ); + -- cgit v1.2.3