From 39ed87570bdb2f86969d4be821c94b722dc71179 Mon Sep 17 00:00:00 2001 From: Joe Ludwig Date: Wed, 26 Jun 2013 15:22:04 -0700 Subject: First version of the SOurce SDK 2013 --- mp/src/game/shared/activitylist.cpp | 2412 +++++++++++++++++++++++++++++++++++ 1 file changed, 2412 insertions(+) create mode 100644 mp/src/game/shared/activitylist.cpp (limited to 'mp/src/game/shared/activitylist.cpp') diff --git a/mp/src/game/shared/activitylist.cpp b/mp/src/game/shared/activitylist.cpp new file mode 100644 index 00000000..1b61fb64 --- /dev/null +++ b/mp/src/game/shared/activitylist.cpp @@ -0,0 +1,2412 @@ +//========= Copyright Valve Corporation, All rights reserved. ============// +// +// Purpose: +// +// $NoKeywords: $ +// +//=============================================================================// +#include "cbase.h" +#include "ai_activity.h" +#include "activitylist.h" +#include "stringregistry.h" +#include "isaverestore.h" + +#include "filesystem.h" +#include +#include "utldict.h" + +// memdbgon must be the last include file in a .cpp file!!! +#include "tier0/memdbgon.h" + +extern IFileSystem *filesystem; + +// NOTE: If CStringRegistry allowed storing arbitrary data, we could just use that. +// in this case we have the "isPrivate" member and the replacement rules +// (activityIndex can be reused by private activities), so a custom table is necessary +struct activitylist_t +{ + int activityIndex; + unsigned short stringKey; + short isPrivate; +}; + +CUtlVector g_ActivityList; + +static CUtlDict< CActivityRemapCache, int > m_ActivityRemapDatabase; + +// This stores the actual activity names. Also, the string ID in the registry is simply an index +// into the g_ActivityList array. +CStringRegistry g_ActivityStrings; + +// this is just here to accelerate adds +static int g_HighestActivity = 0; + +int g_nActivityListVersion = 1; + + +void ActivityList_Init( void ) +{ + g_HighestActivity = 0; +} + +void ActivityList_Free( void ) +{ + g_ActivityStrings.ClearStrings(); + g_ActivityList.Purge(); + m_ActivityRemapDatabase.Purge(); + + // So studiohdrs can reindex activity indices + ++g_nActivityListVersion; +} + +// add a new activity to the database +activitylist_t *ActivityList_AddActivityEntry( const char *pName, int iActivityIndex, bool isPrivate ) +{ + MEM_ALLOC_CREDIT(); + int index = g_ActivityList.AddToTail(); + activitylist_t *pList = &g_ActivityList[index]; + pList->activityIndex = iActivityIndex; + pList->stringKey = g_ActivityStrings.AddString( pName, index ); + pList->isPrivate = isPrivate; + + // UNDONE: This implies that ALL shared activities are added before ANY custom activities + // UNDONE: Segment these instead? It's a 32-bit int, how many activities do we need? + if ( iActivityIndex > g_HighestActivity ) + { + g_HighestActivity = iActivityIndex; + } + + return pList; +} + +// get the database entry from a string +static activitylist_t *ListFromString( const char *pString ) +{ + // just use the string registry to do this search/map + int stringID = g_ActivityStrings.GetStringID( pString ); + if ( stringID < 0 ) + return NULL; + + return &g_ActivityList[stringID]; +} + +// Get the database entry for an index +static activitylist_t *ListFromActivity( int activityIndex ) +{ + // ugly linear search + for ( int i = 0; i < g_ActivityList.Size(); i++ ) + { + if ( g_ActivityList[i].activityIndex == activityIndex ) + { + return &g_ActivityList[i]; + } + } + + return NULL; +} + +bool ActivityList_RegisterSharedActivity( const char *pszActivityName, int iActivityIndex ) +{ + // UNDONE: Do we want to do these checks when not in developer mode? or maybe DEBUG only? + // They really only matter when you change the list of code controlled activities. IDs + // for content controlled activities never collide because they are generated. + + // technically order isn't dependent, but it's too damn easy to forget to add new ACT_'s to all three lists. + static int lastActivityIndex = -1; + Assert( iActivityIndex < LAST_SHARED_ACTIVITY && (iActivityIndex == lastActivityIndex + 1 || iActivityIndex == 0) ); + lastActivityIndex = iActivityIndex; + + // first, check to make sure the slot we're asking for is free. It must be for + // a shared activity. + activitylist_t *pList = ListFromString( pszActivityName ); + if ( !pList ) + { + pList = ListFromActivity( iActivityIndex ); + } + + if ( pList ) + { + Warning( "***\nShared activity collision! %s<->%s\n***\n", pszActivityName, g_ActivityStrings.GetStringForKey( pList->stringKey ) ); + Assert(0); + return false; + } + // ---------------------------------------------------------------- + + ActivityList_AddActivityEntry( pszActivityName, iActivityIndex, false ); + return true; +} + + +Activity ActivityList_RegisterPrivateActivity( const char *pszActivityName ) +{ + activitylist_t *pList = ListFromString( pszActivityName ); + if ( pList ) + { + // this activity is already in the list. If the activity we collided with is also private, + // then the collision is OK. Otherwise, it's a bug. + if ( pList->isPrivate ) + { + return (Activity)pList->activityIndex; + } + else + { + // this private activity collides with a shared activity. That is not allowed. + Warning( "***\nShared<->Private Activity collision!\n***\n" ); + Assert(0); + return ACT_INVALID; + } + } + + pList = ActivityList_AddActivityEntry( pszActivityName, g_HighestActivity+1, true ); + return (Activity)pList->activityIndex; +} + +// Get the index for a given activity name +// Done at load time for all models +int ActivityList_IndexForName( const char *pszActivityName ) +{ + // this is a fast O(lgn) search (actually does 2 O(lgn) searches) + activitylist_t *pList = ListFromString( pszActivityName ); + + if ( pList ) + { + return pList->activityIndex; + } + + return kActivityLookup_Missing; +} + +// Get the name for a given index +// This should only be used in debug code, it does a linear search +// But at least it only compares integers +const char *ActivityList_NameForIndex( int activityIndex ) +{ + activitylist_t *pList = ListFromActivity( activityIndex ); + if ( pList ) + { + return g_ActivityStrings.GetStringForKey( pList->stringKey ); + } + return NULL; +} + +void ActivityList_RegisterSharedActivities( void ) +{ + REGISTER_SHARED_ACTIVITY( ACT_RESET ); + REGISTER_SHARED_ACTIVITY( ACT_IDLE ); + REGISTER_SHARED_ACTIVITY( ACT_TRANSITION ); + REGISTER_SHARED_ACTIVITY( ACT_COVER ); + REGISTER_SHARED_ACTIVITY( ACT_COVER_MED ); + REGISTER_SHARED_ACTIVITY( ACT_COVER_LOW ); + REGISTER_SHARED_ACTIVITY( ACT_WALK ); + REGISTER_SHARED_ACTIVITY( ACT_WALK_AIM ); + REGISTER_SHARED_ACTIVITY( ACT_WALK_CROUCH ); + REGISTER_SHARED_ACTIVITY( ACT_WALK_CROUCH_AIM ); + REGISTER_SHARED_ACTIVITY( ACT_RUN ); + REGISTER_SHARED_ACTIVITY( ACT_RUN_AIM ); + REGISTER_SHARED_ACTIVITY( ACT_RUN_CROUCH ); + REGISTER_SHARED_ACTIVITY( ACT_RUN_CROUCH_AIM ); + REGISTER_SHARED_ACTIVITY( ACT_RUN_PROTECTED ); + REGISTER_SHARED_ACTIVITY( ACT_SCRIPT_CUSTOM_MOVE ); + REGISTER_SHARED_ACTIVITY( ACT_RANGE_ATTACK1 ); + REGISTER_SHARED_ACTIVITY( ACT_RANGE_ATTACK2 ); + REGISTER_SHARED_ACTIVITY( ACT_RANGE_ATTACK1_LOW ); + REGISTER_SHARED_ACTIVITY( ACT_RANGE_ATTACK2_LOW ); + REGISTER_SHARED_ACTIVITY( ACT_DIESIMPLE ); + REGISTER_SHARED_ACTIVITY( ACT_DIEBACKWARD ); + REGISTER_SHARED_ACTIVITY( ACT_DIEFORWARD ); + REGISTER_SHARED_ACTIVITY( ACT_DIEVIOLENT ); + REGISTER_SHARED_ACTIVITY( ACT_DIERAGDOLL ); + REGISTER_SHARED_ACTIVITY( ACT_FLY ); + REGISTER_SHARED_ACTIVITY( ACT_HOVER ); + REGISTER_SHARED_ACTIVITY( ACT_GLIDE ); + REGISTER_SHARED_ACTIVITY( ACT_SWIM ); + REGISTER_SHARED_ACTIVITY( ACT_JUMP ); + REGISTER_SHARED_ACTIVITY( ACT_HOP ); + REGISTER_SHARED_ACTIVITY( ACT_LEAP ); + REGISTER_SHARED_ACTIVITY( ACT_LAND ); + REGISTER_SHARED_ACTIVITY( ACT_CLIMB_UP ); + REGISTER_SHARED_ACTIVITY( ACT_CLIMB_DOWN ); + REGISTER_SHARED_ACTIVITY( ACT_CLIMB_DISMOUNT ); + REGISTER_SHARED_ACTIVITY( ACT_SHIPLADDER_UP ); + REGISTER_SHARED_ACTIVITY( ACT_SHIPLADDER_DOWN ); + REGISTER_SHARED_ACTIVITY( ACT_STRAFE_LEFT ); + REGISTER_SHARED_ACTIVITY( ACT_STRAFE_RIGHT ); + REGISTER_SHARED_ACTIVITY( ACT_ROLL_LEFT ); + REGISTER_SHARED_ACTIVITY( ACT_ROLL_RIGHT ); + REGISTER_SHARED_ACTIVITY( ACT_TURN_LEFT ); + REGISTER_SHARED_ACTIVITY( ACT_TURN_RIGHT ); + REGISTER_SHARED_ACTIVITY( ACT_CROUCH ); + REGISTER_SHARED_ACTIVITY( ACT_CROUCHIDLE ); + REGISTER_SHARED_ACTIVITY( ACT_STAND ); + REGISTER_SHARED_ACTIVITY( ACT_USE ); + REGISTER_SHARED_ACTIVITY( ACT_SIGNAL1 ); + REGISTER_SHARED_ACTIVITY( ACT_SIGNAL2 ); + REGISTER_SHARED_ACTIVITY( ACT_SIGNAL3 ); + + REGISTER_SHARED_ACTIVITY( ACT_SIGNAL_ADVANCE ); + REGISTER_SHARED_ACTIVITY( ACT_SIGNAL_FORWARD ); + REGISTER_SHARED_ACTIVITY( ACT_SIGNAL_GROUP ); + REGISTER_SHARED_ACTIVITY( ACT_SIGNAL_HALT ); + REGISTER_SHARED_ACTIVITY( ACT_SIGNAL_LEFT ); + REGISTER_SHARED_ACTIVITY( ACT_SIGNAL_RIGHT ); + REGISTER_SHARED_ACTIVITY( ACT_SIGNAL_TAKECOVER ); + + REGISTER_SHARED_ACTIVITY( ACT_LOOKBACK_RIGHT ); + REGISTER_SHARED_ACTIVITY( ACT_LOOKBACK_LEFT ); + REGISTER_SHARED_ACTIVITY( ACT_COWER ); + REGISTER_SHARED_ACTIVITY( ACT_SMALL_FLINCH ); + REGISTER_SHARED_ACTIVITY( ACT_BIG_FLINCH ); + REGISTER_SHARED_ACTIVITY( ACT_MELEE_ATTACK1 ); + REGISTER_SHARED_ACTIVITY( ACT_MELEE_ATTACK2 ); + REGISTER_SHARED_ACTIVITY( ACT_RELOAD ); + REGISTER_SHARED_ACTIVITY( ACT_RELOAD_START ); + REGISTER_SHARED_ACTIVITY( ACT_RELOAD_FINISH ); + REGISTER_SHARED_ACTIVITY( ACT_RELOAD_LOW ); + REGISTER_SHARED_ACTIVITY( ACT_ARM ); + REGISTER_SHARED_ACTIVITY( ACT_DISARM ); + + REGISTER_SHARED_ACTIVITY( ACT_DROP_WEAPON ); + REGISTER_SHARED_ACTIVITY( ACT_DROP_WEAPON_SHOTGUN ); + + REGISTER_SHARED_ACTIVITY( ACT_PICKUP_GROUND ); + REGISTER_SHARED_ACTIVITY( ACT_PICKUP_RACK ); + REGISTER_SHARED_ACTIVITY( ACT_IDLE_ANGRY ); + + REGISTER_SHARED_ACTIVITY( ACT_IDLE_RELAXED ); + REGISTER_SHARED_ACTIVITY( ACT_IDLE_STIMULATED ); + REGISTER_SHARED_ACTIVITY( ACT_IDLE_AGITATED ); + REGISTER_SHARED_ACTIVITY( ACT_IDLE_STEALTH ); + REGISTER_SHARED_ACTIVITY( ACT_IDLE_HURT ); + + REGISTER_SHARED_ACTIVITY( ACT_WALK_RELAXED ); + REGISTER_SHARED_ACTIVITY( ACT_WALK_STIMULATED ); + REGISTER_SHARED_ACTIVITY( ACT_WALK_AGITATED ); + REGISTER_SHARED_ACTIVITY( ACT_WALK_STEALTH ); + + REGISTER_SHARED_ACTIVITY( ACT_RUN_RELAXED ); + REGISTER_SHARED_ACTIVITY( ACT_RUN_STIMULATED ); + REGISTER_SHARED_ACTIVITY( ACT_RUN_AGITATED ); + REGISTER_SHARED_ACTIVITY( ACT_RUN_STEALTH ); + + REGISTER_SHARED_ACTIVITY( ACT_IDLE_AIM_RELAXED ); + REGISTER_SHARED_ACTIVITY( ACT_IDLE_AIM_STIMULATED ); + REGISTER_SHARED_ACTIVITY( ACT_IDLE_AIM_AGITATED ); + REGISTER_SHARED_ACTIVITY( ACT_IDLE_AIM_STEALTH ); + + REGISTER_SHARED_ACTIVITY( ACT_WALK_AIM_RELAXED ); + REGISTER_SHARED_ACTIVITY( ACT_WALK_AIM_STIMULATED ); + REGISTER_SHARED_ACTIVITY( ACT_WALK_AIM_AGITATED ); + REGISTER_SHARED_ACTIVITY( ACT_WALK_AIM_STEALTH ); + + REGISTER_SHARED_ACTIVITY( ACT_RUN_AIM_RELAXED ); + REGISTER_SHARED_ACTIVITY( ACT_RUN_AIM_STIMULATED ); + REGISTER_SHARED_ACTIVITY( ACT_RUN_AIM_AGITATED ); + REGISTER_SHARED_ACTIVITY( ACT_RUN_AIM_STEALTH ); + + REGISTER_SHARED_ACTIVITY( ACT_CROUCHIDLE_STIMULATED ); + REGISTER_SHARED_ACTIVITY( ACT_CROUCHIDLE_AIM_STIMULATED ); + REGISTER_SHARED_ACTIVITY( ACT_CROUCHIDLE_AGITATED ); + + REGISTER_SHARED_ACTIVITY( ACT_WALK_HURT ); + REGISTER_SHARED_ACTIVITY( ACT_RUN_HURT ); + REGISTER_SHARED_ACTIVITY( ACT_SPECIAL_ATTACK1 ); + REGISTER_SHARED_ACTIVITY( ACT_SPECIAL_ATTACK2 ); + REGISTER_SHARED_ACTIVITY( ACT_COMBAT_IDLE ); + REGISTER_SHARED_ACTIVITY( ACT_WALK_SCARED ); + REGISTER_SHARED_ACTIVITY( ACT_RUN_SCARED ); + REGISTER_SHARED_ACTIVITY( ACT_VICTORY_DANCE ); + + REGISTER_SHARED_ACTIVITY( ACT_DIE_HEADSHOT ); + REGISTER_SHARED_ACTIVITY( ACT_DIE_CHESTSHOT ); + REGISTER_SHARED_ACTIVITY( ACT_DIE_GUTSHOT ); + REGISTER_SHARED_ACTIVITY( ACT_DIE_BACKSHOT ); + + REGISTER_SHARED_ACTIVITY( ACT_FLINCH_HEAD ); + REGISTER_SHARED_ACTIVITY( ACT_FLINCH_CHEST ); + REGISTER_SHARED_ACTIVITY( ACT_FLINCH_STOMACH ); + REGISTER_SHARED_ACTIVITY( ACT_FLINCH_LEFTARM ); + REGISTER_SHARED_ACTIVITY( ACT_FLINCH_RIGHTARM ); + REGISTER_SHARED_ACTIVITY( ACT_FLINCH_LEFTLEG ); + REGISTER_SHARED_ACTIVITY( ACT_FLINCH_RIGHTLEG ); + REGISTER_SHARED_ACTIVITY( ACT_FLINCH_PHYSICS ); + + REGISTER_SHARED_ACTIVITY( ACT_IDLE_ON_FIRE ); + REGISTER_SHARED_ACTIVITY( ACT_WALK_ON_FIRE ); + REGISTER_SHARED_ACTIVITY( ACT_RUN_ON_FIRE ); + + REGISTER_SHARED_ACTIVITY( ACT_RAPPEL_LOOP ); + + REGISTER_SHARED_ACTIVITY( ACT_180_LEFT ); + REGISTER_SHARED_ACTIVITY( ACT_180_RIGHT ); + REGISTER_SHARED_ACTIVITY( ACT_90_LEFT ); + REGISTER_SHARED_ACTIVITY( ACT_90_RIGHT ); + REGISTER_SHARED_ACTIVITY( ACT_STEP_LEFT ); + REGISTER_SHARED_ACTIVITY( ACT_STEP_RIGHT ); + REGISTER_SHARED_ACTIVITY( ACT_STEP_BACK ); + REGISTER_SHARED_ACTIVITY( ACT_STEP_FORE ); + + REGISTER_SHARED_ACTIVITY( ACT_GESTURE_RANGE_ATTACK1 ); + REGISTER_SHARED_ACTIVITY( ACT_GESTURE_RANGE_ATTACK2 ); + REGISTER_SHARED_ACTIVITY( ACT_GESTURE_MELEE_ATTACK1 ); + REGISTER_SHARED_ACTIVITY( ACT_GESTURE_MELEE_ATTACK2 ); + REGISTER_SHARED_ACTIVITY( ACT_GESTURE_RANGE_ATTACK1_LOW ); + REGISTER_SHARED_ACTIVITY( ACT_GESTURE_RANGE_ATTACK2_LOW ); + REGISTER_SHARED_ACTIVITY( ACT_MELEE_ATTACK_SWING_GESTURE ); + + REGISTER_SHARED_ACTIVITY( ACT_GESTURE_SMALL_FLINCH ); + REGISTER_SHARED_ACTIVITY( ACT_GESTURE_BIG_FLINCH ); + REGISTER_SHARED_ACTIVITY( ACT_GESTURE_FLINCH_BLAST ); + REGISTER_SHARED_ACTIVITY( ACT_GESTURE_FLINCH_BLAST_SHOTGUN ); + REGISTER_SHARED_ACTIVITY( ACT_GESTURE_FLINCH_BLAST_DAMAGED ); + REGISTER_SHARED_ACTIVITY( ACT_GESTURE_FLINCH_BLAST_DAMAGED_SHOTGUN ); + REGISTER_SHARED_ACTIVITY( ACT_GESTURE_FLINCH_HEAD ); + REGISTER_SHARED_ACTIVITY( ACT_GESTURE_FLINCH_CHEST ); + REGISTER_SHARED_ACTIVITY( ACT_GESTURE_FLINCH_STOMACH ); + REGISTER_SHARED_ACTIVITY( ACT_GESTURE_FLINCH_LEFTARM ); + REGISTER_SHARED_ACTIVITY( ACT_GESTURE_FLINCH_RIGHTARM ); + REGISTER_SHARED_ACTIVITY( ACT_GESTURE_FLINCH_LEFTLEG ); + REGISTER_SHARED_ACTIVITY( ACT_GESTURE_FLINCH_RIGHTLEG ); + + REGISTER_SHARED_ACTIVITY( ACT_GESTURE_TURN_LEFT ); + REGISTER_SHARED_ACTIVITY( ACT_GESTURE_TURN_RIGHT ); + REGISTER_SHARED_ACTIVITY( ACT_GESTURE_TURN_LEFT45 ); + REGISTER_SHARED_ACTIVITY( ACT_GESTURE_TURN_RIGHT45 ); + REGISTER_SHARED_ACTIVITY( ACT_GESTURE_TURN_LEFT90 ); + REGISTER_SHARED_ACTIVITY( ACT_GESTURE_TURN_RIGHT90 ); + REGISTER_SHARED_ACTIVITY( ACT_GESTURE_TURN_LEFT45_FLAT ); + REGISTER_SHARED_ACTIVITY( ACT_GESTURE_TURN_RIGHT45_FLAT ); + REGISTER_SHARED_ACTIVITY( ACT_GESTURE_TURN_LEFT90_FLAT ); + REGISTER_SHARED_ACTIVITY( ACT_GESTURE_TURN_RIGHT90_FLAT ); + + // registered for Half-Life HGRUNT compatability + REGISTER_SHARED_ACTIVITY( ACT_BARNACLE_HIT ); + REGISTER_SHARED_ACTIVITY( ACT_BARNACLE_PULL ); + REGISTER_SHARED_ACTIVITY( ACT_BARNACLE_CHOMP ); + REGISTER_SHARED_ACTIVITY( ACT_BARNACLE_CHEW ); + + REGISTER_SHARED_ACTIVITY( ACT_DO_NOT_DISTURB ); + + // Viewmodel activities may belong elsewhere, but since where is unclear right now, + // they'll be placed here. + REGISTER_SHARED_ACTIVITY( ACT_VM_DRAW ); + REGISTER_SHARED_ACTIVITY( ACT_VM_HOLSTER ); + REGISTER_SHARED_ACTIVITY( ACT_VM_IDLE ); + REGISTER_SHARED_ACTIVITY( ACT_VM_FIDGET ); + REGISTER_SHARED_ACTIVITY( ACT_VM_PULLBACK ); + REGISTER_SHARED_ACTIVITY( ACT_VM_PULLBACK_HIGH ); + REGISTER_SHARED_ACTIVITY( ACT_VM_PULLBACK_LOW ); + REGISTER_SHARED_ACTIVITY( ACT_VM_THROW ); + REGISTER_SHARED_ACTIVITY( ACT_VM_PULLPIN ); + REGISTER_SHARED_ACTIVITY( ACT_VM_PRIMARYATTACK ); + REGISTER_SHARED_ACTIVITY( ACT_VM_SECONDARYATTACK ); + REGISTER_SHARED_ACTIVITY( ACT_VM_RELOAD ); + REGISTER_SHARED_ACTIVITY( ACT_VM_RELOAD_START ); + REGISTER_SHARED_ACTIVITY( ACT_VM_RELOAD_FINISH ); + REGISTER_SHARED_ACTIVITY( ACT_VM_DRYFIRE ); + REGISTER_SHARED_ACTIVITY( ACT_VM_HITLEFT ); + REGISTER_SHARED_ACTIVITY( ACT_VM_HITLEFT2 ); + REGISTER_SHARED_ACTIVITY( ACT_VM_HITRIGHT ); + REGISTER_SHARED_ACTIVITY( ACT_VM_HITRIGHT2 ); + REGISTER_SHARED_ACTIVITY( ACT_VM_HITCENTER ); + REGISTER_SHARED_ACTIVITY( ACT_VM_HITCENTER2 ); + REGISTER_SHARED_ACTIVITY( ACT_VM_MISSLEFT ); + REGISTER_SHARED_ACTIVITY( ACT_VM_MISSLEFT2 ); + REGISTER_SHARED_ACTIVITY( ACT_VM_MISSRIGHT ); + REGISTER_SHARED_ACTIVITY( ACT_VM_MISSRIGHT2 ); + REGISTER_SHARED_ACTIVITY( ACT_VM_MISSCENTER ); + REGISTER_SHARED_ACTIVITY( ACT_VM_MISSCENTER2 ); + REGISTER_SHARED_ACTIVITY( ACT_VM_HAULBACK ); + REGISTER_SHARED_ACTIVITY( ACT_VM_SWINGHARD ); + REGISTER_SHARED_ACTIVITY( ACT_VM_SWINGMISS ); + REGISTER_SHARED_ACTIVITY( ACT_VM_SWINGHIT ); + REGISTER_SHARED_ACTIVITY( ACT_VM_IDLE_TO_LOWERED ); + REGISTER_SHARED_ACTIVITY( ACT_VM_IDLE_LOWERED ); + REGISTER_SHARED_ACTIVITY( ACT_VM_LOWERED_TO_IDLE ); + REGISTER_SHARED_ACTIVITY( ACT_VM_RECOIL1 ); + REGISTER_SHARED_ACTIVITY( ACT_VM_RECOIL2 ); + REGISTER_SHARED_ACTIVITY( ACT_VM_RECOIL3 ); + REGISTER_SHARED_ACTIVITY( ACT_VM_PICKUP ); + REGISTER_SHARED_ACTIVITY( ACT_VM_RELEASE ); + + REGISTER_SHARED_ACTIVITY ( ACT_VM_ATTACH_SILENCER ); + REGISTER_SHARED_ACTIVITY ( ACT_VM_DETACH_SILENCER ); + + // TF2 Scout Pack + REGISTER_SHARED_ACTIVITY ( ACT_VM_DRAW_SPECIAL ); + REGISTER_SHARED_ACTIVITY ( ACT_VM_HOLSTER_SPECIAL ); + REGISTER_SHARED_ACTIVITY ( ACT_VM_IDLE_SPECIAL ); + REGISTER_SHARED_ACTIVITY ( ACT_VM_PULLBACK_SPECIAL ); + REGISTER_SHARED_ACTIVITY ( ACT_VM_PRIMARYATTACK_SPECIAL ); + REGISTER_SHARED_ACTIVITY ( ACT_VM_SECONDARYATTACK_SPECIAL ); + REGISTER_SHARED_ACTIVITY ( ACT_VM_HITCENTER_SPECIAL ); + REGISTER_SHARED_ACTIVITY ( ACT_VM_SWINGHARD_SPECIAL ); + REGISTER_SHARED_ACTIVITY ( ACT_VM_IDLE_TO_LOWERED_SPECIAL ); + REGISTER_SHARED_ACTIVITY ( ACT_VM_IDLE_LOWERED_SPECIAL ); + REGISTER_SHARED_ACTIVITY ( ACT_VM_LOWERED_TO_IDLE_SPECIAL ); + + REGISTER_SHARED_ACTIVITY ( ACT_FISTS_VM_HITLEFT ); + REGISTER_SHARED_ACTIVITY ( ACT_FISTS_VM_HITRIGHT ); + REGISTER_SHARED_ACTIVITY ( ACT_FISTS_VM_SWINGHARD ); + REGISTER_SHARED_ACTIVITY ( ACT_FISTS_VM_IDLE ); + REGISTER_SHARED_ACTIVITY ( ACT_FISTS_VM_DRAW ); + +//=========================== +// HL2 Specific Activities +//=========================== + // SLAM Specialty Activites + REGISTER_SHARED_ACTIVITY( ACT_SLAM_STICKWALL_IDLE); + REGISTER_SHARED_ACTIVITY( ACT_SLAM_STICKWALL_ND_IDLE); + REGISTER_SHARED_ACTIVITY( ACT_SLAM_STICKWALL_ATTACH); + REGISTER_SHARED_ACTIVITY( ACT_SLAM_STICKWALL_ATTACH2); + REGISTER_SHARED_ACTIVITY( ACT_SLAM_STICKWALL_ND_ATTACH); + REGISTER_SHARED_ACTIVITY( ACT_SLAM_STICKWALL_ND_ATTACH2); + REGISTER_SHARED_ACTIVITY( ACT_SLAM_STICKWALL_DETONATE); + REGISTER_SHARED_ACTIVITY( ACT_SLAM_STICKWALL_DETONATOR_HOLSTER); + REGISTER_SHARED_ACTIVITY( ACT_SLAM_STICKWALL_DRAW); + REGISTER_SHARED_ACTIVITY( ACT_SLAM_STICKWALL_ND_DRAW); + REGISTER_SHARED_ACTIVITY( ACT_SLAM_STICKWALL_TO_THROW); + REGISTER_SHARED_ACTIVITY( ACT_SLAM_STICKWALL_TO_THROW_ND); + REGISTER_SHARED_ACTIVITY( ACT_SLAM_STICKWALL_TO_TRIPMINE_ND ); + REGISTER_SHARED_ACTIVITY( ACT_SLAM_THROW_IDLE); + REGISTER_SHARED_ACTIVITY( ACT_SLAM_THROW_ND_IDLE); + REGISTER_SHARED_ACTIVITY( ACT_SLAM_THROW_THROW); + REGISTER_SHARED_ACTIVITY( ACT_SLAM_THROW_THROW2); + REGISTER_SHARED_ACTIVITY( ACT_SLAM_THROW_THROW_ND); + REGISTER_SHARED_ACTIVITY( ACT_SLAM_THROW_THROW_ND2); + REGISTER_SHARED_ACTIVITY( ACT_SLAM_THROW_DRAW); + REGISTER_SHARED_ACTIVITY( ACT_SLAM_THROW_ND_DRAW); + REGISTER_SHARED_ACTIVITY( ACT_SLAM_THROW_TO_STICKWALL); + REGISTER_SHARED_ACTIVITY( ACT_SLAM_THROW_TO_STICKWALL_ND); + REGISTER_SHARED_ACTIVITY( ACT_SLAM_THROW_DETONATE); + REGISTER_SHARED_ACTIVITY( ACT_SLAM_THROW_DETONATOR_HOLSTER); + REGISTER_SHARED_ACTIVITY( ACT_SLAM_THROW_TO_TRIPMINE_ND ); + REGISTER_SHARED_ACTIVITY( ACT_SLAM_TRIPMINE_IDLE); + REGISTER_SHARED_ACTIVITY( ACT_SLAM_TRIPMINE_DRAW); + REGISTER_SHARED_ACTIVITY( ACT_SLAM_TRIPMINE_ATTACH); + REGISTER_SHARED_ACTIVITY( ACT_SLAM_TRIPMINE_ATTACH2); + REGISTER_SHARED_ACTIVITY( ACT_SLAM_TRIPMINE_TO_STICKWALL_ND ); + REGISTER_SHARED_ACTIVITY( ACT_SLAM_TRIPMINE_TO_THROW_ND ); + REGISTER_SHARED_ACTIVITY( ACT_SLAM_DETONATOR_IDLE); + REGISTER_SHARED_ACTIVITY( ACT_SLAM_DETONATOR_DRAW); + REGISTER_SHARED_ACTIVITY( ACT_SLAM_DETONATOR_DETONATE); + REGISTER_SHARED_ACTIVITY( ACT_SLAM_DETONATOR_HOLSTER); + REGISTER_SHARED_ACTIVITY( ACT_SLAM_DETONATOR_STICKWALL_DRAW); + REGISTER_SHARED_ACTIVITY( ACT_SLAM_DETONATOR_THROW_DRAW); + + // SHOTGUN specialty activities + REGISTER_SHARED_ACTIVITY( ACT_SHOTGUN_RELOAD_START); + REGISTER_SHARED_ACTIVITY( ACT_SHOTGUN_RELOAD_FINISH); + REGISTER_SHARED_ACTIVITY( ACT_SHOTGUN_PUMP); + + // SMG2 special activities + REGISTER_SHARED_ACTIVITY( ACT_SMG2_IDLE2 ); + REGISTER_SHARED_ACTIVITY( ACT_SMG2_FIRE2 ); + REGISTER_SHARED_ACTIVITY( ACT_SMG2_DRAW2 ); + REGISTER_SHARED_ACTIVITY( ACT_SMG2_RELOAD2 ); + REGISTER_SHARED_ACTIVITY( ACT_SMG2_DRYFIRE2 ); + REGISTER_SHARED_ACTIVITY( ACT_SMG2_TOAUTO ); + REGISTER_SHARED_ACTIVITY( ACT_SMG2_TOBURST ); + + // Physcannon special activities + REGISTER_SHARED_ACTIVITY( ACT_PHYSCANNON_UPGRADE ); + + // weapon override activities + REGISTER_SHARED_ACTIVITY( ACT_RANGE_ATTACK_AR1 ); + REGISTER_SHARED_ACTIVITY( ACT_RANGE_ATTACK_AR2 ); + REGISTER_SHARED_ACTIVITY( ACT_RANGE_ATTACK_AR2_LOW ); + REGISTER_SHARED_ACTIVITY( ACT_RANGE_ATTACK_AR2_GRENADE ); + REGISTER_SHARED_ACTIVITY( ACT_RANGE_ATTACK_HMG1 ); + REGISTER_SHARED_ACTIVITY( ACT_RANGE_ATTACK_ML ); + REGISTER_SHARED_ACTIVITY( ACT_RANGE_ATTACK_SMG1 ); + REGISTER_SHARED_ACTIVITY( ACT_RANGE_ATTACK_SMG1_LOW ); + REGISTER_SHARED_ACTIVITY( ACT_RANGE_ATTACK_SMG2 ); + REGISTER_SHARED_ACTIVITY( ACT_RANGE_ATTACK_SHOTGUN ); + REGISTER_SHARED_ACTIVITY( ACT_RANGE_ATTACK_SHOTGUN_LOW ); + REGISTER_SHARED_ACTIVITY( ACT_RANGE_ATTACK_PISTOL ); + REGISTER_SHARED_ACTIVITY( ACT_RANGE_ATTACK_PISTOL_LOW ); + REGISTER_SHARED_ACTIVITY( ACT_RANGE_ATTACK_SLAM ); + REGISTER_SHARED_ACTIVITY( ACT_RANGE_ATTACK_TRIPWIRE ); + REGISTER_SHARED_ACTIVITY( ACT_RANGE_ATTACK_THROW ); + REGISTER_SHARED_ACTIVITY( ACT_RANGE_ATTACK_SNIPER_RIFLE ); + REGISTER_SHARED_ACTIVITY( ACT_RANGE_ATTACK_RPG ); + REGISTER_SHARED_ACTIVITY( ACT_MELEE_ATTACK_SWING ); + + REGISTER_SHARED_ACTIVITY( ACT_RANGE_AIM_LOW ); + REGISTER_SHARED_ACTIVITY( ACT_RANGE_AIM_SMG1_LOW ); + REGISTER_SHARED_ACTIVITY( ACT_RANGE_AIM_PISTOL_LOW ); + REGISTER_SHARED_ACTIVITY( ACT_RANGE_AIM_AR2_LOW ); + + REGISTER_SHARED_ACTIVITY( ACT_COVER_PISTOL_LOW ); + REGISTER_SHARED_ACTIVITY( ACT_COVER_SMG1_LOW ); + + // weapon override activities + REGISTER_SHARED_ACTIVITY( ACT_GESTURE_RANGE_ATTACK_AR1 ); + REGISTER_SHARED_ACTIVITY( ACT_GESTURE_RANGE_ATTACK_AR2 ); + REGISTER_SHARED_ACTIVITY( ACT_GESTURE_RANGE_ATTACK_AR2_GRENADE ); + REGISTER_SHARED_ACTIVITY( ACT_GESTURE_RANGE_ATTACK_HMG1 ); + REGISTER_SHARED_ACTIVITY( ACT_GESTURE_RANGE_ATTACK_ML ); + REGISTER_SHARED_ACTIVITY( ACT_GESTURE_RANGE_ATTACK_SMG1 ); + REGISTER_SHARED_ACTIVITY( ACT_GESTURE_RANGE_ATTACK_SMG1_LOW ); + REGISTER_SHARED_ACTIVITY( ACT_GESTURE_RANGE_ATTACK_SMG2 ); + REGISTER_SHARED_ACTIVITY( ACT_GESTURE_RANGE_ATTACK_SHOTGUN ); + REGISTER_SHARED_ACTIVITY( ACT_GESTURE_RANGE_ATTACK_PISTOL ); + REGISTER_SHARED_ACTIVITY( ACT_GESTURE_RANGE_ATTACK_PISTOL_LOW ); + REGISTER_SHARED_ACTIVITY( ACT_GESTURE_RANGE_ATTACK_SLAM ); + REGISTER_SHARED_ACTIVITY( ACT_GESTURE_RANGE_ATTACK_TRIPWIRE ); + REGISTER_SHARED_ACTIVITY( ACT_GESTURE_RANGE_ATTACK_THROW ); + REGISTER_SHARED_ACTIVITY( ACT_GESTURE_RANGE_ATTACK_SNIPER_RIFLE ); + REGISTER_SHARED_ACTIVITY( ACT_GESTURE_MELEE_ATTACK_SWING ); + + REGISTER_SHARED_ACTIVITY( ACT_IDLE_RIFLE ); + REGISTER_SHARED_ACTIVITY( ACT_IDLE_SMG1 ); + REGISTER_SHARED_ACTIVITY( ACT_IDLE_ANGRY_SMG1 ); + REGISTER_SHARED_ACTIVITY( ACT_IDLE_PISTOL ); + REGISTER_SHARED_ACTIVITY( ACT_IDLE_ANGRY_PISTOL ); + REGISTER_SHARED_ACTIVITY( ACT_IDLE_ANGRY_SHOTGUN ); + REGISTER_SHARED_ACTIVITY( ACT_IDLE_STEALTH_PISTOL ); + + REGISTER_SHARED_ACTIVITY( ACT_IDLE_PACKAGE ); + REGISTER_SHARED_ACTIVITY( ACT_WALK_PACKAGE ); + REGISTER_SHARED_ACTIVITY( ACT_IDLE_SUITCASE ); + REGISTER_SHARED_ACTIVITY( ACT_WALK_SUITCASE ); + + REGISTER_SHARED_ACTIVITY( ACT_IDLE_SMG1_RELAXED ); + REGISTER_SHARED_ACTIVITY( ACT_IDLE_SMG1_STIMULATED ); + + REGISTER_SHARED_ACTIVITY( ACT_WALK_RIFLE_RELAXED ); + REGISTER_SHARED_ACTIVITY( ACT_RUN_RIFLE_RELAXED ); + REGISTER_SHARED_ACTIVITY( ACT_WALK_RIFLE_STIMULATED ); + REGISTER_SHARED_ACTIVITY( ACT_RUN_RIFLE_STIMULATED ); + + REGISTER_SHARED_ACTIVITY( ACT_IDLE_AIM_RIFLE_STIMULATED ); + REGISTER_SHARED_ACTIVITY( ACT_WALK_AIM_RIFLE_STIMULATED ); + REGISTER_SHARED_ACTIVITY( ACT_RUN_AIM_RIFLE_STIMULATED ); + + REGISTER_SHARED_ACTIVITY( ACT_IDLE_SHOTGUN_RELAXED ); + REGISTER_SHARED_ACTIVITY( ACT_IDLE_SHOTGUN_STIMULATED ); + REGISTER_SHARED_ACTIVITY( ACT_IDLE_SHOTGUN_AGITATED ); + + // Policing activities + REGISTER_SHARED_ACTIVITY( ACT_WALK_ANGRY ); + REGISTER_SHARED_ACTIVITY( ACT_POLICE_HARASS1 ); + REGISTER_SHARED_ACTIVITY( ACT_POLICE_HARASS2 ); + + // Manned guns + REGISTER_SHARED_ACTIVITY( ACT_IDLE_MANNEDGUN ); + + // Melee weapon activities + REGISTER_SHARED_ACTIVITY( ACT_IDLE_MELEE ); + REGISTER_SHARED_ACTIVITY( ACT_IDLE_ANGRY_MELEE ); + + // RPG activities + REGISTER_SHARED_ACTIVITY( ACT_IDLE_RPG_RELAXED ); + REGISTER_SHARED_ACTIVITY( ACT_IDLE_RPG ); + REGISTER_SHARED_ACTIVITY( ACT_IDLE_ANGRY_RPG ); + REGISTER_SHARED_ACTIVITY( ACT_COVER_LOW_RPG ); + REGISTER_SHARED_ACTIVITY( ACT_WALK_RPG ); + REGISTER_SHARED_ACTIVITY( ACT_RUN_RPG ); + REGISTER_SHARED_ACTIVITY( ACT_WALK_CROUCH_RPG ); + REGISTER_SHARED_ACTIVITY( ACT_RUN_CROUCH_RPG ); + REGISTER_SHARED_ACTIVITY( ACT_WALK_RPG_RELAXED ); + REGISTER_SHARED_ACTIVITY( ACT_RUN_RPG_RELAXED ); + + REGISTER_SHARED_ACTIVITY( ACT_WALK_RIFLE ); + REGISTER_SHARED_ACTIVITY( ACT_WALK_AIM_RIFLE ); + REGISTER_SHARED_ACTIVITY( ACT_WALK_CROUCH_RIFLE ); + REGISTER_SHARED_ACTIVITY( ACT_WALK_CROUCH_AIM_RIFLE ); + REGISTER_SHARED_ACTIVITY( ACT_RUN_RIFLE ); + REGISTER_SHARED_ACTIVITY( ACT_RUN_AIM_RIFLE ); + REGISTER_SHARED_ACTIVITY( ACT_RUN_CROUCH_RIFLE ); + REGISTER_SHARED_ACTIVITY( ACT_RUN_CROUCH_AIM_RIFLE ); + REGISTER_SHARED_ACTIVITY( ACT_RUN_STEALTH_PISTOL ); + + REGISTER_SHARED_ACTIVITY( ACT_WALK_AIM_SHOTGUN ); + REGISTER_SHARED_ACTIVITY( ACT_RUN_AIM_SHOTGUN ); + + REGISTER_SHARED_ACTIVITY( ACT_WALK_PISTOL ); + REGISTER_SHARED_ACTIVITY( ACT_RUN_PISTOL ); + REGISTER_SHARED_ACTIVITY( ACT_WALK_AIM_PISTOL ); + REGISTER_SHARED_ACTIVITY( ACT_RUN_AIM_PISTOL ); + REGISTER_SHARED_ACTIVITY( ACT_WALK_STEALTH_PISTOL ); + REGISTER_SHARED_ACTIVITY( ACT_WALK_AIM_STEALTH_PISTOL ); + REGISTER_SHARED_ACTIVITY( ACT_RUN_AIM_STEALTH_PISTOL ); + + // Reloads + REGISTER_SHARED_ACTIVITY( ACT_RELOAD_PISTOL ); + REGISTER_SHARED_ACTIVITY( ACT_RELOAD_PISTOL_LOW ); + REGISTER_SHARED_ACTIVITY( ACT_RELOAD_SMG1 ); + REGISTER_SHARED_ACTIVITY( ACT_RELOAD_SMG1_LOW ); + REGISTER_SHARED_ACTIVITY( ACT_RELOAD_SHOTGUN ); + REGISTER_SHARED_ACTIVITY( ACT_RELOAD_SHOTGUN_LOW ); + + REGISTER_SHARED_ACTIVITY( ACT_GESTURE_RELOAD ); + REGISTER_SHARED_ACTIVITY( ACT_GESTURE_RELOAD_PISTOL ); + REGISTER_SHARED_ACTIVITY( ACT_GESTURE_RELOAD_SMG1 ); + REGISTER_SHARED_ACTIVITY( ACT_GESTURE_RELOAD_SHOTGUN ); + + // Busy animations + REGISTER_SHARED_ACTIVITY( ACT_BUSY_LEAN_LEFT ); + REGISTER_SHARED_ACTIVITY( ACT_BUSY_LEAN_LEFT_ENTRY ); + REGISTER_SHARED_ACTIVITY( ACT_BUSY_LEAN_LEFT_EXIT ); + REGISTER_SHARED_ACTIVITY( ACT_BUSY_LEAN_BACK ); + REGISTER_SHARED_ACTIVITY( ACT_BUSY_LEAN_BACK_ENTRY ); + REGISTER_SHARED_ACTIVITY( ACT_BUSY_LEAN_BACK_EXIT ); + REGISTER_SHARED_ACTIVITY( ACT_BUSY_SIT_GROUND ); + REGISTER_SHARED_ACTIVITY( ACT_BUSY_SIT_GROUND_ENTRY ); + REGISTER_SHARED_ACTIVITY( ACT_BUSY_SIT_GROUND_EXIT ); + REGISTER_SHARED_ACTIVITY( ACT_BUSY_SIT_CHAIR ); + REGISTER_SHARED_ACTIVITY( ACT_BUSY_SIT_CHAIR_ENTRY ); + REGISTER_SHARED_ACTIVITY( ACT_BUSY_SIT_CHAIR_EXIT ); + REGISTER_SHARED_ACTIVITY( ACT_BUSY_STAND ); + REGISTER_SHARED_ACTIVITY( ACT_BUSY_QUEUE ); + + // Dodge animations + REGISTER_SHARED_ACTIVITY( ACT_DUCK_DODGE ); + + REGISTER_SHARED_ACTIVITY( ACT_DIE_BARNACLE_SWALLOW ); + REGISTER_SHARED_ACTIVITY( ACT_GESTURE_BARNACLE_STRANGLE ); + REGISTER_SHARED_ACTIVITY( ACT_PHYSCANNON_DETACH ); + REGISTER_SHARED_ACTIVITY( ACT_PHYSCANNON_ANIMATE ); + REGISTER_SHARED_ACTIVITY( ACT_PHYSCANNON_ANIMATE_PRE ); + REGISTER_SHARED_ACTIVITY( ACT_PHYSCANNON_ANIMATE_POST ); + + REGISTER_SHARED_ACTIVITY( ACT_DIE_FRONTSIDE ); + REGISTER_SHARED_ACTIVITY( ACT_DIE_RIGHTSIDE ); + REGISTER_SHARED_ACTIVITY( ACT_DIE_BACKSIDE ); + REGISTER_SHARED_ACTIVITY( ACT_DIE_LEFTSIDE ); + + REGISTER_SHARED_ACTIVITY( ACT_OPEN_DOOR ); + + // Dynamic interactions + REGISTER_SHARED_ACTIVITY( ACT_DI_ALYX_ZOMBIE_MELEE ); + REGISTER_SHARED_ACTIVITY( ACT_DI_ALYX_ZOMBIE_TORSO_MELEE ); + REGISTER_SHARED_ACTIVITY( ACT_DI_ALYX_HEADCRAB_MELEE ); + REGISTER_SHARED_ACTIVITY( ACT_DI_ALYX_ANTLION ); + REGISTER_SHARED_ACTIVITY( ACT_DI_ALYX_ZOMBIE_SHOTGUN64 ); + REGISTER_SHARED_ACTIVITY( ACT_DI_ALYX_ZOMBIE_SHOTGUN26 ); + + //Readiness transitions + REGISTER_SHARED_ACTIVITY( ACT_READINESS_RELAXED_TO_STIMULATED ); + REGISTER_SHARED_ACTIVITY( ACT_READINESS_RELAXED_TO_STIMULATED_WALK ); + REGISTER_SHARED_ACTIVITY( ACT_READINESS_AGITATED_TO_STIMULATED ); + REGISTER_SHARED_ACTIVITY( ACT_READINESS_STIMULATED_TO_RELAXED ); + + REGISTER_SHARED_ACTIVITY( ACT_READINESS_PISTOL_RELAXED_TO_STIMULATED ); + REGISTER_SHARED_ACTIVITY( ACT_READINESS_PISTOL_RELAXED_TO_STIMULATED_WALK ); + REGISTER_SHARED_ACTIVITY( ACT_READINESS_PISTOL_AGITATED_TO_STIMULATED ); + REGISTER_SHARED_ACTIVITY( ACT_READINESS_PISTOL_STIMULATED_TO_RELAXED ); + + REGISTER_SHARED_ACTIVITY( ACT_IDLE_CARRY ); + REGISTER_SHARED_ACTIVITY( ACT_WALK_CARRY ); + +//=========================== +// TF2 Specific Activities +//=========================== + REGISTER_SHARED_ACTIVITY( ACT_STARTDYING ); + REGISTER_SHARED_ACTIVITY( ACT_DYINGLOOP ); + REGISTER_SHARED_ACTIVITY( ACT_DYINGTODEAD ); + REGISTER_SHARED_ACTIVITY( ACT_RIDE_MANNED_GUN ); + + // All viewmodels + REGISTER_SHARED_ACTIVITY( ACT_VM_SPRINT_ENTER ); + REGISTER_SHARED_ACTIVITY( ACT_VM_SPRINT_IDLE ); + REGISTER_SHARED_ACTIVITY( ACT_VM_SPRINT_LEAVE ); + + // Looping weapon firing + REGISTER_SHARED_ACTIVITY( ACT_FIRE_START ); + REGISTER_SHARED_ACTIVITY( ACT_FIRE_LOOP ); + REGISTER_SHARED_ACTIVITY( ACT_FIRE_END ); + + // TF2 + REGISTER_SHARED_ACTIVITY( ACT_CROUCHING_GRENADEIDLE ); + REGISTER_SHARED_ACTIVITY( ACT_CROUCHING_GRENADEREADY ); + REGISTER_SHARED_ACTIVITY( ACT_CROUCHING_PRIMARYATTACK ); + REGISTER_SHARED_ACTIVITY( ACT_OVERLAY_GRENADEIDLE ); + REGISTER_SHARED_ACTIVITY( ACT_OVERLAY_GRENADEREADY ); + REGISTER_SHARED_ACTIVITY( ACT_OVERLAY_PRIMARYATTACK ); + REGISTER_SHARED_ACTIVITY( ACT_OVERLAY_SHIELD_UP ); + REGISTER_SHARED_ACTIVITY( ACT_OVERLAY_SHIELD_DOWN ); + REGISTER_SHARED_ACTIVITY( ACT_OVERLAY_SHIELD_UP_IDLE ); + REGISTER_SHARED_ACTIVITY( ACT_OVERLAY_SHIELD_ATTACK ); + REGISTER_SHARED_ACTIVITY( ACT_OVERLAY_SHIELD_KNOCKBACK ); + REGISTER_SHARED_ACTIVITY( ACT_SHIELD_UP ); + REGISTER_SHARED_ACTIVITY( ACT_SHIELD_DOWN ); + REGISTER_SHARED_ACTIVITY( ACT_SHIELD_UP_IDLE ); + REGISTER_SHARED_ACTIVITY( ACT_SHIELD_ATTACK ); + REGISTER_SHARED_ACTIVITY( ACT_SHIELD_KNOCKBACK ); + REGISTER_SHARED_ACTIVITY( ACT_CROUCHING_SHIELD_UP ); + REGISTER_SHARED_ACTIVITY( ACT_CROUCHING_SHIELD_DOWN ); + REGISTER_SHARED_ACTIVITY( ACT_CROUCHING_SHIELD_UP_IDLE ); + REGISTER_SHARED_ACTIVITY( ACT_CROUCHING_SHIELD_ATTACK ); + REGISTER_SHARED_ACTIVITY( ACT_CROUCHING_SHIELD_KNOCKBACK ); + + REGISTER_SHARED_ACTIVITY( ACT_TURNRIGHT45 ); + REGISTER_SHARED_ACTIVITY( ACT_TURNLEFT45 ); + REGISTER_SHARED_ACTIVITY( ACT_TURN ); + + REGISTER_SHARED_ACTIVITY( ACT_OBJ_ASSEMBLING ); + REGISTER_SHARED_ACTIVITY( ACT_OBJ_DISMANTLING ); + REGISTER_SHARED_ACTIVITY( ACT_OBJ_STARTUP ); + REGISTER_SHARED_ACTIVITY( ACT_OBJ_RUNNING ); + REGISTER_SHARED_ACTIVITY( ACT_OBJ_IDLE ); + REGISTER_SHARED_ACTIVITY( ACT_OBJ_PLACING ); + REGISTER_SHARED_ACTIVITY( ACT_OBJ_DETERIORATING ); + REGISTER_SHARED_ACTIVITY( ACT_OBJ_UPGRADING ); + + // Deploy + REGISTER_SHARED_ACTIVITY( ACT_DEPLOY ); + REGISTER_SHARED_ACTIVITY( ACT_DEPLOY_IDLE ); + REGISTER_SHARED_ACTIVITY( ACT_UNDEPLOY ); + +//=========================== +// HL1 Specific Activities +//=========================== + + // Grenades + REGISTER_SHARED_ACTIVITY( ACT_GRENADE_ROLL ); + REGISTER_SHARED_ACTIVITY( ACT_GRENADE_TOSS ); + + // Hand grenade + REGISTER_SHARED_ACTIVITY( ACT_HANDGRENADE_THROW1 ); + REGISTER_SHARED_ACTIVITY( ACT_HANDGRENADE_THROW2 ); + REGISTER_SHARED_ACTIVITY( ACT_HANDGRENADE_THROW3 ); + + // Shotgun + REGISTER_SHARED_ACTIVITY( ACT_SHOTGUN_IDLE_DEEP ); + REGISTER_SHARED_ACTIVITY( ACT_SHOTGUN_IDLE4 ); + + // Glock + REGISTER_SHARED_ACTIVITY( ACT_GLOCK_SHOOTEMPTY ); + REGISTER_SHARED_ACTIVITY( ACT_GLOCK_SHOOT_RELOAD ); + + // RPG + REGISTER_SHARED_ACTIVITY( ACT_RPG_DRAW_UNLOADED ); + REGISTER_SHARED_ACTIVITY( ACT_RPG_HOLSTER_UNLOADED ); + REGISTER_SHARED_ACTIVITY( ACT_RPG_IDLE_UNLOADED ); + REGISTER_SHARED_ACTIVITY( ACT_RPG_FIDGET_UNLOADED ); + + // Crossbow + REGISTER_SHARED_ACTIVITY( ACT_CROSSBOW_DRAW_UNLOADED ); + REGISTER_SHARED_ACTIVITY( ACT_CROSSBOW_IDLE_UNLOADED ); + REGISTER_SHARED_ACTIVITY( ACT_CROSSBOW_FIDGET_UNLOADED ); + + // Gauss + REGISTER_SHARED_ACTIVITY( ACT_GAUSS_SPINUP ); + REGISTER_SHARED_ACTIVITY( ACT_GAUSS_SPINCYCLE ); + + // Tripmine + REGISTER_SHARED_ACTIVITY( ACT_TRIPMINE_GROUND ); + REGISTER_SHARED_ACTIVITY( ACT_TRIPMINE_WORLD ); + +//=========================== +// CSPort Specific Activities +//=========================== + + REGISTER_SHARED_ACTIVITY ( ACT_VM_PRIMARYATTACK_SILENCED ); // fire + REGISTER_SHARED_ACTIVITY ( ACT_VM_RELOAD_SILENCED ); + REGISTER_SHARED_ACTIVITY ( ACT_VM_DRYFIRE_SILENCED ); // fire with no ammo loaded. + REGISTER_SHARED_ACTIVITY ( ACT_VM_IDLE_SILENCED ); + REGISTER_SHARED_ACTIVITY ( ACT_VM_DRAW_SILENCED ); + + REGISTER_SHARED_ACTIVITY ( ACT_VM_IDLE_EMPTY_LEFT ); + REGISTER_SHARED_ACTIVITY ( ACT_VM_DRYFIRE_LEFT ); + + REGISTER_SHARED_ACTIVITY ( ACT_PLAYER_IDLE_FIRE ); + REGISTER_SHARED_ACTIVITY ( ACT_PLAYER_CROUCH_FIRE ); + REGISTER_SHARED_ACTIVITY ( ACT_PLAYER_CROUCH_WALK_FIRE ); + REGISTER_SHARED_ACTIVITY ( ACT_PLAYER_WALK_FIRE ); + REGISTER_SHARED_ACTIVITY ( ACT_PLAYER_RUN_FIRE ); + REGISTER_SHARED_ACTIVITY ( ACT_IDLETORUN ); + REGISTER_SHARED_ACTIVITY ( ACT_RUNTOIDLE ); + +//=========================== +// DoD Specific Activities +//=========================== + + REGISTER_SHARED_ACTIVITY ( ACT_SPRINT ); + + // To get in and out of prone state. + REGISTER_SHARED_ACTIVITY ( ACT_GET_DOWN_STAND ); + REGISTER_SHARED_ACTIVITY ( ACT_GET_UP_STAND ); + REGISTER_SHARED_ACTIVITY ( ACT_GET_DOWN_CROUCH ); + REGISTER_SHARED_ACTIVITY ( ACT_GET_UP_CROUCH ); + REGISTER_SHARED_ACTIVITY ( ACT_PRONE_FORWARD ); + REGISTER_SHARED_ACTIVITY ( ACT_PRONE_IDLE ); + + REGISTER_SHARED_ACTIVITY ( ACT_DEEPIDLE1 ); + REGISTER_SHARED_ACTIVITY ( ACT_DEEPIDLE2 ); + REGISTER_SHARED_ACTIVITY ( ACT_DEEPIDLE3 ); + REGISTER_SHARED_ACTIVITY ( ACT_DEEPIDLE4 ); + + REGISTER_SHARED_ACTIVITY ( ACT_VM_RELOAD_DEPLOYED ); + REGISTER_SHARED_ACTIVITY ( ACT_VM_RELOAD_IDLE ); + + REGISTER_SHARED_ACTIVITY ( ACT_VM_DRAW_DEPLOYED ); + + //Weapon is empty activities + REGISTER_SHARED_ACTIVITY ( ACT_VM_DRAW_EMPTY ); + REGISTER_SHARED_ACTIVITY ( ACT_VM_PRIMARYATTACK_EMPTY ); + REGISTER_SHARED_ACTIVITY ( ACT_VM_RELOAD_EMPTY ); + REGISTER_SHARED_ACTIVITY ( ACT_VM_IDLE_EMPTY ); + REGISTER_SHARED_ACTIVITY ( ACT_VM_IDLE_DEPLOYED_EMPTY ); + + REGISTER_SHARED_ACTIVITY ( ACT_VM_IDLE_8 ); + REGISTER_SHARED_ACTIVITY ( ACT_VM_IDLE_7 ); + REGISTER_SHARED_ACTIVITY ( ACT_VM_IDLE_6 ); + REGISTER_SHARED_ACTIVITY ( ACT_VM_IDLE_5 ); + REGISTER_SHARED_ACTIVITY ( ACT_VM_IDLE_4 ); + REGISTER_SHARED_ACTIVITY ( ACT_VM_IDLE_3 ); + REGISTER_SHARED_ACTIVITY ( ACT_VM_IDLE_2 ); + REGISTER_SHARED_ACTIVITY ( ACT_VM_IDLE_1 ); + + REGISTER_SHARED_ACTIVITY ( ACT_VM_IDLE_DEPLOYED ); + REGISTER_SHARED_ACTIVITY ( ACT_VM_IDLE_DEPLOYED_8 ); + REGISTER_SHARED_ACTIVITY ( ACT_VM_IDLE_DEPLOYED_7 ); + REGISTER_SHARED_ACTIVITY ( ACT_VM_IDLE_DEPLOYED_6 ); + REGISTER_SHARED_ACTIVITY ( ACT_VM_IDLE_DEPLOYED_5 ); + REGISTER_SHARED_ACTIVITY ( ACT_VM_IDLE_DEPLOYED_4 ); + REGISTER_SHARED_ACTIVITY ( ACT_VM_IDLE_DEPLOYED_3 ); + REGISTER_SHARED_ACTIVITY ( ACT_VM_IDLE_DEPLOYED_2 ); + REGISTER_SHARED_ACTIVITY ( ACT_VM_IDLE_DEPLOYED_1 ); + + // Animation from prone idle to standing/crouch idle. Number designates bullets left + REGISTER_SHARED_ACTIVITY ( ACT_VM_UNDEPLOY ); + REGISTER_SHARED_ACTIVITY ( ACT_VM_UNDEPLOY_8 ); + REGISTER_SHARED_ACTIVITY ( ACT_VM_UNDEPLOY_7 ); + REGISTER_SHARED_ACTIVITY ( ACT_VM_UNDEPLOY_6 ); + REGISTER_SHARED_ACTIVITY ( ACT_VM_UNDEPLOY_5 ); + REGISTER_SHARED_ACTIVITY ( ACT_VM_UNDEPLOY_4 ); + REGISTER_SHARED_ACTIVITY ( ACT_VM_UNDEPLOY_3 ); + REGISTER_SHARED_ACTIVITY ( ACT_VM_UNDEPLOY_2 ); + REGISTER_SHARED_ACTIVITY ( ACT_VM_UNDEPLOY_1 ); + REGISTER_SHARED_ACTIVITY ( ACT_VM_UNDEPLOY_EMPTY ); + + // Animation from standing/crouch idle to prone idle. Number designates bullets left + REGISTER_SHARED_ACTIVITY ( ACT_VM_DEPLOY ); + REGISTER_SHARED_ACTIVITY ( ACT_VM_DEPLOY_8 ); + REGISTER_SHARED_ACTIVITY ( ACT_VM_DEPLOY_7 ); + REGISTER_SHARED_ACTIVITY ( ACT_VM_DEPLOY_6 ); + REGISTER_SHARED_ACTIVITY ( ACT_VM_DEPLOY_5 ); + REGISTER_SHARED_ACTIVITY ( ACT_VM_DEPLOY_4 ); + REGISTER_SHARED_ACTIVITY ( ACT_VM_DEPLOY_3 ); + REGISTER_SHARED_ACTIVITY ( ACT_VM_DEPLOY_2 ); + REGISTER_SHARED_ACTIVITY ( ACT_VM_DEPLOY_1 ); + REGISTER_SHARED_ACTIVITY ( ACT_VM_DEPLOY_EMPTY ); + + // Shooting animations for standing/crouch position. Number designates bullets left at START of animation + REGISTER_SHARED_ACTIVITY ( ACT_VM_PRIMARYATTACK_8 ); + REGISTER_SHARED_ACTIVITY ( ACT_VM_PRIMARYATTACK_7 ); + REGISTER_SHARED_ACTIVITY ( ACT_VM_PRIMARYATTACK_6 ); + REGISTER_SHARED_ACTIVITY ( ACT_VM_PRIMARYATTACK_5 ); + REGISTER_SHARED_ACTIVITY ( ACT_VM_PRIMARYATTACK_4 ); + REGISTER_SHARED_ACTIVITY ( ACT_VM_PRIMARYATTACK_3 ); + REGISTER_SHARED_ACTIVITY ( ACT_VM_PRIMARYATTACK_2 ); + REGISTER_SHARED_ACTIVITY ( ACT_VM_PRIMARYATTACK_1 ); + + // Shooting animations for prone position. Number designates bullets left at START of animation + REGISTER_SHARED_ACTIVITY ( ACT_VM_PRIMARYATTACK_DEPLOYED ); + REGISTER_SHARED_ACTIVITY ( ACT_VM_PRIMARYATTACK_DEPLOYED_8 ); + REGISTER_SHARED_ACTIVITY ( ACT_VM_PRIMARYATTACK_DEPLOYED_7 ); + REGISTER_SHARED_ACTIVITY ( ACT_VM_PRIMARYATTACK_DEPLOYED_6 ); + REGISTER_SHARED_ACTIVITY ( ACT_VM_PRIMARYATTACK_DEPLOYED_5 ); + REGISTER_SHARED_ACTIVITY ( ACT_VM_PRIMARYATTACK_DEPLOYED_4 ); + REGISTER_SHARED_ACTIVITY ( ACT_VM_PRIMARYATTACK_DEPLOYED_3 ); + REGISTER_SHARED_ACTIVITY ( ACT_VM_PRIMARYATTACK_DEPLOYED_2 ); + REGISTER_SHARED_ACTIVITY ( ACT_VM_PRIMARYATTACK_DEPLOYED_1 ); + REGISTER_SHARED_ACTIVITY ( ACT_VM_PRIMARYATTACK_DEPLOYED_EMPTY ); + + // Player anim ACTs + + // Base activities, we translate from these + REGISTER_SHARED_ACTIVITY ( ACT_DOD_DEPLOYED ); + REGISTER_SHARED_ACTIVITY ( ACT_DOD_PRONE_DEPLOYED ); + REGISTER_SHARED_ACTIVITY ( ACT_DOD_IDLE_ZOOMED ); + REGISTER_SHARED_ACTIVITY ( ACT_DOD_WALK_ZOOMED ); + REGISTER_SHARED_ACTIVITY ( ACT_DOD_CROUCH_ZOOMED ); + REGISTER_SHARED_ACTIVITY ( ACT_DOD_CROUCHWALK_ZOOMED ); + REGISTER_SHARED_ACTIVITY ( ACT_DOD_PRONE_ZOOMED ); + REGISTER_SHARED_ACTIVITY ( ACT_DOD_PRONE_FORWARD_ZOOMED ); + REGISTER_SHARED_ACTIVITY ( ACT_DOD_PRIMARYATTACK_DEPLOYED ); + REGISTER_SHARED_ACTIVITY ( ACT_DOD_PRIMARYATTACK_PRONE_DEPLOYED ); + REGISTER_SHARED_ACTIVITY ( ACT_DOD_RELOAD_DEPLOYED ); + REGISTER_SHARED_ACTIVITY ( ACT_DOD_RELOAD_PRONE_DEPLOYED ); + REGISTER_SHARED_ACTIVITY ( ACT_DOD_PRIMARYATTACK_PRONE ); + REGISTER_SHARED_ACTIVITY ( ACT_DOD_SECONDARYATTACK_PRONE ); + REGISTER_SHARED_ACTIVITY ( ACT_DOD_RELOAD_CROUCH ); + REGISTER_SHARED_ACTIVITY ( ACT_DOD_RELOAD_PRONE ); + REGISTER_SHARED_ACTIVITY ( ACT_DOD_STAND_IDLE ); + REGISTER_SHARED_ACTIVITY ( ACT_DOD_STAND_AIM ); + REGISTER_SHARED_ACTIVITY ( ACT_DOD_CROUCH_IDLE ); + REGISTER_SHARED_ACTIVITY ( ACT_DOD_CROUCH_AIM ); + REGISTER_SHARED_ACTIVITY ( ACT_DOD_CROUCHWALK_IDLE ); + REGISTER_SHARED_ACTIVITY ( ACT_DOD_CROUCHWALK_AIM ); + REGISTER_SHARED_ACTIVITY ( ACT_DOD_WALK_IDLE ); + REGISTER_SHARED_ACTIVITY ( ACT_DOD_WALK_AIM ); + REGISTER_SHARED_ACTIVITY ( ACT_DOD_RUN_IDLE ); + REGISTER_SHARED_ACTIVITY ( ACT_DOD_RUN_AIM ); + + // Positions + REGISTER_SHARED_ACTIVITY ( ACT_DOD_STAND_AIM_PISTOL ); + REGISTER_SHARED_ACTIVITY ( ACT_DOD_CROUCH_AIM_PISTOL ); + REGISTER_SHARED_ACTIVITY ( ACT_DOD_CROUCHWALK_AIM_PISTOL ); + REGISTER_SHARED_ACTIVITY ( ACT_DOD_WALK_AIM_PISTOL ); + REGISTER_SHARED_ACTIVITY ( ACT_DOD_RUN_AIM_PISTOL ); + REGISTER_SHARED_ACTIVITY ( ACT_DOD_PRONE_AIM_PISTOL ); + REGISTER_SHARED_ACTIVITY ( ACT_DOD_STAND_IDLE_PISTOL ); + REGISTER_SHARED_ACTIVITY ( ACT_DOD_CROUCH_IDLE_PISTOL ); + REGISTER_SHARED_ACTIVITY ( ACT_DOD_CROUCHWALK_IDLE_PISTOL ); + REGISTER_SHARED_ACTIVITY ( ACT_DOD_WALK_IDLE_PISTOL ); + REGISTER_SHARED_ACTIVITY ( ACT_DOD_RUN_IDLE_PISTOL ); + REGISTER_SHARED_ACTIVITY ( ACT_DOD_SPRINT_IDLE_PISTOL ); + REGISTER_SHARED_ACTIVITY ( ACT_DOD_PRONEWALK_IDLE_PISTOL ); + + REGISTER_SHARED_ACTIVITY ( ACT_DOD_STAND_AIM_C96 ); + REGISTER_SHARED_ACTIVITY ( ACT_DOD_CROUCH_AIM_C96 ); + REGISTER_SHARED_ACTIVITY ( ACT_DOD_CROUCHWALK_AIM_C96 ); + REGISTER_SHARED_ACTIVITY ( ACT_DOD_WALK_AIM_C96 ); + REGISTER_SHARED_ACTIVITY ( ACT_DOD_RUN_AIM_C96 ); + REGISTER_SHARED_ACTIVITY ( ACT_DOD_PRONE_AIM_C96 ); + REGISTER_SHARED_ACTIVITY ( ACT_DOD_STAND_IDLE_C96 ); + REGISTER_SHARED_ACTIVITY ( ACT_DOD_CROUCH_IDLE_C96 ); + REGISTER_SHARED_ACTIVITY ( ACT_DOD_CROUCHWALK_IDLE_C96 ); + REGISTER_SHARED_ACTIVITY ( ACT_DOD_WALK_IDLE_C96 ); + REGISTER_SHARED_ACTIVITY ( ACT_DOD_RUN_IDLE_C96 ); + REGISTER_SHARED_ACTIVITY ( ACT_DOD_SPRINT_IDLE_C96 ); + REGISTER_SHARED_ACTIVITY ( ACT_DOD_PRONEWALK_IDLE_C96 ); + + REGISTER_SHARED_ACTIVITY ( ACT_DOD_STAND_AIM_RIFLE ); + REGISTER_SHARED_ACTIVITY ( ACT_DOD_CROUCH_AIM_RIFLE ); + REGISTER_SHARED_ACTIVITY ( ACT_DOD_CROUCHWALK_AIM_RIFLE ); + REGISTER_SHARED_ACTIVITY ( ACT_DOD_WALK_AIM_RIFLE ); + REGISTER_SHARED_ACTIVITY ( ACT_DOD_RUN_AIM_RIFLE ); + REGISTER_SHARED_ACTIVITY ( ACT_DOD_PRONE_AIM_RIFLE ); + REGISTER_SHARED_ACTIVITY ( ACT_DOD_STAND_IDLE_RIFLE ); + REGISTER_SHARED_ACTIVITY ( ACT_DOD_CROUCH_IDLE_RIFLE ); + REGISTER_SHARED_ACTIVITY ( ACT_DOD_CROUCHWALK_IDLE_RIFLE ); + REGISTER_SHARED_ACTIVITY ( ACT_DOD_WALK_IDLE_RIFLE ); + REGISTER_SHARED_ACTIVITY ( ACT_DOD_RUN_IDLE_RIFLE ); + REGISTER_SHARED_ACTIVITY ( ACT_DOD_SPRINT_IDLE_RIFLE ); + REGISTER_SHARED_ACTIVITY ( ACT_DOD_PRONEWALK_IDLE_RIFLE ); + + REGISTER_SHARED_ACTIVITY ( ACT_DOD_STAND_AIM_BOLT ); + REGISTER_SHARED_ACTIVITY ( ACT_DOD_CROUCH_AIM_BOLT ); + REGISTER_SHARED_ACTIVITY ( ACT_DOD_CROUCHWALK_AIM_BOLT ); + REGISTER_SHARED_ACTIVITY ( ACT_DOD_WALK_AIM_BOLT ); + REGISTER_SHARED_ACTIVITY ( ACT_DOD_RUN_AIM_BOLT ); + REGISTER_SHARED_ACTIVITY ( ACT_DOD_PRONE_AIM_BOLT ); + REGISTER_SHARED_ACTIVITY ( ACT_DOD_STAND_IDLE_BOLT ); + REGISTER_SHARED_ACTIVITY ( ACT_DOD_CROUCH_IDLE_BOLT ); + REGISTER_SHARED_ACTIVITY ( ACT_DOD_CROUCHWALK_IDLE_BOLT ); + REGISTER_SHARED_ACTIVITY ( ACT_DOD_WALK_IDLE_BOLT ); + REGISTER_SHARED_ACTIVITY ( ACT_DOD_RUN_IDLE_BOLT ); + REGISTER_SHARED_ACTIVITY ( ACT_DOD_SPRINT_IDLE_BOLT ); + REGISTER_SHARED_ACTIVITY ( ACT_DOD_PRONEWALK_IDLE_BOLT ); + + REGISTER_SHARED_ACTIVITY ( ACT_DOD_STAND_AIM_TOMMY ); + REGISTER_SHARED_ACTIVITY ( ACT_DOD_CROUCH_AIM_TOMMY ); + REGISTER_SHARED_ACTIVITY ( ACT_DOD_CROUCHWALK_AIM_TOMMY ); + REGISTER_SHARED_ACTIVITY ( ACT_DOD_WALK_AIM_TOMMY ); + REGISTER_SHARED_ACTIVITY ( ACT_DOD_RUN_AIM_TOMMY ); + REGISTER_SHARED_ACTIVITY ( ACT_DOD_PRONE_AIM_TOMMY ); + REGISTER_SHARED_ACTIVITY ( ACT_DOD_STAND_IDLE_TOMMY ); + REGISTER_SHARED_ACTIVITY ( ACT_DOD_CROUCH_IDLE_TOMMY ); + REGISTER_SHARED_ACTIVITY ( ACT_DOD_CROUCHWALK_IDLE_TOMMY ); + REGISTER_SHARED_ACTIVITY ( ACT_DOD_WALK_IDLE_TOMMY ); + REGISTER_SHARED_ACTIVITY ( ACT_DOD_RUN_IDLE_TOMMY ); + REGISTER_SHARED_ACTIVITY ( ACT_DOD_SPRINT_IDLE_TOMMY ); + REGISTER_SHARED_ACTIVITY ( ACT_DOD_PRONEWALK_IDLE_TOMMY ); + + REGISTER_SHARED_ACTIVITY ( ACT_DOD_STAND_AIM_MP40 ); + REGISTER_SHARED_ACTIVITY ( ACT_DOD_CROUCH_AIM_MP40 ); + REGISTER_SHARED_ACTIVITY ( ACT_DOD_CROUCHWALK_AIM_MP40 ); + REGISTER_SHARED_ACTIVITY ( ACT_DOD_WALK_AIM_MP40 ); + REGISTER_SHARED_ACTIVITY ( ACT_DOD_RUN_AIM_MP40 ); + REGISTER_SHARED_ACTIVITY ( ACT_DOD_PRONE_AIM_MP40 ); + REGISTER_SHARED_ACTIVITY ( ACT_DOD_STAND_IDLE_MP40 ); + REGISTER_SHARED_ACTIVITY ( ACT_DOD_CROUCH_IDLE_MP40 ); + REGISTER_SHARED_ACTIVITY ( ACT_DOD_CROUCHWALK_IDLE_MP40 ); + REGISTER_SHARED_ACTIVITY ( ACT_DOD_WALK_IDLE_MP40 ); + REGISTER_SHARED_ACTIVITY ( ACT_DOD_RUN_IDLE_MP40 ); + REGISTER_SHARED_ACTIVITY ( ACT_DOD_SPRINT_IDLE_MP40 ); + REGISTER_SHARED_ACTIVITY ( ACT_DOD_PRONEWALK_IDLE_MP40 ); + + REGISTER_SHARED_ACTIVITY ( ACT_DOD_STAND_AIM_MP44 ); + REGISTER_SHARED_ACTIVITY ( ACT_DOD_CROUCH_AIM_MP44 ); + REGISTER_SHARED_ACTIVITY ( ACT_DOD_CROUCHWALK_AIM_MP44 ); + REGISTER_SHARED_ACTIVITY ( ACT_DOD_WALK_AIM_MP44 ); + REGISTER_SHARED_ACTIVITY ( ACT_DOD_RUN_AIM_MP44 ); + REGISTER_SHARED_ACTIVITY ( ACT_DOD_PRONE_AIM_MP44 ); + REGISTER_SHARED_ACTIVITY ( ACT_DOD_STAND_IDLE_MP44 ); + REGISTER_SHARED_ACTIVITY ( ACT_DOD_CROUCH_IDLE_MP44 ); + REGISTER_SHARED_ACTIVITY ( ACT_DOD_CROUCHWALK_IDLE_MP44 ); + REGISTER_SHARED_ACTIVITY ( ACT_DOD_WALK_IDLE_MP44 ); + REGISTER_SHARED_ACTIVITY ( ACT_DOD_RUN_IDLE_MP44 ); + REGISTER_SHARED_ACTIVITY ( ACT_DOD_SPRINT_IDLE_MP44 ); + REGISTER_SHARED_ACTIVITY ( ACT_DOD_PRONEWALK_IDLE_MP44 ); + + REGISTER_SHARED_ACTIVITY ( ACT_DOD_STAND_AIM_GREASE ); + REGISTER_SHARED_ACTIVITY ( ACT_DOD_CROUCH_AIM_GREASE ); + REGISTER_SHARED_ACTIVITY ( ACT_DOD_CROUCHWALK_AIM_GREASE ); + REGISTER_SHARED_ACTIVITY ( ACT_DOD_WALK_AIM_GREASE ); + REGISTER_SHARED_ACTIVITY ( ACT_DOD_RUN_AIM_GREASE ); + REGISTER_SHARED_ACTIVITY ( ACT_DOD_PRONE_AIM_GREASE ); + REGISTER_SHARED_ACTIVITY ( ACT_DOD_STAND_IDLE_GREASE ); + REGISTER_SHARED_ACTIVITY ( ACT_DOD_CROUCH_IDLE_GREASE ); + REGISTER_SHARED_ACTIVITY ( ACT_DOD_CROUCHWALK_IDLE_GREASE ); + REGISTER_SHARED_ACTIVITY ( ACT_DOD_WALK_IDLE_GREASE ); + REGISTER_SHARED_ACTIVITY ( ACT_DOD_RUN_IDLE_GREASE ); + REGISTER_SHARED_ACTIVITY ( ACT_DOD_SPRINT_IDLE_GREASE ); + REGISTER_SHARED_ACTIVITY ( ACT_DOD_PRONEWALK_IDLE_GREASE ); + + REGISTER_SHARED_ACTIVITY ( ACT_DOD_STAND_AIM_MG ); + REGISTER_SHARED_ACTIVITY ( ACT_DOD_CROUCH_AIM_MG ); + REGISTER_SHARED_ACTIVITY ( ACT_DOD_CROUCHWALK_AIM_MG ); + REGISTER_SHARED_ACTIVITY ( ACT_DOD_WALK_AIM_MG ); + REGISTER_SHARED_ACTIVITY ( ACT_DOD_RUN_AIM_MG ); + REGISTER_SHARED_ACTIVITY ( ACT_DOD_PRONE_AIM_MG ); + REGISTER_SHARED_ACTIVITY ( ACT_DOD_STAND_IDLE_MG ); + REGISTER_SHARED_ACTIVITY ( ACT_DOD_CROUCH_IDLE_MG ); + REGISTER_SHARED_ACTIVITY ( ACT_DOD_CROUCHWALK_IDLE_MG ); + REGISTER_SHARED_ACTIVITY ( ACT_DOD_WALK_IDLE_MG ); + REGISTER_SHARED_ACTIVITY ( ACT_DOD_RUN_IDLE_MG ); + REGISTER_SHARED_ACTIVITY ( ACT_DOD_SPRINT_IDLE_MG ); + REGISTER_SHARED_ACTIVITY ( ACT_DOD_PRONEWALK_IDLE_MG ); + + REGISTER_SHARED_ACTIVITY ( ACT_DOD_STAND_AIM_30CAL ); + REGISTER_SHARED_ACTIVITY ( ACT_DOD_CROUCH_AIM_30CAL ); + REGISTER_SHARED_ACTIVITY ( ACT_DOD_CROUCHWALK_AIM_30CAL ); + REGISTER_SHARED_ACTIVITY ( ACT_DOD_WALK_AIM_30CAL ); + REGISTER_SHARED_ACTIVITY ( ACT_DOD_RUN_AIM_30CAL ); + REGISTER_SHARED_ACTIVITY ( ACT_DOD_PRONE_AIM_30CAL ); + REGISTER_SHARED_ACTIVITY ( ACT_DOD_STAND_IDLE_30CAL ); + REGISTER_SHARED_ACTIVITY ( ACT_DOD_CROUCH_IDLE_30CAL ); + REGISTER_SHARED_ACTIVITY ( ACT_DOD_CROUCHWALK_IDLE_30CAL ); + REGISTER_SHARED_ACTIVITY ( ACT_DOD_WALK_IDLE_30CAL ); + REGISTER_SHARED_ACTIVITY ( ACT_DOD_RUN_IDLE_30CAL ); + REGISTER_SHARED_ACTIVITY ( ACT_DOD_SPRINT_IDLE_30CAL ); + REGISTER_SHARED_ACTIVITY ( ACT_DOD_PRONEWALK_IDLE_30CAL ); + + REGISTER_SHARED_ACTIVITY ( ACT_DOD_STAND_AIM_GREN_FRAG ); + REGISTER_SHARED_ACTIVITY ( ACT_DOD_CROUCH_AIM_GREN_FRAG ); + REGISTER_SHARED_ACTIVITY ( ACT_DOD_CROUCHWALK_AIM_GREN_FRAG ); + REGISTER_SHARED_ACTIVITY ( ACT_DOD_WALK_AIM_GREN_FRAG ); + REGISTER_SHARED_ACTIVITY ( ACT_DOD_RUN_AIM_GREN_FRAG ); + REGISTER_SHARED_ACTIVITY ( ACT_DOD_PRONE_AIM_GREN_FRAG ); + REGISTER_SHARED_ACTIVITY ( ACT_DOD_SPRINT_AIM_GREN_FRAG ); + REGISTER_SHARED_ACTIVITY ( ACT_DOD_PRONEWALK_AIM_GREN_FRAG ); + + REGISTER_SHARED_ACTIVITY ( ACT_DOD_STAND_AIM_GREN_STICK ); + REGISTER_SHARED_ACTIVITY ( ACT_DOD_CROUCH_AIM_GREN_STICK ); + REGISTER_SHARED_ACTIVITY ( ACT_DOD_CROUCHWALK_AIM_GREN_STICK ); + REGISTER_SHARED_ACTIVITY ( ACT_DOD_WALK_AIM_GREN_STICK ); + REGISTER_SHARED_ACTIVITY ( ACT_DOD_RUN_AIM_GREN_STICK ); + REGISTER_SHARED_ACTIVITY ( ACT_DOD_PRONE_AIM_GREN_STICK ); + REGISTER_SHARED_ACTIVITY ( ACT_DOD_SPRINT_AIM_GREN_STICK ); + REGISTER_SHARED_ACTIVITY ( ACT_DOD_PRONEWALK_AIM_GREN_STICK ); + + REGISTER_SHARED_ACTIVITY ( ACT_DOD_STAND_AIM_KNIFE ); + REGISTER_SHARED_ACTIVITY ( ACT_DOD_CROUCH_AIM_KNIFE ); + REGISTER_SHARED_ACTIVITY ( ACT_DOD_CROUCHWALK_AIM_KNIFE ); + REGISTER_SHARED_ACTIVITY ( ACT_DOD_WALK_AIM_KNIFE ); + REGISTER_SHARED_ACTIVITY ( ACT_DOD_RUN_AIM_KNIFE ); + REGISTER_SHARED_ACTIVITY ( ACT_DOD_PRONE_AIM_KNIFE ); + REGISTER_SHARED_ACTIVITY ( ACT_DOD_SPRINT_AIM_KNIFE ); + REGISTER_SHARED_ACTIVITY ( ACT_DOD_PRONEWALK_AIM_KNIFE ); + + REGISTER_SHARED_ACTIVITY ( ACT_DOD_STAND_AIM_SPADE ); + REGISTER_SHARED_ACTIVITY ( ACT_DOD_CROUCH_AIM_SPADE ); + REGISTER_SHARED_ACTIVITY ( ACT_DOD_CROUCHWALK_AIM_SPADE ); + REGISTER_SHARED_ACTIVITY ( ACT_DOD_WALK_AIM_SPADE ); + REGISTER_SHARED_ACTIVITY ( ACT_DOD_RUN_AIM_SPADE ); + REGISTER_SHARED_ACTIVITY ( ACT_DOD_PRONE_AIM_SPADE ); + REGISTER_SHARED_ACTIVITY ( ACT_DOD_SPRINT_AIM_SPADE ); + REGISTER_SHARED_ACTIVITY ( ACT_DOD_PRONEWALK_AIM_SPADE ); + + REGISTER_SHARED_ACTIVITY ( ACT_DOD_STAND_AIM_BAZOOKA ); + REGISTER_SHARED_ACTIVITY ( ACT_DOD_CROUCH_AIM_BAZOOKA ); + REGISTER_SHARED_ACTIVITY ( ACT_DOD_CROUCHWALK_AIM_BAZOOKA ); + REGISTER_SHARED_ACTIVITY ( ACT_DOD_WALK_AIM_BAZOOKA ); + REGISTER_SHARED_ACTIVITY ( ACT_DOD_RUN_AIM_BAZOOKA ); + REGISTER_SHARED_ACTIVITY ( ACT_DOD_PRONE_AIM_BAZOOKA ); + REGISTER_SHARED_ACTIVITY ( ACT_DOD_STAND_IDLE_BAZOOKA ); + REGISTER_SHARED_ACTIVITY ( ACT_DOD_CROUCH_IDLE_BAZOOKA ); + REGISTER_SHARED_ACTIVITY ( ACT_DOD_CROUCHWALK_IDLE_BAZOOKA ); + REGISTER_SHARED_ACTIVITY ( ACT_DOD_WALK_IDLE_BAZOOKA ); + REGISTER_SHARED_ACTIVITY ( ACT_DOD_RUN_IDLE_BAZOOKA ); + REGISTER_SHARED_ACTIVITY ( ACT_DOD_SPRINT_IDLE_BAZOOKA ); + REGISTER_SHARED_ACTIVITY ( ACT_DOD_PRONEWALK_IDLE_BAZOOKA ); + + REGISTER_SHARED_ACTIVITY ( ACT_DOD_STAND_AIM_PSCHRECK ); + REGISTER_SHARED_ACTIVITY ( ACT_DOD_CROUCH_AIM_PSCHRECK ); + REGISTER_SHARED_ACTIVITY ( ACT_DOD_CROUCHWALK_AIM_PSCHRECK ); + REGISTER_SHARED_ACTIVITY ( ACT_DOD_WALK_AIM_PSCHRECK ); + REGISTER_SHARED_ACTIVITY ( ACT_DOD_RUN_AIM_PSCHRECK ); + REGISTER_SHARED_ACTIVITY ( ACT_DOD_PRONE_AIM_PSCHRECK ); + REGISTER_SHARED_ACTIVITY ( ACT_DOD_STAND_IDLE_PSCHRECK ); + REGISTER_SHARED_ACTIVITY ( ACT_DOD_CROUCH_IDLE_PSCHRECK ); + REGISTER_SHARED_ACTIVITY ( ACT_DOD_CROUCHWALK_IDLE_PSCHRECK ); + REGISTER_SHARED_ACTIVITY ( ACT_DOD_WALK_IDLE_PSCHRECK ); + REGISTER_SHARED_ACTIVITY ( ACT_DOD_RUN_IDLE_PSCHRECK ); + REGISTER_SHARED_ACTIVITY ( ACT_DOD_SPRINT_IDLE_PSCHRECK ); + REGISTER_SHARED_ACTIVITY ( ACT_DOD_PRONEWALK_IDLE_PSCHRECK ); + + REGISTER_SHARED_ACTIVITY ( ACT_DOD_STAND_AIM_BAR ); + REGISTER_SHARED_ACTIVITY ( ACT_DOD_CROUCH_AIM_BAR ); + REGISTER_SHARED_ACTIVITY ( ACT_DOD_CROUCHWALK_AIM_BAR ); + REGISTER_SHARED_ACTIVITY ( ACT_DOD_WALK_AIM_BAR ); + REGISTER_SHARED_ACTIVITY ( ACT_DOD_RUN_AIM_BAR ); + REGISTER_SHARED_ACTIVITY ( ACT_DOD_PRONE_AIM_BAR ); + REGISTER_SHARED_ACTIVITY ( ACT_DOD_STAND_IDLE_BAR ); + REGISTER_SHARED_ACTIVITY ( ACT_DOD_CROUCH_IDLE_BAR ); + REGISTER_SHARED_ACTIVITY ( ACT_DOD_CROUCHWALK_IDLE_BAR ); + REGISTER_SHARED_ACTIVITY ( ACT_DOD_WALK_IDLE_BAR ); + REGISTER_SHARED_ACTIVITY ( ACT_DOD_RUN_IDLE_BAR ); + REGISTER_SHARED_ACTIVITY ( ACT_DOD_SPRINT_IDLE_BAR ); + REGISTER_SHARED_ACTIVITY ( ACT_DOD_PRONEWALK_IDLE_BAR ); + + // ZOom + REGISTER_SHARED_ACTIVITY ( ACT_DOD_STAND_ZOOM_RIFLE ); + REGISTER_SHARED_ACTIVITY ( ACT_DOD_CROUCH_ZOOM_RIFLE ); + REGISTER_SHARED_ACTIVITY ( ACT_DOD_CROUCHWALK_ZOOM_RIFLE ); + REGISTER_SHARED_ACTIVITY ( ACT_DOD_WALK_ZOOM_RIFLE ); + REGISTER_SHARED_ACTIVITY ( ACT_DOD_RUN_ZOOM_RIFLE ); + REGISTER_SHARED_ACTIVITY ( ACT_DOD_PRONE_ZOOM_RIFLE ); + + REGISTER_SHARED_ACTIVITY ( ACT_DOD_STAND_ZOOM_BOLT ); + REGISTER_SHARED_ACTIVITY ( ACT_DOD_CROUCH_ZOOM_BOLT ); + REGISTER_SHARED_ACTIVITY ( ACT_DOD_CROUCHWALK_ZOOM_BOLT ); + REGISTER_SHARED_ACTIVITY ( ACT_DOD_WALK_ZOOM_BOLT ); + REGISTER_SHARED_ACTIVITY ( ACT_DOD_RUN_ZOOM_BOLT ); + REGISTER_SHARED_ACTIVITY ( ACT_DOD_PRONE_ZOOM_BOLT ); + + REGISTER_SHARED_ACTIVITY ( ACT_DOD_STAND_ZOOM_BAZOOKA ); + REGISTER_SHARED_ACTIVITY ( ACT_DOD_CROUCH_ZOOM_BAZOOKA ); + REGISTER_SHARED_ACTIVITY ( ACT_DOD_CROUCHWALK_ZOOM_BAZOOKA ); + REGISTER_SHARED_ACTIVITY ( ACT_DOD_WALK_ZOOM_BAZOOKA ); + REGISTER_SHARED_ACTIVITY ( ACT_DOD_RUN_ZOOM_BAZOOKA ); + REGISTER_SHARED_ACTIVITY ( ACT_DOD_PRONE_ZOOM_BAZOOKA ); + + REGISTER_SHARED_ACTIVITY ( ACT_DOD_STAND_ZOOM_PSCHRECK ); + REGISTER_SHARED_ACTIVITY ( ACT_DOD_CROUCH_ZOOM_PSCHRECK ); + REGISTER_SHARED_ACTIVITY ( ACT_DOD_CROUCHWALK_ZOOM_PSCHRECK ); + REGISTER_SHARED_ACTIVITY ( ACT_DOD_WALK_ZOOM_PSCHRECK ); + REGISTER_SHARED_ACTIVITY ( ACT_DOD_RUN_ZOOM_PSCHRECK ); + REGISTER_SHARED_ACTIVITY ( ACT_DOD_PRONE_ZOOM_PSCHRECK ); + + // Deployed Aim + REGISTER_SHARED_ACTIVITY ( ACT_DOD_DEPLOY_RIFLE ); + REGISTER_SHARED_ACTIVITY ( ACT_DOD_DEPLOY_TOMMY ); + REGISTER_SHARED_ACTIVITY ( ACT_DOD_DEPLOY_MG ); + REGISTER_SHARED_ACTIVITY ( ACT_DOD_DEPLOY_30CAL ); + + // Prone Deployed Aim + REGISTER_SHARED_ACTIVITY ( ACT_DOD_PRONE_DEPLOY_RIFLE ); + REGISTER_SHARED_ACTIVITY ( ACT_DOD_PRONE_DEPLOY_TOMMY ); + REGISTER_SHARED_ACTIVITY ( ACT_DOD_PRONE_DEPLOY_MG ); + REGISTER_SHARED_ACTIVITY ( ACT_DOD_PRONE_DEPLOY_30CAL ); + + // Attacks + + // Rifle + REGISTER_SHARED_ACTIVITY ( ACT_DOD_PRIMARYATTACK_RIFLE ); + REGISTER_SHARED_ACTIVITY ( ACT_DOD_SECONDARYATTACK_RIFLE ); + REGISTER_SHARED_ACTIVITY ( ACT_DOD_PRIMARYATTACK_PRONE_RIFLE ); + REGISTER_SHARED_ACTIVITY ( ACT_DOD_SECONDARYATTACK_PRONE_RIFLE ); + REGISTER_SHARED_ACTIVITY ( ACT_DOD_PRIMARYATTACK_PRONE_DEPLOYED_RIFLE ); + REGISTER_SHARED_ACTIVITY ( ACT_DOD_PRIMARYATTACK_DEPLOYED_RIFLE ); + + // Bolt + REGISTER_SHARED_ACTIVITY ( ACT_DOD_PRIMARYATTACK_BOLT ); + REGISTER_SHARED_ACTIVITY ( ACT_DOD_SECONDARYATTACK_BOLT ); + REGISTER_SHARED_ACTIVITY ( ACT_DOD_PRIMARYATTACK_PRONE_BOLT ); + REGISTER_SHARED_ACTIVITY ( ACT_DOD_SECONDARYATTACK_PRONE_BOLT ); + + // Tommy + REGISTER_SHARED_ACTIVITY ( ACT_DOD_PRIMARYATTACK_TOMMY ); + REGISTER_SHARED_ACTIVITY ( ACT_DOD_PRIMARYATTACK_PRONE_TOMMY ); + REGISTER_SHARED_ACTIVITY ( ACT_DOD_SECONDARYATTACK_TOMMY ); + REGISTER_SHARED_ACTIVITY ( ACT_DOD_SECONDARYATTACK_PRONE_TOMMY ); + + // MP40 + REGISTER_SHARED_ACTIVITY ( ACT_DOD_PRIMARYATTACK_MP40 ); + REGISTER_SHARED_ACTIVITY ( ACT_DOD_PRIMARYATTACK_PRONE_MP40 ); + REGISTER_SHARED_ACTIVITY ( ACT_DOD_SECONDARYATTACK_MP40 ); + REGISTER_SHARED_ACTIVITY ( ACT_DOD_SECONDARYATTACK_PRONE_MP40 ); + + // MP44 + REGISTER_SHARED_ACTIVITY ( ACT_DOD_PRIMARYATTACK_MP44 ); + REGISTER_SHARED_ACTIVITY ( ACT_DOD_PRIMARYATTACK_PRONE_MP44 ); + + // Greasegun + REGISTER_SHARED_ACTIVITY ( ACT_DOD_PRIMARYATTACK_GREASE ); + REGISTER_SHARED_ACTIVITY ( ACT_DOD_PRIMARYATTACK_PRONE_GREASE ); + + // Pistols (Colt, Luger) + REGISTER_SHARED_ACTIVITY ( ACT_DOD_PRIMARYATTACK_PISTOL ); + REGISTER_SHARED_ACTIVITY ( ACT_DOD_PRIMARYATTACK_PRONE_PISTOL ); + REGISTER_SHARED_ACTIVITY ( ACT_DOD_PRIMARYATTACK_C96 ); + REGISTER_SHARED_ACTIVITY ( ACT_DOD_PRIMARYATTACK_PRONE_C96 ); + + // Mgs (mg42, mg34) + REGISTER_SHARED_ACTIVITY ( ACT_DOD_PRIMARYATTACK_MG ); + REGISTER_SHARED_ACTIVITY ( ACT_DOD_PRIMARYATTACK_PRONE_MG ); + REGISTER_SHARED_ACTIVITY ( ACT_DOD_PRIMARYATTACK_PRONE_DEPLOYED_MG ); + REGISTER_SHARED_ACTIVITY ( ACT_DOD_PRIMARYATTACK_DEPLOYED_MG ); + + // 30cal + REGISTER_SHARED_ACTIVITY ( ACT_DOD_PRIMARYATTACK_30CAL ); + REGISTER_SHARED_ACTIVITY ( ACT_DOD_PRIMARYATTACK_PRONE_30CAL ); + REGISTER_SHARED_ACTIVITY ( ACT_DOD_PRIMARYATTACK_DEPLOYED_30CAL ); + REGISTER_SHARED_ACTIVITY ( ACT_DOD_PRIMARYATTACK_PRONE_DEPLOYED_30CAL ); + + // Grenades + REGISTER_SHARED_ACTIVITY ( ACT_DOD_PRIMARYATTACK_GREN_FRAG ); + REGISTER_SHARED_ACTIVITY ( ACT_DOD_PRIMARYATTACK_PRONE_GREN_FRAG ); + REGISTER_SHARED_ACTIVITY ( ACT_DOD_PRIMARYATTACK_GREN_STICK ); + REGISTER_SHARED_ACTIVITY ( ACT_DOD_PRIMARYATTACK_PRONE_GREN_STICK ); + + // Knife + REGISTER_SHARED_ACTIVITY ( ACT_DOD_PRIMARYATTACK_KNIFE ); + REGISTER_SHARED_ACTIVITY ( ACT_DOD_PRIMARYATTACK_PRONE_KNIFE ); + + // Spade + REGISTER_SHARED_ACTIVITY ( ACT_DOD_PRIMARYATTACK_SPADE ); + REGISTER_SHARED_ACTIVITY ( ACT_DOD_PRIMARYATTACK_PRONE_SPADE ); + + // Bazooka + REGISTER_SHARED_ACTIVITY ( ACT_DOD_PRIMARYATTACK_BAZOOKA ); + REGISTER_SHARED_ACTIVITY ( ACT_DOD_PRIMARYATTACK_PRONE_BAZOOKA ); + + // Pschreck + REGISTER_SHARED_ACTIVITY ( ACT_DOD_PRIMARYATTACK_PSCHRECK ); + REGISTER_SHARED_ACTIVITY ( ACT_DOD_PRIMARYATTACK_PRONE_PSCHRECK ); + + // Bar + REGISTER_SHARED_ACTIVITY ( ACT_DOD_PRIMARYATTACK_BAR ); + REGISTER_SHARED_ACTIVITY ( ACT_DOD_PRIMARYATTACK_PRONE_BAR ); + + // Reloads + REGISTER_SHARED_ACTIVITY ( ACT_DOD_RELOAD_GARAND ); + REGISTER_SHARED_ACTIVITY ( ACT_DOD_RELOAD_K43 ); + REGISTER_SHARED_ACTIVITY ( ACT_DOD_RELOAD_BAR ); + REGISTER_SHARED_ACTIVITY ( ACT_DOD_RELOAD_MP40 ); + REGISTER_SHARED_ACTIVITY ( ACT_DOD_RELOAD_MP44 ); + REGISTER_SHARED_ACTIVITY ( ACT_DOD_RELOAD_BOLT ); + REGISTER_SHARED_ACTIVITY ( ACT_DOD_RELOAD_M1CARBINE ); + REGISTER_SHARED_ACTIVITY ( ACT_DOD_RELOAD_TOMMY ); + REGISTER_SHARED_ACTIVITY ( ACT_DOD_RELOAD_GREASEGUN ); + REGISTER_SHARED_ACTIVITY ( ACT_DOD_RELOAD_PISTOL ); + REGISTER_SHARED_ACTIVITY ( ACT_DOD_RELOAD_FG42 ); + REGISTER_SHARED_ACTIVITY ( ACT_DOD_RELOAD_RIFLE ); + REGISTER_SHARED_ACTIVITY ( ACT_DOD_RELOAD_RIFLEGRENADE ); + REGISTER_SHARED_ACTIVITY ( ACT_DOD_RELOAD_C96 ); + + // Crouch + REGISTER_SHARED_ACTIVITY ( ACT_DOD_RELOAD_CROUCH_BAR ); + REGISTER_SHARED_ACTIVITY ( ACT_DOD_RELOAD_CROUCH_RIFLE ); + REGISTER_SHARED_ACTIVITY ( ACT_DOD_RELOAD_CROUCH_RIFLEGRENADE ); + REGISTER_SHARED_ACTIVITY ( ACT_DOD_RELOAD_CROUCH_BOLT ); + REGISTER_SHARED_ACTIVITY ( ACT_DOD_RELOAD_CROUCH_MP44 ); + REGISTER_SHARED_ACTIVITY ( ACT_DOD_RELOAD_CROUCH_MP40 ); + REGISTER_SHARED_ACTIVITY ( ACT_DOD_RELOAD_CROUCH_TOMMY ); + REGISTER_SHARED_ACTIVITY ( ACT_DOD_RELOAD_CROUCH_BAZOOKA ); + REGISTER_SHARED_ACTIVITY ( ACT_DOD_RELOAD_CROUCH_PSCHRECK ); + REGISTER_SHARED_ACTIVITY ( ACT_DOD_RELOAD_CROUCH_PISTOL ); + REGISTER_SHARED_ACTIVITY ( ACT_DOD_RELOAD_CROUCH_M1CARBINE ); + REGISTER_SHARED_ACTIVITY ( ACT_DOD_RELOAD_CROUCH_C96 ); + + // Bazookas + REGISTER_SHARED_ACTIVITY ( ACT_DOD_RELOAD_BAZOOKA ); + REGISTER_SHARED_ACTIVITY ( ACT_DOD_ZOOMLOAD_BAZOOKA ); + REGISTER_SHARED_ACTIVITY ( ACT_DOD_RELOAD_PSCHRECK ); + REGISTER_SHARED_ACTIVITY ( ACT_DOD_ZOOMLOAD_PSCHRECK ); + + // Deployed + REGISTER_SHARED_ACTIVITY ( ACT_DOD_RELOAD_DEPLOYED_FG42 ); + REGISTER_SHARED_ACTIVITY ( ACT_DOD_RELOAD_DEPLOYED_30CAL ); + REGISTER_SHARED_ACTIVITY ( ACT_DOD_RELOAD_DEPLOYED_MG ); + REGISTER_SHARED_ACTIVITY ( ACT_DOD_RELOAD_DEPLOYED_MG34 ); + REGISTER_SHARED_ACTIVITY ( ACT_DOD_RELOAD_DEPLOYED_BAR ); + + // Prone + REGISTER_SHARED_ACTIVITY ( ACT_DOD_RELOAD_PRONE_PISTOL ); + REGISTER_SHARED_ACTIVITY ( ACT_DOD_RELOAD_PRONE_GARAND ); + REGISTER_SHARED_ACTIVITY ( ACT_DOD_RELOAD_PRONE_M1CARBINE ); + REGISTER_SHARED_ACTIVITY ( ACT_DOD_RELOAD_PRONE_BOLT ); + REGISTER_SHARED_ACTIVITY ( ACT_DOD_RELOAD_PRONE_K43 ); + REGISTER_SHARED_ACTIVITY ( ACT_DOD_RELOAD_PRONE_MP40 ); + REGISTER_SHARED_ACTIVITY ( ACT_DOD_RELOAD_PRONE_MP44 ); + REGISTER_SHARED_ACTIVITY ( ACT_DOD_RELOAD_PRONE_BAR ); + REGISTER_SHARED_ACTIVITY ( ACT_DOD_RELOAD_PRONE_GREASEGUN ); + REGISTER_SHARED_ACTIVITY ( ACT_DOD_RELOAD_PRONE_TOMMY ); + REGISTER_SHARED_ACTIVITY ( ACT_DOD_RELOAD_PRONE_FG42 ); + REGISTER_SHARED_ACTIVITY ( ACT_DOD_RELOAD_PRONE_RIFLE ); + REGISTER_SHARED_ACTIVITY ( ACT_DOD_RELOAD_PRONE_RIFLEGRENADE ); + REGISTER_SHARED_ACTIVITY ( ACT_DOD_RELOAD_PRONE_C96 ); + + // Prone bazooka + REGISTER_SHARED_ACTIVITY ( ACT_DOD_RELOAD_PRONE_BAZOOKA ); + REGISTER_SHARED_ACTIVITY ( ACT_DOD_ZOOMLOAD_PRONE_BAZOOKA ); + REGISTER_SHARED_ACTIVITY ( ACT_DOD_RELOAD_PRONE_PSCHRECK ); + REGISTER_SHARED_ACTIVITY ( ACT_DOD_ZOOMLOAD_PRONE_PSCHRECK ); + + // Prone deployed + REGISTER_SHARED_ACTIVITY ( ACT_DOD_RELOAD_PRONE_DEPLOYED_BAR ); + REGISTER_SHARED_ACTIVITY ( ACT_DOD_RELOAD_PRONE_DEPLOYED_FG42 ); + REGISTER_SHARED_ACTIVITY ( ACT_DOD_RELOAD_PRONE_DEPLOYED_30CAL ); + REGISTER_SHARED_ACTIVITY ( ACT_DOD_RELOAD_PRONE_DEPLOYED_MG ); + REGISTER_SHARED_ACTIVITY ( ACT_DOD_RELOAD_PRONE_DEPLOYED_MG34 ); + + // Prone zoomed aim + REGISTER_SHARED_ACTIVITY ( ACT_DOD_PRONE_ZOOM_FORWARD_RIFLE ); + REGISTER_SHARED_ACTIVITY ( ACT_DOD_PRONE_ZOOM_FORWARD_BOLT ); + REGISTER_SHARED_ACTIVITY ( ACT_DOD_PRONE_ZOOM_FORWARD_BAZOOKA ); + REGISTER_SHARED_ACTIVITY ( ACT_DOD_PRONE_ZOOM_FORWARD_PSCHRECK ); + + // Crouch attack. + REGISTER_SHARED_ACTIVITY ( ACT_DOD_PRIMARYATTACK_CROUCH ); + REGISTER_SHARED_ACTIVITY ( ACT_DOD_PRIMARYATTACK_CROUCH_SPADE ); + REGISTER_SHARED_ACTIVITY ( ACT_DOD_PRIMARYATTACK_CROUCH_KNIFE ); + REGISTER_SHARED_ACTIVITY ( ACT_DOD_PRIMARYATTACK_CROUCH_GREN_FRAG ); + REGISTER_SHARED_ACTIVITY ( ACT_DOD_PRIMARYATTACK_CROUCH_GREN_STICK ); + REGISTER_SHARED_ACTIVITY ( ACT_DOD_SECONDARYATTACK_CROUCH ); + REGISTER_SHARED_ACTIVITY ( ACT_DOD_SECONDARYATTACK_CROUCH_TOMMY ); + REGISTER_SHARED_ACTIVITY ( ACT_DOD_SECONDARYATTACK_CROUCH_MP40 ); + + // Hand Signals + REGISTER_SHARED_ACTIVITY ( ACT_DOD_HS_IDLE ); + REGISTER_SHARED_ACTIVITY ( ACT_DOD_HS_CROUCH ); + REGISTER_SHARED_ACTIVITY ( ACT_DOD_HS_IDLE_30CAL ); + REGISTER_SHARED_ACTIVITY ( ACT_DOD_HS_IDLE_BAZOOKA ); + REGISTER_SHARED_ACTIVITY ( ACT_DOD_HS_IDLE_PSCHRECK ); + REGISTER_SHARED_ACTIVITY ( ACT_DOD_HS_IDLE_KNIFE ); + REGISTER_SHARED_ACTIVITY ( ACT_DOD_HS_IDLE_MG42 ); + REGISTER_SHARED_ACTIVITY ( ACT_DOD_HS_IDLE_PISTOL ); + REGISTER_SHARED_ACTIVITY ( ACT_DOD_HS_IDLE_STICKGRENADE ); + REGISTER_SHARED_ACTIVITY ( ACT_DOD_HS_IDLE_TOMMY ); + REGISTER_SHARED_ACTIVITY ( ACT_DOD_HS_IDLE_MP44 ); + REGISTER_SHARED_ACTIVITY ( ACT_DOD_HS_IDLE_K98 ); + REGISTER_SHARED_ACTIVITY ( ACT_DOD_HS_CROUCH_30CAL ); + REGISTER_SHARED_ACTIVITY ( ACT_DOD_HS_CROUCH_BAZOOKA ); + REGISTER_SHARED_ACTIVITY ( ACT_DOD_HS_CROUCH_PSCHRECK ); + REGISTER_SHARED_ACTIVITY ( ACT_DOD_HS_CROUCH_KNIFE ); + REGISTER_SHARED_ACTIVITY ( ACT_DOD_HS_CROUCH_MG42 ); + REGISTER_SHARED_ACTIVITY ( ACT_DOD_HS_CROUCH_PISTOL ); + REGISTER_SHARED_ACTIVITY ( ACT_DOD_HS_CROUCH_STICKGRENADE ); + REGISTER_SHARED_ACTIVITY ( ACT_DOD_HS_CROUCH_TOMMY ); + REGISTER_SHARED_ACTIVITY ( ACT_DOD_HS_CROUCH_MP44 ); + REGISTER_SHARED_ACTIVITY ( ACT_DOD_HS_CROUCH_K98 ); + + REGISTER_SHARED_ACTIVITY ( ACT_DOD_STAND_IDLE_TNT ); + REGISTER_SHARED_ACTIVITY ( ACT_DOD_CROUCH_IDLE_TNT ); + REGISTER_SHARED_ACTIVITY ( ACT_DOD_CROUCHWALK_IDLE_TNT ); + REGISTER_SHARED_ACTIVITY ( ACT_DOD_WALK_IDLE_TNT ); + REGISTER_SHARED_ACTIVITY ( ACT_DOD_RUN_IDLE_TNT ); + REGISTER_SHARED_ACTIVITY ( ACT_DOD_SPRINT_IDLE_TNT ); + REGISTER_SHARED_ACTIVITY ( ACT_DOD_PRONEWALK_IDLE_TNT ); + + REGISTER_SHARED_ACTIVITY ( ACT_DOD_PLANT_TNT ); + REGISTER_SHARED_ACTIVITY ( ACT_DOD_DEFUSE_TNT ); + +//HL2MP + REGISTER_SHARED_ACTIVITY ( ACT_HL2MP_IDLE ); + REGISTER_SHARED_ACTIVITY ( ACT_HL2MP_RUN ); + REGISTER_SHARED_ACTIVITY ( ACT_HL2MP_IDLE_CROUCH ); + REGISTER_SHARED_ACTIVITY ( ACT_HL2MP_WALK_CROUCH ); + REGISTER_SHARED_ACTIVITY ( ACT_HL2MP_GESTURE_RANGE_ATTACK ); + REGISTER_SHARED_ACTIVITY ( ACT_HL2MP_GESTURE_RELOAD ); + REGISTER_SHARED_ACTIVITY ( ACT_HL2MP_JUMP ); + + REGISTER_SHARED_ACTIVITY ( ACT_HL2MP_IDLE_PISTOL ); + REGISTER_SHARED_ACTIVITY ( ACT_HL2MP_RUN_PISTOL ); + REGISTER_SHARED_ACTIVITY ( ACT_HL2MP_IDLE_CROUCH_PISTOL ); + REGISTER_SHARED_ACTIVITY ( ACT_HL2MP_WALK_CROUCH_PISTOL ); + REGISTER_SHARED_ACTIVITY ( ACT_HL2MP_GESTURE_RANGE_ATTACK_PISTOL ); + REGISTER_SHARED_ACTIVITY ( ACT_HL2MP_GESTURE_RELOAD_PISTOL ); + REGISTER_SHARED_ACTIVITY ( ACT_HL2MP_JUMP_PISTOL ); + + REGISTER_SHARED_ACTIVITY ( ACT_HL2MP_IDLE_SMG1 ); + REGISTER_SHARED_ACTIVITY ( ACT_HL2MP_RUN_SMG1 ); + REGISTER_SHARED_ACTIVITY ( ACT_HL2MP_IDLE_CROUCH_SMG1 ); + REGISTER_SHARED_ACTIVITY ( ACT_HL2MP_WALK_CROUCH_SMG1 ); + REGISTER_SHARED_ACTIVITY ( ACT_HL2MP_GESTURE_RANGE_ATTACK_SMG1 ); + REGISTER_SHARED_ACTIVITY ( ACT_HL2MP_GESTURE_RELOAD_SMG1 ); + REGISTER_SHARED_ACTIVITY ( ACT_HL2MP_JUMP_SMG1 ); + + REGISTER_SHARED_ACTIVITY ( ACT_HL2MP_IDLE_AR2 ); + REGISTER_SHARED_ACTIVITY ( ACT_HL2MP_RUN_AR2 ); + REGISTER_SHARED_ACTIVITY ( ACT_HL2MP_IDLE_CROUCH_AR2 ); + REGISTER_SHARED_ACTIVITY ( ACT_HL2MP_WALK_CROUCH_AR2 ); + REGISTER_SHARED_ACTIVITY ( ACT_HL2MP_GESTURE_RANGE_ATTACK_AR2 ); + REGISTER_SHARED_ACTIVITY ( ACT_HL2MP_GESTURE_RELOAD_AR2 ); + REGISTER_SHARED_ACTIVITY ( ACT_HL2MP_JUMP_AR2 ); + + REGISTER_SHARED_ACTIVITY ( ACT_HL2MP_IDLE_SHOTGUN ); + REGISTER_SHARED_ACTIVITY ( ACT_HL2MP_RUN_SHOTGUN ); + REGISTER_SHARED_ACTIVITY ( ACT_HL2MP_IDLE_CROUCH_SHOTGUN ); + REGISTER_SHARED_ACTIVITY ( ACT_HL2MP_WALK_CROUCH_SHOTGUN ); + REGISTER_SHARED_ACTIVITY ( ACT_HL2MP_GESTURE_RANGE_ATTACK_SHOTGUN ); + REGISTER_SHARED_ACTIVITY ( ACT_HL2MP_GESTURE_RELOAD_SHOTGUN ); + REGISTER_SHARED_ACTIVITY ( ACT_HL2MP_JUMP_SHOTGUN ); + + REGISTER_SHARED_ACTIVITY ( ACT_HL2MP_IDLE_RPG ); + REGISTER_SHARED_ACTIVITY ( ACT_HL2MP_RUN_RPG ); + REGISTER_SHARED_ACTIVITY ( ACT_HL2MP_IDLE_CROUCH_RPG ); + REGISTER_SHARED_ACTIVITY ( ACT_HL2MP_WALK_CROUCH_RPG ); + REGISTER_SHARED_ACTIVITY ( ACT_HL2MP_GESTURE_RANGE_ATTACK_RPG ); + REGISTER_SHARED_ACTIVITY ( ACT_HL2MP_GESTURE_RELOAD_RPG ); + REGISTER_SHARED_ACTIVITY ( ACT_HL2MP_JUMP_RPG ); + + REGISTER_SHARED_ACTIVITY ( ACT_HL2MP_IDLE_GRENADE ); + REGISTER_SHARED_ACTIVITY ( ACT_HL2MP_RUN_GRENADE ); + REGISTER_SHARED_ACTIVITY ( ACT_HL2MP_IDLE_CROUCH_GRENADE ); + REGISTER_SHARED_ACTIVITY ( ACT_HL2MP_WALK_CROUCH_GRENADE ); + REGISTER_SHARED_ACTIVITY ( ACT_HL2MP_GESTURE_RANGE_ATTACK_GRENADE ); + REGISTER_SHARED_ACTIVITY ( ACT_HL2MP_GESTURE_RELOAD_GRENADE ); + REGISTER_SHARED_ACTIVITY ( ACT_HL2MP_JUMP_GRENADE ); + + REGISTER_SHARED_ACTIVITY ( ACT_HL2MP_IDLE_PHYSGUN ); + REGISTER_SHARED_ACTIVITY ( ACT_HL2MP_RUN_PHYSGUN ); + REGISTER_SHARED_ACTIVITY ( ACT_HL2MP_IDLE_CROUCH_PHYSGUN ); + REGISTER_SHARED_ACTIVITY ( ACT_HL2MP_WALK_CROUCH_PHYSGUN ); + REGISTER_SHARED_ACTIVITY ( ACT_HL2MP_GESTURE_RANGE_ATTACK_PHYSGUN ); + REGISTER_SHARED_ACTIVITY ( ACT_HL2MP_GESTURE_RELOAD_PHYSGUN ); + REGISTER_SHARED_ACTIVITY ( ACT_HL2MP_JUMP_PHYSGUN ); + + REGISTER_SHARED_ACTIVITY ( ACT_HL2MP_IDLE_CROSSBOW ); + REGISTER_SHARED_ACTIVITY ( ACT_HL2MP_RUN_CROSSBOW ); + REGISTER_SHARED_ACTIVITY ( ACT_HL2MP_IDLE_CROUCH_CROSSBOW ); + REGISTER_SHARED_ACTIVITY ( ACT_HL2MP_WALK_CROUCH_CROSSBOW ); + REGISTER_SHARED_ACTIVITY ( ACT_HL2MP_GESTURE_RANGE_ATTACK_CROSSBOW ); + REGISTER_SHARED_ACTIVITY ( ACT_HL2MP_GESTURE_RELOAD_CROSSBOW ); + REGISTER_SHARED_ACTIVITY ( ACT_HL2MP_JUMP_CROSSBOW ); + + REGISTER_SHARED_ACTIVITY ( ACT_HL2MP_IDLE_MELEE ); + REGISTER_SHARED_ACTIVITY ( ACT_HL2MP_RUN_MELEE ); + REGISTER_SHARED_ACTIVITY ( ACT_HL2MP_IDLE_CROUCH_MELEE ); + REGISTER_SHARED_ACTIVITY ( ACT_HL2MP_WALK_CROUCH_MELEE ); + REGISTER_SHARED_ACTIVITY ( ACT_HL2MP_GESTURE_RANGE_ATTACK_MELEE ); + REGISTER_SHARED_ACTIVITY ( ACT_HL2MP_GESTURE_RELOAD_MELEE ); + REGISTER_SHARED_ACTIVITY ( ACT_HL2MP_JUMP_MELEE ); + + REGISTER_SHARED_ACTIVITY ( ACT_HL2MP_IDLE_SLAM ); + REGISTER_SHARED_ACTIVITY ( ACT_HL2MP_RUN_SLAM ); + REGISTER_SHARED_ACTIVITY ( ACT_HL2MP_IDLE_CROUCH_SLAM ); + REGISTER_SHARED_ACTIVITY ( ACT_HL2MP_WALK_CROUCH_SLAM ); + REGISTER_SHARED_ACTIVITY ( ACT_HL2MP_GESTURE_RANGE_ATTACK_SLAM ); + REGISTER_SHARED_ACTIVITY ( ACT_HL2MP_GESTURE_RELOAD_SLAM ); + REGISTER_SHARED_ACTIVITY ( ACT_HL2MP_JUMP_SLAM ); + + // Portal + REGISTER_SHARED_ACTIVITY ( ACT_VM_FIZZLE ); + + // Multiplayer + REGISTER_SHARED_ACTIVITY ( ACT_MP_STAND_IDLE ); + REGISTER_SHARED_ACTIVITY ( ACT_MP_CROUCH_IDLE ); + REGISTER_SHARED_ACTIVITY ( ACT_MP_CROUCH_DEPLOYED_IDLE ); + REGISTER_SHARED_ACTIVITY ( ACT_MP_CROUCH_DEPLOYED ); + REGISTER_SHARED_ACTIVITY ( ACT_MP_CROUCHWALK_DEPLOYED ); + REGISTER_SHARED_ACTIVITY ( ACT_MP_DEPLOYED_IDLE ); + REGISTER_SHARED_ACTIVITY ( ACT_MP_RUN ); + REGISTER_SHARED_ACTIVITY ( ACT_MP_WALK ); + REGISTER_SHARED_ACTIVITY ( ACT_MP_AIRWALK ); + REGISTER_SHARED_ACTIVITY ( ACT_MP_CROUCHWALK ); + REGISTER_SHARED_ACTIVITY ( ACT_MP_SPRINT ); + REGISTER_SHARED_ACTIVITY ( ACT_MP_JUMP ); + REGISTER_SHARED_ACTIVITY ( ACT_MP_JUMP_START ); + REGISTER_SHARED_ACTIVITY ( ACT_MP_JUMP_FLOAT ); + REGISTER_SHARED_ACTIVITY ( ACT_MP_JUMP_LAND ); + REGISTER_SHARED_ACTIVITY ( ACT_MP_DOUBLEJUMP ); + REGISTER_SHARED_ACTIVITY ( ACT_MP_SWIM ); + REGISTER_SHARED_ACTIVITY ( ACT_MP_DEPLOYED ); + REGISTER_SHARED_ACTIVITY ( ACT_MP_SWIM_DEPLOYED ); + REGISTER_SHARED_ACTIVITY ( ACT_MP_VCD ); + + REGISTER_SHARED_ACTIVITY ( ACT_MP_ATTACK_STAND_PRIMARYFIRE ); + REGISTER_SHARED_ACTIVITY ( ACT_MP_ATTACK_STAND_PRIMARYFIRE_DEPLOYED ); + REGISTER_SHARED_ACTIVITY ( ACT_MP_ATTACK_STAND_SECONDARYFIRE ); + REGISTER_SHARED_ACTIVITY ( ACT_MP_ATTACK_STAND_GRENADE ); + REGISTER_SHARED_ACTIVITY ( ACT_MP_ATTACK_CROUCH_PRIMARYFIRE ); + REGISTER_SHARED_ACTIVITY ( ACT_MP_ATTACK_CROUCH_PRIMARYFIRE_DEPLOYED ); + REGISTER_SHARED_ACTIVITY ( ACT_MP_ATTACK_CROUCH_SECONDARYFIRE ); + REGISTER_SHARED_ACTIVITY ( ACT_MP_ATTACK_CROUCH_GRENADE ); + REGISTER_SHARED_ACTIVITY ( ACT_MP_ATTACK_SWIM_PRIMARYFIRE ); + REGISTER_SHARED_ACTIVITY ( ACT_MP_ATTACK_SWIM_SECONDARYFIRE ); + REGISTER_SHARED_ACTIVITY ( ACT_MP_ATTACK_SWIM_GRENADE ); + REGISTER_SHARED_ACTIVITY ( ACT_MP_ATTACK_AIRWALK_PRIMARYFIRE ); + REGISTER_SHARED_ACTIVITY ( ACT_MP_ATTACK_AIRWALK_SECONDARYFIRE ); + REGISTER_SHARED_ACTIVITY ( ACT_MP_ATTACK_AIRWALK_GRENADE ); + REGISTER_SHARED_ACTIVITY ( ACT_MP_RELOAD_STAND ); + REGISTER_SHARED_ACTIVITY ( ACT_MP_RELOAD_STAND_LOOP ); + REGISTER_SHARED_ACTIVITY ( ACT_MP_RELOAD_STAND_END ); + REGISTER_SHARED_ACTIVITY ( ACT_MP_RELOAD_CROUCH ); + REGISTER_SHARED_ACTIVITY ( ACT_MP_RELOAD_CROUCH_LOOP ); + REGISTER_SHARED_ACTIVITY ( ACT_MP_RELOAD_CROUCH_END ); + REGISTER_SHARED_ACTIVITY ( ACT_MP_RELOAD_SWIM ); + REGISTER_SHARED_ACTIVITY ( ACT_MP_RELOAD_SWIM_LOOP ); + REGISTER_SHARED_ACTIVITY ( ACT_MP_RELOAD_SWIM_END ); + REGISTER_SHARED_ACTIVITY ( ACT_MP_RELOAD_AIRWALK ); + REGISTER_SHARED_ACTIVITY ( ACT_MP_RELOAD_AIRWALK_LOOP ); + REGISTER_SHARED_ACTIVITY ( ACT_MP_RELOAD_AIRWALK_END ); + REGISTER_SHARED_ACTIVITY ( ACT_MP_ATTACK_STAND_PREFIRE ); + REGISTER_SHARED_ACTIVITY ( ACT_MP_ATTACK_STAND_POSTFIRE ); + REGISTER_SHARED_ACTIVITY ( ACT_MP_ATTACK_STAND_STARTFIRE ); + REGISTER_SHARED_ACTIVITY ( ACT_MP_ATTACK_CROUCH_PREFIRE ); + REGISTER_SHARED_ACTIVITY ( ACT_MP_ATTACK_CROUCH_POSTFIRE ); + REGISTER_SHARED_ACTIVITY ( ACT_MP_ATTACK_SWIM_PREFIRE ); + REGISTER_SHARED_ACTIVITY ( ACT_MP_ATTACK_SWIM_POSTFIRE ); + + // Multiplayer - Primary + REGISTER_SHARED_ACTIVITY ( ACT_MP_STAND_PRIMARY ); + REGISTER_SHARED_ACTIVITY ( ACT_MP_CROUCH_PRIMARY ); + REGISTER_SHARED_ACTIVITY ( ACT_MP_RUN_PRIMARY ); + REGISTER_SHARED_ACTIVITY ( ACT_MP_WALK_PRIMARY ); + REGISTER_SHARED_ACTIVITY ( ACT_MP_AIRWALK_PRIMARY ); + REGISTER_SHARED_ACTIVITY ( ACT_MP_CROUCHWALK_PRIMARY ); + REGISTER_SHARED_ACTIVITY ( ACT_MP_JUMP_PRIMARY ); + REGISTER_SHARED_ACTIVITY ( ACT_MP_JUMP_START_PRIMARY ); + REGISTER_SHARED_ACTIVITY ( ACT_MP_JUMP_FLOAT_PRIMARY ); + REGISTER_SHARED_ACTIVITY ( ACT_MP_JUMP_LAND_PRIMARY ); + REGISTER_SHARED_ACTIVITY ( ACT_MP_SWIM_PRIMARY ); + REGISTER_SHARED_ACTIVITY ( ACT_MP_DEPLOYED_PRIMARY ); + REGISTER_SHARED_ACTIVITY ( ACT_MP_SWIM_DEPLOYED_PRIMARY ); + REGISTER_SHARED_ACTIVITY ( ACT_MP_CROUCHWALK_DEPLOYED_PRIMARY ); + REGISTER_SHARED_ACTIVITY ( ACT_MP_CROUCH_DEPLOYED_IDLE_PRIMARY ); + + REGISTER_SHARED_ACTIVITY ( ACT_MP_ATTACK_STAND_PRIMARY ); + REGISTER_SHARED_ACTIVITY ( ACT_MP_ATTACK_STAND_PRIMARY_DEPLOYED ); + REGISTER_SHARED_ACTIVITY ( ACT_MP_ATTACK_CROUCH_PRIMARY ); + REGISTER_SHARED_ACTIVITY ( ACT_MP_ATTACK_CROUCH_PRIMARY_DEPLOYED ); + REGISTER_SHARED_ACTIVITY ( ACT_MP_ATTACK_SWIM_PRIMARY ); + REGISTER_SHARED_ACTIVITY ( ACT_MP_ATTACK_AIRWALK_PRIMARY ); + + REGISTER_SHARED_ACTIVITY ( ACT_MP_RELOAD_STAND_PRIMARY ); + REGISTER_SHARED_ACTIVITY ( ACT_MP_RELOAD_STAND_PRIMARY_LOOP ); + REGISTER_SHARED_ACTIVITY ( ACT_MP_RELOAD_STAND_PRIMARY_END ); + REGISTER_SHARED_ACTIVITY ( ACT_MP_RELOAD_CROUCH_PRIMARY ); + REGISTER_SHARED_ACTIVITY ( ACT_MP_RELOAD_CROUCH_PRIMARY_LOOP ); + REGISTER_SHARED_ACTIVITY ( ACT_MP_RELOAD_CROUCH_PRIMARY_END ); + REGISTER_SHARED_ACTIVITY ( ACT_MP_RELOAD_SWIM_PRIMARY ); + REGISTER_SHARED_ACTIVITY ( ACT_MP_RELOAD_SWIM_PRIMARY_LOOP ); + REGISTER_SHARED_ACTIVITY ( ACT_MP_RELOAD_SWIM_PRIMARY_END ); + REGISTER_SHARED_ACTIVITY ( ACT_MP_RELOAD_AIRWALK_PRIMARY ); + REGISTER_SHARED_ACTIVITY ( ACT_MP_RELOAD_AIRWALK_PRIMARY_LOOP ); + REGISTER_SHARED_ACTIVITY ( ACT_MP_RELOAD_AIRWALK_PRIMARY_END ); + + REGISTER_SHARED_ACTIVITY ( ACT_MP_RELOAD_STAND_PRIMARY_2 ); + REGISTER_SHARED_ACTIVITY ( ACT_MP_RELOAD_STAND_PRIMARY_LOOP_2 ); + REGISTER_SHARED_ACTIVITY ( ACT_MP_RELOAD_STAND_PRIMARY_END_2 ); + REGISTER_SHARED_ACTIVITY ( ACT_MP_RELOAD_CROUCH_PRIMARY_2 ); + REGISTER_SHARED_ACTIVITY ( ACT_MP_RELOAD_CROUCH_PRIMARY_LOOP_2 ); + REGISTER_SHARED_ACTIVITY ( ACT_MP_RELOAD_CROUCH_PRIMARY_END_2 ); + REGISTER_SHARED_ACTIVITY ( ACT_MP_RELOAD_SWIM_PRIMARY_2 ); + REGISTER_SHARED_ACTIVITY ( ACT_MP_RELOAD_SWIM_PRIMARY_LOOP_2 ); + REGISTER_SHARED_ACTIVITY ( ACT_MP_RELOAD_SWIM_PRIMARY_END_2 ); + REGISTER_SHARED_ACTIVITY ( ACT_MP_RELOAD_AIRWALK_PRIMARY_2 ); + REGISTER_SHARED_ACTIVITY ( ACT_MP_RELOAD_AIRWALK_PRIMARY_LOOP_2 ); + REGISTER_SHARED_ACTIVITY ( ACT_MP_RELOAD_AIRWALK_PRIMARY_END_2 ); + + REGISTER_SHARED_ACTIVITY ( ACT_MP_ATTACK_STAND_PRIMARY_ALT ); + REGISTER_SHARED_ACTIVITY ( ACT_MP_ATTACK_CROUCH_PRIMARY_ALT ); + REGISTER_SHARED_ACTIVITY ( ACT_MP_ATTACK_SWIM_PRIMARY_ALT ); + REGISTER_SHARED_ACTIVITY ( ACT_MP_RELOAD_STAND_PRIMARY_ALT ); + REGISTER_SHARED_ACTIVITY ( ACT_MP_RELOAD_CROUCH_PRIMARY_ALT ); + REGISTER_SHARED_ACTIVITY ( ACT_MP_RELOAD_AIRWALK_PRIMARY_ALT ); + REGISTER_SHARED_ACTIVITY ( ACT_MP_RELOAD_STAND_PRIMARY_LOOP_ALT ); + REGISTER_SHARED_ACTIVITY ( ACT_MP_RELOAD_CROUCH_PRIMARY_LOOP_ALT ); + REGISTER_SHARED_ACTIVITY ( ACT_MP_RELOAD_AIRWALK_PRIMARY_LOOP_ALT ); + REGISTER_SHARED_ACTIVITY ( ACT_MP_RELOAD_STAND_PRIMARY_END_ALT ); + REGISTER_SHARED_ACTIVITY ( ACT_MP_RELOAD_CROUCH_PRIMARY_END_ALT ); + REGISTER_SHARED_ACTIVITY ( ACT_MP_RELOAD_AIRWALK_PRIMARY_END_ALT ); + REGISTER_SHARED_ACTIVITY ( ACT_MP_RELOAD_SWIM_PRIMARY_ALT ); + REGISTER_SHARED_ACTIVITY ( ACT_MP_ATTACK_STAND_PRIMARY_SUPER ); + REGISTER_SHARED_ACTIVITY ( ACT_MP_ATTACK_CROUCH_PRIMARY_SUPER ); + REGISTER_SHARED_ACTIVITY ( ACT_MP_ATTACK_SWIM_PRIMARY_SUPER ); + + REGISTER_SHARED_ACTIVITY ( ACT_MP_ATTACK_STAND_GRENADE_PRIMARY ); + REGISTER_SHARED_ACTIVITY ( ACT_MP_ATTACK_CROUCH_GRENADE_PRIMARY ); + REGISTER_SHARED_ACTIVITY ( ACT_MP_ATTACK_SWIM_GRENADE_PRIMARY ); + REGISTER_SHARED_ACTIVITY ( ACT_MP_ATTACK_AIRWALK_GRENADE_PRIMARY ); + + // Secondary + REGISTER_SHARED_ACTIVITY ( ACT_MP_STAND_SECONDARY ); + REGISTER_SHARED_ACTIVITY ( ACT_MP_CROUCH_SECONDARY ); + REGISTER_SHARED_ACTIVITY ( ACT_MP_RUN_SECONDARY ); + REGISTER_SHARED_ACTIVITY ( ACT_MP_WALK_SECONDARY ); + REGISTER_SHARED_ACTIVITY ( ACT_MP_AIRWALK_SECONDARY ); + REGISTER_SHARED_ACTIVITY ( ACT_MP_CROUCHWALK_SECONDARY ); + REGISTER_SHARED_ACTIVITY ( ACT_MP_JUMP_SECONDARY ); + REGISTER_SHARED_ACTIVITY ( ACT_MP_JUMP_START_SECONDARY ); + REGISTER_SHARED_ACTIVITY ( ACT_MP_JUMP_FLOAT_SECONDARY ); + REGISTER_SHARED_ACTIVITY ( ACT_MP_JUMP_LAND_SECONDARY ); + REGISTER_SHARED_ACTIVITY ( ACT_MP_SWIM_SECONDARY ); + + REGISTER_SHARED_ACTIVITY ( ACT_MP_ATTACK_STAND_SECONDARY ); + REGISTER_SHARED_ACTIVITY ( ACT_MP_ATTACK_CROUCH_SECONDARY ); + REGISTER_SHARED_ACTIVITY ( ACT_MP_ATTACK_SWIM_SECONDARY ); + REGISTER_SHARED_ACTIVITY ( ACT_MP_ATTACK_AIRWALK_SECONDARY ); + + REGISTER_SHARED_ACTIVITY ( ACT_MP_RELOAD_STAND_SECONDARY ); + REGISTER_SHARED_ACTIVITY ( ACT_MP_RELOAD_STAND_SECONDARY_LOOP ); + REGISTER_SHARED_ACTIVITY ( ACT_MP_RELOAD_STAND_SECONDARY_END ); + REGISTER_SHARED_ACTIVITY ( ACT_MP_RELOAD_CROUCH_SECONDARY ); + REGISTER_SHARED_ACTIVITY ( ACT_MP_RELOAD_CROUCH_SECONDARY_LOOP ); + REGISTER_SHARED_ACTIVITY ( ACT_MP_RELOAD_CROUCH_SECONDARY_END ); + REGISTER_SHARED_ACTIVITY ( ACT_MP_RELOAD_SWIM_SECONDARY ); + REGISTER_SHARED_ACTIVITY ( ACT_MP_RELOAD_SWIM_SECONDARY_LOOP ); + REGISTER_SHARED_ACTIVITY ( ACT_MP_RELOAD_SWIM_SECONDARY_END ); + REGISTER_SHARED_ACTIVITY ( ACT_MP_RELOAD_AIRWALK_SECONDARY ); + REGISTER_SHARED_ACTIVITY ( ACT_MP_RELOAD_AIRWALK_SECONDARY_LOOP ); + REGISTER_SHARED_ACTIVITY ( ACT_MP_RELOAD_AIRWALK_SECONDARY_END ); + + REGISTER_SHARED_ACTIVITY ( ACT_MP_RELOAD_STAND_SECONDARY_2 ); + REGISTER_SHARED_ACTIVITY ( ACT_MP_RELOAD_CROUCH_SECONDARY_2 ); + REGISTER_SHARED_ACTIVITY ( ACT_MP_RELOAD_SWIM_SECONDARY_2 ); + REGISTER_SHARED_ACTIVITY ( ACT_MP_RELOAD_AIRWALK_SECONDARY_2 ); + + REGISTER_SHARED_ACTIVITY ( ACT_MP_ATTACK_STAND_GRENADE_SECONDARY ); + REGISTER_SHARED_ACTIVITY ( ACT_MP_ATTACK_CROUCH_GRENADE_SECONDARY ); + REGISTER_SHARED_ACTIVITY ( ACT_MP_ATTACK_SWIM_GRENADE_SECONDARY ); + REGISTER_SHARED_ACTIVITY ( ACT_MP_ATTACK_AIRWALK_GRENADE_SECONDARY ); + + // Secondary2 + REGISTER_SHARED_ACTIVITY ( ACT_MP_STAND_SECONDARY2 ); + REGISTER_SHARED_ACTIVITY ( ACT_MP_CROUCH_SECONDARY2 ); + REGISTER_SHARED_ACTIVITY ( ACT_MP_RUN_SECONDARY2 ); + REGISTER_SHARED_ACTIVITY ( ACT_MP_WALK_SECONDARY2 ); + REGISTER_SHARED_ACTIVITY ( ACT_MP_AIRWALK_SECONDARY2 ); + REGISTER_SHARED_ACTIVITY ( ACT_MP_CROUCHWALK_SECONDARY2 ); + REGISTER_SHARED_ACTIVITY ( ACT_MP_JUMP_SECONDARY2 ); + REGISTER_SHARED_ACTIVITY ( ACT_MP_JUMP_START_SECONDARY2 ); + REGISTER_SHARED_ACTIVITY ( ACT_MP_JUMP_FLOAT_SECONDARY2 ); + REGISTER_SHARED_ACTIVITY ( ACT_MP_JUMP_LAND_SECONDARY2 ); + REGISTER_SHARED_ACTIVITY ( ACT_MP_SWIM_SECONDARY2 ); + + REGISTER_SHARED_ACTIVITY ( ACT_MP_ATTACK_STAND_SECONDARY2 ); + REGISTER_SHARED_ACTIVITY ( ACT_MP_ATTACK_CROUCH_SECONDARY2 ); + REGISTER_SHARED_ACTIVITY ( ACT_MP_ATTACK_SWIM_SECONDARY2 ); + REGISTER_SHARED_ACTIVITY ( ACT_MP_ATTACK_AIRWALK_SECONDARY2 ); + + REGISTER_SHARED_ACTIVITY ( ACT_MP_RELOAD_STAND_SECONDARY2 ); + REGISTER_SHARED_ACTIVITY ( ACT_MP_RELOAD_STAND_SECONDARY2_LOOP ); + REGISTER_SHARED_ACTIVITY ( ACT_MP_RELOAD_STAND_SECONDARY2_END ); + REGISTER_SHARED_ACTIVITY ( ACT_MP_RELOAD_CROUCH_SECONDARY2 ); + REGISTER_SHARED_ACTIVITY ( ACT_MP_RELOAD_CROUCH_SECONDARY2_LOOP ); + REGISTER_SHARED_ACTIVITY ( ACT_MP_RELOAD_CROUCH_SECONDARY2_END ); + REGISTER_SHARED_ACTIVITY ( ACT_MP_RELOAD_SWIM_SECONDARY2 ); + REGISTER_SHARED_ACTIVITY ( ACT_MP_RELOAD_SWIM_SECONDARY2_LOOP ); + REGISTER_SHARED_ACTIVITY ( ACT_MP_RELOAD_SWIM_SECONDARY2_END ); + REGISTER_SHARED_ACTIVITY ( ACT_MP_RELOAD_AIRWALK_SECONDARY2 ); + REGISTER_SHARED_ACTIVITY ( ACT_MP_RELOAD_AIRWALK_SECONDARY2_LOOP ); + REGISTER_SHARED_ACTIVITY ( ACT_MP_RELOAD_AIRWALK_SECONDARY2_END ); + + // Melee + REGISTER_SHARED_ACTIVITY ( ACT_MP_STAND_MELEE ); + REGISTER_SHARED_ACTIVITY ( ACT_MP_CROUCH_MELEE ); + REGISTER_SHARED_ACTIVITY ( ACT_MP_RUN_MELEE ); + REGISTER_SHARED_ACTIVITY ( ACT_MP_WALK_MELEE ); + REGISTER_SHARED_ACTIVITY ( ACT_MP_AIRWALK_MELEE ); + REGISTER_SHARED_ACTIVITY ( ACT_MP_CROUCHWALK_MELEE ); + REGISTER_SHARED_ACTIVITY ( ACT_MP_JUMP_MELEE ); + REGISTER_SHARED_ACTIVITY ( ACT_MP_JUMP_START_MELEE ); + REGISTER_SHARED_ACTIVITY ( ACT_MP_JUMP_FLOAT_MELEE ); + REGISTER_SHARED_ACTIVITY ( ACT_MP_JUMP_LAND_MELEE ); + REGISTER_SHARED_ACTIVITY ( ACT_MP_SWIM_MELEE ); + + REGISTER_SHARED_ACTIVITY ( ACT_MP_ATTACK_STAND_MELEE ); + REGISTER_SHARED_ACTIVITY ( ACT_MP_ATTACK_STAND_MELEE_SECONDARY ); + REGISTER_SHARED_ACTIVITY ( ACT_MP_ATTACK_CROUCH_MELEE ); + REGISTER_SHARED_ACTIVITY ( ACT_MP_ATTACK_CROUCH_MELEE_SECONDARY ); + REGISTER_SHARED_ACTIVITY ( ACT_MP_ATTACK_SWIM_MELEE ); + REGISTER_SHARED_ACTIVITY ( ACT_MP_ATTACK_AIRWALK_MELEE ); + + REGISTER_SHARED_ACTIVITY ( ACT_MP_ATTACK_STAND_GRENADE_MELEE ); + REGISTER_SHARED_ACTIVITY ( ACT_MP_ATTACK_CROUCH_GRENADE_MELEE ); + REGISTER_SHARED_ACTIVITY ( ACT_MP_ATTACK_SWIM_GRENADE_MELEE ); + REGISTER_SHARED_ACTIVITY ( ACT_MP_ATTACK_AIRWALK_GRENADE_MELEE ); + + // Item1 + REGISTER_SHARED_ACTIVITY( ACT_MP_STAND_ITEM1 ); + REGISTER_SHARED_ACTIVITY( ACT_MP_CROUCH_ITEM1 ); + REGISTER_SHARED_ACTIVITY( ACT_MP_RUN_ITEM1 ); + REGISTER_SHARED_ACTIVITY( ACT_MP_WALK_ITEM1 ); + REGISTER_SHARED_ACTIVITY( ACT_MP_AIRWALK_ITEM1 ); + REGISTER_SHARED_ACTIVITY( ACT_MP_CROUCHWALK_ITEM1 ); + REGISTER_SHARED_ACTIVITY( ACT_MP_JUMP_ITEM1 ); + REGISTER_SHARED_ACTIVITY( ACT_MP_JUMP_START_ITEM1 ); + REGISTER_SHARED_ACTIVITY( ACT_MP_JUMP_FLOAT_ITEM1 ); + REGISTER_SHARED_ACTIVITY( ACT_MP_JUMP_LAND_ITEM1 ); + REGISTER_SHARED_ACTIVITY( ACT_MP_SWIM_ITEM1 ); + + REGISTER_SHARED_ACTIVITY( ACT_MP_ATTACK_STAND_ITEM1 ); + REGISTER_SHARED_ACTIVITY( ACT_MP_ATTACK_STAND_ITEM1_SECONDARY ); + REGISTER_SHARED_ACTIVITY( ACT_MP_ATTACK_CROUCH_ITEM1 ); + REGISTER_SHARED_ACTIVITY( ACT_MP_ATTACK_CROUCH_ITEM1_SECONDARY ); + REGISTER_SHARED_ACTIVITY( ACT_MP_ATTACK_SWIM_ITEM1 ); + REGISTER_SHARED_ACTIVITY( ACT_MP_ATTACK_AIRWALK_ITEM1 ); + + REGISTER_SHARED_ACTIVITY( ACT_MP_DEPLOYED_ITEM1 ); + REGISTER_SHARED_ACTIVITY( ACT_MP_DEPLOYED_IDLE_ITEM1 ); + REGISTER_SHARED_ACTIVITY( ACT_MP_CROUCHWALK_DEPLOYED_ITEM1 ); + REGISTER_SHARED_ACTIVITY( ACT_MP_CROUCH_DEPLOYED_IDLE_ITEM1 ); + REGISTER_SHARED_ACTIVITY( ACT_MP_ATTACK_STAND_PRIMARY_DEPLOYED_ITEM1 ); + REGISTER_SHARED_ACTIVITY( ACT_MP_ATTACK_CROUCH_PRIMARY_DEPLOYED_ITEM1 ); + + // Item2 + REGISTER_SHARED_ACTIVITY( ACT_MP_STAND_ITEM2 ); + REGISTER_SHARED_ACTIVITY( ACT_MP_CROUCH_ITEM2 ); + REGISTER_SHARED_ACTIVITY( ACT_MP_RUN_ITEM2 ); + REGISTER_SHARED_ACTIVITY( ACT_MP_WALK_ITEM2 ); + REGISTER_SHARED_ACTIVITY( ACT_MP_AIRWALK_ITEM2 ); + REGISTER_SHARED_ACTIVITY( ACT_MP_CROUCHWALK_ITEM2 ); + REGISTER_SHARED_ACTIVITY( ACT_MP_JUMP_ITEM2 ); + REGISTER_SHARED_ACTIVITY( ACT_MP_JUMP_START_ITEM2 ); + REGISTER_SHARED_ACTIVITY( ACT_MP_JUMP_FLOAT_ITEM2 ); + REGISTER_SHARED_ACTIVITY( ACT_MP_JUMP_LAND_ITEM2 ); + REGISTER_SHARED_ACTIVITY( ACT_MP_SWIM_ITEM2 ); + + REGISTER_SHARED_ACTIVITY( ACT_MP_ATTACK_STAND_ITEM2 ); + REGISTER_SHARED_ACTIVITY( ACT_MP_ATTACK_STAND_ITEM2_SECONDARY ); + REGISTER_SHARED_ACTIVITY( ACT_MP_ATTACK_CROUCH_ITEM2 ); + REGISTER_SHARED_ACTIVITY( ACT_MP_ATTACK_CROUCH_ITEM2_SECONDARY ); + REGISTER_SHARED_ACTIVITY( ACT_MP_ATTACK_SWIM_ITEM2 ); + REGISTER_SHARED_ACTIVITY( ACT_MP_ATTACK_AIRWALK_ITEM2 ); + + REGISTER_SHARED_ACTIVITY( ACT_MP_ATTACK_STAND_HARD_ITEM2 ); + REGISTER_SHARED_ACTIVITY( ACT_MP_ATTACK_CROUCH_HARD_ITEM2 ); + REGISTER_SHARED_ACTIVITY( ACT_MP_ATTACK_SWIM_HARD_ITEM2 ); + + REGISTER_SHARED_ACTIVITY( ACT_MP_DEPLOYED_ITEM2 ); + REGISTER_SHARED_ACTIVITY( ACT_MP_DEPLOYED_IDLE_ITEM2 ); + REGISTER_SHARED_ACTIVITY( ACT_MP_CROUCHWALK_DEPLOYED_ITEM2 ); + REGISTER_SHARED_ACTIVITY( ACT_MP_CROUCH_DEPLOYED_IDLE_ITEM2 ); + REGISTER_SHARED_ACTIVITY( ACT_MP_ATTACK_STAND_PRIMARY_DEPLOYED_ITEM2 ); + REGISTER_SHARED_ACTIVITY( ACT_MP_ATTACK_CROUCH_PRIMARY_DEPLOYED_ITEM2 ); + + REGISTER_SHARED_ACTIVITY( ACT_MP_RELOAD_STAND_ITEM2 ); + REGISTER_SHARED_ACTIVITY( ACT_MP_RELOAD_STAND_ITEM2_LOOP ); + REGISTER_SHARED_ACTIVITY( ACT_MP_RELOAD_STAND_ITEM2_END ); + REGISTER_SHARED_ACTIVITY( ACT_MP_RELOAD_CROUCH_ITEM2 ); + REGISTER_SHARED_ACTIVITY( ACT_MP_RELOAD_CROUCH_ITEM2_LOOP ); + REGISTER_SHARED_ACTIVITY( ACT_MP_RELOAD_CROUCH_ITEM2_END ); + REGISTER_SHARED_ACTIVITY( ACT_MP_RELOAD_SWIM_ITEM2 ); + REGISTER_SHARED_ACTIVITY( ACT_MP_RELOAD_SWIM_ITEM2_LOOP ); + REGISTER_SHARED_ACTIVITY( ACT_MP_RELOAD_SWIM_ITEM2_END ); + REGISTER_SHARED_ACTIVITY( ACT_MP_RELOAD_AIRWALK_ITEM2 ); + REGISTER_SHARED_ACTIVITY( ACT_MP_RELOAD_AIRWALK_ITEM2_LOOP ); + REGISTER_SHARED_ACTIVITY( ACT_MP_RELOAD_AIRWALK_ITEM2_END ); + REGISTER_SHARED_ACTIVITY( ACT_MP_RELOAD_NO_AMMO_ITEM2 ); + + REGISTER_SHARED_ACTIVITY( ACT_MP_ATTACK_STAND_GRENADE_ITEM2 ); + REGISTER_SHARED_ACTIVITY( ACT_MP_ATTACK_CROUCH_GRENADE_ITEM2 ); + REGISTER_SHARED_ACTIVITY( ACT_MP_ATTACK_SWIM_GRENADE_ITEM2 ); + REGISTER_SHARED_ACTIVITY( ACT_MP_ATTACK_AIRWALK_GRENADE_ITEM2 ); + + // Flinches + REGISTER_SHARED_ACTIVITY( ACT_MP_GESTURE_FLINCH ); + REGISTER_SHARED_ACTIVITY( ACT_MP_GESTURE_FLINCH_PRIMARY ); + REGISTER_SHARED_ACTIVITY( ACT_MP_GESTURE_FLINCH_SECONDARY ); + REGISTER_SHARED_ACTIVITY( ACT_MP_GESTURE_FLINCH_MELEE ); + REGISTER_SHARED_ACTIVITY( ACT_MP_GESTURE_FLINCH_ITEM1 ); + REGISTER_SHARED_ACTIVITY( ACT_MP_GESTURE_FLINCH_ITEM2 ); + + REGISTER_SHARED_ACTIVITY( ACT_MP_GESTURE_FLINCH_HEAD ); + REGISTER_SHARED_ACTIVITY( ACT_MP_GESTURE_FLINCH_CHEST ); + REGISTER_SHARED_ACTIVITY( ACT_MP_GESTURE_FLINCH_STOMACH ); + REGISTER_SHARED_ACTIVITY( ACT_MP_GESTURE_FLINCH_LEFTARM ); + REGISTER_SHARED_ACTIVITY( ACT_MP_GESTURE_FLINCH_RIGHTARM ); + REGISTER_SHARED_ACTIVITY( ACT_MP_GESTURE_FLINCH_LEFTLEG ); + REGISTER_SHARED_ACTIVITY( ACT_MP_GESTURE_FLINCH_RIGHTLEG ); + + // TF Specific + REGISTER_SHARED_ACTIVITY ( ACT_MP_GRENADE1_DRAW ); + REGISTER_SHARED_ACTIVITY ( ACT_MP_GRENADE1_IDLE ); + REGISTER_SHARED_ACTIVITY ( ACT_MP_GRENADE1_ATTACK ); + REGISTER_SHARED_ACTIVITY ( ACT_MP_GRENADE2_DRAW ); + REGISTER_SHARED_ACTIVITY ( ACT_MP_GRENADE2_IDLE ); + REGISTER_SHARED_ACTIVITY ( ACT_MP_GRENADE2_ATTACK ); + + REGISTER_SHARED_ACTIVITY ( ACT_MP_PRIMARY_GRENADE1_DRAW ); + REGISTER_SHARED_ACTIVITY ( ACT_MP_PRIMARY_GRENADE1_IDLE ); + REGISTER_SHARED_ACTIVITY ( ACT_MP_PRIMARY_GRENADE1_ATTACK ); + REGISTER_SHARED_ACTIVITY ( ACT_MP_PRIMARY_GRENADE2_DRAW ); + REGISTER_SHARED_ACTIVITY ( ACT_MP_PRIMARY_GRENADE2_IDLE ); + REGISTER_SHARED_ACTIVITY ( ACT_MP_PRIMARY_GRENADE2_ATTACK ); + + REGISTER_SHARED_ACTIVITY ( ACT_MP_SECONDARY_GRENADE1_DRAW ); + REGISTER_SHARED_ACTIVITY ( ACT_MP_SECONDARY_GRENADE1_IDLE ); + REGISTER_SHARED_ACTIVITY ( ACT_MP_SECONDARY_GRENADE1_ATTACK ); + REGISTER_SHARED_ACTIVITY ( ACT_MP_SECONDARY_GRENADE2_DRAW ); + REGISTER_SHARED_ACTIVITY ( ACT_MP_SECONDARY_GRENADE2_IDLE ); + REGISTER_SHARED_ACTIVITY ( ACT_MP_SECONDARY_GRENADE2_ATTACK ); + + REGISTER_SHARED_ACTIVITY ( ACT_MP_MELEE_GRENADE1_DRAW ); + REGISTER_SHARED_ACTIVITY ( ACT_MP_MELEE_GRENADE1_IDLE ); + REGISTER_SHARED_ACTIVITY ( ACT_MP_MELEE_GRENADE1_ATTACK ); + REGISTER_SHARED_ACTIVITY ( ACT_MP_MELEE_GRENADE2_DRAW ); + REGISTER_SHARED_ACTIVITY ( ACT_MP_MELEE_GRENADE2_IDLE ); + REGISTER_SHARED_ACTIVITY ( ACT_MP_MELEE_GRENADE2_ATTACK ); + + REGISTER_SHARED_ACTIVITY ( ACT_MP_ITEM1_GRENADE1_DRAW ); + REGISTER_SHARED_ACTIVITY ( ACT_MP_ITEM1_GRENADE1_IDLE ); + REGISTER_SHARED_ACTIVITY ( ACT_MP_ITEM1_GRENADE1_ATTACK ); + REGISTER_SHARED_ACTIVITY ( ACT_MP_ITEM1_GRENADE2_DRAW ); + REGISTER_SHARED_ACTIVITY ( ACT_MP_ITEM1_GRENADE2_IDLE ); + REGISTER_SHARED_ACTIVITY ( ACT_MP_ITEM1_GRENADE2_ATTACK ); + + REGISTER_SHARED_ACTIVITY ( ACT_MP_ITEM2_GRENADE1_DRAW ); + REGISTER_SHARED_ACTIVITY ( ACT_MP_ITEM2_GRENADE1_IDLE ); + REGISTER_SHARED_ACTIVITY ( ACT_MP_ITEM2_GRENADE1_ATTACK ); + REGISTER_SHARED_ACTIVITY ( ACT_MP_ITEM2_GRENADE2_DRAW ); + REGISTER_SHARED_ACTIVITY ( ACT_MP_ITEM2_GRENADE2_IDLE ); + REGISTER_SHARED_ACTIVITY ( ACT_MP_ITEM2_GRENADE2_ATTACK ); + + // Building + REGISTER_SHARED_ACTIVITY ( ACT_MP_STAND_BUILDING ); + REGISTER_SHARED_ACTIVITY ( ACT_MP_CROUCH_BUILDING ); + REGISTER_SHARED_ACTIVITY ( ACT_MP_RUN_BUILDING ); + REGISTER_SHARED_ACTIVITY ( ACT_MP_WALK_BUILDING ); + REGISTER_SHARED_ACTIVITY ( ACT_MP_AIRWALK_BUILDING ); + REGISTER_SHARED_ACTIVITY ( ACT_MP_CROUCHWALK_BUILDING ); + REGISTER_SHARED_ACTIVITY ( ACT_MP_JUMP_BUILDING ); + REGISTER_SHARED_ACTIVITY ( ACT_MP_JUMP_START_BUILDING ); + REGISTER_SHARED_ACTIVITY ( ACT_MP_JUMP_FLOAT_BUILDING ); + REGISTER_SHARED_ACTIVITY ( ACT_MP_JUMP_LAND_BUILDING ); + REGISTER_SHARED_ACTIVITY ( ACT_MP_SWIM_BUILDING ); + + REGISTER_SHARED_ACTIVITY ( ACT_MP_ATTACK_STAND_BUILDING ); + REGISTER_SHARED_ACTIVITY ( ACT_MP_ATTACK_CROUCH_BUILDING ); + REGISTER_SHARED_ACTIVITY ( ACT_MP_ATTACK_SWIM_BUILDING ); + REGISTER_SHARED_ACTIVITY ( ACT_MP_ATTACK_AIRWALK_BUILDING ); + + REGISTER_SHARED_ACTIVITY ( ACT_MP_ATTACK_STAND_GRENADE_BUILDING ); + REGISTER_SHARED_ACTIVITY ( ACT_MP_ATTACK_CROUCH_GRENADE_BUILDING ); + REGISTER_SHARED_ACTIVITY ( ACT_MP_ATTACK_SWIM_GRENADE_BUILDING ); + REGISTER_SHARED_ACTIVITY ( ACT_MP_ATTACK_AIRWALK_GRENADE_BUILDING ); + + // Building - Deployed + REGISTER_SHARED_ACTIVITY ( ACT_MP_STAND_BUILDING_DEPLOYED ); + REGISTER_SHARED_ACTIVITY ( ACT_MP_CROUCH_BUILDING_DEPLOYED ); + REGISTER_SHARED_ACTIVITY ( ACT_MP_RUN_BUILDING_DEPLOYED ); + REGISTER_SHARED_ACTIVITY ( ACT_MP_WALK_BUILDING_DEPLOYED ); + REGISTER_SHARED_ACTIVITY ( ACT_MP_AIRWALK_BUILDING_DEPLOYED ); + REGISTER_SHARED_ACTIVITY ( ACT_MP_CROUCHWALK_BUILDING_DEPLOYED ); + REGISTER_SHARED_ACTIVITY ( ACT_MP_JUMP_BUILDING_DEPLOYED ); + REGISTER_SHARED_ACTIVITY ( ACT_MP_JUMP_START_BUILDING_DEPLOYED ); + REGISTER_SHARED_ACTIVITY ( ACT_MP_JUMP_FLOAT_BUILDING_DEPLOYED ); + REGISTER_SHARED_ACTIVITY ( ACT_MP_JUMP_LAND_BUILDING_DEPLOYED ); + REGISTER_SHARED_ACTIVITY ( ACT_MP_SWIM_BUILDING_DEPLOYED ); + + REGISTER_SHARED_ACTIVITY ( ACT_MP_ATTACK_STAND_BUILDING_DEPLOYED ); + REGISTER_SHARED_ACTIVITY ( ACT_MP_ATTACK_CROUCH_BUILDING_DEPLOYED ); + REGISTER_SHARED_ACTIVITY ( ACT_MP_ATTACK_SWIM_BUILDING_DEPLOYED ); + REGISTER_SHARED_ACTIVITY ( ACT_MP_ATTACK_AIRWALK_BUILDING_DEPLOYED ); + + REGISTER_SHARED_ACTIVITY ( ACT_MP_ATTACK_STAND_GRENADE_BUILDING_DEPLOYED ); + REGISTER_SHARED_ACTIVITY ( ACT_MP_ATTACK_CROUCH_GRENADE_BUILDING_DEPLOYED ); + REGISTER_SHARED_ACTIVITY ( ACT_MP_ATTACK_SWIM_GRENADE_BUILDING_DEPLOYED ); + REGISTER_SHARED_ACTIVITY ( ACT_MP_ATTACK_AIRWALK_GRENADE_BUILDING_DEPLOYED ); + + // PDA + REGISTER_SHARED_ACTIVITY ( ACT_MP_STAND_PDA ); + REGISTER_SHARED_ACTIVITY ( ACT_MP_CROUCH_PDA ); + REGISTER_SHARED_ACTIVITY ( ACT_MP_RUN_PDA ); + REGISTER_SHARED_ACTIVITY ( ACT_MP_WALK_PDA ); + REGISTER_SHARED_ACTIVITY ( ACT_MP_AIRWALK_PDA ); + REGISTER_SHARED_ACTIVITY ( ACT_MP_CROUCHWALK_PDA ); + REGISTER_SHARED_ACTIVITY ( ACT_MP_JUMP_PDA ); + REGISTER_SHARED_ACTIVITY ( ACT_MP_JUMP_START_PDA ); + REGISTER_SHARED_ACTIVITY ( ACT_MP_JUMP_FLOAT_PDA ); + REGISTER_SHARED_ACTIVITY ( ACT_MP_JUMP_LAND_PDA ); + REGISTER_SHARED_ACTIVITY ( ACT_MP_SWIM_PDA ); + + REGISTER_SHARED_ACTIVITY ( ACT_MP_ATTACK_STAND_PDA ); + REGISTER_SHARED_ACTIVITY ( ACT_MP_ATTACK_SWIM_PDA ); + + REGISTER_SHARED_ACTIVITY ( ACT_MP_STAND_LOSERSTATE ); + REGISTER_SHARED_ACTIVITY ( ACT_MP_CROUCH_LOSERSTATE ); + REGISTER_SHARED_ACTIVITY ( ACT_MP_RUN_LOSERSTATE ); + REGISTER_SHARED_ACTIVITY ( ACT_MP_WALK_LOSERSTATE ); + REGISTER_SHARED_ACTIVITY ( ACT_MP_AIRWALK_LOSERSTATE ); + REGISTER_SHARED_ACTIVITY ( ACT_MP_CROUCHWALK_LOSERSTATE ); + REGISTER_SHARED_ACTIVITY ( ACT_MP_JUMP_LOSERSTATE ); + REGISTER_SHARED_ACTIVITY ( ACT_MP_JUMP_START_LOSERSTATE ); + REGISTER_SHARED_ACTIVITY ( ACT_MP_JUMP_FLOAT_LOSERSTATE ); + REGISTER_SHARED_ACTIVITY ( ACT_MP_JUMP_LAND_LOSERSTATE ); + REGISTER_SHARED_ACTIVITY ( ACT_MP_SWIM_LOSERSTATE ); + REGISTER_SHARED_ACTIVITY ( ACT_MP_DOUBLEJUMP_LOSERSTATE ); + + REGISTER_SHARED_ACTIVITY ( ACT_MP_DOUBLEJUMP_CROUCH ); + REGISTER_SHARED_ACTIVITY ( ACT_MP_DOUBLEJUMP_CROUCH_PRIMARY ); + REGISTER_SHARED_ACTIVITY ( ACT_MP_DOUBLEJUMP_CROUCH_SECONDARY ); + REGISTER_SHARED_ACTIVITY ( ACT_MP_DOUBLEJUMP_CROUCH_MELEE ); + REGISTER_SHARED_ACTIVITY ( ACT_MP_DOUBLEJUMP_CROUCH_ITEM1 ); + REGISTER_SHARED_ACTIVITY ( ACT_MP_DOUBLEJUMP_CROUCH_ITEM2 ); + REGISTER_SHARED_ACTIVITY ( ACT_MP_DOUBLEJUMP_CROUCH_LOSERSTATE ); + + REGISTER_SHARED_ACTIVITY( ACT_MP_GESTURE_VC_HANDMOUTH ); + REGISTER_SHARED_ACTIVITY( ACT_MP_GESTURE_VC_FINGERPOINT ); + REGISTER_SHARED_ACTIVITY( ACT_MP_GESTURE_VC_FISTPUMP ); + REGISTER_SHARED_ACTIVITY( ACT_MP_GESTURE_VC_THUMBSUP ); + REGISTER_SHARED_ACTIVITY( ACT_MP_GESTURE_VC_NODYES ); + REGISTER_SHARED_ACTIVITY( ACT_MP_GESTURE_VC_NODNO ); + + REGISTER_SHARED_ACTIVITY( ACT_MP_GESTURE_VC_HANDMOUTH_PRIMARY ); + REGISTER_SHARED_ACTIVITY( ACT_MP_GESTURE_VC_FINGERPOINT_PRIMARY ); + REGISTER_SHARED_ACTIVITY( ACT_MP_GESTURE_VC_FISTPUMP_PRIMARY ); + REGISTER_SHARED_ACTIVITY( ACT_MP_GESTURE_VC_THUMBSUP_PRIMARY ); + REGISTER_SHARED_ACTIVITY( ACT_MP_GESTURE_VC_NODYES_PRIMARY ); + REGISTER_SHARED_ACTIVITY( ACT_MP_GESTURE_VC_NODNO_PRIMARY ); + + REGISTER_SHARED_ACTIVITY( ACT_MP_GESTURE_VC_HANDMOUTH_SECONDARY ); + REGISTER_SHARED_ACTIVITY( ACT_MP_GESTURE_VC_FINGERPOINT_SECONDARY ); + REGISTER_SHARED_ACTIVITY( ACT_MP_GESTURE_VC_FISTPUMP_SECONDARY ); + REGISTER_SHARED_ACTIVITY( ACT_MP_GESTURE_VC_THUMBSUP_SECONDARY ); + REGISTER_SHARED_ACTIVITY( ACT_MP_GESTURE_VC_NODYES_SECONDARY ); + REGISTER_SHARED_ACTIVITY( ACT_MP_GESTURE_VC_NODNO_SECONDARY ); + + REGISTER_SHARED_ACTIVITY( ACT_MP_GESTURE_VC_HANDMOUTH_MELEE ); + REGISTER_SHARED_ACTIVITY( ACT_MP_GESTURE_VC_FINGERPOINT_MELEE ); + REGISTER_SHARED_ACTIVITY( ACT_MP_GESTURE_VC_FISTPUMP_MELEE ); + REGISTER_SHARED_ACTIVITY( ACT_MP_GESTURE_VC_THUMBSUP_MELEE ); + REGISTER_SHARED_ACTIVITY( ACT_MP_GESTURE_VC_NODYES_MELEE ); + REGISTER_SHARED_ACTIVITY( ACT_MP_GESTURE_VC_NODNO_MELEE ); + + REGISTER_SHARED_ACTIVITY( ACT_MP_GESTURE_VC_HANDMOUTH_ITEM1 ); + REGISTER_SHARED_ACTIVITY( ACT_MP_GESTURE_VC_FINGERPOINT_ITEM1 ); + REGISTER_SHARED_ACTIVITY( ACT_MP_GESTURE_VC_FISTPUMP_ITEM1 ); + REGISTER_SHARED_ACTIVITY( ACT_MP_GESTURE_VC_THUMBSUP_ITEM1 ); + REGISTER_SHARED_ACTIVITY( ACT_MP_GESTURE_VC_NODYES_ITEM1 ); + REGISTER_SHARED_ACTIVITY( ACT_MP_GESTURE_VC_NODNO_ITEM1 ); + + REGISTER_SHARED_ACTIVITY( ACT_MP_GESTURE_VC_HANDMOUTH_ITEM2 ); + REGISTER_SHARED_ACTIVITY( ACT_MP_GESTURE_VC_FINGERPOINT_ITEM2 ); + REGISTER_SHARED_ACTIVITY( ACT_MP_GESTURE_VC_FISTPUMP_ITEM2 ); + REGISTER_SHARED_ACTIVITY( ACT_MP_GESTURE_VC_THUMBSUP_ITEM2 ); + REGISTER_SHARED_ACTIVITY( ACT_MP_GESTURE_VC_NODYES_ITEM2 ); + REGISTER_SHARED_ACTIVITY( ACT_MP_GESTURE_VC_NODNO_ITEM2 ); + + REGISTER_SHARED_ACTIVITY( ACT_MP_GESTURE_VC_HANDMOUTH_BUILDING ); + REGISTER_SHARED_ACTIVITY( ACT_MP_GESTURE_VC_FINGERPOINT_BUILDING ); + REGISTER_SHARED_ACTIVITY( ACT_MP_GESTURE_VC_FISTPUMP_BUILDING ); + REGISTER_SHARED_ACTIVITY( ACT_MP_GESTURE_VC_THUMBSUP_BUILDING ); + REGISTER_SHARED_ACTIVITY( ACT_MP_GESTURE_VC_NODYES_BUILDING ); + REGISTER_SHARED_ACTIVITY( ACT_MP_GESTURE_VC_NODNO_BUILDING ); + + REGISTER_SHARED_ACTIVITY( ACT_MP_GESTURE_VC_HANDMOUTH_PDA ); + REGISTER_SHARED_ACTIVITY( ACT_MP_GESTURE_VC_FINGERPOINT_PDA ); + REGISTER_SHARED_ACTIVITY( ACT_MP_GESTURE_VC_FISTPUMP_PDA ); + REGISTER_SHARED_ACTIVITY( ACT_MP_GESTURE_VC_THUMBSUP_PDA ); + REGISTER_SHARED_ACTIVITY( ACT_MP_GESTURE_VC_NODYES_PDA ); + REGISTER_SHARED_ACTIVITY( ACT_MP_GESTURE_VC_NODNO_PDA ); + + REGISTER_SHARED_ACTIVITY( ACT_MP_STUN_BEGIN ); + REGISTER_SHARED_ACTIVITY( ACT_MP_STUN_MIDDLE ); + REGISTER_SHARED_ACTIVITY( ACT_MP_STUN_END ); + + REGISTER_SHARED_ACTIVITY ( ACT_VM_UNUSABLE ); + REGISTER_SHARED_ACTIVITY ( ACT_VM_UNUSABLE_TO_USABLE ); + REGISTER_SHARED_ACTIVITY ( ACT_VM_USABLE_TO_UNUSABLE ); + + REGISTER_SHARED_ACTIVITY( ACT_PRIMARY_VM_DRAW ); + REGISTER_SHARED_ACTIVITY( ACT_PRIMARY_VM_HOLSTER ); + REGISTER_SHARED_ACTIVITY( ACT_PRIMARY_VM_IDLE ); + REGISTER_SHARED_ACTIVITY( ACT_PRIMARY_VM_PULLBACK ); + REGISTER_SHARED_ACTIVITY( ACT_PRIMARY_VM_PRIMARYATTACK ); + REGISTER_SHARED_ACTIVITY( ACT_PRIMARY_VM_SECONDARYATTACK ); + REGISTER_SHARED_ACTIVITY( ACT_PRIMARY_VM_RELOAD ); + REGISTER_SHARED_ACTIVITY( ACT_PRIMARY_RELOAD_START ); + REGISTER_SHARED_ACTIVITY( ACT_PRIMARY_RELOAD_FINISH ); + REGISTER_SHARED_ACTIVITY( ACT_PRIMARY_VM_DRYFIRE ); + REGISTER_SHARED_ACTIVITY( ACT_PRIMARY_VM_IDLE_TO_LOWERED ); + REGISTER_SHARED_ACTIVITY( ACT_PRIMARY_VM_IDLE_LOWERED ); + REGISTER_SHARED_ACTIVITY( ACT_PRIMARY_VM_LOWERED_TO_IDLE ); + + REGISTER_SHARED_ACTIVITY( ACT_PRIMARY_VM_RELOAD_2 ); + REGISTER_SHARED_ACTIVITY( ACT_PRIMARY_RELOAD_START_2 ); + REGISTER_SHARED_ACTIVITY( ACT_PRIMARY_RELOAD_FINISH_2 ); + + REGISTER_SHARED_ACTIVITY( ACT_PRIMARY_VM_RELOAD_3 ); + REGISTER_SHARED_ACTIVITY( ACT_PRIMARY_RELOAD_START_3 ); + REGISTER_SHARED_ACTIVITY( ACT_PRIMARY_RELOAD_FINISH_3 ); + REGISTER_SHARED_ACTIVITY( ACT_PRIMARY_VM_PRIMARYATTACK_3 ); + + REGISTER_SHARED_ACTIVITY( ACT_SECONDARY_VM_DRAW ); + REGISTER_SHARED_ACTIVITY( ACT_SECONDARY_VM_HOLSTER ); + REGISTER_SHARED_ACTIVITY( ACT_SECONDARY_VM_IDLE ); + REGISTER_SHARED_ACTIVITY( ACT_SECONDARY_VM_PULLBACK ); + REGISTER_SHARED_ACTIVITY( ACT_SECONDARY_VM_PRIMARYATTACK ); + REGISTER_SHARED_ACTIVITY( ACT_SECONDARY_VM_SECONDARYATTACK ); + REGISTER_SHARED_ACTIVITY( ACT_SECONDARY_VM_RELOAD ); + REGISTER_SHARED_ACTIVITY( ACT_SECONDARY_RELOAD_START ); + REGISTER_SHARED_ACTIVITY( ACT_SECONDARY_RELOAD_FINISH ); + REGISTER_SHARED_ACTIVITY( ACT_SECONDARY_VM_RELOAD2 ); + REGISTER_SHARED_ACTIVITY( ACT_SECONDARY_VM_DRYFIRE ); + REGISTER_SHARED_ACTIVITY( ACT_SECONDARY_VM_IDLE_TO_LOWERED ); + REGISTER_SHARED_ACTIVITY( ACT_SECONDARY_VM_IDLE_LOWERED ); + REGISTER_SHARED_ACTIVITY( ACT_SECONDARY_VM_LOWERED_TO_IDLE ); + + REGISTER_SHARED_ACTIVITY( ACT_SECONDARY_VM_DRAW_2 ); + REGISTER_SHARED_ACTIVITY( ACT_SECONDARY_VM_IDLE_2 ); + REGISTER_SHARED_ACTIVITY( ACT_SECONDARY_VM_PRIMARYATTACK_2 ); + REGISTER_SHARED_ACTIVITY( ACT_SECONDARY_VM_RELOAD_2 ); + + REGISTER_SHARED_ACTIVITY( ACT_MELEE_VM_DRAW ); + REGISTER_SHARED_ACTIVITY( ACT_MELEE_VM_HOLSTER ); + REGISTER_SHARED_ACTIVITY( ACT_MELEE_VM_IDLE ); + REGISTER_SHARED_ACTIVITY( ACT_MELEE_VM_PULLBACK ); + REGISTER_SHARED_ACTIVITY( ACT_MELEE_VM_PRIMARYATTACK ); + REGISTER_SHARED_ACTIVITY( ACT_MELEE_VM_SECONDARYATTACK ); + REGISTER_SHARED_ACTIVITY( ACT_MELEE_VM_RELOAD ); + REGISTER_SHARED_ACTIVITY( ACT_MELEE_VM_DRYFIRE ); + REGISTER_SHARED_ACTIVITY( ACT_MELEE_VM_IDLE_TO_LOWERED ); + REGISTER_SHARED_ACTIVITY( ACT_MELEE_VM_IDLE_LOWERED ); + REGISTER_SHARED_ACTIVITY( ACT_MELEE_VM_LOWERED_TO_IDLE ); + REGISTER_SHARED_ACTIVITY( ACT_MELEE_VM_STUN ); + REGISTER_SHARED_ACTIVITY( ACT_MELEE_VM_HITCENTER ); + REGISTER_SHARED_ACTIVITY( ACT_MELEE_VM_SWINGHARD ); + + REGISTER_SHARED_ACTIVITY( ACT_PDA_VM_DRAW ); + REGISTER_SHARED_ACTIVITY( ACT_PDA_VM_HOLSTER ); + REGISTER_SHARED_ACTIVITY( ACT_PDA_VM_IDLE ); + REGISTER_SHARED_ACTIVITY( ACT_PDA_VM_PULLBACK ); + REGISTER_SHARED_ACTIVITY( ACT_PDA_VM_PRIMARYATTACK ); + REGISTER_SHARED_ACTIVITY( ACT_PDA_VM_SECONDARYATTACK ); + REGISTER_SHARED_ACTIVITY( ACT_PDA_VM_RELOAD ); + REGISTER_SHARED_ACTIVITY( ACT_PDA_VM_DRYFIRE ); + REGISTER_SHARED_ACTIVITY( ACT_PDA_VM_IDLE_TO_LOWERED ); + REGISTER_SHARED_ACTIVITY( ACT_PDA_VM_IDLE_LOWERED ); + REGISTER_SHARED_ACTIVITY( ACT_PDA_VM_LOWERED_TO_IDLE ); + + REGISTER_SHARED_ACTIVITY( ACT_ENGINEER_PDA1_VM_DRAW ); + REGISTER_SHARED_ACTIVITY( ACT_ENGINEER_PDA2_VM_DRAW ); + REGISTER_SHARED_ACTIVITY( ACT_ENGINEER_BLD_VM_DRAW ); + REGISTER_SHARED_ACTIVITY( ACT_ENGINEER_PDA1_VM_IDLE ); + REGISTER_SHARED_ACTIVITY( ACT_ENGINEER_PDA2_VM_IDLE ); + REGISTER_SHARED_ACTIVITY( ACT_ENGINEER_BLD_VM_IDLE ); + + REGISTER_SHARED_ACTIVITY( ACT_ITEM1_VM_DRAW ); + REGISTER_SHARED_ACTIVITY( ACT_ITEM1_VM_HOLSTER ); + REGISTER_SHARED_ACTIVITY( ACT_ITEM1_VM_IDLE ); + REGISTER_SHARED_ACTIVITY( ACT_ITEM1_VM_IDLE_2 ); + REGISTER_SHARED_ACTIVITY( ACT_ITEM1_VM_PULLBACK ); + REGISTER_SHARED_ACTIVITY( ACT_ITEM1_VM_PRIMARYATTACK ); + REGISTER_SHARED_ACTIVITY( ACT_ITEM1_VM_SECONDARYATTACK ); + REGISTER_SHARED_ACTIVITY( ACT_ITEM1_VM_RELOAD ); + REGISTER_SHARED_ACTIVITY( ACT_ITEM1_VM_DRYFIRE ); + REGISTER_SHARED_ACTIVITY( ACT_ITEM1_VM_IDLE_TO_LOWERED ); + REGISTER_SHARED_ACTIVITY( ACT_ITEM1_VM_IDLE_LOWERED ); + REGISTER_SHARED_ACTIVITY( ACT_ITEM1_VM_LOWERED_TO_IDLE ); + REGISTER_SHARED_ACTIVITY( ACT_ITEM1_RELOAD_START ); + REGISTER_SHARED_ACTIVITY( ACT_ITEM1_RELOAD_FINISH ); + REGISTER_SHARED_ACTIVITY( ACT_ITEM1_VM_HITCENTER ); + REGISTER_SHARED_ACTIVITY( ACT_ITEM1_VM_SWINGHARD ); + REGISTER_SHARED_ACTIVITY( ACT_ITEM1_BACKSTAB_VM_UP ); + REGISTER_SHARED_ACTIVITY( ACT_ITEM1_BACKSTAB_VM_DOWN ); + REGISTER_SHARED_ACTIVITY( ACT_ITEM1_BACKSTAB_VM_IDLE ); + REGISTER_SHARED_ACTIVITY( ACT_MELEE_VM_ITEM1_STUN ); + + REGISTER_SHARED_ACTIVITY( ACT_ITEM2_VM_DRAW ); + REGISTER_SHARED_ACTIVITY( ACT_ITEM2_VM_HOLSTER ); + REGISTER_SHARED_ACTIVITY( ACT_ITEM2_VM_IDLE ); + REGISTER_SHARED_ACTIVITY( ACT_ITEM2_VM_PULLBACK ); + REGISTER_SHARED_ACTIVITY( ACT_ITEM2_VM_PRIMARYATTACK ); + REGISTER_SHARED_ACTIVITY( ACT_ITEM2_VM_SECONDARYATTACK ); + REGISTER_SHARED_ACTIVITY( ACT_ITEM2_VM_RELOAD ); + REGISTER_SHARED_ACTIVITY( ACT_ITEM2_VM_DRYFIRE ); + REGISTER_SHARED_ACTIVITY( ACT_ITEM2_VM_IDLE_TO_LOWERED ); + REGISTER_SHARED_ACTIVITY( ACT_ITEM2_VM_IDLE_LOWERED ); + REGISTER_SHARED_ACTIVITY( ACT_ITEM2_VM_LOWERED_TO_IDLE ); + REGISTER_SHARED_ACTIVITY( ACT_ITEM2_VM_CHARGE ); + REGISTER_SHARED_ACTIVITY( ACT_ITEM2_VM_IDLE_2 ); + REGISTER_SHARED_ACTIVITY( ACT_ITEM2_VM_IDLE_3 ); + REGISTER_SHARED_ACTIVITY( ACT_ITEM2_VM_CHARGE_IDLE_3 ); + REGISTER_SHARED_ACTIVITY( ACT_ITEM2_VM_HITCENTER ); + REGISTER_SHARED_ACTIVITY( ACT_ITEM2_VM_SWINGHARD ); + REGISTER_SHARED_ACTIVITY( ACT_ITEM2_BACKSTAB_VM_UP ); + REGISTER_SHARED_ACTIVITY( ACT_ITEM2_BACKSTAB_VM_DOWN ); + REGISTER_SHARED_ACTIVITY( ACT_ITEM2_BACKSTAB_VM_IDLE ); + REGISTER_SHARED_ACTIVITY( ACT_MELEE_VM_ITEM2_STUN ); + + REGISTER_SHARED_ACTIVITY( ACT_ITEM3_VM_DRAW ); + REGISTER_SHARED_ACTIVITY( ACT_ITEM3_VM_HOLSTER ); + REGISTER_SHARED_ACTIVITY( ACT_ITEM3_VM_IDLE ); + REGISTER_SHARED_ACTIVITY( ACT_ITEM3_VM_PULLBACK ); + REGISTER_SHARED_ACTIVITY( ACT_ITEM3_VM_PRIMARYATTACK ); + REGISTER_SHARED_ACTIVITY( ACT_ITEM3_VM_SECONDARYATTACK ); + REGISTER_SHARED_ACTIVITY( ACT_ITEM3_VM_RELOAD ); + REGISTER_SHARED_ACTIVITY( ACT_ITEM3_VM_DRYFIRE ); + REGISTER_SHARED_ACTIVITY( ACT_ITEM3_VM_IDLE_TO_LOWERED ); + REGISTER_SHARED_ACTIVITY( ACT_ITEM3_VM_IDLE_LOWERED ); + REGISTER_SHARED_ACTIVITY( ACT_ITEM3_VM_LOWERED_TO_IDLE ); + REGISTER_SHARED_ACTIVITY( ACT_ITEM3_VM_CHARGE ); + REGISTER_SHARED_ACTIVITY( ACT_ITEM3_VM_IDLE_2 ); + REGISTER_SHARED_ACTIVITY( ACT_ITEM3_VM_IDLE_3 ); + REGISTER_SHARED_ACTIVITY( ACT_ITEM3_VM_CHARGE_IDLE_3 ); + REGISTER_SHARED_ACTIVITY( ACT_ITEM3_VM_HITCENTER ); + REGISTER_SHARED_ACTIVITY( ACT_ITEM3_VM_SWINGHARD ); + + REGISTER_SHARED_ACTIVITY( ACT_SECONDARY2_VM_DRAW ); + REGISTER_SHARED_ACTIVITY( ACT_SECONDARY2_VM_HOLSTER ); + REGISTER_SHARED_ACTIVITY( ACT_SECONDARY2_VM_IDLE ); + REGISTER_SHARED_ACTIVITY( ACT_SECONDARY2_VM_PULLBACK ); + REGISTER_SHARED_ACTIVITY( ACT_SECONDARY2_VM_PRIMARYATTACK ); + REGISTER_SHARED_ACTIVITY( ACT_SECONDARY2_VM_SECONDARY2ATTACK ); + REGISTER_SHARED_ACTIVITY( ACT_SECONDARY2_VM_RELOAD ); + REGISTER_SHARED_ACTIVITY( ACT_SECONDARY2_RELOAD_START ); + REGISTER_SHARED_ACTIVITY( ACT_SECONDARY2_RELOAD_FINISH ); + REGISTER_SHARED_ACTIVITY( ACT_SECONDARY2_VM_RELOAD2 ); + REGISTER_SHARED_ACTIVITY( ACT_SECONDARY2_VM_DRYFIRE ); + REGISTER_SHARED_ACTIVITY( ACT_SECONDARY2_VM_IDLE_TO_LOWERED ); + REGISTER_SHARED_ACTIVITY( ACT_SECONDARY2_VM_IDLE_LOWERED ); + REGISTER_SHARED_ACTIVITY( ACT_SECONDARY2_VM_LOWERED_TO_IDLE ); + + REGISTER_SHARED_ACTIVITY( ACT_BACKSTAB_VM_UP ); + REGISTER_SHARED_ACTIVITY( ACT_BACKSTAB_VM_DOWN ); + REGISTER_SHARED_ACTIVITY( ACT_BACKSTAB_VM_IDLE ); + + REGISTER_SHARED_ACTIVITY( ACT_PRIMARY_ATTACK_STAND_PREFIRE ); + REGISTER_SHARED_ACTIVITY( ACT_PRIMARY_ATTACK_STAND_POSTFIRE ); + REGISTER_SHARED_ACTIVITY( ACT_PRIMARY_ATTACK_STAND_STARTFIRE ); + REGISTER_SHARED_ACTIVITY( ACT_PRIMARY_ATTACK_CROUCH_PREFIRE ); + REGISTER_SHARED_ACTIVITY( ACT_PRIMARY_ATTACK_CROUCH_POSTFIRE ); + REGISTER_SHARED_ACTIVITY( ACT_PRIMARY_ATTACK_SWIM_PREFIRE ); + REGISTER_SHARED_ACTIVITY( ACT_PRIMARY_ATTACK_SWIM_POSTFIRE ); + + REGISTER_SHARED_ACTIVITY( ACT_SECONDARY_ATTACK_STAND_PREFIRE ); + REGISTER_SHARED_ACTIVITY( ACT_SECONDARY_ATTACK_STAND_POSTFIRE ); + REGISTER_SHARED_ACTIVITY( ACT_SECONDARY_ATTACK_STAND_STARTFIRE ); + REGISTER_SHARED_ACTIVITY( ACT_SECONDARY_ATTACK_CROUCH_PREFIRE ); + REGISTER_SHARED_ACTIVITY( ACT_SECONDARY_ATTACK_CROUCH_POSTFIRE ); + REGISTER_SHARED_ACTIVITY( ACT_SECONDARY_ATTACK_SWIM_PREFIRE ); + REGISTER_SHARED_ACTIVITY( ACT_SECONDARY_ATTACK_SWIM_POSTFIRE ); + + REGISTER_SHARED_ACTIVITY( ACT_MELEE_ATTACK_STAND_PREFIRE ); + REGISTER_SHARED_ACTIVITY( ACT_MELEE_ATTACK_STAND_POSTFIRE ); + REGISTER_SHARED_ACTIVITY( ACT_MELEE_ATTACK_STAND_STARTFIRE ); + REGISTER_SHARED_ACTIVITY( ACT_MELEE_ATTACK_CROUCH_PREFIRE ); + REGISTER_SHARED_ACTIVITY( ACT_MELEE_ATTACK_CROUCH_POSTFIRE ); + REGISTER_SHARED_ACTIVITY( ACT_MELEE_ATTACK_SWIM_PREFIRE ); + REGISTER_SHARED_ACTIVITY( ACT_MELEE_ATTACK_SWIM_POSTFIRE ); + + REGISTER_SHARED_ACTIVITY( ACT_ITEM1_ATTACK_STAND_PREFIRE ); + REGISTER_SHARED_ACTIVITY( ACT_ITEM1_ATTACK_STAND_POSTFIRE ); + REGISTER_SHARED_ACTIVITY( ACT_ITEM1_ATTACK_STAND_STARTFIRE ); + REGISTER_SHARED_ACTIVITY( ACT_ITEM1_ATTACK_CROUCH_PREFIRE ); + REGISTER_SHARED_ACTIVITY( ACT_ITEM1_ATTACK_CROUCH_POSTFIRE ); + REGISTER_SHARED_ACTIVITY( ACT_ITEM1_ATTACK_SWIM_PREFIRE ); + REGISTER_SHARED_ACTIVITY( ACT_ITEM1_ATTACK_SWIM_POSTFIRE ); + + REGISTER_SHARED_ACTIVITY( ACT_ITEM2_ATTACK_STAND_PREFIRE ); + REGISTER_SHARED_ACTIVITY( ACT_ITEM2_ATTACK_STAND_POSTFIRE ); + REGISTER_SHARED_ACTIVITY( ACT_ITEM2_ATTACK_STAND_STARTFIRE ); + REGISTER_SHARED_ACTIVITY( ACT_ITEM2_ATTACK_CROUCH_PREFIRE ); + REGISTER_SHARED_ACTIVITY( ACT_ITEM2_ATTACK_CROUCH_POSTFIRE ); + REGISTER_SHARED_ACTIVITY( ACT_ITEM2_ATTACK_SWIM_PREFIRE ); + REGISTER_SHARED_ACTIVITY( ACT_ITEM2_ATTACK_SWIM_POSTFIRE ); + + REGISTER_SHARED_ACTIVITY( ACT_MP_STAND_MELEE_ALLCLASS ); + REGISTER_SHARED_ACTIVITY( ACT_MP_CROUCH_MELEE_ALLCLASS ); + REGISTER_SHARED_ACTIVITY( ACT_MP_RUN_MELEE_ALLCLASS ); + REGISTER_SHARED_ACTIVITY( ACT_MP_WALK_MELEE_ALLCLASS ); + REGISTER_SHARED_ACTIVITY( ACT_MP_AIRWALK_MELEE_ALLCLASS ); + REGISTER_SHARED_ACTIVITY( ACT_MP_CROUCHWALK_MELEE_ALLCLASS ); + REGISTER_SHARED_ACTIVITY( ACT_MP_JUMP_MELEE_ALLCLASS ); + REGISTER_SHARED_ACTIVITY( ACT_MP_JUMP_START_MELEE_ALLCLASS ); + REGISTER_SHARED_ACTIVITY( ACT_MP_JUMP_FLOAT_MELEE_ALLCLASS ); + REGISTER_SHARED_ACTIVITY( ACT_MP_JUMP_LAND_MELEE_ALLCLASS ); + REGISTER_SHARED_ACTIVITY( ACT_MP_SWIM_MELEE_ALLCLASS ); + + REGISTER_SHARED_ACTIVITY( ACT_MP_ATTACK_STAND_MELEE_ALLCLASS ); + REGISTER_SHARED_ACTIVITY( ACT_MP_ATTACK_STAND_MELEE_SECONDARY_ALLCLASS ); + REGISTER_SHARED_ACTIVITY( ACT_MP_ATTACK_CROUCH_MELEE_ALLCLASS ); + REGISTER_SHARED_ACTIVITY( ACT_MP_ATTACK_CROUCH_MELEE_SECONDARY_ALLCLASS ); + REGISTER_SHARED_ACTIVITY( ACT_MP_ATTACK_SWIM_MELEE_ALLCLASS ); + REGISTER_SHARED_ACTIVITY( ACT_MP_ATTACK_AIRWALK_MELEE_ALLCLASS ); + + REGISTER_SHARED_ACTIVITY( ACT_MELEE_ALLCLASS_VM_DRAW ); + REGISTER_SHARED_ACTIVITY( ACT_MELEE_ALLCLASS_VM_HOLSTER ); + REGISTER_SHARED_ACTIVITY( ACT_MELEE_ALLCLASS_VM_IDLE ); + REGISTER_SHARED_ACTIVITY( ACT_MELEE_ALLCLASS_VM_PULLBACK ); + REGISTER_SHARED_ACTIVITY( ACT_MELEE_ALLCLASS_VM_PRIMARYATTACK ); + REGISTER_SHARED_ACTIVITY( ACT_MELEE_ALLCLASS_VM_SECONDARYATTACK ); + REGISTER_SHARED_ACTIVITY( ACT_MELEE_ALLCLASS_VM_RELOAD ); + REGISTER_SHARED_ACTIVITY( ACT_MELEE_ALLCLASS_VM_DRYFIRE ); + REGISTER_SHARED_ACTIVITY( ACT_MELEE_ALLCLASS_VM_IDLE_TO_LOWERED ); + REGISTER_SHARED_ACTIVITY( ACT_MELEE_ALLCLASS_VM_IDLE_LOWERED ); + REGISTER_SHARED_ACTIVITY( ACT_MELEE_ALLCLASS_VM_LOWERED_TO_IDLE ); + REGISTER_SHARED_ACTIVITY( ACT_MELEE_ALLCLASS_VM_STUN ); + REGISTER_SHARED_ACTIVITY( ACT_MELEE_ALLCLASS_VM_HITCENTER ); + REGISTER_SHARED_ACTIVITY( ACT_MELEE_ALLCLASS_VM_SWINGHARD ); + + REGISTER_SHARED_ACTIVITY( ACT_MP_STAND_BOMB ); + REGISTER_SHARED_ACTIVITY( ACT_MP_JUMP_START_BOMB ); + REGISTER_SHARED_ACTIVITY( ACT_MP_JUMP_FLOAT_BOMB ); + REGISTER_SHARED_ACTIVITY( ACT_MP_JUMP_LAND_BOMB ); + REGISTER_SHARED_ACTIVITY( ACT_MP_RUN_BOMB ); + REGISTER_SHARED_ACTIVITY( ACT_MP_SWIM_BOMB ); + + REGISTER_SHARED_ACTIVITY( ACT_VM_DRAW_QRL ); + REGISTER_SHARED_ACTIVITY( ACT_VM_IDLE_QRL ); + REGISTER_SHARED_ACTIVITY( ACT_VM_PULLBACK_QRL ); + REGISTER_SHARED_ACTIVITY( ACT_VM_PRIMARYATTACK_QRL ); + REGISTER_SHARED_ACTIVITY( ACT_VM_RELOAD_QRL ); + REGISTER_SHARED_ACTIVITY( ACT_VM_RELOAD_START_QRL ); + REGISTER_SHARED_ACTIVITY( ACT_VM_RELOAD_FINISH_QRL ); + + REGISTER_SHARED_ACTIVITY( ACT_MP_RELOAD_STAND_PRIMARY3 ); + REGISTER_SHARED_ACTIVITY( ACT_MP_RELOAD_CROUCH_PRIMARY3 ); + REGISTER_SHARED_ACTIVITY( ACT_MP_RELOAD_AIRWALK_PRIMARY3 ); + REGISTER_SHARED_ACTIVITY( ACT_MP_RELOAD_STAND_PRIMARY3_LOOP ); + REGISTER_SHARED_ACTIVITY( ACT_MP_RELOAD_CROUCH_PRIMARY3_LOOP ); + REGISTER_SHARED_ACTIVITY( ACT_MP_RELOAD_AIRWALK_PRIMARY3_LOOP ); + REGISTER_SHARED_ACTIVITY( ACT_MP_RELOAD_STAND_PRIMARY3_END ); + REGISTER_SHARED_ACTIVITY( ACT_MP_RELOAD_CROUCH_PRIMARY3_END ); + REGISTER_SHARED_ACTIVITY( ACT_MP_RELOAD_AIRWALK_PRIMARY3_END ); + REGISTER_SHARED_ACTIVITY( ACT_MP_RELOAD_SWIM_PRIMARY3 ); + + AssertMsg( g_HighestActivity == LAST_SHARED_ACTIVITY - 1, "Not all activities from ai_activity.h registered in activitylist.cpp" ); +} + +// HACKHACK: Keep backwards compatibility on broken activities temporarily +#define ACTIVITY_FILE_TAG 0x80800000 + +class CActivityDataOps : public CDefSaveRestoreOps +{ +public: + // save data type interface + virtual void Save( const SaveRestoreFieldInfo_t &fieldInfo, ISave *pSave ) + { + int activityIndex = *((int *)fieldInfo.pField); + const char *pActivityName = ActivityList_NameForIndex( activityIndex ); + if ( !pActivityName ) + { + AssertOnce( activityIndex == -1 ); // FIXME: whatever activity this was, it's now being saved out as ACT_RESET + pActivityName = ActivityList_NameForIndex( 0 ); + } + int len = strlen(pActivityName) + 1; + + // Use the high 16-bits of this int to signify this file format + // this makes this backwards compatible. + // UNDONE: Remove after playtest save files are no longer needed + len |= ACTIVITY_FILE_TAG; + pSave->WriteInt( &len ); + pSave->WriteString( pActivityName ); + } + + virtual void Restore( const SaveRestoreFieldInfo_t &fieldInfo, IRestore *pRestore ) + { + char nameBuf[1024]; + + int *pActivityIndex = (int *)fieldInfo.pField; + + int nameLen = pRestore->ReadInt(); + if ( (nameLen & 0xFFFF0000) != ACTIVITY_FILE_TAG ) + { + // old save file, this is an index, not a name + *pActivityIndex = nameLen; + return; + } + nameLen &= 0xFFFF; + pRestore->ReadString( nameBuf, sizeof(nameBuf), nameLen ); + *pActivityIndex = ActivityList_IndexForName( nameBuf ); + if ( *pActivityIndex < 0 ) + { + *pActivityIndex = 0; + } + } + + virtual bool IsEmpty( const SaveRestoreFieldInfo_t &fieldInfo ) + { + int *pActivityIndex = (int *)fieldInfo.pField; + return (*pActivityIndex == 0); + } + + virtual void MakeEmpty( const SaveRestoreFieldInfo_t &fieldInfo ) + { + int *pActivityIndex = (int *)fieldInfo.pField; + *pActivityIndex = 0; + } +}; + +static CActivityDataOps g_ActivityDataOps; + +ISaveRestoreOps* ActivityDataOps() +{ + return &g_ActivityDataOps; +} + + + + +void UTIL_LoadActivityRemapFile( const char *filename, const char *section, CUtlVector &entries ) +{ + int iIndex = m_ActivityRemapDatabase.Find( filename ); + + if ( iIndex != m_ActivityRemapDatabase.InvalidIndex() ) + { + CActivityRemapCache *actRemap = &m_ActivityRemapDatabase[iIndex]; + entries.AddVectorToTail( actRemap->m_cachedActivityRemaps ); + return; + } + + KeyValues *pkvFile = new KeyValues( section ); + + if ( pkvFile->LoadFromFile( filesystem, filename, NULL ) ) + { + KeyValues *pTestKey = pkvFile->GetFirstSubKey(); + + CActivityRemapCache actRemap; + + while ( pTestKey ) + { + Activity ActBase = (Activity)ActivityList_IndexForName( pTestKey->GetName() ); + + if ( ActBase != ACT_INVALID ) + { + KeyValues *pRemapKey = pTestKey->GetFirstSubKey(); + + CActivityRemap actMap; + actMap.activity = ActBase; + + while ( pRemapKey ) + { + const char *pKeyName = pRemapKey->GetName(); + const char *pKeyValue = pRemapKey->GetString(); + + if ( !stricmp( pKeyName, "remapactivity" ) ) + { + Activity Act = (Activity)ActivityList_IndexForName( pKeyValue ); + + if ( Act == ACT_INVALID ) + { + actMap.mappedActivity = ActivityList_RegisterPrivateActivity( pKeyValue ); + } + else + { + actMap.mappedActivity = Act; + } + } + else if ( !stricmp( pKeyName, "extra" ) ) + { + actMap.SetExtraKeyValueBlock( pRemapKey->MakeCopy() ); + } + + pRemapKey = pRemapKey->GetNextKey(); + } + + entries.AddToTail( actMap ); + } + + pTestKey = pTestKey->GetNextKey(); + } + + actRemap.m_cachedActivityRemaps.AddVectorToTail( entries ); + m_ActivityRemapDatabase.Insert( filename, actRemap ); + } +} + +int ActivityList_HighestIndex() +{ + return g_HighestActivity; +} -- cgit v1.2.3