From f56bb35301836e56582a575a75864392a0177875 Mon Sep 17 00:00:00 2001 From: =?UTF-8?q?J=C3=B8rgen=20P=2E=20Tjern=C3=B8?= Date: Mon, 2 Dec 2013 19:31:46 -0800 Subject: Fix line endings. WHAMMY. --- mp/src/game/shared/ModelSoundsCache.h | 84 +++++++++++++++++------------------ 1 file changed, 42 insertions(+), 42 deletions(-) (limited to 'mp/src/game/shared/ModelSoundsCache.h') diff --git a/mp/src/game/shared/ModelSoundsCache.h b/mp/src/game/shared/ModelSoundsCache.h index a49b4225..d2d5a648 100644 --- a/mp/src/game/shared/ModelSoundsCache.h +++ b/mp/src/game/shared/ModelSoundsCache.h @@ -1,42 +1,42 @@ -//========= Copyright Valve Corporation, All rights reserved. ============// -// -// Purpose: -// -//============================================================================= - -#ifndef MODELSOUNDSCACHE_H -#define MODELSOUNDSCACHE_H -#ifdef _WIN32 -#pragma once -#endif - -#include "UtlCachedFileData.h" -#include "SoundEmitterSystem/isoundemittersystembase.h" - -#define MODELSOUNDSCACHE_VERSION 5 - -class CStudioHdr; - -#pragma pack(1) -class CModelSoundsCache : public IBaseCacheInfo -{ -public: - CUtlVector< unsigned short > sounds; - - CModelSoundsCache(); - CModelSoundsCache( const CModelSoundsCache& src ); - - void PrecacheSoundList(); - - virtual void Save( CUtlBuffer& buf ); - virtual void Restore( CUtlBuffer& buf ); - virtual void Rebuild( char const *filename ); - - static void FindOrAddScriptSound( CUtlVector< unsigned short >& sounds, char const *soundname ); - static void BuildAnimationEventSoundList( CStudioHdr *hdr, CUtlVector< unsigned short >& sounds ); -private: - char const *GetSoundName( int index ); -}; -#pragma pack() - -#endif // MODELSOUNDSCACHE_H +//========= Copyright Valve Corporation, All rights reserved. ============// +// +// Purpose: +// +//============================================================================= + +#ifndef MODELSOUNDSCACHE_H +#define MODELSOUNDSCACHE_H +#ifdef _WIN32 +#pragma once +#endif + +#include "UtlCachedFileData.h" +#include "SoundEmitterSystem/isoundemittersystembase.h" + +#define MODELSOUNDSCACHE_VERSION 5 + +class CStudioHdr; + +#pragma pack(1) +class CModelSoundsCache : public IBaseCacheInfo +{ +public: + CUtlVector< unsigned short > sounds; + + CModelSoundsCache(); + CModelSoundsCache( const CModelSoundsCache& src ); + + void PrecacheSoundList(); + + virtual void Save( CUtlBuffer& buf ); + virtual void Restore( CUtlBuffer& buf ); + virtual void Rebuild( char const *filename ); + + static void FindOrAddScriptSound( CUtlVector< unsigned short >& sounds, char const *soundname ); + static void BuildAnimationEventSoundList( CStudioHdr *hdr, CUtlVector< unsigned short >& sounds ); +private: + char const *GetSoundName( int index ); +}; +#pragma pack() + +#endif // MODELSOUNDSCACHE_H -- cgit v1.2.3