From f56bb35301836e56582a575a75864392a0177875 Mon Sep 17 00:00:00 2001 From: =?UTF-8?q?J=C3=B8rgen=20P=2E=20Tjern=C3=B8?= Date: Mon, 2 Dec 2013 19:31:46 -0800 Subject: Fix line endings. WHAMMY. --- mp/src/game/shared/gamestringpool.cpp | 276 +++++++++++++++++----------------- 1 file changed, 138 insertions(+), 138 deletions(-) (limited to 'mp/src/game/shared/gamestringpool.cpp') diff --git a/mp/src/game/shared/gamestringpool.cpp b/mp/src/game/shared/gamestringpool.cpp index 21f5a4ca..f75d4ff9 100644 --- a/mp/src/game/shared/gamestringpool.cpp +++ b/mp/src/game/shared/gamestringpool.cpp @@ -1,138 +1,138 @@ -//========= Copyright Valve Corporation, All rights reserved. ============// -// -// Purpose: -// -// $NoKeywords: $ -//=============================================================================// - -#include "cbase.h" - -#include "utlhashtable.h" -#ifndef GC -#include "igamesystem.h" -#endif -#include "gamestringpool.h" - -// memdbgon must be the last include file in a .cpp file!!! -#include "tier0/memdbgon.h" - -//----------------------------------------------------------------------------- -// Purpose: The actual storage for pooled per-level strings -//----------------------------------------------------------------------------- -#ifdef GC -class CGameStringPool -#else -class CGameStringPool : public CBaseGameSystem -#endif -{ - virtual char const *Name() { return "CGameStringPool"; } - virtual void LevelShutdownPostEntity() { FreeAll(); } - - void FreeAll() - { -#if 0 && _DEBUG - m_Strings.DbgCheckIntegrity(); - m_KeyLookupCache.DbgCheckIntegrity(); -#endif - m_Strings.Purge(); - m_KeyLookupCache.Purge(); - } - - CUtlHashtable m_Strings; - CUtlHashtable m_KeyLookupCache; - -public: - - CGameStringPool() : m_Strings(256) { } - - ~CGameStringPool() { FreeAll(); } - - void Dump( void ) - { - CUtlVector strings( 0, m_Strings.Count() ); - for (UtlHashHandle_t i = m_Strings.FirstHandle(); i != m_Strings.InvalidHandle(); i = m_Strings.NextHandle(i)) - { - strings.AddToTail( strings[i] ); - } - struct _Local { - static int __cdecl F(const char * const *a, const char * const *b) { return strcmp(*a, *b); } - }; - strings.Sort( _Local::F ); - - for ( int i = 0; i < strings.Count(); ++i ) - { - DevMsg( " %d (0x%p) : %s\n", i, strings[i], strings[i] ); - } - DevMsg( "\n" ); - DevMsg( "Size: %d items\n", strings.Count() ); - } - - const char *Find(const char *string) - { - UtlHashHandle_t i = m_Strings.Find( string ); - return i == m_Strings.InvalidHandle() ? NULL : m_Strings[ i ].Get(); - } - - const char *Allocate(const char *string) - { - return m_Strings[ m_Strings.Insert( string ) ].Get(); - } - - const char *AllocateWithKey(const char *string, const void* key) - { - const char * &cached = m_KeyLookupCache[ m_KeyLookupCache.Insert( key, NULL ) ]; - if (cached == NULL) - { - cached = Allocate( string ); - } - return cached; - } -}; - -static CGameStringPool g_GameStringPool; - -#ifndef GC -//----------------------------------------------------------------------------- -// String system accessor -//----------------------------------------------------------------------------- -IGameSystem *GameStringSystem() -{ - return &g_GameStringPool; -} -#endif - - -//----------------------------------------------------------------------------- -// Purpose: The public accessor for the level-global pooled strings -//----------------------------------------------------------------------------- -string_t AllocPooledString( const char * pszValue ) -{ - if (pszValue && *pszValue) - return MAKE_STRING( g_GameStringPool.Allocate( pszValue ) ); - return NULL_STRING; -} - -string_t AllocPooledString_StaticConstantStringPointer( const char * pszGlobalConstValue ) -{ - Assert(pszGlobalConstValue && *pszGlobalConstValue); - return MAKE_STRING( g_GameStringPool.AllocateWithKey( pszGlobalConstValue, pszGlobalConstValue ) ); -} - -string_t FindPooledString( const char *pszValue ) -{ - return MAKE_STRING( g_GameStringPool.Find( pszValue ) ); -} - -#if !defined(CLIENT_DLL) && !defined( GC ) -//------------------------------------------------------------------------------ -// Purpose: -//------------------------------------------------------------------------------ -void CC_DumpGameStringTable( void ) -{ - if ( !UTIL_IsCommandIssuedByServerAdmin() ) - return; - - g_GameStringPool.Dump(); -} -static ConCommand dumpgamestringtable("dumpgamestringtable", CC_DumpGameStringTable, "Dump the contents of the game string table to the console.", FCVAR_CHEAT); -#endif +//========= Copyright Valve Corporation, All rights reserved. ============// +// +// Purpose: +// +// $NoKeywords: $ +//=============================================================================// + +#include "cbase.h" + +#include "utlhashtable.h" +#ifndef GC +#include "igamesystem.h" +#endif +#include "gamestringpool.h" + +// memdbgon must be the last include file in a .cpp file!!! +#include "tier0/memdbgon.h" + +//----------------------------------------------------------------------------- +// Purpose: The actual storage for pooled per-level strings +//----------------------------------------------------------------------------- +#ifdef GC +class CGameStringPool +#else +class CGameStringPool : public CBaseGameSystem +#endif +{ + virtual char const *Name() { return "CGameStringPool"; } + virtual void LevelShutdownPostEntity() { FreeAll(); } + + void FreeAll() + { +#if 0 && _DEBUG + m_Strings.DbgCheckIntegrity(); + m_KeyLookupCache.DbgCheckIntegrity(); +#endif + m_Strings.Purge(); + m_KeyLookupCache.Purge(); + } + + CUtlHashtable m_Strings; + CUtlHashtable m_KeyLookupCache; + +public: + + CGameStringPool() : m_Strings(256) { } + + ~CGameStringPool() { FreeAll(); } + + void Dump( void ) + { + CUtlVector strings( 0, m_Strings.Count() ); + for (UtlHashHandle_t i = m_Strings.FirstHandle(); i != m_Strings.InvalidHandle(); i = m_Strings.NextHandle(i)) + { + strings.AddToTail( strings[i] ); + } + struct _Local { + static int __cdecl F(const char * const *a, const char * const *b) { return strcmp(*a, *b); } + }; + strings.Sort( _Local::F ); + + for ( int i = 0; i < strings.Count(); ++i ) + { + DevMsg( " %d (0x%p) : %s\n", i, strings[i], strings[i] ); + } + DevMsg( "\n" ); + DevMsg( "Size: %d items\n", strings.Count() ); + } + + const char *Find(const char *string) + { + UtlHashHandle_t i = m_Strings.Find( string ); + return i == m_Strings.InvalidHandle() ? NULL : m_Strings[ i ].Get(); + } + + const char *Allocate(const char *string) + { + return m_Strings[ m_Strings.Insert( string ) ].Get(); + } + + const char *AllocateWithKey(const char *string, const void* key) + { + const char * &cached = m_KeyLookupCache[ m_KeyLookupCache.Insert( key, NULL ) ]; + if (cached == NULL) + { + cached = Allocate( string ); + } + return cached; + } +}; + +static CGameStringPool g_GameStringPool; + +#ifndef GC +//----------------------------------------------------------------------------- +// String system accessor +//----------------------------------------------------------------------------- +IGameSystem *GameStringSystem() +{ + return &g_GameStringPool; +} +#endif + + +//----------------------------------------------------------------------------- +// Purpose: The public accessor for the level-global pooled strings +//----------------------------------------------------------------------------- +string_t AllocPooledString( const char * pszValue ) +{ + if (pszValue && *pszValue) + return MAKE_STRING( g_GameStringPool.Allocate( pszValue ) ); + return NULL_STRING; +} + +string_t AllocPooledString_StaticConstantStringPointer( const char * pszGlobalConstValue ) +{ + Assert(pszGlobalConstValue && *pszGlobalConstValue); + return MAKE_STRING( g_GameStringPool.AllocateWithKey( pszGlobalConstValue, pszGlobalConstValue ) ); +} + +string_t FindPooledString( const char *pszValue ) +{ + return MAKE_STRING( g_GameStringPool.Find( pszValue ) ); +} + +#if !defined(CLIENT_DLL) && !defined( GC ) +//------------------------------------------------------------------------------ +// Purpose: +//------------------------------------------------------------------------------ +void CC_DumpGameStringTable( void ) +{ + if ( !UTIL_IsCommandIssuedByServerAdmin() ) + return; + + g_GameStringPool.Dump(); +} +static ConCommand dumpgamestringtable("dumpgamestringtable", CC_DumpGameStringTable, "Dump the contents of the game string table to the console.", FCVAR_CHEAT); +#endif -- cgit v1.2.3