From f56bb35301836e56582a575a75864392a0177875 Mon Sep 17 00:00:00 2001 From: =?UTF-8?q?J=C3=B8rgen=20P=2E=20Tjern=C3=B8?= Date: Mon, 2 Dec 2013 19:31:46 -0800 Subject: Fix line endings. WHAMMY. --- mp/src/game/shared/point_bonusmaps_accessor.cpp | 294 ++++++++++++------------ 1 file changed, 147 insertions(+), 147 deletions(-) (limited to 'mp/src/game/shared/point_bonusmaps_accessor.cpp') diff --git a/mp/src/game/shared/point_bonusmaps_accessor.cpp b/mp/src/game/shared/point_bonusmaps_accessor.cpp index c857fbe9..56a650fd 100644 --- a/mp/src/game/shared/point_bonusmaps_accessor.cpp +++ b/mp/src/game/shared/point_bonusmaps_accessor.cpp @@ -1,147 +1,147 @@ -//========= Copyright Valve Corporation, All rights reserved. ============// -// -// Purpose: -// -// $NoKeywords: $ -// -//=============================================================================// - -#include "cbase.h" - -#include "GameUI/IGameUI.h" -#include "fmtstr.h" -#include "igameevents.h" - -// memdbgon must be the last include file in a .cpp file!!! -#include "tier0/memdbgon.h" - -// See interface.h/.cpp for specifics: basically this ensures that we actually Sys_UnloadModule the dll and that we don't call Sys_LoadModule -// over and over again. -static CDllDemandLoader g_GameUI( "GameUI" ); - -#ifndef CLIENT_DLL - -//----------------------------------------------------------------------------- -// Purpose: -//----------------------------------------------------------------------------- -class CPointBonusMapsAccessor : public CPointEntity -{ -public: - DECLARE_CLASS( CPointBonusMapsAccessor, CPointEntity ); - DECLARE_DATADESC(); - - virtual void Activate( void ); - - void InputUnlock( inputdata_t& inputdata ); - void InputComplete( inputdata_t& inputdata ); - void InputSave( inputdata_t& inputdata ); - -private: - string_t m_String_tFileName; - string_t m_String_tMapName; - IGameUI *m_pGameUI; -}; - -BEGIN_DATADESC( CPointBonusMapsAccessor ) - DEFINE_KEYFIELD( m_String_tFileName, FIELD_STRING, "filename" ), - DEFINE_KEYFIELD( m_String_tMapName, FIELD_STRING, "mapname" ), - - DEFINE_INPUTFUNC( FIELD_VOID, "Unlock", InputUnlock ), - DEFINE_INPUTFUNC( FIELD_VOID, "Complete", InputComplete ), - DEFINE_INPUTFUNC( FIELD_VOID, "Save", InputSave ), -END_DATADESC() - -LINK_ENTITY_TO_CLASS( point_bonusmaps_accessor, CPointBonusMapsAccessor ); - -void CPointBonusMapsAccessor::Activate( void ) -{ - BaseClass::Activate(); - - CreateInterfaceFn gameUIFactory = g_GameUI.GetFactory(); - if ( gameUIFactory ) - { - m_pGameUI = (IGameUI *) gameUIFactory(GAMEUI_INTERFACE_VERSION, NULL ); - } -} - -void CPointBonusMapsAccessor::InputUnlock( inputdata_t& inputdata ) -{ - if ( m_pGameUI ) - m_pGameUI->BonusMapUnlock( m_String_tFileName.ToCStr(), m_String_tMapName.ToCStr() ); -} - -void CPointBonusMapsAccessor::InputComplete( inputdata_t& inputdata ) -{ - if ( m_pGameUI ) - { - m_pGameUI->BonusMapComplete( m_String_tFileName.ToCStr(), m_String_tMapName.ToCStr() ); - - int iNumAdvancedComplete = m_pGameUI->BonusMapNumAdvancedCompleted(); - - IGameEvent *event = gameeventmanager->CreateEvent( "advanced_map_complete" ); - if ( event ) - { - event->SetInt( "numadvanced", iNumAdvancedComplete ); - gameeventmanager->FireEvent( event ); - } - } -} - -void CPointBonusMapsAccessor::InputSave( inputdata_t& inputdata ) -{ - if ( m_pGameUI ) - m_pGameUI->BonusMapDatabaseSave(); -} - -#endif - -void BonusMapChallengeUpdate( const char *pchFileName, const char *pchMapName, const char *pchChallengeName, int iBest ) -{ - CreateInterfaceFn gameUIFactory = g_GameUI.GetFactory(); - if ( gameUIFactory ) - { - IGameUI *pGameUI = (IGameUI *) gameUIFactory(GAMEUI_INTERFACE_VERSION, NULL ); - if ( pGameUI ) - { - pGameUI->BonusMapChallengeUpdate( pchFileName, pchMapName, pchChallengeName, iBest ); - - int piNumMedals[ 3 ]; - pGameUI->BonusMapNumMedals( piNumMedals ); - - IGameEvent *event = gameeventmanager->CreateEvent( "challenge_map_complete" ); - if ( event ) - { - event->SetInt( "numbronze", piNumMedals[ 0 ] ); - event->SetInt( "numsilver", piNumMedals[ 1 ] ); - event->SetInt( "numgold", piNumMedals[ 2 ] ); - gameeventmanager->FireEvent( event ); - } - } - } -} - -void BonusMapChallengeNames( char *pchFileName, char *pchMapName, char *pchChallengeName ) -{ - CreateInterfaceFn gameUIFactory = g_GameUI.GetFactory(); - if ( gameUIFactory ) - { - IGameUI *pGameUI = (IGameUI *) gameUIFactory(GAMEUI_INTERFACE_VERSION, NULL ); - if ( pGameUI ) - { - pGameUI->BonusMapChallengeNames( pchFileName, pchMapName, pchChallengeName ); - } - } -} - -void BonusMapChallengeObjectives( int &iBronze, int &iSilver, int &iGold ) -{ - CreateInterfaceFn gameUIFactory = g_GameUI.GetFactory(); - if ( gameUIFactory ) - { - IGameUI *pGameUI = (IGameUI *) gameUIFactory(GAMEUI_INTERFACE_VERSION, NULL ); - if ( pGameUI ) - { - pGameUI->BonusMapChallengeObjectives( iBronze, iSilver, iGold ); - } - } -} +//========= Copyright Valve Corporation, All rights reserved. ============// +// +// Purpose: +// +// $NoKeywords: $ +// +//=============================================================================// + +#include "cbase.h" + +#include "GameUI/IGameUI.h" +#include "fmtstr.h" +#include "igameevents.h" + +// memdbgon must be the last include file in a .cpp file!!! +#include "tier0/memdbgon.h" + +// See interface.h/.cpp for specifics: basically this ensures that we actually Sys_UnloadModule the dll and that we don't call Sys_LoadModule +// over and over again. +static CDllDemandLoader g_GameUI( "GameUI" ); + +#ifndef CLIENT_DLL + +//----------------------------------------------------------------------------- +// Purpose: +//----------------------------------------------------------------------------- +class CPointBonusMapsAccessor : public CPointEntity +{ +public: + DECLARE_CLASS( CPointBonusMapsAccessor, CPointEntity ); + DECLARE_DATADESC(); + + virtual void Activate( void ); + + void InputUnlock( inputdata_t& inputdata ); + void InputComplete( inputdata_t& inputdata ); + void InputSave( inputdata_t& inputdata ); + +private: + string_t m_String_tFileName; + string_t m_String_tMapName; + IGameUI *m_pGameUI; +}; + +BEGIN_DATADESC( CPointBonusMapsAccessor ) + DEFINE_KEYFIELD( m_String_tFileName, FIELD_STRING, "filename" ), + DEFINE_KEYFIELD( m_String_tMapName, FIELD_STRING, "mapname" ), + + DEFINE_INPUTFUNC( FIELD_VOID, "Unlock", InputUnlock ), + DEFINE_INPUTFUNC( FIELD_VOID, "Complete", InputComplete ), + DEFINE_INPUTFUNC( FIELD_VOID, "Save", InputSave ), +END_DATADESC() + +LINK_ENTITY_TO_CLASS( point_bonusmaps_accessor, CPointBonusMapsAccessor ); + +void CPointBonusMapsAccessor::Activate( void ) +{ + BaseClass::Activate(); + + CreateInterfaceFn gameUIFactory = g_GameUI.GetFactory(); + if ( gameUIFactory ) + { + m_pGameUI = (IGameUI *) gameUIFactory(GAMEUI_INTERFACE_VERSION, NULL ); + } +} + +void CPointBonusMapsAccessor::InputUnlock( inputdata_t& inputdata ) +{ + if ( m_pGameUI ) + m_pGameUI->BonusMapUnlock( m_String_tFileName.ToCStr(), m_String_tMapName.ToCStr() ); +} + +void CPointBonusMapsAccessor::InputComplete( inputdata_t& inputdata ) +{ + if ( m_pGameUI ) + { + m_pGameUI->BonusMapComplete( m_String_tFileName.ToCStr(), m_String_tMapName.ToCStr() ); + + int iNumAdvancedComplete = m_pGameUI->BonusMapNumAdvancedCompleted(); + + IGameEvent *event = gameeventmanager->CreateEvent( "advanced_map_complete" ); + if ( event ) + { + event->SetInt( "numadvanced", iNumAdvancedComplete ); + gameeventmanager->FireEvent( event ); + } + } +} + +void CPointBonusMapsAccessor::InputSave( inputdata_t& inputdata ) +{ + if ( m_pGameUI ) + m_pGameUI->BonusMapDatabaseSave(); +} + +#endif + +void BonusMapChallengeUpdate( const char *pchFileName, const char *pchMapName, const char *pchChallengeName, int iBest ) +{ + CreateInterfaceFn gameUIFactory = g_GameUI.GetFactory(); + if ( gameUIFactory ) + { + IGameUI *pGameUI = (IGameUI *) gameUIFactory(GAMEUI_INTERFACE_VERSION, NULL ); + if ( pGameUI ) + { + pGameUI->BonusMapChallengeUpdate( pchFileName, pchMapName, pchChallengeName, iBest ); + + int piNumMedals[ 3 ]; + pGameUI->BonusMapNumMedals( piNumMedals ); + + IGameEvent *event = gameeventmanager->CreateEvent( "challenge_map_complete" ); + if ( event ) + { + event->SetInt( "numbronze", piNumMedals[ 0 ] ); + event->SetInt( "numsilver", piNumMedals[ 1 ] ); + event->SetInt( "numgold", piNumMedals[ 2 ] ); + gameeventmanager->FireEvent( event ); + } + } + } +} + +void BonusMapChallengeNames( char *pchFileName, char *pchMapName, char *pchChallengeName ) +{ + CreateInterfaceFn gameUIFactory = g_GameUI.GetFactory(); + if ( gameUIFactory ) + { + IGameUI *pGameUI = (IGameUI *) gameUIFactory(GAMEUI_INTERFACE_VERSION, NULL ); + if ( pGameUI ) + { + pGameUI->BonusMapChallengeNames( pchFileName, pchMapName, pchChallengeName ); + } + } +} + +void BonusMapChallengeObjectives( int &iBronze, int &iSilver, int &iGold ) +{ + CreateInterfaceFn gameUIFactory = g_GameUI.GetFactory(); + if ( gameUIFactory ) + { + IGameUI *pGameUI = (IGameUI *) gameUIFactory(GAMEUI_INTERFACE_VERSION, NULL ); + if ( pGameUI ) + { + pGameUI->BonusMapChallengeObjectives( iBronze, iSilver, iGold ); + } + } +} -- cgit v1.2.3