From f56bb35301836e56582a575a75864392a0177875 Mon Sep 17 00:00:00 2001 From: =?UTF-8?q?J=C3=B8rgen=20P=2E=20Tjern=C3=B8?= Date: Mon, 2 Dec 2013 19:31:46 -0800 Subject: Fix line endings. WHAMMY. --- mp/src/game/shared/SceneCache.h | 84 ++++++++++++++++++++--------------------- 1 file changed, 42 insertions(+), 42 deletions(-) (limited to 'mp/src/game/shared/SceneCache.h') diff --git a/mp/src/game/shared/SceneCache.h b/mp/src/game/shared/SceneCache.h index 0ac9e3cb..72dff667 100644 --- a/mp/src/game/shared/SceneCache.h +++ b/mp/src/game/shared/SceneCache.h @@ -1,42 +1,42 @@ -//========= Copyright Valve Corporation, All rights reserved. ============// -// -// Purpose: -// -//============================================================================= - -#ifndef SCENECACHE_H -#define SCENECACHE_H -#ifdef _WIN32 -#pragma once -#endif - -#include "UtlCachedFileData.h" -#include "SoundEmitterSystem/isoundemittersystembase.h" - -class CChoreoEvent; - -#define SCENECACHE_VERSION 7 - -#pragma pack(1) -class CSceneCache : public IBaseCacheInfo -{ -public: - unsigned int msecs; - CUtlVector< unsigned short > sounds; - - CSceneCache(); - CSceneCache( const CSceneCache& src ); - - int GetSoundCount() const; - char const *GetSoundName( int index ); - - virtual void Save( CUtlBuffer& buf ); - virtual void Restore( CUtlBuffer& buf ); - virtual void Rebuild( char const *filename ); - - static unsigned int ComputeSoundScriptFileTimestampChecksum(); - static void PrecacheSceneEvent( CChoreoEvent *event, CUtlVector< unsigned short >& soundlist ); -}; -#pragma pack() - -#endif // SCENECACHE_H +//========= Copyright Valve Corporation, All rights reserved. ============// +// +// Purpose: +// +//============================================================================= + +#ifndef SCENECACHE_H +#define SCENECACHE_H +#ifdef _WIN32 +#pragma once +#endif + +#include "UtlCachedFileData.h" +#include "SoundEmitterSystem/isoundemittersystembase.h" + +class CChoreoEvent; + +#define SCENECACHE_VERSION 7 + +#pragma pack(1) +class CSceneCache : public IBaseCacheInfo +{ +public: + unsigned int msecs; + CUtlVector< unsigned short > sounds; + + CSceneCache(); + CSceneCache( const CSceneCache& src ); + + int GetSoundCount() const; + char const *GetSoundName( int index ); + + virtual void Save( CUtlBuffer& buf ); + virtual void Restore( CUtlBuffer& buf ); + virtual void Rebuild( char const *filename ); + + static unsigned int ComputeSoundScriptFileTimestampChecksum(); + static void PrecacheSceneEvent( CChoreoEvent *event, CUtlVector< unsigned short >& soundlist ); +}; +#pragma pack() + +#endif // SCENECACHE_H -- cgit v1.2.3