From f56bb35301836e56582a575a75864392a0177875 Mon Sep 17 00:00:00 2001 From: =?UTF-8?q?J=C3=B8rgen=20P=2E=20Tjern=C3=B8?= Date: Mon, 2 Dec 2013 19:31:46 -0800 Subject: Fix line endings. WHAMMY. --- mp/src/game/shared/sceneentity_shared.cpp | 246 +++++++++++++++--------------- 1 file changed, 123 insertions(+), 123 deletions(-) (limited to 'mp/src/game/shared/sceneentity_shared.cpp') diff --git a/mp/src/game/shared/sceneentity_shared.cpp b/mp/src/game/shared/sceneentity_shared.cpp index e143dd4b..80fcdc71 100644 --- a/mp/src/game/shared/sceneentity_shared.cpp +++ b/mp/src/game/shared/sceneentity_shared.cpp @@ -1,124 +1,124 @@ -//========= Copyright Valve Corporation, All rights reserved. ============// -// -// Purpose: -// -//============================================================================= - -#include "cbase.h" -#include "sceneentity_shared.h" - -// memdbgon must be the last include file in a .cpp file!!! -#include "tier0/memdbgon.h" - -static ConVar scene_print( "scene_print", "0", FCVAR_REPLICATED, "When playing back a scene, print timing and event info to console." ); -ConVar scene_clientflex( "scene_clientflex", "1", FCVAR_REPLICATED, "Do client side flex animation." ); - -//----------------------------------------------------------------------------- -// Purpose: -// Input : *pFormat - -// ... - -// Output : static void -//----------------------------------------------------------------------------- -void Scene_Printf( const char *pFormat, ... ) -{ - int val = scene_print.GetInt(); - if ( !val ) - return; - - if ( val >= 2 ) - { - if ( CBaseEntity::IsServer() && val != 2 ) - { - return; - } - else if ( !CBaseEntity::IsServer() && val != 3 ) - { - return; - } - } - - va_list marker; - char msg[8192]; - - va_start(marker, pFormat); - Q_vsnprintf(msg, sizeof(msg), pFormat, marker); - va_end(marker); - - Msg( "%8.3f[%d] %s: %s", gpGlobals->curtime, gpGlobals->tickcount, CBaseEntity::IsServer() ? "sv" : "cl", msg ); -} - -//----------------------------------------------------------------------------- -// Purpose: -// Output : const char -//----------------------------------------------------------------------------- -const char *CSceneTokenProcessor::CurrentToken( void ) -{ - return m_szToken; -} - -//----------------------------------------------------------------------------- -// Purpose: -// Input : crossline - -// Output : Returns true on success, false on failure. -//----------------------------------------------------------------------------- -bool CSceneTokenProcessor::GetToken( bool crossline ) -{ - // NOTE: crossline is ignored here, may need to implement if needed - m_pBuffer = engine->ParseFile( m_pBuffer, m_szToken, sizeof( m_szToken ) ); - if ( m_szToken[0] ) - return true; - return false; -} - -//----------------------------------------------------------------------------- -// Purpose: -// Output : Returns true on success, false on failure. -//----------------------------------------------------------------------------- -bool CSceneTokenProcessor::TokenAvailable( void ) -{ - char const *search_p = m_pBuffer; - - while ( *search_p <= 32) - { - if (*search_p == '\n') - return false; - search_p++; - if ( !*search_p ) - return false; - - } - - if (*search_p == ';' || *search_p == '#' || // semicolon and # is comment field - (*search_p == '/' && *((search_p)+1) == '/')) // also make // a comment field - return false; - - return true; -} - -//----------------------------------------------------------------------------- -// Purpose: -// Input : *fmt - -// ... - -//----------------------------------------------------------------------------- -void CSceneTokenProcessor::Error( const char *fmt, ... ) -{ - char string[ 2048 ]; - va_list argptr; - va_start( argptr, fmt ); - Q_vsnprintf( string, sizeof(string), fmt, argptr ); - va_end( argptr ); - - Warning( "%s", string ); - Assert(0); -} - -//----------------------------------------------------------------------------- -// Purpose: -// Input : *buffer - -//----------------------------------------------------------------------------- -void CSceneTokenProcessor::SetBuffer( char *buffer ) -{ - m_pBuffer = buffer; -} - +//========= Copyright Valve Corporation, All rights reserved. ============// +// +// Purpose: +// +//============================================================================= + +#include "cbase.h" +#include "sceneentity_shared.h" + +// memdbgon must be the last include file in a .cpp file!!! +#include "tier0/memdbgon.h" + +static ConVar scene_print( "scene_print", "0", FCVAR_REPLICATED, "When playing back a scene, print timing and event info to console." ); +ConVar scene_clientflex( "scene_clientflex", "1", FCVAR_REPLICATED, "Do client side flex animation." ); + +//----------------------------------------------------------------------------- +// Purpose: +// Input : *pFormat - +// ... - +// Output : static void +//----------------------------------------------------------------------------- +void Scene_Printf( const char *pFormat, ... ) +{ + int val = scene_print.GetInt(); + if ( !val ) + return; + + if ( val >= 2 ) + { + if ( CBaseEntity::IsServer() && val != 2 ) + { + return; + } + else if ( !CBaseEntity::IsServer() && val != 3 ) + { + return; + } + } + + va_list marker; + char msg[8192]; + + va_start(marker, pFormat); + Q_vsnprintf(msg, sizeof(msg), pFormat, marker); + va_end(marker); + + Msg( "%8.3f[%d] %s: %s", gpGlobals->curtime, gpGlobals->tickcount, CBaseEntity::IsServer() ? "sv" : "cl", msg ); +} + +//----------------------------------------------------------------------------- +// Purpose: +// Output : const char +//----------------------------------------------------------------------------- +const char *CSceneTokenProcessor::CurrentToken( void ) +{ + return m_szToken; +} + +//----------------------------------------------------------------------------- +// Purpose: +// Input : crossline - +// Output : Returns true on success, false on failure. +//----------------------------------------------------------------------------- +bool CSceneTokenProcessor::GetToken( bool crossline ) +{ + // NOTE: crossline is ignored here, may need to implement if needed + m_pBuffer = engine->ParseFile( m_pBuffer, m_szToken, sizeof( m_szToken ) ); + if ( m_szToken[0] ) + return true; + return false; +} + +//----------------------------------------------------------------------------- +// Purpose: +// Output : Returns true on success, false on failure. +//----------------------------------------------------------------------------- +bool CSceneTokenProcessor::TokenAvailable( void ) +{ + char const *search_p = m_pBuffer; + + while ( *search_p <= 32) + { + if (*search_p == '\n') + return false; + search_p++; + if ( !*search_p ) + return false; + + } + + if (*search_p == ';' || *search_p == '#' || // semicolon and # is comment field + (*search_p == '/' && *((search_p)+1) == '/')) // also make // a comment field + return false; + + return true; +} + +//----------------------------------------------------------------------------- +// Purpose: +// Input : *fmt - +// ... - +//----------------------------------------------------------------------------- +void CSceneTokenProcessor::Error( const char *fmt, ... ) +{ + char string[ 2048 ]; + va_list argptr; + va_start( argptr, fmt ); + Q_vsnprintf( string, sizeof(string), fmt, argptr ); + va_end( argptr ); + + Warning( "%s", string ); + Assert(0); +} + +//----------------------------------------------------------------------------- +// Purpose: +// Input : *buffer - +//----------------------------------------------------------------------------- +void CSceneTokenProcessor::SetBuffer( char *buffer ) +{ + m_pBuffer = buffer; +} + CSceneTokenProcessor g_TokenProcessor; \ No newline at end of file -- cgit v1.2.3