From 39ed87570bdb2f86969d4be821c94b722dc71179 Mon Sep 17 00:00:00 2001 From: Joe Ludwig Date: Wed, 26 Jun 2013 15:22:04 -0700 Subject: First version of the SOurce SDK 2013 --- mp/src/game/shared/SharedFunctorUtils.cpp | 83 +++++++++++++++++++++++++++++++ 1 file changed, 83 insertions(+) create mode 100644 mp/src/game/shared/SharedFunctorUtils.cpp (limited to 'mp/src/game/shared/SharedFunctorUtils.cpp') diff --git a/mp/src/game/shared/SharedFunctorUtils.cpp b/mp/src/game/shared/SharedFunctorUtils.cpp new file mode 100644 index 00000000..f43f2c82 --- /dev/null +++ b/mp/src/game/shared/SharedFunctorUtils.cpp @@ -0,0 +1,83 @@ +// SharedFunctorUtils.cpp +// Useful functors +//========= Copyright Valve Corporation, All rights reserved. ============// + +#include "cbase.h" +#include "SharedFunctorUtils.h" +#include "collisionutils.h" +#ifdef CLIENT_DLL + #include "ClientTerrorPlayer.h" +#else + #include "TerrorPlayer.h" +#endif + +// memdbgon must be the last include file in a .cpp file!!! +#include "tier0/memdbgon.h" + + +//-------------------------------------------------------------------------------------------------------- +bool AvoidActors::operator()( CBaseCombatCharacter *obj ) +{ + if ( !obj || ( obj == m_owner ) || ( obj->GetTeamNumber() != m_owner->GetTeamNumber() ) ) + return true; + +#ifdef CLIENT_DLL + if ( obj->IsDormant() ) + return true; +#endif + + if ( obj->IsSolidFlagSet( FSOLID_NOT_SOLID ) ) + return true; + + CTerrorPlayer *player = ToTerrorPlayer( obj ); + if ( !player ) + return true; + + if ( player->IsIncapacitatedRevivable() ) + return true; + + if ( player->IsGhost() ) + return true; + + Vector objOrigin = obj->GetAbsOrigin(); + Vector vObjMins = objOrigin + obj->WorldAlignMins(); + Vector vObjMaxs = objOrigin + obj->WorldAlignMaxs(); + Vector vOwnerMins = *m_dest + m_owner->WorldAlignMins(); + Vector vOwnerMaxs = *m_dest + m_owner->WorldAlignMaxs(); + if ( !IsBoxIntersectingBox( vOwnerMins, vOwnerMaxs, vObjMins, vObjMaxs ) ) + return true; + + float objWidth = vObjMaxs.x - vObjMins.x; + float ownerWidth = vOwnerMaxs.x - vOwnerMins.x; + float idealDistance = (objWidth + ownerWidth) * 0.5f * m_scale; + + Vector vDelta = objOrigin - *m_dest; + vDelta.z = 0; + float fDist = vDelta.NormalizeInPlace(); + if ( fDist > idealDistance ) + return true; + + Vector rayOrigin = m_origin; + Vector rayDelta = *m_dest - m_origin; + Vector sphereCenter = objOrigin; + float sphereRadius = idealDistance; + rayOrigin.z = rayDelta.z = sphereCenter.z = 0.0f; + float t1, t2; + if ( IntersectRayWithSphere( rayOrigin, rayDelta, sphereCenter, sphereRadius, &t1, &t2 ) ) + { + Vector sphereToDest = *m_dest - sphereCenter; + sphereToDest.z = 0.0f; + if ( !sphereToDest.IsZero() ) + { + float radius = sphereToDest.NormalizeInPlace(); + sphereToDest *= (idealDistance - radius); + *m_dest += sphereToDest; + m_avoidedActors.AddToTail( obj ); + } + } + + return true; +} + + +//-------------------------------------------------------------------------------------------------------- -- cgit v1.2.3