From f56bb35301836e56582a575a75864392a0177875 Mon Sep 17 00:00:00 2001 From: =?UTF-8?q?J=C3=B8rgen=20P=2E=20Tjern=C3=B8?= Date: Mon, 2 Dec 2013 19:31:46 -0800 Subject: Fix line endings. WHAMMY. --- mp/src/game/shared/scriptevent.h | 60 ++++++++++++++++++++-------------------- 1 file changed, 30 insertions(+), 30 deletions(-) (limited to 'mp/src/game/shared/scriptevent.h') diff --git a/mp/src/game/shared/scriptevent.h b/mp/src/game/shared/scriptevent.h index b7d6aaca..c8796136 100644 --- a/mp/src/game/shared/scriptevent.h +++ b/mp/src/game/shared/scriptevent.h @@ -1,30 +1,30 @@ -//========= Copyright Valve Corporation, All rights reserved. ============// -// -// Purpose: -// -// $NoKeywords: $ -// -//=============================================================================// -#ifndef SCRIPTEVENT_H -#define SCRIPTEVENT_H - -#define SCRIPT_EVENT_DEAD 1000 // character is now dead -#define SCRIPT_EVENT_NOINTERRUPT 1001 // does not allow interrupt -#define SCRIPT_EVENT_CANINTERRUPT 1002 // will allow interrupt -#define SCRIPT_EVENT_FIREEVENT 1003 // Fires OnScriptEventXX output in the script entity, where XX is the event number from the options data. -#define SCRIPT_EVENT_SOUND 1004 // Play named wave file (on CHAN_BODY) -#define SCRIPT_EVENT_SENTENCE 1005 // Play named sentence -#define SCRIPT_EVENT_INAIR 1006 // Leave the character in air at the end of the sequence (don't find the floor) -#define SCRIPT_EVENT_ENDANIMATION 1007 // Set the animation by name after the sequence completes -#define SCRIPT_EVENT_SOUND_VOICE 1008 // Play named wave file (on CHAN_VOICE) -#define SCRIPT_EVENT_SENTENCE_RND1 1009 // Play sentence group 25% of the time -#define SCRIPT_EVENT_NOT_DEAD 1010 // Bring back to life (for life/death sequences) -#define SCRIPT_EVENT_EMPHASIS 1011 // Emphasis point for gestures - -#define SCRIPT_EVENT_BODYGROUPON 1020 // Turn a bodygroup on -#define SCRIPT_EVENT_BODYGROUPOFF 1021 // Turn a bodygroup off -#define SCRIPT_EVENT_BODYGROUPTEMP 1022 // Turn a bodygroup on until this sequence ends - -#define SCRIPT_EVENT_FIRE_INPUT 1100 // Fires named input on the event handler - -#endif //SCRIPTEVENT_H +//========= Copyright Valve Corporation, All rights reserved. ============// +// +// Purpose: +// +// $NoKeywords: $ +// +//=============================================================================// +#ifndef SCRIPTEVENT_H +#define SCRIPTEVENT_H + +#define SCRIPT_EVENT_DEAD 1000 // character is now dead +#define SCRIPT_EVENT_NOINTERRUPT 1001 // does not allow interrupt +#define SCRIPT_EVENT_CANINTERRUPT 1002 // will allow interrupt +#define SCRIPT_EVENT_FIREEVENT 1003 // Fires OnScriptEventXX output in the script entity, where XX is the event number from the options data. +#define SCRIPT_EVENT_SOUND 1004 // Play named wave file (on CHAN_BODY) +#define SCRIPT_EVENT_SENTENCE 1005 // Play named sentence +#define SCRIPT_EVENT_INAIR 1006 // Leave the character in air at the end of the sequence (don't find the floor) +#define SCRIPT_EVENT_ENDANIMATION 1007 // Set the animation by name after the sequence completes +#define SCRIPT_EVENT_SOUND_VOICE 1008 // Play named wave file (on CHAN_VOICE) +#define SCRIPT_EVENT_SENTENCE_RND1 1009 // Play sentence group 25% of the time +#define SCRIPT_EVENT_NOT_DEAD 1010 // Bring back to life (for life/death sequences) +#define SCRIPT_EVENT_EMPHASIS 1011 // Emphasis point for gestures + +#define SCRIPT_EVENT_BODYGROUPON 1020 // Turn a bodygroup on +#define SCRIPT_EVENT_BODYGROUPOFF 1021 // Turn a bodygroup off +#define SCRIPT_EVENT_BODYGROUPTEMP 1022 // Turn a bodygroup on until this sequence ends + +#define SCRIPT_EVENT_FIRE_INPUT 1100 // Fires named input on the event handler + +#endif //SCRIPTEVENT_H -- cgit v1.2.3