From 39ed87570bdb2f86969d4be821c94b722dc71179 Mon Sep 17 00:00:00 2001 From: Joe Ludwig Date: Wed, 26 Jun 2013 15:22:04 -0700 Subject: First version of the SOurce SDK 2013 --- mp/src/game/shared/point_bonusmaps_accessor.cpp | 147 ++++++++++++++++++++++++ 1 file changed, 147 insertions(+) create mode 100644 mp/src/game/shared/point_bonusmaps_accessor.cpp (limited to 'mp/src/game/shared/point_bonusmaps_accessor.cpp') diff --git a/mp/src/game/shared/point_bonusmaps_accessor.cpp b/mp/src/game/shared/point_bonusmaps_accessor.cpp new file mode 100644 index 00000000..c857fbe9 --- /dev/null +++ b/mp/src/game/shared/point_bonusmaps_accessor.cpp @@ -0,0 +1,147 @@ +//========= Copyright Valve Corporation, All rights reserved. ============// +// +// Purpose: +// +// $NoKeywords: $ +// +//=============================================================================// + +#include "cbase.h" + +#include "GameUI/IGameUI.h" +#include "fmtstr.h" +#include "igameevents.h" + +// memdbgon must be the last include file in a .cpp file!!! +#include "tier0/memdbgon.h" + +// See interface.h/.cpp for specifics: basically this ensures that we actually Sys_UnloadModule the dll and that we don't call Sys_LoadModule +// over and over again. +static CDllDemandLoader g_GameUI( "GameUI" ); + +#ifndef CLIENT_DLL + +//----------------------------------------------------------------------------- +// Purpose: +//----------------------------------------------------------------------------- +class CPointBonusMapsAccessor : public CPointEntity +{ +public: + DECLARE_CLASS( CPointBonusMapsAccessor, CPointEntity ); + DECLARE_DATADESC(); + + virtual void Activate( void ); + + void InputUnlock( inputdata_t& inputdata ); + void InputComplete( inputdata_t& inputdata ); + void InputSave( inputdata_t& inputdata ); + +private: + string_t m_String_tFileName; + string_t m_String_tMapName; + IGameUI *m_pGameUI; +}; + +BEGIN_DATADESC( CPointBonusMapsAccessor ) + DEFINE_KEYFIELD( m_String_tFileName, FIELD_STRING, "filename" ), + DEFINE_KEYFIELD( m_String_tMapName, FIELD_STRING, "mapname" ), + + DEFINE_INPUTFUNC( FIELD_VOID, "Unlock", InputUnlock ), + DEFINE_INPUTFUNC( FIELD_VOID, "Complete", InputComplete ), + DEFINE_INPUTFUNC( FIELD_VOID, "Save", InputSave ), +END_DATADESC() + +LINK_ENTITY_TO_CLASS( point_bonusmaps_accessor, CPointBonusMapsAccessor ); + +void CPointBonusMapsAccessor::Activate( void ) +{ + BaseClass::Activate(); + + CreateInterfaceFn gameUIFactory = g_GameUI.GetFactory(); + if ( gameUIFactory ) + { + m_pGameUI = (IGameUI *) gameUIFactory(GAMEUI_INTERFACE_VERSION, NULL ); + } +} + +void CPointBonusMapsAccessor::InputUnlock( inputdata_t& inputdata ) +{ + if ( m_pGameUI ) + m_pGameUI->BonusMapUnlock( m_String_tFileName.ToCStr(), m_String_tMapName.ToCStr() ); +} + +void CPointBonusMapsAccessor::InputComplete( inputdata_t& inputdata ) +{ + if ( m_pGameUI ) + { + m_pGameUI->BonusMapComplete( m_String_tFileName.ToCStr(), m_String_tMapName.ToCStr() ); + + int iNumAdvancedComplete = m_pGameUI->BonusMapNumAdvancedCompleted(); + + IGameEvent *event = gameeventmanager->CreateEvent( "advanced_map_complete" ); + if ( event ) + { + event->SetInt( "numadvanced", iNumAdvancedComplete ); + gameeventmanager->FireEvent( event ); + } + } +} + +void CPointBonusMapsAccessor::InputSave( inputdata_t& inputdata ) +{ + if ( m_pGameUI ) + m_pGameUI->BonusMapDatabaseSave(); +} + +#endif + +void BonusMapChallengeUpdate( const char *pchFileName, const char *pchMapName, const char *pchChallengeName, int iBest ) +{ + CreateInterfaceFn gameUIFactory = g_GameUI.GetFactory(); + if ( gameUIFactory ) + { + IGameUI *pGameUI = (IGameUI *) gameUIFactory(GAMEUI_INTERFACE_VERSION, NULL ); + if ( pGameUI ) + { + pGameUI->BonusMapChallengeUpdate( pchFileName, pchMapName, pchChallengeName, iBest ); + + int piNumMedals[ 3 ]; + pGameUI->BonusMapNumMedals( piNumMedals ); + + IGameEvent *event = gameeventmanager->CreateEvent( "challenge_map_complete" ); + if ( event ) + { + event->SetInt( "numbronze", piNumMedals[ 0 ] ); + event->SetInt( "numsilver", piNumMedals[ 1 ] ); + event->SetInt( "numgold", piNumMedals[ 2 ] ); + gameeventmanager->FireEvent( event ); + } + } + } +} + +void BonusMapChallengeNames( char *pchFileName, char *pchMapName, char *pchChallengeName ) +{ + CreateInterfaceFn gameUIFactory = g_GameUI.GetFactory(); + if ( gameUIFactory ) + { + IGameUI *pGameUI = (IGameUI *) gameUIFactory(GAMEUI_INTERFACE_VERSION, NULL ); + if ( pGameUI ) + { + pGameUI->BonusMapChallengeNames( pchFileName, pchMapName, pchChallengeName ); + } + } +} + +void BonusMapChallengeObjectives( int &iBronze, int &iSilver, int &iGold ) +{ + CreateInterfaceFn gameUIFactory = g_GameUI.GetFactory(); + if ( gameUIFactory ) + { + IGameUI *pGameUI = (IGameUI *) gameUIFactory(GAMEUI_INTERFACE_VERSION, NULL ); + if ( pGameUI ) + { + pGameUI->BonusMapChallengeObjectives( iBronze, iSilver, iGold ); + } + } +} -- cgit v1.2.3